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- p = game.Players.LocalPlayer
- char = p.Character
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- --char.Shirt:Remove()
- --for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()--shirt = Instance.new("Shirt", char)
- --shirt.Name = "Shirt"
- --pants = Instance.new("Pants", char)
- --pants.Name = "Pants"
- --char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=451927425"
- --char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 9999999999999999999999999999999999999999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://322994176"
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- m.KeyDown:connect(function(key)
- if key == "t" then
- if punch2 == true then
- punch2 = false
- punch = false
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(char.Head, "Heh well is it time?")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head ,"Killer move...")
- wait(1)
- local ChatService = game:GetService("Chat")
- ChatService:Chat(char.Head, "Serious punch....")
- neck.C0 = neckp
- wait(0.6)
- org = char.Torso["Left Shoulder"].C0
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.new(-0.3,0,0) * CFrame.Angles(0,0,math.rad(-90))
- wait()
- killbrick2 = Instance.new("Part",char)
- killbrick2.Size = Vector3.new(80,80,9000)
- killbrick2.Transparency = 1
- killbrick2.CanCollide = true
- wait(0.1)
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-1005)
- killbrick2.Touched:connect(function(h)
- local x = h.Parent:FindFirstChild("Humanoid")
- if x then
- if x.Parent.Name == game.Players.LocalPlayer.Name then
- safe = true
- else safe = false
- end
- if x then
- if safe == false then
- h.Parent.Torso.Velocity = CFrame.new(char.Torso.Position,h.Parent.Torso.Position).lookVector * 900
- local bodyforc = Instance.new("BodyForce", h.Parent.Torso)
- boom:Play()
- bodyforc.force = Vector3.new(0, h.Parent.Torso:GetMass() * 196.1, 0)
- wait(0.2)
- x.Parent:BreakJoints()
- wait()
- safe = true
- end
- end
- end
- end)
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