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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- -------------------------
- --Fixed by Goodguyaiden--
- --edited by goodguyaiden--
- -------------------------
- Sound0 = Instance.new("Sound")
- Sound0.Volume = 0.6
- Sound0.Parent = game.Players.LocalPlayer.Character.Head
- Sound0.SoundId = "rbxassetid://209632668"
- Sound0.Looped = true
- Sound0:Play()
- wait(2)
- print("R IS TO KICK")
- print("E IS TO DOUBLE SHOT")
- print("M IS TO EQUIP KNIVES")
- print("K TO GO DEMON MODE")
- print("----------KNIVES MOVES---------")
- print("MAKE SURE YOU LOCKON TO SOMEONE, E IS TO THROW KNIVES")
- print("Clicking is to combo with knives")
- print("When having knives equipped you wont be able to use your weapon moves")
- wait(0.016666666666666666)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local timestop = false
- local LOL = false
- local ST = "Normal"
- local ZZ = false
- local D = false
- local WZA = false
- local auras = {}
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = "Idle"
- local attacktype = 1
- local delays = false
- local play = true
- local targetted
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 10
- local LOLMATEOK = Create("Model")({
- Parent = Character,
- Name = "WeaponModelZ"
- })
- local m = Create("Model")({
- Parent = Character,
- Name = "WeaponModel"
- })
- Character.Shirt.ShirtTemplate = "rbxassetid://396647999"
- Character.Pants.PantsTemplate = "rbxassetid://396648156"
- Character.Shirt.ShirtTemplate = "rbxassetid://396647999"
- Character.Head.face.Texture = "rbxassetid://596345665"
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function Expld(rad, pos)
- local ex = Instance.new("Explosion", game.Workspace)
- ex.BlastRadius = rad
- ex.BlastPressure = 0
- ex.Position = pos
- ex.Visible = false
- ex.Hit:connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hit.Parent:FindFirstChild("Humanoid").Health = hit.Parent:FindFirstChild("Humanoid").Health - rad
- end
- end)
- end
- function LoadSnd(id, loop, vol, pit)
- local snd = New("Sound", Character, "Sound", {
- SoundId = "rbxassetid://" .. id,
- Looped = loop,
- Volume = vol,
- Pitch = pit
- })
- return snd
- end
- TeleSnd = LoadSnd(313127182, false, 1, 1)
- LOL = false
- function LEL()
- if LOL == true then
- while true do
- swait()
- coroutine.resume(coroutine.create(function()
- for i = 1, 1 do
- do
- local Random = math.random(-5, 5)
- local Random2 = math.random(-5, 5)
- local Random3 = math.random(-5, 5)
- local H = Instance.new("Part", Character)
- H.Size = Vector3.new(1, 1, 1)
- H.Material = "Neon"
- H.BrickColor = BrickColor.new("Really black")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = Character.Torso.CFrame * CFrame.new(Random, Random2, Random3)
- local H2 = Instance.new("SpecialMesh", H)
- H2.MeshType = "Brick"
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- H.Transparency = H.Transparency + 0.09
- wait(2)
- end
- H:remove()
- end))
- wait(0.05)
- H:remove()
- end
- end
- end))
- end
- end
- end
- CV = "Maroon"
- p = game.Players.LocalPlayer
- char = p.Character
- txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255, 0, 0)
- text.TextColor3 = Color3.new(0, 0, 0)
- text.Text = "Russian Psycho"
- v = Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent = Player.Character
- v.FormFactor = "Symmetric"
- v.Anchored = true
- v.CanCollide = false
- v.BottomSurface = "Smooth"
- v.TopSurface = "Smooth"
- v.Size = Vector3.new(10, 5, 3)
- v.Transparency = 1
- v.CFrame = Character.Torso.CFrame
- v.BrickColor = BrickColor.new(CV)
- v.Transparency = 1
- v.Shape = "Block"
- PartAZD = Instance.new("Part", Character)
- PartAZD.BrickColor = BrickColor.new("Bright red")
- PartAZD.Size = Vector3.new(1, 1, 1)
- PartAZD.CanCollide = false
- PartAZD.Material = "Neon"
- local M = Instance.new("SpecialMesh", PartAZD)
- M.MeshId = "rbxassetid://21676323"
- M.Scale = Vector3.new(0.0067, 0.0067, 0.0067)
- local Part2 = Instance.new("Weld", PartAZD)
- Part2.Part0 = Character.Head
- Part2.Part1 = PartAZD
- Part2.C0 = CFrame.new(0, -1.1, 0) * CFrame.Angles(0, 1.55, 0)
- local p = Instance.new("Part", Character)
- p.Name = "Ears"
- p.BrickColor = BrickColor.new("White")
- p.Size = Vector3.new(3, 3, 3)
- p.BottomSurface = 0
- p.CanCollide = false
- p.TopSurface = 0
- p.Position = Character.Head.Position
- local pweld = Instance.new("Weld", p)
- pweld.Part0 = Character.Head
- pweld.Part1 = p
- pweld.C0 = CFrame.new(0, 0.7, 0)
- pweld.C0 = pweld.C0 * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180))
- local earmesh = Instance.new("SpecialMesh", p)
- earmesh.MeshType = "FileMesh"
- earmesh.MeshId = "http://www.roblox.com/asset/?id="
- earmesh.Scale = Vector3.new(1.1, 1.5, 3)
- game.Lighting.TimeOfDay = 0
- for i, v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i, v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i, v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local function newMotor(part0, part1, c0, c1)
- local w = Create("Motor")({
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1
- })
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true and resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- },
- CreateTemplate = {}
- }
- function New(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- ShadowHead = New("Part", Character, "ShadowHead", {
- CanCollide = false,
- BrickColor = BrickColor.new("Really black"),
- Size = Vector3.new(1.20000005, 0.600000024, 1),
- CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", ShadowHead, "Mesh", {
- Scale = Vector3.new(1.25999999, 1.5, 1.25999999)
- })
- Weld = New("Weld", ShadowHead, "mot", {
- Part0 = ShadowHead,
- Part1 = Character.Head,
- C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Knifu = New("Model", Character, "Knifu", {})
- Handle222 = New("Part", Knifu, "Handle222", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Handle222, "Mesh", {})
- KWeld = New("ManualWeld", Handle222, "Weld", {
- Part0 = Handle222,
- Part1 = Character.Torso,
- C0 = CFrame.new(0.5, 0.8, 0) * CFrame.Angles(0, -1.55, -1),
- C1 = CFrame.new(0, 0, 0)
- })
- Hitbox = New("Part", Knifu, "Hitbox", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Weld = New("ManualWeld", Hitbox, "Weld", {
- Part0 = Hitbox,
- Part1 = Handle222,
- C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.5, 1.20000005, 1.5)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 1.20000005),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),
- CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 1.20000005),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),
- C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.400000006, 1, 1)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- BloodPart = New("Part", Knifu, "BloodPart", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),
- CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", BloodPart, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", BloodPart, "Weld", {
- Part0 = BloodPart,
- Part1 = Handle222,
- C1 = CFrame.new(0, 1.70000005, 1.90734863E-6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.400000006, 1, 1)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0, -0.0500000007),
- Scale = Vector3.new(0.400000006, 1, 0.5)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Really red"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 2.38418579E-7, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Really red"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Blood2Part = New("Part", Knifu, "Blood2Part", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("BlockMesh", Blood2Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999)
- })
- Weld = New("ManualWeld", Blood2Part, "Weld", {
- Part0 = Blood2Part,
- Part1 = Handle222,
- C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Really red"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),
- CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle222,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- local p1mit = Instance.new("ParticleEmitter", Hitbox)
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0.6, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0.6, 0, 0))
- })
- p1mit.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- })
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 100
- p1mit.Enabled = false
- p1mit.Acceleration = Vector3.new(0, -5, 0)
- p1mit.Rotation = NumberRange.new(0, 359)
- p1mit.Speed = NumberRange.new(0)
- local p2mit = Instance.new("ParticleEmitter", BloodPart)
- p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
- p2mit.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0.6, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0.6, 0, 0))
- })
- p2mit.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1),
- NumberSequenceKeypoint.new(1, 0.1)
- })
- p2mit.Lifetime = NumberRange.new(1)
- p2mit.Rate = 10
- p2mit.Acceleration = Vector3.new(0, -10, 0)
- p2mit.Speed = NumberRange.new(0)
- local p3mit = p2mit:Clone()
- p3mit.Parent = Blood2Part
- Knifu = New("Model", Character, "Knifu", {})
- Handle23 = New("Part", Knifu, "Handle23", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.600000024, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("CylinderMesh", Handle23, "Mesh", {})
- KWeld2 = New("ManualWeld", Handle23, "Weld", {
- Part0 = Handle23,
- Part1 = Character.Torso,
- C0 = CFrame.new(-0.5, 0.8, 0) * CFrame.Angles(0, 1.55, 1),
- C1 = CFrame.new(0, 0, 0)
- })
- Hitbox = New("Part", Knifu, "Hitbox", {
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(0.200000003, 1.4000001, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 27.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Weld = New("ManualWeld", Hitbox, "Weld", {
- Part0 = Hitbox,
- Part1 = Handle23,
- C1 = CFrame.new(0, 1.20000052, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, -0.199999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.5, 1.20000005, 1.5)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 0.400000334, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.800005555, 26.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 1.20000005),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.400000095, 0.199998856, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000036),
- CFrame = CFrame.new(54.1000023, 0.400004029, 26.8000031, 1, 0, 0, 0, 0, 1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1, 1.20000005),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),
- C1 = CFrame.new(0, 0.400000095, -0.20000267, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.500006318, 27.2000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.400000006, 1, 1)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 0.800000429, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- BloodPart = New("Part", Knifu, "BloodPart", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.399999946, 0.400000036),
- CFrame = CFrame.new(54.1000023, 0.600008607, 28.1000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", BloodPart, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", BloodPart, "Weld", {
- Part0 = BloodPart,
- Part1 = Handle23,
- C1 = CFrame.new(0, 1.70000005, 1.90734863E-6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700007081, 27.8000031, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.400000006, 1, 1)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 1.40000057, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.0000038, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.599999905, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.2000027, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 0.799999952, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.4000034, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, -0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.6000042, 1, 0, 0, 0, 0, -1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0.0500000007, -0.0500000007),
- Scale = Vector3.new(0.400000006, 0.5, 0.5),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.20000005, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Reflectance = 0.20000000298023,
- Size = Vector3.new(0.200000003, 1, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.700007081, 27.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Offset = Vector3.new(0, 0, -0.0500000007),
- Scale = Vector3.new(0.400000006, 1, 0.5)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 1.00000048, 0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.4000034, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 2.38418579E-7, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.400000006),
- CFrame = CFrame.new(54.1000023, 0.6000067, 26.6000042, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1.20000005, 0.949999988, 1.20000005)
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 0.200000286, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Blood2Part = New("Part", Knifu, "Blood2Part", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.400000036, 0.200000003),
- CFrame = CFrame.new(54.1000023, 0.500006318, 27.7000046, -1, 0, 0, 0, 0, 1, 0, 1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("BlockMesh", Blood2Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999)
- })
- Weld = New("ManualWeld", Blood2Part, "Weld", {
- Part0 = Blood2Part,
- Part1 = Handle23,
- C1 = CFrame.new(0, 1.30000043, -0.100000381, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),
- CFrame = CFrame.new(54.1000023, 0.700008988, 27.8000031, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1.4000001, 0.100002289, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- Part = New("Part", Knifu, "Part", {
- BrickColor = BrickColor.new("Crimson"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000033),
- CFrame = CFrame.new(54.1000023, 0.500008225, 27.4000034, -1, 0, 0, 0, 0, -1, 0, -1, 0),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.592157, 0, 0)
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.409999996, 1.00999999, 1.00999999),
- MeshType = Enum.MeshType.Wedge
- })
- Weld = New("ManualWeld", Part, "Weld", {
- Part0 = Part,
- Part1 = Handle23,
- C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),
- C1 = CFrame.new(0, 1, -0.0999984741, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- })
- local p1mit = Instance.new("ParticleEmitter", Hitbox)
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0.6, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0.6, 0, 0))
- })
- p1mit.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(1, 0)
- })
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 100
- p1mit.Enabled = false
- p1mit.Acceleration = Vector3.new(0, -5, 0)
- p1mit.Rotation = NumberRange.new(0, 359)
- p1mit.Speed = NumberRange.new(0)
- local p2mit = Instance.new("ParticleEmitter", BloodPart)
- p2mit.Texture = "http://www.roblox.com/asset/?id=243132757"
- p2mit.Color = ColorSequence.new({
- ColorSequenceKeypoint.new(0, Color3.new(0.6, 0, 0)),
- ColorSequenceKeypoint.new(1, Color3.new(0.6, 0, 0))
- })
- p2mit.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.1),
- NumberSequenceKeypoint.new(1, 0.1)
- })
- p2mit.Lifetime = NumberRange.new(1)
- p2mit.Rate = 10
- p2mit.Acceleration = Vector3.new(0, -10, 0)
- p2mit.Speed = NumberRange.new(0)
- local p3mit = p2mit:Clone()
- p3mit.Parent = Blood2Part
- Handle243 = New("Part", LOLMATEOK, "Handle243", {
- Material = Enum.Material.SmoothPlastic,
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),
- CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898E-7, 0.999851942, 0.999853492, 1.19907781E-8, -0.0172098596, -1.80598714E-9, 1.00000083, 1.4975667E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- moter2 = New("Weld", Handle243, "mot", {Part0 = LeftArm, Part1 = Handle243})
- PartQA = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749E-5, 0.999852061, 0.999856234, 7.37910799E-4, -0.0172098614, -7.38026109E-4, 1.00000215, 2.29468287E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", PartQA, "Mesh", {
- Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132)
- })
- mot = New("Weld", PartQA, "mot", {
- Part0 = PartQA,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -7.38022442E-4, 1.18836761E-5, 7.37924012E-4, 1.00000048, 0.999851942, -0.0172098614, 1.52736902E-6),
- C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA1 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),
- CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", PartQA1, "Mesh", {
- Scale = Vector3.new(0.123040125, 1, 1),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", PartQA1, "mot", {
- Part0 = PartQA1,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA2 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),
- CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", PartQA2, "Mesh", {
- Scale = Vector3.new(1, 1.00999999, 1)
- })
- mot = New("Weld", PartQA2, "mot", {
- Part0 = PartQA2,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA3 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),
- CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", PartQA3, "Mesh", {
- Scale = Vector3.new(1, 0.246080264, 1)
- })
- mot = New("Weld", PartQA3, "mot", {
- Part0 = PartQA3,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA4 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", PartQA4, "Mesh", {
- Scale = Vector3.new(1, 0.492160618, 0.492160439),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", PartQA4, "mot", {
- Part0 = PartQA4,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA5 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749E-5, 0.999852061, 0.999856234, 7.37910799E-4, -0.0172098614, -7.38026109E-4, 1.00000215, 2.29468287E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", PartQA5, "Mesh", {
- Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132)
- })
- mot = New("Weld", PartQA5, "mot", {
- Part0 = PartQA5,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -7.38022442E-4, 1.18836761E-5, 7.37924012E-4, 1.00000048, 0.999851942, -0.0172098614, 1.52736902E-6),
- C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA6 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", PartQA6, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.7382406)
- })
- mot = New("Weld", PartQA6, "mot", {
- Part0 = PartQA6,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Partss2 = New("Part", LOLMATEOK, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),
- CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Partss2, "Mesh", {
- Scale = Vector3.new(0.123040125, 1, 1),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", Partss2, "mot", {
- Part0 = Partss2,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA7 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", PartQA7, "Mesh", {
- Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),
- MeshId = "http://www.roblox.com/asset/?id=3270017",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Weld", PartQA7, "mot", {
- Part0 = PartQA7,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA8 = New("Part", LOLMATEOK, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),
- CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Weld", PartQA8, "mot", {
- Part0 = PartQA8,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA9 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),
- CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- mot = New("Weld", PartQA9, "mot", {
- Part0 = PartQA9,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- PartQA10 = New("Part", LOLMATEOK, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", PartQA10, "Mesh", {
- Scale = Vector3.new(1, 0.492160618, 0.492160439),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", PartQA10, "mot", {
- Part0 = PartQA10,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA11 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327E-6, -0.928749561, 0.370713741),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA11, "Mesh", {
- Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA11, "mot", {
- Part0 = WedgeQA11,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623E-6, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),
- C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA12 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),
- CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723E-5, -0.0172099732, -0.0172098912, 7.38376984E-4, -0.999856234, 4.21693585E-6, 1.00000226, 7.38456321E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA12, "Mesh", {
- Scale = Vector3.new(1, 1, 0.861280859),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA12, "mot", {
- Part0 = WedgeQA12,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882E-6, 9.9465251E-6, 7.38390256E-4, 1.0000006, -0.0172099192, -0.999853015, 7.38452654E-4),
- C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA13 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746E-6, 0.500633478, 0.865662456),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA13, "Mesh", {
- Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA13, "mot", {
- Part0 = WedgeQA13,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043E-6, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),
- C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA14 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446E-5, 0.999851882, 0.999856234, 7.376945E-4, -0.0172097869, -7.37846654E-4, 1.00000215, 7.44058752E-8),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA14, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA14, "mot", {
- Part0 = WedgeQA14,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -7.37842987E-4, 1.40741467E-5, 7.37707771E-4, 1.00000048, 0.999851823, -0.0172097888, -6.92903996E-7),
- C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA15 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446E-5, 0.999851882, 0.999856234, 7.376945E-4, -0.0172097869, -7.37846654E-4, 1.00000215, 7.44058752E-8),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA15, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA15, "mot", {
- Part0 = WedgeQA15,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -7.37842987E-4, 1.40741467E-5, 7.37707771E-4, 1.00000048, 0.999851823, -0.0172097888, -6.92903996E-7),
- C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA16 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998E-5, -0.99985218, -0.999856234, 7.38191127E-4, 0.0172097925, 7.38266157E-4, 1.00000238, -4.55221243E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA16, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA16, "mot", {
- Part0 = WedgeQA16,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 7.3826249E-4, 9.64850187E-6, 7.3820434E-4, 1.00000072, -0.999852121, 0.0172097944, -3.78489494E-6),
- C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA17 = New("WedgePart", LOLMATEOK, "Wedge", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),
- CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032E-5, -0.017209895, -0.0172098186, 7.37608876E-4, -0.999856234, 4.13497901E-6, 1.00000238, 7.37691764E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", WedgeQA17, "Mesh", {
- Scale = Vector3.new(1, 1, 0.738240719),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA17, "mot", {
- Part0 = WedgeQA17,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243E-6, 1.00508332E-5, 7.37622147E-4, 1.00000072, -0.0172098409, -0.999853015, 7.37688097E-4),
- C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA18 = New("WedgePart", LOLMATEOK, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),
- CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114E-5, 0.0172100067, -0.0172099303, -7.37611321E-4, 0.999856114, 4.36594746E-6, -1.00000226, -7.37689785E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", WedgeQA18, "Mesh", {
- Scale = Vector3.new(1, 1, 0.861280859),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA18, "mot", {
- Part0 = WedgeQA18,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043E-6, -9.79751348E-6, -7.37624592E-4, -1.0000006, 0.0172099527, 0.999852955, -7.37686118E-4),
- C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- WedgeQA19 = New("WedgePart", LOLMATEOK, "Wedge", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),
- CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114E-5, 0.0172100067, -0.0172099303, -7.37611321E-4, 0.999856114, 4.36594746E-6, -1.00000226, -7.37689785E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", WedgeQA19, "Mesh", {
- Scale = Vector3.new(1, 1, 0.738240719),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", WedgeQA19, "mot", {
- Part0 = WedgeQA19,
- Part1 = Handle243,
- C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043E-6, -9.79751348E-6, -7.37624592E-4, -1.0000006, 0.0172099527, 0.999852955, -7.37686118E-4),
- C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Handle442 = New("Part", m, "Handle442", {
- Material = Enum.Material.SmoothPlastic,
- Transparency = 1,
- Transparency = 1,
- Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),
- CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898E-7, 0.999851942, 0.999853492, 1.19907781E-8, -0.0172098596, -1.80598714E-9, 1.00000083, 1.4975667E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- moter = New("Weld", Handle442, "mot", {Part0 = RightArm, Part1 = Handle442})
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749E-5, 0.999852061, 0.999856234, 7.37910799E-4, -0.0172098614, -7.38026109E-4, 1.00000215, 2.29468287E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -7.38022442E-4, 1.18836761E-5, 7.37924012E-4, 1.00000048, 0.999851942, -0.0172098614, 1.52736902E-6),
- C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),
- CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.123040125, 1, 1),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),
- CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 1.00999999, 1)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),
- CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.246080264, 1)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.492160618, 0.492160439),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749E-5, 0.999852061, 0.999856234, 7.37910799E-4, -0.0172098614, -7.38026109E-4, 1.00000215, 2.29468287E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -7.38022442E-4, 1.18836761E-5, 7.37924012E-4, 1.00000048, 0.999851942, -0.0172098614, 1.52736902E-6),
- C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("BlockMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.7382406)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Partss = New("Part", m, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),
- CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Partss, "Mesh", {
- Scale = Vector3.new(0.123040125, 1, 1),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", Partss, "mot", {
- Part0 = Partss,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),
- MeshId = "http://www.roblox.com/asset/?id=3270017",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),
- CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),
- CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203E-8, 0.999852061, 0.99985671, -3.59708352E-9, -0.0172098596, -4.18887769E-9, 1.0000025, 2.26488032E-6),
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6),
- C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Part = New("Part", m, "Part", {
- Material = Enum.Material.SmoothPlastic,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728E-5, 0.999851942, 0.999856234, 7.38034665E-4, -0.0172098596, -7.38148578E-4, 1.00000226, 2.36918868E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Part, "Mesh", {
- Scale = Vector3.new(1, 0.492160618, 0.492160439),
- MeshType = Enum.MeshType.Cylinder
- })
- mot = New("Weld", Part, "mot", {
- Part0 = Part,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -7.3814491E-4, 1.18687749E-5, 7.38047936E-4, 1.0000006, 0.999851882, -0.0172098596, 1.60187483E-6),
- C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327E-6, -0.928749561, 0.370713741),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623E-6, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),
- C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),
- CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723E-5, -0.0172099732, -0.0172098912, 7.38376984E-4, -0.999856234, 4.21693585E-6, 1.00000226, 7.38456321E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 1, 0.861280859),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882E-6, 9.9465251E-6, 7.38390256E-4, 1.0000006, -0.0172099192, -0.999853015, 7.38452654E-4),
- C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746E-6, 0.500633478, 0.865662456),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043E-6, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),
- C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446E-5, 0.999851882, 0.999856234, 7.376945E-4, -0.0172097869, -7.37846654E-4, 1.00000215, 7.44058752E-8),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -7.37842987E-4, 1.40741467E-5, 7.37707771E-4, 1.00000048, 0.999851823, -0.0172097888, -6.92903996E-7),
- C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446E-5, 0.999851882, 0.999856234, 7.376945E-4, -0.0172097869, -7.37846654E-4, 1.00000215, 7.44058752E-8),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -7.37842987E-4, 1.40741467E-5, 7.37707771E-4, 1.00000048, 0.999851823, -0.0172097888, -6.92903996E-7),
- C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),
- CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998E-5, -0.99985218, -0.999856234, 7.38191127E-4, 0.0172097925, 7.38266157E-4, 1.00000238, -4.55221243E-6),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 0.369120389, 0.492160529),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 7.3826249E-4, 9.64850187E-6, 7.3820434E-4, 1.00000072, -0.999852121, 0.0172097944, -3.78489494E-6),
- C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),
- CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032E-5, -0.017209895, -0.0172098186, 7.37608876E-4, -0.999856234, 4.13497901E-6, 1.00000238, 7.37691764E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 1, 0.738240719),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243E-6, 1.00508332E-5, 7.37622147E-4, 1.00000072, -0.0172098409, -0.999853015, 7.37688097E-4),
- C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),
- CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114E-5, 0.0172100067, -0.0172099303, -7.37611321E-4, 0.999856114, 4.36594746E-6, -1.00000226, -7.37689785E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 1, 0.861280859),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043E-6, -9.79751348E-6, -7.37624592E-4, -1.0000006, 0.0172099527, 0.999852955, -7.37686118E-4),
- C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- Wedge = New("WedgePart", m, "Wedge", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),
- CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114E-5, 0.0172100067, -0.0172099303, -7.37611321E-4, 0.999856114, 4.36594746E-6, -1.00000226, -7.37689785E-4),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- Mesh = New("SpecialMesh", Wedge, "Mesh", {
- Scale = Vector3.new(1, 1, 0.738240719),
- MeshType = Enum.MeshType.Wedge
- })
- mot = New("Weld", Wedge, "mot", {
- Part0 = Wedge,
- Part1 = Handle442,
- C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043E-6, -9.79751348E-6, -7.37624592E-4, -1.0000006, 0.0172099527, 0.999852955, -7.37686118E-4),
- C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147E-5, 0.0172098875, 0.999853492, -1.80598714E-9, -7.30156898E-7, 1.19907781E-8, 1.00000083, 0.999851942, -0.0172098596, 1.4975667E-6)
- })
- for _, v in pairs(m:children()) do
- if v:IsA("Part") then
- v.CanCollide = false
- end
- end
- if Character.Name == "ROBLOX" or Character.Name == "Player1" then
- for _, v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Remove()
- end
- end
- Handle = New("Part", m, "Handle", {
- CanCollide = false,
- BrickColor = BrickColor.new("Really black"),
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016E-21, -6.79974523E-22, -1, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, 4.49431016E-21),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Handle, "Mesh", {
- Offset = Vector3.new(0, 0.100000001, 0),
- MeshId = "http://www.roblox.com/asset/?id=62246019",
- MeshType = Enum.MeshType.FileMesh
- })
- Decal = New("Decal", Handle, "Decal", {
- Face = Enum.NormalId.Top,
- Texture = "http://www.roblox.com/asset/?id=146022204"
- })
- mot = New("Motor", Handle, "mot", {
- Part0 = Handle,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21),
- C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21)
- })
- Handle1 = New("Part", m, "Handle1", {
- CanCollide = false,
- BrickColor = BrickColor.new("Bright red"),
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016E-21, -6.79974523E-22, -1, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, 4.49431016E-21),
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.768628, 0.156863, 0.109804)
- })
- Mesh = New("SpecialMesh", Handle1, "Mesh", {
- Offset = Vector3.new(0, 0.100000001, 0),
- Scale = Vector3.new(0.949999988, 0.949999988, 0.949999988),
- MeshId = "http://www.roblox.com/asset/?id=62246019",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Handle1, "mot", {
- Part0 = Handle1,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21),
- C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21)
- })
- Handle2 = New("Part", LOLMATEOK, "Handle", {
- CanCollide = false,
- BrickColor = BrickColor.new("Really black"),
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016E-21, -6.79974523E-22, -1, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, 4.49431016E-21),
- CanCollide = false,
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- })
- Mesh = New("SpecialMesh", Handle, "Mesh", {
- Offset = Vector3.new(0, 0.100000001, 0),
- MeshId = "http://www.roblox.com/asset/?id=62246019",
- MeshType = Enum.MeshType.FileMesh
- })
- Decal = New("Decal", Handle, "Decal", {
- Face = Enum.NormalId.Top,
- Texture = "http://www.roblox.com/asset/?id=146022204"
- })
- mot = New("Motor", Handle, "mot", {
- Part0 = Handle,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21),
- C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21)
- })
- Handle12 = New("Part", LOLMATEOK, "Handle1", {
- CanCollide = false,
- BrickColor = BrickColor.new("Bright red"),
- FormFactor = Enum.FormFactor.Symmetric,
- Size = Vector3.new(1, 1, 1),
- CFrame = CFrame.new(-27.3000507, 4.79990387, 28.10005, 4.49431016E-21, -6.79974523E-22, -1, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, 4.49431016E-21),
- BottomSurface = Enum.SurfaceType.Smooth,
- TopSurface = Enum.SurfaceType.Smooth,
- Color = Color3.new(0.768628, 0.156863, 0.109804)
- })
- Mesh = New("SpecialMesh", Handle1, "Mesh", {
- Offset = Vector3.new(0, 0.100000001, 0),
- Scale = Vector3.new(0.949999988, 0.949999988, 0.949999988),
- MeshId = "http://www.roblox.com/asset/?id=62246019",
- MeshType = Enum.MeshType.FileMesh
- })
- mot = New("Motor", Handle1, "mot", {
- Part0 = Handle1,
- Part1 = Head,
- C0 = CFrame.new(0, 0, 0, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21),
- C1 = CFrame.new(-0.100000381, 0.0999999046, 0.200000763, 4.49431016E-21, 4.72251821E-22, 1, -6.79974523E-22, 1, -4.72251821E-22, -1, -6.79974523E-22, 4.49431016E-21)
- })
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity")({
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- local rl = Create("BodyAngularVelocity")({
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity")({
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- })
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity")({
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = hit
- })
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition")({
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition")({
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso
- })
- local BodGy = Create("BodyGyro")({
- maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
- P = 20000,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame
- })
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue")({
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true
- })
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue")({
- Name = "creator",
- Value = Player,
- Parent = h
- })
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = 0.03333333333333333
- local Pos = Pos or Vector3.new(0, 0, 0)
- local Text = Text or ""
- local Time = Time or 2
- local Color = Color or Color3.new(1, 0, 1)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart
- })
- local TextLabel = Create("TextLabel")({
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui
- })
- game.Debris:AddItem(EffectPart, Time)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function dmg(dude)
- if dude.Name ~= Character then
- dude.Humanoid.PlatformStand = true
- local bgf = Instance.new("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
- local val = Instance.new("BoolValue", dude)
- val.Name = "IsHit"
- for i = 1, 6 do
- local blo = Instance.new("Part", game.Workspace)
- blo.Size = Vector3.new(0.6, 0.2, 0.6)
- blo.Material = "SmoothPlastic"
- blo.BrickColor = BrickColor.new("Crimson")
- blo.CFrame = dude.Head.CFrame
- game:GetService("Debris"):AddItem(blo, 30)
- end
- local ds = coroutine.wrap(function()
- wait(0.2)
- dude.Torso:BreakJoints()
- end)
- ds()
- end
- end
- function mdmg(Part, Magnitude)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if Magnitude >= mag and c.Name ~= Player.Name and c.Name ~= Character then
- if c.Name ~= "CKbackup" then
- do
- local asd = Instance.new("ParticleEmitter", c.Torso)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- asd.LightEmission = 0.1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = 0.9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled = true
- dmg(c)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, 0.8)
- coroutine.wrap(function()
- wait(0.2)
- asd.Enabled = false
- wait(2)
- asd:Remove()
- end)()
- end
- else
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=240429289", c.Torso, 1.5, math.random(1, 1.3))
- Effects.Sphere.Create(BrickColor.new("Bright red"), c.Torso.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.04)
- end
- end
- end
- end
- end
- end
- EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end
- },
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top"
- })
- local d = Create("Decal")({
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom"
- })
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end
- },
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- },
- EffectTemplate = {}
- }
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard") ~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui", Character)
- naeeym2.Size = UDim2.new(0, 100, 0, 40)
- naeeym2.StudsOffset = Vector3.new(0, 3, 0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel", naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Bodoni"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.6, 0, 0)
- tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks2.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks3 = Instance.new("TextLabel", naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Bodoni"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0.6, 0, 0)
- tecks3.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks3.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks4 = Instance.new("TextLabel", naeeym2)
- tecks4.BackgroundTransparency = 1
- tecks4.BorderSizePixel = 0
- tecks4.Text = ""
- tecks4.Font = "Bodoni"
- tecks4.TextSize = 30
- tecks4.TextStrokeTransparency = 0
- tecks4.TextColor3 = Color3.new(0.6, 0, 0)
- tecks4.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks4.Size = UDim2.new(1, 0, 0.5, 0)
- local tecks5 = Instance.new("TextLabel", naeeym2)
- tecks5.BackgroundTransparency = 1
- tecks5.BorderSizePixel = 0
- tecks5.Text = ""
- tecks5.Font = "Bodoni"
- tecks5.TextSize = 30
- tecks5.TextStrokeTransparency = 0
- tecks5.TextColor3 = Color3.new(0.6, 0, 0)
- tecks5.TextStrokeColor3 = Color3.new(0, 0, 0)
- tecks5.Size = UDim2.new(1, 0, 0.5, 0)
- for i = 1, string.len(text) do
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565939471", Character, 0.6, 0.8)
- tecks2.Text = string.sub(text, 1, i)
- tecks3.Text = string.sub(text, 1, i)
- tecks4.Text = string.sub(text, 1, i)
- tecks5.Text = string.sub(text, 1, i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-0.4, 0.4), math.random(-5, 5), 0.05, math.random(-5, 5))
- tecks2.Rotation = tecks2.Rotation - 0.8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks2.TextTransparency = tecks2.TextTransparency + 0.04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-0.4, 0.4), math.random(-5, 5), 0.05, math.random(-5, 5))
- tecks3.Rotation = tecks2.Rotation + 0.8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
- tecks3.TextTransparency = tecks2.TextTransparency + 0.04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- abss = Instance.new("BillboardGui", Character)
- abss.Size = UDim2.new(10, 0, 10, 0)
- abss.Enabled = false
- imgl = Instance.new("ImageLabel", abss)
- imgl.Position = UDim2.new(0, 0, 0, 0)
- imgl.Size = UDim2.new(1, 0, 1, 0)
- imgl.Image = "rbxassetid://160508788"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(0.9, 0, 0)
- img2 = Instance.new("ImageLabel", abss)
- img2.Position = UDim2.new(0, 0, 0, 0)
- img2.Size = UDim2.new(1, 0, 1, 0)
- img2.Image = "rbxassetid://160508788"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(0.9, 0, 0)
- function attacktwo()
- attack = true
- Humanoid.WalkSpeed = 0
- if targetted.Name ~= "goodguyaiden" then
- do
- local partasdeff = Instance.new("ParticleEmitter", targetted.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = false
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632E-6, -0.999852002, 0.999852061, 8.99471343E-6, -0.0172089972, 9.06549394E-6, -1.00000012, 4.04558159E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 2, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.99, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617E-6, -0.999851942, 0.999852002, 8.28504562E-6, -0.0172079336, 8.27014446E-6, -1.00000012, 2.72750913E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- wait(0.1)
- partasdeff.Enabled = false
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082273", targetted.Torso, 1.2, 0.8)
- dmg(targetted)
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- end
- else
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("...")
- elseif sel == 2 then
- chatfunc("I......I......Can't....Take....IT ANYMORE!")
- elseif sel == 3 then
- chatfunc("I.....Will MURDER YOU!")
- end
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632E-6, -0.999852002, 0.999852061, 8.99471343E-6, -0.0172089972, 9.06549394E-6, -1.00000012, 4.04558159E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- Humanoid.WalkSpeed = 10
- attack = false
- end
- function attackone()
- attack = true
- Humanoid.WalkSpeed = 0
- if targetted.Name ~= "goodguyaiden" then
- do
- local partasdeff = Instance.new("ParticleEmitter", targetted.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = false
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632E-6, -0.999852002, 0.999852061, 8.99471343E-6, -0.0172089972, 9.06549394E-6, -1.00000012, 4.04558159E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082273", targetted.Torso, 1.2, 0.8)
- targetted.Humanoid:TakeDamage(50)
- partasdeff.Enabled = true
- for i = 0, 2, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.99, 0, 0),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617E-6, -0.999851942, 0.999852002, 8.28504562E-6, -0.0172079336, 8.27014446E-6, -1.00000012, 2.72750913E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- wait(0.1)
- partasdeff.Enabled = false
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082273", targetted.Torso, 1.2, 0.8)
- dmg(targetted)
- for i = 0, 2, 0.25 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.99, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632E-6, -0.999852002, 0.999852061, 8.99471343E-6, -0.0172089972, 9.06549394E-6, -1.00000012, 4.04558159E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- end
- else
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("...")
- elseif sel == 2 then
- chatfunc("I......I......Can't....Take....IT ANYMORE!")
- elseif sel == 3 then
- chatfunc("I.....Will MURDER YOU!")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979E-29, -4.21790838E-43, 5.04870979E-29, 1, -5.04870979E-29, -4.21790838E-43, -5.04870979E-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.4 * math.cos(sine / 5), 0),
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- Humanoid.WalkSpeed = 10
- attack = false
- end
- local Grabbed = false
- function Kick()
- attack = true
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0),
- CFrame.new(1.5, 0, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0),
- CFrame.new(-1.5, 0, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0),
- CFrame.new(0.5, -1.7, -0.9) * CFrame.new(0, 0, 0) * CFrame.Angles(1.6, 0, 0),
- CFrame.new(-0.5, -1.9, 0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921E-6, -0.999852002, 0.999851942, -2.01165676E-7, -0.0172083378, -2.4586916E-7, -1, -3.09944153E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- local HitBox = Instance.new("Part", Character["Right Leg"])
- HitBox.Size = Vector3.new(1, 1, 1)
- HitBox.Anchored = true
- HitBox.Transparency = math.huge
- HitBox.CanCollide = false
- HitBox.CFrame = Character["Right Leg"].CFrame * CFrame.new(0, -1.1, 0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- HitBox:remove()
- hit.Parent.Humanoid:TakeDamage(55)
- hit.Parent.Humanoid.PlatformStand = true
- local Fl = Instance.new("BodyVelocity", hit.Parent.Torso)
- Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Fl.velocity = Character.Torso.CFrame.lookVector * 350
- wait(0.1)
- Fl:remove()
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- do
- local H = Instance.new("Part", hit.Parent.Head)
- H.Size = Vector3.new(1, 1, 1)
- H.BrickColor = BrickColor.new("White")
- H.CanCollide = false
- H.Anchored = true
- H.CFrame = hit.Parent.Torso.CFrame * CFrame.new(0, 0, 1) * CFrame.Angles(0, 0, 0)
- local H2 = Instance.new("SpecialMesh", H)
- H2.MeshId = "rbxassetid://3270017"
- coroutine.resume(coroutine.create(function()
- for i = 1, 200 do
- H2.Scale = H2.Scale + Vector3.new(4, 4, 4)
- H.Transparency = H.Transparency + 0.09
- wait(1.0E-11)
- end
- end))
- wait(1.0E-13)
- end
- end
- end))
- end
- end)
- attack = false
- wait(0.5)
- HitBox:remove()
- end
- function EXPLA()
- attack = true
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- local cirpos = Mouse.Hit.p
- local spellcircle = Instance.new("Part", Character)
- spellcircle.Anchored = true
- spellcircle.Size = Vector3.new(1, 1, 1)
- spellcircle.CFrame = CFrame.new(cirpos.x, cirpos.y, cirpos.z)
- spellcircle.Transparency = 1
- spellcircle.CanCollide = false
- local blkm = Instance.new("BlockMesh", spellcircle)
- blkm.Scale = Vector3.new(0, 1, 0)
- local dec = Instance.new("Decal", spellcircle)
- dec.Texture = "rbxassetid://160508788"
- dec.Transparency = 1
- dec.Face = "Top"
- local ptl = Instance.new("PointLight", spellcircle)
- ptl.Range = 0
- ptl.Color = Color3.new(255, 0, 0)
- spellc = coroutine.wrap(function()
- while spellc ~= nil do
- wait(0.01)
- spellcircle.CFrame = spellcircle.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(10), 0)
- end
- end)
- spellc()
- for i = 1, 10 do
- wait(0.01)
- ptl.Range = ptl.Range + 1
- dec.Transparency = dec.Transparency - 0.1
- blkm.Scale = blkm.Scale + Vector3.new(1, 0, 1)
- end
- wait(0.5)
- local pemit = Instance.new("ParticleEmitter", spellcircle)
- pemit.Color = ColorSequence.new(Color3.new(255, 0, 0))
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new(9)
- pemit.Texture = "rbxasset://textures/particles/smoke_main.dds"
- pemit.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(0.9, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- pemit.Lifetime = NumberRange.new(1)
- pemit.Rate = 10000
- pemit.Speed = NumberRange.new(100)
- Expld(12, spellcircle.Position)
- wait(0.5)
- local pt1 = Instance.new("Part", Character)
- pt1.Size = Vector3.new(0, 0, 0)
- pt1.Anchored = true
- pt1.CFrame = spellcircle.CFrame + Vector3.new(0, 20, 0)
- pt1.Transparency = 1
- local pemit2 = pemit:clone()
- pemit2.Lifetime = NumberRange.new(0.25)
- pemit2.EmissionDirection = "Left"
- pemit2.Parent = pt1
- local pemit3 = pemit2:clone()
- pemit3.EmissionDirection = "Right"
- pemit3.Parent = pt1
- attack = false
- for i = 1, 10 do
- Expld(12, spellcircle.Position)
- wait(0.5)
- end
- pemit.Enabled = false
- pemit2.Enabled = false
- pemit3.Enabled = false
- for i = 1, 10 do
- wait(0.01)
- ptl.Range = ptl.Range - 1
- dec.Transparency = dec.Transparency + 0.1
- blkm.Scale = blkm.Scale - Vector3.new(1, 0, 1)
- end
- wait(0.01)
- spellcircle:Destroy()
- pt1:Destroy()
- end
- function STOPTIME()
- attack = true
- timestop = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0),
- CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.11, 0, 0),
- CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921E-6, -0.999852002, 0.999851942, -2.01165676E-7, -0.0172083378, -2.4586916E-7, -1, -3.09944153E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- TeleSnd:Play()
- chatfunc("My World.")
- wait(1)
- chatfunc("Time has stopped.")
- Character.Humanoid.WalkSpeed = 8
- attack = false
- if timestop == true then
- if game.Lighting:FindFirstChild("TimeCorr") == nil then
- local tcr = Instance.new("ColorCorrectionEffect", game.Lighting)
- tcr.Saturation = -1
- tcr.Name = "TimeCorr"
- end
- local wd = game.Workspace:GetChildren()
- for i = 1, #wd do
- if wd[i].ClassName == "Model" and wd[i]:FindFirstChild("Humanoid") ~= nil and wd[i] ~= Character then
- local cd = wd[i]:GetChildren()
- for i = 1, #cd do
- if cd[i].ClassName == "Part" or cd[i].ClassName == "MeshPart" then
- cd[i].Anchored = true
- end
- end
- end
- end
- end
- wait(10)
- chatfunc("Let time flow once again.")
- wait(2)
- if game.Lighting:FindFirstChild("TimeCorr") ~= nil then
- game.Lighting:FindFirstChild("TimeCorr"):Destroy()
- end
- local wd = game.Workspace:GetChildren()
- for i = 1, #wd do
- if wd[i].ClassName == "Model" and wd[i]:FindFirstChild("Humanoid") ~= nil and wd[i] ~= Character then
- local cd = wd[i]:GetChildren()
- for i = 1, #cd do
- if cd[i].ClassName == "Part" or cd[i].ClassName == "MeshPart" then
- cd[i].Anchored = false
- end
- end
- end
- end
- end
- function DOUBLESHOT()
- attack = true
- local grab
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
- if v:FindFirstChild("Torso") then
- Grabbed = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260430060", v.Torso, 1, 0.8)
- grab = v
- end
- end
- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.5, 0.5, 0.5, 1, 0.2, 1, 0.07)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=200632211", RootPart, 1.5, 0.5)
- for i = 0, 1, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Torso.CFrame * CFrame.new(0, 2.3, -2.1) * CFrame.Angles(0.5, 3.1, 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66092706, 0.266950369, 2.51774691E-6, 0.876968205, 0.480548859, -2.5331974E-6, -0.480548888, 0.876968026, -7.03267551E-6, -1.13248825E-6, 7.38352537E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- RootPart.Velocity = RootPart.CFrame.lookVector * 90
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445E-5, -0.999852121, 0.999852002, 3.55020165E-6, -0.0172044784, 3.78862023E-6, -1.00000012, 1.38879986E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if Grabbed == true then
- Humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Torso.CFrame * CFrame.new(0, 2.3, -2.1) * CFrame.Angles(0.5, 3.1, 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445E-5, -0.999852121, 0.999852002, 3.55020165E-6, -0.0172044784, 3.78862023E-6, -1.00000012, 1.38879986E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445E-5, -0.999852121, 0.999852002, 3.55020165E-6, -0.0172044784, 3.78862023E-6, -1.00000012, 1.38879986E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if grab.Name ~= "CKbackup" then
- do
- local partasdeff = Instance.new("ParticleEmitter", grab.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 20
- partasdeff.Enabled = false
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("GO TO H E L L")
- elseif sel == 2 then
- chatfunc("GO DIE")
- elseif sel == 3 then
- chatfunc("GET OUT OF MY LIFE")
- end
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Torso.CFrame * CFrame.new(0, 2.3, -2.1) * CFrame.Angles(0.5, 3.1, 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- dmg(grab)
- grab.Head.Velocity = grab.Head.CFrame.lookVector * -60
- partasdeff.Enabled = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863E-5, -0.999852121, 0.999851882, 5.15580177E-6, -0.017205067, 5.453825E-6, -1, 1.60960481E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863E-5, -0.999852121, 0.999851882, 5.15580177E-6, -0.017205067, 5.453825E-6, -1, 1.60960481E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled = false
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- end
- else
- grab.Humanoid.PlatformStand = false
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872E-5, -0.999851882, 0.999851942, 7.4505806E-6, -0.0172085222, 7.68899918E-6, -1.00000012, 1.39512122E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872E-5, -0.999851882, 0.999851942, 7.4505806E-6, -0.0172085222, 7.68899918E-6, -1.00000012, 1.39512122E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("I HATE YOU......OH GOD I FUCKING HATE YOU!")
- elseif sel == 2 then
- chatfunc("THE PLEASURE I GET FROM KILLING YOU HAHAHAHA!")
- elseif sel == 3 then
- chatfunc("RED IS MY FAVORITE COLOR KNOW WHY ? IT'S YOUR BLOOD!")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, -0.8),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4, 0, 0.8),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448E-8, -0.999852002, 0.999852061, -1.19209318E-7, -0.0172108412, 5.96046519E-8, -0.99999994, -1.19209275E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- end
- attack = false
- Grabbed = false
- Humanoid.WalkSpeed = 10
- end
- function hedshoot()
- attack = true
- local grab
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
- if v:FindFirstChild("Torso") then
- Grabbed = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260430060", v.Torso, 1, 0.8)
- grab = v
- end
- end
- Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.5, 0.5, 0.5, 1, 0.2, 1, 0.07)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=200632211", RootPart, 1.5, 0.5)
- for i = 0, 1, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0, math.rad(-90), 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.66092706, 0.266950369, 2.51774691E-6, 0.876968205, 0.480548859, -2.5331974E-6, -0.480548888, 0.876968026, -7.03267551E-6, -1.13248825E-6, 7.38352537E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- RootPart.Velocity = RootPart.CFrame.lookVector * 90
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445E-5, -0.999852121, 0.999852002, 3.55020165E-6, -0.0172044784, 3.78862023E-6, -1.00000012, 1.38879986E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if Grabbed == true then
- Humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0, math.rad(-90), 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768E-6, 0.939729631, 0.341920435, -3.69548798E-6, -0.341920793, 0.93972975, -6.50105221E-6, -5.81145287E-7, 6.40749931E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445E-5, -0.999852121, 0.999852002, 3.55020165E-6, -0.0172044784, 3.78862023E-6, -1.00000012, 1.38879986E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if grab.Name ~= "CKbackup" then
- do
- local partasdeff = Instance.new("ParticleEmitter", grab.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 20
- partasdeff.Enabled = false
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("STOP WASTING MY TIME")
- elseif sel == 2 then
- chatfunc("SHUT THE FUCK UP AND DIE!")
- elseif sel == 3 then
- chatfunc("YOU WILL SUFFER!")
- end
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0, math.rad(-90), 0)
- end
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -3.66999942E-4, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768E-6, 0.939729631, 0.341920435, -3.69548798E-6, -0.341920793, 0.93972975, -6.50105221E-6, -5.81145287E-7, 6.40749931E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- dmg(grab)
- grab.Head.Velocity = grab.Head.CFrame.lookVector * -60
- partasdeff.Enabled = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -3.66999942E-4, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768E-6, 0.939729631, 0.341920435, -3.69548798E-6, -0.341920793, 0.93972975, -6.50105221E-6, -5.81145287E-7, 6.40749931E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863E-5, -0.999852121, 0.999851882, 5.15580177E-6, -0.017205067, 5.453825E-6, -1, 1.60960481E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled = false
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104281992, -1.37529127E-22, -0.179345995, 0.249840975, 5.92156003E-22, 0.968286872, -5.57068883E-22, 1, -4.67813147E-22, -0.968286872, -4.22523594E-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -3.66999942E-4, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58139038, 0.176945746, 5.27966768E-6, 0.939729631, 0.341920435, -3.69548798E-6, -0.341920793, 0.93972975, -6.50105221E-6, -5.81145287E-7, 6.40749931E-6, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616E-5, -0.999852121, 0.999852002, 5.96046448E-6, -0.0172049757, 6.16908073E-6, -1, 1.38394535E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- coroutine.wrap(function()
- wait(2)
- partasdeff:Remove()
- end)()
- end
- else
- grab.Humanoid.PlatformStand = false
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.104280457, -1.46030498E-22, -0.179343686, 0.249860913, 5.18448626E-22, 0.968281686, -5.82335151E-22, 1, -5.29395592E-22, -0.968281686, -3.70576914E-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -1.96114182E-4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5814501, 0.177012652, 5.41775626E-6, 0.939689815, 0.342028022, -2.68220901E-6, -0.342027992, 0.939689755, -6.1805149E-6, 4.17232513E-7, 6.72787428E-6, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872E-5, -0.999851882, 0.999851942, 7.4505806E-6, -0.0172085222, 7.68899918E-6, -1.00000012, 1.39512122E-5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("I HATE YOU......OH GOD I FUCKING HATE YOU!")
- elseif sel == 2 then
- chatfunc("THE PLEASURE I GET FROM KILLING YOU HAHAHAHA!")
- elseif sel == 3 then
- chatfunc("RED IS MY FAVORITE COLOR KNOW WHY ? IT'S YOUR BLOOD!")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979E-29, -4.21790838E-43, 5.04870979E-29, 1, -5.04870979E-29, -4.21790838E-43, -5.04870979E-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.4 * math.cos(sine / 5), 0),
- CFrame.new(1.57258642, 0.0433240086, 3.83948304E-8, 0.990993857, -0.133906633, -2.60571618E-8, 0.133906662, 0.990993977, 5.96046341E-8, 1.78410318E-8, -6.25570422E-8, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448E-8, -0.999852002, 0.999852061, -1.19209318E-7, -0.0172108412, 5.96046519E-8, -0.99999994, -1.19209275E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- end
- attack = false
- Grabbed = false
- Humanoid.WalkSpeed = 10
- end
- function moarblood()
- attack = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743521656", Character, 1, 0.8)
- RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0, 0, 4)
- local k = New("Part", LeftArm, "k", {
- BrickColor = BrickColor.new("Black"),
- Material = Enum.Material.SmoothPlastic,
- Transparency = 1,
- Transparency = 1,
- Shape = Enum.PartType.Cylinder,
- Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),
- CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435E-5, -0.989871144, 0.989874005, 1.80069164E-5, 0.141970903, 1.06166653E-5, -1.00000143, 5.59078326E-5),
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines,
- Color = Color3.new(0.105882, 0.164706, 0.207843)
- })
- mot = New("Weld", k, "mot", {
- Part0 = k,
- Part1 = LeftArm,
- C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663E-5, -5.55023507E-5, 1.80069164E-5, -1.00000167, -0.989871264, 0.141970903, 5.59078399E-5),
- C1 = CFrame.new(6.67572021E-6, -1.40000057, -3.81469727E-6, 0.989870846, -0.14197053, -1.2531201E-6, 0.141970515, 0.989870906, 1.03843358E-5, -2.33842215E-7, -1.04570581E-5, 0.99999994)
- })
- wait(0.5)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329E-22, 0.700454772, -9.27150216E-22, 1, 1.45779223E-22, -0.700454772, -7.53468894E-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921E-6, -0.999852002, 0.999851942, -2.01165676E-7, -0.0172083378, -2.4586916E-7, -1, -3.09944153E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if targetted.Name ~= "CKbackup" then
- local grab
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("Head") then
- Grabbed = true
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, 0.8)
- grab = v
- end
- end
- Humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Head.CFrame = k.CFrame * CFrame.Angles(0, math.rad(-90), 0)
- end
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329E-22, -0.509691954, -9.74120787E-23, 1, 9.33471908E-22, 0.509691954, -7.53468894E-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.25, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433E-6, -0.999852061, 0.999852061, 7.4505806E-7, -0.0172089189, 5.66244125E-7, -1.00000012, -8.2552433E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- if Grabbed == true then
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("I WILL COVER THE FLOOR OF YOUR BLOOD!")
- elseif sel == 2 then
- chatfunc("OUR PEOPLE NEED HELP BY YOU DEAD")
- elseif sel == 3 then
- chatfunc("DIE!")
- end
- do
- local partasdeff = Instance.new("ParticleEmitter", targetted.Head)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = false
- for i = 0, 3, 0.1 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.Head.CFrame = k.CFrame * CFrame.Angles(0, math.rad(-90), 0)
- end
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329E-22, -0.509691954, -9.74120787E-23, 1, 9.33471908E-22, 0.509691954, -7.53468894E-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.1, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433E-6, -0.999852061, 0.999852061, 7.4505806E-7, -0.0172089189, 5.66244125E-7, -1.00000012, -8.2552433E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- partasdeff.Enabled = true
- grab.Torso.Transparency = 1
- dmg(grab)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082273", grab.Head, 0.8, 0.8)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=206082327", grab.Head, 1, 0.7)
- coroutine.wrap(function()
- wait(0.4)
- partasdeff.Enabled = false
- end)()
- for i = 0, 3.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329E-22, -0.509691954, -9.74120787E-23, 1, 9.33471908E-22, 0.509691954, -7.53468894E-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433E-6, -0.999852061, 0.999852061, 7.4505806E-7, -0.0172089189, 5.66244125E-7, -1.00000012, -8.2552433E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- end
- else
- Humanoid.WalkSpeed = 0
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329E-22, 0.700454772, -9.27150216E-22, 1, 1.45779223E-22, -0.700454772, -7.53468894E-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921E-6, -0.999852002, 0.999851942, -2.01165676E-7, -0.0172083378, -2.4586916E-7, -1, -3.09944153E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- sel = math.random(1, 3)
- if sel == 1 then
- chatfunc("HAAHAHAHAHAH")
- elseif sel == 2 then
- chatfunc("THIS FEELING IS AMESING HAHAHAHAH!")
- elseif sel == 3 then
- chatfunc("Sigh...")
- end
- for i = 0, 5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.999999881, 5.04870979E-29, -4.21790838E-43, 5.04870979E-29, 1, -5.04870979E-29, -4.21790838E-43, -5.04870979E-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.4 * math.cos(sine / 5), 0),
- CFrame.new(1.57258642, 0.0433240086, 3.83948304E-8, 0.990993857, -0.133906633, -2.60571618E-8, 0.133906662, 0.990993977, 5.96046341E-8, 1.78410318E-8, -6.25570422E-8, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448E-8, -0.999852002, 0.999852061, -1.19209318E-7, -0.0172108412, 5.96046519E-8, -0.99999994, -1.19209275E-7) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- attack = false
- Grabbed = false
- k:Remove()
- Humanoid.WalkSpeed = 10
- end
- function ThrowDN()
- attack = true
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- WZ.C0 = clerp(WZ.C0, CFrame.new(0, 0.8, 1) * CFrame.Angles(1.55, 1.55, 0), 0.3)
- end
- WZ:remove()
- local WZZ = Instance.new("Weld", targetted.Head)
- WZZ.Part0 = Handle23
- WZZ.Part1 = targetted.Head
- WZZ.C0 = CFrame.new(0, 1.3, 0) * CFrame.Angles(1.55, 3.1, 0)
- local SFXZ = Instance.new("Sound", targetted.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local partasdeff2 = Instance.new("ParticleEmitter", targetted.Head)
- partasdeff2.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff2.LightEmission = 0.1
- partasdeff2.Size = NumberSequence.new(0.2)
- partasdeff2.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff2.Transparency = bbb
- partasdeff2.Size = aaa
- partasdeff2.ZOffset = 0.9
- partasdeff2.Acceleration = Vector3.new(0, -5, 0)
- partasdeff2.LockedToPart = false
- partasdeff2.EmissionDirection = "Front"
- partasdeff2.Lifetime = NumberRange.new(1, 2)
- partasdeff2.Rate = 1000
- partasdeff2.Rotation = NumberRange.new(-100, 100)
- partasdeff2.RotSpeed = NumberRange.new(-100, 100)
- partasdeff2.Speed = NumberRange.new(6)
- partasdeff2.VelocitySpread = 10000
- partasdeff2.Enabled = true
- wait(2)
- targetted:BreakJoints()
- partasdeff2.Enabled = false
- wait(2)
- WZZ:remove()
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.8, 0.7, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- local Com12 = Instance.new("BodyPosition", Handle23)
- Com12.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Com12.Position = RightArm.Position
- wait(1.6)
- WZ = Instance.new("Weld", RightArm)
- WZ.Part0 = Handle23
- WZ.Part1 = RightArm
- WZ.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- Com12:remove()
- wait(0.3)
- attack = false
- end
- function ThrowKN()
- attack = true
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
- CFrame.new(-1, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- W.C0 = clerp(W.C0, CFrame.new(0, 0.8, 1) * CFrame.Angles(1.55, 1.55, 0), 0.3)
- W2.C0 = clerp(W2.C0, CFrame.new(0, 0.8, 1) * CFrame.Angles(1.55, -1.55, 0), 0.3)
- end
- W:remove()
- W2:remove()
- local W12 = Instance.new("Weld", targetted.Head)
- W12.Part0 = Handle23
- W12.Part1 = targetted.Head
- W12.C0 = CFrame.new(0, 1.3, 0) * CFrame.Angles(1.55, 3.1, 0)
- local W212 = Instance.new("Weld", targetted.Torso)
- W212.Part0 = Handle222
- W212.Part1 = targetted.Torso
- W212.C0 = CFrame.new(0, 1.3, -0.3) * CFrame.Angles(1.55, 3.1, 0)
- local SFXZ = Instance.new("Sound", targetted.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- local partasdeff2 = Instance.new("ParticleEmitter", targetted.Head)
- partasdeff2.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff2.LightEmission = 0.1
- partasdeff2.Size = NumberSequence.new(0.2)
- partasdeff2.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff2.Transparency = bbb
- partasdeff2.Size = aaa
- partasdeff2.ZOffset = 0.9
- partasdeff2.Acceleration = Vector3.new(0, -5, 0)
- partasdeff2.LockedToPart = false
- partasdeff2.EmissionDirection = "Front"
- partasdeff2.Lifetime = NumberRange.new(1, 2)
- partasdeff2.Rate = 1000
- partasdeff2.Rotation = NumberRange.new(-100, 100)
- partasdeff2.RotSpeed = NumberRange.new(-100, 100)
- partasdeff2.Speed = NumberRange.new(6)
- partasdeff2.VelocitySpread = 10000
- partasdeff2.Enabled = false
- partasdeff2.Enabled = true
- local partasdeff = Instance.new("ParticleEmitter", targetted.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.3)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Front"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 10000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = false
- partasdeff.Enabled = true
- wait(2)
- targetted:BreakJoints()
- partasdeff.Enabled = false
- partasdeff2.Enabled = false
- wait(2)
- W12:remove()
- W212:remove()
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.8, 0.7, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, 1),
- CFrame.new(-1.8, 0.7, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, -1),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- local Com = Instance.new("BodyPosition", Handle23)
- Com.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Com.Position = RightArm.Position
- local Com2 = Instance.new("BodyPosition", Handle222)
- Com2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Com2.Position = LeftArm.Position
- wait(1.6)
- W2 = Instance.new("Weld", LeftArm)
- W2.Part0 = Handle222
- W2.Part1 = LeftArm
- W2.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- W = Instance.new("Weld", RightArm)
- W.Part0 = Handle23
- W.Part1 = RightArm
- W.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- Com:remove()
- Com2:remove()
- wait(0.3)
- attack = false
- end
- function SwapWeap()
- if not ZZ then
- ZZ = true
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(0.7, 0.5, 0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
- CFrame.new(-0.7, 0.5, 0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1.55),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- DESA2:disconnect()
- DESA:disconnect()
- moter:remove()
- moter2:remove()
- KWeld2:remove()
- KWeld:remove()
- local WW2 = Instance.new("Weld", Torso)
- WW2.Part0 = Handle442
- WW2.Part1 = Torso
- WW2.C0 = CFrame.new(-0.2, 0, 0.6) * CFrame.Angles(0, 3.1, -0.5)
- local WW = Instance.new("Weld", Torso)
- WW.Part0 = Handle243
- WW.Part1 = Torso
- WW.C0 = CFrame.new(-0.2, 0, -0.6) * CFrame.Angles(0, 0, 0.5)
- W = Instance.new("Weld", RightArm)
- W.Part0 = Handle23
- W.Part1 = RightArm
- W.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- W2 = Instance.new("Weld", LeftArm)
- W2.Part0 = Handle222
- W2.Part1 = LeftArm
- W2.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- attack = false
- Mouse.KeyDown:connect(function(k)
- if k == "e" and attack == false and targetted ~= nil then
- ThrowKN()
- end
- end)
- ZETS = Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2()
- attacktype = 1
- end
- end)
- wait(40000)
- ZZ = false
- end
- end
- function Hit()
- if not D then
- D = true
- attack = true
- do
- local Grab = Instance.new("Part", RightArm)
- Grab.Size = Vector3.new(1, 1, 1)
- Grab.CanCollide = false
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld", Grab)
- Grabo.Part0 = Handle23
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0, 1.05, 0)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit.Parent.Humanoid:TakeDamage(1000000000)
- Grab:remove()
- local partasdeff = Instance.new("ParticleEmitter", hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -2, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 30
- partasdeff.Enabled = true
- local SFXZ = Instance.new("Sound", hit.Parent.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- wait(1)
- partasdeff.Enabled = false
- end
- end)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.7, 0.8, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- W.C0 = clerp(W.C0, CFrame.Angles(1.55, 1.55, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.2, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, -0.7),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- W.C0 = clerp(W.C0, CFrame.Angles(1.55, 0, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- wait(0.05)
- Grab:remove()
- attack = false
- wait(0.01)
- D = false
- end
- end
- end
- function HitAF()
- if not D then
- D = true
- attack = true
- do
- local Grab = Instance.new("Part", RightArm)
- Grab.Size = Vector3.new(1, 1, 1)
- Grab.CanCollide = false
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld", Grab)
- Grabo.Part0 = Handle23
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0, 1.05, 0)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit.Parent.Humanoid:TakeDamage(1000000000)
- Grab:remove()
- local partasdeff = Instance.new("ParticleEmitter", hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -2, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 30
- partasdeff.Enabled = true
- local SFXZ = Instance.new("Sound", hit.Parent.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- wait(1)
- partasdeff.Enabled = false
- end
- end)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.7, 0.8, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, 1),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- WZ.C0 = clerp(WZ.C0, CFrame.Angles(1.55, 1.55, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.2, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, -0.7),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- WZ.C0 = clerp(WZ.C0, CFrame.Angles(1.55, 0, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- wait(0.05)
- Grab:remove()
- attack = false
- wait(0.01)
- D = false
- end
- end
- end
- function Hit2()
- if not D then
- D = true
- attack = true
- do
- local Grab = Instance.new("Part", LeftArm)
- Grab.Size = Vector3.new(1, 1, 1)
- Grab.CanCollide = false
- Grab.Transparency = math.huge
- local Grabo = Instance.new("Weld", Grab)
- Grabo.Part0 = Handle222
- Grabo.Part1 = Grab
- Grabo.C0 = CFrame.new(0, 1.05, 0)
- Grab.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- hit.Parent.Humanoid:TakeDamage(1000000000)
- Grab:remove()
- local partasdeff = Instance.new("ParticleEmitter", hit.Parent.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -2, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Top"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(10)
- partasdeff.VelocitySpread = 30
- partasdeff.Enabled = true
- local SFXZ = Instance.new("Sound", hit.Parent.Torso)
- SFXZ.SoundId = "rbxassetid://206082273"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- wait(1)
- partasdeff.Enabled = false
- end
- end)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7, 0.8, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(2.5, 0, -1),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- W2.C0 = clerp(W2.C0, CFrame.Angles(1.55, -1.55, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.6, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.2, 0.5, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0.7),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.540301144, -1.99792778, 1.70425119E-6, 0.998698354, -0.0510031469, 6.26438805E-7, 0.0510031544, 0.998698473, -1.04335422E-5, -9.34800966E-8, 1.04519122E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563119, -1.99793291, 1.9016752E-6, 0.998630941, 0.0523070693, -1.67712614E-7, -0.0523070768, 0.99863106, -1.0458818E-5, -3.79587107E-7, 1.04532719E-5, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- W2.C0 = clerp(W2.C0, CFrame.Angles(1.55, 0, 0) * CFrame.new(0, 1.1, 0), 0.3)
- end
- wait(0.05)
- Grab:remove()
- attack = false
- wait(0.01)
- D = false
- end
- end
- end
- function Slam()
- attack = true
- Humanoid.WalkSpeed = 0
- local ref1 = New("Part", LOLMATEOK, "ref", {
- Transparency = 1,
- Size = Vector3.new(1, 1, 1),
- CFrame = Torso.CFrame,
- Anchored = true,
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- coroutine.wrap(function()
- for i = 0, 4 do
- wait(0.2)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=199145095", RootPart, 1, 1.3)
- end
- end)()
- for i = 0, 11 do
- Effects.Block.Create(BrickColor.new("Crimson"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Really black"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0),
- CFrame.new(-1.5, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter2.C0 = clerp(moter2.C0, CFrame.new(0.0112046078, -1.63744116, -0.318734497, -0.0172122065, 2.46167183E-5, -0.999852002, 0.999850631, -0.00159030408, -0.0172121339, -0.00159040466, -0.999998927, 2.57790089E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0),
- CFrame.new(-1.5, 1.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.3, false)
- moter2.C0 = clerp(moter2.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527E-6, -0.999851882, 0.999851942, 4.58210707E-7, -0.0172121413, 5.06639481E-7, -1.00000012, 2.89082527E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- attack = false
- Humanoid.WalkSpeed = 10
- wait(0.4)
- for i = 0, 30 do
- wait(0.2)
- mdmg(ref1, 40)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=192410089", Character, 1.5, 0.7)
- ref1.Position = Mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5))
- Effects.Cylinder.Create(BrickColor.new("Really black"), ref1.CFrame, 0.5, 9999, 0.5, 4, 0, 4, 0.01)
- do
- local Bl = Instance.new("Part", Character)
- Bl.Size = Vector3.new(1, 1, 1)
- Bl.Material = "Neon"
- Bl.BrickColor = BrickColor.new("Really red")
- Bl.CFrame = ref1.CFrame * CFrame.new(0, 0, 0)
- Bl.Anchored = true
- local Bl2 = Instance.new("SpecialMesh", Bl)
- Bl2.MeshType = "Sphere"
- Bl2.Scale = Vector3.new(0.1, 0.1, 0.1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Bl2.Scale = Bl2.Scale + Vector3.new(2, 2, 2)
- Bl.Transparency = Bl.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- Bl:remove()
- end))
- end
- end
- ref1:Remove()
- end
- function painlessrain()
- attack = true
- Humanoid.WalkSpeed = 0
- local ref1 = New("Part", m, "ref", {
- Transparency = 1,
- Size = Vector3.new(0.2, 0.2, 0.2),
- CFrame = Torso.CFrame,
- Anchored = true,
- CanCollide = false,
- BackSurface = Enum.SurfaceType.SmoothNoOutlines,
- BottomSurface = Enum.SurfaceType.SmoothNoOutlines,
- FrontSurface = Enum.SurfaceType.SmoothNoOutlines,
- LeftSurface = Enum.SurfaceType.SmoothNoOutlines,
- RightSurface = Enum.SurfaceType.SmoothNoOutlines,
- TopSurface = Enum.SurfaceType.SmoothNoOutlines
- })
- coroutine.wrap(function()
- for i = 0, 4 do
- wait(0.2)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=199145095", RootPart, 1, 1.3)
- end
- end)()
- for i = 0, 4, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677E-23, -0.0753167868, 0.153125972, 2.95760942E-22, 0.988206744, 9.50910858E-23, 1, -3.14025256E-22, -0.988206744, 1.42055005E-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994E-6, 0.978446901, 0.206499115, 2.48849392E-6, -0.2064991, 0.978446841, -1.05276868E-5, -4.61935997E-6, 9.78447497E-6, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.07, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361E-6, -0.999851942, 0.999851882, 1.90734863E-6, -0.0172091946, 1.93715096E-6, -1.00000012, 1.82725489E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
- end
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677E-23, -0.0753167868, 0.153125972, 2.95760942E-22, 0.988206744, 9.50910858E-23, 1, -3.14025256E-22, -0.988206744, 1.42055005E-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994E-6, 0.978446901, 0.206499115, 2.48849392E-6, -0.2064991, 0.978446841, -1.05276868E-5, -4.61935997E-6, 9.78447497E-6, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.2, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527E-6, -0.999851882, 0.999851942, 4.58210707E-7, -0.0172121413, 5.06639481E-7, -1.00000012, 2.89082527E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 3 do
- Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160087422, -3.66470256E-23, -0.0753137618, 0.15316838, 2.95750466E-22, 0.988200247, 9.50818972E-23, 1, -3.14019425E-22, -0.988200247, 1.42057819E-22, 0.15316838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46630716, 1.08524323, -0.0336530581, 0.00764143467, -0.0426861309, 0.999059498, 0.0445286781, -0.998082876, -0.0429849848, 0.998979032, 0.0448152684, -0.0057259798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188026, 0.0735908896, 2.69562906E-6, 0.978447855, 0.206495479, 2.48849392E-6, -0.206495419, 0.978447556, -1.05270137E-5, -4.61935997E-6, 9.78633761E-6, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.659685254, -2.0274992, -0.0100700259, 0.00885757804, -0.161218897, -0.986879349, 0.00904085487, 0.986890197, -0.161139548, 0.999920309, -0.00749491528, 0.0101990253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.566697419, -2.04759264, -0.0995131433, 0.988195002, 0.078684561, 0.131453067, -0.0635149851, 0.991233289, -0.115855575, -0.139416695, 0.106138662, 0.984529436) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112046078, -1.63744116, -0.318734497, -0.0172122065, 2.46167183E-5, -0.999852002, 0.999850631, -0.00159030408, -0.0172121339, -0.00159040466, -0.999998927, 2.57790089E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- for i = 0, 0.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.160091802, -3.66497677E-23, -0.0753167868, 0.153125972, 2.95760942E-22, 0.988206744, 9.50910858E-23, 1, -3.14025256E-22, -0.988206744, 1.42055005E-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53188074, 0.0735950321, 2.69606994E-6, 0.978446901, 0.206499115, 2.48849392E-6, -0.2064991, 0.978446841, -1.05276868E-5, -4.61935997E-6, 9.78447497E-6, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527E-6, -0.999851882, 0.999851942, 4.58210707E-7, -0.0172121413, 5.06639481E-7, -1.00000012, 2.89082527E-6) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- attack = false
- Humanoid.WalkSpeed = 10
- wait(0.4)
- for i = 0, 8 do
- wait(0.2)
- mdmg(ref1, 3)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=192410089", Character, 1.5, 0.7)
- ref1.Position = Mouse.hit.p
- ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5))
- Effects.Cylinder.Create(BrickColor.new("Deep orange"), ref1.CFrame, 0.5, 9999, 0.5, 0.5, 0, 0.5, 0.07)
- end
- ref1:Remove()
- end
- function TargetSelect(person)
- local dd = coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- img2.Size = UDim2.new(1, 0, 1, 0)
- img2.ImageTransparency = 0
- img2.Position = UDim2.new(0, 0, 0, 0)
- for i = 0, 2, 0.1 do
- swait()
- img2.Size = img2.Size + UDim2.new(0.05, 0, 0.05, 0)
- img2.Position = img2.Position + UDim2.new(-0.025, 0, -0.025, 0)
- img2.ImageTransparency = img2.ImageTransparency + 0.05
- end
- end
- end)
- dd()
- end
- function LockOn()
- if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(Mouse.Target.Parent)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743521450", Character, 1, 0.8)
- end
- end
- function ofmoosic()
- delays = true
- while wait() and kkk and kkk.Volume >= 0.02 do
- kkk.Volume = kkk.Volume - 0.05
- end
- wait(0.1)
- kkk.Pitch = 0
- kkk.PlaybackSpeed = 0
- play = false
- delays = false
- end
- function onmoosic()
- delays = true
- kkk.Pitch = 0.6
- kkk.PlaybackSpeed = 0.6
- while wait() and kkk and kkk.Volume <= 1.5 do
- kkk.Volume = kkk.Volume + 0.05
- end
- wait(0.1)
- play = true
- delays = false
- end
- DESA2 = Mouse.Button1Down:connect(function()
- if attack == false and targetted ~= nil then
- attackone()
- end
- end)
- function fucktheworld()
- coroutine.resume(coroutine.create(function()
- local kolor = Instance.new("ColorCorrectionEffect", game.Lighting)
- kolor.Brightness = -1
- kolor.Contrast = -1
- kolor.TintColor = Character.Torso.BrickColor.Color
- wait(0.1)
- for i = 0, 9 do
- kolor.Brightness = kolor.Brightness - 0.35
- kolor.Contrast = kolor.Contrast - 0.35
- wait(0.05)
- for i = 0, 9 do
- kolor.Brightness = kolor.Brightness + 0.35
- kolor.Contrast = kolor.Contrast + 0.35
- wait(0.05)
- end
- for i = 0, 9 do
- kolor.Brightness = kolor.Brightness - 0.35
- kolor.Contrast = kolor.Contrast - 0.35
- wait(0.05)
- end
- for i = 0, 9 do
- kolor.Brightness = kolor.Brightness + 0.35
- kolor.Contrast = kolor.Contrast + 0.35
- wait(0.05)
- end
- end
- kolor:Destroy()
- end))
- wait(0.2)
- for i, v in next, workspace:children() do
- if (v:IsA("Model") or v:IsA("Part")) and v:FindFirstChildOfClass("Humanoid") and v ~= Character then
- v:BreakJoints()
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character.HuamanRootPart, 1, 0.5)
- do
- local partasdeff = Instance.new("ParticleEmitter", v.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = true
- coroutine.resume(coroutine.create(function()
- wait(2)
- partasdeff.Enabled = false
- end))
- wait(0.8)
- end
- end
- end
- coroutine.wrap(function()
- for i, v in next, workspace:children() do
- if (v:IsA("Model") or v:IsA("Part")) and v:FindFirstChildOfClass("Humanoid") and v ~= Character then
- v:BreakJoints()
- wait(0.15)
- end
- end
- end)()
- end
- function EndIt()
- if not DQ then
- DQ = true
- attack = true
- local SZ = Instance.new("Sound", Torso)
- SZ.SoundId = "rbxassetid://896213334"
- SZ.Volume = 1
- SZ.Looped = false
- SZ.Pitch = 1
- SZ:play()
- chatfunc("Heh")
- for i = 1, 20 do
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, 0.8, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2.3),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, 1, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2.3),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- wait(1.0E-8)
- end
- wait(1.5)
- chatfunc("HAHAHAHAHHAHAHAHAHHAHAHHAHAHAHAHAHAHH")
- for i = 1, 40 do
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.4, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0.5, -2, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5, -2, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.4, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(1.5, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(-1.5, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0.5, -2.2, 0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5, -2.2, 0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0)
- }, 0.5, false)
- end
- wait(1.0E-9)
- end
- chatfunc("DAMIT")
- wait(0.3)
- attack = false
- fucktheworld()
- chatfunc("I DONT CARE ANY MOREEE")
- wait(1)
- DQ = false
- end
- end
- function Finisher()
- if not D then
- D = true
- attack = true
- Humanoid.WalkSpeed = 0
- targetted.Torso.Anchored = true
- local SZ = Instance.new("Sound", Torso)
- SZ.SoundId = "rbxassetid://896213334"
- SZ.Volume = 1
- SZ.Looped = false
- SZ.Pitch = 1
- SZ:play()
- for i = 1, 20 do
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, 0.8, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2.3),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, 1, -1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -2.3),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -2.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- wait(1.0E-8)
- end
- wait(1.5)
- for i = 1, 40 do
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.4, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0.5, -2, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5, -2, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.4, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0),
- CFrame.new(1.5, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(-1.5, 0.2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0.5, -2.2, 0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5, -2.2, 0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0)
- }, 0.5, false)
- end
- wait(1.0E-9)
- end
- Torso.CFrame = targetted.Torso.CFrame * CFrame.new(0, 0, -5) * CFrame.Angles(0, 3.1, 0)
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- chatfunc("You will suffer the same pain as me....")
- wait(2)
- local partasdeff = Instance.new("ParticleEmitter", targetted.Torso)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = true
- chatfunc("Over..")
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.2)
- partasdeff.Enabled = false
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(2)
- chatfunc("And over...")
- partasdeff.Enabled = true
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.2)
- partasdeff.Enabled = false
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(2)
- chatfunc("AND OVER..!")
- partasdeff.Enabled = true
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.2)
- partasdeff.Enabled = false
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(2)
- chatfunc("UNTIL THE END OF TIME....")
- partasdeff.Enabled = true
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.2)
- partasdeff.Enabled = false
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(2)
- chatfunc("DIE!!.....")
- partasdeff.Enabled = true
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.88, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.2)
- partasdeff.Enabled = false
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(2)
- chatfunc("DIE DIE DIE DIE DIE DIE")
- for i = 1, 10 do
- partasdeff.Enabled = true
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 0.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(0.05)
- partasdeff.Enabled = false
- for i = 0, 1, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.2, 0.2),
- CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(-1.9, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, -0.5, -1.55),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.5, false)
- end
- wait(1.0E-11)
- end
- targetted:BreakJoints()
- attack = false
- Humanoid.WalkSpeed = 8
- wait(0.1)
- D = false
- end
- end
- function TP()
- if not D then
- D = true
- attack = true
- Humanoid.RootPart.Anchored = true
- for i = 0, 2, 0.06 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0.6, 0.3, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, -0.7),
- CFrame.new(-0.6, 0.3, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0.7),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- for i = 0, 2, 0.06 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -15, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0.6, 0.5, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, -0.5),
- CFrame.new(-0.6, 0.5, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0.5),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- Humanoid.RootPart.CFrame = Mouse.hit
- Humanoid.RootPart.CFrame = Humanoid.RootPart.CFrame * CFrame.new(0, 2.5, 0)
- for i = 0, 2, 0.06 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 7, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0.6, 0.5, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, -0.5),
- CFrame.new(-0.6, 0.5, -0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0.5),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- Humanoid.RootPart.Anchored = false
- attack = false
- wait(0.3)
- D = false
- end
- end
- function Ending()
- if not WZA then
- WZA = true
- attack = true
- DESA:disconnect()
- DESA2:disconnect()
- Humanoid.WalkSpeed = 0
- MUSIC.Volume = 0
- for i = 0, 1.2, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 1),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0, -1.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.3)
- moter2.C0 = clerp(moter2.C0, CFrame.new(0, -1.1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.5, 0, 2.5), 0.3)
- end
- chatfunc("i will come back to strike")
- wait(1)
- Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- CFuncs.Sound.Create("http://www.roblox.com/asset/?id=136523485", Character, 1, 0.5)
- Effects.Block.Create(BrickColor.new("Bright red"), Partss2.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
- Effects.Block.Create(BrickColor.new("Deep orange"), Partss2.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
- do
- local partasdeff = Instance.new("ParticleEmitter", Character.Head)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0.5, 0, 0))
- partasdeff.LightEmission = 0.1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.2),
- NumberSequenceKeypoint.new(1, 5)
- })
- bbb = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.0636, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = 0.9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled = false
- partasdeff.Enabled = true
- wait(0.1)
- for i = 0, 1.2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, -2.35, 1.5) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, 0.4),
- CFrame.new(-1.5, 1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(3.1, 0, -0.4),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.5, false)
- end
- moter2:remove()
- moter:remove()
- KWeld2:remove()
- Handle23.CFrame = Torso.CFrame * CFrame.new(5, 2, 0)
- wait(0.5)
- partasdeff.Enabled = false
- local Blood = Instance.new("Part", Character.Torso)
- Blood.Size = Vector3.new(1, 1, 1)
- Blood.CanCollide = false
- Blood.BrickColor = BrickColor.new("Crimson")
- Blood.TopSurface = 0
- Blood.BottomSurface = 0
- Blood.Anchored = true
- Blood.CFrame = Torso.CFrame * CFrame.new(0, 0, 0.5) * CFrame.Angles(1.6, 0, 0)
- local Blood2 = Instance.new("SpecialMesh", Blood)
- Blood2.MeshType = "Sphere"
- Blood2.Scale = Vector3.new(1, 0.1, 1)
- for i = 1, 300 do
- Blood2.Scale = Blood2.Scale + Vector3.new(0.05, 0, 0.05)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.9)
- Blood.BrickColor = BrickColor.new("Really black")
- for i = 1, 300 do
- Blood2.Scale = Blood2.Scale - Vector3.new(0.05, 0, 0.05)
- game:GetService("RunService").RenderStepped:wait()
- end
- Blood:remove()
- chatfunc(".....!")
- local SFXZ = Instance.new("Sound", Torso)
- SFXZ.SoundId = "rbxassetid://393621716"
- SFXZ.Volume = 1
- SFXZ.Pitch = 1
- SFXZ.Looped = false
- wait(0.01)
- SFXZ:Play()
- wait(1)
- for i = 0, 33, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 1.2, 1.5) * CFrame.Angles(1.55, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5, 0.5, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.55, 0, 0),
- CFrame.new(-1.5, 0.5, 0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.55, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, -0.1)
- }, 0.05, false)
- end
- for i = 0, 33, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 1.2, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5, 0, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
- CFrame.new(-1.5, 0, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.05, false)
- end
- local SFXZZ = Instance.new("Sound", Torso)
- SFXZZ.SoundId = "rbxassetid://393621716"
- SFXZZ.Volume = 1
- SFXZZ.Pitch = 1
- SFXZZ.Looped = false
- wait(0.01)
- SFXZZ:Play()
- wait(1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- do
- local Ef = Instance.new("Part", Character)
- Ef.Size = Vector3.new(1, 1, 1)
- Ef.CanCollide = false
- Ef.Anchored = true
- Ef.CFrame = Torso.CFrame * CFrame.new(0, 0, 0)
- Ef.BrickColor = BrickColor.new("Really black")
- Ef.Material = "Neon"
- local Ef2 = Instance.new("SpecialMesh", Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1, 3, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Ef2.Scale = Ef2.Scale + Vector3.new(1, 1, 1)
- Ef.Transparency = Ef.Transparency + 0.05
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- wait(0.5)
- Ef:remove()
- end
- end
- wait(0.1)
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1, 11 do
- do
- local Gra = Instance.new("Part", Character)
- local Random = math.random(-15, 15)
- local Random2 = math.random(-12, 12)
- Gra.Size = Vector3.new(2, 2, 2)
- Gra.CFrame = Torso.CFrame * CFrame.new(Random, 0, Random2)
- Gra.BrickColor = workspace.Base.BrickColor
- Gra.Material = workspace.Base.Material
- Gra.Anchored = true
- Gra.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 200 do
- Gra.CFrame = Gra.CFrame * CFrame.new(0, 0.5, 0)
- Gra.Transparency = Gra.Transparency + 0.01
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- wait(0.3)
- end
- end
- wait(0.3)
- end))
- local Sh = Instance.new("Part", Character)
- Sh.Size = Vector3.new(1, 1, 1)
- Sh.CanCollide = false
- Sh.BrickColor = BrickColor.new("Really black")
- Sh.Anchored = true
- Sh.Material = "Neon"
- Sh.CFrame = Torso.CFrame * CFrame.new(0, 0, 0)
- local Ring = Instance.new("Part", Sh)
- Ring.Size = Vector3.new(1, 1, 1)
- Ring.BrickColor = BrickColor.new("Really black")
- Ring.Anchored = true
- Ring.CanCollide = false
- Ring.CFrame = Sh.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0)
- local Ring2 = Instance.new("SpecialMesh", Ring)
- Ring2.MeshId = "rbxassetid://3270017"
- Ring2.Scale = Vector3.new(0.1, 0.1, 0.1)
- local Sh2 = Instance.new("SpecialMesh", Sh)
- Sh2.MeshType = "Sphere"
- Sh2.Scale = Vector3.new(1, 1, 1)
- for i = 1, 70 do
- Sh2.Scale = Sh2.Scale + Vector3.new(0.1, 0.1, 0.1)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(3)
- Head.face.Texture = "rbxassetid://129381458"
- ShadowHead:remove()
- PartAZD.BrickColor = BrickColor.new("Really black")
- text.Text = "Russian DEMON"
- MUSIC:Stop()
- MUSIC.SoundId = "rbxassetid://1027219588"
- MUSIC.Volume = 100
- MUSIC.Pitch = 1
- wait(0.01)
- MUSIC:play()
- local m = Create("Model")({
- Parent = Character,
- Name = "WeaponModel"
- })
- function Armor()
- RightArmHandle = CFuncs.Part.Create(Character["Right Arm"], Enum.Material.Plastic, 0, 1, "Medium stone grey", "RightArmHandle", Vector3.new(1.0117017, 2.02340055, 1.01170254))
- RightArmHandleWeld = CFuncs.Weld.Create(m, Character["Right Arm"], RightArmHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.28063965E-4, 2.92792916E-4, 2.74658203E-4, 1, 6.48181754E-7, 2.88981391E-6, 6.48181754E-7, 0.999999881, -4.58399541E-10, 2.88981391E-6, -4.58399541E-10, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 2.63542519E-4, -1.28559201E-4, -1, 0.970265985, -0.24203977, 2.9243101E-4, -0.242041096, -0.970266283, 5.95508573E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.326925993))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496276855, -0.176352754, -0.129585266, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.367791742))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388278961, -0.196606636, 0.320396423, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388439178, -0.378845215, 0.167448044, -1, 1.47737563E-4, 3.67819157E-5, -7.9684818E-5, -0.258836746, -0.965921104, -1.32944187E-4, -0.965921104, 0.258836895))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388267517, -0.19661504, -0.0985488892, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38829422, -8.16345215E-4, -0.0369873047, -1, 1.47737563E-4, 3.67819157E-5, 6.32018055E-5, 0.642772079, -0.766057611, -1.41528857E-4, -0.766057432, -0.642772198))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.285402298, -0.295471191, -0.432151794, 0.500171542, 0.865926921, -2.32767779E-4, 0.865926564, -0.50017041, -2.95688864E-4, -3.78248165E-4, -5.36642074E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.224761635))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388191223, 0.0322570801, -0.148422241, -1, 1.47737563E-4, 3.67819157E-5, 1.41528857E-4, 0.766057014, 0.642772675, 6.32018782E-5, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388195038, -0.23739624, -0.326156616, -1, 1.47737563E-4, 3.67819157E-5, 8.68119532E-5, 0.766031206, -0.642803371, -1.28410262E-4, -0.642803311, -0.766031444))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388202667, -0.153205872, -0.273921967, -1, 1.47737563E-4, 3.67819157E-5, 3.76535245E-5, 0.499982685, -0.866035581, -1.50358697E-4, -0.866035402, -0.499982744))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.03186011, 0.776449621, 1.03186023))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727E-5, -0.625537932, 0.00699615479, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.224761769, 0.296276659))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388275146, -0.186428398, -0.338600159, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388282776, -0.0581741333, -0.0940246582, -1, 1.47737563E-4, 3.67819157E-5, 1.41528857E-4, 0.766057014, 0.642772675, 6.32018782E-5, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.316709578))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388214111, 0.119171143, -0.0602874756, -1, 1.47737563E-4, 3.67819157E-5, -6.77998178E-5, -0.173666015, -0.98480463, -1.39387237E-4, -0.984804511, 0.17366603))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.227526337, -0.459342957, -0.405273438, -2.03925607E-4, -0.99999994, 5.83409928E-5, -1.00000012, 2.02648298E-4, 3.64783366E-4, -3.70574882E-4, -5.82661487E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216838658, 0.216838822, 0.776449323))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.495471954, 0.432418823, 0.166039735, 1, 2.19255715E-4, -3.9579341E-4, -4.0155524E-4, -8.14841624E-5, -1, -2.17994995E-4, 0.999999881, -8.13983061E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.173473358, 0.437576294, -0.299474716, 0.939617872, 0.342227578, -4.03211976E-4, -4.070047E-4, -7.65974837E-5, -1, -0.342226416, 0.939617038, 6.53370662E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0261306763, 0.437713623, -0.229450226, 0.866131127, -0.49981609, -3.0468902E-4, -4.08853055E-4, -8.88829672E-5, -1, 0.499817163, 0.866131425, -2.78447667E-4))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.245258331, 0.437797546, -0.0368394852, 0.984769821, 0.173865423, -4.11116838E-4, -4.09536355E-4, -7.77006935E-5, -1, -0.173864245, 0.984769404, -6.31882904E-6))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161447525, 0.175319672, -0.405158997, -0.499822646, 0.866127074, 1.39049152E-4, 0.866128087, 0.499823779, -3.50035174E-4, -3.78454744E-4, -5.45206749E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.184986115, -0.398830414, -0.405380249, 0.7659145, -0.642941415, -2.4379525E-4, -0.642942488, -0.765915334, 2.85808288E-4, -3.76264245E-4, -6.21579675E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.238075256, -0.0317344666, -0.405128479, -0.499822646, 0.866127074, 1.39049152E-4, 0.866128087, 0.499823779, -3.50035174E-4, -3.78454744E-4, -5.45206749E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0851974487, 0.296497345, -0.405174255, 0.500171542, 0.865926921, -2.35747983E-4, 0.865926564, -0.50017041, -2.93662306E-4, -3.77983903E-4, -5.72584322E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 1.17489111, 0.367791772))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.455463409, -0.0221786499, 0.442047179, 1, -1.17756375E-4, -3.72785726E-4, -3.78575787E-4, -8.74835532E-5, -1, 1.19009223E-4, 0.999999881, -8.75283658E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.572120905, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496189117, -0.329588413, -0.395172119, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.357575566, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496147156, 0.13525632, -0.395133972, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504524231, 0.468618393, -0.209846497, 3.0053372E-4, -1.8155307E-4, -1, -0.484704494, 0.874677181, -3.07273061E-4, 0.874678075, 0.484705657, 1.79925206E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504516602, 0.421760559, 0.405538559, 2.72540521E-4, -1.40570803E-4, -1, -0.994534075, -0.10441269, -2.62121524E-4, -0.104411356, 0.994533956, -1.68863568E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504447937, 0.383110046, 0.154088974, 2.71539786E-4, -1.44593927E-4, -1, -0.961293817, -0.275526524, -2.26745877E-4, -0.275525302, 0.961293459, -2.15407039E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504211426, 0.418453217, 0.430289507, -2.70541554E-4, 1.33567024E-4, 1, 0.997555554, -0.0698769838, 2.84979236E-4, 0.0698783174, 0.997555673, -1.13932976E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504425049, 0.29598999, -0.320083618, 2.72540085E-4, -1.43580837E-4, -1, -0.913495362, 0.406848073, -3.12660093E-4, 0.406849205, 0.913495779, -1.79274466E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504241943, 0.160745621, -0.344959259, -2.24551739E-4, 7.25848513E-5, 1, 0.55929637, 0.828968465, 6.86519197E-5, -0.82896781, 0.559295177, -2.31534301E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410995483, -0.470344543, 0.0471916199, -1, 1.16743155E-4, 3.67826069E-5, 6.2420324E-5, 0.173694044, 0.984799623, 1.0886728E-4, 0.984799683, -0.173694074))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410968781, -0.0135574341, -0.177940369, 1, -1.47737563E-4, -3.67819157E-5, 7.2914263E-5, 0.69463259, -0.719364643, 1.36784278E-4, 0.719364524, 0.694632947))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.109760284, -0.0746383667, 1, -1.47737563E-4, -3.67819157E-5, 1.43772035E-4, 0.994518042, -0.104565434, 5.79129264E-5, 0.104565397, 0.994518161))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50453186, 0.549198151, -0.0208511353, 2.82533205E-4, -1.85603378E-4, -1, -0.819082558, 0.57367456, -3.4262886E-4, 0.573675692, 0.819083273, 1.33724207E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.483680725, 0.272553444, -0.396469116, 2.88938085E-4, 0.0521913469, -0.99863714, 1.11813541E-4, 0.998637021, 0.0521913953, 1, -1.25445484E-4, 2.88488518E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.119522095, 0.057723999, 1, -1.47737563E-4, -3.67819157E-5, 1.22033991E-4, 0.587812066, 0.808997691, -9.55414725E-5, -0.808997452, 0.587812245))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410968781, 0.103988647, -0.145017624, 1, -1.47737563E-4, -3.67819157E-5, -3.20669205E-5, 0.0697234422, -0.997566521, 1.51642118E-4, 0.997566342, 0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410964966, -0.250419617, 0.171031952, -1, 1.14746399E-4, 3.67826324E-5, -1.53697183E-5, 0.224910572, -0.97437942, -1.22634956E-4, -0.974379301, -0.224910572))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410957336, -0.0422668457, 0.285446167, -1, 1.14746399E-4, 3.67826324E-5, -1.03830207E-4, -0.601848364, -0.798610389, -6.70543523E-5, -0.79861033, 0.601848423))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, -0.0189056396, 0.190279007, 1, -1.47737563E-4, -3.67819157E-5, 3.20669205E-5, -0.0697234422, 0.997566521, -1.51642118E-4, -0.997566342, -0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, 0.202838898, -0.0363540649, 1, -1.47737563E-4, -3.67819157E-5, -1.47369865E-4, -0.829057157, -0.559163868, 4.80528724E-5, 0.559163809, -0.829057395))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, 0.157485962, -0.132907867, 1, -1.47737563E-4, -3.67819157E-5, -1.03596474E-4, -0.438400656, -0.89877975, 1.15300703E-4, 0.898779631, -0.438400716))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410961151, -0.37702179, -0.0033416748, -1, 1.14746399E-4, 3.67826324E-5, 2.75017555E-5, 0.544602752, -0.838694274, -1.20498778E-4, -0.838694036, -0.544602811))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504508972, 0.24685958, -0.461833954, 2.83539703E-4, -1.44595819E-4, -1, 1.29905311E-4, 0.999999881, -1.44559541E-4, 1, -1.28574728E-4, 2.89338117E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41091156, -0.112014771, 0.275939941, 1, -1.06737025E-4, -3.67828397E-5, -8.56020197E-5, -0.933564425, 0.358409822, -7.84567528E-5, -0.358409703, -0.933564544))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.275843859))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410987854, 0.0453997925, 0.307884216, 1, -1.11751266E-4, -3.67827379E-5, -1.13044436E-4, -0.99999994, 4.43603894E-5, -4.25673643E-5, -4.43553618E-5, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410964966, 0.131492615, -0.246994019, 1, -1.14746399E-4, -3.67826324E-5, -9.44891872E-5, -0.939675748, 0.342066318, -7.96902168E-5, -0.342066258, -0.939675927))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410923004, -0.195152283, 0.304946899, -1, 1.16743155E-4, 3.67826069E-5, 1.17783602E-4, 0.766076028, 0.642749846, 4.3264783E-5, 0.642749786, -0.766076267))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410896301, 0.45009613, 0.185099363, -1, 1.16743155E-4, 3.67826069E-5, 3.84225677E-5, -0.0348523967, 0.99939245, 1.19450931E-4, 0.99939245, 0.0348524116))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41091156, -0.412086487, 0.35200882, 1, -1.15752227E-4, -3.67825705E-5, -8.0032718E-5, -0.342061341, -0.939677656, 9.54284333E-5, 0.939677477, -0.3420614))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410972595, 0.362792969, 0.119937897, -1, 7.3745854E-5, 3.67835273E-5, 6.9411195E-5, 0.406802952, 0.913516104, 5.12315346E-5, 0.913515866, -0.406803012))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410907745, -0.0938911438, 0.183761597, -1, 1.16743155E-4, 3.67826069E-5, -1.08874476E-4, -0.984799147, 0.173697144, 6.24205131E-5, 0.173697129, 0.984799147))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.214584351, -0.18421936, 1, -1.14746399E-4, -3.67826324E-5, -1.21785037E-4, -0.866048515, -0.499960005, 2.11590668E-5, 0.499959975, -0.866048634))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410900116, -0.329032898, -0.229385376, -1, 8.67396666E-5, 3.67832727E-5, -5.00770693E-5, -0.087201342, -0.996190786, -8.39964559E-5, -0.996190786, 0.0872013792))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410934448, 0.0279159546, 0.434230804, -1, 1.16743155E-4, 3.67826069E-5, 9.58899691E-5, 0.500041127, 0.866001785, 8.09386984E-5, 0.866001606, -0.500041246))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410919189, -0.203201294, 0.225597382, -1, 1.16743155E-4, 3.67826069E-5, -3.7389691E-7, -0.341975003, 0.939709127, 1.25485472E-4, 0.939709008, 0.341974974))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410980225, 0.144927979, 0.155738831, -1, 1.16743155E-4, 3.67826069E-5, 8.03718576E-5, 0.342064261, 0.939676583, 9.63669227E-5, 0.939676464, -0.342064351))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417160034, 0.085773468, -0.189151764, -3.44439643E-4, -5.15180727E-5, -1, -0.866087675, -0.499893814, 3.19062994E-4, -0.499892741, 0.866086662, 1.24674101E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504264832, -0.250984192, -0.259490967, 2.28549266E-4, -8.85594054E-5, -1, -0.559294462, -0.828969836, -5.76447565E-5, -0.828969181, 0.559293211, -2.43782881E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.244930267, -0.0811271667, -4.03443584E-4, -8.0506652E-5, -1, 0.17351748, -0.984830439, 1.0284165E-5, -0.984831035, -0.173518762, 4.05601342E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41734314, 0.298152924, -0.0665493011, -3.44439643E-4, -5.15180727E-5, -1, -0.866087675, -0.499893814, 3.19062994E-4, -0.499892741, 0.866086662, 1.24674101E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51153183, 0.0897979736, -0.158996582, 1, -1.17741496E-4, -2.41784524E-4, -2.50321988E-4, -0.766075134, -0.642750919, -1.13137648E-4, 0.642750978, -0.766075313))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.5115242, 0.153572083, -0.16759491, 1, -1.17741496E-4, -2.41784524E-4, -1.96534165E-4, -0.939709306, -0.34197405, -1.91927538E-4, 0.341974109, -0.939709485))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511508942, -0.13369751, 0.106483459, 1, -1.17741496E-4, -2.41784524E-4, 2.71728131E-5, 0.939674377, -0.342070103, 2.73349637E-4, 0.342070013, 0.939674616))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511512756, -0.126716614, -0.0299186707, 1, -1.17741496E-4, -2.41784524E-4, -1.54883761E-4, 0.499955595, -0.866051197, 2.26875345E-4, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511512756, 0.229206085, -0.138748169, 1, -1.17741496E-4, -2.41784524E-4, -7.42440752E-5, -0.984798908, 0.173698202, -2.64480303E-4, -0.173698187, -0.984798968))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511497498, 0.237724304, 0.181190476, 1, -1.17741496E-4, -2.41784524E-4, 2.47569813E-4, 4.74790759E-5, 1, -1.1903447E-4, -0.999999881, 4.75084635E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511455536, -0.400665283, -0.116775513, 1, -1.18747324E-4, -2.39784378E-4, -2.71812751E-4, -0.342066288, -0.939675927, 2.88048632E-5, 0.939675808, -0.342066348))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511489868, 0.0188293457, 0.251922607, 1, -1.17741496E-4, -2.41784524E-4, 2.2687536E-4, 0.866050601, 0.49995628, 1.54883688E-4, -0.49995622, 0.86605078))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511554718, 0.0990829468, 0.100013733, 1, -1.17741496E-4, -2.41784524E-4, -2.66168005E-4, -0.642823577, -0.766014159, -6.79542354E-5, 0.766014099, -0.642823696))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.5115242, 0.0646362305, 0.00978851318, 1, -1.17741496E-4, -2.41784524E-4, 2.73349404E-4, 0.342065394, 0.939676285, -2.71807221E-5, -0.939676106, 0.342065483))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511535645, -0.0146827698, 0.00257873535, 1, -1.17741496E-4, -2.41784524E-4, -2.71879162E-5, -0.939675093, 0.342068017, -2.73351383E-4, -0.342067957, -0.939675331))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491127014, 0.453292847, 0.171007797, 1, -1.19745702E-4, -2.41784408E-4, 2.47569929E-4, 4.84923949E-5, 1, -1.21038604E-4, -0.999999881, 4.8522259E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511634827, 0.06980896, -0.0550994873, 1, -1.17741496E-4, -2.41784524E-4, 1.96526613E-4, 0.939710021, 0.341971993, 1.91927742E-4, -0.341972053, 0.939710259))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511550903, 0.609474182, 0.531238556, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511665344, 0.24779892, -0.21282196, 1, -1.17748947E-4, -2.41783651E-4, 7.42364064E-5, 0.984798372, -0.173700735, 2.64478615E-4, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51166153, 0.148300171, -0.0453567505, 1, -1.17741496E-4, -2.41784524E-4, -6.79472723E-5, 0.766011059, -0.642827451, 2.66168063E-4, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511680603, 0.618110657, 0.452018738, 1, -1.15752191E-4, -2.41784524E-4, -1.9261126E-4, 0.341972828, -0.939710021, 1.94656575E-4, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511680603, 0.345146179, 0.149419785, 1, -1.17741496E-4, -2.41784524E-4, -2.23140451E-4, 0.173599422, -0.984816372, 1.60211639E-4, 0.984816313, 0.173599422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511569977, 0.0109024048, -0.248100281, 1, -1.17741496E-4, -2.41784524E-4, 1.60211508E-4, 0.984816611, 0.173597425, 2.23140611E-4, -0.17359744, 0.98481673))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511627197, 0.129051208, 0.18813324, 1, -1.17741496E-4, -2.41784524E-4, -1.54883761E-4, 0.499955595, -0.866051197, 2.26875345E-4, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511695862, 0.616630554, 0.334281921, 1, -1.15752191E-4, -2.41784524E-4, -6.94746414E-5, 0.766011059, -0.642827451, 2.64882838E-4, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511581421, -0.0587234497, 0.677345276, -1, 1.13755435E-4, 2.40784531E-4, 1.92356209E-4, -0.341971576, 0.939710438, 1.92436244E-4, 0.939710259, 0.341971576))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511631012, 0.463775635, 0.638645172, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511676788, -0.0533447266, 0.698778152, 1, -1.15752191E-4, -2.41784524E-4, -2.64133792E-4, -0.173697159, -0.984799087, 7.2277202E-5, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511615753, -0.319847107, 0.672073364, -1, 1.13755435E-4, 2.40784531E-4, 7.03688638E-5, -0.766010165, 0.642828584, 2.62826507E-4, 0.642828465, 0.766010225))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511600494, 0.313552856, 0.584598541, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51166153, -0.184135437, 0.675708771, 1, -1.15752191E-4, -2.41784524E-4, -2.64133792E-4, -0.173697159, -0.984799087, 7.2277202E-5, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511615753, -0.138504028, 0.683759689, -1, 1.13755435E-4, 2.40784531E-4, 2.22849951E-4, -0.173598513, 0.984816492, 1.56098875E-4, 0.984816432, 0.173598528))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511665344, 0.0774307251, 0.705162048, 1, -1.17741496E-4, -2.41784524E-4, -2.73349462E-4, -0.342067122, -0.939675629, 2.71805529E-5, 0.93967545, -0.342067212))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511566162, 0.399703979, 0.149036407, 1, -1.17741496E-4, -2.41784524E-4, 2.73351296E-4, 0.342066258, 0.939675927, -2.71806366E-5, -0.939675808, 0.342066348))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.416992188, 0.459632874, 0.00236076862, -3.96448741E-4, -1.1150194E-4, -1, 1.00000012, -1.18754753E-4, -3.90655739E-4, -1.20005861E-4, -0.999999881, 1.11549271E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511650085, 0.416511536, 0.525382996, 1, -1.15752191E-4, -2.41784524E-4, -1.9261126E-4, 0.341972828, -0.939710021, 1.94656575E-4, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41733551, 0.233234406, 0.0431079865, -3.89445486E-4, -9.04924964E-5, -1, -0.939651012, 0.342134237, 3.29551112E-4, 0.342135549, 0.939651072, -2.16297456E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, -0.156667709, 0.0191993713, -3.39440623E-4, -5.64659931E-5, -1, 0.34189257, -0.939738572, -6.10124189E-5, -0.939739287, -0.341893673, 3.32859723E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511569977, 0.00520896912, 0.39793396, 1, -1.17748947E-4, -2.41783651E-4, 7.42364064E-5, 0.984798372, -0.173700735, 2.64478615E-4, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.0805511475, 0.250875473, -3.96447169E-4, -1.01518206E-4, -1, -0.939651966, 0.342131168, 3.32358759E-4, 0.342132419, 0.939652205, -2.29052181E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, -0.231136322, 0.100609779, -3.71439994E-4, -5.55074948E-5, -1, -0.984786391, 0.173769146, 3.50451679E-4, 0.173770443, 0.984786391, -1.18204414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41733551, 0.224536896, -0.0618000031, -3.89446213E-4, -9.54992574E-5, -1, -0.866084218, -0.499899626, 3.8002769E-4, -0.499898553, 0.866083205, 1.0908363E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417160034, 0.255838394, -0.430774689, 3.86443135E-4, 7.55024375E-5, 1, -0.499885589, 0.866090715, 1.248958E-4, -0.866091669, -0.499886721, 3.67432192E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.200000003, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.416999817, -0.275058746, 0.355922699, -3.91443638E-4, -7.84819276E-5, -1, -0.642685592, 0.766129196, 1.87732905E-4, 0.766130328, 0.642686427, -3.45908309E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.416999817, -0.283462524, -0.326116562, 3.90444708E-4, 8.55153776E-5, 1, -0.86596179, 0.500109196, 2.90337892E-4, -0.500110388, -0.865962446, 2.66428367E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417144775, 0.175773621, -0.36309433, 3.85444175E-4, 8.25061143E-5, 1, 0.17377694, 0.984785199, -1.47228187E-4, -0.984785259, 0.173775703, 3.59550351E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41708374, 0.656784058, 0.361309052, 4.03443235E-4, 7.64833676E-5, 1, 0.866086483, 0.499895841, -3.82644823E-4, -0.499894738, 0.866085529, 1.32548375E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417121887, -0.273510188, -0.377922058, -3.9144812E-4, -1.07479427E-4, -1, -1.25929379E-4, -0.99999994, 1.07528424E-4, -1.00000012, 1.24670521E-4, 3.85655032E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417114258, 0.527671814, 0.117294312, 3.99442564E-4, 7.24904676E-5, 1, 0.866086483, 0.499895841, -3.77183896E-4, -0.499894738, 0.866085529, 1.34006681E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417106628, 0.498235762, -0.367706299, 3.91444686E-4, 8.55152175E-5, 1, 1.31913781E-4, 0.999999881, -8.55665203E-5, -1, 1.30660788E-4, 3.85653751E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417114258, -0.301620483, -0.465762138, 3.8944374E-4, 7.94954976E-5, 1, -0.98478663, 0.173767999, 3.64013307E-4, -0.17376928, -0.98478657, 1.44955571E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, 0.149868011, -0.202709198, -3.8744061E-4, -5.95283491E-5, -1, 0.765962422, -0.642884314, -2.54067825E-4, -0.642885566, -0.765963256, 2.90961121E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417068481, 0.459686279, 0.436964452, 4.03446611E-4, 9.84773505E-5, 1, 1.00000012, -1.18754753E-4, -3.97655182E-4, 1.20006807E-4, 0.999999881, -9.85254956E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, -0.276691437, 0.103364944, -3.95444047E-4, -8.25045863E-5, -1, -0.939734519, -0.341907352, 3.94390052E-4, -0.34190613, 0.939733624, 5.56958839E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417366028, 0.413482666, 0.0416736603, -3.89445486E-4, -9.04924964E-5, -1, -0.865962803, 0.500107288, 2.86984112E-4, 0.500108421, 0.865963399, -2.7023803E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417137146, -0.399623871, -0.145516396, -3.94444418E-4, -8.34882085E-5, -1, -0.984829068, -0.173529476, 3.97255935E-4, -0.173528224, 0.984828591, -1.47777164E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417182922, -0.285552979, 0.0272340775, -3.94444069E-4, -8.25047318E-5, -1, -0.984786272, 0.17377013, 3.68414272E-4, 0.173771366, 0.984786272, -1.4878872E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.0754985809, -0.157909393, -3.96443676E-4, -8.05076852E-5, -1, -0.342140973, -0.939649105, 2.09311504E-4, -0.939648867, 0.342139602, 3.39541904E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417175293, -0.338485718, 0.120929718, -3.90444038E-4, -8.14921077E-5, -1, -0.765962422, 0.642884314, 2.42248134E-4, 0.642885625, 0.765963197, -3.09715339E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417236328, -0.0827102661, 0.0710887909, -4.00449906E-4, -1.18475073E-4, -1, -0.939652264, 0.342130303, 3.30318551E-4, 0.342131466, 0.939652503, -2.46354903E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, 0.123802185, 0.0236358643, -3.9244676E-4, -9.84789949E-5, -1, -0.642691612, 0.766124129, 1.73060107E-4, 0.766125202, 0.642692447, -3.59527301E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417167664, 0.186263442, -0.388122559, -3.9144812E-4, -1.07479427E-4, -1, -1.25929379E-4, -0.99999994, 1.07528424E-4, -1.00000012, 1.24670521E-4, 3.85655032E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, 0.0655403137, -3.79562378E-4, -3.96447955E-4, -1.06495165E-4, -1, -0.939732671, -0.341912329, 4.03535814E-4, -0.341911107, 0.939731777, 3.34964789E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, -0.113883972, 0.0671386719, -3.90446512E-4, -9.74958384E-5, -1, -0.341900557, 0.939735591, 3.98970442E-5, 0.939736485, 0.341901779, -3.94819508E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417358398, 0.214199066, 0.262556076, -3.89446213E-4, -9.54992574E-5, -1, -0.866084218, -0.499899626, 3.8002769E-4, -0.499898553, 0.866083205, 1.0908363E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417411804, 0.384922028, 0.137599945, -3.92445567E-4, -9.15052951E-5, -1, -0.939733267, -0.341910571, 3.94649367E-4, -0.341909379, 0.939732552, 4.62137323E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417381287, 0.203924179, 0.28465271, -3.91446025E-4, -9.44856729E-5, -1, -0.342136979, -0.939650536, 2.20734597E-4, -0.939650416, 0.342135727, 3.30064388E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504364014, 0.209217072, -0.0522956848, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.148723602, 0.193184853, 2.62542424E-4, -1.29572334E-4, -1, -0.96129477, -0.275523454, -2.22236151E-4, -0.275522202, 0.961294293, -1.98487061E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504257202, -0.134284973, -0.00554275513, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.195178986, 0.289588928, 2.60543893E-4, -1.20571785E-4, -1, -0.809087217, -0.587689757, -1.44619378E-4, -0.587688923, 0.809086084, -2.54069426E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 2.63542519E-4, -1.28559201E-4, -1, 0.970265985, -0.24203977, 2.9243101E-4, -0.242041096, -0.970266283, 5.95508573E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504203796, 0.717723846, 0.156257629, -2.48541008E-4, 1.39553944E-4, 1, 0.694746673, 0.719255567, 7.63125136E-5, -0.719254673, 0.694745421, -2.79876695E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.0999422073, 0.349708557, 2.61540321E-4, -1.42595687E-4, -1, 0.275510103, -0.96129775, 2.10727507E-4, -0.961298227, -0.275511324, -2.17687237E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504226685, 0.298980713, -0.314445496, -2.24551972E-4, 7.15715869E-5, 1, 0.898846865, 0.43826443, 1.75664987E-4, -0.438263148, 0.89884603, -1.65278834E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.265627563, 0.347358912))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496185303, -0.033338815, -0.231636047, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.224761769, 0.245194495))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496154785, 0.0279518738, 0.268928528, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.34735921, 0.418873906))
- PartWeld = CFuncs.Weld.Create(m, RightArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496192932, 0.140328363, 0.1820755, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504501343, 0.496192932, 0.182048798, 2.78538238E-4, -1.54578782E-4, -1, -0.997555554, 0.069876954, -2.94424593E-4, 0.0698782951, 0.997555673, -1.34334594E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504295349, 0.526973724, 0.0621414185, -2.48541008E-4, 1.39553944E-4, 1, 0.559296191, 0.828968585, 2.65537165E-5, -0.828967929, 0.559294999, -2.88876297E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50440979, 0.132255554, 0.0659236908, 2.60543165E-4, -1.24565253E-4, -1, -0.913495183, 0.406848371, -2.93964404E-4, 0.406849533, 0.913495719, -5.43762144E-6))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504180908, 0.371734619, -0.189682007, 2.31549464E-4, -8.656313E-5, -1, 0.913494408, -0.40685004, 2.52017577E-4, -0.406851351, -0.913494885, -1.74815414E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504257202, -0.402713776, 0.0517959595, 2.58544402E-4, -1.17591262E-4, -1, 0.898846149, 0.438265622, 1.86049961E-4, 0.43826443, -0.898845375, 2.21541355E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.0886383057, 0.0971984863, 2.59542488E-4, -1.29571839E-4, -1, -0.913495183, 0.406848371, -2.95087229E-4, 0.406849504, 0.91349566, -1.04182855E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504249573, 0.213688374, -0.24924469, -2.26548815E-4, 9.15691489E-5, 1, 0.0698869452, 0.997555017, -7.51097541E-5, -0.997554898, 0.0698856264, -2.38159919E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504272461, -0.273704529, 0.0105292797, 2.58541375E-4, -1.35591763E-4, -1, -0.997555614, 0.0698769987, -2.73149926E-4, 0.0698783323, 0.997555673, -1.16791285E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504257202, 0.372005463, 0.267033577, -2.28548219E-4, 9.45794454E-5, 1, 0.96129477, 0.275523484, 1.99199072E-4, -0.275522202, 0.961294353, -1.55482398E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504203796, -0.302482605, -0.169031143, -2.28548772E-4, 9.15694254E-5, 1, -0.828965902, 0.559297919, -2.45465635E-4, -0.559299171, -0.828966618, -5.51506855E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504150391, -0.158781052, 0.506530762, -2.24551128E-4, 7.65783479E-5, 1, -0.55929637, -0.828968465, -6.53411553E-5, 0.82896781, -0.559295177, 2.33767438E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504264832, 0.147003174, -0.495708466, -2.52541358E-4, 1.36604111E-4, 1, -0.587679029, 0.809093356, -2.62336369E-4, -0.809094489, -0.587679863, -1.28725864E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504196167, -0.602104187, -0.254190445, -2.58542714E-4, 1.27574982E-4, 1, -0.96129477, -0.275523454, -2.18941539E-4, 0.275522202, -0.961294293, 1.95465007E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.195178986, 0.289588928, 2.60543893E-4, -1.20571785E-4, -1, -0.809087217, -0.587689757, -1.44619378E-4, -0.587688923, 0.809086084, -2.54069426E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightArmHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.148723602, 0.193184853, 2.62542424E-4, -1.29572334E-4, -1, -0.96129477, -0.275523454, -2.22236151E-4, -0.275522202, 0.961294293, -1.98487061E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- TorsoHandle = CFuncs.Part.Create(Character.Torso, Enum.Material.Plastic, 0, 1, "Medium stone grey", "TorsoHandle", Vector3.new(2, 2, 1))
- TorsoHandleWeld = CFuncs.Weld.Create(m, Character.Torso, TorsoHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248E-5, 2.36198306E-4, 1.52587891E-4, 1, 6.4818812E-7, 2.88982847E-6, 6.4818812E-7, 0.999999881, -4.57326621E-10, 2.88982847E-6, -4.57326621E-10, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.05, 2.05, 1.05))
- Part.Shape = "Block"
- PartWeld = CFuncs.Weld.Create(m, TorsoHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
- RightLegHandle = CFuncs.Part.Create(Character["Right Leg"], Enum.Material.Plastic, 0, 1, "Medium stone grey", "RightLegHandle", Vector3.new(1.0117017, 2.02340055, 1.01170254))
- RightLegHandleWeld = CFuncs.Weld.Create(m, Character["Right Leg"], RightLegHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.35693359E-4, -2.07066536E-4, 1.52587891E-4, 1, 6.48181754E-7, 2.88981391E-6, 6.48181754E-7, 0.999999881, -4.58399541E-10, 2.88981391E-6, -4.58399541E-10, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 2.63542519E-4, -1.28559201E-4, -1, 0.970265985, -0.24203977, 2.9243101E-4, -0.242041096, -0.970266283, 5.95508573E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.326925993))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496276855, -0.176352754, -0.129585266, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.367791742))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388278961, -0.196606636, 0.320396423, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388439178, -0.378845215, 0.167448044, -1, 1.47737563E-4, 3.67819157E-5, -7.9684818E-5, -0.258836746, -0.965921104, -1.32944187E-4, -0.965921104, 0.258836895))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388267517, -0.19661504, -0.0985488892, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38829422, -8.16345215E-4, -0.0369873047, -1, 1.47737563E-4, 3.67819157E-5, 6.32018055E-5, 0.642772079, -0.766057611, -1.41528857E-4, -0.766057432, -0.642772198))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.285402298, -0.295471191, -0.432151794, 0.500171542, 0.865926921, -2.32767779E-4, 0.865926564, -0.50017041, -2.95688864E-4, -3.78248165E-4, -5.36642074E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.224761635))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388191223, 0.0322570801, -0.148422241, -1, 1.47737563E-4, 3.67819157E-5, 1.41528857E-4, 0.766057014, 0.642772675, 6.32018782E-5, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388195038, -0.23739624, -0.326156616, -1, 1.47737563E-4, 3.67819157E-5, 8.68119532E-5, 0.766031206, -0.642803371, -1.28410262E-4, -0.642803311, -0.766031444))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388202667, -0.153205872, -0.273921967, -1, 1.47737563E-4, 3.67819157E-5, 3.76535245E-5, 0.499982685, -0.866035581, -1.50358697E-4, -0.866035402, -0.499982744))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.349999994, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.03186011, 0.776449621, 1.03186023))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.81469727E-5, -0.625537932, 0.00699615479, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.224761769, 0.296276659))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388275146, -0.186428398, -0.338600159, -1, 1.47737563E-4, 3.67819157E-5, 1.49032334E-4, 0.999999881, -2.23378756E-5, -4.25648541E-5, -2.23315201E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388282776, -0.0581741333, -0.0940246582, -1, 1.47737563E-4, 3.67819157E-5, 1.41528857E-4, 0.766057014, 0.642772675, 6.32018782E-5, 0.642772555, -0.766057074))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.800000012))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.25541088, 0.20432891, 0.316709578))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388214111, 0.119171143, -0.0602874756, -1, 1.47737563E-4, 3.67819157E-5, -6.77998178E-5, -0.173666015, -0.98480463, -1.39387237E-4, -0.984804511, 0.17366603))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.227526337, -0.459342957, -0.405273438, -2.03925607E-4, -0.99999994, 5.83409928E-5, -1.00000012, 2.02648298E-4, 3.64783366E-4, -3.70574882E-4, -5.82661487E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216838658, 0.216838822, 0.776449323))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.495471954, 0.432418823, 0.166039735, 1, 2.19255715E-4, -3.9579341E-4, -4.0155524E-4, -8.14841624E-5, -1, -2.17994995E-4, 0.999999881, -8.13983061E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.173473358, 0.437576294, -0.299474716, 0.939617872, 0.342227578, -4.03211976E-4, -4.070047E-4, -7.65974837E-5, -1, -0.342226416, 0.939617038, 6.53370662E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0261306763, 0.437713623, -0.229450226, 0.866131127, -0.49981609, -3.0468902E-4, -4.08853055E-4, -8.88829672E-5, -1, 0.499817163, 0.866131425, -2.78447667E-4))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.245258331, 0.437797546, -0.0368394852, 0.984769821, 0.173865423, -4.11116838E-4, -4.09536355E-4, -7.77006935E-5, -1, -0.173864245, 0.984769404, -6.31882904E-6))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.5, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161447525, 0.175319672, -0.405158997, -0.499822646, 0.866127074, 1.39049152E-4, 0.866128087, 0.499823779, -3.50035174E-4, -3.78454744E-4, -5.45206749E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.400000006, 0.400000006, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.184986115, -0.398830414, -0.405380249, 0.7659145, -0.642941415, -2.4379525E-4, -0.642942488, -0.765915334, 2.85808288E-4, -3.76264245E-4, -6.21579675E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.238075256, -0.0317344666, -0.405128479, -0.499822646, 0.866127074, 1.39049152E-4, 0.866128087, 0.499823779, -3.50035174E-4, -3.78454744E-4, -5.45206749E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000012, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.20432891, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0851974487, 0.296497345, -0.405174255, 0.500171542, 0.865926921, -2.35747983E-4, 0.865926564, -0.50017041, -2.93662306E-4, -3.77983903E-4, -5.72584322E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 1.17489111, 0.367791772))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.455463409, -0.0221786499, 0.442047179, 1, -1.17756375E-4, -3.72785726E-4, -3.78575787E-4, -8.74835532E-5, -1, 1.19009223E-4, 0.999999881, -8.75283658E-5))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.572120905, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496189117, -0.329588413, -0.395172119, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.357575566, 0.204328775))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496147156, 0.13525632, -0.395133972, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504524231, 0.468618393, -0.209846497, 3.0053372E-4, -1.8155307E-4, -1, -0.484704494, 0.874677181, -3.07273061E-4, 0.874678075, 0.484705657, 1.79925206E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504516602, 0.421760559, 0.405538559, 2.72540521E-4, -1.40570803E-4, -1, -0.994534075, -0.10441269, -2.62121524E-4, -0.104411356, 0.994533956, -1.68863568E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504447937, 0.383110046, 0.154088974, 2.71539786E-4, -1.44593927E-4, -1, -0.961293817, -0.275526524, -2.26745877E-4, -0.275525302, 0.961293459, -2.15407039E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504211426, 0.418453217, 0.430289507, -2.70541554E-4, 1.33567024E-4, 1, 0.997555554, -0.0698769838, 2.84979236E-4, 0.0698783174, 0.997555673, -1.13932976E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504425049, 0.29598999, -0.320083618, 2.72540085E-4, -1.43580837E-4, -1, -0.913495362, 0.406848073, -3.12660093E-4, 0.406849205, 0.913495779, -1.79274466E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504241943, 0.160745621, -0.344959259, -2.24551739E-4, 7.25848513E-5, 1, 0.55929637, 0.828968465, 6.86519197E-5, -0.82896781, 0.559295177, -2.31534301E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410995483, -0.470344543, 0.0471916199, -1, 1.16743155E-4, 3.67826069E-5, 6.2420324E-5, 0.173694044, 0.984799623, 1.0886728E-4, 0.984799683, -0.173694074))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410968781, -0.0135574341, -0.177940369, 1, -1.47737563E-4, -3.67819157E-5, 7.2914263E-5, 0.69463259, -0.719364643, 1.36784278E-4, 0.719364524, 0.694632947))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.109760284, -0.0746383667, 1, -1.47737563E-4, -3.67819157E-5, 1.43772035E-4, 0.994518042, -0.104565434, 5.79129264E-5, 0.104565397, 0.994518161))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50453186, 0.549198151, -0.0208511353, 2.82533205E-4, -1.85603378E-4, -1, -0.819082558, 0.57367456, -3.4262886E-4, 0.573675692, 0.819083273, 1.33724207E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.483680725, 0.272553444, -0.396469116, 2.88938085E-4, 0.0521913469, -0.99863714, 1.11813541E-4, 0.998637021, 0.0521913953, 1, -1.25445484E-4, 2.88488518E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.119522095, 0.057723999, 1, -1.47737563E-4, -3.67819157E-5, 1.22033991E-4, 0.587812066, 0.808997691, -9.55414725E-5, -0.808997452, 0.587812245))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410968781, 0.103988647, -0.145017624, 1, -1.47737563E-4, -3.67819157E-5, -3.20669205E-5, 0.0697234422, -0.997566521, 1.51642118E-4, 0.997566342, 0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410964966, -0.250419617, 0.171031952, -1, 1.14746399E-4, 3.67826324E-5, -1.53697183E-5, 0.224910572, -0.97437942, -1.22634956E-4, -0.974379301, -0.224910572))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410957336, -0.0422668457, 0.285446167, -1, 1.14746399E-4, 3.67826324E-5, -1.03830207E-4, -0.601848364, -0.798610389, -6.70543523E-5, -0.79861033, 0.601848423))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, -0.0189056396, 0.190279007, 1, -1.47737563E-4, -3.67819157E-5, 3.20669205E-5, -0.0697234422, 0.997566521, -1.51642118E-4, -0.997566342, -0.0697234422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, 0.202838898, -0.0363540649, 1, -1.47737563E-4, -3.67819157E-5, -1.47369865E-4, -0.829057157, -0.559163868, 4.80528724E-5, 0.559163809, -0.829057395))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410961151, 0.157485962, -0.132907867, 1, -1.47737563E-4, -3.67819157E-5, -1.03596474E-4, -0.438400656, -0.89877975, 1.15300703E-4, 0.898779631, -0.438400716))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410961151, -0.37702179, -0.0033416748, -1, 1.14746399E-4, 3.67826324E-5, 2.75017555E-5, 0.544602752, -0.838694274, -1.20498778E-4, -0.838694036, -0.544602811))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504508972, 0.24685958, -0.461833954, 2.83539703E-4, -1.44595819E-4, -1, 1.29905311E-4, 0.999999881, -1.44559541E-4, 1, -1.28574728E-4, 2.89338117E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41091156, -0.112014771, 0.275939941, 1, -1.06737025E-4, -3.67828397E-5, -8.56020197E-5, -0.933564425, 0.358409822, -7.84567528E-5, -0.358409703, -0.933564544))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.275843859))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410987854, 0.0453997925, 0.307884216, 1, -1.11751266E-4, -3.67827379E-5, -1.13044436E-4, -0.99999994, 4.43603894E-5, -4.25673643E-5, -4.43553618E-5, -1))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410964966, 0.131492615, -0.246994019, 1, -1.14746399E-4, -3.67826324E-5, -9.44891872E-5, -0.939675748, 0.342066318, -7.96902168E-5, -0.342066258, -0.939675927))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410923004, -0.195152283, 0.304946899, -1, 1.16743155E-4, 3.67826069E-5, 1.17783602E-4, 0.766076028, 0.642749846, 4.3264783E-5, 0.642749786, -0.766076267))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410896301, 0.45009613, 0.185099363, -1, 1.16743155E-4, 3.67826069E-5, 3.84225677E-5, -0.0348523967, 0.99939245, 1.19450931E-4, 0.99939245, 0.0348524116))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41091156, -0.412086487, 0.35200882, 1, -1.15752227E-4, -3.67825705E-5, -8.0032718E-5, -0.342061341, -0.939677656, 9.54284333E-5, 0.939677477, -0.3420614))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410972595, 0.362792969, 0.119937897, -1, 7.3745854E-5, 3.67835273E-5, 6.9411195E-5, 0.406802952, 0.913516104, 5.12315346E-5, 0.913515866, -0.406803012))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410907745, -0.0938911438, 0.183761597, -1, 1.16743155E-4, 3.67826069E-5, -1.08874476E-4, -0.984799147, 0.173697144, 6.24205131E-5, 0.173697129, 0.984799147))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.410972595, -0.214584351, -0.18421936, 1, -1.14746399E-4, -3.67826324E-5, -1.21785037E-4, -0.866048515, -0.499960005, 2.11590668E-5, 0.499959975, -0.866048634))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410900116, -0.329032898, -0.229385376, -1, 8.67396666E-5, 3.67832727E-5, -5.00770693E-5, -0.087201342, -0.996190786, -8.39964559E-5, -0.996190786, 0.0872013792))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410934448, 0.0279159546, 0.434230804, -1, 1.16743155E-4, 3.67826069E-5, 9.58899691E-5, 0.500041127, 0.866001785, 8.09386984E-5, 0.866001606, -0.500041246))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410919189, -0.203201294, 0.225597382, -1, 1.16743155E-4, 3.67826069E-5, -3.7389691E-7, -0.341975003, 0.939709127, 1.25485472E-4, 0.939709008, 0.341974974))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410980225, 0.144927979, 0.155738831, -1, 1.16743155E-4, 3.67826069E-5, 8.03718576E-5, 0.342064261, 0.939676583, 9.63669227E-5, 0.939676464, -0.342064351))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417160034, 0.085773468, -0.189151764, -3.44439643E-4, -5.15180727E-5, -1, -0.866087675, -0.499893814, 3.19062994E-4, -0.499892741, 0.866086662, 1.24674101E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504264832, -0.250984192, -0.259490967, 2.28549266E-4, -8.85594054E-5, -1, -0.559294462, -0.828969836, -5.76447565E-5, -0.828969181, 0.559293211, -2.43782881E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.244930267, -0.0811271667, -4.03443584E-4, -8.0506652E-5, -1, 0.17351748, -0.984830439, 1.0284165E-5, -0.984831035, -0.173518762, 4.05601342E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41734314, 0.298152924, -0.0665493011, -3.44439643E-4, -5.15180727E-5, -1, -0.866087675, -0.499893814, 3.19062994E-4, -0.499892741, 0.866086662, 1.24674101E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.699999988, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51153183, 0.0897979736, -0.158996582, 1, -1.17741496E-4, -2.41784524E-4, -2.50321988E-4, -0.766075134, -0.642750919, -1.13137648E-4, 0.642750978, -0.766075313))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.5115242, 0.153572083, -0.16759491, 1, -1.17741496E-4, -2.41784524E-4, -1.96534165E-4, -0.939709306, -0.34197405, -1.91927538E-4, 0.341974109, -0.939709485))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511508942, -0.13369751, 0.106483459, 1, -1.17741496E-4, -2.41784524E-4, 2.71728131E-5, 0.939674377, -0.342070103, 2.73349637E-4, 0.342070013, 0.939674616))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511512756, -0.126716614, -0.0299186707, 1, -1.17741496E-4, -2.41784524E-4, -1.54883761E-4, 0.499955595, -0.866051197, 2.26875345E-4, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511512756, 0.229206085, -0.138748169, 1, -1.17741496E-4, -2.41784524E-4, -7.42440752E-5, -0.984798908, 0.173698202, -2.64480303E-4, -0.173698187, -0.984798968))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511497498, 0.237724304, 0.181190476, 1, -1.17741496E-4, -2.41784524E-4, 2.47569813E-4, 4.74790759E-5, 1, -1.1903447E-4, -0.999999881, 4.75084635E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511455536, -0.400665283, -0.116775513, 1, -1.18747324E-4, -2.39784378E-4, -2.71812751E-4, -0.342066288, -0.939675927, 2.88048632E-5, 0.939675808, -0.342066348))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511489868, 0.0188293457, 0.251922607, 1, -1.17741496E-4, -2.41784524E-4, 2.2687536E-4, 0.866050601, 0.49995628, 1.54883688E-4, -0.49995622, 0.86605078))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511554718, 0.0990829468, 0.100013733, 1, -1.17741496E-4, -2.41784524E-4, -2.66168005E-4, -0.642823577, -0.766014159, -6.79542354E-5, 0.766014099, -0.642823696))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.5115242, 0.0646362305, 0.00978851318, 1, -1.17741496E-4, -2.41784524E-4, 2.73349404E-4, 0.342065394, 0.939676285, -2.71807221E-5, -0.939676106, 0.342065483))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511535645, -0.0146827698, 0.00257873535, 1, -1.17741496E-4, -2.41784524E-4, -2.71879162E-5, -0.939675093, 0.342068017, -2.73351383E-4, -0.342067957, -0.939675331))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491127014, 0.453292847, 0.171007797, 1, -1.19745702E-4, -2.41784408E-4, 2.47569929E-4, 4.84923949E-5, 1, -1.21038604E-4, -0.999999881, 4.8522259E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511634827, 0.06980896, -0.0550994873, 1, -1.17741496E-4, -2.41784524E-4, 1.96526613E-4, 0.939710021, 0.341971993, 1.91927742E-4, -0.341972053, 0.939710259))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.Plastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511550903, 0.609474182, 0.531238556, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511665344, 0.24779892, -0.21282196, 1, -1.17748947E-4, -2.41783651E-4, 7.42364064E-5, 0.984798372, -0.173700735, 2.64478615E-4, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51166153, 0.148300171, -0.0453567505, 1, -1.17741496E-4, -2.41784524E-4, -6.79472723E-5, 0.766011059, -0.642827451, 2.66168063E-4, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511680603, 0.618110657, 0.452018738, 1, -1.15752191E-4, -2.41784524E-4, -1.9261126E-4, 0.341972828, -0.939710021, 1.94656575E-4, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511680603, 0.345146179, 0.149419785, 1, -1.17741496E-4, -2.41784524E-4, -2.23140451E-4, 0.173599422, -0.984816372, 1.60211639E-4, 0.984816313, 0.173599422))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511569977, 0.0109024048, -0.248100281, 1, -1.17741496E-4, -2.41784524E-4, 1.60211508E-4, 0.984816611, 0.173597425, 2.23140611E-4, -0.17359744, 0.98481673))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511627197, 0.129051208, 0.18813324, 1, -1.17741496E-4, -2.41784524E-4, -1.54883761E-4, 0.499955595, -0.866051197, 2.26875345E-4, 0.866051018, 0.499955624))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511695862, 0.616630554, 0.334281921, 1, -1.15752191E-4, -2.41784524E-4, -6.94746414E-5, 0.766011059, -0.642827451, 2.64882838E-4, 0.642827272, 0.766011119))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511581421, -0.0587234497, 0.677345276, -1, 1.13755435E-4, 2.40784531E-4, 1.92356209E-4, -0.341971576, 0.939710438, 1.92436244E-4, 0.939710259, 0.341971576))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511631012, 0.463775635, 0.638645172, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511676788, -0.0533447266, 0.698778152, 1, -1.15752191E-4, -2.41784524E-4, -2.64133792E-4, -0.173697159, -0.984799087, 7.2277202E-5, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511615753, -0.319847107, 0.672073364, -1, 1.13755435E-4, 2.40784531E-4, 7.03688638E-5, -0.766010165, 0.642828584, 2.62826507E-4, 0.642828465, 0.766010225))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511600494, 0.313552856, 0.584598541, -1, 1.13755435E-4, 2.40784531E-4, 2.71043566E-4, 0.342068374, 0.939675152, 2.37680615E-5, 0.939674973, -0.342068434))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.51166153, -0.184135437, 0.675708771, 1, -1.15752191E-4, -2.41784524E-4, -2.64133792E-4, -0.173697159, -0.984799087, 7.2277202E-5, 0.984799027, -0.173697159))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.511615753, -0.138504028, 0.683759689, -1, 1.13755435E-4, 2.40784531E-4, 2.22849951E-4, -0.173598513, 0.984816492, 1.56098875E-4, 0.984816432, 0.173598528))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511665344, 0.0774307251, 0.705162048, 1, -1.17741496E-4, -2.41784524E-4, -2.73349462E-4, -0.342067122, -0.939675629, 2.71805529E-5, 0.93967545, -0.342067212))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.296276689))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511566162, 0.399703979, 0.149036407, 1, -1.17741496E-4, -2.41784524E-4, 2.73351296E-4, 0.342066258, 0.939675927, -2.71806366E-5, -0.939675808, 0.342066348))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.416992188, 0.459632874, 0.00236076862, -3.96448741E-4, -1.1150194E-4, -1, 1.00000012, -1.18754753E-4, -3.90655739E-4, -1.20005861E-4, -0.999999881, 1.11549271E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511650085, 0.416511536, 0.525382996, 1, -1.15752191E-4, -2.41784524E-4, -1.9261126E-4, 0.341972828, -0.939710021, 1.94656575E-4, 0.939709842, 0.341972768))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41733551, 0.233234406, 0.0431079865, -3.89445486E-4, -9.04924964E-5, -1, -0.939651012, 0.342134237, 3.29551112E-4, 0.342135549, 0.939651072, -2.16297456E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, -0.156667709, 0.0191993713, -3.39440623E-4, -5.64659931E-5, -1, 0.34189257, -0.939738572, -6.10124189E-5, -0.939739287, -0.341893673, 3.32859723E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.511569977, 0.00520896912, 0.39793396, 1, -1.17748947E-4, -2.41783651E-4, 7.42364064E-5, 0.984798372, -0.173700735, 2.64478615E-4, 0.17370075, 0.984798431))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.0805511475, 0.250875473, -3.96447169E-4, -1.01518206E-4, -1, -0.939651966, 0.342131168, 3.32358759E-4, 0.342132419, 0.939652205, -2.29052181E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, -0.231136322, 0.100609779, -3.71439994E-4, -5.55074948E-5, -1, -0.984786391, 0.173769146, 3.50451679E-4, 0.173770443, 0.984786391, -1.18204414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.41733551, 0.224536896, -0.0618000031, -3.89446213E-4, -9.54992574E-5, -1, -0.866084218, -0.499899626, 3.8002769E-4, -0.499898553, 0.866083205, 1.0908363E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417160034, 0.255838394, -0.430774689, 3.86443135E-4, 7.55024375E-5, 1, -0.499885589, 0.866090715, 1.248958E-4, -0.866091669, -0.499886721, 3.67432192E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.200000003, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.416999817, -0.275058746, 0.355922699, -3.91443638E-4, -7.84819276E-5, -1, -0.642685592, 0.766129196, 1.87732905E-4, 0.766130328, 0.642686427, -3.45908309E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.416999817, -0.283462524, -0.326116562, 3.90444708E-4, 8.55153776E-5, 1, -0.86596179, 0.500109196, 2.90337892E-4, -0.500110388, -0.865962446, 2.66428367E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417144775, 0.175773621, -0.36309433, 3.85444175E-4, 8.25061143E-5, 1, 0.17377694, 0.984785199, -1.47228187E-4, -0.984785259, 0.173775703, 3.59550351E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.41708374, 0.656784058, 0.361309052, 4.03443235E-4, 7.64833676E-5, 1, 0.866086483, 0.499895841, -3.82644823E-4, -0.499894738, 0.866085529, 1.32548375E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417121887, -0.273510188, -0.377922058, -3.9144812E-4, -1.07479427E-4, -1, -1.25929379E-4, -0.99999994, 1.07528424E-4, -1.00000012, 1.24670521E-4, 3.85655032E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417114258, 0.527671814, 0.117294312, 3.99442564E-4, 7.24904676E-5, 1, 0.866086483, 0.499895841, -3.77183896E-4, -0.499894738, 0.866085529, 1.34006681E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417106628, 0.498235762, -0.367706299, 3.91444686E-4, 8.55152175E-5, 1, 1.31913781E-4, 0.999999881, -8.55665203E-5, -1, 1.30660788E-4, 3.85653751E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417114258, -0.301620483, -0.465762138, 3.8944374E-4, 7.94954976E-5, 1, -0.98478663, 0.173767999, 3.64013307E-4, -0.17376928, -0.98478657, 1.44955571E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, 0.149868011, -0.202709198, -3.8744061E-4, -5.95283491E-5, -1, 0.765962422, -0.642884314, -2.54067825E-4, -0.642885566, -0.765963256, 2.90961121E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 0.5))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.417068481, 0.459686279, 0.436964452, 4.03446611E-4, 9.84773505E-5, 1, 1.00000012, -1.18754753E-4, -3.97655182E-4, 1.20006807E-4, 0.999999881, -9.85254956E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417190552, -0.276691437, 0.103364944, -3.95444047E-4, -8.25045863E-5, -1, -0.939734519, -0.341907352, 3.94390052E-4, -0.34190613, 0.939733624, 5.56958839E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417366028, 0.413482666, 0.0416736603, -3.89445486E-4, -9.04924964E-5, -1, -0.865962803, 0.500107288, 2.86984112E-4, 0.500108421, 0.865963399, -2.7023803E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417137146, -0.399623871, -0.145516396, -3.94444418E-4, -8.34882085E-5, -1, -0.984829068, -0.173529476, 3.97255935E-4, -0.173528224, 0.984828591, -1.47777164E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417182922, -0.285552979, 0.0272340775, -3.94444069E-4, -8.25047318E-5, -1, -0.984786272, 0.17377013, 3.68414272E-4, 0.173771366, 0.984786272, -1.4878872E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, 0.0754985809, -0.157909393, -3.96443676E-4, -8.05076852E-5, -1, -0.342140973, -0.939649105, 2.09311504E-4, -0.939648867, 0.342139602, 3.39541904E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417175293, -0.338485718, 0.120929718, -3.90444038E-4, -8.14921077E-5, -1, -0.765962422, 0.642884314, 2.42248134E-4, 0.642885625, 0.765963197, -3.09715339E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417236328, -0.0827102661, 0.0710887909, -4.00449906E-4, -1.18475073E-4, -1, -0.939652264, 0.342130303, 3.30318551E-4, 0.342131466, 0.939652503, -2.46354903E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, 0.123802185, 0.0236358643, -3.9244676E-4, -9.84789949E-5, -1, -0.642691612, 0.766124129, 1.73060107E-4, 0.766125202, 0.642692447, -3.59527301E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417167664, 0.186263442, -0.388122559, -3.9144812E-4, -1.07479427E-4, -1, -1.25929379E-4, -0.99999994, 1.07528424E-4, -1.00000012, 1.24670521E-4, 3.85655032E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417289734, 0.0655403137, -3.79562378E-4, -3.96447955E-4, -1.06495165E-4, -1, -0.939732671, -0.341912329, 4.03535814E-4, -0.341911107, 0.939731777, 3.34964789E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417243958, -0.113883972, 0.0671386719, -3.90446512E-4, -9.74958384E-5, -1, -0.341900557, 0.939735591, 3.98970442E-5, 0.939736485, 0.341901779, -3.94819508E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.300000012, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417358398, 0.214199066, 0.262556076, -3.89446213E-4, -9.54992574E-5, -1, -0.866084218, -0.499899626, 3.8002769E-4, -0.499898553, 0.866083205, 1.0908363E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.430000007, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417411804, 0.384922028, 0.137599945, -3.92445567E-4, -9.15052951E-5, -1, -0.939733267, -0.341910571, 3.94649367E-4, -0.341909379, 0.939732552, 4.62137323E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.400000006, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.245194674, 0.25541091))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.417381287, 0.203924179, 0.28465271, -3.91446025E-4, -9.44856729E-5, -1, -0.342136979, -0.939650536, 2.20734597E-4, -0.939650416, 0.342135727, 3.30064388E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504364014, 0.209217072, -0.0522956848, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.148723602, 0.193184853, 2.62542424E-4, -1.29572334E-4, -1, -0.96129477, -0.275523454, -2.22236151E-4, -0.275522202, 0.961294293, -1.98487061E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504257202, -0.134284973, -0.00554275513, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.195178986, 0.289588928, 2.60543893E-4, -1.20571785E-4, -1, -0.809087217, -0.587689757, -1.44619378E-4, -0.587688923, 0.809086084, -2.54069426E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504295349, 0.0224113464, -0.154676437, 2.63542519E-4, -1.28559201E-4, -1, 0.970265985, -0.24203977, 2.9243101E-4, -0.242041096, -0.970266283, 5.95508573E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.349999994, 0.400000006))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504203796, 0.717723846, 0.156257629, -2.48541008E-4, 1.39553944E-4, 1, 0.694746673, 0.719255567, 7.63125136E-5, -0.719254673, 0.694745421, -2.79876695E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.0999422073, 0.349708557, 2.61540321E-4, -1.42595687E-4, -1, 0.275510103, -0.96129775, 2.10727507E-4, -0.961298227, -0.275511324, -2.17687237E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504226685, 0.298980713, -0.314445496, -2.24551972E-4, 7.15715869E-5, 1, 0.898846865, 0.43826443, 1.75664987E-4, -0.438263148, 0.89884603, -1.65278834E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504394531, 0.00591659546, 0.084854126, 2.59542023E-4, -1.31598383E-4, -1, -0.559294462, -0.828969836, -3.93007867E-5, -0.828969181, 0.559293211, -2.93546414E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504341125, 0.0844573975, -0.0917243958, 2.61541747E-4, -1.33565642E-4, -1, -0.913494468, 0.40685004, -2.98538478E-4, 0.406851172, 0.913494885, -1.32526311E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.899999976, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.265627563, 0.347358912))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496185303, -0.033338815, -0.231636047, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.224761769, 0.245194495))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496154785, 0.0279518738, 0.268928528, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.20432879, 0.34735921, 0.418873906))
- PartWeld = CFuncs.Weld.Create(m, RightLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496192932, 0.140328363, 0.1820755, 1.00000012, -1.17368945E-4, -3.72461276E-4, -1.18621472E-4, -0.999999881, 9.2011076E-5, -3.78251745E-4, -9.19664453E-5, -1))
- CFuncs.Mesh.Create("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.200000003, 0.800000012, 1.10000002))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504501343, 0.496192932, 0.182048798, 2.78538238E-4, -1.54578782E-4, -1, -0.997555554, 0.069876954, -2.94424593E-4, 0.0698782951, 0.997555673, -1.34334594E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504295349, 0.526973724, 0.0621414185, -2.48541008E-4, 1.39553944E-4, 1, 0.559296191, 0.828968585, 2.65537165E-5, -0.828967929, 0.559294999, -2.88876297E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50440979, 0.132255554, 0.0659236908, 2.60543165E-4, -1.24565253E-4, -1, -0.913495183, 0.406848371, -2.93964404E-4, 0.406849533, 0.913495719, -5.43762144E-6))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504180908, 0.371734619, -0.189682007, 2.31549464E-4, -8.656313E-5, -1, 0.913494408, -0.40685004, 2.52017577E-4, -0.406851351, -0.913494885, -1.74815414E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504257202, -0.402713776, 0.0517959595, 2.58544402E-4, -1.17591262E-4, -1, 0.898846149, 0.438265622, 1.86049961E-4, 0.43826443, -0.898845375, 2.21541355E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.300000012, 0.699999988))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.0886383057, 0.0971984863, 2.59542488E-4, -1.29571839E-4, -1, -0.913495183, 0.406848371, -2.95087229E-4, 0.406849504, 0.91349566, -1.04182855E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504249573, 0.213688374, -0.24924469, -2.26548815E-4, 9.15691489E-5, 1, 0.0698869452, 0.997555017, -7.51097541E-5, -0.997554898, 0.0698856264, -2.38159919E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504272461, -0.273704529, 0.0105292797, 2.58541375E-4, -1.35591763E-4, -1, -0.997555614, 0.0698769987, -2.73149926E-4, 0.0698783323, 0.997555673, -1.16791285E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504257202, 0.372005463, 0.267033577, -2.28548219E-4, 9.45794454E-5, 1, 0.96129477, 0.275523484, 1.99199072E-4, -0.275522202, 0.961294353, -1.55482398E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504203796, -0.302482605, -0.169031143, -2.28548772E-4, 9.15694254E-5, 1, -0.828965902, 0.559297919, -2.45465635E-4, -0.559299171, -0.828966618, -5.51506855E-5))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504150391, -0.158781052, 0.506530762, -2.24551128E-4, 7.65783479E-5, 1, -0.55929637, -0.828968465, -6.53411553E-5, 0.82896781, -0.559295177, 2.33767438E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.600000024, 0.300000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504264832, 0.147003174, -0.495708466, -2.52541358E-4, 1.36604111E-4, 1, -0.587679029, 0.809093356, -2.62336369E-4, -0.809094489, -0.587679863, -1.28725864E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504196167, -0.602104187, -0.254190445, -2.58542714E-4, 1.27574982E-4, 1, -0.96129477, -0.275523454, -2.18941539E-4, 0.275522202, -0.961294293, 1.95465007E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.5, 1))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50428009, -0.195178986, 0.289588928, 2.60543893E-4, -1.20571785E-4, -1, -0.809087217, -0.587689757, -1.44619378E-4, -0.587688923, 0.809086084, -2.54069426E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.400000006, 0.800000012))
- Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.20432879, 0.20432891, 0.326926023))
- WedgeWeld = CFuncs.Weld.Create(m, RightLegHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.504386902, 0.148723602, 0.193184853, 2.62542424E-4, -1.29572334E-4, -1, -0.96129477, -0.275523454, -2.22236151E-4, -0.275522202, 0.961294293, -1.98487061E-4))
- CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0500000007, 0.699999988, 1.29999995))
- LeftLegHandle = CFuncs.Part.Create(Character["Left Leg"], Enum.Material.Plastic, 0, 1, "Medium stone grey", "LeftLegHandle", Vector3.new(1.0117017, 2.02340055, 1.01170254))
- LeftLegHandleWeld = CFuncs.Weld.Create(m, Character["Left Leg"], LeftLegHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.35693359E-4, -2.07066536E-4, 1.52587891E-4, 1, 6.48181754E-7, 2.88981391E-6, 6.48181754E-7, 0.999999881, -4.58399541E-10, 2.88981391E-6, -4.58399541E-10, 1))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.05, 2.05, 1.05))
- Part.Shape = "Block"
- PartWeld = CFuncs.Weld.Create(m, LeftLegHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
- LeftArmHandle = CFuncs.Part.Create(Character["Left Arm"], Enum.Material.Plastic, 0, 1, "Medium stone grey", "LeftArmHandle", Vector3.new(1.0117017, 2.02340055, 1.01170254))
- LeftArmHandleWeld = CFuncs.Weld.Create(m, Character["Left Arm"], LeftArmHandle, CFrame.new(0.015, 0, 0), CFrame.new(0, 0, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.05, 2.05, 1.05))
- Part.Shape = "Block"
- PartWeld = CFuncs.Weld.Create(m, LeftArmHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0))
- HeadHandle = CFuncs.Part.Create(Character.Head, Enum.Material.Plastic, 0, 1, "Medium stone grey", "LeftArmHandle", Vector3.new(1.0117017, 2.02340055, 1.01170254))
- HeadHandleWeld = CFuncs.Weld.Create(m, Character.Head, HeadHandle, CFrame.new(0.015, 0, 0), CFrame.new(0, 0, 0))
- Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.265, 1.265, 1.265))
- Part.Shape = "Block"
- CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Head, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- PartWeld = CFuncs.Weld.Create(m, HeadHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.01, 0, 0))
- trans = 0.04
- for i, v in pairs(m:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Transparency = trans
- end
- end
- end
- Armor()
- local Orbd = Instance.new("Part", Character)
- Orbd.Name = "Orbd"
- Orbd.Shape = Enum.PartType.Block
- Orbd.CanCollide = false
- Orbd.BrickColor = BrickColor.new("Really red")
- Orbd.Transparency = 0
- Orbd.Material = "Neon"
- Orbd.Size = Vector3.new(0.2, 0.3, 0.2)
- Orbd.TopSurface = Enum.SurfaceType.Smooth
- Orbd.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbd)
- Weld.Part0 = Character.Head
- Weld.Part1 = Orbd
- Weld.C1 = CFrame.new(-0.2, -0.2, -0.49)
- local M1 = Instance.new("SpecialMesh")
- M1.Parent = Orbd
- M1.MeshType = "Sphere"
- M1.Scale = Vector3.new(1, 0, 1)
- local Orbvc = Instance.new("Part", Character)
- Orbvc.Name = "Orbvc"
- Orbvc.Shape = Enum.PartType.Block
- Orbvc.CanCollide = false
- Orbvc.BrickColor = BrickColor.new("Really red")
- Orbvc.Transparency = 0
- Orbvc.Material = "Neon"
- Orbvc.Size = Vector3.new(0.2, 0.3, 0.2)
- Orbvc.TopSurface = Enum.SurfaceType.Smooth
- Orbvc.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Orbvc)
- Weld.Part0 = Character.Head
- Weld.Part1 = Orbvc
- Weld.C1 = CFrame.new(0.2, -0.2, 0.49)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Orbvc
- M2.MeshType = "Sphere"
- M2.Scale = Vector3.new(1, 0, 1)
- function aura()
- local aura = Instance.new("ParticleEmitter", RootPart)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(147, 12, 12))
- aura.Size = NumberSequence.new(0, 1)
- aura.Transparency = NumberSequence.new(0, 1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 200
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0, 0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = Head
- table.insert(auras, aurah)
- auraLeftArm = aura:Clone()
- auraLeftArm.Parent = LeftArm
- table.insert(auras, auraLeftArm)
- auraRightArm = aura:Clone()
- auraRightArm.Parent = RightArm
- table.insert(auras, auraRightArm)
- auraLeftLeg = aura:Clone()
- auraLeftLeg.Parent = LeftLeg
- table.insert(auras, auraLeftLeg)
- auraRightLeg = aura:Clone()
- auraRightLeg.Parent = RightLeg
- table.insert(auras, auraRightLeg)
- end
- function aura40()
- local aura = Instance.new("ParticleEmitter", RootPart)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(151, 0, 0))
- aura.Size = NumberSequence.new(0, 1)
- aura.Transparency = NumberSequence.new(0, 1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 200
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0, 0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = Head
- table.insert(auras, aurah)
- auraLeftArm = aura:Clone()
- auraLeftArm.Parent = LeftArm
- table.insert(auras, auraLeftArm)
- auraRightArm = aura:Clone()
- auraRightArm.Parent = RightArm
- table.insert(auras, auraRightArm)
- auraLeftLeg = aura:Clone()
- auraLeftLeg.Parent = LeftLeg
- table.insert(auras, auraLeftLeg)
- auraRightLeg = aura:Clone()
- auraRightLeg.Parent = RightLeg
- table.insert(auras, auraRightLeg)
- local aura2 = Instance.new("ParticleEmitter", RootPart)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0, 1)
- aura2.Transparency = NumberSequence.new(0, 1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Speed = NumberRange.new(2)
- aura2.SpreadAngle = Vector2.new(0, 0)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = Head
- table.insert(auras, aurah2)
- auraLeftArm2 = aura2:Clone()
- auraLeftArm2.Parent = LeftArm
- table.insert(auras, auraLeftArm2)
- auraRightArm2 = aura2:Clone()
- auraRightArm2.Parent = RightArm
- table.insert(auras, auraRightArm2)
- auraLeftLeg2 = aura2:Clone()
- auraLeftLeg2.Parent = LeftLeg
- table.insert(auras, auraLeftLeg2)
- auraRightLeg2 = aura2:Clone()
- auraRightLeg2.Parent = RightLeg
- table.insert(auras, auraRightLeg2)
- end
- function aura80()
- local aura = Instance.new("ParticleEmitter", RootPart)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(147, 12, 12))
- aura.Size = NumberSequence.new(0, 1)
- aura.Transparency = NumberSequence.new(0, 1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.Rate = 100000
- aura.Speed = NumberRange.new(2)
- aura.SpreadAngle = Vector2.new(0, 0)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = Head
- table.insert(auras, aurah)
- auraLeftArm = aura:Clone()
- auraLeftArm.Parent = LeftArm
- table.insert(auras, auraLeftArm)
- auraRightArm = aura:Clone()
- auraRightArm.Parent = RightArm
- table.insert(auras, auraRightArm)
- auraLeftLeg = aura:Clone()
- auraLeftLeg.Parent = LeftLeg
- table.insert(auras, auraLeftLeg)
- auraRightLeg = aura:Clone()
- auraRightLeg.Parent = RightLeg
- table.insert(auras, auraRightLeg)
- local aura2 = Instance.new("ParticleEmitter", RootPart)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0, 1)
- aura2.Transparency = NumberSequence.new(0, 1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Speed = NumberRange.new(2)
- aura2.SpreadAngle = Vector2.new(0, 0)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = Head
- table.insert(auras, aurah2)
- auraLeftArm2 = aura2:Clone()
- auraLeftArm2.Parent = LeftArm
- table.insert(auras, auraLeftArm2)
- auraRightArm2 = aura2:Clone()
- auraRightArm2.Parent = RightArm
- table.insert(auras, auraRightArm2)
- auraLeftLeg2 = aura2:Clone()
- auraLeftLeg2.Parent = LeftLeg
- table.insert(auras, auraLeftLeg2)
- auraRightLeg2 = aura2:Clone()
- auraRightLeg2.Parent = RightLeg
- table.insert(auras, auraRightLeg2)
- end
- function aura100()
- local aura = Instance.new("ParticleEmitter", RootPart)
- aura.Texture = "rbxassetid://445231746"
- aura.Color = ColorSequence.new(Color3.fromRGB(147, 12, 12))
- aura.Size = NumberSequence.new(0, 1)
- aura.Transparency = NumberSequence.new(0, 1)
- aura.LockedToPart = true
- aura.LightEmission = 1
- aura.LightInfluence = 1
- aura.ZOffset = -1
- aura.Lifetime = NumberRange.new(0.4)
- aura.SpreadAngle = Vector2.new(1000, 1000)
- aura.Rotation = NumberRange.new(200)
- aura.RotSpeed = NumberRange.new(200)
- aura.Rate = 100000
- aura.Speed = NumberRange.new(5)
- aura.Enabled = true
- table.insert(auras, aura)
- aurah = aura:Clone()
- aurah.Parent = Head
- table.insert(auras, aurah)
- auraLeftArm = aura:Clone()
- auraLeftArm.Parent = LeftArm
- table.insert(auras, auraLeftArm)
- auraRightArm = aura:Clone()
- auraRightArm.Parent = RightArm
- table.insert(auras, auraRightArm)
- auraLeftLeg = aura:Clone()
- auraLeftLeg.Parent = LeftLeg
- table.insert(auras, auraLeftLeg)
- auraRightLeg = aura:Clone()
- auraRightLeg.Parent = RightLeg
- table.insert(auras, auraRightLeg)
- local aura2 = Instance.new("ParticleEmitter", RootPart)
- aura2.Texture = "rbxassetid://445231746"
- aura2.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0))
- aura2.Size = NumberSequence.new(0, 1)
- aura2.Transparency = NumberSequence.new(0, 1)
- aura2.LockedToPart = true
- aura2.LightEmission = 0
- aura2.LightInfluence = 0
- aura2.ZOffset = -1.1
- aura2.Lifetime = NumberRange.new(0.4)
- aura2.Rate = 100000
- aura2.Rotation = NumberRange.new(200)
- aura2.RotSpeed = NumberRange.new(200)
- aura2.Speed = NumberRange.new(5)
- aura2.SpreadAngle = Vector2.new(1000, 1000)
- aura2.Enabled = true
- table.insert(auras, aura2)
- aurah2 = aura2:Clone()
- aurah2.Parent = Head
- table.insert(auras, aurah2)
- auraLeftArm2 = aura2:Clone()
- auraLeftArm2.Parent = LeftArm
- table.insert(auras, auraLeftArm2)
- auraRightArm2 = aura2:Clone()
- auraRightArm2.Parent = RightArm
- table.insert(auras, auraRightArm2)
- auraLeftLeg2 = aura2:Clone()
- auraLeftLeg2.Parent = LeftLeg
- table.insert(auras, auraLeftLeg2)
- auraRightLeg2 = aura2:Clone()
- auraRightLeg2.Parent = RightLeg
- table.insert(auras, auraRightLeg2)
- end
- aura()
- aura100()
- aura40()
- aura80()
- for i = 1, 90 do
- Ring2.Scale = Ring2.Scale + Vector3.new(2, 2, 2)
- Ring.Transparency = Ring.Transparency + 0.01
- Sh2.Scale = Sh2.Scale + Vector3.new(0.1, 0.1, 0.1)
- Sh.Transparency = Sh.Transparency + 0.05
- game:GetService("RunService").RenderStepped:wait()
- end
- Humanoid.WalkSpeed = 8
- Sh:remove()
- for i = 0, 33, 0.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5, 0, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
- CFrame.new(-1.5, 0, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0.8, 0, 0),
- CFrame.new(0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
- }, 0.05, false)
- end
- wait(1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
- CFrame.new(1.5, 0.8, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-3.1, 0, 1),
- CFrame.new(-1.5, 0.5, -0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -2),
- CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.05, false)
- end
- local Fl2 = Instance.new("BodyPosition", Handle23)
- Fl2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Fl2.Position = RightArm.Position
- local Fl = Instance.new("BodyPosition", Handle243)
- Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Fl.Position = LeftArm.Position
- wait(1)
- Fl:remove()
- Fl2:remove()
- WZ = Instance.new("Weld", RightArm)
- WZ.Part0 = Handle23
- WZ.Part1 = RightArm
- WZ.C0 = CFrame.new(0, -0.3, 1) * CFrame.Angles(1.55, 0, 0)
- local WWQA = Instance.new("Weld", LeftArm)
- WWQA.Part0 = Handle243
- WWQA.Part1 = LeftArm
- WWQA.C0 = CFrame.new(1.6, -0.3, 0) * CFrame.Angles(1.55, 0, -1.55)
- Anim = "Idle2"
- WedgeQA18.BrickColor = BrickColor.new("Really black")
- PartQA.BrickColor = BrickColor.new("Really black")
- PartQA1.BrickColor = BrickColor.new("Really black")
- PartQA2.BrickColor = BrickColor.new("Really black")
- PartQA3.BrickColor = BrickColor.new("Really black")
- PartQA4.BrickColor = BrickColor.new("Really black")
- PartQA5.BrickColor = BrickColor.new("Really black")
- PartQA6.BrickColor = BrickColor.new("Really black")
- PartQA7.BrickColor = BrickColor.new("Really black")
- PartQA8.BrickColor = BrickColor.new("Really black")
- PartQA9.BrickColor = BrickColor.new("Really black")
- PartQA10.BrickColor = BrickColor.new("Really black")
- WedgeQA11.BrickColor = BrickColor.new("Really black")
- WedgeQA12.BrickColor = BrickColor.new("Really black")
- WedgeQA13.BrickColor = BrickColor.new("Really black")
- WedgeQA14.BrickColor = BrickColor.new("Really black")
- WedgeQA15.BrickColor = BrickColor.new("Really black")
- WedgeQA16.BrickColor = BrickColor.new("Really black")
- Partss2.BrickColor = BrickColor.new("Bright red")
- PartQA8.BrickColor = BrickColor.new("Bright red")
- WedgeQA17.BrickColor = BrickColor.new("Bright red")
- WedgeQA19.BrickColor = BrickColor.new("Bright red")
- PartQA.Material = "Neon"
- PartQA1.Material = "Neon"
- PartQA2.Material = "Neon"
- PartQA3.Material = "Neon"
- PartQA4.Material = "Neon"
- PartQA5.Material = "Neon"
- PartQA6.Material = "Neon"
- PartQA7.Material = "Neon"
- PartQA8.Material = "Neon"
- PartQA9.Material = "Neon"
- PartQA10.Material = "Neon"
- WedgeQA11.Material = "Neon"
- WedgeQA12.Material = "Neon"
- WedgeQA13.Material = "Neon"
- WedgeQA14.Material = "Neon"
- WedgeQA15.Material = "Neon"
- WedgeQA16.Material = "Neon"
- Partss2.Material = "Neon"
- PartQA8.Material = "Neon"
- WedgeQA17.Material = "Neon"
- WedgeQA19.Material = "Neon"
- attack = false
- ST = "Tilt"
- print("DEMON MODE ACTIVATED")
- print(" PRESS C FOR DEMON RAIN")
- print("PRESS Z FOR DEVILS CROSS")
- print("F FOR DEVILS KNIFE THROW")
- print(" CLICK TO ATTACK WITH KNIFE")
- Mouse.KeyDown:connect(function(k)
- if k == "x" and attack == false then
- STOPTIME()
- end
- if k == "c" and attack == false then
- Slam()
- end
- if k == "z" and attack == false then
- EXPLA()
- end
- if k == "f" and attack == false and targetted ~= nil then
- ThrowDN()
- end
- if k == "g" and attack == false and targetted ~= nil then
- Finisher()
- end
- if k == "m" and attack == false then
- EndIt()
- end
- if k == "l" and attack == false then
- TP()
- end
- end)
- RETS = Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- HitAF()
- attacktype = 1
- end
- end)
- RETS2 = Mouse.Button2Down:connect(function()
- if attack == false and targetted ~= nil then
- attacktwo()
- end
- end)
- while true do
- wait()
- for i = 1, 1 do
- do
- local P = Instance.new("Part", Character)
- P.Size = Vector3.new(1, 1, 1)
- P.BrickColor = BrickColor.new("Really black")
- P.Material = "Neon"
- P.Anchored = true
- P.CFrame = RootPart.CFrame * CFrame.new(0, -2.8, 0)
- P.CanCollide = false
- local P2 = Instance.new("SpecialMesh", P)
- P2.MeshType = "Sphere"
- P2.Scale = Vector3.new(1, 0.1, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 300 do
- P2.Scale = P2.Scale + Vector3.new(0.1, 0, 0.1)
- P.Transparency = P.Transparency + 0.008
- game:GetService("RunService").RenderStepped:wait()
- end
- P:remove()
- end))
- wait(0.5)
- end
- end
- end
- wait(40000)
- WZA = false
- end
- end
- end
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == "q" then
- LockOn()
- end
- end)
- DESA = Mouse.KeyDown:connect(function(k)
- if k == "z" and attack == false then
- hedshoot()
- elseif k == "m" and attack == false then
- SwapWeap()
- elseif k == "x" and attack == false and targetted ~= nil then
- moarblood()
- elseif k == "c" and attack == false then
- painlessrain()
- elseif k == "e" and attack == false then
- DOUBLESHOT()
- elseif k == "r" and attack == false then
- Kick()
- elseif k == "k" and attack == false then
- Ending()
- elseif k == "g" and delays == false and Character.Name == "XxxCuteGirl243" then
- delays = true
- chatfunc("Something....didn't...feel...right!")
- wait(7)
- chatfunc("I..feel..empty!")
- wait(7)
- chatfunc("I...!")
- wait(7)
- chatfunc("Heh..!")
- wait(7)
- chatfunc("I..!")
- wait(7)
- chatfunc("i..wanna..see..people..suffer!")
- wait(7)
- chatfunc("AND IM GOING TO KILL YOU ALL!")
- delays = false
- elseif k == "m" and play == true and delays == false then
- ofmoosic()
- elseif k == "m" and play == false and delays == false then
- onmoosic()
- end
- end)
- MUSIC = Instance.new("Sound", Character)
- MUSIC.Name = "BGMusic"
- MUSIC.SoundId = "http://www.roblox.com/asset/?id=143382469"
- MUSIC.Pitch = 0.9
- MUSIC.Volume = 10
- MUSIC.Looped = true
- MUSIC.archivable = false
- MUSIC.Parent = char.Head
- wait(0.1)
- MUSIC:play()
- local s = Instance.new("Sound", character)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id="
- s.Pitch = 0.6
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- local s = Instance.new("Sound", character)
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id="
- s.Pitch = 0.9
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- coroutine.wrap(function()
- while true do
- swait()
- for i, v in pairs(Character.WeaponModel:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- end
- for i, v in pairs(Character.WeaponModelZ:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- elseif v:IsA("Accessory") then
- v.Handle2.Anchored = false
- end
- end
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = false
- elseif v:IsA("Accessory") then
- v.Handle.Anchored = false
- end
- end
- LEL()
- end
- end)()
- coroutine.wrap(function()
- while true do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- while true do
- swait()
- Character.Humanoid.MaxHealth = math.huge + math.huge
- Character.Humanoid.Health = math.huge + math.huge
- imgl.Rotation = imgl.Rotation + 3
- img2.Rotation = img2.Rotation + 3
- if targetted ~= nil then
- abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- abss.Enabled = true
- elseif targetted == nil then
- abss.Adornee = nil
- abss.Enabled = false
- end
- while imgl.Rotation >= 360 do
- imgl.Rotation = 0
- img2.Rotation = 0
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0579944476, 1.48445117, -9.06195492E-4, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68067598, 0.167780995, 5.50026158E-8, 0.965881884, -0.258982956, -3.41060513E-13, 0.258982956, 0.965881884, 4.47034836E-7, 8.49010675E-8, 3.16640808E-7, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67620921, 0.188169807, -3.04922651E-7, 0.95698452, 0.290146649, -2.61441073E-7, -0.290146649, 0.95698452, -1.0069979E-5, -2.89639524E-6, 1.04542296E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041E-8, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691E-7, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68622994, 0.21415168, 7.02040666E-8, 0.881990671, -0.471266806, -3.41060513E-13, 0.471266806, 0.881990671, 4.47034836E-7, 1.54493137E-7, 2.89139166E-7, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.72513735, 0.240890861, 2.54038241E-7, 0.814108491, 0.58071363, -2.61430017E-7, -0.580713034, 0.814108849, -1.00698489E-5, -6.08482924E-6, 8.98058715E-6, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355E-7, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793E-7, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -0.05 - 0.05 * math.cos(sine / 55), 0 - 0.05 * math.cos(sine / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 55)), 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0 - 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 - 0.05 * math.cos(sine / 45)),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0 + 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 + 0.05 * math.cos(sine / 45)),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0 - 0.08 * math.cos(sine / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0)
- }, 0.3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- moter2.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- end
- if attack == false then
- if Anim == "Idle" then
- if ST == "Normal" then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0575585738, 1.52553558, -0.218724757, 0.985934377, -0.143356442, -0.0859283879, 0.166522771, 0.886584163, 0.431554198, 0.0143168001, -0.439792335, 0.897985697) * CFrame.new(0, -0.05 - 0.05 * math.cos(sine / 55), 0 - 0.05 * math.cos(sine / 55)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine / 55)), 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0 - 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 - 0.05 * math.cos(sine / 45)),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0 + 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 + 0.05 * math.cos(sine / 45)),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- elseif ST == "Tilt" then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0 - 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 - 0.05 * math.cos(sine / 45)),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0 + 0.025 * math.cos(sine / 45), 0, 0) * CFrame.Angles(0, 0, 0 + 0.05 * math.cos(sine / 45)),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
- }, 0.3, false)
- end
- elseif Anim == "Walk" then
- if ST == "Normal" then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0 - 0.08 * math.cos(sine / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0)
- }, 0.3, false)
- elseif ST == "Tilt" then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355E-12, -5.11591203E-13, -2.21689355E-12, 1, 7.74860496E-7, -5.11591203E-13, 7.74860496E-7, 1.00000048) * CFrame.new(0, 0 - 0.08 * math.cos(sine / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54809988, 0.041232653, 1.35168499E-8, 0.996376455, -0.0850530341, -3.41060513E-13, 0.0850530341, 0.996376455, 4.47034836E-7, 2.78823862E-8, 3.26637689E-7, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848E-6, 0.995650649, 0.0931596532, -2.61508148E-7, -0.0931649953, 0.995651186, -1.00695124E-5, -7.49969331E-7, 1.08217946E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067E-7, 0.998698533, -0.0510031395, 6.36324955E-7, 0.0510031395, 0.998698533, -1.00461093E-5, -8.35937328E-8, 1.08393433E-5, 1.00000024) * CFrame.new(0, 0, 0 + 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos(sine / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372E-6, 0.998635888, 0.0523072146, -1.77852357E-7, -0.0523072146, 0.998635888, -1.00715051E-5, -3.89727461E-7, 1.08406466E-5, 1.00000024) * CFrame.new(0, 0, 0 - 0.5 * math.cos(sine / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos(sine / 10)), 0, 0)
- }, 0.3, false)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- elseif Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs.Sound.Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
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