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PR0J3CT11

Untitled

Jul 8th, 2019
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  1. warn([[Ruin Emphasis Loaded.
  2. We dont know where this is going...
  3.  
  4. Made by GodzPlaysRB
  5.  
  6. Credit where credit is needed.
  7. so don't feel left out if u made something in this.
  8. Credit to UnfairGaming1 for the Relaxation Anims :)
  9.  
  10. 12/04/19 --- V --- SpectrumEeveez
  11. Realised how shitty Poison's one was.
  12. But hey This new one hasn't been leaked yet!
  13. So I'm just gonna go leak it.
  14. Also Expect a lot of lag locally but should be fixed Server-Sided
  15. ]])
  16.  
  17.  
  18. -- WIELDER: Cercilla
  19.  
  20.  
  21.  
  22. --- its nooby's code smooth af do not touch
  23. ---- Sources and functions might be taken from others
  24. plr = game:GetService("Players").TameDoNotClick
  25. char = plr.Character
  26. mouse = plr:GetMouse()
  27. Player = plr
  28. hum = char.Humanoid
  29. local cam = game.Workspace.CurrentCamera
  30. Camera = cam
  31. local CamInterrupt = false
  32. local TwoD = false
  33. local TargetInfo = {nil, nil}
  34. cam.CameraType = "Custom"
  35. t = char.Torso
  36. h = char.Head
  37. ra = char["Right Arm"]
  38. la = char["Left Arm"]
  39. rl = char["Right Leg"]
  40. ll = char["Left Leg"]
  41. tors = char.Torso
  42. lleg = char["Left Leg"]
  43. root = char.HumanoidRootPart
  44. hed = char.Head
  45. rleg = char["Right Leg"]
  46. rarm = char["Right Arm"]
  47. larm = char["Left Arm"]
  48. radian = math.rad
  49. random = math.random
  50. Vec3 = Vector3.new
  51. Inst = Instance.new
  52. cFrame = CFrame.new
  53. Euler = CFrame.fromEulerAnglesXYZ
  54. vt = Vector3.new
  55. bc = BrickColor.new
  56. br = BrickColor.random
  57. it = Instance.new
  58. cf = CFrame.new
  59. local MAINRUINCOLOR2 = BrickColor.new("Really black")
  60. local MAINRUINCOLOR = BrickColor.new("Really red")
  61. local Player_Size = 1
  62. local sword = false
  63.  
  64. local rotperm = 0
  65.  
  66. local Booleans = {
  67. CamFollow = true,
  68. GyroUse = true
  69. }
  70.  
  71. function lerp(object, newCFrame, alpha)
  72. return object:lerp(newCFrame, alpha)
  73. end
  74.  
  75. function shakes(power,length)
  76. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  77. local var = script.Shaker:Clone()
  78. var.Parent = v.PlayerGui
  79. local pw = var.Shakeval
  80. local lgth = var.MultLength
  81. pw.Value = power
  82. lgth.Value = length
  83. var.Disabled = false
  84. end
  85. end
  86.  
  87.  
  88. local Directer = Inst("BodyGyro", root)
  89. Directer.MaxTorque = Vec3(0, 0, 0)
  90. Directer.P = 600000
  91.  
  92. local rainbowmode = false
  93. local chaosmode = false
  94.  
  95. local ORGID = 0
  96. local ORVOL = 1.15
  97. local ORPIT = 1.01
  98. local kan = Instance.new("Sound",char)
  99. kan.Volume = 1.15
  100. kan.TimePosition = 0
  101. kan.PlaybackSpeed = 1.15
  102. kan.Pitch = 1
  103. kan.SoundId = "rbxassetid://2639726704"
  104. kan.Name = "Rekt"
  105. kan.Looped = true
  106. kan:Play()
  107.  
  108. local currentThemePlaying = kan.SoundId
  109. local currentPitch = kan.Pitch
  110. local currentVol = kan.Volume
  111. function newTheme(ID,timepos,pitch,vol)
  112. local kanz = kan
  113. --kanz:Stop()
  114. kanz.Volume = vol
  115. --kanz.TimePosition = timepos
  116. kanz.PlaybackSpeed = pitch
  117. kanz.Pitch = pitch
  118. kanz.SoundId = ID
  119. kanz.Name = "wrecked"
  120. kanz.Looped = true
  121. currentThemePlaying = kanz.SoundId
  122. currentVol = kanz.Volume
  123. currentPitch = kanz.Pitch
  124. --kanz:Play()
  125. --coroutine.resume(coroutine.create(function()
  126. --wait(0.05)
  127. --end))
  128. end
  129.  
  130. local ModeOfGlitch = 1
  131.  
  132. function newThemeCust(ID,timepos,pitch,vol)
  133. local kanz = kan
  134. kanz:Stop()
  135. kanz.Volume = vol
  136. kanz.TimePosition = timepos
  137. kanz.PlaybackSpeed = pitch
  138. kanz.Pitch = pitch
  139. kanz.SoundId = ID
  140. kanz.Name = "wrecked"
  141. kanz.Looped = true
  142. currentThemePlaying = kanz.SoundId
  143. currentVol = kanz.Volume
  144. currentPitch = kanz.Pitch
  145. kanz:Play()
  146. coroutine.resume(coroutine.create(function()
  147. wait(0.05)
  148. end))
  149. end
  150.  
  151. local mutedtog = false
  152.  
  153. function CameraEnshaking(Length,Intensity)
  154. coroutine.resume(coroutine.create(function()
  155. local intensity = 1*Intensity
  156. local rotM = 0.01*Intensity
  157. for i = 0, Length, 0.1 do
  158. swait()
  159. intensity = intensity - 0.05*Intensity/Length
  160. rotM = rotM - 0.0005*Intensity/Length
  161. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  162. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  163. end
  164. Humanoid.CameraOffset = Vec3(0, 0, 0)
  165. end))
  166. end
  167. CamShake=function(Part,Distan,Power,Times)
  168. local de=Part.Position
  169. for i,v in pairs(workspace:children()) do
  170. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  171. for _,c in pairs(v:children()) do
  172. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  173. local Noob=v.Humanoid
  174. if Noob~=nil then
  175. coroutine.resume(coroutine.create(function()
  176. FV = Instance.new("BoolValue", Noob)
  177. FV.Name = "CameraShake"
  178. for ShakeNum=1,Times do
  179. swait()
  180. local ef=Power
  181. if ef>=1 then
  182. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  183. else
  184. ef=Power*10
  185. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  186. end
  187. end
  188. Humanoid.CameraOffset = Vector3.new(0,0,0)
  189. FV:Destroy()
  190. end))
  191. CameraShake(Times, Power, Noob)
  192. end
  193. end
  194. end
  195. end
  196. end
  197. end
  198.  
  199.  
  200. function Showoff(power,length,High)
  201. end
  202.  
  203. function Showoff2(power,length,High)
  204. end
  205.  
  206. local bilguit = Instance.new("BillboardGui", hed)
  207. bilguit.Adornee = nil
  208. bilguit.Name = "ModeName"
  209. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  210. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  211. local modet = Instance.new("TextLabel", bilguit)
  212. modet.Size = UDim2.new(10/2, 0, 7/2, 0)
  213. modet.FontSize = "Size8"
  214. modet.TextScaled = true
  215. modet.TextTransparency = 0
  216. modet.BackgroundTransparency = 1
  217. modet.TextTransparency = 0
  218. modet.TextStrokeTransparency = 0
  219. modet.Font = "Arcade"
  220. modet.TextStrokeColor3 = BrickColor.new"Maroon".Color
  221. modet.TextColor3 = Color3.new(0,0,0)
  222. modet.Text = "OVERCLOCKED"
  223.  
  224. function chatfunc(text,color,typet,font,timeex)
  225. local chat = coroutine.wrap(function()
  226. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  227. Character:FindFirstChild("TalkingBillBoard"):destroy()
  228. end
  229. local naeeym2 = Instance.new("BillboardGui",Character)
  230. naeeym2.Size = UDim2.new(0,100,0,40)
  231. naeeym2.StudsOffset = Vector3.new(0,3,0)
  232. naeeym2.Adornee = Character.Head
  233. naeeym2.Name = "TalkingBillBoard"
  234. local tecks2 = Instance.new("TextLabel",naeeym2)
  235. tecks2.BackgroundTransparency = 1
  236. tecks2.BorderSizePixel = 0
  237. tecks2.Text = ""
  238. tecks2.Font = font
  239. tecks2.TextSize = 30
  240. tecks2.TextStrokeTransparency = 0
  241. tecks2.TextColor3 = color
  242. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  243. tecks2.Size = UDim2.new(1,0,0.5,0)
  244. local tecks3 = Instance.new("TextLabel",naeeym2)
  245. tecks3.BackgroundTransparency = 1
  246. tecks3.BorderSizePixel = 0
  247. tecks3.Text = ""
  248. tecks3.Font = font
  249. tecks3.TextSize = 30
  250. tecks3.TextStrokeTransparency = 0
  251. if typet == "Inverted" then
  252. tecks3.TextColor3 = Color3.new(0,0,0)
  253. tecks3.TextStrokeColor3 = color
  254. elseif typet == "Normal" then
  255. tecks3.TextColor3 = color
  256. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  257. end
  258. tecks3.Size = UDim2.new(1,0,0.5,0)
  259. coroutine.resume(coroutine.create(function()
  260. while true do
  261. swait(1)
  262. if chaosmode == true then
  263. tecks2.TextColor3 = BrickColor.random().Color
  264. tecks3.TextStrokeColor3 = BrickColor.random().Color
  265. end
  266. end
  267. end))
  268. for i = 0, 74*timeex do
  269. swait()
  270. tecks2.Text = text
  271. tecks3.Text = text
  272. end
  273. local randomrot = math.random(1,2)
  274. if randomrot == 1 then
  275. for i = 1, 50 do
  276. swait()
  277. tecks2.Text = text
  278. tecks3.Text = text
  279. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  280. tecks2.TextTransparency = tecks2.TextTransparency + .04
  281. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  282. tecks3.TextTransparency = tecks2.TextTransparency + .04
  283. end
  284. elseif randomrot == 2 then
  285. for i = 1, 50 do
  286. swait()
  287. tecks2.Text = text
  288. tecks3.Text = text
  289. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  290. tecks2.TextTransparency = tecks2.TextTransparency + .04
  291. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  292. tecks3.TextTransparency = tecks2.TextTransparency + .04
  293. end
  294. end
  295. if toggleTag == false then
  296. end
  297. naeeym2:Destroy()
  298. end)
  299. chat()
  300. end
  301. function bosschatfunc(text,color,watval)
  302. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  303. coroutine.resume(coroutine.create(function()
  304. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  305. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  306. end
  307. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  308. scrg.Name = "Dialog"
  309. local txtlb = Instance.new("TextLabel",scrg)
  310. txtlb.Text = ""
  311. txtlb.Font = "Bodoni"
  312. txtlb.TextColor3 = Color3.new(0,0,0)
  313. txtlb.TextStrokeTransparency = 0
  314. txtlb.BackgroundTransparency = 1
  315. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  316. txtlb.TextStrokeColor3 = color
  317. txtlb.TextScaled = true
  318. txtlb.Size = UDim2.new(1,0,0.25,0)
  319. txtlb.TextXAlignment = "Center"
  320. txtlb.Position = UDim2.new(0,0,0.75,0)
  321. local txtlb2 = Instance.new("TextLabel",scrg)
  322. txtlb2.Text = ""
  323. txtlb2.Font = "Arcade"
  324. txtlb2.TextColor3 = Color3.new(0,0,0)
  325. txtlb2.TextStrokeTransparency = 0
  326. txtlb2.BackgroundTransparency = 1
  327. txtlb2.TextStrokeColor3 = color
  328. txtlb2.TextSize = 40
  329. txtlb2.Size = UDim2.new(1,0,0.25,0)
  330. txtlb2.TextXAlignment = "Left"
  331. txtlb2.Position = UDim2.new(0,0,1,0)
  332. local fvalen = 0.55
  333. local fval = -0.49
  334.  
  335. coroutine.resume(coroutine.create(function()
  336. while true do
  337. swait()
  338. if scrg.Parent ~= nil then
  339. fvalen = fvalen - 0.0001
  340. elseif scrg.Parent == nil then
  341. break
  342. end
  343. end
  344. end))
  345. local flol = 1.75
  346. local flil = 1.6
  347. coroutine.resume(coroutine.create(function()
  348. for i = 0, 9 do
  349. swait()
  350. fval = fval + 0.05
  351. flol = flol - 0.175
  352. flil = flil - 0.15
  353. txtlb.Text = ""
  354. txtlb.Position = UDim2.new(flol,0,0.3,0)
  355. txtlb2.Position = UDim2.new(flil,0,0.3,0)
  356. end
  357. txtlb.Text = text
  358. for i = 1,string.len(text),1 do
  359. CFuncs["Sound"].Create("rbxassetid://565939471", char, .6, .8)
  360. txtlb.Text = string.sub(text,1,i)
  361. swait(1)
  362. end
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. swait()
  366. if rainbowmode == true then
  367. txtlb.TextColor3 = ned.TextColor3
  368. txtlb.TextStrokeColor3 = ned.TextStrokeColor3
  369. end
  370. end
  371. end))
  372. wait(watval)
  373. local valinc = 0
  374. for i = 0, 99 do
  375. swait()
  376. valinc = valinc + 0.0001
  377. flol = flol + valinc
  378. flil = flil + valinc
  379. txtlb.Rotation = txtlb.Rotation + valinc*30
  380. txtlb2.Rotation = txtlb2.Rotation - valinc*30
  381. txtlb.Position = UDim2.new(0,0,0.3 + flol,0)
  382. txtlb2.Position = UDim2.new(0,0,0.3 + flil,0)
  383. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  384. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  385. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  386. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  387. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  388. end
  389. scrg:Destroy()
  390. end))
  391. end))
  392. end
  393. end
  394.  
  395. local Create = LoadLibrary("RbxUtility").Create
  396.  
  397.  
  398. ["Mesh"] = {
  399. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  400. local Msh = Create(Mesh){
  401. Parent = Part,
  402. Offset = OffSet,
  403. Scale = Scale,
  404. }
  405. if Mesh == "SpecialMesh" then
  406. Msh.MeshType = MeshType
  407. Msh.MeshId = MeshId
  408. end
  409. return Msh
  410. end;
  411. }
  412.  
  413. ["Sound"] = {
  414. Create = function(id, par, vol, pit)
  415. coroutine.resume(coroutine.create(function()
  416. local S = Create("Sound"){
  417. Volume = vol,
  418. Name = "EffectSoundo",
  419. Pitch = pit or 1,
  420. SoundId = id,
  421. Parent = par or workspace,
  422. }
  423. wait()
  424. S:play()
  425. game:GetService("Debris"):AddItem(S, 10)
  426. end))
  427. end;
  428. };
  429.  
  430. ["TimeSound"] = {
  431. Create = function(id, par, vol, pit, timepos)
  432. coroutine.resume(coroutine.create(function()
  433. local S = Create("Sound"){
  434. Volume = vol,
  435. Name = "EffectSoundo",
  436. Pitch = pit or 1,
  437. SoundId = id,
  438. TimePosition = timepos,
  439. Parent = par or workspace,
  440. }
  441. wait()
  442. S:play()
  443. game:GetService("Debris"):AddItem(S, 10)
  444. end))
  445. end;
  446. };
  447. ["EchoSound"] = {
  448. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  449. coroutine.resume(coroutine.create(function()
  450. local Sas = Create("Sound"){
  451. Volume = vol,
  452. Name = "EffectSoundo",
  453. Pitch = pit or 1,
  454. SoundId = id,
  455. TimePosition = timepos,
  456. Parent = par or workspace,
  457. }
  458. local E = Create("EchoSoundEffect"){
  459. Delay = echodelay,
  460. Name = "Echo",
  461. Feedback = fedb,
  462. DryLevel = dryl,
  463. Parent = Sas,
  464. }
  465. wait()
  466. Sas:play()
  467. game:GetService("Debris"):AddItem(Sas, delays)
  468. end))
  469. end;
  470. };
  471.  
  472. ["LongSound"] = {
  473. Create = function(id, par, vol, pit)
  474. coroutine.resume(coroutine.create(function()
  475. local S = Create("Sound"){
  476. Volume = vol,
  477. Pitch = pit or 1,
  478. SoundId = id,
  479. Parent = par or workspace,
  480. }
  481. wait()
  482. S:play()
  483. game:GetService("Debris"):AddItem(S, 60)
  484. end))
  485. end;
  486. };
  487.  
  488. ["ParticleEmitter"] = {
  489. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  490. local fp = Create("ParticleEmitter"){
  491. Parent = Parent,
  492. Color = ColorSequence.new(Color1, Color2),
  493. LightEmission = LightEmission,
  494. Size = Size,
  495. Texture = Texture,
  496. Transparency = Transparency,
  497. ZOffset = ZOffset,
  498. Acceleration = Accel,
  499. Drag = Drag,
  500. LockedToPart = LockedToPart,
  501. VelocityInheritance = VelocityInheritance,
  502. EmissionDirection = EmissionDirection,
  503. Enabled = Enabled,
  504. Lifetime = LifeTime,
  505. Rate = Rate,
  506. Rotation = Rotation,
  507. RotSpeed = RotSpeed,
  508. Speed = Speed,
  509. VelocitySpread = VelocitySpread,
  510. }
  511. return fp
  512. end;
  513. };
  514.  
  515. CreateTemplate = {
  516.  
  517. };
  518. }
  519.  
  520.  
  521.  
  522. New = function(Object, Parent, Name, Data)
  523. local Object = Instance.new(Object)
  524. for Index, Value in pairs(Data or {}) do
  525. Object[Index] = Value
  526. end
  527. Object.Parent = Parent
  528. Object.Name = Name
  529. return Object
  530. end
  531. local halocolor = BrickColor.new("Pastel light blue")
  532. local halocolor2 = BrickColor.new("Cool yellow")
  533. local starcolor = BrickColor.new("Bright yellow")
  534. local lunacolor = BrickColor.new("Navy blue")
  535. local lunacolor2 = BrickColor.new("Bright blue")
  536. local wepcolor = BrickColor.new("Really black")
  537. local maincolor = BrickColor.new("Really black")
  538. local m = Instance.new("Model",char)
  539. local m2 = Instance.new("Model",char)
  540. local m3 = Instance.new("Model",char)
  541. local mw1 = Instance.new("Model",char)
  542. local mw2 = Instance.new("Model",char)
  543.  
  544.  
  545. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  546. local gui = it(GuiType)
  547. gui.Parent = parent
  548. gui.Text = text
  549. gui.BackgroundTransparency = backtrans
  550. gui.BackgroundColor3 = backcol
  551. gui.SizeConstraint = "RelativeXY"
  552. gui.TextXAlignment = "Center"
  553. gui.TextYAlignment = "Center"
  554. gui.Position = pos
  555. gui.Size = size
  556. gui.Font = "SourceSans"
  557. gui.FontSize = "Size14"
  558. gui.TextWrapped = false
  559. gui.TextStrokeTransparency = 0
  560. gui.TextColor = BrickColor.new("White")
  561. return gui
  562. end
  563. --------------------------- GUI STUFF
  564. local basgui = it("GuiMain")
  565. basgui.Parent = plr.PlayerGui
  566. basgui.Name = "VISgui"
  567. local fullscreenz = it("Frame")
  568. fullscreenz.Parent = basgui
  569. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  570. fullscreenz.BackgroundTransparency = 1
  571. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  572. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  573. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  574.  
  575. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  576. imgl2.BackgroundTransparency = 1
  577. imgl2.BorderSizePixel = 0
  578. imgl2.ImageTransparency = 0
  579. imgl2.ImageColor3 = BrickColor.new("Really black").Color
  580. imgl2.Position = UDim2.new(1,-400,1,-400)
  581. imgl2.Size = UDim2.new(0,800,0,800)
  582. imgl2.Image = "rbxassetid://172380355"
  583. local techc = imgl2:Clone()
  584. techc.Parent = fullscreenz
  585. techc.ImageTransparency = 0
  586. techc.Size = UDim2.new(0,400,0,400)
  587. techc.Position = UDim2.new(1,-200,1,-200)
  588. techc.ImageColor3 = BrickColor.new("Really black").Color
  589. techc.Image = "rbxassetid://2312128106"
  590. local techc2 = imgl2:Clone()
  591. techc2.Parent = fullscreenz
  592. techc2.ImageTransparency = 0
  593. techc2.Size = UDim2.new(0,900,0,900)
  594. techc2.Position = UDim2.new(1,-450,1,-450)
  595. techc2.ImageColor3 = BrickColor.new("Really red").Color
  596. techc2.Image = "rbxassetid://2344830904"
  597. local circl = imgl2:Clone()
  598. circl.Parent = fullscreenz
  599. circl.ImageTransparency = 0
  600. circl.Size = UDim2.new(0,450,0,450)
  601. circl.Position = UDim2.new(1,-225,1,-225)
  602. circl.ImageColor3 = BrickColor.new("Really red").Color
  603. circl.Image = "rbxassetid://2109045978"
  604. local circl2 = imgl2:Clone()
  605. circl2.Parent = fullscreenz
  606. circl2.ImageTransparency = 0
  607. circl2.Size = UDim2.new(0,600,0,600)
  608. circl2.Position = UDim2.new(1,-300,1,-300)
  609. circl2.ImageColor3 = BrickColor.new("Really black").Color
  610. circl2.Image = "rbxassetid://2312119891"
  611. local imgl2b = imgl2:Clone()
  612. imgl2b.Parent = fullscreenz
  613. imgl2b.ImageTransparency = 0
  614. imgl2b.ImageColor3 = BrickColor.new("White").Color
  615. imgl2b.Image = "rbxassetid://2344870656"
  616. local ned = Instance.new("TextLabel",fullscreenz)
  617. ned.ZIndex = 2
  618. ned.Font = "Arcade"
  619. ned.BackgroundTransparency = 1
  620. ned.BorderSizePixel = 0.65
  621. ned.Size = UDim2.new(0.3,0,0.2,0)
  622. ned.Position = UDim2.new(0.7,0,0.8,0)
  623. ned.TextColor3 = BrickColor.new("Really black").Color
  624. ned.TextStrokeColor3 = BrickColor.new("Really red").Color
  625. ned.TextScaled = true
  626. ned.TextStrokeTransparency = 0
  627. ned.Text = "INCREATION"
  628. ned.TextSize = 24
  629. ned.Rotation = 1
  630. ned.TextXAlignment = "Right"
  631. ned.TextYAlignment = "Bottom"
  632.  
  633. local extrawingmod1 = Instance.new("Model",char)
  634. local extrawingmod2 = Instance.new("Model",char)
  635.  
  636. function RecolorTextAndRename(name,col1,col2)
  637. techc.ImageColor3 = col2
  638. techc2.ImageColor3 = col2
  639. circl.ImageColor3 = col2
  640. circl2.ImageColor3 = col1
  641. imgl2.ImageColor3 = col1
  642. imgl2b.ImageColor3 = col2
  643. ned.Text = name
  644. ned.TextColor3 = col1
  645. ned.TextStrokeColor3 = col2
  646. sphere2(1.3,"Add",tors.CFrame*CFrame.new(0,0,0),vt(0,0,0),0.5,0.5,0.5,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  647. for i = 0, 49 do
  648. PixelBlock(1,math.random(3,10),"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,1,0.02,MAINRUINCOLOR,0)
  649. end
  650. CFuncs.Sound.Create("rbxassetid://410543238",root,10,1)
  651. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  652. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  653. end
  654.  
  655. function CreateMesh(parent,meshtype,x1,y1,z1)
  656. local mesh = Instance.new("SpecialMesh",parent)
  657. mesh.MeshType = meshtype
  658. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  659. return mesh
  660. end
  661.  
  662. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  663. local mesh = Instance.new("SpecialMesh",parent)
  664. mesh.MeshType = "FileMesh"
  665. mesh.MeshId = meshid
  666. mesh.Scale = Vector3.new(x1,y1,z1)
  667. return mesh
  668. end
  669.  
  670.  
  671. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  672. local mesh = Instance.new("SpecialMesh",parent)
  673. mesh.MeshType = "FileMesh"
  674. mesh.MeshId = meshid
  675. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  676. mesh.Scale = Vector3.new(x1,y1,z1)
  677. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  678. return mesh
  679. end
  680.  
  681. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  682. local weld = Instance.new("Weld")
  683. weld.Parent = parent
  684. weld.Part0 = part0
  685. weld.Part1 = part1
  686. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  687. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  688. return weld
  689. end
  690.  
  691.  
  692. --------------
  693. --------------
  694.  
  695. --Found out a few days ago that Salvo_Starly made these LOL
  696. --Credit him please
  697. Player=game:GetService('Players').TameDoNotClick
  698. Character=Player.Character
  699. gunty=Instance.new('Model',Character)
  700. gunty2=Instance.new('Model',Character)
  701. m=Instance.new('Model',Character)
  702.  
  703. local function weldBetween(a, b)
  704. local weldd = Instance.new("ManualWeld")
  705. weldd.Part0 = a
  706. weldd.Part1 = b
  707. weldd.C0 = CFrame.new()
  708. weldd.C1 = b.CFrame:inverse() * a.CFrame
  709. weldd.Parent = a
  710. return weldd
  711. end
  712.  
  713. it=Instance.new
  714.  
  715. function nooutline(part)
  716. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  717. end
  718.  
  719. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  720. local mesh=it(Mesh)
  721. mesh.Parent=part
  722. if Mesh=="SpecialMesh" then
  723. mesh.MeshType=meshtype
  724. mesh.MeshId=meshid
  725. end
  726. mesh.Offset=offset
  727. mesh.Scale=scale
  728. return mesh
  729. end
  730.  
  731. function weld(parent,part0,part1,c0,c1)
  732. local weld=it("Weld")
  733. weld.Parent=parent
  734. weld.Part0=part0
  735. weld.Part1=part1
  736. weld.C0=c0
  737. weld.C1=c1
  738. return weld
  739. end
  740. -----Bootz
  741. -----------Compiled/Converted by youssefaxo/Josen#152o
  742.  
  743. Player=game:GetService('Players').TameDoNotClick
  744. Character=Player.Character
  745. Mouse=Player:GetMouse()
  746. glovey=Instance.new('Model',Character)
  747. m=Instance.new('Model',Character)
  748.  
  749. local function weldBetween(a, b)
  750. local weldd = Instance.new("ManualWeld")
  751. weldd.Part0 = a
  752. weldd.Part1 = b
  753. weldd.C0 = CFrame.new()
  754. weldd.C1 = b.CFrame:inverse() * a.CFrame
  755. weldd.Parent = a
  756. return weldd
  757. end
  758.  
  759. it=Instance.new
  760.  
  761. function nooutline(part)
  762. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  763. end
  764.  
  765. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  766. local fp=it("Part")
  767. fp.formFactor=formfactor
  768. fp.Parent=parent
  769. fp.Reflectance=reflectance
  770. fp.Transparency=transparency
  771. fp.CanCollide=false
  772. fp.Locked=true
  773. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  774. fp.Name=name
  775. fp.Size=size
  776. fp.Position=Character.Torso.Position
  777. nooutline(fp)
  778. fp.Material=material
  779. fp:BreakJoints()
  780. return fp
  781. end
  782.  
  783. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  784. local mesh=it(Mesh)
  785. mesh.Parent=part
  786. if Mesh=="SpecialMesh" then
  787. mesh.MeshType=meshtype
  788. mesh.MeshId=meshid
  789. end
  790. mesh.Offset=offset
  791. mesh.Scale=scale
  792. return mesh
  793. end
  794.  
  795. function weld(parent,part0,part1,c0,c1)
  796. local weld=it("Weld")
  797. weld.Parent=parent
  798. weld.Part0=part0
  799. weld.Part1=part1
  800. weld.C0=c0
  801. weld.C1=c1
  802. return weld
  803. end
  804.  
  805.  
  806.  
  807. function RemoveOutlines(part)
  808. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  809. end
  810. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  811. local Part = Create("Part")({
  812. Parent = Parent,
  813. Reflectance = Reflectance,
  814. Transparency = Transparency,
  815. CanCollide = false,
  816. Locked = true,
  817. BrickColor = BrickColor.new(tostring(BColor)),
  818. Name = Name,
  819. Size = Size,
  820. Material = Material
  821. })
  822. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  823. RemoveOutlines(Part)
  824. return Part
  825. end
  826. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  827. local Msh = Create(Mesh)({
  828. Parent = Part,
  829. Offset = OffSet,
  830. Scale = Scale
  831. })
  832. if Mesh == "SpecialMesh" then
  833. Msh.MeshType = MeshType
  834. Msh.MeshId = MeshId
  835. end
  836. return Msh
  837. end
  838. function CreateWeld(Parent, Part0, Part1, C0, C1)
  839. local Weld = Create("Weld")({
  840. Parent = Parent,
  841. Part0 = Part0,
  842. Part1 = Part1,
  843. C0 = C0,
  844. C1 = C1
  845. })
  846. return Weld
  847. end
  848.  
  849. Character=Player.Character
  850. PlayerGui=Player.PlayerGui
  851. Backpack=Player.Backpack
  852. Torso=Character.Torso
  853. Head=Character.Head
  854. Humanoid=Character.Humanoid
  855. m=Instance.new('Model',Character)
  856. LeftArm=Character["Left Arm"]
  857. LeftLeg=Character["Left Leg"]
  858. RightArm=Character["Right Arm"]
  859. RightLeg=Character["Right Leg"]
  860. LS=Torso["Left Shoulder"]
  861. LH=Torso["Left Hip"]
  862. RS=Torso["Right Shoulder"]
  863. RH=Torso["Right Hip"]
  864. Face = Head.face
  865. Neck=Torso.Neck
  866. it=Instance.new
  867. attacktype=1
  868. vt=Vector3.new
  869. cf=CFrame.new
  870. euler=CFrame.fromEulerAnglesXYZ
  871. angles=CFrame.Angles
  872. cloaked=false
  873. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  874. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  875. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  876. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  877. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  878. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  879. RootPart=Character.HumanoidRootPart
  880. RootJoint=RootPart.RootJoint
  881. RootCF=euler(-1.57,0,3.14)
  882. attack = false
  883. attackdebounce = false
  884. deb=false
  885. equipped=true
  886. hand=false
  887. MMouse=nil
  888. combo=0
  889. mana=0
  890. trispeed=.2
  891. attackmode='none'
  892. local idle=0
  893. local Anim="Idle"
  894. local Effects={}
  895. local gun=false
  896. local shoot=false
  897. local sine = 0
  898. local change = 1
  899.  
  900.  
  901. function warnedpeople(text,represfont,color,color2)
  902. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  903. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  904. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  905. coroutine.resume(coroutine.create(function()
  906. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  907. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  908. end
  909. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  910. scrg.Name = "Spinny"
  911. local frm = Instance.new("Frame",scrg)
  912. frm.BackgroundTransparency = 0.25
  913. frm.BackgroundColor3 = color
  914. frm.BorderSizePixel = 0
  915. frm.Rotation = 45
  916. frm.Size = UDim2.new(3,0,0,100)
  917. frm.Position = UDim2.new(-4,0,0,0)
  918. local frm2 = frm:Clone()
  919. frm2.Parent = scrg
  920. frm2.BackgroundColor3 = color2
  921. frm2.Position = UDim2.new(-4.05,0,0,0)
  922. local imlb = Instance.new("ImageLabel",scrg)
  923. imlb.BackgroundTransparency = 1
  924. imlb.BackgroundColor3 = Color3.new(0,0,0)
  925. imlb.Image = "rbxassetid://2344851144"
  926. imlb.Size = UDim2.new(0,750,0,750)
  927. imlb.ImageColor3 = color2
  928. imlb.ImageTransparency = 0.25
  929. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  930. local imlb2 = imlb:Clone()
  931. imlb2.Image = "rbxassetid://2325939897"
  932. imlb2.Size = UDim2.new(1,0,1,0)
  933. imlb2.ImageColor3 = color
  934. imlb2.ImageTransparency = 0
  935. imlb2.Position = UDim2.new(0,0,0,0)
  936. local imlb3 = imlb:Clone()
  937. imlb3.Image = "rbxassetid://2344830904"
  938. imlb3.Size = UDim2.new(1,0,1,0)
  939. imlb3.ImageColor3 = color2
  940. imlb3.ImageTransparency = 0
  941. imlb3.Position = UDim2.new(0,0,0,0)
  942. local imlb4 = imlb:Clone()
  943. imlb4.Image = "rbxassetid://2344870656"
  944. imlb4.Size = UDim2.new(1,0,1,0)
  945. imlb4.ImageColor3 = Color3.new(1,1,1)
  946. imlb4.ImageTransparency = 0
  947. imlb4.Position = UDim2.new(0,0,0,0)
  948. imlb2.Parent = imlb
  949. imlb3.Parent = imlb
  950. imlb4.Parent = imlb
  951. local txtlb2 = Instance.new("TextLabel",imlb)
  952. txtlb2.Text = text
  953. txtlb2.Font = represfont
  954. txtlb2.TextColor3 = color
  955. txtlb2.TextStrokeTransparency = 0
  956. txtlb2.BackgroundTransparency = 1
  957. txtlb2.TextStrokeColor3 = color2
  958. txtlb2.TextScaled = true
  959. txtlb2.Size = UDim2.new(1,0,1,0)
  960. txtlb2.Position = UDim2.new(0,0,0,0)
  961. local fvalen = 0.55
  962. local fval = -0.49
  963. coroutine.resume(coroutine.create(function()
  964. while true do
  965. swait()
  966. if chaosmode == true then
  967. txtlb2.Rotation = math.random(-1,1)
  968. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  969. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  970. imlb.ImageColor3 = BrickColor.random().Color
  971. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  972. end
  973. end
  974. end))
  975. coroutine.resume(coroutine.create(function()
  976. while true do
  977. swait()
  978. if scrg.Parent ~= nil then
  979. fvalen = fvalen - 0.0001
  980. elseif scrg.Parent == nil then
  981. break
  982. end
  983. end
  984. end))
  985. local flol = -5
  986. local flil = 1.6
  987. coroutine.resume(coroutine.create(function()
  988. for i = 0, 49 do
  989. swait()
  990. flol = flol + 0.125
  991. flil = flil - 0.1
  992. frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  993. frm.Rotation = frm.Rotation - 0.25
  994. frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  995. frm2.Rotation = frm.Rotation + 0.325
  996. imlb3.Rotation = imlb3.Rotation - 10
  997. imlb2.Rotation = imlb.Rotation + 7.5
  998. imlb.Rotation = imlb.Rotation + 5
  999. txtlb2.Rotation = txtlb2.Rotation - 5.125
  1000. imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  1001. end
  1002. for i = 0, 99 do
  1003. swait()
  1004. fval = fval + 0.05
  1005. flol = flol + 0.005
  1006. frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  1007. frm.Rotation = frm.Rotation - 0.075
  1008. frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  1009. frm2.Rotation = frm2.Rotation + 0.125
  1010. imlb3.Rotation = imlb3.Rotation - 2
  1011. imlb2.Rotation = imlb.Rotation + 1.5
  1012. imlb.Rotation = imlb.Rotation + 1
  1013. txtlb2.Rotation = txtlb2.Rotation - 1.125
  1014. imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  1015. end
  1016. local valinc = 0
  1017. local vinc2 = 1
  1018. for i = 0, 99 do
  1019. swait()
  1020. vinc2 = vinc2 + 0.25
  1021. valinc = valinc + 0.0001
  1022. flol = flol + valinc
  1023. flil = flil + valinc
  1024. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  1025. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  1026. imlb.Rotation = imlb.Rotation + 1*vinc2
  1027. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  1028. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  1029. frm.Rotation = frm.Rotation + 0.1*vinc2
  1030. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  1031. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  1032. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  1033. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  1034. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  1035. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  1036. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  1037. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  1038. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1039. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1040. end
  1041. scrg:Destroy()
  1042. end))
  1043. end))
  1044. end
  1045. end
  1046.  
  1047.  
  1048.  
  1049. --save shoulders
  1050. RSH, LSH=nil, nil
  1051. --welds
  1052. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1053. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1054. LH=Torso["Left Hip"]
  1055. RH=Torso["Right Hip"]
  1056. TorsoColor=Torso.BrickColor
  1057. function NoOutline(Part)
  1058. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1059. end
  1060. ch=Character
  1061. RSH=ch.Torso["Right Shoulder"]
  1062. LSH=ch.Torso["Left Shoulder"]
  1063. --
  1064. RSH.Parent=nil
  1065. LSH.Parent=nil
  1066. --
  1067. RW.Name="Right Shoulder"
  1068. RW.Part0=ch.Torso
  1069. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1070. RW.C1=cf(0, 0.5, 0)
  1071. RW.Part1=ch["Right Arm"]
  1072. RW.Parent=ch.Torso
  1073. --
  1074. LW.Name="Left Shoulder"
  1075. LW.Part0=ch.Torso
  1076. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1077. LW.C1=cf(0, 0.5, 0)
  1078. LW.Part1=ch["Left Arm"]
  1079. LW.Parent=ch.Torso
  1080.  
  1081. local Stats=Instance.new("BoolValue")
  1082. Stats.Name="Stats"
  1083. Stats.Parent=Character
  1084. local Atk=Instance.new("NumberValue")
  1085. Atk.Name="Damage"
  1086. Atk.Parent=Stats
  1087. Atk.Value=1
  1088. local Def=Instance.new("NumberValue")
  1089. Def.Name="Defense"
  1090. Def.Parent=Stats
  1091. Def.Value=1
  1092. local Speed=Instance.new("NumberValue")
  1093. Speed.Name="Speed"
  1094. Speed.Parent=Stats
  1095. Speed.Value=1
  1096. local Mvmt=Instance.new("NumberValue")
  1097. Mvmt.Name="Movement"
  1098. Mvmt.Parent=Stats
  1099. Mvmt.Value=1
  1100.  
  1101. local donum=0
  1102.  
  1103.  
  1104. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1105. local fp=it("Part")
  1106. fp.formFactor=formfactor
  1107. fp.Parent=parent
  1108. fp.Reflectance=reflectance
  1109. fp.Transparency=transparency
  1110. fp.CanCollide=false
  1111. fp.Locked=true
  1112. fp.BrickColor=brickcolor
  1113. fp.Name=name
  1114. fp.Size=size
  1115. fp.Position=Torso.Position
  1116. NoOutline(fp)
  1117. fp.Material="SmoothPlastic"
  1118. fp:BreakJoints()
  1119. return fp
  1120. end
  1121.  
  1122. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1123. local mesh=it(Mesh)
  1124. mesh.Parent=part
  1125. if Mesh=="SpecialMesh" then
  1126. mesh.MeshType=meshtype
  1127. if meshid~="nil" then
  1128. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1129. end
  1130. end
  1131. mesh.Offset=offset
  1132. mesh.Scale=scale
  1133. return mesh
  1134. end
  1135.  
  1136. function weld(parent,part0,part1,c0)
  1137. local weld=it("Weld")
  1138. weld.Parent=parent
  1139. weld.Part0=part0
  1140. weld.Part1=part1
  1141. weld.C0=c0
  1142. return weld
  1143. end
  1144.  
  1145. local Color1=Torso.BrickColor
  1146.  
  1147. local bodvel=Instance.new("BodyVelocity")
  1148. local bg=Instance.new("BodyGyro")
  1149.  
  1150. --------- SazEreno's Artificial HB --------------
  1151. ArtificialHB = Instance.new("BindableEvent", script)
  1152. ArtificialHB.Name = "ArtificialHB"
  1153.  
  1154. script:WaitForChild("ArtificialHB")
  1155. Frame_Speed = 1 / 60
  1156. frame = Frame_Speed
  1157. tf = 0
  1158. allowframeloss = false
  1159. tossremainder = false
  1160. lastframe = tick()
  1161. script.ArtificialHB:Fire()
  1162.  
  1163. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1164. tf = tf + s
  1165. if tf >= frame then
  1166. if allowframeloss then
  1167. script.ArtificialHB:Fire()
  1168. lastframe = tick()
  1169. else
  1170. for i = 1, math.floor(tf / frame) do
  1171. script.ArtificialHB:Fire()
  1172. end
  1173. lastframe = tick()
  1174. end
  1175. if tossremainder then
  1176. tf = 0
  1177. else
  1178. tf = tf - frame * math.floor(tf / frame)
  1179. end
  1180. end
  1181. end)
  1182.  
  1183. ------------------
  1184. function swait(num)
  1185. if num == 0 or num == nil then
  1186. ArtificialHB.Event:wait()
  1187. else
  1188. for i = 1, num do
  1189. ArtificialHB.Event:wait()
  1190. end
  1191. end
  1192. end
  1193. -------- RAINBOW LEAVE IT TO ME
  1194. local r = 255
  1195. local g = 0
  1196. local b = 0
  1197. coroutine.resume(coroutine.create(function()
  1198. while wait() do
  1199. for i = 0, 254/5 do
  1200. swait()
  1201. g = g + 5
  1202. end
  1203. for i = 0, 254/5 do
  1204. swait()
  1205. r = r - 5
  1206. end
  1207. for i = 0, 254/5 do
  1208. swait()
  1209. b = b + 5
  1210. end
  1211. for i = 0, 254/5 do
  1212. swait()
  1213. g = g - 5
  1214. end
  1215. for i = 0, 254/5 do
  1216. swait()
  1217. r = r + 5
  1218. end
  1219. for i = 0, 254/5 do
  1220. swait()
  1221. b = b - 5
  1222. end
  1223. end
  1224. end))
  1225.  
  1226.  
  1227. so = function(id,par,vol,pit)
  1228. coroutine.resume(coroutine.create(function()
  1229. local sou = Instance.new("Sound",par or workspace)
  1230. sou.Volume=vol
  1231. sou.Pitch=pit or 1
  1232. sou.SoundId=id
  1233. swait()
  1234. sou:play()
  1235. game:GetService("Debris"):AddItem(sou,6)
  1236. end))
  1237. end
  1238.  
  1239. function clerp(a,b,t)
  1240. local qa = {QuaternionFromCFrame(a)}
  1241. local qb = {QuaternionFromCFrame(b)}
  1242. local ax, ay, az = a.x, a.y, a.z
  1243. local bx, by, bz = b.x, b.y, b.z
  1244. local _t = 1-t
  1245. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1246. end
  1247.  
  1248. function QuaternionFromCFrame(cf)
  1249. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1250. local trace = m00 + m11 + m22
  1251. if trace > 0 then
  1252. local s = math.sqrt(1 + trace)
  1253. local recip = 0.5/s
  1254. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1255. else
  1256. local i = 0
  1257. if m11 > m00 then
  1258. i = 1
  1259. end
  1260. if m22 > (i == 0 and m00 or m11) then
  1261. i = 2
  1262. end
  1263. if i == 0 then
  1264. local s = math.sqrt(m00-m11-m22+1)
  1265. local recip = 0.5/s
  1266. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1267. elseif i == 1 then
  1268. local s = math.sqrt(m11-m22-m00+1)
  1269. local recip = 0.5/s
  1270. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1271. elseif i == 2 then
  1272. local s = math.sqrt(m22-m00-m11+1)
  1273. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1274. end
  1275. end
  1276. end
  1277.  
  1278. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1279. local xs, ys, zs = x + x, y + y, z + z
  1280. local wx, wy, wz = w*xs, w*ys, w*zs
  1281. local xx = x*xs
  1282. local xy = x*ys
  1283. local xz = x*zs
  1284. local yy = y*ys
  1285. local yz = y*zs
  1286. local zz = z*zs
  1287. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1288. end
  1289.  
  1290. function QuaternionSlerp(a, b, t)
  1291. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1292. local startInterp, finishInterp;
  1293. if cosTheta >= 0.0001 then
  1294. if (1 - cosTheta) > 0.0001 then
  1295. local theta = math.acos(cosTheta)
  1296. local invSinTheta = 1/math.sin(theta)
  1297. startInterp = math.sin((1-t)*theta)*invSinTheta
  1298. finishInterp = math.sin(t*theta)*invSinTheta
  1299. else
  1300. startInterp = 1-t
  1301. finishInterp = t
  1302. end
  1303. else
  1304. if (1+cosTheta) > 0.0001 then
  1305. local theta = math.acos(-cosTheta)
  1306. local invSinTheta = 1/math.sin(theta)
  1307. startInterp = math.sin((t-1)*theta)*invSinTheta
  1308. finishInterp = math.sin(t*theta)*invSinTheta
  1309. else
  1310. startInterp = t-1
  1311. finishInterp = t
  1312. end
  1313. end
  1314. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1315. end
  1316.  
  1317. local function CFrameFromTopBack(at, top, back)
  1318. local right = top:Cross(back)
  1319. return CFrame.new(at.x, at.y, at.z,
  1320. right.x, top.x, back.x,
  1321. right.y, top.y, back.y,
  1322. right.z, top.z, back.z)
  1323. end
  1324.  
  1325. function Triangle(a, b, c)
  1326. local edg1 = (c-a):Dot((b-a).unit)
  1327. local edg2 = (a-b):Dot((c-b).unit)
  1328. local edg3 = (b-c):Dot((a-c).unit)
  1329. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1330. a, b, c = a, b, c
  1331. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1332. a, b, c = b, c, a
  1333. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1334. a, b, c = c, a, b
  1335. else
  1336. assert(false, "unreachable")
  1337. end
  1338.  
  1339. local len1 = (c-a):Dot((b-a).unit)
  1340. local len2 = (b-a).magnitude - len1
  1341. local width = (a + (b-a).unit*len1 - c).magnitude
  1342.  
  1343. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1344.  
  1345. local list = {}
  1346.  
  1347. if len1 > 0.01 then
  1348. local w1 = Instance.new('WedgePart', m)
  1349. game:GetService("Debris"):AddItem(w1,5)
  1350. w1.Material = "SmoothPlastic"
  1351. w1.FormFactor = 'Custom'
  1352. w1.BrickColor = BrickColor.new("Really red")
  1353. w1.Transparency = 0
  1354. w1.Reflectance = 0
  1355. w1.Material = "SmoothPlastic"
  1356. w1.CanCollide = false
  1357. local l1 = Instance.new("PointLight",w1)
  1358. l1.Color = Color3.new(170,0,0)
  1359. NoOutline(w1)
  1360. local sz = Vector3.new(0.2, width, len1)
  1361. w1.Size = sz
  1362. local sp = Instance.new("SpecialMesh",w1)
  1363. sp.MeshType = "Wedge"
  1364. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1365. w1:BreakJoints()
  1366. w1.Anchored = true
  1367. w1.Parent = workspace
  1368. w1.Transparency = 0.7
  1369. table.insert(Effects,{w1,"Disappear",.01})
  1370. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1371. table.insert(list,w1)
  1372. end
  1373.  
  1374. if len2 > 0.01 then
  1375. local w2 = Instance.new('WedgePart', m)
  1376. game:GetService("Debris"):AddItem(w2,5)
  1377. w2.Material = "SmoothPlastic"
  1378. w2.FormFactor = 'Custom'
  1379. w2.BrickColor = BrickColor.new("Really red")
  1380. w2.Transparency = 0
  1381. w2.Reflectance = 0
  1382. w2.Material = "SmoothPlastic"
  1383. w2.CanCollide = false
  1384. local l2 = Instance.new("PointLight",w2)
  1385. l2.Color = Color3.new(170,0,0)
  1386. NoOutline(w2)
  1387. local sz = Vector3.new(0.2, width, len2)
  1388. w2.Size = sz
  1389. local sp = Instance.new("SpecialMesh",w2)
  1390. sp.MeshType = "Wedge"
  1391. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1392. w2:BreakJoints()
  1393. w2.Anchored = true
  1394. w2.Parent = workspace
  1395. w2.Transparency = 0.7
  1396. table.insert(Effects,{w2,"Disappear",.01})
  1397. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1398. table.insert(list,w2)
  1399. end
  1400. return unpack(list)
  1401. end
  1402.  
  1403.  
  1404.  
  1405. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1406. if hit.Parent == nil then
  1407. return
  1408. end
  1409. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1410. for _, v in pairs(hit.Parent:children()) do
  1411. if v:IsA("Humanoid") then
  1412. h = v
  1413. end
  1414. end
  1415. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1416. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1417. return
  1418. end
  1419. local c = Create("ObjectValue")({
  1420. Name = "creator",
  1421. Value = game:GetService("Players").TameDoNotClick,
  1422. Parent = h
  1423. })
  1424. game:GetService("Debris"):AddItem(c, 0.5)
  1425. if HitSound ~= nil and HitPitch ~= nil then
  1426. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1427. end
  1428. local Damage = math.random(minim, maxim)
  1429. local blocked = false
  1430. local block = hit.Parent:findFirstChild("Block")
  1431. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1432. blocked = true
  1433. block.Value = block.Value - 1
  1434. print(block.Value)
  1435. end
  1436. if blocked == false then
  1437. HitHealth = h.Health
  1438. h.MaxHealth = 100
  1439. h.Health = h.Health - Damage
  1440. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1441. print("gained kill")
  1442. dmg(h.Parent)
  1443. end
  1444. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1445. else
  1446. h.Health = h.Health - Damage / 2
  1447. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1448. end
  1449. if Type == "Knockdown" then
  1450. local hum = hit.Parent.Humanoid
  1451. hum.PlatformStand = true
  1452. coroutine.resume(coroutine.create(function(HHumanoid)
  1453. swait(1)
  1454. HHumanoid.PlatformStand = false
  1455. end), hum)
  1456. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1457. local bodvol = Create("BodyVelocity")({
  1458. velocity = angle * knockback,
  1459. P = 5000,
  1460. maxForce = Vector3.new(8000, 8000, 8000),
  1461. Parent = hit
  1462. })
  1463. local rl = Create("BodyAngularVelocity")({
  1464. P = 3000,
  1465. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1466. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1467. Parent = hit
  1468. })
  1469. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1470. game:GetService("Debris"):AddItem(rl, 0.5)
  1471. elseif Type == "Normal" then
  1472. local vp = Create("BodyVelocity")({
  1473. P = 500,
  1474. maxForce = Vector3.new(math.huge, 0, math.huge),
  1475. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1476. })
  1477. if knockback > 0 then
  1478. vp.Parent = hit.Parent.Head
  1479. end
  1480. game:GetService("Debris"):AddItem(vp, 0.5)
  1481. elseif Type == "Up" then
  1482. local bodyVelocity = Create("BodyVelocity")({
  1483. velocity = Vector3.new(0, 20, 0),
  1484. P = 5000,
  1485. maxForce = Vector3.new(8000, 8000, 8000),
  1486. Parent = hit
  1487. })
  1488. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1489. local bodyVelocity = Create("BodyVelocity")({
  1490. velocity = Vector3.new(0, 20, 0),
  1491. P = 5000,
  1492. maxForce = Vector3.new(8000, 8000, 8000),
  1493. Parent = hit
  1494. })
  1495. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1496. elseif Type == "Leech" then
  1497. local hum = hit.Parent.Humanoid
  1498. if hum ~= nil then
  1499. for i = 0, 2 do
  1500. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1501. end
  1502. Humanoid.Health = Humanoid.Health + 10
  1503. end
  1504. elseif Type == "UpKnock" then
  1505. local hum = hit.Parent.Humanoid
  1506. hum.PlatformStand = true
  1507. if hum ~= nil then
  1508. hitr = true
  1509. end
  1510. coroutine.resume(coroutine.create(function(HHumanoid)
  1511. swait(5)
  1512. HHumanoid.PlatformStand = false
  1513. hitr = false
  1514. end), hum)
  1515. local bodyVelocity = Create("BodyVelocity")({
  1516. velocity = Vector3.new(0, 20, 0),
  1517. P = 5000,
  1518. maxForce = Vector3.new(8000, 8000, 8000),
  1519. Parent = hit
  1520. })
  1521. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1522. local bodyVelocity = Create("BodyVelocity")({
  1523. velocity = Vector3.new(0, 20, 0),
  1524. P = 5000,
  1525. maxForce = Vector3.new(8000, 8000, 8000),
  1526. Parent = hit
  1527. })
  1528. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1529. elseif Type == "Snare" then
  1530. local bp = Create("BodyPosition")({
  1531. P = 2000,
  1532. D = 100,
  1533. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1534. position = hit.Parent.Torso.Position,
  1535. Parent = hit.Parent.Torso
  1536. })
  1537. game:GetService("Debris"):AddItem(bp, 1)
  1538. elseif Type == "Slashnare" then
  1539. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1540. for i = 1, math.random(4, 5) do
  1541. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1542. end
  1543. local bp = Create("BodyPosition")({
  1544. P = 2000,
  1545. D = 100,
  1546. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1547. position = hit.Parent.Torso.Position,
  1548. Parent = hit.Parent.Torso
  1549. })
  1550. game:GetService("Debris"):AddItem(bp, 1)
  1551. elseif Type == "Spike" then
  1552. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1553. local bp = Create("BodyPosition")({
  1554. P = 2000,
  1555. D = 100,
  1556. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1557. position = hit.Parent.Torso.Position,
  1558. Parent = hit.Parent.Torso
  1559. })
  1560. game:GetService("Debris"):AddItem(bp, 1)
  1561. elseif Type == "Freeze" then
  1562. local BodPos = Create("BodyPosition")({
  1563. P = 50000,
  1564. D = 1000,
  1565. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1566. position = hit.Parent.Torso.Position,
  1567. Parent = hit.Parent.Torso
  1568. })
  1569. local BodGy = Create("BodyGyro")({
  1570. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1571. P = 20000,
  1572. Parent = hit.Parent.Torso,
  1573. cframe = hit.Parent.Torso.CFrame
  1574. })
  1575. hit.Parent.Torso.Anchored = true
  1576. coroutine.resume(coroutine.create(function(Part)
  1577. swait(1.5)
  1578. Part.Anchored = false
  1579. end), hit.Parent.Torso)
  1580. game:GetService("Debris"):AddItem(BodPos, 3)
  1581. game:GetService("Debris"):AddItem(BodGy, 3)
  1582. end
  1583. local debounce = Create("BoolValue")({
  1584. Name = "DebounceHit",
  1585. Parent = hit.Parent,
  1586. Value = true
  1587. })
  1588. game:GetService("Debris"):AddItem(debounce, Delay)
  1589. c = Instance.new("ObjectValue")
  1590. c.Name = "creator"
  1591. c.Value = Player
  1592. c.Parent = h
  1593. game:GetService("Debris"):AddItem(c, 0.5)
  1594. end
  1595. end
  1596. function ShowDamage(Pos, Text, Time, Color)
  1597. local Rate = 0.03333333333333333
  1598. local Pos = Pos or Vector3.new(0, 0, 0)
  1599. local Text = Text or ""
  1600. local Time = Time or 2
  1601. local Color = Color or Color3.new(1, 0, 1)
  1602. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1603. EffectPart.Anchored = true
  1604. local BillboardGui = Create("BillboardGui")({
  1605. Size = UDim2.new(3, 0, 3, 0),
  1606. Adornee = EffectPart,
  1607. Parent = EffectPart
  1608. })
  1609. local TextLabel = Create("TextLabel")({
  1610. BackgroundTransparency = 1,
  1611. Size = UDim2.new(1, 0, 1, 0),
  1612. Text = Text,
  1613. TextColor3 = Color,
  1614. TextScaled = true,
  1615. Font = Enum.Font.ArialBold,
  1616. Parent = BillboardGui
  1617. })
  1618. game.Debris:AddItem(EffectPart, Time + 0.1)
  1619. EffectPart.Parent = game:GetService("Workspace")
  1620. delay(0, function()
  1621. local Frames = Time / Rate
  1622. for Frame = 1, Frames do
  1623. wait(Rate)
  1624. local Percent = Frame / Frames
  1625. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1626. TextLabel.TextTransparency = Percent
  1627. end
  1628. if EffectPart and EffectPart.Parent then
  1629. EffectPart:Destroy()
  1630. end
  1631. end)
  1632. end
  1633. function ShowDamage(Pos, Text, Time, Color)
  1634. local Rate = 0.03333333333333333
  1635. local Pos = Pos or Vector3.new(0, 0, 0)
  1636. local Text = Text or ""
  1637. local Time = Time or 2
  1638. local Color = Color or Color3.new(1, 0, 1)
  1639. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1640. EffectPart.Anchored = true
  1641. local BillboardGui = Create("BillboardGui")({
  1642. Size = UDim2.new(3, 0, 3, 0),
  1643. Adornee = EffectPart,
  1644. Parent = EffectPart
  1645. })
  1646. local TextLabel = Create("TextLabel")({
  1647. BackgroundTransparency = 1,
  1648. Size = UDim2.new(1, 0, 1, 0),
  1649. Text = Text,
  1650. TextColor3 = Color,
  1651. TextScaled = true,
  1652. Font = Enum.Font.ArialBold,
  1653. Parent = BillboardGui
  1654. })
  1655. game.Debris:AddItem(EffectPart, Time + 0.1)
  1656. EffectPart.Parent = game:GetService("Workspace")
  1657. delay(0, function()
  1658. local Frames = Time / Rate
  1659. for Frame = 1, Frames do
  1660. wait(Rate)
  1661. local Percent = Frame / Frames
  1662. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1663. TextLabel.TextTransparency = Percent
  1664. end
  1665. if EffectPart and EffectPart.Parent then
  1666. EffectPart:Destroy()
  1667. end
  1668. end)
  1669. end
  1670. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1671. for _, c in pairs(workspace:children()) do
  1672. local hum = c:findFirstChildOfClass("Humanoid")
  1673. if hum ~= nil then
  1674. local head = c:findFirstChild("Head")
  1675. if head ~= nil then
  1676. local targ = head.Position - Part.Position
  1677. local mag = targ.magnitude
  1678. if magni >= mag and c.Name ~= Player.Name then
  1679. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685.  
  1686.  
  1687. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1688. for _, c in pairs(workspace:children()) do
  1689. local hum = c:findFirstChild("Humanoid")
  1690. if hum ~= nil then
  1691. local head = c:findFirstChild("Torso")
  1692. if head ~= nil then
  1693. local targ = head.Position - Part.Position
  1694. local mag = targ.magnitude
  1695. if magni >= mag and c.Name ~= Player.Name then
  1696. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1697. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703.  
  1704. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1705. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1706. end
  1707.  
  1708. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1709. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1710. prt.Anchored=true
  1711. prt.CFrame=cframe
  1712. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1713. --http://www.roblox.com/asset/?id=4770560
  1714. game:GetService("Debris"):AddItem(prt,2)
  1715. CF=prt.CFrame
  1716. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1717. for i=0,1,0.2 do
  1718. wait()
  1719. Part.CFrame=CF*cf(0,0,-0.4)
  1720. end
  1721. for i=0,1,delay do
  1722. wait()
  1723. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1724. Mesh.Scale=Mesh.Scale
  1725. end
  1726. for i=0,1,0.1 do
  1727. wait()
  1728. Part.Transparency=i
  1729. end
  1730. Part.Parent=nil
  1731. end),prt,msh,CF)
  1732. end
  1733.  
  1734. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1735. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1736. prt.Anchored=true
  1737. prt.Material = "Neon"
  1738. prt.CFrame=cframe
  1739. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1740. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1741. game:GetService("Debris"):AddItem(prt,5)
  1742. coroutine.resume(coroutine.create(function(Part,Mesh)
  1743. for i=0,1,delay do
  1744. swait()
  1745. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1746. Part.Transparency=i
  1747. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1748. end
  1749. Part.Parent=nil
  1750. end),prt,msh)
  1751. end
  1752.  
  1753. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1754. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1755. prt.Anchored=true
  1756. prt.Material = "Neon"
  1757. prt.CFrame=cframe
  1758. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1759. game:GetService("Debris"):AddItem(prt,5)
  1760. coroutine.resume(coroutine.create(function(Part,Mesh)
  1761. local rtype = rottype
  1762. for i=0,1,delay do
  1763. swait()
  1764. if rtype == 1 then
  1765. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1766. elseif rtype == 2 then
  1767. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1768. end
  1769. Part.Transparency=i
  1770. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1771. end
  1772. Part.Parent=nil
  1773. end),prt,msh)
  1774. end
  1775.  
  1776. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1777. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1778. prt.Anchored=true
  1779. prt.CFrame=cframe
  1780. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1781. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1782. game:GetService("Debris"):AddItem(prt,5)
  1783. coroutine.resume(coroutine.create(function(Part,Mesh)
  1784. for i=0,1,delay do
  1785. wait()
  1786. Part.Transparency=i
  1787. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1788. end
  1789. Part.Parent=nil
  1790. end),prt,msh)
  1791. end
  1792.  
  1793. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1794. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1795. prt.Anchored=true
  1796. prt.Material = "Neon"
  1797. prt.CFrame=cframe
  1798. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1799. game:GetService("Debris"):AddItem(prt,5)
  1800. coroutine.resume(coroutine.create(function(Part,Mesh)
  1801. local rtype = rottype
  1802. for i=0,1,delay do
  1803. swait()
  1804. if rtype == 1 then
  1805. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1806. elseif rtype == 2 then
  1807. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1808. end
  1809. Part.Transparency=i
  1810. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1811. end
  1812. Part.Parent=nil
  1813. end),prt,msh)
  1814. end
  1815.  
  1816. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1817. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1818. prt.Anchored=true
  1819. prt.Material = "Neon"
  1820. prt.CFrame=cframe
  1821. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1822. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1823. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1824. game:GetService("Debris"):AddItem(prt,5)
  1825. coroutine.resume(coroutine.create(function(Part,Mesh)
  1826. local rtype = rottype
  1827. for i=0,1,delay do
  1828. swait()
  1829. if rtype == 1 then
  1830. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1831. elseif rtype == 2 then
  1832. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1833. end
  1834. dec.Transparency=i
  1835. dec2.Transparency=i
  1836. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1837. end
  1838. Part.Parent=nil
  1839. end),prt,msh)
  1840. end
  1841.  
  1842. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1843. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1844. prt.Anchored=true
  1845. prt.Material = "Neon"
  1846. prt.CFrame=cframe
  1847. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1848. game:GetService("Debris"):AddItem(prt,5)
  1849. coroutine.resume(coroutine.create(function(Part,Mesh)
  1850. local rtype = rottype
  1851. for i=0,1,delay do
  1852. swait()
  1853. if rtype == 1 then
  1854. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1855. elseif rtype == 2 then
  1856. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1857. end
  1858. prt.Transparency=i
  1859. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1860. end
  1861. Part.Parent=nil
  1862. end),prt,msh)
  1863. end
  1864.  
  1865. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1866. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1867. prt.Anchored=true
  1868. prt.Material = "Neon"
  1869. prt.CFrame=cframe
  1870. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1871. game:GetService("Debris"):AddItem(prt,5)
  1872. coroutine.resume(coroutine.create(function(Part,Mesh)
  1873. local rtype = rottype
  1874. for i=0,1,delay do
  1875. swait()
  1876. if rtype == 1 then
  1877. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1878. elseif rtype == 2 then
  1879. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1880. end
  1881. prt.Transparency=i
  1882. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1883. end
  1884. Part.Parent=nil
  1885. end),prt,msh)
  1886. end
  1887.  
  1888. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1889. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1890. prt.Anchored=true
  1891. prt.Material = "Neon"
  1892. prt.CFrame=cframe
  1893. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1894. game:GetService("Debris"):AddItem(prt,5)
  1895. coroutine.resume(coroutine.create(function(Part,Mesh)
  1896. local rtype = rottype
  1897. for i=0,1,delay do
  1898. swait()
  1899. if rtype == 1 then
  1900. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1901. elseif rtype == 2 then
  1902. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1903. end
  1904. prt.Transparency=i
  1905. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1906. end
  1907. Part.Parent=nil
  1908. end),prt,msh)
  1909. end
  1910.  
  1911. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1912. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1913. prt.Anchored=true
  1914. prt.Material = "Neon"
  1915. prt.CFrame=cframe
  1916. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1917. game:GetService("Debris"):AddItem(prt,5)
  1918. coroutine.resume(coroutine.create(function(Part,Mesh)
  1919. local rtype = rottype
  1920. for i=0,1,delay do
  1921. swait()
  1922. if rtype == 1 then
  1923. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1924. elseif rtype == 2 then
  1925. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1926. end
  1927. prt.Transparency=i
  1928. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1929. end
  1930. Part.Parent=nil
  1931. end),prt,msh)
  1932. end
  1933.  
  1934. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1935. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1936. prt.Anchored=false
  1937. prt.CFrame=cframe
  1938. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1939. local wld=weld(prt,prt,Parent,cframe)
  1940. game:GetService("Debris"):AddItem(prt,5)
  1941. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1942. for i=0,1,delay do
  1943. wait()
  1944. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1945. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1946. Part.Transparency=i
  1947. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1948. end
  1949. Part.Parent=nil
  1950. end),prt,msh,wld)
  1951. end
  1952.  
  1953. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1954. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1955. prt.Anchored=false
  1956. prt.CFrame=cframe
  1957. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1958. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1959. game:GetService("Debris"):AddItem(prt,5)
  1960. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1961. for i=0,1,delay do
  1962. wait()
  1963. Weld.C0=euler(i*20,0,0)
  1964. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1965. Part.Transparency=i
  1966. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1967. end
  1968. Part.Parent=nil
  1969. end),prt,msh,wld)
  1970. end
  1971.  
  1972. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1973. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1974. prt.Anchored=true
  1975. prt.CFrame=cframe
  1976. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1977. game:GetService("Debris"):AddItem(prt,2)
  1978. coroutine.resume(coroutine.create(function(Part,Mesh)
  1979. for i=0,1,delay do
  1980. wait()
  1981. Part.CFrame=Part.CFrame
  1982. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1983. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1984. prt2.Anchored=true
  1985. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1986. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1987. game:GetService("Debris"):AddItem(prt2,2)
  1988. coroutine.resume(coroutine.create(function(Part,Mesh)
  1989. for i=0,1,0.1 do
  1990. wait()
  1991. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1992. end
  1993. Part.Parent=nil
  1994. end),prt2,msh2)
  1995. end
  1996. for i=0,1,delay*2 do
  1997. wait()
  1998. Part.CFrame=Part.CFrame
  1999. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2000. end
  2001. Part.Parent=nil
  2002. end),prt,msh)
  2003. end
  2004.  
  2005. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2006. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2007. prt.Anchored=true
  2008. prt.CFrame=cframe
  2009. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2010. game:GetService("Debris"):AddItem(prt,2)
  2011. coroutine.resume(coroutine.create(function(Part,Mesh)
  2012. for i=0,1,delay do
  2013. wait()
  2014. Part.CFrame=Part.CFrame
  2015. Part.Transparency=i
  2016. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2017. end
  2018. Part.Parent=nil
  2019. end),prt,msh)
  2020. end
  2021.  
  2022. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2023. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2024. prt.Anchored=true
  2025. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2026. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2027. game:GetService("Debris"):AddItem(prt,2)
  2028. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2029. CF=Part.CFrame
  2030. Numbb=0
  2031. randnumb=math.random()/10
  2032. rand1=math.random()/10
  2033. for i=0,1,rand1 do
  2034. wait()
  2035. CF=CF*cf(0,math.random()/2,0)
  2036. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2037. Part.CFrame=CF*euler(Numbb,0,0)
  2038. Part.Transparency=i
  2039. Numbb=Numbb+randnumb
  2040. end
  2041. Part.Parent=nil
  2042. end),prt,CF,Numbb,randnumb)
  2043. end
  2044.  
  2045. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2046. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2047. prt.Anchored=true
  2048. prt.CFrame=cframe
  2049. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2050. game:GetService("Debris"):AddItem(prt,5)
  2051. coroutine.resume(coroutine.create(function(Part,Mesh)
  2052. for i=0,1,delay do
  2053. wait()
  2054. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2055. Part.Transparency=i
  2056. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2057. end
  2058. Part.Parent=nil
  2059. end),prt,msh)
  2060. end
  2061.  
  2062. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2063. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2064. prt.Anchored=true
  2065. prt.CFrame=cframe
  2066. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2067. game:GetService("Debris"):AddItem(prt,2)
  2068. coroutine.resume(coroutine.create(function(Part,Mesh)
  2069. for i=0,1,delay do
  2070. wait()
  2071. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2072. Part.Transparency=i
  2073. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2074. end
  2075. Part.Parent=nil
  2076. end),prt,msh)
  2077. end
  2078.  
  2079. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2080. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2081. prt.Anchored=true
  2082. prt.CFrame=cframe*cf(x,y,z)
  2083. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2084. game:GetService("Debris"):AddItem(prt,5)
  2085. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2086. local num=math.random()
  2087. local num2=math.random(-3,2)+math.random()
  2088. local numm=0
  2089. for i=0,1,delay*2 do
  2090. swait()
  2091. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2092. Part.Transparency=i
  2093. numm=numm+0.01
  2094. end
  2095. Part.Parent=nil
  2096. Mesh.Parent=nil
  2097. end),prt,msh,x,y,z)
  2098. end
  2099.  
  2100. function dmgstart(dmg,what)
  2101. hitcon = what.Touched:connect(function(hit)
  2102. local hum = hit.Parent:FindFirstChild("Humanoid")
  2103. if hum and not hum:IsDescendantOf(Character) then
  2104. hum:TakeDamage(dmg)
  2105. end
  2106. end)
  2107. end
  2108.  
  2109. function dmgstop()
  2110. hitcon:disconnect()
  2111. end
  2112.  
  2113. function Cloak()
  2114. Face.Parent=nil
  2115. cloaked=true
  2116. for _,v in pairs(Torso.Parent:children()) do
  2117. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2118. coroutine.resume(coroutine.create(function()
  2119. for i=0,1,0.2 do
  2120. wait()
  2121. v.Transparency=i
  2122. end
  2123. v.Transparency=1
  2124. end))
  2125. end
  2126. if v.className=="Hat" then
  2127. hatp=v.Handle
  2128. coroutine.resume(coroutine.create(function(derp)
  2129. for i=0,1,0.2 do
  2130. wait()
  2131. derp.Transparency=i
  2132. end
  2133. derp.Transparency=1
  2134. end),hatp)
  2135. end
  2136. end
  2137. for _,v in pairs(m:children()) do
  2138. if v.className=="Part" then
  2139. coroutine.resume(coroutine.create(function()
  2140. for i=0,1,0.2 do
  2141. wait()
  2142. v.Transparency=i
  2143. end
  2144. v.Transparency=1
  2145. end))
  2146. end
  2147. end
  2148. end
  2149.  
  2150. function UnCloak()
  2151. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2152. Face.Parent=Head
  2153. cloaked=false
  2154. for _,v in pairs(Torso.Parent:children()) do
  2155. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2156. coroutine.resume(coroutine.create(function()
  2157. for i=0,1,0.1 do
  2158. wait()
  2159. v.Transparency=v.Transparency-0.1
  2160. end
  2161. v.Transparency=0
  2162. end))
  2163. end
  2164. if v.className=="Hat" then
  2165. hatp=v.Handle
  2166. coroutine.resume(coroutine.create(function(derp)
  2167. for i=0,1,0.1 do
  2168. wait()
  2169. derp.Transparency=derp.Transparency-0.1
  2170. end
  2171. derp.Transparency=0
  2172. end),hatp)
  2173. end
  2174. end
  2175. for _,v in pairs(m:children()) do
  2176. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2177. coroutine.resume(coroutine.create(function()
  2178. for i=0,1,0.1 do
  2179. wait()
  2180. v.Transparency=v.Transparency-0.1
  2181. end
  2182. v.Transparency=0
  2183. end))
  2184. v.Transparency=0
  2185. end
  2186. end
  2187. end
  2188.  
  2189. local origcolor = BrickColor.new("Pastel light blue")
  2190. ---- This section of explosions.
  2191.  
  2192. ----
  2193.  
  2194.  
  2195. function ring(type,pos,scale,value)
  2196. local type = type
  2197. local rng = Instance.new("Part", char)
  2198. rng.Anchored = true
  2199. rng.BrickColor = origcolor
  2200. rng.CanCollide = false
  2201. rng.FormFactor = 3
  2202. rng.Name = "Ring"
  2203. rng.Size = Vector3.new(1, 1, 1)
  2204. rng.Transparency = 0
  2205. rng.TopSurface = 0
  2206. rng.BottomSurface = 0
  2207. rng.CFrame = pos
  2208. local rngm = Instance.new("SpecialMesh", rng)
  2209. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2210. rngm.Scale = scale
  2211. local scaler2 = 1
  2212. if type == "Add" then
  2213. scaler2 = 1*value
  2214. elseif type == "Divide" then
  2215. scaler2 = 1/value
  2216. end
  2217. coroutine.resume(coroutine.create(function()
  2218. for i = 0,10,0.1 do
  2219. swait()
  2220. if type == "Add" then
  2221. scaler2 = scaler2 - 0.01*value
  2222. elseif type == "Divide" then
  2223. scaler2 = scaler2 - 0.01/value
  2224. end
  2225. rng.Transparency = rng.Transparency + 0.01
  2226. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2227. end
  2228. rng:Destroy()
  2229. end))
  2230. end
  2231.  
  2232.  
  2233. function wave(type,pos,scale,value)
  2234. local type = type
  2235. local rng = Instance.new("Part", char)
  2236. rng.Anchored = true
  2237. rng.BrickColor = origcolor
  2238. rng.CanCollide = false
  2239. rng.FormFactor = 3
  2240. rng.Name = "Ring"
  2241. rng.Size = Vector3.new(1, 1, 1)
  2242. rng.Transparency = 0
  2243. rng.TopSurface = 0
  2244. rng.BottomSurface = 0
  2245. rng.CFrame = pos
  2246. local rngm = Instance.new("SpecialMesh", rng)
  2247. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2248. rngm.Scale = scale
  2249. local scaler2 = 1
  2250. if type == "Add" then
  2251. scaler2 = 1*value
  2252. elseif type == "Divide" then
  2253. scaler2 = 1/value
  2254. end
  2255. coroutine.resume(coroutine.create(function()
  2256. for i = 0,10,0.1 do
  2257. swait()
  2258. if type == "Add" then
  2259. scaler2 = scaler2 - 0.01*value
  2260. elseif type == "Divide" then
  2261. scaler2 = scaler2 - 0.01/value
  2262. end
  2263. rng.Transparency = rng.Transparency + 0.01
  2264. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2265. end
  2266. rng:Destroy()
  2267. end))
  2268. end
  2269.  
  2270. function waveEff(bonuspeed,type,typeoftrans,pos,scale,value,value2,color)
  2271. local type = type
  2272. local rng = Instance.new("Part", char)
  2273. rng.Anchored = true
  2274. rng.BrickColor = color
  2275. rng.CanCollide = false
  2276. rng.FormFactor = 3
  2277. rng.Name = "Ring"
  2278. rng.Material = "Neon"
  2279. rng.Size = Vector3.new(1, 1, 1)
  2280. rng.Transparency = 0
  2281. if typeoftrans == "In" then
  2282. rng.Transparency = 1
  2283. end
  2284. rng.TopSurface = 0
  2285. rng.BottomSurface = 0
  2286. rng.CFrame = pos
  2287. local rngm = Instance.new("SpecialMesh", rng)
  2288. rngm.MeshType = "FileMesh"
  2289. rngm.MeshId = "rbxassetid://20329976"
  2290. rngm.Scale = scale
  2291. local scaler2 = 1
  2292. local scaler2b = 1
  2293. if type == "Add" then
  2294. scaler2 = 1*value
  2295. scaler2b = 1*value2
  2296. elseif type == "Divide" then
  2297. scaler2 = 1/value
  2298. scaler2b = 1/value2
  2299. end
  2300. local randomrot = math.random(1,2)
  2301. coroutine.resume(coroutine.create(function()
  2302. for i = 0,10/bonuspeed,0.1 do
  2303. swait()
  2304. if type == "Add" then
  2305. scaler2 = scaler2 - 0.01*value/bonuspeed
  2306. scaler2b = scaler2b - 0.01*value/bonuspeed
  2307. elseif type == "Divide" then
  2308. scaler2 = scaler2 - 0.01/value*bonuspeed
  2309. scaler2b = scaler2b - 0.01/value*bonuspeed
  2310. end
  2311. if randomrot == 1 then
  2312. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(5*bonuspeed/2),0)
  2313. elseif randomrot == 2 then
  2314. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-5*bonuspeed/2),0)
  2315. end
  2316. if typeoftrans == "Out" then
  2317. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2318. elseif typeoftrans == "In" then
  2319. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2320. end
  2321. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2*bonuspeed)
  2322. end
  2323. rng:Destroy()
  2324. end))
  2325. end
  2326.  
  2327. function wave(type,pos,scale,value)
  2328. local type = type
  2329. local rng = Instance.new("Part", char)
  2330. rng.Anchored = true
  2331. rng.BrickColor = origcolor
  2332. rng.CanCollide = false
  2333. rng.FormFactor = 3
  2334. rng.Name = "Ring"
  2335. rng.Size = Vector3.new(1, 1, 1)
  2336. rng.Transparency = 0
  2337. rng.TopSurface = 0
  2338. rng.BottomSurface = 0
  2339. rng.CFrame = pos
  2340. local rngm = Instance.new("SpecialMesh", rng)
  2341. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2342. rngm.Scale = scale
  2343. local scaler2 = 1
  2344. if type == "Add" then
  2345. scaler2 = 1*value
  2346. elseif type == "Divide" then
  2347. scaler2 = 1/value
  2348. end
  2349. coroutine.resume(coroutine.create(function()
  2350. for i = 0,10,0.1 do
  2351. swait()
  2352. if type == "Add" then
  2353. scaler2 = scaler2 - 0.01*value
  2354. elseif type == "Divide" then
  2355. scaler2 = scaler2 - 0.01/value
  2356. end
  2357. rng.Transparency = rng.Transparency + 0.01
  2358. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2359. end
  2360. rng:Destroy()
  2361. end))
  2362. end
  2363.  
  2364. function wind(type,pos,scale,value,speed)
  2365. local type = type
  2366. local rng = Instance.new("Part", char)
  2367. rng.Anchored = true
  2368. rng.BrickColor = origcolor
  2369. rng.CanCollide = false
  2370. rng.FormFactor = 3
  2371. rng.Name = "Ring"
  2372. rng.Size = Vector3.new(1, 1, 1)
  2373. rng.Transparency = 0
  2374. rng.TopSurface = 0
  2375. rng.BottomSurface = 0
  2376. rng.CFrame = pos
  2377. local rngm = Instance.new("SpecialMesh", rng)
  2378. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2379. rngm.Scale = scale
  2380. local scaler2 = 1
  2381. if type == "Add" then
  2382. scaler2 = 1*value
  2383. elseif type == "Divide" then
  2384. scaler2 = 1/value
  2385. end
  2386. coroutine.resume(coroutine.create(function()
  2387. for i = 0,10,0.1 do
  2388. swait()
  2389. if type == "Add" then
  2390. scaler2 = scaler2 - 0.01*value
  2391. elseif type == "Divide" then
  2392. scaler2 = scaler2 - 0.01/value
  2393. end
  2394. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2395. rng.Transparency = rng.Transparency + 0.01
  2396. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2397. end
  2398. rng:Destroy()
  2399. end))
  2400. end
  2401.  
  2402. function groundwind(type,pos,scale,value,speed)
  2403. local type = type
  2404. local rng = Instance.new("Part", char)
  2405. rng.Anchored = true
  2406. rng.BrickColor = origcolor
  2407. rng.CanCollide = false
  2408. rng.FormFactor = 3
  2409. rng.Name = "Ring"
  2410. rng.Size = Vector3.new(1, 1, 1)
  2411. rng.Transparency = 0
  2412. rng.TopSurface = 0
  2413. rng.BottomSurface = 0
  2414. rng.CFrame = pos
  2415. local rngm = Instance.new("SpecialMesh", rng)
  2416. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2417. rngm.Scale = scale
  2418. local scaler2 = 1
  2419. if type == "Add" then
  2420. scaler2 = 1*value
  2421. elseif type == "Divide" then
  2422. scaler2 = 1/value
  2423. end
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 0,10,0.1 do
  2426. swait()
  2427. if type == "Add" then
  2428. scaler2 = scaler2 - 0.01*value
  2429. elseif type == "Divide" then
  2430. scaler2 = scaler2 - 0.01/value
  2431. end
  2432. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2433. rng.Transparency = rng.Transparency + 0.01
  2434. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2435. end
  2436. rng:Destroy()
  2437. end))
  2438. end
  2439.  
  2440. function CameraManager()
  2441. if TwoD and not CamInterrupt then
  2442. if Humanoid.Health > 0 then
  2443. Camera.CameraSubject = Humanoid
  2444. Camera.CameraType = "Scriptable"
  2445. Humanoid.AutoRotate = false
  2446. if Booleans.GyroUse then
  2447. Directer.MaxTorque = Vec3(0, huge, 0)
  2448. else
  2449. Directer.MaxTorque = Vec3(0, 0, 0)
  2450. end
  2451. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2452. if Booleans.CamFollow then
  2453. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2454. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2455. else
  2456. CPart.Position = RootPart.Position
  2457. end
  2458. else
  2459. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2460. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2461. end
  2462. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2463. else
  2464. Camera.CameraSubject = Humanoid
  2465. Camera.CameraType = "Custom"
  2466. end
  2467. end
  2468. end
  2469.  
  2470. function ring(type,pos,scale,value)
  2471. local type = type
  2472. local rng = Instance.new("Part", char)
  2473. rng.Anchored = true
  2474. rng.BrickColor = origcolor
  2475. rng.CanCollide = false
  2476. rng.FormFactor = 3
  2477. rng.Name = "Ring"
  2478. rng.Size = Vector3.new(1, 1, 1)
  2479. rng.Transparency = 0
  2480. rng.TopSurface = 0
  2481. rng.BottomSurface = 0
  2482. rng.CFrame = pos
  2483. local rngm = Instance.new("SpecialMesh", rng)
  2484. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2485. rngm.Scale = scale
  2486. local scaler2 = 1
  2487. if type == "Add" then
  2488. scaler2 = 1*value
  2489. elseif type == "Divide" then
  2490. scaler2 = 1/value
  2491. end
  2492. coroutine.resume(coroutine.create(function()
  2493. for i = 0,10,0.1 do
  2494. swait()
  2495. if type == "Add" then
  2496. scaler2 = scaler2 - 0.01*value
  2497. elseif type == "Divide" then
  2498. scaler2 = scaler2 - 0.01/value
  2499. end
  2500. rng.Transparency = rng.Transparency + 0.01
  2501. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2502. end
  2503. rng:Destroy()
  2504. end))
  2505. end
  2506.  
  2507.  
  2508. function wave(type,pos,scale,value)
  2509. local type = type
  2510. local rng = Instance.new("Part", char)
  2511. rng.Anchored = true
  2512. rng.BrickColor = origcolor
  2513. rng.CanCollide = false
  2514. rng.FormFactor = 3
  2515. rng.Name = "Ring"
  2516. rng.Size = Vector3.new(1, 1, 1)
  2517. rng.Transparency = 0
  2518. rng.TopSurface = 0
  2519. rng.BottomSurface = 0
  2520. rng.CFrame = pos
  2521. local rngm = Instance.new("SpecialMesh", rng)
  2522. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2523. rngm.Scale = scale
  2524. local scaler2 = 1
  2525. if type == "Add" then
  2526. scaler2 = 1*value
  2527. elseif type == "Divide" then
  2528. scaler2 = 1/value
  2529. end
  2530. coroutine.resume(coroutine.create(function()
  2531. for i = 0,10,0.1 do
  2532. swait()
  2533. if type == "Add" then
  2534. scaler2 = scaler2 - 0.01*value
  2535. elseif type == "Divide" then
  2536. scaler2 = scaler2 - 0.01/value
  2537. end
  2538. rng.Transparency = rng.Transparency + 0.01
  2539. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2540. end
  2541. rng:Destroy()
  2542. end))
  2543. end
  2544.  
  2545. function sphere(bonuspeed,type,pos,scale,value,color)
  2546. local type = type
  2547. local rng = Instance.new("Part", char)
  2548. rng.Anchored = true
  2549. if ModeOfGlitch ~= 2 then
  2550. rng.BrickColor = color
  2551. elseif ModeOfGlitch == 2 then
  2552. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2553. end
  2554. rng.CanCollide = false
  2555. rng.FormFactor = 3
  2556. rng.Name = "Ring"
  2557. rng.Material = "Neon"
  2558. rng.Size = Vector3.new(1, 1, 1)
  2559. rng.Transparency = 0
  2560. rng.TopSurface = 0
  2561. rng.BottomSurface = 0
  2562. rng.CFrame = pos
  2563. local rngm = Instance.new("SpecialMesh", rng)
  2564. rngm.MeshType = "Sphere"
  2565. rngm.Scale = scale
  2566. if rainbowmode == true then
  2567. rng.Color = Color3.new(r/255,g/255,b/255)
  2568. end
  2569. if ModeOfGlitch == 2 then
  2570. coroutine.resume(coroutine.create(function()
  2571. while true do
  2572. swait()
  2573. if rng.Parent ~= nil then
  2574. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2575. else
  2576. break
  2577. end
  2578. end
  2579. end))
  2580. end
  2581. local scaler2 = 1
  2582. if type == "Add" then
  2583. scaler2 = 1*value
  2584. elseif type == "Divide" then
  2585. scaler2 = 1/value
  2586. end
  2587. coroutine.resume(coroutine.create(function()
  2588. for i = 0,10/bonuspeed,0.1 do
  2589. swait()
  2590. if rainbowmode == true then
  2591. rng.Color = Color3.new(r/255,g/255,b/255)
  2592. end
  2593. if type == "Add" then
  2594. scaler2 = scaler2 - 0.01*value/bonuspeed
  2595. elseif type == "Divide" then
  2596. scaler2 = scaler2 - 0.01/value*bonuspeed
  2597. end
  2598. if chaosmode == true then
  2599. rng.BrickColor = BrickColor.random()
  2600. end
  2601. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2602. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2603. end
  2604. rng:Destroy()
  2605. end))
  2606. end
  2607.  
  2608. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  2609. local type = type
  2610. local rng = Instance.new("Part", char)
  2611. rng.Anchored = true
  2612. if ModeOfGlitch ~= 2 then
  2613. rng.BrickColor = color
  2614. elseif ModeOfGlitch == 2 then
  2615. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2616. end
  2617. rng.CanCollide = false
  2618. rng.FormFactor = 3
  2619. rng.Name = "Ring"
  2620. rng.Material = "Neon"
  2621. rng.Size = Vector3.new(1, 1, 1)
  2622. rng.Transparency = 0
  2623. rng.TopSurface = 0
  2624. rng.BottomSurface = 0
  2625. rng.CFrame = pos
  2626. local rngm = Instance.new("SpecialMesh", rng)
  2627. rngm.MeshType = "Sphere"
  2628. rngm.Scale = scale
  2629. if rainbowmode == true then
  2630. rng.Color = Color3.new(r/255,g/255,b/255)
  2631. end
  2632. local scaler2 = 1
  2633. local scaler2b = 1
  2634. local scaler2c = 1
  2635. if type == "Add" then
  2636. scaler2 = 1*value
  2637. scaler2b = 1*value2
  2638. scaler2c = 1*value3
  2639. elseif type == "Divide" then
  2640. scaler2 = 1/value
  2641. scaler2b = 1/value2
  2642. scaler2c = 1/value3
  2643. end
  2644. coroutine.resume(coroutine.create(function()
  2645. while true do
  2646. swait()
  2647. if rainbowmode == true then
  2648. rng.Color = Color3.new(r/255,g/255,b/255)
  2649. end
  2650. end
  2651. end))
  2652. if ModeOfGlitch == 2 then
  2653. coroutine.resume(coroutine.create(function()
  2654. while true do
  2655. swait()
  2656. if rng.Parent ~= nil then
  2657. rng.Color = Color3.new(0,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2658. else
  2659. break
  2660. end
  2661. end
  2662. end))
  2663. end
  2664. coroutine.resume(coroutine.create(function()
  2665. for i = 0,10/bonuspeed,0.1 do
  2666. swait()
  2667. if type == "Add" then
  2668. scaler2 = scaler2 - 0.01*value/bonuspeed
  2669. scaler2b = scaler2b - 0.01*value/bonuspeed
  2670. scaler2c = scaler2c - 0.01*value/bonuspeed
  2671. elseif type == "Divide" then
  2672. scaler2 = scaler2 - 0.01/value*bonuspeed
  2673. scaler2b = scaler2b - 0.01/value*bonuspeed
  2674. scaler2c = scaler2c - 0.01/value*bonuspeed
  2675. end
  2676. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2677. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2678. end
  2679. rng:Destroy()
  2680. end))
  2681. end
  2682.  
  2683. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  2684. local type = type
  2685. local rotenable = rotatingop
  2686. local rng = Instance.new("Part", char)
  2687. rng.Anchored = true
  2688. rng.BrickColor = color
  2689. rng.CanCollide = false
  2690. rng.FormFactor = 3
  2691. rng.Name = "Ring"
  2692. rng.Material = "Neon"
  2693. rng.Size = Vector3.new(1, 1, 1)
  2694. rng.Transparency = 0
  2695. if typeoftrans == "In" then
  2696. rng.Transparency = 1
  2697. end
  2698. rng.TopSurface = 0
  2699. rng.BottomSurface = 0
  2700. rng.CFrame = pos
  2701. local rngm = Instance.new("SpecialMesh", rng)
  2702. rngm.MeshType = "FileMesh"
  2703. if typeofshape == "Normal" then
  2704. rngm.MeshId = "rbxassetid://662586858"
  2705. elseif typeofshape == "Round" then
  2706. rngm.MeshId = "rbxassetid://662585058"
  2707. end
  2708. rngm.Scale = scale
  2709. local scaler2 = 1/10
  2710. if type == "Add" then
  2711. scaler2 = 1*value/10
  2712. elseif type == "Divide" then
  2713. scaler2 = 1/value/10
  2714. end
  2715. local randomrot = math.random(1,2)
  2716. coroutine.resume(coroutine.create(function()
  2717. for i = 0,10/bonuspeed,0.1 do
  2718. swait()
  2719. if type == "Add" then
  2720. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  2721. elseif type == "Divide" then
  2722. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  2723. end
  2724. if rotenable == true then
  2725. if randomrot == 1 then
  2726. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  2727. elseif randomrot == 2 then
  2728. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  2729. end
  2730. end
  2731. if typeoftrans == "Out" then
  2732. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2733. elseif typeoftrans == "In" then
  2734. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2735. end
  2736. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  2737. end
  2738. rng:Destroy()
  2739. end))
  2740. end
  2741.  
  2742. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2743. local type = type
  2744. local rng = Instance.new("Part", char)
  2745. rng.Anchored = true
  2746. rng.BrickColor = color
  2747. rng.CanCollide = false
  2748. rng.FormFactor = 3
  2749. rng.Name = "Ring"
  2750. rng.Material = "Neon"
  2751. rng.Size = Vector3.new(1, 1, 1)
  2752. rng.Transparency = 0
  2753. rng.TopSurface = 0
  2754. rng.BottomSurface = 0
  2755. rng.CFrame = pos
  2756. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2757. local rngm = Instance.new("SpecialMesh", rng)
  2758. rngm.MeshType = "Brick"
  2759. rngm.Scale = vt(x1,y1,z1)
  2760. if rainbowmode == true then
  2761. rng.Color = Color3.new(r/255,g/255,b/255)
  2762. end
  2763. local scaler2 = 1
  2764. local speeder = FastSpeed/10
  2765. if type == "Add" then
  2766. scaler2 = 1*value
  2767. elseif type == "Divide" then
  2768. scaler2 = 1/value
  2769. end
  2770. coroutine.resume(coroutine.create(function()
  2771. for i = 0,10/bonuspeed,0.1 do
  2772. swait()
  2773. if rainbowmode == true then
  2774. rng.Color = Color3.new(r/255,g/255,b/255)
  2775. end
  2776. if type == "Add" then
  2777. scaler2 = scaler2 - 0.01*value/bonuspeed
  2778. elseif type == "Divide" then
  2779. scaler2 = scaler2 - 0.01/value*bonuspeed
  2780. end
  2781. if chaosmode == true then
  2782. rng.BrickColor = BrickColor.random()
  2783. end
  2784. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2785. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2786. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2787. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2788. end
  2789. rng:Destroy()
  2790. end))
  2791. end
  2792.  
  2793. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2794. local type = type
  2795. local rng = Instance.new("Part", char)
  2796. rng.Anchored = true
  2797. rng.BrickColor = color
  2798. rng.CanCollide = false
  2799. rng.FormFactor = 3
  2800. rng.Name = "Ring"
  2801. rng.Material = "Neon"
  2802. rng.Size = Vector3.new(1, 1, 1)
  2803. rng.Transparency = 0
  2804. rng.TopSurface = 0
  2805. rng.BottomSurface = 0
  2806. rng.CFrame = pos
  2807. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2808. local rngm = Instance.new("SpecialMesh", rng)
  2809. rngm.MeshType = "Brick"
  2810. rngm.Scale = vt(x1,y1,z1)
  2811. if rainbowmode == true then
  2812. rng.Color = Color3.new(r/255,g/255,b/255)
  2813. end
  2814. local scaler2 = 1
  2815. local speeder = FastSpeed/10
  2816. if type == "Add" then
  2817. scaler2 = 1*value
  2818. elseif type == "Divide" then
  2819. scaler2 = 1/value
  2820. end
  2821. coroutine.resume(coroutine.create(function()
  2822. for i = 0,10/bonuspeed,0.1 do
  2823. swait()
  2824. if rainbowmode == true then
  2825. rng.Color = Color3.new(r/255,g/255,b/255)
  2826. end
  2827. if type == "Add" then
  2828. scaler2 = scaler2 - 0.01*value/bonuspeed
  2829. elseif type == "Divide" then
  2830. scaler2 = scaler2 - 0.01/value*bonuspeed
  2831. end
  2832. if chaosmode == true then
  2833. rng.BrickColor = BrickColor.random()
  2834. end
  2835. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2836. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2837. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2838. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2839. end
  2840. rng:Destroy()
  2841. end))
  2842. end
  2843.  
  2844. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2845. local type = type
  2846. local rng = Instance.new("Part", char)
  2847. rng.Anchored = true
  2848. rng.BrickColor = color
  2849. rng.CanCollide = false
  2850. rng.FormFactor = 3
  2851. rng.Name = "Ring"
  2852. rng.Material = "Neon"
  2853. rng.Size = Vector3.new(1, 1, 1)
  2854. rng.Transparency = 0
  2855. rng.TopSurface = 0
  2856. rng.BottomSurface = 0
  2857. rng.CFrame = pos
  2858. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2859. local rngm = Instance.new("SpecialMesh", rng)
  2860. rngm.MeshType = "Brick"
  2861. rngm.Scale = vt(x1,y1,z1)
  2862. if rainbowmode == true then
  2863. rng.Color = Color3.new(r/255,g/255,b/255)
  2864. end
  2865. local scaler2 = 0
  2866. local speeder = FastSpeed/10
  2867. if type == "Add" then
  2868. scaler2 = 1*value
  2869. elseif type == "Divide" then
  2870. scaler2 = 1/value
  2871. end
  2872. coroutine.resume(coroutine.create(function()
  2873. for i = 0,10/bonuspeed,0.1 do
  2874. swait()
  2875. if rainbowmode == true then
  2876. rng.Color = Color3.new(r/255,g/255,b/255)
  2877. end
  2878. if type == "Add" then
  2879. scaler2 = scaler2 - 0.01*value/bonuspeed
  2880. elseif type == "Divide" then
  2881. scaler2 = scaler2 - 0.01/value*bonuspeed
  2882. end
  2883. if chaosmode == true then
  2884. rng.BrickColor = BrickColor.random()
  2885. end
  2886. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  2887. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2888. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2889. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2890. end
  2891. rng:Destroy()
  2892. end))
  2893. end
  2894.  
  2895. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2896. local type = type
  2897. local rng = Instance.new("Part", char)
  2898. rng.Anchored = true
  2899. rng.BrickColor = color
  2900. rng.Color = color3
  2901. rng.CanCollide = false
  2902. rng.FormFactor = 3
  2903. rng.Name = "Ring"
  2904. rng.Material = "Neon"
  2905. rng.Size = Vector3.new(1, 1, 1)
  2906. rng.Transparency = 0
  2907. rng.TopSurface = 0
  2908. rng.BottomSurface = 0
  2909. rng.CFrame = pos
  2910. local rngm = Instance.new("SpecialMesh", rng)
  2911. rngm.MeshType = "Brick"
  2912. rngm.Scale = scale
  2913. local scaler2 = 1
  2914. local scaler2b = 1
  2915. local scaler2c = 1
  2916. if type == "Add" then
  2917. scaler2 = 1*value
  2918. scaler2b = 1*value2
  2919. scaler2c = 1*value3
  2920. elseif type == "Divide" then
  2921. scaler2 = 1/value
  2922. scaler2b = 1/value2
  2923. scaler2c = 1/value3
  2924. end
  2925. coroutine.resume(coroutine.create(function()
  2926. for i = 0,10/bonuspeed,0.1 do
  2927. swait()
  2928. if type == "Add" then
  2929. scaler2 = scaler2 - 0.01*value/bonuspeed
  2930. scaler2b = scaler2b - 0.01*value/bonuspeed
  2931. scaler2c = scaler2c - 0.01*value/bonuspeed
  2932. elseif type == "Divide" then
  2933. scaler2 = scaler2 - 0.01/value*bonuspeed
  2934. scaler2b = scaler2b - 0.01/value*bonuspeed
  2935. scaler2c = scaler2c - 0.01/value*bonuspeed
  2936. end
  2937. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2938. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2939. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2940. end
  2941. rng:Destroy()
  2942. end))
  2943. end
  2944.  
  2945. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2946. local type = type
  2947. local rng = Instance.new("Part", char)
  2948. rng.Anchored = true
  2949. if ModeOfGlitch ~= 9 then
  2950. rng.BrickColor = color
  2951. elseif ModeOfGlitch == 9 then
  2952. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2953. end
  2954. rng.CanCollide = false
  2955. rng.FormFactor = 3
  2956. rng.Name = "Ring"
  2957. rng.Material = "Neon"
  2958. rng.Size = Vector3.new(1, 1, 1)
  2959. rng.Transparency = 0
  2960. rng.TopSurface = 0
  2961. rng.BottomSurface = 0
  2962. rng.CFrame = pos
  2963. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2964. local rngm = Instance.new("SpecialMesh", rng)
  2965. rngm.MeshType = "Sphere"
  2966. rngm.Scale = vt(x1,y1,z1)
  2967. if rainbowmode == true then
  2968. rng.Color = Color3.new(r/255,g/255,b/255)
  2969. end
  2970. if ModeOfGlitch == 9 then
  2971. coroutine.resume(coroutine.create(function()
  2972. while true do
  2973. swait()
  2974. if rng.Parent ~= nil then
  2975. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  2976. else
  2977. break
  2978. end
  2979. end
  2980. end))
  2981. end
  2982. local scaler2 = 1
  2983. local speeder = FastSpeed
  2984. if type == "Add" then
  2985. scaler2 = 1*value
  2986. elseif type == "Divide" then
  2987. scaler2 = 1/value
  2988. end
  2989. coroutine.resume(coroutine.create(function()
  2990. for i = 0,10/bonuspeed,0.1 do
  2991. swait()
  2992. if rainbowmode == true then
  2993. rng.Color = Color3.new(r/255,g/255,b/255)
  2994. end
  2995. if type == "Add" then
  2996. scaler2 = scaler2 - 0.01*value/bonuspeed
  2997. elseif type == "Divide" then
  2998. scaler2 = scaler2 - 0.01/value*bonuspeed
  2999. end
  3000. if chaosmode == true then
  3001. rng.BrickColor = BrickColor.random()
  3002. end
  3003. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3004. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3005. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3006. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3007. end
  3008. rng:Destroy()
  3009. end))
  3010. end
  3011.  
  3012.  
  3013. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  3014. local type = type
  3015. local rng = Instance.new("Part", char)
  3016. rng.Anchored = true
  3017. if ModeOfGlitch ~= 9 then
  3018. rng.BrickColor = color
  3019. elseif ModeOfGlitch == 9 then
  3020. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3021. end
  3022. rng.CanCollide = false
  3023. rng.FormFactor = 3
  3024. rng.Name = "Ring"
  3025. rng.Material = "Neon"
  3026. rng.Size = Vector3.new(1, 1, 1)
  3027. rng.Transparency = 1
  3028. rng.TopSurface = 0
  3029. rng.BottomSurface = 0
  3030. rng.CFrame = pos
  3031. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3032. local rngm = Instance.new("SpecialMesh", rng)
  3033. rngm.MeshType = "Sphere"
  3034. rngm.Scale = vt(x1,y1,z1)
  3035. if rainbowmode == true then
  3036. rng.Color = Color3.new(r/255,g/255,b/255)
  3037. end
  3038. if ModeOfGlitch == 9 then
  3039. coroutine.resume(coroutine.create(function()
  3040. while true do
  3041. swait()
  3042. if rng.Parent ~= nil then
  3043. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  3044. else
  3045. break
  3046. end
  3047. end
  3048. end))
  3049. end
  3050. local scaler2 = 1
  3051. local speeder = FastSpeed
  3052. if type == "Add" then
  3053. scaler2 = 1*value
  3054. elseif type == "Divide" then
  3055. scaler2 = 1/value
  3056. end
  3057. coroutine.resume(coroutine.create(function()
  3058. for i = 0,10/bonuspeed,0.1 do
  3059. swait()
  3060. if rainbowmode == true then
  3061. rng.Color = Color3.new(r/255,g/255,b/255)
  3062. end
  3063. if type == "Add" then
  3064. scaler2 = scaler2 - 0.01*value/bonuspeed
  3065. elseif type == "Divide" then
  3066. scaler2 = scaler2 - 0.01/value*bonuspeed
  3067. end
  3068. if chaosmode == true then
  3069. rng.BrickColor = BrickColor.random()
  3070. end
  3071. speeder = speeder - 0.01*FastSpeed*bonuspeed
  3072. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3073. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  3074. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  3075. end
  3076. rng:Destroy()
  3077. end))
  3078. end
  3079.  
  3080. function dmg(dude)
  3081. if dude.Name ~= Character then
  3082. local keptcolor = MAINRUINCOLOR
  3083. local bgf = Instance.new("BodyGyro",dude.Head)
  3084. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  3085. --[[local val = Instance.new("BoolValue",dude)
  3086. val.Name = "IsHit"]]--
  3087. local ds = coroutine.wrap(function()
  3088. dude:WaitForChild("Head"):BreakJoints()
  3089. for i, v in pairs(dude:GetChildren()) do
  3090. if v:IsA("Part") or v:IsA("MeshPart") then
  3091. v.Name = "DEMINISHED"
  3092. end
  3093. end
  3094. wait(0.5)
  3095. targetted = nil
  3096. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.75, 0.285)
  3097. coroutine.resume(coroutine.create(function()
  3098. for i, v in pairs(dude:GetChildren()) do
  3099. if v:IsA("Accessory") then
  3100. v:Destroy()
  3101. end
  3102. if v:IsA("Humanoid") then
  3103. v:Destroy()
  3104. end
  3105. if v:IsA("CharacterMesh") then
  3106. v:Destroy()
  3107. end
  3108. if v:IsA("Model") then
  3109. v:Destroy()
  3110. end
  3111. if v:IsA("Part") or v:IsA("MeshPart") then
  3112. for x, o in pairs(v:GetChildren()) do
  3113. if o:IsA("Decal") then
  3114. o:Destroy()
  3115. end
  3116. end
  3117. coroutine.resume(coroutine.create(function()
  3118. v.Material = "Neon"
  3119. v.CanCollide = false
  3120. v.Anchored = false
  3121. local bld = Instance.new("ParticleEmitter",v)
  3122. bld.LightEmission = 0.75
  3123. bld.Texture = "rbxassetid://363275192" ---284205403
  3124. bld.Color = ColorSequence.new(keptcolor.Color)
  3125. bld.Rate = 500
  3126. bld.Lifetime = NumberRange.new(1)
  3127. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0,0)})
  3128. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,1,0)})
  3129. bld.Speed = NumberRange.new(2,5)
  3130. bld.VelocitySpread = 50000
  3131. bld.Rotation = NumberRange.new(-500,500)
  3132. bld.RotSpeed = NumberRange.new(-500,500)
  3133. local sbs = Instance.new("BodyPosition", v)
  3134. sbs.P = 3000
  3135. sbs.D = 1000
  3136. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3137. sbs.position = v.Position + Vector3.new(math.random(-2,2),10 + math.random(-2,2),math.random(-2,2))
  3138. v.Color = keptcolor.Color
  3139. coroutine.resume(coroutine.create(function()
  3140. for i = 0, 49 do
  3141. swait(1)
  3142. v:BreakJoints()
  3143. v.Transparency = v.Transparency + 0.02
  3144. end
  3145. v:BreakJoints()
  3146. sphere2(1,"Add",v.CFrame,vt(0,0,0),0.1,0.1,0.1,keptcolor)
  3147. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.5, 0.75)
  3148. bld.Speed = NumberRange.new(10,25)
  3149. bld.Drag = 5
  3150. bld.Acceleration = vt(0,2,0)
  3151. wait(0.5)
  3152. bld.Enabled = false
  3153. wait(8)
  3154. v:Destroy()
  3155. dude:Destroy()
  3156. end))
  3157. end))
  3158. end
  3159. end
  3160. end))
  3161. end)
  3162. ds()
  3163. end
  3164. end
  3165.  
  3166.  
  3167. function FindNearestHead(Position, Distance, SinglePlayer)
  3168. if SinglePlayer then
  3169. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  3170. end
  3171. local List = {}
  3172. for i, v in pairs(workspace:GetChildren()) do
  3173. if v:IsA("Model") then
  3174. if v:findFirstChild("Head") then
  3175. if v ~= Character then
  3176. if (v.Head.Position - Position).magnitude <= Distance then
  3177. table.insert(List, v)
  3178. end
  3179. end
  3180. end
  3181. end
  3182. end
  3183. return List
  3184. end
  3185.  
  3186. function FaceMouse()
  3187. Cam = workspace.CurrentCamera
  3188. return {
  3189. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  3190. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3191. }
  3192. end
  3193.  
  3194. function FaceMouse2()
  3195. Cam = workspace.CurrentCamera
  3196. return {
  3197. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  3198. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  3199. }
  3200. end
  3201.  
  3202. local ModeOfGlitch = 1
  3203. -- Functions are ready.
  3204. local storehumanoidWS = 16
  3205.  
  3206. function createBGCircle(size,parent,color)
  3207. local bgui = Instance.new("BillboardGui",parent)
  3208. bgui.Size = UDim2.new(size, 0, size, 0)
  3209. local imgc = Instance.new("ImageLabel",bgui)
  3210. imgc.BackgroundTransparency = 1
  3211. imgc.ImageTransparency = 0
  3212. imgc.Size = UDim2.new(1,0,1,0)
  3213. imgc.Image = "rbxassetid://997291547" --997291547,521073910
  3214. imgc.ImageColor3 = color
  3215. return bgui,imgc
  3216. end
  3217.  
  3218. ----------------------------------- Abilities
  3219.  
  3220. function Balanced()
  3221. hum.WalkSpeed = 0
  3222. hum.JumpPower = 0
  3223. attack = true
  3224. for i = 0,50 do
  3225. swait()
  3226. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3227. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3228. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3229. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3230. RW.C0=clerp(RW.C0,cf(0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(20),math.rad(0),math.rad(-90)),.1)
  3231. LW.C0=clerp(LW.C0,cf(-0.6,0.5 + 0.05 * math.cos(sine / 28),-0.5)*angles(math.rad(0),math.rad(0),math.rad(90)),.1)
  3232. end
  3233. local keptcolor = MAINRUINCOLOR
  3234. local locat = Instance.new("Part", char)
  3235. locat.CanCollide = false
  3236. locat.FormFactor = 3
  3237. locat.Name = "Ring"
  3238. locat.Material = "Neon"
  3239. locat.Size = Vector3.new(1, 1, 1)
  3240. locat.Transparency = 1
  3241. locat.TopSurface = 0
  3242. locat.BottomSurface = 0
  3243. locat.Anchored = true
  3244. locat.CFrame = root.CFrame*CFrame.new(0,-3,0)
  3245. local poste = 0
  3246. local rotation = 0
  3247. local upperpos = 0
  3248. local rate = 0
  3249. local x = locat
  3250. CFuncs["Sound"].Create("rbxassetid://289315275", char, 3.5, 1)
  3251. CFuncs["Sound"].Create("rbxassetid://419447292", char, 3.5, 1)
  3252. shakes(0.5,0.3)
  3253. for i = 0, 49 do
  3254. swait()
  3255. rotation = rotation + 5
  3256. poste = poste + 1
  3257. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3258. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3259. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3260. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3261. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(5,5,5),1,0.01,1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  3262. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3263. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3264. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3265. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3266. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
  3267. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  3268. MagniDamage(tors, 50, 99,100, 0, "Normal")
  3269. end
  3270. for i = 0, 500 do
  3271. swait()
  3272. rotation = rotation + 5
  3273. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3274. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(90 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3275. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(180 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3276. sphere2(8,"Add",x.CFrame*CFrame.Angles(0,math.rad(270 + rotation),0)*CFrame.new(0,upperpos,poste),vt(5,5,5),-0.05,-0.05,-0.05,keptcolor)
  3277. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(20,0.1,20),0.9,0.01,0.9,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  3278. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3279. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3280. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(-40 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3281. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3282. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(2),math.rad(0),math.rad(90)),.1)
  3283. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  3284. MagniDamage(tors, 50, 99,100, 0, "Normal")
  3285. end
  3286. attack = false
  3287. hum.WalkSpeed = storehumanoidWS
  3288. hum.JumpPower = 50
  3289. end
  3290.  
  3291. function Staywey()
  3292. attack = true
  3293. hum.WalkSpeed = 0
  3294. bosschatfunc("STAY WEY! uwu",MAINRUINCOLOR.Color,3)
  3295. for i = 0,30 do
  3296. swait()
  3297. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3298. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3299. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3300. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  3301. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(20)),.1)
  3302. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  3303. end
  3304. for i = 0,27 do
  3305. swait()
  3306. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3307. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  3308. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  3309. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  3310. RW.C0=clerp(RW.C0,cf(1,0.5 + 0.05 * math.cos(sine / 28),-0.3)*angles(math.rad(90),math.rad(0),math.rad(-90)),.1)
  3311. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  3312. end
  3313. MagniDamage(root, 24, 0,0, 75, "Normal")
  3314. CFuncs["Sound"].Create("rbxassetid://203691492", tors, 1.5,1)
  3315. shakes(0.2,0.1)
  3316. for i = 0,2,0.1 do
  3317. swait()
  3318. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
  3319. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
  3320. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
  3321. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
  3322. RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
  3323. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
  3324. end
  3325. attack = false
  3326. hum.WalkSpeed = storehumanoidWS
  3327. end
  3328.  
  3329. function heartbeatatmyfeeties()
  3330. attack = true
  3331. hum.WalkSpeed = 0
  3332. CFuncs["Sound"].Create("rbxassetid://1368598393", char, 2.5, 0.5)
  3333. CFuncs["Sound"].Create("rbxassetid://1368598393", root, 10, 0.5)
  3334. CFuncs["Sound"].Create("rbxassetid://1436242685", char, 10, 1)
  3335. bosschatfunc("THIS IS THE END!!!",MAINRUINCOLOR.Color,3)
  3336. local keptcolor = MAINRUINCOLOR
  3337. for i = 0,8,0.1 do
  3338. swait()
  3339. slash(math.random(25,50)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,25,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(2,0.01,2),-2,BrickColor.new("White"))
  3340. block(10,"Add",root.CFrame*CFrame.new(0,25,0),vt(0,0,0),0.2,0.2,0.2,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3341. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  3342. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  3343. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  3344. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  3345. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(14 + 5 * math.cos(sine / 32))),.1)
  3346. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(180 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(-14 - 6 * math.cos(sine / 33))),.1)
  3347. end
  3348. for i = 0, 99 do
  3349. local dis = CreateParta(char,1,1,"Neon",MAINRUINCOLOR)
  3350. dis.CFrame = root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  3351. local at1 = Instance.new("Attachment",dis)
  3352. at1.Position = vt(-25000,0,0)
  3353. local at2 = Instance.new("Attachment",dis)
  3354. at2.Position = vt(25000,0,0)
  3355. local trl = Instance.new('Trail',dis)
  3356. trl.Attachment0 = at1
  3357. trl.FaceCamera = true
  3358. trl.Attachment1 = at2
  3359. trl.Texture = "rbxassetid://1049219073"
  3360. trl.LightEmission = 1
  3361. trl.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  3362. trl.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3363. trl.Lifetime = 5
  3364. local bv = Instance.new("BodyVelocity")
  3365. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3366. bv.velocity = dis.CFrame.lookVector*math.random(500,2500)
  3367. bv.Parent = dis
  3368. game:GetService("Debris"):AddItem(dis, 5)
  3369. end
  3370. CFuncs["Sound"].Create("rbxassetid://1841058541", root, 10,1)
  3371. CFuncs["Sound"].Create("rbxassetid://2095993595", char, 5,0.8)
  3372. CFuncs["Sound"].Create("rbxassetid://1841058541", char, 5,1)
  3373. for i = 0,3 do
  3374. swait()
  3375. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3376. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3377. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3378. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3379. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3380. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3381. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3382. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3383. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3384. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3385. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3386. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3387. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3388. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3389. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(0)),.8)
  3390. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3391. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3392. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(35),math.rad(10),math.rad(-30)),.8)
  3393. sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3394. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  3395. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  3396. MagniDamage(root, 1000, 78,99, 0, "Normal")
  3397. swait(20)
  3398. sphere2(3,"Add",root.CFrame*CFrame.new(0,-3,0),vt(0,0,0),6,0,6,MAINRUINCOLOR,MAINRUINCOLOR.Color)
  3399. CFuncs["Sound"].Create("rbxassetid://468991944", root, 7.5, 1)
  3400. CFuncs["Sound"].Create("rbxassetid://419447292", root, 2.5,1)
  3401. MagniDamage(root, 1000, 78,99, 0, "Normal")
  3402. swait(100)
  3403. end
  3404.  
  3405. attack = false
  3406. hum.WalkSpeed = storehumanoidWS
  3407. end
  3408.  
  3409. function BURNYS()
  3410. attack = true
  3411. hum.WalkSpeed = 0
  3412. bosschatfunc("$#@%^$^$@*&%@^T@#%$^234",MAINRUINCOLOR.Color,1)
  3413. coroutine.resume(coroutine.create(function()
  3414. local eff = Instance.new("ParticleEmitter",cen)
  3415. eff.Texture = "rbxassetid://2344870656"
  3416. eff.LightEmission = 1
  3417. eff.Color = ColorSequence.new(keptcolor.Color)
  3418. eff.Rate = 10000000
  3419. eff.Enabled = true
  3420. eff.EmissionDirection = "Front"
  3421. eff.Lifetime = NumberRange.new(2)
  3422. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,120,0),NumberSequenceKeypoint.new(0.1,40,0),NumberSequenceKeypoint.new(0.8,80,0),NumberSequenceKeypoint.new(1,140,0)})
  3423. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(0.5,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3424. eff.Speed = NumberRange.new(500)
  3425. eff.Drag = 5
  3426. eff.Rotation = NumberRange.new(-500,500)
  3427. eff.SpreadAngle = Vector2.new(0,900)
  3428. eff.RotSpeed = NumberRange.new(-500,500)
  3429. wait(0.2)
  3430. eff.Enabled = false
  3431. wait(5)
  3432. eff:Destroy()
  3433. end))
  3434. coroutine.resume(coroutine.create(function()
  3435. local shval = 10
  3436. for i = 0, 99 do
  3437. swait()
  3438. shval = shval - 0.1
  3439. hum.CameraOffset = vt(math.random(-shval,shval)/15,math.random(-shval,shval)/15,math.random(-shval,shval)/15)
  3440. end
  3441. hum.CameraOffset = vt(0,0,0)
  3442. end))
  3443. local rrot = 0
  3444. local xam = 1
  3445. coroutine.resume(coroutine.create(function()
  3446. for i = 0, 14 do
  3447. --swait()
  3448. rrot = rrot + 40
  3449. xam = xam + 0.25
  3450. local bonus = xam
  3451. local xa = CreateParta(char,0.5,1,"Neon",BrickColor.random())
  3452. xa.Anchored = true
  3453. xa.Color = Color3.new(0,0,0)
  3454. xa.CFrame = root.CFrame*CFrame.new(0,-3,-rrot/1.75)
  3455. CreateMesh(xa,"Sphere",30,1,30)
  3456. local xc = 0
  3457. coroutine.resume(coroutine.create(function()
  3458. for i = 0, 99 do
  3459. swait()
  3460. xc = xc + 0.01
  3461. xa.Color = Color3.new(xc,0,0)
  3462. end
  3463. xa.Transparency = 1
  3464. CFuncs["Sound"].Create("rbxassetid://144699494", xa, 10,0.75)
  3465. MagniDamage(xa, 30, 78,99, 0, "Normal")
  3466. shakes(0.3,1)
  3467. sphere(1,"Add",xa.CFrame*CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),vt(1,100000,1),0.6,BrickColor.new("Really red"))
  3468. sphere(1,"Add",xa.CFrame,vt(1,1,1),0.8,BrickColor.new("Really red"))
  3469. for i = 0, 20 do
  3470. sphereMK(0.2,0.25,"Add",xa.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),4,4,4,0,BrickColor.new("Really red"),10)
  3471. end
  3472. game:GetService("Debris"):AddItem(xa, 5)
  3473. coroutine.resume(coroutine.create(function()
  3474. for i = 0, 19 do
  3475. swait()
  3476. hum.CameraOffset = vt(math.random(-10,10)/50,math.random(-10,10)/50,math.random(-10,10)/50)
  3477. end
  3478. hum.CameraOffset = vt(0,0,0)
  3479. end))
  3480. end))
  3481. end
  3482. end))
  3483. for i = 0,2,0.1 do
  3484. swait()
  3485. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8)
  3486. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8)
  3487. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8)
  3488. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20),math.rad(0),math.rad(-50)),.8)
  3489. RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8)
  3490. LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8)
  3491. end
  3492. attack = false
  3493. hum.WalkSpeed = storehumanoidWS
  3494. end
  3495.  
  3496. function asd421()
  3497. attack = true
  3498. local absval = 0
  3499. local rngb = Instance.new("Part", char)
  3500. rngb.Anchored = true
  3501. rngb.BrickColor = origcolor
  3502. rngb.CanCollide = false
  3503. rngb.FormFactor = 3
  3504. rngb.Name = "Ring"
  3505. rngb.Material = "Neon"
  3506. rngb.Size = Vector3.new(1, 0.05, 1)
  3507. rngb.Transparency = 1
  3508. rngb.TopSurface = 0
  3509. rngb.BottomSurface = 0
  3510. local rngmb = Instance.new("SpecialMesh", rngb)
  3511. rngmb.MeshType = "Brick"
  3512. rngmb.Name = "SizeMesh"
  3513. rngmb.Scale = vt(0,1,0)
  3514. bosschatfunc("HOW DO YOU LIKE THIS???",MAINRUINCOLOR.Color,3)
  3515. local orb = rngb:Clone()
  3516. orb.Parent = char
  3517. orb.Transparency = 0
  3518. orb.BrickColor = BrickColor.new("White")
  3519. orb.Size = vt(1,1,1)
  3520. local orbmish = orb.SizeMesh
  3521. orbmish.Scale = vt(0,0,0)
  3522. orbmish.MeshType = "Sphere"
  3523.  
  3524. CFuncs["Sound"].Create("rbxassetid://1448033299", orb, 10, 1)
  3525.  
  3526. local orbe = rngb:Clone()
  3527. orbe.Parent = char
  3528. orbe.Transparency = 0.5
  3529. orbe.BrickColor = BrickColor.new("New Yeller")
  3530. orbe.Size = vt(1,1,1)
  3531. local orbmish2 = orbe.SizeMesh
  3532. orbmish2.Scale = vt(0,0,0)
  3533. orbmish2.MeshType = "Sphere"
  3534. orbe.Color = Color3.new(r/255,g/255,b/255)
  3535.  
  3536. local obj1 = script.chring2:Clone()
  3537. obj1.Parent = char
  3538. obj1.Transparency = 1
  3539. obj1.Size = vt(1,1,1)
  3540. obj1.Color = BrickColor.new("Lime green").Color
  3541. local rval = 0
  3542. rngb:Destroy()
  3543. local outerscale = 0
  3544. --[[
  3545. local scaled = 1
  3546. for i = 0,5,0.1 do
  3547. swait()
  3548. scaled = scaled - 0.02
  3549. if SCREAMINGmode == true then
  3550. orbe.Color = Color3.new(r/255,g/255,b/255)
  3551. end
  3552. orbmish.Scale = orbmish.Scale + vt(scaled/1.5,scaled/1.5,scaled/1.5)
  3553. orbmish2.Scale = orbmish2.Scale + vt(scaled*1.1/1.5,scaled*1.1/1.5,scaled*1.1/1.5)
  3554. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3555. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3556. sphereMKCharge(2.5,-0.5,"Add",orb.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,15,-0.025,MAINRUINCOLOR,25)
  3557. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
  3558. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  3559. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3560. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3561. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
  3562. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
  3563. RootPart.CFrame = FaceMouse()[1]
  3564. end]]--
  3565. for i = 0,5,0.1 do
  3566. swait()
  3567. rval = rval + math.random(30,40)
  3568. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3569. obj1.Transparency = obj1.Transparency - 0.05
  3570. obj1.Size = obj1.Size + vt(1.8,1.8,0.3)
  3571. outerscale = outerscale + 0.015
  3572. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3573. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*11.5
  3574. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.3)
  3575. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
  3576. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3577. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3578. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-0.5),math.rad(0),math.rad(0)),.3)
  3579. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(10),math.rad(0)),.3)
  3580. end
  3581. orbe.Transparency = 1
  3582. orb.Transparency = 1
  3583. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*5
  3584. CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
  3585. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
  3586. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
  3587. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
  3588. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
  3589. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
  3590. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
  3591. CFuncs["Sound"].Create("rbxassetid://1664711478", char, 10, 1)
  3592. shakes(0.3,20)
  3593. local xd= Instance.new("Sound",char)
  3594. xd.SoundId = "rbxassetid://445796828"
  3595. xd.Pitch = 0.75
  3596. xd.Looped = true
  3597. xd.Volume = 1.25
  3598. xd:Play()
  3599. local a = Instance.new("Part",Character)
  3600. a.Name = "Direction"
  3601. a.Anchored = true
  3602. a.BrickColor = bc("Alder")
  3603. a.Color = MAINRUINCOLOR.Color
  3604. a.Material = "Neon"
  3605. a.Transparency = 0.5
  3606. a.Shape = "Cylinder"
  3607. a.CanCollide = false
  3608. local a2 = Instance.new("Part",Character)
  3609. a2.Name = "Direction"
  3610. a2.Anchored = true
  3611. a2.BrickColor = bc("New Yeller")
  3612. a2.Color = MAINRUINCOLOR.Color
  3613. a2.Material = "Neon"
  3614. a2.Transparency = 0.5
  3615. a2.Shape = "Cylinder"
  3616. a2.CanCollide = false
  3617. local ba = Instance.new("Part",Character)
  3618. ba.Name = "HitDirect"
  3619. ba.Anchored = true
  3620. ba.BrickColor = bc("Cool yellow")
  3621. ba.Material = "Neon"
  3622. ba.Transparency = 1
  3623. ba.CanCollide = false
  3624. local ray = Ray.new(
  3625. orb.CFrame.p, -- origin
  3626. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3627. )
  3628. local ignore = Character
  3629. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3630. a.BottomSurface = 10
  3631. a.TopSurface = 10
  3632. a2.BottomSurface = 10
  3633. a2.TopSurface = 10
  3634. local distance = (orb.CFrame.p - position).magnitude
  3635. a.Size = Vector3.new(distance, 1, 1)
  3636. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3637. a2.Size = Vector3.new(distance, 1, 1)
  3638. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3639. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3640. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3641. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3642. game:GetService("Debris"):AddItem(a, 60)
  3643. game:GetService("Debris"):AddItem(a2, 60)
  3644. game:GetService("Debris"):AddItem(ba, 60)
  3645. local outerscale = 0
  3646. local msh = Instance.new("SpecialMesh",a)
  3647. msh.MeshType = "Cylinder"
  3648. msh.Scale = vt(1,0,0)
  3649. local msh2 = Instance.new("SpecialMesh",a2)
  3650. msh2.MeshType = "Cylinder"
  3651. msh2.Scale = vt(1,0,0)
  3652. for i = 0,2,0.1 do
  3653. swait()
  3654. rval = rval + math.random(30,40)
  3655. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3656. CameraEnshaking(1,1)
  3657. msh2.Scale = msh2.Scale + vt(0,outerscale*20,outerscale*20)
  3658. msh.Scale = msh.Scale + vt(0,outerscale*15,outerscale*15)
  3659. outerscale = outerscale - 0.015
  3660. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3661. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3662. ray = Ray.new(
  3663. orb.CFrame.p, -- origin
  3664. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3665. )
  3666. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3667. distance = (orb.CFrame.p - position).magnitude
  3668. if typrot == 1 then
  3669. rotation = rotation + 2.5
  3670. elseif typrot == 2 then
  3671. rotation = rotation - 2.5
  3672. end
  3673.  
  3674. a.Size = Vector3.new(distance, 1, 1)
  3675. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3676. a2.Size = Vector3.new(distance, 1, 1)
  3677. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3678. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3679. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3680. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3681. absval = absval + 0.005
  3682. coroutine.resume(coroutine.create(function()
  3683. local eff = Instance.new("ParticleEmitter",ba)
  3684. eff.Texture = "rbxassetid://284205403"
  3685. eff.LightEmission = 0.95
  3686. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3687. eff.Rate = 10000
  3688. eff.Lifetime = NumberRange.new(5)
  3689. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3690. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3691. eff.Speed = NumberRange.new(600,1250)
  3692. eff.Drag = 5
  3693. eff.Rotation = NumberRange.new(-500,500)
  3694. eff.VelocitySpread = 9000
  3695. eff.RotSpeed = NumberRange.new(-500,500)
  3696. wait(1)
  3697. eff.Enabled = false
  3698. end))
  3699. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3700. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3701. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3702. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3703. end
  3704. for z = 0, 2 do
  3705. for i = 0,4,0.1 do
  3706. swait()
  3707. rval = rval + math.random(30,40)
  3708. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3709. CameraEnshaking(1,1)
  3710. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3711. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3712. outerscale = outerscale + 0.015
  3713. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3714. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3715. ray = Ray.new(
  3716. orb.CFrame.p, -- origin
  3717. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3718. )
  3719. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3720. distance = (orb.CFrame.p - position).magnitude
  3721. if typrot == 1 then
  3722. rotation = rotation + 2.5
  3723. elseif typrot == 2 then
  3724. rotation = rotation - 2.5
  3725. end
  3726.  
  3727. a.Size = Vector3.new(distance, 1, 1)
  3728. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3729. a2.Size = Vector3.new(distance, 1, 1)
  3730. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3731. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3732. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3733. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3734. absval = absval + 0.005
  3735. coroutine.resume(coroutine.create(function()
  3736. local eff = Instance.new("ParticleEmitter",ba)
  3737. eff.Texture = "rbxassetid://284205403"
  3738. eff.LightEmission = 0.95
  3739. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3740. eff.Rate = 10000
  3741. eff.Lifetime = NumberRange.new(5)
  3742. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3743. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3744. eff.Speed = NumberRange.new(600,1250)
  3745. eff.Drag = 5
  3746. eff.Rotation = NumberRange.new(-500,500)
  3747. eff.VelocitySpread = 9000
  3748. eff.RotSpeed = NumberRange.new(-500,500)
  3749. wait(1)
  3750. eff.Enabled = false
  3751. end))
  3752. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3753. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3754. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3755. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3756. end
  3757. for i = 0,4,0.1 do
  3758. swait()
  3759. rval = rval + math.random(30,40)
  3760. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3761. CameraEnshaking(1,1)
  3762. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3763. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3764. outerscale = outerscale - 0.015
  3765. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3766. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3767. ray = Ray.new(
  3768. orb.CFrame.p, -- origin
  3769. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3770. )
  3771. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3772. distance = (orb.CFrame.p - position).magnitude
  3773. if typrot == 1 then
  3774. rotation = rotation + 2.5
  3775. elseif typrot == 2 then
  3776. rotation = rotation - 2.5
  3777. end
  3778.  
  3779. a.Size = Vector3.new(distance, 1, 1)
  3780. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3781. a2.Size = Vector3.new(distance, 1, 1)
  3782. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3783. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3784. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3785. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3786. absval = absval + 0.005
  3787. coroutine.resume(coroutine.create(function()
  3788. local eff = Instance.new("ParticleEmitter",ba)
  3789. eff.Texture = "rbxassetid://284205403"
  3790. eff.LightEmission = 0.95
  3791. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3792. eff.Rate = 10000
  3793. eff.Lifetime = NumberRange.new(5)
  3794. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3795. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3796. eff.Speed = NumberRange.new(600,1250)
  3797. eff.Drag = 5
  3798. eff.Rotation = NumberRange.new(-500,500)
  3799. eff.VelocitySpread = 9000
  3800. eff.RotSpeed = NumberRange.new(-500,500)
  3801. wait(1)
  3802. eff.Enabled = false
  3803. end))
  3804. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3805. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3806. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3807. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3808. end
  3809. end
  3810. for i = 0,4,0.1 do
  3811. swait()
  3812. rval = rval + math.random(30,40)
  3813. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3814. CameraEnshaking(1,1)
  3815. msh2.Scale = msh2.Scale + vt(0,outerscale,outerscale)
  3816. msh.Scale = msh.Scale - vt(0,outerscale,outerscale)
  3817. xd.Volume = xd.Volume - 0.025
  3818. a.Transparency = a.Transparency + 0.025
  3819. a2.Transparency = a2.Transparency + 0.025
  3820. outerscale = outerscale - 0.015
  3821. orb.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3822. orbe.CFrame = root.CFrame*CFrame.new(0,0.5,0) + root.CFrame.lookVector*4
  3823. ray = Ray.new(
  3824. orb.CFrame.p, -- origin
  3825. (mouse.Hit.p - orb.CFrame.p).unit * 1000 -- direction
  3826. )
  3827. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3828. distance = (orb.CFrame.p - position).magnitude
  3829. if typrot == 1 then
  3830. rotation = rotation + 2.5
  3831. elseif typrot == 2 then
  3832. rotation = rotation - 2.5
  3833. end
  3834.  
  3835. a.Size = Vector3.new(distance, 1, 1)
  3836. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3837. a2.Size = Vector3.new(distance, 1, 1)
  3838. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
  3839. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3840. a.CFrame = a.CFrame*CFrame.Angles(0,math.rad(90),0)
  3841. a2.CFrame = a2.CFrame*CFrame.Angles(0,math.rad(90),0)
  3842. absval = absval + 0.005
  3843. coroutine.resume(coroutine.create(function()
  3844. local eff = Instance.new("ParticleEmitter",ba)
  3845. eff.Texture = "rbxassetid://284205403"
  3846. eff.LightEmission = 0.95
  3847. eff.Color = ColorSequence.new(MAINRUINCOLOR.Color)
  3848. eff.Rate = 10000
  3849. eff.Lifetime = NumberRange.new(5)
  3850. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,50,0),NumberSequenceKeypoint.new(0.8,100,0),NumberSequenceKeypoint.new(1,0,0)})
  3851. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  3852. eff.Speed = NumberRange.new(600,1250)
  3853. eff.Drag = 5
  3854. eff.Rotation = NumberRange.new(-500,500)
  3855. eff.VelocitySpread = 9000
  3856. eff.RotSpeed = NumberRange.new(-500,500)
  3857. wait(1)
  3858. eff.Enabled = false
  3859. end))
  3860. slash(math.random(10,50)/10,5,true,"Round","Add","Out",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(absval/2,0.01,absval/2),math.random(50,5000)/100,BrickColor.new("Really black"))
  3861. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3862. sphereMK(5,5,"Add",ba.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),25*3,25*3,75*3,-0.25*3,MAINRUINCOLOR,0)
  3863. MagniDamage(ba, 100, 500,60000, 0, "Normal")
  3864. end
  3865. for i = 0,10 do
  3866. swait()
  3867. rval = rval + math.random(30,40)
  3868. obj1.Transparency = obj1.Transparency + 0.05
  3869. obj1.Size = obj1.Size - vt(1.8,1.8,0.3)
  3870. obj1.CFrame = root.CFrame*CFrame.new(0,1,-5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(rval))
  3871. end
  3872. xd:Destroy()
  3873. obj1:Destroy()
  3874. a:Destroy()
  3875. a2:Destroy()
  3876. ba:Destroy()
  3877. orb:Destroy()
  3878. orbe:Destroy()
  3879. attack = false
  3880. end
  3881. function attackone()
  3882. attack = true
  3883. for i = 0,1,0.1 do
  3884. swait()
  3885. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(5),math.rad(-10)),.5)
  3886. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(20),math.rad(-10)),.5)
  3887. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.1)*angles(math.rad(5),math.rad(0),math.rad(-45)),.5)
  3888. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(45)),.5)
  3889. RW.C0=clerp(RW.C0,cf(1.45,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(50)),.5)
  3890. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(20),math.rad(10),math.rad(-30)),.5)
  3891. end
  3892. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3893.  
  3894. local hitb = Instance.new("Part", char)
  3895. hitb.Anchored = true
  3896. hitb.CanCollide = false
  3897. hitb.FormFactor = 3
  3898. hitb.Name = "Ring"
  3899. hitb.Material = "Neon"
  3900. hitb.Size = Vector3.new(1, 1, 1)
  3901. hitb.Transparency = 1
  3902. hitb.TopSurface = 0
  3903. hitb.BottomSurface = 0
  3904. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3905. MagniDamage(hitb, 3, 10,30, 0, "Normal")
  3906. hitb:Destroy()
  3907. for i = 0,1,0.1 do
  3908. swait()
  3909. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(0)),.5)
  3910. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(0)),.5)
  3911. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.05)*angles(math.rad(0),math.rad(0),math.rad(55)),.5)
  3912. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(-55)),.5)
  3913. RW.C0=clerp(RW.C0,cf(1.15,0.5,-0.6)*angles(math.rad(90),math.rad(0),math.rad(-50)),.5)
  3914. LW.C0=clerp(LW.C0,cf(-1.45,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-10)),.5)
  3915. end
  3916. attack = false
  3917. end
  3918.  
  3919. function attacktwo()
  3920. for i = 0,1,0.1 do
  3921. swait()
  3922. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(30),math.rad(0),math.rad(0)),0.2)
  3923. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  3924. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3925. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3926. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-60),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3927. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3928. end
  3929. attack = true
  3930. CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
  3931. local hitb = Instance.new("Part", char)
  3932. hitb.Anchored = true
  3933. hitb.CanCollide = false
  3934. hitb.FormFactor = 3
  3935. hitb.Name = "Ring"
  3936. hitb.Material = "Neon"
  3937. hitb.Size = Vector3.new(1, 1, 1)
  3938. hitb.Transparency = 1
  3939. hitb.TopSurface = 0
  3940. hitb.BottomSurface = 0
  3941. hitb.CFrame = root.CFrame + root.CFrame.lookVector*2
  3942. MagniDamage(hitb, 3, 10,30, 0, "Normal")
  3943. hitb:Destroy()
  3944. for i = 0,1,0.1 do
  3945. swait()
  3946. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),0.2)
  3947. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2)
  3948. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3949. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3950. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(90),math.rad(90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3951. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(0))*angles(math.rad(-0),math.rad(0),math.rad(0)),.5)
  3952. end
  3953. attack = false
  3954. end
  3955.  
  3956. function hopeburst()
  3957. hum.WalkSpeed = 0
  3958. attack = true
  3959. for x = 0, 10 do
  3960. for i = 0, 1, 0.6 do
  3961. swait()
  3962. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3963. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3964.  
  3965. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3966. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3967. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3968. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.8)
  3969. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3970. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3971. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3972. end
  3973. for i = 0, 1, 0.6 do
  3974. swait()
  3975. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3976. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3977.  
  3978. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3979. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3980. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3981. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(90)),.8)
  3982. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3983. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3984. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3985. end
  3986. for i = 0, 1, 0.6 do
  3987. swait()
  3988. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  3989. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  3990. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  3991. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  3992. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  3993. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(180)),.8)
  3994. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  3995. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  3996. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  3997. end
  3998. for i = 0, 1, 0.6 do
  3999. swait()
  4000. sphere2(2,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,7,-0.01,MAINRUINCOLOR)
  4001. slash(math.random(10,50)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(50,250)/250,BrickColor.new("White"))
  4002. hum.CameraOffset = vt(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  4003. RH.C0=clerp(RH.C0,cf(1,-1.05,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(7),math.rad(0),math.rad(-16)),.8)
  4004. LH.C0=clerp(LH.C0,cf(-1,-1.05,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(3),math.rad(0),math.rad(10)),.8)
  4005. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(270)),.8)
  4006. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.8)
  4007. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-25),math.rad(0),math.rad(97)),.8)
  4008. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-27),math.rad(0),math.rad(-98)),.8)
  4009. end
  4010. end
  4011. sphere2(4,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),10,10,10,MAINRUINCOLOR)
  4012.  
  4013. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.25)
  4014. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.5)
  4015. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 5, 0.75)
  4016. CFuncs["Sound"].Create("rbxassetid://1368637781", char, 7.5, 1)
  4017. CFuncs["Sound"].Create("rbxassetid://1368605755", char, 7.5, 1)
  4018. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.5)
  4019. CFuncs["Sound"].Create("rbxassetid://763718160", char, 10, 0.25)
  4020. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 1)
  4021. CFuncs["Sound"].Create("rbxassetid://782353443", char, 10, 0.75)
  4022. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.5)
  4023. CFuncs["LongSound"].Create("rbxassetid://782353443", char, 10, 0.25)
  4024. for i, v in pairs(FindNearestHead(root.CFrame.p, 1000000000)) do
  4025. if v:FindFirstChild('Head') then
  4026. dmg(v)
  4027. end
  4028. end
  4029. for i = 0,4 do
  4030. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4031. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4032. slash(math.random(10,30)/10,5,true,"Round","Add","Out",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.01,0.01),math.random(150,2500)/250,BrickColor.new("White"))
  4033. end
  4034. attack = false
  4035. hum.WalkSpeed = storehumanoidWS
  4036. end
  4037.  
  4038. function attackthree()
  4039. attack = true
  4040. for i = 0, 2, 0.1 do
  4041. swait()
  4042. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4043. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  4044. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4045. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4046. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  4047. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  4048. end
  4049. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  4050. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  4051. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 25)) do
  4052. if v:FindFirstChild("Head") then
  4053. dmg(v)
  4054. end
  4055. end
  4056. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, MAINRUINCOLOR)
  4057. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, MAINRUINCOLOR)
  4058. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(25, 0.01, 25), 0.01, MAINRUINCOLOR)
  4059. for i = 0, 2, 0.1 do
  4060. swait()
  4061. sphereMK(4, 0.75, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -5, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-1, 1))), math.rad(math.random(-1, 1)), math.rad(math.random(-1, 1))), 2.5, 2.5, 2.5, -0.025, MAINRUINCOLOR, 0)
  4062. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4063. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  4064. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4065. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  4066. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  4067. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  4068. end
  4069. attack = false
  4070. end
  4071.  
  4072. -------------------------------------
  4073.  
  4074. Humanoid.Animator.Parent = nil
  4075.  
  4076. -------------------------------------
  4077.  
  4078. local attacktype = 1
  4079. if attack == false and attacktype == 1 then
  4080. attacktype = 2
  4081. attackone()
  4082. elseif attack == false and attacktype == 2 then
  4083. attacktype = 3
  4084. attacktwo()
  4085. elseif attack == false and attacktype == 3 then
  4086. attacktype = 1
  4087. attackthree()
  4088. elseif attack == false and attacktype == 4 then
  4089. attacktype = 1
  4090. --attackfour()
  4091. end
  4092. if k == "q" and attack == false and ModeOfGlitch ~= 1 then
  4093. ModeOfGlitch = 1
  4094. storehumanoidWS = 20
  4095. hum.WalkSpeed = 20
  4096. rainbowmode = false
  4097. MAINRUINCOLOR = BrickColor.new"Really red"
  4098. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4099. sword = false
  4100. newTheme("rbxassetid://2639726704",0,1,1.25)
  4101. RecolorTextAndRename("INCREATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4102. end
  4103. if k == "e" and attack == false and ModeOfGlitch ~= 2 then
  4104. ModeOfGlitch = 2
  4105. storehumanoidWS = 70
  4106. hum.WalkSpeed = 70
  4107. rainbowmode = false
  4108. MAINRUINCOLOR = BrickColor.new"Toothpaste"
  4109. MAINRUINCOLOR2 = BrickColor.new"Navy blue"
  4110. sword = false
  4111. newTheme("rbxassetid://580367180",0,1,1.25) -- 580367180 , 170020261
  4112. RecolorTextAndRename("RESELMBLANCE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4113. end
  4114. if k == "r" and attack == false and ModeOfGlitch ~= 3 then
  4115. ModeOfGlitch = 3
  4116. storehumanoidWS = 20
  4117. hum.WalkSpeed = 20
  4118. rainbowmode = false
  4119. MAINRUINCOLOR = BrickColor.new"Hot pink"
  4120. MAINRUINCOLOR2 = BrickColor.new"Pink"
  4121. newTheme("rbxassetid://1426044282",0,1,1.25)
  4122. if plr.Name == "wanTH092" then
  4123. RecolorTextAndRename("CAKECOO",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4124. elseif plr.Name == "TameDoNotClick" then
  4125. RecolorTextAndRename("CONFESSION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4126. sword = true
  4127. newTheme("rbxassetid://1067833276",0,1,1.25) --1067833276
  4128. elseif plr.Name ~= "wanTH092" or plr.Name ~= "TameDoNotClick" then
  4129. sword = false
  4130. RecolorTextAndRename("IDOLIZATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4131. end
  4132. end
  4133. if k == "t" and attack == false and ModeOfGlitch ~= 4 then
  4134. ModeOfGlitch = 4
  4135. storehumanoidWS = 20
  4136. hum.WalkSpeed = 20
  4137. rainbowmode = false
  4138. sword = false
  4139. MAINRUINCOLOR = BrickColor.new"Lime green"
  4140. MAINRUINCOLOR2 = BrickColor.new"New Yeller"
  4141. newTheme("rbxassetid://2569365263",0,1,1.25)
  4142. RecolorTextAndRename("FLUORESCENT",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4143. end
  4144. if k == "y" and attack == false and ModeOfGlitch ~= 5 then
  4145. ModeOfGlitch = 5
  4146. storehumanoidWS = 70
  4147. hum.WalkSpeed = 70
  4148. rainbowmode = false
  4149. sword = false
  4150. MAINRUINCOLOR = BrickColor.new"Pink"
  4151. MAINRUINCOLOR2 = BrickColor.new"White"
  4152. newTheme("rbxassetid://2483763576",0,1,1.25)
  4153. RecolorTextAndRename("REALITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4154. end
  4155. if k == "f" and attack == false and ModeOfGlitch ~= 7 then
  4156. ModeOfGlitch = 7
  4157. storehumanoidWS = 30
  4158. hum.WalkSpeed = 30
  4159. rainbowmode = false
  4160. sword = false
  4161. MAINRUINCOLOR = BrickColor.new"Medium stone grey"
  4162. MAINRUINCOLOR2 = BrickColor.new"White"
  4163. newTheme("rbxassetid://2404024634",0,1,1.25)
  4164. RecolorTextAndRename("RELAXATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4165. end
  4166. if k == "u" and attack == false and ModeOfGlitch ~= 6 then
  4167. ModeOfGlitch = 6
  4168. storehumanoidWS = 20
  4169. hum.WalkSpeed = 20
  4170. rainbowmode = false
  4171. sword = false
  4172. MAINRUINCOLOR = BrickColor.new"Really black"
  4173. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4174. newTheme("rbxassetid://2330164404",0,1,1.25)
  4175. RecolorTextAndRename("SINGULARITY",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4176. end
  4177. if k == "g" and attack == false and ModeOfGlitch ~= 8 then
  4178. ModeOfGlitch = 8
  4179. storehumanoidWS = 20
  4180. hum.WalkSpeed = 20
  4181. rainbowmode = false
  4182. sword = false
  4183. MAINRUINCOLOR = BrickColor.new"Really red"
  4184. MAINRUINCOLOR2 = BrickColor.new"Dark blue"
  4185. newTheme("rbxassetid://166255269",0,1,1.25)
  4186. RecolorTextAndRename("ANNIHILATION",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4187. end
  4188. if k == "h" and attack == false and ModeOfGlitch ~= 9 then
  4189. ModeOfGlitch = 9
  4190. storehumanoidWS = 300
  4191. hum.WalkSpeed = 300
  4192. rainbowmode = true
  4193. sword = false
  4194. MAINRUINCOLOR = BrickColor.new"White"
  4195. MAINRUINCOLOR2 = BrickColor.new"White"
  4196. newTheme("rbxassetid://1425453563",0,1,1.25)
  4197. Showoff(0,1.3)
  4198. RecolorTextAndRename("HOPE",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4199. end
  4200. if k == "j" and attack == false and ModeOfGlitch ~= 10 then
  4201. ModeOfGlitch = 10
  4202. storehumanoidWS = 20
  4203. hum.WalkSpeed = 20
  4204. rainbowmode = false
  4205. sword = false
  4206. MAINRUINCOLOR = BrickColor.new"Dark blue"
  4207. MAINRUINCOLOR2 = BrickColor.new"Royal purple"
  4208. newTheme("rbxassetid://376565241",0,1,1.25)
  4209. Showoff2(0,0.5)
  4210. RecolorTextAndRename("PARANOIA",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4211. end
  4212. if k == "k" and attack == false and ModeOfGlitch ~= 11 then
  4213. ModeOfGlitch = 11
  4214. storehumanoidWS = 20
  4215. hum.WalkSpeed = 20
  4216. rainbowmode = false
  4217. sword = false
  4218. MAINRUINCOLOR = BrickColor.new"Really black"
  4219. MAINRUINCOLOR2 = BrickColor.new"Really black"
  4220. newTheme("rbxassetid://435773595",0,1,1.25)
  4221. RecolorTextAndRename("SPECTRALIZER",MAINRUINCOLOR2.Color,MAINRUINCOLOR.Color)
  4222. end
  4223. if k == "l" and mutedtog == false then
  4224. mutedtog = true
  4225. kan.Volume = 0
  4226. elseif k == "l" and mutedtog == true then
  4227. mutedtog = false
  4228. kan.Volume = 1.25
  4229. end
  4230. if k == "z" and attack == false and ModeOfGlitch == 2 then
  4231. Balanced()
  4232. elseif k == "z" and attack == false and ModeOfGlitch == 3 and swordy == false then
  4233. Staywey()
  4234. elseif k == "z" and attack == false and ModeOfGlitch == 1 then
  4235. BURNYS()
  4236. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4237. asd421()
  4238. elseif k == "v" and attack == false and ModeOfGlitch == 7 then
  4239. heartbeatatmyfeeties()
  4240. elseif k == "x" and attack == false and ModeOfGlitch == 9 then
  4241. --hopeburst()
  4242. end
  4243.  
  4244. plr.Chatted:connect(function(message)
  4245. if message:sub(1,3) == "id/" then
  4246. ORGID = message:sub(4)
  4247. kan.TimePosition = 0
  4248. kan:Play()
  4249. elseif message:sub(1,6) == "pitch/" then
  4250. ORPIT = message:sub(7)
  4251. elseif message:sub(1,4) == "vol/" then
  4252. ORVOL = message:sub(5)
  4253. elseif message:sub(1,7) == "skipto/" then
  4254. kan.TimePosition = message:sub(8)
  4255. end
  4256. end)
  4257.  
  4258. coroutine.resume(coroutine.create(function()
  4259. while true do
  4260. swait()
  4261. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 9 then
  4262. for i, v in pairs(gunty:GetChildren()) do
  4263. if v:IsA("Part") then
  4264. v.BrickColor = MAINRUINCOLOR
  4265. end
  4266. end
  4267. for i, v in pairs(gunty2:GetChildren()) do
  4268. if v:IsA("Part") then
  4269. v.BrickColor = MAINRUINCOLOR2
  4270. end
  4271. end
  4272. for i, v in pairs(glovey:GetChildren()) do
  4273. if v:IsA("Part") then
  4274. v.BrickColor = MAINRUINCOLOR
  4275. end
  4276. end
  4277. elseif ModeOfGlitch == 6 then
  4278. for i, v in pairs(gunty:GetChildren()) do
  4279. if v:IsA("Part") then
  4280. v.Color = Color3.new(math.random(0,1),0,0)
  4281. end
  4282. end
  4283. for i, v in pairs(gunty2:GetChildren()) do
  4284. if v:IsA("Part") then
  4285. v.Color = Color3.new(math.random(0,1),0,0)
  4286. end
  4287. end
  4288. for i, v in pairs(glovey:GetChildren()) do
  4289. if v:IsA("Part") then
  4290. v.Color = Color3.new(math.random(0,1),0,0)
  4291. end
  4292. end
  4293. ned.TextStrokeColor3 = Color3.new(math.random(0,1),0,0)
  4294. techc2.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4295. circl.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4296. imgl2b.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4297. imgl2.ImageColor3 = Color3.new(math.random(0,1),0,0)
  4298. ned.TextColor3 = Color3.new(math.random(0,1),0,0)
  4299. elseif ModeOfGlitch == 9 then
  4300. for i, v in pairs(gunty:GetChildren()) do
  4301. if v:IsA("Part") then
  4302. v.Color = Color3.new(r/255,g/255,b/255)
  4303. end
  4304. end
  4305. for i, v in pairs(gunty2:GetChildren()) do
  4306. if v:IsA("Part") then
  4307. v.Color = Color3.new(r/255,g/255,b/255)
  4308. end
  4309. end
  4310. for i, v in pairs(glovey:GetChildren()) do
  4311. if v:IsA("Part") then
  4312. v.Color = Color3.new(r/255,g/255,b/255)
  4313. end
  4314. end
  4315. ned.TextStrokeColor3 = Color3.new(r/500,g/500,b/500)
  4316. techc2.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4317. circl.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4318. imgl2b.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4319. imgl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4320. ned.TextColor3 = Color3.new(r/255,g/255,b/255)
  4321. circl2.ImageColor3 = Color3.new(r/255,g/255,b/255)
  4322. techc.ImageColor3 = Color3.new(r/500,g/500,b/500)
  4323. end
  4324. end
  4325. end))
  4326.  
  4327. Humanoid.Name = "EMPHASIS"
  4328. Humanoid.MaxHealth = math.huge
  4329. Humanoid.Health = math.huge
  4330. Instance.new("ForceField",char).Visible = false
  4331.  
  4332.  
  4333. idleanim=.4
  4334. while true do
  4335. if mutedtog == false then
  4336. kan.Volume = ORVOL
  4337. elseif mutedtog == true then
  4338. kan.Volume = 0
  4339. end
  4340. kan.PlaybackSpeed = ORPIT
  4341. kan.Pitch = ORPIT
  4342. kan.Looped = true
  4343. kan.Parent = char
  4344. kan:Resume()
  4345. techc.Rotation = techc.Rotation + 1
  4346. circl.Rotation = circl.Rotation - kan.PlaybackLoudness/100 - 1
  4347. circl2.Rotation = circl2.Rotation + kan.PlaybackLoudness/75 + 1
  4348. imgl2.Rotation = imgl2.Rotation - kan.PlaybackLoudness/75 + 1
  4349. techc2.Rotation = techc2.Rotation + kan.PlaybackLoudness/50 - 1
  4350. --mdir.Position = UDim2.new(-0.414, 0, 0.918 + 0.005 * math.cos(sine / 35), 0)
  4351. --mdir.Rotation = 0 - 1 * math.cos(sine / 25)
  4352. ned.Rotation = 0 - 2 * math.cos(sine / 32)
  4353. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(sine / 32),0.8,0 - 10 * math.cos(sine / 45))
  4354. CameraManager()
  4355. swait()
  4356. modet.Text = ned.Text
  4357. modet.Rotation = -7 * math.cos(sine / 32)
  4358. modet.TextColor3 = ned.TextColor3
  4359. modet.TextStrokeColor3 = ned.TextStrokeColor3
  4360. --------------- Visualiser Zone
  4361. if ModeOfGlitch == 11 then
  4362. modet.TextColor3 = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4363. for i, v in pairs(glovey:GetChildren()) do
  4364. if v:IsA("Part") then
  4365. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4366. end
  4367. end
  4368. for i, v in pairs(gunty:GetChildren()) do
  4369. if v:IsA("Part") then
  4370. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4371. end
  4372. end
  4373. for i, v in pairs(gunty2:GetChildren()) do
  4374. if v:IsA("Part") then
  4375. v.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  4376. v.Material = "Neon"
  4377. end
  4378. end
  4379. end
  4380. ---------------
  4381. sine = sine + change
  4382. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  4383. local velderp=RootPart.Velocity.y
  4384. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  4385. coroutine.resume(coroutine.create(function()
  4386. if hitfloor ~= nil then
  4387. if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 5 then
  4388. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
  4389. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
  4390. elseif ModeOfGlitch == 2 then
  4391. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR,0)
  4392. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.5,0.5,0.5,0,MAINRUINCOLOR2,0)
  4393. swait(1)
  4394. rotperm = rotperm + kan.PlaybackLoudness/100 - 0.5
  4395. sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(rotperm),math.rad(rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
  4396. sphere2(8,"Add",root.CFrame*CFrame.Angles(math.rad(0 + rotperm),math.rad(180 + rotperm),0)*CFrame.new(0,0,5),vt(1,1,1),-0.005,-0.005,-0.005,MAINRUINCOLOR)
  4397. sphere2(10,"Add",root.CFrame*CFrame.new(0,-3,0),vt(1,1,1),0.1,0.01,0.1,BrickColor.new("Toothpaste"),Color3.new(0,1,1))
  4398. elseif ModeOfGlitch == 5 then
  4399. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR,0)
  4400. sphereMK(10,math.random(10,25)/45,"Add",root.CFrame*CFrame.new(math.random(-20,20),-5,math.random(-20,20))*CFrame.Angles(math.rad(90 + math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),0.25,0.25,8,0,MAINRUINCOLOR2,0)
  4401. waveEff(20,"Add","In",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,math.rad(math.random(-360,360)),0),vt(15,0.25,15),-0.075,0.05,BrickColor.new("White"))
  4402. slash(math.random(50,100)/10,5,true,"Round","Add","Out",root.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-360,360)),math.rad(math.random(-5,5))),vt(0.01,0.01,0.01),math.random(5,100)/250,BrickColor.new("White"))
  4403. elseif ModeOfGlitch == 7 then
  4404. sphereMK(10,math.random(15,45)/45,"Add",root.CFrame*CFrame.new(math.random(-50,50),-40,math.random(-50,50))*CFrame.Angles(math.rad(90 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1,1,60,-0.01,MAINRUINCOLOR,0)
  4405. end
  4406. end
  4407. end))
  4408. if equipped==true or equipped==false then
  4409. if attack==false then
  4410. idle=idle+1
  4411. else
  4412. idle=0
  4413. end
  4414. if idle>=500 then
  4415. if attack==false then
  4416. --Sheath()
  4417. end
  4418. end
  4419. if RootPart.Velocity.y > 1 and hitfloor==nil then
  4420. Anim="Jump"
  4421. if attack==false then
  4422. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4423. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4424. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  4425. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  4426. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  4427. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  4428. end
  4429. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  4430. Anim="Fall"
  4431. if attack==false then
  4432. RH.C0=clerp(RH.C0,cf(1,-0.35 - 0.05 * math.cos(sine / 25),-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  4433. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  4434. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(10),math.rad(0),math.rad(0)),.1)
  4435. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(2.5),math.rad(0),math.rad(0)),.1)
  4436. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(55)),.1)
  4437. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-15),math.rad(0),math.rad(-55)),.1)
  4438. end
  4439. elseif torvel<1 and hitfloor~=nil then
  4440. Anim="Idle"
  4441. if attack==false then
  4442. if ModeOfGlitch == 1 then
  4443. local snapp = math.random(1,25)
  4444. if snapp == 5 then
  4445. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(-30 + math.random(1,40))),.1)
  4446. end
  4447. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4448. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4449. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4450. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
  4451. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
  4452. LW.C0=clerp(LW.C0,cf(-1.,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(10),math.rad(0),math.rad(20)),.1)
  4453. elseif ModeOfGlitch == 2 then
  4454. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4455. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4456. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(0)),.1)
  4457. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1)
  4458. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(40 - 5 * math.cos(sine/28))),.1)
  4459. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-40 + 5 * math.cos(sine/28))),.1)
  4460. elseif ModeOfGlitch == 3 then
  4461. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(-10),math.rad(100),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4462. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4463. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4464. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4465. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
  4466. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-20)),.1)
  4467. elseif ModeOfGlitch == 5 then -- Visualality
  4468. RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1)
  4469. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1)
  4470. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),2 + 0.45 * math.cos(sine / 18))*angles(math.rad(0 - 2 * math.cos(sine / 18)),math.rad(0),math.rad(90)),.1)
  4471. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(-90 + 2 * math.cos(sine / 53))),.1)
  4472. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-200 + 1 * math.cos(sine/28))),.1)
  4473. RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-82 + 2 * math.cos(sine / 45))),.1)
  4474. elseif ModeOfGlitch == 4 then
  4475. local snappt = math.random(1,10)
  4476. if snappt == 5 then
  4477. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - math.random(1,40)),math.rad(0 - math.random(1,40)),math.rad(0 + math.random(1,40))),.1)
  4478. end
  4479. sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.005,0.005,-0.005,BrickColor.new("Lime green"),Color3.new(0,1,0))
  4480. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4481. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4482. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4483. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(0)),.1)
  4484. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(20)),.1)
  4485. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(0),math.rad(-90)),.1)
  4486. elseif ModeOfGlitch == 6 then
  4487. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4488. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4489. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  4490. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 2.5 * math.cos(sine / 28)),math.rad(0),math.rad(-30)),.1)
  4491. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  4492. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  4493. elseif ModeOfGlitch == 7 then
  4494. RH.C0 = clerp(RH.C0, cf(1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-5 - 0.1 * math.cos(sine / 32)), math.rad(90 + 12.5 * math.cos(sine / 52)), math.rad(0 + .25 * math.cos(sine / 25))), 0.1)
  4495. LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.01 * math.cos(sine / 32), 0) * angles(math.rad(-10 - 0.1 * math.cos(sine / 32)), math.rad(-90 - 12.5 * math.cos(sine / 52)), math.rad(0 - .25 * math.cos(sine / 25))), 0.1)
  4496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 2 * math.cos(sine / 52)) * angles(math.rad(-79 + 2 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4497. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 0.1 * math.cos(sine / 32)), math.rad(0 - 0.1 * math.cos(sine / 0.25)), math.rad(-20 - 0.1 * math.cos(sine / 0.465))), 0.1)
  4498. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(20 + 2.5 * math.cos(sine / 25)), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4499. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(190 + 12.5 * math.cos(sine / 52)), math.rad(-20 + -2.5 * math.cos(sine / 25)), math.rad(-25 + -2.5 * math.cos(sine / 25))), 0.1)
  4500. elseif ModeOfGlitch == 8 then
  4501. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0* Player_Size, 0* Player_Size, -0.1 + 0.05* Player_Size * math.cos(sine / 18)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.08)
  4502. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko* cf(0, 0, 0 + ((1* Player_Size) - 1)) * angles(math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(15 - 4.5 * math.sin(sine / 18)), math.rad(5 - 20 * math.sin(sine / 18))), 0.08)
  4503. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(5 + 8 * math.sin(sine/18))),.1)
  4504. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.2 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 8 * math.sin(sine/18))),.1)
  4505. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4506. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 18),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1)
  4507. elseif ModeOfGlitch == 9 then
  4508. RH.C0 = clerp(RH.C0, cf(1, -0.7 - 0.05 * math.cos(sine / 28), -0.2) * angles(math.rad(-5), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0 + .01 * math.cos(sine / 34))), 0.1)
  4509. LH.C0 = clerp(LH.C0, cf(-1, -0.2 - 0.05 * math.cos(sine / 28), -0.4) * angles(math.rad(-15), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 0.01 * math.cos(sine / 34))), 0.1)
  4510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2 + 0.3 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-35)), 0.1)
  4511. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(25)), 0.1)
  4512. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.01 * math.cos(sine / 28), -0.4) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-10 - 2.5 * math.cos(sine / 28))), 0.1)
  4513. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5 + 0.01 * math.cos(sine / 28), 0) * angles(math.rad(45 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-90 + 2.5 * math.cos(sine / 28))), 0.1)
  4514. elseif ModeOfGlitch == 10 then
  4515. RH.C0 = clerp(RH.C0, cf(1, -0.2 - 0.025 * math.cos(sine / 32), -0.75) * angles(math.rad(-25), math.rad(90), math.rad(0)), 0.1)
  4516. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(-25), math.rad(-90), math.rad(0)), 0.1)
  4517. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(-20 + 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0 - 5 * math.cos(sine / 0.5658))), 0.1)--rootjoint
  4518. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4519. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(96 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(-35 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4520. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(132 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(45 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4521. elseif ModeOfGlitch == 11 then
  4522. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/5000,-0.1)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(-20),math.rad(0 - 2 * math.cos(sine / 56) + kan.PlaybackLoudness/450)),.4)
  4523. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + kan.PlaybackLoudness/6500,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(5),math.rad(0 + 2 * math.cos(sine / 56) + kan.PlaybackLoudness/500)),.4)
  4524. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 56) ,0 + 0.05 * math.cos(sine / 28) - kan.PlaybackLoudness/7000)*angles(math.rad(0 - 2 * math.cos(sine / 56)),math.rad(0),math.rad(30)),.4)
  4525. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10 + 2 * math.cos(sine / 28) - kan.PlaybackLoudness/60),math.rad(0 + 2 * math.cos(sine / 73)),math.rad(-30)),.4)
  4526. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.02 * math.cos(sine / 28),0)*angles(math.rad(140 + 5 * math.cos(sine / 34) - kan.PlaybackLoudness/7.5),math.rad(0),math.rad(28 - 2 * math.cos(sine / 38))),.4)
  4527. LW.C0=clerp(LW.C0,cf(-1.2,0.5 + 0.05 * math.cos(sine / 28),0.3)*angles(math.rad(-30),math.rad(0),math.rad(20)),.1)
  4528.  
  4529. end
  4530. end
  4531. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  4532. Anim="Walk"
  4533. if attack==false then
  4534. if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 6 then
  4535. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4536. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4537. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4538. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4539. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
  4540. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4541. elseif ModeOfGlitch == 1 then
  4542. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4543. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4544. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4545. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4546. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(180),math.rad(0),math.rad(-20)),.1)
  4547. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4548. elseif ModeOfGlitch == 6 then
  4549. RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4550. LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(30),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1)
  4551. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(30 + 3 * math.cos(sine / 4)),math.rad(0),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1)
  4552. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(7 - 5 * math.cos(sine / 60)),math.rad(0),math.rad(0 - hed.RotVelocity.Y*2.5 + 5 * math.cos(sine / 8))),.1)
  4553. RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(30 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(10 - 5 * math.cos(sine / 4))),.1)
  4554. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(30 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-10 + 15 * math.cos(sine / 4))),.1)
  4555. end
  4556. end
  4557. elseif torvel>=22 and hitfloor~=nil then
  4558. Anim="Run"
  4559. if attack==false then
  4560. if ModeOfGlitch ~= 2 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 9 then
  4561. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  4562. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1)
  4563. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1)
  4564. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1)
  4565. RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1)
  4566. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1)
  4567. elseif ModeOfGlitch == 2 or ModeOfGlitch == 5 or ModeOfGlitch == 9 then
  4568. RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  4569. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  4570. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  4571. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  4572. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  4573. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  4574. elseif ModeOfGlitch == 7 then
  4575. RH.C0=clerp(RH.C0,cf(1,-0.5,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2)
  4576. LH.C0=clerp(LH.C0,cf(-1,-0.5,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2)
  4577. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5, 2 + 2 * math.cos(sine / 52))*angles(math.rad(60),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2)
  4578. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2)
  4579. RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-50 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2)
  4580. LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(50 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2)
  4581.  
  4582. end
  4583. end
  4584. end
  4585. end
  4586. end
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