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- --Made by 112isaiah
- --NAMES THAT START WITH A NUMBER WILL NOT WORK!
- --Script is not local
- --JUST CHANGE ASALTYSKID TO YOUR USERNAME
- Player = game:GetService("Players").timetodie23232223
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- ModelName = "Weapon"
- attack = false
- attacktype = 1
- Hitdeb = 0
- Neck = Torso.Neck
- local neckcf0 = Neck.C0
- ----------------------------
- --Customize
- Ammo = 10000
- --if (string.match(Player.Unlocks.Value,"RasAlgethi Ammo+") ~= nil) then
- MaxAmmo = 10000000
- --else
- --MaxAmmo = 10000000
- --end
- mindamage = 12
- maxdamage = 30
- crtmaxdamage = 39
- omindamage = mindamage
- omaxdamage = maxdamage
- ocrtmaxdamage = crtmaxdamage
- crtrate = 100/5
- --100%/critpercentage
- oblkbrkr = 0
- blockbreaker = oblkbrkr
- spread = 2
- spread = spread*100
- Ammoregen = 20
- --if (string.match(Player.Unlocks.Value,"RasAlgethi Range+") ~= nil) then
- range = 700
- --else
- --range = 15000
- --end
- rangepower = 50
- CurrentAmmo = "Normal"
- handlecolor = BrickColor.new("Dark gray")
- bcolor = BrickColor.new("Pastel yellow")
- gemcolor = BrickColor.new("Black")
- ammotrail = BrickColor.new("Pastel brown")
- ToolName = "Ras Algethi"
- ---------------------------------------------------------------------------------------------------------------------------------------
- if Character:findFirstChild("EquippedVal",true) ~= nil then
- Character:findFirstChild("EquippedVal",true).Parent = nil
- end
- ev = Instance.new("BoolValue",Character)
- ev.Name = "EquippedVal"
- ev.Value = false
- if Character:findFirstChild("Block",true) ~= nil then
- Character:findFirstChild("Block",true).Parent = nil
- end
- --player
- player = nil
- --welds
- RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --other var
- player = Player
- ch = Character
- --save shoulders
- AoETrue = {}
- RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
- function RWFunc()
- RW.Part1 = ch["Right Arm"]
- RSH.Part1 = nil
- end
- function LWFunc()
- LW.Part1 = ch["Left Arm"]
- LSH.Part1 = nil
- end
- function RWLFunc()
- RWL.Part1 = ch["Right Leg"]
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