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Zach_rookie_editor3

Wake up button (again..)

Oct 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Use h/ Buster ") end
  2. warn(" credits goes to the real creator ")
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local Mouse = Player:GetMouse()
  67. local UIS = game:GetService("UserInputService")
  68. local input = function(io,a)
  69. if a then return end
  70. --Since InputObject is a client-side instance, we create and pass table instead
  71. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75.  
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then return s[k] end
  95. end,
  96. __newindex = function(self,k,v)
  97. local s = rawget(self,"_RealService")
  98. if s then s[k]=v end
  99. end,
  100. __call = function(self,...)
  101. local s = rawget(self,"_RealService")
  102. if s then return s(...) end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return self[s]
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. }
  121. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  122. g.service = g.GetService
  123.  
  124. g.RunService = FakeService({
  125. RenderStepped = _rg:GetService("RunService").Heartbeat,
  126. BindToRenderStep = function(self,name,_,fun)
  127.  
  128. end,
  129. UnbindFromRenderStep = function(self,name)
  130. self._btrs[name]:Disconnect()
  131. end,
  132. },"RunService")
  133.  
  134. setmetatable(g,{
  135. __index=function(self,s)
  136. return _rg:GetService(s) or typeof(_rg[s])=="function"
  137. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  138. end,
  139. __newindex = fsmt.__newindex,
  140. __call = fsmt.__call
  141. })
  142. --Changing owner to fake player object to support owner:GetMouse()
  143. game,owner = g,g.Players.LocalPlayer
  144. end
  145.  
  146.  
  147.  
  148.  
  149. --Made by mrfunnylaughs4. This sure is some weird button.
  150.  
  151. local debounce = false
  152.  
  153. ---------------------------------------------------
  154. ---------------------Functions---------------------
  155. ---------------------------------------------------
  156.  
  157. local function SmoothPart(part)
  158. part.TopSurface = "Smooth"
  159. part.BottomSurface = "Smooth"
  160. part.LeftSurface = "Smooth"
  161. part.RightSurface = "Smooth"
  162. part.FrontSurface = "Smooth"
  163. part.BackSurface = "Smooth"
  164. end
  165.  
  166. local function Effect(Length, Type, SizeStart, SizeEnd, Position, Colour, Parent, CanCollide)
  167. local part = Instance.new("Part")
  168. part.Name = Type
  169. part.CFrame = Position
  170. part.CanCollide = CanCollide or false
  171. part.Size = SizeStart
  172. part.Anchored = true
  173. part.BrickColor = BrickColor.new(tostring(Colour))
  174. part.Parent = Parent or workspace
  175. if Type == "Block" then
  176. SmoothPart(part)
  177. end
  178. if Type == "Sphere" then
  179. part.Shape = Enum.PartType.Ball
  180. SmoothPart(part)
  181. end
  182. if Type == "TwirlSwirl" then
  183. local mesh = Instance.new("SpecialMesh")
  184. mesh.MeshType = Enum.MeshType.FileMesh
  185. mesh.MeshId = "rbxassetid://662585058"
  186. mesh.Name = "SwirlMesh"
  187. mesh.Scale = SizeStart / Vector3.new(500, 500, 500)
  188. mesh.Parent = part
  189. end
  190. if Type == "Wave" or Type == "SpiralWave" then
  191. local mesh = Instance.new("SpecialMesh")
  192. mesh.MeshType = Enum.MeshType.FileMesh
  193. mesh.MeshId = "rbxassetid://20329976"
  194. mesh.Name = "WaveMesh"
  195. mesh.Scale = SizeStart / Vector3.new(4, 4, 4)
  196. mesh.Parent = part
  197. end
  198. if Type == "MeshSphere" then
  199. local mesh = Instance.new("SpecialMesh")
  200. mesh.MeshType = Enum.MeshType.Sphere
  201. mesh.Parent = part
  202. SmoothPart(part)
  203. end
  204. spawn(function()
  205. local TwirlAngle = math.random(-250, 250) / 1000
  206. local WaveAngle = math.random(-500, 500) / 1000
  207. for i = 1, Length do
  208. game:GetService("RunService").Heartbeat:Wait()
  209. part.Transparency = part.Transparency + 1 / Length
  210. part.Size = part.Size + SizeEnd / Vector3.new(Length, Length, Length)
  211. if Type == "TwirlSwirl" then
  212. part.CFrame = part.CFrame * CFrame.Angles(TwirlAngle, TwirlAngle, TwirlAngle)
  213. part.SwirlMesh.Scale = part.SwirlMesh.Scale + SizeEnd / Vector3.new(Length * 500, Length * 500, Length * 500)
  214. end
  215. if Type == "SpiralWave" then
  216. part.CFrame = part.CFrame * CFrame.Angles(WaveAngle, WaveAngle, WaveAngle)
  217. part.WaveMesh.Scale = part.WaveMesh.Scale + SizeEnd / Vector3.new(Length * 4, Length * 4, Length * 4)
  218. end
  219. if Type == "Wave" then
  220. part.CFrame = part.CFrame * CFrame.Angles(0, WaveAngle, 0)
  221. part.WaveMesh.Scale = part.WaveMesh.Scale + SizeEnd / Vector3.new(Length * 4, Length * 4, Length * 4)
  222. end
  223. end
  224. part:Destroy()
  225. end)
  226. end
  227.  
  228. ---------------------------------------------------
  229. -----------------Making the button-----------------
  230. ---------------------------------------------------
  231.  
  232. local model = Instance.new("Model")
  233. model.Name = "Button"
  234. model.Parent = workspace
  235. local base = Instance.new("Part")
  236. base.Name = "Base"
  237. base.Size = Vector3.new(1, 4, 4)
  238. base.Shape = Enum.PartType.Cylinder
  239. base.CFrame = CFrame.new(0, 0.5, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  240. base.BrickColor = BrickColor.new("Medium stone grey")
  241. base.Anchored = true
  242. base.Locked = true
  243. SmoothPart(base)
  244. base.Parent = model
  245. local button = Instance.new("Part")
  246. button.Name = "Button"
  247. button.Size = Vector3.new(1, 3.4, 3.4)
  248. button.Shape = Enum.PartType.Cylinder
  249. button.CFrame = CFrame.new(1.49011612e-08, 0.799999952, 0, -0, -0, 1, -1, -0, 0, -0, -1, 0)
  250. button.BrickColor = BrickColor.new("Bright red")
  251. button.Anchored = true
  252. button.Locked = true
  253. SmoothPart(button)
  254. button.Parent = model
  255. local click = Instance.new("ClickDetector")
  256. click.Name = "MouseClickDetect"
  257. click.MaxActivationDistance = 8
  258. click.Parent = button
  259.  
  260. ---------------------------------------------------
  261. ----------------------Attacks----------------------
  262. ---------------------------------------------------
  263.  
  264. game:GetService("RunService").Heartbeat:Connect(function()
  265. if not click:FindFirstChild("EventHooked") then
  266. local val = Instance.new("BoolValue")
  267. val.Name = "EventHooked"
  268. val.Parent = click
  269. click.MouseClick:Connect(function(player)
  270. if debounce == false then
  271. debounce = true
  272. local sound = Instance.new("Sound")
  273. sound.SoundId = "rbxassetid://1677936333"
  274. sound.Volume = 5
  275. sound.Parent = button
  276. sound:Play()
  277. button.CFrame = button.CFrame + Vector3.new(0, -0.15, 0)
  278. wait(0.2)
  279. button.CFrame = button.CFrame + Vector3.new(0, 0.15, 0)
  280. wait(0.05)
  281. local sound2 = Instance.new("Sound")
  282. sound2.SoundId = "rbxassetid://3065165447"
  283. sound2.Volume = 1000
  284. sound2.Parent = button
  285. sound2:Play()
  286. wait(1.55)
  287. sound:Destroy()
  288. sound2:Destroy()
  289. local choice = math.random(1, 4)
  290. if choice == 1 then
  291. local Char = player.Character
  292. local sound = Instance.new("Sound")
  293. sound.SoundId = "rbxassetid://130972023"
  294. sound.Volume = 5
  295. sound.Parent = Char.HumanoidRootPart
  296. sound:Play()
  297. Effect(40, "Sphere", Vector3.new(2, 2, 2), Vector3.new(15, 15, 15), Char.HumanoidRootPart.CFrame, BrickColor.new("Really black"), Char)
  298. for i = 1, 4 do
  299. Effect(40, "SpiralWave", Vector3.new(10, 2, 10), Vector3.new(40, 8, 40), Char.HumanoidRootPart.CFrame, BrickColor.new("Really black"), Char)
  300. end
  301. for i,v in pairs(Char:GetChildren()) do
  302. if v:IsA("BasePart") and not v:IsA("Terrain") then
  303. v:BreakJoints()
  304. v.Velocity = Vector3.new(math.random(-25, 25), 30, math.random(-25, 25))
  305. end
  306. end
  307. elseif choice == 2 then
  308. local Char = player.Character
  309. local sound = Instance.new("Sound")
  310. sound.SoundId = "rbxassetid://1368583274"
  311. sound.Volume = 5
  312. sound.Parent = Char.HumanoidRootPart
  313. sound:Play()
  314. for i = 1, 120 do
  315. game:GetService("RunService").Heartbeat:Wait()
  316. sound.Volume = sound.Volume - 5 / 120
  317. Effect(15, "Wave", Vector3.new(7, 1, 7), Vector3.new(20, 4, 20), Char.HumanoidRootPart.CFrame + Vector3.new(0, -2.5, 0), BrickColor.new("Mid gray"), Char)
  318. end
  319. sound:Destroy()
  320. local sound = Instance.new("Sound")
  321. sound.SoundId = "rbxassetid://165970126"
  322. sound.Volume = 2
  323. sound.Parent = Char.HumanoidRootPart
  324. sound:Play()
  325. Effect(20, "MeshSphere", Vector3.new(5, 15, 5), Vector3.new(8, 90, 8), Char.HumanoidRootPart.CFrame, BrickColor.new("Institutional white"), Char)
  326. for i = 1, 4 do
  327. Effect(30, "Wave", Vector3.new(7, 1, 7), Vector3.new(40, 8, 40), Char.HumanoidRootPart.CFrame + Vector3.new(0, -2.5, 0), BrickColor.new("Mid gray"), Char)
  328. end
  329. local vel = Instance.new("BodyVelocity")
  330. vel.MaxForce = Vector3.new(1e9, 1e9, 1e9)
  331. vel.Velocity = Vector3.new(0, 300, 0)
  332. vel.Parent = Char.HumanoidRootPart
  333. spawn(function()
  334. wait(0.5)
  335. vel:Destroy()
  336. end)
  337. elseif choice == 3 then
  338. local Char = player.Character
  339. local hole = Instance.new("Part")
  340. hole.Name = "Hole"
  341. hole.Color = Color3.new(0, 0, 0)
  342. hole.Shape = Enum.PartType.Cylinder
  343. hole.CFrame = Char.HumanoidRootPart.CFrame * CFrame.new(0, -3.04, 0) * CFrame.Angles(0, 0, math.pi / 2)
  344. hole.Size = Vector3.new(0.1, 0, 0)
  345. hole.Anchored = true
  346. hole.Locked = true
  347. hole.Material = Enum.Material.Neon
  348. hole.CanCollide = false
  349. SmoothPart(hole)
  350. hole.Parent = Char
  351. Char.Head.Anchored = true
  352. for i = 1, 35 do
  353. game:GetService("RunService").Heartbeat:Wait()
  354. hole.Size = hole.Size + Vector3.new(0, 0.2 * Char.HumanoidRootPart.Size.Z, 0.2 * Char.HumanoidRootPart.Size.Z)
  355. end
  356. local sound = Instance.new("Sound")
  357. sound.SoundId = "rbxassetid://838038142"
  358. sound.Volume = 2
  359. sound.Parent = Char.HumanoidRootPart
  360. sound:Play()
  361. repeat
  362. game:GetService("RunService").Heartbeat:Wait()
  363. Char:SetPrimaryPartCFrame(Char.Head.CFrame * CFrame.new(0, -0.05, 0))
  364. hole.CFrame = hole.CFrame + Vector3.new(0, 0.05, 0)
  365. until Char.HumanoidRootPart.Position.Y < hole.Position.Y - 3.4 * Char.HumanoidRootPart.Size.Z
  366. sound:Destroy()
  367. for i = 1, 35 do
  368. game:GetService("RunService").Heartbeat:Wait()
  369. hole.Size = hole.Size - Vector3.new(0, 0.2 * Char.HumanoidRootPart.Size.Z, 0.2 * Char.HumanoidRootPart.Size.Z)
  370. end
  371. hole:Destroy()
  372. Char:BreakJoints()
  373. elseif choice == 4 then
  374. local Char = player.Character
  375. local sound = Instance.new("Sound")
  376. sound.SoundId = "rbxassetid://130972023"
  377. sound.Volume = 5
  378. sound.Parent = Char.HumanoidRootPart
  379. sound:Play()
  380. if Char:FindFirstChildOfClass("Humanoid") then
  381. for i = 1, 5 do
  382. Effect(30, "Wave", Vector3.new(7, 1, 7), Vector3.new(20, 4, 20), Char.HumanoidRootPart.CFrame + Vector3.new(0, -2.5, 0), BrickColor.new("Mid gray"), Char)
  383. end
  384. Char:FindFirstChildOfClass("Humanoid").PlatformStand = true
  385. else
  386. for i = 1, 5 do
  387. Effect(30, "Wave", Vector3.new(7, 1, 7), Vector3.new(20, 4, 20), Char.HumanoidRootPart.CFrame + Vector3.new(0, -2.5, 0), BrickColor.new("Mid gray"), Char)
  388. end
  389. local bodyforce = Instance.new("BodyForce")
  390. bodyforce.Force = Vector3.new(0, -500000, 0)
  391. bodyforce.Parent = Char.Head
  392. end
  393. end
  394. debounce = false
  395. end
  396. end)
  397. end
  398. end)
  399.  
  400. ---------------------------------------------------
  401. --------------------Wrapping up--------------------
  402. ---------------------------------------------------
  403.  
  404. while game:GetService("RunService").Heartbeat:Wait() do
  405. if model.Parent ~= workspace then
  406. model = Instance.new("Model")
  407. model.Name = "Button"
  408. base = Instance.new("Part")
  409. base.Name = "Base"
  410. base.Size = Vector3.new(1, 4, 4)
  411. base.Shape = Enum.PartType.Cylinder
  412. base.CFrame = CFrame.new(0, 0.5, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  413. base.BrickColor = BrickColor.new("Medium stone grey")
  414. base.Anchored = true
  415. base.Locked = true
  416. SmoothPart(base)
  417. base.Parent = model
  418. button = Instance.new("Part")
  419. button.Name = "Button"
  420. button.Size = Vector3.new(1, 3.4, 3.4)
  421. button.Shape = Enum.PartType.Cylinder
  422. button.CFrame = CFrame.new(1.49011612e-08, 0.799999952, 0, -0, -0, 1, -1, -0, 0, -0, -1, 0)
  423. button.BrickColor = BrickColor.new("Bright red")
  424. button.Anchored = true
  425. button.Locked = true
  426. SmoothPart(button)
  427. button.Parent = model
  428. click = Instance.new("ClickDetector")
  429. click.Name = "MouseClickDetect"
  430. click.MaxActivationDistance = 8
  431. click.Parent = button
  432. model.Parent = workspace
  433. end
  434. if base.Parent ~= model then
  435. base = Instance.new("Part")
  436. base.Name = "Base"
  437. base.Size = Vector3.new(1, 4, 4)
  438. base.Shape = Enum.PartType.Cylinder
  439. base.CFrame = CFrame.new(0, 0.5, 0, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  440. base.BrickColor = BrickColor.new("Medium stone grey")
  441. base.Anchored = true
  442. base.Locked = true
  443. SmoothPart(base)
  444. base.Parent = model
  445. end
  446. if button.Parent ~= model then
  447. button = Instance.new("Part")
  448. button.Name = "Button"
  449. button.Size = Vector3.new(1, 3.4, 3.4)
  450. button.Shape = Enum.PartType.Cylinder
  451. button.CFrame = CFrame.new(1.49011612e-08, 0.799999952, 0, -0, -0, 1, -1, -0, 0, -0, -1, 0)
  452. button.BrickColor = BrickColor.new("Bright red")
  453. button.Anchored = true
  454. button.Locked = true
  455. SmoothPart(button)
  456. button.Parent = model
  457. end
  458. if click.Parent ~= button then
  459. click = Instance.new("ClickDetector")
  460. click.Name = "MouseClickDetect"
  461. click.MaxActivationDistance = 8
  462. click.Parent = button
  463. model.Parent = workspace
  464. end
  465. end
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