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FE Titan Free Script

Feb 25th, 2023 (edited)
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  1. -- if you mobile? just copy loadstring.
  2. -- loadstring(game:HttpGet('https://pastebin/raw/CuuFUU2F'))()
  3. --[[
  4. https://www.roblox.com/catalog/10775031176/The-Pogo
  5. https://www.roblox.com/catalog/12103236257/AO-Surfboard
  6. https://www.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
  7. https://www.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
  8. https://www.roblox.com/catalog/9350274205/Vans-Black-White-Checkerboard-Umbrella
  9. https://www.roblox.com/catalog/2493590711/Knights-of-Redcliff-Paladin-Helmet
  10. https://www.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
  11. https://www.roblox.com/catalog/9402600266/Sketched-white-and-magenta-5G-wings
  12. https://www.roblox.com/catalog/2309346267/Classic-PC-Hat
  13. --]]
  14.  
  15. game.Players.LocalPlayer.Character["PogoStick"].Handle.Mesh:Destroy()
  16. game.Players.LocalPlayer.Character["Lipstick_Bag_1.0"].Handle.Mesh:Destroy()
  17. game.Players.LocalPlayer.Character["Lipstick_Bag_3.0"].Handle.Mesh:Destroy()
  18. game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Mesh:Destroy()
  19. game.Players.LocalPlayer.Character["Surfboard"].Handle.Handle:Destroy()
  20. game.Players.LocalPlayer.Character["Nike Shoebox Costume"].Handle.Mesh:Destroy()
  21. game.Players.LocalPlayer.Character["LUAhEAD"].Handle.Mesh:Destroy()
  22. game.Players.LocalPlayer.Character["Wings"].Handle.Mesh:Destroy()
  23. game.Players.LocalPlayer.Character["RedcliffKnight_HelmetAccessory"].Handle.SpecialMesh:Destroy()
  24.  
  25. local c = game.Players.LocalPlayer.Character
  26. for i, v in pairs({"Right Arm", "Left Arm"}) do
  27.     local arm = c[v]
  28.     arm.Parent = nil
  29.     arm.Transparency = 1
  30.     arm.Parent = c
  31. end
  32.  
  33. local c = game.Players.LocalPlayer.Character
  34. for i, v in pairs({"Right Leg", "Left Leg"}) do
  35.     local Leg = c[v]
  36.     Leg.Parent = nil
  37.     Leg.Transparency = 1
  38.     Leg.Parent = c
  39. end
  40.  
  41.  
  42. local v3_net, v3_808 = Vector3.new(20000, 25.1, 0), Vector3.new(8, 0, 8)
  43.     local function getNetlessVelocity(realPartVelocity)
  44.         local mag = realPartVelocity.Magnitude
  45.         if mag > 1 then
  46.             local unit = realPartVelocity.Unit
  47.             if (unit.Y > 0.25) or (unit.Y < -0.75) then
  48.                 return unit * (25.1 / unit.Y)
  49.             end
  50.         end
  51.         return v3_net + realPartVelocity * v3_808
  52.     end
  53. local simradius = "shp" --simulation radius (net bypass) method
  54. --simulation radius (net bypass) method
  55. --"shp" - sethiddenproperty
  56. --"ssr" - setsimulationradius
  57. --false - disable
  58. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  59. local newanimate = false --disables the animate script and enables after reanimation
  60. local discharscripts = true --disables all localScripts parented to your character before reanimation
  61. local R15toR6 = true --tries to convert your character to r6 if its r15
  62. local hatcollide = true --makes hats cancollide (only method 0)
  63. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  64. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  65. local hedafterneck = false --disable aligns for head and enable after neck is removed
  66. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  67. local method = 0 --reanimation method
  68. --methods:
  69. --0 - breakJoints (takes [loadtime] seconds to laod)
  70. --1 - limbs
  71. --2 - limbs + anti respawn
  72. --3 - limbs + breakJoints after [loadtime] seconds
  73. --4 - remove humanoid + breakJoints
  74. --5 - remove humanoid + limbs
  75. local alignmode = 3 --AlignPosition mode
  76. --modes:
  77. --1 - AlignPosition rigidity enabled true
  78. --2 - 2 AlignPositions rigidity enabled both true and false
  79. --3 - AlignPosition rigidity enabled false
  80.  
  81. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  82.  
  83. local lp = game:GetService("Players").LocalPlayer
  84. local rs = game:GetService("RunService")
  85. local stepped = rs.Stepped
  86. local heartbeat = rs.Heartbeat
  87. local renderstepped = rs.RenderStepped
  88. local sg = game:GetService("StarterGui")
  89. local ws = game:GetService("Workspace")
  90. local cf = CFrame.new
  91. local v3 = Vector3.new
  92. local v3_0 = v3(0, 0, 0)
  93. local inf = math.huge
  94.  
  95. local c = lp.Character
  96.  
  97. if not (c and c.Parent) then
  98.     return
  99. end
  100.  
  101. c.Destroying:Connect(function()
  102.     c = nil
  103. end)
  104.  
  105. local function gp(parent, name, className)
  106.     if typeof(parent) == "Instance" then
  107.         for i, v in pairs(parent:GetChildren()) do
  108.             if (v.Name == name) and v:IsA(className) then
  109.                 return v
  110.             end
  111.         end
  112.     end
  113.     return nil
  114. end
  115.  
  116. local function align(Part0, Part1)
  117.     Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  118.  
  119.     local att0 = Instance.new("Attachment", Part0)
  120.     att0.Orientation = v3_0
  121.     att0.Position = v3_0
  122.     att0.Name = "att0_" .. Part0.Name
  123.     local att1 = Instance.new("Attachment", Part1)
  124.     att1.Orientation = v3_0
  125.     att1.Position = v3_0
  126.     att1.Name = "att1_" .. Part1.Name
  127.  
  128.     if (alignmode == 1) or (alignmode == 2) then
  129.         local ape = Instance.new("AlignPosition", att0)
  130.         ape.ApplyAtCenterOfMass = false
  131.         ape.MaxForce = inf
  132.         ape.MaxVelocity = inf
  133.         ape.ReactionForceEnabled = false
  134.         ape.Responsiveness = 200
  135.         ape.Attachment1 = att1
  136.         ape.Attachment0 = att0
  137.         ape.Name = "AlignPositionRtrue"
  138.         ape.RigidityEnabled = true
  139.     end
  140.  
  141.     if (alignmode == 2) or (alignmode == 3) then
  142.         local apd = Instance.new("AlignPosition", att0)
  143.         apd.ApplyAtCenterOfMass = false
  144.         apd.MaxForce = inf
  145.         apd.MaxVelocity = inf
  146.         apd.ReactionForceEnabled = false
  147.         apd.Responsiveness = 200
  148.         apd.Attachment1 = att1
  149.         apd.Attachment0 = att0
  150.         apd.Name = "AlignPositionRfalse"
  151.         apd.RigidityEnabled = false
  152.     end
  153.  
  154.     local ao = Instance.new("AlignOrientation", att0)
  155.     ao.MaxAngularVelocity = inf
  156.     ao.MaxTorque = inf
  157.     ao.PrimaryAxisOnly = false
  158.     ao.ReactionTorqueEnabled = false
  159.     ao.Responsiveness = 200
  160.     ao.Attachment1 = att1
  161.     ao.Attachment0 = att0
  162.     ao.RigidityEnabled = false
  163.  
  164.     if type(getNetlessVelocity) == "function" then
  165.         local realVelocity = v3_0
  166.         local steppedcon = stepped:Connect(function()
  167.             Part0.Velocity = realVelocity
  168.         end)
  169.         local heartbeatcon = heartbeat:Connect(function()
  170.             realVelocity = Part0.Velocity
  171.             Part0.Velocity = getNetlessVelocity(realVelocity)
  172.         end)
  173.         Part0.Destroying:Connect(function()
  174.             Part0 = nil
  175.             steppedcon:Disconnect()
  176.             heartbeatcon:Disconnect()
  177.         end)
  178.     end
  179. end
  180.  
  181. local function respawnrequest()
  182.     local ccfr = ws.CurrentCamera.CFrame
  183.     local c = lp.Character
  184.     lp.Character = nil
  185.     lp.Character = c
  186.     local con = nil
  187.     con = ws.CurrentCamera.Changed:Connect(function(prop)
  188.         if (prop ~= "Parent") and (prop ~= "CFrame") then
  189.             return
  190.         end
  191.         ws.CurrentCamera.CFrame = ccfr
  192.         con:Disconnect()
  193.     end)
  194. end
  195.  
  196. local destroyhum = (method == 4) or (method == 5)
  197. local breakjoints = (method == 0) or (method == 4)
  198. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  199.  
  200. hatcollide = hatcollide and (method == 0)
  201.  
  202. addtools = addtools and gp(lp, "Backpack", "Backpack")
  203.  
  204. local fenv = getfenv()
  205. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  206. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  207.  
  208. if shp and (simradius == "shp") then
  209.     spawn(function()
  210.         while c and heartbeat:Wait() do
  211.             shp(lp, "SimulationRadius", inf)
  212.         end
  213.     end)
  214. elseif ssr and (simradius == "ssr") then
  215.     spawn(function()
  216.         while c and heartbeat:Wait() do
  217.             ssr(inf)
  218.         end
  219.     end)
  220. end
  221.  
  222. antiragdoll = antiragdoll and function(v)
  223.     if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  224.         v.Parent = nil
  225.     end
  226. end
  227.  
  228. if antiragdoll then
  229.     for i, v in pairs(c:GetDescendants()) do
  230.         antiragdoll(v)
  231.     end
  232.     c.DescendantAdded:Connect(antiragdoll)
  233. end
  234.  
  235. if antirespawn then
  236.     respawnrequest()
  237. end
  238.  
  239. if method == 0 then
  240.     wait(loadtime)
  241.     if not c then
  242.         return
  243.     end
  244. end
  245.  
  246. if discharscripts then
  247.     for i, v in pairs(c:GetChildren()) do
  248.         if v:IsA("LocalScript") then
  249.             v.Disabled = true
  250.         end
  251.     end
  252. elseif newanimate then
  253.     local animate = gp(c, "Animate", "LocalScript")
  254.     if animate and (not animate.Disabled) then
  255.         animate.Disabled = true
  256.     else
  257.         newanimate = false
  258.     end
  259. end
  260.  
  261. if addtools then
  262.     for i, v in pairs(addtools:GetChildren()) do
  263.         if v:IsA("Tool") then
  264.             v.Parent = c
  265.         end
  266.     end
  267. end
  268.  
  269. pcall(function()
  270.     settings().Physics.AllowSleep = false
  271.     settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  272. end)
  273.  
  274. local OLDscripts = {}
  275.  
  276. for i, v in pairs(c:GetDescendants()) do
  277.     if v.ClassName == "Script" then
  278.         table.insert(OLDscripts, v)
  279.     end
  280. end
  281.  
  282. local scriptNames = {}
  283.  
  284. for i, v in pairs(c:GetDescendants()) do
  285.     if v:IsA("BasePart") then
  286.         local newName = tostring(i)
  287.         local exists = true
  288.         while exists do
  289.             exists = false
  290.             for i, v in pairs(OLDscripts) do
  291.                 if v.Name == newName then
  292.                     exists = true
  293.                 end
  294.             end
  295.             if exists then
  296.                 newName = newName .. "_"    
  297.             end
  298.         end
  299.         table.insert(scriptNames, newName)
  300.         Instance.new("Script", v).Name = newName
  301.     end
  302. end
  303.  
  304. c.Archivable = true
  305. local hum = c:FindFirstChildOfClass("Humanoid")
  306. if hum then
  307.     for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  308.         v:Stop()
  309.     end
  310. end
  311. local cl = c:Clone()
  312. if hum and humState16 then
  313.     hum:ChangeState(Enum.HumanoidStateType.Physics)
  314.     if destroyhum then
  315.         wait(1.6)
  316.     end
  317. end
  318. if hum and hum.Parent and destroyhum then
  319.     hum:Destroy()
  320. end
  321.  
  322. if not c then
  323.     return
  324. end
  325.  
  326. local head = gp(c, "Head", "BasePart")
  327. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  328. local root = gp(c, "HumanoidRootPart", "BasePart")
  329. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  330.     local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  331.     if not (torso and root and anything) then
  332.         return
  333.     end
  334.     torso:Destroy()
  335.     root:Destroy()
  336.     if shp then
  337.         for i,v in pairs(c:GetChildren()) do
  338.             if v:IsA("Accessory") then
  339.                 shp(v, "BackendAccoutrementState", 0)
  340.             end
  341.         end
  342.     end
  343.     anything:Destroy()
  344.     if head then
  345.        
  346.     end
  347. end
  348.  
  349. for i, v in pairs(cl:GetDescendants()) do
  350.     if v:IsA("BasePart") then
  351.         v.Transparency = 1
  352.         v.Anchored = false
  353.     end
  354. end
  355.  
  356. local model = Instance.new("Model", c)
  357. model.Name = model.ClassName
  358.  
  359. model.Destroying:Connect(function()
  360.     model = nil
  361. end)
  362.  
  363. for i, v in pairs(c:GetChildren()) do
  364.     if v ~= model then
  365.         if addtools and v:IsA("Tool") then
  366.             for i1, v1 in pairs(v:GetDescendants()) do
  367.                 if v1 and v1.Parent and v1:IsA("BasePart") then
  368.                     local bv = Instance.new("BodyVelocity", v1)
  369.                     bv.Velocity = v3_0
  370.                     bv.MaxForce = v3(1000, 1000, 1000)
  371.                     bv.P = 1250
  372.                     bv.Name = "bv_" .. v.Name
  373.                 end
  374.             end
  375.         end
  376.         v.Parent = model
  377.     end
  378. end
  379.  
  380. if breakjoints then
  381.     model:BreakJoints()
  382. else
  383.     if head and torso then
  384.         for i, v in pairs(model:GetDescendants()) do
  385.             if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  386.                 local save = false
  387.                 if (v.Part0 == torso) and (v.Part1 == head) then
  388.                     save = true
  389.                 end
  390.                 if (v.Part0 == head) and (v.Part1 == torso) then
  391.                     save = true
  392.                 end
  393.                 if save then
  394.                     if hedafterneck then
  395.                         hedafterneck = v
  396.                     end
  397.                 else
  398.                     v:Destroy()
  399.                 end
  400.             end
  401.         end
  402.     end
  403.     if method == 3 then
  404.         spawn(function()
  405.             wait(loadtime)
  406.             if model then
  407.                 model:BreakJoints()
  408.             end
  409.         end)
  410.     end
  411. end
  412.  
  413. cl.Parent = c
  414. for i, v in pairs(cl:GetChildren()) do
  415.     v.Parent = c
  416. end
  417. cl:Destroy()
  418.  
  419. local modelDes = {}
  420. for i, v in pairs(model:GetDescendants()) do
  421.     if v:IsA("BasePart") then
  422.         i = tostring(i)
  423.         v.Destroying:Connect(function()
  424.             modelDes[i] = nil
  425.         end)
  426.         modelDes[i] = v
  427.     end
  428. end
  429. local modelcolcon = nil
  430. local function modelcolf()
  431.     if model then
  432.         for i, v in pairs(modelDes) do
  433.             v.CanCollide = false
  434.         end
  435.     else
  436.         modelcolcon:Disconnect()
  437.     end
  438. end
  439. modelcolcon = stepped:Connect(modelcolf)
  440. modelcolf()
  441.  
  442. for i, scr in pairs(model:GetDescendants()) do
  443.     if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  444.         local Part0 = scr.Parent
  445.         if Part0:IsA("BasePart") then
  446.             for i1, scr1 in pairs(c:GetDescendants()) do
  447.                 if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  448.                     local Part1 = scr1.Parent
  449.                     if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  450.                         align(Part0, Part1)
  451.                         break
  452.                     end
  453.                 end
  454.             end
  455.         end
  456.     end
  457. end
  458.  
  459. if (typeof(hedafterneck) == "Instance") and head then
  460.     local aligns = {}
  461.     local con = nil
  462.     con = hedafterneck.Changed:Connect(function(prop)
  463.         if (prop == "Parent") and not hedafterneck.Parent then
  464.             con:Disconnect()
  465.             for i, v in pairs(aligns) do
  466.                 v.Enabled = true
  467.             end
  468.         end
  469.     end)
  470.     for i, v in pairs(head:GetDescendants()) do
  471.         if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  472.             i = tostring(i)
  473.             aligns[i] = v
  474.             v.Destroying:Connect(function()
  475.                 aligns[i] = nil
  476.             end)
  477.             v.Enabled = false
  478.         end
  479.     end
  480. end
  481.  
  482. for i, v in pairs(c:GetDescendants()) do
  483.     if v and v.Parent then
  484.         if v.ClassName == "Script" then
  485.             if table.find(scriptNames, v.Name) then
  486.                 v:Destroy()
  487.             end
  488.         elseif not v:IsDescendantOf(model) then
  489.             if v:IsA("Decal") then
  490.                 v.Transparency = 1
  491.             elseif v:IsA("ForceField") then
  492.                 v.Visible = false
  493.             elseif v:IsA("Sound") then
  494.                 v.Playing = false
  495.             elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  496.                 v.Enabled = false
  497.             end
  498.         end
  499.     end
  500. end
  501.  
  502. if newanimate then
  503.     local animate = gp(c, "Animate", "LocalScript")
  504.     if animate then
  505.         animate.Disabled = false
  506.     end
  507. end
  508.  
  509. if addtools then
  510.     for i, v in pairs(c:GetChildren()) do
  511.         if v:IsA("Tool") then
  512.             v.Parent = addtools
  513.         end
  514.     end
  515. end
  516.  
  517. local hum0 = model:FindFirstChildOfClass("Humanoid")
  518. if hum0 then
  519.     hum0.Destroying:Connect(function()
  520.         hum0 = nil
  521.     end)
  522. end
  523.  
  524. local hum1 = c:FindFirstChildOfClass("Humanoid")
  525. if hum1 then
  526.     hum1.Destroying:Connect(function()
  527.         hum1 = nil
  528.     end)
  529. end
  530.  
  531. if hum1 then
  532.     ws.CurrentCamera.CameraSubject = hum1
  533.     local camSubCon = nil
  534.     local function camSubFunc()
  535.         camSubCon:Disconnect()
  536.         if c and hum1 then
  537.             ws.CurrentCamera.CameraSubject = hum1
  538.         end
  539.     end
  540.     camSubCon = renderstepped:Connect(camSubFunc)
  541.     if hum0 then
  542.         hum0.Changed:Connect(function(prop)
  543.             if hum1 and (prop == "Jump") then
  544.                 hum1.Jump = hum0.Jump
  545.             end
  546.         end)
  547.     else
  548.         respawnrequest()
  549.     end
  550. end
  551.  
  552. local rb = Instance.new("BindableEvent", c)
  553. rb.Event:Connect(function()
  554.     rb:Destroy()
  555.     sg:SetCore("ResetButtonCallback", true)
  556.     if destroyhum then
  557.         c:BreakJoints()
  558.         return
  559.     end
  560.     if hum0 and (hum0.Health > 0) then
  561.         model:BreakJoints()
  562.         hum0.Health = 0
  563.     end
  564.     if antirespawn then
  565.         respawnrequest()
  566.     end
  567. end)
  568. sg:SetCore("ResetButtonCallback", rb)
  569.  
  570. spawn(function()
  571.     while c do
  572.         if hum0 and hum1 then
  573.             hum1.Jump = hum0.Jump
  574.         end
  575.         wait()
  576.     end
  577.     sg:SetCore("ResetButtonCallback", true)
  578. end)
  579.  
  580. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  581. if R15toR6 then
  582.     local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  583.     if part then
  584.         local cfr = part.CFrame
  585.         local R6parts = {
  586.             head = {
  587.                 Name = "Head",
  588.                 Size = v3(2, 1, 1),
  589.                 R15 = {
  590.                     Head = 0
  591.                 }
  592.             },
  593.             torso = {
  594.                 Name = "Torso",
  595.                 Size = v3(2, 2, 1),
  596.                 R15 = {
  597.                     UpperTorso = 0.2,
  598.                     LowerTorso = -0.7
  599.                 }
  600.             },
  601.             root = {
  602.                 Name = "HumanoidRootPart",
  603.                 Size = v3(2, 2, 1),
  604.                 R15 = {
  605.                     HumanoidRootPart = 0
  606.                 }
  607.             },
  608.             leftArm = {
  609.                 Name = "Left Arm",
  610.                 Size = v3(1, 2, 1),
  611.                 R15 = {
  612.                     LeftHand = -0.7,
  613.                     LeftLowerArm = -0.2,
  614.                     LeftUpperArm = 0.4
  615.                 }
  616.             },
  617.             rightArm = {
  618.                 Name = "Right Arm",
  619.                 Size = v3(1, 2, 1),
  620.                 R15 = {
  621.                     RightHand = -0.7,
  622.                     RightLowerArm = -0.2,
  623.                     RightUpperArm = 0.4
  624.                 }
  625.             },
  626.             leftLeg = {
  627.                 Name = "Left Leg",
  628.                 Size = v3(1, 2, 1),
  629.                 R15 = {
  630.                     LeftFoot = -0.7,
  631.                     LeftLowerLeg = -0.15,
  632.                     LeftUpperLeg = 0.6
  633.                 }
  634.             },
  635.             rightLeg = {
  636.                 Name = "Right Leg",
  637.                 Size = v3(1, 2, 1),
  638.                 R15 = {
  639.                     RightFoot = -0.7,
  640.                     RightLowerLeg = -0.15,
  641.                     RightUpperLeg = 0.6
  642.                 }
  643.             }
  644.         }
  645.         for i, v in pairs(c:GetChildren()) do
  646.             if v:IsA("BasePart") then
  647.                 for i1, v1 in pairs(v:GetChildren()) do
  648.                     if v1:IsA("Motor6D") then
  649.                         v1.Part0 = nil
  650.                     end
  651.                 end
  652.             end
  653.         end
  654.         part.Archivable = true
  655.         for i, v in pairs(R6parts) do
  656.             local part = part:Clone()
  657.             part.Name = v.Name
  658.             part.Size = v.Size
  659.             part.CFrame = cfr
  660.             part.Anchored = false
  661.             part.Transparency = 1
  662.             part.CanCollide = false
  663.             for i1, v1 in pairs(v.R15) do
  664.                 local R15part = gp(c, i1, "BasePart")
  665.                 local att = gp(R15part, "att1_" .. i1, "Attachment")
  666.                 if R15part then
  667.                     local weld = Instance.new("Weld", R15part)
  668.                     weld.Name = "Weld_" .. i1
  669.                     weld.Part0 = part
  670.                     weld.Part1 = R15part
  671.                     weld.C0 = cf(0, v1, 0)
  672.                     weld.C1 = cf(0, 0, 0)
  673.                     R15part.Massless = true
  674.                     R15part.Name = "R15_" .. i1
  675.                     R15part.Parent = part
  676.                     if att then
  677.                         att.Parent = part
  678.                         att.Position = v3(0, v1, 0)
  679.                     end
  680.                 end
  681.             end
  682.             part.Parent = c
  683.             R6parts[i] = part
  684.         end
  685.         local R6joints = {
  686.             neck = {
  687.                 Parent = R6parts.torso,
  688.                 Name = "Neck",
  689.                 Part0 = R6parts.torso,
  690.                 Part1 = R6parts.head,
  691.                 C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  692.                 C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  693.             },
  694.             rootJoint = {
  695.                 Parent = R6parts.root,
  696.                 Name = "RootJoint" ,
  697.                 Part0 = R6parts.root,
  698.                 Part1 = R6parts.torso,
  699.                 C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  700.                 C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  701.             },
  702.             rightShoulder = {
  703.                 Parent = R6parts.torso,
  704.                 Name = "Right Shoulder",
  705.                 Part0 = R6parts.torso,
  706.                 Part1 = R6parts.rightArm,
  707.                 C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  708.                 C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  709.             },
  710.             leftShoulder = {
  711.                 Parent = R6parts.torso,
  712.                 Name = "Left Shoulder",
  713.                 Part0 = R6parts.torso,
  714.                 Part1 = R6parts.leftArm,
  715.                 C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  716.                 C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  717.             },
  718.             rightHip = {
  719.                 Parent = R6parts.torso,
  720.                 Name = "Right Hip",
  721.                 Part0 = R6parts.torso,
  722.                 Part1 = R6parts.rightLeg,
  723.                 C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  724.                 C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  725.             },
  726.             leftHip = {
  727.                 Parent = R6parts.torso,
  728.                 Name = "Left Hip" ,
  729.                 Part0 = R6parts.torso,
  730.                 Part1 = R6parts.leftLeg,
  731.                 C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  732.                 C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  733.             }
  734.         }
  735.         for i, v in pairs(R6joints) do
  736.             local joint = Instance.new("Motor6D")
  737.             for prop, val in pairs(v) do
  738.                 joint[prop] = val
  739.             end
  740.             R6joints[i] = joint
  741.         end
  742.         hum1.RigType = Enum.HumanoidRigType.R6
  743.         hum1.HipHeight = 0
  744.     end
  745. end
  746.  
  747.  
  748.  
  749. --find rig joints
  750.  
  751. local function fakemotor()
  752.     return {C0=cf(), C1=cf()}
  753. end
  754.  
  755. local torso = gp(c, "Torso", "BasePart")
  756. local root = gp(c, "HumanoidRootPart", "BasePart")
  757.  
  758. local neck = gp(torso, "Neck", "Motor6D")
  759. neck = neck or fakemotor()
  760.  
  761. local rootJoint = gp(root, "RootJoint", "Motor6D")
  762. rootJoint = rootJoint or fakemotor()
  763.  
  764. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  765. leftShoulder = leftShoulder or fakemotor()
  766.  
  767. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  768. rightShoulder = rightShoulder or fakemotor()
  769.  
  770. local leftHip = gp(torso, "Left Hip", "Motor6D")
  771. leftHip = leftHip or fakemotor()
  772.  
  773. local rightHip = gp(torso, "Right Hip", "Motor6D")
  774. rightHip = rightHip or fakemotor()
  775.  
  776. --120 fps
  777.  
  778. local fps = 40
  779. local event = Instance.new("BindableEvent", c)
  780. event.Name = "120 fps"
  781. local floor = math.floor
  782. fps = 1 / fps
  783. local tf = 0
  784. local con = nil
  785. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  786.     if not c then
  787.         con:Disconnect()
  788.         return
  789.     end
  790.     --tf += s
  791.     if tf >= fps then
  792.         for i=1, floor(tf / fps) do
  793.             event:Fire(c)
  794.         end
  795.         tf = 0
  796.     end
  797. end)
  798. local event = event.Event
  799.  
  800. local hedrot = v3(0, 5, 0)
  801.  
  802. local uis = game:GetService("UserInputService")
  803. local function isPressed(key)
  804.     return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  805. end
  806.  
  807. local biggesthandle = nil
  808. for i, v in pairs(c:GetChildren()) do
  809.     if v:IsA("Accessory") then
  810.         local handle = gp(v, "Handle", "BasePart")
  811.         if biggesthandle then
  812.             if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  813.                 biggesthandle = handle
  814.             end
  815.         else
  816.             biggesthandle = gp(v, "Handle", "BasePart")
  817.         end
  818.     end
  819. end
  820.  
  821. if not biggesthandle then
  822.     return
  823. end
  824.  
  825. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  826. if not handle1 then
  827.     return
  828. end
  829.  
  830. handle1.Destroying:Connect(function()
  831.     handle1 = nil
  832. end)
  833. biggesthandle.Destroying:Connect(function()
  834.     biggesthandle = nil
  835. end)
  836.  
  837. biggesthandle:BreakJoints()
  838. biggesthandle.Anchored = true
  839.  
  840. for i, v in pairs(handle1:GetDescendants()) do
  841.     if v:IsA("AlignOrientation") then
  842.         v.Enabled = false
  843.     end
  844. end
  845.  
  846. local mouse = lp:GetMouse()
  847. local fling = false
  848. mouse.Button1Down:Connect(function()
  849.     fling = true
  850. end)
  851. mouse.Button1Up:Connect(function()
  852.     fling = false
  853. end)
  854. local function doForSignal(signal, vel)
  855.     spawn(function()
  856.         while signal:Wait() and c and handle1 and biggesthandle do
  857.             if fling and mouse.Target then
  858.                 biggesthandle.Position = mouse.Hit.Position
  859.             end
  860.             handle1.RotVelocity = vel
  861.         end
  862.     end)
  863. end
  864. doForSignal(stepped, v3(100, 100, 100))
  865. doForSignal(renderstepped, v3(100, 100, 100))
  866. doForSignal(heartbeat, v3(2000000000000, 200000000000, 20000000000))
  867.  
  868.  
  869. _G.loop = true
  870. local player = game.Players.LocalPlayer
  871. local char = player.Character
  872. local Align = function(Part0, Part1,Mesh)
  873.     local Aligns = {
  874.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  875.         AlignPosition = Instance.new("AlignPosition", Part0)
  876.     }
  877.    
  878.     local Attachments = {
  879.         Attach0 = Instance.new("Attachment", Part0),
  880.         Attach1 = Instance.new("Attachment", Part1)
  881.     }
  882.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  883.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  884.         m:Destroy()
  885.     end
  886.     Part0:BreakJoints()
  887.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  888.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  889.     Aligns.AlignOrientation.Responsiveness = math.huge
  890.     Aligns.AlignOrientation.RigidityEnabled = true
  891.    
  892.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  893.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  894.     Aligns.AlignPosition.Responsiveness = math.huge
  895.     Aligns.AlignPosition.RigidityEnabled = true
  896.         Aligns.AlignPosition.MaxForce = 999999999
  897.         spawn(function()
  898.             while _G.loop do
  899.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  900.                 if mag >= 5 then
  901.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  902.                 end
  903.                 Part0.Velocity = Vector3.new(0,35,0)
  904.                 game['Run Service'].Heartbeat:wait()
  905.                 end
  906.         end)
  907.  return {Attachments.Attach0, Attachments, Aligns}
  908.        
  909. end
  910. local hat = Align(char['Lipstick_Bag_1.0'].Handle,char['Right Arm'],false)
  911. local cf = char['Right Arm'].CFrame*CFrame.new(0,-0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  912. hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame
  913. spawn(function()
  914.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  915.     _G.loop = false
  916. end)
  917. for i,v in pairs (char:GetChildren()) do
  918.     if v:IsA("Accessory") then
  919.         v.Handle.Massless = true
  920.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  921.     end
  922. end
  923.  
  924.  
  925.  
  926.  
  927.  
  928.  
  929. _G.loop = true
  930. local player = game.Players.LocalPlayer
  931. local char = player.Character
  932. local Align = function(Part0, Part1,Mesh)
  933.     local Aligns = {
  934.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  935.         AlignPosition = Instance.new("AlignPosition", Part0)
  936.     }
  937.    
  938.     local Attachments = {
  939.         Attach0 = Instance.new("Attachment", Part0),
  940.         Attach1 = Instance.new("Attachment", Part1)
  941.     }
  942.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  943.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  944.         m:Destroy()
  945.     end
  946.     Part0:BreakJoints()
  947.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  948.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  949.     Aligns.AlignOrientation.Responsiveness = math.huge
  950.     Aligns.AlignOrientation.RigidityEnabled = true
  951.    
  952.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  953.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  954.     Aligns.AlignPosition.Responsiveness = math.huge
  955.     Aligns.AlignPosition.RigidityEnabled = true
  956.         Aligns.AlignPosition.MaxForce = 999999999
  957.         spawn(function()
  958.             while _G.loop do
  959.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  960.                 if mag >= 5 then
  961.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  962.                 end
  963.                 Part0.Velocity = Vector3.new(0,35,0)
  964.                 game['Run Service'].Heartbeat:wait()
  965.                 end
  966.         end)
  967.  return {Attachments.Attach0, Attachments, Aligns}
  968.        
  969. end
  970. local hat = Align(char['Wings'].Handle,char['Left Arm'],false)
  971. local cf = char['Left Arm'].CFrame*CFrame.new(-0,-1.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),30)
  972. hat[1].CFrame = cf:Inverse() * char['Left Arm'].CFrame
  973. spawn(function()
  974.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  975.     _G.loop = false
  976. end)
  977. for i,v in pairs (char:GetChildren()) do
  978.     if v:IsA("Accessory") then
  979.         v.Handle.Massless = true
  980.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  981.     end
  982. end
  983.  
  984.  
  985.  
  986.  
  987.  
  988.  
  989.  
  990.  
  991. _G.loop = true
  992. local player = game.Players.LocalPlayer
  993. local char = player.Character
  994. local Align = function(Part0, Part1,Mesh)
  995.     local Aligns = {
  996.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  997.         AlignPosition = Instance.new("AlignPosition", Part0)
  998.     }
  999.    
  1000.     local Attachments = {
  1001.         Attach0 = Instance.new("Attachment", Part0),
  1002.         Attach1 = Instance.new("Attachment", Part1)
  1003.     }
  1004.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1005.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1006.         m:Destroy()
  1007.     end
  1008.     Part0:BreakJoints()
  1009.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1010.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1011.     Aligns.AlignOrientation.Responsiveness = math.huge
  1012.     Aligns.AlignOrientation.RigidityEnabled = true
  1013.    
  1014.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1015.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1016.     Aligns.AlignPosition.Responsiveness = math.huge
  1017.     Aligns.AlignPosition.RigidityEnabled = true
  1018.         Aligns.AlignPosition.MaxForce = 999999999
  1019.         spawn(function()
  1020.             while _G.loop do
  1021.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1022.                 if mag >= 5 then
  1023.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1024.                 end
  1025.                 Part0.Velocity = Vector3.new(0,35,0)
  1026.                 game['Run Service'].Heartbeat:wait()
  1027.                 end
  1028.         end)
  1029.  return {Attachments.Attach0, Attachments, Aligns}
  1030.        
  1031. end
  1032. local hat = Align(char['PogoStick'].Handle,char['Torso'],false)
  1033. local cf = char['Torso'].CFrame*CFrame.new(0,0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1034. hat[1].CFrame = cf:Inverse() * char['Torso'].CFrame
  1035. spawn(function()
  1036.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1037.     _G.loop = false
  1038. end)
  1039. for i,v in pairs (char:GetChildren()) do
  1040.     if v:IsA("Accessory") then
  1041.         v.Handle.Massless = true
  1042.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1043.     end
  1044. end
  1045.  
  1046.  
  1047.  
  1048.  
  1049.  
  1050.  
  1051.  
  1052. _G.loop = true
  1053. local player = game.Players.LocalPlayer
  1054. local char = player.Character
  1055. local Align = function(Part0, Part1,Mesh)
  1056.     local Aligns = {
  1057.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1058.         AlignPosition = Instance.new("AlignPosition", Part0)
  1059.     }
  1060.    
  1061.     local Attachments = {
  1062.         Attach0 = Instance.new("Attachment", Part0),
  1063.         Attach1 = Instance.new("Attachment", Part1)
  1064.     }
  1065.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1066.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1067.         m:Destroy()
  1068.     end
  1069.     Part0:BreakJoints()
  1070.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1071.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1072.     Aligns.AlignOrientation.Responsiveness = math.huge
  1073.     Aligns.AlignOrientation.RigidityEnabled = true
  1074.    
  1075.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1076.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1077.     Aligns.AlignPosition.Responsiveness = math.huge
  1078.     Aligns.AlignPosition.RigidityEnabled = true
  1079.         Aligns.AlignPosition.MaxForce = 999999999
  1080.         spawn(function()
  1081.             while _G.loop do
  1082.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1083.                 if mag >= 5 then
  1084.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1085.                 end
  1086.                 Part0.Velocity = Vector3.new(0,35,0)
  1087.                 game['Run Service'].Heartbeat:wait()
  1088.                 end
  1089.         end)
  1090.  return {Attachments.Attach0, Attachments, Aligns}
  1091.        
  1092. end
  1093. local hat = Align(char['VANS_Umbrella'].Handle,char['Head'],false)
  1094. local cf = char['Head'].CFrame*CFrame.new(0,1.3,-0)*CFrame.Angles(math.rad(0),math.rad(-0),0)
  1095. hat[1].CFrame = cf:Inverse() * char['Head'].CFrame
  1096. spawn(function()
  1097.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1098.     _G.loop = false
  1099. end)
  1100. for i,v in pairs (char:GetChildren()) do
  1101.     if v:IsA("Accessory") then
  1102.         v.Handle.Massless = true
  1103.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1104.     end
  1105. end
  1106.  
  1107.  
  1108.  
  1109.  
  1110.  
  1111.  
  1112. _G.loop = true
  1113. local player = game.Players.LocalPlayer
  1114. local char = player.Character
  1115. local Align = function(Part0, Part1,Mesh)
  1116.     local Aligns = {
  1117.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1118.         AlignPosition = Instance.new("AlignPosition", Part0)
  1119.     }
  1120.    
  1121.     local Attachments = {
  1122.         Attach0 = Instance.new("Attachment", Part0),
  1123.         Attach1 = Instance.new("Attachment", Part1)
  1124.     }
  1125.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1126.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1127.         m:Destroy()
  1128.     end
  1129.     Part0:BreakJoints()
  1130.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1131.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1132.     Aligns.AlignOrientation.Responsiveness = math.huge
  1133.     Aligns.AlignOrientation.RigidityEnabled = true
  1134.    
  1135.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1136.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1137.     Aligns.AlignPosition.Responsiveness = math.huge
  1138.     Aligns.AlignPosition.RigidityEnabled = true
  1139.         Aligns.AlignPosition.MaxForce = 999999999
  1140.         spawn(function()
  1141.             while _G.loop do
  1142.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1143.                 if mag >= 5 then
  1144.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1145.                 end
  1146.                 Part0.Velocity = Vector3.new(0,35,0)
  1147.                 game['Run Service'].Heartbeat:wait()
  1148.                 end
  1149.         end)
  1150.  return {Attachments.Attach0, Attachments, Aligns}
  1151.        
  1152. end
  1153. local hat = Align(char['Lipstick_Bag_3.0'].Handle,char['Right Leg'],false)
  1154. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,-2.2,-0)*CFrame.Angles(math.rad(0),math.rad(90),0)
  1155. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1156. spawn(function()
  1157.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1158.     _G.loop = false
  1159. end)
  1160. for i,v in pairs (char:GetChildren()) do
  1161.     if v:IsA("Accessory") then
  1162.         v.Handle.Massless = true
  1163.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1164.     end
  1165. end
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175. _G.loop = true
  1176. local player = game.Players.LocalPlayer
  1177. local char = player.Character
  1178. local Align = function(Part0, Part1,Mesh)
  1179.     local Aligns = {
  1180.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1181.         AlignPosition = Instance.new("AlignPosition", Part0)
  1182.     }
  1183.    
  1184.     local Attachments = {
  1185.         Attach0 = Instance.new("Attachment", Part0),
  1186.         Attach1 = Instance.new("Attachment", Part1)
  1187.     }
  1188.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1189.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1190.         m:Destroy()
  1191.     end
  1192.     Part0:BreakJoints()
  1193.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1194.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1195.     Aligns.AlignOrientation.Responsiveness = math.huge
  1196.     Aligns.AlignOrientation.RigidityEnabled = true
  1197.    
  1198.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1199.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1200.     Aligns.AlignPosition.Responsiveness = math.huge
  1201.     Aligns.AlignPosition.RigidityEnabled = true
  1202.         Aligns.AlignPosition.MaxForce = 999999999
  1203.         spawn(function()
  1204.             while _G.loop do
  1205.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1206.                 if mag >= 5 then
  1207.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1208.                 end
  1209.                 Part0.Velocity = Vector3.new(0,35,0)
  1210.                 game['Run Service'].Heartbeat:wait()
  1211.                 end
  1212.         end)
  1213.  return {Attachments.Attach0, Attachments, Aligns}
  1214.        
  1215. end
  1216. local hat = Align(char['Nike Shoebox Costume'].Handle,char['Left Leg'],false)
  1217. local cf = char['Left Leg'].CFrame*CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(90),math.rad(-90),0)
  1218. hat[1].CFrame = cf:Inverse() * char['Left Leg'].CFrame
  1219. spawn(function()
  1220.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1221.     _G.loop = false
  1222. end)
  1223. for i,v in pairs (char:GetChildren()) do
  1224.     if v:IsA("Accessory") then
  1225.         v.Handle.Massless = true
  1226.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1227.     end
  1228. end
  1229.  
  1230.  
  1231. _G.loop = true
  1232. local player = game.Players.LocalPlayer
  1233. local char = player.Character
  1234. local Align = function(Part0, Part1,Mesh)
  1235.     local Aligns = {
  1236.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1237.         AlignPosition = Instance.new("AlignPosition", Part0)
  1238.     }
  1239.    
  1240.     local Attachments = {
  1241.         Attach0 = Instance.new("Attachment", Part0),
  1242.         Attach1 = Instance.new("Attachment", Part1)
  1243.     }
  1244.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1245.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1246.         m:Destroy()
  1247.     end
  1248.     Part0:BreakJoints()
  1249.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1250.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1251.     Aligns.AlignOrientation.Responsiveness = math.huge
  1252.     Aligns.AlignOrientation.RigidityEnabled = true
  1253.    
  1254.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1255.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1256.     Aligns.AlignPosition.Responsiveness = math.huge
  1257.     Aligns.AlignPosition.RigidityEnabled = true
  1258.         Aligns.AlignPosition.MaxForce = 999999999
  1259.         spawn(function()
  1260.             while _G.loop do
  1261.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1262.                 if mag >= 5 then
  1263.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1264.                 end
  1265.                 Part0.Velocity = Vector3.new(0,35,0)
  1266.                 game['Run Service'].Heartbeat:wait()
  1267.                 end
  1268.         end)
  1269.  return {Attachments.Attach0, Attachments, Aligns}
  1270.        
  1271. end
  1272. local hat = Align(char['LUAhEAD'].Handle,char['Right Leg'],false)
  1273. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,0.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1274. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1275. spawn(function()
  1276.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1277.     _G.loop = false
  1278. end)
  1279. for i,v in pairs (char:GetChildren()) do
  1280.     if v:IsA("Accessory") then
  1281.         v.Handle.Massless = true
  1282.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1283.     end
  1284. end
  1285.  
  1286.  
  1287. _G.loop = true
  1288. local player = game.Players.LocalPlayer
  1289. local char = player.Character
  1290. local Align = function(Part0, Part1,Mesh)
  1291.     local Aligns = {
  1292.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1293.         AlignPosition = Instance.new("AlignPosition", Part0)
  1294.     }
  1295.    
  1296.     local Attachments = {
  1297.         Attach0 = Instance.new("Attachment", Part0),
  1298.         Attach1 = Instance.new("Attachment", Part1)
  1299.     }
  1300.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1301.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1302.         m:Destroy()
  1303.     end
  1304.     Part0:BreakJoints()
  1305.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1306.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1307.     Aligns.AlignOrientation.Responsiveness = math.huge
  1308.     Aligns.AlignOrientation.RigidityEnabled = true
  1309.    
  1310.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1311.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1312.     Aligns.AlignPosition.Responsiveness = math.huge
  1313.     Aligns.AlignPosition.RigidityEnabled = true
  1314.         Aligns.AlignPosition.MaxForce = 999999999
  1315.         spawn(function()
  1316.             while _G.loop do
  1317.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1318.                 if mag >= 5 then
  1319.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1320.                 end
  1321.                 Part0.Velocity = Vector3.new(0,35,0)
  1322.                 game['Run Service'].Heartbeat:wait()
  1323.                 end
  1324.         end)
  1325.  return {Attachments.Attach0, Attachments, Aligns}
  1326.        
  1327. end
  1328. local hat = Align(char['Surfboard'].Handle,char['HumanoidRootPart'],false)
  1329. local cf = char['HumanoidRootPart'].CFrame*CFrame.new(0,2,7)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1330. hat[1].CFrame = cf:Inverse() * char['HumanoidRootPart'].CFrame
  1331. spawn(function()
  1332.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1333.     _G.loop = false
  1334. end)
  1335. for i,v in pairs (char:GetChildren()) do
  1336.     if v:IsA("Accessory") then
  1337.         v.Handle.Massless = true
  1338.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1339.     end
  1340. end
  1341.  
  1342. local lp = game:GetService("Players").LocalPlayer
  1343. local rs = game:GetService("RunService")
  1344. local stepped = rs.Stepped
  1345. local heartbeat = rs.Heartbeat
  1346. local renderstepped = rs.RenderStepped
  1347. local sg = game:GetService("StarterGui")
  1348. local ws = game:GetService("Workspace")
  1349. local cf = CFrame.new
  1350. local v3 = Vector3.new
  1351. local v3_0 = Vector3.zero
  1352. local inf = math.huge
  1353.  
  1354. local cplayer = lp.Character
  1355.  
  1356. local v3 = Vector3.new
  1357.  
  1358. local function gp(parent, name, className)
  1359.     if typeof(parent) == "Instance" then
  1360.         for i, v in pairs(parent:GetChildren()) do
  1361.             if (v.Name == name) and v:IsA(className) then
  1362.                 return v
  1363.             end
  1364.         end
  1365.     end
  1366.     return nil
  1367. end
  1368.  
  1369.  
  1370. local hat2 = gp(cplayer, "RedcliffKnight_HelmetAccessory", "Accessory")
  1371. local handle2 = gp(hat2, "Handle", "BasePart")
  1372. local att2 = gp(handle2, "att1_Handle", "Attachment")
  1373. att2.Parent = cplayer["Right Arm"]
  1374. att2.Position = Vector3.new(0, -1.8, 0)
  1375. att2.Rotation = Vector3.new(-0, 0, 0)
  1376.  
  1377.  
  1378.  
  1379. --//====================================================\\--
  1380. --||               CREATED BY SHACKLUSTER
  1381. --\\====================================================//--
  1382.  
  1383. wait(0.2)
  1384.  
  1385. Player = game:GetService("Players").LocalPlayer
  1386. PlayerGui = Player.PlayerGui
  1387. Cam = workspace.CurrentCamera
  1388. Backpack = Player.Backpack
  1389. Character = Player.Character
  1390. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1391. Mouse = Player:GetMouse()
  1392. RootPart = Character["HumanoidRootPart"]
  1393. Torso = Character["Torso"]
  1394. Head = Character["Head"]
  1395. RightArm = Character["Right Arm"]
  1396. LeftArm = Character["Left Arm"]
  1397. RightLeg = Character["Right Leg"]
  1398. LeftLeg = Character["Left Leg"]
  1399. RootJoint = RootPart["RootJoint"]
  1400. Neck = Torso["Neck"]
  1401. RightShoulder = Torso["Right Shoulder"]
  1402. LeftShoulder = Torso["Left Shoulder"]
  1403. RightHip = Torso["Right Hip"]
  1404. LeftHip = Torso["Left Hip"]
  1405.  
  1406. IT = Instance.new
  1407. CF = CFrame.new
  1408. VT = Vector3.new
  1409. RAD = math.rad
  1410. C3 = Color3.new
  1411. UD2 = UDim2.new
  1412. BRICKC = BrickColor.new
  1413. ANGLES = CFrame.Angles
  1414. EULER = CFrame.fromEulerAnglesXYZ
  1415. COS = math.cos
  1416. ACOS = math.acos
  1417. SIN = math.sin
  1418. ASIN = math.asin
  1419. ABS = math.abs
  1420. MRANDOM = math.random
  1421. FLOOR = math.floor
  1422.  
  1423. --//=================================\\
  1424. --||          USEFUL VALUES
  1425. --\\=================================//
  1426.  
  1427. Animation_Speed = 3
  1428. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1429. local Speed = 25
  1430. local SIZE = 3
  1431. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1432. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1433. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1434. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1435. local DAMAGEMULTIPLIER = 1
  1436. local ANIM = "Idle"
  1437. local ATTACK = false
  1438. local EQUIPPED = false
  1439. local HOLD = false
  1440. local COMBO = 1
  1441. local Rooted = false
  1442. local SINE = 0
  1443. local KEYHOLD = false
  1444. local CHANGE = 2 / Animation_Speed
  1445. local WALKINGANIM = false
  1446. local VALUE1 = false
  1447. local VALUE2 = false
  1448. local ROBLOXIDLEANIMATION = IT("Animation")
  1449. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1450. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1451. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1452. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1453. WEAPONGUI.Name = "Weapon GUI"
  1454. local Weapon = IT("Folder")
  1455. Weapon.Name = "Adds"
  1456. local Effects = IT("Folder", Weapon)
  1457. Effects.Name = "Effects"
  1458. local ANIMATOR = Humanoid.Animator
  1459. local ANIMATE = Character.Animate
  1460. local UNANCHOR = true
  1461. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  1462. local VOCALS_TAUNT = {468973055,468973159}
  1463. local VOCAL_GROWL = 468971411
  1464. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  1465. local CHARGE = 459523787
  1466. local ROUGHBLAST = 461105534
  1467. local WALLSOUND = 424195952
  1468. local FORCEIDLE = false
  1469. Character.Archivable = true
  1470. script.Parent = WEAPONGUI
  1471. local CLONE = Character:Clone()
  1472. CLONE.Parent = nil
  1473. Character.Archivable = false
  1474. local sick = Instance.new("Sound",Character)
  1475. local XATTACK = false
  1476. Humanoid.JumpPower = 200
  1477.  
  1478. --//=================================\\
  1479. --\\=================================//
  1480.  
  1481.  
  1482. --//=================================\\
  1483. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1484. --\\=================================//
  1485.  
  1486. ArtificialHB = Instance.new("BindableEvent", script)
  1487. ArtificialHB.Name = "ArtificialHB"
  1488.  
  1489. script:WaitForChild("ArtificialHB")
  1490.  
  1491. frame = Frame_Speed
  1492. tf = 0
  1493. allowframeloss = false
  1494. tossremainder = false
  1495. lastframe = tick()
  1496. script.ArtificialHB:Fire()
  1497.  
  1498. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1499.     tf = tf + s
  1500.     if tf >= frame then
  1501.         if allowframeloss then
  1502.             script.ArtificialHB:Fire()
  1503.             lastframe = tick()
  1504.         else
  1505.             for i = 1, math.floor(tf / frame) do
  1506.                 script.ArtificialHB:Fire()
  1507.             end
  1508.         lastframe = tick()
  1509.         end
  1510.         if tossremainder then
  1511.             tf = 0
  1512.         else
  1513.             tf = tf - frame * math.floor(tf / frame)
  1514.         end
  1515.     end
  1516. end)
  1517.  
  1518. --//=================================\\
  1519. --\\=================================//
  1520.  
  1521. --//=================================\\
  1522. --||          SOME FUNCTIONS
  1523. --\\=================================//
  1524.  
  1525. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1526.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1527. end
  1528.  
  1529. function PositiveAngle(NUMBER)
  1530.     if NUMBER >= 0 then
  1531.         NUMBER = 0
  1532.     end
  1533.     return NUMBER
  1534. end
  1535.  
  1536. function NegativeAngle(NUMBER)
  1537.     if NUMBER <= 0 then
  1538.         NUMBER = 0
  1539.     end
  1540.     return NUMBER
  1541. end
  1542.  
  1543. function Swait(NUMBER)
  1544.     if NUMBER == 0 or NUMBER == nil then
  1545.         ArtificialHB.Event:wait()
  1546.     else
  1547.         for i = 1, NUMBER do
  1548.             ArtificialHB.Event:wait()
  1549.         end
  1550.     end
  1551. end
  1552.  
  1553. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1554.     local NEWMESH = IT(MESH)
  1555.     if MESH == "SpecialMesh" then
  1556.         NEWMESH.MeshType = MESHTYPE
  1557.         if MESHID ~= "nil" and MESHID ~= "" then
  1558.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1559.         end
  1560.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1561.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1562.         end
  1563.     end
  1564.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1565.     NEWMESH.Scale = SCALE
  1566.     NEWMESH.Parent = PARENT
  1567.     return NEWMESH
  1568. end
  1569.  
  1570. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1571.     local NEWPART = IT("Part")
  1572.     NEWPART.formFactor = FORMFACTOR
  1573.     NEWPART.Reflectance = REFLECTANCE
  1574.     NEWPART.Transparency = TRANSPARENCY
  1575.     NEWPART.CanCollide = false
  1576.     NEWPART.Locked = true
  1577.     NEWPART.Anchored = true
  1578.     if ANCHOR == false then
  1579.         NEWPART.Anchored = false
  1580.     end
  1581.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1582.     NEWPART.Name = NAME
  1583.     NEWPART.Size = SIZE
  1584.     NEWPART.Position = Torso.Position
  1585.     NEWPART.Material = MATERIAL
  1586.     NEWPART:BreakJoints()
  1587.     NEWPART.Parent = PARENT
  1588.     return NEWPART
  1589. end
  1590.  
  1591.     local function weldBetween(a, b)
  1592.         local weldd = Instance.new("ManualWeld")
  1593.         weldd.Part0 = a
  1594.         weldd.Part1 = b
  1595.         weldd.C0 = CFrame.new()
  1596.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1597.         weldd.Parent = a
  1598.         return weldd
  1599.     end
  1600.  
  1601.  
  1602. function QuaternionFromCFrame(cf)
  1603.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1604.     local trace = m00 + m11 + m22
  1605.     if trace > 0 then
  1606.         local s = math.sqrt(1 + trace)
  1607.         local recip = 0.5 / s
  1608.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1609.     else
  1610.         local i = 0
  1611.         if m11 > m00 then
  1612.             i = 1
  1613.         end
  1614.         if m22 > (i == 0 and m00 or m11) then
  1615.             i = 2
  1616.         end
  1617.         if i == 0 then
  1618.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1619.             local recip = 0.5 / s
  1620.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1621.         elseif i == 1 then
  1622.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1623.             local recip = 0.5 / s
  1624.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1625.         elseif i == 2 then
  1626.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1627.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1628.         end
  1629.     end
  1630. end
  1631.  
  1632. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1633.     local xs, ys, zs = x + x, y + y, z + z
  1634.     local wx, wy, wz = w * xs, w * ys, w * zs
  1635.     local xx = x * xs
  1636.     local xy = x * ys
  1637.     local xz = x * zs
  1638.     local yy = y * ys
  1639.     local yz = y * zs
  1640.     local zz = z * zs
  1641.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1642. end
  1643.  
  1644. function QuaternionSlerp(a, b, t)
  1645.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1646.     local startInterp, finishInterp;
  1647.     if cosTheta >= 0.0001 then
  1648.         if (1 - cosTheta) > 0.0001 then
  1649.             local theta = ACOS(cosTheta)
  1650.             local invSinTheta = 1 / SIN(theta)
  1651.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1652.             finishInterp = SIN(t * theta) * invSinTheta
  1653.         else
  1654.             startInterp = 1 - t
  1655.             finishInterp = t
  1656.         end
  1657.     else
  1658.         if (1 + cosTheta) > 0.0001 then
  1659.             local theta = ACOS(-cosTheta)
  1660.             local invSinTheta = 1 / SIN(theta)
  1661.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1662.             finishInterp = SIN(t * theta) * invSinTheta
  1663.         else
  1664.             startInterp = t - 1
  1665.             finishInterp = t
  1666.         end
  1667.     end
  1668.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1669. end
  1670.  
  1671. function Clerp(a, b, t)
  1672.     local qa = {QuaternionFromCFrame(a)}
  1673.     local qb = {QuaternionFromCFrame(b)}
  1674.     local ax, ay, az = a.x, a.y, a.z
  1675.     local bx, by, bz = b.x, b.y, b.z
  1676.     local _t = 1 - t
  1677.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1678. end
  1679.  
  1680. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1681.     local frame = IT("Frame")
  1682.     frame.BackgroundTransparency = TRANSPARENCY
  1683.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1684.     frame.Position = POSITION
  1685.     frame.Size = SIZE
  1686.     frame.BackgroundColor3 = COLOR
  1687.     frame.BorderColor3 = BORDERCOLOR
  1688.     frame.Name = NAME
  1689.     frame.Parent = PARENT
  1690.     return frame
  1691. end
  1692.  
  1693. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1694.     local label = IT("TextLabel")
  1695.     label.BackgroundTransparency = 1
  1696.     label.Size = UD2(1, 0, 1, 0)
  1697.     label.Position = UD2(0, 0, 0, 0)
  1698.     label.TextColor3 = TEXTCOLOR
  1699.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1700.     label.TextTransparency = TRANSPARENCY
  1701.     label.FontSize = TEXTFONTSIZE
  1702.     label.Font = TEXTFONT
  1703.     label.BorderSizePixel = BORDERSIZEPIXEL
  1704.     label.TextScaled = false
  1705.     label.Text = TEXT
  1706.     label.Name = NAME
  1707.     label.Parent = PARENT
  1708.     return label
  1709. end
  1710.  
  1711. function NoOutlines(PART)
  1712.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1713. end
  1714.  
  1715. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1716.     local NEWWELD = IT(TYPE)
  1717.     NEWWELD.Part0 = PART0
  1718.     NEWWELD.Part1 = PART1
  1719.     NEWWELD.C0 = C0
  1720.     NEWWELD.C1 = C1
  1721.     NEWWELD.Parent = PARENT
  1722.     return NEWWELD
  1723. end
  1724.  
  1725. local S = IT("Sound")
  1726. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1727.     local NEWSOUND = nil
  1728.     coroutine.resume(coroutine.create(function()
  1729.         NEWSOUND = S:Clone()
  1730.         NEWSOUND.Parent = PARENT
  1731.         NEWSOUND.Volume = VOLUME
  1732.         NEWSOUND.Pitch = PITCH
  1733.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1734.         NEWSOUND:play()
  1735.         if DOESLOOP == true then
  1736.             NEWSOUND.Looped = true
  1737.         else
  1738.             repeat wait(1) until NEWSOUND.Playing == false
  1739.             NEWSOUND:remove()
  1740.         end
  1741.     end))
  1742.     return NEWSOUND
  1743. end
  1744.  
  1745. function CFrameFromTopBack(at, top, back)
  1746.     local right = top:Cross(back)
  1747.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1748. end
  1749.  
  1750. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1751. function WACKYEFFECT(Table)
  1752.     local TYPE = (Table.EffectType or "Sphere")
  1753.     local SIZE = (Table.Size or VT(1,1,1))
  1754.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1755.     local TRANSPARENCY = (Table.Transparency or 0)
  1756.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1757.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1758.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1759.     local ROTATION1 = (Table.RotationX or 0)
  1760.     local ROTATION2 = (Table.RotationY or 0)
  1761.     local ROTATION3 = (Table.RotationZ or 0)
  1762.     local MATERIAL = (Table.Material or "Neon")
  1763.     local COLOR = (Table.Color or C3(1,1,1))
  1764.     local TIME = (Table.Time or 45)
  1765.     local SOUNDID = (Table.SoundID or nil)
  1766.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1767.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1768.     coroutine.resume(coroutine.create(function()
  1769.         local PLAYSSOUND = false
  1770.         local SOUND = nil
  1771.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1772.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1773.             PLAYSSOUND = true
  1774.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1775.         end
  1776.         EFFECT.Color = COLOR
  1777.         local MSH = nil
  1778.         if TYPE == "Sphere" then
  1779.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1780.         elseif TYPE == "Block" then
  1781.             MSH = IT("BlockMesh",EFFECT)
  1782.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1783.         elseif TYPE == "Wave" then
  1784.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1785.         elseif TYPE == "Ring" then
  1786.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1787.         elseif TYPE == "Slash" then
  1788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1789.         elseif TYPE == "Round Slash" then
  1790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1791.         elseif TYPE == "Swirl" then
  1792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1793.         elseif TYPE == "Skull" then
  1794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1795.         elseif TYPE == "Crystal" then
  1796.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1797.         end
  1798.         if MSH ~= nil then
  1799.             local MOVESPEED = nil
  1800.             if MOVEDIRECTION ~= nil then
  1801.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1802.             end
  1803.             local GROWTH = SIZE - ENDSIZE
  1804.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1805.             if TYPE == "Block" then
  1806.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1807.             else
  1808.                 EFFECT.CFrame = CFRAME
  1809.             end
  1810.             for LOOP = 1, TIME+1 do
  1811.                 Swait()
  1812.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1813.                 if TYPE == "Wave" then
  1814.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1815.                 end
  1816.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1817.                 if TYPE == "Block" then
  1818.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1819.                 else
  1820.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1821.                 end
  1822.                 if MOVEDIRECTION ~= nil then
  1823.                     local ORI = EFFECT.Orientation
  1824.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1825.                     EFFECT.Orientation = ORI
  1826.                 end
  1827.             end
  1828.             EFFECT.Transparency = 1
  1829.             if PLAYSSOUND == false then
  1830.                 EFFECT:remove()
  1831.             else
  1832.                 repeat Swait() until SOUND.Playing == false
  1833.                 EFFECT:remove()
  1834.             end
  1835.         else
  1836.             if PLAYSSOUND == false then
  1837.                 EFFECT:remove()
  1838.             else
  1839.                 repeat Swait() until SOUND.Playing == false
  1840.                 EFFECT:remove()
  1841.             end
  1842.         end
  1843.     end))
  1844. end
  1845.  
  1846. function MakeForm(PART,TYPE)
  1847.     if TYPE == "Cyl" then
  1848.         local MSH = IT("CylinderMesh",PART)
  1849.     elseif TYPE == "Ball" then
  1850.         local MSH = IT("SpecialMesh",PART)
  1851.         MSH.MeshType = "Sphere"
  1852.     elseif TYPE == "Wedge" then
  1853.         local MSH = IT("SpecialMesh",PART)
  1854.         MSH.MeshType = "Wedge"
  1855.     end
  1856. end
  1857.  
  1858. Debris = game:GetService("Debris")
  1859.  
  1860. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1861.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1862.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1863. end
  1864.  
  1865. function turnto(position)
  1866.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1867. end
  1868.  
  1869. local Particle = IT("ParticleEmitter",nil)
  1870. Particle.Enabled = false
  1871. Particle.LightEmission = 0.2
  1872. Particle.Rate = 150
  1873. Particle.ZOffset = 1
  1874. Particle.Rotation = NumberRange.new(-180, 180)
  1875.  
  1876. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  1877. function ParticleEmitter(Table)
  1878.     local PRTCL = Particle:Clone()
  1879.     local Color1 = Table.Color1 or C3(1,1,1)
  1880.     local Color2 = Table.Color2 or C3(1,1,1)
  1881.     local Speed = Table.Speed or 5
  1882.     local Drag = Table.Drag or 0
  1883.     local Size1 = Table.Size1 or 1
  1884.     local Size2 = Table.Size2 or 5
  1885.     local Lifetime1 = Table.Lifetime1 or 1
  1886.     local Lifetime2 = Table.Lifetime2 or 1.5
  1887.     local Parent = Table.Parent or Torso
  1888.     local Emit = Table.Emit or 100
  1889.     local Offset = Table.Offset or 360
  1890.     local Acel = Table.Acel or VT(0,0,0)
  1891.     local Enabled = Table.Enabled or false
  1892.     local Texture = Table.Texture or "281983280"
  1893.     local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  1894.     local Trans1 = Table.Transparency1 or 0
  1895.     local Trans2 = Table.Transparency2 or 0
  1896.     PRTCL.Parent = Parent
  1897.     PRTCL.RotSpeed = RotS
  1898.     PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  1899.     PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  1900.     PRTCL.Color = ColorSequence.new(Color1,Color2)
  1901.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1902.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1903.     PRTCL.Speed = NumberRange.new(Speed)
  1904.     PRTCL.VelocitySpread = Offset
  1905.     PRTCL.Drag = Drag
  1906.     PRTCL.Acceleration = Acel
  1907.     if Enabled == false then
  1908.         PRTCL:Emit(Emit)
  1909.         Debris:AddItem(PRTCL,Lifetime2)
  1910.     else
  1911.         PRTCL.Enabled = true
  1912.     end
  1913.     return PRTCL
  1914. end
  1915.  
  1916. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1917.     for _, c in pairs(PARENT:GetDescendants()) do
  1918.         if c.ClassName == "Model" then
  1919.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1920.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1921.                 local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1922.                 if (TORSO.Position - FROM).Magnitude < DIST then
  1923.                     table.insert(TABLE,c)
  1924.                 end
  1925.             end
  1926.         end
  1927.     end
  1928. end
  1929.  
  1930. --//=================================\\
  1931. --||         WEAPON CREATION
  1932. --\\=================================//
  1933.  
  1934. local DECAL = IT("Decal",nil)
  1935. DECAL.Transparency = 1
  1936. DECAL.Texture = "http://www.roblox.com/asset/?id=0"
  1937. --Head:ClearAllChildren()
  1938.  
  1939. --Humanoid.Parent = nil
  1940. RootPart.Size = RootPart.Size*SIZE
  1941. Torso.Size = Torso.Size*SIZE
  1942. RightArm.Size = RightArm.Size*SIZE
  1943. RightLeg.Size = RightLeg.Size*SIZE
  1944. LeftArm.Size = LeftArm.Size*SIZE
  1945. LeftLeg.Size = LeftLeg.Size*SIZE
  1946. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1947. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1948. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1949. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1950. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1951. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1952. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1953. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1954. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1955. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1956. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  1957. RootJoint.Parent = RootPart
  1958. Neck.Parent = Torso
  1959. RightShoulder.Parent = Torso
  1960. LeftShoulder.Parent = Torso
  1961. RightHip.Parent = Torso
  1962. LeftHip.Parent = Torso
  1963.  
  1964. CreateMesh("SpecialMesh", Head, "FileMesh", "0", "0", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  1965. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  1966. Humanoid.DisplayDistanceType = "None"
  1967. local naeeym = IT("BillboardGui",Character)
  1968. naeeym.AlwaysOnTop = true
  1969. naeeym.Size = UDim2.new(5,35,2,15)
  1970. naeeym.StudsOffset = Vector3.new(0,5,0)
  1971. naeeym.MaxDistance = 75
  1972. naeeym.Adornee = Character.Head
  1973. naeeym.Name = "Name"
  1974. local tecks = IT("TextLabel",naeeym)
  1975. tecks.BackgroundTransparency = 1
  1976. tecks.TextScaled = true
  1977. tecks.BorderSizePixel = 0
  1978. tecks.Text = "///////////////////"
  1979. tecks.Font = "Fantasy"
  1980. tecks.TextSize = 30
  1981. tecks.TextTransparency = 0.5
  1982. tecks.TextStrokeTransparency = 0.5
  1983. tecks.TextColor3 = C3(0,0,0)
  1984. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  1985. tecks.Size = UDim2.new(1,0,0.5,0)
  1986. tecks.Parent = naeeym
  1987. local naeeym2 = IT("BillboardGui",Character)
  1988. naeeym2.AlwaysOnTop = true
  1989. naeeym2.Size = UDim2.new(7,35,3,15)
  1990. naeeym2.StudsOffset = Vector3.new(0,5,0)
  1991. naeeym2.MaxDistance = 75
  1992. naeeym2.Adornee = Character.Head
  1993. naeeym2.Name = "Name2"
  1994. local tecks2 = IT("TextLabel",naeeym2)
  1995. tecks2.BackgroundTransparency = 1
  1996. tecks2.TextScaled = true
  1997. tecks2.BorderSizePixel = 0
  1998. tecks2.Text = "Satan"
  1999. tecks2.Font = "Fantasy"
  2000. tecks2.TextSize = 30
  2001. tecks2.TextStrokeTransparency = 0
  2002. tecks2.TextColor3 = C3(0,0,0)
  2003. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  2004. tecks2.Size = UDim2.new(1,0,0.5,0)
  2005. tecks2.Parent = naeeym2
  2006.  
  2007. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  2008. tecks2.Text = MSG
  2009.  
  2010. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  2011. tecks.Text = MSG
  2012.  
  2013. local RINGFIRE = {}
  2014. local top = Instance.new("Shirt")
  2015. top.ShirtTemplate = "rbxassetid://791994658"
  2016. top.Parent = Character
  2017. top.Name = "Cloth"
  2018. local bottom = Instance.new("Pants")
  2019. bottom.PantsTemplate = "rbxassetid://1029442377"
  2020. bottom.Parent = Character
  2021. bottom.Name = "Cloth"
  2022. local FIRE = IT("Model",Weapon)
  2023. FIRE.Name = "RingOfFire"
  2024. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2025. FIRE.PrimaryPart = MAIN
  2026. for i = 1, 45 do
  2027.     local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2028.     PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  2029.     local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2030.     PRTCL.LockedToPart = true
  2031.     PRTCL.Rate = 35
  2032.     table.insert(RINGFIRE,PRTCL)
  2033. end
  2034. local A = IT("Attachment",RightArm)
  2035. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  2036. local B = IT("Attachment",LeftArm)
  2037. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  2038. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2039. PRTCL.LockedToPart = true
  2040. PRTCL.Rate = 85
  2041. table.insert(RINGFIRE,PRTCL)
  2042. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2043. PRTCL.LockedToPart = true
  2044. PRTCL.Rate = 85
  2045. table.insert(RINGFIRE,PRTCL)
  2046.  
  2047.  
  2048. local EYE1 = IT("Attachment",Head)
  2049. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  2050. local EYE2 = IT("Attachment",Head)
  2051. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  2052. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2053. PRTCL.LockedToPart = true
  2054. PRTCL.Rate = 185
  2055. PRTCL.ZOffset = 0.1
  2056. table.insert(RINGFIRE,PRTCL)
  2057. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2058. PRTCL.LockedToPart = true
  2059. PRTCL.Rate = 185
  2060. PRTCL.ZOffset = 0.1
  2061. local BODY = {}
  2062. table.insert(RINGFIRE,PRTCL)
  2063. for _, c in pairs(Character:GetDescendants()) do
  2064.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2065.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2066.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2067.         end
  2068.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2069.     elseif c:IsA("JointInstance") then
  2070.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2071.     end
  2072. end
  2073. function refit()
  2074.     Character.Parent = workspace
  2075.     for e = 1, #BODY do
  2076.         if BODY[e] ~= nil then
  2077.             local STUFF = BODY[e]
  2078.             local PART = STUFF[1]
  2079.             local PARENT = STUFF[2]
  2080.             local MATERIAL = STUFF[3]
  2081.             local COLOR = STUFF[4]
  2082.             local TRANSPARENCY = STUFF[5]
  2083.             --local SIZE = STUFF[6]
  2084.             local NAME = STUFF[7]
  2085.             if PART.ClassName == "Part" and PART ~= RootPart then
  2086.                 PART.Material = MATERIAL
  2087.                 PART.Transparency = TRANSPARENCY
  2088.                 PART.Name = NAME
  2089.             end
  2090.             if PART.Parent ~= PARENT then
  2091.                 Humanoid:remove()
  2092.                 PART.Parent = PARENT
  2093.                 Humanoid = IT("Humanoid",Character)
  2094.             end
  2095.         end
  2096.     end
  2097. end
  2098.  
  2099.  
  2100.  
  2101. local SKILLTEXTCOLOR = C3(0,0,0)
  2102. local SKILLFONT = "Fantasy"
  2103. local SKILLTEXTSIZE = 6
  2104.  
  2105. Weapon.Parent = Character
  2106. Humanoid.Parent = Character
  2107.  
  2108. Humanoid.Died:connect(function()
  2109.     refit()
  2110. end)
  2111.  
  2112. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2113. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2114. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2115. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2116. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2117.  
  2118. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  2119. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2120. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2121. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  2122. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  2123.  
  2124. --//=================================\\
  2125. --||            DAMAGING
  2126. --\\=================================//
  2127.  
  2128. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2129.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2130.     defence.Name = ("HitBy"..Player.Name)
  2131.     game:GetService("Debris"):AddItem(defence, 0.001)
  2132.     Damage = Damage * DAMAGEMULTIPLIER
  2133.     if Humanoid.Health ~= 0 then
  2134.         local CritChance = MRANDOM(0,0)
  2135.         if Damage > Humanoid.Health then
  2136.             Damage = math.ceil(Humanoid.Health)
  2137.             if Damage == 0 then
  2138.                 Damage = 0.1
  2139.             end
  2140.         end
  2141.         Humanoid.Health = Humanoid.Health - Damage
  2142.     end
  2143. end
  2144.  
  2145. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2146.     local CHILDREN = workspace:GetDescendants()
  2147.     for index, CHILD in pairs(CHILDREN) do
  2148.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2149.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2150.             if HUM then
  2151.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2152.                 if TORSO then
  2153.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2154.                         if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  2155.                             local BODY = CHILD.RealBody.Value
  2156.                             if BODY then
  2157.                                 local HUM = BODY:FindFirstChildOfClass("Humanoid")
  2158.                                 if HUM then
  2159.                                     if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2160.                                         BODY:BreakJoints()
  2161.                                     else
  2162.                                         local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  2163.                                         if TORSO then
  2164.                                             local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  2165.                                             local DMG = MRANDOM(MINDMG,MAXDMG)/2
  2166.                                             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2167.                                             ApplyDamage(HUM,DMG,TORSO)
  2168.                                         end
  2169.                                     end
  2170.                                 end
  2171.                             end
  2172.                         else
  2173.                             if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2174.                                 CHILD:BreakJoints()
  2175.                             else
  2176.                                 local DMG = MRANDOM(MINDMG,MAXDMG)
  2177.                                 ApplyDamage(HUM,DMG,TORSO)
  2178.                             end
  2179.                             if FLING > 0 then
  2180.                                 for _, c in pairs(CHILD:GetChildren()) do
  2181.                                     if c:IsA("BasePart") then
  2182.                                         local bv = Instance.new("BodyVelocity")
  2183.                                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2184.                                         bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2185.                                         bv.Parent = c
  2186.                                         Debris:AddItem(bv,0.05)
  2187.                                     end
  2188.                                 end
  2189.                             end
  2190.                         end
  2191.                     end
  2192.                 end
  2193.             end
  2194.         end
  2195.     end
  2196. end
  2197.  
  2198. --//=================================\\
  2199. --||    ATTACK FUNCTIONS AND STUFF
  2200. --\\=================================//
  2201.  
  2202. function MissilesOfDespair()
  2203.     ATTACK = true
  2204.     Rooted = true
  2205.     local MAKERING = true
  2206.     local RINGGROW = false
  2207.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2208.     coroutine.resume(coroutine.create(function()
  2209.         repeat
  2210.             Swait()
  2211.             if ATTACK == false then
  2212.                 break
  2213.             end
  2214.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220.         until MAKERING == false
  2221.         repeat
  2222.             Swait()
  2223.             if ATTACK == false then
  2224.                 break
  2225.             end
  2226.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2229.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2230.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232.         until RINGGROW == true
  2233.     end))
  2234.     local FIRERING = IT("Model",Effects)
  2235.     FIRERING.Name = "RingOfFire"
  2236.     local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2237.     FIRERING.PrimaryPart = MAIN
  2238.     local RINGS = {}
  2239.     local EMITTERS = {}
  2240.     for i = 1, 45 do
  2241.         local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2242.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  2243.         table.insert(RINGS,PRT)
  2244.         local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2245.         PRTCL.LockedToPart = true
  2246.         PRTCL.Rate = 35
  2247.         table.insert(EMITTERS,PRTCL)
  2248.     end
  2249.     FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2250.     wait(0.5)
  2251.     MAKERING = false
  2252.     CreateSound(278641993, MAIN, 5, 1.2, false)
  2253.     for e = 1, 45 do
  2254.         Swait()
  2255.         FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2256.         for i = 1, #RINGS do
  2257.             RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  2258.         end
  2259.     end
  2260.     RINGGROW = true
  2261.     wait(0.2)
  2262.     for i = 1, 15 do
  2263.         wait(0.08)
  2264.         coroutine.resume(coroutine.create(function()
  2265.             local POS = Mouse.Hit.p
  2266.             local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  2267.             MISSILE.Color = C3(0.2,0,0)
  2268.             CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  2269.             MakeForm(MISSILE,"Ball")
  2270.             MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  2271.             for i = 1, 10 do
  2272.                 Swait()
  2273.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2274.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  2275.             end
  2276.             for i = 1, 5 do
  2277.                 Swait()
  2278.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2279.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  2280.             end
  2281.             MISSILE.Size = VT(0.2,0.2,1.5)
  2282.             MISSILE.CFrame = CF(MISSILE.Position,POS)
  2283.             for i = 1, 150 do
  2284.                 Swait()
  2285.                 MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  2286.                 local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  2287.                 if HIT ~= nil then
  2288.                     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2289.                     WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2290.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2291.                     for i = 1, 5 do
  2292.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2293.                     end
  2294.                     ApplyAoE(MISSILE.Position,15,15,25,35,false)
  2295.                     break
  2296.                 end
  2297.             end
  2298.             MISSILE:remove()
  2299.         end))
  2300.     end
  2301.     for i = 1, #EMITTERS do
  2302.         EMITTERS[i].Enabled = false
  2303.     end
  2304.     Debris:AddItem(FIRERING,3)
  2305.     ATTACK = false
  2306.     Rooted = false
  2307. end
  2308.  
  2309. function ShadowRoam()
  2310.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2311.     if HITFLOOR then
  2312.         ATTACK = true
  2313.         CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2314.         local BUSY = false
  2315.         Rooted = true
  2316.         local CLOAKING = false
  2317.         local UNCLOAKED = true
  2318.         local LOOP = nil
  2319.         local FAKESHADOW = IT("Model",Effects)
  2320.         FAKESHADOW.Name = "Shadow"
  2321.         local POS = RootPart.Position
  2322.         local MOUSEHIT = nil
  2323.         --
  2324.             local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  2325.             TORS.Color = C3(0,0,0)
  2326.             TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2327.             local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  2328.             HED.Color = C3(0,0,0)
  2329.             HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2330.             local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2331.             RARM.Color = C3(0,0,0)
  2332.             RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2333.             local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2334.             LARM.Color = C3(0,0,0)
  2335.             LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2336.             local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2337.             RLEG.Color = C3(0,0,0)
  2338.             RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2339.             local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2340.             LLEG.Color = C3(0,0,0)
  2341.             LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2342.         --
  2343.         coroutine.resume(coroutine.create(function()
  2344.             coroutine.resume(coroutine.create(function()
  2345.                 while wait() do
  2346.                     if RootPart.Position.Y > POS.Y then
  2347.                         BUSY = true
  2348.                         if MOUSEHIT then
  2349.                             MOUSEHIT:disconnect()
  2350.                         end
  2351.                         for _, c in pairs(Character:GetChildren()) do
  2352.                             if c.ClassName == "Part" and c ~= RootPart then
  2353.                                 c.Transparency = 0
  2354.                                 for _, q in pairs(c:GetChildren()) do
  2355.                                     if q.ClassName == "Decal" then
  2356.                                         q.Transparency = 0
  2357.                                     end
  2358.                                 end
  2359.                             end
  2360.                         end
  2361.                         for i=0, 1.5, 0.1 / Animation_Speed do
  2362.                             Swait()
  2363.                             RootPart.Anchored = true
  2364.                             UNCLOAKED = false
  2365.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2366.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2368.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2369.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371.                         end
  2372.                         coroutine.resume(coroutine.create(function()
  2373.                             for i = 1, 15 do
  2374.                                 Swait()
  2375.                                 if FAKESHADOW then
  2376.                                     for _, q in pairs(FAKESHADOW:GetChildren()) do
  2377.                                         if q.ClassName == "Part" then
  2378.                                             q.Transparency = q.Transparency + 1/15
  2379.                                         end
  2380.                                     end
  2381.                                 end
  2382.                             end
  2383.                             if FAKESHADOW then
  2384.                                 FAKESHADOW:remove()
  2385.                             end
  2386.                             FAKESHADOW = nil
  2387.                         end))
  2388.                         for i=0, 0.5, 0.1 / Animation_Speed do
  2389.                             Swait()
  2390.                             RootPart.Anchored = true
  2391.                             UNCLOAKED = true
  2392.                             if LOOP then
  2393.                                 LOOP.Pitch = LOOP.Pitch - 0.2
  2394.                             end
  2395.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2396.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401.                         end
  2402.                         LOOP:remove()
  2403.                         LOOP = nil
  2404.                         for i = 1, 35 do
  2405.                             Swait()
  2406.                             for _, c in pairs(Character:GetChildren()) do
  2407.                                 if c.ClassName == "Part" then
  2408.                                     for _, q in pairs(c:GetChildren()) do
  2409.                                         if q.ClassName == "Decal" then
  2410.                                             q.Transparency = q.Transparency + 1/35
  2411.                                         end
  2412.                                     end
  2413.                                 end
  2414.                             end
  2415.                         end
  2416.                         UNANCHOR = true
  2417.                         ATTACK = false
  2418.                         Rooted = false
  2419.                     end
  2420.                     if FAKESHADOW then
  2421.                         TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2422.                         HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2423.                         RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2424.                         LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2425.                         RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2426.                         LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2427.                     end
  2428.                     if LOOP ~= nil then
  2429.                         LOOP.Parent = TORS
  2430.                     end
  2431.                     naeeym.Enabled = UNCLOAKED
  2432.                     naeeym2.Enabled = UNCLOAKED
  2433.                     for c = 1, #RINGFIRE do
  2434.                         RINGFIRE[c].Enabled = UNCLOAKED
  2435.                     end
  2436.                     if ATTACK == false then
  2437.                         break
  2438.                     end
  2439.                 end
  2440.             end))
  2441.             repeat
  2442.                 Swait()
  2443.                 if ATTACK == false then
  2444.                     break
  2445.                 end
  2446.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2449.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2450.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452.             until CLOAKING == true
  2453.         end))
  2454.         wait(0.3)
  2455.         for i = 1, 35 do
  2456.             Swait()
  2457.             for _, c in pairs(Character:GetChildren()) do
  2458.                 if c.ClassName == "Part" then
  2459.                     for _, q in pairs(c:GetChildren()) do
  2460.                         if q.ClassName == "Decal" then
  2461.                             q.Transparency = q.Transparency - 1/35
  2462.                         end
  2463.                     end
  2464.                 end
  2465.             end
  2466.         end
  2467.         UNANCHOR = false
  2468.         RootPart.Anchored = true
  2469.         CLOAKING = true
  2470.         coroutine.resume(coroutine.create(function()
  2471.             for i = 1, 15 do
  2472.                 Swait()
  2473.                 for _, q in pairs(FAKESHADOW:GetChildren()) do
  2474.                     if q.ClassName == "Part" then
  2475.                         q.Transparency = q.Transparency - 1/15
  2476.                     end
  2477.                 end
  2478.             end
  2479.         end))
  2480.         for i=0, 0.2, 0.1 / Animation_Speed do
  2481.             Swait()
  2482.             RootPart.Anchored = true
  2483.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2484.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2486.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2487.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489.         end
  2490.         LOOP = CreateSound(487214658, TORS, 0, 1, true)
  2491.         for i=0, 0.6, 0.1 / Animation_Speed do
  2492.             Swait()
  2493.             RootPart.Anchored = true
  2494.             UNCLOAKED = false
  2495.             if LOOP then
  2496.                 LOOP.Volume = LOOP.Volume + 0.1
  2497.             end
  2498.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2499.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2502.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.         end
  2505.         for _, c in pairs(Character:GetChildren()) do
  2506.             if c.ClassName == "Part" then
  2507.                 c.Transparency = 1
  2508.                 for _, q in pairs(c:GetChildren()) do
  2509.                     if q.ClassName == "Decal" then
  2510.                         q.Transparency = 1
  2511.                     end
  2512.                 end
  2513.             end
  2514.         end
  2515.         MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2516.             local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2517.             if HITFLOOR then
  2518.                 local POS = HITPOS
  2519.                 local WORKING = true
  2520.                 coroutine.resume(coroutine.create(function()
  2521.                     repeat
  2522.                         Swait()
  2523.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2524.                     until WORKING == false
  2525.                 end))
  2526.                 wait(0.3)
  2527.                 local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  2528.                 SPIKE.Color = C3(0,0,0)
  2529.                 local MSH = IT("SpecialMesh",SPIKE)
  2530.                 MSH.MeshType = "FileMesh"
  2531.                 MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  2532.                 MSH.Scale = SPIKE.Size/50
  2533.                 SPIKE.CFrame = CF(POS+VT(0,15,0))
  2534.                 ApplyAoE(SPIKE.Position,15,35,55,35,false)
  2535.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2536.                 wait(0.2)
  2537.                 for i = 1, 16 do
  2538.                     Swait()
  2539.                     SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  2540.                 end
  2541.                 SPIKE:remove()
  2542.                 WORKING = false
  2543.             end
  2544.         end)
  2545.         Mouse.KeyDown:connect(function(NEWKEY)
  2546.             if NEWKEY == "b" and BUSY == false then
  2547.                 BUSY = true
  2548.                 if MOUSEHIT then
  2549.                     MOUSEHIT:disconnect()
  2550.                 end
  2551.                 for _, c in pairs(Character:GetChildren()) do
  2552.                     if c.ClassName == "Part" and c ~= RootPart then
  2553.                         c.Transparency = 0
  2554.                         for _, q in pairs(c:GetChildren()) do
  2555.                             if q.ClassName == "Decal" then
  2556.                                 q.Transparency = 0
  2557.                             end
  2558.                         end
  2559.                     end
  2560.                 end
  2561.                 for i=0, 1.5, 0.1 / Animation_Speed do
  2562.                     Swait()
  2563.                     RootPart.Anchored = true
  2564.                     UNCLOAKED = false
  2565.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2566.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2568.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2569.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571.                 end
  2572.                 coroutine.resume(coroutine.create(function()
  2573.                     for i = 1, 15 do
  2574.                         Swait()
  2575.                         for _, q in pairs(FAKESHADOW:GetChildren()) do
  2576.                             if q.ClassName == "Part" then
  2577.                                 q.Transparency = q.Transparency + 1/15
  2578.                             end
  2579.                         end
  2580.                     end
  2581.                     FAKESHADOW:remove()
  2582.                     FAKESHADOW = nil
  2583.                 end))
  2584.                 for i=0, 0.5, 0.1 / Animation_Speed do
  2585.                     Swait()
  2586.                     RootPart.Anchored = true
  2587.                     UNCLOAKED = true
  2588.                     LOOP.Pitch = LOOP.Pitch - 0.2
  2589.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2590.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2592.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2593.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595.                 end
  2596.                 LOOP:remove()
  2597.                 LOOP = nil
  2598.                 for i = 1, 35 do
  2599.                     Swait()
  2600.                     for _, c in pairs(Character:GetChildren()) do
  2601.                         if c.ClassName == "Part" then
  2602.                             for _, q in pairs(c:GetChildren()) do
  2603.                                 if q.ClassName == "Decal" then
  2604.                                     q.Transparency = q.Transparency + 1/35
  2605.                                 end
  2606.                             end
  2607.                         end
  2608.                     end
  2609.                 end
  2610.                 UNANCHOR = true
  2611.                 ATTACK = false
  2612.                 Rooted = false
  2613.             elseif NEWKEY == "w" and BUSY == false then
  2614.                 repeat
  2615.                     Swait()
  2616.                     local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2617.                     local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2618.                     if HITFLOOR then
  2619.                         WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2620.                         RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  2621.                     end
  2622.                 until KEYHOLD == false or BUSY == true
  2623.             end
  2624.         end)
  2625.     end
  2626. end
  2627.  
  2628. function PillarOfDespair()
  2629.     ATTACK = true
  2630.     Rooted = true
  2631.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  2632.     FORCEIDLE = true
  2633.     for i = 1, 5 do
  2634.         Swait()
  2635.         for _, c in pairs(Character:GetChildren()) do
  2636.             if c.ClassName == "Part" then
  2637.                 for _, q in pairs(c:GetChildren()) do
  2638.                     if q.ClassName == "Decal" then
  2639.                         q.Transparency = q.Transparency - 1/5
  2640.                     end
  2641.                 end
  2642.             end
  2643.         end
  2644.     end
  2645.     local ORIGINPOS = RootPart.Position
  2646.     CreateSound(1447872444, Torso, 10, 1.2, false)
  2647.     for c = 1, #RINGFIRE do
  2648.         RINGFIRE[c].Enabled = false
  2649.     end
  2650.     for i = 1, 25 do
  2651.         Swait()
  2652.         coroutine.resume(coroutine.create(function()
  2653.             local POS = RootPart.Position
  2654.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656.             wait(0.3)
  2657.             ApplyAoE(POS,25+i,15,25,25,false)
  2658.         end))
  2659.         RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  2660.     end
  2661.     for c = 1, #RINGFIRE do
  2662.         RINGFIRE[c].Enabled = true
  2663.     end
  2664.     FORCEIDLE = false
  2665.     local BUILDUP = true
  2666.     coroutine.resume(coroutine.create(function()
  2667.         for i = 1, 35 do
  2668.             Swait()
  2669.             for _, c in pairs(Character:GetChildren()) do
  2670.                 if c.ClassName == "Part" then
  2671.                     for _, q in pairs(c:GetChildren()) do
  2672.                         if q.ClassName == "Decal" then
  2673.                             q.Transparency = q.Transparency + 1/35
  2674.                         end
  2675.                     end
  2676.                 end
  2677.             end
  2678.         end
  2679.     end))
  2680.     coroutine.resume(coroutine.create(function()
  2681.         repeat
  2682.             Swait()
  2683.             if ATTACK == false then
  2684.                 break
  2685.             end
  2686.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2687.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2689.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2690.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2691.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2692.         until BUILDUP == false
  2693.         repeat
  2694.             Swait()
  2695.             if ATTACK == false then
  2696.                 break
  2697.             end
  2698.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2702.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704.         until ATTACK == false
  2705.     end))
  2706.     wait(0.5)
  2707.     BUILDUP = false
  2708.     coroutine.resume(coroutine.create(function()
  2709.         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2710.         for i = 1, 5 do
  2711.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2712.         end
  2713.         wait(1.3)
  2714.         for i = 1, 6 do
  2715.             WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2716.         end
  2717.         for i = 1, 25 do
  2718.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2719.         end
  2720.         ApplyAoE(ORIGINPOS,85,35,85,125,false)
  2721.     end))
  2722.     wait(0.4)
  2723.     ATTACK = false
  2724.     Rooted = false
  2725. end
  2726.  
  2727. function InfernoWall()
  2728.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2729.     ATTACK = true
  2730.     Rooted = true
  2731.     local BUILDUP = true
  2732.     local WALL = IT("Model",Effects)
  2733.     WALL.Name = "Wall of Fire"
  2734.     local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  2735.     BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  2736.     local FIRES = {}
  2737.     local BODIES = {}
  2738.     local REPEATREMOVE = true
  2739.     WALL.PrimaryPart = BASE
  2740.     coroutine.resume(coroutine.create(function()
  2741.         repeat
  2742.             Swait()
  2743.             if ATTACK == false then
  2744.                 break
  2745.             end
  2746.             turnto(Mouse.Hit.p)
  2747.             WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  2748.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2749.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2751.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2752.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2753.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2754.         until BUILDUP == false
  2755.         repeat
  2756.             Swait()
  2757.             if ATTACK == false then
  2758.                 break
  2759.             end
  2760.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2763.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2764.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766.         until ATTACK == false
  2767.     end))
  2768.     CreateSound(278641993, BASE, 10, 0.8, false)
  2769.     coroutine.resume(coroutine.create(function()
  2770.         for i = 1, 45 do
  2771.             Swait()
  2772.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2773.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  2774.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2775.             PRTCL.LockedToPart = true
  2776.             PRTCL.Rate = 35
  2777.             table.insert(FIRES,PRTCL)
  2778.         end
  2779.     end))
  2780.     coroutine.resume(coroutine.create(function()
  2781.         for i = 1, 45 do
  2782.             Swait()
  2783.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2784.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  2785.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2786.             PRTCL.LockedToPart = true
  2787.             PRTCL.Rate = 35
  2788.             table.insert(FIRES,PRTCL)
  2789.         end
  2790.     end))
  2791.     repeat wait() until #WALL:GetChildren() == 91
  2792.     wait(0.3)
  2793.     BUILDUP = false
  2794.     coroutine.resume(coroutine.create(function()
  2795.         coroutine.resume(coroutine.create(function()
  2796.             repeat
  2797.                 wait(1)
  2798.                 for e = 1, #BODIES do
  2799.                     if BODIES[e] ~= nil and REPEATREMOVE == true then
  2800.                         local BOD = BODIES[e]
  2801.                         local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2802.                         if TORSO then
  2803.                         local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  2804.                             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2805.                         end
  2806.                         for i = 1, 10 do
  2807.                             for i = 1, #BODIES do
  2808.                                 if (BODIES[i] == BOD and i ~= e) then
  2809.                                     table.remove(BODIES,i)
  2810.                                 end
  2811.                             end
  2812.                         end
  2813.                     end
  2814.                 end
  2815.             until REPEATREMOVE == false
  2816.         end))
  2817.         CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  2818.         for i = 1, 70 do
  2819.             Swait()
  2820.             AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  2821.             WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  2822.         end
  2823.         for i = 1, #FIRES do
  2824.             FIRES[i].Enabled = false
  2825.         end
  2826.         Debris:AddItem(WALL,5)
  2827.         wait(1)
  2828.         REPEATREMOVE = false
  2829.         for e = 1, #BODIES do
  2830.             if BODIES[e] ~= nil then
  2831.                 Swait()
  2832.                 local BOD = BODIES[e]
  2833.                 local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2834.                 if TORSO then
  2835.                     local HUM = BOD:FindFirstChildOfClass("Humanoid")
  2836.                     if HUM then
  2837.                         if HUM.Health > 0 then
  2838.                             local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  2839.                             if HITFLOOR then
  2840.                                 ApplyDamage(HUM,MRANDOM(0,0),TORSO)
  2841.                                 CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  2842.                                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2843.                             end
  2844.                         end
  2845.                     end
  2846.                 end
  2847.             end
  2848.         end
  2849.     end))
  2850.     wait(1)
  2851.     ATTACK = false
  2852.     Rooted = false
  2853. end
  2854.  
  2855. function FormerShadow()
  2856.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2857.     XATTACK = true
  2858.     ATTACK = true
  2859.     Rooted = true
  2860.     local BODIES = {}
  2861.     local SHADOWS = {}
  2862.     local BUILDUP = true
  2863.     local DONE = false
  2864.     coroutine.resume(coroutine.create(function()
  2865.         repeat
  2866.             Swait()
  2867.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2868.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2869.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2870.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2871.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2873.         until DONE == true
  2874.     end))
  2875.     local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2876.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2877.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2878.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2879.             if TORSO and HUM then
  2880.                 local PASS = true
  2881.                 for e = 1, #BODIES do
  2882.                     if BODIES[e] ~= nil then
  2883.                         if BODIES[e] == Mouse.Target.Parent then
  2884.                             PASS = false
  2885.                         end
  2886.                     end
  2887.                 end
  2888.                 if PASS == true then
  2889.                     table.insert(BODIES,Mouse.Target.Parent)
  2890.                 end
  2891.             end
  2892.         end
  2893.     end)
  2894.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2895.         if NEWKEY == "x" then
  2896.             DONE = true
  2897.         end
  2898.     end)
  2899.     repeat wait() until DONE == true or #BODIES == 3
  2900.     DONE = true
  2901.     MOUSEHIT:disconnect()
  2902.     KEYDOWN:disconnect()
  2903.     if #BODIES > 0 then
  2904.         coroutine.resume(coroutine.create(function()
  2905.             repeat
  2906.                 Swait()
  2907.                 if ATTACK == false then
  2908.                     break
  2909.                 end
  2910.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2911.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2912.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2913.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2914.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2915.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2916.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2917.                 WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2918.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2919.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2920.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2921.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2922.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924.             until BUILDUP == false
  2925.         end))
  2926.         CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  2927.         CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  2928.         for i = 1, #BODIES do
  2929.             if BODIES[i] ~= nil then
  2930.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2931.                 if TORSO then
  2932.                     CreateSound(WALLSOUND, TORSO, 10, 1, false)
  2933.                     ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2934.                 end
  2935.             end
  2936.         end
  2937.         wait(1)
  2938.         local SHADOWFADE = false
  2939.         for i = 1, #BODIES do
  2940.             if BODIES[i] ~= nil then
  2941.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2942.                 if TORSO then
  2943.                     local SHADOW = CLONE:Clone()
  2944.                     SHADOW.Parent = Effects
  2945.                     SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  2946.                     --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  2947.                     SHADOW.Humanoid.WalkSpeed = 35
  2948.                     SHADOW.Humanoid.Health = 1
  2949.                     SHADOW.Humanoid.MaxHealth = 1
  2950.                     SHADOW.Name = BODIES[i].Name
  2951.                     for i = 1, 3 do
  2952.                         for _, c in pairs(SHADOW:GetChildren()) do
  2953.                             if c.ClassName == "Part" then
  2954.                                 c.Material = "Neon"
  2955.                                 c.Color = C3(0,0,0)
  2956.                                 c.Transparency = 1
  2957.                                 if c.Name == "Head" then
  2958.                                     c:ClearAllChildren()
  2959.                                     local MSH = IT("BlockMesh",c)
  2960.                                     MSH.Scale = VT(0.5,1,1)
  2961.                                 end
  2962.                             elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  2963.                                 c:remove()
  2964.                             end
  2965.                         end
  2966.                     end
  2967.                     local BODY = IT("ObjectValue",SHADOW)
  2968.                     BODY.Name = "RealBody"
  2969.                     BODY.Value = BODIES[i]
  2970.                     table.insert(SHADOWS,SHADOW)
  2971.                 end
  2972.             end
  2973.         end
  2974.         coroutine.resume(coroutine.create(function()
  2975.             local LOOP = 0
  2976.             for i = 1, 25 do
  2977.                 Swait()
  2978.                 for i = 1, #SHADOWS do
  2979.                     if SHADOWS[i] ~= nil then
  2980.                         for _, c in pairs(SHADOWS[i]:GetChildren()) do
  2981.                             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2982.                                 c.Color = C3(0,0,0)
  2983.                                 c.Transparency = c.Transparency - 1/25
  2984.                             end
  2985.                         end
  2986.                     end
  2987.                 end
  2988.             end
  2989.             local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2990.                 if NEWKEY == "x" then
  2991.                     SHADOWFADE = true
  2992.                 end
  2993.             end)
  2994.             repeat
  2995.                 LOOP = LOOP + 2
  2996.                 local JUMPIES = {}
  2997.                 for i = 1, #SHADOWS do
  2998.                     if SHADOWS[i] ~= nil then
  2999.                         SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  3000.                         local BODY = SHADOWS[i].RealBody.Value
  3001.                         if BODY then
  3002.                             local HUM = BODY:FindFirstChildOfClass("Humanoid")
  3003.                             if HUM then
  3004.                                 local TRIGGER = HUM.Changed:connect(function(Jump)
  3005.                                     if HUM.Jump == true then
  3006.                                         SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  3007.                                         SHADOWS[i].Humanoid.Jump = true
  3008.                                     end
  3009.                                 end)
  3010.                                 table.insert(JUMPIES,TRIGGER)
  3011.                                 if HUM.Health == 0 then
  3012.                                     SHADOWS[i].Humanoid.Health = 0
  3013.                                 end
  3014.                             end
  3015.                         end
  3016.                         if SHADOWS[i].Humanoid.Health == 0 then
  3017.                             if BODY then
  3018.                                 BODY:BreakJoints()
  3019.                             end
  3020.                             SHADOWS[i]:remove()
  3021.                             table.remove(SHADOWS,i)
  3022.                         end
  3023.                     end
  3024.                 end
  3025.                 Swait()
  3026.                 for i = 1, #JUMPIES do
  3027.                     if JUMPIES[i] ~= nil then
  3028.                         JUMPIES[i]:disconnect()
  3029.                     end
  3030.                 end
  3031.             until SHADOWFADE == true or #SHADOWS == 0
  3032.             KEYDOWN:disconnect()
  3033.             if #SHADOWS > 0 then
  3034.                 for i = 1, 45 do
  3035.                     Swait()
  3036.                     for i = 1, #SHADOWS do
  3037.                         if SHADOWS[i] ~= nil then
  3038.                             for _, c in pairs(SHADOWS[i]:GetChildren()) do
  3039.                                 if c.ClassName == "Part" then
  3040.                                     c.Transparency = c.Transparency + 1/45
  3041.                                 end
  3042.                             end
  3043.                             SHADOWS[i].Humanoid.WalkSpeed = 12
  3044.                             SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  3045.                         end
  3046.                     end
  3047.                 end
  3048.                 for i = 1, #SHADOWS do
  3049.                     if SHADOWS[i] ~= nil then
  3050.                         SHADOWS[i]:remove()
  3051.                     end
  3052.                 end
  3053.             end
  3054.             XATTACK = false
  3055.         end))
  3056.     else
  3057.         XATTACK = false
  3058.     end
  3059.     ATTACK = false
  3060.     Rooted = false
  3061. end
  3062.  
  3063. function Taunt()
  3064.     ATTACK = true
  3065.     Rooted = true
  3066.     local VIOLENCE = 1
  3067.     FORCEIDLE = true
  3068.     repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  3069.     FORCEIDLE = false
  3070.     if VIOLENCE <= 10 then
  3071.         for i=0, 0.2, 0.1 / Animation_Speed do
  3072.             Swait()
  3073.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3074.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3075.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3076.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3077.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3078.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3079.         end
  3080.         local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  3081.         repeat
  3082.             Swait()
  3083.             TAUNT.Parent = Head
  3084.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3085.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3086.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3087.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3088.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3089.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3090.         until TAUNT.Playing == false
  3091.     else
  3092.         for i=0, 1, 0.1 / Animation_Speed do
  3093.             Swait()
  3094.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3095.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3096.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3097.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3098.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3099.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3100.         end
  3101.         local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  3102.         repeat Swait() until TAUNT.TimeLength > 0
  3103.         repeat
  3104.             Swait()
  3105.             ApplyAoE(Head.Position,15,0,0,200,false)
  3106.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3107.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3108.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3109.             TAUNT.Parent = Head
  3110.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3111.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  3112.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3113.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3114.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3115.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3116.         until TAUNT.TimePosition > TAUNT.TimeLength - 2
  3117.     end
  3118.     ATTACK = false
  3119.     Rooted = false
  3120. end
  3121.  
  3122. --//=================================\\
  3123. --||      ASSIGN THINGS TO KEYS
  3124. --\\=================================//
  3125.  
  3126. function MouseDown(Mouse)
  3127.     if ATTACK == false then
  3128.     end
  3129. end
  3130.  
  3131. function MouseUp(Mouse)
  3132. HOLD = false
  3133. end
  3134.  
  3135. function KeyDown(Key)
  3136.     KEYHOLD = true
  3137.     if Key == "no" and ATTACK == false then
  3138.         Taunt()
  3139.     end
  3140.  
  3141.     if Key == "z" and ATTACK == false then
  3142.         MissilesOfDespair()
  3143.     end
  3144.  
  3145.     if Key == "b" and ATTACK == false and XATTACK == false then
  3146.         ShadowRoam()
  3147.     end
  3148.  
  3149.     if Key == "c" and ATTACK == false then
  3150.         PillarOfDespair()
  3151.     end
  3152.  
  3153.     if Key == "v" and ATTACK == false then
  3154.         InfernoWall()
  3155.     end
  3156.  
  3157.     if Key == "x" and ATTACK == false and XATTACK == false then
  3158.         FormerShadow()
  3159.     end
  3160. end
  3161.  
  3162. function KeyUp(Key)
  3163.     KEYHOLD = false
  3164. end
  3165.  
  3166.     Mouse.Button1Down:connect(function(NEWKEY)
  3167.         MouseDown(NEWKEY)
  3168.     end)
  3169.     Mouse.Button1Up:connect(function(NEWKEY)
  3170.         MouseUp(NEWKEY)
  3171.     end)
  3172.     Mouse.KeyDown:connect(function(NEWKEY)
  3173.         KeyDown(NEWKEY)
  3174.     end)
  3175.     Mouse.KeyUp:connect(function(NEWKEY)
  3176.         KeyUp(NEWKEY)
  3177.     end)
  3178.  
  3179. --//=================================\\
  3180. --\\=================================//
  3181.  
  3182. function unanchor()
  3183.     if UNANCHOR == true then
  3184.         RootPart.Anchored = false
  3185.     end
  3186.     g = Character:GetChildren()
  3187.     for i = 1, #g do
  3188.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3189.             g[i].Anchored = false
  3190.         end
  3191.     end
  3192.     g = Weapon:GetChildren()
  3193.     for i = 1, #g do
  3194.         if g[i].ClassName == "Part" then
  3195.             g[i].Anchored = false
  3196.         end
  3197.     end
  3198. end
  3199.  
  3200.  
  3201. --//=================================\\
  3202. --||    WRAP THE WHOLE SCRIPT UP
  3203. --\\=================================//
  3204.  
  3205. Humanoid.Changed:connect(function(Jump)
  3206.     if Jump == "Jump" and (Disable_Jump == true) then
  3207.         Humanoid.Jump = false
  3208.     end
  3209. end)
  3210.  
  3211. while true do
  3212.     Swait()
  3213.     script.Parent = WEAPONGUI
  3214.     ANIMATE.Parent = nil
  3215.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3216.         v:Stop();
  3217.     end
  3218.     SINE = SINE + CHANGE
  3219.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3220.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3221.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3222.     local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3223.     local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3224.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  3225.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3226.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3227.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3228.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3229.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3230.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3231.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3232.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3233.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3234.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3235.     end
  3236.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  3237.         ANIM = "Jump"
  3238.         if ATTACK == false then
  3239.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3241.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3242.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3243.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3244.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  3245.         end
  3246.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  3247.         ANIM = "Fall"
  3248.         if ATTACK == false then
  3249.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3252.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3253.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3254.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3255.         end
  3256.     elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  3257.         ANIM = "Idle"
  3258.         if ATTACK == false or FORCEIDLE == true then
  3259.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3263.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265.         end
  3266.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  3267.         ANIM = "Walk"
  3268.         if ATTACK == false then
  3269.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  3270.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  3271.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3272.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3273.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3274.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3275.         end
  3276.     end
  3277.     unanchor()
  3278.     Humanoid.MaxHealth = "inf"
  3279.     Humanoid.Health = "inf"
  3280.     if Rooted == false then
  3281.         Disable_Jump = false
  3282.         Humanoid.WalkSpeed = Speed
  3283.     elseif Rooted == true then
  3284.         Disable_Jump = true
  3285.         Humanoid.WalkSpeed = 0
  3286.     end
  3287.     for _, c in pairs(Character:GetChildren()) do
  3288.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  3289.             c.Material = "Granite"
  3290.             if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  3291.                 c.Color = C3(175/575, 148/675, 131/675)
  3292.             else
  3293.                 c.Color = C3(0,0,0)
  3294.             end
  3295.             if c == Head then
  3296.                 if c:FindFirstChild("face") then
  3297.                     c.face:remove()
  3298.                 end
  3299.             end
  3300.         elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  3301.            
  3302.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3303.             c:remove()
  3304.         end
  3305.     end
  3306.     sick.Parent = Character
  3307.     sick.SoundId = "rbxassetid://9048378262"
  3308.     sick.Looped = true
  3309.     sick.Pitch = 0.95
  3310.     sick.Volume = 1
  3311.     sick.Playing = true
  3312.     if FLOOR1 ~= nil then
  3313.         FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  3314.     else
  3315.         FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  3316.     end
  3317.     SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  3318.     SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  3319.     SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  3320.     SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  3321.     SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  3322.     tecks2.Rotation = MRANDOM(-25,25)/8
  3323.     tecks.Rotation = MRANDOM(-25,25)/8
  3324.     Humanoid.Name = MRANDOM(1000000,99999999)
  3325.     FIRE.Parent = Weapon
  3326.     refit()
  3327. end
  3328.  
  3329. --//===============sound 9048378262==================\\
  3330. --\\=================================//
  3331.  
  3332.  
  3333.  
  3334.  
  3335.  
  3336. --//====================================================\\--
  3337. --||                     END OF SCRIPT
  3338. --\\====================================================//--
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