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milorules1012

StarFort.sqf

Apr 5th, 2025
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SQF 45.67 KB | None | 0 1
  1. _object0 = createVehicle ["Land_Pier_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  2. _object0 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  3. _object0 setPosASL [-9998.91,-9996.7,-1.0028];
  4.  
  5.  
  6. _object1 = createVehicle ["Sign_Arrow_Yellow_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  7. _object1 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  8. _object1 setPosASL [0.46875,0.46875,-185.97];
  9.  
  10.  
  11. _object2 = createVehicle ["Sign_Arrow_Green_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  12. _object2 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  13. _object2 setPosASL [0.46875,0.46875,-185.97];
  14.  
  15.  
  16. _object3 = createVehicle ["Sign_Arrow_F", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  17. _object3 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  18. _object3 setPosASL [0.46875,0.46875,-185.97];
  19.  
  20.  
  21. _object4 = createVehicle ["babe_helper", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  22. _object4 setVectorDirAndUp [[0,1,0],[-0,-0,1]];
  23. _object4 setPosASL [0,0,0.0741826];
  24.  
  25.  
  26. _object5 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  27. _object5 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  28. _object5 setPosASL [14875.6,20362.6,39.375];
  29.  
  30.  
  31. _object6 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  32. _object6 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  33. _object6 setPosASL [14868.4,20428.5,39.6525];
  34.  
  35.  
  36. _object7 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  37. _object7 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  38. _object7 setPosASL [14876.8,20429.9,39.6455];
  39.  
  40.  
  41. _object8 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  42. _object8 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  43. _object8 setPosASL [14868.1,20434.9,39.6295];
  44.  
  45.  
  46. _object9 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  47. _object9 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  48. _object9 setPosASL [14869,20435.1,39.6296];
  49.  
  50.  
  51. _object10 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  52. _object10 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  53. _object10 setPosASL [14854.9,20439.4,39.625];
  54.  
  55.  
  56. _object11 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  57. _object11 setVectorDirAndUp [[0.965926,0.258819,0],[0,0,1]];
  58. _object11 setPosASL [14856.5,20439.6,39.625];
  59.  
  60.  
  61. _object12 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  62. _object12 setVectorDirAndUp [[0.258819,-0.965926,0],[0,0,1]];
  63. _object12 setPosASL [14867.4,20459.1,39.5];
  64.  
  65.  
  66. _object13 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  67. _object13 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  68. _object13 setPosASL [14860.1,20450.6,39.625];
  69.  
  70.  
  71. _object14 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  72. _object14 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  73. _object14 setPosASL [14867.3,20460.6,39.5903];
  74.  
  75.  
  76. _object15 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  77. _object15 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  78. _object15 setPosASL [14894.4,20298.3,36.625];
  79.  
  80.  
  81. _object16 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  82. _object16 setVectorDirAndUp [[0.965926,0.258819,0],[0,0,1]];
  83. _object16 setPosASL [14896,20298.5,36.625];
  84.  
  85.  
  86. _object17 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  87. _object17 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  88. _object17 setPosASL [14904.3,20291.1,36.875];
  89.  
  90.  
  91. _object18 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  92. _object18 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  93. _object18 setPosASL [14900.5,20313.9,36.625];
  94.  
  95.  
  96. _object19 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  97. _object19 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  98. _object19 setPosASL [14896.6,20350.3,39.375];
  99.  
  100.  
  101. _object20 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  102. _object20 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  103. _object20 setPosASL [14905,20359.5,39.375];
  104.  
  105.  
  106. _object21 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  107. _object21 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  108. _object21 setPosASL [14885.5,20355.5,39.375];
  109.  
  110.  
  111. _object22 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  112. _object22 setVectorDirAndUp [[-0.965661,-0.258552,-0.0254969],[-0.0253251,-0.00399538,0.999671]];
  113. _object22 setPosASL [14890.5,20357.3,36.0049];
  114.  
  115.  
  116. _object23 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  117. _object23 setVectorDirAndUp [[0.864414,0.494876,0.0888019],[-0.086343,-0.0278848,0.995875]];
  118. _object23 setPosASL [14881.3,20363,35.4192];
  119.  
  120.  
  121. _object24 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  122. _object24 setVectorDirAndUp [[0,0.999608,0.0279894],[-0.086343,-0.0278848,0.995875]];
  123. _object24 setPosASL [14880.1,20362.8,35.318];
  124.  
  125.  
  126. _object25 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  127. _object25 setVectorDirAndUp [[-0.704792,0.708212,-0.0412757],[-0.086343,-0.0278848,0.995875]];
  128. _object25 setPosASL [14880.1,20363.9,35.347];
  129.  
  130.  
  131. _object26 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  132. _object26 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  133. _object26 setPosASL [14893,20392.4,39.375];
  134.  
  135.  
  136. _object27 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  137. _object27 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  138. _object27 setPosASL [14882.1,20378.9,39.375];
  139.  
  140.  
  141. _object28 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  142. _object28 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  143. _object28 setPosASL [14904.5,20391.4,39.375];
  144.  
  145.  
  146. _object29 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  147. _object29 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  148. _object29 setPosASL [14892.4,20384.1,39.125];
  149.  
  150.  
  151. _object30 = createVehicle ["3as_large_crate_stack_3_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  152. _object30 setVectorDirAndUp [[0,0.999892,0.0146639],[0.0213271,-0.0146606,0.999665]];
  153. _object30 setPosASL [14907.8,20382.8,36.6134];
  154.  
  155.  
  156. _object31 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  157. _object31 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  158. _object31 setPosASL [14884.3,20422.4,39.687];
  159.  
  160.  
  161. _object32 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  162. _object32 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  163. _object32 setPosASL [14906.8,20423.4,38.1307];
  164.  
  165.  
  166. _object33 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  167. _object33 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  168. _object33 setPosASL [14898.5,20428.1,38.1307];
  169.  
  170.  
  171. _object34 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  172. _object34 setVectorDirAndUp [[-0.51209,-0.858932,0],[0,0,1]];
  173. _object34 setPosASL [14907.3,20423,39.2342];
  174.  
  175.  
  176. _object35 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  177. _object35 setVectorDirAndUp [[0.51209,0.858932,0],[0,0,1]];
  178. _object35 setPosASL [14906.1,20423.6,39.25];
  179.  
  180.  
  181. _object36 = createVehicle ["3as_Backless_Mortar_Pit_Trench", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  182. _object36 setVectorDirAndUp [[0.258673,-0.965841,0.0154978],[0.0346456,0.0253099,0.999079]];
  183. _object36 setPosASL [14888.3,20406.8,36.7246];
  184.  
  185.  
  186. _object37 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  187. _object37 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  188. _object37 setPosASL [14896.6,20443.5,39.6218];
  189.  
  190.  
  191. _object38 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  192. _object38 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  193. _object38 setPosASL [14883.3,20454.3,39.6465];
  194.  
  195.  
  196. _object39 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  197. _object39 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  198. _object39 setPosASL [14892.6,20431.6,39.625];
  199.  
  200.  
  201. _object40 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  202. _object40 setVectorDirAndUp [[-0.498982,-0.866613,0],[0,0,1]];
  203. _object40 setPosASL [14895.6,20430,39.375];
  204.  
  205.  
  206. _object41 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  207. _object41 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  208. _object41 setPosASL [14919.9,20298.8,36.625];
  209.  
  210.  
  211. _object42 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  212. _object42 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  213. _object42 setPosASL [14919.6,20299.6,36.625];
  214.  
  215.  
  216. _object43 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  217. _object43 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  218. _object43 setPosASL [14915.5,20285.9,36.625];
  219.  
  220.  
  221. _object44 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  222. _object44 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  223. _object44 setPosASL [14960.8,20313.8,39.375];
  224.  
  225.  
  226. _object45 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  227. _object45 setVectorDirAndUp [[-0.258819,0.965926,0],[0,0,1]];
  228. _object45 setPosASL [14915.1,20287.4,36.625];
  229.  
  230.  
  231. _object46 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  232. _object46 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  233. _object46 setPosASL [14926.3,20299.3,36.625];
  234.  
  235.  
  236. _object47 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  237. _object47 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  238. _object47 setPosASL [14964.5,20325.3,39.375];
  239.  
  240.  
  241. _object48 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  242. _object48 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  243. _object48 setPosASL [14924.6,20307.3,36.625];
  244.  
  245.  
  246. _object49 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  247. _object49 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  248. _object49 setPosASL [14968.6,20337.3,39.375];
  249.  
  250.  
  251. _object50 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  252. _object50 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  253. _object50 setPosASL [14932.4,20314.9,36.625];
  254.  
  255.  
  256. _object51 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  257. _object51 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  258. _object51 setPosASL [14911.3,20327.3,36.625];
  259.  
  260.  
  261. _object52 = createVehicle ["land_3as_cis_wall_Gate_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  262. _object52 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  263. _object52 setPosASL [14941.1,20353.6,39.375];
  264.  
  265.  
  266. _object53 = createVehicle ["land_3as_cis_wall_door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  267. _object53 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  268. _object53 setPosASL [14924.1,20325.6,36.625];
  269.  
  270.  
  271. _object54 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  272. _object54 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  273. _object54 setPosASL [14913.4,20369.1,39.375];
  274.  
  275.  
  276. _object55 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  277. _object55 setVectorDirAndUp [[0,1,0],[0,0,1]];
  278. _object55 setPosASL [14966,20357.4,38];
  279.  
  280.  
  281. _object56 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  282. _object56 setVectorDirAndUp [[0.5,-0.866025,0],[0,0,1]];
  283. _object56 setPosASL [14968.5,20365.8,38];
  284.  
  285.  
  286. _object57 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  287. _object57 setVectorDirAndUp [[0.707107,0.707107,0],[0,0,1]];
  288. _object57 setPosASL [14964.9,20361.4,38];
  289.  
  290.  
  291. _object58 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  292. _object58 setVectorDirAndUp [[0,1,0],[0,0,1]];
  293. _object58 setPosASL [14963.6,20361.1,38];
  294.  
  295.  
  296. _object59 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  297. _object59 setVectorDirAndUp [[0,1,0],[0,0,1]];
  298. _object59 setPosASL [14969.6,20364.6,38];
  299.  
  300.  
  301. _object60 = createVehicle ["3AS_HMP_Transport", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  302. _object60 setVectorDirAndUp [[0.496648,0.867952,0.000118211],[-4.82591e-005,-0.000108581,1]];
  303. _object60 setPosASL [14930.8,20394.4,39.8878];
  304. _object60 setFuel 0.999992;
  305. [_object60, [], [], true] call BIS_fnc_initVehicle;
  306.  
  307. {_object60 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object60;
  308. {_object60 addMagazineTurret _x} forEach [["HMP_Cannon_Mag",[-1],5000],["HMP_Cannon_Mag",[-1],5000],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[2],5000],["HMP_Cannon_Mag",[2],5000]];
  309. _object61 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  310. _object61 setVectorDirAndUp [[0,1,0],[0,0,1]];
  311. _object61 setPosASL [14965.9,20356.1,38];
  312.  
  313.  
  314. _object62 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  315. _object62 setVectorDirAndUp [[0,1,0],[0,0,1]];
  316. _object62 setPosASL [14967.3,20357.3,38];
  317.  
  318.  
  319. _object63 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  320. _object63 setVectorDirAndUp [[0,1,0],[0,0,1]];
  321. _object63 setPosASL [14969.5,20364,38];
  322.  
  323.  
  324. _object64 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  325. _object64 setVectorDirAndUp [[0,1,0],[0,0,1]];
  326. _object64 setPosASL [14969,20364.4,38];
  327.  
  328.  
  329. _object65 = createVehicle ["Land_OPTRE_landingpad", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  330. _object65 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  331. _object65 setPosASL [14939.5,20398.9,36.125];
  332.  
  333.  
  334. _object66 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  335. _object66 setVectorDirAndUp [[0,1,0],[0,0,1]];
  336. _object66 setPosASL [14968.5,20365.5,40];
  337.  
  338.  
  339. _object67 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  340. _object67 setVectorDirAndUp [[0,1,0],[0,0,1]];
  341. _object67 setPosASL [14966.6,20366,38];
  342.  
  343.  
  344. _object68 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  345. _object68 setVectorDirAndUp [[-0.499999,0.865775,0.0208767],[0.0186626,-0.013329,0.999737]];
  346. _object68 setPosASL [14914.3,20373.8,36.3894];
  347.  
  348.  
  349. _object69 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  350. _object69 setVectorDirAndUp [[0.96572,0.259176,-0.0145721],[0.0186626,-0.013329,0.999737]];
  351. _object69 setPosASL [14913.5,20374.5,36.4141];
  352.  
  353.  
  354. _object70 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  355. _object70 setVectorDirAndUp [[-1,1.19249e-008,0],[0,0,1]];
  356. _object70 setPosASL [14964.1,20361.1,38.75];
  357.  
  358.  
  359. _object71 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  360. _object71 setVectorDirAndUp [[0,0.999911,0.0133313],[0.0186626,-0.013329,0.999737]];
  361. _object71 setPosASL [14915.5,20373.9,36.3699];
  362.  
  363.  
  364. _object72 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  365. _object72 setVectorDirAndUp [[0.258819,0.965926,0],[0,0,1]];
  366. _object72 setPosASL [14914.8,20373.9,37.25];
  367.  
  368.  
  369. _object73 = createVehicle ["DBA_CapitalShips_Munificent", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  370. _object73 setVectorDirAndUp [[0,1,0],[0,0,1]];
  371. _object73 setPosASL [14953,20393.5,299.25];
  372.  
  373.  
  374. _object74 = createVehicle ["3AS_HMP_Transport", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  375. _object74 setVectorDirAndUp [[0.499614,0.866248,6.47285e-005],[-0.000114319,-8.78845e-006,1]];
  376. _object74 setPosASL [14937.6,20407,39.889];
  377. [_object74, [], [], true] call BIS_fnc_initVehicle;
  378.  
  379. {_object74 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object74;
  380. {_object74 addMagazineTurret _x} forEach [["HMP_Cannon_Mag",[-1],5000],["HMP_Cannon_Mag",[-1],5000],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[2],5000],["HMP_Cannon_Mag",[2],5000]];
  381. _object75 = createVehicle ["3AS_HMP_Transport", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  382. _object75 setVectorDirAndUp [[0.563461,0.826142,-5.41381e-005],[0.000408498,-0.00021308,1]];
  383. _object75 setPosASL [14950.3,20399.5,39.8884];
  384. _object75 setFuel 0.999901;
  385. [_object75, [], [], true] call BIS_fnc_initVehicle;
  386.  
  387. {_object75 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object75;
  388. {_object75 addMagazineTurret _x} forEach [["HMP_Cannon_Mag",[-1],5000],["HMP_Cannon_Mag",[-1],5000],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[2],5000],["HMP_Cannon_Mag",[2],5000]];
  389. _object76 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  390. _object76 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  391. _object76 setPosASL [14915.4,20405.3,39.375];
  392.  
  393.  
  394. _object77 = createVehicle ["3AS_HMP_Transport", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  395. _object77 setVectorDirAndUp [[0.579049,0.815293,-6.27048e-005],[-0.000119171,0.00016155,1]];
  396. _object77 setPosASL [14940.7,20389.6,39.888];
  397. _object77 setFuel 0.999923;
  398. [_object77, [], [], true] call BIS_fnc_initVehicle;
  399.  
  400. {_object77 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object77;
  401. {_object77 addMagazineTurret _x} forEach [["HMP_Cannon_Mag",[-1],5000],["HMP_Cannon_Mag",[-1],5000],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["240Rnd_CMFlare_Chaff_Magazine",[-1],240],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[0],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[1],5000],["HMP_Cannon_Mag",[2],5000],["HMP_Cannon_Mag",[2],5000]];
  402. _object78 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  403. _object78 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  404. _object78 setPosASL [14927.6,20426.1,39.375];
  405.  
  406.  
  407. _object79 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  408. _object79 setVectorDirAndUp [[-0.865056,-0.500878,-0.028278],[0.00666787,-0.0678416,0.997674]];
  409. _object79 setPosASL [14930.9,20428.3,37.2705];
  410.  
  411.  
  412. _object80 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  413. _object80 setVectorDirAndUp [[-0.865056,-0.500878,-0.028278],[0.00666787,-0.0678416,0.997674]];
  414. _object80 setPosASL [14931,20429,37.3215];
  415.  
  416.  
  417. _object81 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  418. _object81 setVectorDirAndUp [[-0.865056,-0.500878,-0.028278],[0.00666787,-0.0678416,0.997674]];
  419. _object81 setPosASL [14930.3,20428.8,37.2511];
  420.  
  421.  
  422. _object82 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  423. _object82 setVectorDirAndUp [[-0.965831,0.258384,0.020185],[0.0173282,-0.0133293,0.999761]];
  424. _object82 setPosASL [14954.3,20444.1,37.8214];
  425.  
  426.  
  427. _object83 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  428. _object83 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  429. _object83 setPosASL [14915,20418.6,38.1307];
  430.  
  431.  
  432. _object84 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  433. _object84 setVectorDirAndUp [[0.865985,-0.4996,-0.0216704],[0.0173282,-0.0133293,0.999761]];
  434. _object84 setPosASL [14954.2,20441.9,37.7931];
  435.  
  436.  
  437. _object85 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  438. _object85 setVectorDirAndUp [[-0.707099,0.706838,0.0197935],[0.0173282,-0.0106625,0.999793]];
  439. _object85 setPosASL [14954.3,20446.4,37.8472];
  440.  
  441.  
  442. _object86 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  443. _object86 setVectorDirAndUp [[0.498981,0.866613,0],[0,0,1]];
  444. _object86 setPosASL [14918,20416.9,39.125];
  445.  
  446.  
  447. _object87 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  448. _object87 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  449. _object87 setPosASL [14961.5,20457.3,39.375];
  450.  
  451.  
  452. _object88 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  453. _object88 setVectorDirAndUp [[0.00124777,-0.997695,-0.0678513],[0.00666787,-0.0678416,0.997674]];
  454. _object88 setPosASL [14930.4,20429.4,37.3761];
  455.  
  456.  
  457. _object89 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  458. _object89 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  459. _object89 setPosASL [14957.4,20445.3,39.375];
  460.  
  461.  
  462. _object90 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  463. _object90 setVectorDirAndUp [[0,0.9994,0.034647],[0.0173315,-0.0346418,0.99925]];
  464. _object90 setPosASL [14948.8,20456.4,38.1422];
  465.  
  466.  
  467. _object91 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  468. _object91 setVectorDirAndUp [[0.869426,-0.494063,0],[0,0,1]];
  469. _object91 setPosASL [14927.4,20451.6,39.375];
  470.  
  471.  
  472. _object92 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  473. _object92 setVectorDirAndUp [[0,0.999996,-0.00267442],[0.0186626,0.00267396,0.999822]];
  474. _object92 setPosASL [14936.5,20454.5,38.2909];
  475.  
  476.  
  477. _object93 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  478. _object93 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  479. _object93 setPosASL [14934,20442,39.375];
  480.  
  481.  
  482. _object94 = createVehicle ["442_argon_covered_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  483. _object94 setVectorDirAndUp [[-0.499888,-0.865882,-0.0189531],[0.00949805,-0.027363,0.99958]];
  484. _object94 setPosASL [14951.1,20451.6,37.9548];
  485. [_object94, [], [], true] call BIS_fnc_initVehicle;
  486.  
  487. clearItemCargoGlobal _object94;
  488. clearWeaponCargoGlobal _object94;
  489. clearMagazineCargoGlobal _object94;
  490. clearBackpackCargoGlobal _object94;
  491.  
  492. {_object94 addItemCargoGlobal _x} forEach [["ACE_EarPlugs",20],["ACE_Clacker",2]];
  493. {_object94 addWeaponCargoGlobal _x} forEach [["",5],["",5],["SWLW_rps6_disposable",5],["SWLB_clone_binocular",5]];
  494. {_object94 addMagazineCargoGlobal _x} forEach [["SWLW_beltGrenade_mag",10],["SmokeShellBlue",10],["SmokeShellRed",10],["SmokeShell",10],["ACE_M14",10],["Chemlight_blue",10],["Chemlight_red",10],["DemoCharge_Remote_Mag",2],["SWLW_E5_Mag",25],["SWLW_E5C_mag",25]];
  495.  
  496. {_object94 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object94;
  497. {_object94 addMagazineTurret _x} forEach [];
  498. _object95 = createVehicle ["442_argon_covered_cis", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  499. _object95 setVectorDirAndUp [[0.865662,-0.500056,-0.0239353],[0.0238552,-0.00655414,0.999694]];
  500. _object95 setPosASL [14935.6,20451,38.3026];
  501. [_object95, [], [], true] call BIS_fnc_initVehicle;
  502.  
  503. clearItemCargoGlobal _object95;
  504. clearWeaponCargoGlobal _object95;
  505. clearMagazineCargoGlobal _object95;
  506. clearBackpackCargoGlobal _object95;
  507.  
  508. {_object95 addItemCargoGlobal _x} forEach [["ACE_EarPlugs",20],["ACE_Clacker",2]];
  509. {_object95 addWeaponCargoGlobal _x} forEach [["",5],["",5],["SWLW_rps6_disposable",5],["SWLB_clone_binocular",5]];
  510. {_object95 addMagazineCargoGlobal _x} forEach [["SWLW_beltGrenade_mag",10],["SmokeShellBlue",10],["SmokeShellRed",10],["SmokeShell",10],["ACE_M14",10],["Chemlight_blue",10],["Chemlight_red",10],["DemoCharge_Remote_Mag",2],["SWLW_E5_Mag",25],["SWLW_E5C_mag",25]];
  511.  
  512. {_object95 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object95;
  513. {_object95 addMagazineTurret _x} forEach [];
  514. _object96 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  515. _object96 setVectorDirAndUp [[-0.965757,0.25887,0.0173344],[0.0186626,0.00267396,0.999822]];
  516. _object96 setPosASL [14934,20455,38.3366];
  517.  
  518.  
  519. _object97 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  520. _object97 setVectorDirAndUp [[-0.965781,-0.258684,0.018719],[0.0186626,0.00267396,0.999822]];
  521. _object97 setPosASL [14933.6,20456.1,38.3404];
  522.  
  523.  
  524. _object98 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  525. _object98 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  526. _object98 setPosASL [14965.5,20469.1,39.375];
  527.  
  528.  
  529. _object99 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  530. _object99 setVectorDirAndUp [[0.964411,-0.258707,-0.0546063],[0.0572386,0.0026477,0.998357]];
  531. _object99 setPosASL [14932.1,20455.1,38.3843];
  532.  
  533.  
  534. _object100 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  535. _object100 setVectorDirAndUp [[-0.707127,0.706996,0.0113144],[0.00800059,-0.00800033,0.999936]];
  536. _object100 setPosASL [14936.6,20456.3,38.2868];
  537.  
  538.  
  539. _object101 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  540. _object101 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  541. _object101 setPosASL [14944.3,20481.5,39.375];
  542.  
  543.  
  544. _object102 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  545. _object102 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  546. _object102 setPosASL [14954.1,20464.5,39.375];
  547.  
  548.  
  549. _object103 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  550. _object103 setVectorDirAndUp [[0.499998,0.866022,-0.00267466],[0.0174993,-0.00701535,0.999822]];
  551. _object103 setPosASL [14936.6,20454.5,40.2501];
  552.  
  553.  
  554. _object104 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  555. _object104 setVectorDirAndUp [[-0.499899,-0.866005,0.0116472],[0.0186626,0.00267396,0.999822]];
  556. _object104 setPosASL [14938.1,20454.3,38.262];
  557.  
  558.  
  559. _object105 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  560. _object105 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  561. _object105 setPosASL [14955.3,20476.4,39.375];
  562.  
  563.  
  564. _object106 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  565. _object106 setVectorDirAndUp [[0,0.999645,0.0266571],[-0.0133317,-0.0266547,0.999556]];
  566. _object106 setPosASL [14944.6,20475.4,38.6287];
  567.  
  568.  
  569. _object107 = createVehicle ["3as_Backless_Mortar_Pit_Trench", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  570. _object107 setVectorDirAndUp [[-0.965799,-0.257927,-0.0265567],[-0.0146602,-0.047938,0.998743]];
  571. _object107 setPosASL [14911.8,20448.3,38.4812];
  572.  
  573.  
  574. _object108 = createVehicle ["3as_Small_Box_4_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  575. _object108 setVectorDirAndUp [[0,0.998124,0.0612179],[0.00666787,-0.0612166,0.998102]];
  576. _object108 setPosASL [14936.4,20439.3,37.9196];
  577.  
  578.  
  579. _object109 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  580. _object109 setVectorDirAndUp [[0,1,0],[0,0,1]];
  581. _object109 setPosASL [14933.9,20455.8,39.125];
  582.  
  583.  
  584. _object110 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  585. _object110 setVectorDirAndUp [[0.873134,-0.48748,0],[0,0,1]];
  586. _object110 setPosASL [14933.5,20467.9,39.375];
  587.  
  588.  
  589. _object111 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  590. _object111 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  591. _object111 setPosASL [14982,20301.4,39.375];
  592.  
  593.  
  594. _object112 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  595. _object112 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  596. _object112 setPosASL [14970.8,20306.6,39.375];
  597.  
  598.  
  599. _object113 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  600. _object113 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  601. _object113 setPosASL [15029.8,20338.9,40.706];
  602.  
  603.  
  604. _object114 = createVehicle ["3as_Backless_Mortar_Pit_Trench", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  605. _object114 setVectorDirAndUp [[0.965133,0.261415,0.0134183],[-0.0239912,0.0372956,0.999016]];
  606. _object114 setPosASL [15014.5,20335.3,38.6167];
  607.  
  608.  
  609. _object115 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  610. _object115 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  611. _object115 setPosASL [14999.1,20330.9,39.375];
  612.  
  613.  
  614. _object116 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  615. _object116 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  616. _object116 setPosASL [15027.6,20354.3,38.6307];
  617.  
  618.  
  619. _object117 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  620. _object117 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  621. _object117 setPosASL [14992.8,20314.8,39.375];
  622.  
  623.  
  624. _object118 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  625. _object118 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  626. _object118 setPosASL [15019.4,20359,38.6307];
  627.  
  628.  
  629. _object119 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  630. _object119 setVectorDirAndUp [[0,0.99957,-0.0293202],[-0.00399675,0.0293199,0.999562]];
  631. _object119 setPosASL [14992.6,20336.6,38.2087];
  632.  
  633.  
  634. _object120 = createVehicle ["3as_ModularPlatform_BridgeSegment_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  635. _object120 setVectorDirAndUp [[0.599111,1.03974,0],[0,0,1.2]];
  636. _object120 setPosASL [15011.1,20363.8,38.6307];
  637.  
  638.  
  639. _object121 = createVehicle ["3as_large_crate_stack_3_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  640. _object121 setVectorDirAndUp [[0,0.99985,-0.0173282],[-0.0479448,0.0173082,0.9987]];
  641. _object121 setPosASL [14980.9,20315.6,38.4993];
  642.  
  643.  
  644. _object122 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  645. _object122 setVectorDirAndUp [[-0.498982,-0.866613,0],[0,0,1]];
  646. _object122 setPosASL [15007.9,20365.5,40.25];
  647.  
  648.  
  649. _object123 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  650. _object123 setVectorDirAndUp [[-0.51209,-0.858932,0],[0,0,1]];
  651. _object123 setPosASL [15019.9,20358.9,40.125];
  652.  
  653.  
  654. _object124 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  655. _object124 setVectorDirAndUp [[0.51209,0.858932,0],[0,0,1]];
  656. _object124 setPosASL [15018.8,20359.5,40.1237];
  657.  
  658.  
  659. _object125 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  660. _object125 setVectorDirAndUp [[0.707107,-0.707107,0],[0,0,1]];
  661. _object125 setPosASL [14977.5,20358.5,38];
  662.  
  663.  
  664. _object126 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  665. _object126 setVectorDirAndUp [[-0.499215,-0.866445,-0.00757488],[-0.0359766,0.0119922,0.999281]];
  666. _object126 setPosASL [14992.1,20346.5,38.0207];
  667.  
  668.  
  669. _object127 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  670. _object127 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  671. _object127 setPosASL [15011,20377.4,39.375];
  672.  
  673.  
  674. _object128 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  675. _object128 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  676. _object128 setPosASL [14999,20356.6,39.375];
  677.  
  678.  
  679. _object129 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  680. _object129 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  681. _object129 setPosASL [15021.8,20391.1,39.375];
  682.  
  683.  
  684. _object130 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  685. _object130 setVectorDirAndUp [[0,1,0],[0,0,1]];
  686. _object130 setPosASL [14981.8,20359.2,38.0052];
  687.  
  688.  
  689. _object131 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  690. _object131 setVectorDirAndUp [[0,1,0],[0,0,1]];
  691. _object131 setPosASL [15002.4,20393.6,37.75];
  692.  
  693.  
  694. _object132 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  695. _object132 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  696. _object132 setPosASL [14992.5,20340.5,39.375];
  697.  
  698.  
  699. _object133 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  700. _object133 setVectorDirAndUp [[0,1,0],[0,0,1]];
  701. _object133 setPosASL [15001.9,20394.3,37.75];
  702.  
  703.  
  704. _object134 = createVehicle ["3as_small_crate_stack_2_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  705. _object134 setVectorDirAndUp [[0,1,0],[0,0,1]];
  706. _object134 setPosASL [14977.4,20352.4,38.25];
  707.  
  708.  
  709. _object135 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  710. _object135 setVectorDirAndUp [[-0.707107,0.707107,0],[0,0,1]];
  711. _object135 setPosASL [15004,20395.8,38.5];
  712.  
  713.  
  714. _object136 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  715. _object136 setVectorDirAndUp [[-0.866025,-0.5,0],[0,0,1]];
  716. _object136 setPosASL [14976.8,20362.9,38];
  717.  
  718.  
  719. _object137 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  720. _object137 setVectorDirAndUp [[0,1,0],[0,0,1]];
  721. _object137 setPosASL [15003.9,20395.1,37.75];
  722.  
  723.  
  724. _object138 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  725. _object138 setVectorDirAndUp [[0,1,0],[0,0,1]];
  726. _object138 setPosASL [14974,20354.6,38];
  727.  
  728.  
  729. _object139 = createVehicle ["3as_crate5_3", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  730. _object139 setVectorDirAndUp [[-1,1.19249e-008,0],[0,0,1]];
  731. _object139 setPosASL [15003.9,20396.3,37.75];
  732.  
  733.  
  734. _object140 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  735. _object140 setVectorDirAndUp [[0.707107,-0.707107,0],[0,0,1]];
  736. _object140 setPosASL [14972.9,20354.4,38];
  737.  
  738.  
  739. _object141 = createVehicle ["3as_Crate3_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  740. _object141 setVectorDirAndUp [[0,1,0],[0,0,1]];
  741. _object141 setPosASL [15001.6,20393.5,37.75];
  742.  
  743.  
  744. _object142 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  745. _object142 setVectorDirAndUp [[0,1,0],[0,0,1]];
  746. _object142 setPosASL [14970.4,20365.4,38];
  747.  
  748.  
  749. _object143 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  750. _object143 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  751. _object143 setPosASL [15020.8,20422.9,39.375];
  752.  
  753.  
  754. _object144 = createVehicle ["OPTRE_RS_Warehouse", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  755. _object144 setVectorDirAndUp [[-0.35,-0.606218,0],[0,0,0.7]];
  756. _object144 setPosASL [14973.3,20358.1,37.9917];
  757.  
  758.  
  759. _object145 = createVehicle ["land_3as_cis_wall_inv_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  760. _object145 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  761. _object145 setPosASL [15012.5,20413.4,39.375];
  762.  
  763.  
  764. _object146 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  765. _object146 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  766. _object146 setPosASL [15028.9,20424,39.375];
  767.  
  768.  
  769. _object147 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  770. _object147 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  771. _object147 setPosASL [15029.3,20432.4,39.375];
  772.  
  773.  
  774. _object148 = createVehicle ["OPTRE_RS_RampsWarehouse_8x10m", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  775. _object148 setVectorDirAndUp [[-0.3,-0.519615,0],[0,0,0.6]];
  776. _object148 setPosASL [14972.1,20359.2,37.8156];
  777.  
  778.  
  779. _object149 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  780. _object149 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  781. _object149 setPosASL [15013.6,20454.3,37.375];
  782.  
  783.  
  784. _object150 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  785. _object150 setVectorDirAndUp [[0,1,0],[0,0,1]];
  786. _object150 setPosASL [14973.5,20353.8,38];
  787.  
  788.  
  789. _object151 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  790. _object151 setVectorDirAndUp [[0,1,0],[0,0,1]];
  791. _object151 setPosASL [14975.9,20361.9,38];
  792.  
  793.  
  794. _object152 = createVehicle ["land_3as_cis_wall_door_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  795. _object152 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  796. _object152 setPosASL [15000.8,20455.9,37.375];
  797.  
  798.  
  799. _object153 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  800. _object153 setVectorDirAndUp [[0,1,0],[0,0,1]];
  801. _object153 setPosASL [14976.4,20361.4,38];
  802.  
  803.  
  804. _object154 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  805. _object154 setVectorDirAndUp [[0,1,0],[0,0,1]];
  806. _object154 setPosASL [14975.8,20361.3,38];
  807.  
  808.  
  809. _object155 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  810. _object155 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  811. _object155 setPosASL [15004.8,20482.1,37.375];
  812.  
  813.  
  814. _object156 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  815. _object156 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  816. _object156 setPosASL [15005,20481.3,37.3415];
  817.  
  818.  
  819. _object157 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  820. _object157 setVectorDirAndUp [[-0.965926,-0.258819,0],[0,0,1]];
  821. _object157 setPosASL [15028.8,20482.9,37.375];
  822.  
  823.  
  824. _object158 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  825. _object158 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  826. _object158 setPosASL [15024.4,20467.6,37.375];
  827.  
  828.  
  829. _object159 = createVehicle ["3as_small_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  830. _object159 setVectorDirAndUp [[0.258819,0.965926,0],[0,0,1]];
  831. _object159 setPosASL [14988.6,20393.5,37.75];
  832.  
  833.  
  834. _object160 = createVehicle ["3as_large_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  835. _object160 setVectorDirAndUp [[0,1,0],[0,0,1]];
  836. _object160 setPosASL [14984.6,20397.3,37.75];
  837.  
  838.  
  839. _object161 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  840. _object161 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  841. _object161 setPosASL [15009.4,20495.6,37.375];
  842.  
  843.  
  844. _object162 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  845. _object162 setVectorDirAndUp [[0.258819,-0.965926,0],[0,0,1]];
  846. _object162 setPosASL [15009.5,20494,37.375];
  847.  
  848.  
  849. _object163 = createVehicle ["3as_Big_Box_3_Light_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  850. _object163 setVectorDirAndUp [[0.181173,-0.676148,0],[0,0,0.7]];
  851. _object163 setPosASL [14998.9,20388.1,37.7606];
  852.  
  853.  
  854. _object164 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  855. _object164 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  856. _object164 setPosASL [15020.3,20490.5,37.375];
  857.  
  858.  
  859. _object165 = createVehicle ["3as_large_crate_stack_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  860. _object165 setVectorDirAndUp [[0,1,0],[0,0,1]];
  861. _object165 setPosASL [14997.8,20398.5,37.75];
  862.  
  863.  
  864. _object166 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  865. _object166 setVectorDirAndUp [[0.5,-0.866025,0],[0,0,1]];
  866. _object166 setPosASL [14986.6,20393.4,37.7691];
  867.  
  868.  
  869. _object167 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  870. _object167 setVectorDirAndUp [[0,1,0],[0,0,1]];
  871. _object167 setPosASL [14994.6,20391,38.6702];
  872.  
  873.  
  874. _object168 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  875. _object168 setVectorDirAndUp [[0.707107,-0.707107,0],[0,0,1]];
  876. _object168 setPosASL [14986.9,20394.5,37.75];
  877.  
  878.  
  879. _object169 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  880. _object169 setVectorDirAndUp [[-0.258819,-0.965926,0],[0,0,1]];
  881. _object169 setPosASL [14988.1,20394.8,37.7691];
  882.  
  883.  
  884. _object170 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  885. _object170 setVectorDirAndUp [[0,1,0],[0,0,1]];
  886. _object170 setPosASL [14994.2,20391.9,37.7691];
  887.  
  888.  
  889. _object171 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  890. _object171 setVectorDirAndUp [[0,1,0],[0,0,1]];
  891. _object171 setPosASL [14994.9,20391.9,38.625];
  892.  
  893.  
  894. _object172 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  895. _object172 setVectorDirAndUp [[0,1,0],[0,0,1]];
  896. _object172 setPosASL [14994.7,20391.1,37.7702];
  897.  
  898.  
  899. _object173 = createVehicle ["3as_small_crate_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  900. _object173 setVectorDirAndUp [[0.707107,-0.707107,0],[0,0,1]];
  901. _object173 setPosASL [14994.9,20392.4,37.75];
  902.  
  903.  
  904. _object174 = createVehicle ["RD501_cis_mtt", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  905. _object174 setVectorDirAndUp [[-0.865582,0.500416,-0.0187735],[-0.0221482,-0.000803721,0.999754]];
  906. _object174 setPosASL [14984.4,20377.3,36.6891];
  907. [_object174, [], [], true] call BIS_fnc_initVehicle;
  908.  
  909. {_object174 removeMagazineTurret (_x select [0, 2])} forEach magazinesAllTurrets _object174;
  910. {_object174 addMagazineTurret _x} forEach [["3AS_40Rnd_MTT_HEAT",[0],40],["3AS_40Rnd_MTT_HEAT",[0],40],["3AS_40Rnd_MTT_HEAT",[0],40],["3AS_40Rnd_MTT_HEAT",[1],40],["3AS_40Rnd_MTT_HEAT",[1],40],["3AS_40Rnd_MTT_HEAT",[1],40]];
  911. _object175 = createVehicle ["OPTRE_RS_Warehouse", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  912. _object175 setVectorDirAndUp [[-0.35,-0.606218,0],[0,0,0.7]];
  913. _object175 setPosASL [14994.9,20395.4,37.7691];
  914.  
  915.  
  916. _object176 = createVehicle ["OPTRE_RS_RampsWarehouse_8x10m", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  917. _object176 setVectorDirAndUp [[-0.3,-0.519615,0],[0,0,0.6]];
  918. _object176 setPosASL [14993.5,20396.1,37.6832];
  919.  
  920.  
  921. _object177 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  922. _object177 setVectorDirAndUp [[0,1,0],[0,0,1]];
  923. _object177 setPosASL [14989.9,20394.4,37.75];
  924.  
  925.  
  926. _object178 = createVehicle ["Land_3as_ExplodeBarrel_1", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  927. _object178 setVectorDirAndUp [[-1,1.19249e-008,0],[0,0,1]];
  928. _object178 setPosASL [14995.5,20391.4,37.7691];
  929.  
  930.  
  931. _object179 = createVehicle ["land_3as_cis_wall_Gate_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  932. _object179 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  933. _object179 setPosASL [14984.6,20428.9,39.375];
  934.  
  935.  
  936. _object180 = createVehicle ["3as_Small_Box_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  937. _object180 setVectorDirAndUp [[0,1,0],[0,0,1]];
  938. _object180 setPosASL [14988.4,20404.1,37.7761];
  939.  
  940.  
  941. _object181 = createVehicle ["3as_Small_Box_1_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  942. _object181 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  943. _object181 setPosASL [14989.4,20404.4,37.7708];
  944.  
  945.  
  946. _object182 = createVehicle ["3as_Small_Box_5_prop", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  947. _object182 setVectorDirAndUp [[0,1,0],[0,0,1]];
  948. _object182 setPosASL [14988.9,20404.3,38.75];
  949.  
  950.  
  951. _object183 = createVehicle ["land_3as_ExplodeBarrel_2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  952. _object183 setVectorDirAndUp [[0,1,0],[0,0,1]];
  953. _object183 setPosASL [14989.9,20403.6,37.75];
  954.  
  955.  
  956. _object184 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  957. _object184 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  958. _object184 setPosASL [14992.5,20466.6,37.375];
  959.  
  960.  
  961. _object185 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  962. _object185 setVectorDirAndUp [[0.866025,-0.5,0],[0,0,1]];
  963. _object185 setPosASL [14998.6,20482.3,37.375];
  964.  
  965.  
  966. _object186 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  967. _object186 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  968. _object186 setPosASL [14999.9,20473.6,37.375];
  969.  
  970.  
  971. _object187 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  972. _object187 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  973. _object187 setPosASL [15066.3,20331.9,40.625];
  974.  
  975.  
  976. _object188 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  977. _object188 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  978. _object188 setPosASL [15059.1,20321.9,40.5416];
  979.  
  980.  
  981. _object189 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  982. _object189 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  983. _object189 setPosASL [15071.5,20343,40.6495];
  984.  
  985.  
  986. _object190 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  987. _object190 setVectorDirAndUp [[-0.965926,-0.258819,0],[0,0,1]];
  988. _object190 setPosASL [15070,20342.8,40.625];
  989.  
  990.  
  991. _object191 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  992. _object191 setVectorDirAndUp [[0.5,0.866025,0],[0,0,1]];
  993. _object191 setPosASL [15043.3,20328,40.6027];
  994.  
  995.  
  996. _object192 = createVehicle ["land_3as_cis_wall_tower_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  997. _object192 setVectorDirAndUp [[-0.258819,0.965926,0],[0,0,1]];
  998. _object192 setPosASL [15058.8,20323.5,40.5];
  999.  
  1000.  
  1001. _object193 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1002. _object193 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  1003. _object193 setPosASL [15056,20349,40.5716];
  1004.  
  1005.  
  1006. _object194 = createVehicle ["land_3as_cis_wall_short_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1007. _object194 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  1008. _object194 setPosASL [15055.1,20348.8,40.6579];
  1009.  
  1010.  
  1011. _object195 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1012. _object195 setVectorDirAndUp [[-0.500001,-0.866025,0],[0,0,1]];
  1013. _object195 setPosASL [15042.1,20360.1,40.625];
  1014.  
  1015.  
  1016. _object196 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1017. _object196 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  1018. _object196 setPosASL [15058.1,20353.8,40.6919];
  1019.  
  1020.  
  1021. _object197 = createVehicle ["land_3as_cis_wall_med_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1022. _object197 setVectorDirAndUp [[0.866025,-0.500001,0],[0,0,1]];
  1023. _object197 setPosASL [15033.6,20350.6,40.6306];
  1024.  
  1025.  
  1026. _object198 = createVehicle ["land_3as_cis_ramp_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1027. _object198 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  1028. _object198 setPosASL [15047.4,20353.8,40.625];
  1029.  
  1030.  
  1031. _object199 = createVehicle ["3as_ModularPlatform_Straight_CIS", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1032. _object199 setVectorDirAndUp [[0.498981,0.866613,0],[0,0,1]];
  1033. _object199 setPosASL [15030.8,20352.5,40.25];
  1034.  
  1035.  
  1036. _object200 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1037. _object200 setVectorDirAndUp [[0.500001,0.866025,0],[0,0,1]];
  1038. _object200 setPosASL [15033.1,20390.3,39.375];
  1039.  
  1040.  
  1041. _object201 = createVehicle ["3as_Backless_Mortar_Pit_Trench", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1042. _object201 setVectorDirAndUp [[-0.260111,0.964278,-0.0501045],[-0.0146643,0.0479396,0.998743]];
  1043. _object201 setPosASL [15036.6,20374.4,37.613];
  1044.  
  1045.  
  1046. _object202 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1047. _object202 setVectorDirAndUp [[-0.866024,0.500002,0],[0,0,1]];
  1048. _object202 setPosASL [15050.5,20419.9,39.375];
  1049.  
  1050.  
  1051. _object203 = createVehicle ["land_3as_cis_wall_long_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1052. _object203 setVectorDirAndUp [[-0.866025,0.5,0],[0,0,1]];
  1053. _object203 setPosASL [15043.9,20403.6,39.375];
  1054.  
  1055.  
  1056. _object204 = createVehicle ["land_3as_cis_wall_bunker_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1057. _object204 setVectorDirAndUp [[-0.5,-0.866025,0],[0,0,1]];
  1058. _object204 setPosASL [15040.4,20427.1,39.375];
  1059.  
  1060.  
  1061. _object205 = createVehicle ["land_3as_cis_wall_corner_v2", [0, 0, 0], [], 0, "CAN_COLLIDE"];
  1062. _object205 setVectorDirAndUp [[-0.866025,0.500001,0],[0,0,1]];
  1063. _object205 setPosASL [15030.5,20483.3,37.375];
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