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Hitman_Hell

Jarred Ultra Mech

Jun 21st, 2017
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  1. Players = game:service'Players'
  2. Debris = game:service'Debris'
  3.  
  4. CF = CFrame.new
  5. CFa = CFrame.Angles
  6. CFA = function(x,y,z) return CFa(MR(x),MR(y),MR(z)) end
  7. V3 = Vector3.new
  8. MR = math.rad
  9. MD = math.deg
  10. MRND = math.random
  11. CFN=CF(0,0,0)
  12. V3N=V3(0,0,0)
  13. V3M=V3(1/0,1/0,1/0)
  14.  
  15.  
  16. newI = function(tab)
  17.     local p = Instance.new(tab[1],tab[2])
  18.     for i,v in pairs(tab) do
  19.         if i=="Debris" then
  20.             Debris:AddItem(p,v)
  21.         elseif (i~=1 and i~=2) then
  22.             p[i] = v
  23.         end
  24.     end
  25.     return p
  26. end
  27.  
  28. ------------Assets
  29. assets = {}
  30. --Meshes
  31. assets.Ring = "3270017"
  32. assets.Bullet1 = "10207677"
  33. assets.MuzzleFlash = "25212400"
  34. --MeshTexture
  35.  
  36. --Decals
  37.  
  38. --Gui Decals
  39.  
  40. --Sounds
  41. assets.Minigun1 = "2766581"
  42. assets.Fire1 = "2760979"
  43. --
  44. assetprefix = "http://www.roblox.com/asset/?id="
  45. for i,v in pairs(assets) do
  46. if v:sub(1,3)~="htt" and v:sub(1,3)~="rbx" then
  47. assets[i]=assetprefix..v
  48. end
  49. end
  50. ----------------------------
  51. PlaySound=function(soundId,Parent,Pit,Vol)
  52. local v=newI{"Sound",Parent,SoundId=soundId,Volume=Vol,Pitch=Pit,Looped=false,Debris=5}
  53. v:Play()
  54. end
  55.  
  56. newPart = function(sizea,sizeb,sizec,parent,cframe,aa,bb,cc,dd,ee,ff)
  57.     local Materials = {}
  58.     for i,v in pairs{
  59.         "Plastic","SmoothPlastic","Wood", "WoodPlanks",
  60.         "Marble", "Slate","Concrete", "Granite",
  61.         "Brick","Pebble", "Cobblestone","CorrodedMetal",
  62.         "DiamondPlate", "Foil", "Metal","Grass",
  63.         "Sand","Fabric","Ice","Neon"} do
  64.         Materials[v]=v
  65.     end
  66.     local mat,col
  67.     local part = Instance.new("Part",parent or Model)
  68.     for i,v in pairs{aa,bb,cc,dd,ee,ff} do
  69.         if Materials[v] then mat=v end
  70.         if BrickColor.new(v).Name==v then col=v end
  71.         if v=="CylinderMesh" or v=="BlockMesh" then local m = Instance.new(v,part) m.Name="Mesh" end
  72.         if v=="Torso" then newI{"SpecialMesh",part,MeshType="Torso"} end
  73.         if v=="Sphere" then newI{"SpecialMesh",part,MeshType="Sphere"} end
  74.         if v=="Wedge" then part:Destroy() part=Instance.new("WedgePart",parent or Model) end
  75.         if v=="Corner" then part:Destroy() part=Instance.new("CornerWedgePart",parent or Model) end
  76.         if v=="Ring" then newI{"SpecialMesh",part,MeshType="FileMesh",MeshId=assets.Ring} end
  77.         if v=="nonCollide" then part.CanCollide=false end
  78.         if v=="Transparent" then part.Transparency=1 end
  79.         if v=="Anchored" then part.Anchored=true end
  80.         if v=="S0.5" then sizea=sizea/2 sizeb=sizeb/2 sizec=sizec/2 part.Mesh.Scale=part.Mesh.Scale*2 end
  81.     end
  82.     if part.className~="CornerWedgePart" then part.formFactor="Custom" end
  83.     for i,v in pairs{"Top","Bottom","Left","Right","Front","Back"} do
  84.     part[v.."Surface"]="SmoothNoOutlines"
  85.     end
  86.     part.Size=V3(sizea,sizeb,sizec) or V3(1,1,1)
  87.     part.CFrame=cframe or CF(0,-50,0)
  88.     part.BrickColor=BrickColor.new(col or '')
  89.     part.Material = mat or 'SmoothPlastic'
  90.     part:BreakJoints()
  91.     part.Elasticity = 0
  92.     part.Name="z"
  93.     part.CustomPhysicalProperties = PhysicalProperties.new(2,2,0,2,0)
  94.     return part,cframe
  95. end
  96.  
  97. newMesh=function(parent,dtype,sx,sy,sz)
  98. local filemesh
  99. local mesh
  100. if dtype=="Block" or dtype=="Cylinder" then
  101. mesh=INEW(types.."Mesh",parent)
  102. elseif dtype:sub(1,4)=="http" or dtype:sub(1,3)=="rbx" then
  103. mesh=INEW("SpecialMesh",parent)
  104. mesh.MeshType="FileMesh"
  105. mesh.MeshId=dtype
  106. filemesh=true
  107. else
  108. mesh=INEW("SpecialMesh",parent)
  109. mesh.MeshType=dtype
  110. end
  111. if parent.Size.x<=0.2 then parent.CanCollide=false end
  112. local yes=parent.Size.x<0.2001 and 5 or 1
  113. if filemesh then yes=1 end
  114. mesh.Scale=V3(sx or 1,sy or 1,sz or 1)*yes
  115. return mesh
  116. end
  117.  
  118. newWeld = function(parent,P0,P1,C0,C1)
  119. local weld=Instance.new("Weld",parent or P0)
  120. weld.Part0=P0
  121. weld.Part1=P1
  122. weld.C0=C0 or weld.C0
  123. weld.C1=C1 or weld.C1
  124. return weld
  125. end
  126. newWeld6D = function(parent,P0,P1,C0,C1)
  127. local weld=Instance.new("Motor6D",parent or P0)
  128. weld.Part0=P0
  129. weld.Part1=P1
  130. weld.C0=C0 or weld.C0
  131. weld.C1=C1 or weld.C1
  132. return weld
  133. end
  134.  
  135. ray = function(Origin,Direction,tab,length) -- ray cast
  136. return workspace:FindPartOnRay(Ray.new(Origin,Direction.unit *(length or 999)),tab)
  137. end
  138. addProjectile = function(Origin,Destination,Speed,onHit,extra,noHit)
  139.     local current = CF(Origin,Destination.p)
  140.     local co = 0
  141.     doIn(4,function(i,wkey,step)
  142.         co=co+1
  143.         if co%2==0 then
  144.             local Speed2 = Speed*step
  145.             local Hit,Pos = ray(current.p,Destination.p-Origin,mech,Speed2)
  146.             if Hit then
  147.                 current=current*CF(0,0,-(current.p-Pos).magnitude)
  148.                 doInT[wkey] = nil
  149.                 onHit(Hit)
  150.             else
  151.                 current=current*CF(0,0,-Speed2)
  152.             end
  153.             extra(current,i*4)
  154.         end
  155.     end,function()
  156.         if noHit and noHit~=0 then
  157.             noHit()
  158.         end
  159.     end)
  160. end
  161.  
  162. checkCF = function(weld)
  163.     local x,y,z = weld.C0:toEulerAnglesXYZ()
  164.     print(weld.Name ..".C0  ",weld.C0.x,weld.C0.y,weld.C0.z,"    ",MD(x),MD(y),MD(z))
  165.     local x,y,z = weld.C1:toEulerAnglesXYZ()
  166.     print(weld.Name ..".C1  ",weld.C1.x,weld.C1.y,weld.C1.z,"    ",MD(x),MD(y),MD(z))
  167. end
  168.  
  169. GetX = function(Part,Point)
  170. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  171. return math.deg(x)
  172. end
  173. GetY = function(Part,Point)
  174. local x,y,z=Part.CFrame:toObjectSpace(CFrame.new(Part.Position,Point)):toEulerAnglesXYZ()
  175. return math.deg(y)
  176. end
  177.  
  178. getTriangleValues = function(Points)
  179.         local G, V = 0
  180.         for S = 1, 3 do
  181.                 local L = (Points[1+(S+1)%3]-Points[1+S%3]).magnitude
  182.                 G, V = L > G and L or G, L > G and {Points[1+(S-1)%3], Points[1+(S)%3], Points[1+(S+1)%3]} or V
  183.         end
  184.         local D = V[2]+(V[3]-V[2]).unit*((V[3]-V[2]).unit:Dot(V[1]-V[2]))
  185.         local C, B = (D-V[1]).unit, (V[2]-V[3]).unit
  186.         local A = B:Cross(C)
  187.         S1 = V3(0.2, (V[2]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
  188.         S2 = V3(0.2, (V[3]-D).magnitude, (V[1]-D).magnitude)/1  --0.2
  189.         C1 = CF(0,0,0,A.X,B.X,C.X,A.Y,B.Y,C.Y,A.Z,B.Z,C.Z)+(V[1]+V[2])/2
  190.         C2 = CF(0,0,0,-A.X,-B.X,C.X,-A.Y,-B.Y,C.Y,-A.Z,-B.Z,C.Z)+(V[1]+V[3])/2
  191.         return C1, C2, S1, S2
  192. end
  193.  
  194. fillTriangle = function(...)
  195.     local C1,C2,S1,S2 = getTriangleValues(...)
  196.     local tri1 = newPart(S1.x,S1.y,S1.z,mech,C1,"Wedge")
  197.     local tri2 = newPart(S2.x,S2.y,S2.z,mech,C2,"Wedge")
  198.     --for i=1,3 do
  199.     --newPart(0.4,0.4,0.4,mech,CF((...)[i]),"nonCollide","Really black","Anchored")
  200.     --end
  201.     return tri1,tri2
  202. end
  203.  
  204.  
  205.  
  206. n = ""
  207.  
  208. ThighAngle = -40
  209. LegAngle = 135
  210. FootAngle = -40
  211. ToeAngle = -LegAngle-ThighAngle-FootAngle
  212.  
  213. ThighAngle = -25
  214. LegAngle = 75
  215. FootAngle = 10
  216. ToeAngle = -LegAngle-ThighAngle-FootAngle
  217.  
  218. --SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP     SCROP    
  219. pcall(function() workspace["RM Mech 2"]:Remove() end)
  220. mech = newI{"Model",workspace,Name="RM Mech 2"}
  221.  
  222. Base = newPart(10,10,8,mech,CF(0,50,0),"nonCollide")
  223. Base.Transparency=1
  224. Torso = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent")
  225. BaseW = newWeld6D(Base,Base,Torso,CF(0,0,0)*CFA(0,0,0))
  226. Torso1 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for X Turn
  227. Torso1W = newWeld6D(Torso,Torso,Torso1,CF(0,0,0)*CFA(0,0,0))
  228. Torso2 = newPart(4,4,4,mech,Base.CFrame,"nonCollide","Transparent") --for Y Turning Torso
  229. Torso2W = newWeld6D(Torso1,Torso1,Torso2,CF(0,0,0)*CFA(0,0,0))
  230.  
  231.  
  232. --[[
  233. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent") --Stand (motor6d never used)
  234. Stand.Name = "Left Leg"
  235. StandW = newWeld6D(Base,Base,Stand,CF(-4.5,-7-0.172-6,0))
  236. Stand = newPart(2,2,2,mech,Base.CFrame,"Transparent")
  237. Stand.Name = "Right Leg"
  238. StandW = newWeld6D(Base,Base,Stand,CF( 4.5,-7-0.172-6,0)) --]]
  239.  
  240. ------------------
  241. fillTriangle1Mech = function(...)
  242.     local t1,t2 = fillTriangle(...)
  243.     newWeld(Torso,Torso2,t1,Torso2.CFrame:toObjectSpace(t1.CFrame))
  244.     newWeld(Torso,Torso2,t2,Torso2.CFrame:toObjectSpace(t2.CFrame))
  245.     return t1,t2
  246. end
  247.  
  248. ------------------
  249. LThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  250. LThighW = newWeld6D(Torso,Torso,LThigh,CF(-4.5+1.5,0,0),CF( 1.5,0.5,0)*CFA(ThighAngle,0,0))
  251. RThigh = newPart(3,3,3,mech,Torso.CFrame,"nonCollide","Transparent")
  252. RThighW = newWeld6D(Torso,Torso,RThigh,CF( 4.5-1.5,0,0),CF(-1.5,0.5,0)*CFA(ThighAngle,0,0))
  253. for i,v in pairs{[-1]=LThigh,[1]=RThigh} do
  254.     newWeld(Torso,v,newPart(2.2,0.4,2.2,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  255.     newWeld(Torso,v,newPart(1.8,0.41,1.8,mech,nil,"CylinderMesh","nonCollide","Black"),CF(1.41*i,0.5,0)*CFA(0,0,90))
  256.     newWeld(Torso,v,newPart(1.75,0.2,1.75,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(1.41*-i,0.5,0)*CFA(0,0,90))
  257.    
  258.     newWeld(Torso,v,newPart(1.4,3.2,1.4,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-5,0)*CFA(0,0,90))
  259.     newWeld(Torso,v,newPart(1.1,3.3,1.1,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,-5,0)*CFA(0,0,90))
  260.     newWeld(Torso,v,newPart(1.6,0.2,1.2,mech,nil),CF(0,-3.9,-0.1))
  261.    
  262.     local newp = newPart(1.6,math.sqrt(1+5.5*5.5)+0.05,0.2,mech,nil)
  263.     local newpw =  newWeld(Torso,v,newp,CF(0,-1.25,1.4-0.52)*CFA(math.deg(math.tan(1/5.5)),0,0))
  264.     if i==-1 then
  265.         LThighPad = newp
  266.         LThighPadW = newpw
  267.     else
  268.         RThighPad = newp
  269.         RThighPadW = newpw
  270.     end
  271.     local newp = newPart(1.6,math.sqrt(0.2^2+5.5^2)+0.05,0.2,mech,nil)
  272.     local newpw =  newWeld(Torso,v,newp,CF(0,-1.25,-1.4+0.3)*CFA(-math.deg(math.tan(0.6/5.5)),0,0)*CF(0,2.7725,0),CF(0,2.7725,0)*CFA(0,0,0))
  273.     if i==-1 then
  274.         LThighPad2 = newp
  275.         LThighPad2W = newpw
  276.     else
  277.         RThighPad2 = newp
  278.         RThighPad2W = newpw
  279.     end
  280.    
  281.     newWeld(Torso,v,newPart(3,1.2,0.8,mech,nil,"Wedge"),CF(0,2.1,-1.5+0.4)*CFA(0,0,0))
  282.     newWeld(Torso,v,newPart(3,1.2,0.6,mech,nil),CF(0,2.1,-1.5+1.1))
  283.     newWeld(Torso,v,newPart(3,1.2,1.6,mech,nil,"Wedge"),CF(0,2.1, 1.5-0.8)*CFA(0,180,0))
  284.     for i=-1,1,2 do
  285.         newWeld(Torso,v,newPart(0.7,7.5,1.6,mech,nil),CF(-1.15*i,-2.25,0))
  286.         newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25,-0.4)*CFA(-90,0,0))
  287.         newWeld(Torso,v,newPart(0.7,0.8,0.5,mech,nil,"Wedge"),CF(1.15*i,-6.25, 0.4)*CFA(-90,0,180))
  288.         newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25,-0.8-0.35)*CFA(-90,0,0))
  289.         newWeld(Torso,v,newPart(0.7,0.7,7.5,mech,nil,"Wedge"),CF(1.15*i,-2.25, 0.8+0.35)*CFA(-90,0,180))
  290.     end
  291. end
  292. LLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  293. LLegW = newWeld6D(LThigh,LThigh,LLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  294. RLeg = newPart(2,2,2,mech,Torso.CFrame,"Transparent","nonCollide")
  295. RLegW = newWeld6D(RThigh,RThigh,RLeg,CF(0,-5,0),CF(0,0,0)*CFA(LegAngle,0,0))
  296. for i,v in pairs{LLeg,RLeg} do
  297.     newWeld(Torso,v,newPart(2,1.6,2,mech,nil,"CylinderMesh"),CF(0,0,0)*CFA(0,0,90))
  298.     newWeld(Torso,v,newPart(1,1,1,mech,nil,"CylinderMesh"),CF(0,-6,0)*CFA(0,0,90))
  299.     newWeld(Torso,v,newPart(1.599,2,1,mech,nil),CFA(4,0,0)*CF(0,-1,-0.49))
  300.     newWeld(Torso,v,newPart(1.599,2,1,mech,nil,"Wedge"),CFA(4,0,0)*CF(0,-1,0.5)*CFA(180,0,0))
  301.     newWeld(Torso,v,newPart(1.6,3.2,1,mech,nil,"Torso"),CFA(4,0,0)*CF(0,-2-0.8,-0.355)*CFA(165+5,0,0)*CF(0,0.7,0))
  302.     newWeld(Torso,v,newPart(1,1.15,1,mech,nil),CF(0,-6,0)*CFA(-17,0,0)*CF(0,0.575,0))
  303.     for i=-1,1,2 do
  304.         local baa = newPart(0.5,0.4,0.5,mech,nil,"CylinderMesh","Dark stone grey")
  305.         newWeld(Torso,v,baa,CF(-0.25*i,-5.5,0.5)*CFA(-5,0,2.2*i))
  306.         newWeld(Torso,baa,newPart(0.4,5,0.4,mech,nil,"CylinderMesh","Black"),CF(0,2.5,0))
  307.         newWeld(Torso,baa,newPart(0.5,0.5,0.5,mech,nil,"Sphere","Dark stone grey"),CF(0,-0.15,0))
  308.         newWeld(Torso,baa,newPart(0.7,1.8,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,4.1-0.4,0))
  309.     end
  310. end
  311. LFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  312. LFootW = newWeld6D(LLeg,LLeg,LFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  313. RFoot = newPart(2,2,2,mech,nil,"Transparent","nonCollide")
  314. RFootW = newWeld6D(RLeg,RLeg,RFoot,CF(0,-6,0),CF(0,0,0)*CFA(FootAngle,0,0))
  315. for i,v in pairs{LFoot,RFoot} do
  316.     newWeld(Torso,v,newPart(0.8,2.8,0.8,mech,nil,"CylinderMesh","nonCollide","S0.5","Dark stone grey"),CF(0,-1,-5)*CFA(0,0,90))
  317.     newWeld(Torso,v,newPart(0.6,2.81,0.6,mech,nil,"CylinderMesh","nonCollide","S0.5","Black"),CF(0,-1,-5)*CFA(0,0,90))
  318.     newWeld(Torso,v,newPart(1,0.5,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0,-1,-5)*CFA(0,-1,90))
  319.     newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(-0.125-0.65-0.4,-1,-5)*CFA(0,0,90))
  320.     newWeld(Torso,v,newPart(1,0.25,1,mech,nil,"CylinderMesh","nonCollide","S0.5"),CF(0.125+0.65+0.4,-1,-5)*CFA(0,0,90))
  321.     newWeld(Torso,v,newPart(0.501,1,1,mech,nil,"nonCollide"),CF(0,-1,-4.5))
  322.     newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF(-0.125-0.65-0.4,-1,-4.5))
  323.     newWeld(Torso,v,newPart(0.251,1,1,mech,nil,"nonCollide"),CF( 0.125+0.65+0.4,-1,-4.5))
  324.     newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF(-0.9-0.15,-1,-1.25)*CFA(0,180,-90))
  325.     newWeld(Torso,v,newPart(1,0.5,5.5,mech,nil,"Wedge"),CF( 0.9+0.15,-1,-1.25)*CFA(0,180, 90))
  326.     newWeld(Torso,v,newPart(1.6,1,5.5,mech,nil),CF(0,-1,-1.25)) --asd
  327.     newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  328.     newWeld(Torso,v,newPart(0.6,1.71,0.6,mech,nil,"CylinderMesh","nonCollide","Black"),CF(0,0,0)*CFA(0,0,90))
  329.     for i=-1,1,2 do
  330.         newWeld(Torso,v,newPart(0.6,1,1,mech,nil,"Wedge"),CF(0.5*i,-1,2)*CFA(0,180,180)) --heel
  331.         newWeld(Torso,v,newPart(0.3,0.5,0.8,mech,nil),CF(0.65*i, 0.25,0)*CFA(0,0,0))
  332.         newWeld(Torso,v,newPart(0.3,0.5,1.6,mech,nil),CF(0.65*i,-0.25,0)*CFA(0,0,0))
  333.         newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25,-0.6)*CFA(0,  0,0))
  334.         newWeld(Torso,v,newPart(0.3,0.5,0.4,mech,nil,"Wedge"),CF(0.65*i,0.25, 0.6)*CFA(0,180,0))
  335.         newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25,-0.9)*CFA(0,  0,0))
  336.         newWeld(Torso,v,newPart(0.3,0.5,0.2,mech,nil,"Wedge"),CF(0.65*i,-0.25, 0.9)*CFA(0,180,0))
  337.     end
  338. end
  339. LToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  340. LToeW = newWeld6D(LFoot,LFoot,LToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  341. RToe = newPart(3,1,1,mech,nil,"Dark stone grey","Transparent")
  342. RToeW = newWeld6D(RFoot,RFoot,RToe,CF(0,-1,-5),CF(0,0,0)*CFA(ToeAngle,0,0))
  343. for i,v in pairs{LToe,RToe} do
  344.     local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  345.     newWeld(Torso,v,part,CF(-0.65,0,-1.75))
  346.     local part = newPart(0.8,1,3,mech,nil,"Wedge","Dark stone grey")
  347.     newWeld(Torso,v,part,CF(0.65,0,-1.75))
  348.     local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  349.     newWeld(Torso,v,part,CF(-0.65,0,0.25)*CFA(180,0,0))
  350.     local part = newPart(0.8,1,1,mech,nil,"Wedge","Dark stone grey")
  351.     newWeld(Torso,v,part,CF( 0.65,0,0.25)*CFA(180,0,0))
  352.     newWeld(Torso,v,newPart(4,3,5,mech,nil,"Transparent"),CF(0,1,-1.5))
  353. end
  354.  
  355.  
  356. ---------------TORSO1 LOWER (NOT Y TURN)
  357. newWeld(Torso,Torso1,newPart(5,3,3,mech,nil,"Torso"),CF(0,-0.5,0)*CFA(180,90,0)) --lowest torso
  358. newWeld(Torso,Torso1,newPart(1.6,3.4,1.6,mech,nil,"CylinderMesh","nonCollide","Dark stone grey"),CF(0,-0.8,-0.55)*CFA(0,0,90))
  359. for i=-1,1,2 do
  360.     newWeld(Torso,Torso1,newPart(1.5,1.5,1.5,mech,nil,"Sphere","nonCollide"),CF(3*i,0,0))
  361.     newWeld(Torso,Torso1,newPart(1.2,2.4,1.2,mech,nil,"CylinderMesh","nonCollide"),CF(3*i,0,0)*CFA(-55,55*i,0)*CF(0,0,-1.2)*CFA(90,0,0))
  362. end
  363. --Tail
  364. newWeld(Torso,Torso1,newPart(2.5,1.5,2.5,mech,nil,"CylinderMesh"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,0.5-0.25,0))
  365. newWeld(Torso,Torso1,newPart(2.3,0.2,2.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-0.5,2)*CFA(90,0,0)*CF(0,1-0.09,0))
  366. newWeld(Torso,Torso1,newPart(2,0.5,0.2,mech,nil,"Black"),CF(0,-0.5,2+1-0.08)*CFA(0,0,0))
  367.  
  368.  
  369.  
  370.  
  371. CockpitGlass = {}
  372. ---------------------TORSO2 UPPER
  373. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1-0.09,0))
  374. newWeld(Torso,Torso2,newPart(2.9,0.2,2.9,mech,nil,"CylinderMesh","nonCollide","Really black"),CF(0,1+2+0.09,0))
  375. newWeld(Torso,Torso2,newPart(2.6,2,2.6,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,1+1,0))
  376.  
  377. for i=0.2,1.8,0.4 do
  378.     newWeld(Torso,Torso2,newPart(3.1+i/3,0.2,3.1+i/3,mech,nil,"CylinderMesh","nonCollide"),CF(0,1+i,0))
  379. end
  380. newWeld(Torso,Torso2,newPart(8,5,4,mech,nil,"Torso"),CF(0,1+2+2.5,0)*CFA(180,90,0)) -- upper
  381.  
  382. Ceiling = newPart(4,0.2,6,mech,nil)
  383. newWeld(Torso,Torso2,Ceiling,CF(0,16.9,0))
  384.  
  385. newWeld(Torso,Torso2,newPart(4,1,1,mech,nil),CF(0,8-0.5,-4.5)) --floor front
  386. --front glass part
  387. newWeld(Torso,Torso2,newPart(4.4,1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,0.5,0))
  388. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)*CFA(0,0,90)) --glass metal
  389. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,2+0.1,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+1,0)).Part1
  390. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(0,0,90)) --glass metal
  391. CockpitGlass[#CockpitGlass+1] = newWeld(Torso,Torso2,newPart(4.4,1+3.35,0.2,mech,nil),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0)).Part1
  392. newWeld(Torso,Torso2,newPart(4.4,3,0.2,mech,nil),CF(0,17,-3)*CFA(-135-5,0,0)*CF(0,1.5,0)) --upper ceiling
  393. newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(0,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0)*CFA(0,0,90)) --glass metal
  394.  
  395.  
  396. for i=-1,1,2 do
  397.     newWeld(Torso,Torso2,newPart(6.2,3,2,mech,nil,"Torso"),CF(3*i,1+2+3.5,0)*CFA(180,90,0)) --side torsos
  398.     newWeld(Torso,Torso2,newPart(3,1,3,mech,nil,"CylinderMesh"),CF(2.5*i,5,0)*CFA(0,0,90)) -- hipgun
  399.  
  400.     newWeld(Torso,Torso2,newPart(1,2,2,mech,nil,"Wedge"),CF(3*i,8-0.5,-4)*CFA(0,-90*i,90*i)) --floorwedge
  401.     newWeld(Torso,Torso2,newPart(1,1,2,mech,nil,"Wedge"),CF(3*i,8-0.5, 3.5)*CFA(0,-90*i,90*-i))
  402.  
  403.     newWeld(Torso,Torso2,newPart(0.2,  6,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(-0.1*i,3,0)) --sidewalls
  404.     newWeld(Torso,Torso2,newPart(0.2,4.3,6.2,mech,nil),CF(4*i,8,-0.1)*CFA(0,0,-10*i)*CF(0,6,0)*CFA(0,0,55*i)*CF(0,2.15,0)) --sidewall upper
  405.     newWeld(Torso,Torso2,newPart(0.2,1,math.sqrt(2*2+2*2)+0.1,mech,nil),CF(-2.9*i,8,-4)*CFA(0,-45*i,25*i)*CF(0,0.5,0.05)) --side front
  406.    
  407.     --metal glasses
  408.     newWeld(Torso,Torso2,newPart(0.25,4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+1-1,0))
  409.     newWeld(Torso,Torso2,newPart(0.25,4.4,0.25,mech,nil,"CylinderMesh"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,0.5+1.675,0))
  410.     newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0))
  411.     newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)*CFA(30+19.8,0,0)*CF(0,1+3.35,0))
  412.     local p1 = (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p
  413.     local p2 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p
  414.     local len = (p1-p2).magnitude
  415.     local cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  416.     newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  417.     newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,len/2,0)))
  418.     p1 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p
  419.     len = (p1-p2).magnitude
  420.     cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  421.     newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  422.     p1 = (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p
  423.     len = (p1-p2).magnitude
  424.     cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  425.     newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  426.     newWeld(Torso,Torso2,newPart(0.25,0.25,0.25,mech,nil,"Sphere"),Torso2.CFrame:toObjectSpace(cf*CF(0,-len/2,0)))
  427.     p2 = (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p
  428.     len = (p1-p2).magnitude
  429.     cf = CF(p1,p2)*CF(0,0,-len/2)*CFA(-90,0,0)
  430.     newWeld(Torso,Torso2,newPart(0.25,len,0.25,mech,nil,"CylinderMesh"),Torso2.CFrame:toObjectSpace(cf))
  431.  
  432.     local t1,t2 = fillTriangle1Mech{ --upper glass
  433.         (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  434.         (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  435.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  436.     CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  437.     CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  438.     local t1,t2 = fillTriangle1Mech{ --mid glass
  439.         (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  440.         (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  441.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  442.     CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  443.     CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  444.     local t1,t2 = fillTriangle1Mech{ --lower glass
  445.         (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1+2,0)).p;
  446.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  447.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  448.     CockpitGlass[#CockpitGlass+1] = t1 newI{"SpecialMesh",t1,MeshType="Wedge",Scale=V3(0,1,1)}
  449.     CockpitGlass[#CockpitGlass+1] = t2 newI{"SpecialMesh",t2,MeshType="Wedge",Scale=V3(0,1,1)}
  450.  
  451.     fillTriangle1Mech{ --sidewall upper front
  452.         (Torso2.CFrame*CF(2.2*i,17,-3)).p;
  453.         (Torso2.CFrame*CF(2.2*i,17,-3)*CFA(-135-5,0,0)*CF(0,3,0)).p;
  454.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(0,6,0)).p;}
  455.  
  456.     fillTriangle1Mech{ --sidewall lower front
  457.         (Torso2.CFrame*CF(2.2*i,8,-4.9)*CFA(-30,0,0)*CF(0,1,0)).p;
  458.         (Torso2.CFrame*CF(2.9*i,8,-4)*CFA(0,45*i,-25*i)*CF(0,1,math.sqrt(2*2+2*2)/2+0.1)).p;
  459.         (Torso2.CFrame*CF(4*i,8,-3.2)*CFA(0,0,-10*i)*CF(-0.1*i,2,0)).p;}
  460.    
  461.     fillTriangle1Mech{ --sides and back ceiling
  462.         (Torso2.CFrame*CF(2*i,8,4)).p;
  463.         (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  464.         (Torso2.CFrame*CF(4*i,8,3)).p;}
  465.     fillTriangle1Mech{
  466.         (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  467.         (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  468.         (Torso2.CFrame*CF(4*i,8,3)).p;}
  469.     fillTriangle1Mech{
  470.         (Torso2.CFrame*CF(4*i,8,3)*CFA(0,0,-10*i)*CF(0,6,0)).p;
  471.         (Torso2.CFrame*CF(2*i,8,4)*CFA(20,0,0)*CF(0,6,0)).p;
  472.         (Torso2.CFrame*CF(2*i,16.5+0.5,3)).p;}
  473.  
  474.  
  475.  
  476.  
  477. end
  478.  
  479. --roof designs
  480. newWeld(Torso,Torso2,newPart(9,1,1,mech,nil,"Wedge"),CF(0,17.5,-1.5))
  481. newWeld(Torso,Torso2,newPart(4.4,1,2,mech,nil,"Wedge"),CF(0,17.5,-2))
  482. newWeld(Torso,Torso2,newPart(4.4,1,4,mech,nil,"Wedge"),CF(0,18.5, 1))
  483. newWeld(Torso,Torso2,newPart(4.4,2,3,mech,nil,"Wedge"),CF(0,18, 4.5)*CFA(0,180,0))
  484. newWeld(Torso,Torso2,newPart(9,1,4,mech,nil),CF(0,17.5, 1))
  485. newWeld(Torso,Torso2,newPart(4.4,3,3.3,mech,nil,"Wedge"),CF(0,17-1.65, 4.5)*CFA(-90,0,0))
  486.  
  487. LShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  488. LShoulderW = newWeld6D(Torso2,Torso2,LShoulder,CF(-8,16,0),CF(0,0,0)*CFA(30,0,8))
  489. RShoulder = newPart(2.6,2.6,2.6,mech,nil,"Dark stone grey","Sphere")
  490. RShoulderW = newWeld6D(Torso2,Torso2,RShoulder,CF( 8,16,0),CF(0,0,0)*CFA(30,0,-8))
  491.  
  492. BackBooster = {}
  493. for i=-1,1,2 do --back torso design
  494. local v = newPart(4,4,4,mech,nil,"CylinderMesh")
  495. newWeld(Torso,Torso2,v,CF(4.5*i,15.5,3.75)*CFA(-15,0,5*i))
  496. newWeld(Torso,v,newPart(3.65,2,3.65,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(2,0,0)*CF(0,0,0))
  497. newWeld(Torso,v,newPart(3.2,3,3.2,mech,nil,"CylinderMesh"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-1.5,0.1))
  498. local backboost = newPart(2.4,0.2,2.4,mech,nil,"CylinderMesh","Really black","Neon")
  499. newWeld(Torso,v,backboost,CF(0,-2,0)*CFA(4,0,0)*CF(0,-2.91,0.1))
  500. BackBooster[i] = newI{"ParticleEmitter",backboost
  501. ,Lifetime = NumberRange.new(0.8,1)
  502. ,LightEmission=1
  503. ,Color = ColorSequence.new(Color3.new(178/255,248/255,255/255),Color3.new(0/255,0/255,255/255))
  504. ,Texture = assetprefix.."346519018"
  505. ,LockedToPart=true
  506. ,EmissionDirection="Bottom"
  507. ,Rate=600
  508. ,Speed = NumberRange.new(6,6)
  509. ,Rotation = NumberRange.new(-180,-180)
  510. ,RotSpeed = NumberRange.new(-90,-90)
  511. ,VelocitySpread=0
  512. ,Acceleration=V3(0,-15,0)
  513. ,Enabled=false
  514. }
  515.     for y=1,6 do
  516.         newWeld(Torso,v,newPart(1,1,0.4,mech,nil,"Wedge"),CF(0,-2,0)*CFA(4,0,0)*CF(0,-3-0.5,0.1)*CFA(0,y*60,0)*CF(0,0,1.5-0.2)*CFA(180,0,0))
  517.     end
  518. end
  519.  
  520.  
  521. for i,v in pairs{[-1]=LShoulder,[1]=RShoulder} do
  522.     newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0, 50)) --x
  523.     newWeld(Torso,v,newPart(3,0.75,3,mech,nil,"CylinderMesh"),CFA(0,0,-50)) --x
  524.     newWeld(Torso,Torso2,newPart(6,2.5,2,mech,nil,"Torso"),CF(-5.5*i,17-0.25,0)*CFA(0,90,0)) --shoulder
  525.     newWeld(Torso,Torso2,newPart(4.5,2.5,3,mech,nil,"Torso"),CF(-8*i,17+0.5,0)*CFA(0,90,0))
  526.  
  527.     newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5, 1.5)*CFA(180,90*i,0))
  528.     newWeld(Torso,Torso2,newPart(1.6,2,2,mech,nil,"Wedge"),CF(-5.5*i,14.5,-1.5)*CFA(180,90*i,0))
  529.     newWeld(Torso,Torso2,newPart(5,3,2.5,mech,nil,"Wedge"),CF(-3.5*i,15.5,0.5)*CFA(180,-90*i,0))
  530.  
  531.     newWeld(Torso,Torso2,newPart(4.3,2.5,3,mech,nil,"Wedge"),CF(-4.35*i,16.75,3.5)*CFA(180,0,0))
  532.  
  533.  
  534.     newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-11.5,  1)*CFA(180,0,  0))
  535.     newWeld(Torso,v,newPart(3,2,1,mech,nil,"Wedge"),CF(0,-11  , -1)*CFA(  0,0,180))
  536.     newWeld(Torso,v,newPart(3,1,3,mech,nil,"Wedge"),CF(0,-10.5,  1)*CFA(  0,180,0))
  537.  
  538.     newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-2.5,0.6)*CFA(180,0,  0))
  539.     newWeld(Torso,v,newPart(2.8,2,1,mech,nil,"Wedge"),CF(0,-2  , -1)*CFA( 180,180,180))
  540.     newWeld(Torso,v,newPart(2.8,1,2.2,mech,nil,"Wedge"),CF(0,-1.5,0.6)*CFA(  0,180,0))
  541.     newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.3,0.9)*CFA(-15,0,-7))
  542.     newWeld(Torso,v,newPart(0.8,1.7,0.8,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.3,0.9)*CFA(-15,0,7))
  543.  
  544.     newWeld(Torso,v,newPart(4,1.42,4,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4,2)*CFA(0,0,90))--cylinder upper shoulder
  545.     newWeld(Torso,v,newPart(3,0.2,3,mech,nil,"CylinderMesh"),CF(-1.5*i,-4,2)*CFA(0,0,90))
  546.     newWeld(Torso,v,newPart(4,1.41,4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(0,0,90))
  547.     newWeld(Torso,v,newPart(2.05,3.19,2.05,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.1*i,-4,2)*CFA(0,0,90))
  548.     newWeld(Torso,v,newPart(1.5,1.6,1.5,mech,nil,"CylinderMesh","Black"),CF(0.7*i,-4,2)*CFA(0,0,90))
  549.     newWeld(Torso,v,newPart(1.4,5,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(12.5,0,0)*CF(0,-2.5,0))
  550.     newWeld(Torso,v,newPart(1.4,2.8,2,mech,nil,"Dark stone grey"),CF(0.69*i,-4,2)*CFA(129,0,0)*CF(0,-1.4,0))
  551.     for x=50,110,30 do
  552.     newWeld(Torso,v,newPart(1.3,1.6,1.3,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+0.8,0))
  553.     newWeld(Torso,v,newPart(1,0.2,1,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1.5-0.5)*CFA(x,0,0)*CF(0,2+1.6-0.09,0))
  554.     end
  555.     newWeld(Torso,v,newPart(1.4,6.6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1+2)*CFA(  5,0,0)*CF(0,-3.3,-0.7))
  556.     newWeld(Torso,v,newPart(1.4,6,1.4,mech,nil,"CylinderMesh"),CF(-0.7*i,-4-0.25,1-2)*CFA(-2,0,0)*CF(0,-3, 0.7))
  557.     newWeld(Torso,v,newPart(1.4,6,2.3,mech,nil),CF(-0.7*i,-7,0.8))
  558.  
  559.     newWeld(Torso,v,newPart(4.2,2,3,mech,nil,"Torso"),CF(0,-9.55,0.75)*CFA(14,90,0))
  560.  
  561. end
  562.  
  563. LElbow = newPart(1,1,1,mech,nil)
  564. LElbowW = newWeld6D(LShoulder,LShoulder,LElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90,0,0))
  565. RElbow = newPart(1,1,1,mech,nil)
  566. RElbowW = newWeld6D(RShoulder,RShoulder,RElbow,CF(0,-12,0),CF(0,0,0)*CFA(-90-10,0,0))
  567.  
  568. for i,v in pairs{[-1]=LElbow,[1]=RElbow} do
  569.     newWeld(Torso,v,newPart(2.4,3.5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,0,0)*CFA(0,0,90))
  570.     newWeld(Torso,v,newPart(1.7,3.8,1.7,mech,nil,"CylinderMesh","Black"),CF(0,0,0)*CFA(0,0,90))
  571.     newWeld(Torso,v,newPart(3,0.6,3,mech,nil,"CylinderMesh","Really black"),CF(0,0,0)*CFA(0,0,90))
  572.     if i == -1 then
  573.     newWeld(Torso,v,newPart(2.2,2,2.5,mech,nil,"Torso"),CF(0,-0.5,1.3)*CFA(90,90,0)) --z y x --y z x
  574.     newWeld(Torso,v,newPart(1.4,2,1,mech,nil,"Dark stone grey"),CF(0,-1,0))
  575.  
  576.     newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF(-0.6,-1.6,1.3)*CFA(30,0,0))
  577.     newWeld(Torso,v,newPart(0.75,2.4,0.75,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0.6,-1.6,1.3)*CFA(30,0,0))
  578.  
  579.     newWeld(Torso,v,newPart(2,2.2,2,mech,nil,"Wedge"),CF(0,-1.9,-1.5))
  580.     newWeld(Torso,v,newPart(3,1,2,mech,nil),CF(0,-2.5,0))
  581.  
  582.     end
  583. end
  584.  
  585. --Left Arm
  586. newWeld(Torso,LElbow,newPart(3,3.5,4,mech,nil,"Wedge"),CF(0,-3-2,-0.75)*CFA(-90,0,0))
  587. newWeld(Torso,LElbow,newPart(5,4,5,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  588. newWeld(Torso,LElbow,newPart(2.4,5,2.4,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-2.5,0)*CFA(0,0,90))
  589. newWeld(Torso,LElbow,newPart(4,1.2,4,mech,nil,"CylinderMesh","Black"),CF(0,-3-2.5+1,-1)*CFA(0,0,90))
  590. --newWeld(Torso,LElbow,newPart(4.99,2.3,1.1,mech,nil,"Dark stone grey"),CF(0,-3-2.5-0.5,0))
  591. for i=-1,1,2 do
  592.     newWeld(Torso,LElbow,newPart(1,4,4,mech,nil,"Sphere"),CF(2*i,-3-2.5,0)*CFA(0,0,0))
  593.     newWeld(Torso,LElbow,newPart(0.7,5,0.7,mech,nil,"CylinderMesh","Dark stone grey"),CF(0.6*i,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(-10,0,0)*CF(0,2.5,0))
  594. end
  595. newWeld(Torso,LElbow,newPart(2.6,6,2.6,mech,nil),CF(0,-3-5-1,0)) --
  596. newWeld(Torso,LElbow,newPart(3.5,6,1.1,mech,nil,"Dark stone grey"),CF(0,-3-5-1,0))
  597. newWeld(Torso,LElbow,newPart(2.6,3,1.8,mech,nil,"Wedge"),CF(0,-3-5+1,1.3+0.9)*CFA(180,0,0))
  598. newWeld(Torso,LElbow,newPart(1,2.6,1,mech,nil,"CylinderMesh"),CF(0,-3-5+1+1.2+0.5,1.3+1.8-0.45)*CFA(0,0,90))
  599. newWeld(Torso,LElbow,newPart(1,1.4,1,mech,nil,"CylinderMesh","Dark stone grey"),CF(0,-3-5-3.5,1.3)*CFA(0,0,90))
  600. newWeld(Torso,LElbow,newPart(1.4,4,1,mech,nil,"Dark stone grey"),CF(0,-3-5-3.5+2,1.3))
  601. newWeld(Torso,LElbow,newPart(1.5,6,1.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5-3.5+2.5,-2.2+1))
  602. newWeld(Torso,LElbow,newPart(2,3,2,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-5,-2.2+1))
  603. newWeld(Torso,LElbow,newPart(2.5,3,2.5,mech,nil,"Dark stone grey","CylinderMesh"),CF(0,-3-3.5,-2.2+1))
  604. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil,"Wedge"),CF(0,-3-2.5+1,-2.5-0.5+0.2)*CFA(0,180,0))
  605. newWeld(Torso,LElbow,newPart(2.6,1,1,mech,nil),CF(0,-3-2.5,-2.5-0.5+0.2))
  606. newWeld(Torso,LElbow,newPart(2.6,2,2,mech,nil,"Wedge"),CF(0,-3-2.5-1-0.5,-2.5+0.2)*CFA(0,0,180))
  607.  
  608. LeftGunUse = false
  609. LeftGun = newPart(4,1,4,mech,nil,"CylinderMesh","Dark stone grey")
  610. LeftGunW = newWeld(Torso,LElbow,LeftGun,CF(0,-3-5-4.5,0)*CFA(0,0,0))
  611. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0))
  612. LeftGunSmoke = newI{"Smoke",LeftGun,Color=Color3.new(20/255,20/255,20/255),Opacity=0.5,Enabled=false,RiseVelocity=-10,Size=2}
  613. for i=120,360,120 do
  614. newWeld(Torso,LeftGun,newPart(1.6,1,1.6,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i,0)*CF(0,0,-2+0.8))
  615. newWeld(Torso,LeftGun,newPart(1,1,1,mech,nil,"Ring","Dark stone grey"),CF(0,-1.5-2,0)*CFA(0,i,0)*CF(0,0,-2+0.85)*CFA(90,0,0)).Part1.Mesh.Scale=V3(1.6,1.6,25)
  616. newWeld(Torso,LeftGun,newPart(2.66,1,1,mech,nil,"Dark stone grey"),CF(0,-1,0)*CFA(0,i+60,0)*CF(0,0,-2+0.81))
  617. local ghole = newPart(1.75,0.5,1.75,mech,nil,"Really black","Sphere","Neon")
  618. newWeld(Torso,LeftGun,ghole,CF(0,-1.5-2-0.5,0)*CFA(0,i,0)*CF(0,0,-2+0.85)) -- gun hole
  619. end
  620.  
  621. --Right Arm
  622. local of1 = 2
  623. local of2 = -5.2
  624. newWeld(Torso,RElbow,newPart(3.5,3,2.4,mech,nil,"Dark stone grey"),CFA(-55,0,0)*CF( 0,-1.5,0))
  625. newWeld(Torso,RElbow,newPart(3,4,3,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+3.5,of1)*CFA(0,0,90))
  626. newWeld(Torso,RElbow,newPart(7,1,2,mech,nil,"Torso"),CF( 0,of2-1,of1-1.5-1.5)*CFA(-90,90,0))
  627. newWeld(Torso,RElbow,newPart(5,0.5,1,mech,nil,"Torso"),CF( 0,of2-5,of1-1.5-1.25)*CFA(-90,90,0))
  628. newWeld(Torso,RElbow,newPart(6,0.8,1.4,mech,nil,"Torso"),CF( 0,of2-1,of1+1.5+1.4)*CFA( 90,90,0))
  629. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1-1.5-0.5)) --upper long
  630. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1-1.5-0.825)*CFA(0, 70,0)*CF(-1,0,0))
  631. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1-1.5-0.825)*CFA(0,-70,0)*CF( 1,0,0))
  632. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(0,of2-3-3,of1+1.5+0.5)) --lower long
  633. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF(-0.535,of2-3-3,of1+1.5+0.825)*CFA(0,-70,0)*CF(-1,0,0))
  634. newWeld(Torso,RElbow,newPart(2,18,1,mech,nil),CF( 0.535,of2-3-3,of1+1.5+0.825)*CFA(0, 70,0)*CF( 1,0,0))
  635. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+1,of1-1.5)*CFA(-90,0,180))
  636. newWeld(Torso,RElbow,newPart(3.4,4,2,mech,nil,"Wedge"),CF( 0,of2+1,of1+1.5)*CFA(  0,0,180))
  637. newWeld(Torso,RElbow,newPart(1.7,2,1.7,mech,nil,"CylinderMesh","Dark stone grey"),CF( 0,of2+2,of1)*CFA(  0,0,180))
  638. newWeld(Torso,RElbow,newPart(1.3,2.01,1.3,mech,nil,"CylinderMesh","Really black"),CF( 0,of2+2,of1)*CFA(  0,0,180))
  639.  
  640.  
  641. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil),CF( 0,of2+3.5,of1)*CFA(  0,0,180))
  642. newWeld(Torso,RElbow,newPart(3.4,1,5,mech,nil,"Wedge"),CF( 0,of2+1.5,of1+3)*CFA(-90,0,180))
  643. newWeld(Torso,RElbow,newPart(3.4,2,2,mech,nil,"Wedge"),CF( 0,of2+5,of1-1.5)*CFA(0,0,0))
  644. newWeld(Torso,RElbow,newPart(3.4,2,4,mech,nil,"Wedge"),CF( 0,of2+5,of1+1.5)*CFA(0,180,0))
  645.  
  646. newWeld(Torso,RElbow,newPart(2.6,1,3,mech,nil,"Dark stone grey"),CF( 0,of2+5.25,of1+1.5+0.5)*CFA(27,0,0))
  647. for x=60,360,60 do
  648.     newWeld(Torso,RElbow,newPart(5,1,3.45,mech,nil),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(x,0,0)*CF(0,2.5,0))
  649. end
  650. newWeld(Torso,RElbow,newPart(5.5,4,5.5,mech,nil,"Dark stone grey","CylinderMesh"),CF( 0,of2+4.5,of1+1.5+0.25)*CFA(27,0,0)*CF(0,1+3,0)*CFA(0,0,90))
  651. for i=-1,1,2 do
  652.     newWeld(Torso,RElbow,newPart(0.6,0.25,1.6,mech,nil,"Black"),CF(1.2*i,of2-14,of1))
  653.     for ii=1,10 do
  654.         newWeld(Torso,RElbow,newPart(0.6,0.25,2,mech,nil,"Black"),CF(1.2*i,of2-14.75+ii*1.7,of1)*CFA(ii%2==0 and 56 or -56,0,0))
  655.     end
  656. end
  657.  
  658.  
  659. Hatch = newPart(4,6,0.2,mech,nil)
  660. HatchW = newWeld6D(Torso2,Torso2,Hatch,CF(0,11-3,4),CF(0,-3,-0.1)*CFA(-20,0,0)) -- x is -20
  661. newWeld(Torso,Torso2,newPart(4,4.5,0.2,mech,nil),CF(0,8,4)*CFA(20,0,0)*CF(0,6,0)*CFA(-20-42,0,0)*CF(0,2.25,0))
  662.  
  663. Seat = newI{"Seat",mech,Name="Seat",formFactor="Symmetric",Size=V3(2,1,2),TopSurface="SmoothNoOutlines"}
  664. SeatW = newWeld6D(Torso2,Torso2,Seat,CF(0,8.5,0))
  665. newWeld(Torso,Seat,newPart(2,1,1,mech,nil,"Wedge"),CF(0,0,-1.5))
  666. newWeld(Torso,Seat,newPart(2,2.6,0.8,mech,nil),CF(0,0.5+1.15,0.8)*CFA(10,0,0))
  667. newWeld(Torso,Seat,newPart(2,1.2,0.8,mech,nil),CF(0,0.5+2.9,1)*CFA(0,0,0))
  668.  
  669.  
  670. Head = newPart(1,1,1,mech,nil,"nonCollide","Transparent")
  671. Head.Name="Head"
  672. HeadW = newWeld(Torso,Torso,Head,CF(0,2,0))
  673.  
  674. for i,v in pairs(CockpitGlass) do
  675.     v.Transparency = 0.6
  676. end
  677. CockpitGlassD = false
  678. for i,v in pairs(mech:children()) do
  679.     if v:IsA'BasePart' and v.Material==Enum.Material.SmoothPlastic and v.Transparency==0 then
  680.         v.Material="Metal"
  681.     end
  682. end
  683.  
  684. Base.Name="HumanoidRootPart" BaseW.Name = "Root Hip"
  685. Torso.Name="Torso"
  686. Torso1.Name = "LowerTorso" Torso1W.Name = "Lower Hip"
  687. Torso2.Name = "UpperTorso" Torso2W.Name = "Upper Hip"
  688. LThigh.Name =  "LeftThigh" LThighW.Name = "LThigh"
  689. RThigh.Name = "RightThigh" RThighW.Name = "RThigh"
  690. LLeg.Name   =    "LeftLeg" LLegW.Name   = "LLeg"
  691. RLeg.Name   =   "RightLeg" RLegW.Name   = "RLeg"
  692. LFoot.Name  =   "LeftFoot" LFootW.Name  = "LFoot"
  693. RFoot.Name  =  "RightFoot" RFootW.Name  = "RFoot"
  694. LToe.Name   =    "LeftToe" LToeW.Name   = "LToe"
  695. RToe.Name   =   "RightToe" RToeW.Name   = "RToe"
  696. LShoulder.Name =  "LeftShoulder" LShoulderW.Name = "LShoulder"
  697. RShoulder.Name = "RightShoulder" RShoulderW.Name = "RShoulder"
  698. LElbow.Name =  "LeftElbow" LElbowW.Name = "LElbow"
  699. RElbow.Name = "RightElbow" RElbowW.Name = "RElbow"
  700. Hatch.Name  =       "Hatch" HatchW.Name  = "Hatch"
  701. SeatW.Name="Seat"
  702.  
  703.  
  704. ----
  705. checkGroundTouch = function()
  706. local Hit1,Pos1 = ray(LToe.Position,LToe.CFrame*CF(0,-1,0).p-LToe.Position,mech,3)
  707. local Hit2,Pos2 = ray(RToe.Position,RToe.CFrame*CF(0,-1,0).p-RToe.Position,mech,3)
  708. if Hit1 or Hit2 then return 1 end
  709. return 0
  710. end
  711. ----
  712.  
  713. doAfterT = {}
  714. doAfter = function(t,f)
  715.     local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  716.     doAfterT[key] = {Time=t,Func=f,Current=0}
  717.     return key
  718. end
  719. doInT = {}
  720. doIn = function(t,f,f2)
  721.     local key = (MRND(-100,100)*MRND(-100,100)).."a"..MRND(-999999,999999)
  722.     doInT[key] = {Time=t,Func=f,FuncEnd=f2,Current=0}
  723.     return key
  724. end
  725.  
  726.  
  727. Motors = {["BaseW"]=BaseW,["Torso1W"]=Torso1W,["Torso2W"]=Torso2W,["LThighW"]=LThighW,["RThighW"]=RThighW,["LLegW"]=LLegW,["RLegW"]=RLegW,["LFootW"]=LFootW,["RFootW"]=RFootW,["LToeW"]=LToeW,["RToeW"]=RToeW,
  728.           ["LShoulderW"]=LShoulderW,["RShoulderW"]=RShoulderW,["LElbowW"]=LElbowW,["RElbowW"]=RElbowW,["HatchW"]=HatchW,["SeatW"]=SeatW}
  729.  
  730. print(#mech:getChildren().." Parts")
  731. _G.mech = mech
  732. _G.RMM2 = getfenv()
  733. _G.m = _G.RMM2
  734.  
  735. gw = function()
  736.     print(" ")
  737.     for i,weldn in pairs{"LThighW","LLegW","LFootW","LToeW","RThighW","RLegW","RFootW","RToeW","LShoulderW","LElbowW","RShoulderW","RElbowW","BaseW","Torso1W","Torso2W","HatchW","SeatW"} do
  738.         weld = getfenv()[weldn]
  739.         local a,b,c = weld.C0:toEulerAnglesXYZ()
  740.         local d,e,f = weld.C1:toEulerAnglesXYZ()
  741.         inde = function(n)
  742.             n = math.floor(n*1000+0.5)/1000
  743.             return string.rep(" ",5-#(""..n))..n
  744.         end
  745.         --print(weldn..".C0 = CF("..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..")*CFA("..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c))..")")
  746.         print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  747.     end
  748.     print(" ")
  749. end
  750. gwBool = newI{"BoolValue",mech,Name="GetWelds"}
  751. gwBool.Changed:connect(function()
  752.     if not gwBool.Value then return end
  753.     gwBool.Value=false
  754.     gw()
  755. end)
  756. gw2 = function()
  757.     print(" ")
  758.     for i,weldn in pairs{"LS","RS","LH","RH"} do
  759.         weld = getfenv()[weldn]
  760.         local a,b,c = weld.C0:toEulerAnglesXYZ()
  761.         local d,e,f = weld.C1:toEulerAnglesXYZ()
  762.         inde = function(n)
  763.             n = math.floor(n*1000+0.5)/1000
  764.             return string.rep(" ",5-#(""..n))..n
  765.         end
  766.         print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",0,t,nil,{"..inde(weld.C0.x)..","..inde(weld.C0.y)..","..inde(weld.C0.z)..","..inde(MD(a))..","..inde(MD(b))..","..inde(MD(c)).."})")
  767.         print("    addAnim("..weldn..string.rep(" ",10-#weldn)..",1,t,nil,{"..inde(weld.C1.x)..","..inde(weld.C1.y)..","..inde(weld.C1.z)..","..inde(MD(d))..","..inde(MD(e))..","..inde(MD(f)).."})")
  768.     end
  769.     print(" ")
  770. end
  771. ------
  772. Anims = {} -- {WELD,C0or1,Time,CFStart,CFEnd,Current}
  773. addAnim = function(weld,C0or1,Time,CFStart,CFEnd)
  774.     if not weld then return end
  775.     local CC = "C"..C0or1
  776.     if not CFStart then
  777.         local a,b,c = weld[CC]:toEulerAnglesXYZ()
  778.         CFStart = {weld[CC].x,weld[CC].y,weld[CC].z,MD(a),MD(b),MD(c)}
  779.     end
  780.     if not CFEnd[1] and not CFEnd[2] and not CFEnd[3] then
  781.         CFEnd[1] = weld[CC].x
  782.         CFEnd[2] = weld[CC].y
  783.         CFEnd[3] = weld[CC].z
  784.     end
  785.     Anims[weld.Name..CC] = {weld=weld,CC="C"..C0or1,CFStart=CFStart,CFEnd=CFEnd,Time=Time,Current=0}
  786. end
  787. --
  788. WalkKey = {}
  789. loadAnim = {} _G.la = loadAnim
  790. --
  791. ClearWalk = function()
  792.     for i,v in pairs(WalkKey) do
  793.         doAfterT[i] = nil
  794.         WalkKey[i] = nil
  795.     end
  796. end
  797. --
  798. loadAnim.Open = function(a,t)
  799.     t = t or 1.5
  800.     addAnim(LThighW   ,1,t,nil,{nil,nil,nil, -75,   0,   0})
  801.     addAnim(LLegW     ,1,t,nil,{nil,nil,nil, 155,   0,   0})
  802.     addAnim(LFootW    ,1,t,nil,{nil,nil,nil, -80,   0,   0})
  803.     addAnim(LToeW     ,1,t,nil,{nil,nil,nil,   0,   0,   0})
  804.     addAnim(RThighW   ,1,t,nil,{nil,nil,nil, -75,   0,   0})
  805.     addAnim(RLegW     ,1,t,nil,{nil,nil,nil, 155,   0,   0})
  806.     addAnim(RFootW    ,1,t,nil,{nil,nil,nil, -80,   0,   0})
  807.     addAnim(RToeW     ,1,t,nil,{nil,nil,nil,   0,   0,   0})
  808.     addAnim(LShoulderW,1,t,nil,{nil,nil,nil,  20,   0,   8})
  809.     addAnim(LElbowW   ,1,t,nil,{nil,nil,nil, -90,   0,   0})
  810.     addAnim(RShoulderW,1,t,nil,{nil,nil,nil, -20,   0,  -8})
  811.     addAnim(RElbowW   ,1,t,nil,{nil,nil,nil, -60,   0,   0})
  812.     addAnim(BaseW     ,1,t,nil,{  0,10.2-10.2, 0,   0,   0,   0})
  813.     addAnim(Torso1W   ,1,t,nil,{nil,nil,nil,   0,   0,   0})
  814.     addAnim(Torso2W   ,1,t,nil,{nil,nil,nil,   0,   0,   0})
  815.     addAnim(HatchW    ,1,t,nil,{nil,nil,nil,-180,   0,   0})
  816.     addAnim(SeatW     ,0,t,nil,{-0.6,8.5, 5,  0,  180,   0})
  817.     doAfter(t,function() addAnim(SeatW     ,0,t*0.5,nil,{    0,    -1,    5.3,    0,    180,    0}) end)
  818. end
  819. loadAnim.Close = function(a,t)
  820.     addAnim(SeatW     ,0,t*0.5,nil,{    -0.6,    8.5,    5,    0,    180,    0})
  821.     doAfter(t*0.5,function() loadAnim:Standing(1) end)
  822. end
  823. loadAnim.Standing = function(a,t)
  824.     t = t or 1
  825.     addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,  -25,    0,    0})
  826.     addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
  827.     addAnim(LFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
  828.     addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
  829.     addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,  -25,    0,    0})
  830.     addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
  831.     addAnim(RFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
  832.     addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
  833.     addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   30,    0,    8})
  834.     addAnim(LElbowW   ,1,t,nil,{    0,    0,    0,  -90,    0,    0})
  835.     addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
  836.     addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -100,    0,    0})
  837.     addAnim(BaseW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  838.     addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  839.     addAnim(Torso2W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  840.     addAnim(HatchW    ,1,t,nil,{    0,   -3, -0.1,  -20,    0,    0})
  841.     addAnim(SeatW     ,0,t,nil,{    0,  8.5,    0,    0,    0,    0})
  842. end
  843. loadAnim.ReturnLeg = function(a,t)
  844.     t = t or 0.5
  845.     addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,  -25,    0,    0})
  846.     addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
  847.     addAnim(LFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
  848.     addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
  849.     addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,  -25,    0,    0})
  850.     addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   75,    0,    0})
  851.     addAnim(RFootW    ,1,t,nil,{    0,    0,    0,   10,    0,    0})
  852.     addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -60,    0,    0})
  853. end
  854. loadAnim.ReturnArm = function(a,t)
  855.     t = t or 0.5
  856.     addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   30,    0,    8})
  857.     addAnim(LElbowW   ,1,t,nil,{    0,    0,    0,  -90,    0,    0})
  858.     addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
  859.     addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -100,    0,    0})
  860. end
  861. loadAnim.WalkL = function(a,t)
  862.     local WalkSpeed = 0.3
  863.     local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  864.     addAnim(LThighW   ,1,WalkSpeed  ,nil,{ nil,   nil,  nil,  -65,   tu,    0})
  865.     addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
  866.     addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,  -20,    0,    0})
  867.     addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
  868.     addAnim(RThighW   ,1,WalkSpeed*2,nil,{ nil,   nil,  nil,   15,   tu,    0})
  869.     addAnim(RLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   35,    0,    0})
  870.     addAnim(RFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   30,    0,    0})
  871.     addAnim(RToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -80,    0,    0})
  872.     wkey = doAfter(WalkSpeed,function()
  873.     addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -45,   tu,    0})
  874.     addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
  875.     addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   60,    0,    0})
  876.     addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
  877.     end)
  878.     WalkKey[wkey] = true
  879.     wkey = doAfter(WalkSpeed*2,function()
  880.     addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -20,   tu,    0})
  881.     addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   65,    0,    0})
  882.     addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   10,    0,    0})
  883.     addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
  884.     addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -35,   tu,    0})
  885.     addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,  105,    0,    0})
  886.     addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
  887.     addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
  888.     end)
  889.     WalkKey[wkey] = true
  890. end
  891. loadAnim.WalkR = function(a,t)
  892.     local WalkSpeed = 0.3
  893.     local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  894.     addAnim(LThighW   ,1,WalkSpeed*2,nil,{ nil,   nil,  nil,   15,   tu,    0})
  895.     addAnim(LLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   35,    0,    0})
  896.     addAnim(LFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   30,    0,    0})
  897.     addAnim(LToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -80,    0,    0})
  898.     addAnim(RThighW   ,1,WalkSpeed  ,nil,{ nil,   nil,  nil,  -65,   tu,    0})
  899.     addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
  900.     addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,  -20,    0,    0})
  901.     addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
  902.     wkey = doAfter(WalkSpeed,function()
  903.     addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -45,   tu,    0})
  904.     addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
  905.     addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   60,    0,    0})
  906.     addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
  907.     end)
  908.     WalkKey[wkey] = true
  909.     wkey = doAfter(WalkSpeed*2,function()
  910.     addAnim(LThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -35,   tu,    0})
  911.     addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,  105,    0,    0})
  912.     addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
  913.     addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
  914.     addAnim(RThighW   ,1,WalkSpeed,nil,{ nil,   nil,  nil,  -20,   tu,    0})
  915.     addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   65,    0,    0})
  916.     addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   10,    0,    0})
  917.     addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -50,    0,    0})
  918.     end)
  919.     WalkKey[wkey] = true
  920. end
  921. loadAnim.Walk2L = function(a,t)
  922.     local WalkSpeed = 0.4
  923.     local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  924.     addAnim(LThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil,  -15,    tu,    0})
  925.     addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  105,    0,    0})
  926.     addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,24.286,    0,    0})
  927.     addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,-74.286,    0,    0})
  928.     addAnim(RThighW   ,1,WalkSpeed*2,nil,{  nil,  nil,  nil,  -45,    tu,    0})
  929.     addAnim(RLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   45,    0,    0})
  930.     addAnim(RFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   50,    0,    0})
  931.     addAnim(RToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -50,    0,    0})
  932.     wkey = doAfter(WalkSpeed,function()
  933.     addAnim(LThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,   15,    tu,    0})
  934.     addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
  935.     addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   30,    0,    0})
  936.     addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -80,    0,    0})
  937.     end)
  938.     WalkKey[wkey] = true
  939. end
  940. loadAnim.Walk2R = function(a,t)
  941.     local WalkSpeed = 0.4
  942.     local tu = Turn==0 and 0 or (Turn<0 and 45 or -45)
  943.     addAnim(LThighW   ,1,WalkSpeed*2,nil,{  nil,  nil,  nil,  -45,    tu,    0})
  944.     addAnim(LLegW     ,1,WalkSpeed*2,nil,{    0,    0,    0,   45,    0,    0})
  945.     addAnim(LFootW    ,1,WalkSpeed*2,nil,{    0,    0,    0,   50,    0,    0})
  946.     addAnim(LToeW     ,1,WalkSpeed*2,nil,{    0,    0,    0,  -50,    0,    0})
  947.     addAnim(RThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil,  -15,    tu,    0})
  948.     addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  105,    0,    0})
  949.     addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,24.286,    0,    0})
  950.     addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,-74.286,    0,    0})
  951.     wkey = doAfter(WalkSpeed,function()
  952.     addAnim(RThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,   15,    tu,    0})
  953.     addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   35,    0,    0})
  954.     addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   30,    0,    0})
  955.     addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -80,    0,    0})
  956.     end)
  957.     WalkKey[wkey] = true
  958. end
  959. loadAnim.RunL = function(a,t)
  960.     local WalkSpeed = 0.24
  961.     addAnim(LThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil, -105,    0,    0})
  962.     addAnim(LLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
  963.     addAnim(LFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,   10,    0,    0})
  964.     addAnim(LToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -40,    0,    0})
  965.     addAnim(RThighW   ,1,WalkSpeed*1.5,nil,{  nil,  nil,  nil,   50,    0,    0})
  966.     addAnim(RLegW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,    5,    0,    0})
  967.     addAnim(RFootW    ,1,WalkSpeed*1.5,nil,{    0,    0,    0,   10,    0,    0})
  968.     addAnim(RToeW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,  -65,    0,    0})
  969.     wkey = doAfter(WalkSpeed,function()
  970.     WalkSpeed = 0.12
  971.     addAnim(LThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,  -75,    0,    0})
  972.     addAnim(LLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   75,    0,    0})
  973.     addAnim(LFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
  974.     addAnim(LToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -40,    0,    0})
  975.     end)
  976.     WalkKey[wkey] = true
  977. end
  978. loadAnim.RunR = function(a,t)
  979.     local WalkSpeed = 0.24
  980.     addAnim(LThighW   ,1,WalkSpeed*1.5,nil,{  nil,  nil,  nil,   50,    0,    0})
  981.     addAnim(LLegW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,    5,    0,    0})
  982.     addAnim(LFootW    ,1,WalkSpeed*1.5,nil,{    0,    0,    0,   10,    0,    0})
  983.     addAnim(LToeW     ,1,WalkSpeed*1.5,nil,{    0,    0,    0,  -65,    0,    0})
  984.     addAnim(RThighW   ,1,WalkSpeed  ,nil,{  nil,  nil,  nil, -105,    0,    0})
  985.     addAnim(RLegW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  115,    0,    0})
  986.     addAnim(RFootW    ,1,WalkSpeed  ,nil,{    0,    0,    0,   10,    0,    0})
  987.     addAnim(RToeW     ,1,WalkSpeed  ,nil,{    0,    0,    0,  -30,    0,    0})
  988.     wkey = doAfter(WalkSpeed,function()
  989.     WalkSpeed = 0.12
  990.     addAnim(RThighW   ,1,WalkSpeed,nil,{  nil,  nil,  nil,  -75,    0,    0})
  991.     addAnim(RLegW     ,1,WalkSpeed,nil,{    0,    0,    0,   75,    0,    0})
  992.     addAnim(RFootW    ,1,WalkSpeed,nil,{    0,    0,    0,   40,    0,    0})
  993.     addAnim(RToeW     ,1,WalkSpeed,nil,{    0,    0,    0,  -30,    0,    0})
  994.     end)
  995.     WalkKey[wkey] = true
  996. end
  997. loadAnim.Jump = function(a,t)
  998.     local t = 0.4
  999.     addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,-74.779,-9.656,2.613})
  1000.     addAnim(LLegW     ,1,t,nil,{    0,    0,    0,  155,    0,    0})
  1001.     addAnim(LFootW    ,1,t,nil,{    0,    0,    0,  -80,    0,    0})
  1002.     addAnim(LToeW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  1003.     addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,-84.923,9.962,-0.88})
  1004.     addAnim(RLegW     ,1,t,nil,{    0,    0,    0,  155,    0,    0})
  1005.     addAnim(RFootW    ,1,t,nil,{    0,    0,    0,  -70,    0,    0})
  1006.     addAnim(RToeW     ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  1007.     addAnim(LShoulderW,1,t,nil,{    0,    0,    0,   10,    0,    8})
  1008.     addAnim(LElbowW   ,1,t,nil,{    0,    0,    0, -110,    0,    0})
  1009.     addAnim(RShoulderW,1,t,nil,{    0,    0,    0,   30,    0,   -8})
  1010.     addAnim(RElbowW   ,1,t,nil,{    0,    0,    0, -130,    0,    0})
  1011.     addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,   20,    0,    0})
  1012.     doAfter(t,function()
  1013.     local t = 0.2
  1014.     addAnim(LThighW   ,1,t,nil,{  1.5,  0.5,    0,-15.455,-19.312,-0.077})
  1015.     addAnim(LLegW     ,1,t,nil,{    0,    0,    0,   85,    0,    0})
  1016.     addAnim(LFootW    ,1,t,nil,{    0,    0,    0,  -10,    0,    0})
  1017.     addAnim(LToeW     ,1,t,nil,{    0,    0,    0,  -30,    0,    0})
  1018.     addAnim(RThighW   ,1,t,nil,{ -1.5,  0.5,    0,-14.923,9.962,-0.88})
  1019.     addAnim(RLegW     ,1,t,nil,{    0,    0,    0,   85,    0,    0})
  1020.     addAnim(RFootW    ,1,t,nil,{    0,    0,    0,  -10,    0,    0})
  1021.     addAnim(RToeW     ,1,t,nil,{    0,    0,    0,  -30,    0,    0})
  1022.     addAnim(Torso1W   ,1,t,nil,{    0,    0,    0,    0,    0,    0})
  1023.     end)
  1024. end
  1025. Base.CanCollide=false
  1026. --------------------------------------------------------------------------
  1027. Player = Players.LocalPlayer
  1028. if not Player then print'not found' mech:MoveTo(V3(0,0,0)) return end
  1029. Hum = newI{"Humanoid",mech} Hum.PlatformStand=true
  1030. Char = Player.Character
  1031. CTorso = Char.Torso
  1032. CHRP = Char.HumanoidRootPart
  1033. LS = CTorso:findFirstChild'Left Shoulder'
  1034. RS = CTorso:findFirstChild'Right Shoulder'
  1035. LH = CTorso:findFirstChild'Left Hip'
  1036. RH = CTorso:findFirstChild'Right Hip'
  1037.  
  1038. if Char:findFirstChild(mech.Name) then Char[mech.Name]:Destroy() end
  1039. mech.Parent = Char
  1040. Base.Name="HRP"
  1041. ------
  1042. Pilot = nil
  1043. Anim = "Opening"
  1044. AnimLegs = true --use leg pose
  1045. AnimArms = true --use arm pose
  1046. AnimTorso = true --use torso pose
  1047. WalkDir = 0
  1048. ------
  1049. SeatWeld = nil
  1050. Seat.ChildAdded:connect(function(weld)
  1051.     SeatWeld = weld
  1052.     Pilot = weld.Part1==CHRP and CHRP or nil
  1053.     pcall(function()
  1054.     weld.C1 = CF(0,-1.5,0.25)*CFA(-95,0,0)
  1055.     LS2 = weld.Part1.Parent.Torso:findFirstChild'Left Shoulder' LS2.Parent = nil
  1056.     RS2 = weld.Part1.Parent.Torso:findFirstChild'Right Shoulder' RS2.Parent = nil
  1057.     LH2 = weld.Part1.Parent.Torso:findFirstChild'Left Hip' LH2.Parent = nil
  1058.     RH2 = weld.Part1.Parent.Torso:findFirstChild'Right Hip' RH2.Parent = nil
  1059.     LS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Arm' ,Name="RM1"}
  1060.     RS1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Arm',Name="RM2"}
  1061.     LH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Left Leg' ,Name="RM3"}
  1062.     RH1 = newI{"Weld",weld.Part1.Parent.Torso,Part0=weld.Part1.Parent.Torso,Part1=weld.Part1.Parent:findFirstChild'Right Leg',Name="RM4"}
  1063.     LS1.C0 = CF(-1.2,0.5,-0.5)*CFA(0,0,0)
  1064.     LS1.C1 = CF(   0,0.5,0)*CFA(-80,-10,10)
  1065.     RS1.C0 = CF( 1.2,0.5,-0.5)*CFA(0,0,0)
  1066.     RS1.C1 = CF(   0,0.5,0)*CFA(-80, 10,-10)
  1067.     LH1.C0 = CF(-0.5, -1,-0.3)*CFA(0,0,0)
  1068.     LH1.C1 = CF(   0,  1,0)*CFA(-45,0, 5)
  1069.     RH1.C0 = CF( 0.5, -1,-0.3)*CFA(0,0,0)
  1070.     RH1.C1 = CF(   0,  1,0)*CFA(-45,0,-5)
  1071.     end)
  1072. end)
  1073. Seat.ChildRemoved:connect(function(weld)
  1074.     pcall(function()
  1075.         local mm = weld.Part1.Parent
  1076.         for i=1,4 do
  1077.             mm.Torso["RM"..i]:Destroy()
  1078.         end
  1079.         LS2.Parent = mm.Torso
  1080.         LS2.Part0 = mm.Torso
  1081.         LS2.Part1 = mm["Left Arm"]
  1082.         RS2.Parent = mm.Torso
  1083.         RS2.Part0 = mm.Torso
  1084.         RS2.Part1 = mm["Right Arm"]
  1085.         LH2.Parent = mm.Torso
  1086.         LH2.Part0 = mm.Torso
  1087.         LH2.Part1 = mm["Left Leg"]
  1088.         RH2.Parent = mm.Torso
  1089.         RH2.Part0 = mm.Torso
  1090.         RH2.Part1 = mm["Right Leg"]
  1091.     end)
  1092.     Pilot = nil
  1093. end)
  1094. ------
  1095. Gyro = newI{"BodyGyro",Base,cframe=Base.CFrame,maxTorque=V3(5000000,5000000,5000000),P=15000}
  1096. WeightForce = newI{"BodyForce",Base,Force=V3(0,-1000000,0)}
  1097. Turn = 0
  1098. Velo = newI{"BodyVelocity",Base,maxForce=V3N}
  1099. veloym = 0
  1100. veloy = 0
  1101. ------
  1102. Mouse = Player:GetMouse()
  1103. Key = {}
  1104. --[[
  1105. X Open/Close
  1106. C Jump
  1107. WASD Movement
  1108. P Cockpit glass
  1109. --]]
  1110. WalkingSpeed = 16
  1111. onKeyDown = function(k)
  1112.     if k=="a" then
  1113.         Turn = 10
  1114.     elseif k=="d" then
  1115.         Turn = -10
  1116.     end
  1117.     --
  1118.     if k=="x" and Anim=="Opened" then
  1119.         Anim="Closing"
  1120.         AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1121.         loadAnim:Close(2)
  1122.         wait(2)
  1123.         Anim="None"
  1124.         AnimLegs,AnimArms,AnimTorso,Movement=true,true,true,true
  1125.     elseif k=="x" and Anim=="None" then
  1126.         Anim="Opening"
  1127.         ClearWalk()
  1128.         AnimLegs,AnimArms,AnimTorso,Movement=false,false,false,false
  1129.         loadAnim:Open(2)
  1130.         wait(3)
  1131.         Anim="Opened"
  1132.     elseif (k=="w" or k=="a" or k=="d") and not Key.s and Movement and Pilot and WalkDir~=1 and AnimLegs then
  1133.         WalkDir=1
  1134.         ClearWalk()
  1135.         local whichLeg = -1
  1136.         while (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot do
  1137.         loadAnim[(Key["0"] and "Run" or "Walk")..(whichLeg==-1 and "L" or "R")]()
  1138.         WalkingSpeed = Key["0"] and 18*4.5 or 18
  1139.         whichLeg = whichLeg*-1
  1140.         if not AnimLegs then repeat wait() until AnimLegs end
  1141.         local duration = (Key["0"] and 0.36 or 0.9)
  1142.         for i=duration/8,duration,duration/8 do wait(duration/8) if (Key.w or Key.a or Key.d) and not Key.s and Movement and Pilot then else break end end
  1143.         if not AnimLegs then repeat wait() until AnimLegs end
  1144.         end
  1145.         WalkDir=0
  1146.         ClearWalk()
  1147.         if Movement and Anim=="None" then
  1148.             loadAnim:Standing(0.5)
  1149.         end
  1150.     elseif k=="s" and not Key.w and Movement and Pilot and AnimLegs then
  1151.         WalkDir=-1
  1152.         ClearWalk()
  1153.         local whichLeg = -1
  1154.         while Key.s and not Key.w and Movement and Pilot do
  1155.         loadAnim["Walk2"..(whichLeg==-1 and "L" or "R")]()
  1156.         whichLeg = whichLeg*-1
  1157.         if not AnimLegs then repeat wait() until AnimLegs end
  1158.         for i=0.1,0.8,0.1 do wait(0.1) if Key.s and not Key.w and Movement and Pilot then else break end end
  1159.         if not AnimLegs then repeat wait() until AnimLegs end
  1160.         end
  1161.         WalkDir=0
  1162.         ClearWalk()
  1163.         if Movement and Anim=="None" then
  1164.             loadAnim:Standing(0.5)
  1165.         end
  1166.     elseif k=="c" and Movement and Pilot and AnimLegs and AnimTorso and checkGroundTouch()>0 then
  1167.         AnimLegs,AnimArms,AnimTorso=false,false,false
  1168.         ClearWalk()
  1169.         loadAnim:Jump()
  1170.         wait(0.5)
  1171.         AnimTorso=true
  1172.         AnimArms=true
  1173.         veloym = 10000000
  1174.         loadAnim:ReturnArm(0.3)
  1175.         if Key.c then BackBooster[-1].Enabled = true BackBooster[1].Enabled = true veloy = 100 wait(1) else veloy = 75 wait(0.5) end
  1176.         BackBooster[-1].Enabled = false BackBooster[1].Enabled = false
  1177.         veloym = 0
  1178.         veloy = 0
  1179.         AnimLegs=true
  1180.         if WalkDir==0 then loadAnim:ReturnLeg() end
  1181.     elseif k=="p" and not CockpitGlassD and Pilot then
  1182.         CockpitGlassD = true
  1183.         if CockpitGlass[1].Transparency==0 then
  1184.             doIn(0.7,function(i)
  1185.                 for x,v in pairs(CockpitGlass) do
  1186.                     v.Transparency = 0.6*i
  1187.                 end
  1188.             end)
  1189.         else
  1190.             doIn(0.7,function(i)
  1191.                 for x,v in pairs(CockpitGlass) do
  1192.                     v.Transparency = 0.6-0.6*i
  1193.                 end
  1194.             end)
  1195.         end
  1196.         wait(0.8)
  1197.         CockpitGlassD = false
  1198.     elseif k =="q" and not LeftGunUse then
  1199.         LeftGunUse=true
  1200.         if not spinSpeed then spinSpeed=0 end
  1201.         for i=1,50 do
  1202.             if spinSpeed>40 then spinSpeed=40 end
  1203.             LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1204.             spinSpeed=spinSpeed+0.7
  1205.             if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1206.             wait()
  1207.         end
  1208.         local co=0
  1209.         LeftGunSmoke.Enabled=true
  1210.         local muzzleFlash = newPart(1,1,1,mech,nil,"Transparent","New Yeller")
  1211.         newI{"SpecialMesh",muzzleFlash,MeshType="FileMesh",MeshId=assets.MuzzleFlash,Scale=V3(0.8,3,0.8)}
  1212.         local muzzleW = newWeld(LeftGun,LeftGun,muzzleFlash,CF(0,0,0))
  1213.         repeat
  1214.             co=co+1
  1215.             LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1216.             if co%2==0 then PlaySound(assets.Minigun1,LeftGun,1.2,1) end
  1217.             if co%2==0 then
  1218.                 muzzleFlash.Transparency = 0.5
  1219.                 PlaySound(assets.Fire1,LeftGun,MRND(600,950)/1000,0.4)
  1220.                 local bullet = newI{"Part",mech,Name="Bullet",Anchored=true,CanCollide=false,formFactor="Custom",Size=V3(0.5,2,0.5),Debris=10,TopSurface='Smooth',BottomSurface='Smooth'}
  1221.                 newI{"CylinderMesh",bullet}
  1222.                 local rotRand = MRND(1,3)*120
  1223.                 bullet.CFrame=LeftGun.CFrame*CF(0,-6+2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)
  1224.                 addProjectile(bullet.Position,bullet.CFrame*CF(0,-1,0),800,function() print'boom' end,function(cf) bullet.CFrame=cf*CF(0,0,1)*CFA(90,0,0) end,function() bullet:Destroy() end)
  1225.                 muzzleW.C0 = CF(0,-6-2,0)*CFA(0,rotRand,0)*CF(0,0,-2+0.85)*CFA(180,0,0)
  1226.             else
  1227.                 muzzleFlash.Transparency=1
  1228.             end
  1229.             wait()
  1230.         until not Key.q
  1231.         muzzleFlash:Destroy()
  1232.         LeftGunSmoke.Enabled=false
  1233.         LeftGunUse=false
  1234.         for i=50,1,-0.5 do
  1235.             if LeftGunUse then break end
  1236.             if spinSpeed<0 then spinSpeed=0 end
  1237.             LeftGunW.C1=LeftGunW.C1*CFA(0,spinSpeed,0)
  1238.             spinSpeed=spinSpeed-0.35
  1239.             if i%2==0 then PlaySound(assets.Minigun1,LeftGun,0.4+0.8*spinSpeed/40,1) end
  1240.             wait()
  1241.         end
  1242.     elseif k=="]" then
  1243.         Pilot = Char.Torso
  1244.         Char.Humanoid.Sit = true
  1245.     elseif k=="0" then
  1246.     end
  1247. end
  1248. ------
  1249. onKeyUp = function(k)
  1250.     if k=="a" and not Key.d then
  1251.         Turn = 0
  1252.     elseif k=="d" and not Key.a then
  1253.         Turn = 0
  1254.     end
  1255. end
  1256. ------
  1257. onButton1Down = function(k)
  1258. end
  1259. ------
  1260. onButton1Up = function(k)
  1261. end
  1262. ------
  1263. Mouse.KeyDown:connect(function(k)
  1264. Key[k]=true
  1265. onKeyDown(k)
  1266. end)
  1267. -------------------------
  1268. Mouse.KeyUp:connect(function(k)
  1269. Key[k]=false
  1270. onKeyUp(k)
  1271. end)
  1272. Mouse.Button1Down:connect(function()
  1273. Button1=true
  1274. onButton1Down()
  1275. end)
  1276. Mouse.Button1Up:connect(function()
  1277. Button1=false
  1278. onButton1Up()
  1279. end)
  1280.  
  1281. doAfter(1,function() Base.CanCollide=false end)
  1282. runcount = 0
  1283. game:getService'RunService'.Stepped:connect(function(aa,step)
  1284.     runcount = runcount+1
  1285.     --
  1286.     if runcount%10==0 and AnimTorso and Movement and Pilot then
  1287.         local y=GetY(Base,Mouse.Hit.p)
  1288.         addAnim(Torso2W   ,1,1,nil,{    0,    0,    0,    0, -y,    0})
  1289.     end
  1290.     --
  1291.     if AnimArms and Movement and Pilot  then
  1292.         local x=GetX(Torso2,Mouse.Hit.p)
  1293.         if x>40 then x = 40 end
  1294.         if x<-120 then x = -120 end
  1295.         addAnim(LElbowW   ,1,0.5,nil,{  nil,    0,  nil,    -120-x, 0,    0})
  1296.         if x<-60 then x = -60 end
  1297.          addAnim(RElbowW   ,1,0.5,nil,{  nil,    0,  nil,    -120-x, 0,    0})
  1298.     end
  1299.     --
  1300.     if runcount%5==0 and Turn~=0 and Movement and Pilot then
  1301.         local turntarg = Base.CFrame*CFA(0,Turn,0)*CF(0,0,-1)
  1302.         Gyro.cframe = CF(V3(Base.Position.x,0,Base.Position.z),V3(turntarg.x,0,turntarg.z))
  1303.     end
  1304.     --
  1305.     if Key.w and not Key.s and Movement and Pilot and WalkDir==1 then
  1306.         Velo.maxForce = V3(10000000,veloym,10000000)
  1307.         local velo = Base.CFrame.lookVector*WalkingSpeed
  1308.         Velo.Velocity = V3(velo.x,veloy,velo.z)
  1309.     elseif Key.s and not Key.w and Movement and Pilot and WalkDir==-1 then
  1310.         Velo.maxForce = V3(10000000,veloym,10000000)
  1311.         local velo = Base.CFrame.lookVector*-12
  1312.         Velo.Velocity = V3(velo.x,veloy,velo.z)
  1313.     else
  1314.         Velo.maxForce = V3(10000000,veloym,10000000)
  1315.         Velo.Velocity = V3(0,veloy,0)
  1316.     end
  1317.     --
  1318.     for i,anim in pairs(Anims) do
  1319.         anim.Current = anim.Current + step
  1320.         local CFStart = CF(anim.CFStart[1],anim.CFStart[2],anim.CFStart[3])*CFA(anim.CFStart[4],anim.CFStart[5],anim.CFStart[6])
  1321.         local CFEnd   = CF(  anim.CFEnd[1],  anim.CFEnd[2],  anim.CFEnd[3])*CFA(  anim.CFEnd[4],  anim.CFEnd[5],  anim.CFEnd[6])
  1322.         anim.weld[anim.CC] = CFStart:lerp(CFEnd,anim.Current/anim.Time)
  1323.         --print(anim.Current)
  1324.         if anim.Current>=anim.Time then
  1325.             anim.weld[anim.CC] = CFEnd -- 100%
  1326.             Anims[i]=nil
  1327.         end
  1328.     end
  1329.     --
  1330.     for i,v in pairs(doAfterT) do
  1331.         v.Current = v.Current + step
  1332.         if v.Current>=v.Time then
  1333.             v.Func()
  1334.             doAfterT[i] = nil
  1335.         end
  1336.     end
  1337.     --
  1338.     for i,v in pairs(doInT) do
  1339.         v.Current = v.Current + step
  1340.         if v.Current>v.Time then v.Current = v.Time end -- sometimes exceeds
  1341.         v.Func(v.Current/v.Time,i,step)
  1342.         if doInT[i] and v.Current>=v.Time then
  1343.             if v.FuncEnd then v.FuncEnd() end
  1344.             doInT[i] = nil
  1345.         end
  1346.     end
  1347.     --
  1348. end)
  1349. loadAnim:Open(0.2)
  1350. Anim = "Opened"
  1351. mech:MoveTo((CTorso.CFrame*CF(0,0,-30)).p)
  1352.  
  1353. --(CTorso.CFrame*CF(0,0,-16)).p)
  1354. -- hl/https://preview.c9users.io/jaspher/rbx_stoof/RMMech.lua  
  1355. -- l/_G.m.addAnim(_G.m.BaseW     ,1,1,nil,{    0,    0,    0,    90,    0,    0})
  1356. -- l/_G.m.addAnim(_G.m.LThighW,1,1,nil,{1.5,0.5,0,-25,0,45})
  1357. -- l/_G.la:Open()  l/_G.la:Standing()
  1358. -- c/for i,v in pairs(workspace.notrmdx["RM Mech 2"]:children()) do if v:IsA'BasePart' then v:SetNetworkOwner(game.Players.notrmdx) end end -- jew
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