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Zach_script_stealer2

Leaf blower Nostalgia confirmed

Aug 8th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. print(" this script was edited by An ignorant / zach ")
  3. warn(" credits goes to ABDO QRT1 ")
  4. warn(" He gave me the script ")
  5. warn(" I dont know the real creator of it sooo ")
  6. warn(" sorry :c ")
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code by Mokiros")
  11. print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
  12. local rp = RealPlayer
  13. script.Parent = rp.Character
  14.  
  15. --RemoteEvent for communicating
  16. local Event = Instance.new("RemoteEvent")
  17. Event.Name = "UserInput_Event"
  18.  
  19. --Fake event to make stuff like Mouse.KeyDown work
  20. local function fakeEvent()
  21. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  22. t.connect = t.Connect
  23. return t
  24. end
  25.  
  26. --Creating fake input objects with fake variables
  27. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  28. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  29. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  30. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  31. end}
  32. --Merged 2 functions into one by checking amount of arguments
  33. CAS.UnbindAction = CAS.BindAction
  34.  
  35. --This function will trigger the events that have been :Connect()'ed
  36. local function te(self,ev,...)
  37. local t = m[ev]
  38. if t and t._fakeEvent then
  39. for _,f in pairs(t.Functions) do
  40. f(...)
  41. end
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=rp then return end
  49. m.Target = io.Target
  50. m.Hit = io.Hit
  51. if not io.isMouse then
  52. local b = io.UserInputState == Enum.UserInputState.Begin
  53. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  54. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  55. end
  56. for _,t in pairs(CAS.Actions) do
  57. for _,k in pairs(t.Keys) do
  58. if k==io.KeyCode then
  59. t.Function(t.Name,io.UserInputState,io)
  60. end
  61. end
  62. end
  63. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  64. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local Mouse = Player:GetMouse()
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90.  
  91. ----Sandboxed game object that allows the usage of client-side methods and services
  92. --Real game object
  93. local _rg = game
  94.  
  95. --Metatable for fake service
  96. local fsmt = {
  97. __index = function(self,k)
  98. local s = rawget(self,"_RealService")
  99. if s then return s[k] end
  100. end,
  101. __newindex = function(self,k,v)
  102. local s = rawget(self,"_RealService")
  103. if s then s[k]=v end
  104. end,
  105. __call = function(self,...)
  106. local s = rawget(self,"_RealService")
  107. if s then return s(...) end
  108. end
  109. }
  110. local function FakeService(t,RealService)
  111. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  112. return setmetatable(t,fsmt)
  113. end
  114.  
  115. --Fake game object
  116. local g = {
  117. GetService = function(self,s)
  118. return self[s]
  119. end,
  120. Players = FakeService({
  121. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  122. },"Players"),
  123. UserInputService = FakeService(UIS,"UserInputService"),
  124. ContextActionService = FakeService(CAS,"ContextActionService"),
  125. }
  126. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  127. g.service = g.GetService
  128.  
  129. g.RunService = FakeService({
  130. RenderStepped = _rg:GetService("RunService").Heartbeat,
  131. BindToRenderStep = function(self,name,_,fun)
  132.  
  133. end,
  134. UnbindFromRenderStep = function(self,name)
  135. self._btrs[name]:Disconnect()
  136. end,
  137. },"RunService")
  138.  
  139. setmetatable(g,{
  140. __index=function(self,s)
  141. return _rg:GetService(s) or typeof(_rg[s])=="function"
  142. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  143. end,
  144. __newindex = fsmt.__newindex,
  145. __call = fsmt.__call
  146. })
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = g,g.Players.LocalPlayer
  149. end
  150.  
  151. repeat wait() until game:service'Players'.LocalPlayer.Character
  152. --[[
  153.  
  154. - Added new color scheme.
  155. - Some minor edits.
  156. - New engine type, for your faster speed requirements.
  157. - Camera bug fix.
  158. ]]--
  159. do --CFrame lerp
  160. local function QuaternionFromCFrame(cf)
  161. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  162. local trace = m00 + m11 + m22
  163. if trace > 0 then
  164. local s = math.sqrt(1 + trace)
  165. local recip = 0.5/s
  166. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  167. else
  168. local i = 0
  169. if m11 > m00 then
  170. i = 1
  171. end
  172. if m22 > (i == 0 and m00 or m11) then
  173. i = 2
  174. end
  175. if i == 0 then
  176. local s = math.sqrt(m00-m11-m22+1)
  177. local recip = 0.5/s
  178. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  179. elseif i == 1 then
  180. local s = math.sqrt(m11-m22-m00+1)
  181. local recip = 0.5/s
  182. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  183. elseif i == 2 then
  184. local s = math.sqrt(m22-m00-m11+1)
  185. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  186. end
  187. end
  188. end
  189. local function QuaternionToCFrame(px, py, pz, x, y, z, w)
  190. local xs, ys, zs = x + x, y + y, z + z
  191. local wx, wy, wz = w*xs, w*ys, w*zs
  192. local xx = x*xs
  193. local xy = x*ys
  194. local xz = x*zs
  195. local yy = y*ys
  196. local yz = y*zs
  197. local zz = z*zs
  198. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  199. end
  200. local function QuaternionSlerp(a, b, t)
  201. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  202. local startInterp, finishInterp;
  203. if cosTheta >= 0.0001 then
  204. if (1 - cosTheta) > 0.0001 then
  205. local theta = math.acos(cosTheta)
  206. local invSinTheta = 1/math.sin(theta)
  207. startInterp = math.sin((1-t)*theta)*invSinTheta
  208. finishInterp = math.sin(t*theta)*invSinTheta
  209. else
  210. startInterp = 1-t
  211. finishInterp = t
  212. end
  213. else
  214. if (1+cosTheta) > 0.0001 then
  215. local theta = math.acos(-cosTheta)
  216. local invSinTheta = 1/math.sin(theta)
  217. startInterp = math.sin((t-1)*theta)*invSinTheta
  218. finishInterp = math.sin(t*theta)*invSinTheta
  219. else
  220. startInterp = t-1
  221. finishInterp = t
  222. end
  223. end
  224. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  225. end
  226. function clerp(a,b,t)
  227. local qa = {QuaternionFromCFrame(a)}
  228. local qb = {QuaternionFromCFrame(b)}
  229. local ax, ay, az = a.x, a.y, a.z
  230. local bx, by, bz = b.x, b.y, b.z
  231. local _t = 1-t
  232. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  233. end
  234.  
  235. end
  236.  
  237. plr = game:service'Players'.LocalPlayer
  238. char = plr.Character
  239. mouse = plr:GetMouse()
  240. humanoid = char:findFirstChild("Humanoid")
  241. torso = char:findFirstChild("Torso")
  242. head = char.Head
  243. ra = char:findFirstChild("Right Arm")
  244. la = char:findFirstChild("Left Arm")
  245. rl = char:findFirstChild("Right Leg")
  246. ll = char:findFirstChild("Left Leg")
  247. rs = torso:findFirstChild("Right Shoulder")
  248. ls = torso:findFirstChild("Left Shoulder")
  249. rh = torso:findFirstChild("Right Hip")
  250. lh = torso:findFirstChild("Left Hip")
  251. neck = torso:findFirstChild("Neck")
  252. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  253. anim = char:findFirstChild("Animate")
  254. rootpart = char:findFirstChild("HumanoidRootPart")
  255. camera = workspace.CurrentCamera
  256. modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
  257. modelforparts.Name = "ModelForParts"
  258. equipped = false
  259. local MAXSPEED = 90
  260. local SPEED = 0
  261. bg = Instance.new("BodyGyro")
  262. bg.maxTorque = Vector3.new(9e6,9e6,9e6)
  263. bg.D = 800
  264. bv = Instance.new("BodyVelocity")
  265. bv.maxForce = Vector3.new(9e6,9e6,9e6)
  266.  
  267. local sound = Instance.new("Sound", head)
  268. sound.Volume = 1
  269. sound.Pitch = 2
  270. sound.SoundId = "http://www.roblox.com/asset/?id=142782429"
  271. sound.Looped = true
  272. wait()
  273. sound:play()
  274.  
  275.  
  276. ColorScheme1 = BrickColor.new(106)
  277. ColorScheme2 = BrickColor.new(40)
  278. ColorScheme3 = BrickColor.new(199)
  279. ANGLE = 0
  280. equipped = true
  281.  
  282. rs.Parent = nil
  283. ls.Parent = nil
  284. rh.Parent = nil
  285. lh.Parent = nil
  286. anim.Parent = nil
  287. wait()
  288. local rm = Instance.new("Weld", modelforparts)
  289. rm.C0 = CFrame.new(1.5, 0.5, 0)
  290. rm.C1 = CFrame.new(0, 0.5, 0)
  291. rm.Part0 = torso
  292. rm.Part1 = ra
  293. local lm = Instance.new("Weld", modelforparts)
  294. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  295. lm.C1 = CFrame.new(0, 0.5, 0)
  296. lm.Part0 = torso
  297. lm.Part1 = la
  298. local rlegm = Instance.new("Weld", modelforparts)
  299. rlegm.C0 = CFrame.new(0.5, -1, 0)
  300. rlegm.C1 = CFrame.new(0, 1, 0)
  301. rlegm.Part0 = torso
  302. rlegm.Part1 = rl
  303. local llegm = Instance.new("Weld", modelforparts)
  304. llegm.C0 = CFrame.new(-0.5, -1, 0)
  305. llegm.C1 = CFrame.new(0, 1, 0)
  306. llegm.Part0 = torso
  307. llegm.Part1 = ll
  308.  
  309. ----- Some editing ------------
  310.  
  311. local sur = Instance.new("BillboardGui", char.Head)
  312. sur.Name = "Billboard"
  313. sur.Adornee = char.Head
  314. sur.Size = UDim2.new(10, 0, 5, 0)
  315. sur.StudsOffset = Vector3.new(0, 5, 0)
  316. local text = Instance.new("TextLabel", sur)
  317. text.Text = "Uhh"
  318. text.Size = UDim2.new(1, 0, 1, 0)
  319. text.TextScaled = true
  320. text.BackgroundTransparency = 1
  321. text.Font = Enum.Font.SourceSansLight
  322. text.TextColor3 = Color3.new(1, 1, 1)
  323. text.TextStrokeTransparency = 0
  324.  
  325. ----------------- end it pls -----------
  326.  
  327. ------------ Some Speech -----------
  328. text.Text = "Hey"
  329. wait(2)
  330. text.Text = "Im here to say that you need Fi r st Person to go flying"
  331. wait(2)
  332. text.Text = "Thats all Bye!"
  333. wait(1.5)
  334. text.Text = "Mr leaf blower"
  335.  
  336. --grey part
  337. local part = Instance.new("Part", modelforparts)
  338. part.Size = Vector3.new(2.2, .85, 2.2)
  339. part.FormFactor = 'Custom'
  340. part.BrickColor = ColorScheme3
  341. part.Locked = true
  342. part.TopSurface = 10
  343. part.BottomSurface = 10
  344. part.LeftSurface = 10
  345. part.RightSurface = 10
  346. part.FrontSurface = 10
  347. part.BackSurface = 10
  348. part:breakJoints()
  349. part.Material = "SmoothPlastic"
  350. part.CanCollide = false
  351. Instance.new("CylinderMesh", part)
  352. local weld = Instance.new("Weld", part)
  353. weld.Part0 = part
  354. weld.Part1 = torso
  355. weld.C1 = CFrame.new(0, -2.1, 0)
  356. weld.C0 = CFrame.Angles(math.pi/2, math.pi/2, 0) * CFrame.new(0, 0, .95)
  357. --orange part
  358. local part2 = part:clone()
  359. part2.Parent = modelforparts
  360. part2.Size = Vector3.new(2.5, 1.05, 2.5)
  361. part2.BrickColor = ColorScheme1
  362. local wld2 = Instance.new("Weld", part)
  363. wld2.Part0 = part2
  364. wld2.Part1 = part
  365. wld2.C1 = CFrame.new()
  366. wld2.C0 = CFrame.new()
  367. --white part
  368. local part3 = part:clone()
  369. part3.Parent = modelforparts
  370. part3.Size = Vector3.new(2.62, .5, 2.62)
  371. part3.BrickColor = ColorScheme2
  372. local wld3 = Instance.new("Weld", part)
  373. wld3.Part0 = part3
  374. wld3.Part1 = part
  375. wld3.C1 = CFrame.new()
  376. wld3.C0 = CFrame.new()
  377. --airblower
  378. local airblowercyl = part:clone()
  379. airblowercyl.Parent = modelforparts
  380. airblowercyl.Size = Vector3.new(.95, 3.5, .95)
  381. airblowercyl.BrickColor = ColorScheme3
  382. local smoke = Instance.new("Smoke", airblowercyl)
  383. smoke.Color = Color3.new(.3, .3, .3)
  384. smoke.RiseVelocity = 10
  385. smoke.Opacity = .1
  386. local cwld = Instance.new("Weld", airblowercyl)
  387. cwld.Part0 = airblowercyl
  388. cwld.Part1 = part
  389. cwld.C1 = CFrame.Angles(0, 0, -math.pi/2)
  390. cwld.C0 = CFrame.new(0, -1.85-0.925, -.6) * CFrame.Angles(math.pi/14, 0, 0)
  391.  
  392. --handles
  393. local hndl = part:clone()
  394. hndl.Parent = modelforparts
  395. hndl.Size = Vector3.new(.2, .4, .2)
  396. hndl.BrickColor = BrickColor.new(26)
  397. hndl.Mesh:Destroy()
  398. local hwld = Instance.new("Weld", hndl)
  399. hwld.Part1 = part
  400. hwld.Part0 = hndl
  401. hwld.C1 = CFrame.new(.1, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  402. hwld.C0 = CFrame.new(0, -.82 - .4, 0)
  403. Instance.new("BlockMesh", hndl).Scale = Vector3.new(.5, 1, .5)
  404. local hndl2 = hndl:clone()
  405. hndl2.Parent = modelforparts
  406. hndl2.Size = Vector3.new(.8, .2, .2)
  407. local hwld2 = Instance.new("Weld", hndl2)
  408. hwld2.Part0 = hndl2
  409. hwld2.Part1 = part
  410. hwld2.C1 = CFrame.new(-.25, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  411. hwld2.C0 = CFrame.new(0, -1 - .4, 0)
  412. hndl2.Mesh.Scale = Vector3.new(1, .5, .5)
  413. local hndl3 = hndl:clone()
  414. hndl3.Parent = modelforparts
  415. hndl3.Size = Vector3.new(.2, .4, .2)
  416. local hwld3 = Instance.new("Weld", hndl3)
  417. hwld3.Part0 = hndl3
  418. hwld3.Part1 = part
  419. hwld3.C1 = CFrame.new(-.6, 0, 0) * CFrame.Angles(math.pi/2, 0, 0)
  420. hwld3.C0 = CFrame.new(0, -.82 - .4, 0)
  421. --balloon ropes
  422. local blnrope = part:clone()
  423. blnrope.Parent = modelforparts
  424. blnrope.Size = Vector3.new(.2, 3.8, .2)
  425. blnrope.BrickColor = BrickColor.new(1)
  426. blnrope.Mesh:Destroy()
  427. local blnwld = Instance.new("Weld", blnrope)
  428. blnwld.Part0 = blnrope
  429. blnwld.Part1 = airblowercyl
  430. blnwld.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/7, -math.pi/8)
  431. blnwld.C0 = CFrame.new(0, -2, 0)
  432. Instance.new("BlockMesh", blnrope).Scale = Vector3.new(.2, 1, .2)
  433. local blnrope2 = blnrope:clone()
  434. blnrope2.Parent = modelforparts
  435. blnrope2.Size = Vector3.new(.2, 4, .2)
  436. local blnwld2 = Instance.new("Weld", blnrope2)
  437. blnwld2.Part0 = blnrope2
  438. blnwld2.Part1 = airblowercyl
  439. blnwld2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi/4, -math.pi/74)
  440. blnwld2.C0 = CFrame.new(0, -2.2, 0)
  441. local blnrope3 = blnrope:clone()
  442. blnrope3.Parent = modelforparts
  443. local blnwld3 = Instance.new("Weld", blnrope3)
  444. blnwld3.Part0 = blnrope3
  445. blnwld3.Part1 = airblowercyl
  446. blnwld3.C0 = CFrame.new(0, -2, 0)
  447.  
  448.  
  449. --Stored balloon rope welds
  450. blnwldC1 = blnwld.C1
  451. blnwld2C1 = blnwld2.C1
  452. blnwld3C1 = blnwld3.C1
  453. --balloons
  454. local bln = part:clone()
  455. bln.Parent = modelforparts
  456. bln.Size = Vector3.new(1.65, 1.8, 1.65)
  457. bln.BrickColor = BrickColor.new(119)
  458. bln.Mesh:Destroy()
  459. bln.Transparency = .1
  460. local balnwld = Instance.new("Weld", bln)
  461. balnwld.Part0 = bln
  462. balnwld.Part1 = blnrope
  463. balnwld.C1 = CFrame.new(0, 0, 0)
  464. balnwld.C0 = CFrame.new(0, -2.6, 0)
  465. Instance.new("SpecialMesh", bln).MeshType = "Sphere"
  466. local bln2 = bln:clone()
  467. bln2.Parent = modelforparts
  468. bln2.BrickColor = BrickColor.new(23)
  469. local balnwld2 = Instance.new("Weld", bln2)
  470. balnwld2.Part0 = bln2
  471. balnwld2.Part1 = blnrope2
  472. balnwld2.C1 = CFrame.new(0, 0, 0)
  473. balnwld2.C0 = CFrame.new(0, -2.8, 0)
  474. local bln3 = bln:clone()
  475. bln3.Parent = modelforparts
  476. bln3.BrickColor = BrickColor.new(21)
  477. local balnwld3 = Instance.new("Weld", bln3)
  478. balnwld3.Part0 = bln3
  479. balnwld3.Part1 = blnrope3
  480. balnwld3.C0 = CFrame.new(0, -2.6, 0)
  481.  
  482. --Controls
  483. bg.Parent = rootpart
  484. bv.Parent = rootpart
  485. forwards = false
  486. backwards = false
  487. mouse.KeyDown:connect(function(k)
  488. if k == "w" then
  489. forwards = true
  490. coroutine.wrap(function()
  491. while forwards do wait()
  492. if SPEED >= MAXSPEED then SPEED = MAXSPEED forwards = false break end
  493. sound.Volume = sound.Volume + .05
  494. if sound.Volume >= .5 then sound.Volume = .5 end
  495. SPEED = SPEED + 5
  496. end
  497. end)()
  498. end
  499. end)
  500. mouse.KeyUp:connect(function(k)
  501. if k == "w" then
  502. forwards = false
  503. coroutine.wrap(function()
  504. while SPEED >= 0 do wait()
  505. sound.Volume = sound.Volume - .05
  506. if sound.Volume <= 0.25 then sound.Volume = 0.25 end
  507. SPEED = SPEED - 5
  508. if forward then break end
  509. if SPEED <= 0 then SPEED = 0 break end
  510. end
  511. end)()
  512. end
  513. end)
  514. --BALLONS MOOOOVEEE :DDD
  515. game:service'RunService'.RenderStepped:connect(function()
  516. if not equipped then return end
  517. blnwldC1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.025, math.pi/7 + math.sin(ANGLE)*.105, -math.pi/8 - math.sin(ANGLE)*.018)
  518. blnwld2C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) + math.sin(ANGLE)*.015, math.pi/4 - math.sin(ANGLE)*.065, -math.pi/74 + math.sin(ANGLE)*.021)
  519. blnwld3C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - math.rad(SPEED/1.7) - math.sin(ANGLE)*.02, math.pi/16 - math.sin(ANGLE)*.125, math.pi/9 - math.sin(ANGLE)*.078)
  520. blnwld.C1 = clerp(blnwld.C1, blnwldC1, 0.05)
  521. blnwld2.C1 = clerp(blnwld2.C1, blnwld2C1, 0.05)
  522. blnwld3.C1 = clerp(blnwld3.C1, blnwld3C1, 0.05)
  523. end)
  524.  
  525. --positioning welds
  526. lm.C0 = CFrame.new(-1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, math.rad(45))
  527. rm.C0 = CFrame.new(1.25, .05, -.5) * CFrame.Angles(math.rad(35), 0, -math.rad(45))
  528. llegm.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, -math.rad(15))
  529. rlegm.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(15))
  530.  
  531.  
  532.  
  533. game:service'RunService'.RenderStepped:connect(function()
  534. for i,v in pairs(torso:children()) do if v and v:IsA'BodyGyro' then v:Destroy() end end
  535. ANGLE = (ANGLE % 360) + math.random(1, 10)/100
  536. humanoid.PlatformStand = true
  537. local rotpos = Vector3.new(camera.CoordinateFrame.x, camera.CoordinateFrame.y, camera.CoordinateFrame.z)
  538. bg.cframe = CFrame.new(torso.Position,rotpos) * CFrame.Angles(0, math.pi, 0)
  539. bv.velocity = (torso.CFrame * CFrame.Angles(math.pi/14, 0, 0)).lookVector * SPEED
  540. end)
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