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- _G.infinjump = true
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- if _G.infinjump then
- if k:byte() == 32 then
- Humanoid = game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
- Humanoid:ChangeState("Jumping")
- wait(0.1)
- Humanoid:ChangeState("Seated")
- end
- end
- end)
- local Player = game:GetService("Players").LocalPlayer
- local Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "f" then
- if _G.infinjump == true then
- _G.infinjump = false
- else
- _G.infinjump = true
- end
- end
- end)
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