Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Player = game:GetService("Players").LocalPlayer
- --FIXED WITH TRIGECTORY's CheatSheet
- cheatsheetplr = game.Players.LocalPlayer
- i = Instance.new("NumberValue", cheatsheetplr )
- i.Name = "FPSCH"
- Bin = Instance.new("HopperBin", cheatsheetplr .Backpack)
- script.Parent = Bin
- local cf = CFrame.new
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RW = Create("Weld")({Name = "Right Shoulder", Part0 = Tor, C0 = CFrame.new(1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = RA, Parent = Tor})
- LW = Create("Weld")({Name = "Left Shoulder", Part0 = Tor, C0 = CFrame.new(-1.5, 0.5, 0), C1 = CFrame.new(0, 0.5, 0), Part1 = LA, Parent = Tor})
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Root = Character.HumanoidRootPart
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- player = nil
- RSH = nil
- RW = Instance.new("Weld")
- RW.Name = "Right Shoulder"
- LW.Name = "Left Shoulder"
- LH = Torso["Left Hip"]
- RH = Torso["Right Hip"]
- NK = Torso.Neck
- ZHold = false
- SK1Hold = false
- Infusion = false
- wh = false
- movehold = false
- dashing = false
- skilluse = false
- attack = false
- EX01 = false
- EX02 = false
- EX022 = false
- SK2EX1 = false
- SK2EX2 = false
- Mana = Instance.new("IntConstrainedValue")
- Mana.MaxValue = 100
- Mana.MinValue = 0
- Mana.Value = 100
- Mana.Parent = Character
- Blood = Instance.new("IntConstrainedValue")
- Blood.MaxValue = 50
- Blood.MinValue = 0
- Blood.Value = 0
- Atik = Instance.new("IntConstrainedValue")
- Atik.MaxValue = 30
- Atik.MinValue = 0
- Atik.Value = 0
- MMouse = nil
- combo = {}
- rwait = function()
- game:service("RunService").RenderStepped:wait()
- end
- Weld = function(Part1, Part0, CFrame0, CFrame1, skippos)
- if not skippos then
- Part1.Position = Part0.Position
- end
- local we = Instance.new("Weld", Part1)
- we.Part1 = Part1
- we.Part0 = Part0
- if not CFrame0 then
- we.C0 = CFrame.new()
- if not CFrame1 then
- we.C1 = CFrame.new()
- Instance.new("BoolValue", we).Name = "Cancel"
- local c0o = Instance.new("CFrameValue", we)
- c0o.Name = "c0o"
- c0o.Value = we.C0
- local c1o = Instance.new("CFrameValue", we)
- c1o.Name = "c1o"
- c1o.Value = we.C1
- return we
- end
- end
- end
- Co = function(fun)
- Delay(0, fun)
- end
- CheckI = function(Item, Blacklist, Specific)
- for _,v in pairs(Item:children()) do
- if not Specific and (v:IsA(Blacklist) or v.Name:match(Blacklist)) then
- v:Destroy()
- end
- if v:IsA(Blacklist) or v.Name == Blacklist then
- v:Destroy()
- end
- end
- end
- Tween = function(weld, c0, c1, dur, canc)
- Co(function()
- if not weld:FindFirstChild("Cancel") then
- Instance.new("BoolValue", weld).Name = "Cancel"
- end
- if canc then
- weld.Cancel.Value = true
- rwait()
- weld.Cancel.Value = false
- end
- local c0sp, c0sa, c0p, c0a, c1sp, c1sa, c1p, c1a = nil, nil, nil, nil, nil, nil, nil, nil
- if c0 then
- c0sp = weld.C0.p
- c0sa = Vector3.new(weld.C0:toEulerAnglesXYZ())
- c0p = c0.p - c0sp
- c0a = Vector3.new(c0:toEulerAnglesXYZ()) - c0sa
- end
- if c1 then
- c1sp = weld.C1.p
- c1sa = Vector3.new(weld.C1:toEulerAnglesXYZ())
- c1p = c1.p - c1sp
- c1a = Vector3.new(c1:toEulerAnglesXYZ()) - c1sa
- end
- for ni = 0, 1, 0.016666666666667 / dur do
- if not weld.Cancel.Value then
- if c0 then
- weld.C0 = CFrame.new(c0sp.x + c0p.x * ni, c0sp.y + c0p.y * ni, c0sp.z + c0p.z * ni) * CFrame.Angles(c0sa.x + c0a.x * ni, c0sa.y + c0a.y * ni, c0sa.z + c0a.z * ni)
- end
- if c1 then
- weld.C1 = CFrame.new(c1sp.x + c1p.x * ni, c1sp.y + c1p.y * ni, c1sp.z + c1p.z * ni) * CFrame.Angles(c1sa.x + c1a.x * ni, c1sa.y + c1a.y * ni, c1sa.z + c1a.z * ni)
- end
- rwait()
- else
- return
- end
- end
- if c0 ~= nil then
- weld.C0 = c0
- end
- if c1 ~= nil then
- weld.C1 = c1
- end
- end
- )
- end
- if Character:findFirstChild("Moby", true) ~= nil then
- Character:findFirstChild("Moby", true).Parent = nil
- end
- if Character:findFirstChild("Dalevila", true) ~= nil then
- Character:findFirstChild("Dalevila", true).Parent = nil
- end
- if Character:findFirstChild("Remy", true) ~= nil then
- Character:findFirstChild("Remy", true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("Eve Battle HUD", true) ~= nil then
- Player.PlayerGui:findFirstChild("Eve Battle HUD", true).Parent = nil
- end
- if Character:findFirstChild("Effectuals", true) ~= nil then
- Character:findFirstChild("Effectuals", true).Parent = nil
- end
- Holde = Instance.new("Part", Character)
- Holde.Name = "Holde"
- Holde.FormFactor = 3
- Holde.CanCollide = false
- Holde.Size = Vector3.new(0.2, 0.2, 0.2)
- Holde.Transparency = 1
- HandR = Instance.new("Part", Character)
- HandR.Name = "Holde"
- HandR.FormFactor = 3
- HandR.CanCollide = false
- HandR.Size = Vector3.new(0.2, 0.2, 0.2)
- HandR.Transparency = 1
- HNR = Weld(RightArm, HandR, CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0), CFrame.new(0, 0, 0), true)
- HandL = Instance.new("Part", Character)
- HandL.Name = "Holde"
- HandL.FormFactor = 3
- HandL.CanCollide = false
- HandL.Size = Vector3.new(0.2, 0.2, 0.2)
- HandL.Transparency = 1
- HNL = Weld(LeftArm, HandL, CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0), CFrame.new(0, 0, 0), true)
- Effects = Instance.new("Model", Character)
- Effects.Name = "Effectuals"
- c20 = Instance.new("Model")
- c20.Name = "Stuff"
- c20.Parent = Effects
- cl00 = Instance.new("Model")
- cl00.Name = "Stuff"
- cl00.Parent = Effects
- cHR = Instance.new("Part", cl00)
- cHR.FormFactor = 3
- cHR.Name = "Root"
- cHR.Size = Vector3.new(2, 2, 1)
- cHR.BrickColor = BrickColor.new("Institutional white")
- cHR.CanCollide = false
- cHR.Transparency = 1
- cHR.Material = "SmoothPlastic"
- cHR.BottomSurface = "Smooth"
- cHR.TopSurface = "Smooth"
- cHL = Instance.new("Part", cl00)
- cHL.FormFactor = 3
- cHL.Name = "H"
- cHL.Transparency = 1
- cHL.Size = Vector3.new(1, 1, 1)
- cHL.BrickColor = BrickColor.new("Institutional white")
- cHL.CanCollide = false
- cHL.Material = "SmoothPlastic"
- cHL.BottomSurface = "Smooth"
- cHL.TopSurface = "Smooth"
- cTL = Instance.new("Part", cl00)
- cTL.Name = "clTorso"
- cTL.FormFactor = 3
- cTL.Name = "T"
- cTL.Transparency = 1
- cTL.Size = Vector3.new(2, 2, 1)
- cTL.BrickColor = BrickColor.new("Institutional white")
- cTL.CanCollide = false
- cTL.Material = "SmoothPlastic"
- cTL.BottomSurface = "Smooth"
- cTL.TopSurface = "Smooth"
- cRA = Instance.new("Part", cl00)
- cRA.FormFactor = 3
- cRA.Name = "RA"
- cRA.Transparency = 1
- cRA.Size = Vector3.new(1, 2, 1)
- cRA.BrickColor = BrickColor.new("Institutional white")
- cRA.CanCollide = false
- cRA.Material = "SmoothPlastic"
- cRA.BottomSurface = "Smooth"
- cRA.TopSurface = "Smooth"
- cRL = Instance.new("Part", cl00)
- cRL.FormFactor = 3
- cRL.Name = "RL"
- cRL.Transparency = 1
- cRL.Size = Vector3.new(1, 2, 1)
- cRL.BrickColor = BrickColor.new("Institutional white")
- cRL.CanCollide = false
- cRL.Material = "SmoothPlastic"
- cRL.BottomSurface = "Smooth"
- cRL.TopSurface = "Smooth"
- cLA = Instance.new("Part", cl00)
- cLA.FormFactor = 3
- cLA.Name = "LA"
- cLA.Transparency = 1
- cLA.Size = Vector3.new(1, 2, 1)
- cLA.BrickColor = BrickColor.new("Institutional white")
- cLA.CanCollide = false
- cLA.Material = "SmoothPlastic"
- cLA.BottomSurface = "Smooth"
- cLA.TopSurface = "Smooth"
- cLL = Instance.new("Part", cl00)
- cLL.FormFactor = 3
- cLL.Name = "LL"
- cLL.Transparency = 1
- cLL.Size = Vector3.new(1, 2, 1)
- cLL.BrickColor = BrickColor.new("Institutional white")
- cLL.CanCollide = false
- cLL.Material = "SmoothPlastic"
- cLL.BottomSurface = "Smooth"
- cLL.TopSurface = "Smooth"
- ccl = Instance.new("PointLight", cTL)
- ccl.Color = Color3.new(0.6078431372549, 0.6078431372549, 1)
- cl00:BreakJoints()
- for _,v in pairs(cl00:children()) do
- if v.className == "Part" then
- v.Material = "SmoothPlastic"
- v.BackSurface = "SmoothNoOutlines"
- v.BottomSurface = "SmoothNoOutlines"
- v.FrontSurface = "SmoothNoOutlines"
- v.LeftSurface = "SmoothNoOutlines"
- v.RightSurface = "SmoothNoOutlines"
- v.TopSurface = "SmoothNoOutlines"
- end
- end
- HTH = Weld(Holde, Root, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- cHT = Weld(cHR, Holde, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- cHT2 = Weld(cTL, cHR, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- cNK2 = Weld(cHL, cTL, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- cRW = Weld(cRA, cTL, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- cRW2 = Weld(cRL, cTL, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- cLW = Weld(cLA, cTL, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- cLW2 = Weld(cLL, cTL, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- Holder = Instance.new("Part", Character)
- Holder.Name = "Holder"
- Holder.FormFactor = 3
- Holder.CanCollide = false
- Holder.Size = Vector3.new(0.2, 0.2, 0.2)
- Holder.Transparency = 1
- HRW = Weld(Root, Holder, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0), true)
- HandL = Instance.new("Part", Character)
- HandL.Name = "Holder"
- HandL.FormFactor = 3
- HandL.CanCollide = false
- HandL.Size = Vector3.new(0.2, 0.2, 0.2)
- HandL.Transparency = 1
- HNL = Weld(LeftArm, HandL, CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0), CFrame.new(0, 0, 0), true)
- HandR = Instance.new("Part", Character)
- HandR.Name = "Holder"
- HandR.FormFactor = 3
- HandR.CanCollide = false
- HandR.Size = Vector3.new(0.2, 0.2, 0.2)
- HandR.Transparency = 1
- HNR = Weld(RightArm, HandR, CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0), CFrame.new(0, 0, 0), true)
- Effects = Instance.new("Model", Character)
- Effects.Name = "Effectuals"
- local Staff = Instance.new("Model")
- Staff.Name = "Dalevila"
- Staff.Parent = Character
- local msh1 = Instance.new("CylinderMesh")
- msh1.Scale = Vector3.new(1, 1, 1)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Scale = Vector3.new(1, 1, 1)
- local msh3 = Instance.new("SpecialMesh")
- msh3.Scale = Vector3.new(1, 1, 1)
- msh3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local msh3c = Instance.new("SpecialMesh")
- msh3c.Scale = Vector3.new(5, 5, 5)
- msh3c.MeshType = "Sphere"
- local msh5 = Instance.new("SpecialMesh")
- msh5.Scale = Vector3.new(0.1, 1, 0.1)
- msh5.MeshId = "http://www.roblox.com/asset/?id=168892432"
- local prt1 = Instance.new("Part")
- prt1.formFactor = 3
- prt1.CanCollide = false
- prt1.Name = "Handle"
- prt1.Locked = true
- prt1.Size = Vector3.new(0.3, 5, 0.3)
- prt1.Parent = Staff
- msh1.Parent = prt1
- prt1.BrickColor = BrickColor.new("Black")
- local prt2 = Instance.new("Part")
- prt2.formFactor = 3
- prt2.CanCollide = false
- prt2.Name = "Handle2"
- prt2.Locked = true
- prt2.Size = Vector3.new(0.5, 0.2, 0.5)
- prt2.Parent = Staff
- msh2.Parent = prt2
- prt2.BrickColor = BrickColor.new("Black")
- local prt3 = Instance.new("Part")
- prt3.formFactor = 3
- prt3.CanCollide = false
- prt3.Name = "Ring1"
- prt3.Locked = true
- prt3.Size = Vector3.new(0.2, 0.2, 0.2)
- prt3.Parent = Staff
- msh3.Parent = prt3
- prt3.BrickColor = BrickColor.new("Black")
- local prt3c = Instance.new("Part")
- prt3c.formFactor = 3
- prt3c.Transparency = 0.5
- prt3c.CanCollide = false
- prt3c.Name = "Orb"
- prt3c.Locked = true
- prt3c.Size = Vector3.new(0.2, 0.2, 0.2)
- prt3c.Parent = Staff
- msh3c.Parent = prt3c
- prt3c.BrickColor = BrickColor.new("Black")
- local bld = Instance.new("Part")
- bld.formFactor = 3
- bld.CanCollide = false
- bld.Name = "Blood"
- bld.Locked = true
- bld.Size = Vector3.new(0.2, 0.2, 0.2)
- bld.Parent = Staff
- mshbd = msh3c:Clone()
- mshbd.Parent = bld
- mshbd.Scale = Vector3.new(0, 0, 0)
- bld.BrickColor = BrickColor.new("Bright red")
- local prt5 = Instance.new("Part")
- prt5.formFactor = 3
- prt5.CanCollide = false
- prt5.Name = "Wrap"
- prt5.Locked = true
- prt5.Size = Vector3.new(0.2, 0.2, 0.2)
- prt5.Parent = Staff
- msh5.Parent = prt5
- prt5.BrickColor = BrickColor.new("Bright red")
- local w1 = Instance.new("Weld")
- w1.Parent = prt1
- w1.Part0 = prt1
- local w2 = Instance.new("Weld")
- w2.Parent = prt2
- w2.Part0 = prt2
- w2.Part1 = prt1
- w2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w2.C0 = CFrame.new(0, 2.5, 0) * CFrame.Angles(0, 0, 0)
- local w3 = Instance.new("Weld")
- w3.Parent = prt3
- w3.Part0 = prt3
- w3.Part1 = prt1
- w3.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w3.C0 = CFrame.new(0, 3.1, 0) * CFrame.Angles(0, 0, 0)
- local w3c = Instance.new("Weld")
- w3c.Parent = prt3c
- w3c.Part0 = prt3
- w3c.Part1 = prt3c
- w3c.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w3c.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- local wbl = Instance.new("Weld")
- wbl.Parent = bld
- wbl.Part0 = prt3
- wbl.Part1 = bld
- wbl.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- wbl.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- local w5 = Instance.new("Weld")
- w5.Parent = prt5
- w5.Part0 = prt5
- w5.Part1 = prt1
- w5.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(0)) * CFrame.new(0, 0, 0)
- for i = 1, 3 do
- local msh4 = Instance.new("SpecialMesh")
- msh4.Scale = Vector3.new(0.55, 0.55, 1)
- msh4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local msh4c = Instance.new("SpecialMesh")
- msh4c.Scale = Vector3.new(0.45, 0.05, 0.05)
- msh4c.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- local prt4 = Instance.new("Part")
- prt4.formFactor = 3
- prt4.CanCollide = false
- prt4.Name = "Ring2"
- prt4.Locked = true
- prt4.Size = Vector3.new(0.2, 0.2, 0.2)
- prt4.Parent = Staff
- msh4.Parent = prt4
- prt4.BrickColor = BrickColor.new("Black")
- local prt4c = Instance.new("Part")
- prt4c.formFactor = 3
- prt4c.CanCollide = false
- prt4c.Name = "Ring2"
- prt4c.Locked = true
- prt4c.Size = Vector3.new(0.2, 0.2, 0.2)
- prt4c.Parent = Staff
- msh4c.Parent = prt4c
- prt4c.BrickColor = BrickColor.new("Bright red")
- local w4 = Instance.new("Weld")
- w4.Parent = prt4
- w4.Part0 = prt4
- w4.Part1 = prt3
- w4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w4.C0 = CFrame.new(0.8, 0, 0) * CFrame.Angles(0, 0, math.pi / 2 * i + math.pi / 2) * CFrame.new(0, 0, 0)
- local w4c = Instance.new("Weld")
- w4c.Parent = prt4c
- w4c.Part0 = prt4c
- w4c.Part1 = prt4
- w4c.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w4c.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
- end
- for i = 1, 4 do
- local msh4 = Instance.new("SpecialMesh")
- msh4.Scale = Vector3.new(0.9, 0.15, 0.15)
- msh4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- local prt4 = Instance.new("Part")
- prt4.formFactor = 3
- prt4.CanCollide = false
- prt4.Name = "Ring2"
- prt4.Locked = true
- prt4.Size = Vector3.new(0.2, 0.2, 0.2)
- prt4.Parent = Staff
- msh4.Parent = prt4
- prt4.BrickColor = BrickColor.new("Really black")
- local w4 = Instance.new("Weld")
- w4.Parent = prt4
- w4.Part0 = prt4
- w4.Part1 = prt3
- w4.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- w4.C0 = CFrame.new(0.8, 0, 0) * CFrame.Angles(0, 0, math.rad(-i * 90 + 45)) * CFrame.new(0, 0, 0)
- end
- for _,v in pairs(Staff:children()) do
- if v.className == "Part" then
- v.Material = "SmoothPlastic"
- v.BackSurface = "SmoothNoOutlines"
- v.BottomSurface = "SmoothNoOutlines"
- v.FrontSurface = "SmoothNoOutlines"
- v.LeftSurface = "SmoothNoOutlines"
- v.RightSurface = "SmoothNoOutlines"
- v.TopSurface = "SmoothNoOutlines"
- end
- end
- w1 = Weld(HandL, prt1, CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, math.pi), CFrame.new(0, 0, 0), true)
- HUD = Instance.new("ScreenGui", PlayerGui)
- HUD.Name = "Eve Battle HUD"
- BLF = Instance.new("Frame", HUD)
- BLF.Name = "Blood"
- BLF.BackgroundTransparency = 1
- BLF.Position = UDim2.new(0.25, 0, 0.8, 0)
- BLF.Size = UDim2.new(0.075, 0, 0.075, 0)
- BLF.SizeConstraint = "RelativeXX"
- BL1 = Instance.new("ImageLabel", BLF)
- BL1.BackgroundTransparency = 1
- BL1.ImageColor3 = Color3.new(0, 0, 0)
- BL1.ImageTransparency = 0.5
- BL1.Position = UDim2.new(-1, 0, -0.45, 0)
- BL1.Size = UDim2.new(2, 2, 2, 2)
- BL1.SizeConstraint = "RelativeXX"
- BL1.Image = "http://www.roblox.com/asset/?id=117959738"
- BL1.ZIndex = 1
- BL2 = Instance.new("ImageLabel", BLF)
- BL2.BackgroundTransparency = 1
- BL2.ImageColor3 = Color3.new(0.79607843137255, 0.79607843137255, 0.79607843137255)
- BL2.Position = UDim2.new(-1, 0, -0.45, 0)
- BL2.Size = UDim2.new(2 * Blood.Value / 50, 0, 2 * Blood.Value / 50, 0)
- BL2.SizeConstraint = "RelativeXX"
- BL2.Image = "http://www.roblox.com/asset/?id=117959738"
- BL2.ZIndex = 2
- BL3 = Instance.new("ImageLabel", BLF)
- BL3.BackgroundTransparency = 1
- BL3.ImageColor3 = Color3.new(0, 0, 0)
- BL3.ImageTransparency = 0.5
- BL3.Position = UDim2.new(-1, 0, -0.45, 0)
- BL3.Size = UDim2.new(2, 0, 2, 0)
- BL3.SizeConstraint = "RelativeXX"
- BL3.Image = "http://www.roblox.com/asset/?id=117959738"
- BL3.ZIndex = 4
- BLT = Instance.new("TextLabel", BLF)
- BLT.Name = "CD#"
- BLT.BackgroundTransparency = 1
- BLT.Position = UDim2.new(-0.5, 0, 0, 0)
- BLT.Size = UDim2.new(1, 0, 1, 0)
- BLT.SizeConstraint = "RelativeXX"
- BLT.Text = "" .. Blood.Value .. "/50"
- BLT.Font = "Legacy"
- BLT.FontSize = "Size14"
- BLT.TextColor3 = Color3.new(0, 0, 0)
- BLT.TextStrokeColor3 = Color3.new(1, 1, 1)
- BLT.TextStrokeTransparency = 0
- BLT.ZIndex = 3
- SK1 = Instance.new("Frame", HUD)
- SK1.Name = "Sk1"
- SK1.BackgroundTransparency = 1
- SK1.Position = UDim2.new(0.35, 0, 0.8, 0)
- SK1.Size = UDim2.new(0.075, 0, 0.075, 0)
- SK1.SizeConstraint = "RelativeXX"
- SH1 = Instance.new("Frame", SK1)
- SH1.Name = "Shadow"
- SH1.Position = UDim2.new(-0.5, 0, 0, 0)
- SH1.Size = UDim2.new(1.05, 0, 1.05, 0)
- SH1.SizeConstraint = "RelativeXX"
- SH1.Style = "RobloxSquare"
- SH1.ZIndex = 1
- CD1 = Instance.new("Frame", SK1)
- CD1.Name = "Cooldown"
- CD1.BackgroundTransparency = 0
- CD1.Position = UDim2.new(-0.5, 0, 0, 0)
- CD1.Size = UDim2.new(1, 0, 1, 0)
- CD1.SizeConstraint = "RelativeXX"
- CD1.Style = "RobloxSquare"
- CD1.ZIndex = 3
- CT1 = Instance.new("TextLabel", SK1)
- CT1.Name = "CD#"
- CT1.BackgroundTransparency = 1
- CT1.Position = UDim2.new(-0.5, 0, 0, 0)
- CT1.Size = UDim2.new(1, 0, 1, 0)
- CT1.SizeConstraint = "RelativeXX"
- CT1.Font = "Legacy"
- CT1.TextScaled = true
- CT1.TextColor3 = Color3.new(0, 0, 0)
- CT1.Text = 5
- CT1.TextStrokeColor3 = Color3.new(1, 1, 1)
- CT1.TextStrokeTransparency = 0
- CT1.ZIndex = 4
- IL1 = Instance.new("ImageLabel", SK1)
- IL1.BackgroundTransparency = 0
- IL1.Position = UDim2.new(-0.5, 0, 0, 0)
- IL1.Size = UDim2.new(1, 0, 1, 0)
- IL1.SizeConstraint = "RelativeXX"
- IL1.Image = "http://www.roblox.com/asset/?id=174998237"
- IL1.ZIndex = 2
- SK2 = SK1:Clone()
- SK2.Parent = HUD
- SK2.Position = UDim2.new(0.45, 0, 0.8, 0)
- CD2 = SK2.Cooldown
- CT2 = SK2["CD#"]
- CT2.Text = 6
- IL2 = SK2.ImageLabel
- IL2.Image = "http://www.roblox.com/asset/?id=174998263"
- SK3 = SK1:Clone()
- SK3.Parent = HUD
- SK3.Position = UDim2.new(0.55, 0, 0.8, 0)
- CD3 = SK3.Cooldown
- CT3 = SK3["CD#"]
- CT3.Text = 9
- IL3 = SK3.ImageLabel
- IL3.Image = "http://www.roblox.com/asset/?id=174998294"
- SK4 = SK1:Clone()
- SK4.Parent = HUD
- SK4.Position = UDim2.new(0.65, 0, 0.8, 0)
- CD4 = SK4.Cooldown
- CT4 = SK4["CD#"]
- CT4.Text = 21
- IL4 = SK4.ImageLabel
- IL4.Image = "http://www.roblox.com/asset/?id=174998319"
- MN = Instance.new("Frame", HUD)
- MN.Name = "Mana"
- MN.BackgroundTransparency = 1
- MN.Position = UDim2.new(0.5, 0, 0.725, 0)
- MN.Size = UDim2.new(0.5, 0, 0.05, 0)
- MB = Instance.new("Frame", MN)
- MB.BackgroundColor3 = Color3.new(0.6078431372549, 0.6078431372549, 1)
- MB.Position = UDim2.new(-0.5, 0, 0, 0)
- MB.Size = UDim2.new(1 * (Mana.Value / 100), 0, 1, 0)
- MB.ZIndex = 2
- MH = Instance.new("Frame", MN)
- MH.Name = "Shadow"
- MH.Position = UDim2.new(-0.5, 0, 0, 0)
- MH.Size = UDim2.new(1, 2, 1, 2)
- MH.Style = "RobloxSquare"
- MH.ZIndex = 1
- MT = Instance.new("TextLabel", MN)
- MT.Name = "M#"
- MT.BackgroundTransparency = 1
- MT.Position = UDim2.new(-0.5, 0, 0, 0)
- MT.Size = UDim2.new(1, 0, 1, 0)
- MT.Text = "" .. Mana.Value .. "/100"
- MT.Font = "Legacy"
- MT.TextScaled = true
- MT.TextColor3 = Color3.new(0, 0, 0)
- MT.TextStrokeColor3 = Color3.new(1, 1, 1)
- MT.TextStrokeTransparency = 0
- MT.ZIndex = 3
- if script.Parent.className ~= "HopperBin" then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Dalevila"
- script.Parent = Tool
- end
- Bin = script.Parent
- SKP2 = function()
- clproc = false
- skilluse = true
- local attatch = false
- Character.Humanoid.WalkSpeed = 4
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, math.pi / 2.75), CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.2, true)
- Tween(LW, CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, math.pi / 16), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- local Puddy = Instance.new("Part")
- Puddy.Parent = c20
- Puddy.BrickColor = BrickColor.new("Really black")
- Puddy.FormFactor = 3
- Puddy.Name = "Pootis"
- Puddy.Size = Vector3.new(0.2, 0.2, 0.2)
- Puddy.Material = "SmoothPlastic"
- Puddy.CanCollide = false
- Puddy.Anchored = true
- Puddy.CFrame = Root.CFrame + Root.CFrame.lookVector * 15 - Vector3.new(0, 3, 0)
- Puddy:BreakJoints()
- Puddy.BackSurface = "SmoothNoOutlines"
- Puddy.BottomSurface = "SmoothNoOutlines"
- Puddy.FrontSurface = "SmoothNoOutlines"
- Puddy.LeftSurface = "SmoothNoOutlines"
- Puddy.RightSurface = "SmoothNoOutlines"
- Puddy.TopSurface = "SmoothNoOutlines"
- local PDmsh = Instance.new("CylinderMesh")
- PDmsh.Parent = Puddy
- PDmsh.Scale = Vector3.new(0, 1, 0)
- for i = 0, 1, 0.16666666666667 do
- rwait()
- PDmsh.Scale = Vector3.new(30 * i, 1, 30 * i)
- end
- cNK2.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi / 9, 0, 0)
- cRW.C0 = CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, -math.pi / 18)
- cLW.C0 = CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, math.pi / 18)
- cRW2.C0 = CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, -math.pi / 18)
- cLW2.C0 = CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, math.pi / 18)
- cHT2.C0 = CFrame.new(0, -2, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- cHT2.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 36, 0, 0)
- HTH.Part0 = nil
- Holde.CFrame = Puddy.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi, 0)
- Holde.Anchored = true
- local hitboxLOL = function(part, size, dur)
- local myArray = {"hi"}
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.016666666666667 / dur do
- rwait()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - part.Position
- local mag = targ.magnitude
- if mag <= size and c[i] ~= Character then
- do
- rwait()
- coroutine.resume(coroutine.create(function(Part, BodPos)
- if myArray[i] ~= Part.Parent.Name then
- print(myArray[i])
- table.insert(myArray, i, Part.Parent.Name)
- attatch = true
- local bewm = cl00:Clone()
- bewm.Parent = Part.Parent
- bewm:BreakJoints()
- bewm.T.Transparency = 0
- bewm.H.Transparency = 0
- bewm.RA.Transparency = 0
- bewm.RL.Transparency = 0
- bewm.LA.Transparency = 0
- bewm.LL.Transparency = 0
- script.GrabDmgs:Clone().Parent = bewm
- bewm.GrabDmgs.Disabled = false
- local fHT = Weld(bewm.Root, Part.Parent.HumanoidRootPart, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- local fHT2 = Weld(bewm.T, bewm.Root, CFrame.new(0, 1, 1.2, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 18, 0, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- local fNK2 = Weld(bewm.H, bewm.T, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 9 - math.pi / 18, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- local fRW = Weld(bewm.RA, bewm.T, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, math.pi / 9, math.pi / 2 + math.pi / 18), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- local fRW2 = Weld(bewm.RL, bewm.T, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, -math.pi / 18), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- local fLW = Weld(bewm.LA, bewm.T, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 9, -math.pi / 2 - math.pi / 18), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- local fLW2 = Weld(bewm.LL, bewm.T, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, math.pi / 18), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- end
- end
- ), head, fb)
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC56: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- ))
- end
- Tween(cHT2, CFrame.new(0, 3, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 36, 0, 0), 0.5, true)
- hitboxLOL(cTL, 5, 0.5)
- for i = 0, 1, 0.033333333333333 do
- rwait()
- cHL.Transparency = 1 - 1 * i
- cTL.Transparency = 1 - 1 * i
- cRA.Transparency = 1 - 1 * i
- cRL.Transparency = 1 - 1 * i
- cLA.Transparency = 1 - 1 * i
- cLL.Transparency = 1 - 1 * i
- end
- Tween(cHT2, CFrame.new(0, -1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi / 36, 0, 0), 0.5, true)
- Tween(cNK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 9, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5, true)
- Tween(cRW, CFrame.new(1, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, -math.pi / 18), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.5, true)
- Tween(cLW, CFrame.new(-1, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, math.pi / 18), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.5, true)
- Tween(cRW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, -math.pi / 18), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.5, true)
- Tween(cLW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, math.pi / 18), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.5, true)
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1, 0.083333333333333 do
- rwait()
- Puddy.Transparency = 1 * i
- cHL.Transparency = 1 * i
- cTL.Transparency = 1 * i
- cRA.Transparency = 1 * i
- cRL.Transparency = 1 * i
- cLA.Transparency = 1 * i
- cLL.Transparency = 1 * i
- end
- Puddy:Destroy()
- HTH.Part0 = Root
- Holde.Anchored = false
- skilluse = false
- SK1CD()
- end
- SKP = function()
- clproc = false
- skilluse = true
- Character.Humanoid.WalkSpeed = 4
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 1, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 1, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi / 16, -math.pi / 2.75), CFrame.new(-0.5, 0.5, 0), 1, true)
- Tween(LW, CFrame.new(-1.5, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 1, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- local Pud01 = Instance.new("Part")
- Pud01.Parent = c20
- Pud01.BrickColor = BrickColor.new("Really black")
- Pud01.FormFactor = 3
- Pud01.Name = "Pootis"
- Pud01.Size = Vector3.new(0.2, 0.2, 0.2)
- Pud01.Material = "SmoothPlastic"
- Pud01.CanCollide = false
- Pud01:BreakJoints()
- Pud01.BackSurface = "SmoothNoOutlines"
- Pud01.BottomSurface = "SmoothNoOutlines"
- Pud01.FrontSurface = "SmoothNoOutlines"
- Pud01.LeftSurface = "SmoothNoOutlines"
- Pud01.RightSurface = "SmoothNoOutlines"
- Pud01.TopSurface = "SmoothNoOutlines"
- local PDmsh = Instance.new("CylinderMesh")
- PDmsh.Parent = Pud01
- PDmsh.Scale = Vector3.new(0, 1, 0)
- local PDwld = Instance.new("Weld")
- PDwld.Parent = Pud01
- PDwld.Part0 = Root
- PDwld.Part1 = Pud01
- PDwld.C0 = CFrame.new(0, -3, 0)
- for i = 0, 1, 0.16666666666667 do
- rwait()
- PDmsh.Scale = Vector3.new(30 * i, 1, 30 * i)
- end
- local Pud02 = Instance.new("Part")
- Pud02.Parent = c20
- Pud02.BrickColor = BrickColor.new("Really black")
- Pud02.FormFactor = 3
- Pud02.Name = "Pootis"
- Pud02.Size = Vector3.new(0.2, 0.2, 0.2)
- Pud02.Material = "SmoothPlastic"
- Pud02.CanCollide = false
- Pud02:BreakJoints()
- Pud02.BackSurface = "SmoothNoOutlines"
- Pud02.BottomSurface = "SmoothNoOutlines"
- Pud02.FrontSurface = "SmoothNoOutlines"
- Pud02.LeftSurface = "SmoothNoOutlines"
- Pud02.RightSurface = "SmoothNoOutlines"
- Pud02.TopSurface = "SmoothNoOutlines"
- local PDmsh2 = Instance.new("CylinderMesh")
- PDmsh2.Parent = Pud02
- PDmsh2.Scale = Vector3.new(30, 1, 30)
- local PDwld2 = Instance.new("Weld")
- PDwld2.Parent = Pud02
- PDwld2.Part0 = Pud01
- PDwld2.Part1 = Pud02
- PDwld2.C0 = CFrame.new(0, 0, 0)
- local Pud03 = Instance.new("Part")
- Pud03.Parent = c20
- Pud03.BrickColor = BrickColor.new("Really black")
- Pud03.FormFactor = 3
- Pud03.Name = "Pootis"
- Pud03.Size = Vector3.new(0.2, 0.2, 0.2)
- Pud03.Material = "SmoothPlastic"
- Pud03.CanCollide = false
- Pud03.Anchored = true
- Pud03:BreakJoints()
- Pud03.BackSurface = "SmoothNoOutlines"
- Pud03.BottomSurface = "SmoothNoOutlines"
- Pud03.FrontSurface = "SmoothNoOutlines"
- Pud03.LeftSurface = "SmoothNoOutlines"
- Pud03.RightSurface = "SmoothNoOutlines"
- Pud03.TopSurface = "SmoothNoOutlines"
- local PDmsh3 = Instance.new("BlockMesh")
- PDmsh3.Parent = Pud03
- PDmsh3.Scale = Vector3.new(30, 1, 1)
- coroutine.resume(coroutine.create(function()
- while Pud03.Parent == c20 do
- rwait()
- Pud03.CFrame = CFrame.new(Vector3.new((Pud01.CFrame.x + Pud02.CFrame.x) / 2, (Pud01.CFrame.y + Pud02.CFrame.y) / 2, (Pud01.CFrame.z + Pud02.CFrame.z) / 2), Pud02.CFrame.p) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- PDmsh3.Scale = Vector3.new(30, math.sqrt(Pud01.CFrame.x - Pud02.CFrame.x ^ 2 + Pud01.CFrame.y - Pud02.CFrame.y ^ 2 + Pud01.CFrame.z - Pud02.CFrame.z ^ 2) * 5, 1)
- end
- end
- ))
- local Slider = function()
- for i = 0, 1, 0.0066666666666667 do
- rwait()
- if ZHold == true then
- PDwld2.C0 = CFrame.new(0, 0, -50 * i)
- end
- if ZHold == false then
- return
- end
- end
- end
- Slider()
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, math.pi / 2.75), CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.2, true)
- Tween(LW, CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, math.pi / 16), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- cHT2.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0)
- cNK2.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0, 0)
- cRW.C0 = CFrame.new(1, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0, -math.pi / 9)
- cLW.C0 = CFrame.new(-1, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0, math.pi / 9)
- cRW2.C0 = CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 9, 0, -math.pi / 9)
- cLW2.C0 = CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 9, 0, math.pi / 9)
- cHL.Transparency = 0
- cTL.Transparency = 0
- cRA.Transparency = 0
- cRL.Transparency = 0
- cLA.Transparency = 0
- cLL.Transparency = 0
- hitbox(cTL, 5, 10, 0.5)
- for i = 0, 1, 0.033333333333333 do
- rwait()
- cHT.C0 = CFrame.new(0, 0, -math.sqrt(Pud01.CFrame.x - Pud02.CFrame.x ^ 2 + Pud01.CFrame.y - Pud02.CFrame.y ^ 2 + Pud01.CFrame.z - Pud02.CFrame.z ^ 2) * i, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- end
- Tween(cHT2, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(cNK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(cRW, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(cLW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(cRW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(cLW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Pud01.Anchored = true
- Pud02.Anchored = true
- Pud01:BreakJoints()
- Pud02:BreakJoints()
- HTH.Part0 = nil
- Holde.Anchored = true
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1, 0.083333333333333 do
- rwait()
- cHL.Transparency = 1 * i
- cTL.Transparency = 1 * i
- cRA.Transparency = 1 * i
- cRL.Transparency = 1 * i
- cLA.Transparency = 1 * i
- cLL.Transparency = 1 * i
- Pud01.Transparency = 1 * i
- Pud02.Transparency = 1 * i
- Pud03.Transparency = 1 * i
- end
- cHT.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Pud01:Destroy()
- Pud02:Destroy()
- Pud03:Destroy()
- HTH.Part0 = Root
- Holde.Anchored = false
- skilluse = false
- SK1CD()
- end
- SK1CD = function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.0033333333333333 do
- CD1.Size = UDim2.new(1, 0, 1 - i, 0)
- CD1.Position = UDim2.new(-0.5, 0, i, 0)
- Time1 = i
- CT1.Text = math.ceil(5 - Time1 * 5)
- rwait()
- end
- Time1 = 0
- CT1.Text = ""
- end
- ))
- end
- MMMAGIC = function(part, x1, y1, z1, x2, y2, z2, color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.MeshType = "Sphere"
- msh1.Scale = Vector3.new(0, 0, 0)
- S = Instance.new("Part")
- S.Name = "Effect"
- S.formFactor = 0
- S.Size = Vector3.new(x1, y1, z1)
- S.BrickColor = color
- S.Reflectance = 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * CFrame.new(x2, y2, z2) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- S.Parent = Effects
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part, CF)
- for i = 0, 1, 0.075 do
- Part.Mesh.Scale = Vector3.new(x1 / 2 * i, y1 / 2 * i, z1 / 2 * i)
- Part.Transparency = 0 + 1 * i
- rwait()
- end
- game:GetService("Debris"):AddItem(Part, 0)
- end
- ), S, S.CFrame)
- end
- MMMAGIC2 = function(part, x1, y1, z1, x2, y2, z2, color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5, 0.5, 0.5)
- S = Instance.new("Part")
- S.Name = "Effect"
- S.formFactor = 0
- S.Size = Vector3.new(x1, y1, z1)
- S.BrickColor = color
- S.Reflectance = 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * CFrame.new(x2, y2, z2) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- S.Parent = Effects
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part, CF)
- for i = 1, 9 do
- Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1, 0.1, 0.1)
- Part.CFrame = Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i * 0.1
- rwait()
- end
- game:GetService("Debris"):AddItem(Part, 0)
- end
- ), S, S.CFrame)
- end
- MMMAGICB = function(part, x1, y1, z1, x2, y2, z2, color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.MeshType = "Sphere"
- msh1.Scale = Vector3.new(0, 0, 0)
- S = Instance.new("Part")
- S.Name = "Effect"
- S.formFactor = 0
- S.Size = Vector3.new(x1, y1, z1)
- S.BrickColor = color
- S.Reflectance = 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * CFrame.new(x2, y2, z2) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- S.Parent = Effects
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part, CF)
- for i = 0, 1, 0.075 do
- Part.Mesh.Scale = Vector3.new(x1 / 2 * i, y1 / 2 * i, z1 / 2 * i)
- Part.Transparency = 0 + 1 * i
- rwait()
- end
- game:GetService("Debris"):AddItem(Part, 0)
- end
- ), S, S.CFrame)
- coroutine.resume(coroutine.create(function()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - S.Position
- local mag = targ.magnitude
- if mag <= 10 and c[i] ~= Character then
- coroutine.resume(coroutine.create(function(Part, BodPos)
- clproc = true
- HitHealth = Part.Parent.Humanoid.Health
- Part.Parent.Humanoid:TakeDamage(3)
- if HitHealth ~= Part.Parent.Humanoid.Health and HitHealth ~= 0 and Part.Parent.Humanoid.Health <= 0 and Part.Parent.Humanoid.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1
- end
- if not Part.Parent:findFirstChild("Bleed") then
- local poot = script.Bleed:Clone()
- poot.Parent = Part.Parent
- poot.Disabled = false
- end
- end
- ), head, fb)
- end
- end
- end
- end
- MMMAGIC2(S, 3, 3, 3, x2, y2, z2, BrickColor.new("Bright red"))
- end
- ))
- end
- hitbox = function(part, size, damage, dur, givemana, deletion, delwut, bewmie, var1, var2, color, splash, splashsize, bleed)
- local myArray = {"hi"}
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.016666666666667 / dur do
- rwait()
- local c = game.Workspace:GetChildren()
- for i = 1, #c do
- do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - part.Position
- local mag = targ.magnitude
- if mag <= size and c[i] ~= Character then
- do
- rwait()
- coroutine.resume(coroutine.create(function(Part, BodPos)
- if myArray[i] ~= Part.Parent.Name then
- print(myArray[i])
- table.insert(myArray, i, Part.Parent.Name)
- if splash ~= true then
- Part.Parent.Humanoid:TakeDamage(damage)
- HitHealth = Part.Parent.Humanoid.Health
- if HitHealth ~= Part.Parent.Humanoid.Health and HitHealth ~= 0 and Part.Parent.Humanoid.Health <= 0 and Part.Parent.Humanoid.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value = Player.leaderstats.Spree.Value + 1
- end
- do
- if bleed == true and not Part.Parent:findFirstChild("Bleed") then
- local poot = script.Bleed:Clone()
- poot.Parent = Part.Parent
- poot.Disabled = false
- end
- if givemana == true then
- Blood.Value = Blood.Value + 1
- end
- if bewmie == true then
- MMMAGIC(part, var1, var1, var1, 0, 0, 0, BrickColor.new(color))
- MMMAGIC2(part, var2, var2, var2, 0, 0, 0, BrickColor.new(color))
- end
- if deletion == true then
- delwut.Parent = nil
- end
- if splash == true then
- hitbox(part, splashsize, damage, dur, givemana, deletion, delwut, bewmie, var1, var2, color, false, splashsize, bleed)
- end
- end
- end
- end
- end
- ), head, fb)
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC68: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- end
- end
- end
- end
- ))
- end
- cl0 = Instance.new("Model")
- clr = Instance.new("Part", cl0)
- clr.FormFactor = 3
- clr.Size = Vector3.new(2, 2, 1)
- clr.Anchored = true
- clr.CanCollide = false
- clr.Transparency = 1
- clr.Material = "SmoothPlastic"
- clr.BottomSurface = "Smooth"
- clr.TopSurface = "Smooth"
- cl1 = Instance.new("Part", cl0)
- cl1.FormFactor = 3
- cl1.Size = Vector3.new(1, 1, 1)
- cl1.BrickColor = BrickColor.new("Medium blue")
- cl1.Anchored = true
- cl1.CanCollide = false
- cl1.Transparency = 0.4
- cl1.Material = "SmoothPlastic"
- cl1.BottomSurface = "Smooth"
- cl1.TopSurface = "Smooth"
- cl2 = Instance.new("Part", cl0)
- cl2.FormFactor = 3
- cl2.Size = Vector3.new(2, 2, 1)
- cl2.BrickColor = BrickColor.new("Medium blue")
- cl2.Anchored = true
- cl2.CanCollide = false
- cl2.Transparency = 0.4
- cl2.Material = "SmoothPlastic"
- cl2.BottomSurface = "Smooth"
- cl2.TopSurface = "Smooth"
- cl3 = Instance.new("Part", cl0)
- cl3.FormFactor = 3
- cl3.Size = Vector3.new(1, 2, 1)
- cl3.BrickColor = BrickColor.new("Medium blue")
- cl3.Anchored = true
- cl3.CanCollide = false
- cl3.Transparency = 0.4
- cl3.Material = "SmoothPlastic"
- cl3.BottomSurface = "Smooth"
- cl3.TopSurface = "Smooth"
- cl4 = Instance.new("Part", cl0)
- cl4.FormFactor = 3
- cl4.Size = Vector3.new(1, 2, 1)
- cl4.BrickColor = BrickColor.new("Medium blue")
- cl4.Anchored = true
- cl4.CanCollide = false
- cl4.Transparency = 0.4
- cl4.Material = "SmoothPlastic"
- cl4.BottomSurface = "Smooth"
- cl4.TopSurface = "Smooth"
- cl5 = Instance.new("Part", cl0)
- cl5.FormFactor = 3
- cl5.Size = Vector3.new(1, 2, 1)
- cl5.BrickColor = BrickColor.new("Medium blue")
- cl5.Anchored = true
- cl5.CanCollide = false
- cl5.Transparency = 0.4
- cl5.Material = "SmoothPlastic"
- cl5.BottomSurface = "Smooth"
- cl5.TopSurface = "Smooth"
- cl6 = Instance.new("Part", cl0)
- cl6.FormFactor = 3
- cl6.Size = Vector3.new(1, 2, 1)
- cl6.BrickColor = BrickColor.new("Medium blue")
- cl6.Anchored = true
- cl6.CanCollide = false
- cl6.Transparency = 0.4
- cl6.Material = "SmoothPlastic"
- cl6.BottomSurface = "Smooth"
- cl6.TopSurface = "Smooth"
- cll = Instance.new("PointLight", cl2)
- cll.Color = Color3.new(0.6078431372549, 0.6078431372549, 1)
- cl0:BreakJoints()
- beameff = function(color, part, Part)
- local Coluh = BrickColor.new(color)
- local msh1z = Instance.new("CylinderMesh")
- local prt1z = Instance.new("Part")
- prt1z.formFactor = 3
- prt1z.Name = "HealRay"
- prt1z.Locked = true
- prt1z.Size = Vector3.new(0.2, 0.2, 0.2)
- prt1z.Parent = Character
- msh1z.Parent = prt1z
- prt1z.BrickColor = BrickColor.new(color)
- prt1z.CanCollide = false
- prt1z.Anchored = true
- light7 = Instance.new("PointLight")
- light7.Parent = prt1z
- light7.Brightness = 15
- light7.Range = 5
- light7.Color = Coluh.Color
- local msh2z = Instance.new("CylinderMesh")
- local prt2z = Instance.new("Part")
- prt2z.formFactor = 3
- prt2z.Name = "HealRay"
- prt2z.Locked = true
- prt2z.Size = Vector3.new(0.2, 0.2, 0.2)
- prt2z.Parent = Character
- msh2z.Parent = prt2z
- prt2z.BrickColor = BrickColor.new(color)
- prt2z.CanCollide = false
- prt2z.Anchored = true
- light8 = Instance.new("PointLight")
- light8.Parent = prt2z
- light8.Brightness = 15
- light8.Range = 5
- light8.Color = Coluh.Color
- local msh3z = Instance.new("CylinderMesh")
- local prt3z = Instance.new("Part")
- prt3z.formFactor = 3
- prt3z.Name = "HealRay"
- prt3z.Locked = true
- prt3z.Size = Vector3.new(0.2, 0.2, 0.2)
- prt3z.Parent = Character
- msh3z.Parent = prt3z
- prt3z.BrickColor = BrickColor.new(color)
- prt3z.CanCollide = false
- prt3z.Anchored = true
- light9 = Instance.new("PointLight")
- light9.Parent = prt3z
- light9.Brightness = 15
- light9.Range = 5
- light9.Color = Coluh.Color
- local msh4z = Instance.new("CylinderMesh")
- local prt4z = Instance.new("Part")
- prt4z.formFactor = 3
- prt4z.Name = "HealRay"
- prt4z.Locked = true
- prt4z.Size = Vector3.new(0.2, 0.2, 0.2)
- prt4z.Parent = Character
- msh4z.Parent = prt4z
- prt4z.BrickColor = BrickColor.new(color)
- prt4z.CanCollide = false
- prt4z.Anchored = true
- light10 = Instance.new("PointLight")
- light10.Parent = prt4z
- light10.Brightness = 15
- light10.Range = 5
- light10.Color = Coluh.Color
- wait(0.15)
- local start = part.CFrame * CFrame.new(0, -part.Size.y / 2, 0)
- local oristrpos1 = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) + (start.p + Part.Position) / 2
- local oristrpos2 = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) + (oristrpos1 + Part.Position) / 2
- local oristrpos3 = Vector3.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)) + (oristrpos2 + Part.Position) / 2
- local oristrpos4 = Part.Position
- local mg1 = (start.p - oristrpos1).magnitude
- local mg2 = (oristrpos1 - oristrpos2).magnitude
- local mg3 = (oristrpos2 - oristrpos3).magnitude
- local mg4 = (oristrpos3 - oristrpos4).magnitude
- prt1z.Size = Vector3.new(0.5, mg1, 0.5)
- prt1z.CFrame = CFrame.new((start.p + oristrpos1) / 2, oristrpos1) * CFrame.Angles(math.rad(90), 0, 0)
- prt2z.Size = Vector3.new(0.75, mg2, 0.75)
- prt2z.CFrame = CFrame.new((oristrpos1 + oristrpos2) / 2, oristrpos2) * CFrame.Angles(math.rad(90), 0, 0)
- prt3z.Size = Vector3.new(1, mg3, 1)
- prt3z.CFrame = CFrame.new((oristrpos2 + oristrpos3) / 2, oristrpos3) * CFrame.Angles(math.rad(90), 0, 0)
- prt4z.Size = Vector3.new(1.25, mg4, 1.25)
- prt4z.CFrame = CFrame.new((oristrpos3 + oristrpos4) / 2, oristrpos4) * CFrame.Angles(math.rad(90), 0, 0)
- coroutine.resume(coroutine.create(function()
- for i = 0.1, 1, 0.1 do
- wait()
- msh1z.Scale = Vector3.new(1 - 0.75 * i, 1, 1 - 0.75 * i)
- msh2z.Scale = Vector3.new(1 - 0.75 * i, 1, 1 - 0.75 * i)
- msh3z.Scale = Vector3.new(1 - 0.75 * i, 1, 1 - 0.75 * i)
- msh4z.Scale = Vector3.new(1 - 0.75 * i, 1, 1 - 0.75 * i)
- prt1z.Transparency = 1 * i
- prt2z.Transparency = 1 * i
- prt3z.Transparency = 1 * i
- prt4z.Transparency = 1 * i
- end
- end
- ))
- for i = 0.1, 1, 0.1 do
- wait()
- msh1z.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i)
- msh2z.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i)
- msh3z.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i)
- msh4z.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i)
- prt1z.Transparency = 0.5 + 0.5 * i
- prt2z.Transparency = 0.5 + 0.5 * i
- prt3z.Transparency = 0.5 + 0.5 * i
- prt4z.Transparency = 0.5 + 0.5 * i
- end
- prt1z.Parent = nil
- prt2z.Parent = nil
- prt3z.Parent = nil
- prt4z.Parent = nil
- end
- SK1 = function()
- attack = true
- Character.Humanoid.WalkSpeed = 4
- coroutine.resume(coroutine.create(function()
- if dashing == true then
- movehold = false
- dashing = false
- Character.Humanoid.WalkSpeed = 4
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- end
- end
- ))
- Tween(RW, CFrame.new(1, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 1.5, 0, -math.pi / 4), CFrame.new(-0.5, 0.5, 0), 0.2, true)
- Tween(LW, CFrame.new(-1, 0, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 3, -math.pi / 2), CFrame.new(0.5, 0.5, 0), 0.2, true)
- Tween(w1, CFrame.new(0, -1.25, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 1.5, math.pi / 1.5), CFrame.new(0, 0, 0), 0.2, true)
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- do
- while 1 do
- while 1 do
- while 1 do
- while 1 do
- if SK1Hold == true then
- if Infusion == false then
- if Blood.Value < 50 then
- if Blood.Value > 46 then
- Character.Humanoid:TakeDamage(50 - Blood.Value)
- Blood.Value = Blood.Value + 50 - Blood.Value
- else
- if Blood.Value <= 46 then
- Character.Humanoid:TakeDamage(4)
- Blood.Value = Blood.Value + 4
- end
- end
- beameff("Black", bld, HandR)
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC157: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- if Blood.Value == 50 then
- SK1Hold = false
- end
- end
- if Infusion == true then
- if Character.Humanoid.Health < Character.Humanoid.MaxHealth and Blood.Value >= 4 then
- Blood.Value = Blood.Value - 4
- Character.Humanoid:TakeDamage(-2)
- beameff("Bright red", HandR, bld)
- -- DECOMPILER ERROR at PC195: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC195: LeaveBlock: unexpected jumping out IF_STMT
- -- DECOMPILER ERROR at PC195: LeaveBlock: unexpected jumping out IF_THEN_STMT
- -- DECOMPILER ERROR at PC195: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- SK1Hold = false
- end
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- attack = false
- end
- end
- SK2 = function(Bloody)
- attack = true
- Character.Humanoid.WalkSpeed = 4
- coroutine.resume(coroutine.create(function()
- if dashing == true then
- movehold = false
- dashing = false
- Character.Humanoid.WalkSpeed = 4
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- end
- end
- ))
- local BE2 = Instance.new("Part", Effects)
- BE2.formFactor = 3
- BE2.Transparency = 0.5
- BE2.Anchored = false
- if Bloody == false then
- BE2.BrickColor = BrickColor.new("Really black")
- else
- if Bloody == true then
- BE2.BrickColor = BrickColor.new("Black")
- end
- end
- BE2.CanCollide = false
- BE2.Size = Vector3.new(0.2, 0.2, 0.2)
- BE2.CFrame = HandR.CFrame
- BE2:BreakJoints()
- local BEW2 = Instance.new("Weld")
- BEW2.Parent = BE2
- BEW2.Part0 = BE2
- BEW2.Part1 = HandR
- BEW2.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW2.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BEM2 = Instance.new("SpecialMesh", BE2)
- BEM2.MeshId = "http://www.roblox.com/asset/?id=1185246"
- BEM2.Scale = Vector3.new(-1.5, -1.5, -1.5)
- local BE3 = Instance.new("Part", Effects)
- BE3.Name = "Test"
- BE3.formFactor = 3
- BE3.Transparency = 0.2
- BE3.Anchored = false
- if Bloody == false then
- BE3.BrickColor = BrickColor.new("Black")
- else
- if Bloody == true then
- BE3.BrickColor = BrickColor.new("Bright red")
- end
- end
- BE3.CanCollide = false
- BE3.Size = Vector3.new(1, 1, 1)
- BE3.CFrame = HandR.CFrame
- BE3.Material = "SmoothPlastic"
- BE3:BreakJoints()
- local BEW3 = Instance.new("Weld")
- BEW3.Parent = BE3
- BEW3.Part0 = BE3
- BEW3.Part1 = BE2
- BEW3.C0 = CFrame.new(1, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW3.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BE4 = Instance.new("Part", Effects)
- BE4.Name = "Test"
- BE4.formFactor = 3
- BE4.Transparency = 0.2
- BE4.Anchored = false
- if Bloody == false then
- BE4.BrickColor = BrickColor.new("Black")
- else
- if Bloody == true then
- BE4.BrickColor = BrickColor.new("Bright red")
- end
- end
- BE4.CanCollide = false
- BE4.Size = Vector3.new(1, 1, 1)
- BE4.CFrame = HandR.CFrame
- BE4.Material = "SmoothPlastic"
- BE4:BreakJoints()
- local BEW4 = Instance.new("Weld")
- BEW4.Parent = BE4
- BEW4.Part0 = BE4
- BEW4.Part1 = BE2
- BEW4.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW4.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BE5 = Instance.new("Part", Effects)
- BE5.Name = "Test"
- BE5.formFactor = 3
- BE5.Transparency = 0.2
- BE5.Anchored = false
- if Bloody == false then
- BE5.BrickColor = BrickColor.new("Black")
- else
- if Bloody == true then
- BE5.BrickColor = BrickColor.new("Bright red")
- end
- end
- BE5.CanCollide = false
- BE5.Size = Vector3.new(1, 1, 1)
- BE5.CFrame = HandR.CFrame
- BE5.Material = "SmoothPlastic"
- BE5:BreakJoints()
- local BEW5 = Instance.new("Weld")
- BEW5.Parent = BE5
- BEW5.Part0 = BE5
- BEW5.Part1 = BE2
- BEW5.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW5.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- coroutine.resume(coroutine.create(function()
- while BE2.Parent == Effects do
- rwait()
- for i = 0, 1, 0.05 do
- rwait()
- BEW3.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi * 2 * i, 0)
- BEW4.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi * 2 * i)
- BEW5.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.pi * 2 * i, 0, 0)
- end
- end
- end
- ))
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 1, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 1, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromEulerAnglesXYZ(math.pi / 2, math.pi / 16, -math.pi / 2.75), CFrame.new(-0.5, 0.5, 0), 1, true)
- Tween(LW, CFrame.new(-1.5, 0, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 1, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- for i = 0, 1, 0.015151515151515 do
- rwait()
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, math.pi / 2.75), CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.2, true)
- Tween(LW, CFrame.new(-1.5, 0.5, 0.5) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, -math.pi / 2, math.pi / 16), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- for i = 0, 1, 0.083333333333333 do
- rwait()
- end
- coroutine.resume(coroutine.create(function()
- if Bloody == false then
- EBS(HandR, "Really black", "Black", false)
- else
- if Bloody == true then
- EBS(HandR, "Black", "Bright red", true)
- end
- end
- end
- ))
- BE2:Destroy()
- BE3:Destroy()
- BE4:Destroy()
- BE5:Destroy()
- for i = 0, 1, 0.16666666666667 do
- rwait()
- end
- SK2CD()
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- attack = false
- end
- SK2CD = function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.0033333333333333 do
- CD2.Size = UDim2.new(1, 0, 1 - i, 0)
- CD2.Position = UDim2.new(-0.5, 0, i, 0)
- Time2 = i
- CT2.Text = math.ceil(5 - Time2 * 5)
- rwait()
- end
- Time2 = 0
- CT2.Text = ""
- end
- ))
- end
- SK3 = function(Bloody)
- attack = true
- local charging = true
- Character.Humanoid.WalkSpeed = 12
- coroutine.resume(coroutine.create(function()
- if dashing == true then
- movehold = false
- dashing = false
- Character.Humanoid.WalkSpeed = 4
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- end
- end
- ))
- local BE1 = Instance.new("Part", Effects)
- BE1.formFactor = 3
- BE1.Transparency = 1
- BE1.Anchored = false
- BE1.CanCollide = false
- BE1.Size = Vector3.new(0.2, 0.2, 0.2)
- BE1.CFrame = bld.CFrame
- BE1:BreakJoints()
- local BEW1 = Instance.new("Weld")
- BEW1.Parent = BE1
- BEW1.Part0 = BE1
- BEW1.Part1 = bld
- BEW1.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEM1 = Instance.new("SpecialMesh", BE1)
- if Bloody == true then
- BE1.BrickColor = BrickColor.new("Bright red")
- BEW1.C0 = CFrame.new(0, -2.5, 0) * CFrame.fromEulerAnglesXYZ(math.pi, math.pi / 2, 0)
- BEM1.MeshId = "http://www.roblox.com/asset/?id=96026548"
- BEM1.Scale = Vector3.new(1, 1, 1)
- else
- if Bloody == false then
- BE1.BrickColor = BrickColor.new("Really black")
- BEW1.C0 = CFrame.new(0, 0, -2.5) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- BEM1.MeshId = "http://www.roblox.com/asset/?id=68253413"
- BEM1.Scale = Vector3.new(0.5, 0.5, 0.75)
- end
- end
- local BE2 = Instance.new("Part", Effects)
- BE2.formFactor = 3
- BE2.Transparency = 1
- BE2.Anchored = false
- BE2.BrickColor = BrickColor.new("Really black")
- BE2.CanCollide = false
- BE2.Size = Vector3.new(0.2, 0.2, 0.2)
- BE2.CFrame = bld.CFrame
- BE2:BreakJoints()
- local BEW2 = Instance.new("Weld")
- BEW2.Parent = BE2
- BEW2.Part0 = BE2
- BEW2.Part1 = bld
- BEW2.C0 = CFrame.new(0, 0, -5) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- BEW2.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Tween(HRW, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0), 0.2, true)
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.25, -0.55) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8 + math.pi / 16, math.pi / 8, math.pi / 3.7 + math.pi / 16), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0.5) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, math.pi / 8, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- coroutine.resume(coroutine.create(function()
- while charging == true do
- for i = 0, 1, 0.16666666666667 do
- rwait()
- end
- MMMAGIC(bld, 3, 3, 3, 0, 0, 0, BrickColor.new("Black"))
- MMMAGIC2(bld, 2, 2, 2, 0, 0, 0, BrickColor.new("Black"))
- end
- end
- ))
- for i = 0, 1, 0.055555555555556 do
- rwait()
- BE1.Transparency = 1 - 0.8 * i
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 0.2, true)
- Tween(RW, CFrame.new(1, 0.25, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8 + math.pi / 4, math.pi / 8, math.pi / 3.7 + math.pi / 16), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, math.pi / 8, -math.pi / 3), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 3, 0, 0), 0.2, true)
- Tween(w1, CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi / 2, math.pi / 2.5), CFrame.new(0, 0, 0), 0.2, true)
- hitbox(BE1, 3, 15, 0.2, false, false, delwut, false, var1, var2, color, false, splashsize, false)
- hitbox(BE2, 3, 10, 0.2, false, false, delwut, false, var1, var2, color, false, splashsize, false)
- hitbox(bld, 3, 10, 0.2, false, false, delwut, false, var1, var2, color, false, splashsize, false)
- if Bloody == true then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.13333333333333 do
- for i = 0, 1, 0.83333333333333 do
- rwait()
- end
- MMMAGICB(BE1, 1, 1, 1, math.random(-2, 2), math.random(-2, 2), math.random(-2, 2), BrickColor.new("Black"))
- end
- end
- ))
- end
- for i = 0, 1, 0.041666666666667 do
- rwait()
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.5, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.5, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.5, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.5, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.5, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.5, true)
- for i = 0, 1, 0.033333333333333 do
- rwait()
- if Bloody == true then
- BEM1.Scale = Vector3.new(1, 1 - 1 * i, 1)
- BEW1.C0 = CFrame.new(0, -2.5 + 2.5 * i, 0) * CFrame.fromEulerAnglesXYZ(math.pi, math.pi / 2, 0)
- else
- if Bloody == false then
- BEM1.Scale = Vector3.new(0.5, 0.5, 0.75 - 0.75 * i)
- BEW1.C0 = CFrame.new(0, 0, -2.5 + 2.5 * i) * CFrame.fromEulerAnglesXYZ(-math.pi / 2, 0, 0)
- end
- end
- end
- BE1:Destroy()
- BE2:Destroy()
- charging = false
- Character.Humanoid.WalkSpeed = 16
- SK3CD()
- for i = 0, 1, 0.16666666666667 do
- rwait()
- end
- attack = false
- end
- SK3CD = function()
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.0018518518518519 do
- CD3.Size = UDim2.new(1, 0, 1 - i, 0)
- CD3.Position = UDim2.new(-0.5, 0, i, 0)
- Time3 = i
- CT3.Text = math.ceil(9 - Time3 * 9)
- rwait()
- end
- Time3 = 0
- CT3.Text = ""
- end
- ))
- end
- Z = function()
- Character.Humanoid.WalkSpeed = 12
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 1.7142857142857), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, -math.pi / 4, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8 + math.pi / 16, 0, -math.pi / 2.25 + math.pi / 16), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 4, 0, 0), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(math.pi / 6, math.pi / 2 - math.pi / 2, math.pi / 2 + math.pi / 16), CFrame.new(0, 0, 0), 0.2, true)
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2.4), 0.2, true)
- Tween(RW, CFrame.new(0.5, 0.5, -0.5) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, math.pi / 6, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8 + math.pi / 16, 0, -math.pi / 2.25 + math.pi / 8), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0), 0.2, true)
- Tween(w1, CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(-math.pi / 6, math.pi / 2 - math.pi / 2, math.pi / 2 - math.pi / 16), CFrame.new(0, 0, 0), 0.2, true)
- hitbox(prt3, 3, 8, 0.2, true, false, delwut, false, var1, var2, false, false)
- for i = 0, 1, 0.066666666666667 do
- rwait()
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.2, true)
- Character.Humanoid.WalkSpeed = 16
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- attack = false
- end
- X = function()
- Atik.Value = 30
- attack = true
- Mana.Value = Mana.Value - 5
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(HRW, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(wld1m, CFrame.new(3, -2, -3), CFrame.new(0, 0, 0), 0.2, true)
- Tween(wld1r, CFrame.new(-3, -2, -3), CFrame.new(0, 0, 0), 0.2, true)
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 10), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 10, 0, 0), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- coroutine.resume(coroutine.create(function()
- EBS(HandR)
- end
- ))
- for i = 0, 1, 0.055555555555556 do
- rwait()
- end
- table.insert(combo, 1, "X")
- didatk = true
- attack = false
- end
- EBS = function(part, Color1, Color2, Bloody)
- local EB1 = Instance.new("Model", Effects)
- local BE0 = Instance.new("Part", EB1)
- BE0.formFactor = 3
- BE0.Transparency = 1
- BE0.Anchored = true
- BE0.BrickColor = BrickColor.new("Institutional white")
- BE0.CanCollide = false
- BE0.Size = Vector3.new(0.2, 0.2, 0.2)
- BE0.CFrame = part.CFrame
- BE0:BreakJoints()
- local BE00 = Instance.new("Part", EB1)
- BE00.formFactor = 3
- BE00.Transparency = 1
- BE00.Anchored = false
- BE00.BrickColor = BrickColor.new("Institutional white")
- BE00.CanCollide = false
- BE00.Size = Vector3.new(0.2, 0.2, 0.2)
- BE00.CFrame = part.CFrame
- BE00:BreakJoints()
- local BEW0 = Instance.new("Weld")
- BEW0.Parent = BE00
- BEW0.Part0 = BE00
- BEW0.Part1 = BE0
- BEW0.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW0.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BE1 = Instance.new("Part", EB1)
- BE1.formFactor = 3
- BE1.Transparency = 1
- BE1.Anchored = false
- BE1.BrickColor = BrickColor.new("Really black")
- BE1.CanCollide = false
- BE1.Size = Vector3.new(0.2, 0.2, 0.2)
- BE1.CFrame = part.CFrame
- BE1:BreakJoints()
- local BEW1 = Instance.new("Weld")
- BEW1.Parent = BE1
- BEW1.Part0 = BE1
- BEW1.Part1 = BE00
- BEW1.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW1.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEM1 = Instance.new("SpecialMesh", BE1)
- BEM1.MeshId = "http://www.roblox.com/asset/?id=1185246"
- BEM1.Scale = Vector3.new(1, 1, 1)
- local BE2 = Instance.new("Part", EB1)
- BE2.formFactor = 3
- BE2.Transparency = 0.5
- BE2.Anchored = false
- BE2.BrickColor = BrickColor.new(Color1)
- BE2.CanCollide = false
- BE2.Size = Vector3.new(0.2, 0.2, 0.2)
- BE2.CFrame = part.CFrame
- BE2:BreakJoints()
- local BEW2 = Instance.new("Weld")
- BEW2.Parent = BE2
- BEW2.Part0 = BE2
- BEW2.Part1 = BE1
- BEW2.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW2.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BEM2 = Instance.new("SpecialMesh", BE2)
- BEM2.MeshId = "http://www.roblox.com/asset/?id=1185246"
- BEM2.Scale = Vector3.new(-3, -3, -3)
- local BE3 = Instance.new("Part", EB1)
- BE3.Name = "Test"
- BE3.formFactor = 3
- BE3.Transparency = 0.2
- BE3.Anchored = false
- BE3.BrickColor = BrickColor.new(Color2)
- BE3.CanCollide = false
- BE3.Size = Vector3.new(2, 2, 2)
- BE3.CFrame = part.CFrame
- BE3.Material = "SmoothPlastic"
- BE3:BreakJoints()
- local BEW3 = Instance.new("Weld")
- BEW3.Parent = BE3
- BEW3.Part0 = BE3
- BEW3.Part1 = BE2
- BEW3.C0 = CFrame.new(1, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW3.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BE4 = Instance.new("Part", EB1)
- BE4.Name = "Test"
- BE4.formFactor = 3
- BE4.Transparency = 0.2
- BE4.Anchored = false
- BE4.BrickColor = BrickColor.new(Color2)
- BE4.CanCollide = false
- BE4.Size = Vector3.new(2, 2, 2)
- BE4.CFrame = part.CFrame
- BE4.Material = "SmoothPlastic"
- BE4:BreakJoints()
- local BEW4 = Instance.new("Weld")
- BEW4.Parent = BE4
- BEW4.Part0 = BE4
- BEW4.Part1 = BE2
- BEW4.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW4.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- local BE5 = Instance.new("Part", EB1)
- BE5.Name = "Test"
- BE5.formFactor = 3
- BE5.Transparency = 0.2
- BE5.Anchored = false
- BE5.BrickColor = BrickColor.new(Color2)
- BE5.CanCollide = false
- BE5.Size = Vector3.new(2, 2, 2)
- BE5.CFrame = part.CFrame
- BE5.Material = "SmoothPlastic"
- BE5:BreakJoints()
- local BEW5 = Instance.new("Weld")
- BEW5.Parent = BE5
- BEW5.Part0 = BE5
- BEW5.Part1 = BE2
- BEW5.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BEW5.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- coroutine.resume(coroutine.create(function()
- while 1 do
- rwait()
- for i = 0, 1, 0.05 do
- rwait()
- BEW3.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi * 2 * i, 0)
- BEW4.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi * 2 * i)
- BEW5.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.pi * 2 * i, 0, 0)
- end
- end
- end
- ))
- if Bloody ~= true then
- hitbox(BE1, 5, 15, 1, false, true, EB1, true, 5, 4, "Black", true, 10, false)
- else
- if Bloody == true then
- hitbox(BE1, 7.5, 15, 1, false, true, EB1, true, 6, 5, "Bright red", true, 15, true)
- end
- end
- for i = 0, 1, 0.016666666666667 do
- rwait()
- BEW1.C0 = CFrame.new(0, 0, 72 * i) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- if EB1.Parent == Effects then
- MMMAGIC(BE1, 3, 3, 3, 0, 0, 0, BrickColor.new("Black"))
- MMMAGIC2(BE1, 2, 2, 2, 0, 0, 0, BrickColor.new("Black"))
- EB1.Parent = nil
- end
- end
- cs = function(parent, p)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- SlashSound.Parent = parent
- SlashSound.Volume = 0.7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end
- ))
- end
- manaregen = 4
- manalight = BrickColor.new("Bright red")
- AddMana = function(add)
- Mana.Value = Mana.Value + add
- end
- ManaCharge = function()
- attack = true
- Tween(RW, CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.pi / 2, 0, -math.pi / 4), CFrame.new(0, 0.5, 0) * CFrame.Angles(-math.pi / 4, 0, 0), 0.5, true)
- Tween(LW, CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.pi / 2, math.rad(0), math.pi / 4), CFrame.new(0, 0.5, 0) * CFrame.Angles(-math.pi / 4, 0, 0), 0.5, true)
- Tween(w1, CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, -math.pi / 2), 0.5, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(-math.pi / 9, 0, math.pi / 9), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.5, true)
- for i = 0, 1, 0.027777777777778 do
- rwait()
- end
- Tween(RW, CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.pi / 2, math.rad(0), -math.pi / 4), CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.25, true)
- Tween(LW, CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.pi / 2, math.rad(0), math.pi / 4), CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0), 0.25, true)
- Tween(w1, CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, -math.pi / 2), 0.25, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 0.25, true)
- for i = 0, 1, 0.047619047619048 do
- rwait()
- end
- ii = 0
- d = false
- Character.Humanoid.WalkSpeed = 5
- cs(Head, 0.5)
- repeat
- wait(0.1)
- ii = ii + 10
- AddMana(manaregen)
- coroutine.resume(coroutine.create(function()
- local meshb1 = Instance.new("SpecialMesh")
- meshb1.Scale = Vector3.new(3, 2, 3)
- meshb1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- local shellb1 = Instance.new("Part")
- meshb1.Parent = shellb1
- shellb1.Anchored = true
- shellb1.formFactor = 3
- shellb1.Size = Vector3.new(1, 1, 1)
- shellb1.CFrame = CFrame.new(Torso.Position) * CFrame.new(0, -2, 0) * CFrame.Angles(0, math.rad(ii), 0)
- shellb1.Parent = Effects
- shellb1.Transparency = 1
- shellb1.BrickColor = BrickColor.new("Really black")
- shellb1.CanCollide = false
- light6 = Instance.new("PointLight")
- light6.Parent = shellb1
- light6.Brightness = 14
- light6.Range = 10
- light6.Color = manalight.Color
- for i = 0, 1, 0.05 do
- wait()
- shellb1.Transparency = 1 - 1 * i
- meshb1.Scale = Vector3.new(3 + 1 * i, 2 - 0.5 * i, 3 + 1 * i)
- end
- for i = 0, 1, 0.05 do
- wait()
- shellb1.Transparency = 1 * i
- meshb1.Scale = Vector3.new(4 + 1 * i, 1.5 - 1.5 * i, 4 + 1 * i)
- end
- shellb1.Parent = nil
- end
- ))
- coroutine.resume(coroutine.create(function()
- if not d then
- local meshb = Instance.new("SpecialMesh")
- meshb.Scale = Vector3.new(0, 0, 0)
- meshb.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- local shellb = Instance.new("Part")
- meshb.Parent = shellb
- shellb.Anchored = true
- shellb.formFactor = 3
- shellb.Size = Vector3.new(1, 1, 1)
- shellb.CFrame = CFrame.new(Torso.Position) * CFrame.new(math.random(-5, 5), math.random(-2, 5), math.random(-5, 5))
- shellb.Parent = Effects
- shellb.Reflectance = 0.2
- shellb.Transparency = 1
- if math.random(1, 2) == 1 then
- shellb.BrickColor = BrickColor.new("Black")
- else
- shellb.BrickColor = BrickColor.new("Bright red")
- end
- shellb.CanCollide = false
- d = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- d = false
- end
- ))
- for i = 0, 1, 0.1 do
- wait()
- meshb.Scale = Vector3.new(0.5 * i, 1 * i, 0.5 * i)
- shellb.Transparency = 1 - 1 * i
- end
- for i = 0, 1, 0.1 do
- wait()
- meshb.Scale = Vector3.new(0.5 + 0.5 * i, 1 + 1 * i, 0.5 + 0.5 * i)
- shellb.Transparency = 1 * i
- end
- shellb.Parent = nil
- end
- end
- ))
- until not buttonhold or Mana.MaxValue <= Mana.Value
- Character.Humanoid.WalkSpeed = 16
- buttonhold = false
- Tween(RW, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.5, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.5, true)
- Tween(w1, CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2), CFrame.new(0, 0, 0), 0.5, true)
- attack = false
- end
- ob1d = function(mouse)
- if attack == false and skilluse == false and dashing == false then
- attack = true
- Z()
- end
- end
- ob1u = function(mouse)
- end
- ob2d = function(mouse)
- end
- ob2u = function(mouse)
- end
- key = function(key)
- if key == "f" and attack == false then
- buttonhold = true
- ManaCharge()
- end
- if key == "q" and attack == false then
- if Infusion == false then
- Infusion = true
- BL3.Visible = false
- else
- if Infusion == true then
- Infusion = false
- BL3.Visible = true
- end
- end
- end
- if key == "e" and skilluse == false and attack == false then
- SK1Hold = true
- SK1()
- end
- if key == "z" and Time1 == 0 and skilluse == false and attack == false and Mana.Value >= 15 then
- if Infusion == true and Blood.Value >= 15 then
- Mana.Value = Mana.Value - 15
- SKP2()
- Blood.Value = Blood.Value - 15
- else
- Mana.Value = Mana.Value - 15
- ZHold = true
- SKP()
- end
- end
- if key == "x" and Time2 == 0 and skilluse == false and attack == false and Mana.Value >= 15 then
- Mana.Value = Mana.Value - 15
- if Infusion == true and Blood.Value >= 15 then
- Blood.Value = Blood.Value - 15
- SK2(true)
- else
- SK2(false)
- end
- end
- if key == "c" and Time3 == 0 and skilluse == false and attack == false and Mana.Value >= 25 then
- Mana.Value = Mana.Value - 25
- if Infusion == true and Blood.Value >= 25 then
- Blood.Value = Blood.Value - 25
- SK3(true)
- else
- SK3(false)
- end
- end
- end
- key2 = function(key)
- if key == "e" then
- SK1Hold = false
- end
- if key == "z" then
- ZHold = false
- end
- if key == "f" then
- buttonhold = false
- end
- end
- s = function(mouse)
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.Button2Down:connect(function()
- ob2d(mouse)
- end
- )
- mouse.Button2Up:connect(function()
- ob2u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RH.Parent = nil
- LH.Parent = nil
- NK.Parent = nil
- HT = Weld(ch.Torso, ch.HumanoidRootPart, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- NK2 = Weld(ch.Head, ch.Torso, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), true)
- RW = Weld(ch["Right Arm"], ch.Torso, CFrame.new(1, 0.5, -0.25) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(math.pi / 8, 0, math.pi / 3.7), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- RW2 = Weld(ch["Right Leg"], ch.Torso, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), true)
- LW = Weld(ch["Left Arm"], ch.Torso, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 8, 0, -math.pi / 2.25), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- LW2 = Weld(ch["Left Leg"], ch.Torso, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), true)
- w1.C0 = CFrame.new(0, -1.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi / 2)
- end
- ds = function(mouse)
- wait()
- RW.Parent = nil
- LW.Parent = nil
- RW2.Parent = nil
- LW2.Parent = nil
- NK2.Parent = nil
- RSH.Parent = Character.Torso
- LSH.Parent = Character.Torso
- RH.Parent = Character.Torso
- LH.Parent = Character.Torso
- NK.Parent = Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- SK1CD()
- SK2CD()
- SK3CD()
- coroutine.resume(coroutine.create(function()
- while 1 do
- rwait()
- MT.Text = "" .. Mana.Value .. "/100"
- BLT.Text = "" .. Blood.Value .. "/50"
- MB.Size = UDim2.new(1 * (Mana.Value / 100), 0, 1, 0)
- BL2.Size = UDim2.new(2 * Blood.Value / 50, 0, 2 * Blood.Value / 50, 0)
- BL2.Position = UDim2.new(-1 * Blood.Value / 50, 0, -0.45 * Blood.Value / 50, 0)
- mshbd.Scale = Vector3.new(5 * Blood.Value / 50, 5 * Blood.Value / 50, 5 * Blood.Value / 50)
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while 1 do
- rwait()
- if attack == false then
- Atik.Value = Atik.Value - 1
- if Atik.Value == 0 then
- if skilluse == false and dashing == false and didatk == true then
- didatk = false
- Tween(HRW, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0), 0.2, true)
- Tween(HT, CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(NK2, CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2, true)
- Tween(RW, CFrame.new(1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(-0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW, CFrame.new(-1, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(-math.pi / 18, 0, 0), CFrame.new(0.5, 0.5, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- Tween(RW2, CFrame.new(1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, -1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), math.pi / 2), 0.2, true)
- Tween(LW2, CFrame.new(-1, -1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2) * CFrame.fromEulerAnglesXYZ(0, 0, 0), CFrame.new(-0.5, 1, 0) * CFrame.fromAxisAngle(Vector3.new(0, 1, 0), -math.pi / 2), 0.2, true)
- end
- for i = 1, #combo do
- table.remove(combo, i)
- end
- end
- end
- end
- end
- ))
Add Comment
Please, Sign In to add comment