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- #version 150
- in vec2 vertexPosition;
- in vec4 vertexColor;
- in vec2 vertexUV;
- out vec2 fragmentPosition;
- out vec4 fragmentColor;
- out vec2 fragmentUV;
- uniform mat4 projection;
- void main () {
- gl_Position.xy = (projection * vec4 (vertexPosition, 0.0, 1.0)).xy;
- gl_Position.z = 0.0;
- gl_Position.w = 1.0;
- fragmentPosition = vertexPosition;
- fragmentColor = vertexColor;
- fragmentUV = vec2 (vertexUV.x, 1.0 - vertexUV.y);
- }
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