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- sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- sound.SoundId = "rbxassetid://146263172"
- sound.Volume = 1
- sound:Play()
- sound.Looped = true
- wait(1)
- while true do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Neck"].C0 = game.Players.LocalPlayer.Character.Torso["Neck"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"].C0 = game.Players.LocalPlayer.Character.HumanoidRootPart["RootJoint"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(math.random(-0.9,0.9),math.random(-0.9,0.9),math.random(-0.9,0.9))
- end
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