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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Model5 = Instance.new("Model")
- Part6 = Instance.new("Part")
- Script7 = Instance.new("Script")
- Script8 = Instance.new("Script")
- Part9 = Instance.new("Part")
- CylinderMesh10 = Instance.new("CylinderMesh")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- SpecialMesh15 = Instance.new("SpecialMesh")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Model21 = Instance.new("Model")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Model25 = Instance.new("Model")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Part32 = Instance.new("Part")
- Model33 = Instance.new("Model")
- Part34 = Instance.new("Part")
- Part35 = Instance.new("Part")
- Model36 = Instance.new("Model")
- Part37 = Instance.new("Part")
- Script38 = Instance.new("Script")
- Part39 = Instance.new("Part")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Part48 = Instance.new("Part")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Model62 = Instance.new("Model")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- Part65 = Instance.new("Part")
- Part66 = Instance.new("Part")
- Part67 = Instance.new("Part")
- Part68 = Instance.new("Part")
- Model69 = Instance.new("Model")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- Part72 = Instance.new("Part")
- Part73 = Instance.new("Part")
- Part74 = Instance.new("Part")
- Part75 = Instance.new("Part")
- Model76 = Instance.new("Model")
- Part77 = Instance.new("Part")
- Part78 = Instance.new("Part")
- Part79 = Instance.new("Part")
- Part80 = Instance.new("Part")
- Part81 = Instance.new("Part")
- Part82 = Instance.new("Part")
- Model83 = Instance.new("Model")
- Part84 = Instance.new("Part")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- Part87 = Instance.new("Part")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Model90 = Instance.new("Model")
- Part91 = Instance.new("Part")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- Part94 = Instance.new("Part")
- Part95 = Instance.new("Part")
- Part96 = Instance.new("Part")
- Model97 = Instance.new("Model")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- Part107 = Instance.new("Part")
- Part108 = Instance.new("Part")
- Part109 = Instance.new("Part")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Part118 = Instance.new("Part")
- Part119 = Instance.new("Part")
- Part120 = Instance.new("Part")
- Part121 = Instance.new("Part")
- Part122 = Instance.new("Part")
- Part123 = Instance.new("Part")
- Part124 = Instance.new("Part")
- Part125 = Instance.new("Part")
- Model126 = Instance.new("Model")
- Part127 = Instance.new("Part")
- Part128 = Instance.new("Part")
- Part129 = Instance.new("Part")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- Part132 = Instance.new("Part")
- Part133 = Instance.new("Part")
- Part134 = Instance.new("Part")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- Part137 = Instance.new("Part")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- Part142 = Instance.new("Part")
- Part143 = Instance.new("Part")
- Part144 = Instance.new("Part")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- Part147 = Instance.new("Part")
- Part148 = Instance.new("Part")
- Part149 = Instance.new("Part")
- Part150 = Instance.new("Part")
- Part151 = Instance.new("Part")
- Part152 = Instance.new("Part")
- Part153 = Instance.new("Part")
- Part154 = Instance.new("Part")
- Part155 = Instance.new("Part")
- Part156 = Instance.new("Part")
- Part157 = Instance.new("Part")
- Part158 = Instance.new("Part")
- Part159 = Instance.new("Part")
- Part160 = Instance.new("Part")
- Part161 = Instance.new("Part")
- Part162 = Instance.new("Part")
- Part163 = Instance.new("Part")
- Part164 = Instance.new("Part")
- Part165 = Instance.new("Part")
- Part166 = Instance.new("Part")
- Part167 = Instance.new("Part")
- Part168 = Instance.new("Part")
- Part169 = Instance.new("Part")
- Part170 = Instance.new("Part")
- Part171 = Instance.new("Part")
- Part172 = Instance.new("Part")
- Part173 = Instance.new("Part")
- Part174 = Instance.new("Part")
- Part175 = Instance.new("Part")
- Part176 = Instance.new("Part")
- Part177 = Instance.new("Part")
- Part178 = Instance.new("Part")
- Part179 = Instance.new("Part")
- Part180 = Instance.new("Part")
- Part181 = Instance.new("Part")
- Part182 = Instance.new("Part")
- Part183 = Instance.new("Part")
- Part184 = Instance.new("Part")
- Part185 = Instance.new("Part")
- Part186 = Instance.new("Part")
- Part187 = Instance.new("Part")
- Part188 = Instance.new("Part")
- Part189 = Instance.new("Part")
- Part190 = Instance.new("Part")
- Part191 = Instance.new("Part")
- Part192 = Instance.new("Part")
- Part193 = Instance.new("Part")
- Part194 = Instance.new("Part")
- Part195 = Instance.new("Part")
- Part196 = Instance.new("Part")
- Part197 = Instance.new("Part")
- Part198 = Instance.new("Part")
- Part199 = Instance.new("Part")
- Part200 = Instance.new("Part")
- Part201 = Instance.new("Part")
- Part202 = Instance.new("Part")
- Part203 = Instance.new("Part")
- Part204 = Instance.new("Part")
- Part205 = Instance.new("Part")
- Part206 = Instance.new("Part")
- Part207 = Instance.new("Part")
- Part208 = Instance.new("Part")
- Part209 = Instance.new("Part")
- Part210 = Instance.new("Part")
- Part211 = Instance.new("Part")
- Part212 = Instance.new("Part")
- Part213 = Instance.new("Part")
- Part214 = Instance.new("Part")
- Part215 = Instance.new("Part")
- Part216 = Instance.new("Part")
- Part217 = Instance.new("Part")
- Part218 = Instance.new("Part")
- Part219 = Instance.new("Part")
- Part220 = Instance.new("Part")
- Part221 = Instance.new("Part")
- Part222 = Instance.new("Part")
- Part223 = Instance.new("Part")
- Part224 = Instance.new("Part")
- Part225 = Instance.new("Part")
- Part226 = Instance.new("Part")
- Part227 = Instance.new("Part")
- Part228 = Instance.new("Part")
- Part229 = Instance.new("Part")
- Part230 = Instance.new("Part")
- Part231 = Instance.new("Part")
- Part232 = Instance.new("Part")
- Part233 = Instance.new("Part")
- Part234 = Instance.new("Part")
- Part235 = Instance.new("Part")
- Model236 = Instance.new("Model")
- Model237 = Instance.new("Model")
- Part238 = Instance.new("Part")
- Part239 = Instance.new("Part")
- Part240 = Instance.new("Part")
- Part241 = Instance.new("Part")
- Part242 = Instance.new("Part")
- Part243 = Instance.new("Part")
- Part244 = Instance.new("Part")
- Model245 = Instance.new("Model")
- Part246 = Instance.new("Part")
- Part247 = Instance.new("Part")
- Part248 = Instance.new("Part")
- Part249 = Instance.new("Part")
- Part250 = Instance.new("Part")
- Part251 = Instance.new("Part")
- Part252 = Instance.new("Part")
- Part253 = Instance.new("Part")
- Part254 = Instance.new("Part")
- Part255 = Instance.new("Part")
- Part256 = Instance.new("Part")
- Part257 = Instance.new("Part")
- Part258 = Instance.new("Part")
- Part259 = Instance.new("Part")
- Part260 = Instance.new("Part")
- Part261 = Instance.new("Part")
- Part262 = Instance.new("Part")
- Part263 = Instance.new("Part")
- Part264 = Instance.new("Part")
- Part265 = Instance.new("Part")
- Part266 = Instance.new("Part")
- Part267 = Instance.new("Part")
- Part268 = Instance.new("Part")
- Part269 = Instance.new("Part")
- Part270 = Instance.new("Part")
- Part271 = Instance.new("Part")
- Part272 = Instance.new("Part")
- Part273 = Instance.new("Part")
- Part274 = Instance.new("Part")
- Part275 = Instance.new("Part")
- Part276 = Instance.new("Part")
- Part277 = Instance.new("Part")
- Part278 = Instance.new("Part")
- Part279 = Instance.new("Part")
- Part280 = Instance.new("Part")
- Part281 = Instance.new("Part")
- Part282 = Instance.new("Part")
- Part283 = Instance.new("Part")
- Part284 = Instance.new("Part")
- Part285 = Instance.new("Part")
- Part286 = Instance.new("Part")
- Part287 = Instance.new("Part")
- Part288 = Instance.new("Part")
- Part289 = Instance.new("Part")
- Part290 = Instance.new("Part")
- Part291 = Instance.new("Part")
- Part292 = Instance.new("Part")
- Part293 = Instance.new("Part")
- Part294 = Instance.new("Part")
- Part295 = Instance.new("Part")
- Part296 = Instance.new("Part")
- Part297 = Instance.new("Part")
- Part298 = Instance.new("Part")
- Part299 = Instance.new("Part")
- Part300 = Instance.new("Part")
- Part301 = Instance.new("Part")
- Part302 = Instance.new("Part")
- Part303 = Instance.new("Part")
- Part304 = Instance.new("Part")
- Part305 = Instance.new("Part")
- Part306 = Instance.new("Part")
- Part307 = Instance.new("Part")
- Part308 = Instance.new("Part")
- Part309 = Instance.new("Part")
- Part310 = Instance.new("Part")
- Part311 = Instance.new("Part")
- Part312 = Instance.new("Part")
- Part313 = Instance.new("Part")
- Part314 = Instance.new("Part")
- Part315 = Instance.new("Part")
- Part316 = Instance.new("Part")
- Part317 = Instance.new("Part")
- Part318 = Instance.new("Part")
- Part319 = Instance.new("Part")
- Part320 = Instance.new("Part")
- Part321 = Instance.new("Part")
- Part322 = Instance.new("Part")
- Part323 = Instance.new("Part")
- Part324 = Instance.new("Part")
- Part325 = Instance.new("Part")
- Part326 = Instance.new("Part")
- Part327 = Instance.new("Part")
- Part328 = Instance.new("Part")
- Part329 = Instance.new("Part")
- Part330 = Instance.new("Part")
- Part331 = Instance.new("Part")
- Part332 = Instance.new("Part")
- Part333 = Instance.new("Part")
- Part334 = Instance.new("Part")
- Part335 = Instance.new("Part")
- Part336 = Instance.new("Part")
- Part337 = Instance.new("Part")
- Part338 = Instance.new("Part")
- Part339 = Instance.new("Part")
- Part340 = Instance.new("Part")
- Part341 = Instance.new("Part")
- Part342 = Instance.new("Part")
- Part343 = Instance.new("Part")
- Part344 = Instance.new("Part")
- Part345 = Instance.new("Part")
- Part346 = Instance.new("Part")
- Part347 = Instance.new("Part")
- Part348 = Instance.new("Part")
- Part349 = Instance.new("Part")
- Part350 = Instance.new("Part")
- Part351 = Instance.new("Part")
- Part352 = Instance.new("Part")
- Part353 = Instance.new("Part")
- Part354 = Instance.new("Part")
- Part355 = Instance.new("Part")
- Part356 = Instance.new("Part")
- Part357 = Instance.new("Part")
- Part358 = Instance.new("Part")
- Part359 = Instance.new("Part")
- Part360 = Instance.new("Part")
- Part361 = Instance.new("Part")
- Part362 = Instance.new("Part")
- Part363 = Instance.new("Part")
- Part364 = Instance.new("Part")
- Part365 = Instance.new("Part")
- Part366 = Instance.new("Part")
- Part367 = Instance.new("Part")
- Part368 = Instance.new("Part")
- Part369 = Instance.new("Part")
- Part370 = Instance.new("Part")
- Part371 = Instance.new("Part")
- Part372 = Instance.new("Part")
- Part373 = Instance.new("Part")
- Part374 = Instance.new("Part")
- Part375 = Instance.new("Part")
- Part376 = Instance.new("Part")
- Part377 = Instance.new("Part")
- Part378 = Instance.new("Part")
- Part379 = Instance.new("Part")
- Part380 = Instance.new("Part")
- Part381 = Instance.new("Part")
- Part382 = Instance.new("Part")
- Part383 = Instance.new("Part")
- Part384 = Instance.new("Part")
- Part385 = Instance.new("Part")
- Part386 = Instance.new("Part")
- Part387 = Instance.new("Part")
- Part388 = Instance.new("Part")
- Part389 = Instance.new("Part")
- Part390 = Instance.new("Part")
- Part391 = Instance.new("Part")
- Part392 = Instance.new("Part")
- Part393 = Instance.new("Part")
- Part394 = Instance.new("Part")
- Part395 = Instance.new("Part")
- Part396 = Instance.new("Part")
- Part397 = Instance.new("Part")
- Part398 = Instance.new("Part")
- Part399 = Instance.new("Part")
- Part400 = Instance.new("Part")
- Part401 = Instance.new("Part")
- Part402 = Instance.new("Part")
- Part403 = Instance.new("Part")
- Part404 = Instance.new("Part")
- Part405 = Instance.new("Part")
- Part406 = Instance.new("Part")
- Part407 = Instance.new("Part")
- Part408 = Instance.new("Part")
- Part409 = Instance.new("Part")
- Part410 = Instance.new("Part")
- Part411 = Instance.new("Part")
- Part412 = Instance.new("Part")
- Part413 = Instance.new("Part")
- Part414 = Instance.new("Part")
- Part415 = Instance.new("Part")
- Part416 = Instance.new("Part")
- Part417 = Instance.new("Part")
- Part418 = Instance.new("Part")
- Part419 = Instance.new("Part")
- Part420 = Instance.new("Part")
- Part421 = Instance.new("Part")
- Part422 = Instance.new("Part")
- Part423 = Instance.new("Part")
- Part424 = Instance.new("Part")
- Part425 = Instance.new("Part")
- Part426 = Instance.new("Part")
- Part427 = Instance.new("Part")
- Part428 = Instance.new("Part")
- Part429 = Instance.new("Part")
- Part430 = Instance.new("Part")
- Part431 = Instance.new("Part")
- Part432 = Instance.new("Part")
- Part433 = Instance.new("Part")
- Part434 = Instance.new("Part")
- Part435 = Instance.new("Part")
- Part436 = Instance.new("Part")
- Part437 = Instance.new("Part")
- Part438 = Instance.new("Part")
- Part439 = Instance.new("Part")
- Part440 = Instance.new("Part")
- Part441 = Instance.new("Part")
- Part442 = Instance.new("Part")
- Part443 = Instance.new("Part")
- Part444 = Instance.new("Part")
- Part445 = Instance.new("Part")
- Part446 = Instance.new("Part")
- Part447 = Instance.new("Part")
- Part448 = Instance.new("Part")
- Part449 = Instance.new("Part")
- Part450 = Instance.new("Part")
- Part451 = Instance.new("Part")
- Part452 = Instance.new("Part")
- Part453 = Instance.new("Part")
- Part454 = Instance.new("Part")
- Part455 = Instance.new("Part")
- Part456 = Instance.new("Part")
- Part457 = Instance.new("Part")
- Part458 = Instance.new("Part")
- Part459 = Instance.new("Part")
- Part460 = Instance.new("Part")
- Part461 = Instance.new("Part")
- Part462 = Instance.new("Part")
- Script463 = Instance.new("Script")
- Part464 = Instance.new("Part")
- Part465 = Instance.new("Part")
- Part466 = Instance.new("Part")
- Script467 = Instance.new("Script")
- Model468 = Instance.new("Model")
- Part469 = Instance.new("Part")
- Part470 = Instance.new("Part")
- SpecialMesh471 = Instance.new("SpecialMesh")
- Model472 = Instance.new("Model")
- Part473 = Instance.new("Part")
- Script474 = Instance.new("Script")
- Script475 = Instance.new("Script")
- Part476 = Instance.new("Part")
- CylinderMesh477 = Instance.new("CylinderMesh")
- Part478 = Instance.new("Part")
- SpecialMesh479 = Instance.new("SpecialMesh")
- Part480 = Instance.new("Part")
- Part481 = Instance.new("Part")
- SpecialMesh482 = Instance.new("SpecialMesh")
- Part483 = Instance.new("Part")
- Part484 = Instance.new("Part")
- SpecialMesh485 = Instance.new("SpecialMesh")
- Part486 = Instance.new("Part")
- Part487 = Instance.new("Part")
- Model488 = Instance.new("Model")
- Part489 = Instance.new("Part")
- Part490 = Instance.new("Part")
- SpecialMesh491 = Instance.new("SpecialMesh")
- Model492 = Instance.new("Model")
- Part493 = Instance.new("Part")
- Script494 = Instance.new("Script")
- Script495 = Instance.new("Script")
- Part496 = Instance.new("Part")
- CylinderMesh497 = Instance.new("CylinderMesh")
- Part498 = Instance.new("Part")
- SpecialMesh499 = Instance.new("SpecialMesh")
- Part500 = Instance.new("Part")
- Part501 = Instance.new("Part")
- SpecialMesh502 = Instance.new("SpecialMesh")
- Part503 = Instance.new("Part")
- Part504 = Instance.new("Part")
- SpecialMesh505 = Instance.new("SpecialMesh")
- Part506 = Instance.new("Part")
- Part507 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Parent = Model0
- Part2.Name = "Smooth Block Model"
- Part2.Parent = Model1
- Part2.Anchored = true
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(1, 9, 3)
- Part2.CFrame = CFrame.new(153, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(153, 35.5000153, 8.00012589)
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model1
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Rotation = Vector3.new(0, 0, -90)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Plate
- Part3.Size = Vector3.new(1, 0.400000006, 2)
- Part3.CFrame = CFrame.new(153.699982, 35.5000153, 8.00012589, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part3.BottomSurface = Enum.SurfaceType.Weld
- Part3.TopSurface = Enum.SurfaceType.Weld
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Position = Vector3.new(153.699982, 35.5000153, 8.00012589)
- Part3.Orientation = Vector3.new(0, 0, -90)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.Scale = Vector3.new(9, 1, 1)
- SpecialMesh4.MeshType = Enum.MeshType.Brick
- SpecialMesh4.Scale = Vector3.new(9, 1, 1)
- Model5.Parent = Model1
- Part6.Name = "TouchDoor"
- Part6.Parent = Model5
- Part6.BrickColor = BrickColor.new("Really black")
- Part6.Transparency = 1
- Part6.Rotation = Vector3.new(90, 0, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Symmetric
- Part6.Size = Vector3.new(2, 1, 8)
- Part6.CFrame = CFrame.new(155.5, 35.0000153, 8.00012589, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part6.BottomSurface = Enum.SurfaceType.Weld
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part6.Position = Vector3.new(155.5, 35.0000153, 8.00012589)
- Part6.Orientation = Vector3.new(90, 0, 0)
- Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script7.Parent = Part6
- table.insert(cors,sandbox(Script7,function()
- Door = script.Parent.Parent.Light
- function onTouch(part)
- Door.BrickColor = BrickColor.new(37)
- script.Parent.Parent.Emit.Transparency = 0.5
- wait(1)
- Door.BrickColor = BrickColor.new(26)
- script.Parent.Parent.Emit.Transparency = 1
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Script8.Parent = Part6
- table.insert(cors,sandbox(Script8,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- g=hit.Parent.Name
- h=game.Players:findFirstChild(g).Backpack:getChildren()
- for i=1, #h do
- h[i]:remove()
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Part9.Name = "Light"
- Part9.Parent = Model5
- Part9.BrickColor = BrickColor.new("Black")
- Part9.Transparency = 0.25
- Part9.Rotation = Vector3.new(-180, 0, -180)
- Part9.Anchored = true
- Part9.FormFactor = Enum.FormFactor.Plate
- Part9.Size = Vector3.new(2, 1.20000005, 2)
- Part9.CFrame = CFrame.new(155.5, 43.0000153, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part9.BottomSurface = Enum.SurfaceType.Weld
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part9.Position = Vector3.new(155.5, 43.0000153, 8.00012589)
- Part9.Orientation = Vector3.new(0, 180, 0)
- Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh10.Parent = Part9
- CylinderMesh10.Scale = Vector3.new(1, 1, 0.75)
- CylinderMesh10.Scale = Vector3.new(1, 1, 0.75)
- Part11.Name = "Emit"
- Part11.Parent = Model5
- Part11.BrickColor = BrickColor.new("Bright green")
- Part11.Transparency = 1
- Part11.Rotation = Vector3.new(-180, 0, -180)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Plate
- Part11.Size = Vector3.new(2, 0.400000006, 2)
- Part11.CFrame = CFrame.new(155.5, 43.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part11.Position = Vector3.new(155.5, 43.8000183, 8.00012589)
- Part11.Orientation = Vector3.new(0, 180, 0)
- Part11.Color = Color3.new(0.294118, 0.592157, 0.294118)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.Scale = Vector3.new(5, 25, 5)
- SpecialMesh12.MeshType = Enum.MeshType.Sphere
- SpecialMesh12.Scale = Vector3.new(5, 25, 5)
- Part13.Name = "Smooth Block Model"
- Part13.Parent = Model1
- Part13.Anchored = true
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Size = Vector3.new(6, 1, 3)
- Part13.CFrame = CFrame.new(155.5, 40.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part13.Position = Vector3.new(155.5, 40.5000153, 8.00012589)
- Part14.Name = "Smooth Block Model"
- Part14.Parent = Model1
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(180, 0, 90)
- Part14.Anchored = true
- Part14.FormFactor = Enum.FormFactor.Plate
- Part14.Size = Vector3.new(1, 0.400000006, 2)
- Part14.CFrame = CFrame.new(157.299988, 35.5000153, 8.00012589, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part14.BottomSurface = Enum.SurfaceType.Weld
- Part14.TopSurface = Enum.SurfaceType.Weld
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(157.299988, 35.5000153, 8.00012589)
- Part14.Orientation = Vector3.new(0, -180, -90)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh15.Parent = Part14
- SpecialMesh15.Scale = Vector3.new(9, 1, 1)
- SpecialMesh15.MeshType = Enum.MeshType.Brick
- SpecialMesh15.Scale = Vector3.new(9, 1, 1)
- Part16.Name = "Smooth Block Model"
- Part16.Parent = Model1
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-180, 0, -180)
- Part16.Anchored = true
- Part16.FormFactor = Enum.FormFactor.Plate
- Part16.Size = Vector3.new(4, 0.400000006, 2)
- Part16.CFrame = CFrame.new(155.5, 39.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part16.BottomSurface = Enum.SurfaceType.Weld
- Part16.TopSurface = Enum.SurfaceType.Weld
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(155.5, 39.8000183, 8.00012589)
- Part16.Orientation = Vector3.new(0, 180, 0)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part17.Name = "Smooth Block Model"
- Part17.Parent = Model1
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Size = Vector3.new(6, 1, 3)
- Part17.CFrame = CFrame.new(155.5, 41.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.Position = Vector3.new(155.5, 41.5000153, 8.00012589)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshType = Enum.MeshType.Torso
- Part19.Parent = Model1
- Part19.BrickColor = BrickColor.new("Dark stone grey")
- Part19.Rotation = Vector3.new(-180, 0, -180)
- Part19.Anchored = true
- Part19.FormFactor = Enum.FormFactor.Plate
- Part19.Size = Vector3.new(2, 0.400000006, 2)
- Part19.CFrame = CFrame.new(155.5, 42.2000122, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part19.BottomSurface = Enum.SurfaceType.Weld
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part19.Position = Vector3.new(155.5, 42.2000122, 8.00012589)
- Part19.Orientation = Vector3.new(0, 180, 0)
- Part19.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part20.Name = "Smooth Block Model"
- Part20.Parent = Model1
- Part20.Anchored = true
- Part20.FormFactor = Enum.FormFactor.Symmetric
- Part20.Size = Vector3.new(1, 9, 3)
- Part20.CFrame = CFrame.new(158, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.Position = Vector3.new(158, 35.5000153, 8.00012589)
- Model21.Name = "BattleArmorStand"
- Model21.Parent = Model0
- Model21.PrimaryPart = Part23
- Part22.Name = "BattleArmor"
- Part22.Parent = Model21
- Part22.BrickColor = BrickColor.new("Black")
- Part22.Reflectance = 1
- Part22.Rotation = Vector3.new(-180, 0, -180)
- Part22.Size = Vector3.new(1, 2.4000001, 2)
- Part22.CFrame = CFrame.new(177.5, 86.2000046, -71.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part22.Position = Vector3.new(177.5, 86.2000046, -71.9999847)
- Part22.Orientation = Vector3.new(0, 180, 0)
- Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model21
- Part23.BrickColor = BrickColor.new("Sand blue")
- Part23.Rotation = Vector3.new(-180, 0, -180)
- Part23.Size = Vector3.new(3, 1.20000005, 4)
- Part23.CFrame = CFrame.new(177.5, 84, -71.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part23.Color = Color3.new(0.454902, 0.52549, 0.615686)
- Part23.Position = Vector3.new(177.5, 84, -71.9999847)
- Part23.Orientation = Vector3.new(0, 180, 0)
- Part23.Color = Color3.new(0.454902, 0.52549, 0.615686)
- Part24.Name = "Smooth Block Model"
- Part24.Parent = Model21
- Part24.BrickColor = BrickColor.new("Bright blue")
- Part24.Rotation = Vector3.new(-180, 0, -180)
- Part24.FormFactor = Enum.FormFactor.Plate
- Part24.Size = Vector3.new(3, 0.400000006, 4)
- Part24.CFrame = CFrame.new(177.5, 84.8000031, -71.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part24.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part24.Position = Vector3.new(177.5, 84.8000031, -71.9999847)
- Part24.Orientation = Vector3.new(0, 180, 0)
- Part24.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Model25.Parent = Model0
- Model25.PrimaryPart = Part27
- Part26.Name = "Block"
- Part26.Parent = Model25
- Part26.BrickColor = BrickColor.new("Bright yellow")
- Part26.Rotation = Vector3.new(90, -90, 0)
- Part26.Size = Vector3.new(10, 1, 1)
- Part26.CFrame = CFrame.new(98.5, 54.4000015, -69.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.FrontSurface = Enum.SurfaceType.Weld
- Part26.LeftSurface = Enum.SurfaceType.Weld
- Part26.RightSurface = Enum.SurfaceType.Weld
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part26.Position = Vector3.new(98.5, 54.4000015, -69.4999847)
- Part26.Orientation = Vector3.new(0, -90, -90)
- Part26.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part27.Name = "Block"
- Part27.Parent = Model25
- Part27.BrickColor = BrickColor.new("White")
- Part27.Rotation = Vector3.new(0, -90, 0)
- Part27.Size = Vector3.new(2, 1, 1)
- Part27.CFrame = CFrame.new(98.5, 50.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.FrontSurface = Enum.SurfaceType.Weld
- Part27.LeftSurface = Enum.SurfaceType.Weld
- Part27.RightSurface = Enum.SurfaceType.Weld
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part27.Position = Vector3.new(98.5, 50.9000015, -67.9999847)
- Part27.Orientation = Vector3.new(0, -90, 0)
- Part27.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part28.Name = "Block"
- Part28.Parent = Model25
- Part28.BrickColor = BrickColor.new("Bright yellow")
- Part28.Rotation = Vector3.new(90, -90, 0)
- Part28.Size = Vector3.new(10, 1, 1)
- Part28.CFrame = CFrame.new(98.5, 54.4000015, -66.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.FrontSurface = Enum.SurfaceType.Weld
- Part28.LeftSurface = Enum.SurfaceType.Weld
- Part28.RightSurface = Enum.SurfaceType.Weld
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part28.Position = Vector3.new(98.5, 54.4000015, -66.4999847)
- Part28.Orientation = Vector3.new(0, -90, -90)
- Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part29.Name = "Block"
- Part29.Parent = Model25
- Part29.BrickColor = BrickColor.new("White")
- Part29.Rotation = Vector3.new(0, -90, 0)
- Part29.Size = Vector3.new(2, 1, 1)
- Part29.CFrame = CFrame.new(98.5, 58.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.FrontSurface = Enum.SurfaceType.Weld
- Part29.LeftSurface = Enum.SurfaceType.Weld
- Part29.RightSurface = Enum.SurfaceType.Weld
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part29.Position = Vector3.new(98.5, 58.9000015, -67.9999847)
- Part29.Orientation = Vector3.new(0, -90, 0)
- Part29.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part30.Name = "Block"
- Part30.Parent = Model25
- Part30.BrickColor = BrickColor.new("White")
- Part30.Rotation = Vector3.new(0, -90, 0)
- Part30.Size = Vector3.new(2, 1, 1)
- Part30.CFrame = CFrame.new(98.5, 56.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.FrontSurface = Enum.SurfaceType.Weld
- Part30.LeftSurface = Enum.SurfaceType.Weld
- Part30.RightSurface = Enum.SurfaceType.Weld
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part30.Position = Vector3.new(98.5, 56.9000015, -67.9999847)
- Part30.Orientation = Vector3.new(0, -90, 0)
- Part30.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part31.Name = "Block"
- Part31.Parent = Model25
- Part31.BrickColor = BrickColor.new("White")
- Part31.Rotation = Vector3.new(0, -90, 0)
- Part31.Size = Vector3.new(2, 1, 1)
- Part31.CFrame = CFrame.new(98.5, 54.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.FrontSurface = Enum.SurfaceType.Weld
- Part31.LeftSurface = Enum.SurfaceType.Weld
- Part31.RightSurface = Enum.SurfaceType.Weld
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part31.Position = Vector3.new(98.5, 54.9000015, -67.9999847)
- Part31.Orientation = Vector3.new(0, -90, 0)
- Part31.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part32.Name = "Block"
- Part32.Parent = Model25
- Part32.BrickColor = BrickColor.new("White")
- Part32.Rotation = Vector3.new(0, -90, 0)
- Part32.Size = Vector3.new(2, 1, 1)
- Part32.CFrame = CFrame.new(98.5, 52.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.FrontSurface = Enum.SurfaceType.Weld
- Part32.LeftSurface = Enum.SurfaceType.Weld
- Part32.RightSurface = Enum.SurfaceType.Weld
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part32.Position = Vector3.new(98.5, 52.9000015, -67.9999847)
- Part32.Orientation = Vector3.new(0, -90, 0)
- Part32.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Model33.Parent = Model0
- Model33.PrimaryPart = Part34
- Part34.Name = "Ball"
- Part34.Parent = Model33
- Part34.BrickColor = BrickColor.new("Bright green")
- Part34.FormFactor = Enum.FormFactor.Symmetric
- Part34.Shape = Enum.PartType.Ball
- Part34.Size = Vector3.new(10, 10, 10)
- Part34.CFrame = CFrame.new(162, 71.2000046, -26.9999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part34.Position = Vector3.new(162, 71.2000046, -26.9999847)
- Part34.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part35.Name = "Pillar"
- Part35.Parent = Model33
- Part35.BrickColor = BrickColor.new("Brown")
- Part35.Rotation = Vector3.new(0, 90, 0)
- Part35.Size = Vector3.new(2, 8, 2)
- Part35.CFrame = CFrame.new(162, 62.2000046, -26.9999847, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part35.BottomSurface = Enum.SurfaceType.Weld
- Part35.TopSurface = Enum.SurfaceType.Weld
- Part35.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Part35.Position = Vector3.new(162, 62.2000046, -26.9999847)
- Part35.Orientation = Vector3.new(0, 90, 0)
- Part35.Color = Color3.new(0.486275, 0.360784, 0.27451)
- Model36.Name = "TeamBeacon Green"
- Model36.Parent = Model0
- Model36.PrimaryPart = Part37
- Part37.Name = "Center"
- Part37.Parent = Model36
- Part37.BrickColor = BrickColor.new("Deep orange")
- Part37.Transparency = 0.5
- Part37.FormFactor = Enum.FormFactor.Symmetric
- Part37.Size = Vector3.new(4, 4, 4)
- Part37.CFrame = CFrame.new(137, 32.7999992, -20, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part37.BackSurface = Enum.SurfaceType.Weld
- Part37.BottomSurface = Enum.SurfaceType.Weld
- Part37.FrontSurface = Enum.SurfaceType.Weld
- Part37.LeftSurface = Enum.SurfaceType.Weld
- Part37.RightSurface = Enum.SurfaceType.Weld
- Part37.TopSurface = Enum.SurfaceType.Weld
- Part37.Color = Color3.new(1, 0.690196, 0)
- Part37.Position = Vector3.new(137, 32.7999992, -20)
- Part37.Color = Color3.new(1, 0.690196, 0)
- Script38.Parent = Model36
- table.insert(cors,sandbox(Script38,function()
- step, time = wait()
- beacon = script.Parent
- center = beacon.Center
- top = beacon.Top
- bottom = beacon.Bottom
- left = beacon.Left
- right = beacon.Right
- front = beacon.Front
- back = beacon.Back
- -- obtain goals based on Center part
- center.BodyPosition.position = beacon.Center.Position
- teamColor = center.Color
- vel = center.BodyVelocity
- healerIsResting = false
- function restHealer()
- healerIsResting = true
- wait(5)
- healerIsResting = false
- end
- local Team = Instance.new("Team")
- Team.TeamColor = BrickColor.new(teamColor)
- Team.Name = "Draggos"
- Team.AutoAssignable = false
- function joinTeam(humanoid)
- local team = Instance.new("Color3Value")
- team.Value = teamColor
- team.Name = "Draggos"
- team.Parent = humanoid
- local vCharacter = humanoid.Parent
- if vCharacter then
- Team.Parent = game:GetService("Teams")
- local vPlayer = game.Players:GetPlayerFromCharacter(vCharacter)
- if vPlayer then
- vPlayer.Neutral = false
- vPlayer.TeamColor = BrickColor.new(teamColor)
- spawn(function()
- local message = Instance.new("Message")
- message.Text = string.format("You're now on the %s team!", Team.Name)
- message.Parent = vPlayer
- wait(5)
- message.Text = "Touch the beacon again to heal you!"
- wait(5)
- message:Destroy()
- end)
- end
- end
- -- humanoid.Torso.Color = teamColor
- -- humanoid.Torso.Reflectance = 0.2
- -- humanoid.LeftLeg.Color = teamColor
- -- humanoid.LeftLeg.Reflectance = 0.2
- -- humanoid.RightLeg.Color = teamColor
- -- humanoid.RightLeg.Reflectance = 0.1
- end
- function onTouchHumanoid(humanoid)
- local team = humanoid:findFirstChild("Team", false)
- if team==nil then
- joinTeam(humanoid)
- elseif team.Value~=teamColor then
- -- Harm the enemy!
- humanoid.Health = 0
- return
- end
- if not healerIsResting then
- -- Heal the player
- humanoid.Health = humanoid.Health + 50
- coroutine.resume(coroutine.create(restHealer))
- end
- end
- goingUp = false
- function goUp(speed)
- if goingUp then
- return
- end
- goingUp = true
- vel.velocity = Vector3.new(0,speed,0)
- wait(15/speed)
- vel.velocity = Vector3.new(0,-2,0)
- goingUp = false
- end
- function onTouch(touchedPart)
- -- see if a character touched it
- local parent = touchedPart.Parent
- if parent~=nil then
- local humanoid = parent:findFirstChild("Humanoid", false);
- if humanoid ~= nil then
- onTouchHumanoid(humanoid)
- goUp(10)
- return
- end
- end
- -- change direction
- if touchedPart.Position.y > beacon.Center.Position.y then
- vel.velocity = Vector3.new(0,-2,0)
- goingUp = false
- elseif touchedPart.Position.y < beacon.Center.Position.y then
- goUp(2)
- end
- end
- function connectPart(part)
- part.Color = teamColor
- part.Touched:connect(onTouch)
- end
- -- listen to touches from each part
- connectPart(center)
- connectPart(top)
- connectPart(bottom)
- connectPart(left)
- connectPart(right)
- connectPart(front)
- connectPart(back)
- function rebuildStud(stud, cf)
- stud.CFrame = cf
- stud.Parent = beacon
- stud:makeJoints()
- end
- -- periodically re-join the studs to the center
- while true do
- wait(4)
- local cf = center.CFrame
- rebuildStud(top, cf * CFrame.new(0,3,0))
- rebuildStud(bottom, cf * CFrame.new(0,-3,0))
- rebuildStud(left, cf * CFrame.new(3,0,0))
- rebuildStud(right, cf * CFrame.new(-3,0,0))
- rebuildStud(front, cf * CFrame.new(0,0,-3))
- rebuildStud(back, cf * CFrame.new(0,0,3))
- end
- end))
- Part39.Name = "Smooth Block Model"
- Part39.Parent = Model0
- Part39.BrickColor = BrickColor.new("Reddish brown")
- Part39.Rotation = Vector3.new(-180, 0, -180)
- Part39.Size = Vector3.new(48, 13.1999998, 5)
- Part39.CFrame = CFrame.new(141, 45.5999908, -63.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part39.Position = Vector3.new(141, 45.5999908, -63.9999847)
- Part39.Orientation = Vector3.new(0, 180, 0)
- Part39.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part40.Name = "Smooth Block Model"
- Part40.Parent = Model0
- Part40.BrickColor = BrickColor.new("Dark orange")
- Part40.Rotation = Vector3.new(-180, 0, -180)
- Part40.Size = Vector3.new(6, 1.20000005, 7)
- Part40.CFrame = CFrame.new(120, 52.7999992, -53.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part40.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part40.Position = Vector3.new(120, 52.7999992, -53.9999847)
- Part40.Orientation = Vector3.new(0, 180, 0)
- Part40.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part41.Name = "Smooth Block Model"
- Part41.Parent = Model0
- Part41.BrickColor = BrickColor.new("Dark green")
- Part41.Rotation = Vector3.new(-180, 0, -180)
- Part41.Size = Vector3.new(13, 1.20000005, 9)
- Part41.CFrame = CFrame.new(128.5, 56.4000053, -56.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part41.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part41.Position = Vector3.new(128.5, 56.4000053, -56.9999847)
- Part41.Orientation = Vector3.new(0, 180, 0)
- Part41.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part42.Name = "Smooth Block Model"
- Part42.Parent = Model0
- Part42.Rotation = Vector3.new(-180, 0, -180)
- Part42.Size = Vector3.new(12, 2.4000001, 2)
- Part42.CFrame = CFrame.new(123, 57.0000038, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part42.Position = Vector3.new(123, 57.0000038, -50.4999847)
- Part42.Orientation = Vector3.new(0, 180, 0)
- Part43.Name = "Smooth Block Model"
- Part43.Parent = Model0
- Part43.BrickColor = BrickColor.new("Dark orange")
- Part43.Rotation = Vector3.new(-180, 0, -180)
- Part43.Size = Vector3.new(42, 1.20000005, 9)
- Part43.CFrame = CFrame.new(138, 52.7999954, -61.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part43.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part43.Position = Vector3.new(138, 52.7999954, -61.9999847)
- Part43.Orientation = Vector3.new(0, 180, 0)
- Part43.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part44.Name = "Smooth Block Model"
- Part44.Parent = Model0
- Part44.BrickColor = BrickColor.new("Bright green")
- Part44.Rotation = Vector3.new(-180, 0, -180)
- Part44.Size = Vector3.new(12, 1.20000005, 6)
- Part44.CFrame = CFrame.new(123, 57.6000061, -54.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part44.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part44.Position = Vector3.new(123, 57.6000061, -54.4999847)
- Part44.Orientation = Vector3.new(0, 180, 0)
- Part44.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part45.Name = "Smooth Block Model"
- Part45.Parent = Model0
- Part45.BrickColor = BrickColor.new("Reddish brown")
- Part45.Rotation = Vector3.new(0, -90, 0)
- Part45.Size = Vector3.new(7, 1.20000005, 11)
- Part45.CFrame = CFrame.new(125.5, 53.9999962, -55.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part45.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part45.Position = Vector3.new(125.5, 53.9999962, -55.9999847)
- Part45.Orientation = Vector3.new(0, -90, 0)
- Part45.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part46.Name = "Smooth Block Model"
- Part46.Parent = Model0
- Part46.BrickColor = BrickColor.new("Bright green")
- Part46.Rotation = Vector3.new(-180, 0, -180)
- Part46.Size = Vector3.new(21, 1.20000005, 9)
- Part46.CFrame = CFrame.new(127.5, 57.6000061, -61.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part46.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part46.Position = Vector3.new(127.5, 57.6000061, -61.9999847)
- Part46.Orientation = Vector3.new(0, 180, 0)
- Part46.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part47.Name = "Smooth Block Model"
- Part47.Parent = Model0
- Part47.BrickColor = BrickColor.new("Reddish brown")
- Part47.Rotation = Vector3.new(-180, 0, -180)
- Part47.Size = Vector3.new(1, 13.1999998, 12)
- Part47.CFrame = CFrame.new(117.5, 45.5999985, -55.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part47.Position = Vector3.new(117.5, 45.5999985, -55.4999847)
- Part47.Orientation = Vector3.new(0, 180, 0)
- Part47.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part48.Name = "Smooth Block Model"
- Part48.Parent = Model0
- Part48.BrickColor = BrickColor.new("Reddish brown")
- Part48.Rotation = Vector3.new(0, -90, 0)
- Part48.Size = Vector3.new(7, 1.20000005, 11)
- Part48.CFrame = CFrame.new(128.5, 55.2000046, -54.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part48.Position = Vector3.new(128.5, 55.2000046, -54.9999847)
- Part48.Orientation = Vector3.new(0, -90, 0)
- Part48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part49.Name = "Smooth Block Model"
- Part49.Parent = Model0
- Part49.Rotation = Vector3.new(-180, 0, -180)
- Part49.Size = Vector3.new(7, 13.1999998, 1)
- Part49.CFrame = CFrame.new(113.5, 46.8000031, -49.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part49.Position = Vector3.new(113.5, 46.8000031, -49.9999847)
- Part49.Orientation = Vector3.new(0, 180, 0)
- Part50.Name = "Smooth Block Model"
- Part50.Parent = Model0
- Part50.BrickColor = BrickColor.new("Dark orange")
- Part50.Rotation = Vector3.new(-180, 0, -180)
- Part50.Size = Vector3.new(7, 3.60000014, 3)
- Part50.CFrame = CFrame.new(161.5, 55.2000046, -46.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part50.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part50.Position = Vector3.new(161.5, 55.2000046, -46.9999847)
- Part50.Orientation = Vector3.new(0, 180, 0)
- Part50.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part51.Name = "Smooth Block Model"
- Part51.Parent = Model0
- Part51.BrickColor = BrickColor.new("Dark orange")
- Part51.Rotation = Vector3.new(-180, 0, -180)
- Part51.Size = Vector3.new(7, 1.20000005, 3)
- Part51.CFrame = CFrame.new(161.5, 52.8000069, -45.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part51.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part51.Position = Vector3.new(161.5, 52.8000069, -45.9999847)
- Part51.Orientation = Vector3.new(0, 180, 0)
- Part51.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part52.Name = "Smooth Block Model"
- Part52.Parent = Model0
- Part52.BrickColor = BrickColor.new("Bright orange")
- Part52.Rotation = Vector3.new(0, -90, 0)
- Part52.FormFactor = Enum.FormFactor.Plate
- Part52.Size = Vector3.new(5, 0.400000006, 1)
- Part52.CFrame = CFrame.new(155.5, 40.4000015, -42.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part52.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part52.Position = Vector3.new(155.5, 40.4000015, -42.9999847)
- Part52.Orientation = Vector3.new(0, -90, 0)
- Part52.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part53.Name = "Smooth Block Model"
- Part53.Parent = Model0
- Part53.BrickColor = BrickColor.new("Dark green")
- Part53.Rotation = Vector3.new(-180, 0, -180)
- Part53.Size = Vector3.new(14, 1.20000005, 13)
- Part53.CFrame = CFrame.new(145, 57.6000061, -34.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part53.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part53.Position = Vector3.new(145, 57.6000061, -34.9999847)
- Part53.Orientation = Vector3.new(0, 180, 0)
- Part53.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part54.Name = "Smooth Block Model"
- Part54.Parent = Model0
- Part54.BrickColor = BrickColor.new("Bright yellow")
- Part54.Rotation = Vector3.new(-180, 0, -180)
- Part54.Size = Vector3.new(1, 2.4000001, 1)
- Part54.CFrame = CFrame.new(151.5, 31.7999992, -39.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part54.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part54.Position = Vector3.new(151.5, 31.7999992, -39.9999847)
- Part54.Orientation = Vector3.new(0, 180, 0)
- Part54.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part55.Name = "Smooth Block Model"
- Part55.Parent = Model0
- Part55.BrickColor = BrickColor.new("Br. yellowish green")
- Part55.FormFactor = Enum.FormFactor.Plate
- Part55.Size = Vector3.new(11, 0.400000006, 1)
- Part55.CFrame = CFrame.new(159.5, 58.8000069, -50.9999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part55.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part55.Position = Vector3.new(159.5, 58.8000069, -50.9999847)
- Part55.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part56.Name = "Smooth Block Model"
- Part56.Parent = Model0
- Part56.BrickColor = BrickColor.new("Black")
- Part56.Rotation = Vector3.new(-180, 0, -180)
- Part56.Size = Vector3.new(2, 3.60000014, 2)
- Part56.CFrame = CFrame.new(156, 51.6000023, -46.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part56.Position = Vector3.new(156, 51.6000023, -46.4999847)
- Part56.Orientation = Vector3.new(0, 180, 0)
- Part56.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part57.Name = "Smooth Block Model"
- Part57.Parent = Model0
- Part57.BrickColor = BrickColor.new("Bright yellow")
- Part57.Rotation = Vector3.new(-180, 0, -180)
- Part57.Size = Vector3.new(1, 1.20000005, 1)
- Part57.CFrame = CFrame.new(155.5, 39.6000023, -40.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part57.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part57.Position = Vector3.new(155.5, 39.6000023, -40.9999847)
- Part57.Orientation = Vector3.new(0, 180, 0)
- Part57.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part58.Name = "Smooth Block Model"
- Part58.Parent = Model0
- Part58.BrickColor = BrickColor.new("Medium green")
- Part58.Rotation = Vector3.new(0, -90, 0)
- Part58.FormFactor = Enum.FormFactor.Plate
- Part58.Size = Vector3.new(11, 0.400000006, 1)
- Part58.CFrame = CFrame.new(161.5, 58.4000053, -52.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part58.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part58.Position = Vector3.new(161.5, 58.4000053, -52.9999847)
- Part58.Orientation = Vector3.new(0, -90, 0)
- Part58.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part59.Name = "Smooth Block Model"
- Part59.Parent = Model0
- Part59.BrickColor = BrickColor.new("Dark orange")
- Part59.Rotation = Vector3.new(0, -90, 0)
- Part59.Size = Vector3.new(7, 1.20000005, 11)
- Part59.CFrame = CFrame.new(158.5, 54.0000114, -38.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part59.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part59.Position = Vector3.new(158.5, 54.0000114, -38.9999847)
- Part59.Orientation = Vector3.new(0, -90, 0)
- Part59.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part60.Name = "Smooth Block Model"
- Part60.Parent = Model0
- Part60.BrickColor = BrickColor.new("Dark orange")
- Part60.Rotation = Vector3.new(-180, 0, -180)
- Part60.Size = Vector3.new(4, 1.20000005, 11)
- Part60.CFrame = CFrame.new(163, 52.8000069, -38.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part60.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part60.Position = Vector3.new(163, 52.8000069, -38.9999847)
- Part60.Orientation = Vector3.new(0, 180, 0)
- Part60.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part61.Name = "Smooth Block Model"
- Part61.Parent = Model0
- Part61.BrickColor = BrickColor.new("Dark green")
- Part61.Rotation = Vector3.new(-180, 0, -180)
- Part61.Size = Vector3.new(11, 1.20000005, 7)
- Part61.CFrame = CFrame.new(159.5, 57.6000061, -44.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part61.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part61.Position = Vector3.new(159.5, 57.6000061, -44.9999847)
- Part61.Orientation = Vector3.new(0, 180, 0)
- Part61.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Model62.Parent = Model0
- Model62.PrimaryPart = Part65
- Part63.Name = "Smooth Block Model"
- Part63.Parent = Model62
- Part63.BrickColor = BrickColor.new("Sand red")
- Part63.Rotation = Vector3.new(-180, 0, -90)
- Part63.FormFactor = Enum.FormFactor.Symmetric
- Part63.Shape = Enum.PartType.Cylinder
- Part63.Size = Vector3.new(1, 1, 1)
- Part63.CFrame = CFrame.new(149, 31.0999985, -42.4999847, 0, 1, -0, 1, 0, 0, 0, 0, -1)
- Part63.BottomSurface = Enum.SurfaceType.Smooth
- Part63.LeftSurface = Enum.SurfaceType.Inlet
- Part63.RightSurface = Enum.SurfaceType.Studs
- Part63.TopSurface = Enum.SurfaceType.Smooth
- Part63.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part63.Position = Vector3.new(149, 31.0999985, -42.4999847)
- Part63.Orientation = Vector3.new(0, -180, 90)
- Part63.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part64.Name = "Smooth Block Model"
- Part64.Parent = Model62
- Part64.BrickColor = BrickColor.new("Sand red")
- Part64.Rotation = Vector3.new(-180, 0, -90)
- Part64.FormFactor = Enum.FormFactor.Symmetric
- Part64.Shape = Enum.PartType.Cylinder
- Part64.Size = Vector3.new(1, 1, 1)
- Part64.CFrame = CFrame.new(150, 31.0999985, -42.4999847, 0, 1, -0, 1, 0, 0, 0, 0, -1)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.LeftSurface = Enum.SurfaceType.Inlet
- Part64.RightSurface = Enum.SurfaceType.Studs
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part64.Position = Vector3.new(150, 31.0999985, -42.4999847)
- Part64.Orientation = Vector3.new(0, -180, 90)
- Part64.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part65.Name = "Smooth Block Model"
- Part65.Parent = Model62
- Part65.BrickColor = BrickColor.new("Pastel Blue")
- Part65.Rotation = Vector3.new(0, -90, 0)
- Part65.FormFactor = Enum.FormFactor.Plate
- Part65.Size = Vector3.new(2, 0.400000006, 2)
- Part65.CFrame = CFrame.new(149.5, 31.7999992, -42.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part65.Position = Vector3.new(149.5, 31.7999992, -42.9999847)
- Part65.Orientation = Vector3.new(0, -90, 0)
- Part65.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part66.Name = "Smooth Block Model"
- Part66.Parent = Model62
- Part66.BrickColor = BrickColor.new("Sand red")
- Part66.Rotation = Vector3.new(-180, 0, -90)
- Part66.FormFactor = Enum.FormFactor.Symmetric
- Part66.Shape = Enum.PartType.Cylinder
- Part66.Size = Vector3.new(1, 1, 1)
- Part66.CFrame = CFrame.new(150, 31.0999985, -43.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part66.BottomSurface = Enum.SurfaceType.Smooth
- Part66.LeftSurface = Enum.SurfaceType.Inlet
- Part66.RightSurface = Enum.SurfaceType.Studs
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part66.Position = Vector3.new(150, 31.0999985, -43.4999847)
- Part66.Orientation = Vector3.new(0, 180, 90)
- Part66.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part67.Name = "Smooth Block Model"
- Part67.Parent = Model62
- Part67.BrickColor = BrickColor.new("Sand red")
- Part67.Rotation = Vector3.new(-180, 0, -90)
- Part67.FormFactor = Enum.FormFactor.Symmetric
- Part67.Shape = Enum.PartType.Cylinder
- Part67.Size = Vector3.new(1, 1, 1)
- Part67.CFrame = CFrame.new(149, 31.0999985, -43.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.LeftSurface = Enum.SurfaceType.Inlet
- Part67.RightSurface = Enum.SurfaceType.Studs
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part67.Position = Vector3.new(149, 31.0999985, -43.4999847)
- Part67.Orientation = Vector3.new(0, 180, 90)
- Part67.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part68.Name = "Smooth Block Model"
- Part68.Parent = Model62
- Part68.BrickColor = BrickColor.new("Sand red")
- Part68.Rotation = Vector3.new(90, 0, 0)
- Part68.FormFactor = Enum.FormFactor.Plate
- Part68.Size = Vector3.new(2, 0.400000006, 3)
- Part68.CFrame = CFrame.new(149.5, 33.5, -43.7999878, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part68.BackSurface = Enum.SurfaceType.Weld
- Part68.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part68.Position = Vector3.new(149.5, 33.5, -43.7999878)
- Part68.Orientation = Vector3.new(90, 0, 0)
- Part68.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Model69.Parent = Model0
- Model69.PrimaryPart = Part75
- Part70.Name = "Smooth Block Model"
- Part70.Parent = Model69
- Part70.BrickColor = BrickColor.new("Earth green")
- Part70.Rotation = Vector3.new(-180, 0, -180)
- Part70.Size = Vector3.new(8, 1.20000005, 1)
- Part70.CFrame = CFrame.new(169, 27.6000023, 16, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part70.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part70.Position = Vector3.new(169, 27.6000023, 16)
- Part70.Orientation = Vector3.new(0, 180, 0)
- Part70.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part71.Name = "Smooth Block Model"
- Part71.Parent = Model69
- Part71.BrickColor = BrickColor.new("Earth green")
- Part71.Rotation = Vector3.new(-180, 0, -180)
- Part71.Size = Vector3.new(8, 1.20000005, 2)
- Part71.CFrame = CFrame.new(169, 26.4000015, 16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part71.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part71.Position = Vector3.new(169, 26.4000015, 16.5)
- Part71.Orientation = Vector3.new(0, 180, 0)
- Part71.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part72.Name = "Smooth Block Model"
- Part72.Parent = Model69
- Part72.BrickColor = BrickColor.new("Earth green")
- Part72.Rotation = Vector3.new(-180, 0, -180)
- Part72.Size = Vector3.new(8, 1.20000005, 3)
- Part72.CFrame = CFrame.new(169, 25.2000008, 17, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part72.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part72.Position = Vector3.new(169, 25.2000008, 17)
- Part72.Orientation = Vector3.new(0, 180, 0)
- Part72.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part73.Name = "Smooth Block Model"
- Part73.Parent = Model69
- Part73.BrickColor = BrickColor.new("Earth green")
- Part73.Rotation = Vector3.new(-180, 0, -180)
- Part73.Size = Vector3.new(8, 1.20000005, 4)
- Part73.CFrame = CFrame.new(169, 24, 17.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part73.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part73.Position = Vector3.new(169, 24, 17.5)
- Part73.Orientation = Vector3.new(0, 180, 0)
- Part73.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part74.Name = "Smooth Block Model"
- Part74.Parent = Model69
- Part74.BrickColor = BrickColor.new("Earth green")
- Part74.Rotation = Vector3.new(-180, 0, -180)
- Part74.Size = Vector3.new(8, 1.20000005, 5)
- Part74.CFrame = CFrame.new(169, 22.7999992, 18, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part74.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part74.Position = Vector3.new(169, 22.7999992, 18)
- Part74.Orientation = Vector3.new(0, 180, 0)
- Part74.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part75.Name = "Smooth Block Model"
- Part75.Parent = Model69
- Part75.BrickColor = BrickColor.new("Earth green")
- Part75.Rotation = Vector3.new(-180, 0, -180)
- Part75.Size = Vector3.new(8, 1.20000005, 6)
- Part75.CFrame = CFrame.new(169, 21.5999985, 18.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part75.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part75.Position = Vector3.new(169, 21.5999985, 18.5)
- Part75.Orientation = Vector3.new(0, 180, 0)
- Part75.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Model76.Parent = Model0
- Model76.PrimaryPart = Part79
- Part77.Name = "Smooth Block Model"
- Part77.Parent = Model76
- Part77.BrickColor = BrickColor.new("Sand red")
- Part77.Rotation = Vector3.new(0, 0, 90)
- Part77.FormFactor = Enum.FormFactor.Symmetric
- Part77.Shape = Enum.PartType.Cylinder
- Part77.Size = Vector3.new(1, 1, 1)
- Part77.CFrame = CFrame.new(144, 31.0999985, -32.4999847, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.LeftSurface = Enum.SurfaceType.Inlet
- Part77.RightSurface = Enum.SurfaceType.Studs
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part77.Position = Vector3.new(144, 31.0999985, -32.4999847)
- Part77.Orientation = Vector3.new(0, 0, 90)
- Part77.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part78.Name = "Smooth Block Model"
- Part78.Parent = Model76
- Part78.BrickColor = BrickColor.new("Sand red")
- Part78.Rotation = Vector3.new(0, 0, 90)
- Part78.FormFactor = Enum.FormFactor.Symmetric
- Part78.Shape = Enum.PartType.Cylinder
- Part78.Size = Vector3.new(1, 1, 1)
- Part78.CFrame = CFrame.new(143, 31.0999985, -32.4999847, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part78.BottomSurface = Enum.SurfaceType.Smooth
- Part78.LeftSurface = Enum.SurfaceType.Inlet
- Part78.RightSurface = Enum.SurfaceType.Studs
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part78.Position = Vector3.new(143, 31.0999985, -32.4999847)
- Part78.Orientation = Vector3.new(0, 0, 90)
- Part78.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part79.Name = "Smooth Block Model"
- Part79.Parent = Model76
- Part79.BrickColor = BrickColor.new("Pastel Blue")
- Part79.Rotation = Vector3.new(0, 90, 0)
- Part79.FormFactor = Enum.FormFactor.Plate
- Part79.Size = Vector3.new(2, 0.400000006, 2)
- Part79.CFrame = CFrame.new(143.5, 31.7999992, -31.9999847, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part79.Position = Vector3.new(143.5, 31.7999992, -31.9999847)
- Part79.Orientation = Vector3.new(0, 90, 0)
- Part79.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part80.Name = "Smooth Block Model"
- Part80.Parent = Model76
- Part80.BrickColor = BrickColor.new("Sand red")
- Part80.Rotation = Vector3.new(0, 0, 90)
- Part80.FormFactor = Enum.FormFactor.Symmetric
- Part80.Shape = Enum.PartType.Cylinder
- Part80.Size = Vector3.new(1, 1, 1)
- Part80.CFrame = CFrame.new(143, 31.0999985, -31.4999847, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.LeftSurface = Enum.SurfaceType.Inlet
- Part80.RightSurface = Enum.SurfaceType.Studs
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part80.Position = Vector3.new(143, 31.0999985, -31.4999847)
- Part80.Orientation = Vector3.new(0, 0, 90)
- Part80.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part81.Name = "Smooth Block Model"
- Part81.Parent = Model76
- Part81.BrickColor = BrickColor.new("Sand red")
- Part81.Rotation = Vector3.new(0, 0, 90)
- Part81.FormFactor = Enum.FormFactor.Symmetric
- Part81.Shape = Enum.PartType.Cylinder
- Part81.Size = Vector3.new(1, 1, 1)
- Part81.CFrame = CFrame.new(144, 31.0999985, -31.4999847, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.LeftSurface = Enum.SurfaceType.Inlet
- Part81.RightSurface = Enum.SurfaceType.Studs
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part81.Position = Vector3.new(144, 31.0999985, -31.4999847)
- Part81.Orientation = Vector3.new(0, 0, 90)
- Part81.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part82.Name = "Smooth Block Model"
- Part82.Parent = Model76
- Part82.BrickColor = BrickColor.new("Sand red")
- Part82.Rotation = Vector3.new(90, 0, -180)
- Part82.FormFactor = Enum.FormFactor.Plate
- Part82.Size = Vector3.new(2, 0.400000006, 3)
- Part82.CFrame = CFrame.new(143.5, 33.5, -31.1999817, -1, 0, 0, 0, 0, -1, 0, -1, -0)
- Part82.BackSurface = Enum.SurfaceType.Weld
- Part82.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part82.Position = Vector3.new(143.5, 33.5, -31.1999817)
- Part82.Orientation = Vector3.new(90, 180, 0)
- Part82.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Model83.Parent = Model0
- Model83.PrimaryPart = Part86
- Part84.Name = "Smooth Block Model"
- Part84.Parent = Model83
- Part84.BrickColor = BrickColor.new("Sand red")
- Part84.Rotation = Vector3.new(0, 0, 90)
- Part84.FormFactor = Enum.FormFactor.Symmetric
- Part84.Shape = Enum.PartType.Cylinder
- Part84.Size = Vector3.new(1, 1, 1)
- Part84.CFrame = CFrame.new(150, 31.0999985, -32.4999847, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.LeftSurface = Enum.SurfaceType.Inlet
- Part84.RightSurface = Enum.SurfaceType.Studs
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part84.Position = Vector3.new(150, 31.0999985, -32.4999847)
- Part84.Orientation = Vector3.new(0, 0, 90)
- Part84.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part85.Name = "Smooth Block Model"
- Part85.Parent = Model83
- Part85.BrickColor = BrickColor.new("Sand red")
- Part85.Rotation = Vector3.new(0, 0, 90)
- Part85.FormFactor = Enum.FormFactor.Symmetric
- Part85.Shape = Enum.PartType.Cylinder
- Part85.Size = Vector3.new(1, 1, 1)
- Part85.CFrame = CFrame.new(149, 31.0999985, -32.4999847, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.LeftSurface = Enum.SurfaceType.Inlet
- Part85.RightSurface = Enum.SurfaceType.Studs
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part85.Position = Vector3.new(149, 31.0999985, -32.4999847)
- Part85.Orientation = Vector3.new(0, 0, 90)
- Part85.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part86.Name = "Smooth Block Model"
- Part86.Parent = Model83
- Part86.BrickColor = BrickColor.new("Pastel Blue")
- Part86.Rotation = Vector3.new(0, 90, 0)
- Part86.FormFactor = Enum.FormFactor.Plate
- Part86.Size = Vector3.new(2, 0.400000006, 2)
- Part86.CFrame = CFrame.new(149.5, 31.7999973, -31.9999847, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part86.Position = Vector3.new(149.5, 31.7999973, -31.9999847)
- Part86.Orientation = Vector3.new(0, 90, 0)
- Part86.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part87.Name = "Smooth Block Model"
- Part87.Parent = Model83
- Part87.BrickColor = BrickColor.new("Sand red")
- Part87.Rotation = Vector3.new(0, 0, 90)
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Shape = Enum.PartType.Cylinder
- Part87.Size = Vector3.new(1, 1, 1)
- Part87.CFrame = CFrame.new(149, 31.0999985, -31.4999847, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.LeftSurface = Enum.SurfaceType.Inlet
- Part87.RightSurface = Enum.SurfaceType.Studs
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part87.Position = Vector3.new(149, 31.0999985, -31.4999847)
- Part87.Orientation = Vector3.new(0, 0, 90)
- Part87.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part88.Name = "Smooth Block Model"
- Part88.Parent = Model83
- Part88.BrickColor = BrickColor.new("Sand red")
- Part88.Rotation = Vector3.new(0, 0, 90)
- Part88.FormFactor = Enum.FormFactor.Symmetric
- Part88.Shape = Enum.PartType.Cylinder
- Part88.Size = Vector3.new(1, 1, 1)
- Part88.CFrame = CFrame.new(150, 31.0999985, -31.4999847, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.LeftSurface = Enum.SurfaceType.Inlet
- Part88.RightSurface = Enum.SurfaceType.Studs
- Part88.TopSurface = Enum.SurfaceType.Smooth
- Part88.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part88.Position = Vector3.new(150, 31.0999985, -31.4999847)
- Part88.Orientation = Vector3.new(0, 0, 90)
- Part88.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part89.Name = "Smooth Block Model"
- Part89.Parent = Model83
- Part89.BrickColor = BrickColor.new("Sand red")
- Part89.Rotation = Vector3.new(90, 0, -180)
- Part89.FormFactor = Enum.FormFactor.Plate
- Part89.Size = Vector3.new(2, 0.400000006, 3)
- Part89.CFrame = CFrame.new(149.5, 33.4999962, -31.1999817, -1, 0, 0, 0, 0, -1, 0, -1, -0)
- Part89.BackSurface = Enum.SurfaceType.Weld
- Part89.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part89.Position = Vector3.new(149.5, 33.4999962, -31.1999817)
- Part89.Orientation = Vector3.new(90, 180, 0)
- Part89.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Model90.Parent = Model0
- Model90.PrimaryPart = Part93
- Part91.Name = "Smooth Block Model"
- Part91.Parent = Model90
- Part91.BrickColor = BrickColor.new("Sand red")
- Part91.Rotation = Vector3.new(-180, 0, -90)
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Shape = Enum.PartType.Cylinder
- Part91.Size = Vector3.new(1, 1, 1)
- Part91.CFrame = CFrame.new(143, 31.0999985, -42.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.LeftSurface = Enum.SurfaceType.Inlet
- Part91.RightSurface = Enum.SurfaceType.Studs
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part91.Position = Vector3.new(143, 31.0999985, -42.4999847)
- Part91.Orientation = Vector3.new(0, 180, 90)
- Part91.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part92.Name = "Smooth Block Model"
- Part92.Parent = Model90
- Part92.BrickColor = BrickColor.new("Sand red")
- Part92.Rotation = Vector3.new(-180, 0, -90)
- Part92.FormFactor = Enum.FormFactor.Symmetric
- Part92.Shape = Enum.PartType.Cylinder
- Part92.Size = Vector3.new(1, 1, 1)
- Part92.CFrame = CFrame.new(144, 31.0999985, -42.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part92.BottomSurface = Enum.SurfaceType.Smooth
- Part92.LeftSurface = Enum.SurfaceType.Inlet
- Part92.RightSurface = Enum.SurfaceType.Studs
- Part92.TopSurface = Enum.SurfaceType.Smooth
- Part92.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part92.Position = Vector3.new(144, 31.0999985, -42.4999847)
- Part92.Orientation = Vector3.new(0, 180, 90)
- Part92.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part93.Name = "Smooth Block Model"
- Part93.Parent = Model90
- Part93.BrickColor = BrickColor.new("Pastel Blue")
- Part93.Rotation = Vector3.new(0, -90, 0)
- Part93.FormFactor = Enum.FormFactor.Plate
- Part93.Size = Vector3.new(2, 0.400000006, 2)
- Part93.CFrame = CFrame.new(143.5, 31.7999973, -42.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part93.Position = Vector3.new(143.5, 31.7999973, -42.9999847)
- Part93.Orientation = Vector3.new(0, -90, 0)
- Part93.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part94.Name = "Smooth Block Model"
- Part94.Parent = Model90
- Part94.BrickColor = BrickColor.new("Sand red")
- Part94.Rotation = Vector3.new(-180, 0, -90)
- Part94.FormFactor = Enum.FormFactor.Symmetric
- Part94.Shape = Enum.PartType.Cylinder
- Part94.Size = Vector3.new(1, 1, 1)
- Part94.CFrame = CFrame.new(144, 31.0999985, -43.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part94.BottomSurface = Enum.SurfaceType.Smooth
- Part94.LeftSurface = Enum.SurfaceType.Inlet
- Part94.RightSurface = Enum.SurfaceType.Studs
- Part94.TopSurface = Enum.SurfaceType.Smooth
- Part94.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part94.Position = Vector3.new(144, 31.0999985, -43.4999847)
- Part94.Orientation = Vector3.new(0, 180, 90)
- Part94.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part95.Name = "Smooth Block Model"
- Part95.Parent = Model90
- Part95.BrickColor = BrickColor.new("Sand red")
- Part95.Rotation = Vector3.new(-180, 0, -90)
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Shape = Enum.PartType.Cylinder
- Part95.Size = Vector3.new(1, 1, 1)
- Part95.CFrame = CFrame.new(143, 31.0999985, -43.4999847, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.LeftSurface = Enum.SurfaceType.Inlet
- Part95.RightSurface = Enum.SurfaceType.Studs
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part95.Position = Vector3.new(143, 31.0999985, -43.4999847)
- Part95.Orientation = Vector3.new(0, 180, 90)
- Part95.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part96.Name = "Smooth Block Model"
- Part96.Parent = Model90
- Part96.BrickColor = BrickColor.new("Sand red")
- Part96.Rotation = Vector3.new(90, 0, 0)
- Part96.FormFactor = Enum.FormFactor.Plate
- Part96.Size = Vector3.new(2, 0.400000006, 3)
- Part96.CFrame = CFrame.new(143.5, 33.4999962, -43.7999878, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part96.BackSurface = Enum.SurfaceType.Weld
- Part96.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Part96.Position = Vector3.new(143.5, 33.4999962, -43.7999878)
- Part96.Orientation = Vector3.new(90, 0, 0)
- Part96.Color = Color3.new(0.584314, 0.47451, 0.466667)
- Model97.Parent = Model0
- Model97.PrimaryPart = Part113
- Part98.Name = "Smooth Block Model"
- Part98.Parent = Model97
- Part98.Rotation = Vector3.new(-180, 0, -180)
- Part98.Size = Vector3.new(7, 2.4000001, 1)
- Part98.CFrame = CFrame.new(120.5, 54.6000099, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part98.Position = Vector3.new(120.5, 54.6000099, 8.00001526)
- Part98.Orientation = Vector3.new(0, 180, 0)
- Part99.Name = "Smooth Block Model"
- Part99.Parent = Model97
- Part99.BrickColor = BrickColor.new("Dark stone grey")
- Part99.Rotation = Vector3.new(-180, 0, -180)
- Part99.Size = Vector3.new(6, 2.4000001, 1)
- Part99.CFrame = CFrame.new(127, 54.6000099, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part99.Position = Vector3.new(127, 54.6000099, 8.00001526)
- Part99.Orientation = Vector3.new(0, 180, 0)
- Part99.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part100.Name = "Smooth Block Model"
- Part100.Parent = Model97
- Part100.BrickColor = BrickColor.new("Dark stone grey")
- Part100.Rotation = Vector3.new(-180, 0, -180)
- Part100.Size = Vector3.new(4, 2.4000001, 1)
- Part100.CFrame = CFrame.new(128, 52.2000084, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part100.Position = Vector3.new(128, 52.2000084, 8.00001526)
- Part100.Orientation = Vector3.new(0, 180, 0)
- Part100.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part101.Name = "Smooth Block Model"
- Part101.Parent = Model97
- Part101.BrickColor = BrickColor.new("Dark stone grey")
- Part101.Rotation = Vector3.new(-180, 0, -180)
- Part101.Size = Vector3.new(4, 2.4000001, 1)
- Part101.CFrame = CFrame.new(124, 52.2000084, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part101.Position = Vector3.new(124, 52.2000084, 8.00001526)
- Part101.Orientation = Vector3.new(0, 180, 0)
- Part101.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part102.Name = "Smooth Block Model"
- Part102.Parent = Model97
- Part102.Rotation = Vector3.new(-180, 0, -180)
- Part102.Size = Vector3.new(5, 2.4000001, 1)
- Part102.CFrame = CFrame.new(119.5, 52.2000084, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part102.Position = Vector3.new(119.5, 52.2000084, 8.00001526)
- Part102.Orientation = Vector3.new(0, 180, 0)
- Part103.Name = "Smooth Block Model"
- Part103.Parent = Model97
- Part103.Rotation = Vector3.new(-180, 0, -180)
- Part103.Size = Vector3.new(4, 2.4000001, 1)
- Part103.CFrame = CFrame.new(119, 49.8000069, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part103.Position = Vector3.new(119, 49.8000069, 8.00001526)
- Part103.Orientation = Vector3.new(0, 180, 0)
- Part104.Name = "Smooth Block Model"
- Part104.Parent = Model97
- Part104.BrickColor = BrickColor.new("Dark stone grey")
- Part104.Rotation = Vector3.new(-180, 0, -180)
- Part104.Size = Vector3.new(4, 2.4000001, 1)
- Part104.CFrame = CFrame.new(123, 49.8000069, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part104.Position = Vector3.new(123, 49.8000069, 8.00001526)
- Part104.Orientation = Vector3.new(0, 180, 0)
- Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part105.Name = "Smooth Block Model"
- Part105.Parent = Model97
- Part105.Rotation = Vector3.new(-180, 0, -180)
- Part105.Size = Vector3.new(5, 2.4000001, 1)
- Part105.CFrame = CFrame.new(127.5, 49.8000069, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part105.Position = Vector3.new(127.5, 49.8000069, 8.00001526)
- Part105.Orientation = Vector3.new(0, 180, 0)
- Part106.Name = "Smooth Block Model"
- Part106.Parent = Model97
- Part106.Rotation = Vector3.new(-180, 0, -180)
- Part106.Size = Vector3.new(5, 2.4000001, 1)
- Part106.CFrame = CFrame.new(127.5, 47.4000053, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part106.Position = Vector3.new(127.5, 47.4000053, 8.00001526)
- Part106.Orientation = Vector3.new(0, 180, 0)
- Part107.Name = "Smooth Block Model"
- Part107.Parent = Model97
- Part107.BrickColor = BrickColor.new("Dark stone grey")
- Part107.Rotation = Vector3.new(-180, 0, -180)
- Part107.Size = Vector3.new(6, 2.4000001, 1)
- Part107.CFrame = CFrame.new(120, 47.4000053, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part107.Position = Vector3.new(120, 47.4000053, 8.00001526)
- Part107.Orientation = Vector3.new(0, 180, 0)
- Part107.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part108.Name = "Smooth Block Model"
- Part108.Parent = Model97
- Part108.BrickColor = BrickColor.new("Dark stone grey")
- Part108.Rotation = Vector3.new(-180, 0, -180)
- Part108.Size = Vector3.new(4, 2.4000001, 1)
- Part108.CFrame = CFrame.new(119, 45.0000038, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part108.Position = Vector3.new(119, 45.0000038, 8.00001526)
- Part108.Orientation = Vector3.new(0, 180, 0)
- Part108.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part109.Name = "Smooth Block Model"
- Part109.Parent = Model97
- Part109.Rotation = Vector3.new(-180, 0, -180)
- Part109.Size = Vector3.new(2, 2.4000001, 1)
- Part109.CFrame = CFrame.new(124, 47.4000053, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part109.Position = Vector3.new(124, 47.4000053, 8.00001526)
- Part109.Orientation = Vector3.new(0, 180, 0)
- Part110.Name = "Smooth Block Model"
- Part110.Parent = Model97
- Part110.BrickColor = BrickColor.new("Dark stone grey")
- Part110.Rotation = Vector3.new(-180, 0, -180)
- Part110.Size = Vector3.new(5, 2.4000001, 1)
- Part110.CFrame = CFrame.new(123.5, 45.0000038, 8.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part110.Position = Vector3.new(123.5, 45.0000038, 8.00001526)
- Part110.Orientation = Vector3.new(0, 180, 0)
- Part110.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part111.Name = "Smooth Block Model"
- Part111.Parent = Model97
- Part111.Rotation = Vector3.new(-180, 0, -180)
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- Part221.CFrame = CFrame.new(57.5, 27.6000061, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part221.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part221.Position = Vector3.new(57.5, 27.6000061, -50.4999847)
- Part221.Orientation = Vector3.new(0, 180, 0)
- Part221.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part222.Name = "Smooth Block Model"
- Part222.Parent = Model126
- Part222.BrickColor = BrickColor.new("Bright yellow")
- Part222.Size = Vector3.new(1, 1.20000005, 1)
- Part222.CFrame = CFrame.new(22.5, 18, -50.4999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part222.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part222.Position = Vector3.new(22.5, 18, -50.4999847)
- Part222.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part223.Name = "Smooth Block Model"
- Part223.Parent = Model126
- Part223.BrickColor = BrickColor.new("Bright yellow")
- Part223.Rotation = Vector3.new(-180, 0, -180)
- Part223.Size = Vector3.new(1, 1.20000005, 1)
- Part223.CFrame = CFrame.new(63.5, 19.2000008, -57.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part223.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part223.Position = Vector3.new(63.5, 19.2000008, -57.4999847)
- Part223.Orientation = Vector3.new(0, 180, 0)
- Part223.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part224.Name = "Smooth Block Model"
- Part224.Parent = Model126
- Part224.BrickColor = BrickColor.new("Cool yellow")
- Part224.Rotation = Vector3.new(-180, 0, -180)
- Part224.Size = Vector3.new(1, 1.20000005, 1)
- Part224.CFrame = CFrame.new(63.5, 20.4000015, -57.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part224.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part224.Position = Vector3.new(63.5, 20.4000015, -57.4999847)
- Part224.Orientation = Vector3.new(0, 180, 0)
- Part224.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part225.Name = "Smooth Block Model"
- Part225.Parent = Model126
- Part225.BrickColor = BrickColor.new("Cool yellow")
- Part225.Rotation = Vector3.new(-180, 0, -180)
- Part225.Size = Vector3.new(3, 1.20000005, 1)
- Part225.CFrame = CFrame.new(62.5, 21.6000023, -57.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part225.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part225.Position = Vector3.new(62.5, 21.6000023, -57.4999847)
- Part225.Orientation = Vector3.new(0, 180, 0)
- Part225.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part226.Name = "Smooth Block Model"
- Part226.Parent = Model126
- Part226.BrickColor = BrickColor.new("Bright yellow")
- Part226.Rotation = Vector3.new(-180, 0, -180)
- Part226.Size = Vector3.new(1, 1.20000005, 1)
- Part226.CFrame = CFrame.new(63.5, 18, -57.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part226.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part226.Position = Vector3.new(63.5, 18, -57.4999847)
- Part226.Orientation = Vector3.new(0, 180, 0)
- Part226.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part227.Name = "Smooth Block Model"
- Part227.Parent = Model126
- Part227.BrickColor = BrickColor.new("Cool yellow")
- Part227.Rotation = Vector3.new(-180, 0, -180)
- Part227.Size = Vector3.new(1, 1.20000005, 1)
- Part227.CFrame = CFrame.new(61.5, 22.8000031, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part227.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part227.Position = Vector3.new(61.5, 22.8000031, -50.4999847)
- Part227.Orientation = Vector3.new(0, 180, 0)
- Part227.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part228.Name = "Smooth Block Model"
- Part228.Parent = Model126
- Part228.BrickColor = BrickColor.new("Cool yellow")
- Part228.Rotation = Vector3.new(-180, 0, -180)
- Part228.Size = Vector3.new(1, 1.20000005, 1)
- Part228.CFrame = CFrame.new(61.5, 22.8000031, -57.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part228.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part228.Position = Vector3.new(61.5, 22.8000031, -57.4999847)
- Part228.Orientation = Vector3.new(0, 180, 0)
- Part228.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part229.Name = "Smooth Block Model"
- Part229.Parent = Model126
- Part229.BrickColor = BrickColor.new("Bright yellow")
- Part229.Rotation = Vector3.new(-180, 0, -180)
- Part229.Size = Vector3.new(1, 1.20000005, 1)
- Part229.CFrame = CFrame.new(61.5, 20.4000015, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part229.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part229.Position = Vector3.new(61.5, 20.4000015, -50.4999847)
- Part229.Orientation = Vector3.new(0, 180, 0)
- Part229.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part230.Name = "Smooth Block Model"
- Part230.Parent = Model126
- Part230.BrickColor = BrickColor.new("Cool yellow")
- Part230.Rotation = Vector3.new(-180, 0, -180)
- Part230.Size = Vector3.new(3, 1.20000005, 1)
- Part230.CFrame = CFrame.new(60.5, 24.0000038, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part230.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part230.Position = Vector3.new(60.5, 24.0000038, -50.4999847)
- Part230.Orientation = Vector3.new(0, 180, 0)
- Part230.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part231.Name = "Smooth Block Model"
- Part231.Parent = Model126
- Part231.BrickColor = BrickColor.new("Br. yellowish orange")
- Part231.Size = Vector3.new(3, 1.20000005, 8)
- Part231.CFrame = CFrame.new(61.5, 18, -53.9999847, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part231.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part231.Position = Vector3.new(61.5, 18, -53.9999847)
- Part231.Color = Color3.new(0.886275, 0.607843, 0.25098)
- Part232.Name = "Smooth Block Model"
- Part232.Parent = Model126
- Part232.BrickColor = BrickColor.new("Cool yellow")
- Part232.Rotation = Vector3.new(-180, 0, -180)
- Part232.Size = Vector3.new(1, 1.20000005, 1)
- Part232.CFrame = CFrame.new(63.5, 20.4000015, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part232.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part232.Position = Vector3.new(63.5, 20.4000015, -50.4999847)
- Part232.Orientation = Vector3.new(0, 180, 0)
- Part232.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part233.Name = "Smooth Block Model"
- Part233.Parent = Model126
- Part233.BrickColor = BrickColor.new("Bright yellow")
- Part233.Rotation = Vector3.new(-180, 0, -180)
- Part233.Size = Vector3.new(1, 1.20000005, 1)
- Part233.CFrame = CFrame.new(63.5, 19.2000008, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part233.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part233.Position = Vector3.new(63.5, 19.2000008, -50.4999847)
- Part233.Orientation = Vector3.new(0, 180, 0)
- Part233.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part234.Name = "Smooth Block Model"
- Part234.Parent = Model126
- Part234.BrickColor = BrickColor.new("Bright yellow")
- Part234.Rotation = Vector3.new(-180, 0, -180)
- Part234.Size = Vector3.new(1, 1.20000005, 1)
- Part234.CFrame = CFrame.new(63.5, 18, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part234.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part234.Position = Vector3.new(63.5, 18, -50.4999847)
- Part234.Orientation = Vector3.new(0, 180, 0)
- Part234.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part235.Name = "Smooth Block Model"
- Part235.Parent = Model126
- Part235.BrickColor = BrickColor.new("Cool yellow")
- Part235.Rotation = Vector3.new(-180, 0, -180)
- Part235.Size = Vector3.new(3, 1.20000005, 1)
- Part235.CFrame = CFrame.new(62.5, 21.6000023, -50.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part235.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Part235.Position = Vector3.new(62.5, 21.6000023, -50.4999847)
- Part235.Orientation = Vector3.new(0, 180, 0)
- Part235.Color = Color3.new(0.992157, 0.917647, 0.552941)
- Model236.Parent = Model0
- Model236.PrimaryPart = Part239
- Model237.Parent = Model236
- Model237.PrimaryPart = Part239
- Part238.Name = "Block"
- Part238.Parent = Model237
- Part238.BrickColor = BrickColor.new("Bright yellow")
- Part238.Rotation = Vector3.new(90, -90, 0)
- Part238.Size = Vector3.new(10, 1, 1)
- Part238.CFrame = CFrame.new(98.5, 44.4000015, -69.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part238.BottomSurface = Enum.SurfaceType.Smooth
- Part238.FrontSurface = Enum.SurfaceType.Weld
- Part238.LeftSurface = Enum.SurfaceType.Weld
- Part238.RightSurface = Enum.SurfaceType.Weld
- Part238.TopSurface = Enum.SurfaceType.Smooth
- Part238.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part238.Position = Vector3.new(98.5, 44.4000015, -69.4999847)
- Part238.Orientation = Vector3.new(0, -90, -90)
- Part238.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part239.Name = "Block"
- Part239.Parent = Model237
- Part239.BrickColor = BrickColor.new("White")
- Part239.Rotation = Vector3.new(0, -90, 0)
- Part239.Size = Vector3.new(2, 1, 1)
- Part239.CFrame = CFrame.new(98.5, 40.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part239.BottomSurface = Enum.SurfaceType.Smooth
- Part239.FrontSurface = Enum.SurfaceType.Weld
- Part239.LeftSurface = Enum.SurfaceType.Weld
- Part239.RightSurface = Enum.SurfaceType.Weld
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part239.Position = Vector3.new(98.5, 40.9000015, -67.9999847)
- Part239.Orientation = Vector3.new(0, -90, 0)
- Part239.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part240.Name = "Block"
- Part240.Parent = Model237
- Part240.BrickColor = BrickColor.new("Bright yellow")
- Part240.Rotation = Vector3.new(90, -90, 0)
- Part240.Size = Vector3.new(10, 1, 1)
- Part240.CFrame = CFrame.new(98.5, 44.4000015, -66.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part240.BottomSurface = Enum.SurfaceType.Smooth
- Part240.FrontSurface = Enum.SurfaceType.Weld
- Part240.LeftSurface = Enum.SurfaceType.Weld
- Part240.RightSurface = Enum.SurfaceType.Weld
- Part240.TopSurface = Enum.SurfaceType.Smooth
- Part240.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part240.Position = Vector3.new(98.5, 44.4000015, -66.4999847)
- Part240.Orientation = Vector3.new(0, -90, -90)
- Part240.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part241.Name = "Block"
- Part241.Parent = Model237
- Part241.BrickColor = BrickColor.new("White")
- Part241.Rotation = Vector3.new(0, -90, 0)
- Part241.Size = Vector3.new(2, 1, 1)
- Part241.CFrame = CFrame.new(98.5, 48.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.FrontSurface = Enum.SurfaceType.Weld
- Part241.LeftSurface = Enum.SurfaceType.Weld
- Part241.RightSurface = Enum.SurfaceType.Weld
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part241.Position = Vector3.new(98.5, 48.9000015, -67.9999847)
- Part241.Orientation = Vector3.new(0, -90, 0)
- Part241.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part242.Name = "Block"
- Part242.Parent = Model237
- Part242.BrickColor = BrickColor.new("White")
- Part242.Rotation = Vector3.new(0, -90, 0)
- Part242.Size = Vector3.new(2, 1, 1)
- Part242.CFrame = CFrame.new(98.5, 46.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part242.BottomSurface = Enum.SurfaceType.Smooth
- Part242.FrontSurface = Enum.SurfaceType.Weld
- Part242.LeftSurface = Enum.SurfaceType.Weld
- Part242.RightSurface = Enum.SurfaceType.Weld
- Part242.TopSurface = Enum.SurfaceType.Smooth
- Part242.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part242.Position = Vector3.new(98.5, 46.9000015, -67.9999847)
- Part242.Orientation = Vector3.new(0, -90, 0)
- Part242.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part243.Name = "Block"
- Part243.Parent = Model237
- Part243.BrickColor = BrickColor.new("White")
- Part243.Rotation = Vector3.new(0, -90, 0)
- Part243.Size = Vector3.new(2, 1, 1)
- Part243.CFrame = CFrame.new(98.5, 44.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.FrontSurface = Enum.SurfaceType.Weld
- Part243.LeftSurface = Enum.SurfaceType.Weld
- Part243.RightSurface = Enum.SurfaceType.Weld
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part243.Position = Vector3.new(98.5, 44.9000015, -67.9999847)
- Part243.Orientation = Vector3.new(0, -90, 0)
- Part243.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part244.Name = "Block"
- Part244.Parent = Model237
- Part244.BrickColor = BrickColor.new("White")
- Part244.Rotation = Vector3.new(0, -90, 0)
- Part244.Size = Vector3.new(2, 1, 1)
- Part244.CFrame = CFrame.new(98.5, 42.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part244.BottomSurface = Enum.SurfaceType.Smooth
- Part244.FrontSurface = Enum.SurfaceType.Weld
- Part244.LeftSurface = Enum.SurfaceType.Weld
- Part244.RightSurface = Enum.SurfaceType.Weld
- Part244.TopSurface = Enum.SurfaceType.Smooth
- Part244.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part244.Position = Vector3.new(98.5, 42.9000015, -67.9999847)
- Part244.Orientation = Vector3.new(0, -90, 0)
- Part244.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Model245.Parent = Model236
- Model245.PrimaryPart = Part247
- Part246.Name = "Block"
- Part246.Parent = Model245
- Part246.BrickColor = BrickColor.new("Bright yellow")
- Part246.Rotation = Vector3.new(90, -90, 0)
- Part246.Size = Vector3.new(10, 1, 1)
- Part246.CFrame = CFrame.new(98.5, 34.4000015, -69.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part246.BottomSurface = Enum.SurfaceType.Smooth
- Part246.FrontSurface = Enum.SurfaceType.Weld
- Part246.LeftSurface = Enum.SurfaceType.Weld
- Part246.RightSurface = Enum.SurfaceType.Weld
- Part246.TopSurface = Enum.SurfaceType.Smooth
- Part246.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part246.Position = Vector3.new(98.5, 34.4000015, -69.4999847)
- Part246.Orientation = Vector3.new(0, -90, -90)
- Part246.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part247.Name = "Block"
- Part247.Parent = Model245
- Part247.BrickColor = BrickColor.new("White")
- Part247.Rotation = Vector3.new(0, -90, 0)
- Part247.Size = Vector3.new(2, 1, 1)
- Part247.CFrame = CFrame.new(98.5, 30.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.FrontSurface = Enum.SurfaceType.Weld
- Part247.LeftSurface = Enum.SurfaceType.Weld
- Part247.RightSurface = Enum.SurfaceType.Weld
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part247.Position = Vector3.new(98.5, 30.9000015, -67.9999847)
- Part247.Orientation = Vector3.new(0, -90, 0)
- Part247.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part248.Name = "Block"
- Part248.Parent = Model245
- Part248.BrickColor = BrickColor.new("Bright yellow")
- Part248.Rotation = Vector3.new(90, -90, 0)
- Part248.Size = Vector3.new(10, 1, 1)
- Part248.CFrame = CFrame.new(98.5, 34.4000015, -66.4999847, 0, 0, -1, -1, 0, 0, 0, 1, 0)
- Part248.BottomSurface = Enum.SurfaceType.Smooth
- Part248.FrontSurface = Enum.SurfaceType.Weld
- Part248.LeftSurface = Enum.SurfaceType.Weld
- Part248.RightSurface = Enum.SurfaceType.Weld
- Part248.TopSurface = Enum.SurfaceType.Smooth
- Part248.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part248.Position = Vector3.new(98.5, 34.4000015, -66.4999847)
- Part248.Orientation = Vector3.new(0, -90, -90)
- Part248.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part249.Name = "Block"
- Part249.Parent = Model245
- Part249.BrickColor = BrickColor.new("White")
- Part249.Rotation = Vector3.new(0, -90, 0)
- Part249.Size = Vector3.new(2, 1, 1)
- Part249.CFrame = CFrame.new(98.5, 38.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.FrontSurface = Enum.SurfaceType.Weld
- Part249.LeftSurface = Enum.SurfaceType.Weld
- Part249.RightSurface = Enum.SurfaceType.Weld
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part249.Position = Vector3.new(98.5, 38.9000015, -67.9999847)
- Part249.Orientation = Vector3.new(0, -90, 0)
- Part249.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part250.Name = "Block"
- Part250.Parent = Model245
- Part250.BrickColor = BrickColor.new("White")
- Part250.Rotation = Vector3.new(0, -90, 0)
- Part250.Size = Vector3.new(2, 1, 1)
- Part250.CFrame = CFrame.new(98.5, 36.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part250.BottomSurface = Enum.SurfaceType.Smooth
- Part250.FrontSurface = Enum.SurfaceType.Weld
- Part250.LeftSurface = Enum.SurfaceType.Weld
- Part250.RightSurface = Enum.SurfaceType.Weld
- Part250.TopSurface = Enum.SurfaceType.Smooth
- Part250.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part250.Position = Vector3.new(98.5, 36.9000015, -67.9999847)
- Part250.Orientation = Vector3.new(0, -90, 0)
- Part250.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part251.Name = "Block"
- Part251.Parent = Model245
- Part251.BrickColor = BrickColor.new("White")
- Part251.Rotation = Vector3.new(0, -90, 0)
- Part251.Size = Vector3.new(2, 1, 1)
- Part251.CFrame = CFrame.new(98.5, 34.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part251.BottomSurface = Enum.SurfaceType.Smooth
- Part251.FrontSurface = Enum.SurfaceType.Weld
- Part251.LeftSurface = Enum.SurfaceType.Weld
- Part251.RightSurface = Enum.SurfaceType.Weld
- Part251.TopSurface = Enum.SurfaceType.Smooth
- Part251.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part251.Position = Vector3.new(98.5, 34.9000015, -67.9999847)
- Part251.Orientation = Vector3.new(0, -90, 0)
- Part251.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part252.Name = "Block"
- Part252.Parent = Model245
- Part252.BrickColor = BrickColor.new("White")
- Part252.Rotation = Vector3.new(0, -90, 0)
- Part252.Size = Vector3.new(2, 1, 1)
- Part252.CFrame = CFrame.new(98.5, 32.9000015, -67.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part252.BottomSurface = Enum.SurfaceType.Smooth
- Part252.FrontSurface = Enum.SurfaceType.Weld
- Part252.LeftSurface = Enum.SurfaceType.Weld
- Part252.RightSurface = Enum.SurfaceType.Weld
- Part252.TopSurface = Enum.SurfaceType.Smooth
- Part252.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part252.Position = Vector3.new(98.5, 32.9000015, -67.9999847)
- Part252.Orientation = Vector3.new(0, -90, 0)
- Part252.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part253.Name = "Smooth Block Model"
- Part253.Parent = Model0
- Part253.BrickColor = BrickColor.new("Dark green")
- Part253.Rotation = Vector3.new(-180, 0, -180)
- Part253.Size = Vector3.new(13, 1.20000005, 9)
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- Part287.Position = Vector3.new(133.5, 33.6000023, -41.4999847)
- Part287.Orientation = Vector3.new(0, 180, 0)
- Part287.Color = Color3.new(0.627451, 0.372549, 0.207843)
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- Part288.Parent = Model0
- Part288.BrickColor = BrickColor.new("Reddish brown")
- Part288.Rotation = Vector3.new(-180, 0, -180)
- Part288.Size = Vector3.new(1, 8.40000057, 73)
- Part288.CFrame = CFrame.new(117.5, 34.8000031, -29.9999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part288.Color = Color3.new(0.411765, 0.25098, 0.156863)
- Part288.Position = Vector3.new(117.5, 34.8000031, -29.9999847)
- Part288.Orientation = Vector3.new(0, 180, 0)
- Part288.Color = Color3.new(0.411765, 0.25098, 0.156863)
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- Part289.Parent = Model0
- Part289.BrickColor = BrickColor.new("Dark orange")
- Part289.Rotation = Vector3.new(-180, 0, -180)
- Part289.Size = Vector3.new(7, 1.20000005, 2)
- Part289.CFrame = CFrame.new(133.5, 37.2000046, -44.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part289.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part289.Position = Vector3.new(133.5, 37.2000046, -44.4999847)
- Part289.Orientation = Vector3.new(0, 180, 0)
- Part289.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part290.Name = "Smooth Block Model"
- Part290.Parent = Model0
- Part290.BrickColor = BrickColor.new("Bright blue")
- Part290.Rotation = Vector3.new(-180, 0, -180)
- Part290.FormFactor = Enum.FormFactor.Plate
- Part290.Size = Vector3.new(11, 0.400000006, 6)
- Part290.CFrame = CFrame.new(146.5, 33.2000008, -37.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part290.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part290.Position = Vector3.new(146.5, 33.2000008, -37.4999847)
- Part290.Orientation = Vector3.new(0, 180, 0)
- Part290.Color = Color3.new(0.0509804, 0.411765, 0.67451)
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- Part291.Parent = Model0
- Part291.BrickColor = BrickColor.new("Dark green")
- Part291.Rotation = Vector3.new(-180, 0, -180)
- Part291.Size = Vector3.new(13, 1.20000005, 4)
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- Part291.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part291.Position = Vector3.new(156.5, 56.4000053, -63.4999847)
- Part291.Orientation = Vector3.new(0, 180, 0)
- Part291.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part292.Name = "Smooth Block Model"
- Part292.Parent = Model0
- Part292.BrickColor = BrickColor.new("Black")
- Part292.Rotation = Vector3.new(-180, 0, -180)
- Part292.Size = Vector3.new(2, 3.60000014, 2)
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- Part292.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part292.Orientation = Vector3.new(0, 180, 0)
- Part292.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part293.Size = Vector3.new(7, 1.20000005, 10)
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- Part293.Color = Color3.new(0.627451, 0.372549, 0.207843)
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- Part293.Orientation = Vector3.new(0, 180, 0)
- Part293.Color = Color3.new(0.627451, 0.372549, 0.207843)
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- Part294.BrickColor = BrickColor.new("Dark green")
- Part294.Rotation = Vector3.new(-180, 0, -180)
- Part294.Size = Vector3.new(21, 1.20000005, 14)
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- Part294.Color = Color3.new(0.156863, 0.498039, 0.278431)
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- Part294.Orientation = Vector3.new(0, 180, 0)
- Part294.Color = Color3.new(0.156863, 0.498039, 0.278431)
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- Part295.BrickColor = BrickColor.new("Dark orange")
- Part295.Rotation = Vector3.new(-180, 0, -180)
- Part295.Size = Vector3.new(7, 1.20000005, 11)
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- Part295.Color = Color3.new(0.627451, 0.372549, 0.207843)
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- Part295.Orientation = Vector3.new(0, 180, 0)
- Part295.Color = Color3.new(0.627451, 0.372549, 0.207843)
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- Part296.BrickColor = BrickColor.new("Black")
- Part296.Rotation = Vector3.new(-180, 0, -180)
- Part296.Size = Vector3.new(2, 3.60000014, 2)
- Part296.CFrame = CFrame.new(129, 48, -25.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part296.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part296.Orientation = Vector3.new(0, 180, 0)
- Part296.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part297.BrickColor = BrickColor.new("Medium green")
- Part297.Rotation = Vector3.new(0, -90, 0)
- Part297.FormFactor = Enum.FormFactor.Plate
- Part297.Size = Vector3.new(11, 0.400000006, 1)
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- Part298.BrickColor = BrickColor.new("Bright orange")
- Part298.FormFactor = Enum.FormFactor.Plate
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- Part298.Color = Color3.new(0.854902, 0.521569, 0.254902)
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- Part299.FormFactor = Enum.FormFactor.Plate
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- Part299.Color = Color3.new(0.631373, 0.768628, 0.54902)
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- Part300.BrickColor = BrickColor.new("Black")
- Part300.Rotation = Vector3.new(-180, 0, -180)
- Part300.Size = Vector3.new(2, 3.60000014, 2)
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- Part300.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part300.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part301.Size = Vector3.new(1, 1.20000005, 1)
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- Part302.FormFactor = Enum.FormFactor.Plate
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- Part303.BrickColor = BrickColor.new("Black")
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- Part303.Color = Color3.new(0.105882, 0.164706, 0.207843)
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- Part304.BrickColor = BrickColor.new("Black")
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- Part305.BrickColor = BrickColor.new("Br. yellowish green")
- Part305.FormFactor = Enum.FormFactor.Plate
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- Part308.FormFactor = Enum.FormFactor.Plate
- Part308.Size = Vector3.new(11, 0.400000006, 1)
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- Part309.FormFactor = Enum.FormFactor.Plate
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- Part458.CFrame = CFrame.new(155.5, 67, -76.4999847, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part458.Position = Vector3.new(155.5, 67, -76.4999847)
- Part458.Orientation = Vector3.new(0, 180, 0)
- Part459.Name = "Smooth Block Model"
- Part459.Parent = Model0
- Part459.BrickColor = BrickColor.new("Dark green")
- Part459.Rotation = Vector3.new(-180, 0, -180)
- Part459.Anchored = true
- Part459.Size = Vector3.new(28, 7.20000029, 3)
- Part459.CFrame = CFrame.new(159, 52.1999969, 17.0000153, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part459.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part459.Position = Vector3.new(159, 52.1999969, 17.0000153)
- Part459.Orientation = Vector3.new(0, 180, 0)
- Part459.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part460.Name = "Smooth Block Model"
- Part460.Parent = Model0
- Part460.BrickColor = BrickColor.new("Dark green")
- Part460.Rotation = Vector3.new(-180, 0, -180)
- Part460.Anchored = true
- Part460.Size = Vector3.new(10, 25.2000008, 7)
- Part460.CFrame = CFrame.new(178, 33.5999985, 19.0000153, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part460.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part460.Position = Vector3.new(178, 33.5999985, 19.0000153)
- Part460.Orientation = Vector3.new(0, 180, 0)
- Part460.Color = Color3.new(0.156863, 0.498039, 0.278431)
- Part461.Name = "Smooth Block Model"
- Part461.Parent = Model0
- Part461.BrickColor = BrickColor.new("Bright green")
- Part461.Rotation = Vector3.new(-180, 0, -180)
- Part461.Anchored = true
- Part461.Size = Vector3.new(8, 24, 6)
- Part461.CFrame = CFrame.new(179, 41.4000015, 12.5000143, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part461.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part461.Position = Vector3.new(179, 41.4000015, 12.5000143)
- Part461.Orientation = Vector3.new(0, 180, 0)
- Part461.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part462.Name = "door"
- Part462.Parent = Model0
- Part462.BrickColor = BrickColor.new("Black")
- Part462.Anchored = true
- Part462.Size = Vector3.new(8, 14.8000002, 1)
- Part462.CFrame = CFrame.new(169, 37.4000015, 15.0000095, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part462.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part462.Position = Vector3.new(169, 37.4000015, 15.0000095)
- Part462.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script463.Name = "DoorScript2"
- Script463.Parent = Part462
- table.insert(cors,sandbox(Script463,function()
- print("Advanced SpecialDoor Script loaded")
- -- list of account names allowed to go through the door.
- permission = { "Memo1332","firebudgy","hurtjake6","2003boobear"}
- Door = script.Parent
- function checkOkToLetIn(name)
- for i = 1,#permission do
- -- convert strings to all upper case, otherwise we will let in
- -- "Telamon" but not "telamon" or "tELAMON"
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(hit)
- print("Door Hit")
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil ) then
- -- a human has touched this door!
- print("Human touched door")
- -- test the human's name against the permission list
- if (checkOkToLetIn(human.Parent.Name)) then
- print("Human passed test")
- Door.Transparency = .5
- Door.CanCollide = false
- wait(7)
- Door.CanCollide = true
- Door.Transparency = 0
- else human.Health= 0
- end
- end
- end
- connection = Door.Touched:connect(onTouched)
- end))
- Part464.Name = "Smooth Block Model"
- Part464.Parent = Model0
- Part464.Material = Enum.Material.Glass
- Part464.BrickColor = BrickColor.new("Medium green")
- Part464.Transparency = 0.5
- Part464.Rotation = Vector3.new(0, -90, 0)
- Part464.FormFactor = Enum.FormFactor.Plate
- Part464.Size = Vector3.new(11, 0.400000006, 12)
- Part464.CFrame = CFrame.new(159, 57.4000053, -52.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part464.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part464.Position = Vector3.new(159, 57.4000053, -52.9999847)
- Part464.Orientation = Vector3.new(0, -90, 0)
- Part464.Color = Color3.new(0.631373, 0.768628, 0.54902)
- Part465.Name = "Smooth Block Model"
- Part465.Parent = Model0
- Part465.Material = Enum.Material.Glass
- Part465.Transparency = 0.5
- Part465.Rotation = Vector3.new(-180, 0, -180)
- Part465.Size = Vector3.new(21, 1.20000005, 11)
- Part465.CFrame = CFrame.new(127.5, 56.4000015, 3.00001526, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part465.Position = Vector3.new(127.5, 56.4000015, 3.00001526)
- Part465.Orientation = Vector3.new(0, 180, 0)
- Part466.Name = "door"
- Part466.Parent = Model0
- Part466.BrickColor = BrickColor.new("Black")
- Part466.Rotation = Vector3.new(0, -90, 0)
- Part466.Anchored = true
- Part466.Size = Vector3.new(9, 12.8000002, 1)
- Part466.CFrame = CFrame.new(112.5, 46.6000061, -44.9999847, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part466.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part466.Position = Vector3.new(112.5, 46.6000061, -44.9999847)
- Part466.Orientation = Vector3.new(0, -90, 0)
- Part466.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script467.Name = "DoorScript2"
- Script467.Parent = Part466
- table.insert(cors,sandbox(Script467,function()
- print("Advanced SpecialDoor Script loaded")
- -- list of account names allowed to go through the door.
- permission = { "Memo1332","firebudgy","hurtjake6","2003boobear"}
- Door = script.Parent
- function checkOkToLetIn(name)
- for i = 1,#permission do
- -- convert strings to all upper case, otherwise we will let in
- -- "Telamon" but not "telamon" or "tELAMON"
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- function onTouched(hit)
- print("Door Hit")
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil ) then
- -- a human has touched this door!
- print("Human touched door")
- -- test the human's name against the permission list
- if (checkOkToLetIn(human.Parent.Name)) then
- print("Human passed test")
- Door.Transparency = .5
- Door.CanCollide = false
- wait(7)
- Door.CanCollide = true
- Door.Transparency = 0
- else human.Health= 0
- end
- end
- end
- connection = Door.Touched:connect(onTouched)
- end))
- Model468.Parent = Model0
- Part469.Name = "Smooth Block Model"
- Part469.Parent = Model468
- Part469.Anchored = true
- Part469.FormFactor = Enum.FormFactor.Symmetric
- Part469.Size = Vector3.new(1, 9, 3)
- Part469.CFrame = CFrame.new(159, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part469.Position = Vector3.new(159, 35.5000153, 8.00012589)
- Part470.Name = "Smooth Block Model"
- Part470.Parent = Model468
- Part470.BrickColor = BrickColor.new("Really black")
- Part470.Rotation = Vector3.new(0, 0, -90)
- Part470.Anchored = true
- Part470.FormFactor = Enum.FormFactor.Plate
- Part470.Size = Vector3.new(1, 0.400000006, 2)
- Part470.CFrame = CFrame.new(159.699982, 35.5000153, 8.00012589, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part470.BottomSurface = Enum.SurfaceType.Weld
- Part470.TopSurface = Enum.SurfaceType.Weld
- Part470.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part470.Position = Vector3.new(159.699982, 35.5000153, 8.00012589)
- Part470.Orientation = Vector3.new(0, 0, -90)
- Part470.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh471.Parent = Part470
- SpecialMesh471.Scale = Vector3.new(9, 1, 1)
- SpecialMesh471.MeshType = Enum.MeshType.Brick
- SpecialMesh471.Scale = Vector3.new(9, 1, 1)
- Model472.Parent = Model468
- Part473.Name = "TouchDoor"
- Part473.Parent = Model472
- Part473.BrickColor = BrickColor.new("Really black")
- Part473.Transparency = 1
- Part473.Rotation = Vector3.new(90, 0, 0)
- Part473.Anchored = true
- Part473.CanCollide = false
- Part473.FormFactor = Enum.FormFactor.Symmetric
- Part473.Size = Vector3.new(2, 1, 8)
- Part473.CFrame = CFrame.new(161.5, 35.0000153, 8.00012589, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part473.BottomSurface = Enum.SurfaceType.Weld
- Part473.TopSurface = Enum.SurfaceType.Smooth
- Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part473.Position = Vector3.new(161.5, 35.0000153, 8.00012589)
- Part473.Orientation = Vector3.new(90, 0, 0)
- Part473.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script474.Parent = Part473
- table.insert(cors,sandbox(Script474,function()
- Door = script.Parent.Parent.Light
- function onTouch(part)
- Door.BrickColor = BrickColor.new(37)
- script.Parent.Parent.Emit.Transparency = 0.5
- wait(1)
- Door.BrickColor = BrickColor.new(26)
- script.Parent.Parent.Emit.Transparency = 1
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Script475.Parent = Part473
- table.insert(cors,sandbox(Script475,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- g=hit.Parent.Name
- h=game.Players:findFirstChild(g).Backpack:getChildren()
- for i=1, #h do
- h[i]:remove()
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Part476.Name = "Light"
- Part476.Parent = Model472
- Part476.BrickColor = BrickColor.new("Black")
- Part476.Transparency = 0.25
- Part476.Rotation = Vector3.new(-180, 0, -180)
- Part476.Anchored = true
- Part476.FormFactor = Enum.FormFactor.Plate
- Part476.Size = Vector3.new(2, 1.20000005, 2)
- Part476.CFrame = CFrame.new(161.5, 43.0000153, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part476.BottomSurface = Enum.SurfaceType.Weld
- Part476.TopSurface = Enum.SurfaceType.Smooth
- Part476.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part476.Position = Vector3.new(161.5, 43.0000153, 8.00012589)
- Part476.Orientation = Vector3.new(0, 180, 0)
- Part476.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh477.Parent = Part476
- CylinderMesh477.Scale = Vector3.new(1, 1, 0.75)
- CylinderMesh477.Scale = Vector3.new(1, 1, 0.75)
- Part478.Name = "Emit"
- Part478.Parent = Model472
- Part478.BrickColor = BrickColor.new("Bright green")
- Part478.Transparency = 1
- Part478.Rotation = Vector3.new(-180, 0, -180)
- Part478.Anchored = true
- Part478.FormFactor = Enum.FormFactor.Plate
- Part478.Size = Vector3.new(2, 0.400000006, 2)
- Part478.CFrame = CFrame.new(161.5, 43.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part478.BottomSurface = Enum.SurfaceType.Smooth
- Part478.TopSurface = Enum.SurfaceType.Smooth
- Part478.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part478.Position = Vector3.new(161.5, 43.8000183, 8.00012589)
- Part478.Orientation = Vector3.new(0, 180, 0)
- Part478.Color = Color3.new(0.294118, 0.592157, 0.294118)
- SpecialMesh479.Parent = Part478
- SpecialMesh479.Scale = Vector3.new(5, 25, 5)
- SpecialMesh479.MeshType = Enum.MeshType.Sphere
- SpecialMesh479.Scale = Vector3.new(5, 25, 5)
- Part480.Name = "Smooth Block Model"
- Part480.Parent = Model468
- Part480.Anchored = true
- Part480.FormFactor = Enum.FormFactor.Symmetric
- Part480.Size = Vector3.new(6, 1, 3)
- Part480.CFrame = CFrame.new(161.5, 40.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part480.Position = Vector3.new(161.5, 40.5000153, 8.00012589)
- Part481.Name = "Smooth Block Model"
- Part481.Parent = Model468
- Part481.BrickColor = BrickColor.new("Really black")
- Part481.Rotation = Vector3.new(180, 0, 90)
- Part481.Anchored = true
- Part481.FormFactor = Enum.FormFactor.Plate
- Part481.Size = Vector3.new(1, 0.400000006, 2)
- Part481.CFrame = CFrame.new(163.299988, 35.5000153, 8.00012589, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part481.BottomSurface = Enum.SurfaceType.Weld
- Part481.TopSurface = Enum.SurfaceType.Weld
- Part481.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part481.Position = Vector3.new(163.299988, 35.5000153, 8.00012589)
- Part481.Orientation = Vector3.new(0, -180, -90)
- Part481.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh482.Parent = Part481
- SpecialMesh482.Scale = Vector3.new(9, 1, 1)
- SpecialMesh482.MeshType = Enum.MeshType.Brick
- SpecialMesh482.Scale = Vector3.new(9, 1, 1)
- Part483.Name = "Smooth Block Model"
- Part483.Parent = Model468
- Part483.BrickColor = BrickColor.new("Really black")
- Part483.Rotation = Vector3.new(-180, 0, -180)
- Part483.Anchored = true
- Part483.FormFactor = Enum.FormFactor.Plate
- Part483.Size = Vector3.new(4, 0.400000006, 2)
- Part483.CFrame = CFrame.new(161.5, 39.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part483.BottomSurface = Enum.SurfaceType.Weld
- Part483.TopSurface = Enum.SurfaceType.Weld
- Part483.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part483.Position = Vector3.new(161.5, 39.8000183, 8.00012589)
- Part483.Orientation = Vector3.new(0, 180, 0)
- Part483.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part484.Name = "Smooth Block Model"
- Part484.Parent = Model468
- Part484.Anchored = true
- Part484.FormFactor = Enum.FormFactor.Symmetric
- Part484.Size = Vector3.new(6, 1, 3)
- Part484.CFrame = CFrame.new(161.5, 41.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part484.Position = Vector3.new(161.5, 41.5000153, 8.00012589)
- SpecialMesh485.Parent = Part484
- SpecialMesh485.MeshType = Enum.MeshType.Torso
- Part486.Parent = Model468
- Part486.BrickColor = BrickColor.new("Dark stone grey")
- Part486.Rotation = Vector3.new(-180, 0, -180)
- Part486.Anchored = true
- Part486.FormFactor = Enum.FormFactor.Plate
- Part486.Size = Vector3.new(2, 0.400000006, 2)
- Part486.CFrame = CFrame.new(161.5, 42.2000122, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part486.BottomSurface = Enum.SurfaceType.Weld
- Part486.TopSurface = Enum.SurfaceType.Smooth
- Part486.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part486.Position = Vector3.new(161.5, 42.2000122, 8.00012589)
- Part486.Orientation = Vector3.new(0, 180, 0)
- Part486.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part487.Name = "Smooth Block Model"
- Part487.Parent = Model468
- Part487.Anchored = true
- Part487.FormFactor = Enum.FormFactor.Symmetric
- Part487.Size = Vector3.new(1, 9, 3)
- Part487.CFrame = CFrame.new(164, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part487.Position = Vector3.new(164, 35.5000153, 8.00012589)
- Model488.Parent = Model0
- Part489.Name = "Smooth Block Model"
- Part489.Parent = Model488
- Part489.Anchored = true
- Part489.FormFactor = Enum.FormFactor.Symmetric
- Part489.Size = Vector3.new(1, 9, 3)
- Part489.CFrame = CFrame.new(147, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part489.Position = Vector3.new(147, 35.5000153, 8.00012589)
- Part490.Name = "Smooth Block Model"
- Part490.Parent = Model488
- Part490.BrickColor = BrickColor.new("Really black")
- Part490.Rotation = Vector3.new(0, 0, -90)
- Part490.Anchored = true
- Part490.FormFactor = Enum.FormFactor.Plate
- Part490.Size = Vector3.new(1, 0.400000006, 2)
- Part490.CFrame = CFrame.new(147.699982, 35.5000153, 8.00012589, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- Part490.BottomSurface = Enum.SurfaceType.Weld
- Part490.TopSurface = Enum.SurfaceType.Weld
- Part490.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part490.Position = Vector3.new(147.699982, 35.5000153, 8.00012589)
- Part490.Orientation = Vector3.new(0, 0, -90)
- Part490.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh491.Parent = Part490
- SpecialMesh491.Scale = Vector3.new(9, 1, 1)
- SpecialMesh491.MeshType = Enum.MeshType.Brick
- SpecialMesh491.Scale = Vector3.new(9, 1, 1)
- Model492.Parent = Model488
- Part493.Name = "TouchDoor"
- Part493.Parent = Model492
- Part493.BrickColor = BrickColor.new("Really black")
- Part493.Transparency = 1
- Part493.Rotation = Vector3.new(90, 0, 0)
- Part493.Anchored = true
- Part493.CanCollide = false
- Part493.FormFactor = Enum.FormFactor.Symmetric
- Part493.Size = Vector3.new(2, 1, 8)
- Part493.CFrame = CFrame.new(149.5, 35.0000153, 8.00012589, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- Part493.BottomSurface = Enum.SurfaceType.Weld
- Part493.TopSurface = Enum.SurfaceType.Smooth
- Part493.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part493.Position = Vector3.new(149.5, 35.0000153, 8.00012589)
- Part493.Orientation = Vector3.new(90, 0, 0)
- Part493.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Script494.Parent = Part493
- table.insert(cors,sandbox(Script494,function()
- Door = script.Parent.Parent.Light
- function onTouch(part)
- Door.BrickColor = BrickColor.new(37)
- script.Parent.Parent.Emit.Transparency = 0.5
- wait(1)
- Door.BrickColor = BrickColor.new(26)
- script.Parent.Parent.Emit.Transparency = 1
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Script495.Parent = Part493
- table.insert(cors,sandbox(Script495,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- g=hit.Parent.Name
- h=game.Players:findFirstChild(g).Backpack:getChildren()
- for i=1, #h do
- h[i]:remove()
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Part496.Name = "Light"
- Part496.Parent = Model492
- Part496.BrickColor = BrickColor.new("Black")
- Part496.Transparency = 0.25
- Part496.Rotation = Vector3.new(-180, 0, -180)
- Part496.Anchored = true
- Part496.FormFactor = Enum.FormFactor.Plate
- Part496.Size = Vector3.new(2, 1.20000005, 2)
- Part496.CFrame = CFrame.new(149.5, 43.0000153, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part496.BottomSurface = Enum.SurfaceType.Weld
- Part496.TopSurface = Enum.SurfaceType.Smooth
- Part496.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part496.Position = Vector3.new(149.5, 43.0000153, 8.00012589)
- Part496.Orientation = Vector3.new(0, 180, 0)
- Part496.Color = Color3.new(0.105882, 0.164706, 0.207843)
- CylinderMesh497.Parent = Part496
- CylinderMesh497.Scale = Vector3.new(1, 1, 0.75)
- CylinderMesh497.Scale = Vector3.new(1, 1, 0.75)
- Part498.Name = "Emit"
- Part498.Parent = Model492
- Part498.BrickColor = BrickColor.new("Bright green")
- Part498.Transparency = 1
- Part498.Rotation = Vector3.new(-180, 0, -180)
- Part498.Anchored = true
- Part498.FormFactor = Enum.FormFactor.Plate
- Part498.Size = Vector3.new(2, 0.400000006, 2)
- Part498.CFrame = CFrame.new(149.5, 43.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part498.BottomSurface = Enum.SurfaceType.Smooth
- Part498.TopSurface = Enum.SurfaceType.Smooth
- Part498.Color = Color3.new(0.294118, 0.592157, 0.294118)
- Part498.Position = Vector3.new(149.5, 43.8000183, 8.00012589)
- Part498.Orientation = Vector3.new(0, 180, 0)
- Part498.Color = Color3.new(0.294118, 0.592157, 0.294118)
- SpecialMesh499.Parent = Part498
- SpecialMesh499.Scale = Vector3.new(5, 25, 5)
- SpecialMesh499.MeshType = Enum.MeshType.Sphere
- SpecialMesh499.Scale = Vector3.new(5, 25, 5)
- Part500.Name = "Smooth Block Model"
- Part500.Parent = Model488
- Part500.Anchored = true
- Part500.FormFactor = Enum.FormFactor.Symmetric
- Part500.Size = Vector3.new(6, 1, 3)
- Part500.CFrame = CFrame.new(149.5, 40.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part500.Position = Vector3.new(149.5, 40.5000153, 8.00012589)
- Part501.Name = "Smooth Block Model"
- Part501.Parent = Model488
- Part501.BrickColor = BrickColor.new("Really black")
- Part501.Rotation = Vector3.new(180, 0, 90)
- Part501.Anchored = true
- Part501.FormFactor = Enum.FormFactor.Plate
- Part501.Size = Vector3.new(1, 0.400000006, 2)
- Part501.CFrame = CFrame.new(151.299988, 35.5000153, 8.00012589, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part501.BottomSurface = Enum.SurfaceType.Weld
- Part501.TopSurface = Enum.SurfaceType.Weld
- Part501.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part501.Position = Vector3.new(151.299988, 35.5000153, 8.00012589)
- Part501.Orientation = Vector3.new(0, -180, -90)
- Part501.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh502.Parent = Part501
- SpecialMesh502.Scale = Vector3.new(9, 1, 1)
- SpecialMesh502.MeshType = Enum.MeshType.Brick
- SpecialMesh502.Scale = Vector3.new(9, 1, 1)
- Part503.Name = "Smooth Block Model"
- Part503.Parent = Model488
- Part503.BrickColor = BrickColor.new("Really black")
- Part503.Rotation = Vector3.new(-180, 0, -180)
- Part503.Anchored = true
- Part503.FormFactor = Enum.FormFactor.Plate
- Part503.Size = Vector3.new(4, 0.400000006, 2)
- Part503.CFrame = CFrame.new(149.5, 39.8000183, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part503.BottomSurface = Enum.SurfaceType.Weld
- Part503.TopSurface = Enum.SurfaceType.Weld
- Part503.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part503.Position = Vector3.new(149.5, 39.8000183, 8.00012589)
- Part503.Orientation = Vector3.new(0, 180, 0)
- Part503.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part504.Name = "Smooth Block Model"
- Part504.Parent = Model488
- Part504.Anchored = true
- Part504.FormFactor = Enum.FormFactor.Symmetric
- Part504.Size = Vector3.new(6, 1, 3)
- Part504.CFrame = CFrame.new(149.5, 41.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part504.Position = Vector3.new(149.5, 41.5000153, 8.00012589)
- SpecialMesh505.Parent = Part504
- SpecialMesh505.MeshType = Enum.MeshType.Torso
- Part506.Parent = Model488
- Part506.BrickColor = BrickColor.new("Dark stone grey")
- Part506.Rotation = Vector3.new(-180, 0, -180)
- Part506.Anchored = true
- Part506.FormFactor = Enum.FormFactor.Plate
- Part506.Size = Vector3.new(2, 0.400000006, 2)
- Part506.CFrame = CFrame.new(149.5, 42.2000122, 8.00012589, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part506.BottomSurface = Enum.SurfaceType.Weld
- Part506.TopSurface = Enum.SurfaceType.Smooth
- Part506.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part506.Position = Vector3.new(149.5, 42.2000122, 8.00012589)
- Part506.Orientation = Vector3.new(0, 180, 0)
- Part506.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part507.Name = "Smooth Block Model"
- Part507.Parent = Model488
- Part507.Anchored = true
- Part507.FormFactor = Enum.FormFactor.Symmetric
- Part507.Size = Vector3.new(1, 9, 3)
- Part507.CFrame = CFrame.new(152, 35.5000153, 8.00012589, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part507.Position = Vector3.new(152, 35.5000153, 8.00012589)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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