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iiJosephCats205

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May 10th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY THE TRUE ILLUMINATY, SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. KEYHOLD = false
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48. local Torsos = {}
  49.  
  50. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  51. local NEWMESH = IT(MESH)
  52. if MESH == "SpecialMesh" then
  53. NEWMESH.MeshType = MESHTYPE
  54. if MESHID ~= "nil" and MESHID ~= "" then
  55. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  56. end
  57. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  58. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  59. end
  60. end
  61. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  62. NEWMESH.Scale = SCALE
  63. NEWMESH.Parent = PARENT
  64. return NEWMESH
  65. end
  66.  
  67. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  68. local NEWPART = IT("Part")
  69. NEWPART.formFactor = FORMFACTOR
  70. NEWPART.Reflectance = REFLECTANCE
  71. NEWPART.Transparency = TRANSPARENCY
  72. NEWPART.CanCollide = false
  73. NEWPART.Locked = true
  74. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75. NEWPART.Name = NAME
  76. NEWPART.Size = SIZE
  77. NEWPART.Position = Torso.Position
  78. NEWPART.Material = MATERIAL
  79. NEWPART:BreakJoints()
  80. NEWPART.Parent = PARENT
  81. return NEWPART
  82. end
  83.  
  84.  
  85. --//=================================\\
  86. --|| CUSTOMIZATION
  87. --\\=================================//
  88.  
  89. Class_Name = "Template"
  90. Weapon_Name = "Add-ons"
  91.  
  92. Custom_Colors = {
  93. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  94. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  95.  
  96. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  97. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  98. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  99. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  100. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  101.  
  102. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  103. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  104. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  105. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  106. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  107. }
  108.  
  109.  
  110. Player_Size = 1 --Size of the player.
  111. Animation_Speed = 3
  112. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  113.  
  114. local Speed = 16
  115. local Effects2 = {}
  116.  
  117. --//=================================\\
  118. --|| END OF CUSTOMIZATION
  119. --\\=================================//
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  132. local acs = Instance.new("Part")
  133. acs.CanCollide = false
  134. acs.Anchored = false
  135. acs.Size = Vector3.new(0,0,0)
  136. acs.CFrame = attachmentpart.CFrame
  137. acs.Parent = Character
  138. acs.BrickColor = color
  139. local meshs = Instance.new("SpecialMesh")
  140. meshs.MeshId = mesh
  141. meshs.TextureId = texture
  142. meshs.Parent = acs
  143. meshs.Scale = scale
  144. meshs.Offset = offset
  145. weldBetween(attachmentpart,acs)
  146. end
  147.  
  148. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  149. if TYPE == "Gem" then
  150. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  151. acs.Anchored = false
  152. acs.CanCollide = false
  153. acs.CFrame = PART.CFrame
  154. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  155. weldBetween(PART,acs)
  156. elseif TYPE == "Skull" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Eye" then
  164. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. end
  171. end
  172.  
  173. --//=================================\\
  174. --|| USEFUL VALUES
  175. --\\=================================//
  176.  
  177. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  178. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  179. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  180. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  181. local CO1 = 0
  182. local CO2 = 0
  183. local CO3 = 0
  184. local CO4 = 0
  185. local CHANGEDEFENSE = 0
  186. local CHANGEDAMAGE = 0
  187. local CHANGEMOVEMENT = 0
  188. local ANIM = "Idle"
  189. local ATTACK = false
  190. local EQUIPPED = false
  191. local HOLD = false
  192. local COMBO = 1
  193. local LASTPOINT = nil
  194. local BLCF = nil
  195. local SCFR = nil
  196. local STAGGERHITANIM = false
  197. local STAGGERANIM = false
  198. local STUNANIM = false
  199. local CRITCHANCENUMBER = 0
  200. local IDLENUMBER = 0
  201. local DONUMBER = 0
  202. local HANDIDLE = false
  203. local SINE = 0
  204. local CHANGE = 2 / Animation_Speed
  205. local WALKINGANIM = false
  206. local WALK = 0
  207. local DISABLEJUMPING = false
  208. local HASBEENBLOCKED = false
  209. local STUNDELAYNUMBER = 0
  210. local MANADELAYNUMBER = 0
  211. local SECONDARYMANADELAYNUMBER = 0
  212. local ROBLOXIDLEANIMATION = IT("Animation")
  213. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  214. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  215. --ROBLOXIDLEANIMATION.Parent = Humanoid
  216. local WEAPONGUI = IT("ScreenGui", nil)
  217. WEAPONGUI.Name = "Weapon GUI"
  218. local WEAPONTOOL = IT("HopperBin", nil)
  219. WEAPONTOOL.Name = Weapon_Name
  220. local Weapon = IT("Model")
  221. Weapon.Name = Weapon_Name
  222. local Effects = IT("Folder", Weapon)
  223. Effects.Name = "Effects"
  224. local ANIMATOR = Humanoid.Animator
  225. local ANIMATE = Character.Animate
  226. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  227. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  228. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  229. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  230. local UNANCHOR = true
  231.  
  232. --//=================================\\
  233. --\\=================================//
  234.  
  235. --//=================================\\
  236. --|| STATS
  237. --\\=================================//
  238.  
  239. if Character:FindFirstChild("Stats") ~= nil then
  240. Character:FindFirstChild("Stats").Parent = nil
  241. end
  242.  
  243. local Stats = IT("Folder", nil)
  244. Stats.Name = "Stats"
  245. local ChangeStat = IT("Folder", Stats)
  246. ChangeStat.Name = "ChangeStat"
  247. local Defense = IT("NumberValue", Stats)
  248. Defense.Name = "Defense"
  249. Defense.Value = 1
  250. local Movement = IT("NumberValue", Stats)
  251. Movement.Name = "Movement"
  252. Movement.Value = 1
  253. local Damage = IT("NumberValue", Stats)
  254. Damage.Name = "Damage"
  255. Damage.Value = 1
  256. local Mana = IT("NumberValue", Stats)
  257. Mana.Name = "Mana"
  258. Mana.Value = 0
  259. local SecondaryMana = IT("NumberValue", Stats)
  260. SecondaryMana.Name = "SecondaryMana"
  261. SecondaryMana.Value = 0
  262. local CanCrit = IT("BoolValue", Stats)
  263. CanCrit.Name = "CanCrit"
  264. CanCrit.Value = false
  265. local CritChance = IT("NumberValue", Stats)
  266. CritChance.Name = "CritChance"
  267. CritChance.Value = 20
  268. local CanPenetrateArmor = IT("BoolValue", Stats)
  269. CanPenetrateArmor.Name = "CanPenetrateArmor"
  270. CanPenetrateArmor.Value = false
  271. local AntiTeamKill = IT("BoolValue", Stats)
  272. AntiTeamKill.Name = "AntiTeamKill"
  273. AntiTeamKill.Value = false
  274. local Rooted = IT("BoolValue", Stats)
  275. Rooted.Name = "Rooted"
  276. Rooted.Value = false
  277. local Block = IT("BoolValue", Stats)
  278. Block.Name = "Block"
  279. Block.Value = false
  280. local RecentEnemy = IT("ObjectValue", Stats)
  281. RecentEnemy.Name = "RecentEnemy"
  282. RecentEnemy.Value = nil
  283. local StaggerHit = IT("BoolValue", Stats)
  284. StaggerHit.Name = "StaggerHit"
  285. StaggerHit.Value = false
  286. local Stagger = IT("BoolValue", Stats)
  287. Stagger.Name = "Stagger"
  288. Stagger.Value = false
  289. local Stun = IT("BoolValue", Stats)
  290. Stun.Name = "Stun"
  291. Stun.Value = false
  292. local StunValue = IT("NumberValue", Stats)
  293. StunValue.Name = "StunValue"
  294. StunValue.Value = 0
  295.  
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301.  
  302.  
  303.  
  304. --//=================================\\
  305. --|| DEBUFFS / BUFFS
  306. --\\=================================//
  307.  
  308. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  309. DEFENSECHANGE1.Name = "ChangeDefense"
  310. DEFENSECHANGE1.Value = 0
  311.  
  312. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  313. MOVEMENTCHANGE1.Name = "ChangeMovement"
  314. MOVEMENTCHANGE1.Value = 0
  315.  
  316. --//=================================\\
  317. --\\=================================//
  318.  
  319.  
  320.  
  321.  
  322.  
  323. --//=================================\\
  324. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  325. --\\=================================//
  326.  
  327. ArtificialHB = Instance.new("BindableEvent", script)
  328. ArtificialHB.Name = "ArtificialHB"
  329.  
  330. script:WaitForChild("ArtificialHB")
  331.  
  332. frame = Frame_Speed
  333. tf = 0
  334. allowframeloss = false
  335. tossremainder = false
  336. lastframe = tick()
  337. script.ArtificialHB:Fire()
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.ArtificialHB:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.ArtificialHB:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358.  
  359. --//=================================\\
  360. --\\=================================//
  361.  
  362.  
  363.  
  364.  
  365.  
  366. --//=================================\\
  367. --|| SOME FUNCTIONS
  368. --\\=================================//
  369.  
  370. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  371. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  372. end
  373.  
  374. function PositiveAngle(NUMBER)
  375. if NUMBER >= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function NegativeAngle(NUMBER)
  382. if NUMBER <= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function Swait(NUMBER)
  389. if NUMBER == 0 or NUMBER == nil then
  390. ArtificialHB.Event:wait()
  391. else
  392. for i = 1, NUMBER do
  393. ArtificialHB.Event:wait()
  394. end
  395. end
  396. end
  397.  
  398. function QuaternionFromCFrame(cf)
  399. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  400. local trace = m00 + m11 + m22
  401. if trace > 0 then
  402. local s = math.sqrt(1 + trace)
  403. local recip = 0.5 / s
  404. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  405. else
  406. local i = 0
  407. if m11 > m00 then
  408. i = 1
  409. end
  410. if m22 > (i == 0 and m00 or m11) then
  411. i = 2
  412. end
  413. if i == 0 then
  414. local s = math.sqrt(m00 - m11 - m22 + 1)
  415. local recip = 0.5 / s
  416. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  417. elseif i == 1 then
  418. local s = math.sqrt(m11 - m22 - m00 + 1)
  419. local recip = 0.5 / s
  420. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  421. elseif i == 2 then
  422. local s = math.sqrt(m22 - m00 - m11 + 1)
  423. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  424. end
  425. end
  426. end
  427.  
  428. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  429. local xs, ys, zs = x + x, y + y, z + z
  430. local wx, wy, wz = w * xs, w * ys, w * zs
  431. local xx = x * xs
  432. local xy = x * ys
  433. local xz = x * zs
  434. local yy = y * ys
  435. local yz = y * zs
  436. local zz = z * zs
  437. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  438. end
  439.  
  440. function QuaternionSlerp(a, b, t)
  441. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  442. local startInterp, finishInterp;
  443. if cosTheta >= 0.0001 then
  444. if (1 - cosTheta) > 0.0001 then
  445. local theta = ACOS(cosTheta)
  446. local invSinTheta = 1 / SIN(theta)
  447. startInterp = SIN((1 - t) * theta) * invSinTheta
  448. finishInterp = SIN(t * theta) * invSinTheta
  449. else
  450. startInterp = 1 - t
  451. finishInterp = t
  452. end
  453. else
  454. if (1 + cosTheta) > 0.0001 then
  455. local theta = ACOS(-cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((t - 1) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = t - 1
  461. finishInterp = t
  462. end
  463. end
  464. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  465. end
  466.  
  467. function Clerp(a, b, t)
  468. local qa = {QuaternionFromCFrame(a)}
  469. local qb = {QuaternionFromCFrame(b)}
  470. local ax, ay, az = a.x, a.y, a.z
  471. local bx, by, bz = b.x, b.y, b.z
  472. local _t = 1 - t
  473. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  474. end
  475.  
  476. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  477. local frame = IT("Frame")
  478. frame.BackgroundTransparency = TRANSPARENCY
  479. frame.BorderSizePixel = BORDERSIZEPIXEL
  480. frame.Position = POSITION
  481. frame.Size = SIZE
  482. frame.BackgroundColor3 = COLOR
  483. frame.BorderColor3 = BORDERCOLOR
  484. frame.Name = NAME
  485. frame.Parent = PARENT
  486. return frame
  487. end
  488.  
  489. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  490. local label = IT("TextLabel")
  491. label.BackgroundTransparency = 1
  492. label.Size = UD2(1, 0, 1, 0)
  493. label.Position = UD2(0, 0, 0, 0)
  494. label.TextColor3 = C3(255, 255, 255)
  495. label.TextStrokeTransparency = STROKETRANSPARENCY
  496. label.TextTransparency = TRANSPARENCY
  497. label.FontSize = TEXTFONTSIZE
  498. label.Font = TEXTFONT
  499. label.BorderSizePixel = BORDERSIZEPIXEL
  500. label.TextScaled = true
  501. label.Text = TEXT
  502. label.Name = NAME
  503. label.Parent = PARENT
  504. return label
  505. end
  506.  
  507. function NoOutlines(PART)
  508. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  509. end
  510.  
  511.  
  512. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  513. local NEWWELD = IT(TYPE)
  514. NEWWELD.Part0 = PART0
  515. NEWWELD.Part1 = PART1
  516. NEWWELD.C0 = C0
  517. NEWWELD.C1 = C1
  518. NEWWELD.Parent = PARENT
  519. return NEWWELD
  520. end
  521.  
  522. function CreateSound(ID, PARENT, VOLUME, PITCH)
  523. coroutine.resume(coroutine.create(function()
  524. local NEWSOUND = IT("Sound", PARENT)
  525. NEWSOUND.Volume = VOLUME
  526. NEWSOUND.Pitch = PITCH
  527. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  528. Swait()
  529. NEWSOUND:play()
  530. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  531. end))
  532. end
  533.  
  534. --//=================================\\
  535. --\\=================================//
  536.  
  537.  
  538.  
  539.  
  540.  
  541. --//=================================\\
  542. --|| RESIZE PLAYER
  543. --\\=================================//
  544.  
  545. if Player_Size ~= 1 then
  546. RootPart.Size = RootPart.Size * Player_Size
  547. Torso.Size = Torso.Size * Player_Size
  548. Head.Size = Head.Size * Player_Size
  549. RightArm.Size = RightArm.Size * Player_Size
  550. LeftArm.Size = LeftArm.Size * Player_Size
  551. RightLeg.Size = RightLeg.Size * Player_Size
  552. LeftLeg.Size = LeftLeg.Size * Player_Size
  553. RootJoint.Parent = RootPart
  554. Neck.Parent = Torso
  555. RightShoulder.Parent = Torso
  556. LeftShoulder.Parent = Torso
  557. RightHip.Parent = Torso
  558. LeftHip.Parent = Torso
  559.  
  560. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  561. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  562. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  563. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  564. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  565. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  566. if Disable_Moving_Arms == false then
  567. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  568. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  569. else
  570. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  571. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  572. end
  573. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  574. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  575. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  576. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  577. --------------------
  578. end
  579.  
  580.  
  581. --//=================================\\
  582. --\\=================================//
  583.  
  584.  
  585.  
  586.  
  587. --//=================================\\
  588. --|| WEAPON CREATION
  589. --\\=================================//
  590.  
  591. if Player_Size ~= 1 then
  592. for _, v in pairs (Weapon:GetChildren()) do
  593. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  594. local p1 = v.Part1
  595. v.Part1 = nil
  596. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  597. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  598. v.Part1 = p1
  599. elseif v.ClassName == "Part" then
  600. for _, b in pairs (v:GetChildren()) do
  601. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  602. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  603. end
  604. end
  605. end
  606. end
  607. end
  608.  
  609. for _, c in pairs(Weapon:GetChildren()) do
  610. if c.ClassName == "Part" then
  611. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  612. end
  613. end
  614.  
  615. Weapon.Parent = Character
  616.  
  617. print(Class_Name.." loaded.")
  618.  
  619. --//=================================\\
  620. --\\=================================//
  621.  
  622.  
  623.  
  624. --//=================================\\
  625. --|| ATTACK FUNCTIONS AND STUFF
  626. --\\=================================//
  627.  
  628. local raysound = Instance.new("Sound",Character)
  629. raysound.SoundId = "rbxassetid://346067083"
  630. raysound.Pitch = 2
  631. raysound.Looped = true
  632. raysound.Volume = 10
  633.  
  634. function pew()
  635. ATTACK = true
  636. local sphere = Instance.new("Part",Effects)
  637. sphere.Size = Vector3.new(0,0,0)
  638. sphere.Material = "Neon"
  639. sphere.Shape = "Ball"
  640. sphere.Name = "AntimatterRay"
  641. sphere.Anchored = true
  642. sphere.Color = Color3.new(0,0,0)
  643. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*27
  644. sphere.CanCollide = false
  645. local db=false
  646. local hit = sphere.Touched:connect(function(hit)
  647. if db==true then return end
  648. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  649. if hit.Parent:FindFirstChild("Humanoid") then
  650. hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(hit.Parent:findFirstChildOfClass("Humanoid").MaxHealth/2)
  651. db=true
  652. if hit.Parent:FindFirstChild("Vanishing") == nil then
  653. local vanish = Instance.new("BoolValue",hit.Parent)
  654. vanish.Name = "Vanishing"
  655. local sound = Instance.new("Sound",hit)
  656. sound.SoundId = "rbxassetid://179497874"
  657. sound.Volume = 10
  658. sound:Play()
  659. end
  660. else
  661. local vanish = Instance.new("BoolValue",hit)
  662. vanish.Name = "Vanishing"
  663. hit.Color = Color3.new(0,0,0)
  664. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  665. if hit:FindFirstChildOfClass("SpecialMesh") then
  666. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  667. mesh.TextureId = ""
  668. end
  669. end
  670. end
  671. end)
  672. repeat
  673. Swait()
  674. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  675. sphere.Size = sphere.Size + Vector3.new(1,1,1)
  676. sphere.Color = Color3.new(0,(sphere.Size.Y/200),0)
  677. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*(sphere.Size.Y/1.75)
  678. until KEYHOLD == false or sphere.Size.Y > 200
  679. CreateSound("11944350", Effects, 10, 1)
  680. local bv = Instance.new("BodyVelocity")
  681. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  682. bv.velocity = RootPart.CFrame.lookVector*350
  683. bv.Parent = sphere
  684. bv.Name = "DASH"
  685. sphere.Anchored = false
  686. ATTACK = false
  687. game:GetService("Debris"):AddItem(sphere, 15)
  688. end
  689.  
  690. function HoldRay()
  691. ATTACK = true
  692. UNANCHOR = false
  693. CreateSound("428800263", Torso, 15, 3.5)
  694. local sphere = Instance.new("Part",Effects)
  695. sphere.Size = Vector3.new(0,0,0)
  696. sphere.Material = "Neon"
  697. sphere.Shape = "Ball"
  698. sphere.Name = "AntimatterRay"
  699. sphere.Anchored = true
  700. sphere.Color = Color3.new(59/255, 80/255, 45/255)
  701. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  702. sphere.CanCollide = false
  703. for i=0, 1, 0.1 / Animation_Speed do
  704. Swait()
  705. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  706. sphere.Size = sphere.Size + Vector3.new(0.6,0.6,0.6)
  707. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  708. end
  709. local sound = Instance.new("Sound",Effects)
  710. sound.SoundId = "rbxassetid://165487479"
  711. sound.Volume = 10
  712. sound:Play()
  713. repeat
  714. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  715. Swait()
  716. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  717. until sound.Playing == false
  718. sound:remove()
  719. raysound:Play()
  720. local timer = 1
  721. local Lazor = Instance.new("Part",Effects)
  722. Lazor.Size = Vector3.new(12,12,1000)
  723. Lazor.Name = "AntimatterRay"
  724. Lazor.Material = "Neon"
  725. Lazor.Anchored = true
  726. Lazor.CanCollide = false
  727. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  728. Lazor.Color = Color3.new(0,0,0)
  729. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  730. local hit = Lazor.Touched:connect(function(hit)
  731. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  732. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  733. hit.Parent:findFirstChildOfClass("Humanoid"):TakeDamage(0.1)
  734. if hit.Parent:FindFirstChild("Vanishing") == nil then
  735. local vanish = Instance.new("BoolValue",hit.Parent)
  736. vanish.Name = "Vanishing"
  737. local sound = Instance.new("Sound",hit)
  738. sound.SoundId = "rbxassetid://179497874"
  739. sound.Volume = 10
  740. sound:Play()
  741. end
  742. else
  743. local vanish = Instance.new("BoolValue",hit)
  744. vanish.Name = "Vanishing"
  745. hit.Color = Color3.new(0,0,0)
  746. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  747. if hit:FindFirstChildOfClass("SpecialMesh") then
  748. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  749. mesh.TextureId = ""
  750. end
  751. end
  752. end
  753. end)
  754. local hit2 = sphere.Touched:connect(function(hit)
  755. if hit.Parent ~= Character and hit.Parent.Parent ~= Character and hit.Parent ~= Effects and hit.Anchored == false and hit:FindFirstChild("Vanishing") == nil then
  756. if hit.Parent:FindFirstChild("Humanoid") then
  757. hit.Parent:BreakJoints()
  758. if hit.Parent:FindFirstChild("Vanishing") == nil then
  759. local vanish = Instance.new("BoolValue",hit.Parent)
  760. vanish.Name = "Vanishing"
  761. local sound = Instance.new("Sound",hit)
  762. sound.SoundId = "rbxassetid://179497874"
  763. sound.Volume = 10
  764. sound:Play()
  765. end
  766. else
  767. local vanish = Instance.new("BoolValue",hit)
  768. vanish.Name = "Vanishing"
  769. hit.Color = Color3.new(0,0,0)
  770. table.insert(Effects2,{hit,"Disappear",0.07,0,1,1,1})
  771. if hit:FindFirstChildOfClass("SpecialMesh") then
  772. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  773. mesh.TextureId = ""
  774. end
  775. end
  776. end
  777. end)
  778. repeat
  779. if HOLD == true then
  780. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  781. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  782. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  783. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  784. if timer ==1 then
  785. Lazor.Color = Color3.new(59/255, 80/255, 45/255)
  786. sphere.Color = Color3.new(59/255, 80/255, 45/255)
  787. timer = 2
  788. elseif timer ==2 then
  789. Lazor.Color = Color3.new(39/255, 70/255, 45/255)
  790. sphere.Color = Color3.new(39/255, 70/255, 45/255)
  791. timer = 1
  792. end
  793. end
  794. Swait()
  795. until HOLD == false
  796. for i=0, 1, 0.1 / Animation_Speed/2 do
  797. Swait()
  798. Lazor.CFrame = Lazor.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.random(-180,180))
  799. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  800. Lazor.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*515
  801. sphere.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*15
  802. sphere.Anchored = true
  803. Lazor.Anchored = true
  804. sphere.Size = sphere.Size - Vector3.new(0.2,0.2,0.2)
  805. Lazor.Size = Lazor.Size - Vector3.new(0.5,0.5,0)
  806. Lazor.Transparency = Lazor.Transparency + 0.03
  807. sphere.Transparency = sphere.Transparency + 0.03
  808. raysound.Volume = raysound.Volume - 0.1
  809. if timer ==1 then
  810. Lazor.Color = Color3.new(59/255, 80/255, 45/255)
  811. sphere.Color = Color3.new(59/255, 80/255, 45/255)
  812. timer = 2
  813. elseif timer ==2 then
  814. Lazor.Color = Color3.new(39/255, 70/255, 45/255)
  815. sphere.Color = Color3.new(39/255, 70/255, 45/255)
  816. timer = 1
  817. end
  818. end
  819. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Vector3.new(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  820. hit2:disconnect()
  821. hit:disconnect()
  822. raysound:Stop()
  823. raysound.Volume = 5
  824. sphere:remove()
  825. Lazor:remove()
  826. BLCF = nil
  827. SCFR = nil
  828. ATTACK = false
  829. UNANCHOR = true
  830. end
  831.  
  832. local sick = Instance.new("Sound",Character)
  833. sick.SoundId = "rbxassetid://145616154"
  834. sick.Looped = true
  835. sick.Pitch = 1
  836. sick.Volume = 10
  837. sick:Play()
  838.  
  839. local Spook = false
  840.  
  841. function spooky()
  842. Spook = true
  843. local cframe = nil
  844. local pos = nil
  845. sick:Stop()
  846. local sound = Instance.new("Sound",Effects)
  847. sound.SoundId = "rbxassetid://211540835"
  848. sound.Volume = 10
  849. sound:Play()
  850. q = workspace:GetChildren()
  851. for i = 1, #q do
  852. g = q[i]:GetChildren()
  853. for t = 1, #g do
  854. if g[t].Name == "Torso" or g[t].Name == "UpperTorso" and q[i] ~= Character then
  855. table.insert(Effects2,{g[t],"TorsoSpin",0,0,0,0})
  856. end
  857. end
  858. end
  859. repeat
  860. Swait()
  861. until sound.Playing == false
  862. sound:remove()
  863. sick:Play()
  864. Spook = false
  865. end
  866.  
  867. --//=================================\\
  868. --|| ASSIGN THINGS TO KEYS
  869. --\\=================================//
  870.  
  871. Humanoid.Changed:connect(function(Jump)
  872. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  873. Humanoid.Jump = false
  874. end
  875. end)
  876.  
  877. function MouseDown(Mouse)
  878. if HOLD == false and ATTACK == false then
  879. HOLD = true
  880. HoldRay()
  881. elseif HOLD == true then
  882. HOLD = false
  883. end
  884. end
  885.  
  886. function MouseUp(Mouse)
  887. end
  888.  
  889. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  890. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  891. end
  892.  
  893. function KeyDown(Key)
  894. KEYHOLD = true
  895. if Key == "w" and HOLD == false and ATTACK == false then
  896. repeat
  897. local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*150, 1.8, {workspace})
  898. RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  899. Swait()
  900. until KEYHOLD == false
  901. end
  902. if Key == "s" and HOLD == false and ATTACK == false then
  903. repeat
  904. local RayHit, RayPos = RayCast(RootPart.Position, RootPart.CFrame.lookVector*-150, 1.8, {workspace})
  905. RootPart.CFrame = CFrame.new(RayPos,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  906. Swait()
  907. until KEYHOLD == false
  908. end
  909. if Key == "z" and ATTACK == false then
  910. pew()
  911. end
  912. if Key == "f" and Spook == false then
  913. spooky()
  914. end
  915. end
  916.  
  917. function KeyUp(Key)
  918. KEYHOLD = false
  919. end
  920.  
  921. Mouse.Button1Down:connect(function(NEWKEY)
  922. MouseDown(NEWKEY)
  923. end)
  924. Mouse.Button1Up:connect(function(NEWKEY)
  925. MouseUp(NEWKEY)
  926. end)
  927. Mouse.KeyDown:connect(function(NEWKEY)
  928. KeyDown(NEWKEY)
  929. end)
  930. Mouse.KeyUp:connect(function(NEWKEY)
  931. KeyUp(NEWKEY)
  932. end)
  933.  
  934. --//=================================\\
  935. --\\=================================//
  936.  
  937.  
  938. function unanchor()
  939. if UNANCHOR == true then
  940. g = Character:GetChildren()
  941. for i = 1, #g do
  942. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  943. g[i].Anchored = false
  944. end
  945. end
  946. end
  947. RootPart.Anchored = true
  948. end
  949.  
  950.  
  951. --//=================================\\
  952. --|| WRAP THE WHOLE SCRIPT UP
  953. --\\=================================//
  954.  
  955. Humanoid.Changed:connect(function(Jump)
  956. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  957. Humanoid.Jump = false
  958. end
  959. end)
  960.  
  961. Humanoid.Died:connect(function()
  962. ATTACK = true
  963. sick:Stop()
  964. CreateSound("198973822", workspace, 10, 1)
  965. sky = coroutine.create(function()
  966. while wait(0.3) do
  967. s = Instance.new("Sky",game.Lighting)
  968. s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://227451813","rbxassetid://559660882","rbxassetid://947995509","rbxassetid://824851584","rbxassetid://835633217","rbxassetid://726895156"
  969. s.CelestialBodiesShown = false
  970. end
  971. end)
  972. for i = 1, 200 do
  973. local bag = Instance.new("Part",workspace)
  974. bag.Size = VT(1.8, 1.6, 1.2)
  975. bag.CFrame = RootPart.CFrame
  976. local mesh = Instance.new("SpecialMesh",bag)
  977. mesh.MeshType = "FileMesh"
  978. mesh.MeshId = "http://www.roblox.com/asset/?id=19106014"
  979. mesh.TextureId = "rbxassetid://37305301"
  980. end
  981. q = Character:GetChildren()
  982. for i = 1, #q do
  983. if q[i].ClassName == "Model" or q[i].ClassName == "Part" then
  984. q[i]:remove()
  985. end
  986. end
  987. coroutine.resume(sky)
  988. end)
  989.  
  990. RightArm:remove()
  991. LeftArm:remove()
  992. LeftLeg:remove()
  993. RightLeg:remove()
  994. Head.Transparency = 1
  995. Torso.Transparency = 1
  996. Head:ClearAllChildren()
  997. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size))
  998. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  999. local mesh = Instance.new("SpecialMesh",HandlePart)
  1000. mesh.MeshId = "rbxassetid://438530093"
  1001. mesh.TextureId = "rbxassetid://438530120"
  1002. mesh.Scale = Vector3.new(0.7,1,1)
  1003.  
  1004. ANIMATE.Parent = nil
  1005. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1006. IDLEANIMATION:Play()
  1007.  
  1008. while true do
  1009. Swait()
  1010. if #Effects2>0 then
  1011. for e=1,#Effects2 do
  1012. if Effects2[e]~=nil then
  1013. local Thing=Effects2[e]
  1014. if Thing~=nil then
  1015. local Part=Thing[1]
  1016. local Mode=Thing[2]
  1017. local Delay=Thing[3]
  1018. local IncX=Thing[4]
  1019. local IncY=Thing[5]
  1020. local IncZ=Thing[6]
  1021. local Part2=Thing[8]
  1022. if Thing[1].Transparency<=1 then
  1023. if Thing[2]=="Block1" then
  1024. Thing[1].CFrame=Part2.CFrame
  1025. Mesh=Thing[1].Mesh
  1026. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1027. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1028. elseif Thing[2]=="Cylinder" then
  1029. Mesh=Thing[1].Mesh
  1030. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1031. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1032. elseif Thing[2]=="Blood" then
  1033. Mesh=Thing[7]
  1034. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1035. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1036. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1037. elseif Thing[2]=="Elec" then
  1038. Mesh=Thing[1].Mesh
  1039. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1040. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1041. elseif Thing[2]=="Disappear" then
  1042. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1043. elseif Thing[2]=="TorsoSpin" and Spook == true then
  1044. Thing[1].CFrame = CFrame.new(Thing[1].Position,Vector3.new(math.random(-180,180),math.random(-180,180),math.random(-180,180)))
  1045. end
  1046. else
  1047. Part.Parent=nil
  1048. table.remove(Effects2,e)
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,Mouse.Hit.p) * CFrame.new(0, 0, 0)
  1055. q = Character:GetChildren()
  1056. for u = 1, #q do
  1057. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1058. q[u]:remove()
  1059. end
  1060. end
  1061. unanchor()
  1062. Humanoid.MaxHealth = "inf"
  1063. Humanoid.Health = "inf"
  1064. if Rooted == false then
  1065. Disable_Jump = false
  1066. Humanoid.WalkSpeed = Speed
  1067. elseif Rooted == true then
  1068. Disable_Jump = true
  1069. Humanoid.WalkSpeed = 0
  1070. end
  1071. end
  1072.  
  1073. --//=================================\\
  1074. --\\=================================//
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080. --//====================================================\\--
  1081. --|| END OF SCRIPT
  1082. --\\====================================================//--
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