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- wait(0.1)
- ModelName = "Sasuke"
- SkinColor = BrickColor.new("Pastel brown")
- HairColor =BrickColor.new("Black")
- ShirtColor = BrickColor.new("Medium stone grey")
- SymbolColor = BrickColor.new("Bright red")
- SymbolColor2 = BrickColor.new("White")
- PantsColor = BrickColor.new(Color3.new(0.4,0.4,1))
- PantsColor2 = BrickColor.new("Black")
- BeltColor = BrickColor.new(Color3.new(0.6,0.4,1))
- BladeColor = BrickColor.new("White")
- Sharingan = "http://www.roblox.com/asset/?id=64386509"
- MangekyouSharinan = "http://www.roblox.com/asset/?id=66933293"
- function CreatePart(Part,Color,Size,Name,Parent)
- Part.BrickColor = Color
- Part.FormFactor = "Custom"
- Part.Size = Size
- Part.CanCollide = false
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.CFrame = CFrame.new(0,10,0)
- Part.Name = Name
- Part.Parent = Parent
- end
- function Block(Scale,Parent)
- Mesh = Instance.new("BlockMesh")
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function Cylinder(Scale,Parent)
- Mesh = Instance.new("CylinderMesh")
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function Sphere(Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function Wedge(Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function CreateTorso(Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Torso"
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function Glue(Part0,Part1,C0)
- Weld = Instance.new("Weld")
- Weld.Part0 = Part0
- Weld.Part1 = Part1
- Weld.C0 = C0
- Weld.Parent = Part1
- end
- function CreateHead(Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function Sharp(Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- function SpecialMesh(MeshId,Scale,Parent)
- Mesh = Instance.new("SpecialMesh")
- Mesh.MeshId = MeshId
- Mesh.Scale = Scale
- Mesh.Parent = Parent
- end
- Camera = workspace.Camera
- Camera.CameraType = "Follow"
- Player = game.Players.ImTheCop
- Char = Player.Character
- for i, v in pairs(Char:GetChildren()) do
- if v.Name == ModelName then
- v:remove()
- elseif v:IsA("Hat") then
- v.Handle.Transparency = 1
- elseif v:IsA("Part") then
- v.Transparency = 1
- end
- end
- Humanoid = Char.Humanoid
- Head = Char.Head
- Camera.CameraSubject = Head
- for i, v in pairs(Head:GetChildren()) do
- if v:IsA("Decal") then
- v:remove()
- end
- end
- Torso = Char.Torso
- RightArm = Char["Right Arm"]
- LeftArm = Char["Left Arm"]
- RightLeg = Char["Right Leg"]
- LeftLeg = Char["Left Leg"]
- Weapon = Instance.new("Model")
- Weapon.Name = ModelName
- Weapon.Parent = Char
- Stomach = Instance.new("Part")
- CreatePart(Stomach,SkinColor,Vector3.new(0.4,0.4,0.4),"Stomach",Weapon)
- Block(Vector3.new(3.6,4,2.5),Stomach)
- Stomach.Mesh.Bevel = 0.3
- Glue(Torso,Stomach,CFrame.new(0,0.3,0))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(3.7,4.1,2.6),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Stomach,Shirt,CFrame.new(0,0,0))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,PantsColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(3.8,2,2.7),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Stomach,Shirt,CFrame.new(0,0,0))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(0.5,-0.8,-0.4) * CFrame.Angles(math.rad(25),0,0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,-0.4))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(0,-0.8,-0.35) * CFrame.Angles(math.rad(25),math.rad(15),0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,-0.4))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,-0.2) * CFrame.Angles(math.rad(25),math.rad(30),0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,-0.4))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(0.5,-0.8,0.4) * CFrame.Angles(math.rad(-25),math.rad(15),0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,0.4))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(0,-0.8,0.45) * CFrame.Angles(math.rad(-25),math.rad(-15),0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,0.4))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(3,4,2),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(Stomach,Pants,CFrame.new(-0.5,-0.8,0.2) * CFrame.Angles(math.rad(-25),math.rad(-20),0))
- Belt = Instance.new("Part")
- CreatePart(Belt,BeltColor,Vector3.new(0.4,0.4,0.4),"Belt",Weapon)
- Sphere(Vector3.new(3,2,1),Belt)
- Glue(Pants,Belt,CFrame.new(0,0.4,0.4))
- Body = Instance.new("Part")
- CreatePart(Body,SkinColor,Vector3.new(0.4,0.4,0.4),"Body",Weapon)
- Block(Vector3.new(4.6,4,3),Body)
- Body.Mesh.Bevel = 0.3
- Glue(Stomach,Body,CFrame.new(0,1,-0.1))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(4.7,4.15,3.1),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Body,Shirt,CFrame.new(0,0,0.1))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(2.4,4.1,3.3),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Body,Shirt,CFrame.new(0.5,0,0))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(2.6,4.1,3.2),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Body,Shirt,CFrame.new(0.25,0,0) * CFrame.Angles(0,0,math.rad(-25)))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(2.4,4.1,3.3),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Body,Shirt,CFrame.new(-0.5,0,0))
- Shirt = Instance.new("Part")
- CreatePart(Shirt,ShirtColor,Vector3.new(0.4,0.4,0.4),"Shirt",Weapon)
- Block(Vector3.new(2.6,4.1,3.2),Shirt)
- Shirt.Mesh.Bevel = 0.3
- Glue(Body,Shirt,CFrame.new(-0.25,0,0) * CFrame.Angles(0,0,math.rad(25)))
- Symbol = Instance.new("Part")
- CreatePart(Symbol,SymbolColor,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon)
- Cylinder(Vector3.new(1.8,1,1.8),Symbol)
- Glue(Body,Symbol,CFrame.new(0,0.2,0.55) * CFrame.Angles(math.rad(90),0,0))
- Symbol = Instance.new("Part")
- CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon)
- Cylinder(Vector3.new(1.4,1.01,1.4),Symbol)
- Glue(Body,Symbol,CFrame.new(0,0,0.55) * CFrame.Angles(math.rad(90),0,0))
- Symbol = Instance.new("Part")
- CreatePart(Symbol,SymbolColor2,Vector3.new(0.4,0.4,0.4),"Symbol",Weapon)
- Block(Vector3.new(1,1.01,1),Symbol)
- Glue(Body,Symbol,CFrame.new(0,-0.15,0.55) * CFrame.Angles(math.rad(90),0,0))
- Sheath = Instance.new("Part")
- CreatePart(Sheath,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sheath",Weapon)
- Block(Vector3.new(1.4,10,1),Sheath)
- Sheath.Mesh.Bevel = 0.1
- Glue(Body,Sheath,CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45)))
- Handle = Instance.new("Part")
- CreatePart(Handle,PantsColor2,Vector3.new(0.4,0.4,0.4),"Handle",Weapon)
- Block(Vector3.new(1.4,3,1.1),Handle)
- Handle.Mesh.Bevel = 0.1
- Glue(Body,Handle,CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45)))
- Blade = Instance.new("Part")
- CreatePart(Blade,BladeColor,Vector3.new(0.4,3.4,0.4),"Blade",Weapon)
- Blade.CanCollide = true
- Block(Vector3.new(1,1,0.4),Blade)
- Glue(Handle,Blade,CFrame.new(0,-2,0))
- Edge = Instance.new("Part")
- CreatePart(Edge,BladeColor,Vector3.new(0.4,0.4,0.4),"Edge",Weapon)
- Edge.CanCollide = true
- Wedge(Vector3.new(0.4,1,1.1),Edge)
- Glue(Blade,Edge,CFrame.new(0,-1.9,0) * CFrame.Angles(math.rad(180),math.rad(90),0))
- Neck = Instance.new("Part")
- CreatePart(Neck,SkinColor,Vector3.new(0.4,0.4,0.4),"Neck",Weapon)
- Cylinder(Vector3.new(1.6,2,1.6),Neck)
- Glue(Body,Neck,CFrame.new(0,1,0))
- Head = Instance.new("Part")
- CreatePart(Head,SkinColor,Vector3.new(2,1,1),"Head",Weapon)
- CreateHead(Vector3.new(1.25,1.25,1.25),Head)
- Glue(Neck,Head,CFrame.new(0,0.6,-0.1))
- Face = Instance.new("Part")
- CreatePart(Face,SkinColor,Vector3.new(1.4,1,0.4),"Face",Weapon)
- Face.Transparency = 1
- Decal = Instance.new("Decal")
- Decal.Texture = Sharingan
- Decal.Parent = Face
- Glue(Head,Face,CFrame.new(0,-0.1,-0.45))
- Hair = Instance.new("Part")
- CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon)
- SpecialMesh("http://www.roblox.com/asset/?id=62246019",Vector3.new(1.2,1.2,1.2),Hair)
- Glue(Head,Hair,CFrame.new(0,0.2,0.2))
- Hair = Instance.new("Part")
- CreatePart(Hair,HairColor,Vector3.new(0.4,0.4,0.4),"Hair",Weapon)
- SpecialMesh("http://www.roblox.com/asset/?id=16627529",Vector3.new(1.1,1.1,1.1),Hair)
- Glue(Head,Hair,CFrame.new(0,0.4,0))
- RArm = Instance.new("Part")
- CreatePart(RArm,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm",Weapon)
- Block(Vector3.new(1.8,4,1.8),RArm)
- RArm.Mesh.Bevel = 0.3
- Glue(Body,RArm,CFrame.new(1,-0.2,0))
- Sleeve = Instance.new("Part")
- CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon)
- Block(Vector3.new(1.9,4.1,1.9),Sleeve)
- Sleeve.Mesh.Bevel = 0.3
- Glue(RArm,Sleeve,CFrame.new(0,0,0))
- RArm2 = Instance.new("Part")
- CreatePart(RArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"RArm2",Weapon)
- Block(Vector3.new(1.8,3.5,1.8),RArm2)
- RArm2.Mesh.Bevel = 0.3
- Glue(RArm,RArm2,CFrame.new(0,-1,0))
- Hand = Instance.new("Part")
- CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon)
- Block(Vector3.new(2,2.4,2),Hand)
- Hand.Mesh.Bevel = 0.3
- Glue(RArm2,Hand,CFrame.new(0,-0.6,0))
- Sleeve = Instance.new("Part")
- CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon)
- Block(Vector3.new(1.9,3,1.9),Sleeve)
- Sleeve.Mesh.Bevel = 0.3
- Glue(RArm2,Sleeve,CFrame.new(0,-0.1,0))
- LArm = Instance.new("Part")
- CreatePart(LArm,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm",Weapon)
- Block(Vector3.new(1.8,4,1.8),LArm)
- LArm.Mesh.Bevel = 0.3
- Glue(Body,LArm,CFrame.new(-1,-0.2,0))
- Sleeve = Instance.new("Part")
- CreatePart(Sleeve,ShirtColor,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon)
- Block(Vector3.new(1.9,4.1,1.9),Sleeve)
- Sleeve.Mesh.Bevel = 0.3
- Glue(LArm,Sleeve,CFrame.new(0,0,0))
- LArm2 = Instance.new("Part")
- CreatePart(LArm2,SkinColor,Vector3.new(0.4,0.4,0.4),"LArm2",Weapon)
- Block(Vector3.new(1.8,3.5,1.8),LArm2)
- LArm2.Mesh.Bevel = 0.3
- Glue(LArm,LArm2,CFrame.new(0,-1,0))
- Sleeve = Instance.new("Part")
- CreatePart(Sleeve,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sleeve",Weapon)
- Block(Vector3.new(1.9,3,1.9),Sleeve)
- Sleeve.Mesh.Bevel = 0.3
- Glue(LArm2,Sleeve,CFrame.new(0,-0.1,0))
- Hand2 = Instance.new("Part")
- CreatePart(Hand2,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon)
- Block(Vector3.new(2,2.4,2),Hand2)
- Hand2.Mesh.Bevel = 0.3
- Glue(LArm2,Hand2,CFrame.new(0,-0.6,0))
- RLeg = Instance.new("Part")
- CreatePart(RLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg",Weapon)
- Block(Vector3.new(2,4,2),RLeg)
- RLeg.Mesh.Bevel = 0.3
- Glue(Stomach,RLeg,CFrame.new(0.5,-1.2,0))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(2.1,4.1,2.1),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(RLeg,Pants,CFrame.new(0,0,0))
- RLeg2 = Instance.new("Part")
- CreatePart(RLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"RLeg2",Weapon)
- Block(Vector3.new(1.6,4,1.6),RLeg2)
- RLeg2.Mesh.Bevel = 0.3
- Glue(RLeg,RLeg2,CFrame.new(0,-1.2,0))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(2.1,4.1,2.1),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(RLeg2,Pants,CFrame.new(0,0,0))
- Foot = Instance.new("Part")
- CreatePart(Foot,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon)
- Block(Vector3.new(1.6,1,3.4),Foot)
- Foot.Mesh.Bevel = 0.2
- Glue(RLeg2,Foot,CFrame.new(0,-0.6,-0.4))
- Sole = Instance.new("Part")
- CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon)
- Block(Vector3.new(1.7,0.8,3.5),Sole)
- Sole.Mesh.Bevel = 0.2
- Glue(Foot,Sole,CFrame.new(0,-0.1,0))
- Shoe = Instance.new("Part")
- CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon)
- Block(Vector3.new(1.7,1.1,3),Shoe)
- Shoe.Mesh.Bevel = 0.2
- Glue(Foot,Shoe,CFrame.new(0,0,0))
- LLeg = Instance.new("Part")
- CreatePart(LLeg,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg",Weapon)
- Block(Vector3.new(2,4,2),LLeg)
- LLeg.Mesh.Bevel = 0.3
- Glue(Stomach,LLeg,CFrame.new(-0.5,-1.2,0))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(2.1,4.1,2.1),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(LLeg,Pants,CFrame.new(0,0,0))
- LLeg2 = Instance.new("Part")
- CreatePart(LLeg2,SkinColor,Vector3.new(0.4,0.4,0.4),"LLeg2",Weapon)
- Block(Vector3.new(1.6,4,1.6),LLeg2)
- LLeg2.Mesh.Bevel = 0.3
- Glue(LLeg,LLeg2,CFrame.new(0,-1.2,0))
- Pants = Instance.new("Part")
- CreatePart(Pants,PantsColor2,Vector3.new(0.4,0.4,0.4),"Pants",Weapon)
- Block(Vector3.new(2.1,4.1,2.1),Pants)
- Pants.Mesh.Bevel = 0.3
- Glue(LLeg2,Pants,CFrame.new(0,0,0))
- Foot2 = Instance.new("Part")
- CreatePart(Foot2,SkinColor,Vector3.new(0.4,0.4,0.4),"Foot",Weapon)
- Block(Vector3.new(1.6,1,3.4),Foot2)
- Foot2.Mesh.Bevel = 0.2
- Glue(LLeg2,Foot2,CFrame.new(0,-0.6,-0.4))
- Sole = Instance.new("Part")
- CreatePart(Sole,PantsColor2,Vector3.new(0.4,0.4,0.4),"Sole",Weapon)
- Block(Vector3.new(1.7,0.8,3.5),Sole)
- Sole.Mesh.Bevel = 0.2
- Glue(Foot2,Sole,CFrame.new(0,-0.1,0))
- Shoe = Instance.new("Part")
- CreatePart(Shoe,PantsColor2,Vector3.new(0.4,0.4,0.4),"Shoe",Weapon)
- Block(Vector3.new(1.7,1.1,3),Shoe)
- Shoe.Mesh.Bevel = 0.2
- Glue(Foot2,Shoe,CFrame.new(0,0,0))
- Spot = Instance.new("Part")
- Backpack = Player.Backpack
- for i, v in pairs(Backpack:GetChildren()) do
- if v.Name == ModelName then
- v:remove()
- end
- end
- HopperBin = Instance.new("HopperBin")
- HopperBin.Name = ModelName
- HopperBin.Parent = Backpack
- Damage = Instance.new("IntValue")
- Damage.Value = 5
- Damage.Name = "Damage"
- Damage.Parent = HopperBin
- script.Parent = HopperBin
- PlayerGui = Player.PlayerGui
- for i, v in pairs(PlayerGui:GetChildren()) do
- v:remove()
- end
- Gui = Instance.new("ScreenGui")
- Gui.Name = "Gui"
- Gui.Parent = PlayerGui
- MaxChakra = Instance.new("IntValue")
- MaxChakra.Value = 500
- MaxChakra.Name = "MaxChakra"
- MaxChakra.Parent = Gui
- Chakra = Instance.new("IntValue")
- Chakra.Value = MaxChakra.Value
- Chakra.Name = "Chakra"
- Chakra.Parent = Gui
- Image = Instance.new("ImageLabel")
- Image.BackgroundColor = BrickColor.new("White")
- Image.BackgroundTransparency = 1
- Image.Image = "http://www.roblox.com/thumbs/avatar.ashx?x=352&y=352&format=png&username="..Player.Name
- Image.Image = "http://www.roblox.com/asset/?id=62272965"
- Image.Size = UDim2.new(0.1,0,0.1,0)
- Image.Position = UDim2.new(0.02,0,0.46,0)
- Image.Name = "Image"
- Image.Parent = Gui
- Circle = Instance.new("ImageLabel")
- Circle.BackgroundColor = BrickColor.new("White")
- Circle.BackgroundTransparency = 1
- Circle.Image = "http://www.roblox.com/asset/?id=55585187"
- Circle.Size = UDim2.new(0.15,0,0.15,0)
- Circle.Position = UDim2.new(0,0,0.43,0)
- Circle.Parent = Gui
- Bar = Instance.new("ImageLabel")
- Bar.BackgroundColor = BrickColor.new("White")
- Bar.Image = "http://www.roblox.com/asset/?id=67599350"
- Bar.Size = UDim2.new(0.25,0,0.02,0)
- Bar.Position = UDim2.new(0.13,0,0.52,0)
- Bar.Name = "Bar"
- Bar.Parent = Gui
- BarTracking = Instance.new("ImageLabel")
- BarTracking.BackgroundColor = BrickColor.new("Bright blue")
- BarTracking.Image = "http://www.roblox.com/asset/?id=48819326"
- BarTracking.Size = UDim2.new(0.4,0,1,0)
- BarTracking.Name = "BarTracking"
- BarTracking.Parent = Bar
- Bar2 = Instance.new("ImageLabel")
- Bar2.BackgroundColor = BrickColor.new("Bright red")
- Bar2.Image = "http://www.roblox.com/asset/?id=67599364"
- Bar2.Size = UDim2.new(0.26,0,0.02,0)
- Bar2.Position = UDim2.new(0.13,0,0.5,0)
- Bar2.Name = "Bar"
- Bar2.Parent = Gui
- BarTracking2 = Instance.new("ImageLabel")
- BarTracking2.BackgroundColor = BrickColor.new("Bright green")
- BarTracking2.Image = "http://www.roblox.com/asset/?id=67599373"
- BarTracking2.Size = UDim2.new(0.65,0,1,0)
- BarTracking2.Name = "BarTracking"
- BarTracking2.Parent = Bar2
- Pose = "Standing"
- Action = "Flip"
- Flipping = false
- Time = 0
- Combo = true
- Combo2 = false
- Combo3 = false
- Attack = false
- Use = false
- Streaming = false
- ChidoriAttack = false
- Awakening = false
- Ready = false
- Sword = Sheathed
- function ShurikenThrow()
- if Attack == false and Awakening == false then
- Attack = true
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(135))
- RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(0,0,math.rad(-10))
- Shuriken = Instance.new("Part")
- CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(1,1,1),"Shuriken",Weapon)
- SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(2,2,2),Shuriken)
- Glue(Hand,Shuriken,CFrame.new(0,-0.8,0) * CFrame.Angles(0,math.rad(90),math.rad(90)))
- game.Debris:AddItem(Shuriken,4)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name then
- Human:TakeDamage(2)
- end
- end
- Shuriken.Touched:connect(onTouched)
- function onTouched(hit)
- if hit.Name == "Wall" or hit.Name == "Shuriken" then
- Shuriken.CanCollide = true
- Shuriken.Anchored = true
- Blast = Instance.new("Part")
- CreatePart(Blast,BrickColor.new("New Yeller"),Vector3.new(0.4,0.4,0.4),"Blast",Shuriken)
- Blast.Transparency = 0.4
- Blast.Anchored = true
- Blast.CFrame = Shuriken.CFrame
- Sphere(Vector3.new(1,1,1),Blast)
- game.Debris:AddItem(Blast,1)
- for i=1, 10 do
- wait(0.0001)
- Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- end
- Shuriken.Anchored = false
- Shuriken.BodyPosition:remove()
- end
- end
- Shuriken.Touched:connect(onTouched)
- for i=1, 10 do
- wait(0.0001)
- RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(0,0,math.rad(-12.5))
- end
- Spot.CFrame = Hand.CFrame * CFrame.new(0,-1000,0)
- Shuriken.Weld:remove()
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 120
- Bp.position = Spot.Position
- Bp.Parent = Shuriken
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Shuriken.CFrame
- Bg.Parent = Shuriken
- wait(0.4)
- Attack = false
- elseif Attack == false and Awakening == true and Chakra.Value >= 200 then
- Attack = true
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 40
- end
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.position = Torso.Position
- Bp.Parent = Torso
- game.Debris:AddItem(Bp,2)
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame
- Bg.Parent = Torso
- game.Debris:AddItem(Bg,2)
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(135),0,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(135),0,0)
- LArm2.Weld.C0 = CFrame.new(0,-1,0)
- Shuriken = Instance.new("Part")
- CreatePart(Shuriken,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon)
- Shuriken.CanCollide = true
- Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90))
- SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.position = Shuriken.Position
- Bp.Parent = Shuriken
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90))
- Bg.Parent = Shuriken
- game.Debris:AddItem(Shuriken,2)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Char.Name then
- Human:TakeDamage(3)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- Bp.position = hit.Position
- end
- end
- Shuriken.Touched:connect(onTouched)
- Shuriken2 = Instance.new("Part")
- CreatePart(Shuriken2,BrickColor.new("Black"),Vector3.new(4,2,4),"Shuriken",Weapon)
- Shuriken2.CanCollide = true
- Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-100,0) * CFrame.Angles(0,0,math.rad(90))
- SpecialMesh("http://www.roblox.com/asset/?id=11376946",Vector3.new(8,4,8),Shuriken2)
- Bp2 = Instance.new("BodyPosition")
- Bp2.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp2.position = Shuriken2.Position
- Bp2.Parent = Shuriken2
- Bg2 = Instance.new("BodyGyro")
- Bg2.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg2.cframe = Torso.CFrame * CFrame.Angles(0,0,math.rad(90))
- Bg2.Parent = Shuriken2
- game.Debris:AddItem(Shuriken2,2)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Char.Name then
- Human:TakeDamage(3)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- Bp2.position = hit.Position
- end
- end
- Shuriken2.Touched:connect(onTouched)
- wait(0.0001)
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(90),0,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),0,0)
- Shuriken.CFrame = RArm.CFrame * CFrame.new(0,-80,0)
- Bp.position = Shuriken.Position
- Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,-80,0)
- Bp2.position = Shuriken2.Position
- wait(0.0001)
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(45),0,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,0)
- Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-20)
- Bp.position = Shuriken.Position
- Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-20)
- Bp2.position = Shuriken2.Position
- wait(0.0001)
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(25),0,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(25),0,0)
- Shuriken.CFrame = RArm.CFrame * CFrame.new(0,0,-10)
- Bp.position = Shuriken.Position + Vector3.new(0,-12,0)
- Shuriken2.CFrame = LArm.CFrame * CFrame.new(0,0,-10)
- Bp2.position = Shuriken2.Position + Vector3.new(0,-12,0)
- wait(2)
- Attack = false
- end
- end
- function Slash()
- if Attack == false and Combo == true and Handle:FindFirstChild("Weld") ~= nil then
- Attack = true
- Combo = false
- Time = 0
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0)
- Handle.Weld.Part0 = Hand2
- Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90))
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45))
- Attack = false
- Combo2 = true
- elseif Attack == false and Combo2 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then
- Attack = true
- Combo2 = false
- Time = 0
- Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(90),math.rad(90),0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-45))
- wait(0.0001)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(80),math.rad(-90),math.rad(-35))
- wait(0.0001)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(60),math.rad(-90),math.rad(-25))
- wait(0.0001)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(50),math.rad(-90),math.rad(-15))
- Attack = false
- Combo3 = true
- elseif Attack == false and Combo3 == true and Time <= 1 and Handle:FindFirstChild("Weld") ~= nil then
- Attack = true
- Combo3 = false
- Time = 0
- Humanoid.Jump = true
- Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0)
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0)
- for i=1, 7 do
- wait(0.0001)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15))
- Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,1,-0.4) CFrame.Angles(math.rad(-20),0,0)
- Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1)
- if Bp ~= nil then
- Bp.position = Bp.position + Vector3.new(0,10,0)
- end
- end
- for i=1, 7 do
- wait(0.0001)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(90),math.rad(-90),math.rad(-15))
- Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.new(0,-1,-0.4) CFrame.Angles(math.rad(-20),0,0)
- Torso.CFrame = Torso.CFrame * CFrame.new(0,0,-1)
- if Bp ~= nil then
- Bp.position = Bp.position + Vector3.new(0,10,0)
- end
- end
- Stomach.Weld.C0 = CFrame.new(0,0.2,0)
- Attack = false
- Combo = true
- end
- end
- function ChakraRestore()
- if Attack == false then
- Attack = true
- Hold = true
- for i=1, 100 do
- wait()
- if Hold == true then
- Chakra.Value = Chakra.Value + 1
- Humanoid.WalkSpeed = 0
- Sparkles = Instance.new("Sparkles")
- Sparkles.Parent = Torso
- game.Debris:AddItem(Sparkles,0.2)
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5))
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5))
- LArm.Weld.C0 = CFrame.new(-1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(22.5))
- LArm2.Weld.C0 = CFrame.new(0.2,-1,0) * CFrame.Angles(0,0,math.rad(22.5))
- else
- Attack = false
- end
- end
- Attack = false
- end
- end
- function Chidori()
- if Attack == false and ChidoriAttack == false and Awakening == false and Chakra.Value >= 300 then
- Attack = true
- Use = false
- ChidoriAttack = true
- Humanoid.WalkSpeed = 0
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 60
- end
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45))
- Lightning = Instance.new("Part")
- CreatePart(Lightning,PantsColor,Vector3.new(2,2,2),"Chidori",Weapon)
- Lightning.Transparency = 1
- Sphere(Vector3.new(0,0,0),Lightning)
- Glue(Hand,Lightning,CFrame.new(0,-1,0))
- game.Debris:AddItem(Lightning,10)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = PantsColor.Color
- Sparkles.Parent = Lightning
- Sparkles = Instance.new("Fire")
- Sparkles.Color = PantsColor.Color
- Sparkles.SecondaryColor = Sparkles.Color
- Sparkles.Parent = Lightning
- for i=1, 10 do
- wait(0.0001)
- Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.1,0.1,0.1)
- end
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25))
- RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0)
- Humanoid.WalkSpeed = 100
- function onTouched(hit)
- Human = hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then
- Use = true
- Human:TakeDamage(40)
- Lightning.Weld.Part0 = hit.Parent.Torso
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100)
- game.Debris:AddItem(Lightning,0.1)
- end
- end
- Lightning.Touched:connect(onTouched)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Flung = Instance.new("IntValue")
- Flung.Name = "Flung"
- Flung.Parent = Human
- game.Debris:AddItem(Flung,1)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- end
- end
- Lightning.Touched:connect(onTouched)
- function onTouched(hit)
- if hit.Name == "Rasengan" then
- Ball = Instance.new("Part")
- CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon)
- Ball.Anchored = true
- Ball.CFrame = hit.CFrame
- Sphere(Vector3.new(30,30,30),Ball)
- game.Debris:AddItem(Ball,2)
- for i=1, 10 do
- wait(0.2)
- Ball.Transparency = Ball.Transparency + 0.1
- Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2)
- end
- end
- end
- Lightning.Touched:connect(onTouched)
- for i=1, 100 do
- wait(0.0001)
- if Lightning ~= nil then
- Lightning.CFrame = Hand.CFrame * CFrame.new(0,-1,0)
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25))
- RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0)
- Spark = Instance.new("Part")
- CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon)
- Spark.Transparency = 1
- Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)))
- game.Debris:AddItem(Spark,1)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = PantsColor.Color
- Sparkles.Parent = Spark
- end
- end
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Chidori" then
- v:remove()
- end
- end
- Humanoid.WalkSpeed = 16
- Attack = false
- wait(8)
- ChidoriAttack = false
- elseif Attack == false and ChidoriAttack == false and Awakening == true and Chakra.Value >= 125 then
- Attack = true
- Use = false
- ChidoriAttack = true
- Humanoid.WalkSpeed = 0
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 25
- end
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(45),0,math.rad(45))
- Lightning = Instance.new("Part")
- CreatePart(Lightning,BrickColor.new("Black"),Vector3.new(4,4,4),"Chidori",Weapon)
- Lightning.Transparency = 0.6
- Sphere(Vector3.new(0,0,0),Lightning)
- Glue(Hand,Lightning,CFrame.new(0,-1,0))
- game.Debris:AddItem(Lightning,10)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = BrickColor.new("Black").Color
- Sparkles.Parent = Lightning
- Sparkles = Instance.new("Fire")
- Sparkles.Color = BrickColor.new("Black").Color
- Sparkles.SecondaryColor = Sparkles.Color
- Sparkles.Parent = Lightning
- for i=1, 10 do
- wait(0.0001)
- Lightning.Mesh.Scale = Lightning.Mesh.Scale + Vector3.new(0.05,0.05,0.05)
- end
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.2) * CFrame.Angles(math.rad(45),0,math.rad(-25))
- RArm2.Weld.C0 = CFrame.new(0,-1,-0.2) * CFrame.Angles(math.rad(45),0,0)
- Humanoid.WalkSpeed = 100
- function onTouched(hit)
- Human = hit.Parent.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and Use == false and hit.Parent.Parent.Name ~= Char.Name and hit.className ~= "Hat" then
- Use = true
- Human:TakeDamage(50)
- Lightning.Weld.Part0 = hit.Parent.Torso
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100)
- game.Debris:AddItem(Lightning,0.1)
- end
- end
- Lightning.Touched:connect(onTouched)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil then
- Flung = Instance.new("IntValue")
- Flung.Name = "Flung"
- Flung.Parent = Human
- game.Debris:AddItem(Flung,1)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- end
- end
- Lightning.Touched:connect(onTouched)
- function onTouched(hit)
- if hit.Name == "Rasengan" then
- Ball = Instance.new("Part")
- CreatePart(Ball,HairColor,Vector3.new(0.4,0.4,0.4),"Ball",Weapon)
- Ball.Anchored = true
- Ball.CFrame = hit.CFrame
- Sphere(Vector3.new(30,30,30),Ball)
- game.Debris:AddItem(Ball,2)
- for i=1, 10 do
- wait(0.2)
- Ball.Transparency = Ball.Transparency + 0.1
- Ball.Mesh.Scale = Ball.Mesh.Scale + Vector3.new(2,2,2)
- end
- end
- end
- Lightning.Touched:connect(onTouched)
- Spawn(function()
- for i=1, 100 do
- wait(0.0001)
- if Lightning ~= nil then
- RArm.Weld.C0 = CFrame.new(1,0.2,0) * CFrame.Angles(math.rad(180),0,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(180),0,math.rad(45))
- Spark = Instance.new("Part")
- CreatePart(Spark,PantsColor,Vector3.new(0.4,0.4,0.4),"Chidori",Weapon)
- Spark.Transparency = 1
- Glue(Lightning,Spark,CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)))
- game.Debris:AddItem(Spark,1)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = BrickColor.new("Black").Color
- Sparkles.Parent = Spark
- end
- end
- end)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.position = Torso.Position
- Bp.Parent = Torso
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame
- Bg.Parent = Torso
- for i=1, 20 do
- wait(0.0001)
- Bp.position = Bp.position + Vector3.new(0,1,0)
- end
- for i=1, 12 do
- wait(0.0001)
- Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(-10),0,0)
- end
- Spot.CFrame = Torso.CFrame
- for i=1, 5 do
- wait(0.0001)
- Spot.CFrame = Spot.CFrame * CFrame.new(0,-6.2,-4)
- Bp.position = Spot.Position
- end
- for i=1, 5 do
- wait(0.0001)
- Spot.CFrame = Spot.CFrame * CFrame.new(0,0,-4)
- Bp.position = Spot.Position
- end
- for i=1, 5 do
- wait(0.0001)
- Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(25),0,0)
- Spot.CFrame = Spot.CFrame * CFrame.new(0,6.2,-4)
- Bp.position = Spot.Position
- end
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Chidori" or v:IsA("BodyPosition") or v:IsA("BodyGyro") then
- v:remove()
- end
- end
- Stomach.Weld.C0 = CFrame.new(0,0.2,0)
- Bp:remove()
- Bg:remove()
- Humanoid.WalkSpeed = 16
- Attack = false
- wait(8)
- ChidoriAttack = false
- end
- end
- function FireBall()
- if Attack == false and Awakening == false and Chakra.Value >= 50 then
- Attack = true
- Chakra.Value = Chakra.Value - 80
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0)
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5))
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5))
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5))
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0)
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0)
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0)
- wait(0.5)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100)
- Fire = Instance.new("Part")
- CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(8,8,12),"Fire",Weapon)
- Fire.Transparency = 0.4
- Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2))
- Sphere(Vector3.new(1,1,1),Fire)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 1000
- Bp.position = Spot.Position
- Bp.Parent = Fire
- game.Debris:AddItem(Fire,2)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then
- Human:TakeDamage(1)
- Flame = Instance.new("Fire")
- Flame.Parent = hit
- game.Debris:AddItem(Flame,4)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- end
- end
- Fire.Touched:connect(onTouched)
- Ball = Instance.new("Part")
- CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(0.4,0.4,0.4),"Ball",Weapon)
- Ball.Transparency = 0.4
- Ball.CFrame = Fire.CFrame
- Sphere(Vector3.new(1,1,1),Ball)
- Glue(Fire,Ball,CFrame.new(0,0,0))
- game.Debris:AddItem(Ball,2)
- Attack = false
- elseif Attack == false and Awakening == true and Chakra.Value >= 50 then
- Attack = true
- Chakra.Value = Chakra.Value - 80
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(5),0,0)
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,math.rad(-22.5))
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,0) * CFrame.Angles(0,0,math.rad(-22.5))
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(10),0,0)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(5),0,math.rad(-22.5))
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(10),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0)
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(15),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0)
- wait(0.0001)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(25),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(25),0,0)
- wait(0.5)
- RArm2.Weld.C0 = CFrame.new(-0.2,-1,-0.1) * CFrame.Angles(math.rad(30),0,math.rad(-22.5))
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(20),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.2) * CFrame.Angles(math.rad(15),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0.1) * CFrame.Angles(math.rad(10),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(5),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(0),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-5),0,0)
- wait(0.0001)
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-10),0,0)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100)
- Fire = Instance.new("Part")
- CreatePart(Fire,BrickColor.new("Bright yellow"),Vector3.new(20,20,20),"Fire",Weapon)
- Fire.Transparency = 0.4
- Fire.CFrame = Head.CFrame * CFrame.new(0,0,math.random(-2,2))
- Sphere(Vector3.new(1,1,1),Fire)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 1000
- Bp.position = Spot.Position
- Bp.Parent = Fire
- game.Debris:AddItem(Fire,2)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name and hit.Parent.Parent.Name ~= Player.Name then
- Human:TakeDamage(2)
- Flame = Instance.new("Fire")
- Flame.Color = BrickColor.new("Bright red").Color
- Flame.SecondaryColor = Flame.Color
- Flame.Parent = hit
- game.Debris:AddItem(Flame,4)
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- end
- end
- Fire.Touched:connect(onTouched)
- Ball = Instance.new("Part")
- CreatePart(Ball,BrickColor.new("Bright red"),Fire.Size + Vector3.new(4,4,4),"Ball",Weapon)
- Ball.Transparency = 0.4
- Ball.CFrame = Fire.CFrame
- Sphere(Vector3.new(1,1,1),Ball)
- Glue(Fire,Ball,CFrame.new(0,0,0))
- game.Debris:AddItem(Ball,2)
- Spawn(function()
- for i=1, 10 do
- wait(0.0001)
- for i=1, 4 do
- wait(0.0001)
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Fire" or v.Name == "Ball" then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- for i=1, 4 do
- wait(0.0001)
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Fire" or v.Name == "Ball" then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- end
- end)
- Attack = false
- end
- end
- function Kirin()
- if Attack == false and Chakra.Value >= 500 then
- Attack = true
- Use = false
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 100
- end
- Humanoid.WalkSpeed = 0
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.position = Torso.Position
- Bp.Parent = Torso
- game.Debris:AddItem(Bp,2)
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame
- Bg.Parent = Torso
- game.Debris:AddItem(Bg,2)
- Spot.Position = Torso.Position + Vector3.new(0,200,0)
- Cloud = Instance.new("Part")
- CreatePart(Cloud,BladeColor,Vector3.new(0.4,0.4,0.4),"Cloud",Weapon)
- Cloud.Anchored = true
- Cloud.CFrame = Spot.CFrame
- SpecialMesh("http://www.roblox.com/asset/?id=1095708",Vector3.new(1000,200,1000),Cloud)
- game.Debris:AddItem(Cloud,4)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-4)
- game.Lighting.Brightness = 1
- Camera.CameraType = "Attach"
- Camera.CameraSubject = Spot
- for i=1, 10 do
- wait()
- game.Lighting.Brightness = game.Lighting.Brightness - 0.1
- end
- for i=1, 10 do
- wait()
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-i) * CFrame.Angles(0,math.rad(180),0)
- end
- for i=1, 10 do
- wait()
- Spot.CFrame = Spot.CFrame * CFrame.new(0,10,0)
- end
- for i=1, 10 do
- wait()
- Spot.CFrame = Spot.CFrame * CFrame.new(0,-10,0)
- end
- game:GetService("Chat"):Chat(Head,"Lol, prepare for doom")
- Lightning = Instance.new("Part")
- CreatePart(Lightning,PantsColor,Vector3.new(0.4,0.4,0.4),"Lightning",Weapon)
- Lightning.Transparency = 1
- Glue(Hand,Lightning,CFrame.new(0,-1,0))
- game.Debris:AddItem(Lightning,10)
- Sparkles = Instance.new("Sparkles")
- Sparkles.Color = PantsColor.Color
- Sparkles.Parent = Lightning
- Sparkles = Instance.new("Fire")
- Sparkles.Color = PantsColor.Color
- Sparkles.SecondaryColor = Sparkles.Color
- Sparkles.Parent = Lightning
- game.Debris:AddItem(Lightning,1)
- Spawn(function()
- for i=1, 100 do
- wait()
- RArm.Weld.C0 = CFrame.new(1,0.2,-0.4) * CFrame.Angles(math.rad(90),0,0)
- end
- end)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,10,10)
- game:GetService("Chat"):Chat(Head,"AWOOOOOOOOOOOOO!!!!!")
- Dragon = Instance.new("Part")
- CreatePart(Dragon,PantsColor,Vector3.new(120,120,120),"Kirin",Weapon)
- Dragon.Transparency = 0.4
- Dragon.CFrame = Torso.CFrame * CFrame.new(0,160,-100)
- SpecialMesh("http://www.roblox.com/asset?id=45918598",Vector3.new(60,60,200),Dragon)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,-100)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.position = Spot.Position
- Bp.Parent = Dragon
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame * CFrame.Angles(math.rad(90),0,0)
- Bg.Parent = Dragon
- game.Debris:AddItem(Dragon,1)
- Spot.CFrame = Torso.CFrame * CFrame.new(0,10,-20)
- Beam = Instance.new("Part")
- CreatePart(Beam,PantsColor,Vector3.new(0.4,0.4,0.4),"Beam",Weapon)
- Beam.Transparency = 0.4
- Beam.Anchored = true
- Beam.CFrame = Torso.CFrame * CFrame.new(0,0,-40)
- Cylinder(Vector3.new(100,99999,100),Beam)
- game.Debris:AddItem(Beam,2)
- Blast = Instance.new("Part")
- CreatePart(Blast,PantsColor,Vector3.new(0.4,0.4,0.4),"Blast",Weapon)
- Blast.Transparency = 0.4
- Blast.Anchored = true
- Blast.CFrame = Beam.CFrame
- SpecialMesh("http://www.roblox.com/asset/?id=20329976",Vector3.new(20,20,20),Blast)
- game.Debris:AddItem(Blast,2)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name and Use == false then
- Use = true
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- Human:TakeDamage(1000)
- end
- end
- Dragon.Touched:connect(onTouched)
- for i=1, 20 do
- wait()
- Beam.Mesh.Scale = Beam.Mesh.Scale + Vector3.new(1,1,1)
- Blast.Mesh.Scale = Blast.Mesh.Scale + Vector3.new(1,1,1)
- end
- game.Lighting.Brightness = 1
- Humanoid.WalkSpeed = 16
- Camera.CameraType = "Track"
- Camera.CameraSubject = Head
- Attack = false
- end
- end
- function ChidoriStream()
- if Attack == false and Streaming == false and Awakening == false and Chakra.Value >= 100 then
- Attack = true
- Streaming = true
- Head.Anchored = true
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 20
- end
- Stream = Instance.new("Part")
- CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon)
- Stream.Transparency = 0.2
- Stream.Anchored = true
- Stream.CFrame = Torso.CFrame
- Sphere(Vector3.new(1,1,1),Stream)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name then
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- Human:TakeDamage(5)
- end
- end
- Stream.Touched:connect(onTouched)
- wait(4)
- Head.Anchored = false
- Stream:remove()
- Attack = false
- wait(8)
- Streaming = false
- elseif Attack == false and Streaming == false and Awakening == true and Chakra.Value >= 50 then
- Attack = true
- Streaming = true
- Head.Anchored = true
- for i=1, 5 do
- wait(0.0001)
- Chakra.Value = Chakra.Value - 10
- end
- Stream = Instance.new("Part")
- CreatePart(Stream,BrickColor.new("Deep blue"),Vector3.new(40,40,40),"Stream",Weapon)
- Stream.Transparency = 0.2
- Stream.Anchored = true
- Stream.CFrame = Torso.CFrame
- Sphere(Vector3.new(1,1,1),Stream)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name ~= Player.Name then
- Faint = Instance.new("IntValue")
- Faint.Name = "Faint"
- Faint.Parent = Human
- game.Debris:AddItem(Faint,1)
- Human:TakeDamage(1000)
- end
- end
- Stream.Touched:connect(onTouched)
- wait(4)
- Head.Anchored = false
- Stream:remove()
- Attack = false
- wait(8)
- Streaming = false
- end
- end
- function Awaken()
- if Attack == false and Awakening == false and Ready == false and Chakra.Value >= MaxChakra.Value and Humanoid.Health <= 100 then
- Attack = true
- Ready = true
- Awakening = true
- Handle.Weld.Part0 = Stomach
- Sheath.Weld.Part0 = Stomach
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then
- v.Transparency = 1
- end
- end
- SkinColor = BrickColor.new("Dark stone grey")
- for i, v in pairs(Weapon:GetChildren()) do
- if v.BrickColor == BrickColor.new("Pastel brown") then
- v.BrickColor = SkinColor
- end
- end
- for i=1, 30 do
- wait(0.0001)
- HairColor = BrickColor.new(Color3.new(0,0,i/25))
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Hair" then
- v.BrickColor = HairColor
- v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,0.016,0.0006)
- v.Weld.C0 = v.Weld.C0 * CFrame.new(0,-0.005,0.0025)
- end
- end
- end
- Blade.BrickColor = BrickColor.new("Bright blue")
- Edge.BrickColor = BrickColor.new("Bright blue")
- Damage.Value = 10
- Wing = Instance.new("Part")
- CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon)
- Block(Vector3.new(1.4,3,1.4),Wing)
- Wing.Mesh.Bevel = 0.3
- Glue(Body,Wing,CFrame.new(0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(45)))
- Hand = Instance.new("Part")
- CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon)
- Block(Vector3.new(8,7,2),Hand)
- Hand.Mesh.Bevel = 0.3
- Glue(Wing,Hand,CFrame.new(1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(45)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,10,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(0,-2,0))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,10,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(0,-2,0))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,8,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25)))
- Wing = Instance.new("Part")
- CreatePart(Wing,SkinColor,Vector3.new(0.4,0.4,0.4),"Wing",Weapon)
- Block(Vector3.new(1.4,3,1.4),Wing)
- Wing.Mesh.Bevel = 0.3
- Glue(Body,Wing,CFrame.new(-0.8,0.4,0.6) * CFrame.Angles(math.rad(-135),0,math.rad(-45)))
- Hand = Instance.new("Part")
- CreatePart(Hand,SkinColor,Vector3.new(0.4,0.4,0.4),"Hand",Weapon)
- Block(Vector3.new(8,7,2),Hand)
- Hand.Mesh.Bevel = 0.3
- Glue(Wing,Hand,CFrame.new(-1.6,-0.6,0) * CFrame.Angles(math.rad(-65),0,math.rad(-45)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,10,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(0,-2,0))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,10,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(0,-2,0))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(2,-1,0) * CFrame.Angles(0,0,math.rad(50)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,8,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(-1,-2,0) * CFrame.Angles(0,0,math.rad(-25)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(-2,-1,0) * CFrame.Angles(0,0,math.rad(-80)))
- Finger = Instance.new("Part")
- CreatePart(Finger,SkinColor,Vector3.new(0.4,0.4,0.4),"Finger",Weapon)
- Block(Vector3.new(2,6,2),Finger)
- Finger.Mesh.Bevel = 0.3
- Glue(Hand,Finger,CFrame.new(1,-2,0) * CFrame.Angles(0,0,math.rad(25)))
- Attack = false
- wait(999999)
- Awakening = false
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Shirt" or v.Name == "Sleeve" or v.Name == "Symbol" then
- v.Transparency = 0
- end
- end
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Wing" or v.Name == "Finger" then
- v:remove()
- end
- end
- SkinColor = BrickColor.new("Pastel brown")
- for i, v in pairs(Weapon:GetChildren()) do
- if v.BrickColor == BrickColor.new("Dark stone grey") then
- v.BrickColor = SkinColor
- end
- end
- for i=1, 30 do
- wait(0.0001)
- HairColor = BrickColor.new("Black")
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Hair" then
- v.BrickColor = HairColor
- v.Mesh.Scale = v.Mesh.Scale + Vector3.new(0,-0.016,-0.0006)
- v.Weld.C0 = v.Weld.C0 * CFrame.new(0,0.005,-0.0025)
- end
- end
- end
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA("BodyPosition") then
- v:remove()
- end
- end
- Blade.BrickColor = BrickColor.new("White")
- Edge.BrickColor = BrickColor.new("White")
- Damage.Value = 5
- wait(999999)
- Ready = false
- end
- end
- function Toggle()
- if Attack == false and Sword == Sheathed then
- Attack = true
- Sword = Drawn
- LArm.Weld.C0 = CFrame.new(-1,0.2,0) * CFrame.Angles(math.rad(-45),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-45),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.2) * CFrame.Angles(math.rad(-90),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-65),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-135),0,math.rad(-45))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0)
- wait(0.05)
- LArm.Weld.C0 = CFrame.new(-1,0.2,0.4) * CFrame.Angles(math.rad(-155),0,math.rad(-25))
- LArm2.Weld.C0 = CFrame.new(0,-1,0.2) * CFrame.Angles(math.rad(-25),0,0)
- Handle.Weld.Part0 = Hand2
- Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),0,math.rad(90))
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(90),0,math.rad(-45))
- wait(0.05)
- Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(135),math.rad(-90),math.rad(90))
- wait(0.05)
- Handle.Weld.C0 = CFrame.new(0,-0.4,0) * CFrame.Angles(math.rad(45),math.rad(-90),math.rad(90))
- wait(1)
- Handle.Weld:remove()
- Handle.Anchored = true
- Attack = false
- end
- end
- function onKeyDown(key)
- key:lower()
- if key == "q" then
- ShurikenThrow()
- elseif key == "e" then
- Slash()
- elseif key == "0" then
- ChakraRestore()
- elseif key == "v" then
- Chidori()
- elseif key == "f" then
- FireBall()
- elseif key == "g" then
- Kirin()
- elseif key == "t" then
- ChidoriStream()
- elseif key == "b" then
- Awaken()
- elseif key == "r" then
- Toggle()
- end
- end
- function onKeyUp(key)
- key:lower()
- if key == "0" then
- Hold = false
- Humanoid.WalkSpeed = 16
- elseif key == "f" then
- Hold = false
- Humanoid.WalkSpeed = 16
- end
- end
- function onButton1Down(mouse)
- if Attack == false and Awakening == false then
- Attack = true
- for i=1, 20 do
- wait(0.1)
- if Chakra.Value >= 1 then
- Chakra.Value = Chakra.Value - 1
- Humanoid.WalkSpeed = 40
- Sparkles = Instance.new("Sparkles")
- Sparkles.Parent = Torso
- game.Debris:AddItem(Sparkles,0.2)
- else
- Attack = false
- Humanoid.WalkSpeed = 16
- end
- end
- Humanoid.WalkSpeed = 16
- Attack = false
- elseif Attack == false and Awakening == true then
- Attack = true
- Action = ""
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 1000
- Bp.position = Torso.Position
- Bp.Parent = Torso
- Stomach.Weld.C0 = CFrame.new(0,0.2,0) * CFrame.Angles(math.rad(-90),0,0)
- for i=1, 40 do
- wait(0.0001)
- if (mouse.Hit.p - Spot.Position).magnitude <= 200 then
- Spot.CFrame = CFrame.new(mouse.Hit.p,Torso.Position)
- Bp.position = Spot.Position + Vector3.new(0,20,0)
- Torso.CFrame = CFrame.new(Torso.Position,mouse.Hit.p)
- else
- end
- end
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA("BodyPosition") then
- v:remove()
- end
- end
- Stomach.Weld.C0 = CFrame.new(0,0.2,0)
- Attack = false
- Action = "Flipping"
- end
- end
- function onSelected(mouse)
- mouse.KeyDown:connect(onKeyDown)
- mouse.KeyUp:connect(onKeyUp)
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- script.Parent = Char
- HopperBin:remove()
- end
- script.Parent.Selected:connect(onSelected)
- function onRunning(speed)
- if speed >= 0.1 then
- Pose = "Running"
- else
- Pose = "Standing"
- end
- end
- function onJumping()
- Pose = "Jumping"
- for i=1, 5 do
- wait(0.1)
- if Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0)
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0)
- end
- end
- end
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- function onJumping()
- Pose = "Jumping"
- for i=1, 5 do
- wait(0.1)
- if Attck == false then
- Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0)
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0)
- end
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Spawn(function()
- while true do
- wait()
- if Pose == "Running" and Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,-0.1) * CFrame.Angles(math.rad(-15),0,0)
- RArm.Weld.C0 = CFrame.new(1,0,0.4) * CFrame.Angles(math.rad(-90),0,0)
- LArm.Weld.C0 = CFrame.new(-1,0,0.4) * CFrame.Angles(math.rad(-90),0,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- for i=1, 4 do
- wait(0.01)
- if Pose == "Running" and Attack == false then
- RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0)
- RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0)
- LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0)
- LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0)
- else
- end
- end
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0)
- for i=1, 4 do
- wait(0.01)
- if Pose == "Running" and Attack == false then
- RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(-4),0,0)
- RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(-4),0,0)
- LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(4),0,0)
- LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(4),0,0)
- else
- end
- end
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(45),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-15),0,0)
- for i=1, 4 do
- wait(0.01)
- if Pose == "Running" and Attack == false then
- RArm.Weld.C0 = RArm.Weld.C0 * CFrame.Angles(math.rad(2),0,0)
- RArm2.Weld.C0 = RArm2.Weld.C0 * CFrame.Angles(math.rad(2),0,0)
- LArm.Weld.C0 = LArm.Weld.C0 * CFrame.Angles(math.rad(-2),0,0)
- LArm2.Weld.C0 = LArm2.Weld.C0 * CFrame.Angles(math.rad(-2),0,0)
- else
- end
- end
- RArm.Weld.C0 = CFrame.new(1,-0.2,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0)
- LArm2.Weld.C0 = CFrame.new(0,-1,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- end
- end
- end)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and hit.Parent.Name == Char.Name and hit.Name == "Torso" then
- Glue(Handle,Body,CFrame.new(0,0,0))
- Handle.Anchored = false
- Sword = Sheathed
- end
- end
- Handle.Touched:connect(onTouched)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then
- Human:TakeDamage(Damage.Value)
- end
- end
- Blade.Touched:connect(onTouched)
- function onTouched(hit)
- Human = hit.Parent:FindFirstChild("Humanoid")
- if Human ~= nil and Combo2 == true or Combo3 == true and Attack == true then
- Human:TakeDamage(Damage.Value)
- end
- end
- Edge.Touched:connect(onTouched)
- function onTouched(hit)
- if hit.Name == "Wall" and Flipping == false and Action == "Flip" then
- Flipping = true
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 1000
- Bp.position = Torso.Position
- Bp.Parent = Torso
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.P = 69999999
- Bg.cframe = Torso.CFrame
- Bg.Parent = Torso
- Spot.CFrame = Torso.CFrame * CFrame.new(0,20,10)
- Bp.position = Spot.Position
- for i=1, 18 do
- wait(0.0001)
- Spot.CFrame = Spot.CFrame * CFrame.new(0,-0.4,1)
- Bp.position = Spot.Position
- Stomach.Weld.C0 = Stomach.Weld.C0 * CFrame.Angles(math.rad(20),0,0)
- Body.Weld.C0 = CFrame.new(0,1,-0.4) * CFrame.Angles(math.rad(-25),0,0)
- if Attack == false then
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,-0.4) * CFrame.Angles(math.rad(45),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-65),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,-0.4) * CFrame.Angles(math.rad(65),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1,0.6) * CFrame.Angles(math.rad(-45),0,0)
- end
- end
- Stomach.Weld.C0 = CFrame.new(0,0.2,0)
- Bp:remove()
- Bg:remove()
- Flipping = false
- end
- end
- RLeg2.Touched:connect(onTouched)
- Spawn(function()
- while true do
- wait()
- if Pose == "Standing" and Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,0)
- RArm.Weld.C0 = CFrame.new(1,-0.2,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0)
- LArm2.Weld.C0 = CFrame.new(0,-1.2,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- wait(1)
- if Pose == "Standing" and Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-5),0,0)
- RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(5),0,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(5),0,0)
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0)
- LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0)
- wait(1)
- if Pose == "Standing" and Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-10),0,0)
- RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-5),0,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-5),0,0)
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(5),0,0)
- LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-5),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-5),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(5),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(5),0,0)
- wait(1)
- if Pose == "Standing" and Attack == false then
- Body.Weld.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-15),0,0)
- RArm.Weld.C0 = CFrame.new(1,-0.2,0) * CFrame.Angles(math.rad(-10),0,0)
- RArm2.Weld.C0 = CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-10),0,0)
- LArm.Weld.C0 = CFrame.new(-1,-0.2,0) * CFrame.Angles(math.rad(10),0,0)
- LArm2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0)
- RLeg.Weld.C0 = CFrame.new(0.5,-1.2,0) * CFrame.Angles(math.rad(-10),0,0)
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(-10),0,0)
- LLeg.Weld.C0 = CFrame.new(-0.5,-1.2,0) * CFrame.Angles(math.rad(10),0,0)
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(math.rad(10),0,0)
- end
- end
- end
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Awakening == true then
- for i=1, 4 do
- wait(0.1)
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Wing" then
- v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(10),0,0)
- end
- end
- end
- for i=1, 4 do
- wait(0.1)
- for i, v in pairs(Weapon:GetChildren()) do
- if v.Name == "Wing" then
- v.Weld.C0 = v.Weld.C0 * CFrame.Angles(math.rad(-10),0,0)
- end
- end
- end
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Humanoid.Health <= 1 then
- Attack = true
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(0,math.huge,0)
- Bp.position = workspace.Base.Position + Vector3.new(0,1,0)
- Bp.Parent = Torso
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = CFrame.Angles(math.rad(90),0,0)
- Bg.Parent = Torso
- for i=1, 100 do
- wait(0.01)
- Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01))
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45))
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45))
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- end
- Model = Instance.new("Model")
- Model.Parent = workspace
- Torso = Instance.new("Part")
- Torso.Name = "Torso"
- Torso.Anchored = true
- Torso.Transparency = 1
- Torso.CanCollide = false
- Torso.Position = Vector3.new(0,100000,0)
- Human = Instance.new("Humanoid")
- Human.Parent = Model
- Human.Torso = Torso
- Player.Character = Model
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Humanoid:FindFirstChild("Faint") ~= nil then
- Attack = true
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(0,math.huge,0)
- Bp.position = workspace.Base.Position + Vector3.new(0,1,0)
- Bp.Parent = Torso
- game.Debris:AddItem(Bp,8)
- Bg = Instance.new("BodyGyro")
- Bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = CFrame.Angles(math.rad(90),0,0)
- Bg.Parent = Torso
- game.Debris:AddItem(Bg,8)
- for i=1, 80 do
- wait(0.1)
- Bp.position = Bp.position + Vector3.new(math.random(-0.01,0.01),0,math.random(-0.01,0.01))
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45))
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45))
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- end
- Humanoid.Jump = true
- Attack = false
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- Flung = Humanoid:FindFirstChild("Flung")
- if Flung ~= nil then
- Attack = true
- Spot.CFrame = Torso.CFrame * CFrame.new(0,0,100)
- Bp = Instance.new("BodyPosition")
- Bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bp.P = 10000
- Bp.position = Spot.Position
- Bp.Parent = Torso
- game.Debris:AddItem(Bp,1)
- Bg = Instance.new("BodyGyro")
- Bg.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Bg.cframe = Torso.CFrame
- Bg.Parent = Torso
- game.Debris:AddItem(Bg,1)
- for i=1, 30 do
- wait(0.01)
- Bg.cframe = Bg.cframe * CFrame.Angles(0,0,math.rad(10))
- RArm.Weld.C0 = CFrame.new(1.6,0.2,0) * CFrame.Angles(0,math.rad(-25),math.rad(90))
- RArm2.Weld.C0 = CFrame.new(0,-1,0)
- LArm.Weld.C0 = CFrame.new(-1.6,0.2,0) * CFrame.Angles(0,math.rad(25),math.rad(-90))
- LArm2.Weld.C0 = CFrame.new(0,-1,-0)
- RLeg.Weld.C0 = CFrame.new(0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(45))
- RLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- LLeg.Weld.C0 = CFrame.new(-0.6,-1.2,0) * CFrame.Angles(0,0,math.rad(-45))
- LLeg2.Weld.C0 = CFrame.new(0,-1.2,0)
- end
- Attack = false
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- BarTracking.Size = UDim2.new(Chakra.Value/MaxChakra.Value,0,1,0)
- BarTracking2.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0)
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Chakra.Value >= MaxChakra.Value then
- Chakra.Value = MaxChakra.Value
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Humanoid.Health <= 1 then
- Humanoid.Health = 1
- end
- end
- end)
- Spawn(function()
- while true do
- for i=1, 2 do
- Circle.Image = "http://www.roblox.com/asset/?id=55585187"
- wait(0.1)
- Circle.Image = "http://www.roblox.com/asset/?id=67713329"
- wait(0.1)
- end
- for i=1, 2 do
- Circle.Image = "http://www.roblox.com/asset/?id=55585187"
- wait(0.1)
- Circle.Image = "http://www.roblox.com/asset/?id=67713329"
- wait(0.1)
- end
- end
- end)
- Spawn(function()
- while true do
- wait(0.1)
- if Attack == false then
- Time = Time + 0.1
- end
- end
- end)
- Spawn(function()
- while true do
- wait()
- if Time >= 1 and Attack == false and Awakening == false and Handle:FindFirstChild("Weld") ~= nil then
- Combo = true
- Combo2 = false
- Combo3 = false
- Handle.Weld.Part0 = Body
- Handle.Weld.C0 = CFrame.new(-0.8,1.2,0.9) * CFrame.Angles(0,0,math.rad(45))
- Sheath.Weld.Part0 = Body
- Sheath.Weld.C0 = CFrame.new(1,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45))
- elseif Time >= 1 and Attack == false and Awakening == true and Handle:FindFirstChild("Weld") ~= nil then
- Combo = true
- Combo2 = false
- Combo3 = false
- Handle.Weld.Part0 = Stomach
- Handle.Weld.C0 = CFrame.new(-1.4,1.2,0.9) * CFrame.Angles(0,0,math.rad(45))
- Sheath.Weld.C0 = CFrame.new(0.4,-0.6,0.9) * CFrame.Angles(0,0,math.rad(45))
- end
- end
- end)
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