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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --[[
- req list
- heart control (the force)
- teleport
- bone zone
- throw bones
- --]]
- local Level=666
- local function RiseLevel(hum,dmg)
- if tonumber(Level)then
- if hum.Health>0 and hum.Health-dmg<=0 then Level=Level+1
- local s=Instance.new("Sound")end--s. end
- else warn'String is not able to level up , or having issure to level.'end
- end
- local Tired={n=0,m=10000,d=false}local DefAble=true
- local p = owner
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local Torso = char.Torso
- local hum = char.Humanoid
- local cam = workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local potential = false
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- music = Instance.new("Sound",c)
- music2 = Instance.new("Sound",c)
- local pl = owner
- local chara = pl.Character
- local hum = chara:FindFirstChildOfClass("Humanoid")
- hum.MaxHealth = 10000000000000000000
- hum.Health = 10000000000000000000
- maincol = "Really black"
- increment = 20
- if 1 then
- local MovesGui=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
- local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
- Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
- local idk=Instance.new("TextButton",Frm)idk.Size=UDim2.new(.5,0,.1,0)idk.Position=UDim2.new(-.5,0,.8,0)
- idk.Text="Hide"idk.TextStrokeTransparency=0 idk.BackgroundTransparency=.5 idk.BackgroundColor3=Color3.new()
- idk.BorderSizePixel=0 idk.TextColor3=Color3.new(1,1,1)
- idk.MouseButton1Click:connect(function()Show=not Show idk.Text=Show and "Hide"or"Show"end)
- local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
- normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
- normal.TextXAlignment="Left"normal.TextYAlignment="Top"
- normal.Text=[[* Able to hold
- ! It changes function when sprint
- ----------------------------------
- K: Passive
- !*Q :Gaster Blaster (quick)
- ! E :Gaster Blaster (high damage)
- T :Teleport
- F :Bone Zone
- *G :Bone Throw
- *C :Heart Control
- Shift : Sprint
- Hey arthurfoxy i am sebastian :P
- ]]
- spawn(function()
- while game:service'RunService'.RenderStepped:wait()do
- Frm.Position=Frm.Position:lerp(UDim2.new(not Show and 1 or .7,0,.5,0),.1)
- end end)
- end
- --------------------------------------------------------
- hed.face.Texture = "rbxassetid://404306534"
- chara:WaitForChild"Body Colors"
- char["Body Colors"].HeadColor = BrickColor.new("Really black")
- char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- char["Body Colors"].RightArmColor = BrickColor.new("Really black")
- char["Body Colors"].TorsoColor = BrickColor.new("Really black")
- char["Body Colors"].RightLegColor = BrickColor.new("Really black")
- char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
- ---------------------------------------
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=71047904"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=71047904"
- end)
- --------------------------------------------------------
- KG = Instance.new("Sound", game.Players.LocalPlayer.Character)
- KG.Volume = 3
- KG.SoundId = "rbxassetid://1138145518"
- KG.Looped = true
- KG:Play()
- --------------------------------------------------------
- CV="Eggplant"
- p = owner
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(255,255,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- wait()
- text.Text = "HA HA HA HA"
- wait(2)
- text.Text = "YOU WILL DIE NOW";
- wait(3)
- text.TextColor3 = Color3.new(0,0,0)
- spawn(function()while wait()do text.Text = "CORRUPTED MICHEAL LV"..tostring(Level)end end)
- hed.face.Texture = "rbxassetid://404306534"
- --------------------------------------------------------
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- human.MaxHealth = 1/0
- wait()
- human.Health = 0/0
- c.Health:Destroy()
- --------------------------------------------------------
- Hulmet = Instance.new("Part")
- Hulmet.Position = Hulmet.Position + Vector3.new(0,10,0)
- Hulmet.Parent = game.Players.LocalPlayer.Character
- Hulmet.Name = "Helmet"
- Hulmet.Size = Vector3.new(1.643, 1.157, 1.696)
- Hulmet.Material = Enum.Material.Metal
- Hulmet.BrickColor = BrickColor.new("Really black")
- MSHE = Instance.new("SpecialMesh")
- MSHE.Parent = Hulmet
- MSHE.MeshId = "rbxassetid://101203373"
- WULD = Instance.new("Weld")
- WULD.Parent = Hulmet
- WULD.Part0 = Hulmet
- WULD.Part1 = game.Players.LocalPlayer.Character.Head
- WULD.C1 = CFrame.Angles(0,0,0)
- WULD.C0 = CFrame.new(0,0,0)
- --------------------------------------------------------
- Debounces = {
- AnimationCycles = 0;
- FPS = 0;
- scalingDamage = false;
- damageLevel = 0;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isBoosting = false;
- isPassive = false;
- isTyping = false;
- }
- --------------------------------------------------------
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- lerpSpeed2 = .35;
- lerpTween = 0;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- BodyColors = {
- HeadColor = BrickColor.new("Really black");
- LeftArmColor = BrickColor.new("Really black");
- RightArmColor = BrickColor.new("Really black");
- LeftLegColor = BrickColor.new("Really black");
- RightLegColor = BrickColor.new("Really black");
- TorsoColor = BrickColor.new("Reallly black");
- }
- Customs = {
- Face = "http://www.roblox.com/asset/?id=404306534";
- Shirt = "http://www.roblox.com/asset/?id=357134155";
- Pants = "http://www.roblox.com/asset/?id=343128366";
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local transPoints = {
- NumberSequenceKeypoint.new(0,.819,.0375),
- NumberSequenceKeypoint.new(.207,.594,.0187),
- NumberSequenceKeypoint.new(.4,.55,.031),
- NumberSequenceKeypoint.new(.57,.619,.05),
- NumberSequenceKeypoint.new(.76,.8,.0375),
- NumberSequenceKeypoint.new(1,1,0),
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,.687,0),
- NumberSequenceKeypoint.new(.111,.875,0),
- NumberSequenceKeypoint.new(.327,1.19,0),
- NumberSequenceKeypoint.new(.646,1.56,0),
- NumberSequenceKeypoint.new(.805,1.37,0),
- NumberSequenceKeypoint.new(.905,1.06,0),
- NumberSequenceKeypoint.new(.968,.938,0),
- NumberSequenceKeypoint.new(.984,1.13,0),
- NumberSequenceKeypoint.new(1,1.62,0),
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- rayModel = Instance.new("Model",c)
- efcModel = Instance.new("Model",c)
- efxBlock = Instance.new("Part",c)
- efxBlock.BrickColor = BrickColor.new("Bright violet")
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Transparency = .3
- efxBlock.Size = Vector3.new(.3,.3,.3)
- local mesh = Instance.new("SpecialMesh",efxBlock)
- mesh.MeshType = Enum.MeshType.Sphere
- mesh.Scale = Vector3.new(1,1,1)
- light = Instance.new("PointLight",c.Head)
- light.Range = 10
- light.Color = Color3.new(0,200/255,1)
- light.Shadows = false
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.fromRGB(48,17,109))
- particles.LightEmission = .5
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = true
- particles.VelocityInheritance = .5
- particles.LockedToPart = true
- particles.Rate = 70
- particles.Texture = "rbxassetid://170478388"
- particles.Lifetime = NumberRange.new(2,2)
- particles.RotSpeed = NumberRange.new(100,100)
- particles.Speed = NumberRange.new(7,7)
- script.Parent = efxBlock
- fire = particles
- local offset = Vector3.new(-0.11, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
- efxBlock.Parent = c
- music.SoundId = "rbxassetid://316012176"
- music.Looped = true
- music.Volume = 0
- fight = music
- music2.SoundId = "rbxassetid://316014309"
- music2.Looped = true
- music2.Volume = 0
- sans = music2
- pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
- pointGyro.P = 1e7
- pointGyro.D = 1e3
- pointGyro.MaxTorque = Vector3.new(0,1e7,0)
- animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- c.Torso.roblox:Destroy()
- for i,v in pairs (c.Head:children()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i = 1,#Joints do
- Joints[i].C1 = CFrame.new(Vector3.new())
- end
- human.WalkSpeed = 0
- human.JumpPower = 0
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
- Debounces.isPassive = not Debounces.isPassive
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- setTween = function(tween)
- AnimStat.lerpTween = tween
- end
- takeDamage = function(position,damage,distance,platformStand)
- for i,v in pairs (pls:children()) do
- if v.ClassName == "Player" and v:FindFirstChild("Character") then
- local torso = v.Character:FindFirstChild("Torso")
- if torso and (torso.Position - position).magnitude < distance then
- RiseLevel(v.Character.Humanoid,damage)
- v.Character.Humanoid:TakeDamage(damage)
- if platformStand == true then
- v.Character.PlatformStand = platformStand
- end
- end
- end
- end
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- hldng={}Player=p
- function chatfunc(text)
- spawn(function()local function lerp(a,b,t)return a*(1-t)+(b*t)end
- local rs=game:service'RunService'.RenderStepped
- local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
- local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
- local se=Instance.new("Sound",root)se.Volume=5 se.SoundId="rbxassetid://417445954"
- if Character:FindFirstChild("cht")then Character.cht:Destroy()end
- local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffsetWorldSpace=Vector3.new(0,4,0)b.Name="cht"
- local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
- local texts={}
- for i=1,snum do
- texts[i]=Instance.new("TextButton",b)
- texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
- texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum,0,.3,0)
- texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1)
- texts[i].TextStrokeTransparency=1 texts[i].Font="Cartoon"texts[i].TextScaled=1 texts[i].TextTransparency=1
- end
- local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
- if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
- else texts[i][Set]=Val end end end end
- for i=1,#texts do
- if texts[i].Parent then
- texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=0
- end
- if texts[i].Text~=" "then se.TimePosition=.06 se:Play()end
- sw(3)
- end
- sw(180)
- for i=1,0,-.025 do
- DoOpt("TextTransparency",1-i)--DoOpt("TextStrokeTransparency",1-i)
- sw()
- end
- b:Destroy()
- end)
- end Player.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,Player,Player))end)
- mouse.KeyUp:connect(function(k)
- hldng[k]=nil
- end)
- local function doit()
- if DefAble then
- return
- else
- if human.Health~=human.MaxHealth then
- DefAble=false
- human:Destroy()
- human=Instance.new("Humanoid",chara)Instance.new("Model",human).Name="Status"
- human.MaxHealth=1 human.Health=1
- human.HealthChanged:connect(doit)
- root.CFrame=root.CFrame*CFrame.new(0,0,10)
- hldng.r=nil warn"Dodged"
- Tired.n=Tired.n+10
- end
- end
- end
- dodge=human.HealthChanged:connect(doit)
- local sw=function(n)if n then for i=1,n do rs.RenderStepped:wait()end else rs.RenderStepped:wait()end end
- spawn(function()
- local sine = 0
- local idk=Instance.new("ScreenGui",p:FindFirstChildOfClass'PlayerGui')
- local frm=Instance.new("Frame",idk)frm.BorderSizePixel=0
- frm.BackgroundTransparency=.5 frm.Size=UDim2.new(.4,0,.03,0)
- frm.Position=UDim2.new(.3,0,.7,0)
- local t=Instance.new("TextLabel",frm)t.Text="wait"t.BorderSizePixel=0
- t.TextColor3=Color3.new(1,1,1)t.TextStrokeTransparency=0-- t.TextScaled=1
- t.BackgroundTransparency=0 t.TextXAlignment="Left" t.BackgroundColor3=Color3.new(1)
- while wait()do
- t.Size=UDim2.new(Tired.n/Tired.m,0,1,0)
- if Tired.n>=Tired.m then
- Tired.n=Tired.m
- Tired.d=true
- end
- if Tired.d then
- Tired.n=Tired.n-5 DefAble=true hldng.r=nil
- end t.Text=tostring(math.floor(Tired.n*10)/10).."/"..tostring(Tired.m)
- if Tired.n<=0 then Tired.n=0 Tired.d=false end
- if DefAble then human.MaxHealth=1 human.Health=1 human.Name="Humanoid"else
- dodge:disconnect()human.MaxHealth=1 human.Health=1 dodge=human.HealthChanged:connect(doit)
- end
- if hldng.r then DefAble=false else DefAble=1 end
- pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
- setLerp(.1)
- if Debounces.isPassive == true then --walk
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
- CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
- CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
- sine = sine + math.rad(12) --else jump
- human.WalkSpeed = 15
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- })
- end
- if Debounces.scalingDamage == true then
- takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- local dunkedon=false
- mouse.KeyDown:connect(function(k)
- hldng[k]=true
- if not Debounces.isAttacking then
- if k=="c"and not Tired.d and Debounces.isPassive then
- local GrabObj=mouse.Target
- local hum=nil
- if GrabObj then
- if not GrabObj.Anchored then
- if GrabObj.Parent then
- if GrabObj.Parent:FindFirstChild'Humanoid'then
- hum=GrabObj.Parent.Humanoid
- end
- end
- local jet=Instance.new("BodyPosition",GrabObj)
- if not hum then jet.D=2000 jet.P=2000 end
- while hldng.c and not Tired.d do
- jet.MaxForce=Vector3.new(10,10,10)*10000000
- jet.Position=mouse.Target~=nil and mouse.Hit.p or jet.Position
- Tired.n=Tired.n+((not hum or hum.Health==0) and 1 or 2)
- local vel=GrabObj.Velocity.x+GrabObj.Velocity.y+GrabObj.Velocity.z
- if hum and vel>20 then RiseLevel(hum,vel/400)hum.Health=hum.Health-vel/400 end
- sw()
- end
- jet:Destroy()
- else
- warn'The object is anchored!'
- end
- end
- end
- if k=="t"and not Tired.d then -- TELEPORT
- if mouse.Target then Debounces.isAttacking=true
- local pos=mouse.Hit KG:Pause()
- root.Anchored=1 root.CFrame=CFrame.new(9999,9999,109999)
- local jam=Instance.new("ScreenGui",p:FindFirstChildOfClass("PlayerGui"))
- jam.DisplayOrder=12 local j=Instance.new("Frame",jam)j.BackgroundColor3=Color3.new()
- j.BorderSizePixel=0 j.Size=UDim2.new(1,0,1,0)
- wait(1)Debounces.isAttacking=false KG:Resume()
- root.CFrame=pos+Vector3.new(0,3,0)
- jam:Destroy()root.Anchored=false
- end
- Tired.n=Tired.n+50
- end
- if k=="f"and not Tired.d and not dunkedon and Debounces.isPassive then
- dunkedon=true local pos=mouse.Hit.p
- Tired.n=Tired.n+100
- local idk=Instance.new("Part",efcModel)
- idk.Size=Vector3.new(2,80,80)local sp=Instance.new("SpecialMesh",idk)idk.Anchored=1 idk.CanCollide=nil
- sp.Scale=idk.Size*20 idk.Size=Vector3.new()idk.Color=Color3.new(1,.1,.1)sp.MeshType="Cylinder"
- idk.Transparency=.5 idk.CFrame=CFrame.new(pos)*CFrame.Angles(0,0,math.rad(90))
- idk.Material="SmoothPlastic"
- idk.Transparency=.5 sw(20)idk:Destroy()
- spawn(function()for i=1,300 do
- local pos=CFrame.new(pos)*CFrame.Angles(0,math.rad(math.random(360)),0)*CFrame.new(0,0,math.random(380)/10)*CFrame.Angles(0,math.rad(math.random(180)),0)+Vector3.new(0,-6,0)
- spawn(function()
- local p=Instance.new("Part",efcModel)
- p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
- p.Color=Color3.new(1,1,1)p.Size=Vector3.new(10,1,10)p.CFrame=pos
- local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
- local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
- m.Scale=Vector3.new(.05,.08,.05)/1.2
- spawn(function()
- for i=0,1,.05 do p.CFrame=p.CFrame+Vector3.new(0,.6,0)sw()end
- sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
- end)
- end)
- sw()
- end
- end)
- wait(5)
- dunkedon=false
- end
- end
- if Debounces.isPassive and k=="g"then
- while hldng.g and not Tired.d do
- sw(10)
- Tired.n=Tired.n+1
- local pos=CFrame.new((root.CFrame+Vector3.new(0,4,0))*CFrame.new(math.random(-70,70)/10,math.random(-10,10)/10,math.random(-70,70)/10).p,mouse.Hit.p)
- spawn(function()
- local p=Instance.new("Part",efcModel)
- p.Touched:connect(function(p)if p.Parent:FindFirstChild("Humanoid")then if p.Parent.Humanoid~=human then RiseLevel(p.Parent.Humanoid,1)p.Parent.Humanoid.Health=p.Parent.Humanoid.Health-1 end end end)
- p.Color=Color3.new(1,1,1)p.Size=Vector3.new(4,4,4)p.CFrame=pos
- local j=Instance.new("BodyVelocity",p)j.MaxForce=Vector3.new(1,1,1)/0 j.Velocity=Vector3.new()p.CanCollide=nil
- local m=Instance.new("SpecialMesh",p)m.MeshId="rbxassetid://465130937"
- m.Scale=Vector3.new(.05,.08,.05)/2.5
- spawn(function()
- for i=0,1,.005 do p.CFrame=pos*CFrame.new(0,0,-i*300)*CFrame.Angles(math.rad(90),0,0)sw()end
- sw(10)for i=0,1,.05 do p.Transparency=i sw()end p:Destroy()
- end)
- end)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
- CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
- CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
- CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
- CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
- CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
- CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
- CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
- CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
- CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
- CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
- CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
- CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
- CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 150
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
- CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
- CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
- CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
- CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false and not Tired.d then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while not Tired.d do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
- mesh.Scale=Vector3.new(.05,.05,.05)
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://441975828"
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new"Really black"
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(7,7,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s:Play()
- wait(.04)
- Tired.n=Tired.n+2
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and not Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1 head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
- local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
- mesh.Scale=Vector3.new(.1,.1,.1)
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://441975828"
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.Name = "Punch"
- rayPart.BrickColor = BrickColor.new"Really black"
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(28,28,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- Tired.n=Tired.n+15
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- reflect = function(d,n)
- local i, n = -1 * d.unit, n.unit
- local dot = n:Dot(i)
- return 2*dot*n - i
- end
- makeReflectionBeam = function(pos,look,isCrit)
- local ray = Ray.new(pos,look)
- local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
- local e = Instance.new("Part",rayModel)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("Bright violet")
- e.Material = "Neon"
- e.FormFactor = "Custom"
- e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
- if isCrit == true then
- e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
- e.Name = "Punch"
- end
- e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
- local e = Instance.new("Sound",c)
- if isCrit == true then
- e.Volume = .5
- else
- e.Volume = .3
- e.Pitch = 1.5
- end
- e.SoundId = "rbxassetid://200632875"
- e:Play()
- spawn(function()
- wait(6)
- e:Destroy()
- end)
- wait(.05)
- if hit ~= nil then
- newDir = reflect(look.unit,norm,isCrit)
- makeReflectionBeam(hitpos,newDir * 999,isCrit)
- end
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while not Tired.d do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency=1
- local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
- mesh.Scale=Vector3.new(.05,.05,.05)
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://441975828"
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.new(0,0,-timer/10)
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = 1.02
- s:Play()
- Tired.n=Tired.n+15
- wait(.2)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and not Debounces.isAttacking and Debounces.isSprinting and Debounces.isPassive and not Debounces.isTyping and not Tired.d then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- local mesh=Instance.new("SpecialMesh",head)mesh.MeshType="FileMesh"mesh.MeshId="rbxassetid://431908407"
- mesh.Scale=Vector3.new(.1,.1,.1)
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://441975828"
- head.CFrame=head.CFrame*CFrame.Angles(0,math.rad(180),0)
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame --* CFrame.new(0,0,-timer/10)
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 2
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- Tired.n=Tired.n+30
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- Debounces.isTyping = true
- finishEvent = uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- Debounces.isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = true
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- if Debounces.isPassive == false then
- fire.Enabled = false
- light.Range = 0
- fight:Pause()
- sans:Resume()
- efxBlock.Transparency = 1
- else
- fire.Enabled = true
- light.Range = 10
- fight:Resume()
- sans:Pause()
- efxBlock.Transparency = 0
- end local tD=3
- for i,v in pairs (rayModel:children()) do
- if v.Transparency >= 1 then
- v:Destroy()
- else
- v.CanCollide = true
- local parts = v:GetTouchingParts()
- v.CanCollide = false
- for i = 1,#parts do
- if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
- RiseLevel(parts[i].Parent.Humanoid,.5/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
- elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
- RiseLevel(parts[i].Parent.Humanoid,3.1/(Debounces.FPS/60))parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
- end
- end
- v.Size = v.Size / Vector3.new(1+(v.Transparency/tD),1+(v.Transparency/tD),1)--- Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
- v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
- end
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- local sineval = math.sin(tick() * 2) * 3
- fire.Acceleration = Vector3.new(sineval,1,sineval)
- light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
- end)
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