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- local Tool = Punch
- local Punch = game.Player.MouseButton1Down:Connect(function(PlayerPunchDamage)
- local PlayerPunchDamage = reqiure(game("ReplicatedStorage").Punch.PlayerPunchDamage(function(PlayerPunchDamage)
- end)
- end)
- if Player.Tool.PlayerPunchDamage then
- PlayerPunchDamage = 9999999 -- change any amount you want it to be
- if PlayerPunchDamage == > 10 then
- Tool.v.PlayerPunchDamage and Tool.Name = game.tool.v() in pairs do
- local Damage = until PlayerTool
- return do wait() until player.Tool.MouseButton1Down());
- end
- end
- end
- local Damage = Player.Tool.PlayerPunchDamage()
- function tool(PlayerPunchDamage) Until PlayerTool:GetMouse()))
- local Damage = 9999999
- local Damage = v.Tool for i,v in next return pairs damage()
- end
- local Damage = Tool
- Tool.Name = Punch
- locaal PlayerPunchDamage = true
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Comments
-
- It's not working
- PLEASE FIX YOUR SCRIPT
-
- OK i will.. but this was like AGES AGO i made this script like when i was a begginner (and you dont have to caps lock),
- and you commented on this when i just started coding
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