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Samatter

RT-Diff-Normal

May 8th, 2023
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  1. 8c8
  2. <
  3. ---
  4. > #include "/Modular Shaders/FakeRayTracingUI.fx"
  5. 198a199,200
  6. >   #include "/Modular Shaders/FakeRayTracing.fxh"
  7. >  
  8. 231a234,235
  9. >   #include "/Modular Shaders/FakeRayTracing.fxh"
  10. >  
  11. 265a270,271
  12. >   #include "/Modular Shaders/FakeRayTracing.fxh"
  13. >  
  14. 277a284,285
  15. >   #include "/Modular Shaders/FakeRayTracing.fxh"
  16. >  
  17. 289a298,299
  18. >   #include "/Modular Shaders/FakeRayTracing.fxh"
  19. >  
  20. 393a404,411
  21. > technique11 myTechnique  /// RayTracing
  22. > {
  23. >   pass RayTracing
  24. >   {
  25. >       SetVertexShader(CompileShader(vs_5_0, VS_PostProcess_RT()));
  26. >       SetPixelShader(CompileShader(ps_5_0, PS_RayTracingShader()));
  27. >   }
  28. > }
  29.  
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