Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- Gaster <3
- -- This Was Alot Easier Then I It Would Be
- wait(0.016666666666667)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- invisy = false
- vt = Vector3.new
- xenabled = true
- cenabled = true
- venabled = true
- zenabled = true
- cf = CFrame.new
- interupt = false
- mana = 100
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- stance = false
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.016666666666667
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- pwait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- CreatePart = function(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- it = Instance.new
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe1 = it("TextLabel")
- fenframe1.Parent = fengui
- fenframe1.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe1.BackgroundTransparency = 0.3
- fenframe1.BorderSizePixel = 5
- fenframe1.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1.Text = "Z"
- fenframe1.TextWrapped = true
- fenframe1.FontSize = 7
- fenframe1.TextColor3 = Color3.new(1, 1, 1)
- local fenframe1a = it("TextLabel")
- fenframe1a.Parent = fengui
- fenframe1a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe1a.BackgroundTransparency = 0.3
- fenframe1a.BorderSizePixel = 5
- fenframe1a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe1a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe1a.Position = UDim2.new(0.325, 0, 0.7, 0)
- fenframe1a.Text = ""
- local fenframe2 = it("TextLabel")
- fenframe2.Parent = fengui
- fenframe2.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe2.BackgroundTransparency = 0.3
- fenframe2.BorderSizePixel = 5
- fenframe2.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2.Text = "X"
- fenframe2.TextWrapped = true
- fenframe2.FontSize = 7
- fenframe2.TextColor3 = Color3.new(1, 1, 1)
- local fenframe2a = it("TextLabel")
- fenframe2a.Parent = fengui
- fenframe2a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe2a.BackgroundTransparency = 0.3
- fenframe2a.BorderSizePixel = 5
- fenframe2a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe2a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe2a.Position = UDim2.new(0.425, 0, 0.7, 0)
- fenframe2a.Text = ""
- local fenframe3 = it("TextLabel")
- fenframe3.Parent = fengui
- fenframe3.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe3.BackgroundTransparency = 0.3
- fenframe3.BorderSizePixel = 5
- fenframe3.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3.Text = "C"
- fenframe3.TextWrapped = true
- fenframe3.FontSize = 7
- fenframe3.TextColor3 = Color3.new(1, 1, 1)
- local fenframe3a = it("TextLabel")
- fenframe3a.Parent = fengui
- fenframe3a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe3a.BackgroundTransparency = 0.3
- fenframe3a.BorderSizePixel = 5
- fenframe3a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe3a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe3a.Position = UDim2.new(0.525, 0, 0.7, 0)
- fenframe3a.Text = ""
- local fenframe4 = it("TextLabel")
- fenframe4.Parent = fengui
- fenframe4.BackgroundColor3 = Color3.new(0.19607843137255, 0.19607843137255, 0.19607843137255)
- fenframe4.BackgroundTransparency = 0.3
- fenframe4.BorderSizePixel = 5
- fenframe4.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4.Text = "V"
- fenframe4.TextWrapped = true
- fenframe4.FontSize = 7
- fenframe4.TextColor3 = Color3.new(1, 1, 1)
- local fenframe4a = it("TextLabel")
- fenframe4a.Parent = fengui
- fenframe4a.BackgroundColor3 = Color3.new(0.7843137254902, 0.7843137254902, 0.7843137254902)
- fenframe4a.BackgroundTransparency = 0.3
- fenframe4a.BorderSizePixel = 5
- fenframe4a.BorderColor3 = Color3.new(1, 1, 1)
- fenframe4a.Size = UDim2.new(0.05, 0, 0.1, 0)
- fenframe4a.Position = UDim2.new(0.625, 0, 0.7, 0)
- fenframe4a.Text = ""
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- fenframe4a.Size = UDim2.new(0, 0, 0.1, 0)
- local fengui = it("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = it("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17, 17, 17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position = UDim2.new(0.4, 0, 0.1, 0)
- local fenbarmana1 = it("TextLabel")
- fenbarmana1.Parent = fenframe
- fenbarmana1.Text = " "
- fenbarmana1.BackgroundTransparency = 0
- fenbarmana1.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana1.SizeConstraint = "RelativeXY"
- fenbarmana1.TextXAlignment = "Center"
- fenbarmana1.TextYAlignment = "Center"
- fenbarmana1.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana1.Size = UDim2.new(4, 0, 0.2, 0)
- local fenbarmana2 = it("TextLabel")
- fenbarmana2.Parent = fenframe
- fenbarmana2.Text = " "
- fenbarmana2.BackgroundTransparency = 0
- fenbarmana2.BackgroundColor3 = Torso.Color
- fenbarmana2.SizeConstraint = "RelativeXY"
- fenbarmana2.TextXAlignment = "Center"
- fenbarmana2.TextYAlignment = "Center"
- fenbarmana2.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana2.Size = UDim2.new(4 * mana / 100, 0, 0.2, 0)
- local fenbarmana3 = it("TextLabel")
- fenbarmana3.Parent = fenframe
- fenbarmana3.Text = " "
- fenbarmana3.BackgroundTransparency = 0
- fenbarmana3.BackgroundColor3 = Color3.new(Col1, Col2, Col3)
- fenbarmana3.SizeConstraint = "RelativeXY"
- fenbarmana3.TextXAlignment = "Center"
- fenbarmana3.TextYAlignment = "Center"
- fenbarmana3.Position = UDim2.new(0, 0, 0, 0)
- fenbarmana3.Size = UDim2.new(0, 0, 0.2, 0)
- local fenbarmana4 = it("TextLabel")
- fenbarmana4.Parent = fenframe
- fenbarmana4.Text = "Energy(" .. mana .. ")"
- fenbarmana4.BackgroundTransparency = 1
- fenbarmana4.BackgroundColor3 = Color3.new(0, 0, 0)
- fenbarmana4.SizeConstraint = "RelativeXY"
- fenbarmana4.TextXAlignment = "Center"
- fenbarmana4.TextYAlignment = "Center"
- fenbarmana4.Position = UDim2.new(0, 0, -0.3, 0)
- fenbarmana4.Size = UDim2.new(4, 0, 0.2, 0)
- fenbarmana4.FontSize = "Size9"
- fenbarmana4.TextStrokeTransparency = 0
- fenbarmana4.TextColor = BrickColor.new("White")
- CreateSound = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className == "Hat" then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- print(block.className)
- if block.className == "NumberValue" and block.Value > 0 then
- blocked = true
- if decreaseblock == nil then
- block.Value = block.Value - 1
- end
- end
- if block.className == "IntValue" and block.Value > 0 then
- blocked = true
- if decreaseblock ~= nil then
- block.Value = block.Value - 1
- end
- end
- end
- if blocked == false then
- HitHealth = h.Health
- h.Health = h.Health - Damage
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1
- end
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- HitHealth = h.Health
- if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1
- end
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait()
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8000, 8000, 8000)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- if KnockbackType == 1 then
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- else
- if KnockbackType == 2 then
- vp.velocity = Property.CFrame.lookVector * knockback
- end
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 60, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-30, 30), math.random(-30, 30), math.random(-30, 30))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Target" then
- local Targetting = false
- if Targetting == false then
- ZTarget = hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
- end
- ), ZTarget)
- local TargHum = ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui = Instance.new("BillboardGui")
- targetgui.Parent = ZTarget
- targetgui.Size = UDim2.new(10, 100, 10, 100)
- local targ = Instance.new("ImageLabel")
- targ.Parent = targetgui
- targ.BackgroundTransparency = 1
- targ.Image = "rbxassetid://4834067"
- targ.Size = UDim2.new(1, 0, 1, 0)
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- local dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- Targetting = true
- RocketTarget = ZTarget
- for i = 1, Property do
- if Humanoid.Health > 0 and Character.Parent ~= nil and TargHum.Health > 0 and TargHum.Parent ~= nil and Targetting == true then
- swait()
- end
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
- dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
- end
- Targetting = false
- RocketTarget = nil
- targetgui.Parent = nil
- cam.CameraType = "Custom"
- end
- end
- do
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 0)
- end
- local EffectPart = CreatePart("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Handle", Vector3.new(0.200000003, 1.30544651, 0.200000003))
- HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.966161489, -0.0223293304, 0.0359463692, 3.04086843e-005, 0.999994397, -1.83880347e-005, 3.04118639e-005, 1.8387007e-005, 1, 1, -3.04090718e-005, -3.04113055e-005))
- CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- FakeHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "FakeHandle", Vector3.new(0.200000003, 0.90544647, 0.200000003))
- FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.393446416, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.48091125e-005, -0.855041504, 3.36170197e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.204800054, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863e-005, -0.555118561, -2.07424164e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Hitbox = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Hitbox", Vector3.new(6.74273205, 1.69507062, 0.200000003))
- Hitboxweld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.19318676, 0.0118615627, -0.000235080719, -3.71221176e-007, 1, 1.2640412e-005, -1, -3.71608621e-007, 3.05176509e-005, 3.05176582e-005, -1.26404047e-005, 1))
- CreateMesh("BlockMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.602070391))
- Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Wedge", Vector3.new(0.200000003, 1.10074127, 0.898273468))
- Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000415325165, -8.91092682, -0.00648617744, 6.31802177e-005, 3.05184003e-005, 1, -1.0117883e-005, -1, 3.05190406e-005, 1, -1.01198111e-005, -6.31799048e-005))
- CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.64019537, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.409600019, 0.409600019))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00519776344, -7.82012272, 0.168467999, 6.31802177e-005, 3.05184003e-005, 1, -1.0117883e-005, -1, 3.05190406e-005, 1, -1.01198111e-005, -6.31799048e-005))
- CreateMesh("SpecialMesh", Part, Enum.MeshType.Cylinder, "", Vector3.new(0, 0, 0), Vector3.new(0.768000126, 1, 1))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.0646472, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.968665481, -2.68713665, -4.50611115e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(5.54273176, 0.895070672, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.59318638, 0.0118615627, -0.000235080719, -3.71221176e-007, 1, 1.2640412e-005, -1, -3.71608621e-007, 3.05176509e-005, 3.05176582e-005, -1.26404047e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.379427761, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.77454853, -2.12260818, -3.29017639e-005, -0.866025925, -0.499999106, 6.32663214e-005, 0.499999106, -0.866025925, -2.62042831e-005, 6.78923898e-005, 8.93951619e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.612357497, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.230634332, -7.3764267, 0.0025472641, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.0646472, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.990588903, -2.68707657, -0.000106334686, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171409607, 1.27086926, 3.81469727e-005, -1, -6.10631105e-005, 6.10354909e-005, -6.10631105e-005, 1, 1.71530701e-009, -6.10354909e-005, -2.01180228e-009, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.15703392, 1.16754436, -2.07424164e-005, 0.965928912, -0.258807957, 4.69273527e-006, 0.258807957, 0.965928912, -3.13735836e-006, -3.7208747e-006, 4.24498103e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.34307003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.441213608, 0.899503708, 1.00135803e-005, -0.865985632, -0.500068903, 6.3266998e-005, -0.500068903, 0.865985632, 2.62073536e-005, -6.7893794e-005, -8.94267032e-006, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.379427761, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.79647493, -2.10991192, -0.000105857849, -0.866023719, 0.500003099, 4.85453529e-005, -0.500003099, -0.866023719, 2.01096063e-005, 5.20962858e-005, -6.85742998e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.675367296, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.85714722, -4.86962605, 0.00248336792, -0.707091928, 0.70712167, 3.9871491e-005, -0.70712167, -0.707091928, 2.66434672e-005, 4.70329796e-005, -9.35461321e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.202705264, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0558862686, 1.91222, -3.64780426e-005, 0.866031766, 0.499989033, -4.31282842e-006, -0.499989033, 0.866031766, 1.04075698e-005, 8.93871857e-006, -6.85692066e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.36840865, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.441297531, 0.886784554, -9.77516174e-006, 0.866037428, -0.499979258, 1.04068522e-005, 0.499979258, 0.866037428, -4.3132859e-006, -6.8561676e-006, 8.93867582e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171272278, 1.27086926, -3.79085541e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.156906128, 1.16757965, 2.0980835e-005, -0.965909779, -0.258879215, 6.36497134e-005, -0.258879215, 0.965909779, 1.26615487e-005, -6.47576817e-005, -4.24767131e-006, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.49584648, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.74588776e-005, 1.92513084, -5.29289246e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.595887125, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.507580757, 1.50198078, -4.31537628e-005, 0.965928018, 0.258810908, -3.13713645e-006, -0.258810908, 0.965928018, 4.69303086e-006, 4.24485552e-006, -3.72120667e-006, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.595887125, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.507737875, 1.50194073, 4.22000885e-005, -0.965941787, 0.258759528, 5.58199463e-005, 0.258759528, 0.965941787, -1.1102371e-005, -5.6791665e-005, 3.71969873e-006, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.441860676, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.949181557, 1.95209885, -2.47955322e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.36840865, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.441245079, 0.886816025, -8.86917114e-005, 5.52567617e-005, -0.500030518, -0.866007805, 9.16381032e-006, 0.866007864, -0.500030518, 1, 1.96941364e-005, 5.24349744e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.942919374, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.545132995, 2.07941628, -6.53266907e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.936567724, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.317608029, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.968647957, 1.39530754, 4.24385071e-005, -0.500046909, 0.865998387, 3.0518735e-005, 0.865998387, 0.500046909, -3.05167214e-005, -4.16882322e-005, 1.11693826e-005, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171328068, 1.27087498, 7.77244568e-005, 6.31802322e-005, -1.26385567e-005, 1, -3.3004766e-005, 1, 1.26406412e-005, -1, -3.30055627e-005, 6.31798102e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.34307003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.441244602, 0.899483681, 3.31401825e-005, 0.000130553468, -0.500004053, 0.866023183, -1.3429616e-005, 0.866023123, 0.500003994, -1, -7.69075996e-005, 0.000106347441))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.595887125, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.507612228, 1.50198174, 9.32216644e-005, 6.34923999e-005, 0.258776486, 0.965937316, -3.98158954e-005, 0.965937316, -0.258776486, -1, -2.20293186e-005, 7.16330833e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.595887125, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.507658243, 1.50196075, -0.000154256821, 1.57576451e-005, 0.258764327, -0.965940595, 1.31600773e-005, 0.965940595, 0.258764327, 1, -1.6789365e-005, 1.18155876e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.942919374, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554474354, 2.07938099, -3.24249268e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.936567724, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.441860676, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.932858467, 1.95215416, -8.05854797e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.156924725, 1.16756725, -0.000123977661, 2.16317239e-005, -0.258823246, -0.965924799, 8.64148933e-006, 0.965924799, -0.258823246, 1, -2.74823651e-006, 2.31312315e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.156952381, 1.16757011, 6.41345978e-005, 9.17993239e-005, -0.258800238, 0.965930939, -2.40170612e-005, 0.965930879, 0.258800209, -1, -4.69565057e-005, 8.24561648e-005))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171375275, 1.27086926, -0.000132322311, 2.14780471e-006, -3.05182621e-005, -1, 1.0117883e-005, 1, -3.05182402e-005, 1, -1.01178175e-005, 2.14811485e-006))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.606120169, 0.636152089, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.317608029, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.958737373, 1.41248894, -4.26769257e-005, 0.49998033, 0.866036773, 2.71029421e-010, -0.866036773, 0.49998033, 2.23408915e-005, 1.93478991e-005, -1.11702411e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.913246155, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.9911356, -0.00743842125, 0.00275635719, -2.05039923e-005, -1, 3.05185968e-005, 1, -2.05062388e-005, -7.36752918e-005, 7.36759248e-005, 3.05170834e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.317608029, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.51852703, -0.0179100037, 0.00013589859, 0.50010246, -0.86596632, -8.33751619e-005, -0.86596632, -0.50010246, 6.10257703e-005, -9.45423744e-005, 4.16809344e-005, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.625433862, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.81490231, -4.77565193, 0.00265431404, -0.707098544, -0.707115054, 5.96736099e-005, 0.707115054, -0.707098544, -3.98721531e-005, 7.03893165e-005, 1.40025659e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.441860676, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.949100971, -0.908418655, 5.00679016e-005, 1, 6.10631105e-005, -6.10354909e-005, 6.10631105e-005, -1, -1.71530701e-009, -6.10354909e-005, -2.01180228e-009, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.202705264, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.37422752, -0.565196991, 5.03063202e-005, 0.86608845, -0.499890924, -4.85490564e-005, -0.499890924, -0.86608845, 2.01050789e-005, -5.20981157e-005, 6.85645136e-006, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.0646472, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.990505695, 0.173439026, -2.86102295e-005, -1, -6.10649658e-005, 4.55968596e-012, -6.10649658e-005, 1, 6.10357747e-005, -3.73335229e-009, 6.10357747e-005, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.322373062, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.78453445, 0.063832283, 0.00242161751, -3.71221176e-007, 1, 1.2640412e-005, -1, -3.71608621e-007, 3.05176509e-005, 3.05176582e-005, -1.26404047e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.675367296, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.212718487, -6.33270836, 0.00255680084, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.5413053, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.558735609, -1.81670856, -3.95774841e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.597839952, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.236372828, -6.29396057, 0.00257277489, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.5413053, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.592877388, -1.81667423, -7.48634338e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.202705264, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.073132515, 1.90228939, 3.86238098e-005, -0.866050303, 0.499956906, 4.85473465e-005, 0.499956906, 0.866050303, -2.0109157e-005, -5.20981557e-005, 6.85603663e-006, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.793923318, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.172916412, -7.36026955, 0.00253367424, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.679368436, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00772190094, -5.1607008, 0.00229144096, -1, 6.09625058e-005, 6.10364223e-005, -6.09662311e-005, -1, -6.10309653e-005, 6.10327043e-005, -6.10346906e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.511920691, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.35372257, -0.00668311119, 0.00278067589, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 1.0646472, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.968749404, 0.173379898, 3.81469727e-005, -1, -6.10649658e-005, 4.55968596e-012, -6.10649658e-005, 1, 6.10357747e-005, -3.73335229e-009, 6.10357747e-005, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.317608029, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.50859165, -0.0351295471, -0.000111341476, -0.500059485, -0.865991175, -3.0514364e-005, 0.865991175, -0.500059485, -7.519668e-005, 4.98606496e-005, -6.40279686e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.22240162, 0.0770190954, -4.529953e-005, -0.00010715425, -1, 3.05231079e-005, 1, -0.000107156491, -7.36726433e-005, 7.36759248e-005, 3.05152098e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.574884057, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.202705264, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.35707092, -0.575028419, -0.000104904175, -0.866025925, -0.499999106, -1.1484397e-005, 0.499999106, -0.866025925, -6.93626862e-005, 2.47354965e-005, -6.58120698e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.317113042, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.73049736, 2.83197927, 0.00313162804, 0.499947399, -0.866055787, 3.05245412e-005, 0.866055787, 0.499947399, -0.00013623391, 0.000102725506, 9.45457432e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.497833401, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.28034544, -3.16568089, -9.94205475e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.537184536, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.497833401, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.24258947, -3.16575623, -2.07424164e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.537184536, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.329355866, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.16463375, 0.190085649, 0.00278043747, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591751814, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.441860676, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.932941794, -0.908361435, -8.10623169e-006, 1, 6.10631105e-005, -6.10354909e-005, 6.10631105e-005, -1, -1.71530701e-009, -6.10354909e-005, -2.01180228e-009, -1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.510753989, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.58538151, -0.00639224052, 0.00277018547, -2.05039923e-005, -1, 3.05195317e-005, 1, -2.05062388e-005, -7.36743605e-005, 7.36749935e-005, 3.05180183e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.389725953, 0.388253987, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.44199991, 2.43855286, 0.0029027462, 0.70711726, -0.707096279, 3.98715383e-005, 0.707096279, 0.70711726, -5.9672544e-005, 1.40003813e-005, 7.03885016e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.98382854, 0.00819444656, -4.67300415e-005, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.954173565, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.1529398, 0.008207798, -4.76837158e-005, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.954173565, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.516155064, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.54650116, 0.0280649662, -4.74452972e-005, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.16198111, -3.14979267, -0.00047659874, -0.707091928, 0.70712167, 6.3230269e-005, -0.70712167, -0.707091928, -2.97443803e-005, 2.36767191e-005, -6.57435012e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.55597049, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.25346756, -0.934860229, -0.000445365906, -0.258784294, 0.965935171, 5.83653018e-005, -0.965935171, -0.258784294, -1.66779828e-005, -1.00582849e-006, -6.06930917e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.611777604, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.329355866, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.16467762, -0.199926138, 0.00276470184, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591751814, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.22690582, -3.95595741, -0.000492334366, -0.865990281, 0.500061035, 6.43433959e-005, -0.500061035, -0.865990281, -3.88429944e-005, 3.62968822e-005, -6.58132703e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.55597049, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.349789321, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.17634356, -4.33805466, -0.000434398651, -1, 6.09625058e-005, 6.10364223e-005, -6.09662311e-005, -1, -6.10309653e-005, 6.10327043e-005, -6.10346906e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.913246155, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.947999, -0.00732707977, 0.00275611877, -2.05039923e-005, -1, 3.05195317e-005, 1, -2.05062388e-005, -7.36743605e-005, 7.36749935e-005, 3.05180183e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.33442211, 0.307745695, -3.38554382e-005, 8.60095024e-005, 1, -3.05177928e-005, -1, 8.60091095e-005, -1.26439691e-005, -1.26413433e-005, 3.05188805e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.55597049, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.85499382, -2.11038494, -0.000467777252, -0.499922812, 0.866070032, 6.10341049e-005, -0.866070032, -0.499922812, -2.23373499e-005, 1.11666295e-005, -6.40267535e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.647667408, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.11419904, -4.50204468, -0.000485897064, -0.965911508, 0.258872867, 6.37859121e-005, -0.258872867, -0.965911508, -4.94049418e-005, 4.88219412e-005, -6.42332307e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 0.55597049, 0.750312567))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.913246155, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.45150852, -0.00730109215, 0.00275707245, -2.05039923e-005, -1, 3.05195317e-005, 1, -2.05062388e-005, -7.36743605e-005, 7.36749935e-005, 3.05180183e-005, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.722070336))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.94535017, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45689201, -0.182693481, 4.60147858e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Dark indigo", "Part", Vector3.new(0.200000003, 0.20480001, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97887421e-005, 0.550806999, -2.02655792e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.393446475, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.05039978e-005, 0.849928856, -1.97887421e-005, 1, 0, 7.7438056e-013, 0, 1, 0, 7.7438056e-013, 0, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.874049783, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.94535017, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47072291, -0.182605743, -4.31537628e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.497833401, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.28023505, 0.303470612, -1.1920929e-006, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.537184536, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.94535017, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45681739, -2.74680042, -3.33786011e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.497833401, 0.200000003, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.2426939, 0.303394318, 7.74860382e-005, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.537184536, 0.602070391))
- Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.94535017, 0.200000003))
- Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.47080112, -2.74671173, -0.000123023987, -1, -8.7551598e-008, 6.10345669e-005, 8.7551598e-008, -1, 1.08593667e-009, 6.10345669e-005, 1.09139364e-009, 1))
- CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.532409191, 1, 0.602070391))
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- RoyalTrip = function()
- attack = true
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, 0, "Knockdown", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.4) * angles(math.rad(0), math.rad(70), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.7)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(360)), 0.35)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(-70)), 0.35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.35)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.35)
- end
- con1:disconnect()
- attack = false
- stance = false
- end
- attackone = function()
- attack = true
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, 0, "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.4) * angles(math.rad(0), math.rad(70), math.rad(110)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.7)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.35)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(70)), 0.35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0) * angles(math.rad(0), math.rad(30), math.rad(70)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.35)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.35)
- end
- con1:disconnect()
- attack = false
- end
- Stance = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.3) * angles(math.rad(-20), math.rad(70), math.rad(250)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(70)), 0.3)
- end
- stance = true
- attack = false
- end
- RoyalCharge = function()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.3) * angles(math.rad(-20), math.rad(0), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-100), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(300)), 0.3)
- end
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Torso, hit, 20, 25, 10, "Knockdown", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(12), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.3) * angles(math.rad(-20), math.rad(100), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-100), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(130)), 0.3)
- end
- Torso.Velocity = RootPart.CFrame.lookVector * 200
- so("http://roblox.com/asset/?id=191395766", Torso, 1, 0.7)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.06)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5, 0.5, 0, 1.5, 1.5, 0, 0.05)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 2.5, 2.5, 0, 3, 3, 0, 0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.3) * angles(math.rad(-20), math.rad(100), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-100), math.rad(-100)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(130)), 0.3)
- end
- stance = false
- con1:disconnect()
- attack = false
- end
- Slam = function()
- attack = true
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 20, 35, 0, "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.6)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-30)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(30)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- end
- RingEffect(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, -3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 0, 3, 3, 0, 0.05)
- MagniDamage(Torso, 15, 15, 25, 0, "Normal")
- so("http://roblox.com/asset/?id=231917970", Torso, 1, 1)
- for i = 0, 1, 0.12 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(30)), 0.4)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-30)), 0.4)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(-45)), 0.4)
- end
- con1:disconnect()
- attack = false
- end
- attacktwo = function()
- attack = true
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, 0, "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.6)
- for i = 0, 1, 0.12 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(-35)), 0.4)
- end
- con1:disconnect()
- attack = false
- end
- attackthree = function()
- attack = true
- con1 = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 10, 15, 0, "Normal", RootPart, 0.1, "Hit2", 1)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.4) * angles(math.rad(0), math.rad(80), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.4)
- for i = 1, 2 do
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), -6 * i), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-80)), 0.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.5)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.5)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.5)
- end
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.35)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(5), math.rad(70)), 0.35)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0) * angles(math.rad(0), math.rad(30), math.rad(70)), 0.35)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.35)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.35)
- end
- con1:disconnect()
- attack = false
- end
- explode = function(part)
- swait()
- BreakEffect(BrickColor.new("Dark indigo"), part.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 5, 1, 30, 30, 30, 0.05)
- BreakEffect(BrickColor.new("Black"), part.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 5, 1, 30, 30, 30, 0.05)
- RingEffect(BrickColor.new("Black"), part.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05)
- RingEffect(BrickColor.new("Dark indigo"), part.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 3, 3, 3, 0.05)
- SphereEffect(BrickColor.new("Dark indigo"), part.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 3, 3, 3, 3, 3, 3, 0.05)
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh)
- end
- MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- MagicExplode = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=9756362", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh, num)
- for i = 0, 1, delay do
- swait()
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end
- ), prt, msh, (math.random(0, 1) + math.random()) / 5)
- end
- Blast = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-55)), 0.37)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.37)
- RW.C0 = clerp(RW.C0, cn(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(35)), 0.37)
- LW.C0 = clerp(LW.C0, cn(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.37)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-30)), 0.35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(30)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.37)
- end
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
- so("http://roblox.com/asset/?id=231917970", RootPart, 1, 1)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 100) * angles(math.rad(0), math.rad(0), math.rad(-55)), 0.37)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.37)
- RW.C0 = clerp(RW.C0, cn(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(15)), 0.37)
- LW.C0 = clerp(LW.C0, cn(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.37)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), 0.35)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.37)
- end
- coroutine.resume(coroutine.create(function()
- invisle()
- end
- ))
- end
- invisle = function()
- invisy = true
- Humanoid.WalkSpeed = 30
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 1
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 1
- end
- Head.face.Transparency = 1
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while invisy == true do
- wait(0.1)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- end
- end
- ))
- for i = 1, 100 do
- wait()
- end
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 130, 0.5, 0.5, 130, 0.05)
- MagicExplode(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1, 1, 1, 1, 1, 1, 0.05)
- so("http://roblox.com/asset/?id=231917806", Torso, 1, 1)
- MagniDamage(Hitbox, 10, 15, 25, 10, "Normal")
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(Character:children()) do
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- if v:IsA("Hat") then
- v.Handle.Transparency = 0
- end
- Head.face.Transparency = 0
- end
- for i,v in pairs(m:children()) do
- if v:IsA("BasePart") then
- v.Transparency = 0
- end
- end
- Hitbox.Transparency = 1
- end
- ))
- Humanoid.WalkSpeed = 16
- attack = false
- invisy = false
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "Hit2", 1)
- end
- end
- end
- end
- end
- local grabbing = false
- chargeded = function()
- attack = true
- local ef = CreatePart(3, workspace, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ef", vt(0.5, 0.5, 0.5))
- if grabbing == false then
- con1 = Hitbox.Touched:connect(function(hit)
- grabbing = true
- local ht = hit.Parent
- coroutine.resume(coroutine.create(function()
- while grabbing do
- swait()
- ef.CFrame = Hitbox.CFrame
- end
- end
- ))
- local hum1 = ht:FindFirstChild("Humanoid")
- if hum1 ~= nil then
- coroutine.resume(coroutine.create(function()
- hum1.PlatformStand = true
- wait(3)
- hum1.PlatformStand = false
- end
- ))
- local asd = CreateWeld(ef, ef, ht:FindFirstChild("Torso"), CFrame.new(0, 0, 0), CFrame.new(0, 0, 0))
- asd.Parent = ef
- asd.Name = "asd"
- asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
- else
- do
- if hum1 == nil then
- con1:disconnect()
- wait()
- return
- end
- end
- end
- end
- )
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-85)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(3), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.7) * angles(math.rad(-20), math.rad(100), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-45), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=191395766", Torso, 1, 1)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- Torso.Velocity = RootPart.CFrame.lookVector * 125
- if grabbing == false then
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-85)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(3), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.7) * angles(math.rad(-20), math.rad(100), math.rad(60)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-45), math.rad(-80)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- end
- do
- if grabbing == true then
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(-50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.9, -0.5) * angles(math.rad(120), math.rad(0), math.rad(50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
- end
- so("http://roblox.com/asset/?id=206083107", Torso, 1, 0.7)
- MagicRing(BrickColor.new("Black"), RootPart.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 2, 2, 0, 2, 2, 0, 0.05)
- MagniDamage(Hitbox, 10, 15, 25, 20, "Knockdown")
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -0.5) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.4)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0.3) * angles(math.rad(0), math.rad(50), math.rad(-35)), 0.4)
- end
- end
- do
- con1:disconnect()
- attack = false
- ef.Parent = nil
- end
- end
- end
- ob1u = function()
- end
- ob1d = function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if attack == false and k == "z" and zenabled == true and stance == false and mana >= 15 then
- mana = mana
- zenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Slam()
- else
- if attack == false and k == "x" and xenabled == true and stance == false and mana >= 25 then
- mana = mana
- xenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.001 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- Blast()
- else
- if attack == false and k == "c" and cenabled == true and stance == false and mana >= 30 then
- mana = mana
- cenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.001 do
- swait()
- fenframe3a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- cenabled = true
- fenframe3a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- chargeded()
- else
- if attack == false and k == "v" and stance == false then
- Stance()
- else
- if attack == false and k == "v" and stance == true then
- stance = false
- else
- if attack == false and k == "z" and zenabled == true and stance == true and mana >= 20 then
- zenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.005 do
- swait()
- fenframe1a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- zenabled = true
- fenframe1a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- mana = mana
- RoyalCharge()
- else
- if attack == false and k == "x" and xenabled == true and stance == true and mana >= 15 then
- xenabled = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 0, -0.01 do
- swait()
- fenframe2a.Size = UDim2.new(0.05 * i, 0, 0.1, 0)
- end
- xenabled = true
- fenframe2a.Size = UDim2.new(0, 0, 0.1, 0)
- end
- ))
- mana = mana
- RoyalTrip()
- end
- end
- end
- end
- end
- end
- end
- end
- Bin = Instance.new("HopperBin", Player.Backpack)
- ds = function(mouse)
- end
- s = function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- local mananum = 0
- while 1 do
- while 1 do
- while 1 do
- pwait()
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- else
- if v:IsA("Hat") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- end
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(2), math.rad(0), math.rad(30)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.2) * LHCF * angles(math.rad(2), math.rad(0), math.rad(30)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- end
- else
- if Torsovelocity.x < 1 and Torsovelocity.z < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- if stance == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.3) * angles(math.rad(-20), math.rad(70), math.rad(250)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(70)), 0.3)
- else
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(3), math.rad(3), math.rad(-20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.7) * angles(math.rad(-20), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-80), math.rad(-120)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(-20)), 0.3)
- end
- end
- else
- if 2 < Torsovelocity.x and 2 < Torsovelocity.z and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- if stance == true then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos((sine) / 10))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos((sine) / 10))), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.7) * angles(math.rad(-20), math.rad(70), math.rad(270)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(80 * math.cos((sine) / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(80 * math.cos((sine) / 10))), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-100), math.rad(100), math.rad(50)), 0.3)
- else
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos((sine) / 10))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos((sine) / 10))), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, -0.7) * angles(math.rad(-20), math.rad(110), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.3) * angles(math.rad(0), math.rad(-70), math.rad(-120)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(80 * math.cos((sine) / 10))), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(80 * math.cos((sine) / 10))), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(30), math.rad(-20)), 0.3)
- end
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- do
- fenbarmana2:TweenSize((UDim2.new(4 * mana / 100, 0, 0.2, 0)), nil, 1, 0.4, true)
- fenbarmana4.Text = "[Corruption] <{[ " .. mana .. " ]}> [Corruption]"
- if 100 <= mana then
- mana = 100
- end
- end
- end
- if mananum <= 8 then
- mananum = mananum + 1
- end
- end
- mananum = 0
- mana = mana + 1
- end
Add Comment
Please, Sign In to add comment