Advertisement
ForkFullFight

Memeus V2

Oct 16th, 2023
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Convert by Epic
  9.  
  10. --Dont press "P" or ded :1
  11. --Oh yah, R15 supported
  12. --This script has a lot of keybinds
  13. -------------------------------------------------------
  14.  
  15. --[[
  16.  
  17. Required Hats:
  18. www.roblox.com/catalog/3443038622/International-Fedora-Peru
  19. www.roblox.com/catalog/3656493304/International-Fedora-South-Korea
  20. www.roblox.com/catalog/4819740796/Robox
  21. www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
  22. www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
  23.  
  24. ]]
  25.  
  26. local FavIDs = {
  27. 340106355, --Nefl Crystals
  28. 927529620, --Dimension
  29. 876981900, --Fantasy
  30. 398987889, --Ordinary Days
  31. 1117396305, --Oh wait, it's you.
  32. 885996042, --Action Winter Journey
  33. 919231299, --Sprawling Idiot Effigy
  34. 743466274, --Good Day Sunshine
  35. 727411183, --Knife Fight
  36. 1402748531, --The Earth Is Counting On You!
  37. 595230126 --Robot Language
  38. }
  39.  
  40. --Reanimate
  41. loadstring(game:HttpGet(("https://pastebin.com/raw/VYa2v7hj"),true))()
  42.  
  43. FELOADLIBRARY = {}
  44. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  45. local Create = FELOADLIBRARY.Create
  46. warn("This script is Unfinished and Unleaked")
  47. warn("So dont leak this you little shit")
  48. --//====================================================\\-
  49. --|| CHAOTIC GLITCHER [REMAKE]
  50. --||
  51. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  52. --||
  53. --\\====================================================//--
  54.  
  55. game:GetService("StarterGui"):SetCore("SendNotification", {
  56. Title = "Chaotic Glitcher";
  57. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  58. })
  59.  
  60. wait(0.2)
  61.  
  62. Player = game:GetService("Players").LocalPlayer
  63. PlayerGui = Player.PlayerGui
  64. Mouse = Player:GetMouse()
  65. Cam = workspace.CurrentCamera
  66. Backpack = Player.Backpack
  67. Character = Player.Character
  68. Humanoid = Character.Humanoid
  69. RootPart = Character["HumanoidRootPart"]
  70. Torso = Character["Torso"]
  71. Head = Character["Head"]
  72. RightArm = Character["Right Arm"]
  73. LeftArm = Character["Left Arm"]
  74. RightLeg = Character["Right Leg"]
  75. LeftLeg = Character["Left Leg"]
  76. RootJoint = RootPart["RootJoint"]
  77. Neck = Torso["Neck"]
  78. RightShoulder = Torso["Right Shoulder"]
  79. LeftShoulder = Torso["Left Shoulder"]
  80. RightHip = Torso["Right Hip"]
  81. LeftHip = Torso["Left Hip"]
  82. local sick = Instance.new("Sound",Torso)
  83. local SONG = 561833161
  84. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  85. sick:Play()
  86.  
  87. IT = Instance.new
  88. CF = CFrame.new
  89. VT = Vector3.new
  90. RAD = math.rad
  91. C3 = Color3.new
  92. UD2 = UDim2.new
  93. BRICKC = BrickColor.new
  94. ANGLES = CFrame.Angles
  95. EULER = CFrame.fromEulerAnglesXYZ
  96. COS = math.cos
  97. ACOS = math.acos
  98. SIN = math.sin
  99. ASIN = math.asin
  100. ABS = math.abs
  101. MRANDOM = math.random
  102. FLOOR = math.floor
  103. local RCHOICE = MRANDOM(1,7)
  104.  
  105. --//=================================\\
  106. --|| USEFUL VALUES
  107. --\\=================================//
  108.  
  109. Animation_Speed = 3
  110. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  111. local Speed = 13
  112. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  113. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  114. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  115. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  116. local DAMAGEMULTIPLIER = 1
  117. local ANIM = "Idle"
  118. local ATTACK = false
  119. local EQUIPPED = false
  120. local HOLD = false
  121. local COMBO = 1
  122. local Rooted = false
  123. local SINE = 0
  124. local KEYHOLD = false
  125. local CHANGE = 2 / Animation_Speed
  126. local WALKINGANIM = false
  127. local VALUE1 = false
  128. local VALUE2 = false
  129. local ROBLOXIDLEANIMATION = IT("Animation")
  130. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  131. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  132. --ROBLOXIDLEANIMATION.Parent = Humanoid
  133. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  134. WEAPONGUI.Name = "Weapon GUI"
  135. local Effects = IT("Folder", Character)
  136. Effects.Name = "Effects"
  137. local BALL = IT("Folder", Character)
  138. BALL.Name = "BALL-EYE"
  139. local XEYE = IT("Folder", Character)
  140. XEYE.Name = "X - EYE"
  141. local ANIMATOR = Humanoid.Animator
  142. local ANIMATE = Character.Animate
  143. local UNANCHOR = true
  144. local WHITELIST = {}
  145. local TAUNT = false
  146. local OFFSET = 0
  147. local FULL = false
  148. local MODE = "Lunar"
  149. local PITCH = 1
  150. local VOLUME = 3
  151. local FACE = 176217464
  152. local SIZE = 1
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162. Frame_Speed = 1 / 60
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171. tf = tf + s
  172. if tf >= frame then
  173. if allowframeloss then
  174. script.ArtificialHB:Fire()
  175. lastframe = tick()
  176. else
  177. for i = 1, math.floor(tf / frame) do
  178. script.ArtificialHB:Fire()
  179. end
  180. lastframe = tick()
  181. end
  182. if tossremainder then
  183. tf = 0
  184. else
  185. tf = tf - frame * math.floor(tf / frame)
  186. end
  187. end
  188. end)
  189.  
  190. --//=================================\\
  191. --// NOOBYGAME12'S CODE
  192. --\\=================================//
  193.  
  194. plr = game:GetService("Players").LocalPlayer
  195. char = plr.Character
  196. hum = char.Humanoid
  197. local cam = game.Workspace.CurrentCamera
  198. Camera = cam
  199. local CamInterrupt = false
  200. local TwoD = false
  201. local TargetInfo = {nil, nil}
  202. cam.CameraType = "Custom"
  203. t = char.Torso
  204. h = char.Head
  205. ra = char["Right Arm"]
  206. la = char["Left Arm"]
  207. rl = char["Right Leg"]
  208. ll = char["Left Leg"]
  209. tors = char.Torso
  210. lleg = char["Left Leg"]
  211. root = char.HumanoidRootPart
  212. hed = char.Head
  213. rleg = char["Right Leg"]
  214. rarm = char["Right Arm"]
  215. larm = char["Left Arm"]
  216. Player = plr
  217. Character=Player.Character
  218. PlayerGui=Player.PlayerGui
  219. Backpack=Player.Backpack
  220. Torso=Character.Torso
  221. Head=Character.Head
  222. Humanoid=Character.Humanoid
  223. m=Instance.new('Model',Character)
  224. LeftArm=Character["Left Arm"]
  225. LeftLeg=Character["Left Leg"]
  226. RightArm=Character["Right Arm"]
  227. RightLeg=Character["Right Leg"]
  228. LS=Torso["Left Shoulder"]
  229. LH=Torso["Left Hip"]
  230. RS=Torso["Right Shoulder"]
  231. RH=Torso["Right Hip"]
  232. Face = Head.face
  233. Neck=Torso.Neck
  234. it=Instance.new
  235. attacktype=1
  236. vt=Vector3.new
  237. cf=CFrame.new
  238. euler=CFrame.fromEulerAnglesXYZ
  239. angles=CFrame.Angles
  240. cloaked=false
  241. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  242. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  243. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  244. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  245. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  246. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  247. RootPart=Character.HumanoidRootPart
  248. RootJoint=RootPart.RootJoint
  249. RootCF=euler(-1.57,0,3.14)
  250. radian = math.rad
  251. random = math.random
  252. Vec3 = Vector3.new
  253. Inst = Instance.new
  254. cFrame = CFrame.new
  255. Euler = CFrame.fromEulerAnglesXYZ
  256. vt = Vector3.new
  257. bc = BrickColor.new
  258. br = BrickColor.random
  259. it = Instance.new
  260. cf = CFrame.new
  261. local Player_Size = 0
  262. cam = game.Workspace.CurrentCamera
  263. CF = CFrame.new
  264. angles = CFrame.Angles
  265. attack = false
  266. Euler = CFrame.fromEulerAnglesXYZ
  267. Rad = math.rad
  268. IT = Instance.new
  269. BrickC = BrickColor.new
  270. Cos = math.cos
  271. Acos = math.acos
  272. Sin = math.sin
  273. Asin = math.asin
  274. Abs = math.abs
  275. Mrandom = math.random
  276. Floor = math.floor
  277. IT = Instance.new
  278. CF = CFrame.new
  279. VT = Vector3.new
  280. RAD = math.rad
  281. C3 = Color3.new
  282. UD2 = UDim2.new
  283. BRICKC = BrickColor.new
  284. ANGLES = CFrame.Angles
  285. EULER = CFrame.fromEulerAnglesXYZ
  286. COS = math.cos
  287. ACOS = math.acos
  288. SIN = math.sin
  289. ASIN = math.asin
  290. ABS = math.abs
  291. MRANDOM = math.random
  292. FLOOR = math.floor
  293.  
  294.  
  295. local Booleans = {
  296. CamFollow = true,
  297. GyroUse = true
  298. }
  299.  
  300. function lerp(object, newCFrame, alpha)
  301. return object:lerp(newCFrame, alpha)
  302. end
  303.  
  304. local Directer = Inst("BodyGyro", root)
  305. Directer.MaxTorque = Vec3(0, 0, 0)
  306. Directer.P = 600000
  307. local CPart = Inst("Part")
  308. CPart.Anchored = true
  309. CPart.CanCollide = false
  310. CPart.Locked = true
  311. CPart.Transparency = 1
  312.  
  313. local rainbowmode = false
  314. local chaosmode = false
  315.  
  316. local mutedtog = false
  317.  
  318. function CameraEnshaking(Length,Intensity)
  319. coroutine.resume(coroutine.create(function()
  320. local intensity = 1*Intensity
  321. local rotM = 0.01*Intensity
  322. for i = 0, Length, 0.1 do
  323. Swait()
  324. intensity = intensity - 0.05*Intensity/Length
  325. rotM = rotM - 0.0005*Intensity/Length
  326. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  327. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  328. end
  329. Humanoid.CameraOffset = Vec3(0, 0, 0)
  330. end))
  331. end
  332. CamShake=function(Part,Distan,Power,Times)
  333. local de=Part.Position
  334. for i,v in pairs(workspace:children()) do
  335. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  336. for _,c in pairs(v:children()) do
  337. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  338. local Noob=v.Humanoid
  339. if Noob~=nil then
  340. coroutine.resume(coroutine.create(function()
  341. FV = Instance.new("BoolValue", Noob)
  342. FV.Name = "CameraShake"
  343. for ShakeNum=1,Times do
  344. Swait()
  345. local ef=Power
  346. if ef>=1 then
  347. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  348. else
  349. ef=Power*10
  350. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  351. end
  352. end
  353. Humanoid.CameraOffset = Vector3.new(0,0,0)
  354. FV:Destroy()
  355. end))
  356. end
  357. end
  358. end
  359. end
  360. end
  361. end
  362.  
  363. local toggleTag = true
  364. local bilguit = Instance.new("BillboardGui", hed)
  365. bilguit.Adornee = nil
  366. bilguit.Name = "ModeName"
  367. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  368. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  369.  
  370.  
  371. function chatfunc(text,color,typet,font,timeex)
  372. local chat = coroutine.wrap(function()
  373. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  374. Character:FindFirstChild("TalkingBillBoard"):destroy()
  375. end
  376. local naeeym2 = Instance.new("BillboardGui",Character)
  377. naeeym2.Size = UDim2.new(0,100,0,40)
  378. naeeym2.StudsOffset = Vector3.new(0,3,0)
  379. naeeym2.Adornee = Character.Head
  380. naeeym2.Name = "TalkingBillBoard"
  381. local tecks2 = Instance.new("TextLabel",naeeym2)
  382. tecks2.BackgroundTransparency = 1
  383. tecks2.BorderSizePixel = 0
  384. tecks2.Text = ""
  385. tecks2.Font = font
  386. tecks2.TextSize = 30
  387. tecks2.TextStrokeTransparency = 0
  388. tecks2.TextColor3 = color
  389. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  390. tecks2.Size = UDim2.new(1,0,0.5,0)
  391. local tecks3 = Instance.new("TextLabel",naeeym2)
  392. tecks3.BackgroundTransparency = 1
  393. tecks3.BorderSizePixel = 0
  394. tecks3.Text = ""
  395. tecks3.Font = font
  396. tecks3.TextSize = 30
  397. tecks3.TextStrokeTransparency = 0
  398. if typet == "Inverted" then
  399. tecks3.TextColor3 = Color3.new(0,0,0)
  400. tecks3.TextStrokeColor3 = color
  401. elseif typet == "Normal" then
  402. tecks3.TextColor3 = color
  403. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  404. end
  405. tecks3.Size = UDim2.new(1,0,0.5,0)
  406. coroutine.resume(coroutine.create(function()
  407. while true do
  408. Swait(1)
  409. if chaosmode == true then
  410. tecks2.TextColor3 = BrickColor.random().Color
  411. tecks3.TextStrokeColor3 = BrickColor.random().Color
  412. end
  413. end
  414. end))
  415. text.TextTransparency = text.TextTransparency + 1
  416. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  417. for i = 0, 74*timeex do
  418. Swait()
  419. text.TextTransparency = 1
  420. text.TextStrokeTransparency = 1
  421. tecks2.Text = text
  422. tecks3.Text = text
  423. end
  424. local randomrot = math.random(1,2)
  425. if randomrot == 1 then
  426. for i = 1, 50 do
  427. Swait()
  428. tecks2.Text = text
  429. tecks3.Text = text
  430. text.TextTransparency = text.TextTransparency - .02
  431. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  432. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  433. tecks2.TextTransparency = tecks2.TextTransparency + .04
  434. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  435. tecks3.TextTransparency = tecks2.TextTransparency + .04
  436. end
  437. elseif randomrot == 2 then
  438. for i = 1, 50 do
  439. Swait()
  440. tecks2.Text = text
  441. tecks3.Text = text
  442. text.TextTransparency = text.TextTransparency - .02
  443. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  444. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  445. tecks2.TextTransparency = tecks2.TextTransparency + .04
  446. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  447. tecks3.TextTransparency = tecks2.TextTransparency + .04
  448. end
  449. end
  450. text.TextTransparency = 0
  451. text.TextStrokeTransparency = 0
  452. if toggleTag == false then
  453. text.TextTransparency = 1
  454. text.TextStrokeTransparency = 1
  455. end
  456. naeeym2:Destroy()
  457. end)
  458. chat()
  459. end
  460.  
  461.  
  462.  
  463. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  464. local gui = it(GuiType)
  465. gui.Parent = parent
  466. gui.Text = text
  467. gui.BackgroundTransparency = backtrans
  468. gui.BackgroundColor3 = backcol
  469. gui.SizeConstraint = "RelativeXY"
  470. gui.TextXAlignment = "Center"
  471. gui.TextYAlignment = "Center"
  472. gui.Position = pos
  473. gui.Size = size
  474. gui.Font = "SourceSans"
  475. gui.FontSize = "Size14"
  476. gui.TextWrapped = false
  477. gui.TextStrokeTransparency = 0
  478. gui.TextColor = BrickColor.new("White")
  479. return gui
  480. end
  481. --------------------------- GUI STUFF
  482. local basgui = it("GuiMain")
  483. basgui.Parent = plr.PlayerGui
  484. basgui.Name = "VISgui"
  485. local fullscreenz = it("Frame")
  486. fullscreenz.Parent = basgui
  487. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  488. fullscreenz.BackgroundTransparency = 1
  489. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  490. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  491. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  492. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  493. imgl2.BackgroundTransparency = 1
  494. imgl2.BorderSizePixel = 0
  495. imgl2.ImageTransparency = 0.5
  496. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  497. imgl2.Size = UDim2.new(0,1000,0,1000)
  498. imgl2.Image = "rbxassetid://2344830904"
  499. local techc = imgl2:Clone()
  500. techc.Parent = fullscreenz
  501. techc.ImageTransparency = 0
  502. techc.Size = UDim2.new(0,900,0,900)
  503. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  504. techc.Image = "rbxassetid://2092248396"
  505. local circl = imgl2:Clone()
  506. circl.Parent = fullscreenz
  507. circl.ImageTransparency = 0
  508. circl.Size = UDim2.new(0,550,0,550)
  509. circl.Position = UDim2.new(0.70,25,0.50,25)
  510. circl.Image = "rbxassetid://2312119891"
  511. local circl2 = imgl2:Clone()
  512. circl2.Parent = fullscreenz
  513. circl2.ImageTransparency = 0
  514. circl2.Size = UDim2.new(0,700,0,700)
  515. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  516. circl2.Image = "rbxassetid://2312119891"
  517. local imgl2b = imgl2:Clone()
  518. imgl2b.Parent = fullscreenz
  519. imgl2b.ImageTransparency = 0
  520. imgl2b.Size = UDim2.new(0,800,0,800)
  521. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  522. imgl2b.ImageColor3 = Color3.new(0,0,0)
  523. local ned = Instance.new("TextLabel",fullscreenz)
  524. ned.ZIndex = 2
  525. ned.Font = "Bodoni"
  526. ned.BackgroundTransparency = 1
  527. ned.BorderSizePixel = 0.65
  528. ned.Size = UDim2.new(0.6,0,0.6,0)
  529. ned.Position = UDim2.new(0,0,0,0)
  530. ned.TextScaled = true
  531. ned.TextStrokeTransparency = 0
  532. ned.Text = "Lunar"
  533. ned.TextSize = 48
  534. ned.Rotation = 1
  535. ned.TextXAlignment = "Left"
  536. ned.TextYAlignment = "Top"
  537.  
  538. --//=================================\\
  539. --// WINGY STUFF
  540. --\\=================================//
  541.  
  542. local extrawingmod1 = Instance.new("Model",Character)
  543. local extrawingmod2 = Instance.new("Model",Character)
  544.  
  545. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  546. local p = Instance.new("Part")
  547. p.TopSurface = 0
  548. p.BottomSurface = 0
  549. p.Parent = parent
  550. p.Size = Vector3.new(0.1,0.1,0.1)
  551. p.Transparency = transparency
  552. p.Reflectance = reflectance
  553. p.CanCollide = false
  554. p.Locked = true
  555. p.BrickColor = brickcolor
  556. p.Material = material
  557. return p
  558. end
  559.  
  560. function CreateMesh(parent,meshtype,x1,y1,z1)
  561. local mesh = Instance.new("SpecialMesh",parent)
  562. mesh.MeshType = meshtype
  563. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  564. return mesh
  565. end
  566.  
  567. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  568. local mesh = Instance.new("SpecialMesh",parent)
  569. mesh.MeshType = "FileMesh"
  570. mesh.MeshId = meshid
  571. mesh.Scale = Vector3.new(x1,y1,z1)
  572. return mesh
  573. end
  574.  
  575.  
  576. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  577. local mesh = Instance.new("SpecialMesh",parent)
  578. mesh.MeshType = "FileMesh"
  579. mesh.MeshId = meshid
  580. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  581. mesh.Scale = Vector3.new(x1,y1,z1)
  582. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  583. return mesh
  584. end
  585.  
  586. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  587. local weld = Instance.new("Weld")
  588. weld.Parent = parent
  589. weld.Part0 = part0
  590. weld.Part1 = part1
  591. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  592. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  593. return weld
  594. end
  595.  
  596. function RemoveOutlines(part)
  597. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  598. end
  599.  
  600. local Create = LoadLibrary("RbxUtility").Create
  601.  
  602. CFuncs = {
  603. ["Part"] = {
  604. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  605. local Part = Create("Part"){
  606. Parent = Parent,
  607. Reflectance = Reflectance,
  608. Transparency = Transparency,
  609. CanCollide = false,
  610. Locked = true,
  611. BrickColor = BrickColor.new(tostring(BColor)),
  612. Name = Name,
  613. Size = Size,
  614. Material = Material,
  615. }
  616. RemoveOutlines(Part)
  617. return Part
  618. end;
  619. };
  620.  
  621. ["Mesh"] = {
  622. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  623. local Msh = Create(Mesh){
  624. Parent = Part,
  625. Offset = OffSet,
  626. Scale = Scale,
  627. }
  628. if Mesh == "SpecialMesh" then
  629. Msh.MeshType = MeshType
  630. Msh.MeshId = MeshId
  631. end
  632. return Msh
  633. end;
  634. };
  635.  
  636. ["Mesh"] = {
  637. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  638. local Msh = Create(Mesh){
  639. Parent = Part,
  640. Offset = OffSet,
  641. Scale = Scale,
  642. }
  643. if Mesh == "SpecialMesh" then
  644. Msh.MeshType = MeshType
  645. Msh.MeshId = MeshId
  646. end
  647. return Msh
  648. end;
  649. };
  650.  
  651. ["Weld"] = {
  652. Create = function(Parent, Part0, Part1, C0, C1)
  653. local Weld = Create("Weld"){
  654. Parent = Parent,
  655. Part0 = Part0,
  656. Part1 = Part1,
  657. C0 = C0,
  658. C1 = C1,
  659. }
  660. return Weld
  661. end;
  662. };
  663.  
  664. ["Sound"] = {
  665. Create = function(id, par, vol, pit)
  666. coroutine.resume(coroutine.create(function()
  667. local S = Create("Sound"){
  668. Volume = vol,
  669. Name = "EffectSoundo",
  670. Pitch = pit or 1,
  671. SoundId = id,
  672. Parent = par or workspace,
  673. }
  674. wait()
  675. S:play()
  676. game:GetService("Debris"):AddItem(S, 10)
  677. end))
  678. end;
  679. };
  680.  
  681. ["LongSound"] = {
  682. Create = function(id, par, vol, pit)
  683. coroutine.resume(coroutine.create(function()
  684. local S = Create("Sound"){
  685. Volume = vol,
  686. Pitch = pit or 1,
  687. SoundId = id,
  688. Parent = par or workspace,
  689. }
  690. wait()
  691. S:play()
  692. game:GetService("Debris"):AddItem(S, 60)
  693. end))
  694. end;
  695. };
  696.  
  697. ["ParticleEmitter"] = {
  698. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  699. local fp = Create("ParticleEmitter"){
  700. Parent = Parent,
  701. Color = ColorSequence.new(Color1, Color2),
  702. LightEmission = LightEmission,
  703. Size = Size,
  704. Texture = Texture,
  705. Transparency = Transparency,
  706. ZOffset = ZOffset,
  707. Acceleration = Accel,
  708. Drag = Drag,
  709. LockedToPart = LockedToPart,
  710. VelocityInheritance = VelocityInheritance,
  711. EmissionDirection = EmissionDirection,
  712. Enabled = Enabled,
  713. Lifetime = LifeTime,
  714. Rate = Rate,
  715. Rotation = Rotation,
  716. RotSpeed = RotSpeed,
  717. Speed = Speed,
  718. VelocitySpread = VelocitySpread,
  719. }
  720. return fp
  721. end;
  722. };
  723.  
  724. CreateTemplate = {
  725.  
  726. };
  727. }
  728.  
  729.  
  730.  
  731. New = function(Object, Parent, Name, Data)
  732. local Object = Instance.new(Object)
  733. for Index, Value in pairs(Data or {}) do
  734. Object[Index] = Value
  735. end
  736. Object.Parent = Parent
  737. Object.Name = Name
  738. return Object
  739. end
  740.  
  741. local halocolor = BrickColor.new("Mid gray")
  742. local halocolor2 = BrickColor.new("Mid gray")
  743. local halocolor3 = BrickColor.new("Really black")
  744. local starcolor = BrickColor.new("Bright yellow")
  745. local lunacolor = BrickColor.new("Navy blue")
  746. local lunacolor2 = BrickColor.new("Bright blue")
  747. local wepcolor = BrickColor.new("Deep blue")
  748. local maincolor = BrickColor.new("Lapis")
  749. local secondcolor = BrickColor.new("Lapis")
  750. local m = Instance.new("Model",Character)
  751. local m2 = Instance.new("Model",Character)
  752. local m3 = Instance.new("Model",Character)
  753. local mw1 = Instance.new("Model",Character)
  754. local mw2 = Instance.new("Model",Character)
  755. local mw3 = Instance.new("Model",Character)
  756. local mw4 = Instance.new("Model",Character)
  757.  
  758. --------------
  759. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  760. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  762. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763.  
  764. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  765. CreateMesh(handle,"Brick",0,0,0)
  766. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. local valuaring = 10
  768.  
  769. local refec = Instance.new("ParticleEmitter",handlex)
  770. refec.Texture = "rbxassetid://284205403"
  771. refec.LightEmission = 0.95
  772. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  773. refec.Rate = 50
  774. refec.Lifetime = NumberRange.new(0.5)
  775. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  776. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  777. refec.Speed = NumberRange.new(0,2)
  778. refec.Drag = 5
  779. refec.LockedToPart = true
  780. refec.Rotation = NumberRange.new(-500,500)
  781. refec.VelocitySpread = 9000
  782. refec.RotSpeed = NumberRange.new(-500,500)
  783. local refec2 = refec:Clone()
  784. refec2.LightEmission = 0.75
  785. refec2.Texture = "rbxassetid://254287058"
  786. refec2.Parent = handlex
  787. refec2.Rate = 25
  788. refec2.Lifetime = NumberRange.new(0.75)
  789. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  790. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  791. refec2.Speed = NumberRange.new(0)
  792. local refec3 = refec:Clone()
  793. refec3.LightEmission = 0.75
  794. refec3.Texture = "rbxassetid://363275192"
  795. refec3.Parent = handlex
  796. refec3.Rate = 25
  797. refec3.Lifetime = NumberRange.new(1)
  798. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  799. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  800. refec3.Speed = NumberRange.new(0)
  801. refec3.RotSpeed = NumberRange.new(-50,50)
  802.  
  803. for i = 0, 35 do
  804. valuaring = valuaring + 10
  805. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  806. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  807. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  809. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  810. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  812. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  813. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  815. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  816. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817. end
  818.  
  819.  
  820. local handle = CreateParta(m,1,1,"Neon",maincolor)
  821. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  822. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823.  
  824.  
  825.  
  826. --- Left wing.
  827.  
  828. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  829. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  830. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831.  
  832. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  836. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  837. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  840. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  843. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  846. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  849. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  852. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  855. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  858. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  861. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863.  
  864. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  865. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  866. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867.  
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  873. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  876. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  879. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  882. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  885. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  887. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  888. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  891. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  894. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  897. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898.  
  899. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  900. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  901. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902.  
  903. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  911. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  913. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  914. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  917. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  920. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  922. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  923. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  926. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  929. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  932. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933.  
  934.  
  935. -- Right wing --
  936.  
  937. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  938. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  939. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940.  
  941. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  948. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  949. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  951. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  952. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  954. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  955. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  957. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  958. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  960. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  961. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  964. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  967. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  970. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  973. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  974. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975.  
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  987. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  990. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  993. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  996. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  999. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1002. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1005. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006.  
  1007. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1008. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1009. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010.  
  1011.  
  1012. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1017. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1020. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1023. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1025. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1026. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1028. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1029. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1031. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1032. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1035. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1038. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1041. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042.  
  1043. ------------- Trails
  1044. local A0 = Instance.new("Attachment",lwing1)
  1045. A0.Position = Vector3.new(0,-0.7,0)
  1046. local A1 = Instance.new("Attachment",lwing1)
  1047. A1.Position = Vector3.new(0,-3.5,0)
  1048. tl1 = Instance.new('Trail',lwing1)
  1049. tl1.Attachment0 = A0
  1050. tl1.Attachment1 = A1
  1051. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1052. tl1.LightEmission = 1
  1053. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1054. tl1.Color = ColorSequence.new(halocolor.Color)
  1055. tl1.Lifetime = 0.5
  1056.  
  1057. local A0 = Instance.new("Attachment",lwing2)
  1058. A0.Position = Vector3.new(0,-0.7,0)
  1059. local A1 = Instance.new("Attachment",lwing2)
  1060. A1.Position = Vector3.new(0,-3.5,0)
  1061. tl2 = Instance.new('Trail',lwing2)
  1062. tl2.Attachment0 = A0
  1063. tl2.Attachment1 = A1
  1064. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1065. tl2.LightEmission = 1
  1066. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1067. tl2.Color = ColorSequence.new(halocolor.Color)
  1068. tl2.Lifetime = 0.5
  1069.  
  1070. local A0 = Instance.new("Attachment",lwing3)
  1071. A0.Position = Vector3.new(0,-0.7,0)
  1072. local A1 = Instance.new("Attachment",lwing3)
  1073. A1.Position = Vector3.new(0,-3.5,0)
  1074. tl3 = Instance.new('Trail',lwing3)
  1075. tl3.Attachment0 = A0
  1076. tl3.Attachment1 = A1
  1077. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1078. tl3.LightEmission = 1
  1079. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1080. tl3.Color = ColorSequence.new(halocolor.Color)
  1081. tl3.Lifetime = 0.5
  1082.  
  1083. local A0 = Instance.new("Attachment",rwing1)
  1084. A0.Position = Vector3.new(0,-0.7,0)
  1085. local A1 = Instance.new("Attachment",rwing1)
  1086. A1.Position = Vector3.new(0,-3.5,0)
  1087. tr1 = Instance.new('Trail',rwing1)
  1088. tr1.Attachment0 = A0
  1089. tr1.Attachment1 = A1
  1090. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1091. tr1.LightEmission = 1
  1092. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1093. tr1.Color = ColorSequence.new(halocolor2.Color)
  1094. tr1.Lifetime = 0.5
  1095.  
  1096. local A0 = Instance.new("Attachment",rwing2)
  1097. A0.Position = Vector3.new(0,-0.7,0)
  1098. local A1 = Instance.new("Attachment",rwing2)
  1099. A1.Position = Vector3.new(0,-3.5,0)
  1100. tr2 = Instance.new('Trail',rwing2)
  1101. tr2.Attachment0 = A0
  1102. tr2.Attachment1 = A1
  1103. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1104. tr2.LightEmission = 1
  1105. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1106. tr2.Color = ColorSequence.new(halocolor2.Color)
  1107. tr2.Lifetime = 0.5
  1108.  
  1109. local A0 = Instance.new("Attachment",rwing3)
  1110. A0.Position = Vector3.new(0,-0.7,0)
  1111. local A1 = Instance.new("Attachment",rwing3)
  1112. A1.Position = Vector3.new(0,-3.5,0)
  1113. tr3 = Instance.new('Trail',rwing3)
  1114. tr3.Attachment0 = A0
  1115. tr3.Attachment1 = A1
  1116. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1117. tr3.LightEmission = 1
  1118. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1119. tr3.Color = ColorSequence.new(halocolor2.Color)
  1120. tr3.Lifetime = 0.5
  1121.  
  1122. --------------
  1123.  
  1124.  
  1125.  
  1126. for i, v in pairs(mw2:GetChildren()) do
  1127. if v:IsA("Part") then
  1128. v.BrickColor = BrickColor.new("White")
  1129. v.Material = "Neon"
  1130. end
  1131. end
  1132. for i, v in pairs(mw1:GetChildren()) do
  1133. if v:IsA("Part") then
  1134. v.Transparency = 0
  1135. v.BrickColor = BrickColor.new("White")
  1136. v.Material = "Neon"
  1137. end
  1138. end
  1139. for i, v in pairs(extrawingmod1:GetChildren()) do
  1140. if v:IsA("Part") then
  1141. v.Transparency = 1
  1142. v.BrickColor = BrickColor.new("White")
  1143. v.Material = "Neon"
  1144. end
  1145. end
  1146. for i, v in pairs(extrawingmod2:GetChildren()) do
  1147. if v:IsA("Part") then
  1148. v.Transparency = 1
  1149. v.BrickColor = BrickColor.new("White")
  1150. v.Material = "Neon"
  1151. end
  1152. end
  1153. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1154. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1155. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1156.  
  1157. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1158. for i, v in pairs(mw2:GetChildren()) do
  1159. if v:IsA("Part") then
  1160. v.BrickColor = one
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. refec.Color = ColorSequence.new(one.Color)
  1165. refec2.Color = ColorSequence.new(one.Color)
  1166. refec3.Color = ColorSequence.new(one.Color)
  1167. tr1.Color = ColorSequence.new(one.Color)
  1168. tr2.Color = ColorSequence.new(one.Color)
  1169. tr3.Color = ColorSequence.new(one.Color)
  1170. imgl2.ImageColor3 = one.Color
  1171. circl.ImageColor3 = two.Color
  1172. techc.ImageColor3 = one.Color
  1173. circl2.ImageColor3 = one.Color
  1174. ned.TextColor3 = two.Color
  1175. ned.TextStrokeColor3 = one.Color
  1176. for i, v in pairs(mw1:GetChildren()) do
  1177. if v:IsA("Part") then
  1178. v.Transparency = 0
  1179. v.BrickColor = two
  1180. v.Material = "Neon"
  1181. end
  1182. end
  1183. tl1.Color = ColorSequence.new(two.Color)
  1184. tl2.Color = ColorSequence.new(two.Color)
  1185. tl3.Color = ColorSequence.new(two.Color)
  1186. for i, v in pairs(m:GetChildren()) do
  1187. if v:IsA("Part") then
  1188. v.BrickColor = three
  1189. v.Material = "Ice"
  1190. end
  1191. end
  1192. for i, v in pairs(m2:GetChildren()) do
  1193. if v:IsA("Part") then
  1194. v.BrickColor = four
  1195. v.Material = "Ice"
  1196. end
  1197. end
  1198. for i, v in pairs(m3:GetChildren()) do
  1199. if v:IsA("Part") then
  1200. v.BrickColor = five
  1201. v.Material = "Neon"
  1202. end
  1203. end
  1204. for i, v in pairs(extrawingmod1:GetChildren()) do
  1205. if v:IsA("Part") then
  1206. v.Transparency = exonetran
  1207. v.BrickColor = exone
  1208. v.Material = "Neon"
  1209. end
  1210. end
  1211. for i, v in pairs(extrawingmod2:GetChildren()) do
  1212. if v:IsA("Part") then
  1213. v.Transparency = extwotran
  1214. v.BrickColor = extwo
  1215. v.Material = "Neon"
  1216. end
  1217. end
  1218. end
  1219.  
  1220. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1221. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1222. techc.ImageColor3 = MAINRUINCOLOR.Color
  1223. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1224. ned.TextColor3 = MAINRUINCOLOR.Color
  1225. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1226.  
  1227.  
  1228. function bosschatfunc(text,color,watval)
  1229. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1230. coroutine.resume(coroutine.create(function()
  1231. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1232. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1233. end
  1234. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1235. scrg.Name = "Dialog"
  1236. local txtlb = Instance.new("TextLabel",scrg)
  1237. txtlb.Text = ""
  1238. txtlb.Font = "Bodoni"
  1239. txtlb.TextColor3 = Color3.new(0,0,0)
  1240. txtlb.TextStrokeTransparency = 0
  1241. txtlb.BackgroundTransparency = 0.75
  1242. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1243. txtlb.TextStrokeColor3 = color
  1244. txtlb.TextScaled = true
  1245. txtlb.Size = UDim2.new(1,0,0.25,0)
  1246. txtlb.TextXAlignment = "Left"
  1247. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1248. local txtlb2 = Instance.new("TextLabel",scrg)
  1249. txtlb2.Text = "Chaotic:"
  1250. txtlb2.Font = "Arcade"
  1251. txtlb2.TextColor3 = Color3.new(0,0,0)
  1252. txtlb2.TextStrokeTransparency = 0
  1253. txtlb2.BackgroundTransparency = 1
  1254. txtlb2.TextStrokeColor3 = color
  1255. txtlb2.TextSize = 40
  1256. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1257. txtlb2.TextXAlignment = "Left"
  1258. txtlb2.Position = UDim2.new(0,0,1,0)
  1259. local fvalen = 0.55
  1260. local fval = -0.49
  1261. coroutine.resume(coroutine.create(function()
  1262. while true do
  1263. Swait()
  1264. if MODE == "Sanity" then
  1265. txtlb.Rotation = math.random(-1,1)
  1266. txtlb2.Rotation = math.random(-1,1)
  1267. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1268. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1269. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1270. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1271. end
  1272. end
  1273. end))
  1274. coroutine.resume(coroutine.create(function()
  1275. while true do
  1276. Swait()
  1277. if scrg.Parent ~= nil then
  1278. fvalen = fvalen - 0.0001
  1279. elseif scrg.Parent == nil then
  1280. break
  1281. end
  1282. end
  1283. end))
  1284. local flol = 1.75
  1285. local flil = 1.6
  1286. coroutine.resume(coroutine.create(function()
  1287. for i = 0, 9 do
  1288. Swait()
  1289. fval = fval + 0.05
  1290. flol = flol - 0.1
  1291. flil = flil - 0.1
  1292. txtlb.Text = ""
  1293. txtlb.Position = UDim2.new(0,0,flol,0)
  1294. txtlb2.Position = UDim2.new(0,0,flil,0)
  1295. end
  1296. txtlb.Text = text
  1297. wait(watval)
  1298. local valinc = 0
  1299. for i = 0, 99 do
  1300. Swait()
  1301. valinc = valinc + 0.0001
  1302. flol = flol + valinc
  1303. flil = flil + valinc
  1304. txtlb.Rotation = txtlb.Rotation + valinc*20
  1305. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1306. txtlb.Position = UDim2.new(0,0,flol,0)
  1307. txtlb2.Position = UDim2.new(0,0,flil,0)
  1308. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1309. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1310. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1311. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1312. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1313. end
  1314. scrg:Destroy()
  1315. end))
  1316. end))
  1317. end
  1318. end
  1319.  
  1320. function BigBlack(text,color,watval)
  1321. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1322. coroutine.resume(coroutine.create(function()
  1323. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1324. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1325. end
  1326. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1327. scrg.Name = "Dialog"
  1328. local txtlb = Instance.new("TextLabel",scrg)
  1329. txtlb.Text = ""
  1330. txtlb.Font = "Bodoni"
  1331. txtlb.TextColor3 = Color3.new(0,0,0)
  1332. txtlb.TextStrokeTransparency = 1
  1333. txtlb.BackgroundTransparency = 1
  1334. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1335. txtlb.TextStrokeColor3 = color
  1336. txtlb.TextScaled = true
  1337. txtlb.Size = UDim2.new(1,0,1,0)
  1338. txtlb.TextXAlignment = "Center"
  1339. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1340. local txtlb2 = Instance.new("TextLabel",scrg)
  1341. txtlb2.Text = "Chaotic:"
  1342. txtlb2.Font = "Arcade"
  1343. txtlb2.TextColor3 = Color3.new(0,0,0)
  1344. txtlb2.TextStrokeTransparency = 0
  1345. txtlb2.BackgroundTransparency = 1
  1346. txtlb2.TextStrokeColor3 = color
  1347. txtlb2.TextSize = 40
  1348. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1349. txtlb2.TextXAlignment = "Left"
  1350. txtlb2.Position = UDim2.new(0,0,1,0)
  1351. local fvalen = 0.55
  1352. local fval = -0.49
  1353. coroutine.resume(coroutine.create(function()
  1354. while true do
  1355. Swait()
  1356. if MODE == "Sanity" then
  1357. txtlb.Rotation = math.random(-1,1)
  1358. txtlb2.Rotation = math.random(-1,1)
  1359. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1360. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1361. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1362. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1363. end
  1364. end
  1365. end))
  1366. coroutine.resume(coroutine.create(function()
  1367. while true do
  1368. Swait()
  1369. if scrg.Parent ~= nil then
  1370. fvalen = fvalen - 0.0001
  1371. elseif scrg.Parent == nil then
  1372. break
  1373. end
  1374. end
  1375. end))
  1376. local flol = 1.05
  1377. local flil = 0.75
  1378. local flil2 = -0.2
  1379. coroutine.resume(coroutine.create(function()
  1380. for i = 1,string.len(text),1 do
  1381. wait()
  1382. text.Text = string.sub(text,1,i)
  1383. end
  1384. end))
  1385. coroutine.resume(coroutine.create(function()
  1386. for i = 0, 1 do
  1387. fval = fval + 0.05
  1388. flol = flol - 0.1
  1389. flil2 = flil2 + 0.1
  1390. txtlb.Text = ""
  1391. txtlb.Position = UDim2.new(flil2,0,0,0)
  1392. txtlb.BackgroundTransparency = 1 - 0.1
  1393. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1394. end
  1395.  
  1396. for i = 0, 99 do
  1397. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1398. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1399. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1400. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1401. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1402. end
  1403.  
  1404. txtlb.Text = text
  1405. wait(watval)
  1406. local valinc = 0
  1407. for i = 0, 99 do
  1408. Swait()
  1409. valinc = valinc + 0.0002
  1410. flol = flol + valinc
  1411. flil2 = flil2 + valinc
  1412. txtlb.Rotation = txtlb.Rotation + valinc*15
  1413. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1414. txtlb.Position = UDim2.new(flil2,0,0,0)
  1415. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1416. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1417. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1418. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1419. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1420. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1421. end
  1422. scrg:Destroy()
  1423. end))
  1424. end))
  1425. end
  1426. end
  1427.  
  1428. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1429.  
  1430. --//=================================\\
  1431. --|| SOME TAG EDIT
  1432. --\\=================================//
  1433. local TEXTCOLOR = C3(0, 0, 1)
  1434.  
  1435. m = game.Players.LocalPlayer
  1436. char = m.Character
  1437. local txt = Instance.new("BillboardGui", char)
  1438. txt.Adornee = char.Head
  1439. txt.Name = "_status"
  1440. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1441. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1442. local text = Instance.new("TextLabel", txt)
  1443. text.Size = UDim2.new(20, 0, 7, 0)
  1444. text.FontSize = "Size24"
  1445. text.TextScaled = true
  1446. text.TextTransparency = 0
  1447. text.BackgroundTransparency = 1
  1448. text.TextTransparency = 0
  1449. text.TextStrokeTransparency = 0
  1450. text.Font = "Bodoni"
  1451. v = Instance.new("Part")
  1452. v.Name = "ColorBrick"
  1453. v.Parent = m.Character
  1454. v.FormFactor = "Symmetric"
  1455. v.Anchored = true
  1456. v.CanCollide = false
  1457. v.BottomSurface = "Smooth"
  1458. v.TopSurface = "Smooth"
  1459. v.Size = Vector3.new(10, 5, 3)
  1460. v.Transparency = 1
  1461. v.CFrame = char.Torso.CFrame
  1462. v.BrickColor = BrickColor.new("Really black")
  1463. v.Transparency = 1
  1464. v.Shape = "Block"
  1465. text.Text = "Lunar"
  1466.  
  1467. function RecolorTextAndRename(name,col1,col2,font)
  1468. text.TextStrokeColor3 = col2
  1469. text.TextColor3 = col1
  1470. text.Font = font
  1471. text.Text = name
  1472. techc.ImageColor3 = col2
  1473. circl.ImageColor3 = col2
  1474. circl2.ImageColor3 = col1
  1475. imgl2.ImageColor3 = col1
  1476. imgl2b.ImageColor3 = col2
  1477. ned.Text = name
  1478. ned.TextColor3 = col1
  1479. ned.TextStrokeColor3 = col2
  1480. end
  1481. --//=================================\\
  1482. --|| SOME FUNCTIONS
  1483. --\\=================================//
  1484.  
  1485.  
  1486.  
  1487. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1488. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1489. end
  1490.  
  1491. function PositiveAngle(NUMBER)
  1492. if NUMBER >= 0 then
  1493. NUMBER = 0
  1494. end
  1495. return NUMBER
  1496. end
  1497.  
  1498. function NegativeAngle(NUMBER)
  1499. if NUMBER <= 0 then
  1500. NUMBER = 0
  1501. end
  1502. return NUMBER
  1503. end
  1504.  
  1505. function Swait(NUMBER)
  1506. if NUMBER == 0 or NUMBER == nil then
  1507. ArtificialHB.Event:wait()
  1508. else
  1509. for i = 1, NUMBER do
  1510. ArtificialHB.Event:wait()
  1511. end
  1512. end
  1513. end
  1514.  
  1515. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1516. local NEWMESH = IT(MESH)
  1517. if MESH == "SpecialMesh" then
  1518. NEWMESH.MeshType = MESHTYPE
  1519. if MESHID ~= "nil" and MESHID ~= "" then
  1520. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1521. end
  1522. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1523. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1524. end
  1525. end
  1526. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1527. NEWMESH.Scale = SCALE
  1528. NEWMESH.Parent = PARENT
  1529. return NEWMESH
  1530. end
  1531.  
  1532. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1533. local NEWPART = IT("Part")
  1534. NEWPART.formFactor = FORMFACTOR
  1535. NEWPART.Reflectance = REFLECTANCE
  1536. NEWPART.Transparency = TRANSPARENCY
  1537. NEWPART.CanCollide = false
  1538. NEWPART.Locked = true
  1539. NEWPART.Anchored = true
  1540. if ANCHOR == false then
  1541. NEWPART.Anchored = false
  1542. end
  1543. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1544. NEWPART.Name = NAME
  1545. NEWPART.Size = SIZE
  1546. NEWPART.Position = Torso.Position
  1547. NEWPART.Material = MATERIAL
  1548. NEWPART:BreakJoints()
  1549. NEWPART.Parent = PARENT
  1550. return NEWPART
  1551. end
  1552.  
  1553. local function weldBetween(a, b)
  1554. local weldd = Instance.new("ManualWeld")
  1555. weldd.Part0 = a
  1556. weldd.Part1 = b
  1557. weldd.C0 = CFrame.new()
  1558. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1559. weldd.Parent = a
  1560. return weldd
  1561. end
  1562.  
  1563.  
  1564. function QuaternionFromCFrame(cf)
  1565. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1566. local trace = m00 + m11 + m22
  1567. if trace > 0 then
  1568. local s = math.sqrt(1 + trace)
  1569. local recip = 0.5 / s
  1570. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1571. else
  1572. local i = 0
  1573. if m11 > m00 then
  1574. i = 1
  1575. end
  1576. if m22 > (i == 0 and m00 or m11) then
  1577. i = 2
  1578. end
  1579. if i == 0 then
  1580. local s = math.sqrt(m00 - m11 - m22 + 1)
  1581. local recip = 0.5 / s
  1582. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1583. elseif i == 1 then
  1584. local s = math.sqrt(m11 - m22 - m00 + 1)
  1585. local recip = 0.5 / s
  1586. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1587. elseif i == 2 then
  1588. local s = math.sqrt(m22 - m00 - m11 + 1)
  1589. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1590. end
  1591. end
  1592. end
  1593.  
  1594. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1595. local xs, ys, zs = x + x, y + y, z + z
  1596. local wx, wy, wz = w * xs, w * ys, w * zs
  1597. local xx = x * xs
  1598. local xy = x * ys
  1599. local xz = x * zs
  1600. local yy = y * ys
  1601. local yz = y * zs
  1602. local zz = z * zs
  1603. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1604. end
  1605.  
  1606. function QuaternionSlerp(a, b, t)
  1607. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1608. local startInterp, finishInterp;
  1609. if cosTheta >= 0.0001 then
  1610. if (1 - cosTheta) > 0.0001 then
  1611. local theta = ACOS(cosTheta)
  1612. local invSinTheta = 1 / SIN(theta)
  1613. startInterp = SIN((1 - t) * theta) * invSinTheta
  1614. finishInterp = SIN(t * theta) * invSinTheta
  1615. else
  1616. startInterp = 1 - t
  1617. finishInterp = t
  1618. end
  1619. else
  1620. if (1 + cosTheta) > 0.0001 then
  1621. local theta = ACOS(-cosTheta)
  1622. local invSinTheta = 1 / SIN(theta)
  1623. startInterp = SIN((t - 1) * theta) * invSinTheta
  1624. finishInterp = SIN(t * theta) * invSinTheta
  1625. else
  1626. startInterp = t - 1
  1627. finishInterp = t
  1628. end
  1629. end
  1630. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1631. end
  1632.  
  1633. function Clerp(a, b, t)
  1634. local qa = {QuaternionFromCFrame(a)}
  1635. local qb = {QuaternionFromCFrame(b)}
  1636. local ax, ay, az = a.x, a.y, a.z
  1637. local bx, by, bz = b.x, b.y, b.z
  1638. local _t = 1 - t
  1639. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1640. end
  1641.  
  1642. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1643. local frame = IT("Frame")
  1644. frame.BackgroundTransparency = TRANSPARENCY
  1645. frame.BorderSizePixel = BORDERSIZEPIXEL
  1646. frame.Position = POSITION
  1647. frame.Size = SIZE
  1648. frame.BackgroundColor3 = COLOR
  1649. frame.BorderColor3 = BORDERCOLOR
  1650. frame.Name = NAME
  1651. frame.Parent = PARENT
  1652. return frame
  1653. end
  1654.  
  1655. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1656. local label = IT("TextLabel")
  1657. label.BackgroundTransparency = 1
  1658. label.Size = UD2(1, 0, 1, 0)
  1659. label.Position = UD2(0, 0, 0, 0)
  1660. label.TextColor3 = TEXTCOLOR
  1661. label.TextStrokeTransparency = STROKETRANSPARENCY
  1662. label.TextTransparency = TRANSPARENCY
  1663. label.FontSize = TEXTFONTSIZE
  1664. label.Font = TEXTFONT
  1665. label.BorderSizePixel = BORDERSIZEPIXEL
  1666. label.TextScaled = false
  1667. label.Text = TEXT
  1668. label.Name = NAME
  1669. label.Parent = PARENT
  1670. return label
  1671. end
  1672.  
  1673. function NoOutlines(PART)
  1674. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1675. end
  1676.  
  1677. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1678. local NEWWELD = IT(TYPE)
  1679. NEWWELD.Part0 = PART0
  1680. NEWWELD.Part1 = PART1
  1681. NEWWELD.C0 = C0
  1682. NEWWELD.C1 = C1
  1683. NEWWELD.Parent = PARENT
  1684. return NEWWELD
  1685. end
  1686.  
  1687. local S = IT("Sound")
  1688. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1689. local NEWSOUND = nil
  1690. coroutine.resume(coroutine.create(function()
  1691. NEWSOUND = S:Clone()
  1692. NEWSOUND.Parent = PARENT
  1693. NEWSOUND.Volume = VOLUME
  1694. NEWSOUND.Pitch = PITCH
  1695. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1696. NEWSOUND:play()
  1697. if DOESLOOP == true then
  1698. NEWSOUND.Looped = true
  1699. else
  1700. repeat wait(1) until NEWSOUND.Playing == false
  1701. NEWSOUND:remove()
  1702. end
  1703. end))
  1704. return NEWSOUND
  1705. end
  1706.  
  1707. function CFrameFromTopBack(at, top, back)
  1708. local right = top:Cross(back)
  1709. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1710. end
  1711.  
  1712. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1713. function WACKYEFFECT(Table)
  1714. local TYPE = (Table.EffectType or "Sphere")
  1715. local SIZE = (Table.Size or VT(1,1,1))
  1716. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1717. local TRANSPARENCY = (Table.Transparency or 0)
  1718. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1719. local CFRAME = (Table.CFrame or Torso.CFrame)
  1720. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1721. local ROTATION1 = (Table.RotationX or 0)
  1722. local ROTATION2 = (Table.RotationY or 0)
  1723. local ROTATION3 = (Table.RotationZ or 0)
  1724. local MATERIAL = (Table.Material or "Neon")
  1725. local COLOR = (Table.Color or C3(1,1,1))
  1726. local TIME = (Table.Time or 45)
  1727. local SOUNDID = (Table.SoundID or nil)
  1728. local SOUNDPITCH = (Table.SoundPitch or nil)
  1729. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1730. coroutine.resume(coroutine.create(function()
  1731. local PLAYSSOUND = false
  1732. local SOUND = nil
  1733. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1734. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1735. PLAYSSOUND = true
  1736. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1737. end
  1738. EFFECT.Color = COLOR
  1739. local MSH = nil
  1740. if TYPE == "Sphere" then
  1741. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1742. elseif TYPE == "Block" or TYPE == "Box" then
  1743. MSH = IT("BlockMesh",EFFECT)
  1744. MSH.Scale = SIZE
  1745. elseif TYPE == "Wave" then
  1746. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1747. elseif TYPE == "Ring" then
  1748. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1749. elseif TYPE == "Slash" then
  1750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1751. elseif TYPE == "Round Slash" then
  1752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1753. elseif TYPE == "Swirl" then
  1754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1755. elseif TYPE == "Skull" then
  1756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1757. elseif TYPE == "Crystal" then
  1758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1759. end
  1760. if MSH ~= nil then
  1761. local MOVESPEED = nil
  1762. if MOVEDIRECTION ~= nil then
  1763. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1764. end
  1765. local GROWTH = SIZE - ENDSIZE
  1766. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1767. if TYPE == "Block" then
  1768. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1769. else
  1770. EFFECT.CFrame = CFRAME
  1771. end
  1772. for LOOP = 1, TIME+1 do
  1773. Swait()
  1774. MSH.Scale = MSH.Scale - GROWTH/TIME
  1775. if TYPE == "Wave" then
  1776. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1777. end
  1778. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1779. if TYPE == "Block" then
  1780. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1781. else
  1782. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1783. end
  1784. if MOVEDIRECTION ~= nil then
  1785. local ORI = EFFECT.Orientation
  1786. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1787. EFFECT.Orientation = ORI
  1788. end
  1789. end
  1790. if PLAYSSOUND == false then
  1791. EFFECT:remove()
  1792. else
  1793. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1794. EFFECT:remove()
  1795. end
  1796. else
  1797. if PLAYSSOUND == false then
  1798. EFFECT:remove()
  1799. else
  1800. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1801. EFFECT:remove()
  1802. end
  1803. end
  1804. end))
  1805. end
  1806.  
  1807. function MakeForm(PART,TYPE)
  1808. if TYPE == "Cyl" then
  1809. local MSH = IT("CylinderMesh",PART)
  1810. elseif TYPE == "Ball" then
  1811. local MSH = IT("SpecialMesh",PART)
  1812. MSH.MeshType = "Sphere"
  1813. elseif TYPE == "Wedge" then
  1814. local MSH = IT("SpecialMesh",PART)
  1815. MSH.MeshType = "Wedge"
  1816. end
  1817. end
  1818.  
  1819. Debris = game:GetService("Debris")
  1820.  
  1821. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1822. local DIRECTION = CF(StartPos,EndPos).lookVector
  1823. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1824. end
  1825.  
  1826. local EyeSizes={
  1827. NumberSequenceKeypoint.new(0,1,0),
  1828. NumberSequenceKeypoint.new(1,0,0)
  1829. }
  1830. local EyeTrans={
  1831. NumberSequenceKeypoint.new(0,0.8,0),
  1832. NumberSequenceKeypoint.new(1,1,0)
  1833. }
  1834. local PE=Instance.new("ParticleEmitter",nil)
  1835. PE.LightEmission=.8
  1836. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1837. PE.Size=NumberSequence.new(EyeSizes)
  1838. PE.Transparency=NumberSequence.new(EyeTrans)
  1839. PE.Lifetime=NumberRange.new(0.35,1.5)
  1840. PE.Rotation=NumberRange.new(0,360)
  1841. PE.Rate=999
  1842. PE.VelocitySpread = 10000
  1843. PE.Acceleration = Vector3.new(0,0,0)
  1844. PE.Drag = 5
  1845. PE.Speed = NumberRange.new(0,0,0)
  1846. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1847. PE.ZOffset = -0
  1848. PE.Name = "PE"
  1849. PE.Enabled = false
  1850.  
  1851. function particles(art)
  1852. local PARTICLES = PE:Clone()
  1853. PARTICLES.Parent = art
  1854. end
  1855.  
  1856. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1857. if FLOOR ~= nil then
  1858. coroutine.resume(coroutine.create(function()
  1859. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1860. PART.CFrame = CF(POSITION)
  1861. for i = 1, 45 do
  1862. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1863. RingPiece.Material = FLOOR.Material
  1864. RingPiece.Color = FLOOR.Color
  1865. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1866. Debris:AddItem(RingPiece,SWAIT)
  1867. end
  1868. PART:remove()
  1869. end))
  1870. end
  1871. end
  1872.  
  1873. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1874. if FLOOR ~= nil then
  1875. for i = 1, AMOUNT do
  1876. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1877. DEBREE.Material = FLOOR.Material
  1878. DEBREE.Color = FLOOR.Color
  1879. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1880. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1881. coroutine.resume(coroutine.create(function()
  1882. Swait(15)
  1883. DEBREE.Parent = workspace
  1884. DEBREE.CanCollide = true
  1885. Debris:AddItem(DEBREE,SWAIT)
  1886. end))
  1887. end
  1888. end
  1889. end
  1890.  
  1891. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1892. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1893. local mesh = IT("SpecialMesh",wave)
  1894. mesh.MeshType = "Sphere"
  1895. mesh.Scale = SIZE
  1896. mesh.Offset = VT(0,0,0)
  1897. wave.CFrame = CFRAME
  1898. coroutine.resume(coroutine.create(function(PART)
  1899. for i = 1, WAIT do
  1900. Swait()
  1901. mesh.Scale = mesh.Scale + GROW
  1902. wave.Transparency = wave.Transparency + (1/WAIT)
  1903. if wave.Transparency > 0.99 then
  1904. wave:remove()
  1905. end
  1906. end
  1907. end))
  1908. end
  1909.  
  1910.  
  1911. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1912.  
  1913. --//=================================\\
  1914. --|| WEAPON CREATION
  1915. --\\=================================//
  1916.  
  1917. function chatfunc(text)
  1918. local chat = coroutine.wrap(function()
  1919. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1920. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1921. end
  1922. local Bill = Instance.new("BillboardGui",Character)
  1923. Bill.Size = UDim2.new(0,100,0,40)
  1924. Bill.StudsOffset = Vector3.new(0,3,0)
  1925. Bill.Adornee = Character.Head
  1926. Bill.Name = "TalkingBillBoard"
  1927. local Hehe = Instance.new("TextLabel",Bill)
  1928. Hehe.BackgroundTransparency = 1
  1929. Hehe.BorderSizePixel = 0
  1930. Hehe.Text = ""
  1931. Hehe.Font = "Fantasy"
  1932. Hehe.TextSize = 40
  1933. Hehe.TextStrokeTransparency = 0
  1934. Hehe.Size = UDim2.new(1,0,0.5,0)
  1935. coroutine.resume(coroutine.create(function()
  1936. while Hehe ~= nil do
  1937. wait()
  1938. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1939. Hehe.Rotation = math.random(-5,5)
  1940. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1941. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1942. end
  1943. end))
  1944. for i = 1,string.len(text),1 do
  1945. wait()
  1946. Hehe.Text = string.sub(text,1,i)
  1947. end
  1948. wait(1)--Re[math.random(1, 93)]
  1949. for i = 0, 1, .025 do
  1950. wait()
  1951. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1952. Hehe.TextStrokeTransparency = i
  1953. Hehe.TextTransparency = i
  1954. end
  1955. Bill:Destroy()
  1956. end)
  1957. chat()
  1958. end
  1959.  
  1960. function onChatted(msg)
  1961. chatfunc(msg)
  1962. end
  1963.  
  1964. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1965. PRT.Color = C3(0,0,0)
  1966. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1967. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1968. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1969. PRT.Color = C3(0/255,0/255,255/255)
  1970. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1971. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1972. for i = 1, 16 do
  1973. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1974. FACE.Color = C3(0,0,0)
  1975. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1976. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1977. end
  1978. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1979. MakeForm(EYE,"Ball")
  1980. EYE.Color = C3(0/255,0/255,255/255)
  1981. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1982. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1983. MakeForm(EYE2,"Ball")
  1984. EYE2.Color = C3(0/255,0/255,255/255)
  1985.  
  1986. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1987.  
  1988. local LASTPART = Head
  1989. for i = 1, 20 do
  1990. local MATH = (1-(i/25))
  1991. if LASTPART == Head then
  1992. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1993. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1994. LASTPART = Horn
  1995. Horn.Color = C3((i*3-3)/0,0,0)
  1996. else
  1997. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1998. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1999. LASTPART = Horn
  2000. Horn.Color = C3((i*3-3)/0,0,0)
  2001. end
  2002. end
  2003. local LASTPART = Head
  2004. for i = 1, 20 do
  2005. local MATH = (1-(i/25))
  2006. if LASTPART == Head then
  2007. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2008. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2009. LASTPART = Horn
  2010. Horn.Color = C3((i*3-3)/0,0,0)
  2011. else
  2012. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2013. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2014. LASTPART = Horn
  2015. Horn.Color = C3((i*3-3)/0,0,0)
  2016. end
  2017. end
  2018.  
  2019. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2020. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2021. Hair.Color = C3(0/255,0/255,255/255)
  2022. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2023. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2024. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2025. Hair2.Color = C3(0/255,0/255,255/255)
  2026. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2027.  
  2028. local BODY = {}
  2029.  
  2030. for _, c in pairs(Character:GetDescendants()) do
  2031. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2032. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2033. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2034. end
  2035. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2036. elseif c:IsA("JointInstance") then
  2037. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2038. end
  2039. end
  2040.  
  2041. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2042. MakeForm(Eye,"Ball")
  2043. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2044. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2045. MakeForm(Eye,"Ball")
  2046. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2047. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2048. MakeForm(Eye2,"Ball")
  2049. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2050.  
  2051.  
  2052. XEYE.Parent = nil
  2053. BALL.Parent = Character
  2054.  
  2055. for e = 1, #BODY do
  2056. if BODY[e] ~= nil then
  2057. local STUFF = BODY[e]
  2058. local PART = STUFF[1]
  2059. local PARENT = STUFF[2]
  2060. local MATERIAL = STUFF[3]
  2061. local COLOR = STUFF[4]
  2062. local TRANSPARENCY = STUFF[5]
  2063. if PART.ClassName == "Part" and PART ~= RootPart then
  2064. PART.Material = MATERIAL
  2065. PART.Color = COLOR
  2066. PART.Transparency = TRANSPARENCY
  2067. end
  2068. PART.AncestryChanged:Connect(function()
  2069. PART.Parent = PARENT
  2070. end)
  2071. end
  2072. end
  2073.  
  2074. local SKILLTEXTCOLOR = C3(0,0,0)
  2075. local SKILLFONT = "Antique"
  2076. local SKILLTEXTSIZE = 7
  2077.  
  2078. function Blink()
  2079. coroutine.resume(coroutine.create(function()
  2080. if EYE ~= nil then
  2081. for i = 1, 5 do
  2082. Swait()
  2083. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2084. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2085. end
  2086. for i = 1, 7 do
  2087. Swait()
  2088. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2089. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2090. end
  2091. EYE.Mesh.Scale = VT(1,1,1)
  2092. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2093. end
  2094. end))
  2095. end
  2096.  
  2097. function Blink2()
  2098. coroutine.resume(coroutine.create(function()
  2099. if Eye ~= nil then
  2100. for i = 1, 5 do
  2101. Swait()
  2102. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2103. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2104. end
  2105. for i = 1, 7 do
  2106. Swait()
  2107. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2108. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2109. end
  2110. Eye.Mesh.Scale = VT(1,1,1)
  2111. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2112. end
  2113. end))
  2114. end
  2115.  
  2116. function refit()
  2117. Character.Parent = workspace
  2118. for e = 1, #BODY do
  2119. if BODY[e] ~= nil then
  2120. local STUFF = BODY[e]
  2121. local PART = STUFF[1]
  2122. local PARENT = STUFF[2]
  2123. local MATERIAL = STUFF[3]
  2124. local COLOR = STUFF[4]
  2125. local TRANSPARENCY = STUFF[5]
  2126. if PART.ClassName == "Part" and PART ~= RootPart then
  2127. PART.Material = MATERIAL
  2128. PART.Color = COLOR
  2129. PART.Transparency = TRANSPARENCY
  2130. end
  2131. if PART.Parent ~= PARENT then
  2132. Humanoid:remove()
  2133. PART.Parent = PARENT
  2134. Humanoid = IT("Humanoid",Character)
  2135. end
  2136. end
  2137. end
  2138. end
  2139.  
  2140. Humanoid.Died:connect(function()
  2141. refit()
  2142. end)
  2143.  
  2144. --//=================================\\
  2145. --|| DAMAGE FUNCTIONS
  2146. --\\=================================//
  2147.  
  2148. function StatLabel(CFRAME, TEXT, COLOR)
  2149. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2150. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2151. local BODYGYRO = IT("BodyGyro", STATPART)
  2152. game:GetService("Debris"):AddItem(STATPART ,5)
  2153. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2154. BILLBOARDGUI.Adornee = STATPART
  2155. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2156. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2157. BILLBOARDGUI.AlwaysOnTop = false
  2158. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2159. TEXTLABEL.BackgroundTransparency = 1
  2160. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2161. TEXTLABEL.Text = TEXT
  2162. TEXTLABEL.Font = SKILLFONT
  2163. TEXTLABEL.FontSize="Size42"
  2164. TEXTLABEL.TextColor3 = COLOR
  2165. TEXTLABEL.TextStrokeTransparency = 0
  2166. TEXTLABEL.TextScaled = true
  2167. TEXTLABEL.TextWrapped = true
  2168. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2169. for i = 1, 50 do
  2170. Swait()
  2171. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2172. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2173. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2174. end
  2175. THEPART.Parent = nil
  2176. end),STATPART, TEXTLABEL)
  2177. end
  2178.  
  2179. --//=================================\\
  2180. --|| DAMAGING
  2181. --\\=================================//
  2182.  
  2183. function KillChildren(v)
  2184. v:BreakJoints()
  2185. for _, c in pairs(v:GetChildren()) do
  2186. if c:IsA("BasePart") then
  2187. if c.Transparency < 1 then
  2188. if c:FindFirstChildOfClass("Decal") then
  2189. c:FindFirstChildOfClass("Decal"):remove()
  2190. end
  2191. particles(c)
  2192. c.PE.Enabled = true
  2193. c.Parent = Effects
  2194. c.CanCollide = false
  2195. c.Material = "Neon"
  2196. c.Color = C3(1,0,0)
  2197. c.Transparency = 1
  2198. local grav = Instance.new("BodyPosition",c)
  2199. grav.P = 20000
  2200. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2201. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2202. grav.Name = "GravityForce"
  2203. coroutine.resume(coroutine.create(function()
  2204. for i = 1, 20 do
  2205. Swait()
  2206. c.Transparency = c.Transparency + 1/20
  2207. end
  2208. c.PE.Enabled = false
  2209. Debris:AddItem(c,2)
  2210. end))
  2211. end
  2212. end
  2213. end
  2214. end
  2215.  
  2216. function ApplyAoE(POSITION,RANGE)
  2217. local CHILDREN = workspace:GetDescendants()
  2218. for index, CHILD in pairs(CHILDREN) do
  2219. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2220. local LISTED = false
  2221. for LIST = 1, #WHITELIST do
  2222. if WHITELIST[LIST] ~= nil then
  2223. if CHILD.Name == WHITELIST[LIST] then
  2224. LISTED = true
  2225. end
  2226. end
  2227. end
  2228. if LISTED == false then
  2229. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2230. if HUM then
  2231. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2232. if TORSO then
  2233. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2234. KillChildren(CHILD)
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
  2240. end
  2241. end
  2242.  
  2243. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2244. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2245. defence.Name = ("HitBy"..Player.Name)
  2246. game:GetService("Debris"):AddItem(defence, 0.001)
  2247. Damage = Damage * DAMAGEMULTIPLIER
  2248. if Humanoid.Health ~= 0 then
  2249. local CritChance = MRANDOM(1,100)
  2250. if Damage > Humanoid.Health then
  2251. Damage = math.ceil(Humanoid.Health)
  2252. if Damage == 0 then
  2253. Damage = 0.1
  2254. end
  2255. end
  2256. Humanoid.Health = Humanoid.Health - Damage
  2257. end
  2258. end
  2259.  
  2260. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2261. local CHILDREN = workspace:GetDescendants()
  2262. for index, CHILD in pairs(CHILDREN) do
  2263. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2264. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2265. if HUM then
  2266. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2267. if TORSO then
  2268. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2269. if INSTAKILL == true then
  2270. CHILD:BreakJoints()
  2271. else
  2272. local DMG = MRANDOM(MINDMG,MAXDMG)
  2273. ApplyDamage(HUM,DMG,TORSO)
  2274. end
  2275. if FLING > 0 then
  2276. for _, c in pairs(CHILD:GetChildren()) do
  2277. if c:IsA("BasePart") then
  2278. local bv = Instance.new("BodyVelocity")
  2279. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2280. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2281. bv.Parent = c
  2282. Debris:AddItem(bv,0.05)
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. end
  2289. end
  2290. end
  2291. end
  2292.  
  2293. --//=================================\\
  2294. --|| MODE SWITCHING
  2295. --\\=================================//
  2296.  
  2297. function ResetMode()
  2298. ATTACK = true
  2299. Rooted = true
  2300. BALL.Parent = Character
  2301. XEYE.Parent = nil
  2302. SONG = 561833161
  2303. PITCH = 1
  2304. VOLUME = 3
  2305. sick.TimePosition = 7
  2306. FACE = 176217464
  2307. Speed = 13
  2308. text.Text = "Lunar"
  2309. TEXTCOLOR = C3(0, 0, 1)
  2310. EYE.Color = C3(0/255,0/255,255/255)
  2311. EYE2.Color = C3(0/255,0/255,255/255)
  2312. Hair.Color = C3(0/255,0/255,255/255)
  2313. Hair2.Color = C3(0/255,0/255,255/255)
  2314. PRT.Color = C3(0/255,0/255,255/255)
  2315. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2316. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2317. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2318. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2319. MODE = "Lunar"
  2320. ned.Text = "Lunar"
  2321. ATTACK = false
  2322. Rooted = false
  2323. end
  2324.  
  2325. function SolarForm()
  2326. ATTACK = true
  2327. Rooted = true
  2328. BALL.Parent = Character
  2329. XEYE.Parent = nil
  2330. SONG = 1259692095
  2331. PITCH = 1
  2332. VOLUME = 4
  2333. sick.TimePosition = 0
  2334. FACE = 404306534
  2335. Speed = 16
  2336. text.Text = "Solar"
  2337. TEXTCOLOR = C3(215/255,147/255,0/255)
  2338. PRT.Color = C3(215/255,147/255,0/255)
  2339. EYE.Color = C3(215/255,147/255,0/255)
  2340. EYE2.Color = C3(143/255,98/255,0/255)
  2341. Hair.Color = C3(215/255,147/255,0/255)
  2342. Hair2.Color = C3(171/255,117/255,0/255)
  2343. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2344. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2345. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2346. MODE = "Solar"
  2347. ned.Text = "Solar"
  2348. ATTACK = false
  2349. Rooted = false
  2350. end
  2351.  
  2352. function SuperiorForm()
  2353. ATTACK = true
  2354. Rooted = true
  2355. BALL.Parent = Character
  2356. XEYE.Parent = nil
  2357. SONG = 1873219898
  2358. PITCH = 1
  2359. VOLUME = 4
  2360. sick.TimePosition = 0.01
  2361. FACE = 404306534
  2362. Speed = 25
  2363. text.Text = "Superior"
  2364. TEXTCOLOR = C3(107/255,0/255,0/255)
  2365. PRT.Color = C3(117/255,0/255,0/255)
  2366. EYE.Color = C3(255/255,0/255,0/255)
  2367. EYE2.Color = C3(255/255,0/255,0/255)
  2368. Hair.Color = C3(151/255,0/255,0/255)
  2369. Hair2.Color = C3(151/255,0/255,0/255)
  2370. MAINRUINCOLOR = BrickColor.new("Really black")
  2371. SECONDRUINCOLOR = BrickColor.new("Really red")
  2372. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2373. MODE = "Superior"
  2374. ned.Text = "Superior"
  2375. ATTACK = false
  2376. Rooted = false
  2377. end
  2378.  
  2379. function BlackWhiteForm()
  2380. ATTACK = true
  2381. Rooted = true
  2382. XEYE.Parent = nil
  2383. BALL.Parent = Character
  2384. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2385. text.Text = " "
  2386. for i = 0, 1, 0.1 / Animation_Speed do
  2387. Swait()
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2394. end
  2395. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2396. UNANCHOR = false
  2397. RootPart.Anchored = true
  2398. for i = 0, 2, 0.1 / Animation_Speed do
  2399. Swait()
  2400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406. end
  2407. for i = 0, 0.1, 0.1 / Animation_Speed do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2415. end
  2416. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2417. UNANCHOR = true
  2418. RootPart.Anchored = false
  2419. MODE = "90s"
  2420. SONG = 1166995642
  2421. PITCH = 1
  2422. VOLUME = 3.5
  2423. sick.TimePosition = 17.5
  2424. FACE = 2365263255
  2425. Speed = 16
  2426. text.Text = "90's"
  2427. ned.Text = "90's"
  2428. TEXTCOLOR = C3(255/255,255/255,255/255)
  2429. PRT.Color = C3(255/255,255/255,255/255)
  2430. EYE.Color = C3(95/255,95/255,95/255)
  2431. EYE2.Color = C3(95/255,95/255,95/255)
  2432. Hair.Color = C3(255/255,255/255,255/255)
  2433. Hair2.Color = C3(27/255,42/255,53/255)
  2434. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2435. SECONDRUINCOLOR = BrickColor.new("Black")
  2436. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2437. ATTACK = false
  2438. Rooted = false
  2439. end
  2440.  
  2441. function EightyForm()
  2442. ATTACK = true
  2443. Rooted = true
  2444. XEYE.Parent = nil
  2445. BALL.Parent = Character
  2446. text.Text = " "
  2447. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2448. for i = 0, 1, 0.1 / Animation_Speed do
  2449. Swait()
  2450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. end
  2457. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2458. UNANCHOR = false
  2459. RootPart.Anchored = true
  2460. for i = 0, 2, 0.1 / Animation_Speed do
  2461. Swait()
  2462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2468. end
  2469. for i = 0, 0.1, 0.1 / Animation_Speed do
  2470. Swait()
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. UNANCHOR = true
  2479. RootPart.Anchored = false
  2480. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2481. MODE = "80s"
  2482. text.Text = "80's"
  2483. ned.Text = "80's"
  2484. TEXTCOLOR = C3(27/255,42/255,53/255)
  2485. PRT.Color = C3(27/255,42/255,53/255)
  2486. EYE.Color = C3(95/255,95/255,95/255)
  2487. EYE2.Color = C3(95/255,95/255,95/255)
  2488. Hair.Color = C3(27/255,42/255,53/255)
  2489. Hair2.Color = C3(255/255,255/255,255/255)
  2490. MAINRUINCOLOR = BrickColor.new("Black")
  2491. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2492. FACE = 2365263255
  2493. SONG = 1141556798
  2494. PITCH = 1
  2495. VOLUME = 3.5
  2496. sick.TimePosition = 0.1
  2497. Speed = 16
  2498. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2499. UNANCHOR = true
  2500. RootPart.Anchored = false
  2501. ATTACK = false
  2502. Rooted = false
  2503. end
  2504.  
  2505. function BlackForm()
  2506. ATTACK = true
  2507. Rooted = true
  2508. BALL.Parent = Character
  2509. XEYE.Parent = nil
  2510. SONG = 1420353940
  2511. PITCH = 1
  2512. VOLUME = 2.5
  2513. sick.TimePosition = 0.5
  2514. text.Text = ""
  2515. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2516. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2517. chatfunc("Riddle me this..")
  2518. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2519. for i=0, 4, 0.1 / Animation_Speed do
  2520. Swait()
  2521. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. end
  2528. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2529. chatfunc("Riddle me that..")
  2530. for i=0, 4, 0.1 / Animation_Speed do
  2531. Swait()
  2532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2535. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2536. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2537. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. end
  2539. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2540. chatfunc("Who's afraid of The Big Black?")
  2541. for i=0, 5, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2549. end
  2550. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2551. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2552. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2553. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2554. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2555. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2556. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2557. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2558. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2559. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2560. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2561. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2562. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2563. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2564. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2565. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2566. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2567. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2568. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2569. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2570. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2571. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. CreateSound(206082327,Torso,3,1,false)
  2593. for i=0, 0.7, 0.1 / Animation_Speed do
  2594. Swait()
  2595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2601. end
  2602. MODE = "Black"
  2603. FACE = 148988280
  2604. Speed = 45
  2605. text.Text = "THE BIG BLACK"
  2606. ned.Text = "TBB"
  2607. TEXTCOLOR = C3(27/255,42/255,53/255)
  2608. PRT.Color = C3(27/255,42/255,53/255)
  2609. EYE.Color = C3(27/255,42/255,53/255)
  2610. EYE2.Color = C3(27/255,42/255,53/255)
  2611. Hair.Color = C3(27/255,42/255,53/255)
  2612. Hair2.Color = C3(27/255,42/255,53/255)
  2613. MAINRUINCOLOR = BrickColor.new("Black")
  2614. SECONDRUINCOLOR = BrickColor.new("Black")
  2615. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2616. ATTACK = false
  2617. Rooted = false
  2618. end
  2619.  
  2620. function LostForm()
  2621. ATTACK = true
  2622. Rooted = true
  2623. BALL.Parent = Character
  2624. XEYE.Parent = nil
  2625. SONG = 723652641
  2626. PITCH = 1
  2627. VOLUME = 3
  2628. sick.TimePosition = 0.5
  2629. FACE = 0
  2630. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2631. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2632. CreateSound(136007472,Torso,5,1.2,false)
  2633. for i=0, 2.5, 0.1 / Animation_Speed do
  2634. Swait()
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2641. end
  2642. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. CreateSound(847061203,Torso,3,1,false)
  2687. CreateSound(239000203,Torso,3,1,false)
  2688. CreateSound(579687077,Torso,3,0.75,false)
  2689. MODE = "LostHope"
  2690. Speed = 12
  2691. text.Text = "The Lost"
  2692. ned.Text = "Lost"
  2693. TEXTCOLOR = C3(0/255,0/255,0/255)
  2694. PRT.Color = C3(0/255,0/255,0/255)
  2695. EYE.Color = C3(0/255,0/255,0/255)
  2696. EYE2.Color = C3(0/255,0/255,0/255)
  2697. Hair.Color = C3(0/255,0/255,0/255)
  2698. Hair2.Color = C3(0/255,0/255,0/255)
  2699. MAINRUINCOLOR = BrickColor.new("Really black")
  2700. SECONDRUINCOLOR = BrickColor.new("Really black")
  2701. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2702. for i=0, 1.5, 0.1 / Animation_Speed do
  2703. Swait()
  2704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2710. end
  2711. ATTACK = false
  2712. Rooted = false
  2713. end
  2714.  
  2715. function TerraForm()
  2716. ATTACK = true
  2717. Rooted = true
  2718. BALL.Parent = Character
  2719. XEYE.Parent = nil
  2720. SONG = 157460916
  2721. PITCH = 1
  2722. VOLUME = 3
  2723. sick.TimePosition = 0
  2724. FACE = 155195214
  2725. Speed = 27
  2726. MODE = "Hexa"
  2727. text.Text = "Terra"
  2728. ned.Text = "Terra"
  2729. TEXTCOLOR = C3(170/255,85/255,0/255)
  2730. PRT.Color = C3(86/255,66/255,54/255)
  2731. EYE.Color = C3(39/255,70/255,45/255)
  2732. EYE2.Color = C3(39/255,70/255,45/255)
  2733. Hair.Color = C3(39/255,70/255,45/255)
  2734. Hair2.Color = C3(39/255,70/255,45/255)
  2735. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2736. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2737. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2738. ATTACK = false
  2739. Rooted = false
  2740. end
  2741.  
  2742. function RandomForm()
  2743. ATTACK = true
  2744. Rooted = true
  2745. XEYE.Parent = nil
  2746. BALL.Parent = Character
  2747. UNANCHOR = true
  2748. RootPart.Anchored = false
  2749. MODE = "Random"
  2750. SONG = 0
  2751. PITCH = 1
  2752. VOLUME = 3.5
  2753. sick.TimePosition = 0
  2754. FACE = 2365263255
  2755. Speed = 20
  2756. text.Text = "Randomizer"
  2757. ned.Text = "Randomizer"
  2758. TEXTCOLOR = BrickColor.Random().Color
  2759. PRT.Color = BrickColor.Random().Color
  2760. EYE.Color = BrickColor.Random().Color
  2761. EYE2.Color = BrickColor.Random().Color
  2762. Hair.Color = BrickColor.Random().Color
  2763. Hair2.Color = BrickColor.Random().Color
  2764. MAINRUINCOLOR = BrickColor.Random()
  2765. SECONDRUINCOLOR = BrickColor.Random()
  2766. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2767. ATTACK = false
  2768. Rooted = false
  2769. end
  2770.  
  2771. function VantaForm()
  2772. ATTACK = true
  2773. Rooted = true
  2774. BALL.Parent = Character
  2775. XEYE.Parent = nil
  2776. SONG = 190845741
  2777. PITCH = 1
  2778. VOLUME = 6
  2779. sick.TimePosition = 12.5
  2780. wait(1)
  2781. for i=0, 2.5, 0.1 / Animation_Speed do
  2782. Swait()
  2783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2789. end
  2790. MODE = "Vanta"
  2791. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2792. FACE = 404306534
  2793. Speed = 12
  2794. text.Text = "Vanta-X"
  2795. ned.Text = "Vanta-X"
  2796. TEXTCOLOR = C3(107/255,50/255,124/255)
  2797. PRT.Color = C3(107/255,50/255,124/255)
  2798. EYE.Color = C3(155/255,0/255,255/255)
  2799. EYE2.Color = C3(155/255,0/255,255/255)
  2800. Hair.Color = C3(80/255,0/255,180/255)
  2801. Hair2.Color = C3(50/255,0/255,150/255)
  2802. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2803. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2804. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2805. ATTACK = false
  2806. Rooted = false
  2807. end
  2808.  
  2809. function ChronoForm()
  2810. ATTACK = true
  2811. Rooted = true
  2812. BALL.Parent = Character
  2813. XEYE.Parent = nil
  2814. SONG = 432493949
  2815. PITCH = 1
  2816. VOLUME = 3
  2817. sick.TimePosition = 0
  2818. FACE = 2371494469
  2819. Speed = 16
  2820. MODE = "Time"
  2821. text.Text = "Chronos"
  2822. ned.Text = "Chronos"
  2823. TEXTCOLOR = C3(0/255,255/255,0/255)
  2824. PRT.Color = C3(0/255,155/255,0/255)
  2825. EYE.Color = C3(0/255,255/255,0/255)
  2826. EYE2.Color = C3(0/255,255/255,0/255)
  2827. Hair.Color = C3(239/255,184/255,56/255)
  2828. Hair2.Color = C3(245/255,205/255,48/255)
  2829. MODE = "Time"
  2830. MAINRUINCOLOR = BrickColor.new("Lime green")
  2831. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2832. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2833. ATTACK = false
  2834. Rooted = false
  2835. end
  2836.  
  2837. function SenseForm()
  2838. ATTACK = true
  2839. Rooted = true
  2840. BALL.Parent = Character
  2841. XEYE.Parent = nil
  2842. SONG = 1497785701
  2843. PITCH = 1
  2844. VOLUME = 3
  2845. sick.TimePosition = 13.75
  2846. FACE = 2375008868
  2847. Speed = 13
  2848. MODE = "Sense"
  2849. text.TextColor3 = C3(255/255,255/255,255/255)
  2850. text.Text = "None-Sense"
  2851. ned.Text = "Non-Sense"
  2852. TEXTCOLOR = C3(255/255,255/255,255/255)
  2853. coroutine.resume(coroutine.create(function()
  2854. repeat
  2855. text.TextColor3 = C3(13/255,105/255,172/255)
  2856. Swait(5)
  2857. text.TextColor3 = C3(196/255,40/255,28/255)
  2858. Swait(5)
  2859. until MODE ~= "Sense"
  2860. text.TextColor3 = C3(27/255,42/255,53/255)
  2861. end))
  2862. PRT.Color = C3(13/255,105/255,172/255)
  2863. EYE.Color = C3(255/255,255/255,255/255)
  2864. EYE2.Color = C3(255/255,255/255,255/255)
  2865. Hair.Color = C3(196/255,40/255,28/255)
  2866. Hair2.Color = C3(196/255,40/255,28/255)
  2867. MAINRUINCOLOR = BrickColor.new("Bright red")
  2868. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2869. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2870. ATTACK = false
  2871. Rooted = false
  2872. end
  2873.  
  2874. function SanityForm()
  2875. ATTACK = true
  2876. Rooted = true
  2877. BALL.Parent = Character
  2878. XEYE.Parent = nil
  2879. SONG = 2347469019
  2880. PITCH = 1
  2881. VOLUME = 3
  2882. sick.TimePosition = 0
  2883. FACE = 2375030229
  2884. Speed = 30
  2885. TEXTCOLOR = C3(0/255,0/255,0/255)
  2886. text.Text = "Sanity-Less"
  2887. coroutine.resume(coroutine.create(function()
  2888. repeat
  2889. ned.Text = "Sanity-Less"
  2890. PRT.Color = BrickColor.Random().Color
  2891. EYE.Color = BrickColor.Random().Color
  2892. EYE2.Color = BrickColor.Random().Color
  2893. Hair.Color = BrickColor.Random().Color
  2894. Hair2.Color = BrickColor.Random().Color
  2895. MAINRUINCOLOR = BrickColor.Random()
  2896. SECONDRUINCOLOR = BrickColor.Random()
  2897. text.TextColor3 = BrickColor.Random().Color
  2898. text.TextStrokeColor3 = BrickColor.Random().Color
  2899. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2900. Swait(5)
  2901. until MODE ~= "Sanity"
  2902. text.TextColor3 = C3(27/255,42/255,53/255)
  2903. end))
  2904. TEXTCOLOR = C3(0/255,0/255,0/255)
  2905. PRT.Color = C3(99/255,95/255,98/255)
  2906. EYE.Color = C3(99/255,95/255,98/255)
  2907. EYE2.Color = C3(99/255,95/255,98/255)
  2908. Hair.Color = C3(99/255,95/255,98/255)
  2909. Hair2.Color = C3(99/255,95/255,98/255)
  2910. MODE = "Sanity"
  2911. ATTACK = false
  2912. Rooted = false
  2913. end
  2914.  
  2915. function FairyForm()
  2916. ATTACK = true
  2917. Rooted = true
  2918. BALL.Parent = Character
  2919. XEYE.Parent = nil
  2920. for i=0, 2, 0.1 / Animation_Speed do
  2921. Swait()
  2922. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2923. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2930. end
  2931. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2932. MODE = "Fairy"
  2933. ned.Text = "Fairy"
  2934. TEXTCOLOR = C3(255/255,102/255,204/255)
  2935. PRT.Color = C3(98/255,37/255,209/255)
  2936. EYE.Color = C3(255/255,152/255,220/255)
  2937. EYE2.Color = C3(255/255,152/255,220/255)
  2938. Hair.Color = C3(170/255,0/255,170/255)
  2939. Hair2.Color = C3(170/255,0/255,170/255)
  2940. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2941. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2942. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2943. SONG = 228428389
  2944. PITCH = 1
  2945. VOLUME = 3
  2946. sick.TimePosition = 0.5
  2947. FACE = 21635489
  2948. Speed = 20
  2949. text.Text = "Fairy"
  2950. ATTACK = false
  2951. Rooted = false
  2952. end
  2953.  
  2954. function DevilForm()
  2955. ATTACK = true
  2956. Rooted = true
  2957. BALL.Parent = Character
  2958. XEYE.Parent = nil
  2959. for i=0, 1, 0.1 / Animation_Speed do
  2960. Swait()
  2961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2967. end
  2968. CreateSound(363808674, Torso, 6, 1, false)
  2969. for i=0, 0.5, 0.1 / Animation_Speed do
  2970. Swait()
  2971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2977. end
  2978. for i=0, 0.5, 0.1 / Animation_Speed do
  2979. Swait()
  2980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2986. end
  2987. CreateSound(363808674, Torso, 6, 1, false)
  2988. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2989. for i=0, 0.5, 0.1 / Animation_Speed do
  2990. Swait()
  2991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997. end
  2998. MODE = "Devil"
  2999. ned.Text = "Devil"
  3000. SONG = 919231299
  3001. PITCH = 1
  3002. VOLUME = 3
  3003. sick.TimePosition = 15.2
  3004. FACE = 405705854
  3005. Speed = 20
  3006. text.Text = "Devil"
  3007. TEXTCOLOR = C3(127/255,0/255,0/255)
  3008. PRT.Color = C3(98/255,0/255,0/255)
  3009. EYE.Color = C3(255/255,0/255,0/255)
  3010. EYE2.Color = C3(255/255,0/255,0/255)
  3011. Hair.Color = C3(21/255,0/255,0/255)
  3012. Hair2.Color = C3(53/255,0/255,0/255)
  3013. MAINRUINCOLOR = BrickColor.new("Maroon")
  3014. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3015. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3016. ATTACK = false
  3017. Rooted = false
  3018. end
  3019.  
  3020. function PurgeForm()
  3021. ATTACK = true
  3022. Rooted = true
  3023. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3024. MODE = "Purged"
  3025. XEYE.Parent = Character
  3026. BALL.Parent = nil
  3027. TEXTCOLOR = C3(39/255,70/255,45/255)
  3028. PRT.Color = C3(0/255,0/255,0/255)
  3029. EYE.Color = C3(0/255,0/255,0/255)
  3030. EYE2.Color = C3(0/255,0/255,0/255)
  3031. Hair.Color = C3(0/255,0/255,0/255)
  3032. Hair2.Color = C3(0/255,0/255,0/255)
  3033. MAINRUINCOLOR = BrickColor.new("Earth green")
  3034. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3035. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3036. SONG = 1103329236
  3037. PITCH = 1
  3038. VOLUME = 3
  3039. sick.TimePosition = 0
  3040. FACE = 2378683942
  3041. Speed = 20
  3042. text.Text = "The Purge"
  3043. ned.Text = "Purge"
  3044. for i=0, 1, 0.1 / Animation_Speed do
  3045. Swait()
  3046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3049. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3050. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3051. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3052. end
  3053. CreateSound(363808674, Head, 9999, 1, false)
  3054. for i=0, 0.2, 0.1 / Animation_Speed do
  3055. Swait()
  3056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3062. end
  3063. ATTACK = false
  3064. Rooted = false
  3065. end
  3066.  
  3067. function OriginsForm()
  3068. ATTACK = true
  3069. Rooted = true
  3070. MODE = "Origins"
  3071. SONG = 265913095
  3072. PITCH = 1
  3073. VOLUME = 3
  3074. sick.TimePosition = 17.5
  3075. FACE = 404306534
  3076. Speed = 19
  3077. text.Text = "The Origins"
  3078. ned.Text = "Origins"
  3079. TEXTCOLOR = C3(0/255,0/255,0/255)
  3080. PRT.Color = C3(215/255,147/255,0/255)
  3081. EYE.Color = C3(255/255,0/255,0/255)
  3082. EYE2.Color = C3(255/255,0/255,0/255)
  3083. Hair.Color = C3(0/255,0/255,255/255)
  3084. Hair2.Color = C3(0/255,0/255,255/255)
  3085. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3086. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3087. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3088. ATTACK = false
  3089. Rooted = false
  3090. end
  3091.  
  3092. --//=================================\\
  3093. --|| ATTACK FUNCTIONS AND STUFF
  3094. --\\=================================//
  3095. function CameraEnshaking(Length, Intensity)
  3096. coroutine.resume(coroutine.create(function()
  3097. local intensity = 1 * Intensity
  3098. local rotM = 0.01 * Intensity
  3099. for i = 0, Length, 0.1 do
  3100. Swait()
  3101. intensity = intensity - 0.05 * Intensity / Length
  3102. rotM = rotM - 5.0E-4 * Intensity / Length
  3103. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3104. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3105. end
  3106. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3107. end))
  3108. end
  3109.  
  3110. function ManualDamage(Humanoid,Damage,TorsoPart)
  3111. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3112. defence.Name = ("HitBy"..Player.Name)
  3113. game:GetService("Debris"):AddItem(defence, 0.001)
  3114. Damage = Damage * DAMAGEMULTIPLIER
  3115. if Humanoid.Health ~= 0 then
  3116. local CritChance = MRANDOM(1,100)
  3117. if Damage > Humanoid.Health then
  3118. Damage = math.ceil(Humanoid.Health)
  3119. if Damage == 0 then
  3120. Damage = 0.1
  3121. end
  3122. end
  3123. Humanoid.Health = Humanoid.Health - Damage
  3124. end
  3125. end
  3126.  
  3127. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3128. local CHILDREN = workspace:GetDescendants()
  3129. for index, CHILD in pairs(CHILDREN) do
  3130. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3131. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3132. if HUM then
  3133. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3134. if TORSO then
  3135. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3136. if INSTAKILL == true then
  3137. CHILD:BreakJoints()
  3138. else
  3139. local DMG = MRANDOM(MINDMG,MAXDMG)
  3140. ManualDamage(HUM,DMG,TORSO)
  3141. end
  3142. if FLING > 0 then
  3143. for _, c in pairs(CHILD:GetChildren()) do
  3144. if c:IsA("BasePart") then
  3145. local bv = Instance.new("BodyVelocity")
  3146. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3147. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3148. bv.Parent = c
  3149. Debris:AddItem(bv,0.05)
  3150. end
  3151. end
  3152. end
  3153. end
  3154. end
  3155. end
  3156. end
  3157. end
  3158. end
  3159.  
  3160. function MeleeDMG(Humanoid,Damage)
  3161. Damage = Damage * DAMAGEMULTIPLIER
  3162. if Humanoid.Health < 2000 then
  3163. if Humanoid.Health - Damage > 0 then
  3164. Humanoid.Health = Humanoid.Health - Damage
  3165. else
  3166. Humanoid.Parent:BreakJoints()
  3167. end
  3168. else
  3169. Humanoid.Parent:BreakJoints()
  3170. end
  3171. end
  3172.  
  3173.  
  3174. function BasicCombo()
  3175. ATTACK = true
  3176. Rooted = false
  3177. EQUIPPED = true
  3178. local HIT2 = function()
  3179. local HITS2 = {}
  3180. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3181. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3182. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3183. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3184. if TORSO and HUM.Health > 0 then
  3185. local PASS = true
  3186. for i = 1, #HITS2 do
  3187. if HITS2[i] == hit.Parent then
  3188. PASS = false
  3189. end
  3190. end
  3191. table.insert(HITS2,hit.Parent)
  3192. if PASS == true then
  3193. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3194. end
  3195. end
  3196. end
  3197. end)
  3198. return TOUCH2
  3199. end
  3200. local HIT = function()
  3201. local HITS = {}
  3202. local TOUCH = RightArm.Touched:Connect(function(hit)
  3203. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3204. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3205. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3206. if TORSO and HUM.Health > 0 then
  3207. local PASS = true
  3208. for i = 1, #HITS do
  3209. if HITS[i] == hit.Parent then
  3210. PASS = false
  3211. end
  3212. end
  3213. table.insert(HITS,hit.Parent)
  3214. if PASS == true then
  3215. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3216. end
  3217. end
  3218. end
  3219. end)
  3220. return TOUCH
  3221. end
  3222. if COMBO == 1 then
  3223. for i=0, 0.35, 0.1 / Animation_Speed do
  3224. Swait()
  3225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3230. end
  3231. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3232. local TOUCHED = HIT()
  3233. for i=0, 0.5, 0.1 / Animation_Speed do
  3234. Swait()
  3235. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3237. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3238. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3239. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3241. end
  3242. TOUCHED:Disconnect()
  3243. COMBO = 2
  3244. elseif COMBO == 2 then
  3245. for i=0, 0.35, 0.1 / Animation_Speed do
  3246. Swait()
  3247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252. end
  3253. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3254. local TOUCHED = HIT2()
  3255. for i=0, 0.5, 0.1 / Animation_Speed do
  3256. Swait()
  3257. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. end
  3264. TOUCHED:Disconnect()
  3265. COMBO = 3
  3266. elseif COMBO == 3 then
  3267. for i=0, 0.35, 0.1 / Animation_Speed do
  3268. Swait()
  3269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3274. end
  3275. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3276. local TOUCHED = HIT2()
  3277. local TOUCHED2 = HIT()
  3278. for i=0, 0.5, 0.1 / Animation_Speed do
  3279. Swait()
  3280. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3281. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3287. end
  3288. TOUCHED:Disconnect()
  3289. TOUCHED2:Disconnect()
  3290. COMBO = 4
  3291. elseif COMBO == 4 then
  3292. for i=0, 0.5, 0.1 / Animation_Speed do
  3293. Swait()
  3294. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3299. end
  3300. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3301. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3302. CameraEnshaking(3,10)
  3303. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3304. for i=0, 0.5, 0.1 / Animation_Speed do
  3305. Swait()
  3306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. end
  3312. COMBO = 1
  3313. end
  3314. coroutine.resume(coroutine.create(function()
  3315. for i = 1, 50 do
  3316. Swait()
  3317. if ATTACK == true then
  3318. break
  3319. end
  3320. end
  3321. if ATTACK == false then
  3322. COMBO = 1
  3323. end
  3324. end))
  3325. ATTACK = false
  3326. Rooted = false
  3327. EQUIPPED = false
  3328. end
  3329.  
  3330. function ColorfulCombo()
  3331. ATTACK = true
  3332. Rooted = false
  3333. EQUIPPED = true
  3334. local HIT2 = function()
  3335. local HITS2 = {}
  3336. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3337. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3338. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3339. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3340. if TORSO and HUM.Health > 0 then
  3341. local PASS = true
  3342. for i = 1, #HITS2 do
  3343. if HITS2[i] == hit.Parent then
  3344. PASS = false
  3345. end
  3346. end
  3347. table.insert(HITS2,hit.Parent)
  3348. if PASS == true then
  3349. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3350. end
  3351. end
  3352. end
  3353. end)
  3354. return TOUCH2
  3355. end
  3356. local HIT = function()
  3357. local HITS = {}
  3358. local TOUCH = RightArm.Touched:Connect(function(hit)
  3359. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3360. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3361. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3362. if TORSO and HUM.Health > 0 then
  3363. local PASS = true
  3364. for i = 1, #HITS do
  3365. if HITS[i] == hit.Parent then
  3366. PASS = false
  3367. end
  3368. end
  3369. table.insert(HITS,hit.Parent)
  3370. if PASS == true then
  3371. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3372. end
  3373. end
  3374. end
  3375. end)
  3376. return TOUCH
  3377. end
  3378. if COMBO == 1 then
  3379. for i=0, 0.35, 0.1 / Animation_Speed do
  3380. Swait()
  3381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. end
  3387. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3388. local TOUCHED = HIT()
  3389. for i=0, 0.5, 0.1 / Animation_Speed do
  3390. Swait()
  3391. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3395. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. end
  3398. TOUCHED:Disconnect()
  3399. COMBO = 2
  3400. elseif COMBO == 2 then
  3401. for i=0, 0.35, 0.1 / Animation_Speed do
  3402. Swait()
  3403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408. end
  3409. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3410. local TOUCHED = HIT2()
  3411. for i=0, 0.5, 0.1 / Animation_Speed do
  3412. Swait()
  3413. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3414. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419. end
  3420. TOUCHED:Disconnect()
  3421. COMBO = 3
  3422. elseif COMBO == 3 then
  3423. for i=0, 0.35, 0.1 / Animation_Speed do
  3424. Swait()
  3425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3430. end
  3431. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3432. local TOUCHED = HIT2()
  3433. local TOUCHED2 = HIT()
  3434. for i=0, 0.5, 0.1 / Animation_Speed do
  3435. Swait()
  3436. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3437. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3443. end
  3444. TOUCHED:Disconnect()
  3445. TOUCHED2:Disconnect()
  3446. COMBO = 4
  3447. elseif COMBO == 4 then
  3448. for i=0, 0.5, 0.1 / Animation_Speed do
  3449. Swait()
  3450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3455. end
  3456. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3457. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3458. CameraEnshaking(3,10)
  3459. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3460. for i=0, 0.5, 0.1 / Animation_Speed do
  3461. Swait()
  3462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3467. end
  3468. COMBO = 1
  3469. end
  3470. coroutine.resume(coroutine.create(function()
  3471. for i = 1, 50 do
  3472. Swait()
  3473. if ATTACK == true then
  3474. break
  3475. end
  3476. end
  3477. if ATTACK == false then
  3478. COMBO = 1
  3479. end
  3480. end))
  3481. ATTACK = false
  3482. Rooted = false
  3483. EQUIPPED = false
  3484. end
  3485.  
  3486. function PurgeCombo()
  3487. ATTACK = true
  3488. Rooted = false
  3489. EQUIPPED = true
  3490. local HIT2 = function()
  3491. local HITS2 = {}
  3492. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3493. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3494. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3495. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3496. if TORSO and HUM.Health > 0 then
  3497. local PASS = true
  3498. for i = 1, #HITS2 do
  3499. if HITS2[i] == hit.Parent then
  3500. PASS = false
  3501. end
  3502. end
  3503. table.insert(HITS2,hit.Parent)
  3504. if PASS == true then
  3505. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3506. end
  3507. end
  3508. end
  3509. end)
  3510. return TOUCH2
  3511. end
  3512. local HIT = function()
  3513. local HITS = {}
  3514. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3515. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3516. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3517. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3518. if TORSO and HUM.Health > 0 then
  3519. local PASS = true
  3520. for i = 1, #HITS do
  3521. if HITS[i] == hit.Parent then
  3522. PASS = false
  3523. end
  3524. end
  3525. table.insert(HITS,hit.Parent)
  3526. if PASS == true then
  3527. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3528. end
  3529. end
  3530. end
  3531. end)
  3532. return TOUCH
  3533. end
  3534. local HIT3 = function()
  3535. local HITS3 = {}
  3536. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3537. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3538. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3539. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3540. if TORSO and HUM.Health > 0 then
  3541. local PASS = true
  3542. for i = 1, #HITS3 do
  3543. if HITS3[i] == hit.Parent then
  3544. PASS = false
  3545. end
  3546. end
  3547. table.insert(HITS3,hit.Parent)
  3548. if PASS == true then
  3549. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3550. end
  3551. end
  3552. end
  3553. end)
  3554. return TOUCH3
  3555. end
  3556. if COMBO == 1 then
  3557. for i=0, 0.35, 0.1 / Animation_Speed do
  3558. Swait()
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3560. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3561. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3563. end
  3564. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3565. local TOUCHED = HIT()
  3566. for i=0, 0.5, 0.1 / Animation_Speed do
  3567. Swait()
  3568. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. end
  3574. TOUCHED:Disconnect()
  3575. COMBO = 2
  3576. elseif COMBO == 2 then
  3577. for i=0, 0.35, 0.1 / Animation_Speed do
  3578. Swait()
  3579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. end
  3584. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3585. local TOUCHED = HIT2()
  3586. for i=0, 0.5, 0.1 / Animation_Speed do
  3587. Swait()
  3588. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593. end
  3594. TOUCHED:Disconnect()
  3595. COMBO = 3
  3596. elseif COMBO == 3 then
  3597. for i=0, 0.2, 0.1 / Animation_Speed do
  3598. Swait()
  3599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. end
  3604. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3605. local TOUCHED = HIT3()
  3606. for i=0, 0.5, 0.1 / Animation_Speed do
  3607. Swait()
  3608. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3610. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. end
  3614. TOUCHED:Disconnect()
  3615. COMBO = 4
  3616. elseif COMBO == 4 then
  3617. Rooted = true
  3618. for i=0, 0.5, 0.1 / Animation_Speed do
  3619. Swait()
  3620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624. end
  3625. for i=0, 0.1, 0.1 / Animation_Speed do
  3626. Swait()
  3627. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. end
  3632. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3633. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3634. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3635. CameraEnshaking(3,10)
  3636. ManualAoE(HITPOS,15,20,45,75,false)
  3637. for i=0, 0.5, 0.1 / Animation_Speed do
  3638. Swait()
  3639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3643. end
  3644. Rooted = false
  3645. COMBO = 1
  3646. end
  3647. coroutine.resume(coroutine.create(function()
  3648. for i = 1, 50 do
  3649. Swait()
  3650. if ATTACK == true then
  3651. break
  3652. end
  3653. end
  3654. if ATTACK == false then
  3655. COMBO = 1
  3656. end
  3657. end))
  3658. ATTACK = false
  3659. Rooted = false
  3660. EQUIPPED = false
  3661. end
  3662.  
  3663. function FlyingCombo()
  3664. ATTACK = true
  3665. Rooted = false
  3666. EQUIPPED = true
  3667. local HIT2 = function()
  3668. local HITS2 = {}
  3669. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3670. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3671. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3672. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3673. if TORSO and HUM.Health > 0 then
  3674. local PASS = true
  3675. for i = 1, #HITS2 do
  3676. if HITS2[i] == hit.Parent then
  3677. PASS = false
  3678. end
  3679. end
  3680. table.insert(HITS2,hit.Parent)
  3681. if PASS == true then
  3682. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3683. end
  3684. end
  3685. end
  3686. end)
  3687. return TOUCH2
  3688. end
  3689. local HIT = function()
  3690. local HITS = {}
  3691. local TOUCH = RightArm.Touched:Connect(function(hit)
  3692. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3693. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3694. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3695. if TORSO and HUM.Health > 0 then
  3696. local PASS = true
  3697. for i = 1, #HITS do
  3698. if HITS[i] == hit.Parent then
  3699. PASS = false
  3700. end
  3701. end
  3702. table.insert(HITS,hit.Parent)
  3703. if PASS == true then
  3704. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3705. end
  3706. end
  3707. end
  3708. end)
  3709. return TOUCH
  3710. end
  3711. local HIT3 = function()
  3712. local HITS3 = {}
  3713. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3714. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3715. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3716. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3717. if TORSO and HUM.Health > 0 then
  3718. local PASS = true
  3719. for i = 1, #HITS3 do
  3720. if HITS3[i] == hit.Parent then
  3721. PASS = false
  3722. end
  3723. end
  3724. table.insert(HITS3,hit.Parent)
  3725. if PASS == true then
  3726. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3727. end
  3728. end
  3729. end
  3730. end)
  3731. return TOUCH3
  3732. end
  3733. local HIT4 = function()
  3734. local HITS4 = {}
  3735. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3736. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3737. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3738. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3739. if TORSO and HUM.Health > 0 then
  3740. local PASS = true
  3741. for i = 1, #HITS4 do
  3742. if HITS4[i] == hit.Parent then
  3743. PASS = false
  3744. end
  3745. end
  3746. table.insert(HITS4,hit.Parent)
  3747. if PASS == true then
  3748. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3749. end
  3750. end
  3751. end
  3752. end)
  3753. return TOUCH4
  3754. end
  3755. if COMBO == 1 then
  3756. for i=0, 0.3, 0.1 / Animation_Speed do
  3757. Swait()
  3758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764. end
  3765. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3766. local TOUCHED2 = HIT4()
  3767. local TOUCHED = HIT3()
  3768. for i=0, 0.075, 0.1 / Animation_Speed do
  3769. Swait()
  3770. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3771. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3778. end
  3779. for i=0, 0.075, 0.1 / Animation_Speed do
  3780. Swait()
  3781. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3782. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3789. end
  3790. for i=0, 0.075, 0.1 / Animation_Speed do
  3791. Swait()
  3792. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. end
  3801. for i=0, 0.075, 0.1 / Animation_Speed do
  3802. Swait()
  3803. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3811. end
  3812. for i=0, 0.075, 0.1 / Animation_Speed do
  3813. Swait()
  3814. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3815. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822. end
  3823. for i=0, 0.075, 0.1 / Animation_Speed do
  3824. Swait()
  3825. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3833. end
  3834. for i=0, 0.075, 0.1 / Animation_Speed do
  3835. Swait()
  3836. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844. end
  3845. for i=0, 0.075, 0.1 / Animation_Speed do
  3846. Swait()
  3847. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855. end
  3856. TOUCHED:Disconnect()
  3857. TOUCHED2:Disconnect()
  3858. COMBO = 2
  3859. elseif COMBO == 2 then
  3860. for i=0, 0.3, 0.1 / Animation_Speed do
  3861. Swait()
  3862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. end
  3869. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3870. local TOUCHED2 = HIT4()
  3871. local TOUCHED = HIT3()
  3872. for i=0, 0.075, 0.1 / Animation_Speed do
  3873. Swait()
  3874. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3875. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. end
  3883. for i=0, 0.075, 0.1 / Animation_Speed do
  3884. Swait()
  3885. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3886. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3887. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3893. end
  3894. for i=0, 0.075, 0.1 / Animation_Speed do
  3895. Swait()
  3896. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. end
  3905. for i=0, 0.075, 0.1 / Animation_Speed do
  3906. Swait()
  3907. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3909. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3915. end
  3916. for i=0, 0.075, 0.1 / Animation_Speed do
  3917. Swait()
  3918. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926. end
  3927. for i=0, 0.075, 0.1 / Animation_Speed do
  3928. Swait()
  3929. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937. end
  3938. for i=0, 0.075, 0.1 / Animation_Speed do
  3939. Swait()
  3940. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948. end
  3949. for i=0, 0.075, 0.1 / Animation_Speed do
  3950. Swait()
  3951. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959. end
  3960. for i=0, 0.075, 0.1 / Animation_Speed do
  3961. Swait()
  3962. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970. end
  3971. TOUCHED:Disconnect()
  3972. TOUCHED2:Disconnect()
  3973. COMBO = 3
  3974. elseif COMBO == 3 then
  3975. for i=0, 0.35, 0.1 / Animation_Speed do
  3976. Swait()
  3977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982. end
  3983. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3984. local TOUCHED = HIT2()
  3985. local TOUCHED2 = HIT()
  3986. for i=0, 0.5, 0.1 / Animation_Speed do
  3987. Swait()
  3988. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3989. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3993. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3995. end
  3996. TOUCHED:Disconnect()
  3997. TOUCHED2:Disconnect()
  3998. COMBO = 4
  3999. elseif COMBO == 4 then
  4000. for i=0, 0.5, 0.1 / Animation_Speed do
  4001. Swait()
  4002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007. end
  4008. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4009. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010. CameraEnshaking(3,10)
  4011. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4012. for i=0, 0.5, 0.1 / Animation_Speed do
  4013. Swait()
  4014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. end
  4020. COMBO = 1
  4021. end
  4022. coroutine.resume(coroutine.create(function()
  4023. for i = 1, 50 do
  4024. Swait()
  4025. if ATTACK == true then
  4026. break
  4027. end
  4028. end
  4029. if ATTACK == false then
  4030. COMBO = 1
  4031. end
  4032. end))
  4033. ATTACK = false
  4034. Rooted = false
  4035. EQUIPPED = false
  4036. end
  4037.  
  4038. function SuperStomm()
  4039. ATTACK = true
  4040. Rooted = true
  4041. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4042. coroutine.resume(coroutine.create(function()
  4043. Swait(65)
  4044. CameraEnshaking(3,25)
  4045. CreateSound(262562442,RightLeg,60,1,false)
  4046. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4047. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4048. ApplyAoE2(HITPOS,80,50,100,75,false)
  4049. end))
  4050. CreateSound(163619849,RightLeg,10,1,false)
  4051. for i=0, 2, 0.1 / Animation_Speed do
  4052. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4053. Swait()
  4054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4058. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4060. end
  4061. for i=0, 1, 0.1 / Animation_Speed do
  4062. Swait()
  4063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4067. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4069. end
  4070. ATTACK = false
  4071. Rooted = false
  4072. end
  4073.  
  4074.  
  4075.  
  4076. --//=================================\\
  4077. --|| ASSIGN THINGS TO KEYS
  4078. --\\=================================//
  4079.  
  4080. function MouseDown(Mouse)
  4081. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4082. BasicCombo()
  4083. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4084. ColorfulCombo()
  4085. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4086. FlyingCombo()
  4087. elseif ATTACK == false and MODE == "Purged" then
  4088. PurgeCombo()
  4089. end
  4090. end
  4091.  
  4092. function MouseUp(Mouse)
  4093. HOLD = false
  4094. end
  4095.  
  4096. function KeyDown(Key)
  4097. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4098. KEYHOLD = true
  4099. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4100. SolarForm()
  4101.  
  4102. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4103. ResetMode()
  4104. end
  4105.  
  4106. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4107. OriginsForm()
  4108.  
  4109. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4110. ResetMode()
  4111. end
  4112.  
  4113. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4114. ChronoForm()
  4115.  
  4116. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4117. SuperiorForm()
  4118.  
  4119. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4120. ResetMode()
  4121. end
  4122.  
  4123. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4124. TerraForm()
  4125.  
  4126. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4127. ResetMode()
  4128. end
  4129.  
  4130. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4131. RandomForm()
  4132. sick.TimePosition = 0.01
  4133. RCHOICE = MRANDOM(1,6)
  4134.  
  4135. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4136. RCHOICE = MRANDOM(1,6)
  4137. sick.TimePosition = 0.01
  4138.  
  4139. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4140. ResetMode()
  4141. end
  4142.  
  4143. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4144. VantaForm()
  4145. end
  4146.  
  4147. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4148. TerraForm()
  4149. end
  4150.  
  4151. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4152. SenseForm()
  4153.  
  4154. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4155. ResetMode()
  4156. end
  4157.  
  4158. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4159. SanityForm()
  4160.  
  4161. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4162. SenseForm()
  4163. end
  4164.  
  4165. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4166. FairyForm()
  4167.  
  4168. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4169. ResetMode()
  4170. end
  4171.  
  4172. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4173. DevilForm()
  4174.  
  4175. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4176. FairyForm()
  4177. end
  4178.  
  4179. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4180. BlackWhiteForm()
  4181.  
  4182. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4183. ResetMode()
  4184. end
  4185.  
  4186. if Key == "m" and ATTACK == false and MODE == "90s" then
  4187. EightyForm()
  4188.  
  4189. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4190. BlackWhiteForm()
  4191. end
  4192.  
  4193. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4194. LostForm()
  4195.  
  4196. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4197. ResetMode()
  4198. end
  4199.  
  4200. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4201. PurgeForm()
  4202. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4203. LostForm()
  4204.  
  4205. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4206. BlackForm()
  4207.  
  4208. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4209. LostForm()
  4210. end
  4211.  
  4212. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4213. SuperStomm()
  4214. end
  4215. end
  4216.  
  4217. function KeyUp(Key)
  4218. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4219. KEYHOLD = false
  4220. end
  4221. end
  4222.  
  4223. Mouse.Button1Down:connect(function(NEWKEY)
  4224. MouseDown(NEWKEY)
  4225. end)
  4226. Mouse.Button1Up:connect(function(NEWKEY)
  4227. MouseUp(NEWKEY)
  4228. end)
  4229. Mouse.KeyDown:connect(function(NEWKEY)
  4230. KeyDown(NEWKEY)
  4231. end)
  4232. Mouse.KeyUp:connect(function(NEWKEY)
  4233. KeyUp(NEWKEY)
  4234. end)
  4235.  
  4236. --//=================================\\
  4237. --\\=================================//
  4238.  
  4239.  
  4240. function unanchor()
  4241. if UNANCHOR == true then
  4242. g = Character:GetChildren()
  4243. for i = 1, #g do
  4244. if g[i].ClassName == "Part" then
  4245. g[i].Anchored = false
  4246. end
  4247. end
  4248. end
  4249. end
  4250.  
  4251.  
  4252. --//=================================\\
  4253. --|| WRAP THE WHOLE SCRIPT UP
  4254. --\\=================================//
  4255.  
  4256. Humanoid.Changed:connect(function(Jump)
  4257. if Jump == "Jump" and (Disable_Jump == true) then
  4258. Humanoid.Jump = false
  4259. end
  4260. end)
  4261.  
  4262. local BLINKLOOP = 0
  4263. script.Parent = WEAPONGUI
  4264. ANIMATE.Parent = nil
  4265.  
  4266. local bguis = Instance.new("BillboardGui",tors)
  4267. bguis.Size = UDim2.new(25, 0, 25, 0)
  4268. local imgca = Instance.new("ImageLabel",bguis)
  4269. imgca.BackgroundTransparency = 1
  4270. imgca.ImageTransparency = 1
  4271. imgca.Size = UDim2.new(3,0,3,0)
  4272. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4273. imgca.ImageColor3 = Color3.new(0,0,0)
  4274.  
  4275. coroutine.resume(coroutine.create(function()
  4276. repeat
  4277. Swait()
  4278. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4279. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4280. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4281. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4282. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4283. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4284. techc.Rotation = techc.Rotation + 1
  4285. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4286. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4287. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4288. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4289. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4290. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4291. until Humanoid.Health == 0
  4292. end))
  4293.  
  4294. while true do
  4295. Swait()
  4296. if Humanoid then
  4297. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4298. IDLEANIMATION:Play()
  4299. end
  4300. SINE = SINE + CHANGE*2
  4301. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4302. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4303. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4304. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4305. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4306. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4307. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4308. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4309. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4310. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4311. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4312. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4313. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4314. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4315. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4316. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4317. end
  4318. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4319. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4320. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4321. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4322. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4323. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4324. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4325. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4326. end
  4327. if MODE == "Black" then
  4328. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4329. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4330. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4331. lwing1weld.C1 = rwing2weld.C1
  4332. lwing2weld.C1 = rwing2weld.C1
  4333. lwing3weld.C1 = rwing2weld.C1
  4334. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4335. end
  4336. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4337. if MODE == "Lunar" then
  4338. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4339. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4340. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4341. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4342. elseif MODE == "Solar" then
  4343. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4344. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4345. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4346. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4347. elseif MODE == "Fairy" then
  4348. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4349. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4350. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4351. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4352. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4353. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4354. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4355. elseif MODE == "Hexa" then
  4356. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4357. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4358. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4359. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360. elseif MODE == "Time" then
  4361. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4362. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4363. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4364. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. elseif MODE == "Vanta" then
  4366. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4367. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4368. elseif MODE == "Black" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. elseif MODE == "Devil" then
  4372. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4373. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4374. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4375. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4376. end
  4377. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4378. if MODE == "Lunar" then
  4379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4380. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4381. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4382. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4383. elseif MODE == "Solar" then
  4384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4385. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4386. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4387. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4388. elseif MODE == "Fairy" then
  4389. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4390. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4391. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4394. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4395. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4396. elseif MODE == "Hexa" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4399. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4401. elseif MODE == "Time" then
  4402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4406. elseif MODE == "Vanta" then
  4407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4408. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4409. elseif MODE == "Black" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. elseif MODE == "Devil" then
  4413. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4414. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4415. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4416. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4417. end
  4418. end
  4419. if FULL == false then
  4420. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4421. ANIM = "Jump"
  4422. if ATTACK == false then
  4423. if MODE ~= "Purged" then
  4424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4430. elseif MODE == "Purged" then
  4431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4437.  
  4438. end
  4439. end
  4440. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4441. ANIM = "Fall"
  4442. if ATTACK == false then
  4443. if MODE ~= "Purged" then
  4444. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4450. elseif MODE == "Purged" then
  4451. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4457.  
  4458. end
  4459. end
  4460. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4461. ANIM = "Idle"
  4462. if ATTACK == false then
  4463. if MODE == "Lunar" then
  4464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4470. elseif MODE == "Hexa" then
  4471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4477. elseif MODE == "Fairy" then
  4478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4484. elseif MODE == "Origins" then
  4485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4488. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4491. elseif MODE == "Solar" then
  4492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4498. elseif MODE == "Purged" then
  4499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4501. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4505. elseif MODE == "Sanity" then
  4506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4512. elseif MODE == "Time" then
  4513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4515. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519. elseif MODE == "80s" then
  4520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. elseif MODE == "90s" then
  4527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4531. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. elseif MODE == "Random" then
  4534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4540. elseif MODE == "Superior" then
  4541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4545. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547. elseif ATTACK == false and MODE == "Vanta" then
  4548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554. elseif MODE == "Sense" then
  4555. if MRANDOM(1,20) == 1 then
  4556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4557. end
  4558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4562. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564. elseif MODE == "Devil" then
  4565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4567. if MRANDOM(1,7) == 1 then
  4568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4569. end
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4574. elseif MODE == "LostHope" then
  4575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4577. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4581. elseif ATTACK == false and MODE == "Black" then
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4583. if MRANDOM(1,3) == 1 then
  4584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4585. end
  4586. if MRANDOM(1,2) == 1 then
  4587. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4588. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4589. end
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4595. end
  4596. end
  4597. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4598. ANIM = "Walk"
  4599. if ATTACK == false then
  4600. if MODE == "Lunar" then
  4601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4605. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4607. elseif MODE == "Superior" then
  4608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4612. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4614. elseif MODE == "80s" then
  4615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4619. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4621. elseif MODE == "Solar" then
  4622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4626. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4628. elseif MODE == "Origins" then
  4629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4633. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4635. elseif MODE == "Purged" then
  4636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4640. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4642. elseif MODE == "Sanity" then
  4643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4647. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4649. elseif MODE == "Fairy" then
  4650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4656. elseif MODE == "Devil" then
  4657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4661. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4663. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4668. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4670. elseif MODE == "Hexa" or MODE == "Time" then
  4671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4675. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4677. elseif MODE == "LostHope" then
  4678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4682. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4684. elseif MODE == "Vanta" then
  4685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4691. elseif MODE == "Black" then
  4692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694. if MRANDOM(1,3) == 1 then
  4695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4696. end
  4697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4701. end
  4702. end
  4703. end
  4704. end
  4705. text.TextStrokeColor3 = TEXTCOLOR
  4706. unanchor()
  4707. Humanoid.MaxHealth = "inf"
  4708. Humanoid.Health = "inf"
  4709. if Rooted == false then
  4710. Disable_Jump = false
  4711. Humanoid.WalkSpeed = Speed
  4712. elseif Rooted == true then
  4713. Disable_Jump = true
  4714. Humanoid.WalkSpeed = 0
  4715. end
  4716. if Head:FindFirstChild("face") then
  4717. Head.face.Texture = "rbxassetid://"..FACE
  4718. end
  4719. if MODE ~= "Random" then
  4720. sick.SoundId = "rbxassetid://"..SONG
  4721. elseif MODE == "Random" then
  4722. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4723. end
  4724. sick.Looped = true
  4725. sick.Pitch = PITCH
  4726. sick.Volume = VOLUME
  4727. Humanoid.Name = MRANDOM(100000000,999999999)
  4728. Humanoid.PlatformStand = false
  4729. for _, c in pairs(Cam:GetChildren()) do
  4730. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4731. c:remove()
  4732. end
  4733. end
  4734. for LIST = 1, #WHITELIST do
  4735. if WHITELIST[LIST] ~= nil then
  4736. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4737. if CHARACTER then
  4738. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4739. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4740. if TORSO then
  4741. CreateSound(201858045, Cam, 3, 1)
  4742. local GUI = Instance.new("BillboardGui",Cam)
  4743. GUI.Name = WHITELIST[LIST]
  4744. GUI.Size = UDim2.new(5,0,5,0)
  4745. GUI.Adornee = TORSO
  4746. local GUI2 = IT("ImageLabel",GUI)
  4747. GUI2.BackgroundTransparency = 1
  4748. GUI2.BorderSizePixel = 0
  4749. GUI2.ImageTransparency = 1
  4750. GUI2.Size = UDim2.new(1,0,1,0)
  4751. GUI2.SizeConstraint = "RelativeYY"
  4752. GUI.AlwaysOnTop = true
  4753. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4754. end
  4755. else
  4756. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4757. if GUI.ImageLabel.ImageTransparency <= 1 then
  4758. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4759. end
  4760. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4761. if TORSO then
  4762. GUI.Adornee = TORSO
  4763. end
  4764. end
  4765. else
  4766. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4767. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4768. end
  4769. end
  4770. else
  4771. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4772. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4773. end
  4774. table.remove(WHITELIST,LIST)
  4775. end
  4776. end
  4777. if Character:FindFirstChildOfClass("Accessory") then
  4778. Character:FindFirstChildOfClass("Accessory"):remove()
  4779. elseif Character:FindFirstChildOfClass("Hat") then
  4780. Character:FindFirstChildOfClass("Hat"):remove()
  4781. end
  4782. BLINKLOOP = BLINKLOOP + 1
  4783. if BLINKLOOP >=325 then
  4784. BLINKLOOP = 0
  4785. Blink()
  4786. BLINKLOOP = BLINKLOOP + 1
  4787. if BLINKLOOP >=250 then
  4788. BLINKLOOP = 0
  4789. Blink2()
  4790. end
  4791. end
  4792. if MODE == "90s" or MODE == "80s" then
  4793. if HITFLOOR ~= nil then
  4794. if MRANDOM(1,12) == 1 then
  4795. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4796.  
  4797. end
  4798. end
  4799. end
  4800. if MODE == "Devil" then
  4801. if HITFLOOR ~= nil then
  4802. if MRANDOM(1,4) == 1 then
  4803. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4804. end
  4805. end
  4806. end
  4807. if MODE == "Black" or MODE == "Fairy" then
  4808. if HITFLOOR ~= nil then
  4809. if MRANDOM(1,9) == 1 then
  4810. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4811. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4812. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4813. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4814. if MRANDOM(1,7) == 1 then
  4815. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4816. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4817. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4818. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4819. end
  4820. end
  4821. end
  4822. end
  4823. Humanoid.DisplayDistanceType = "None"
  4824. Humanoid.PlatformStand = false
  4825. for _, c in pairs(Torso:GetChildren()) do
  4826. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4827. else
  4828. c:remove()
  4829. end
  4830. end
  4831. end
  4832. --//=================================\\
  4833. --\\=================================//
  4834.  
  4835.  
  4836.  
  4837.  
  4838.  
  4839. --//====================================================\\--
  4840. --|| END OF SCRIPT
  4841. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement