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- if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
- v = game.ReplicatedStorage.Styles["Brawler"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles)
- end
- v.Name = "Brawler"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Getup") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Getup"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_HeadPress'
- v.Name = "H_Getup"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack1'
- v.Name = "Rush1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack3'
- v.Name = "Rush2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
- v = game.ReplicatedStorage.Styles.Brawler["Speed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 1
- v.Name = "Speed"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
- v = game.ReplicatedStorage.Styles.Brawler["Color"]
- else
- v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = Color3.fromRGB(19.0000007674098,157.0000058412552,255)
- v.Name = "Color"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'MSAttack3'
- v.Name = "Strike1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍Attack2'
- v.Name = "Rush3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_LowHealthFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullStunned") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FullStunned"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_GUltimateEssence'
- v.Name = "H_FullStunned"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SpinCounterBack'
- v.Name = "H_CounterSoloAllBack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Rush4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Strike2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'MSAttack3'
- v.Name = "Strike3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike2'
- v.Name = "Strike4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'MSAttack3'
- v.Name = "Strike5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
- v = game.ReplicatedStorage.Styles.Brawler["Grab"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'Grab'
- v.Name = "Grab"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GuruKnockback'
- v.Name = "BlockStrike"
- if game.ReplicatedStorage.Styles.Brawler.BlockStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.BlockStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.BlockStrike)
- end
- v.Value = 'Guru Knockback'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenSupine'
- v.Name = "H_Fallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopper'
- v.Name = "H_GunStanding"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
- v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'Shinada'
- v.Name = "VisualName"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
- v = game.ReplicatedStorage.Styles.Brawler["Throw"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BrawlerToss'
- v.Name = "Throw"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_FinishingHold'
- v.Name = "StrikeThrow"
- if game.ReplicatedStorage.Styles.Brawler.StrikeThrow:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.StrikeThrow["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StrikeThrow)
- end
- v.Value = 'Finishing Hold'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DoubleBlows") then
- v = game.ReplicatedStorage.Styles.Brawler["DoubleBlows"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "DoubleBlows"
- if game.ReplicatedStorage.Styles.Brawler.DoubleBlows:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.DoubleBlows["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.DoubleBlows)
- end
- v.Value = 'Double Finishing Blow'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike3'
- v.Name = "2Strike4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike3") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeBack'
- v.Name = "2Strike3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike5") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "2Strike5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = '龍2Strike2'
- v.Name = "2Strike2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmack'
- v.Name = "H_GrabOnWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'TigerDrop'
- v.Name = "StanceStrike"
- if game.ReplicatedStorage.Styles.Brawler.StanceStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.StanceStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StanceStrike)
- end
- v.Value = 'Counter Hook'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeBack'
- v.Name = "EvadeStrikeB"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeLeft'
- v.Name = "EvadeStrikeL"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeForward'
- v.Name = "EvadeStrikeF"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeRight'
- v.Name = "EvadeStrikeR"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
- v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeBack'
- v.Name = "DashAttack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Fisticuffs'
- v.Name = "H_GrabStanding"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BlockingEnemy") then
- v = game.ReplicatedStorage.Styles.Brawler["H_BlockingEnemy"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FaceTwist'
- v.Name = "H_BlockingEnemy"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenProne'
- v.Name = "H_FallenDown"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "GrabCorpses"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
- v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Chokehold'
- v.Name = "H_StandingBehind"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
- v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Rolling'
- v.Name = "H_SuperEvading"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SpinCounterLeft'
- v.Name = "H_CounterSoloAllLeft"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Escape'
- v.Name = "H_CounterSoloAllFront"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SpinCounterRight'
- v.Name = "H_CounterSoloAllRight"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_DoubleHeadCrush'
- v.Name = "H_GrabStanding2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FinishingBlow'
- v.Name = "H_RunningFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BearHug'
- v.Name = "HThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Knocked") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Knocked"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SolidCounter'
- v.Name = "H_Knocked"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_GuruParry'
- v.Name = "GrabStrike"
- if game.ReplicatedStorage.Styles.Brawler.GrabStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.GrabStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.GrabStrike)
- end
- v.Value = 'Guru Parry'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Block") then
- v = game.ReplicatedStorage.Styles.Brawler["Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://8225208652"
- v.Name = "Block"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916023"
- v.Name = "EvadeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916809"
- v.Name = "EvadeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614918095"
- v.Name = "EvadeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614919036"
- v.Name = "EvadeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HitBlock") then
- v = game.ReplicatedStorage.Styles.Brawler["HitBlock"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11953475759"
- v.Name = "HitBlock"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperHandgun'
- v.Name = "H_GunStandingHandgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingSMG") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingSMG"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperSMG'
- v.Name = "H_GunStandingSMG"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmashing'
- v.Name = "H_BackWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperShotgun'
- v.Name = "H_GunStandingShotgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkF") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313793138"
- v.Name = "WalkF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkR") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313794960"
- v.Name = "WalkR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkB") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313791263"
- v.Name = "WalkB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkL") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313796155"
- v.Name = "WalkL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then
- v = game.ReplicatedStorage.Styles.Brawler["Idle"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://7603752794"
- v.Name = "Idle"
- if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then
- v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle)
- end
- v.Name = "Core"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeR") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12908871170"
- v.Name = "SuperEvadeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeL") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12908873302"
- v.Name = "SuperEvadeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeF") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12908869198"
- v.Name = "SuperEvadeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeB") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12908875960"
- v.Name = "SuperEvadeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GetupUp") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GetupUp"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_HeadPressUp'
- v.Name = "H_GetupUp"
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