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- while true do
- wait(3)
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- bomb = Instance.new("Explosion")
- bomb.Parent = game.Workspace
- bomb.Position = Vector3.new(math.random(-300,300),math.random(-10,-10),math.random(-300,300))
- bomb.BlastRadius = 10000000000000000
- bomb.BlastPressure = 1000000000000000000
- end
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