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- -------------------------
- --Sugarie the Void Lord--
- -------------------------
- --By --
- --CKbackup-
- -----------
- player = game.Players.LocalPlayer
- chara = player.Character
- debby = game.Debris
- Mouse = player:GetMouse()
- chara.Humanoid.WalkSpeed = 0
- atkd = false
- atkdd = false
- targetted = nil
- iaidoatk = false
- berserkmode = false
- rs = game:GetService("RunService").RenderStepped
- overcharge = 0
- attacking = false
- --Outfit--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Swordu = New("Model",chara,"Swordu",{})
- Handle = New("Part",Swordu,"Handle",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0.199999943, 1, 0.199999973),CFrame = CFrame.new(-31.1000004, 1.70000005, -8.30000877, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- KWeld = New("ManualWeld",Handle,"KWeld",{Part0 = Handle,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -0.999996185, -7.15255737e-07, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.1000004, 1.19999981, -8.30000877, -1, 0, 0, 0, 1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.600000024, 0.200000003),MeshId = "http://www.roblox.com/asset/?id=16659363",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.500000238, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.399999976),CFrame = CFrame.new(-31.0999985, 2.900002, -7.9000082, 1, 0, 0, 0, 0, -1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 1.20000196, -0.400000572, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.199999973),CFrame = CFrame.new(-31.0999985, 3.05176711, -9.43960762, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),C1 = CFrame.new(-1.90734863e-06, 1.35176706, 1.13959885, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.60176396, -8.66018009, 1, -0, 0, 0, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238),C1 = CFrame.new(-1.90734863e-06, 0.901763916, 0.360171318, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.399999976),CFrame = CFrame.new(-31.0999985, 4.30000162, -8.50000858, 1, 0, 0, 0, 1.00000012, 5.96046448e-08, 0, -5.96046448e-08, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -5.96046448e-08, 0, 5.96046448e-08, 1.00000012),C1 = CFrame.new(-1.90734863e-06, 2.60000157, 0.199999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.75176597, -8.91998959, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.500000238, -0.866025388, 0, 0.866025388, 0.500000238),C1 = CFrame.new(-1.90734863e-06, 1.05176592, 0.619980812, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.20000005, -8.30000782, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 1, 0.200000003),MeshId = "http://www.roblox.com/asset/?id=16659363",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(-1.90734863e-06, 0.5, -9.53674316e-07, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -8.80001163, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, 0.500002861, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 1.20000005, 0.199999973),CFrame = CFrame.new(-31.0999985, 5.50000048, -8.20000839, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-1.90734863e-06, 3.80000043, -0.100000381, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Magenta"),Reflectance = 0.20000000298023,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.1000004, 1.10000002, -8.30000877, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.666667, 0, 0.666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.699999988, 0.699999988, 0.699999988),MeshId = "http://www.roblox.com/asset?id=160003363",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(0, -0.600000024, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.599999964),CFrame = CFrame.new(-31.0999985, 5.70000076, -8.4000082, 1, 0, 0, 0, 1.00000012, 5.96046448e-08, 0, -5.96046448e-08, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -5.96046448e-08, 0, 5.96046448e-08, 1.00000012),C1 = CFrame.new(-1.90734863e-06, 4.00000095, 0.0999994278, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.399999976),CFrame = CFrame.new(-31.0999985, 2.900002, -8.70000839, -1, 0, 0, 0, 0, -1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 1.20000196, 0.399999619, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -7.80000782, -1, 0, 0, 0, 0, 1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, -0.500000954, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999958, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.8000021, -8.40001011, -1, 0, 0, 0, 0, 1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 1.10000205, 0.100001335, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -7.5000062, -1, 0, 0, 0, 0, 1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, -0.800002575, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.399999976),CFrame = CFrame.new(-31.0999985, 3.50000024, -8.10000801, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.25),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-1.90734863e-06, 1.80000019, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.75176501, -7.68003178, -1, 0, 0, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238),C1 = CFrame.new(-1.90734863e-06, 1.05176497, -0.619976997, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.20000196, -8.10000896, -1, 0, 0, 0, 0, 1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.500001907, -0.199999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 1.20000005),CFrame = CFrame.new(-31.0999985, 5.50000191, -8.4000082, -1, 0, 0, 0, 0, -1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 3.80000186, 0.0999994278, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.60176396, -7.93983698, -1, 0, -0, 0, -0.500000238, -0.866025388, 0, -0.866025388, 0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.500000238, -0.866025388, 0, -0.866025388, 0.500000238),C1 = CFrame.new(-1.90734863e-06, 0.901763916, -0.360171795, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.199999973),CFrame = CFrame.new(-31.0999985, 3.05176711, -7.16041422, -1, 0, 0, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.500000238, 0.866025388, 0, 0.866025388, -0.500000238),C1 = CFrame.new(-1.90734863e-06, 1.35176706, -1.13959455, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.20000196, -8.5000124, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.500001907, 0.200003624, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 2, 0.399999976),CFrame = CFrame.new(-31.0999985, 3.900002, -8.30000877, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-1.90734863e-06, 2.20000196, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.52235508, -7.98978901, -1, 0, -0, 0, -0.258818984, -0.965925872, 0, -0.965925872, 0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.258818984, -0.965925872, 0, -0.965925872, 0.258818984),C1 = CFrame.new(-1.90734863e-06, 0.822355032, -0.310219765, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.399999976),CFrame = CFrame.new(-31.0999985, 4.30000114, -8.10000801, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.25),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-1.90734863e-06, 2.6000011, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.599999964, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.72941208, -7.21704388, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984),C1 = CFrame.new(-1.90734863e-06, 1.02941203, -1.0829649, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Hitbox = New("Part",Swordu,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.199999943, 3.79999995, 0.399999976),CFrame = CFrame.new(-31.0999985, 4.60000181, -8.30000782, 1, 0, 0, 0, 1, 0, 0, 0, 1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",Hitbox,"Weld",{Part0 = Hitbox,Part1 = Handle,C1 = CFrame.new(-1.90734863e-06, 2.90000176, -9.53674316e-07, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.399999976),CFrame = CFrame.new(-31.0999985, 6.30000114, -8.20000839, -1, 0, 0, 0, 0, -1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 4.60000134, -0.100000381, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -8.00000954, -1, 0, 0, 0, 0, -1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, -0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.399999976),CFrame = CFrame.new(-31.0999985, 3.50000191, -8.50000858, 1, 0, 0, 0, 1.00000012, 5.96046448e-08, 0, -5.96046448e-08, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.5),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1.00000012, -5.96046448e-08, 0, 5.96046448e-08, 1.00000012),C1 = CFrame.new(-1.90734863e-06, 1.80000186, 0.199999809, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.60000205, -7.70001078, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.258818984, 0.965925872, 0, 0.965925872, -0.258818984),C1 = CFrame.new(-1.90734863e-06, 0.900002003, -0.599997997, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.799999952, 0.399999976),CFrame = CFrame.new(-31.0999985, 5.10000038, -8.10000801, 1, 0, 0, 0, -1, 0, 0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 0.25),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, -1),C1 = CFrame.new(-1.90734863e-06, 3.40000033, -0.200000763, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -9.10001183, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, 0.800003052, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.400002, -8.60000801, 1, 0, 0, 0, 0, -1, 0, 1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0),C1 = CFrame.new(-1.90734863e-06, 0.700001955, 0.299999237, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999973, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.52235508, -8.61023045, 1, -0, 0, 0, -0.258818984, -0.965925872, 0, 0.965925872, -0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984),C1 = CFrame.new(-1.90734863e-06, 0.822355032, 0.310221672, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.599999964, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.72941208, -9.38297558, 1, 0, 0, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984),C1 = CFrame.new(-1.90734863e-06, 1.02941203, 1.0829668, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.60000205, -8.90001011, 1, 0, 0, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984),C1 = CFrame.new(-1.90734863e-06, 0.900002003, 0.600001335, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Magenta"),Reflectance = 0.20000000298023,Size = Vector3.new(0.199999943, 0.399999976, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.4000001, -8.30000782, 0, 0, -1, 0, -1, 0, -1, 0, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.666667, 0, 0.666667),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.5, 0.200000003),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0),C1 = CFrame.new(-1.90734863e-06, 0.700000048, -9.53674316e-07, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- Part = New("Part",Swordu,"Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999943, 0.199999958, 0.199999973),CFrame = CFrame.new(-31.0999985, 2.8000021, -8.20000935, 1, 0, 0, 0, 0, 1, 0, -1, 0),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.384314, 0.145098, 0.819608),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 1, 1),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0),C1 = CFrame.new(-1.90734863e-06, 1.10000205, -0.0999994278, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Hot pink"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- ch = chara:GetChildren()
- HandleT = New("Part",chara,"HandleT",{FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(2, 0.800000012, 1),CFrame = CFrame.new(36, 17.5985985, 26.6999989, -1, 0, -0, -0, 1, -0, -0, 0, -1),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",HandleT,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=1043443",TextureId = "http://www.roblox.com/asset/?id=1043438",MeshType = Enum.MeshType.FileMesh,})
- WeldT = New("ManualWeld",HandleT,"WeldT",{Part0 = HandleT,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 1, 0, -0, -0, -1),C1 = CFrame.new(0, 0.900007248, 0, -1, -0, -0, 0, 1, 0, -0, -0, -1),})
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- SlashTrail = CreateTrailObj(Hitbox,"Royal purple","Royal purple",0,-.2)
- SlashTrail.LightEmission = 1
- PunchTrail = CreateTrailObj(chara["Right Arm"],"White","White",0,0)
- Punch2Trail = CreateTrailObj(chara["Left Arm"],"White","White",0,0)
- KickTrail = CreateTrailObj(chara["Left Leg"],"White","White",0,0)
- BRTrail = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- local p1mit = Instance.new("ParticleEmitter",Hitbox)
- p1mit.Texture = "http://www.roblox.com/asset/?id=243344623"
- p1mit.Enabled = false
- p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Alder").Color),ColorSequenceKeypoint.new(1,BrickColor.new("Alder").Color)})
- p1mit.LightEmission = 1
- p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- p1mit.Lifetime = NumberRange.new(1)
- p1mit.Rate = 100000
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.RotSpeed = NumberRange.new(100)
- p1mit.Speed = NumberRange.new(0)
- p1mit.Acceleration = Vector3.new(0,5,0)
- crosshair = Instance.new("BillboardGui",chara)
- crosshair.Size = UDim2.new(10,0,10,0)
- crosshair.Enabled = false
- imgl = Instance.new("ImageLabel",crosshair)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://233522684"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(1,1,1)
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- Music = LoadSnd(665496505,true,2,1)
- StartUpSnd = LoadSnd(153092315,false,1,.8)
- SwingSnd = LoadSnd(158037267,false,1,1)
- Swing2Snd = LoadSnd(12222208,false,1,1)
- HitSnd = LoadSnd(153092274,false,1,.7)
- HitPunchSnd = LoadSnd(153092227,false,1,.7)
- DodgeSnd = LoadSnd(232210079,false,1,1)
- ExpSnd = LoadSnd(142070127,false,1,1)
- FlySnd = LoadSnd(169445602,false,1,1)
- BExpSnd = LoadSnd(168586621,false,1,.5)
- ClawDashSnd = LoadSnd(62339698,false,1,.5)
- deathmus = LoadSnd(395580552,true,5,1)
- deathex = LoadSnd(258057783,false,5,1)
- --Grunt1Snd = LoadSnd(159882486,false,1,1.1)
- --Grunt2Snd = LoadSnd(159882466,false,1,1.1)
- --Grunt3Snd = LoadSnd(159972643,false,1,1.1)
- --Grunt4Snd = LoadSnd(159882584,false,1,1.1)
- --YouIdiotSnd = LoadSnd(160212768,false,1,1.1)
- --DieSnd = LoadSnd(159882598,false,1,1.1)
- --Laugh1Snd = LoadSnd(160212549,false,1,1.1)
- --Laugh2Snd = LoadSnd(159882561,false,1,1.1)
- --Laugh3Snd = LoadSnd(160212812,false,1,1.1)
- ChargeSnd = LoadSnd(137463716,false,1,1)
- LasSnd = LoadSnd(162246701,false,1,1)
- LasLoopSnd = LoadSnd(162246683,true,1,1)
- RStompSnd = LoadSnd(12222225,false,1,1)
- GunFlameSnd = LoadSnd(32656754,false,1,1)
- OrbSnd = LoadSnd(233091161,false,1,1)
- ElectricSnd = LoadSnd(231917975,false,1,1)
- LightsOutSnd = LoadSnd(231917794,false,1,1)
- SkyBeamSnd = LoadSnd(260433522,false,1,1)
- TargetSnd = LoadSnd(613361563,false,1,1)
- SV1Snd = LoadSnd(28144425,false,1,.265)
- SV2Snd = LoadSnd(2697431,false,1,.3)
- SVHitSnd = LoadSnd(62339698,false,1,.3)
- IceBreakSnd = LoadSnd(357568316,false,1,1)
- FreezeSnd = LoadSnd(203936153,false,1,1)
- IceBreak2Snd = LoadSnd(87015121,false,1,1)
- BlockedSnd = LoadSnd(357622136,false,1,1)
- Ult1Snd = LoadSnd(51322486,false,1,.5)
- Ult2Snd = LoadSnd(90696602,false,1,.5)
- IdVaalSnd = LoadSnd(10730819,false,1,1)
- IdVaalHitSnd = LoadSnd(46153268,false,1,.5)
- ZaWarudoSnd = LoadSnd(616576400,false,1,1)
- RodaRollaSnd = LoadSnd(616582814,false,1,1)
- WrySnd = LoadSnd(252754492,false,1,1)
- DioSnd = LoadSnd(616593932,false,1,1)
- --Music:Play()
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = part
- sound:Destroy()
- end
- --Target Select--
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- for i = 0,30,10 do
- wait(.05)
- crosshair.Size = UDim2.new(40-i,0,40-i,0)
- end
- end
- end)
- dd()
- end
- --Damage Function--
- function dealdmg(dude,damage,env,toim,kby,kbx)
- hurt = coroutine.wrap(function(dude2,damage2,env2,toim2)
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- TargetSelect(dude)
- finaldmg = damage + math.random(-env,env)
- if berserkmode == true then
- finaldmg = math.floor(finaldmg * 1.2)
- end
- dude.Humanoid.Health = dude.Humanoid.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- debby:AddItem(vall,toim)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
- debby:AddItem(bfos,.1)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end)
- hurt(dude,damage,env,toim)
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- --Chat Function--
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- if berserkmode == true then
- tecks2.TextColor3 = Color3.new(1,0,0)
- tecks2.TextStrokeColor3 = Color3.new(1,1,0)
- end
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(1)
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- player.Chatted:connect(onChatted)
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(.2,.2,.2)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- for i = 1, 4 do
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale - Vector3.new(.05,.05,.05)
- pm.Offset = pm.Offset - Vector3.new(0,2,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- end
- --Blade Hit Effect--
- function SlashEff(pos)
- for i = 1, 5 do
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,0,.5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(0,5,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale - Vector3.new(.05,.05,.05)
- pm.Offset = pm.Offset - Vector3.new(0,2,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- end
- --Super Pause--
- function SuperPause()
- StartUpSnd:Play()
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("White")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = chara.Torso.CFrame
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(5,5,5)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- --Punch Touch--
- dela = .5
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- dealdmg(hit.Parent,10,2,dela,0,5)
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(Emit2Part.CFrame)
- end
- end
- end
- Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Kick Touch--
- kickactive = false
- dkickactive = false
- skickactive = false
- didskick = false
- lkickactive = false
- function kickhit(hit)
- if kickactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- if dkickactive == true then
- dealdmg(hit.Parent,13,2,dela,0,10)
- hit.Parent.Humanoid.PlatformStand = true
- hit.Parent.Head.CFrame = CFrame.new(hit.Parent.Head.Position.x,hit.Parent.Head.Position.y,hit.Parent.Head.Position.z) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- wait(3)
- hit.Parent.Humanoid.PlatformStand = false
- elseif skickactive == true then
- local bodpf = Instance.new("BodyPosition",hit.Parent.Head)
- bodpf.MaxForce = Vector3.new(10000,10000,10000)
- bodpf.Position = chara.HumanoidRootPart.Position + Vector3.new(0,30,0) + (chara.HumanoidRootPart.CFrame.lookVector*3)
- debby:AddItem(bodpf,3.5)
- dealdmg(hit.Parent,13,2,dela,50,10)
- didskick = true
- elseif lkickactive == true then
- if hit.Parent.Head:FindFirstChild("BodyPosition") ~= nil then
- hit.Parent.Head:FindFirstChild("BodyPosition"):Destroy()
- end
- dealdmg(hit.Parent,13,2,dela,30,20)
- else
- dealdmg(hit.Parent,10,2,dela,0,10)
- end
- end
- end
- end
- chara["Left Leg"].Touched:connect(kickhit)
- chara["Right Leg"].Touched:connect(kickhit)
- --Blade Touch--
- dela = .5
- bladedmg = math.huge
- bladeactive = false
- function bladehit(hit)
- if blockval == true then
- PlaySnd(BlockedSnd,chara)
- end
- if bladeactive == true then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,bladedmg,1,dela,0,10)
- PlaySnd(HitSnd,hit.Parent.Head)
- SlashEff(hit.CFrame)
- if iaidoatk == true then
- local bfos = Instance.new("BodyVelocity",hit.Parent.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 10
- wait(1)
- for i = 1, 30 do
- wait(.0001)
- dealdmg(hit.Parent,2,1,0,0,0)
- PlaySnd(HitSnd,hit.Parent.Head)
- SlashEff(hit.CFrame)
- end
- bfos:Destroy()
- end
- end
- end
- end
- Hitbox.Touched:connect(bladehit)
- --Material Return--
- gprop = {}
- function materialhit()
- local part = workspace:FindPartOnRay(Ray.new(chara.HumanoidRootPart.Position-Vector3.new(0,2.4,0),Vector3.new(0,-1000,0)))
- if part then
- gprop = {part.BrickColor,part.Material}
- end
- end
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- function Sheath(stype)
- KWeld:Destroy()
- if stype == 1 then --Unsheathed
- KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -1, -4.76837158e-007, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- elseif stype == 2 then --Unsheathed, Pointing
- KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -0.500001907, -0.0999999046, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
- elseif stype == 3 then --Unsheathed, Down
- KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -1, 4.76837158e-007, -1, 0, 0, 0, 0, -1, 0, -1, 0),})
- elseif stype == 4 then
- coroutine.resume(coroutine.create(function()
- KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -1, -4.76837158e-007, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- --p1mit.Enabled = true
- --wait(.5)
- local swch = Swordu:GetChildren()
- for i = 1, #swch do
- swch[i].Transparency = 0
- end
- Hitbox.Transparency = 1
- end))
- SlashTrail.Enabled = true
- --p1mit.Enabled = false
- elseif stype == 5 then
- KWeld = New("ManualWeld",Handle,"Weld",{Part0 = Handle,Part1 = chara["Right Arm"],C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 1),C1 = CFrame.new(0, -1, -4.76837158e-007, 1, 0, 0, 0, 0, -1, 0, 1, 0),})
- --p1mit.Enabled = true
- --wait(.5)
- coroutine.resume(coroutine.create(function()
- local swch = Swordu:GetChildren()
- for i = 1, #swch do
- swch[i].Transparency = 1
- end
- end))
- SlashTrail.Enabled = false
- --p1mit.Enabled = false
- end
- end
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ias = New("ScreenGui",player.PlayerGui,"InfoScreen",{})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"OverdriveTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,325),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"KeystrokeTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,350),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- sus = New("TextBox",player.PlayerGui.InfoScreen,"BlockTxtBox",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,375),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "0%",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- function ultcool()
- local CoolDown = New("TextBox",player.PlayerGui.InfoScreen,"UltCoolDown",{BackgroundColor3 = Color3.new(1,1,1),BorderColor3 = Color3.new(27/255,42/255,53/255),BorderSizePixel = 2,Position = UDim2.new(0,0,0,300),Size = UDim2.new(0,100,0,25),Font = "Fantasy",Text = "Ult. Cooldown",TextColor3 = Color3.new(1,1,1),TextScaled = true,TextStrokeColor3 = Color3.new(0,0,0),TextStrokeTransparency = 0})
- debby:AddItem(CoolDown,13)
- end
- --TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- --HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- --RW.C0 = (RWF + Vector3.new(1,2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- --LW.C0 = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- --Idle Clerp--
- --ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- --IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- --IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,math.rad(10),math.rad(-2))
- --ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(2))
- ITCF = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- IHCF = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- IRWF = RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5))
- ILWF = LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5))
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- end
- res()
- function swordspin()
- local spin = coroutine.wrap(function()
- for i = 1, 4 do
- PlaySnd(SwingSnd,chara)
- Sheath(1)
- wait(.001)
- Sheath(2)
- wait(.001)
- Sheath(3)
- wait(.001)
- end
- end)
- spin()
- end
- --Intro--
- local swch = Swordu:GetChildren()
- for i = 1, #swch do
- swch[i].Transparency = 1
- swch[i].CanCollide = false
- end
- HandleT.Transparency = 1
- wait(.5)
- Sheath(4)
- swordspin()
- for i = 0,.6,.1 do
- rs:wait()
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- wait(.5)
- RStompSnd:Play()
- Sheath(1)
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),IRWF,.4+i)
- LW.C0 = clerp(LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(5)),ILWF,.4+i)
- end
- Sheath(5)
- res()
- chara.Humanoid.WalkSpeed = 16
- --Overdrive--
- function Overdrive()
- del = false
- atkd = false
- overcharge = 0
- chara.Humanoid.WalkSpeed = 0
- chatfunc("Skill Formula Released!")
- berserkmode = true
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.HumanoidRootPart.Position
- jtrace.CFrame = chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)
- jtrace.Anchored = true
- SuperPause()
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- tmesh.Scale = Vector3.new(1,1,1)
- tmesh.Offset = Vector3.new(0,0,-.125)
- local p1mit = Instance.new("ParticleEmitter",Hitbox)
- p1mit.Texture = "rbxasset://textures/particles/smoke_main.dds"
- p1mit.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new("Deep orange").Color),ColorSequenceKeypoint.new(1,BrickColor.new("New Yeller").Color)})
- p1mit.LightEmission = 1
- p1mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
- p1mit.Lifetime = NumberRange.new(1)
- p1mit.Rate = 100
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.RotSpeed = NumberRange.new(100)
- p1mit.Speed = NumberRange.new(0)
- Void = nil
- VoidParts = {}
- Equipped = false
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- Player = player
- Character = chara
- Humanoid = Character:FindFirstChild("Humanoid")
- Torso = Character:FindFirstChild("Torso")
- if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
- return
- end
- Equipped = true
- Void = Instance.new("Model")
- Void.Name = "Void"
- Angle = 0
- local VoidPart = Instance.new("Part")
- VoidPart.Name = "VoidPart"
- VoidPart.Transparency = 1
- VoidPart.BrickColor = BrickColor.new("Really black")
- VoidPart.Material = Enum.Material.Plastic
- VoidPart.Shape = Enum.PartType.Block
- VoidPart.FormFactor = Enum.FormFactor.Custom
- VoidPart.TopSurface = Enum.SurfaceType.Smooth
- VoidPart.BottomSurface = Enum.SurfaceType.Smooth
- VoidPart.Anchored = true
- VoidPart.CanCollide = false
- VoidPart.Locked = true
- VoidPart.Size = Vector3.new(10, 0.2, 10)
- local BlockMesh = Instance.new("BlockMesh")
- BlockMesh.Scale = Vector3.new(1, 1 + 0.005, 1)
- BlockMesh.Parent = VoidPart
- VoidPart.Parent = Void
- local Star = Instance.new("Decal", VoidPart)
- Star.Texture = "http://www.roblox.com/asset/?id=223123319"
- Star.Face = "Top"
- local Light = Instance.new("PointLight", VoidPart)
- Light.Brightness = 100
- Light.Range = 10
- table.insert(VoidParts, VoidPart)
- Spawn(function()
- while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent and berserkmode == true do
- if Angle == 360 then
- Angle = 0
- end
- Angle = Angle + 0.05
- local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
- if Hit then
- if not Void.Parent then
- Void.Parent = Character
- end
- for i, v in pairs(VoidParts) do
- v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
- end
- else
- Void.Parent = nil
- end
- wait()
- end
- end)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- end
- for i = 1, 10 do
- wait(.01)
- TC.C0 = TCF
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0)
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
- end
- wait(.01)
- jtrace:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
- end
- jtrace:Destroy()
- local delll = coroutine.wrap(function()
- local delval = 10
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "Counter"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.TextColor3 = Color3.new(1,0,0)
- tecks2.TextStrokeColor3 = Color3.new(1,1,0)
- for i = 0, 15 do
- delval = 15 - i
- tecks2.Text = "<"..delval..">"
- wait(1)
- end
- berserkmode = false
- VoidPart:Destroy()
- p1mit:Destroy()
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- end)
- delll()
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Punch--
- pside = 0
- function Punch()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- punchactive = true
- wait(.001)
- SwingSnd:Play()
- if pside == 0 then
- PunchTrail.Enabled = true
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- pside = 1
- elseif pside == 1 then
- Punch2Trail.Enabled = true
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- end
- pside = 0
- end
- chara.Humanoid.WalkSpeed = 16
- punchactive = false
- PunchTrail.Enabled = false
- Punch2Trail.Enabled = false
- del = false
- res()
- end
- --Kick Atk--
- function KickAtk()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- kickactive = true
- KickTrail.Enabled = true
- AddLegWelds()
- SwingSnd:Play()
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- end
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
- end
- DestroyLegWelds()
- kickactive = false
- KickTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Slash Attack--
- function SlashAtk()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- bladeactive = true
- Sheath(4)
- wait(.001)
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- SwingSnd:Play()
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- wait(.1)
- bladeactive = false
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- Sheath(1)
- del = false
- Sheath(5)
- chara.Humanoid.WalkSpeed = 16
- res()
- end
- --Bandit Revolver--
- function BanditRevolver()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- kickactive = true
- BRTrail.Enabled = true
- dkickactive = true
- chatfunc("Void Revolver!")
- AddLegWelds()
- local bfos = Instance.new("BodyVelocity",chara.Torso)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 40
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- end
- for i = 1,4 do
- SwingSnd:Play()
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90))
- RW.C0 = (RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i)
- end
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i)
- end
- end
- SwingSnd:Play()
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),i)
- end
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(360)),i)
- end
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(270)),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,math.rad(20),math.rad(90)),IHCF,i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,i)
- end
- DestroyLegWelds()
- dkickactive = false
- kickactive = false
- BRTrail.Enabled = false
- chara.Humanoid.WalkSpeed = 16
- bfos:Destroy()
- del = false
- res()
- end
- --Freezer Kick--
- --function FlipKickEffect(pos)
- --local p = Instance.new("Part",game.Workspace)
- --p.Size = Vector3.new(0,0,0)
- --p.BrickColor = BrickColor.new("Dark stone grey")
- --p.Material = "SmoothPlastic"
- --p.Anchored = true
- --p.CanCollide = false
- --p.CFrame = pos * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- --local pm = Instance.new("BlockMesh",p)
- --local disp = coroutine.wrap(function()
- --for i = 1, 4 do
- --wait(.01)
- --p.Transparency = p.Transparency + .2
- --pm.Scale = pm.Scale + Vector3.new(2,2,2)
- --end
- --wait(.01)
- --p:Destroy()
- --end)
- --disp()
- --end
- function FlipKick()
- del = true
- atkd = true
- chatfunc("Flip Kick!")
- AddLegWelds()
- kickactive = true
- lkickactive = true
- KickTrail.Enabled = true
- local bfos = Instance.new("BodyVelocity",chara.Torso)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,20,0) + chara.HumanoidRootPart.CFrame.lookVector * 20
- SwingSnd:Play()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,(TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- --FlipKickEffect(chara["Left Leg"].CFrame - chara["Left Leg"].CFrame.upVector*1.5)
- end
- for i = 0,1,.2 do
- rs:wait()
- TC.C0 = clerp((TCF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),ITCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),ILWF,.4+i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1.2)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i)
- --FlipKickEffect(chara["Left Leg"].CFrame - chara["Left Leg"].CFrame.upVector*1.5)
- end
- DestroyLegWelds()
- bfos:Destroy()
- kickactive = false
- lkickactive = false
- KickTrail.Enabled = false
- del = false
- res()
- end
- --End Him Rightly--
- function EndRightly()
- del = true
- atkd = true
- chatfunc("Void Summon: Blade!")
- PunchTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- PunchTrail.Enabled = false
- local spawn1 = Instance.new("Part",chara)
- spawn1.Size = Vector3.new(3,4,.2)
- spawn1.Anchored = true
- spawn1.CanCollide = false
- spawn1.Material = "Neon"
- spawn1.BrickColor = BrickColor.new("Royal purple")
- spawn1.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector*6
- local mehh1 = Instance.new("SpecialMesh",spawn1)
- mehh1.MeshType = "Sphere"
- local spawn2 = Instance.new("Part",chara)
- spawn2.Size = Vector3.new(3,4,.2)
- spawn2.Anchored = true
- spawn2.CanCollide = false
- spawn2.Material = "SmoothPlastic"
- spawn2.BrickColor = BrickColor.new("Really black")
- spawn2.CFrame = spawn1.CFrame
- local mehh2 = Instance.new("SpecialMesh",spawn2)
- mehh2.MeshType = "Sphere"
- mehh2.Scale = Vector3.new(.9,.9,1.5)
- OrbSnd:Play()
- local effa = Instance.new("Part",chara)
- effa.Size = Vector3.new(3,4,.2)
- effa.Anchored = true
- effa.CanCollide = false
- effa.Material = "Neon"
- effa.BrickColor = BrickColor.new("Royal purple")
- effa.CFrame = spawn1.CFrame
- local effam = Instance.new("SpecialMesh",effa)
- effam.MeshType = "Sphere"
- effam.Scale = Vector3.new(1.1,1.1,1.6)
- for i = 0,1,.2 do
- wait(.001)
- effa.Transparency = i
- effam.Scale = Vector3.new(1.1+i,1.1+i,1.6+i)
- end
- effa:Destroy()
- wait(.2)
- ElectricSnd:Play()
- for i = -50,50,50 do
- local missile = Instance.new("Part",game.Workspace)
- missile.Size = Vector3.new(0,2,6)
- missile.Name = "Blast"
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.BrickColor = BrickColor.new("Alder")
- missile.Reflectance = .2
- missile.Position = spawn1.Position
- missile.CanCollide = false
- missile.CFrame = spawn1.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(i),0)
- missile.Velocity = spawn1.CFrame.lookVector*100 + spawn1.CFrame.rightVector*-i
- local sus = CreateTrailObj(missile,"Royal purple","Royal purple",0,0)
- sus.Enabled = true
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshId = "http://www.roblox.com/asset/?id=146806371"
- mesh1.Scale = Vector3.new(3,2.5,3)
- mesh1.Offset = Vector3.new(-0.45,0,0)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force.Parent = missile
- local bf = Instance.new("BodyVelocity",missile)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = spawn1.CFrame.lookVector*100+ spawn1.CFrame.rightVector*i
- local chase = coroutine.wrap(function()
- wait(.2)
- while wait() do
- if targetted ~= nil then
- local torsy = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- bf.Velocity = (torsy.Position - missile.Position).unit*100
- missile.CFrame = CFrame.new(missile.Position, targetted.Head.Position)
- end
- end
- end)
- chase()
- missile.Touched:connect(function(hit)
- if (hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Name ~= "Blast" and hit.Parent:FindFirstChild("Humanoid") and missile.Anchored == false) then
- missile.Anchored = true
- PlaySnd(HitSnd,missile)
- p1mit.Enabled = false
- ExHitbox(8,missile.Position,15,3,.05,0,10)
- wait(0.1)
- missile.Transparency = .25
- wait(0.1)
- missile.Transparency = .5
- wait(0.1)
- missile.Transparency = .75
- wait(0.1)
- missile:Destroy()
- end
- end)
- debby:AddItem(missile,10)
- end
- wait(.5)
- for i = 0,1,.2 do
- wait(.0001)
- spawn1.Transparency = i
- spawn2.Transparency = i
- end
- spawn1:Destroy()
- spawn2:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- res()
- end
- --Decapitator--
- function Decapitator()
- del = true
- atkd = true
- chatfunc("Sky Slash!")
- chara.Humanoid.WalkSpeed = 0
- bladeactive = true
- Sheath(4)
- Sheath(2)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.6-i)
- end
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,20,0) + chara.HumanoidRootPart.CFrame.lookVector*100
- SwingSnd:Play()
- for i = 0,1,.2 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),i)
- HC.C0 = HCF
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- end
- for i = 0,1,.2 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(180)),TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(360)),i)
- HC.C0 = HCF
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- end
- bf:Destroy()
- Sheath(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0),.6-i)
- HC.C0 = clerp(IHCF,HCF,.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.6-i)
- end
- bladeactive = false
- Sheath(5)
- atkdd = true
- chara.Humanoid.WalkSpeed = 16
- del = false
- end
- --Slashes--
- function IaidoFrost()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 8
- chatfunc("Iaido Slash!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- end
- bladeactive = true
- iaidoatk = true
- Sheath(4)
- Sheath(2)
- Swing2Snd:Play()
- wait(.01)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF,.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- wait(1)
- Sheath(5)
- bladeactive = false
- iaidoatk = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.6-i)
- HC.C0 = clerp(IHCF,HCF,.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- Sheath(1)
- del = false
- chara.Humanoid.WalkSpeed = 16
- res()
- end
- --Stabs--
- function KnightStabs()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 8
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- end
- bladedmg = 3
- bladeactive = true
- Sheath(4)
- dela = 0
- Sheath(2)
- wait(.01)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 1, 10 do
- wait(.001)
- PlaySnd(SwingSnd,chara)
- RW.C0 = ((RWF + Vector3.new(math.random(-.2,.8),1.4,math.random(-.8,.8)))) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- end
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- Sheath(1)
- bladedmg = 13
- chara.Humanoid.WalkSpeed = 16
- bladeactive = false
- Sheath(5)
- dela = .5
- del = false
- res()
- end
- --Rush--
- function KnightRush()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 8
- SuperPause()
- chatfunc("Blade Rush!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- end
- wait(1)
- bladedmg = 3
- bladeactive = true
- Sheath(4)
- dela = 0
- Sheath(2)
- wait(.01)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- for i = 1, 40 do
- wait(.001)
- PlaySnd(SwingSnd,chara)
- RW.C0 = ((RWF + Vector3.new(math.random(-.2,.8),1.4,math.random(-.8,.8)))) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- end
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- Sheath(1)
- bladedmg = 13
- chara.Humanoid.WalkSpeed = 16
- bladeactive = false
- Sheath(5)
- dela = .5
- del = false
- res()
- end
- --End Him Rightly--
- function Explosive()
- del = true
- atkd = true
- chatfunc("Take this!")
- PunchTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- PunchTrail.Enabled = false
- SwingSnd:Play()
- local missile = Instance.new("Part",game.Workspace)
- missile.Material = "Neon"
- missile.Size = Vector3.new(1,1,1)
- missile.BrickColor = BrickColor.new("Black")
- missile.Name = "Blast"
- missile.Shape = 0
- missile.TopSurface = 0
- missile.BottomSurface = 0
- missile.Position = chara["Right Arm"].Position
- missile.CFrame = chara["Right Arm"].CFrame
- missile.Velocity = (Mouse.Hit.p - chara.HumanoidRootPart.Position).unit*70
- local mesh1 = Instance.new("SpecialMesh",missile)
- mesh1.MeshId = "rbxasset://fonts/timebomb.mesh"
- mesh1.Scale = Vector3.new(.5,.5,.5)
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,missile:GetMass()*game.Workspace.Gravity,0)
- force.Parent = missile
- debby:AddItem(force,.1)
- -- local bfo = Instance.new("BodyVelocity",missile)
- -- bfo.P = 100000
- -- bfo.MaxForce = Vector3.new(bfo.P,bfo.P,bfo.P)
- -- bfo.Velocity = (chara.HumanoidRootPart.CFrame.lookVector*100)+(chara.HumanoidRootPart.CFrame.rightVector*i)
- -- debby:AddItem(bfo,1)
- local deto = coroutine.wrap(function()
- wait(.5)
- for i = 1, 3 do
- PlaySnd(TargetSnd,missile)
- missile.BrickColor = BrickColor.new("Bright red")
- wait(.1)
- missile.BrickColor = BrickColor.new("Black")
- end
- wait(.1)
- mesh1.MeshId = ""
- mesh1.MeshType = "Sphere"
- mesh1.Scale = Vector3.new(1,1,1)
- missile.Anchored = true
- missile.BrickColor = BrickColor.new("Bright yellow")
- missile.Material = "Neon"
- ExpSnd:Play()
- ExHitbox(10,missile.Position,25,3,.5,50,50)
- for i = 1, 9 do
- mesh1.Scale = mesh1.Scale + Vector3.new(3,3,3)
- missile.Transparency = missile.Transparency + .1
- wait(.01)
- end
- missile:Destroy()
- end)
- deto()
- wait(.5)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- res()
- end
- --Id Vaal--
- idvaald = false
- function IdVaal()
- del = true
- atkd = true
- idvaald = true
- chatfunc("Id Vaal!")
- IdVaalSnd:Play()
- chara.Humanoid.WalkSpeed = 0
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.BrickColor = BrickColor.new("Really black")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame - Vector3.new(0,2.5,0)) + chara.HumanoidRootPart.CFrame.lookVector*10
- local trm = Instance.new("CylinderMesh",trace)
- trm.Scale = Vector3.new(16,1.1,16)
- local trace2 = Instance.new("Part",game.Workspace)
- trace2.BrickColor = BrickColor.new("Royal purple")
- trace2.Material = "Neon"
- trace2.CanCollide = false
- trace2.Size = Vector3.new(1,1,1)
- trace2.Anchored = true
- trace2.CFrame = trace.CFrame
- local trm2 = Instance.new("CylinderMesh",trace2)
- trm2.Scale = Vector3.new(18,1.05,18)
- local trace3 = Instance.new("Part",game.Workspace)
- trace3.BrickColor = BrickColor.new("Royal purple")
- trace3.Material = "Neon"
- trace3.CanCollide = false
- trace3.Size = Vector3.new(1,1,1)
- trace3.Anchored = true
- trace3.CFrame = trace.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0)
- local trm3 = Instance.new("SpecialMesh",trace3)
- trm3.MeshId = "http://www.roblox.com/asset/?id=65322375"
- trm3.Scale = Vector3.new(10,10,10)
- trm3.Offset = Vector3.new(0,-5,0)
- wait(.01)
- trm3.Offset = Vector3.new(0,0,0)
- wait(.01)
- trm3.Offset = Vector3.new(0,5,0)
- local E = Instance.new("Explosion")
- E.Position = trace3.Position
- E.Parent = game.Workspace
- E.BlastRadius = 10
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent ~= chara then
- dealdmg(hit.Parent,35,3,.5,50,50)
- IdVaalHitSnd:Play()
- end
- end)
- wait(2)
- for i = 1,9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- trace2.Transparency = trace2.Transparency + .1
- trace3.Transparency = trace3.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- trace2:Destroy()
- trace3:Destroy()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- end
- --Claw Dash--
- function ClawDash()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- SuperPause()
- Sheath(4)
- Sheath(1)
- chatfunc("Shadow Strike..")
- for i = 0,1,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),i)
- LW.C0 = clerp(ILWF,LWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(10)),i)
- end
- swordspin()
- wait(1)
- ClawDashSnd:Play()
- AddLegWelds()
- Sheath(3)
- chatfunc("The")
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(.5,0,-.4)) * CFrame.fromEulerAnglesXYZ(math.rad(-150),0,math.rad(-90))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- for i = 1, 10 do
- local trace = Instance.new("Part",game.Workspace)
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.Transparency = 1
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i))
- debby:AddItem(trace,1)
- ExHitbox(10,trace.Position,25,2,.1,10,0)
- end
- chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 60
- wait(.2)
- Sheath(2)
- ClawDashSnd:Play()
- chatfunc("End")
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- for i = 1, 10 do
- local trace = Instance.new("Part",game.Workspace)
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.Transparency = 1
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i))
- debby:AddItem(trace,1)
- ExHitbox(10,trace.Position,25,2,.1,10,0)
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.BrickColor = BrickColor.new("Royal purple")
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 25
- trace.Material = "Neon"
- local tracem = Instance.new("SpecialMesh",trace)
- tracem.MeshType = "Sphere"
- tracem.Scale = Vector3.new(1,1,50)
- local disp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- end
- wait(.01)
- trace:Destroy()
- end)
- disp()
- chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 60
- wait(.2)
- Sheath(3)
- ClawDashSnd:Play()
- chatfunc("of")
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(.5,0,-.4)) * CFrame.fromEulerAnglesXYZ(math.rad(-150),0,math.rad(-90))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- for i = 1, 10 do
- local trace = Instance.new("Part",game.Workspace)
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.Transparency = 1
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i))
- debby:AddItem(trace,1)
- ExHitbox(10,trace.Position,25,2,.1,10,0)
- end
- chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 60
- wait(.2)
- Sheath(2)
- ClawDashSnd:Play()
- chatfunc("Days!")
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0)
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- LW.C0 = (LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50))
- LLW.C0 = LLWF
- RLW.C0 = RLWF + Vector3.new(0,-1,1)
- for i = 1, 10 do
- local trace = Instance.new("Part",game.Workspace)
- trace.CanCollide = false
- trace.Size = Vector3.new(1,1,1)
- trace.Transparency = 1
- trace.BottomSurface = 0
- trace.TopSurface = 0
- trace.Anchored = true
- trace.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * (5*i))
- debby:AddItem(trace,1)
- ExHitbox(10,trace.Position,25,2,.1,10,0)
- end
- chara.HumanoidRootPart.CFrame = chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector * 60
- wait(1)
- swordspin()
- wait(.5)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.6-i)
- LLW.C0 = LLWF
- RLW.C0 = clerp(RLWF,RLWF + Vector3.new(0,-1,1),.6-i)
- end
- Sheath(5)
- DestroyLegWelds()
- chara.Humanoid.WalkSpeed = 16
- del = false
- res()
- end
- --Roda Rolla--
- function RodaRolla()
- del = true
- atkd = true
- for i = 0,.6,.2 do
- wait(.01)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(20),0,0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-50)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(50)),.4+i)
- end
- ZaWarudoSnd:Play()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),TCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),.4+i)
- end
- local jtrace = Instance.new("Part",game.Workspace)
- jtrace.Name = "Trace"
- jtrace.Size = Vector3.new(0,0,0)
- jtrace.Position = chara.Torso.Position
- jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,2,0)
- jtrace.Anchored = true
- jtrace.BrickColor = BrickColor.new("Royal purple")
- FlySnd:Play()
- local tmesh = Instance.new("SpecialMesh",jtrace)
- tmesh.MeshId = "http://www.roblox.com/asset/?id=1125478"
- tmesh.Scale = Vector3.new(0,0,0)
- local origpos = chara.Torso.Position
- local bdf = Instance.new("BodyPosition",chara.Torso)
- bdf.MaxForce = Vector3.new(20000,20000,20000)
- bdf.Position = origpos + Vector3.new(0,200,0)
- for i = 1, 10 do
- wait(.01)
- jtrace.Transparency = jtrace.Transparency + .1
- tmesh.Scale = tmesh.Scale + Vector3.new(2,.05,2)
- end
- jtrace:Destroy()
- wait(2)
- chara.Humanoid.PlatformStand = true
- RodaRollaSnd:Play()
- local currpos = chara.Torso.Position
- RODAROLLA = New("Model",chara,"RODAROLLA",{})
- MainRodaPart = New("Part",RODAROLLA,"MainRodaPart",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(4, 1, 3),CFrame = CFrame.new(13, 7.49999714, -72.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(8, 1, 1),CFrame = CFrame.new(13, 13.4999943, -70.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 5.99999714, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(4, 10, 4),CFrame = CFrame.new(13, 5, -78, 0, -1, 0, 0, 0, 1, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("CylinderMesh",RodaPart,"Mesh",{})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 1, 0),C1 = CFrame.new(0, -2.49999714, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(4, 3, 1),CFrame = CFrame.new(13, 9.49999428, -71.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 1.99999714, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(17.5, 10.9999943, -70.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(4.5, 3.49999714, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(5, 10, 5),CFrame = CFrame.new(13, 5.5, -67.5, 0, -1, 0, 0, 0, 1, -1, 0, 0),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("CylinderMesh",RodaPart,"Mesh",{})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -1, 0, 0, 0, 1, 0),C1 = CFrame.new(0, -1.99999714, 5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 1, 6),CFrame = CFrame.new(8.5, 13.4999943, -68, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(-4.5, 5.99999714, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(8.5, 10.9999943, -70.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(-4.5, 3.49999714, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 1, 6),CFrame = CFrame.new(17.5, 13.4999943, -68, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(4.5, 5.99999714, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 1, 6),CFrame = CFrame.new(13, 8.49999428, -68, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 0.999997139, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(17.5, 10.9999943, -65.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(4.5, 3.49999714, 7, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 4, 1),CFrame = CFrame.new(13, 7, -64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, -0.499997139, 8, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 1, 1),CFrame = CFrame.new(13, 7.49999714, -70.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 0, 2, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(8, 1, 1),CFrame = CFrame.new(13, 13.4999943, -65.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 5.99999714, 7, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{Size = Vector3.new(1, 4, 1),CFrame = CFrame.new(8.5, 10.9999943, -65.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(-4.5, 3.49999714, 7, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 1, 6),CFrame = CFrame.new(13, 7.49999714, -78, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, 0, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 2, 1),CFrame = CFrame.new(13, 6, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, -1.49999714, -8, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RodaPart = New("Part",RODAROLLA,"RodaPart",{BrickColor = BrickColor.new("Bright yellow"),Size = Vector3.new(10, 1, 6),CFrame = CFrame.new(13, 6.50000095, -73, 1, 0, 0, 0, 1, 0, 0, 0, 1),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.960784, 0.803922, 0.188235),})
- Weld = New("ManualWeld",RodaPart,"Weld",{Part0 = RodaPart,Part1 = MainRodaPart,C1 = CFrame.new(0, -0.999996185, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- RODAROLLA:MoveTo(currpos)
- RWeldd = New("ManualWeld",MainRodaPart,"Weld",{Part0 = MainRodaPart,Part1 = chara["Right Arm"],C1 = CFrame.new(-0.5, -1.50000954, 1.00000763, 1, 0, 0, 0, 1.00000393, 0, 0, 0, 1.00000393),})
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-5)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- end
- --DieSnd:Play()
- bdf.Position = origpos
- bdf.D = 100
- wait(2)
- RWeldd:Destroy()
- RODAROLLA:MoveTo(origpos)
- for i = 1, 10 do
- local gtrace = Instance.new("Part",game.Workspace)
- gtrace.BrickColor = gprop[1]
- gtrace.Material = gprop[2]
- gtrace.Size = Vector3.new(3,3,3)
- gtrace.Anchored = true
- gtrace.CFrame = (CFrame.new(origpos.x,origpos.y,origpos.z) + Vector3.new(math.random(-15,15),-3,math.random(-10,10))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local gdisp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.1)
- gtrace.Transparency = gtrace.Transparency + .1
- end
- gtrace:Destroy()
- end)
- gdisp()
- end
- local trace = Instance.new("Part",game.Workspace)
- trace.Size = Vector3.new(0,0,0)
- trace.CFrame = CFrame.new(origpos.x,origpos.y,origpos.z)
- trace.CanCollide = false
- trace.Anchored = true
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Neon orange")
- local tmesh2 = Instance.new("SpecialMesh",trace)
- tmesh2.MeshType = "Sphere"
- BExpSnd:Play()
- ExHitbox(20,origpos,70,3,.5,50,50)
- tracegrow = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- trace.Transparency = trace.Transparency + .1
- tmesh2.Scale = tmesh2.Scale + Vector3.new(20,20,20)
- end
- trace:Destroy()
- end)
- tracegrow()
- RODAROLLA:BreakJoints()
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),IRWF,.4+i)
- end
- wait(2)
- RODAROLLA:Destroy()
- chara.Humanoid.PlatformStand = false
- bdf:Destroy()
- WrySnd:Play()
- del = false
- end
- --Huge Punch--
- function OnePunch()
- del = true
- atkd = true
- SuperPause()
- chara.Humanoid.WalkSpeed = 0
- chatfunc("TYRANNICAL...")
- PunchTrail.Enabled = true
- Punch2Trail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.4+i)
- end
- for i = 1, 5 do
- wait(.1)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = Emit2Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- pm.Offset = Vector3.new(0,10,0)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(.05,.05,.05)
- pm.Offset = pm.Offset - Vector3.new(0,2,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- ChargeSnd:Play()
- for i = 1, 10 do
- wait(.1)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = Emit2Part.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- pm.Offset = Vector3.new(0,10,0)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(.05,.05,.05)
- pm.Offset = pm.Offset - Vector3.new(0,2,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- for i = 0,.6,.3 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),.4+i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- end
- chatfunc("...BANG!")
- BExpSnd:Play()
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(0,0,0)
- p.Position = chara.HumanoidRootPart.Position
- p.CFrame = (chara.HumanoidRootPart.CFrame + chara.HumanoidRootPart.CFrame.lookVector*3) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- p.Anchored = true
- p.BrickColor = BrickColor.new("Alder")
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- pm.Scale = Vector3.new(1,1,1)
- pm.Offset = Vector3.new(0,0,-.125)
- local disp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- p.Transparency = p.Transparency + .1
- pm.Scale = pm.Scale + Vector3.new(5,5,5)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- for i = 1, 20 do
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Alder")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = Emit2Part.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- local pm = Instance.new("BlockMesh",p)
- pm.Scale = Vector3.new(3,3,3)
- pm.Offset = Vector3.new(0,0,0)
- local disp = coroutine.wrap(function()
- for i = 1, 9 do
- wait(.01)
- p.Transparency = p.Transparency + .1
- pm.Scale = pm.Scale + Vector3.new(.05,.05,.05)
- pm.Offset = pm.Offset + Vector3.new(0,5,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- ExHitbox(10,chara.HumanoidRootPart.Position + chara.HumanoidRootPart.CFrame.lookVector*10,40,2,.5,200,200)
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),IHCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),ITCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),ILWF,.4+i)
- end
- chara.Humanoid.WalkSpeed = 16
- del = false
- PunchTrail.Enabled = false
- Punch2Trail.Enabled = false
- res()
- end
- --Rush Attack--
- function RushAttack()
- del = true
- punchactive = true
- PunchTrail.Enabled = true
- Punch2Trail.Enabled = true
- for i = 0,.6,.2 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),.4+i)
- end
- DioSnd:Play()
- for i = 1, 30 do
- rs:wait()
- PlaySnd(SwingSnd,chara)
- for i = 0,.6,.3 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),.4+i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- end
- rs:wait()
- for i = 0,.6,.3 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),.6-i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.6-i)
- end
- end
- punchactive = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),IHCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),ITCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-50),0,math.rad(-90)),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),ILWF,.4+i)
- end
- del = false
- PunchTrail.Enabled = false
- Punch2Trail.Enabled = false
- res()
- end
- --Final Attack--
- finalgrab = false
- didfinal = false
- function FinalGrab(hit)
- if finalgrab == true and hit.Parent.Parent ~= chara and hit.Parent ~= chara and hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent.Parent.Name ~= "Boss" then
- finalgrab = false
- didfinal = true
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- local stay = coroutine.wrap(function()
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.WalkSpeed = 0
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- stay()
- local bpos = Instance.new("BodyPosition",hit.Parent.Head)
- bpos.MaxForce = Vector3.new(10000,10000,10000)
- bpos.Position = chara.HumanoidRootPart.Position + Vector3.new(0,1.5,0) + chara.HumanoidRootPart.CFrame.lookVector*5
- wait(1)
- Sheath(4)
- Sheath(3)
- SlashTrail.Enabled = true
- chatfunc("Demon Fury!")
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- for a = 1, 10 do
- PlaySnd(ClawDashSnd,chara)
- dealdmg(hit.Parent,3,1,0,0,10)
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),i)
- end
- for i = 0,1,.25 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-180)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-360)),i)
- end
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Royal purple")
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = hit.Parent.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- pm.Scale = Vector3.new(.5,.5,.5)
- local disp = coroutine.wrap(function()
- for i = 1, 4 do
- wait(.01)
- p.Transparency = p.Transparency + .2
- pm.Scale = pm.Scale + Vector3.new(0,10,0)
- end
- wait(.01)
- p:Destroy()
- end)
- disp()
- end
- AddLegWelds()
- chatfunc("Kyaa!")
- KickTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.4+i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.4+i)
- end
- PunchEff(hit.CFrame)
- HitPunchSnd:Play()
- bpos:Destroy()
- dealdmg(hit.Parent,20,2,0,10,50)
- wait(1)
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,math.rad(-85)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(85)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,.3,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.2,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(45)),.6-i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(-1,0,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-45)),.6-i)
- end
- KickTrail.Enabled = false
- didfinal = false
- DestroyLegWelds()
- del = false
- SlashTrail.Enabled = false
- Sheath(5)
- chara.Humanoid.WalkSpeed = 16
- hit.Parent.Humanoid.WalkSpeed = 16
- hit.Parent.Humanoid.PlatformStand = false
- res()
- end
- end
- chara["Right Arm"].Touched:connect(FinalGrab)
- function AttemptFinal()
- del = true
- atkd = true
- chara.Humanoid.WalkSpeed = 0
- SuperPause()
- chatfunc("I'll show you...")
- PunchTrail.Enabled = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF,.4+i)
- LW.C0 = ILWF
- end
- Swing2Snd.Pitch = .5
- Swing2Snd:Play()
- finalgrab = true
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-40)),TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.4+i)
- RW.C0 = clerp(RWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.4+i)
- end
- wait(2)
- if didfinal == false then
- finalgrab = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(40)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(10),0,0),.6-i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- res()
- elseif didfinal == true then
- end
- PunchTrail.Enabled = false
- end
- --Lock On--
- function LockOn()
- if Mouse.Target.Parent ~= chara and Mouse.Target.Parent.Parent ~= chara and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(Mouse.Target.Parent)
- TargetSnd:Play()
- wait(.05)
- TargetSnd:Play()
- else end
- end
- --Block--
- blockval = false
- healthlock = 0
- effeff = nil
- function ToggleBlock()
- if blockval == false then
- blockval = true
- SwingSnd:Play()
- healthlock = chara.Humanoid.Health
- effeff = Instance.new("ForceField",chara)
- effeff.Name = "FawsFeeld"
- effeff.Visible = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(45)),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(-45)),.4+i)
- end
- elseif blockval == true then
- SwingSnd:Play()
- effeff:Destroy()
- blockval = false
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(ITCF,TCF,.6-i)
- HC.C0 = clerp(IHCF,HCF,.6-i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(45)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(1,.5,-1)) * CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(-45)),.6-i)
- end
- atkdd = true
- end
- end
- function Stunned()
- del = true
- blockval = false
- chara.Humanoid.WalkSpeed = 0
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "Counter"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Stunned!"
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.TextColor3 = Color3.new(1,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- for i = 1, 30 do
- wait(.1)
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0)
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0)
- RW.C0 = (RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0)
- LW.C0 = (LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20))
- end
- for i = 1, 5 do
- wait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- for i = 0,.6,.1 do
- rs:wait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),IHCF,.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),IRWF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,.4+i)
- end
- del = false
- chara.Humanoid.WalkSpeed = 16
- end
- blkpct = 100
- local bcount = coroutine.wrap(function()
- while wait() do
- if blockval == false then
- if blkpct < 100 then
- blkpct = blkpct + 1
- wait(.5)
- else
- end
- end
- player.PlayerGui.InfoScreen.BlockTxtBox.Text = blkpct.."%"
- end
- end)
- bcount()
- chara.Humanoid.HealthChanged:connect(function(hth)
- if blockval == true then
- if math.floor(hth) < healthlock then
- blkpct = blkpct - math.random(2,4)
- if blkpct < 1 then
- Stunned()
- end
- print("Block Value reduced to "..blkpct)
- else
- end
- end
- end)
- --Mouse Functions--
- orbpushactive = false
- del = false
- input = ""
- letterd = 0
- ltoim = 0
- function onKeyDown(key)
- if key == "e" and attacking == false then
- ToggleBlock()
- elseif del == false and blockval == false then
- if key == "q" then
- if input == "ad" and targetted ~= nil then
- EndRightly()
- elseif input == "sd" then
- IdVaal()
- elseif input == "dsd" then
- RodaRolla()
- elseif input == "asd" then
- OnePunch()
- elseif input == "sa" then
- RushAttack()
- elseif input == "adad" and berserkmode == false and overcharge == 100 then
- Overdrive()
- elseif input == "aad" then
- ClawDash()
- elseif input == "dsas" then
- AttemptFinal()
- else LockOn() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Q"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "z" then
- Punch()
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."Z"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "x" then
- if input == "sa" then
- BanditRevolver()
- elseif input == "ss" then
- FlipKick()
- else KickAtk() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."X"
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "c" then
- if input == "add" then
- IaidoFrost()
- elseif input == "ssad" then
- KnightRush()
- elseif input == "aw" then
- Decapitator()
- elseif input == "dsd" then
- KnightStabs()
- else SlashAtk() end
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input).."C"
- input = ""
- letterd = 0
- ltoim = 0
- elseif (key == "w" or key == "a" or key == "s" or key == "d") then
- input=input..key
- print(input)
- letterd = letterd + 1
- ltoim = 10
- if letterd > 5 then
- input = ""
- letterd = 0
- ltoim = 0
- elseif key == "m" then
- if Music.IsPlaying == true then
- Music:Stop()
- elseif Music.IsPlaying == false then
- Music:Play()
- end
- end
- end
- end
- end
- combo = 0
- --Mouse Activation--
- if Mouse then
- Mouse.KeyDown:connect(onKeyDown)
- end
- --Overdrive Charge--
- local count = coroutine.wrap(function()
- while wait() do
- if berserkmode == false then
- if overcharge < 100 then
- overcharge = overcharge + 1
- player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = overcharge.."%"
- wait(.1)
- else
- end
- elseif berserkmode == true then
- player.PlayerGui.InfoScreen.OverdriveTxtBox.Text = "Overdrive!"
- end
- end
- end)
- count()
- --Loop Function--
- walking = false
- toim = 0
- while true do
- wait()
- toim = toim + .1
- ltoim = ltoim - 1
- if ltoim < 1 then
- input = ""
- end
- materialhit()
- if del == false then attacking = false elseif del == true then attacking = true end
- if blockval == true and chara:FindFirstChild("HitByUlt")==nil then
- chara.Humanoid.Health = healthlock
- end
- if del == false then
- player.PlayerGui.InfoScreen.KeystrokeTxtBox.Text = string.upper(input)
- end
- if atkd == true then
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- atkd = false
- end
- if atkdd == true then
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- atkdd = false
- end
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false and blockval == false then
- for i = 0,1,.5 do
- rs:wait()
- if del == false and attacking == false and blockval == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),IHCF,i)
- RW.C0 = IRWF
- LW.C0 = clerp((LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),ILWF,i)
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false and blockval == false then
- for i = 0,1,.5 do
- rs:wait()
- if del == false and attacking == false and blockval == false then
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-30),0,0),i)
- RW.C0 = IRWF
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,.2,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(20)),i)
- end
- end
- walking = true
- else
- end
- imgl.Rotation = imgl.Rotation + 3
- if targetted ~= nil then
- crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
- crosshair.Enabled = true
- elseif targetted == nil then
- crosshair.Adornee = nil
- crosshair.Enabled = true
- end
- end
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