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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- o1 = Instance.new("Part")
- o1.Name = "WAVE"
- o1.Parent = workspace
- o1.Material = Enum.Material.Granite
- o1.BrickColor = BrickColor.new("Electric blue")
- o1.Transparency = 0.30000001192093
- o1.Position = Vector3.new(-277.570068, 15.4718628, -1565.60864)
- o1.Anchored = true
- o1.CanCollide = false
- o1.Size = Vector3.new(2048, 155.029999, 1968.98999)
- o1.CFrame = CFrame.new(-277.570068, 15.4718628, -1565.60864, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o1.Color = Color3.new(0.0352941, 0.537255, 0.811765)
- function FLOAT (part)
- for i,v in pairs(part:GetChildren()) do
- if v:IsA("BodyPosition") then
- v:Destroy()
- end
- end
- local m = Instance.new("BodyPosition")
- m.Parent = part
- m.maxForce = Vector3.new(4e+006,4e+006,4e+006)
- m.position = Vector3.new(part.Position.X,workspace.WAVE.Position.Y,part.Position.Z)
- end
- function DestroyHorrible (part)
- if part.Name ~= "Baseplate" then
- if part.Transparency < .5 then
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local o1g = Instance.new("Sound")
- o1g.Parent = part
- o1g.SoundId = "rbxassetid://516789356"
- o1g:Play()
- elseif part.Material == "Wood" or part.Material == "WoodPlanks" then
- part.Anchored = false part.Size = part.Size/1.5
- FLOAT(part)
- for i=1,4 do
- part:Clone()
- end
- local o1j = Instance.new("Sound")
- o1j.Parent = part
- o1j.Volume = 2
- o1j.SoundId = "rbxassetid://516777998"
- o1j:Play()
- else
- FLOAT(part)
- part.Anchored = false part.Size = part.Size/1.5
- for i=1,4 do
- part:Clone()
- end
- local go1 = Instance.new("Sound")
- go1.Parent = part
- go1.Volume = 1
- go1.SoundId = "rbxassetid://516777998"
- go1:Play()
- end
- end
- end
- myears = Instance.new('Sound')
- myears.Parent = workspace
- myears.Looped = false
- myears.Name = "Ruski"
- myears.Playing = true
- myears.SoundId = "rbxassetid://557673018"
- myears.Volume = .5
- myears.TimePosition = 0
- myears:Play()
- workspace.WAVE.Touched:Connect(DestroyHorrible)
- workspace.WAVE.CFrame = owner.Character.HumanoidRootPart.CFrame + Vector3.new(-2200,0,0)
- o1 = Instance.new("Sound")
- o1.Parent = workspace
- o1.SoundId = "rbxassetid://135560679"
- o1.Volume = 1
- o1:Play()
- h = 0
- j = 1
- for i=1,2000 do
- j = j+1
- wait()
- workspace.WAVE.CFrame = workspace.WAVE.CFrame + Vector3.new(4,0,0)
- if j == 400 then
- game.workspace.Terrain:FillBlock(workspace.WAVE.CFrame,workspace.WAVE.Size,Enum.Material.Water)
- a = function(instance)
- for i,v in pairs(instance:GetChildren()) do
- if v.className == "Part" and v.Name ~="Baseplate" then
- v.Anchored = false
- end
- a(v)
- end
- end
- a(workspace)
- end
- end
- workspace.WAVE:Destroy()
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