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cubanmixed2

Revolver Fe

Dec 13th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. --dasdasdasdreqw3e412312rasdf--
  8. --71023gggggs236021305023asdgh89aGYASDG--
  9. --9a1231231235asfdzxvct9wqeutgqwerignjasdig--
  10.  
  11. --[[Credits to Ace_Alteriano for his Template]]--
  12. --[[By When_kun]]--
  13. --[[The model took time to make but it was worth it.]]--
  14. --[[x is cringey]]--
  15. wait(1 / 60)
  16. Effects = { }
  17. local Player = game.Players.localPlayer
  18. local Character = Player.Character
  19. local Humanoid = Character.Humanoid
  20. local Mouse = Player:GetMouse()
  21. local mouse, Mouse = Player:GetMouse(), Player:GetMouse()
  22. local LeftArm = Character["Left Arm"]
  23. local RightArm = Character["Right Arm"]
  24. local LeftLeg = Character["Left Leg"]
  25. local RightLeg = Character["Right Leg"]
  26. local Head = Character.Head
  27. local Torso = Character.Torso
  28. local Camera = game.Workspace.CurrentCamera
  29. local RootPart = Character.HumanoidRootPart
  30. local RootJoint = RootPart.RootJoint
  31. local attack = false
  32. local Anim = 'Idle'
  33. local attacktype = 1
  34. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  35. local velocity = RootPart.Velocity.y
  36. local sine = 0
  37. local change = 1
  38. local Create = LoadLibrary("RbxUtility").Create
  39.  
  40. renderstepped = game:GetService('RunService').RenderStepped
  41. userinput = game:GetService('UserInputService')
  42. mainmodel = Instance.new('Model',Character)
  43. mainchord = 5
  44.  
  45. local m = Create("Model"){
  46. Parent = Character,
  47. Name = "WeaponModel",
  48. }
  49.  
  50. Humanoid.Animator.Parent = nil
  51. Character.Animate.Parent = nil
  52.  
  53. children = mainmodel:GetChildren()
  54. my = 0
  55. function rot()
  56. for i,v in pairs(children) do
  57. -- v.Size = Vector3.new(mainchord/5,mainchord/5,mainchord/5)
  58. v.CFrame = v.CFrame*CFrame.Angles(math.rad(1),math.rad(1),math.rad(2))
  59. end
  60. end
  61. function rotA()
  62. while renderstepped:wait() do
  63. spawn(rot)
  64. my = my + 1.5
  65. if my > 360 then
  66. my = 0
  67. end
  68. end
  69. end
  70. spawn(rotA)
  71.  
  72. function lerp(dist,inc)
  73. for i = 0,10 do
  74. renderstepped:wait()
  75. for x,v in pairs(children) do
  76. --lookvector
  77. --( centerPoint.Y + distance * Math.Sin( angle ) )
  78. --diff rot is 90
  79. v.Size = v.Size + Vector3.new(.1/(dist/math.abs(dist)),.1/(dist/math.abs(dist)),.1/(dist/math.abs(dist)))
  80. v.Transparency = v.Transparency - .1/(dist/math.abs(dist))
  81. v.CFrame = CFrame.new(v.Position)*CFrame.Angles(0,math.rad(90*x+my),0)*CFrame.new(dist/10,0,0)
  82. end
  83. end
  84. end
  85.  
  86. local newMotor = function(part0, part1, c0, c1)
  87. local w = Create('Motor'){
  88. Parent = part0,
  89. Part0 = part0,
  90. Part1 = part1,
  91. C0 = c0,
  92. C1 = c1,
  93. }
  94. return w
  95. end
  96.  
  97. function clerp(a, b, t)
  98. return a:lerp(b, t)
  99. end
  100.  
  101. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  102. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  103.  
  104. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  105. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  106. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  107. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  108. RootJoint.C1 = CFrame.new(0, 0, 0)
  109. RootJoint.C0 = CFrame.new(0, 0, 0)
  110. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  111. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  112.  
  113. local rarmc1 = RW.C1
  114. local larmc1 = LW.C1
  115. local rlegc1 = RH.C1
  116. local llegc1 = LH.C1
  117.  
  118. local resetc1 = false
  119.  
  120. function PlayAnimationFromTable(table, speed, bool)
  121. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  122. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  123. RW.C0 = clerp(RW.C0, table[3], speed)
  124. LW.C0 = clerp(LW.C0, table[4], speed)
  125. RH.C0 = clerp(RH.C0, table[5], speed)
  126. LH.C0 = clerp(LH.C0, table[6], speed)
  127. if bool == true then
  128. if resetc1 == false then
  129. resetc1 = true
  130. RootJoint.C1 = RootJoint.C1
  131. Torso.Neck.C1 = Torso.Neck.C1
  132. RW.C1 = rarmc1
  133. LW.C1 = larmc1
  134. RH.C1 = rlegc1
  135. LH.C1 = llegc1
  136. end
  137. end
  138. end
  139.  
  140. local co1 = 15
  141. local co2 = 8
  142. local co3 = 20
  143. local co5 = 30
  144. local co4 = 32
  145. local cooldown1 = 5
  146. local cooldown2 = 7
  147. local cooldown3 = 3
  148. local cooldown4 = 2
  149. local cooldown5 = 0
  150. local skillcolorscheme = BrickColor.new("White").Color
  151. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  152. makeframe = function(par, trans, pos, size, color)
  153.  
  154. local frame = Instance.new("Frame", par)
  155. frame.BackgroundTransparency = trans
  156. frame.BorderSizePixel = 0
  157. frame.Position = pos
  158. frame.Size = size
  159. frame.BackgroundColor3 = color
  160. return frame
  161. end
  162.  
  163. makelabel = function(par, text)
  164.  
  165. local label = Instance.new("TextLabel", par)
  166. label.BackgroundTransparency = 1
  167. label.Size = UDim2.new(1, 0, 1, 0)
  168. label.Position = UDim2.new(0, 0, 0, 0)
  169. label.TextColor3 = Color3.new(255, 250, 190)
  170. label.TextStrokeTransparency = 0
  171. label.FontSize = Enum.FontSize.Size32
  172. label.Font = Enum.Font.SourceSansLight
  173. label.BorderSizePixel = 0
  174. label.TextScaled = true
  175. label.Text = text
  176. end
  177.  
  178. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  179. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  180. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  181. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  182. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  183. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  184. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  185. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  186. text1 = Instance.new("TextLabel", framesk1)
  187. text1.BackgroundTransparency = 1
  188. text1.Size = UDim2.new(1, 0, 1, 0)
  189. text1.Position = UDim2.new(0, 0, 0, 0)
  190. text1.TextColor3 = Color3.new(255, 250, 190)
  191. text1.TextStrokeTransparency = 0
  192. text1.FontSize = Enum.FontSize.Size18
  193. text1.Font = Enum.Font.SourceSansLight
  194. text1.BorderSizePixel = 0
  195. text1.TextScaled = true
  196. text1.Text = "[Z]\n Persona Reference ok"
  197. text2 = Instance.new("TextLabel", framesk2)
  198. text2.BackgroundTransparency = 1
  199. text2.Size = UDim2.new(1, 0, 1, 0)
  200. text2.Position = UDim2.new(0, 0, 0, 0)
  201. text2.TextColor3 = Color3.new(255, 250, 190)
  202. text2.TextStrokeTransparency = 0
  203. text2.FontSize = Enum.FontSize.Size18
  204. text2.Font = Enum.Font.SourceSansLight
  205. text2.BorderSizePixel = 0
  206. text2.TextScaled = true
  207. text2.Text = "[X]\n DAB ON EM HATERS"
  208. text3 = Instance.new("TextLabel", framesk3)
  209. text3.BackgroundTransparency = 1
  210. text3.Size = UDim2.new(1, 0, 1, 0)
  211. text3.Position = UDim2.new(0, 0, 0, 0)
  212. text3.TextColor3 = Color3.new(255, 250, 190)
  213. text3.TextStrokeTransparency = 0
  214. text3.FontSize = Enum.FontSize.Size18
  215. text3.Font = Enum.Font.SourceSansLight
  216. text3.BorderSizePixel = 0
  217. text3.TextScaled = false
  218. text3.Text = "[C]\n Slide"
  219. text4 = Instance.new("TextLabel", framesk4)
  220. text4.BackgroundTransparency = 1
  221. text4.Size = UDim2.new(1, 0, 1, 0)
  222. text4.Position = UDim2.new(0, 0, 0, 0)
  223. text4.TextColor3 = Color3.new(255, 250, 190)
  224. text4.TextStrokeTransparency = 0
  225. text4.FontSize = Enum.FontSize.Size18
  226. text4.Font = Enum.Font.SourceSansLight
  227. text4.BorderSizePixel = 0
  228. text4.TextScaled = true
  229. text4.Text = "[V]\n slap"
  230.  
  231. ArtificialHB = Create("BindableEvent", script){
  232. Parent = script,
  233. Name = "Heartbeat",
  234. }
  235.  
  236. script:WaitForChild("Heartbeat")
  237.  
  238. frame = 1 / 30
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.Heartbeat:Fire()
  244.  
  245. game:GetService("RunService").Heartbeat:connect(function(s, p)
  246. tf = tf + s
  247. if tf >= frame then
  248. if allowframeloss then
  249. script.Heartbeat:Fire()
  250. lastframe = tick()
  251. else
  252. for i = 1, math.floor(tf / frame) do
  253. script.Heartbeat:Fire()
  254. end
  255. lastframe = tick()
  256. end
  257. if tossremainder then
  258. tf = 0
  259. else
  260. tf = tf - frame * math.floor(tf / frame)
  261. end
  262. end
  263. end)
  264.  
  265. function swait(num)
  266. if num == 0 or num == nil then
  267. ArtificialHB.Event:wait()
  268. else
  269. for i = 0, num do
  270. ArtificialHB.Event:wait()
  271. end
  272. end
  273. end
  274.  
  275. function RemoveOutlines(part)
  276. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  277. end
  278.  
  279. CFuncs = {
  280. Part = {
  281. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  282. local Part = Create("Part"){
  283. Parent = Parent,
  284. Reflectance = Reflectance,
  285. Transparency = Transparency,
  286. CanCollide = false,
  287. Locked = true,
  288. BrickColor = BrickColor.new(tostring(BColor)),
  289. Name = Name,
  290. Size = Size,
  291. Material = Material,
  292. }
  293. RemoveOutlines(Part)
  294. return Part
  295. end;
  296. };
  297.  
  298. Mesh = {
  299. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  300. local Msh = Create(Mesh){
  301. Parent = Part,
  302. Offset = OffSet,
  303. Scale = Scale,
  304. }
  305. if Mesh == "SpecialMesh" then
  306. Msh.MeshType = MeshType
  307. Msh.MeshId = MeshId
  308. end
  309. return Msh
  310. end;
  311. };
  312.  
  313. Weld = {
  314. Create = function(Parent, Part0, Part1, C0, C1)
  315. local Weld = Create("Weld"){
  316. Parent = Parent,
  317. Part0 = Part0,
  318. Part1 = Part1,
  319. C0 = C0,
  320. C1 = C1,
  321. }
  322. return Weld
  323. end;
  324. };
  325.  
  326. Sound = {
  327. Create = function(id, par, vol, pit)
  328. coroutine.resume(coroutine.create(function()
  329. local Sound = Create("Sound"){
  330. Volume = vol,
  331. Pitch = pit or 1,
  332. SoundId = "rbxassetid://" .. id,
  333. Parent = par or workspace,
  334. }
  335. Sound:play()
  336. game:GetService("Debris"):AddItem(Sound, 10)
  337. end))
  338. end;
  339. };
  340.  
  341. Decal = {
  342. Create = function(Color, Texture, Transparency, Name, Parent)
  343. local Decal = Create("Decal"){
  344. Color3 = Color,
  345. Texture = "rbxassetid://" .. Texture,
  346. Transparency = Transparency,
  347. Name = Name,
  348. Parent = Parent,
  349. }
  350. return Decal
  351. end;
  352. };
  353.  
  354. BillboardGui = {
  355. Create = function(Parent, Image, Position, Size)
  356. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  357. BillPar.CFrame = CFrame.new(Position)
  358. local Bill = Create("BillboardGui"){
  359. Parent = BillPar,
  360. Adornee = BillPar,
  361. Size = UDim2.new(1, 0, 1, 0),
  362. SizeOffset = Vector2.new(Size, Size),
  363. }
  364. local d = Create("ImageLabel", Bill){
  365. Parent = Bill,
  366. BackgroundTransparency = 1,
  367. Size = UDim2.new(1, 0, 1, 0),
  368. Image = "rbxassetid://" .. Image,
  369. }
  370. return BillPar
  371. end
  372. };
  373.  
  374. ParticleEmitter = {
  375. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  376. local Particle = Create("ParticleEmitter"){
  377. Parent = Parent,
  378. Color = ColorSequence.new(Color1, Color2),
  379. LightEmission = LightEmission,
  380. Size = Size,
  381. Texture = Texture,
  382. Transparency = Transparency,
  383. ZOffset = ZOffset,
  384. Acceleration = Accel,
  385. Drag = Drag,
  386. LockedToPart = LockedToPart,
  387. VelocityInheritance = VelocityInheritance,
  388. EmissionDirection = EmissionDirection,
  389. Enabled = Enabled,
  390. Lifetime = LifeTime,
  391. Rate = Rate,
  392. Rotation = Rotation,
  393. RotSpeed = RotSpeed,
  394. Speed = Speed,
  395. VelocitySpread = VelocitySpread,
  396. }
  397. return Particle
  398. end;
  399. };
  400.  
  401. CreateTemplate = {
  402.  
  403. };
  404. }
  405.  
  406. function rayCast(Position, Direction, Range, Ignore)
  407. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  408. end
  409.  
  410. function FindNearestTorso(pos)
  411. local list = (game.Workspace:children())
  412. local torso = nil
  413. local dist = 1000
  414. local temp, human, temp2 = nil, nil, nil
  415. for x = 1, #list do
  416. temp2 = list[x]
  417. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  418. temp = temp2:findFirstChild("Torso")
  419. human = temp2:findFirstChild("Humanoid")
  420. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  421. local dohit = true
  422. if dohit == true then
  423. torso = temp
  424. dist = (temp.Position - pos).magnitude
  425. end
  426. end
  427. end
  428. end
  429. return torso, dist
  430. end
  431.  
  432. --[[
  433. Thanks for using Build-To-Lua by jarredbcv.
  434. ]]--
  435.  
  436. New = function(Object, Parent, Name, Data)
  437. local Object = Instance.new(Object)
  438. for Index, Value in pairs(Data or {}) do
  439. Object[Index] = Value
  440. end
  441. Object.Parent = Parent
  442. Object.Name = Name
  443. return Object
  444. end
  445.  
  446. Revolver = New("Model",Character,"Revolver",{})
  447. Handle = New("Part",Revolver,"Handle",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147318),CFrame = CFrame.new(-38.3728828, 3.70457292, 25.9037609, -0.0267938077, 0.00274490844, -0.999638677, -0.778030157, -0.62793833, 0.0191296302, -0.627656579, 0.778258383, 0.0189604424),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  448. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.362484, 3.83855653, 26.3172855, 0.999638855, -0.0240355674, -0.0121608162, -0.0191355199, -0.951385379, 0.307414979, -0.0189584699, -0.307070196, -0.951497018),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  449. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  450. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637246, -0.019135505, -0.0189584643, -0.0240355078, -0.951383531, -0.307070255, -0.012160819, 0.307414532, -0.951497853),C1 = CFrame.new(-0.3640728, 0.237724304, 7.62939453e-06, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),})
  451. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201684, 0.523788631),CFrame = CFrame.new(-38.358242, 3.88810968, 26.5481853, 0.999638915, 0.0191061404, 0.0189892221, -0.0191405267, 0.99981761, 0.00163295248, -0.0189545136, -0.00199547224, 0.999817371),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.54766655, 0.386320114, 0.00109481812, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),})
  453. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.318014473, 0.0500000007),CFrame = CFrame.new(-38.35009, 4.07556772, 26.7909775, 0.999639273, 0.0191061497, 0.0189892203, -0.0191405285, 0.999818027, 0.00163298217, -0.0189545136, -0.00199544244, 0.999817133),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.748272181),})
  455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.846122742, 0.457586288, 0.00113296509, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  456. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3649025, 3.73728037, 26.2916756, 0.999639153, 0.0123028848, 0.0239647776, -0.0191405062, 0.950381041, 0.31050685, -0.0189554915, -0.310851365, 0.950268209),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  457. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.269138336, 0.281381607, 3.81469727e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  458. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.112240277, 0.467668325),CFrame = CFrame.new(-38.3500748, 4.29035711, 26.5754204, 0.999639273, 0.0191061497, 0.0189892203, -0.0191405285, 0.999818027, 0.00163298217, -0.0189545136, -0.00199544244, 0.999817133),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  459. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.877939224, 0.154953003, 0.00114059448, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  460. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3610039, 3.80826855, 26.4241943, 0.999639332, 0.00149332604, 0.0268912073, -0.0191375222, 0.741928697, 0.670209289, -0.0189504661, -0.670477986, 0.741685748),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  461. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.407649994, 0.339950562, -2.28881836e-05, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  462. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3620377, 3.78318405, 26.3964386, 0.999639332, 0.00149332604, 0.0268912073, -0.0191375222, 0.741928697, 0.670209289, -0.0189504661, -0.670477986, 0.741685748),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.370685577, 0.334098816, 3.81469727e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  464. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.0945501924, 0.0696684495, 0.179147348),CFrame = CFrame.new(-38.3761673, 3.52345395, 25.9137459, -0.0267938264, 0.00274489797, -0.999639273, -0.778030872, -0.627938807, 0.0191296358, -0.62765646, 0.778258145, 0.0189604443),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  465. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),C1 = CFrame.new(0.134737015, 0.121492386, 7.62939453e-06, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  466. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.393857986, 0.312856048, 0.179147348),CFrame = CFrame.new(-38.3805237, 3.48336768, 25.7251568, -0.0267938264, 0.00274489797, -0.999639273, -0.778030872, -0.627938807, 0.0191296358, -0.62765646, 0.778258145, 0.0189604443),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  467. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937686, -0.778028965, -0.627657056, 0.00274492614, -0.627937436, 0.778259039, -0.999637365, 0.0191296153, 0.0189604387),C1 = CFrame.new(0.284410477, -0.000118255615, 1.90734863e-05, -0.0267937779, -0.778029323, -0.627656877, 0.00274492148, -0.627937675, 0.778258801, -0.999637723, 0.0191296227, 0.0189604405),})
  468. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.390549749, 0.324007213, 0.305300444),CFrame = CFrame.new(-38.3595772, 4.07825518, 26.5373688, -0.0189993083, 0.0190935526, 0.999639571, -0.00162295077, 0.999818623, -0.0191277508, -0.999817073, -0.00198539486, -0.0189648122),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  469. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.688779831, 0.258499146, 0.005859375, -0.026793791, -0.77802968, -0.627656937, 0.00274491566, -0.627937913, 0.778258801, -0.999637961, 0.0191296227, 0.0189604424),})
  470. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.368103, 3.84367514, 26.0160179, -0.0267938599, 0.00274484348, -0.999639988, -0.778030753, -0.62793988, 0.0191296656, -0.627656996, 0.77825743, 0.0189604368),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  471. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0267937854, -0.778028429, -0.627657712, 0.00274487957, -0.627938151, 0.778258562, -0.999637365, 0.0191296414, 0.0189604294),C1 = CFrame.new(-0.178812027, 3.05175781e-05, 1.14440918e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  472. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2891121, 4.1708045, 26.704916, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  473. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.867835999, 0.330972672, -0.0596313477, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  474. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4236259, 3.98625422, 26.7077866, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.722448349, 0.448722839, 0.0713577271, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  476. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4592514, 4.08050108, 26.7083035, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  477. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.795145035, 0.389846802, 0.108783722, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  478. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.4200134, 4.17331219, 26.7074127, -0.0189993102, 0.0190935601, 0.999639928, -0.00162292086, 0.999818861, -0.0191277526, -0.999816775, -0.0019854845, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  479. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.867847443, 0.330982208, 0.0713195801, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  480. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3551369, 4.17849255, 26.2829323, 0.0443816409, 0.0274274386, -0.998640835, -0.305555671, 0.952094495, 0.0125694564, 0.951138258, 0.304580629, 0.0506358296),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0443815626, -0.305554956, 0.95113951, 0.0274273418, 0.952091634, 0.304580897, -0.998638272, 0.012569447, 0.0506358668),C1 = CFrame.new(-0.607187271, -0.00244903564, -0.00148391724, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  482. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0935342535, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.3680191, 4.2568469, 26.0246201, 0.0517081767, 0.00700577348, -0.998640478, 0.108116172, 0.994061887, 0.0125716822, 0.992791355, -0.108618066, 0.0506433994),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.051708065, 0.108115688, 0.992792606, 0.00700571574, 0.994058967, -0.108618438, -0.998637855, 0.0125716729, 0.0506434292),C1 = CFrame.new(-0.505672455, -0.252719879, 0.00799560547, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  485. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0935342535, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.365242, 4.2511735, 26.0803947, 0.0491153523, 0.0176038202, -0.998640776, -0.100927047, 0.994817436, 0.0125725428, 0.993679285, 0.100171953, 0.0506372154),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  486. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  487. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0491152555, -0.100926913, 0.993680656, 0.0176037438, 0.994814515, 0.100171924, -0.998638153, 0.0125725307, 0.0506372526),C1 = CFrame.new(-0.536340714, -0.205741882, 0.00616836548, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  488. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3627815, 4.09111834, 26.1063156, 0.999639869, 0.0170166213, 0.0208822936, -0.0191405229, 0.994171083, 0.106131464, -0.0189544987, -0.106491901, 0.994131565),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  489. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191404987, -0.0189544931, 0.0170165412, 0.994168162, -0.106492177, 0.0208822638, 0.106130987, 0.994132876),C1 = CFrame.new(-0.42814827, -0.0850582123, 0.00113677979, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  490. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3591576, 4.14161539, 26.2474594, 0.999639928, 0.00149333652, 0.0268912259, -0.0191375241, 0.741929173, 0.670209706, -0.0189504642, -0.670477867, 0.741685629),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  491. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.556123734, -0.0069103241, 0.00115585327, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  492. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3568039, 4.20870543, 26.3017883, 0.999639928, -0.00957353693, 0.0251729488, -0.0191365071, 0.405198783, 0.914031863, -0.0189504921, -0.914177597, 0.404867083),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  493. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.00957354996, 0.40519774, -0.914178908, 0.0251728632, 0.914029002, 0.40486744),C1 = CFrame.new(-0.642484665, -0.00675010681, 0.0011177063, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  494. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3635483, 3.75471187, 26.3450241, 0.99963975, 0.0123029007, 0.0239647925, -0.019140508, 0.950381637, 0.310507029, -0.0189554933, -0.310851365, 0.95026803),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  495. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.316221237, 0.311958313, -3.81469727e-06, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  496. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.359478, 3.85654569, 26.4577274, 0.999639928, -0.00957353693, 0.0251729488, -0.0191365071, 0.405198783, 0.914031863, -0.0189504921, -0.914177597, 0.404867083),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  497. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.00957354996, 0.40519774, -0.914178908, 0.0251728632, 0.914029002, 0.40486744),C1 = CFrame.new(-0.466299057, 0.335737228, 1.14440918e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  498. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.3615456, 3.79572582, 26.4103088, 0.999639928, 0.00149333652, 0.0268912259, -0.0191375241, 0.741929173, 0.670209706, -0.0189504642, -0.670477867, 0.741685629),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  499. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191374999, -0.0189504586, 0.00149328914, 0.741927147, -0.67047888, 0.0268911533, 0.67020756, 0.741686463),C1 = CFrame.new(-0.389162064, 0.337018967, 1.52587891e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  500. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.130947158),CFrame = CFrame.new(-38.3547707, 4.29184151, 26.3247204, 0.999639928, -0.0179588627, 0.0200701095, -0.0191365071, 0.0507248156, 0.998532534, -0.0189504921, -0.998549879, 0.0503627956),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  501. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019136481, -0.0189504847, -0.0179588459, 0.0507248193, -0.99855119, 0.0200700238, 0.998529553, 0.0503627472),C1 = CFrame.new(-0.721614838, -0.0411014557, 0.0011100769, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  502. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201498, 0.0748269483),CFrame = CFrame.new(-38.360939, 4.10686398, 26.1891041, 0.99963975, 0.0123029007, 0.0239647925, -0.019140508, 0.950381637, 0.310507029, -0.0189554933, -0.310851365, 0.95026803),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  503. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637187, -0.0191404838, -0.0189554859, 0.012302829, 0.950378895, -0.310851872, 0.0239647459, 0.310505927, 0.950269282),C1 = CFrame.new(-0.49241066, -0.0305099487, 0.00116729736, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  504. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3670616, 3.78774142, 26.1283646, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  505. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(-0.20583725, 0.122591019, 3.05175781e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  506. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3809319, 3.43171239, 25.7549477, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  507. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(0.305912018, 0.0555019379, 3.81469727e-06, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  508. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.312856019, 0.179147348),CFrame = CFrame.new(-38.3741188, 3.63771868, 25.904192, -0.0190952383, 0.0189964436, -0.999639988, -0.999818921, 0.00162947504, 0.0191295464, 0.0019919856, 0.999816895, 0.0189618152),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  509. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0190951545, -0.999815941, 0.00199208409, 0.0189964212, 0.00162928551, 0.999818146, -0.999637365, 0.0191295221, 0.0189618096),C1 = CFrame.new(0.051776886, 0.0423126221, -3.43322754e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  510. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.179147512, 0.275442541, 0.179147348),CFrame = CFrame.new(-38.3673401, 3.93712115, 25.9597282, -0.018991746, -0.0190976169, -0.999639869, -0.00159495184, -0.999818861, 0.0191312619, -0.999817133, 0.00195741793, 0.0189577676),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  511. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189917199, -0.00159476697, -0.999818385, -0.0190975331, -0.999815822, 0.00195753202, -0.999637306, 0.0191312376, 0.018957762),C1 = CFrame.new(-0.216205597, -0.102453232, -3.05175781e-05, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  512. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3258743, 4.31370211, 27.823822, 0.999639869, 0.0123032499, 0.0239638593, -0.0191405416, 0.950381875, 0.310506582, -0.018954508, -0.310850888, 0.950268328),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  513. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191405173, -0.0189545024, 0.0123031754, 0.950379074, -0.310851455, 0.0239638127, 0.310505509, 0.950269461),C1 = CFrame.new(-1.68031883, 1.11194038, 0.00106430054, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  514. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.0500000007, 0.130947366),CFrame = CFrame.new(-38.3609924, 4.22642231, 26.1701736, 0.0443816409, 0.0274274386, -0.998640835, -0.305555671, 0.952094495, 0.0125694564, 0.951138258, 0.304580629, 0.0506358296),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  515. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.748267233, 1),})
  516. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0443815626, -0.305554956, 0.95113951, 0.0274273418, 0.952091634, 0.304580897, -0.998638272, 0.012569447, 0.0506358668),C1 = CFrame.new(-0.573547363, -0.120317459, 0.00314712524, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  517. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.224480718, 1.08499062),CFrame = CFrame.new(-38.3363838, 4.23546743, 27.3518353, 0.999637306, 0.0191060845, 0.0189892054, -0.019140508, 0.999815702, 0.00163278729, -0.0189545061, -0.00199565664, 0.999818206),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  518. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.32292366, 0.793710709, 0.00112533569, -0.0267937984, -0.778029799, -0.627656758, 0.0027449138, -0.627938092, 0.778258622, -0.999638379, 0.0191296265, 0.0189604424),})
  519. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.130947024, 0.130947366),CFrame = CFrame.new(-38.3523636, 4.34570503, 26.3805065, -0.00542384386, 0.0113785323, -0.999923527, -0.304601461, 0.952401936, 0.0124899168, 0.95246321, 0.304643661, -0.00169967301),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  520. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00542378426, -0.304600567, 0.952464759, 0.0113784745, 0.952398598, 0.304644048, -0.999920666, 0.0124899149, -0.00169971026),C1 = CFrame.new(-0.798601151, -0.03150177, 0.000793457031, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  521. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0561201051, 0.093533583),CFrame = CFrame.new(-38.3584099, 4.13089132, 26.2951355, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  522. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.577724457, 0.0369300842, 0.0011100769, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  523. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0935335755, 0.0500000007),CFrame = CFrame.new(-38.3564758, 4.20576382, 26.3230495, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  524. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.748267591),})
  525. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.653549194, 0.0116443634, 0.00113677979, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  526. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.243187517, 0.243187711),CFrame = CFrame.new(-38.3637924, 3.98103428, 26.1644993, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  527. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.378992081, 0.0293464661, 0.00114440918, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  528. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2534904, 4.07655191, 26.7043953, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  529. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.795133591, 0.389850616, -0.0970535278, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  530. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.0538285114, 0.136939868, 0.0621128492),CFrame = CFrame.new(-38.2926674, 3.98374462, 26.705307, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  531. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.722448349, 0.448728561, -0.0596466064, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  532. Part = New("Part",Revolver,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.0748268217, 0.130947158),CFrame = CFrame.new(-38.3472214, 4.17853594, 26.8375359, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  533. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-0.955533981, 0.429170609, 0.0011177063, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  534. Part = New("Part",Revolver,"Part",{Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.558910429, 0.0621129386, 0.0500000007),CFrame = CFrame.new(-38.3611488, 4.07811308, 26.4538155, -0.0189993102, 0.0190935712, 0.999640286, -0.00162292074, 0.999819279, -0.0191277582, -0.999816477, -0.0019854249, -0.0189648084),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  535. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.868122339),MeshType = Enum.MeshType.Cylinder,})
  536. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0189992897, -0.00162276253, -0.999818087, 0.0190934762, 0.999815822, -0.0019855909, 0.999637365, -0.0191277284, -0.0189648028),C1 = CFrame.new(-0.636184692, 0.193557739, 0.00584411621, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  537. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.3621101, 3.82861376, 26.3480301, 0.999640226, -0.0218390953, -0.0157698654, -0.0191375352, -0.987764359, 0.154798254, -0.0189574938, -0.154439881, -0.987818539),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  538. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  539. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191375054, -0.0189574864, -0.0218389966, -0.987760961, -0.154439867, -0.0157698598, 0.154797867, -0.987820148),C1 = CFrame.new(-0.375644684, 0.267896652, 2.67028809e-05, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  540. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361202, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-38.3626404, 3.85922289, 26.2887363, 0.999640226, -0.0266199727, -0.00413384894, -0.0191405304, -0.809829473, 0.586359143, -0.0189565029, -0.586064339, -0.810040593),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  541. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.523787498, 0.823096395),})
  542. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637246, -0.0191404987, -0.0189564954, -0.0266198851, -0.809826612, -0.586065173, -0.00413388759, 0.586357296, -0.810042024),C1 = CFrame.new(-0.362228394, 0.202528, 1.90734863e-05, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  543. Wedge = New("WedgePart",Revolver,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(0.187067494, 0.0500000007, 0.168360502),CFrame = CFrame.new(-38.3605042, 4.09345627, 25.9539185, 0.999640286, 0.0191050563, 0.0189823508, -0.0191395301, 0.9998191, 0.00164000038, -0.0189475045, -0.00200233795, 0.999816775),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  544. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.748268664, 1),MeshType = Enum.MeshType.Wedge,})
  545. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.0191395003, -0.018947497, 0.0191049613, 0.999815702, -0.0020025298, 0.0189823266, 0.00163980573, 0.999818385),C1 = CFrame.new(-0.334375381, -0.205123901, -0.00398254395, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  546. Shootpart = New("Part",Revolver,"Shootpart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(0.130947724, 0.18706724, 0.29930833),CFrame = CFrame.new(-38.3281364, 4.23616076, 27.7820606, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  547. mot = New("Motor",Shootpart,"mot",{Part0 = Shootpart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.59371758, 1.12812424, 0.00105285645, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  548. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361187, 0.0500000007, 0.0561201721),CFrame = CFrame.new(-38.3278847, 4.13346672, 27.9038849, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  549. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.37413469, 1),})
  550. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.59029007, 1.28742218, 0.00114440918, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  551. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.168361187, 0.0500000007, 0.0561201721),CFrame = CFrame.new(-38.323967, 4.33924246, 27.9034653, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  552. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.37413469, 1),})
  553. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.75023079, 1.15789223, 0.00115966797, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  554. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0500000007, 0.224480838, 0.0561201721),CFrame = CFrame.new(-38.4007149, 4.23778868, 27.9050961, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  555. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.374134958, 1, 1),})
  556. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.67026329, 1.22265625, 0.075969696, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  557. Part = New("Part",Revolver,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.0500000007, 0.224480838, 0.0561201721),CFrame = CFrame.new(-38.2510986, 4.23492861, 27.9022503, 0.999640226, 0.0191061813, 0.0189892277, -0.0191405378, 0.99981904, 0.00163298182, -0.0189545136, -0.00199544267, 0.999816656),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  558. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.37413469, 1, 1),})
  559. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999637306, -0.019140508, -0.0189545061, 0.0191060845, 0.999815702, -0.00199565664, 0.0189892054, 0.00163278729, 0.999818206),C1 = CFrame.new(-1.67026138, 1.22264862, -0.0737037659, -0.0267938077, -0.778030157, -0.627656579, 0.00274490844, -0.62793833, 0.778258383, -0.999638677, 0.0191296302, 0.0189604424),})
  560.  
  561. moter = New("Motor",Handle,"mot",{Part0 =RightArm, Part1 = Handle,})
  562.  
  563. Partasd = Shootpart
  564.  
  565. game.ContentProvider:Preload("rbxassetid://642849721")
  566. game.ContentProvider:Preload("rbxassetid://931130559")
  567.  
  568. local hello = Instance.new("Sound")
  569. hello.SoundId = "rbxassetid://1160144798"
  570. hello.PlaybackSpeed = 1
  571. hello.Volume = 5.5
  572. hello.Parent = Head
  573. hello.Looped = true
  574. hello:Play()
  575.  
  576. local BladeHitSounds = {
  577. "199149137",
  578. "199149186",
  579. "199149221",
  580. "199149235",
  581. "199149269",
  582. "199149297"
  583. }
  584.  
  585. local FistHitSounds = {
  586. "199149137",
  587. "199149186",
  588. "199149221",
  589. "199149235",
  590. "199149269",
  591. "199149297"
  592. }
  593.  
  594. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  595. if hit.Parent == nil then
  596. return
  597. end
  598. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  599. for _, v in pairs(hit.Parent:children()) do
  600. if v:IsA("Humanoid") then
  601. h = v
  602. end
  603. end
  604. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  605. warn'No R15 allowed'
  606. hit.Parent:FindFirstChild("Head"):BreakJoints()
  607. end
  608. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  609. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  610. if hit.Parent.DebounceHit.Value == true then
  611. return
  612. end
  613. end
  614. local c = Create("ObjectValue"){
  615. Name = "creator",
  616. Value = game:service("Players").LocalPlayer,
  617. Parent = h,
  618. }
  619. game:GetService("Debris"):AddItem(c, .5)
  620. if HitSound ~= nil and HitPitch ~= nil then
  621. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  622. end
  623. local Damage = math.random(minim, maxim)
  624. local blocked = false
  625. local block = hit.Parent:findFirstChild("Block")
  626. if block ~= nil then
  627. if block.className == "IntValue" then
  628. if block.Value > 0 then
  629. blocked = true
  630. block.Value = block.Value - 1
  631. print(block.Value)
  632. end
  633. end
  634. end
  635. if blocked == false then
  636. h.Health = h.Health - Damage
  637. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  638. else
  639. h.Health = h.Health - (Damage / 2)
  640. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  641. end
  642. if Type == "Knockdown" then
  643. local hum = hit.Parent.Humanoid
  644. hum.PlatformStand = true
  645. coroutine.resume(coroutine.create(function(HHumanoid)
  646. swait(1)
  647. HHumanoid.PlatformStand = false
  648. end), hum)
  649. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  650. local bodvol = Create("BodyVelocity"){
  651. velocity = angle * knockback,
  652. P = 5000,
  653. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  654. Parent = hit,
  655. }
  656. local rl = Create("BodyAngularVelocity"){
  657. P = 3000,
  658. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  659. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  660. Parent = hit,
  661. }
  662. game:GetService("Debris"):AddItem(bodvol, .5)
  663. game:GetService("Debris"):AddItem(rl, .5)
  664. elseif Type == "Normal" then
  665. local vp = Create("BodyVelocity"){
  666. P = 500,
  667. maxForce = Vector3.new(math.huge, 0, math.huge),
  668. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  669. }
  670. if knockback > 0 then
  671. vp.Parent = hit.Parent.Torso
  672. end
  673. game:GetService("Debris"):AddItem(vp, .5)
  674. elseif Type == "Up" then
  675. local bodyVelocity = Create("BodyVelocity"){
  676. velocity = Vector3.new(0, 20, 0),
  677. P = 5000,
  678. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  679. Parent = hit,
  680. }
  681. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  682. elseif Type == "DarkUp" then
  683. coroutine.resume(coroutine.create(function()
  684. for i = 0, 1, 0.1 do
  685. swait()
  686. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  687. end
  688. end))
  689. local bodyVelocity = Create("BodyVelocity"){
  690. velocity = Vector3.new(0, 20, 0),
  691. P = 5000,
  692. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  693. Parent = hit,
  694. }
  695. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  696. elseif Type == "Snare" then
  697. local bp = Create("BodyPosition"){
  698. P = 2000,
  699. D = 100,
  700. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  701. position = hit.Parent.Torso.Position,
  702. Parent = hit.Parent.Torso,
  703. }
  704. game:GetService("Debris"):AddItem(bp, 1)
  705. elseif Type == "Freeze" then
  706. local BodPos = Create("BodyPosition"){
  707. P = 50000,
  708. D = 1000,
  709. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  710. position = hit.Parent.Torso.Position,
  711. Parent = hit.Parent.Torso,
  712. }
  713. local BodGy = Create("BodyGyro") {
  714. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  715. P = 20e+003,
  716. Parent = hit.Parent.Torso,
  717. cframe = hit.Parent.Torso.CFrame,
  718. }
  719. hit.Parent.Torso.Anchored = true
  720. coroutine.resume(coroutine.create(function(Part)
  721. swait(1.5)
  722. Part.Anchored = false
  723. end), hit.Parent.Torso)
  724. game:GetService("Debris"):AddItem(BodPos, 3)
  725. game:GetService("Debris"):AddItem(BodGy, 3)
  726. end
  727. local debounce = Create("BoolValue"){
  728. Name = "DebounceHit",
  729. Parent = hit.Parent,
  730. Value = true,
  731. }
  732. game:GetService("Debris"):AddItem(debounce, Delay)
  733. c = Create("ObjectValue"){
  734. Name = "creator",
  735. Value = Player,
  736. Parent = h,
  737. }
  738. game:GetService("Debris"):AddItem(c, .5)
  739. end
  740. end
  741.  
  742. function ShowDamage(Pos, Text, Time, Color)
  743. local Rate = (1 / 30)
  744. local Pos = (Pos or Vector3.new(0, 0, 0))
  745. local Text = (Text or "")
  746. local Time = (Time or 2)
  747. local Color = (Color or Color3.new(1, 0, 1))
  748. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  749. EffectPart.Anchored = true
  750. local BillboardGui = Create("BillboardGui"){
  751. Size = UDim2.new(3, 0, 3, 0),
  752. Adornee = EffectPart,
  753. Parent = EffectPart,
  754. }
  755. local TextLabel = Create("TextLabel"){
  756. BackgroundTransparency = 1,
  757. Size = UDim2.new(1, 0, 1, 0),
  758. Text = Text,
  759. Font = "SciFi",
  760. TextColor3 = Color,
  761. TextScaled = true,
  762. Parent = BillboardGui,
  763. }
  764. game.Debris:AddItem(EffectPart, (Time))
  765. EffectPart.Parent = game:GetService("Workspace")
  766. delay(0, function()
  767. local Frames = (Time / Rate)
  768. for Frame = 1, Frames do
  769. wait(Rate)
  770. local Percent = (Frame / Frames)
  771. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  772. TextLabel.TextTransparency = Percent
  773. end
  774. if EffectPart and EffectPart.Parent then
  775. EffectPart:Destroy()
  776. end
  777. end)
  778. end
  779.  
  780. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  781. for _, c in pairs(workspace:children()) do
  782. local hum = c:findFirstChild("Humanoid")
  783. if hum ~= nil then
  784. local head = c:findFirstChild("Torso")
  785. if head ~= nil then
  786. local targ = head.Position - Part.Position
  787. local mag = targ.magnitude
  788. if mag <= Magnitude and c.Name ~= Player.Name then
  789. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  790. end
  791. end
  792. end
  793. end
  794. end
  795.  
  796. EffectModel = Create("Model"){
  797. Parent = Character,
  798. Name = "Effects",
  799. }
  800.  
  801. Effects = {
  802.  
  803. Block = {
  804. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  805. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  806. prt.Anchored = true
  807. prt.CFrame = cframe
  808. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  809. game:GetService("Debris"):AddItem(prt, 10)
  810. if Type == 1 or Type == nil then
  811. table.insert(Effects, {
  812. prt,
  813. "Block1",
  814. delay,
  815. x3,
  816. y3,
  817. z3,
  818. msh
  819. })
  820. elseif Type == 2 then
  821. table.insert(Effects, {
  822. prt,
  823. "Block2",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. elseif Type == 3 then
  831. table.insert(Effects, {
  832. prt,
  833. "Block3",
  834. delay,
  835. x3,
  836. y3,
  837. z3,
  838. msh,
  839. Part
  840. })
  841. elseif Type == 4 then
  842. table.insert(Effects, {
  843. prt,
  844. "Block2Fire",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. end
  853.  
  854. },
  855.  
  856. Cylinder = {
  857. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  858. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  859. prt.Anchored = true
  860. prt.CFrame = cframe
  861. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862. game:GetService("Debris"):AddItem(prt, 10)
  863. table.insert(Effects, {
  864. prt,
  865. "Cylinder",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. end
  873.  
  874. },
  875.  
  876. Sphere = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. if parent == nil then
  882. prt.Parent = workspace
  883. else
  884. prt.Parent = parent
  885. end
  886. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Cylinder",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. },
  899.  
  900. Blood = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Blood",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. },
  918.  
  919. Head = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937.  
  938. Fire = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Fire",
  948. delay,
  949. 1,
  950. 1,
  951. 1,
  952. msh
  953. })
  954. end;
  955. };
  956.  
  957. Ring = {
  958. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, par)
  959. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  960. prt.Anchored = true
  961. if par ~= nil then
  962. prt.Parent = par
  963. end
  964. prt.CFrame = cframe * CFrame.new(x3, y3, z3)
  965. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  966. game:GetService("Debris"):AddItem(prt, 10)
  967. table.insert(Effects, {
  968. prt,
  969. "Cylinder",
  970. delay,
  971. x3,
  972. y3,
  973. z3,
  974. msh
  975. })
  976. end
  977. },
  978.  
  979. Blast = {
  980. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  981. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  982. prt.Anchored = true
  983. prt.CFrame = cframe
  984. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. table.insert(Effects, {
  987. prt,
  988. "Block4",
  989. delay,
  990. x3,
  991. y3,
  992. z3,
  993. msh,
  994. Part
  995. })
  996. end
  997. },
  998.  
  999. Wave = {
  1000. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1001. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1002. prt.Anchored = true
  1003. prt.CFrame = cframe
  1004. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1005. game:GetService("Debris"):AddItem(prt, 10)
  1006. table.insert(Effects, {
  1007. prt,
  1008. "Cylinder",
  1009. delay,
  1010. x3,
  1011. y3,
  1012. z3,
  1013. msh
  1014. })
  1015. end
  1016. },
  1017.  
  1018. Elec = {
  1019. Create = function(cff, x, y, z)
  1020. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Medium blue"), "Part", Vector3.new(1, 1, 1))
  1021. prt.Anchored = true
  1022. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1023. prt.CFrame = CFrame.new(prt.Position)
  1024. game:GetService("Debris"):AddItem(prt, 10)
  1025. local xval = math.random() / 9
  1026. local yval = math.random() / 9
  1027. local zval = math.random() / 9
  1028. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1029. local eul1 = math.random(-50, 50)
  1030. local eul2 = math.random(-50, 50)
  1031. local eul3 = math.random(-50, 50)
  1032. local euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1033. local euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1034. Effects[#Effects + 1] = {
  1035. prt,
  1036. "Elec",
  1037. .05,
  1038. x,
  1039. y,
  1040. z,
  1041. xval,
  1042. yval,
  1043. zval,
  1044. msh,
  1045. euld,
  1046. euld2
  1047. }
  1048. end
  1049. },
  1050.  
  1051. Break = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1)
  1053. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1056. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. local num = math.random(10, 50) / 1000
  1058. game:GetService("Debris"):AddItem(prt, 10)
  1059. table.insert(Effects, {
  1060. prt,
  1061. "Shatter",
  1062. num,
  1063. prt.CFrame,
  1064. math.random() - math.random(),
  1065. 0,
  1066. math.random(50, 100) / 100
  1067. })
  1068. end;
  1069. };
  1070.  
  1071. Ice = {
  1072. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1073. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1074. prt.Anchored = true
  1075. prt.CFrame = cframe
  1076. msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077. game:GetService("Debris"):AddItem(prt, 10)
  1078. for i = 1, 5 do
  1079. Effects.Break.Create(BrickColor.new("White"), Torso.CFrame, 10, 1, 2.6)
  1080. end
  1081. for i = 1, 15 do
  1082. local freezepart = CFuncs.Part.Create(EffectModel, "Neon", 1, 1, BrickColor.new("Bright blue"), "Ice Part", Vector3.new(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random()))
  1083. freezepart.Anchored = true
  1084. freezepart.CanCollide = true
  1085. freezepart.CFrame = cframe * CFrame.new(math.random(-300, 300) / 100, 4, math.random(-300, 300) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1086. game:GetService("Debris"):AddItem(freezepart, 10)
  1087. end
  1088. table.insert(Effects, {
  1089. prt,
  1090. "Ice",
  1091. delay,
  1092. msh,
  1093. 1,
  1094. .2
  1095. })
  1096. end
  1097. },
  1098.  
  1099. Lightning = {
  1100. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1101. local magz = (p0 - p1).magnitude
  1102. local curpos = p0
  1103. local trz = {
  1104. -ofs,
  1105. ofs
  1106. }
  1107. for i = 1, tym do
  1108. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1109. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1110. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1111. li.Material = "Neon"
  1112. if tym == i then
  1113. local magz2 = (curpos - p1).magnitude
  1114. li.Size = Vector3.new(th, th, magz2)
  1115. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1116. table.insert(Effects, {
  1117. li,
  1118. "Disappear",
  1119. last
  1120. })
  1121. else
  1122. do
  1123. do
  1124. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1125. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1126. game.Debris:AddItem(li, 10)
  1127. table.insert(Effects, {
  1128. li,
  1129. "Disappear",
  1130. last
  1131. })
  1132. end
  1133. end
  1134. end
  1135. end
  1136. end
  1137. };
  1138.  
  1139. EffectTemplate = {
  1140.  
  1141. };
  1142.  
  1143. }
  1144.  
  1145. function Shoot7(Part)
  1146. sp = Part.Position
  1147. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1148. local hit, pos = rayCast(sp, dirr.lookVector, 1000, Character)
  1149. local las = Instance.new("Part", Character)
  1150. las.Anchored = true
  1151. las.Locked = true
  1152. las.CanCollide = false
  1153. las.TopSurface = 0
  1154. las.BottomSurface = 0
  1155. las.BrickColor = BrickColor.new("White")
  1156. las.Size = Vector3.new(10, 1, 10)
  1157. las.CFrame = CFrame.new((Part.Position + pos) / 2, pos) * CFrame.Angles(math.rad(90), 0, 0)
  1158. local msh = Instance.new("SpecialMesh", las)
  1159. mag = (Part.Position - pos).magnitude
  1160. msh.Scale = Vector3.new(0.001, mag, 0.001)
  1161. coroutine.resume(coroutine.create(function(Part, Mesh)
  1162. for i = 0, 0.8, 0.1 do
  1163. swait()
  1164. Part.Transparency = Part.Transparency + 0.1
  1165. Mesh.Scale = Mesh.Scale + Vector3.new(1, 0.02, 1)
  1166. end
  1167. Part.Parent = nil
  1168. end), las, msh)
  1169. if pos ~= nil then
  1170. local las2 = Instance.new("Part", Character)
  1171. las2.Anchored = true
  1172. las2.Locked = true
  1173. las2.CanCollide = false
  1174. las2.TopSurface = 0
  1175. las2.BottomSurface = 0
  1176. las2.Transparency = 1
  1177. las2.BrickColor = BrickColor.new("White")
  1178. las2.Size = Vector3.new(1, 1, 1)
  1179. las2.CFrame = CFrame.new(pos) * CFrame.Angles(math.rad(90), 0, 0)
  1180. local msh = Instance.new("SpecialMesh", las2)
  1181. msh.MeshType = "Sphere"
  1182. mag = (Part.Position - pos).magnitude
  1183. msh.Scale = Vector3.new(0.1, 0.1, 0.1)
  1184. Effects.Ring.Create(BrickColor.new("White"), las2.CFrame * CFrame.Angles(math.random(-4,4),math.random(-4,4),math.random(-4,4)), 25, 25, 2, 15, 15, 7, 0.07)
  1185. Effects.Sphere.Create(BrickColor.new("White"), las2.CFrame, 12, 12, 12, 80, 80, 80, 0.07)
  1186. MagnitudeDamage(las2, 40, 20, 20, 1, "Snare", "0", 1)
  1187. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=228343252", las2, 1.2, 0.7)
  1188.  
  1189. coroutine.resume(coroutine.create(function(Part, Mesh)
  1190. for i = 0, 0.8, 0.1 do
  1191. swait()
  1192. Part.Transparency = Part.Transparency + 1
  1193. Mesh.Scale = Mesh.Scale + Vector3.new(0, 0, 0)
  1194. end
  1195. Part.Parent = nil
  1196. end), las2, msh)
  1197. end
  1198. if hit ~= nil and pos ~= nil then
  1199. if hit.Parent.className == "Accessory" then
  1200. hit:BreakJoints()
  1201. hit.Velocity = Vector3.new(math.random(-5, 5), 20, math.random(-5, 5))
  1202. end
  1203.  
  1204. end
  1205. end
  1206.  
  1207.  
  1208. function attackone()
  1209. attack = true
  1210. for i = 0, 1, 0.1 do
  1211. swait()
  1212. PlayAnimationFromTable({
  1213. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(1.50379586, 0.437886596, -0.654326677, 0.999822855, -0.0187563021, -0.00347148441, -0.00348084164, -0.000465080549, -0.999995351, 0.0187545996, 0.99982357, -0.000530224817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-1.51647484, 0.0492154807, 0.182783186, 0.998442948, 0.0524127446, -0.0190898348, -0.0487618595, 0.98629868, 0.15760535, 0.0270887911, -0.156429097, 0.987318754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(0.557841063, -2.01711893, -0.0416967012, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(-0.55255121, -1.99732482, 2.08271498e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. }, .3, false)
  1220. moter.C0 = clerp(moter.C0, CFrame.new(-0.0731695592, -0.672584653, -0.223004475, 0.0412685275, -0.0151544847, 0.999039233, 0.627405107, -0.777776599, -0.0377153233, 0.777599573, 0.62835741, -0.0225896034) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1221. end
  1222. shootmain(Mouse, Shootpart,1, 1)
  1223. for i = 0, 1, 0.1 do
  1224. swait()
  1225. RootPart.Velocity = RootPart.CFrame.lookVector * -10
  1226. PlayAnimationFromTable({
  1227. CFrame.new(0, -0, 0, 0.994521797, 0.00547062745, -0.104386218, 3.04088061e-08, 0.998630583, 0.0523360781, 0.104529567, -0.0520493761, 0.993159771) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.0156579614, 1.49789202, -0.0706776828, 0.994521797, -0.00547064235, 0.104386516, 0.00547062745, 0.99998796, 0.000286314636, -0.104386218, 0.000286318362, 0.994539678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(1.43615687, 0.554609299, -0.6940853, 0.996182859, 0.0835634172, -0.0252404269, -0.00274252123, -0.259045154, -0.96586144, -0.0872491002, 0.962243617, -0.257827133) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-1.49062657, -0.0179859884, 0.350454509, 0.995804667, 0.0313175321, 0.0859754384, -0.0446428284, 0.986471772, 0.157739788, -0.0798722282, -0.160916194, 0.983731329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(0.550415456, -2.00912833, -0.205209821, 0.993926883, -0.030214902, 0.10581328, 0.0415640511, 0.993417323, -0.106751151, -0.101891175, 0.110500939, 0.988639593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-0.54952234, -1.99758744, -0.0468520671, 0.994521797, 9.35956507e-07, 0.104529269, 0.0054697087, 0.998627245, -0.0520490929, -0.104386307, 0.0523356982, 0.993156433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. }, .3, false)
  1234. moter.C0 = clerp(moter.C0, CFrame.new(-0.0731737167, -0.672586501, -0.223005846, 0.0412693992, -0.0151543571, 0.999034524, 0.627405703, -0.777777851, -0.0377158932, 0.777599216, 0.628356814, -0.022590477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1235. end
  1236. attack = false
  1237. end
  1238.  
  1239. function skill1()
  1240. attack = true
  1241. Humanoid.WalkSpeed = 0
  1242. for i = 0, 1, 0.1 do
  1243. swait()
  1244. PlayAnimationFromTable({
  1245. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246. CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247. CFrame.new(1.92435527, 0.919791996, 0.0265611447, -0.0116076013, -0.891222477, 0.453427076, 0.0151377954, -0.453558594, -0.891102493, 0.999818981, -0.00347974291, 0.0187559333) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248. CFrame.new(-1.57055521, 0.100203805, 0.122959681, 0.994331479, 0.104597613, -0.0190892573, -0.100316271, 0.982395411, 0.15760392, 0.035238184, -0.154795647, 0.987318873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(0.557826519, -2.01724768, 0.00830234401, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(-0.55255121, -1.99732482, 2.08271498e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. }, .3, false)
  1252. moter.C0 = clerp(moter.C0, CFrame.new(0.0230328515, -0.787980795, -0.0187070873, -0.0398879573, -0.0184677243, -0.999042511, -0.257566422, 0.966233969, -0.00757749146, 0.965449393, 0.257022798, -0.0432975888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1253. end
  1254. badabing = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "White", "Reference", Vector3.new())
  1255. badabing.Anchored=true
  1256. badabing.CFrame = RootPart.CFrame * CFrame.new(0, 150, 0)
  1257. randomizer = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "White", "groundref", Vector3.new())
  1258. randomizer.Anchored=true
  1259. randomizer.CFrame = RootPart.CFrame * CFrame.new(0, -1, 0)
  1260.  
  1261. CFuncs.Sound.Create("rbxassetid://231917975", Torso, 3, 1)
  1262. for i = 1, 100 do
  1263. swait(.0001)
  1264. randomizer.CFrame = RootPart.CFrame * CFrame.new(math.random(-0, 0), -1.3, math.random(-0, 0))
  1265. Effects.Sphere.Create(BrickColor.new('White'), randomizer.CFrame, 50, 50, 50, 1, 1, 1, .1)
  1266. end
  1267. CFuncs.Sound.Create("rbxassetid://231917833", Torso, 4, 1)
  1268. for i = 0, 1, 0.1 do
  1269. swait()
  1270. hail(badabing, badabing, 10, 1.5)
  1271. Effects.Break.Create(BrickColor.new("Light blue"), Shootpart.CFrame * CFrame.new(0, 0, 0))
  1272. hail(badabing, badabing, 10, 1.5)
  1273. hail(badabing, badabing, 10, 1.5)
  1274. hail(badabing, badabing, 10, 1.5)
  1275. hail(badabing, badabing, 10, 1.5)
  1276. PlayAnimationFromTable({
  1277. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(-0.0572109967, 1.54154742, 1.16861089e-12, 0.987688065, -0.156435952, -1.17458057e-11, 0.156436101, 0.987689018, -1.23634436e-12, 1.2693846e-11, -7.67386155e-13, 1.00000095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(1.86167085, 0.750771523, 0.028392395, -0.0116075892, -0.809319139, 0.587254465, 0.0151378037, -0.587369561, -0.809178472, 0.999818981, -0.000502867741, 0.0190692581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(-1.57055497, 0.100203834, 0.122953884, 0.994331479, 0.104597613, -0.0190892573, -0.100316271, 0.982395411, 0.15760392, 0.035238184, -0.154795647, 0.987318873) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. CFrame.new(0.55781889, -2.01724815, 0.00830043294, 0.99935025, -0.03617635, -0.000444640638, 0.0361750089, 0.999344468, -0.00256539602, 0.000537161017, 0.00254765828, 0.999996126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282. CFrame.new(-0.55255121, -1.99732471, 2.0827148e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283. }, .3, false)
  1284. moter.C0 = clerp(moter.C0, CFrame.new(0.0240847785, -1.15937495, 0.0576619059, -0.0439543091, -0.000644756015, -0.999034703, 0.310074389, 0.950606227, -0.0142557155, 0.949696422, -0.310399175, -0.0415832885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1285. end
  1286. badabing:Remove()
  1287. randomizer:Remove()
  1288. Humanoid.WalkSpeed = 16
  1289. attack = false
  1290. end
  1291.  
  1292. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  1293.  
  1294. local prt = CFuncs.Part.Create(EffectModel, "Plastic", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1295. prt.Anchored = true
  1296. prt.CFrame = cframe
  1297. prt.Material = "Plastic"
  1298. prt.BrickColor = BrickColor.new("Cool yellow")
  1299. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1300. game:GetService("Debris"):AddItem(prt, 10)
  1301. coroutine.resume(coroutine.create(function(Part, Mesh)
  1302.  
  1303. for i = 0, 1, delay do
  1304. swait()
  1305. Part.Transparency = i
  1306. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1307. end
  1308. Part.Parent = nil
  1309. end
  1310. ), prt, msh)
  1311. end
  1312.  
  1313. hail = function(mouse, partt, SpreadAmount, multiply)
  1314.  
  1315. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1316. local MainPos = badabing.Position
  1317. local MainPos2 = randomizer.Position + SpreadVectors
  1318. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1319. local speed = 9001
  1320. local num = 70
  1321. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=341336307", partt, 1, 1)
  1322. coroutine.resume(coroutine.create(function()
  1323.  
  1324. repeat
  1325. swait()
  1326. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1327. local mag = (MainPos - pos).magnitude
  1328. Laser(BrickColor.new("Cool yellow"), 0.35, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, 0.15)
  1329. MainPos = MainPos + MouseLook.lookVector * speed
  1330. num = num - 1
  1331. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1332. if hit ~= nil then
  1333. num = 0
  1334. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Cool yellow", "Effect", Vector3.new())
  1335. refpart.Anchored = true
  1336. refpart.CFrame = CFrame.new(pos)
  1337. game:GetService("Debris"):AddItem(refpart, 2)
  1338. end
  1339. do
  1340. if num <= 0 then
  1341. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1342. refpart.Anchored = true
  1343. refpart.CFrame = CFrame.new(pos)
  1344. Effects.Block.Create(BrickColor.new('Cool yellow'), refpart.CFrame, 10, 10, 10, 5, 5, 5, .1)
  1345. if hit ~= nil then
  1346. MagnitudeDamage(refpart, 5, 5 * multiply, 15 * multiply, 0, "Normal", "231917784", 1)
  1347. end
  1348. game:GetService("Debris"):AddItem(refpart, 0)
  1349. end
  1350. end
  1351. until num <= 0
  1352. end
  1353. ))
  1354. end
  1355.  
  1356. function skill2()
  1357. attack = true
  1358. Humanoid.Health = Humanoid.Health + 100
  1359. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=165487479", Head, 1, 1)
  1360. for i = 0, 1.05, 0.1 do
  1361. swait()
  1362. PlayAnimationFromTable({
  1363. CFrame.new(0.00284654042, -0.0491668843, 0.00863608345, 0.838672996, -0.0569300465, -0.541652262, 0.140960127, 0.983324528, 0.114905387, 0.526078105, -0.172719359, 0.832712352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(0.0145828724, 1.48915434, -0.128683239, 0.838672996, -0.168303922, 0.517978549, -0.0569300465, 0.918754935, 0.390702903, -0.541652262, -0.357160389, 0.760953188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. CFrame.new(1.55723238, 0.65414232, 0.029801771, -0.213925928, -0.975853086, -0.0441304147, 0.148771867, 0.0121005028, -0.988797545, 0.965461969, -0.218095422, 0.142589137) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366. CFrame.new(-0.057764601, 0.722776413, -0.949312329, 0.16808024, -0.98407197, -0.058079645, 0.0720412284, 0.0710230991, -0.994879901, 0.983141303, 0.163027585, 0.0828276128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1367. CFrame.new(0.414857537, -1.9400022, -0.61491102, 0.997200131, 0.0709253401, -0.0237311423, -0.0736553296, 0.986384571, -0.147044465, 0.0129787624, 0.148380652, 0.988845468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(-0.808947563, -1.86046076, 0.288144022, -0.0925388932, 0.276828229, 0.956453383, -0.236146197, 0.927068114, -0.291170657, -0.967301607, -0.252807379, -0.0204179883) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. }, .3, false)
  1370. moter.C0 = clerp(moter.C0, CFrame.new(-0.0806410164, -0.697505772, -0.186267465, -0.119340986, -0.0858065486, 0.989145815, 0.611814439, -0.790986776, 0.00519710779, 0.781952024, 0.605788291, 0.14689292) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1371. end
  1372. attack = false
  1373. end
  1374.  
  1375. Shoota = function(orgpos)
  1376.  
  1377. local MouseLook = CFrame.new((orgpos + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1378. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(orgpos), 30, 30, 30, 6, 6, 6, 0.09)
  1379. Effects.Block.Create(BrickColor.new("Cool yellow"), CFrame.new(orgpos), 32, 32, 32, 7, 7, 7, 0.09)
  1380. table.insert(Effects, {MouseLook.lookVector, "Shoot2", 50, orgpos, 5, 7, 0, 1, 1})
  1381. end
  1382.  
  1383. shootmain = function(Mouse, partt, SpreadAmount, multiply)
  1384.  
  1385. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1386. local MainPos = partt.Position
  1387. local MainPos2 = Mouse.Hit.p + SpreadVectors
  1388. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1389. local speed = 666
  1390. local num = 20
  1391. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=846233576", Shootpart, 1, 1)
  1392. coroutine.resume(coroutine.create(function()
  1393.  
  1394. repeat
  1395. swait()
  1396. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1397. local mag = (MainPos - pos).magnitude
  1398. Laser(BrickColor.new("Cool yellow"), 0.35, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.5, 0, -0.5, 0.15)
  1399. MainPos = MainPos + MouseLook.lookVector * speed
  1400. num = num - 1
  1401. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1402. if hit ~= nil then
  1403. num = 0
  1404. local refpart = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1405. refpart.Anchored = true
  1406. refpart.CFrame = CFrame.new(pos)
  1407. game:GetService("Debris"):AddItem(refpart, 2)
  1408. end
  1409. do
  1410. if num <= 0 then
  1411. local refpart = CFuncs.Part.Create(effect, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1412. refpart.Anchored = true
  1413. refpart.CFrame = CFrame.new(pos)
  1414. Effects.Block.Create(BrickColor.new('Cool yellow'), refpart.CFrame, 10, 10, 10, 5, 5, 5, .1)
  1415. if hit ~= nil then
  1416. MagnitudeDamage(refpart, 5, 5 * multiply, 15 * multiply, 0, "Normal", "231917784", 1)
  1417. end
  1418. game:GetService("Debris"):AddItem(refpart, 0)
  1419. end
  1420. end
  1421. until num <= 0
  1422. end
  1423. ))
  1424. end
  1425.  
  1426. function skill3()
  1427. attack = true
  1428. local con = RightLeg.Touched:connect(function(hit)
  1429. Damage(RightLeg, hit, 5, 9, math.random(1, 5), "Normal", RootPart, 3, "rbxassetid://165586617", 1)
  1430. end)
  1431. Humanoid.WalkSpeed = 0
  1432. for i = 0, 5, 0.1 do
  1433. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=330640599", Torso, 1, 1)
  1434. swait()
  1435. RootPart.Velocity = RootPart.CFrame.lookVector * 53
  1436. PlayAnimationFromTable({
  1437. CFrame.new(1.71332783e-12, -2.26551628, 0.615328074, 1, 1.85033898e-11, -1.27442328e-12, -4.60431693e-12, 0.156436995, -0.987688959, -1.71667125e-11, 0.987688959, 0.156436995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(0, 1.50546706, -0.390476882, 1, 0, -0, 0, 0.777146339, 0.629320085, -0, -0.629320085, 0.777146339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. CFrame.new(1.77975953, 0.93702805, 0.253049374, -0.326832205, -0.705536187, 0.628808498, -0.241977498, -0.580698967, -0.777326286, 0.91358, -0.406212986, 0.019066669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(-1.7600888, 1.28007531, 0.206534833, -0.0799038038, 0.386386573, -0.918869376, 0.19666867, -0.897585988, -0.394539028, -0.977208793, -0.212237969, -0.00426960364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(0.557647705, -2.01188278, -0.0414109826, 0.999345243, -0.0360278934, 0.00333665079, 0.0361780189, 0.993599296, -0.107014418, 0.000540209468, 0.107065089, 0.994251966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. CFrame.new(-0.55255127, -1.53768849, -0.106071234, 1, 0, -0, 0, 0.777147412, 0.629318774, -0, -0.629318774, 0.777147412) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443. }, .3, false)
  1444. moter.C0 = clerp(moter.C0, CFrame.new(-0.317896128, -0.787691295, -0.0618839338, 0.509285808, -0.4087767, 0.757320583, -0.240071535, -0.912541389, -0.331116319, 0.826435924, -0.0131779611, -0.562879264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1445. end
  1446. Humanoid.WalkSpeed = 16
  1447. attack = false
  1448. con:disconnect()
  1449. end
  1450.  
  1451. function cringe()
  1452. attack = true
  1453. for i = 0, .99, 0.1 do
  1454. swait()
  1455. PlayAnimationFromTable({
  1456. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. }, .3, false)
  1463. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1464. end
  1465. for i = 0, .99, 0.1 do
  1466. swait()
  1467. PlayAnimationFromTable({
  1468. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. }, .3, false)
  1475. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1476. end
  1477. for i = 0, .99, 0.1 do
  1478. swait()
  1479. PlayAnimationFromTable({
  1480. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. }, .3, false)
  1487. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1488. end
  1489. for i = 0, .99, 0.1 do
  1490. swait()
  1491. PlayAnimationFromTable({
  1492. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. }, .3, false)
  1499. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1500. end
  1501. for i = 0, .99, 0.1 do
  1502. swait()
  1503. PlayAnimationFromTable({
  1504. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510. }, .3, false)
  1511. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1512. end
  1513. for i = 0, .99, 0.1 do
  1514. swait()
  1515. PlayAnimationFromTable({
  1516. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1517. CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. }, .3, false)
  1523. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1524. end
  1525. for i = 0, .99, 0.1 do
  1526. swait()
  1527. PlayAnimationFromTable({
  1528. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(-3.08454037e-06, 1.42273104, -0.237763405, 0.933578968, -7.29779856e-07, -0.358372718, 0.110745594, 0.95105648, 0.288496614, 0.340831995, -0.309022427, 0.887886167) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. }, .3, false)
  1535. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1536. end
  1537. for i = 0, .99, 0.1 do
  1538. swait()
  1539. PlayAnimationFromTable({
  1540. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1541. CFrame.new(-1.75088644e-06, 1.42272985, -0.237760231, 0.987695217, 5.65201958e-07, 0.156433403, -0.0483417809, 0.951056182, 0.305218697, -0.148776859, -0.309021235, 0.939353645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1542. CFrame.new(0.449923962, 0.786167085, -0.90794456, -0.536167026, 0.797128797, -0.277688891, -0.788489461, -0.590402842, -0.172369942, -0.301349431, 0.126535565, 0.945081651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1543. CFrame.new(-0.188093781, 0.204599813, -0.129760623, 0.255312055, -0.966483116, -0.0270544682, 0.966844141, 0.255369753, 0.00137344899, 0.00558146322, -0.0265081059, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. }, .3, false)
  1547. moter.C0 = clerp(moter.C0, CFrame.new(-0.389656603, -0.780816793, -0.166751757, 0.484147668, 0.874765575, 0.0196704566, 0.847416103, -0.46317485, -0.259529293, -0.217916355, 0.1423195, -0.965534925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1548. end
  1549. attack = false
  1550. end
  1551.  
  1552. function skill4()
  1553. attack = true
  1554. Humanoid.WalkSpeed = 0
  1555. local con = Shootpart.Touched:connect(function(hit)
  1556. Damage(Shootpart, hit, 1000, 1000, math.random(1, 5), "Normal", RootPart, 3, "rbxassetid://146163534", 1)
  1557. end)
  1558. for i = 0, 1, 0.1 do
  1559. swait()
  1560. PlayAnimationFromTable({
  1561. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-6.76445716e-13, 1.49998641, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(1.63378763, 0.784575403, 0.626388669, -0.638396323, -0.621981561, 0.453420788, -0.310008496, -0.331417471, -0.891100585, 0.704519272, -0.709439039, 0.0187563747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-1.45747352, -0.000428291678, -0.0169889182, 0.999841452, -0.00383195048, 0.0174011104, 0.00369932642, 0.999964893, 0.00764765125, -0.0174298119, -0.00758206472, 0.999820352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. CFrame.new(0.557813585, -2.01724243, 0.00830213353, 0.997999072, -0.0361758024, 0.0518574007, 0.0362592675, 0.999343157, -0.000668675581, -0.0517991446, 0.00254764897, 0.998655319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-0.502551973, -1.99732482, 2.09503046e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. }, .3, false)
  1568. moter.C0 = clerp(moter.C0, CFrame.new(-0.307827055, -0.945138454, -0.233602539, 0.111289024, 0.272969961, 0.955566287, 0.843120337, -0.53494525, 0.0546218455, 0.526086509, 0.799577296, -0.289679378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1569. end
  1570. for i = 0, 1, 0.1 do
  1571. swait()
  1572. PlayAnimationFromTable({
  1573. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. CFrame.new(-6.76446041e-13, 1.49998713, 0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.784057915, 0.530719638, -1.11145675, 0.760513663, 0.639931142, 0.11003381, 0.025037935, 0.140432268, -0.989774764, -0.64884001, 0.755491972, 0.0907780901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(-1.45747733, -0.000428082305, -0.0169907622, 0.999841452, -0.00383195048, 0.0174011104, 0.00369932642, 0.999964893, 0.00764765125, -0.0174298119, -0.00758206472, 0.999820352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0.5578174, -2.01724195, 0.00830193795, 0.997999072, -0.0361758024, 0.0518574007, 0.0362592675, 0.999343157, -0.000668675581, -0.0517991446, 0.00254764897, 0.998655319) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(-0.502548158, -1.99732447, 2.09503099e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. }, .3, false)
  1580. moter.C0 = clerp(moter.C0, CFrame.new(-0.289447755, -1.04616499, -0.37953198, 0.171506032, -0.162732333, 0.971654594, 0.507644057, -0.830653429, -0.228722811, 0.844327986, 0.532482445, -0.059851855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1581. end
  1582. Humanoid.WalkSpeed = 16
  1583. con:Disconnect()
  1584. attack = false
  1585. end
  1586.  
  1587. function cringe2()
  1588. attack = true
  1589. Humanoid.WalkSpeed = 0
  1590. for i = 0, 3, 0.1 do
  1591. swait()
  1592. PlayAnimationFromTable({
  1593. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(-0.0140685402, 1.52261281, 0.0118884463, 0.998629749, -0.0161746982, -0.0497796386, 0.0161741246, 0.999870241, -0.000414520735, 0.0497798659, -0.000391189416, 0.998761475) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. CFrame.new(1.87475526, 0.930106044, -0.0220574737, -0.350332558, -0.935963094, 0.0352388807, 0.936572134, -0.349651694, 0.0241183322, -0.0102524795, 0.0414531939, 0.999087989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596. CFrame.new(-1.55593383, 0.0922081023, -0.166624919, 0.994520426, 0.100986823, -0.0270543899, -0.100987062, 0.994891644, 0.00137344981, 0.0270547755, 0.00136621902, 0.999635577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597. CFrame.new(0.554502606, -1.95276523, 0.0122203752, 0.999346077, -0.0361736231, 0.000402636273, 0.0361087658, 0.998108387, 0.0497808196, -0.00220262865, -0.0497337207, 0.99876076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598. CFrame.new(-0.499935061, -1.99739313, 0.0500004031, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599. }, .3, false)
  1600. moter.C0 = clerp(moter.C0, CFrame.new(0.115644276, -1.00993621, 0.116102532, -0.942083418, -0.335367292, -0.00362925045, -0.333913654, 0.938904047, -0.0834463611, 0.03139247, -0.0774012506, -0.996505558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1601. end
  1602. Humanoid.Health = 0.001
  1603. Effects.Block.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame * CFrame.new(0, 0, 0), 4, 4, 4, 2, 2, 2, .07)
  1604. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1605. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1606. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1607. Effects.Break.Create(BrickColor.new("Cool yellow"), Shootpart.CFrame, 5, .7, .7)
  1608. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=846233576", Shootpart, 1, 1)
  1609. for i = 0, 1, 0.1 do
  1610. swait()
  1611. PlayAnimationFromTable({
  1612. CFrame.new(0, -0, 0, 0.99862957, -0.0523361303, 1.81777857e-12, 0.0523361266, 0.998633385, 4.26325641e-14, 1.81721305e-12, -5.68434189e-14, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613. CFrame.new(-0.0428714976, 1.54762077, 0.00642733369, 0.973466635, -0.223384321, -0.0497329459, 0.223770037, 0.974642634, 0.00219128886, 0.0479824543, -0.0132617969, 0.998763025) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614. CFrame.new(1.94307065, 0.6823892, -0.0195657909, -0.148052812, -0.988307476, 0.0364530459, 0.988842845, -0.147312805, 0.0222407151, -0.0166106671, 0.0393391177, 0.999090731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1615. CFrame.new(-1.54897189, 0.173511803, -0.166624963, 0.978514552, 0.204409495, -0.0269454382, -0.204409882, 0.978884399, 0.00278747012, 0.0269462466, 0.00278033293, 0.999635935) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1616. CFrame.new(0.549670219, -1.92560482, 0.00926275551, 0.999340713, -0.0362381749, 0.00300741219, 0.036044348, 0.998117626, 0.0496915914, -0.00480249058, -0.0495504066, 0.998762131) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(-0.603785574, -1.96849489, 0.0500004999, 0.998629808, 0.052336134, 1.08793152e-09, -0.0523362458, 0.998635411, -5.58679858e-09, 2.46404186e-09, -1.1108952e-08, 1.00000572) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. }, .3, false)
  1619. moter.C0 = clerp(moter.C0, CFrame.new(0.232984588, -0.884218752, 0.106375366, -0.972069085, -0.234514013, 0.00946775824, -0.234478518, 0.968574286, -0.0829868019, 0.0102912504, -0.0828888416, -0.99650526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1620. end
  1621. Humanoid.WalkSpeed = 16
  1622. attack = false
  1623. end
  1624.  
  1625. Mouse.Button1Down:connect(function()
  1626. if attack == false then
  1627. attackone()
  1628. end
  1629. end)
  1630.  
  1631. Mouse.KeyDown:connect(function(k)
  1632. k = k:lower()
  1633. if attack == false and k == 'z' then
  1634. skill1()
  1635. elseif attack == false and k == 'x' then
  1636. skill2()
  1637. elseif attack == false and k == 'c' and Anim == 'Walk' then
  1638. skill3()
  1639. elseif attack == false and k == 'v' then
  1640. skill4()
  1641. elseif attack == false and k == 'q' then
  1642. cringe()
  1643. elseif attack == false and k == 'e' then
  1644. cringe2()
  1645. end
  1646. end)
  1647.  
  1648. while true do
  1649. swait()
  1650. for i, v in pairs(Character:GetChildren()) do
  1651. if v:IsA("Part") then
  1652. v.Material = "SmoothPlastic"
  1653. elseif v:IsA("Accessory") then
  1654. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1655. end
  1656. end
  1657. for i, v in pairs(Character:GetChildren()) do
  1658. if v:IsA'Model' then
  1659. for _, c in pairs(v:GetChildren()) do
  1660. if c:IsA'BasePart' then
  1661. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1662. end
  1663. end
  1664. end
  1665. end
  1666. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1667. velocity = RootPart.Velocity.y
  1668. sine = sine + change
  1669. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1670. if RootPart.Velocity.y > 1 and hit == nil then
  1671. Anim = "Jump"
  1672. if attack == false then
  1673. PlayAnimationFromTable({
  1674. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 0.999996185, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(0, 1.49129772, -0.0492396951, 1, 0, 0, 0, 0.766038835, -0.64278394, 0, 0.642785192, 0.766040325) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(1.46843624, 0.180933714, 0.0372858047, 0.951248944, -0.254887462, -0.173648328, 0.258818775, 0.965923786, -1.14036114e-09, 0.16773127, -0.044943653, 0.984805882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-1.63477135, 0.28501603, 0.158970028, 0.961526453, 0.242340595, 0.129411325, -0.266435593, 0.93742609, 0.224140555, -0.0669952482, -0.249995694, 0.96592623) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(0.54962939, -1.9957037, 0.00430911779, 0.99257493, -0.0290100258, -0.118124813, 0.0858313814, 0.855161488, 0.511204004, 0.0861857831, -0.517548025, 0.851303339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-0.599646151, -1.99157369, -9.50545073e-05, 0.996449828, 0.0841852501, 0.000950440764, -0.0841850936, 0.996192873, 0.0225575492, 0.000952169299, -0.0225575212, 0.99974525) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. }, .3, false)
  1681.  
  1682. end
  1683. elseif RootPart.Velocity.y < -1 and hit == nil then
  1684. Anim = "Fall"
  1685. if attack == false then
  1686. PlayAnimationFromTable({
  1687. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. }, .3, false)
  1694. end
  1695. elseif Torsovelocity < 1 and hit ~= nil then
  1696. Anim = "Idle"
  1697. if attack == false then
  1698. change = 1
  1699. for i = 0, .3, 0.1 do
  1700. swait()
  1701. PlayAnimationFromTable({
  1702. CFrame.new(0, 0, -0, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(-6.76443873e-13, 1.49998617, 1.90735227e-06, 1, -4.50968771e-13, 9.09512049e-13, -4.50968771e-13, 1.00000191, 0, 9.09512049e-13, 0, 1.00000191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(1.48908567, -0.0124374451, 0.0453222468, 0.999818146, 0.00347117707, -0.0187555403, -0.00348036597, 0.999994814, -0.000455890113, 0.0187539104, 0.000521083595, 0.999825656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(-1.51361406, 0.0255744811, 0.0346868746, 0.998444676, 0.0487802438, -0.0270542186, -0.0487612896, 0.998809218, 0.00137296692, 0.0270890035, -5.16980544e-05, 0.999633908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(0.558128655, -2.00257516, -0.0328065082, 0.996082902, -0.0884258077, 0.000402636797, 0.0882963017, 0.994850576, 0.049780827, -0.00480247475, -0.04955028, 0.998760939) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-0.549934328, -1.99739313, 2.08343547e-08, 1.00000024, -1.00578681e-07, 1.377922e-09, -1.04312832e-07, 1.00000393, -5.52222446e-09, 2.46312903e-09, -1.11089804e-08, 1.00000381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. }, .3, false)
  1709. moter.C0 = clerp(moter.C0, CFrame.new(-0.00357525377, -0.669875801, -0.33632654, 0.0129701542, 0.04199332, 0.99903512, 0.668174207, -0.743665218, 0.0225844048, 0.7438941, 0.667235076, -0.0377042405) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1710. end
  1711. end
  1712. elseif Torsovelocity > 2 and hit ~= nil then
  1713. Anim = "Walk"
  1714. if attack == false then
  1715. PlayAnimationFromTable({
  1716. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(1.51048923, 0.0486144125, 0.213053972, 0.150388524, 0.08681795, 0.984807611, -0.423753828, 0.905649245, -0.015128728, -0.893205106, -0.415041506, 0.172988981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-1.46577644, 0.0133882836, 0.266453117, 0.978753924, 0.0149079002, 0.204495385, -0.0694269463, 0.96253264, 0.26212123, -0.192926094, -0.270750105, 0.943119466) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .3 * math.cos((sine) / 2), 0 + 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 - 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)),
  1721. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .3 * math.cos((sine) / 2), 0 - 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 + 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)),
  1722. }, .3, false)
  1723. moter.C0 = clerp(moter.C0, CFrame.new(-0.00357525377, -0.669875801, -0.33632654, 0.0129701542, 0.04199332, 0.99903512, 0.668174207, -0.743665218, 0.0225844048, 0.7438941, 0.667235076, -0.0377042405) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1724. end
  1725. end
  1726. if #Effects > 0 then
  1727. for e = 1, #Effects do
  1728. if Effects[e] ~= nil then
  1729. local Thing = Effects[e]
  1730. if Thing ~= nil then
  1731. Part = Thing[1]
  1732. Mode = Thing[2]
  1733. Delay = Thing[3]
  1734. IncX = Thing[4]
  1735. IncY = Thing[5]
  1736. IncZ = Thing[6]
  1737. if Thing[2] == "Shoot" then
  1738. Look = Thing[1]
  1739. hit, pos = rayCast(Thing[4], Look, 5, Character)
  1740. mag = (Thing[4] - pos).magnitude
  1741. Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(-1.57, 0, 0)
  1742. Thing[4] = Thing[4] + (Look * 5)
  1743. Thing[3] = Thing[3] - 1
  1744. if hit ~= nil then
  1745. print(hit.Parent)
  1746. Thing[3] = 0
  1747. --Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, .2, 2, math.random(1, 5), nil, nil, true, "Movement", .02, 500)
  1748. --MagniDamage(Thing[9], 5, Thing[5], Thing[6], Thing[7], "Normal", RootPart, .2, 2, math.random(1, 5), nil, nil, true, "Movement", .02, 500)
  1749. end
  1750. if Thing[3] <= 0 then
  1751. if hit == nil then
  1752. Effects.Sphere.Create(BrickColor.new("Crimson"), Thing[9].CFrame, 1, 1, 1, 2, 2, 2, .1)
  1753. CFuncs.Sound.Create("285370517", Thing[9], 1, 1)
  1754. else
  1755. Effects.Wave.Create(BrickColor.new("Crimson"), Thing[9].CFrame * CFrame.fromEulerAnglesXYZ(3.2, 0, 0), .2, .2, .2, .6, .8, .6, .1)
  1756. CFuncs.Sound.Create("285370517", Thing[9], .6, 1)
  1757. CFuncs.Sound.Create("285370545", Thing[9], 1, 1)
  1758. end
  1759. for i = 1, math.random(2, 4) do
  1760. Effects.Break.Create(BrickColor.new("Crimson"), Thing[9].CFrame, math.random(20, 40) / 100, math.random(100, 600) / 100, math.random(20, 40) / 100)
  1761. end
  1762. Thing[9].Transparency = 1
  1763. game:GetService("Debris"):AddItem(Thing[9], 1)
  1764. table.remove(Effects, e)
  1765. end
  1766. end
  1767. if Thing[2] ~= "Shoot" then
  1768. if Thing[1].Transparency <= 1 then
  1769. if Thing[2] == "Block1" then
  1770. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1771. Mesh = Thing[7]
  1772. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1774. elseif Thing[2] == "Block2" then
  1775. Thing[1].CFrame = Thing[1].CFrame
  1776. Mesh = Thing[7]
  1777. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1778. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1779. elseif Thing[2] == "Block3" then
  1780. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1781. Mesh = Thing[7]
  1782. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1783. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1784. elseif Thing[2] == "Block4" then
  1785. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1786. Mesh = Thing[7]
  1787. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1788. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1789. elseif Thing[2] == "Block2Fire" then
  1790. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1791. Mesh = Thing[7]
  1792. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1793. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1794. if Thing[1].Transparency >= .3 then
  1795. Thing[1].BrickColor = BrickColor.new("Bright red")
  1796. else
  1797. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1798. end
  1799. elseif Thing[2] == "Ice" then
  1800. if Thing[6] <= Thing[5] then
  1801. Thing[6] = Thing[6] + .3
  1802. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 1, 0)
  1803. else
  1804. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1805. end
  1806. elseif Thing[2] == "Shatter" then
  1807. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1808. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1809. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1810. Thing[6] = Thing[6] + Thing[5]
  1811. elseif Thing[2] == "Fire" then
  1812. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1813. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1814. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1815. elseif Thing[2] == "Cylinder" then
  1816. Mesh = Thing[7]
  1817. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1818. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1819. elseif Thing[2] == "Cylinder2" then
  1820. Mesh = Thing[7]
  1821. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1822. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  1823. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1824. elseif Thing[2] == "Blood" then
  1825. Mesh = Thing[7]
  1826. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .5, 0)
  1827. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1828. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1829. elseif Thing[2] == "Elec" then
  1830. Mesh = Thing[7]
  1831. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1832. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1833. elseif Thing[2] == "Disappear" then
  1834. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1835. end
  1836. else
  1837.  
  1838. Part.Parent = nil
  1839. table.remove(Effects, e)
  1840. end
  1841. end
  1842. end
  1843. end
  1844. end
  1845. end
  1846. end
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