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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Fire2 = Instance.new("Fire")
- Script3 = Instance.new("Script")
- Part4 = Instance.new("Part")
- Fire5 = Instance.new("Fire")
- Script6 = Instance.new("Script")
- Part7 = Instance.new("Part")
- Fire8 = Instance.new("Fire")
- Script9 = Instance.new("Script")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Fire12 = Instance.new("Fire")
- Script13 = Instance.new("Script")
- Part14 = Instance.new("Part")
- Fire15 = Instance.new("Fire")
- Script16 = Instance.new("Script")
- Part17 = Instance.new("Part")
- Fire18 = Instance.new("Fire")
- Script19 = Instance.new("Script")
- Part20 = Instance.new("Part")
- Fire21 = Instance.new("Fire")
- Script22 = Instance.new("Script")
- Part23 = Instance.new("Part")
- Fire24 = Instance.new("Fire")
- Script25 = Instance.new("Script")
- Part26 = Instance.new("Part")
- Fire27 = Instance.new("Fire")
- Script28 = Instance.new("Script")
- Part29 = Instance.new("Part")
- Fire30 = Instance.new("Fire")
- Script31 = Instance.new("Script")
- TrussPart32 = Instance.new("TrussPart")
- Fire33 = Instance.new("Fire")
- Script34 = Instance.new("Script")
- TrussPart35 = Instance.new("TrussPart")
- Fire36 = Instance.new("Fire")
- Script37 = Instance.new("Script")
- Part38 = Instance.new("Part")
- Fire39 = Instance.new("Fire")
- Script40 = Instance.new("Script")
- Part41 = Instance.new("Part")
- Fire42 = Instance.new("Fire")
- Script43 = Instance.new("Script")
- Part44 = Instance.new("Part")
- Fire45 = Instance.new("Fire")
- Script46 = Instance.new("Script")
- Part47 = Instance.new("Part")
- Fire48 = Instance.new("Fire")
- Script49 = Instance.new("Script")
- Part50 = Instance.new("Part")
- Fire51 = Instance.new("Fire")
- Script52 = Instance.new("Script")
- Part53 = Instance.new("Part")
- Fire54 = Instance.new("Fire")
- Script55 = Instance.new("Script")
- Part56 = Instance.new("Part")
- Fire57 = Instance.new("Fire")
- Script58 = Instance.new("Script")
- Part59 = Instance.new("Part")
- Fire60 = Instance.new("Fire")
- Script61 = Instance.new("Script")
- Part62 = Instance.new("Part")
- Fire63 = Instance.new("Fire")
- Script64 = Instance.new("Script")
- Part65 = Instance.new("Part")
- Fire66 = Instance.new("Fire")
- Script67 = Instance.new("Script")
- Part68 = Instance.new("Part")
- Fire69 = Instance.new("Fire")
- Script70 = Instance.new("Script")
- Part71 = Instance.new("Part")
- Fire72 = Instance.new("Fire")
- Script73 = Instance.new("Script")
- Part74 = Instance.new("Part")
- Fire75 = Instance.new("Fire")
- Script76 = Instance.new("Script")
- Part77 = Instance.new("Part")
- Fire78 = Instance.new("Fire")
- Script79 = Instance.new("Script")
- Part80 = Instance.new("Part")
- Fire81 = Instance.new("Fire")
- Script82 = Instance.new("Script")
- Part83 = Instance.new("Part")
- Fire84 = Instance.new("Fire")
- Script85 = Instance.new("Script")
- Part86 = Instance.new("Part")
- Fire87 = Instance.new("Fire")
- Script88 = Instance.new("Script")
- Model89 = Instance.new("Model")
- Part90 = Instance.new("Part")
- Fire91 = Instance.new("Fire")
- Script92 = Instance.new("Script")
- Part93 = Instance.new("Part")
- Fire94 = Instance.new("Fire")
- Script95 = Instance.new("Script")
- Part96 = Instance.new("Part")
- Tool97 = Instance.new("Tool")
- Part98 = Instance.new("Part")
- Sound99 = Instance.new("Sound")
- Sound100 = Instance.new("Sound")
- SpecialMesh101 = Instance.new("SpecialMesh")
- Weld102 = Instance.new("Weld")
- Part103 = Instance.new("Part")
- Sound104 = Instance.new("Sound")
- Sound105 = Instance.new("Sound")
- SpecialMesh106 = Instance.new("SpecialMesh")
- Script107 = Instance.new("Script")
- Script108 = Instance.new("Script")
- LocalScript109 = Instance.new("LocalScript")
- Script110 = Instance.new("Script")
- Script111 = Instance.new("Script")
- Script112 = Instance.new("Script")
- Script113 = Instance.new("Script")
- Fire114 = Instance.new("Fire")
- Script115 = Instance.new("Script")
- Part116 = Instance.new("Part")
- Part117 = Instance.new("Part")
- Script118 = Instance.new("Script")
- Part119 = Instance.new("Part")
- Fire120 = Instance.new("Fire")
- Script121 = Instance.new("Script")
- Script122 = Instance.new("Script")
- RotateP123 = Instance.new("RotateP")
- RotateP124 = Instance.new("RotateP")
- RotateP125 = Instance.new("RotateP")
- RotateP126 = Instance.new("RotateP")
- RotateP127 = Instance.new("RotateP")
- Part128 = Instance.new("Part")
- Fire129 = Instance.new("Fire")
- Script130 = Instance.new("Script")
- Part131 = Instance.new("Part")
- Fire132 = Instance.new("Fire")
- Script133 = Instance.new("Script")
- Decal134 = Instance.new("Decal")
- Model135 = Instance.new("Model")
- Part136 = Instance.new("Part")
- Fire137 = Instance.new("Fire")
- Script138 = Instance.new("Script")
- Part139 = Instance.new("Part")
- Tool140 = Instance.new("Tool")
- Part141 = Instance.new("Part")
- Weld142 = Instance.new("Weld")
- Weld143 = Instance.new("Weld")
- Weld144 = Instance.new("Weld")
- Weld145 = Instance.new("Weld")
- Weld146 = Instance.new("Weld")
- Weld147 = Instance.new("Weld")
- Weld148 = Instance.new("Weld")
- Sound149 = Instance.new("Sound")
- Weld150 = Instance.new("Weld")
- Weld151 = Instance.new("Weld")
- Weld152 = Instance.new("Weld")
- Weld153 = Instance.new("Weld")
- Weld154 = Instance.new("Weld")
- Weld155 = Instance.new("Weld")
- Weld156 = Instance.new("Weld")
- Weld157 = Instance.new("Weld")
- Weld158 = Instance.new("Weld")
- Weld159 = Instance.new("Weld")
- Weld160 = Instance.new("Weld")
- Weld161 = Instance.new("Weld")
- Weld162 = Instance.new("Weld")
- Weld163 = Instance.new("Weld")
- Weld164 = Instance.new("Weld")
- Weld165 = Instance.new("Weld")
- Weld166 = Instance.new("Weld")
- Weld167 = Instance.new("Weld")
- Weld168 = Instance.new("Weld")
- Weld169 = Instance.new("Weld")
- Weld170 = Instance.new("Weld")
- Weld171 = Instance.new("Weld")
- Weld172 = Instance.new("Weld")
- Weld173 = Instance.new("Weld")
- Weld174 = Instance.new("Weld")
- Weld175 = Instance.new("Weld")
- Weld176 = Instance.new("Weld")
- Weld177 = Instance.new("Weld")
- Weld178 = Instance.new("Weld")
- Weld179 = Instance.new("Weld")
- Weld180 = Instance.new("Weld")
- Weld181 = Instance.new("Weld")
- Weld182 = Instance.new("Weld")
- Weld183 = Instance.new("Weld")
- Weld184 = Instance.new("Weld")
- Weld185 = Instance.new("Weld")
- Weld186 = Instance.new("Weld")
- Weld187 = Instance.new("Weld")
- Weld188 = Instance.new("Weld")
- Weld189 = Instance.new("Weld")
- Weld190 = Instance.new("Weld")
- Weld191 = Instance.new("Weld")
- Weld192 = Instance.new("Weld")
- Weld193 = Instance.new("Weld")
- Weld194 = Instance.new("Weld")
- Weld195 = Instance.new("Weld")
- Weld196 = Instance.new("Weld")
- Weld197 = Instance.new("Weld")
- Weld198 = Instance.new("Weld")
- Weld199 = Instance.new("Weld")
- Weld200 = Instance.new("Weld")
- Weld201 = Instance.new("Weld")
- Weld202 = Instance.new("Weld")
- Weld203 = Instance.new("Weld")
- Weld204 = Instance.new("Weld")
- Weld205 = Instance.new("Weld")
- Weld206 = Instance.new("Weld")
- Weld207 = Instance.new("Weld")
- Weld208 = Instance.new("Weld")
- Weld209 = Instance.new("Weld")
- Weld210 = Instance.new("Weld")
- Sound211 = Instance.new("Sound")
- Weld212 = Instance.new("Weld")
- Weld213 = Instance.new("Weld")
- Weld214 = Instance.new("Weld")
- Weld215 = Instance.new("Weld")
- Weld216 = Instance.new("Weld")
- Weld217 = Instance.new("Weld")
- Weld218 = Instance.new("Weld")
- Weld219 = Instance.new("Weld")
- Weld220 = Instance.new("Weld")
- Weld221 = Instance.new("Weld")
- Weld222 = Instance.new("Weld")
- Weld223 = Instance.new("Weld")
- Weld224 = Instance.new("Weld")
- Weld225 = Instance.new("Weld")
- Weld226 = Instance.new("Weld")
- Weld227 = Instance.new("Weld")
- Weld228 = Instance.new("Weld")
- Weld229 = Instance.new("Weld")
- Weld230 = Instance.new("Weld")
- Weld231 = Instance.new("Weld")
- Weld232 = Instance.new("Weld")
- Weld233 = Instance.new("Weld")
- Weld234 = Instance.new("Weld")
- SpecialMesh235 = Instance.new("SpecialMesh")
- Weld236 = Instance.new("Weld")
- Weld237 = Instance.new("Weld")
- Weld238 = Instance.new("Weld")
- Weld239 = Instance.new("Weld")
- Weld240 = Instance.new("Weld")
- Fire241 = Instance.new("Fire")
- Script242 = Instance.new("Script")
- Weld243 = Instance.new("Weld")
- Weld244 = Instance.new("Weld")
- Weld245 = Instance.new("Weld")
- RotateP246 = Instance.new("RotateP")
- SpecialMesh247 = Instance.new("SpecialMesh")
- Script248 = Instance.new("Script")
- LocalScript249 = Instance.new("LocalScript")
- LocalScript250 = Instance.new("LocalScript")
- Part251 = Instance.new("Part")
- Sound252 = Instance.new("Sound")
- BodyGyro253 = Instance.new("BodyGyro")
- Sound254 = Instance.new("Sound")
- SpecialMesh255 = Instance.new("SpecialMesh")
- Script256 = Instance.new("Script")
- Fire257 = Instance.new("Fire")
- Script258 = Instance.new("Script")
- Part259 = Instance.new("Part")
- Fire260 = Instance.new("Fire")
- Script261 = Instance.new("Script")
- Part262 = Instance.new("Part")
- Fire263 = Instance.new("Fire")
- Script264 = Instance.new("Script")
- Part265 = Instance.new("Part")
- Part266 = Instance.new("Part")
- Script267 = Instance.new("Script")
- RotateP268 = Instance.new("RotateP")
- RotateP269 = Instance.new("RotateP")
- RotateP270 = Instance.new("RotateP")
- RotateP271 = Instance.new("RotateP")
- RotateP272 = Instance.new("RotateP")
- Model273 = Instance.new("Model")
- Part274 = Instance.new("Part")
- Fire275 = Instance.new("Fire")
- Script276 = Instance.new("Script")
- Part277 = Instance.new("Part")
- Fire278 = Instance.new("Fire")
- Script279 = Instance.new("Script")
- Part280 = Instance.new("Part")
- Tool281 = Instance.new("Tool")
- SpecialMesh282 = Instance.new("SpecialMesh")
- Script283 = Instance.new("Script")
- Script284 = Instance.new("Script")
- Script285 = Instance.new("Script")
- LocalScript286 = Instance.new("LocalScript")
- IntValue287 = Instance.new("IntValue")
- IntValue288 = Instance.new("IntValue")
- Script289 = Instance.new("Script")
- LocalScript290 = Instance.new("LocalScript")
- Part291 = Instance.new("Part")
- Sound292 = Instance.new("Sound")
- SpecialMesh293 = Instance.new("SpecialMesh")
- Script294 = Instance.new("Script")
- Script295 = Instance.new("Script")
- Script296 = Instance.new("Script")
- LocalScript297 = Instance.new("LocalScript")
- LocalScript298 = Instance.new("LocalScript")
- Script299 = Instance.new("Script")
- LocalScript300 = Instance.new("LocalScript")
- IntValue301 = Instance.new("IntValue")
- IntValue302 = Instance.new("IntValue")
- Script303 = Instance.new("Script")
- Vector3Value304 = Instance.new("Vector3Value")
- LocalScript305 = Instance.new("LocalScript")
- LocalScript306 = Instance.new("LocalScript")
- Vector3Value307 = Instance.new("Vector3Value")
- IntValue308 = Instance.new("IntValue")
- Script309 = Instance.new("Script")
- Script310 = Instance.new("Script")
- Fire311 = Instance.new("Fire")
- Script312 = Instance.new("Script")
- Part313 = Instance.new("Part")
- Part314 = Instance.new("Part")
- Fire315 = Instance.new("Fire")
- Script316 = Instance.new("Script")
- Part317 = Instance.new("Part")
- Script318 = Instance.new("Script")
- Script319 = Instance.new("Script")
- Script320 = Instance.new("Script")
- RotateP321 = Instance.new("RotateP")
- RotateP322 = Instance.new("RotateP")
- RotateP323 = Instance.new("RotateP")
- RotateP324 = Instance.new("RotateP")
- RotateP325 = Instance.new("RotateP")
- Part326 = Instance.new("Part")
- Fire327 = Instance.new("Fire")
- Script328 = Instance.new("Script")
- Part329 = Instance.new("Part")
- Fire330 = Instance.new("Fire")
- Script331 = Instance.new("Script")
- Model332 = Instance.new("Model")
- Part333 = Instance.new("Part")
- GuiMain334 = Instance.new("GuiMain")
- Frame335 = Instance.new("Frame")
- TextButton336 = Instance.new("TextButton")
- Script337 = Instance.new("Script")
- Script338 = Instance.new("Script")
- TextButton339 = Instance.new("TextButton")
- Script340 = Instance.new("Script")
- TextButton341 = Instance.new("TextButton")
- Script342 = Instance.new("Script")
- BodyVelocity343 = Instance.new("BodyVelocity")
- TextButton344 = Instance.new("TextButton")
- Script345 = Instance.new("Script")
- TextButton346 = Instance.new("TextButton")
- Script347 = Instance.new("Script")
- BodyVelocity348 = Instance.new("BodyVelocity")
- BodyForce349 = Instance.new("BodyForce")
- Script350 = Instance.new("Script")
- Script351 = Instance.new("Script")
- Fire352 = Instance.new("Fire")
- Script353 = Instance.new("Script")
- Model354 = Instance.new("Model")
- Part355 = Instance.new("Part")
- SpecialMesh356 = Instance.new("SpecialMesh")
- BodyForce357 = Instance.new("BodyForce")
- Fire358 = Instance.new("Fire")
- Script359 = Instance.new("Script")
- Part360 = Instance.new("Part")
- BlockMesh361 = Instance.new("BlockMesh")
- BodyForce362 = Instance.new("BodyForce")
- Fire363 = Instance.new("Fire")
- Script364 = Instance.new("Script")
- Part365 = Instance.new("Part")
- SpecialMesh366 = Instance.new("SpecialMesh")
- BodyForce367 = Instance.new("BodyForce")
- Fire368 = Instance.new("Fire")
- Script369 = Instance.new("Script")
- Part370 = Instance.new("Part")
- SpecialMesh371 = Instance.new("SpecialMesh")
- BodyForce372 = Instance.new("BodyForce")
- Fire373 = Instance.new("Fire")
- Script374 = Instance.new("Script")
- Part375 = Instance.new("Part")
- SpecialMesh376 = Instance.new("SpecialMesh")
- BodyForce377 = Instance.new("BodyForce")
- Fire378 = Instance.new("Fire")
- Script379 = Instance.new("Script")
- Part380 = Instance.new("Part")
- SpecialMesh381 = Instance.new("SpecialMesh")
- BodyForce382 = Instance.new("BodyForce")
- Fire383 = Instance.new("Fire")
- Script384 = Instance.new("Script")
- Part385 = Instance.new("Part")
- BlockMesh386 = Instance.new("BlockMesh")
- BodyForce387 = Instance.new("BodyForce")
- Fire388 = Instance.new("Fire")
- Script389 = Instance.new("Script")
- Part390 = Instance.new("Part")
- SpecialMesh391 = Instance.new("SpecialMesh")
- BodyForce392 = Instance.new("BodyForce")
- Fire393 = Instance.new("Fire")
- Script394 = Instance.new("Script")
- Part395 = Instance.new("Part")
- SpecialMesh396 = Instance.new("SpecialMesh")
- BodyForce397 = Instance.new("BodyForce")
- Fire398 = Instance.new("Fire")
- Script399 = Instance.new("Script")
- Part400 = Instance.new("Part")
- SpecialMesh401 = Instance.new("SpecialMesh")
- BodyForce402 = Instance.new("BodyForce")
- Fire403 = Instance.new("Fire")
- Script404 = Instance.new("Script")
- Part405 = Instance.new("Part")
- BodyForce406 = Instance.new("BodyForce")
- Fire407 = Instance.new("Fire")
- Script408 = Instance.new("Script")
- Script409 = Instance.new("Script")
- RotateP410 = Instance.new("RotateP")
- RotateP411 = Instance.new("RotateP")
- RotateP412 = Instance.new("RotateP")
- RotateP413 = Instance.new("RotateP")
- RotateP414 = Instance.new("RotateP")
- RotateP415 = Instance.new("RotateP")
- RotateP416 = Instance.new("RotateP")
- RotateP417 = Instance.new("RotateP")
- RotateP418 = Instance.new("RotateP")
- RotateP419 = Instance.new("RotateP")
- RotateP420 = Instance.new("RotateP")
- RotateP421 = Instance.new("RotateP")
- RotateP422 = Instance.new("RotateP")
- RotateP423 = Instance.new("RotateP")
- RotateP424 = Instance.new("RotateP")
- RotateP425 = Instance.new("RotateP")
- RotateP426 = Instance.new("RotateP")
- RotateP427 = Instance.new("RotateP")
- RotateP428 = Instance.new("RotateP")
- RotateP429 = Instance.new("RotateP")
- RotateP430 = Instance.new("RotateP")
- RotateP431 = Instance.new("RotateP")
- RotateP432 = Instance.new("RotateP")
- RotateP433 = Instance.new("RotateP")
- RotateP434 = Instance.new("RotateP")
- RotateP435 = Instance.new("RotateP")
- RotateP436 = Instance.new("RotateP")
- RotateV437 = Instance.new("RotateV")
- VelocityMotor438 = Instance.new("VelocityMotor")
- RotateP439 = Instance.new("RotateP")
- RotateP440 = Instance.new("RotateP")
- Part441 = Instance.new("Part")
- Script442 = Instance.new("Script")
- Decal443 = Instance.new("Decal")
- Decal444 = Instance.new("Decal")
- Fire445 = Instance.new("Fire")
- Script446 = Instance.new("Script")
- Decal447 = Instance.new("Decal")
- Decal448 = Instance.new("Decal")
- Part449 = Instance.new("Part")
- Fire450 = Instance.new("Fire")
- Script451 = Instance.new("Script")
- Part452 = Instance.new("Part")
- Fire453 = Instance.new("Fire")
- Script454 = Instance.new("Script")
- Part455 = Instance.new("Part")
- Fire456 = Instance.new("Fire")
- Script457 = Instance.new("Script")
- Part458 = Instance.new("Part")
- Fire459 = Instance.new("Fire")
- Script460 = Instance.new("Script")
- Part461 = Instance.new("Part")
- Fire462 = Instance.new("Fire")
- Script463 = Instance.new("Script")
- Part464 = Instance.new("Part")
- Fire465 = Instance.new("Fire")
- Script466 = Instance.new("Script")
- Part467 = Instance.new("Part")
- Fire468 = Instance.new("Fire")
- Script469 = Instance.new("Script")
- Part470 = Instance.new("Part")
- Fire471 = Instance.new("Fire")
- Script472 = Instance.new("Script")
- Part473 = Instance.new("Part")
- Fire474 = Instance.new("Fire")
- Script475 = Instance.new("Script")
- WedgePart476 = Instance.new("WedgePart")
- Fire477 = Instance.new("Fire")
- Script478 = Instance.new("Script")
- Model479 = Instance.new("Model")
- Model480 = Instance.new("Model")
- Part481 = Instance.new("Part")
- SpecialMesh482 = Instance.new("SpecialMesh")
- Part483 = Instance.new("Part")
- Part484 = Instance.new("Part")
- SpecialMesh485 = Instance.new("SpecialMesh")
- Seat486 = Instance.new("Seat")
- Part487 = Instance.new("Part")
- Part488 = Instance.new("Part")
- SpecialMesh489 = Instance.new("SpecialMesh")
- Part490 = Instance.new("Part")
- Part491 = Instance.new("Part")
- Part492 = Instance.new("Part")
- Part493 = Instance.new("Part")
- Part494 = Instance.new("Part")
- SpecialMesh495 = Instance.new("SpecialMesh")
- Part496 = Instance.new("Part")
- Part497 = Instance.new("Part")
- Part498 = Instance.new("Part")
- Part499 = Instance.new("Part")
- Part500 = Instance.new("Part")
- Part501 = Instance.new("Part")
- Part502 = Instance.new("Part")
- VehicleSeat503 = Instance.new("VehicleSeat")
- Part504 = Instance.new("Part")
- Seat505 = Instance.new("Seat")
- Part506 = Instance.new("Part")
- Part507 = Instance.new("Part")
- SpecialMesh508 = Instance.new("SpecialMesh")
- Part509 = Instance.new("Part")
- Part510 = Instance.new("Part")
- Part511 = Instance.new("Part")
- SpecialMesh512 = Instance.new("SpecialMesh")
- Part513 = Instance.new("Part")
- SpecialMesh514 = Instance.new("SpecialMesh")
- Part515 = Instance.new("Part")
- Part516 = Instance.new("Part")
- SpecialMesh517 = Instance.new("SpecialMesh")
- Part518 = Instance.new("Part")
- Part519 = Instance.new("Part")
- SpecialMesh520 = Instance.new("SpecialMesh")
- Part521 = Instance.new("Part")
- SpecialMesh522 = Instance.new("SpecialMesh")
- Part523 = Instance.new("Part")
- SpecialMesh524 = Instance.new("SpecialMesh")
- Part525 = Instance.new("Part")
- Part526 = Instance.new("Part")
- SpecialMesh527 = Instance.new("SpecialMesh")
- Part528 = Instance.new("Part")
- Part529 = Instance.new("Part")
- Part530 = Instance.new("Part")
- Part531 = Instance.new("Part")
- SpecialMesh532 = Instance.new("SpecialMesh")
- Part533 = Instance.new("Part")
- Part534 = Instance.new("Part")
- SpecialMesh535 = Instance.new("SpecialMesh")
- Part536 = Instance.new("Part")
- Part537 = Instance.new("Part")
- Part538 = Instance.new("Part")
- SpecialMesh539 = Instance.new("SpecialMesh")
- Part540 = Instance.new("Part")
- Script541 = Instance.new("Script")
- Part542 = Instance.new("Part")
- Fire543 = Instance.new("Fire")
- Script544 = Instance.new("Script")
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(156.003906, 49.7681274, 220, 0.99999994, -1.67099552e-05, -5.96046448e-08, 1.67099552e-05, 1, 4.25150893e-06, 5.96046448e-08, -4.25150893e-06, 0.99999994)
- Part1.Position = Vector3.new(156.003906, 49.7681274, 220)
- Part1.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part1.Size = Vector3.new(2, 3.60000014, 2)
- Part1.Anchored = true
- Part1.BrickColor = BrickColor.new("Bright blue")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Bright blue")
- Fire2.Parent = Part1
- Fire2.Color = Color3.new(1, 0.745098, 0)
- Fire2.Enabled = false
- Fire2.Size = 30
- Fire2.Heat = 25
- Fire2.SecondaryColor = Color3.new(1, 0, 0)
- Fire2.size = 30
- Script3.Parent = Fire2
- table.insert(cors,sandbox(Script3,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(155.977539, 44.9747086, 229.98999, 0.00304764719, -1.39223388e-07, -0.999995351, 1.11518602e-05, 1, -1.05236936e-07, 0.999995351, -1.11514873e-05, 0.00304764719)
- Part4.Orientation = Vector3.new(0, -89.8299942, 0)
- Part4.Position = Vector3.new(155.977539, 44.9747086, 229.98999)
- Part4.Rotation = Vector3.new(0, -89.8299942, 0)
- Part4.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part4.Velocity = Vector3.new(-0.00118601369, -0.00318280514, -0.00262815855)
- Part4.Size = Vector3.new(18, 6, 2)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Bright blue")
- Part4.RotVelocity = Vector3.new(-0.000249337929, -0.00091800926, 8.6167267e-05)
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Bright blue")
- Fire5.Parent = Part4
- Fire5.Color = Color3.new(1, 0.745098, 0)
- Fire5.Enabled = false
- Fire5.Size = 30
- Fire5.Heat = 25
- Fire5.SecondaryColor = Color3.new(1, 0, 0)
- Fire5.size = 30
- Script6.Parent = Fire5
- table.insert(cors,sandbox(Script6,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(165.00293, 52.204422, 230, -7.23991188e-20, 0, -1, 8.15896525e-19, 1, 0, 1, -8.15896525e-19, -7.23991059e-20)
- Part7.Orientation = Vector3.new(0, -90, 0)
- Part7.Position = Vector3.new(165.00293, 52.204422, 230)
- Part7.Rotation = Vector3.new(0, -90, 0)
- Part7.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part7.Size = Vector3.new(22, 1.20000005, 20)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Bright blue")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Bright blue")
- Fire8.Parent = Part7
- Fire8.Color = Color3.new(1, 0.745098, 0)
- Fire8.Enabled = false
- Fire8.Size = 30
- Fire8.Heat = 25
- Fire8.SecondaryColor = Color3.new(1, 0, 0)
- Fire8.size = 30
- Script9.Parent = Fire8
- table.insert(cors,sandbox(Script9,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(156, 49.8000374, 240, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part10.Orientation = Vector3.new(0, -90, 0)
- Part10.Position = Vector3.new(156, 49.8000374, 240)
- Part10.Rotation = Vector3.new(0, -90, 0)
- Part10.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part10.Size = Vector3.new(2, 3.60000014, 2)
- Part10.Anchored = true
- Part10.BrickColor = BrickColor.new("Bright blue")
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.brickColor = BrickColor.new("Bright blue")
- Part11.Parent = Model0
- Part11.CFrame = CFrame.new(163.001953, 44.9742966, 235.5, -1.05759079e-23, -1.51235096e-18, -1, 8.15896525e-19, 1, -1.51235096e-18, 1, -8.15896525e-19, -1.05759079e-23)
- Part11.Orientation = Vector3.new(0, -90, 0)
- Part11.Position = Vector3.new(163.001953, 44.9742966, 235.5)
- Part11.Rotation = Vector3.new(0, -90, 0)
- Part11.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part11.Size = Vector3.new(7, 1.20000005, 12)
- Part11.Anchored = true
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.BrickColor = BrickColor.new("Dark stone grey")
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.brickColor = BrickColor.new("Dark stone grey")
- Fire12.Parent = Part11
- Fire12.Color = Color3.new(1, 0.745098, 0)
- Fire12.Enabled = false
- Fire12.Size = 30
- Fire12.Heat = 25
- Fire12.SecondaryColor = Color3.new(1, 0, 0)
- Fire12.size = 30
- Script13.Parent = Fire12
- table.insert(cors,sandbox(Script13,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part14.Parent = Model0
- Part14.CFrame = CFrame.new(174, 49.8000374, 230, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part14.Orientation = Vector3.new(0, -90, 0)
- Part14.Position = Vector3.new(174, 49.8000374, 230)
- Part14.Rotation = Vector3.new(0, -90, 0)
- Part14.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part14.Size = Vector3.new(22, 3.60000014, 2)
- Part14.Anchored = true
- Part14.BrickColor = BrickColor.new("Bright blue")
- Part14.TopSurface = Enum.SurfaceType.Smooth
- Part14.brickColor = BrickColor.new("Bright blue")
- Fire15.Parent = Part14
- Fire15.Color = Color3.new(1, 0.745098, 0)
- Fire15.Enabled = false
- Fire15.Size = 30
- Fire15.Heat = 25
- Fire15.SecondaryColor = Color3.new(1, 0, 0)
- Fire15.size = 30
- Script16.Parent = Fire15
- table.insert(cors,sandbox(Script16,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(165.001953, 44.9844437, 226.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part17.Orientation = Vector3.new(0, -90, 0)
- Part17.Position = Vector3.new(165.001953, 44.9844437, 226.5)
- Part17.Rotation = Vector3.new(0, -90, 0)
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Size = Vector3.new(11, 1.20000005, 16)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Dark stone grey")
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Dark stone grey")
- Fire18.Parent = Part17
- Fire18.Color = Color3.new(1, 0.745098, 0)
- Fire18.Enabled = false
- Fire18.Size = 30
- Fire18.Heat = 25
- Fire18.SecondaryColor = Color3.new(1, 0, 0)
- Fire18.size = 30
- Script19.Parent = Fire18
- table.insert(cors,sandbox(Script19,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part20.Parent = Model0
- Part20.CFrame = CFrame.new(165.000977, 37.1942711, 240, 1, -8.4724903e-05, -6.61611557e-06, 8.4724903e-05, 1, -1.43857687e-06, 6.61611557e-06, 1.43800935e-06, 1)
- Part20.Position = Vector3.new(165.000977, 37.1942711, 240)
- Part20.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part20.Size = Vector3.new(20, 21.6000004, 2)
- Part20.Anchored = true
- Part20.BrickColor = BrickColor.new("Bright blue")
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.brickColor = BrickColor.new("Bright blue")
- Fire21.Parent = Part20
- Fire21.Color = Color3.new(1, 0.745098, 0)
- Fire21.Enabled = false
- Fire21.Size = 30
- Fire21.Heat = 25
- Fire21.SecondaryColor = Color3.new(1, 0, 0)
- Fire21.size = 30
- Script22.Parent = Fire21
- table.insert(cors,sandbox(Script22,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part23.Parent = Model0
- Part23.CFrame = CFrame.new(165.003906, 41.3754539, 219.999878, 0.999999881, -5.35607251e-06, 1.3589859e-05, 5.35602521e-06, 1, 3.40421866e-06, -1.3589859e-05, -3.40414499e-06, 0.999999881)
- Part23.Position = Vector3.new(165.003906, 41.3754539, 219.999878)
- Part23.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part23.Velocity = Vector3.new(-0.00133590505, 0.009737093, 0.00232312502)
- Part23.Size = Vector3.new(20, 13.2000008, 2)
- Part23.Anchored = true
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.BrickColor = BrickColor.new("Bright blue")
- Part23.RotVelocity = Vector3.new(0.00438775821, -7.22440276e-08, 0.000837209402)
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.brickColor = BrickColor.new("Bright blue")
- Fire24.Parent = Part23
- Fire24.Color = Color3.new(1, 0.745098, 0)
- Fire24.Enabled = false
- Fire24.Size = 30
- Fire24.Heat = 25
- Fire24.SecondaryColor = Color3.new(1, 0, 0)
- Fire24.size = 30
- Script25.Parent = Fire24
- table.insert(cors,sandbox(Script25,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part26.Parent = Model0
- Part26.CFrame = CFrame.new(163.001953, 35.3743477, 235.499878, -3.51946767e-07, -3.93328219e-06, -1, 4.05099172e-06, 1, -3.93328401e-06, 1, -4.05099354e-06, -3.51930851e-07)
- Part26.Orientation = Vector3.new(0, -90, 0)
- Part26.Position = Vector3.new(163.001953, 35.3743477, 235.499878)
- Part26.Rotation = Vector3.new(0, -90, 0)
- Part26.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part26.Size = Vector3.new(7, 1.20000005, 12)
- Part26.Anchored = true
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.BrickColor = BrickColor.new("Dark stone grey")
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.brickColor = BrickColor.new("Dark stone grey")
- Fire27.Parent = Part26
- Fire27.Color = Color3.new(1, 0.745098, 0)
- Fire27.Enabled = false
- Fire27.Size = 30
- Fire27.Heat = 25
- Fire27.SecondaryColor = Color3.new(1, 0, 0)
- Fire27.size = 30
- Script28.Parent = Fire27
- table.insert(cors,sandbox(Script28,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part29.Parent = Model0
- Part29.CFrame = CFrame.new(155.96875, 32.3865547, 229.990112, 0.00413897727, 5.98413408e-07, -0.999991417, 1.1924586e-05, 1, 6.47774527e-07, 0.999991417, -1.19271654e-05, 0.00413897727)
- Part29.Orientation = Vector3.new(0, -89.7599945, 0)
- Part29.Position = Vector3.new(155.96875, 32.3865547, 229.990112)
- Part29.Rotation = Vector3.new(-0.00999999978, -89.7599945, -0.00999999978)
- Part29.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part29.Velocity = Vector3.new(0.000474236498, 0.0086496938, -0.00330197508)
- Part29.Size = Vector3.new(18, 12, 2)
- Part29.Anchored = true
- Part29.BrickColor = BrickColor.new("Bright blue")
- Part29.RotVelocity = Vector3.new(-3.58416801e-05, -0.000146768041, 1.32331843e-05)
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.brickColor = BrickColor.new("Bright blue")
- Fire30.Parent = Part29
- Fire30.Color = Color3.new(1, 0.745098, 0)
- Fire30.Enabled = false
- Fire30.Size = 30
- Fire30.Heat = 25
- Fire30.SecondaryColor = Color3.new(1, 0, 0)
- Fire30.size = 30
- Script31.Parent = Fire30
- table.insert(cors,sandbox(Script31,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- TrussPart32.Parent = Model0
- TrussPart32.CFrame = CFrame.new(172.001953, 36.4048958, 233, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- TrussPart32.Position = Vector3.new(172.001953, 36.4048958, 233)
- TrussPart32.Color = Color3.new(0.972549, 0.972549, 0.972549)
- TrussPart32.Size = Vector3.new(2, 20, 2)
- TrussPart32.Anchored = true
- TrussPart32.BrickColor = BrickColor.new("Institutional white")
- TrussPart32.Reflectance = 0.80000001192093
- TrussPart32.brickColor = BrickColor.new("Institutional white")
- Fire33.Parent = TrussPart32
- Fire33.Color = Color3.new(1, 0.745098, 0)
- Fire33.Enabled = false
- Fire33.Size = 30
- Fire33.Heat = 25
- Fire33.SecondaryColor = Color3.new(1, 0, 0)
- Fire33.size = 30
- Script34.Parent = Fire33
- table.insert(cors,sandbox(Script34,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- TrussPart35.Parent = Model0
- TrussPart35.CFrame = CFrame.new(170.003418, 36.3945923, 232.999634, 1, -8.51601362e-05, -6.71629323e-06, 8.51601362e-05, 0.99999994, -1.43999137e-06, 6.63666196e-06, 1.43800639e-06, 1)
- TrussPart35.Position = Vector3.new(170.003418, 36.3945923, 232.999634)
- TrussPart35.Color = Color3.new(0.972549, 0.972549, 0.972549)
- TrussPart35.Size = Vector3.new(2, 20, 2)
- TrussPart35.Anchored = true
- TrussPart35.BrickColor = BrickColor.new("Institutional white")
- TrussPart35.Reflectance = 0.80000001192093
- TrussPart35.brickColor = BrickColor.new("Institutional white")
- Fire36.Parent = TrussPart35
- Fire36.Color = Color3.new(1, 0.745098, 0)
- Fire36.Enabled = false
- Fire36.Size = 30
- Fire36.Heat = 25
- Fire36.SecondaryColor = Color3.new(1, 0, 0)
- Fire36.size = 30
- Script37.Parent = Fire36
- table.insert(cors,sandbox(Script37,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part38.Parent = Model0
- Part38.CFrame = CFrame.new(174.002441, 37.204895, 230.000122, -0.000107914209, -3.41983127e-06, -0.999999881, -6.44382681e-09, 1, -3.41983082e-06, 0.999999881, 6.0746288e-09, -0.000107914209)
- Part38.Orientation = Vector3.new(0, -90.0099945, 0)
- Part38.Position = Vector3.new(174.002441, 37.204895, 230.000122)
- Part38.Rotation = Vector3.new(178.179993, -89.9700012, 178.179993)
- Part38.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part38.Size = Vector3.new(18, 21.6000004, 2)
- Part38.Anchored = true
- Part38.BrickColor = BrickColor.new("Bright blue")
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.brickColor = BrickColor.new("Bright blue")
- Fire39.Parent = Part38
- Fire39.Color = Color3.new(1, 0.745098, 0)
- Fire39.Enabled = false
- Fire39.Size = 30
- Fire39.Heat = 25
- Fire39.SecondaryColor = Color3.new(1, 0, 0)
- Fire39.size = 30
- Script40.Parent = Fire39
- table.insert(cors,sandbox(Script40,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part41.Parent = Model0
- Part41.CFrame = CFrame.new(165.001953, 35.3844299, 226.5, -1.53540332e-05, -4.21100685e-06, -1, 3.70577231e-06, 1, -4.21106415e-06, 1, -3.70583689e-06, -1.53540186e-05)
- Part41.Orientation = Vector3.new(0, -90, 0)
- Part41.Position = Vector3.new(165.001953, 35.3844299, 226.5)
- Part41.Rotation = Vector3.new(0, -90, 0)
- Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part41.Size = Vector3.new(11, 1.20000005, 16)
- Part41.Anchored = true
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.BrickColor = BrickColor.new("Dark stone grey")
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.brickColor = BrickColor.new("Dark stone grey")
- Fire42.Parent = Part41
- Fire42.Color = Color3.new(1, 0.745098, 0)
- Fire42.Enabled = false
- Fire42.Size = 30
- Fire42.Heat = 25
- Fire42.SecondaryColor = Color3.new(1, 0, 0)
- Fire42.size = 30
- Script43.Parent = Fire42
- table.insert(cors,sandbox(Script43,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part44.Parent = Model0
- Part44.CFrame = CFrame.new(158.503906, 30.590416, 219.999878, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part44.Position = Vector3.new(158.503906, 30.590416, 219.999878)
- Part44.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part44.Size = Vector3.new(7, 8.40000057, 2)
- Part44.Anchored = true
- Part44.BrickColor = BrickColor.new("Bright blue")
- Part44.brickColor = BrickColor.new("Bright blue")
- Fire45.Parent = Part44
- Fire45.Color = Color3.new(1, 0.745098, 0)
- Fire45.Enabled = false
- Fire45.Size = 30
- Fire45.Heat = 25
- Fire45.SecondaryColor = Color3.new(1, 0, 0)
- Fire45.size = 30
- Script46.Parent = Fire45
- table.insert(cors,sandbox(Script46,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part47.Parent = Model0
- Part47.CFrame = CFrame.new(166.00415, 25.1995621, 235.499146, -0.000107973632, -3.41931718e-06, -1, 4.76531568e-06, 1, -3.41983196e-06, 1, -4.76568493e-06, -0.000107973618)
- Part47.Orientation = Vector3.new(0, -90.0099945, 0)
- Part47.Position = Vector3.new(166.00415, 25.1995621, 235.499146)
- Part47.Rotation = Vector3.new(0, -90, 0)
- Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part47.Size = Vector3.new(7, 2.4000001, 18)
- Part47.Anchored = true
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.BrickColor = BrickColor.new("Dark stone grey")
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.brickColor = BrickColor.new("Dark stone grey")
- Fire48.Parent = Part47
- Fire48.Color = Color3.new(1, 0.745098, 0)
- Fire48.Enabled = false
- Fire48.Size = 30
- Fire48.Heat = 25
- Fire48.SecondaryColor = Color3.new(1, 0, 0)
- Fire48.size = 30
- Script49.Parent = Fire48
- table.insert(cors,sandbox(Script49,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part50.Parent = Model0
- Part50.CFrame = CFrame.new(171.503906, 30.5805054, 219.999878, 0.999999881, -3.74829028e-06, 1.68085098e-05, 3.74824549e-06, 1, 2.6473283e-06, -1.68085098e-05, -2.64726486e-06, 0.999999881)
- Part50.Position = Vector3.new(171.503906, 30.5805054, 219.999878)
- Part50.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part50.Size = Vector3.new(7, 8.40000057, 2)
- Part50.Anchored = true
- Part50.BrickColor = BrickColor.new("Bright blue")
- Part50.brickColor = BrickColor.new("Bright blue")
- Fire51.Parent = Part50
- Fire51.Color = Color3.new(1, 0.745098, 0)
- Fire51.Enabled = false
- Fire51.Size = 30
- Fire51.Heat = 25
- Fire51.SecondaryColor = Color3.new(1, 0, 0)
- Fire51.size = 30
- Script52.Parent = Fire51
- table.insert(cors,sandbox(Script52,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part53.Parent = Model0
- Part53.CFrame = CFrame.new(156, 23.4000168, 209.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part53.Orientation = Vector3.new(0, -90, 0)
- Part53.Position = Vector3.new(156, 23.4000168, 209.5)
- Part53.Rotation = Vector3.new(0, -90, 0)
- Part53.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part53.Size = Vector3.new(59, 6, 2)
- Part53.Anchored = true
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.BrickColor = BrickColor.new("Bright blue")
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.brickColor = BrickColor.new("Bright blue")
- Fire54.Parent = Part53
- Fire54.Color = Color3.new(1, 0.72549, 0)
- Fire54.Enabled = false
- Fire54.Size = 30
- Fire54.Heat = 25
- Fire54.SecondaryColor = Color3.new(1, 0, 0)
- Fire54.size = 30
- Script55.Name = "Spread"
- Script55.Parent = Fire54
- table.insert(cors,sandbox(Script55,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part56.Parent = Model0
- Part56.CFrame = CFrame.new(175.503906, 25.1905346, 205.999878, -1.64166579e-07, -5.11109374e-06, -1, 3.66922905e-06, 1, -5.11109465e-06, 1, -3.66922995e-06, -1.64147821e-07)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part56.Position = Vector3.new(175.503906, 25.1905346, 205.999878)
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part56.Size = Vector3.new(52, 2.4000001, 37)
- Part56.Anchored = true
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.BrickColor = BrickColor.new("Dark stone grey")
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.brickColor = BrickColor.new("Dark stone grey")
- Fire57.Parent = Part56
- Fire57.Color = Color3.new(1, 0.745098, 0)
- Fire57.Enabled = false
- Fire57.Size = 30
- Fire57.Heat = 25
- Fire57.SecondaryColor = Color3.new(1, 0, 0)
- Fire57.size = 30
- Script58.Parent = Fire57
- table.insert(cors,sandbox(Script58,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part59.Parent = Model0
- Part59.CFrame = CFrame.new(166.5, 13.1999941, 235.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part59.Orientation = Vector3.new(0, -90, 0)
- Part59.Position = Vector3.new(166.5, 13.1999941, 235.5)
- Part59.Rotation = Vector3.new(0, -90, 0)
- Part59.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part59.Size = Vector3.new(7, 2.4000001, 19)
- Part59.Anchored = true
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.BrickColor = BrickColor.new("Dark stone grey")
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.brickColor = BrickColor.new("Dark stone grey")
- Fire60.Parent = Part59
- Fire60.Color = Color3.new(1, 0.745098, 0)
- Fire60.Enabled = false
- Fire60.Size = 30
- Fire60.Heat = 25
- Fire60.SecondaryColor = Color3.new(1, 0, 0)
- Fire60.size = 30
- Script61.Parent = Fire60
- table.insert(cors,sandbox(Script61,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part62.Parent = Model0
- Part62.CFrame = CFrame.new(177.5, 15.5999861, 235.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part62.Orientation = Vector3.new(0, -90, 0)
- Part62.Position = Vector3.new(177.5, 15.5999861, 235.5)
- Part62.Rotation = Vector3.new(0, -90, 0)
- Part62.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part62.Velocity = Vector3.new(-1.92531509e-19, -0.0124181155, -1.07341464e-19)
- Part62.Size = Vector3.new(7, 2.4000001, 3)
- Part62.Anchored = true
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.BrickColor = BrickColor.new("Dark stone grey")
- Part62.RotVelocity = Vector3.new(1.00410485e-20, 6.26219062e-21, 1.04267748e-20)
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.brickColor = BrickColor.new("Dark stone grey")
- Fire63.Parent = Part62
- Fire63.Color = Color3.new(1, 0.72549, 0)
- Fire63.Enabled = false
- Fire63.Size = 30
- Fire63.Heat = 25
- Fire63.SecondaryColor = Color3.new(1, 0, 0)
- Fire63.size = 30
- Script64.Name = "Spread"
- Script64.Parent = Fire63
- table.insert(cors,sandbox(Script64,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part65.Parent = Model0
- Part65.CFrame = CFrame.new(174.501465, 13.2100639, 240, 1, 2.44249065e-15, -2.98023224e-08, -1.77635684e-15, 1, -1.77635684e-15, 2.98023224e-08, 8.8817842e-16, 1)
- Part65.Position = Vector3.new(174.501465, 13.2100639, 240)
- Part65.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part65.Size = Vector3.new(39, 26.4000015, 2)
- Part65.Anchored = true
- Part65.BrickColor = BrickColor.new("Bright blue")
- Part65.TopSurface = Enum.SurfaceType.Smooth
- Part65.brickColor = BrickColor.new("Bright blue")
- Fire66.Parent = Part65
- Fire66.Color = Color3.new(1, 0.745098, 0)
- Fire66.Enabled = false
- Fire66.Size = 30
- Fire66.Heat = 25
- Fire66.SecondaryColor = Color3.new(1, 0, 0)
- Fire66.size = 30
- Script67.Parent = Fire66
- table.insert(cors,sandbox(Script67,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part68.Parent = Model0
- Part68.CFrame = CFrame.new(183.5, 20.4000034, 235.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part68.Orientation = Vector3.new(0, -90, 0)
- Part68.Position = Vector3.new(183.5, 20.4000034, 235.5)
- Part68.Rotation = Vector3.new(0, -90, 0)
- Part68.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part68.Size = Vector3.new(7, 2.4000001, 3)
- Part68.Anchored = true
- Part68.BottomSurface = Enum.SurfaceType.Smooth
- Part68.BrickColor = BrickColor.new("Dark stone grey")
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.brickColor = BrickColor.new("Dark stone grey")
- Fire69.Parent = Part68
- Fire69.Color = Color3.new(1, 0.745098, 0)
- Fire69.Enabled = false
- Fire69.Size = 30
- Fire69.Heat = 25
- Fire69.SecondaryColor = Color3.new(1, 0, 0)
- Fire69.size = 30
- Script70.Parent = Fire69
- table.insert(cors,sandbox(Script70,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part71.Parent = Model0
- Part71.CFrame = CFrame.new(180.5, 18.0000076, 235.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part71.Orientation = Vector3.new(0, -90, 0)
- Part71.Position = Vector3.new(180.5, 18.0000076, 235.5)
- Part71.Rotation = Vector3.new(0, -90, 0)
- Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part71.Size = Vector3.new(7, 2.4000001, 3)
- Part71.Anchored = true
- Part71.BottomSurface = Enum.SurfaceType.Smooth
- Part71.BrickColor = BrickColor.new("Dark stone grey")
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.brickColor = BrickColor.new("Dark stone grey")
- Fire72.Parent = Part71
- Fire72.Color = Color3.new(1, 0.745098, 0)
- Fire72.Enabled = false
- Fire72.Size = 30
- Fire72.Heat = 25
- Fire72.SecondaryColor = Color3.new(1, 0, 0)
- Fire72.size = 30
- Script73.Parent = Fire72
- table.insert(cors,sandbox(Script73,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part74.Parent = Model0
- Part74.CFrame = CFrame.new(156, 12.5999861, 209.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part74.Orientation = Vector3.new(0, -90, 0)
- Part74.Position = Vector3.new(156, 12.5999861, 209.5)
- Part74.Rotation = Vector3.new(0, -90, 0)
- Part74.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part74.Size = Vector3.new(59, 8.40000057, 2)
- Part74.Anchored = true
- Part74.BottomSurface = Enum.SurfaceType.Smooth
- Part74.BrickColor = BrickColor.new("Bright blue")
- Part74.TopSurface = Enum.SurfaceType.Smooth
- Part74.brickColor = BrickColor.new("Bright blue")
- Fire75.Parent = Part74
- Fire75.Color = Color3.new(1, 0.745098, 0)
- Fire75.Enabled = false
- Fire75.Size = 30
- Fire75.Heat = 25
- Fire75.SecondaryColor = Color3.new(1, 0, 0)
- Fire75.size = 30
- Script76.Parent = Fire75
- table.insert(cors,sandbox(Script76,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part77.Parent = Model0
- Part77.CFrame = CFrame.new(186.5, 22.8000126, 235.5, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part77.Orientation = Vector3.new(0, -90, 0)
- Part77.Position = Vector3.new(186.5, 22.8000126, 235.5)
- Part77.Rotation = Vector3.new(0, -90, 0)
- Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part77.Size = Vector3.new(7, 2.4000001, 3)
- Part77.Anchored = true
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.BrickColor = BrickColor.new("Dark stone grey")
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.brickColor = BrickColor.new("Dark stone grey")
- Fire78.Parent = Part77
- Fire78.Color = Color3.new(1, 0.72549, 0)
- Fire78.Enabled = false
- Fire78.Size = 30
- Fire78.Heat = 25
- Fire78.SecondaryColor = Color3.new(1, 0, 0)
- Fire78.size = 30
- Script79.Name = "Spread"
- Script79.Parent = Fire78
- table.insert(cors,sandbox(Script79,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part80.Parent = Model0
- Part80.CFrame = CFrame.new(191.001465, 25.2004204, 235.500488, -7.85068914e-06, 4.41171096e-06, -1, 0.000187844664, 1, 4.41023576e-06, 1, -0.000187844635, -7.8515186e-06)
- Part80.Orientation = Vector3.new(0, -90, 0.00999999978)
- Part80.Position = Vector3.new(191.001465, 25.2004204, 235.500488)
- Part80.Rotation = Vector3.new(-0.00999999978, -90, 0)
- Part80.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part80.Size = Vector3.new(7, 2.4000001, 6)
- Part80.Anchored = true
- Part80.BottomSurface = Enum.SurfaceType.Smooth
- Part80.BrickColor = BrickColor.new("Dark stone grey")
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.brickColor = BrickColor.new("Dark stone grey")
- Fire81.Parent = Part80
- Fire81.Color = Color3.new(1, 0.72549, 0)
- Fire81.Enabled = false
- Fire81.Size = 30
- Fire81.Heat = 25
- Fire81.SecondaryColor = Color3.new(1, 0, 0)
- Fire81.size = 30
- Script82.Name = "Spread"
- Script82.Parent = Fire81
- table.insert(cors,sandbox(Script82,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part83.Parent = Model0
- Part83.CFrame = CFrame.new(165.502441, 19.1899071, 193.060425, 0.000475763896, 4.12712916e-06, -0.999999881, 3.15124936e-07, 1, 4.12727923e-06, 0.999999881, -3.17088535e-07, 0.000475763896)
- Part83.Orientation = Vector3.new(0, -89.9700012, 0)
- Part83.Position = Vector3.new(165.502441, 19.1899071, 193.060425)
- Part83.Rotation = Vector3.new(-0.5, -89.9700012, -0.5)
- Part83.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part83.Velocity = Vector3.new(-0.00659679342, 0.00151016423, -0.000855490041)
- Part83.Size = Vector3.new(26, 9.60000038, 1)
- Part83.Anchored = true
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.BrickColor = BrickColor.new("Dark grey")
- Part83.RotVelocity = Vector3.new(-0.000106919171, -2.58907403e-05, -0.00185190828)
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.brickColor = BrickColor.new("Dark grey")
- Fire84.Parent = Part83
- Fire84.Color = Color3.new(1, 0.745098, 0)
- Fire84.Enabled = false
- Fire84.Size = 30
- Fire84.Heat = 25
- Fire84.SecondaryColor = Color3.new(1, 0, 0)
- Fire84.size = 30
- Script85.Parent = Fire84
- table.insert(cors,sandbox(Script85,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part86.Parent = Model0
- Part86.CFrame = CFrame.new(173.001465, 19.1897831, 205.5, 1.6440855e-06, 5.25038422e-06, -1, 4.52900395e-06, 1, 5.2503915e-06, 1, -4.52901213e-06, 1.64406163e-06)
- Part86.Orientation = Vector3.new(0, -90, 0)
- Part86.Position = Vector3.new(173.001465, 19.1897831, 205.5)
- Part86.Rotation = Vector3.new(0, -90, 0)
- Part86.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part86.Size = Vector3.new(1, 9.60000038, 14)
- Part86.Anchored = true
- Part86.BottomSurface = Enum.SurfaceType.Smooth
- Part86.BrickColor = BrickColor.new("Dark grey")
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.brickColor = BrickColor.new("Dark grey")
- Fire87.Parent = Part86
- Fire87.Color = Color3.new(1, 0.72549, 0)
- Fire87.Enabled = false
- Fire87.Size = 30
- Fire87.Heat = 25
- Fire87.SecondaryColor = Color3.new(1, 0, 0)
- Fire87.size = 30
- Script88.Name = "Spread"
- Script88.Parent = Fire87
- table.insert(cors,sandbox(Script88,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Model89.Name = "Dual Vulcan Cannons Giver"
- Model89.Parent = Model0
- Part90.Name = "Smooth Block Model"
- Part90.Parent = Model89
- Part90.CFrame = CFrame.new(169.399658, 17.5177383, 184.312256, -0.999997556, 0.000129476728, -1.04847277e-05, 0.000129477135, 1, -4.31583539e-05, 1.0479147e-05, -4.31595981e-05, -0.999997556)
- Part90.Orientation = Vector3.new(0, -180, 0.00999999978)
- Part90.Position = Vector3.new(169.399658, 17.5177383, 184.312256)
- Part90.Rotation = Vector3.new(180, 0, -179.98999)
- Part90.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part90.Transparency = 0.30000001192093
- Part90.Size = Vector3.new(4, 6, 1)
- Part90.Anchored = true
- Part90.BrickColor = BrickColor.new("Black")
- Part90.brickColor = BrickColor.new("Black")
- Fire91.Parent = Part90
- Fire91.Color = Color3.new(1, 0.745098, 0)
- Fire91.Enabled = false
- Fire91.Size = 30
- Fire91.Heat = 25
- Fire91.SecondaryColor = Color3.new(1, 0, 0)
- Fire91.size = 30
- Script92.Parent = Fire91
- table.insert(cors,sandbox(Script92,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part93.Name = "Smooth Block Model"
- Part93.Parent = Model89
- Part93.CFrame = CFrame.new(166.899658, 17.5176258, 183.312256, 2.32314012e-09, 0.000152589986, -0.999997258, 3.05180438e-05, 1, 0.000152589986, 0.999997258, -3.05179528e-05, -2.32542519e-09)
- Part93.Orientation = Vector3.new(-0.00999999978, -90, 0)
- Part93.Position = Vector3.new(166.899658, 17.5176258, 183.312256)
- Part93.Rotation = Vector3.new(-90, -89.8699951, -90)
- Part93.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part93.Transparency = 0.30000001192093
- Part93.Size = Vector3.new(3, 6, 1)
- Part93.Anchored = true
- Part93.BrickColor = BrickColor.new("Black")
- Part93.brickColor = BrickColor.new("Black")
- Fire94.Parent = Part93
- Fire94.Color = Color3.new(1, 0.745098, 0)
- Fire94.Enabled = false
- Fire94.Size = 30
- Fire94.Heat = 25
- Fire94.SecondaryColor = Color3.new(1, 0, 0)
- Fire94.size = 30
- Script95.Parent = Fire94
- table.insert(cors,sandbox(Script95,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part96.Name = "PUT THE WEAPON IN THIS BRICK"
- Part96.Parent = Model89
- Part96.CFrame = CFrame.new(169.401611, 17.2224159, 185.3125, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part96.Orientation = Vector3.new(0, 90, 0)
- Part96.Position = Vector3.new(169.401611, 17.2224159, 185.3125)
- Part96.Rotation = Vector3.new(0, 90, 0)
- Part96.Size = Vector3.new(1, 1.20000005, 6)
- Part96.Anchored = true
- Part96.TopSurface = Enum.SurfaceType.Smooth
- Tool97.Name = "Dual Vulcans"
- Tool97.Parent = Part96
- Tool97.Grip = CFrame.new(0, -0.200000003, -0.5, 1, 0, 0, 0, 1, -6.00000021e-05, -0, 6.00000021e-05, 1)
- Tool97.GripForward = Vector3.new(-0, 6.00000021e-05, -1)
- Tool97.GripPos = Vector3.new(0, -0.200000003, -0.5)
- Tool97.GripUp = Vector3.new(0, 1, 6.00000021e-05)
- Part98.Name = "Handle"
- Part98.Parent = Tool97
- Part98.CFrame = CFrame.new(167.899414, 15.3908224, 183.312271, -0.999999881, -8.89003277e-05, -5.36441803e-07, 4.47034836e-07, 7.15255737e-06, -0.999999881, 8.89897346e-05, -0.999999881, -7.03334808e-06)
- Part98.Orientation = Vector3.new(89.9700012, -175.639999, 3.57999992)
- Part98.Position = Vector3.new(167.899414, 15.3908224, 183.312271)
- Part98.Rotation = Vector3.new(90, 0, 179.98999)
- Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part98.Velocity = Vector3.new(0.000719598203, -0.0167503767, 0.00054014381)
- Part98.Size = Vector3.new(1, 1, 2)
- Part98.BottomSurface = Enum.SurfaceType.Smooth
- Part98.BrickColor = BrickColor.new("Black")
- Part98.RotVelocity = Vector3.new(-0.00224588625, -0.000215496417, 0.00184506946)
- Part98.TopSurface = Enum.SurfaceType.Smooth
- Part98.brickColor = BrickColor.new("Black")
- Part98.FormFactor = Enum.FormFactor.Symmetric
- Part98.formFactor = Enum.FormFactor.Symmetric
- Sound99.Name = "Fire"
- Sound99.Parent = Part98
- Sound99.SoundId = "http://www.roblox.com/asset/?id=2692806"
- Sound99.Volume = 1
- Sound100.Name = "Reload"
- Sound100.Parent = Part98
- Sound100.SoundId = "http://www.roblox.com/asset/?id=2692801"
- SpecialMesh101.Parent = Part98
- SpecialMesh101.MeshId = "http://www.roblox.com/asset/?id=2806162"
- SpecialMesh101.MeshType = Enum.MeshType.FileMesh
- Weld102.Parent = Part98
- Weld102.C1 = CFrame.new(3, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld102.Part0 = Part98
- Weld102.Part1 = Part103
- Weld102.part1 = Part103
- Part103.Name = "Handle2"
- Part103.Parent = Tool97
- Part103.CFrame = CFrame.new(170.899414, 15.3908215, 183.312012, -0.999999881, -8.89003277e-05, -5.36441803e-07, 4.47034836e-07, 7.15255737e-06, -0.999999881, 8.89897346e-05, -0.999999881, -7.03334808e-06)
- Part103.Orientation = Vector3.new(89.9700012, -175.639999, 3.57999992)
- Part103.Position = Vector3.new(170.899414, 15.3908215, 183.312012)
- Part103.Rotation = Vector3.new(90, 0, 179.98999)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Velocity = Vector3.new(0.000719655887, -0.0112157511, 0.00118663523)
- Part103.Size = Vector3.new(1, 1, 2)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.BrickColor = BrickColor.new("Black")
- Part103.RotVelocity = Vector3.new(-0.00224588625, -0.000215496417, 0.00184506946)
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.brickColor = BrickColor.new("Black")
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.formFactor = Enum.FormFactor.Symmetric
- Sound104.Name = "Fire"
- Sound104.Parent = Part103
- Sound104.SoundId = "http://www.roblox.com/asset/?id=2692806"
- Sound104.Volume = 1
- Sound105.Name = "Reload"
- Sound105.Parent = Part103
- Sound105.SoundId = "http://www.roblox.com/asset/?id=2692801"
- SpecialMesh106.Parent = Part103
- SpecialMesh106.MeshId = "http://www.roblox.com/asset/?id=2806162"
- SpecialMesh106.MeshType = Enum.MeshType.FileMesh
- Script107.Name = "WeldScript"
- Script107.Parent = Tool97
- table.insert(cors,sandbox(Script107,function()
- local w1 = Instance.new("Weld")
- w1.Parent = script.Parent.Handle
- w1.Part0 = w1.Parent
- w1.Part1 = script.Parent.Handle2
- w1.C1 = CFrame.new(3, 0, 0)
- end))
- Script108.Name = "armmove"
- Script108.Parent = Tool97
- table.insert(cors,sandbox(Script108,function()
- --Stickmasterluke
- --just put this script under the tool and when weilded the left arm will go up aswell.
- tool=script.Parent
- while true do
- if tool.Parent.Parent.Name=="Workspace" then
- local la=tool.Parent:FindFirstChild("Left Arm")
- local ra=tool.Parent:FindFirstChild("Left Arm")
- local ts=tool.Parent:FindFirstChild("Torso")
- if la~=nil and ts~=nil and ra~=nil then
- local ls=ts:FindFirstChild("Left Shoulder")
- local rs=ts:FindFirstChild("Right Shoulder")
- if ls~=nil and rs~=nil then
- ls.CurrentAngle=rs.CurrentAngle*-1
- ls.MaxVelocity=0
- end
- end
- end
- wait(.02) --If arm looks glitchy, then make this number smaller. And avoid setting to 0(game will crash).
- end
- end))
- LocalScript109.Name = "Local Gui"
- LocalScript109.Parent = Tool97
- table.insert(cors,sandbox(LocalScript109,function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = true
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- --wait(.5)
- --mouse.Icon = "rbxasset://textures\\GunCursor.png"
- --enabled = true
- --mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- end
- function onButton1Up(mouse)
- enabled = false
- Tool.Enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- wait(2.2)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- Tool.Enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse)end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- Script110.Name = "BrickCleanup"
- Script110.Parent = Tool97
- Script110.Disabled = true
- Script110.LinkedSource = "http://www.roblox.com/asset/?id=1014539"
- Script111.Name = "PaintballShooter"
- Script111.Parent = Tool97
- table.insert(cors,sandbox(Script111,function()
- Tool = script.Parent
- colors = {226,24,}
- function fire(v)
- Tool.Handle.Fire:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 1000
- missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- missile.Shape = 1
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Paintball"
- missile.Elasticity = 0
- missile.Reflectance = 0
- missile.Friction = 1
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,220,0)
- force.Parent = missile
- Tool.BrickCleanup:clone().Parent = missile
- local new_script = script.Parent.Paintball:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- --wait(0.05)
- --fire(
- end
- function check(en)
- ---------------------------------------Function start here.
- if (Tool.Enabled == false) then
- return false
- end--end for if!
- -------------------------------
- if (Tool.Enabled == true) then
- return true
- end
- ---------------------------------------Function end here.
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- --Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- if (check()) then
- fire(lookAt)
- wait(0)
- onActivated()
- end
- return
- --Tool.Enabled = true
- end
- script.Parent.Activated:connect(onActivated)
- end))
- Script112.Name = "Paintball"
- Script112.Parent = Tool97
- table.insert(cors,sandbox(Script112,function()
- ball = script.Parent
- damage = 60
- function onTouched(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- -- make a splat
- --for i=1,3 do
- -- local s = Instance.new("Part")
- -- s.Shape = 1 -- block
- -- s.formFactor = 2 -- plate
- -- s.Size = Vector3.new(1,.4,1)
- -- s.BrickColor = ball.BrickColor
- -- local v = Vector3.new(math.random(-1,1), math.random(0,1), math.random(-1,1))
- -- s.Velocity = 15 * v--15
- -- s.CFrame = CFrame.new(ball.Position + v, v)
- --- ball.BrickCleanup:clone().Parent = s
- -- s.BrickCleanup.Disabled = false
- -- s.Parent = game.Workspace
- --
- --end
- if humanoid ~= nil then
- tagHumanoid(humanoid)
- humanoid.Health = humanoid.Health - damage
- wait(2)
- untagHumanoid(humanoid)
- end
- connection:disconnect()
- ball.Parent = nil
- end
- function tagHumanoid(humanoid)
- -- todo: make tag expire
- local tag = ball:findFirstChild("creator")
- if tag ~= nil then
- local new_tag = tag:clone()
- new_tag.Parent = humanoid
- end
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- connection = ball.Touched:connect(onTouched)
- wait(8)
- ball.Parent = nil
- end))
- Script113.Name = "PUT THIS IN THE WEAPON"
- Script113.Parent = Tool97
- table.insert(cors,sandbox(Script113,function()
- local debounce = false
- function getPlayer(humanoid)
- local players = game.Players:children()
- for i = 1, #players do
- if players[i].Character.Humanoid == humanoid then return players[i] end
- end
- return nil
- end
- function onTouch(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if (human ~= nil) and debounce == false then
- debounce = true
- local player = getPlayer(human)
- if (player == nil) then return end
- script.Parent:clone().Parent = player.Backpack
- wait(2)
- debounce = false
- end
- end
- script.Parent.Parent.Touched:connect(onTouch)
- end))
- Fire114.Parent = Part96
- Fire114.Color = Color3.new(1, 0.745098, 0)
- Fire114.Enabled = false
- Fire114.Size = 30
- Fire114.Heat = 25
- Fire114.SecondaryColor = Color3.new(1, 0, 0)
- Fire114.size = 30
- Script115.Parent = Fire114
- table.insert(cors,sandbox(Script115,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part116.Name = "Smooth Block Model"
- Part116.Parent = Model89
- Part116.CFrame = CFrame.new(169.399658, 17.5175972, 181.312256, -0.999997556, 0.000129476728, -1.04847277e-05, 0.000129477135, 1, -4.31583539e-05, 1.0479147e-05, -4.31595981e-05, -0.999997556)
- Part116.Orientation = Vector3.new(0, -180, 0.00999999978)
- Part116.Position = Vector3.new(169.399658, 17.5175972, 181.312256)
- Part116.Rotation = Vector3.new(180, 0, -179.98999)
- Part116.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part116.Transparency = 0.30000001192093
- Part116.Size = Vector3.new(6, 6, 1)
- Part116.Anchored = true
- Part116.BrickColor = BrickColor.new("Black")
- Part116.brickColor = BrickColor.new("Black")
- Part117.Name = "Smooth Block Model"
- Part117.Parent = Model89
- Part117.CFrame = CFrame.new(171.899658, 17.5168667, 183.312256, 2.32314012e-09, 0.000152589986, -0.999997258, 3.05180438e-05, 1, 0.000152589986, 0.999997258, -3.05179528e-05, -2.32542519e-09)
- Part117.Orientation = Vector3.new(-0.00999999978, -90, 0)
- Part117.Position = Vector3.new(171.899658, 17.5168667, 183.312256)
- Part117.Rotation = Vector3.new(-90, -89.8699951, -90)
- Part117.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part117.Transparency = 0.30000001192093
- Part117.Size = Vector3.new(3, 6, 1)
- Part117.Anchored = true
- Part117.BrickColor = BrickColor.new("Black")
- Part117.brickColor = BrickColor.new("Black")
- Script118.Name = "READ ME FOR INSTRUCTIONS"
- Script118.Parent = Model89
- table.insert(cors,sandbox(Script118,function()
- --DONT PUT THIS IN ANYTHING IT'S JUST INSTRUCTIONS.
- --First Place the "PUT THIS IN THE WEAPON" script in your Weapon or Tool.
- --Then place your Weapon or Tool in the "PUT THE WEAPON IN THIS BRICK" brick.
- --IMPORTANT (OPTINAL)
- --Before doing anything you should put the Weapon or Tool in the giver where you want it.
- end))
- Part119.Name = "Smooth Block Model"
- Part119.Parent = Model89
- Part119.CFrame = CFrame.new(169.400146, 21.1176281, 182.812134, -0.999997556, 0.000129476728, -1.04847277e-05, 0.000129477135, 1, -4.31583539e-05, 1.0479147e-05, -4.31595981e-05, -0.999997556)
- Part119.Orientation = Vector3.new(0, -180, 0.00999999978)
- Part119.Position = Vector3.new(169.400146, 21.1176281, 182.812134)
- Part119.Rotation = Vector3.new(180, 0, -179.98999)
- Part119.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part119.Transparency = 0.30000001192093
- Part119.Size = Vector3.new(6, 1.20000005, 4)
- Part119.Anchored = true
- Part119.BrickColor = BrickColor.new("Black")
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.brickColor = BrickColor.new("Black")
- Fire120.Parent = Part119
- Fire120.Color = Color3.new(1, 0.745098, 0)
- Fire120.Enabled = false
- Fire120.Size = 30
- Fire120.Heat = 25
- Fire120.SecondaryColor = Color3.new(1, 0, 0)
- Fire120.size = 30
- Script121.Parent = Fire120
- table.insert(cors,sandbox(Script121,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Script122.Name = "Guest_Talking_Script"
- Script122.Parent = Model89
- table.insert(cors,sandbox(Script122,function()
- --Farvei's totally awesome script that makes Guests talk
- --Please give credit
- --Don't tell the admins!
- --Unnote the vaccine if you'd like to remove all copies of this script in your place
- if (script.Parent == workspace) then
- function checkForAndSwitch(player)
- if (player.SuperSafeChat == true) then
- player.SuperSafeChat = false;
- wait(5);
- local m = Instance.new("Message");
- m.Text = "Hey People! Its elomoto1236.";
- m.Parent = player;
- wait(5);
- m.Text = "Just hit the /, and than type in your message..";
- wait(5);
- m:Remove();
- m = nil;
- end
- player = nil;
- collectgarbage("collect");
- end
- function onChildAddedToPlayers(obj)
- if (obj.className == "Player") then
- checkForAndSwitch(obj);
- local m = Instance.new("Message");
- m.Text = "elomoto1236 here. Guests are welcome to talk here.";
- m.Parent = obj;
- wait(5);
- m:Remove();
- m = nil;
- end
- obj = nil;
- collectgarbage("collect");
- end
- function onChildAddedToWorkspace(obj)
- if (obj.className == "Model") then
- if (game.Players:playerFromCharacter(obj) ~= nil) then
- checkForAndSwitch(game.Players:playerFromCharacter(obj));
- end
- end
- obj = nil;
- collectgarbage("collect");
- end
- function findLowestLevel(obj)
- local c = obj:GetChildren();
- local lowestLevel = true;
- for i, v in pairs(c) do
- if (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- lowestLevel = false;
- wait();
- findLowestLevel(v);
- end
- end
- if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
- if (obj ~= game.Lighting and obj ~= game.StarterPack) then
- local s = script:Clone();
- s.Parent = obj;
- end
- end
- end
- findLowestLevel(game);
- game.Players.ChildAdded:connect(onChildAddedToPlayers);
- game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
- else
- local findScript = workspace:FindFirstChild(script.Name);
- if (findScript == nil) then
- local s = script:Clone();
- s.Parent = workspace;
- end
- end
- --[[function findAllCopies(obj)
- local c = obj:GetChildren();
- for i, v in pairs(c) do
- if (v.Name == script.Name and v.className == "Script" and v ~= script) then
- v.Parent = nil;
- elseif (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- findAllCopies(v);
- end
- end
- end
- findAllCopies(game);
- script.Parent = nil;]]
- end))
- RotateP123.Name = "cptrick"
- RotateP123.Parent = Script122
- RotateP124.Name = "stanley12345678910"
- RotateP124.Parent = Script122
- RotateP125.Name = "cahrlie84"
- RotateP125.Parent = Script122
- RotateP126.Name = "charlie84"
- RotateP126.Parent = Script122
- RotateP127.Name = "al2tair"
- RotateP127.Parent = Script122
- Part128.Parent = Model0
- Part128.CFrame = CFrame.new(156.001465, 3.6072073, 209.499512, 1.92279822e-05, 0.000773254083, -0.999999702, 4.37182571e-05, 0.999999702, 0.000773254898, 1, -4.37331146e-05, 1.91941708e-05)
- Part128.Orientation = Vector3.new(-0.0399999991, -90, 0)
- Part128.Position = Vector3.new(156.001465, 3.6072073, 209.499512)
- Part128.Rotation = Vector3.new(-88.5800018, -89.9599991, -88.5800018)
- Part128.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part128.Velocity = Vector3.new(-0.00581113482, -0.0359474495, 0.000347658643)
- Part128.Size = Vector3.new(59, 2.4000001, 2)
- Part128.Anchored = true
- Part128.BrickColor = BrickColor.new("Bright blue")
- Part128.RotVelocity = Vector3.new(0.00435886765, -0.0079198014, 0.000480214454)
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.brickColor = BrickColor.new("Bright blue")
- Fire129.Parent = Part128
- Fire129.Color = Color3.new(1, 0.745098, 0)
- Fire129.Enabled = false
- Fire129.Size = 30
- Fire129.Heat = 25
- Fire129.SecondaryColor = Color3.new(1, 0, 0)
- Fire129.size = 30
- Script130.Parent = Fire129
- table.insert(cors,sandbox(Script130,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part131.Parent = Model0
- Part131.CFrame = CFrame.new(186.001465, 27.0098267, 188, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part131.Orientation = Vector3.new(0, -90, 0)
- Part131.Position = Vector3.new(186.001465, 27.0098267, 188)
- Part131.Rotation = Vector3.new(0, -90, 0)
- Part131.Color = Color3.new(0.631373, 0.647059, 0.635294)
- Part131.Size = Vector3.new(20, 1.20000005, 20)
- Part131.Anchored = true
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.BrickColor = BrickColor.new("Grey")
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.brickColor = BrickColor.new("Grey")
- Fire132.Parent = Part131
- Fire132.Color = Color3.new(1, 0.72549, 0)
- Fire132.Enabled = false
- Fire132.Size = 30
- Fire132.Heat = 25
- Fire132.SecondaryColor = Color3.new(1, 0, 0)
- Fire132.size = 30
- Script133.Name = "Spread"
- Script133.Parent = Fire132
- table.insert(cors,sandbox(Script133,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Decal134.Parent = Part131
- Decal134.Texture = "http://www.roblox.com/asset/?id=41363835"
- Decal134.Face = Enum.NormalId.Top
- Model135.Name = "grapple hook giver"
- Model135.Parent = Model0
- Part136.Name = "Smooth Block Model"
- Part136.Parent = Model135
- Part136.CFrame = CFrame.new(176.901611, 17.52244, 183.3125, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part136.Orientation = Vector3.new(0, -90, 0)
- Part136.Position = Vector3.new(176.901611, 17.52244, 183.3125)
- Part136.Rotation = Vector3.new(0, -90, 0)
- Part136.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part136.Transparency = 0.30000001192093
- Part136.Size = Vector3.new(3, 6, 1)
- Part136.Anchored = true
- Part136.BrickColor = BrickColor.new("Black")
- Part136.brickColor = BrickColor.new("Black")
- Fire137.Parent = Part136
- Fire137.Color = Color3.new(1, 0.745098, 0)
- Fire137.Enabled = false
- Fire137.Size = 30
- Fire137.Heat = 25
- Fire137.SecondaryColor = Color3.new(1, 0, 0)
- Fire137.size = 30
- Script138.Parent = Fire137
- table.insert(cors,sandbox(Script138,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part139.Name = "PUT THE WEAPON IN THIS BRICK"
- Part139.Parent = Model135
- Part139.CFrame = CFrame.new(174.903564, 17.2274952, 185.3125, -2.32724551e-09, -0.000152590073, 0.99999845, 3.05179929e-05, 1, 0.000152590073, -0.99999845, 3.05180438e-05, 2.32495845e-09)
- Part139.Orientation = Vector3.new(-0.00999999978, 90, 0)
- Part139.Position = Vector3.new(174.903564, 17.2274952, 185.3125)
- Part139.Rotation = Vector3.new(-90, 89.9000015, 90)
- Part139.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part139.Size = Vector3.new(1, 1.20000005, 5)
- Part139.Anchored = true
- Part139.BrickColor = BrickColor.new("White")
- Part139.TopSurface = Enum.SurfaceType.Smooth
- Part139.brickColor = BrickColor.new("White")
- Tool140.Name = "GrappleHook"
- Tool140.Parent = Part139
- Tool140.TextureId = "http://www.roblox.com/asset/?id=30327988"
- Tool140.Grip = CFrame.new(0, -0.600000024, 1, 1, -0, 0, 0, 1, -0, 0, 0, 1)
- Tool140.GripPos = Vector3.new(0, -0.600000024, 1)
- Part141.Name = "Handle"
- Part141.Parent = Tool140
- Part141.CFrame = CFrame.new(174.208252, 15.3907681, 183.160156, -0.20458822, 0.97884804, -7.15255737e-06, 1.3127923e-05, -4.41074371e-06, -0.99999994, -0.97884798, -0.20458822, -1.1920929e-05)
- Part141.Orientation = Vector3.new(89.9799957, -149.039993, 108.57)
- Part141.Position = Vector3.new(174.208252, 15.3907681, 183.160156)
- Part141.Rotation = Vector3.new(90, 0, -101.809998)
- Part141.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part141.Velocity = Vector3.new(-0.00249910494, 0.00119718304, 0.000357981102)
- Part141.Size = Vector3.new(1, 1.20000005, 2)
- Part141.BottomSurface = Enum.SurfaceType.Smooth
- Part141.BrickColor = BrickColor.new("Black")
- Part141.RotVelocity = Vector3.new(-0.000503696559, -0.000824314484, 0.00360981515)
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.brickColor = BrickColor.new("Black")
- Weld142.Name = "BoltWeld"
- Weld142.Parent = Part141
- Weld142.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld143.Parent = Part141
- Weld143.C1 = CFrame.new(0, 1, -0.399999976, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Weld144.Parent = Part141
- Weld144.C1 = CFrame.new(0, 0.5, -0.550000012, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Weld145.Parent = Part141
- Weld145.C1 = CFrame.new(0, 1, -0.399999976, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Weld146.Parent = Part141
- Weld146.C1 = CFrame.new(0, 0.5, -0.550000012, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Weld147.Parent = Part141
- Weld147.C1 = CFrame.new(0, 1, -0.399999976, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Weld148.Parent = Part141
- Weld148.C1 = CFrame.new(0, 0.5, -0.550000012, 1, 0, 0, 0, -4.37113883e-08, -1, 0, 1, -4.37113883e-08)
- Sound149.Name = "FireSound"
- Sound149.Parent = Part141
- Sound149.SoundId = "http://www.roblox.com/asset/?id=16211041"
- Sound149.Volume = 1
- Weld150.Name = "BoltWeld"
- Weld150.Parent = Part141
- Weld150.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld151.Name = "BoltWeld"
- Weld151.Parent = Part141
- Weld151.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld152.Name = "BoltWeld"
- Weld152.Parent = Part141
- Weld152.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld153.Name = "BoltWeld"
- Weld153.Parent = Part141
- Weld153.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld154.Name = "BoltWeld"
- Weld154.Parent = Part141
- Weld154.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld155.Name = "BoltWeld"
- Weld155.Parent = Part141
- Weld155.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld156.Name = "BoltWeld"
- Weld156.Parent = Part141
- Weld156.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld157.Name = "BoltWeld"
- Weld157.Parent = Part141
- Weld157.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld158.Name = "BoltWeld"
- Weld158.Parent = Part141
- Weld158.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld159.Name = "BoltWeld"
- Weld159.Parent = Part141
- Weld159.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld160.Name = "BoltWeld"
- Weld160.Parent = Part141
- Weld160.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld161.Name = "BoltWeld"
- Weld161.Parent = Part141
- Weld161.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld162.Name = "BoltWeld"
- Weld162.Parent = Part141
- Weld162.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld163.Name = "BoltWeld"
- Weld163.Parent = Part141
- Weld163.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld164.Name = "BoltWeld"
- Weld164.Parent = Part141
- Weld164.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld165.Name = "BoltWeld"
- Weld165.Parent = Part141
- Weld165.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld166.Name = "BoltWeld"
- Weld166.Parent = Part141
- Weld166.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld167.Name = "BoltWeld"
- Weld167.Parent = Part141
- Weld167.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld168.Name = "BoltWeld"
- Weld168.Parent = Part141
- Weld168.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld169.Name = "BoltWeld"
- Weld169.Parent = Part141
- Weld169.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld170.Name = "BoltWeld"
- Weld170.Parent = Part141
- Weld170.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld171.Name = "BoltWeld"
- Weld171.Parent = Part141
- Weld171.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld172.Name = "BoltWeld"
- Weld172.Parent = Part141
- Weld172.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld173.Name = "BoltWeld"
- Weld173.Parent = Part141
- Weld173.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld174.Name = "BoltWeld"
- Weld174.Parent = Part141
- Weld174.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld175.Name = "BoltWeld"
- Weld175.Parent = Part141
- Weld175.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld176.Name = "BoltWeld"
- Weld176.Parent = Part141
- Weld176.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld177.Name = "BoltWeld"
- Weld177.Parent = Part141
- Weld177.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld178.Name = "BoltWeld"
- Weld178.Parent = Part141
- Weld178.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld179.Name = "BoltWeld"
- Weld179.Parent = Part141
- Weld179.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld180.Name = "BoltWeld"
- Weld180.Parent = Part141
- Weld180.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld181.Name = "BoltWeld"
- Weld181.Parent = Part141
- Weld181.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld182.Name = "BoltWeld"
- Weld182.Parent = Part141
- Weld182.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld183.Name = "BoltWeld"
- Weld183.Parent = Part141
- Weld183.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld184.Name = "BoltWeld"
- Weld184.Parent = Part141
- Weld184.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld185.Name = "BoltWeld"
- Weld185.Parent = Part141
- Weld185.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld186.Name = "BoltWeld"
- Weld186.Parent = Part141
- Weld186.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld187.Name = "BoltWeld"
- Weld187.Parent = Part141
- Weld187.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld188.Name = "BoltWeld"
- Weld188.Parent = Part141
- Weld188.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld189.Name = "BoltWeld"
- Weld189.Parent = Part141
- Weld189.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld190.Name = "BoltWeld"
- Weld190.Parent = Part141
- Weld190.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld191.Name = "BoltWeld"
- Weld191.Parent = Part141
- Weld191.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld192.Name = "BoltWeld"
- Weld192.Parent = Part141
- Weld192.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld193.Name = "BoltWeld"
- Weld193.Parent = Part141
- Weld193.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld194.Name = "BoltWeld"
- Weld194.Parent = Part141
- Weld194.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld195.Name = "BoltWeld"
- Weld195.Parent = Part141
- Weld195.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld196.Name = "BoltWeld"
- Weld196.Parent = Part141
- Weld196.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld197.Name = "BoltWeld"
- Weld197.Parent = Part141
- Weld197.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld198.Name = "BoltWeld"
- Weld198.Parent = Part141
- Weld198.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld199.Name = "BoltWeld"
- Weld199.Parent = Part141
- Weld199.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld200.Name = "BoltWeld"
- Weld200.Parent = Part141
- Weld200.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld201.Name = "BoltWeld"
- Weld201.Parent = Part141
- Weld201.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld202.Name = "BoltWeld"
- Weld202.Parent = Part141
- Weld202.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld203.Name = "BoltWeld"
- Weld203.Parent = Part141
- Weld203.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld204.Name = "BoltWeld"
- Weld204.Parent = Part141
- Weld204.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld205.Name = "BoltWeld"
- Weld205.Parent = Part141
- Weld205.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld206.Name = "BoltWeld"
- Weld206.Parent = Part141
- Weld206.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld207.Name = "BoltWeld"
- Weld207.Parent = Part141
- Weld207.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld208.Name = "BoltWeld"
- Weld208.Parent = Part141
- Weld208.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld209.Name = "BoltWeld"
- Weld209.Parent = Part141
- Weld209.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld210.Name = "BoltWeld"
- Weld210.Parent = Part141
- Weld210.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Sound211.Name = "ConnectSound"
- Sound211.Parent = Part141
- Sound211.SoundId = "http://www.roblox.com/asset/?id=13510737"
- Sound211.Volume = 1
- Weld212.Name = "BoltWeld"
- Weld212.Parent = Part141
- Weld212.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld213.Name = "BoltWeld"
- Weld213.Parent = Part141
- Weld213.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld214.Name = "BoltWeld"
- Weld214.Parent = Part141
- Weld214.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld215.Name = "BoltWeld"
- Weld215.Parent = Part141
- Weld215.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld216.Name = "BoltWeld"
- Weld216.Parent = Part141
- Weld216.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld217.Name = "BoltWeld"
- Weld217.Parent = Part141
- Weld217.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld218.Name = "BoltWeld"
- Weld218.Parent = Part141
- Weld218.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld219.Name = "BoltWeld"
- Weld219.Parent = Part141
- Weld219.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld220.Name = "BoltWeld"
- Weld220.Parent = Part141
- Weld220.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld221.Name = "BoltWeld"
- Weld221.Parent = Part141
- Weld221.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld222.Name = "BoltWeld"
- Weld222.Parent = Part141
- Weld222.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld223.Name = "BoltWeld"
- Weld223.Parent = Part141
- Weld223.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld224.Name = "BoltWeld"
- Weld224.Parent = Part141
- Weld224.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld225.Name = "BoltWeld"
- Weld225.Parent = Part141
- Weld225.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld226.Name = "BoltWeld"
- Weld226.Parent = Part141
- Weld226.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld227.Name = "BoltWeld"
- Weld227.Parent = Part141
- Weld227.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld228.Name = "BoltWeld"
- Weld228.Parent = Part141
- Weld228.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld229.Name = "BoltWeld"
- Weld229.Parent = Part141
- Weld229.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld230.Name = "BoltWeld"
- Weld230.Parent = Part141
- Weld230.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld231.Name = "BoltWeld"
- Weld231.Parent = Part141
- Weld231.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld232.Name = "BoltWeld"
- Weld232.Parent = Part141
- Weld232.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld233.Name = "BoltWeld"
- Weld233.Parent = Part141
- Weld233.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld234.Name = "BoltWeld"
- Weld234.Parent = Part141
- Weld234.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- SpecialMesh235.Parent = Part141
- SpecialMesh235.MeshId = "http://www.roblox.com/asset/?id=30308256"
- SpecialMesh235.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh235.TextureId = "http://www.roblox.com/asset/?id=30307531"
- SpecialMesh235.MeshType = Enum.MeshType.FileMesh
- Weld236.Name = "BoltWeld"
- Weld236.Parent = Part141
- Weld236.C1 = CFrame.new(0, -0.349999994, -1.60000002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld237.Name = "BoltWeld"
- Weld237.Parent = Part141
- Weld237.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld237.Part0 = Part141
- Weld237.Part1 = Part251
- Weld237.part1 = Part251
- Weld238.Name = "BoltWeld"
- Weld238.Parent = Part141
- Weld238.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld238.Part0 = Part141
- Weld238.Part1 = Part251
- Weld238.part1 = Part251
- Weld239.Name = "BoltWeld"
- Weld239.Parent = Part141
- Weld239.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld239.Part0 = Part141
- Weld239.Part1 = Part251
- Weld239.part1 = Part251
- Weld240.Name = "BoltWeld"
- Weld240.Parent = Part141
- Weld240.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld240.Part0 = Part141
- Weld240.Part1 = Part251
- Weld240.part1 = Part251
- Fire241.Parent = Part141
- Fire241.Color = Color3.new(1, 0.72549, 0)
- Fire241.Enabled = false
- Fire241.Size = 30
- Fire241.Heat = 25
- Fire241.SecondaryColor = Color3.new(1, 0, 0)
- Fire241.size = 30
- Script242.Name = "Spread"
- Script242.Parent = Fire241
- table.insert(cors,sandbox(Script242,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Weld243.Name = "BoltWeld"
- Weld243.Parent = Part141
- Weld243.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld243.Part0 = Part141
- Weld243.Part1 = Part251
- Weld243.part1 = Part251
- Weld244.Name = "BoltWeld"
- Weld244.Parent = Part141
- Weld244.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld244.Part0 = Part141
- Weld244.Part1 = Part251
- Weld244.part1 = Part251
- Weld245.Name = "BoltWeld"
- Weld245.Parent = Part141
- Weld245.C1 = CFrame.new(0.129999995, -0.0700000003, 0.899999976, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Weld245.Part0 = Part141
- Weld245.Part1 = Part251
- Weld245.part1 = Part251
- RotateP246.Name = "d��������������ng.........you got owned..."
- RotateP246.Parent = Tool140
- RotateP246.BaseAngle = 0.25
- SpecialMesh247.Parent = Tool140
- SpecialMesh247.Scale = Vector3.new(0.5, 1, 0.5)
- Script248.Name = "WeldScript"
- Script248.Parent = Tool140
- table.insert(cors,sandbox(Script248,function()
- w2 = Instance.new("Weld")
- w2.Name = "BoltWeld"
- w2.Parent = script.Parent.Handle
- w2.Part0 = script.Parent.Handle
- w2.Part1 = script.Parent.Bolt
- w2.C1 = CFrame.new(0.13,-0.07,0.9)
- end))
- LocalScript249.Name = "Local Gui"
- LocalScript249.Parent = Tool140
- table.insert(cors,sandbox(LocalScript249,function()
- local maxDistance = 5000
- local canFireWhileGrappling = true
- local Tool = script.Parent;
- local torso = nil
- local human = nil
- local bolt = nil
- local targetPos = Vector3.new(0,0,0)
- local boltconnect = nil
- local holdweld = nil
- local rope = Instance.new("Part")
- rope.BrickColor = BrickColor.new("Black")
- rope.TopSurface = 0
- rope.BottomSurface = 0
- rope.formFactor = "Symmetric"
- rope.Name = "Rope"
- rope.CanCollide = false
- rope.Anchored = true
- local mesh = Instance.new("CylinderMesh")
- mesh.Parent = rope
- mesh.Scale = Vector3.new(0.1,1,0.1)
- local bodyPos = Instance.new("BodyPosition")
- bodyPos.D = 1e+003
- bodyPos.P = 3e+003
- bodyPos.maxForce = Vector3.new(1e+006, 1e+006, 1e+006)
- local bodyGyro = Instance.new("BodyGyro")
- bodyGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- function adjustRope()
- if rope.Parent == nil or bolt == nil then return end
- local pos1 = Tool.Bolt.Position
- local pos2 = bolt.Position
- rope.Size = Vector3.new(0, 1, 0)
- rope.Mesh.Scale = Vector3.new(0.1, (pos1-pos2).magnitude, 0.1)
- rope.CFrame = CFrame.new((pos1 + pos2)/2, pos2) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- end
- function onBoltHit(hit)
- if bolt == nil or hit == rope or bolt.Name ~= "Bolt" or hit.Parent == Tool or hit.Parent == Tool.Parent or hit.Parent.Parent == Tool.Parent or hit.Parent.Name == "Attached Bolt" then return end
- if (bolt.Position - torso.Position).magnitude > maxDistance then bolt.Parent = nil bolt = nil return end
- bolt.Name = "Attached Bolt"
- local boltFrame = CFrame.new(hit.Position)
- local C0 = hit.CFrame:inverse() * boltFrame
- local C1 = bolt.CFrame:inverse() * boltFrame
- local weld = Instance.new("Weld")
- weld.Part0 = hit
- weld.Part1 = bolt
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = bolt
- bolt.HitSound:play()
- local backupbolt = bolt
- wait(0.4)
- if bolt == nil or bolt ~= backupbolt then return end
- bolt.ConnectSound:play()
- Tool.Handle.ConnectSound:play()
- targetPos = bolt.Position
- backupPos = bolt.Position
- bodyPos.position = targetPos
- bodyPos.Parent = Tool.Bolt
- bodyGyro.cframe = torso.CFrame
- bodyGyro.Parent = torso
- while targetPos == backupPos and bolt ~= nil do
- bodyPos.position = bolt.Position
- wait()
- end
- --script.Parent.Bolt.Transparency = 0
- end
- enabled = true
- function onButton1Down(mouse)
- if not enabled then return end
- if bolt ~= nil and not canFireWhileGrappling then return end
- if bolt ~= nil then
- if boltconnect ~= nil then
- print("Disconnecting")
- boltconnect:disconnect()
- end
- bolt:remove()
- targetPos = Vector3.new(0,0,0)
- end
- Tool.Handle.FireSound:play()
- script.Parent.Bolt.Transparency = 1
- enabled = false
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- bolt = Tool.Bolt:clone()
- bolt.CFrame = CFrame.new(Tool.Bolt.Position + (mouse.Hit.p - Tool.Bolt.Position).unit * 5,mouse.Hit.p) * CFrame.fromEulerAnglesXYZ(0,math.pi,0)
- bolt.Transparency = 0
- bolt.CanCollide = false
- bolt.Velocity = bolt.CFrame.lookVector * -70
- if bolt:findFirstChild("BodyPosition") ~= nil then
- bolt.BodyPosition:remove()
- end
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,78,0)
- force.Parent = bolt
- bolt.Parent = workspace
- boltconnect = bolt.AncestryChanged:connect(function() onKeyDown("q") end)
- bolt.Touched:connect(onBoltHit)
- rope.Parent = Tool
- bolt.Parent = workspace
- wait(2)
- --script.Parent.Bolt.Transparency = 0
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- enabled = true
- end
- function onKeyDown(key)
- key = key:lower()
- if key == "q" then
- human.Sit = false
- rope.Parent = nil
- bodyPos.Parent = nil
- bodyGyro.Parent = nil
- if bolt ~= nil then
- bolt.Parent = nil
- end
- if holdweld ~= nil then
- holdweld.Parent = nil
- end
- holdweld = nil
- bolt = nil
- script.Parent.Bolt.Transparency = 0
- end
- end
- function getHumanoid(obj)
- for i,child in pairs(obj:getChildren()) do
- if child.className == "Humanoid" then
- return child
- end
- end
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- torso = Tool.Parent:findFirstChild("Torso")
- human = getHumanoid(Tool.Parent)
- if torso == nil or human == nil then return end
- human.Jumping:connect(function() onKeyDown("q") end)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.KeyDown:connect(onKeyDown)
- end
- Tool.Equipped:connect(onEquippedLocal)
- Tool.Unequipped:connect(function() onKeyDown("q") end)
- while true do
- adjustRope()
- wait()
- end
- end))
- LocalScript250.Name = "Crouch"
- LocalScript250.Parent = Tool140
- table.insert(cors,sandbox(LocalScript250,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- Part251.Name = "Bolt"
- Part251.Parent = Tool140
- Part251.CFrame = CFrame.new(174.303375, 16.2907658, 183.273102, -0.20458822, 0.97884804, -7.15255737e-06, 1.3127923e-05, -4.41074371e-06, -0.99999994, -0.97884798, -0.20458822, -1.1920929e-05)
- Part251.Orientation = Vector3.new(89.9799957, -149.039993, 108.57)
- Part251.Position = Vector3.new(174.303375, 16.2907658, 183.273102)
- Part251.Rotation = Vector3.new(90, 0, -101.809998)
- Part251.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part251.Velocity = Vector3.new(-0.00584103307, 0.00159745081, -1.69331324e-05)
- Part251.Size = Vector3.new(1, 0.400000006, 1)
- Part251.BottomSurface = Enum.SurfaceType.Smooth
- Part251.BrickColor = BrickColor.new("Dark stone grey")
- Part251.CanCollide = false
- Part251.RotVelocity = Vector3.new(-0.000503696559, -0.000824314484, 0.00360981515)
- Part251.TopSurface = Enum.SurfaceType.Smooth
- Part251.brickColor = BrickColor.new("Dark stone grey")
- Part251.FormFactor = Enum.FormFactor.Plate
- Part251.formFactor = Enum.FormFactor.Plate
- Sound252.Name = "HitSound"
- Sound252.Parent = Part251
- Sound252.SoundId = "http://www.roblox.com/asset/?id=16211030"
- Sound252.Volume = 1
- BodyGyro253.Parent = Part251
- BodyGyro253.MaxTorque = Vector3.new(0, 0, 0)
- BodyGyro253.maxTorque = Vector3.new(0, 0, 0)
- Sound254.Name = "ConnectSound"
- Sound254.Parent = Part251
- Sound254.SoundId = "http://www.roblox.com/asset/?id=13510737"
- Sound254.Volume = 1
- SpecialMesh255.Parent = Part251
- SpecialMesh255.MeshId = "http://www.roblox.com/asset/?id=30307623"
- SpecialMesh255.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- SpecialMesh255.TextureId = "http://www.roblox.com/asset/?id=30307531"
- SpecialMesh255.MeshType = Enum.MeshType.FileMesh
- Script256.Name = "PUT THIS IN THE WEAPON"
- Script256.Parent = Tool140
- table.insert(cors,sandbox(Script256,function()
- local debounce = false
- function getPlayer(humanoid)
- local players = game.Players:children()
- for i = 1, #players do
- if players[i].Character.Humanoid == humanoid then return players[i] end
- end
- return nil
- end
- function onTouch(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if (human ~= nil) and debounce == false then
- debounce = true
- local player = getPlayer(human)
- if (player == nil) then return end
- script.Parent:clone().Parent = player.Backpack
- wait(2)
- debounce = false
- end
- end
- script.Parent.Parent.Touched:connect(onTouch)
- end))
- Fire257.Parent = Part139
- Fire257.Color = Color3.new(1, 0.745098, 0)
- Fire257.Enabled = false
- Fire257.Size = 30
- Fire257.Heat = 25
- Fire257.SecondaryColor = Color3.new(1, 0, 0)
- Fire257.size = 30
- Script258.Parent = Fire257
- table.insert(cors,sandbox(Script258,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part259.Name = "Smooth Block Model"
- Part259.Parent = Model135
- Part259.CFrame = CFrame.new(174.901611, 17.5235443, 184.3125, -0.999999702, -2.31133472e-05, -1.04804976e-05, -2.31131762e-05, 1, -1.26419191e-05, 1.04807905e-05, -1.26416526e-05, -0.999999702)
- Part259.Orientation = Vector3.new(0, -180, 0)
- Part259.Position = Vector3.new(174.901611, 17.5235443, 184.3125)
- Part259.Rotation = Vector3.new(180, 0, 180)
- Part259.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part259.Transparency = 0.30000001192093
- Part259.Size = Vector3.new(3, 6, 1)
- Part259.Anchored = true
- Part259.BrickColor = BrickColor.new("Black")
- Part259.brickColor = BrickColor.new("Black")
- Fire260.Parent = Part259
- Fire260.Color = Color3.new(1, 0.745098, 0)
- Fire260.Enabled = false
- Fire260.Size = 30
- Fire260.Heat = 25
- Fire260.SecondaryColor = Color3.new(1, 0, 0)
- Fire260.size = 30
- Script261.Parent = Fire260
- table.insert(cors,sandbox(Script261,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part262.Name = "Smooth Block Model"
- Part262.Parent = Model135
- Part262.CFrame = CFrame.new(174.901611, 21.1223888, 182.8125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part262.Orientation = Vector3.new(0, 180, 0)
- Part262.Position = Vector3.new(174.901611, 21.1223888, 182.8125)
- Part262.Rotation = Vector3.new(-180, 0, -180)
- Part262.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part262.Transparency = 0.30000001192093
- Part262.Size = Vector3.new(5, 1.20000005, 4)
- Part262.Anchored = true
- Part262.BrickColor = BrickColor.new("Black")
- Part262.TopSurface = Enum.SurfaceType.Smooth
- Part262.brickColor = BrickColor.new("Black")
- Fire263.Parent = Part262
- Fire263.Color = Color3.new(1, 0.745098, 0)
- Fire263.Enabled = false
- Fire263.Size = 30
- Fire263.Heat = 25
- Fire263.SecondaryColor = Color3.new(1, 0, 0)
- Fire263.size = 30
- Script264.Parent = Fire263
- table.insert(cors,sandbox(Script264,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part265.Name = "Smooth Block Model"
- Part265.Parent = Model135
- Part265.CFrame = CFrame.new(174.901611, 17.5235233, 181.3125, -0.999999702, -2.31133472e-05, -1.04804976e-05, -2.31131762e-05, 1, -1.26419191e-05, 1.04807905e-05, -1.26416526e-05, -0.999999702)
- Part265.Orientation = Vector3.new(0, -180, 0)
- Part265.Position = Vector3.new(174.901611, 17.5235233, 181.3125)
- Part265.Rotation = Vector3.new(180, 0, 180)
- Part265.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part265.Transparency = 0.30000001192093
- Part265.Size = Vector3.new(5, 6, 1)
- Part265.Anchored = true
- Part265.BrickColor = BrickColor.new("Black")
- Part265.brickColor = BrickColor.new("Black")
- Part266.Name = "Smooth Block Model"
- Part266.Parent = Model135
- Part266.CFrame = CFrame.new(172.901611, 17.52244, 183.3125, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part266.Orientation = Vector3.new(0, -90, 0)
- Part266.Position = Vector3.new(172.901611, 17.52244, 183.3125)
- Part266.Rotation = Vector3.new(0, -90, 0)
- Part266.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part266.Transparency = 0.30000001192093
- Part266.Size = Vector3.new(3, 6, 1)
- Part266.Anchored = true
- Part266.BrickColor = BrickColor.new("Black")
- Part266.brickColor = BrickColor.new("Black")
- Script267.Name = "Guest_Talking_Script"
- Script267.Parent = Model135
- table.insert(cors,sandbox(Script267,function()
- --Farvei's totally awesome script that makes Guests talk
- --Please give credit
- --Don't tell the admins!
- --Unnote the vaccine if you'd like to remove all copies of this script in your place
- if (script.Parent == workspace) then
- function checkForAndSwitch(player)
- if (player.SuperSafeChat == true) then
- player.SuperSafeChat = false;
- wait(5);
- local m = Instance.new("Message");
- m.Text = "Hey People! Its elomoto1236.";
- m.Parent = player;
- wait(5);
- m.Text = "Just hit the /, and than type in your message..";
- wait(5);
- m:Remove();
- m = nil;
- end
- player = nil;
- collectgarbage("collect");
- end
- function onChildAddedToPlayers(obj)
- if (obj.className == "Player") then
- checkForAndSwitch(obj);
- local m = Instance.new("Message");
- m.Text = "elomoto1236 here. Guests are welcome to talk here.";
- m.Parent = obj;
- wait(5);
- m:Remove();
- m = nil;
- end
- obj = nil;
- collectgarbage("collect");
- end
- function onChildAddedToWorkspace(obj)
- if (obj.className == "Model") then
- if (game.Players:playerFromCharacter(obj) ~= nil) then
- checkForAndSwitch(game.Players:playerFromCharacter(obj));
- end
- end
- obj = nil;
- collectgarbage("collect");
- end
- function findLowestLevel(obj)
- local c = obj:GetChildren();
- local lowestLevel = true;
- for i, v in pairs(c) do
- if (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- lowestLevel = false;
- wait();
- findLowestLevel(v);
- end
- end
- if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
- if (obj ~= game.Lighting and obj ~= game.StarterPack) then
- local s = script:Clone();
- s.Parent = obj;
- end
- end
- end
- findLowestLevel(game);
- game.Players.ChildAdded:connect(onChildAddedToPlayers);
- game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
- else
- local findScript = workspace:FindFirstChild(script.Name);
- if (findScript == nil) then
- local s = script:Clone();
- s.Parent = workspace;
- end
- end
- --[[function findAllCopies(obj)
- local c = obj:GetChildren();
- for i, v in pairs(c) do
- if (v.Name == script.Name and v.className == "Script" and v ~= script) then
- v.Parent = nil;
- elseif (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- findAllCopies(v);
- end
- end
- end
- findAllCopies(game);
- script.Parent = nil;]]
- end))
- RotateP268.Name = "cptrick"
- RotateP268.Parent = Script267
- RotateP269.Name = "stanley12345678910"
- RotateP269.Parent = Script267
- RotateP270.Name = "cahrlie84"
- RotateP270.Parent = Script267
- RotateP271.Name = "charlie84"
- RotateP271.Parent = Script267
- RotateP272.Name = "al2tair"
- RotateP272.Parent = Script267
- Model273.Parent = Model0
- Part274.Name = "Smooth Block Model"
- Part274.Parent = Model273
- Part274.CFrame = CFrame.new(179.900146, 17.4321556, 184.312134, -0.999999762, -5.0614193e-07, -8.27316398e-06, -5.06181266e-07, 1, 4.75149227e-06, 8.27316217e-06, 4.75149682e-06, -0.999999762)
- Part274.Orientation = Vector3.new(0, -180, 0)
- Part274.Position = Vector3.new(179.900146, 17.4321556, 184.312134)
- Part274.Rotation = Vector3.new(-180, 0, 180)
- Part274.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part274.Transparency = 0.30000001192093
- Part274.Size = Vector3.new(3, 6, 1)
- Part274.Anchored = true
- Part274.BrickColor = BrickColor.new("Black")
- Part274.brickColor = BrickColor.new("Black")
- Fire275.Parent = Part274
- Fire275.Color = Color3.new(1, 0.745098, 0)
- Fire275.Enabled = false
- Fire275.Size = 30
- Fire275.Heat = 25
- Fire275.SecondaryColor = Color3.new(1, 0, 0)
- Fire275.size = 30
- Script276.Parent = Fire275
- table.insert(cors,sandbox(Script276,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part277.Name = "Smooth Block Model"
- Part277.Parent = Model273
- Part277.CFrame = CFrame.new(177.900146, 17.4312611, 183.312134, -2.20761831e-06, 2.26069387e-05, -0.99999696, -1.73930312e-05, 1, 2.26073607e-05, 0.99999696, 1.7393304e-05, -2.20721563e-06)
- Part277.Orientation = Vector3.new(0, -90, 0)
- Part277.Position = Vector3.new(177.900146, 17.4312611, 183.312134)
- Part277.Rotation = Vector3.new(-95.5799942, -89.8600006, -95.5799942)
- Part277.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part277.Transparency = 0.30000001192093
- Part277.Size = Vector3.new(3, 6, 1)
- Part277.Anchored = true
- Part277.BrickColor = BrickColor.new("Black")
- Part277.brickColor = BrickColor.new("Black")
- Fire278.Parent = Part277
- Fire278.Color = Color3.new(1, 0.745098, 0)
- Fire278.Enabled = false
- Fire278.Size = 30
- Fire278.Heat = 25
- Fire278.SecondaryColor = Color3.new(1, 0, 0)
- Fire278.size = 30
- Script279.Parent = Fire278
- table.insert(cors,sandbox(Script279,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part280.Name = "PUT THE WEAPON IN THIS BRICK"
- Part280.Parent = Model273
- Part280.CFrame = CFrame.new(179.9021, 17.1364002, 185.312378, 2.20597576e-06, -0.000129982567, 0.999992907, 4.79108749e-05, 1, 0.000129982611, -0.999992907, 4.79109149e-05, 2.21218079e-06)
- Part280.Orientation = Vector3.new(-0.00999999978, 90, 0)
- Part280.Position = Vector3.new(179.9021, 17.1364002, 185.312378)
- Part280.Rotation = Vector3.new(-89.0199966, 89.7799988, 89.0299988)
- Part280.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part280.Size = Vector3.new(1, 1.20000005, 5)
- Part280.Anchored = true
- Part280.BrickColor = BrickColor.new("White")
- Part280.TopSurface = Enum.SurfaceType.Smooth
- Part280.brickColor = BrickColor.new("White")
- Tool281.Name = "TSOR Sniper"
- Tool281.Parent = Part280
- Tool281.Grip = CFrame.new(-0.200000003, -0.600000024, -0.800000012, -0.980580688, 2.47333332e-09, -0.196116135, 2.42530285e-09, 1, 4.85060714e-10, 0.196116135, 1.66533454e-16, -0.980580688)
- Tool281.GripForward = Vector3.new(0.196116135, -4.85060714e-10, 0.980580688)
- Tool281.GripPos = Vector3.new(-0.200000003, -0.600000024, -0.800000012)
- Tool281.GripRight = Vector3.new(-0.980580688, 2.42530285e-09, 0.196116135)
- Tool281.GripUp = Vector3.new(2.47333332e-09, 1, 1.66533454e-16)
- SpecialMesh282.Parent = Tool281
- SpecialMesh282.Scale = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- SpecialMesh282.MeshType = Enum.MeshType.Sphere
- Script283.Name = "Trail"
- Script283.Parent = Tool281
- table.insert(cors,sandbox(Script283,function()
- lastpoint = script.Parent.Position
- leds = {}
- function makeled()
- tip = script.Parent
- if tip ~= nil then
- off = (tip.Mesh.Scale.z/tip.Size.z)/2
- point = (tip.CFrame*CFrame.new(0, 0, -off)).p
- unit = (lastpoint - point).unit
- mag = (lastpoint - point).magnitude
- if mag>1 then
- middle = lastpoint-(unit*(mag/2))
- cf = CFrame.new(middle, point)
- local l = Instance.new("Part")
- l.Name = "Trail"
- l.Anchored = true
- l.CanCollide = false
- l.Size = Vector3.new(1, 1, 1)
- l.BrickColor = tip.BrickColor
- l.TopSurface = 0
- l.BottomSurface = 0
- local m= Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(.3, .3, mag)/l.Size
- m.Parent = l
- l.Parent = workspace
- local new = script.Script:clone()
- new.Disabled = false
- new.Parent = l
- l.CFrame = cf
- table.insert(leds, l)
- lastpoint = point
- game:getService("Debris"):addItem(l, 2)
- end
- end
- end
- while true do
- makeled()
- wait()
- end
- end))
- Script283.Disabled = true
- Script284.Parent = Script283
- table.insert(cors,sandbox(Script284,function()
- while script.Parent.Transparency<1 do
- script.Parent.Transparency = script.Parent.Transparency+.2
- wait(0.01)
- end
- script.Parent:remove()
- end))
- Script284.Disabled = true
- Script285.Name = "BrickCleanup"
- Script285.Parent = Tool281
- table.insert(cors,sandbox(Script285,function()
- -- this script removes its parent from the workspace after 24 seconds
- wait(4)
- script.Parent.Parent = nil
- end))
- Script285.Disabled = true
- LocalScript286.Name = "AmmoScript"
- LocalScript286.Parent = Tool281
- table.insert(cors,sandbox(LocalScript286,function()
- Tool = script.Parent
- function equip()
- print("Equipped")
- if game.Players.LocalPlayer ~= nil then
- local m = Instance.new("Message")
- m.Parent = game.Players.LocalPlayer
- m.Name = "AmmoStats"
- while m ~= nil do
- wait(0.1)
- m.Text = "Ammo: "..script.Ammo.Value.." Clip: "..script.Clip.Value
- end
- end
- end
- function unequip()
- print("Unequipped")
- if game.Players.LocalPlayer ~= nil then
- print("localplayer found")
- local m = game.Players.LocalPlayer:FindFirstChild("AmmoStats")
- if m ~= nil then
- m:remove()
- end
- end
- end
- script.Parent.Equipped:connect(equip)
- script.Parent.Unequipped:connect(unequip)
- end))
- IntValue287.Name = "Ammo"
- IntValue287.Parent = LocalScript286
- IntValue287.Value = 2147483647
- IntValue288.Name = "Clip"
- IntValue288.Parent = LocalScript286
- IntValue288.Value = 5
- Script289.Name = "Reload"
- Script289.Parent = IntValue288
- table.insert(cors,sandbox(Script289,function()
- print("Ammo Clip Loaded") --Replace every "30" with the number of bullets you want in a clip.
- while true do
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value >= 5) then
- wait(3)
- script.Parent.Value = 5
- script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 5
- end
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value <= 5) then
- wait(3)
- script.Parent.Value = script.Parent.Parent.Ammo.Value
- script.Parent.Parent.Ammo.Value = 0
- end
- wait(0)
- end
- end))
- LocalScript290.Name = "Local Gui"
- LocalScript290.Parent = Tool281
- table.insert(cors,sandbox(LocalScript290,function()
- local Tool = script.Parent;
- enabled = true
- function onButton1Down(mouse)
- if not enabled then
- return
- end
- enabled = true
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- --wait(.5)
- --mouse.Icon = "rbxasset://textures\\GunCursor.png"
- --enabled = true
- --mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- end
- function onButton1Up(mouse)
- enabled = false
- Tool.Enabled = false
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- wait(0.1)
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- enabled = true
- Tool.Enabled = true
- end
- function onEquippedLocal(mouse)
- if mouse == nil then
- print("Mouse not found")
- return
- end
- mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse)end)
- end
- Tool.Equipped:connect(onEquippedLocal)
- end))
- Part291.Name = "Handle"
- Part291.Parent = Tool281
- Part291.CFrame = CFrame.new(179.901611, 21.8219166, 184.3125, 2.23519528e-05, 5.92415574e-07, -1, 1.26095597e-06, 1, 5.92443769e-07, 1, -1.26096916e-06, 2.23519528e-05)
- Part291.Orientation = Vector3.new(0, -90, 0)
- Part291.Position = Vector3.new(179.901611, 21.8219166, 184.3125)
- Part291.Rotation = Vector3.new(0, -90, 0)
- Part291.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part291.Velocity = Vector3.new(-0.00179526024, 0.00541103398, -0.00604546722)
- Part291.Size = Vector3.new(1, 0.400000006, 5)
- Part291.BottomSurface = Enum.SurfaceType.Smooth
- Part291.BrickColor = BrickColor.new("Really black")
- Part291.Reflectance = 0.0099999997764826
- Part291.RotVelocity = Vector3.new(0.00325625576, 0.0098301312, -0.0111841643)
- Part291.TopSurface = Enum.SurfaceType.Smooth
- Part291.brickColor = BrickColor.new("Really black")
- Part291.FormFactor = Enum.FormFactor.Plate
- Part291.formFactor = Enum.FormFactor.Plate
- Sound292.Name = "Fire"
- Sound292.Parent = Part291
- Sound292.Pitch = 0.60000002384186
- Sound292.PlaybackSpeed = 0.60000002384186
- Sound292.SoundId = "http://www.roblox.com/asset/?id=2920959"
- Sound292.Volume = 1
- SpecialMesh293.Parent = Part291
- SpecialMesh293.Scale = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- SpecialMesh293.TextureId = "http://www.roblox.com/none"
- SpecialMesh293.MeshType = Enum.MeshType.FileMesh
- Script294.Name = "PaintballShooter"
- Script294.Parent = Tool281
- table.insert(cors,sandbox(Script294,function()
- Tool = script.Parent
- colors = {24,}
- function fire(v)
- if (script.Parent.AmmoScript.Clip.Value == 0) then return
- end
- script.Parent.AmmoScript.Clip.Value = script.Parent.AmmoScript.Clip.Value - 1
- print(Ammo)
- Tool.Parent.Torso["Right Shoulder"].DesiredAngle = 8 --moves your arm as if firing.
- Tool.Handle.Fire:play()
- local vCharacter = Tool.Parent
- local vPlayer = game.Players:playerFromCharacter(vCharacter)
- --local EjectionPort = Tool.Port
- local missile = Instance.new("Part")
- local spawnPos = vCharacter.PrimaryPart.Position
- spawnPos = spawnPos + (v * 8)
- missile.Position = spawnPos
- missile.Size = Vector3.new(1,1,1)
- missile.Velocity = v * 800
- missile.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- missile.Shape = 1
- missile.BottomSurface = 0
- missile.TopSurface = 0
- missile.Name = "Paintball"
- missile.Elasticity = 0
- missile.Reflectance = 0.2
- missile.Friction = .3
- local force = Instance.new("BodyForce")
- force.force = Vector3.new(0,250,0)
- force.Parent = missile
- local new_mesh = script.Parent.Mesh:clone()
- new_mesh.Parent = missile
- local new_script = script.Parent.Paintball:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local new_script = script.Parent.Trail:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local new_script = script.Parent.BrickCleanup:clone()
- new_script.Disabled = false
- new_script.Parent = missile
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = vPlayer
- creator_tag.Name = "creator"
- creator_tag.Parent = missile
- missile.Parent = game.Workspace
- --local shell = Instance.new("Part")
- --local spawnPos = EjectionPort.Position
- --shell.Position = spawnPos
- --shell.Size = Vector3.new(1,1,1)
- --shell.Velocity =v * 2
- --shell.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
- --shell.Shape = 0
- --shell.BottomSurface = 0
- --shell.TopSurface = 0
- --shell.Name = "Cartridge"
- --shell.Elasticity = 0
- --shell.CanCollide = false
- --shell.Friction = .3
- --local new_mesh = script.Parent.Mesh2:clone()
- --new_mesh.Parent = shell
- --local new_script = script.Parent.BrickCleanup2:clone()
- --new_script.Disabled = false
- --new_script.Parent = shell
- --shell.Parent = game.Workspace
- end
- Tool.Enabled = true
- function onActivated()
- if not Tool.Enabled then
- return
- end
- Tool.Enabled = false
- local character = Tool.Parent;
- local humanoid = character.Humanoid
- if humanoid == nil then
- print("Humanoid not found")
- return
- end
- local targetPos = humanoid.TargetPoint
- local lookAt = (targetPos - character.Head.Position).unit
- fire(lookAt)
- wait(2)
- Tool.Enabled = true
- end
- script.Parent.Activated:connect(onActivated)
- end))
- Script295.Name = "Paintball"
- Script295.Parent = Tool281
- table.insert(cors,sandbox(Script295,function()
- function onTouched(hit)
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil) then
- human.Health = human.Health - 75
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script296.Name = "Two-Hands"
- Script296.Parent = Tool281
- table.insert(cors,sandbox(Script296,function()
- Tool = script.Parent;
- local arms = nil
- local torso = nil
- local welds = {}
- function Equip(mouse)
- wait(0.01)
- arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
- torso = Tool.Parent:FindFirstChild("Torso")
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.4, 1.3, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) --(-0.249, 1.35, 0.6)
- welds[1] = weld1
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
- welds[2] = weld2
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Unequip(mouse)
- if arms ~= nil and torso ~= nil then
- local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- Tool.Equipped:connect(Equip)
- Tool.Unequipped:connect(Unequip)
- end))
- LocalScript297.Name = "BackGun"
- LocalScript297.Parent = Tool281
- table.insert(cors,sandbox(LocalScript297,function()
- --made by alextomcool!!!---Edited by Sparttan.
- --to use: put in type of gun: barrel point left, barrel point right or bull-pup(main hande is in the middle of the gun)
- --step 2: put in what type of wepoan it is: assult rifle or pistol(there will be more)
- --to do list: make it easyer to modife how it weld's.
- guntype = 1--1 is assult rifle, 2 is bullpup, 3 is pistol, 4 is knife
- weldmode = 3--1 is barrel point upper-left, 2 is barrel pointing upper-right, 3 is barrel point lower-left and 4 is barrel point lower-right
- -------(note: if it is pistol or knife then 1 is on right leg, 2 is on left leg, 3 is in the back of your pants and 4 is in the front of your pants)
- model = nil--gun model, that is
- distance = 0.75--this is the distance between the part(torso/leg) and the gun. DON'T MAKE negitive
- rotation = 45--this is the turning in degrees.
- --this area is mode more for someone who's already good at gun's. please do not get mad at me if you don't understand what's under here
- y = 0--this is what's added to the current y value. positive number's make it go down. negative make's it go up
- x = 0--this is what's added to the x value(it's really the z value but it look's like the x value when on your back). positive number's make it go left. negative make's it go right
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- --I suggest not doing anything else under here. All you should have to change is the weldmode and guntype.
- --guntype 1 and weldmode 1 is for assault. guntype 3 and weldmode 1 is pistol position.
- --Those are what I have done so far so give me time so I can edit them into the correct position.
- -------------------------------------------------------------------------------------------------------------------------------------------------------------------
- parts = {}
- local n = 1
- --can i have my
- function on(mouse)
- if model == nil then
- n = 1
- local m = Instance.new("Model")
- local all = script.Parent:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- parts[n] = all[i].Transparency
- local brick = all[i]:clone()
- brick.Parent = m
- n = n +1
- end
- end
- wait()
- if model == nil then
- local weld = script:FindFirstChild("Weld2")
- if weld ~= nil then
- local new = weld:clone()
- new.Disabled = false
- new.Parent = m
- m.Name = script.Parent.Name
- m.Parent = script.Parent.Parent
- model = m
- local handle = model:FindFirstChild("Handle")
- if handle ~= nil then
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if guntype == 1 then
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2), 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), (math.pi / 2 ) *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, -0.1+y, 0.2 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2), -1.5)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25+y, -0.75 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), (math.pi / 2 +rotation) *-1.1, 1)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 2 then--BullPup
- local torso = model.Parent:FindFirstChild("Torso")
- if torso ~= nil then
- if weldmode == 1 then--barrel pointing upper-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25+y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2, 0)
- elseif weldmode == 2 then--barrel pointing upper-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation *-1), math.pi / 2 *-1, 0)
- elseif weldmode == 3 then--barrel pointing upside-right
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2, 0)
- elseif weldmode == 4 then--barrel pointing upside-left
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.25 +y, -0.5 +x *-1) * CFrame.fromEulerAnglesXYZ(math.rad(rotation), math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 3 then--pistol
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- if lleg ~= nil and rleg ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi / 2, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi / 2 , math.pi / 2 *-1, 0)
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- elseif guntype == 4 then--knife
- local lleg = model.Parent:FindFirstChild("Left Leg")
- local rleg = model.Parent:FindFirstChild("Right Leg")
- local torso = model.Parent:FindFirstChild("Torso")
- if lleg ~= nil and rleg ~= nil and torso ~= nil then
- if weldmode == 1 then--pistol on right leg
- local w = Instance.new("Weld")
- w.Part0 = rleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 2 then--pistol on left leg
- local w = Instance.new("Weld")
- w.Part0 = lleg
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0.15 +y, -0.25 +x *-1) * CFrame.fromEulerAnglesXYZ(math.pi, 0, 0)
- elseif weldmode == 3 then--knife in pant's back, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance *-1, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2, 0)
- elseif weldmode == 4 then--knife in pant's front, gangsta like
- local w = Instance.new("Weld")
- w.Part0 = torso
- w.Parent = w.Part0
- w.Part1 = handle
- w.C1 = CFrame.new(distance, 0 +y, 0.25 +x) * CFrame.fromEulerAnglesXYZ(math.pi , math.pi / 2 *-1, 0)
- end
- end
- end
- end
- end
- end
- end
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- --------------------------------------------------------------------------------
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = 1
- end
- end
- end
- end
- --check
- function off(mouse)
- if model ~= nil then
- n = 1
- local all = model:GetChildren()
- for i = 1, #all do
- if all[i].className == "Part" then
- all[i].Transparency = parts[n]
- local Do = true
- if Do then
- Do = false--dude!
- n = n +1
- end
- end
- end
- end
- end
- --please?
- script.Parent.Equipped:connect(on)
- script.Parent.Unequipped:connect(off)
- end))
- LocalScript298.Name = "Weld2"
- LocalScript298.Parent = LocalScript297
- table.insert(cors,sandbox(LocalScript298,function()
- function Weld(x,y)
- local W = Instance.new("Weld")
- W.Part0 = x
- W.Part1 = y
- local CJ = CFrame.new(x.Position)
- local C0 = x.CFrame:inverse()*CJ
- local C1 = y.CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = x
- end
- function Get(A)
- if A.className == "Part" then
- Weld(script.Parent.Handle, A)
- A.Anchored = false
- else
- local C = A:GetChildren()
- for i=1, #C do
- Get(C[i])
- end
- end
- end
- local yes = true
- if yes then
- yes = false
- Get(script.Parent)
- end
- function onDied()
- script.Parent.Parent = nil
- end
- h = script.Parent.Parent:FindFirstChild("Humanoid")
- if h ~= nil then
- h.Died:connect(onDied)
- end
- end))
- LocalScript298.Disabled = true
- Script299.Name = "Reload"
- Script299.Parent = Tool281
- table.insert(cors,sandbox(Script299,function()
- print("Ammo Clip Loaded") --Replace every "30" with the number of bullets you want in a clip.
- while true do
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value >= 5) then
- wait(3)
- script.Parent.Value = 5
- script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 5
- end
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value <= 5) then
- wait(3)
- script.Parent.Value = script.Parent.Parent.Ammo.Value
- script.Parent.Parent.Ammo.Value = 0
- end
- wait(0)
- end
- end))
- LocalScript300.Name = "AmmoScript"
- LocalScript300.Parent = Tool281
- table.insert(cors,sandbox(LocalScript300,function()
- Tool = script.Parent
- function equip()
- print("Equipped")
- if game.Players.LocalPlayer ~= nil then
- local m = Instance.new("Message")
- m.Parent = game.Players.LocalPlayer
- m.Name = "AmmoStats"
- while m ~= nil do
- wait(0.1)
- m.Text = "Ammo: "..script.Ammo.Value.." Clip: "..script.Clip.Value
- end
- end
- end
- function unequip()
- print("Unequipped")
- if game.Players.LocalPlayer ~= nil then
- print("localplayer found")
- local m = game.Players.LocalPlayer:FindFirstChild("AmmoStats")
- if m ~= nil then
- m:remove()
- end
- end
- end
- script.Parent.Equipped:connect(equip)
- script.Parent.Unequipped:connect(unequip)
- end))
- IntValue301.Name = "Ammo"
- IntValue301.Parent = LocalScript300
- IntValue301.Value = 2147483647
- IntValue302.Name = "Clip"
- IntValue302.Parent = LocalScript300
- IntValue302.Value = 5
- Script303.Name = "Reload"
- Script303.Parent = IntValue302
- table.insert(cors,sandbox(Script303,function()
- print("Ammo Clip Loaded") --Replace every "30" with the number of bullets you want in a clip.
- while true do
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value >= 5) then
- wait(3)
- script.Parent.Value = 5
- script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 5
- end
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value <= 5) then
- wait(3)
- script.Parent.Value = script.Parent.Parent.Ammo.Value
- script.Parent.Parent.Ammo.Value = 0
- end
- wait(0)
- end
- end))
- Vector3Value304.Name = "Zoom"
- Vector3Value304.Parent = Tool281
- Vector3Value304.Value = Vector3.new(5, 5, 5)
- LocalScript305.Name = "Crouch"
- LocalScript305.Parent = Tool281
- table.insert(cors,sandbox(LocalScript305,function()
- on = 0
- Tool = script.Parent
- welds = {}
- sh = {}
- arms = nil
- torso = nil
- f = nil
- function Crouch(ison)
- if arms == nil and torso == nil then
- arms = {Tool.Parent:FindFirstChild("Left Leg"), Tool.Parent:FindFirstChild("Right Leg")}
- torso = Tool.Parent:FindFirstChild("Torso")
- end
- if arms ~= nil and torso ~= nil then
- sh = {torso:FindFirstChild("Left Hip"), torso:FindFirstChild("Right Hip")}
- if sh ~= nil then
- local yes = true
- if yes then
- yes = false
- if ison == 1 then
- sh[1].Part1 = nil
- sh[2].Part1 = nil
- local weld1 = Instance.new("Weld")
- weld1.Part0 = torso
- weld1.Parent = torso
- weld1.Part1 = arms[1]
- weld1.C1 = CFrame.new(-0.5, 0.75, 1)
- arms[1].Name = "LDave"
- arms[1].CanCollide = true
- welds[1] = weld1
- -------------------------------------------
- local weld2 = Instance.new("Weld")
- weld2.Part0 = torso
- weld2.Parent = torso
- weld2.Part1 = arms[2]
- weld2.C1 = CFrame.new(0.5,0.495,1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- arms[2].Name = "RDave"
- arms[2].CanCollide = true
- welds[2] = weld2
- ---------------------------------
- local force = Instance.new("BodyForce")
- force.Parent = torso
- f = force
- wait(0.01)
- elseif ison == 0 then
- if arms then
- sh[1].Part1 = arms[1]
- sh[2].Part1 = arms[2]
- f.Parent = nil
- arms[2].Name = "Right Leg"
- arms[1].Name = "Left Leg"
- welds[1].Parent = nil
- welds[2].Parent = nil
- end
- end
- --
- end
- else
- print("sh")
- end
- else
- print("arms")
- end
- end
- function Key(key)
- if key then
- key = string.lower(key)
- if (key=="c") then
- if on == 1 then
- on = 0
- elseif on == 0 then
- on = 1
- end
- Crouch(on)
- end
- end
- end
- function Equip(mouse)
- mouse.KeyDown:connect(Key)
- end
- script.Parent.Equipped:connect(Equip)
- end))
- LocalScript306.Name = "Zoom Script"
- LocalScript306.Parent = Tool281
- table.insert(cors,sandbox(LocalScript306,function()
- a=false
- cam=nil
- function onEquipped(mouse2)
- mouse2.KeyDown:connect(onkeyDown)
- mouse = mouse2
- end
- function onkeyDown(key)
- if key == "z" then
- if not a then
- cam=game.Workspace.CurrentCamera:clone()
- cam.Parent=game.Workspace
- game.Workspace.CurrentCamera.CameraSubject = mouse.Target
- game.Workspace.CurrentCamera.CameraType=4
- a=true
- else
- game.Workspace.CurrentCamera.CameraSubject=game.Players.LocalPlayer.Character
- game.Workspace.CurrentCamera:Remove()
- game.Workspace.CurrentCamera=cam
- a=false
- end
- end
- end
- script.Parent.Equipped:connect(onEquipped)
- end))
- Vector3Value307.Name = "Zoom"
- Vector3Value307.Parent = LocalScript306
- Vector3Value307.Value = Vector3.new(5, 5, 5)
- IntValue308.Name = "Clip"
- IntValue308.Parent = Tool281
- IntValue308.Value = 5
- Script309.Name = "Reload"
- Script309.Parent = IntValue308
- table.insert(cors,sandbox(Script309,function()
- print("Ammo Clip Loaded") --Replace every "30" with the number of bullets you want in a clip.
- while true do
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value >= 5) then
- wait(3)
- script.Parent.Value = 5
- script.Parent.Parent.Ammo.Value = script.Parent.Parent.Ammo.Value - 5
- end
- if (script.Parent.Value == 0) and (script.Parent.Parent.Ammo.Value <= 5) then
- wait(3)
- script.Parent.Value = script.Parent.Parent.Ammo.Value
- script.Parent.Parent.Ammo.Value = 0
- end
- wait(0)
- end
- end))
- Script310.Name = "PUT THIS IN THE WEAPON"
- Script310.Parent = Tool281
- table.insert(cors,sandbox(Script310,function()
- local debounce = false
- function getPlayer(humanoid)
- local players = game.Players:children()
- for i = 1, #players do
- if players[i].Character.Humanoid == humanoid then return players[i] end
- end
- return nil
- end
- function onTouch(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if (human ~= nil) and debounce == false then
- debounce = true
- local player = getPlayer(human)
- if (player == nil) then return end
- script.Parent:clone().Parent = player.Backpack
- wait(2)
- debounce = false
- end
- end
- script.Parent.Parent.Touched:connect(onTouch)
- end))
- Fire311.Parent = Part280
- Fire311.Color = Color3.new(1, 0.72549, 0)
- Fire311.Enabled = false
- Fire311.Size = 30
- Fire311.Heat = 25
- Fire311.SecondaryColor = Color3.new(1, 0, 0)
- Fire311.size = 30
- Script312.Name = "Spread"
- Script312.Parent = Fire311
- table.insert(cors,sandbox(Script312,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part313.Name = "Smooth Block Model"
- Part313.Parent = Model273
- Part313.CFrame = CFrame.new(179.899902, 17.4321747, 181.312134, -0.999999762, -5.0614193e-07, -8.27316398e-06, -5.06181266e-07, 1, 4.75149227e-06, 8.27316217e-06, 4.75149682e-06, -0.999999762)
- Part313.Orientation = Vector3.new(0, -180, 0)
- Part313.Position = Vector3.new(179.899902, 17.4321747, 181.312134)
- Part313.Rotation = Vector3.new(-180, 0, 180)
- Part313.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part313.Transparency = 0.30000001192093
- Part313.Size = Vector3.new(5, 6, 1)
- Part313.Anchored = true
- Part313.BrickColor = BrickColor.new("Black")
- Part313.brickColor = BrickColor.new("Black")
- Part314.Name = "Smooth Block Model"
- Part314.Parent = Model273
- Part314.CFrame = CFrame.new(181.900146, 17.4311733, 183.312134, -2.20761831e-06, 2.26069387e-05, -0.99999696, -1.73930312e-05, 1, 2.26073607e-05, 0.99999696, 1.7393304e-05, -2.20721563e-06)
- Part314.Orientation = Vector3.new(0, -90, 0)
- Part314.Position = Vector3.new(181.900146, 17.4311733, 183.312134)
- Part314.Rotation = Vector3.new(-95.5799942, -89.8600006, -95.5799942)
- Part314.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part314.Transparency = 0.30000001192093
- Part314.Size = Vector3.new(3, 6, 1)
- Part314.Anchored = true
- Part314.BrickColor = BrickColor.new("Black")
- Part314.brickColor = BrickColor.new("Black")
- Fire315.Parent = Part314
- Fire315.Color = Color3.new(1, 0.745098, 0)
- Fire315.Enabled = false
- Fire315.Size = 30
- Fire315.Heat = 25
- Fire315.SecondaryColor = Color3.new(1, 0, 0)
- Fire315.size = 30
- Script316.Parent = Fire315
- table.insert(cors,sandbox(Script316,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part317.Name = "Smooth Block Model"
- Part317.Parent = Model273
- Part317.CFrame = CFrame.new(179.899902, 21.0321217, 182.812134, -0.999999762, -5.0614193e-07, -8.27316398e-06, -5.06181266e-07, 1, 4.75149227e-06, 8.27316217e-06, 4.75149682e-06, -0.999999762)
- Part317.Orientation = Vector3.new(0, -180, 0)
- Part317.Position = Vector3.new(179.899902, 21.0321217, 182.812134)
- Part317.Rotation = Vector3.new(-180, 0, 180)
- Part317.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part317.Transparency = 0.30000001192093
- Part317.Size = Vector3.new(5, 1.20000005, 4)
- Part317.Anchored = true
- Part317.BrickColor = BrickColor.new("Black")
- Part317.TopSurface = Enum.SurfaceType.Smooth
- Part317.brickColor = BrickColor.new("Black")
- Script318.Name = "PUT THIS IN THE WEAPON"
- Script318.Parent = Model273
- table.insert(cors,sandbox(Script318,function()
- local debounce = false
- function getPlayer(humanoid)
- local players = game.Players:children()
- for i = 1, #players do
- if players[i].Character.Humanoid == humanoid then return players[i] end
- end
- return nil
- end
- function onTouch(part)
- local human = part.Parent:findFirstChild("Humanoid")
- if (human ~= nil) and debounce == false then
- debounce = true
- local player = getPlayer(human)
- if (player == nil) then return end
- script.Parent:clone().Parent = player.Backpack
- wait(2)
- debounce = false
- end
- end
- script.Parent.Parent.Touched:connect(onTouch)
- end))
- Script319.Name = "READ ME FOR INSTRUCTIONS"
- Script319.Parent = Model273
- table.insert(cors,sandbox(Script319,function()
- --DONT PUT THIS IN ANYTHING IT'S JUST INSTRUCTIONS.
- --First Place the "PUT THIS IN THE WEAPON" script in your Weapon or Tool.
- --Then place your Weapon or Tool in the "PUT THE WEAPON IN THIS BRICK" brick.
- --IMPORTANT (OPTINAL)
- --Before doing anything you should put the Weapon or Tool in the giver where you want it.
- end))
- Script320.Name = "Guest_Talking_Script"
- Script320.Parent = Model273
- table.insert(cors,sandbox(Script320,function()
- --Farvei's totally awesome script that makes Guests talk
- --Please give credit
- --Don't tell the admins!
- --Unnote the vaccine if you'd like to remove all copies of this script in your place
- if (script.Parent == workspace) then
- function checkForAndSwitch(player)
- if (player.SuperSafeChat == true) then
- player.SuperSafeChat = false;
- wait(5);
- local m = Instance.new("Message");
- m.Text = "Hey People! Its elomoto1236.";
- m.Parent = player;
- wait(5);
- m.Text = "Just hit the /, and than type in your message..";
- wait(5);
- m:Remove();
- m = nil;
- end
- player = nil;
- collectgarbage("collect");
- end
- function onChildAddedToPlayers(obj)
- if (obj.className == "Player") then
- checkForAndSwitch(obj);
- local m = Instance.new("Message");
- m.Text = "elomoto1236 here. Guests are welcome to talk here.";
- m.Parent = obj;
- wait(5);
- m:Remove();
- m = nil;
- end
- obj = nil;
- collectgarbage("collect");
- end
- function onChildAddedToWorkspace(obj)
- if (obj.className == "Model") then
- if (game.Players:playerFromCharacter(obj) ~= nil) then
- checkForAndSwitch(game.Players:playerFromCharacter(obj));
- end
- end
- obj = nil;
- collectgarbage("collect");
- end
- function findLowestLevel(obj)
- local c = obj:GetChildren();
- local lowestLevel = true;
- for i, v in pairs(c) do
- if (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- lowestLevel = false;
- wait();
- findLowestLevel(v);
- end
- end
- if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
- if (obj ~= game.Lighting and obj ~= game.StarterPack) then
- local s = script:Clone();
- s.Parent = obj;
- end
- end
- end
- findLowestLevel(game);
- game.Players.ChildAdded:connect(onChildAddedToPlayers);
- game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
- else
- local findScript = workspace:FindFirstChild(script.Name);
- if (findScript == nil) then
- local s = script:Clone();
- s.Parent = workspace;
- end
- end
- --[[function findAllCopies(obj)
- local c = obj:GetChildren();
- for i, v in pairs(c) do
- if (v.Name == script.Name and v.className == "Script" and v ~= script) then
- v.Parent = nil;
- elseif (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- findAllCopies(v);
- end
- end
- end
- findAllCopies(game);
- script.Parent = nil;]]
- end))
- RotateP321.Name = "cptrick"
- RotateP321.Parent = Script320
- RotateP322.Name = "stanley12345678910"
- RotateP322.Parent = Script320
- RotateP323.Name = "cahrlie84"
- RotateP323.Parent = Script320
- RotateP324.Name = "charlie84"
- RotateP324.Parent = Script320
- RotateP325.Name = "al2tair"
- RotateP325.Parent = Script320
- Part326.Parent = Model0
- Part326.CFrame = CFrame.new(175.5, 13.1999941, 206, 0, 0, -1, 0, 1, -0, 1, 0, -0)
- Part326.Orientation = Vector3.new(0, -90, 0)
- Part326.Position = Vector3.new(175.5, 13.1999941, 206)
- Part326.Rotation = Vector3.new(0, -90, 0)
- Part326.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part326.Velocity = Vector3.new(-1.54976708e-19, -0.0124181155, 1.86149969e-20)
- Part326.Size = Vector3.new(52, 2.4000001, 37)
- Part326.Anchored = true
- Part326.BottomSurface = Enum.SurfaceType.Smooth
- Part326.BrickColor = BrickColor.new("Dark stone grey")
- Part326.RotVelocity = Vector3.new(1.00410485e-20, 6.26219062e-21, 1.04267748e-20)
- Part326.TopSurface = Enum.SurfaceType.Smooth
- Part326.brickColor = BrickColor.new("Dark stone grey")
- Fire327.Parent = Part326
- Fire327.Color = Color3.new(1, 0.72549, 0)
- Fire327.Enabled = false
- Fire327.Size = 30
- Fire327.Heat = 25
- Fire327.SecondaryColor = Color3.new(1, 0, 0)
- Fire327.size = 30
- Script328.Name = "Spread"
- Script328.Parent = Fire327
- table.insert(cors,sandbox(Script328,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part329.Parent = Model0
- Part329.CFrame = CFrame.new(177.501465, 3.6089468, 235.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part329.Orientation = Vector3.new(0, -90, 0)
- Part329.Position = Vector3.new(177.501465, 3.6089468, 235.5)
- Part329.Rotation = Vector3.new(0, -90, 0)
- Part329.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part329.Size = Vector3.new(7, 2.4000001, 3)
- Part329.Anchored = true
- Part329.BrickColor = BrickColor.new("Dark stone grey")
- Part329.TopSurface = Enum.SurfaceType.Smooth
- Part329.brickColor = BrickColor.new("Dark stone grey")
- Fire330.Parent = Part329
- Fire330.Color = Color3.new(1, 0.72549, 0)
- Fire330.Enabled = false
- Fire330.Size = 30
- Fire330.Heat = 25
- Fire330.SecondaryColor = Color3.new(1, 0, 0)
- Fire330.size = 30
- Script331.Name = "Spread"
- Script331.Parent = Fire330
- table.insert(cors,sandbox(Script331,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Model332.Name = "Jetpack"
- Model332.Parent = Model0
- Part333.Name = "TheButton"
- Part333.Parent = Model332
- Part333.CFrame = CFrame.new(177.901611, 14.72264, 202.3125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part333.Orientation = Vector3.new(0, 180, 0)
- Part333.Position = Vector3.new(177.901611, 14.72264, 202.3125)
- Part333.Rotation = Vector3.new(-180, 0, -180)
- Part333.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part333.Size = Vector3.new(3, 0.400000006, 1)
- Part333.Anchored = true
- Part333.BottomSurface = Enum.SurfaceType.Smooth
- Part333.BrickColor = BrickColor.new("Black")
- Part333.TopSurface = Enum.SurfaceType.Smooth
- Part333.brickColor = BrickColor.new("Black")
- Part333.FormFactor = Enum.FormFactor.Plate
- Part333.formFactor = Enum.FormFactor.Plate
- GuiMain334.Parent = Part333
- Frame335.Parent = GuiMain334
- Frame335.Transparency = 1
- Frame335.Size = UDim2.new(0.389999986, 0, 0.300000012, 0)
- Frame335.BackgroundColor = BrickColor.new("Dark stone grey")
- Frame335.BackgroundColor3 = Color3.new(0.388235, 0.372549, 0.384314)
- Frame335.BackgroundTransparency = 1
- TextButton336.Name = "Jetoff"
- TextButton336.Parent = Frame335
- TextButton336.Position = UDim2.new(2.20000005, 0, 0.300000012, 0)
- TextButton336.Size = UDim2.new(0.200000003, 0, 0.300000012, 0)
- TextButton336.BackgroundColor = BrickColor.new("Hot pink")
- TextButton336.BackgroundColor3 = Color3.new(0.85098, 0, 0.85098)
- TextButton336.Text = "Jetpack Off"
- TextButton336.TextColor = BrickColor.new("Navy blue")
- TextButton336.TextColor3 = Color3.new(0, 0.12549, 0.376471)
- Script337.Parent = TextButton336
- table.insert(cors,sandbox(Script337,function()
- local player = script.Parent.Parent.Parent.Parent.Parent.Character
- function onClick(mouse)
- if player.Jetpack.Middle:findFirstChild("BVel") then
- player.Jetpack.Flame2.Transparency = 1
- player.Jetpack.Flame1.Transparency = 1
- player.Jetpack.Middle.BVel:remove()
- end
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- Script338.Parent = TextButton336
- table.insert(cors,sandbox(Script338,function()
- local player = script.Parent.Parent.Parent.Parent.Parent.Character
- function onClick(mouse)
- if player.Jetpack.Middle:findFirstChild("BHov") then
- player.Jetpack.Flame2.Transparency = 1
- player.Jetpack.Flame1.Transparency = 1
- player.Jetpack.Middle.BHov:remove()
- end
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- TextButton339.Name = "Reset"
- TextButton339.Parent = Frame335
- TextButton339.Position = UDim2.new(2, 0, 0.600000024, 0)
- TextButton339.Size = UDim2.new(0.200000003, 0, 0.300000012, 0)
- TextButton339.BackgroundColor = BrickColor.new("Bright red")
- TextButton339.BackgroundColor3 = Color3.new(0.952941, 0.156863, 0.109804)
- TextButton339.BorderColor = BrickColor.new("Dark stone grey")
- TextButton339.BorderColor3 = Color3.new(0.388235, 0.372549, 0.384314)
- TextButton339.Text = "Reset"
- TextButton339.TextColor = BrickColor.new("Navy blue")
- TextButton339.TextColor3 = Color3.new(0, 0.12549, 0.376471)
- Script340.Parent = TextButton339
- table.insert(cors,sandbox(Script340,function()
- -- XxMegamanxX
- local player = script.Parent.Parent.Parent.Parent.Parent
- function onClick(mouse)
- player.Character:breakJoints() -- Delete this to make a script yourself.
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- TextButton341.Name = "Jeton"
- TextButton341.Parent = Frame335
- TextButton341.Position = UDim2.new(2, 0, 0.300000012, 0)
- TextButton341.Size = UDim2.new(0.200000003, 0, 0.300000012, 0)
- TextButton341.BackgroundColor = BrickColor.new("Royal purple")
- TextButton341.BackgroundColor3 = Color3.new(0.384314, 0.145098, 1)
- TextButton341.Text = "Jetpack On"
- TextButton341.TextColor = BrickColor.new("Navy blue")
- TextButton341.TextColor3 = Color3.new(0, 0.12549, 0.376471)
- Script342.Parent = TextButton341
- table.insert(cors,sandbox(Script342,function()
- local player = script.Parent.Parent.Parent.Parent.Parent.Character
- local bv = script.BVel:clone()
- function onClick(mouse)
- player.Jetpack.Flame2.Transparency = 0.4
- player.Jetpack.Flame1.Transparency = 0.4
- bv.Parent = player.Jetpack.Middle
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- BodyVelocity343.Name = "BVel"
- BodyVelocity343.Parent = Script342
- BodyVelocity343.MaxForce = Vector3.new(0, 99999, 0)
- BodyVelocity343.maxForce = Vector3.new(0, 99999, 0)
- BodyVelocity343.Velocity = Vector3.new(0, 20, 0)
- BodyVelocity343.velocity = Vector3.new(0, 20, 0)
- TextButton344.Name = "Hoveroff"
- TextButton344.Parent = Frame335
- TextButton344.Position = UDim2.new(2.20000005, 0, 1.59999995e-08, 0)
- TextButton344.Size = UDim2.new(0.200000003, 0, 0.300000012, 0)
- TextButton344.BackgroundColor = BrickColor.new("Mauve")
- TextButton344.BackgroundColor3 = Color3.new(0.890196, 0.686275, 1)
- TextButton344.Text = "Hover Off"
- TextButton344.TextColor = BrickColor.new("Navy blue")
- TextButton344.TextColor3 = Color3.new(0, 0.12549, 0.376471)
- Script345.Parent = TextButton344
- table.insert(cors,sandbox(Script345,function()
- local player = script.Parent.Parent.Parent.Parent.Parent.Character
- function onClick(mouse)
- if player.Chest.Middle:findFirstChild("BHov") then
- player.Jetpack.Flame2.Transparency = 1
- player.Jetpack.Flame1.Transparency = 1
- player.Jetpack.Middle.BHov:remove()
- end
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- TextButton346.Name = "Hoveron"
- TextButton346.Parent = Frame335
- TextButton346.Position = UDim2.new(2, 0, 2.40000002e-08, 0)
- TextButton346.Size = UDim2.new(0.200000003, 0, 0.300000012, 0)
- TextButton346.BackgroundColor = BrickColor.new("Hot pink")
- TextButton346.BackgroundColor3 = Color3.new(1, 0, 0.933333)
- TextButton346.Text = "Hover On"
- TextButton346.TextColor = BrickColor.new("Navy blue")
- TextButton346.TextColor3 = Color3.new(0, 0.12549, 0.376471)
- Script347.Parent = TextButton346
- table.insert(cors,sandbox(Script347,function()
- local player = script.Parent.Parent.Parent.Parent.Parent.Character
- local bh = script.BHov:clone()
- function onClick(mouse)
- player.Jetpack.Flame2.Transparency = 0.4
- player.Jetpack.Flame1.Transparency = 0.4
- bh.Parent = player.Jetpack.Middle
- end
- script.Parent.MouseButton1Down:connect(onClick)
- end))
- BodyVelocity348.Name = "BHov"
- BodyVelocity348.Parent = Script347
- BodyVelocity348.MaxForce = Vector3.new(0, 100000, 0)
- BodyVelocity348.maxForce = Vector3.new(0, 100000, 0)
- BodyVelocity348.Velocity = Vector3.new(0, 0.100000001, 0)
- BodyVelocity348.velocity = Vector3.new(0, 0.100000001, 0)
- BodyForce349.Parent = Part333
- BodyForce349.Force = Vector3.new(0, 216.000015, 0)
- BodyForce349.force = Vector3.new(0, 216.000015, 0)
- Script350.Name = "Torso"
- Script350.Parent = Part333
- table.insert(cors,sandbox(Script350,function()
- function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Jetpack") == nil then
- local g = script.Parent.Parent.Jetpack:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()*CJ
- local C1 = C[i].CFrame:inverse()*CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.Torso
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script351.Parent = Part333
- table.insert(cors,sandbox(Script351,function()
- function onTouch(hit)
- local ptt = game.Players:playerFromCharacter(hit.Parent)
- if ptt == nil then return end
- local wfp = script.Parent:findFirstChild("GuiMain"):clone() --change "NameOfTheWeaponHere" to the weapon you want to give
- if wfp == nil then return end
- wfp.Parent = ptt.PlayerGui
- end
- script.Parent.Touched:connect(onTouch)
- end))
- Fire352.Parent = Part333
- Fire352.Color = Color3.new(1, 0.745098, 0)
- Fire352.Enabled = false
- Fire352.Size = 30
- Fire352.Heat = 25
- Fire352.SecondaryColor = Color3.new(1, 0, 0)
- Fire352.size = 30
- Script353.Parent = Fire352
- table.insert(cors,sandbox(Script353,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Model354.Name = "Jetpack"
- Model354.Parent = Model332
- Part355.Name = "Flame2"
- Part355.Parent = Model354
- Part355.CFrame = CFrame.new(178.801758, 14.688776, 204.3125, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part355.Orientation = Vector3.new(0, 90, 0)
- Part355.Position = Vector3.new(178.801758, 14.688776, 204.3125)
- Part355.Rotation = Vector3.new(0, 90, 0)
- Part355.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part355.Transparency = 0.40000000596046
- Part355.Size = Vector3.new(1, 0.400000006, 1)
- Part355.Anchored = true
- Part355.BottomSurface = Enum.SurfaceType.Smooth
- Part355.BrickColor = BrickColor.new("Bright blue")
- Part355.CanCollide = false
- Part355.TopSurface = Enum.SurfaceType.Smooth
- Part355.brickColor = BrickColor.new("Bright blue")
- Part355.FormFactor = Enum.FormFactor.Plate
- Part355.formFactor = Enum.FormFactor.Plate
- SpecialMesh356.Parent = Part355
- SpecialMesh356.Scale = Vector3.new(0.699999988, 6, 0.699999988)
- SpecialMesh356.MeshType = Enum.MeshType.Sphere
- BodyForce357.Parent = Part355
- BodyForce357.Force = Vector3.new(0, 72, 0)
- BodyForce357.force = Vector3.new(0, 72, 0)
- Fire358.Parent = Part355
- Fire358.Color = Color3.new(1, 0.745098, 0)
- Fire358.Enabled = false
- Fire358.Size = 30
- Fire358.Heat = 25
- Fire358.SecondaryColor = Color3.new(1, 0, 0)
- Fire358.size = 30
- Script359.Parent = Fire358
- table.insert(cors,sandbox(Script359,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part360.Parent = Model354
- Part360.CFrame = CFrame.new(177.901611, 15.6886101, 204.3125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part360.Orientation = Vector3.new(0, 180, 0)
- Part360.Position = Vector3.new(177.901611, 15.6886101, 204.3125)
- Part360.Rotation = Vector3.new(-180, 0, -180)
- Part360.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part360.Size = Vector3.new(2, 1, 1)
- Part360.Anchored = true
- Part360.BottomSurface = Enum.SurfaceType.Smooth
- Part360.BrickColor = BrickColor.new("Dark stone grey")
- Part360.TopSurface = Enum.SurfaceType.Smooth
- Part360.brickColor = BrickColor.new("Dark stone grey")
- Part360.FormFactor = Enum.FormFactor.Symmetric
- Part360.formFactor = Enum.FormFactor.Symmetric
- BlockMesh361.Parent = Part360
- BlockMesh361.Scale = Vector3.new(1, 1.5, 0.600000024)
- BodyForce362.Parent = Part360
- BodyForce362.Force = Vector3.new(0, 360, 0)
- BodyForce362.force = Vector3.new(0, 360, 0)
- Fire363.Parent = Part360
- Fire363.Color = Color3.new(1, 0.745098, 0)
- Fire363.Enabled = false
- Fire363.Size = 30
- Fire363.Heat = 25
- Fire363.SecondaryColor = Color3.new(1, 0, 0)
- Fire363.size = 30
- Script364.Parent = Fire363
- table.insert(cors,sandbox(Script364,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part365.Parent = Model354
- Part365.CFrame = CFrame.new(178.801758, 15.6886101, 204.3125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part365.Orientation = Vector3.new(0, 180, 0)
- Part365.Position = Vector3.new(178.801758, 15.6886101, 204.3125)
- Part365.Rotation = Vector3.new(-180, 0, -180)
- Part365.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part365.Size = Vector3.new(1, 1, 1)
- Part365.Anchored = true
- Part365.BottomSurface = Enum.SurfaceType.Smooth
- Part365.BrickColor = BrickColor.new("Institutional white")
- Part365.TopSurface = Enum.SurfaceType.Smooth
- Part365.brickColor = BrickColor.new("Institutional white")
- Part365.FormFactor = Enum.FormFactor.Symmetric
- Part365.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh366.Parent = Part365
- SpecialMesh366.Scale = Vector3.new(1, 2, 0.800000012)
- BodyForce367.Parent = Part365
- BodyForce367.Force = Vector3.new(0, 180, 0)
- BodyForce367.force = Vector3.new(0, 180, 0)
- Fire368.Parent = Part365
- Fire368.Color = Color3.new(1, 0.745098, 0)
- Fire368.Enabled = false
- Fire368.Size = 30
- Fire368.Heat = 25
- Fire368.SecondaryColor = Color3.new(1, 0, 0)
- Fire368.size = 30
- Script369.Parent = Fire368
- table.insert(cors,sandbox(Script369,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part370.Parent = Model354
- Part370.CFrame = CFrame.new(178.801758, 16.3886871, 204.3125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part370.Position = Vector3.new(178.801758, 16.3886871, 204.3125)
- Part370.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part370.Size = Vector3.new(1, 0.400000006, 1)
- Part370.Anchored = true
- Part370.BottomSurface = Enum.SurfaceType.Smooth
- Part370.BrickColor = BrickColor.new("Institutional white")
- Part370.TopSurface = Enum.SurfaceType.Smooth
- Part370.brickColor = BrickColor.new("Institutional white")
- Part370.FormFactor = Enum.FormFactor.Plate
- Part370.formFactor = Enum.FormFactor.Plate
- SpecialMesh371.Parent = Part370
- SpecialMesh371.Scale = Vector3.new(0.800000012, 3, 0.800000012)
- SpecialMesh371.MeshType = Enum.MeshType.Sphere
- BodyForce372.Parent = Part370
- BodyForce372.Force = Vector3.new(0, 72, 0)
- BodyForce372.force = Vector3.new(0, 72, 0)
- Fire373.Parent = Part370
- Fire373.Color = Color3.new(1, 0.745098, 0)
- Fire373.Enabled = false
- Fire373.Size = 30
- Fire373.Heat = 25
- Fire373.SecondaryColor = Color3.new(1, 0, 0)
- Fire373.size = 30
- Script374.Parent = Fire373
- table.insert(cors,sandbox(Script374,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part375.Name = "Flame1"
- Part375.Parent = Model354
- Part375.CFrame = CFrame.new(176.901611, 14.72264, 204.3125, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part375.Orientation = Vector3.new(0, 90, 0)
- Part375.Position = Vector3.new(176.901611, 14.72264, 204.3125)
- Part375.Rotation = Vector3.new(0, 90, 0)
- Part375.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part375.Transparency = 0.40000000596046
- Part375.Size = Vector3.new(1, 0.400000006, 1)
- Part375.Anchored = true
- Part375.BottomSurface = Enum.SurfaceType.Smooth
- Part375.BrickColor = BrickColor.new("Bright blue")
- Part375.CanCollide = false
- Part375.TopSurface = Enum.SurfaceType.Smooth
- Part375.brickColor = BrickColor.new("Bright blue")
- Part375.FormFactor = Enum.FormFactor.Plate
- Part375.formFactor = Enum.FormFactor.Plate
- SpecialMesh376.Parent = Part375
- SpecialMesh376.Scale = Vector3.new(0.699999988, 6, 0.699999988)
- SpecialMesh376.MeshType = Enum.MeshType.Sphere
- BodyForce377.Parent = Part375
- BodyForce377.Force = Vector3.new(0, 72, 0)
- BodyForce377.force = Vector3.new(0, 72, 0)
- Fire378.Parent = Part375
- Fire378.Color = Color3.new(1, 0.745098, 0)
- Fire378.Enabled = false
- Fire378.Size = 30
- Fire378.Heat = 25
- Fire378.SecondaryColor = Color3.new(1, 0, 0)
- Fire378.size = 30
- Script379.Parent = Fire378
- table.insert(cors,sandbox(Script379,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part380.Parent = Model354
- Part380.CFrame = CFrame.new(177.901611, 16.1224098, 204.3125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part380.Orientation = Vector3.new(0, 180, 0)
- Part380.Position = Vector3.new(177.901611, 16.1224098, 204.3125)
- Part380.Rotation = Vector3.new(-180, 0, -180)
- Part380.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part380.Size = Vector3.new(1, 2, 1)
- Part380.Anchored = true
- Part380.BottomSurface = Enum.SurfaceType.Smooth
- Part380.BrickColor = BrickColor.new("Institutional white")
- Part380.TopSurface = Enum.SurfaceType.Smooth
- Part380.brickColor = BrickColor.new("Institutional white")
- Part380.FormFactor = Enum.FormFactor.Symmetric
- Part380.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh381.Parent = Part380
- SpecialMesh381.Scale = Vector3.new(1, 1.29999995, 0.800000012)
- BodyForce382.Parent = Part380
- BodyForce382.Force = Vector3.new(0, 360, 0)
- BodyForce382.force = Vector3.new(0, 360, 0)
- Fire383.Parent = Part380
- Fire383.Color = Color3.new(1, 0.745098, 0)
- Fire383.Enabled = false
- Fire383.Size = 30
- Fire383.Heat = 25
- Fire383.SecondaryColor = Color3.new(1, 0, 0)
- Fire383.size = 30
- Script384.Parent = Fire383
- table.insert(cors,sandbox(Script384,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part385.Parent = Model354
- Part385.CFrame = CFrame.new(177.901611, 15.8884954, 204.012451, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part385.Orientation = Vector3.new(0, 180, 0)
- Part385.Position = Vector3.new(177.901611, 15.8884954, 204.012451)
- Part385.Rotation = Vector3.new(-180, 0, -180)
- Part385.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part385.Size = Vector3.new(2, 2, 1)
- Part385.Anchored = true
- Part385.BottomSurface = Enum.SurfaceType.Smooth
- Part385.BrickColor = BrickColor.new("Institutional white")
- Part385.TopSurface = Enum.SurfaceType.Smooth
- Part385.brickColor = BrickColor.new("Institutional white")
- Part385.FormFactor = Enum.FormFactor.Symmetric
- Part385.formFactor = Enum.FormFactor.Symmetric
- BlockMesh386.Parent = Part385
- BlockMesh386.Scale = Vector3.new(1, 0.699999988, 0.5)
- BodyForce387.Parent = Part385
- BodyForce387.Force = Vector3.new(0, 720, 0)
- BodyForce387.force = Vector3.new(0, 720, 0)
- Fire388.Parent = Part385
- Fire388.Color = Color3.new(1, 0.745098, 0)
- Fire388.Enabled = false
- Fire388.Size = 30
- Fire388.Heat = 25
- Fire388.SecondaryColor = Color3.new(1, 0, 0)
- Fire388.size = 30
- Script389.Parent = Fire388
- table.insert(cors,sandbox(Script389,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part390.Parent = Model354
- Part390.CFrame = CFrame.new(177.901611, 17.3224163, 204.3125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part390.Position = Vector3.new(177.901611, 17.3224163, 204.3125)
- Part390.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part390.Size = Vector3.new(1, 0.400000006, 1)
- Part390.Anchored = true
- Part390.BottomSurface = Enum.SurfaceType.Smooth
- Part390.BrickColor = BrickColor.new("Institutional white")
- Part390.TopSurface = Enum.SurfaceType.Smooth
- Part390.brickColor = BrickColor.new("Institutional white")
- Part390.FormFactor = Enum.FormFactor.Plate
- Part390.formFactor = Enum.FormFactor.Plate
- SpecialMesh391.Parent = Part390
- SpecialMesh391.Scale = Vector3.new(0.800000012, 3, 0.800000012)
- SpecialMesh391.MeshType = Enum.MeshType.Sphere
- BodyForce392.Parent = Part390
- BodyForce392.Force = Vector3.new(0, 72, 0)
- BodyForce392.force = Vector3.new(0, 72, 0)
- Fire393.Parent = Part390
- Fire393.Color = Color3.new(1, 0.745098, 0)
- Fire393.Enabled = false
- Fire393.Size = 30
- Fire393.Heat = 25
- Fire393.SecondaryColor = Color3.new(1, 0, 0)
- Fire393.size = 30
- Script394.Parent = Fire393
- table.insert(cors,sandbox(Script394,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part395.Parent = Model354
- Part395.CFrame = CFrame.new(176.901611, 15.722434, 204.3125, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part395.Orientation = Vector3.new(0, 180, 0)
- Part395.Position = Vector3.new(176.901611, 15.722434, 204.3125)
- Part395.Rotation = Vector3.new(-180, 0, -180)
- Part395.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part395.Size = Vector3.new(1, 1, 1)
- Part395.Anchored = true
- Part395.BottomSurface = Enum.SurfaceType.Smooth
- Part395.BrickColor = BrickColor.new("Institutional white")
- Part395.TopSurface = Enum.SurfaceType.Smooth
- Part395.brickColor = BrickColor.new("Institutional white")
- Part395.FormFactor = Enum.FormFactor.Symmetric
- Part395.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh396.Parent = Part395
- SpecialMesh396.Scale = Vector3.new(1, 2, 0.800000012)
- BodyForce397.Parent = Part395
- BodyForce397.Force = Vector3.new(0, 180, 0)
- BodyForce397.force = Vector3.new(0, 180, 0)
- Fire398.Parent = Part395
- Fire398.Color = Color3.new(1, 0.745098, 0)
- Fire398.Enabled = false
- Fire398.Size = 30
- Fire398.Heat = 25
- Fire398.SecondaryColor = Color3.new(1, 0, 0)
- Fire398.size = 30
- Script399.Parent = Fire398
- table.insert(cors,sandbox(Script399,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part400.Parent = Model354
- Part400.CFrame = CFrame.new(176.901611, 16.422411, 204.3125, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part400.Position = Vector3.new(176.901611, 16.422411, 204.3125)
- Part400.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part400.Size = Vector3.new(1, 0.400000006, 1)
- Part400.Anchored = true
- Part400.BottomSurface = Enum.SurfaceType.Smooth
- Part400.BrickColor = BrickColor.new("Institutional white")
- Part400.TopSurface = Enum.SurfaceType.Smooth
- Part400.brickColor = BrickColor.new("Institutional white")
- Part400.FormFactor = Enum.FormFactor.Plate
- Part400.formFactor = Enum.FormFactor.Plate
- SpecialMesh401.Parent = Part400
- SpecialMesh401.Scale = Vector3.new(0.800000012, 3, 0.800000012)
- SpecialMesh401.MeshType = Enum.MeshType.Sphere
- BodyForce402.Parent = Part400
- BodyForce402.Force = Vector3.new(0, 72, 0)
- BodyForce402.force = Vector3.new(0, 72, 0)
- Fire403.Parent = Part400
- Fire403.Color = Color3.new(1, 0.745098, 0)
- Fire403.Enabled = false
- Fire403.Size = 30
- Fire403.Heat = 25
- Fire403.SecondaryColor = Color3.new(1, 0, 0)
- Fire403.size = 30
- Script404.Parent = Fire403
- table.insert(cors,sandbox(Script404,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part405.Name = "Middle"
- Part405.Parent = Model354
- Part405.CFrame = CFrame.new(177.914063, 15.878974, 203.362549, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part405.Position = Vector3.new(177.914063, 15.878974, 203.362549)
- Part405.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part405.Transparency = 1
- Part405.Size = Vector3.new(2, 2, 1)
- Part405.Anchored = true
- Part405.BottomSurface = Enum.SurfaceType.Smooth
- Part405.BrickColor = BrickColor.new("Dark stone grey")
- Part405.Reflectance = 0.10000000149012
- Part405.TopSurface = Enum.SurfaceType.Smooth
- Part405.brickColor = BrickColor.new("Dark stone grey")
- Part405.FormFactor = Enum.FormFactor.Symmetric
- Part405.formFactor = Enum.FormFactor.Symmetric
- BodyForce406.Parent = Part405
- BodyForce406.Force = Vector3.new(0, 720, 0)
- BodyForce406.force = Vector3.new(0, 720, 0)
- Fire407.Parent = Part405
- Fire407.Color = Color3.new(1, 0.745098, 0)
- Fire407.Enabled = false
- Fire407.Size = 30
- Fire407.Heat = 25
- Fire407.SecondaryColor = Color3.new(1, 0, 0)
- Fire407.size = 30
- Script408.Parent = Fire407
- table.insert(cors,sandbox(Script408,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Script409.Name = "Guest_Talking_Script"
- Script409.Parent = Model354
- table.insert(cors,sandbox(Script409,function()
- --Farvei's totally awesome script that makes Guests talk
- --Please give credit
- --Don't tell the admins!
- --Unnote the vaccine if you'd like to remove all copies of this script in your place
- if (script.Parent == workspace) then
- function checkForAndSwitch(player)
- if (player.SuperSafeChat == true) then
- player.SuperSafeChat = false;
- wait(5);
- local m = Instance.new("Message");
- m.Text = "Hey People! Its elomoto1236.";
- m.Parent = player;
- wait(5);
- m.Text = "Just hit the /, and than type in your message..";
- wait(5);
- m:Remove();
- m = nil;
- end
- player = nil;
- collectgarbage("collect");
- end
- function onChildAddedToPlayers(obj)
- if (obj.className == "Player") then
- checkForAndSwitch(obj);
- local m = Instance.new("Message");
- m.Text = "elomoto1236 here. Guests are welcome to talk here.";
- m.Parent = obj;
- wait(5);
- m:Remove();
- m = nil;
- end
- obj = nil;
- collectgarbage("collect");
- end
- function onChildAddedToWorkspace(obj)
- if (obj.className == "Model") then
- if (game.Players:playerFromCharacter(obj) ~= nil) then
- checkForAndSwitch(game.Players:playerFromCharacter(obj));
- end
- end
- obj = nil;
- collectgarbage("collect");
- end
- function findLowestLevel(obj)
- local c = obj:GetChildren();
- local lowestLevel = true;
- for i, v in pairs(c) do
- if (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- lowestLevel = false;
- wait();
- findLowestLevel(v);
- end
- end
- if (obj ~= workspace and lowestLevel == true and (obj:FindFirstChild(script.Name) == nil)) then
- if (obj ~= game.Lighting and obj ~= game.StarterPack) then
- local s = script:Clone();
- s.Parent = obj;
- end
- end
- end
- findLowestLevel(game);
- game.Players.ChildAdded:connect(onChildAddedToPlayers);
- game.Workspace.ChildAdded:connect(onChildAddedToWorkspace);
- else
- local findScript = workspace:FindFirstChild(script.Name);
- if (findScript == nil) then
- local s = script:Clone();
- s.Parent = workspace;
- end
- end
- --[[function findAllCopies(obj)
- local c = obj:GetChildren();
- for i, v in pairs(c) do
- if (v.Name == script.Name and v.className == "Script" and v ~= script) then
- v.Parent = nil;
- elseif (v.className == "Model" or v.className == "Tool" or v.className == "HopperBin" or v == workspace or v == game.Lighting or v == game.StarterPack) then
- findAllCopies(v);
- end
- end
- end
- findAllCopies(game);
- script.Parent = nil;]]
- end))
- RotateP410.Name = "cptrick"
- RotateP410.Parent = Script409
- RotateP411.Name = "stanley12345678910"
- RotateP411.Parent = Script409
- RotateP412.Name = "cahrlie84"
- RotateP412.Parent = Script409
- RotateP413.Name = "charlie84"
- RotateP413.Parent = Script409
- RotateP414.Name = "al2tair"
- RotateP414.Parent = Script409
- RotateP415.Name = "Hello...I �m Your New Lord Lolz"
- RotateP415.Parent = Model332
- RotateP415.BaseAngle = 0.25
- RotateP416.Name = "Hello...I �m Your New Lord Lolz"
- RotateP416.Parent = Model332
- RotateP416.BaseAngle = 0.25
- RotateP417.Name = "Hello...I �m Your New Lord Lolz"
- RotateP417.Parent = Model332
- RotateP417.BaseAngle = 0.25
- RotateP418.Name = "Hello...I �m Your New Lord Lolz"
- RotateP418.Parent = Model332
- RotateP418.BaseAngle = 0.25
- RotateP419.Name = "Hello...I �m Your New Lord Lolz"
- RotateP419.Parent = Model332
- RotateP419.BaseAngle = 0.25
- RotateP420.Name = "Hello...I �m Your New Lord Lolz"
- RotateP420.Parent = Model332
- RotateP420.BaseAngle = 0.25
- RotateP421.Name = "Hello...I �m Your New Lord Lolz"
- RotateP421.Parent = Model332
- RotateP421.BaseAngle = 0.25
- RotateP422.Name = "Hello...I �m Your New Lord Lolz"
- RotateP422.Parent = Model332
- RotateP422.BaseAngle = 0.25
- RotateP423.Name = "Hello...I �m Your New Lord Lolz"
- RotateP423.Parent = Model332
- RotateP423.BaseAngle = 0.25
- RotateP424.Name = "Hello...I �m Your New Lord Lolz"
- RotateP424.Parent = Model332
- RotateP424.BaseAngle = 0.25
- RotateP425.Name = "Hello...I �m Your New Lord Lolz"
- RotateP425.Parent = Model332
- RotateP425.BaseAngle = 0.25
- RotateP426.Name = "Hello...I �m Your New Lord Lolz"
- RotateP426.Parent = Model332
- RotateP426.BaseAngle = 0.25
- RotateP427.Name = "Hello...I �m Your New Lord Lolz"
- RotateP427.Parent = Model332
- RotateP427.BaseAngle = 0.25
- RotateP428.Name = "Hello...I �m Your New Lord Lolz"
- RotateP428.Parent = Model332
- RotateP428.BaseAngle = 0.25
- RotateP429.Name = "Hello...I �m Your New Lord Lolz"
- RotateP429.Parent = Model332
- RotateP429.BaseAngle = 0.25
- RotateP430.Name = "Hello...I �m Your New Lord Lolz"
- RotateP430.Parent = Model332
- RotateP430.BaseAngle = 0.25
- RotateP431.Name = "Hello...I �m Your New Lord Lolz"
- RotateP431.Parent = Model332
- RotateP431.BaseAngle = 0.25
- RotateP432.Name = "Hello...I �m Your New Lord Lolz"
- RotateP432.Parent = Model332
- RotateP432.BaseAngle = 0.25
- RotateP433.Name = "Hello...I �m Your New Lord Lolz"
- RotateP433.Parent = Model332
- RotateP433.BaseAngle = 0.25
- RotateP434.Name = "Hello...I �m Your New Lord Lolz"
- RotateP434.Parent = Model332
- RotateP434.BaseAngle = 0.25
- RotateP435.Name = "Hello...I �m Your New Lord Lolz"
- RotateP435.Parent = Model332
- RotateP435.BaseAngle = 0.25
- RotateP436.Name = "d��������������ng.........you got owned..."
- RotateP436.Parent = Model332
- RotateP436.BaseAngle = 0.25
- RotateV437.Name = "ViVRuS"
- RotateV437.Parent = Model332
- VelocityMotor438.Name = "ViVRuS"
- VelocityMotor438.Parent = RotateV437
- RotateP439.Name = "LOLWUT!!?"
- RotateP439.Parent = Model332
- RotateP439.BaseAngle = 0.25
- RotateP440.Name = "FIRE"
- RotateP440.Parent = Model332
- Part441.Name = "Smooth Block Model"
- Part441.Parent = Model0
- Part441.CFrame = CFrame.new(185.5, 19.2000046, 205.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part441.Orientation = Vector3.new(0, 90, 0)
- Part441.Position = Vector3.new(185.5, 19.2000046, 205.5)
- Part441.Rotation = Vector3.new(0, 90, 0)
- Part441.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part441.Size = Vector3.new(1, 9.60000038, 11)
- Part441.Anchored = true
- Part441.BottomSurface = Enum.SurfaceType.Smooth
- Part441.BrickColor = BrickColor.new("Dark grey")
- Part441.Reflectance = 0.5
- Part441.TopSurface = Enum.SurfaceType.Smooth
- Part441.brickColor = BrickColor.new("Dark grey")
- Script442.Name = "Shirt Vip Door Script"
- Script442.Parent = Part441
- table.insert(cors,sandbox(Script442,function()
- print ("VIP Shirt Door Script Loaded")
- -- list of account names allowed to go through the door.
- permission = { "SONICTHEHEDGEHOGXX", "belial52" } -- This is how many people can still get through, so u don't have to change shirts. You can also have another friend here.
- -- TextureId of the VIP shirt.
- texture = "http://www.roblox.com/asset/?id=27572919"-- Go to the wiki below this script to find out how to change the shirt. And paste the link in between the "" marks.
- texture2 = "http://www.roblox.com/asset/?id=16600419"
- function checkOkToLetIn(name)
- for i = 1,#permission do
- -- convert strings to all upper case, otherwise we will let in
- -- "Username" but not "username" or "uSERNAME"
- if (string.upper(name) == string.upper(permission[i])) then return true end
- end
- return false
- end
- local Door = script.Parent
- function onTouched(hit)
- print("Door Hit")
- local human = hit.Parent:findFirstChild("Humanoid")
- if (human ~= nil ) then
- if human.Parent.Torso.roblox.Texture == texture or human.Parent.Torso.roblox.Texture == texture2 then --the shirt
- Door.Transparency = 0.7
- Door.CanCollide = false
- wait(4) -- this is how long the door is open
- Door.CanCollide = true
- Door.Transparency = 0
- -- a human has touched this door!
- print("Human touched door")
- -- test the human's name against the permission list
- elseif (checkOkToLetIn(human.Parent.Name)) then
- print("Human passed test")
- Door.Transparency = 0.7
- Door.CanCollide = false
- wait(4) -- this is how long the door is open
- Door.CanCollide = true
- Door.Transparency = 0
- else human.Health = 0 -- delete this line of you want a non-killing VIP door
- end
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Decal443.Parent = Part441
- Decal443.Texture = "http://www.roblox.com/asset/?id=16601528"
- Decal443.Face = Enum.NormalId.Right
- Decal444.Parent = Part441
- Decal444.Texture = "http://www.roblox.com/asset/?id=16601528"
- Decal444.Face = Enum.NormalId.Left
- Fire445.Parent = Part441
- Fire445.Color = Color3.new(1, 0.619608, 0)
- Fire445.Enabled = false
- Fire445.Size = 30
- Fire445.Heat = 25
- Fire445.SecondaryColor = Color3.new(1, 0, 0)
- Fire445.size = 30
- Script446.Name = "Spread"
- Script446.Parent = Fire445
- table.insert(cors,sandbox(Script446,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Decal447.Parent = Part441
- Decal447.Texture = "http://www.roblox.com/asset/?id=26804856"
- Decal447.Face = Enum.NormalId.Left
- Decal448.Parent = Part441
- Decal448.Texture = "http://www.roblox.com/asset/?id=37457709"
- Decal448.Face = Enum.NormalId.Left
- Part449.Parent = Model0
- Part449.CFrame = CFrame.new(180.401611, 6.00892067, 235.400024, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part449.Orientation = Vector3.new(0, -90, 0)
- Part449.Position = Vector3.new(180.401611, 6.00892067, 235.400024)
- Part449.Rotation = Vector3.new(0, -90, 0)
- Part449.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part449.Size = Vector3.new(7, 2.4000001, 3)
- Part449.Anchored = true
- Part449.BottomSurface = Enum.SurfaceType.Smooth
- Part449.BrickColor = BrickColor.new("Dark stone grey")
- Part449.TopSurface = Enum.SurfaceType.Smooth
- Part449.brickColor = BrickColor.new("Dark stone grey")
- Fire450.Parent = Part449
- Fire450.Color = Color3.new(1, 0.72549, 0)
- Fire450.Enabled = false
- Fire450.Size = 30
- Fire450.Heat = 25
- Fire450.SecondaryColor = Color3.new(1, 0, 0)
- Fire450.size = 30
- Script451.Name = "Spread"
- Script451.Parent = Fire450
- table.insert(cors,sandbox(Script451,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part452.Parent = Model0
- Part452.CFrame = CFrame.new(192.501465, 19.1898251, 205.5, 0.999999881, 1.93472933e-05, 1.70469284e-05, -1.93464239e-05, 1, -5.07514342e-05, -1.70469284e-05, 5.07511068e-05, 0.999999881)
- Part452.Position = Vector3.new(192.501465, 19.1898251, 205.5)
- Part452.Color = Color3.new(0.427451, 0.431373, 0.423529)
- Part452.Size = Vector3.new(3, 9.60000038, 1)
- Part452.Anchored = true
- Part452.BottomSurface = Enum.SurfaceType.Smooth
- Part452.BrickColor = BrickColor.new("Dark grey")
- Part452.TopSurface = Enum.SurfaceType.Smooth
- Part452.brickColor = BrickColor.new("Dark grey")
- Fire453.Parent = Part452
- Fire453.Color = Color3.new(1, 0.745098, 0)
- Fire453.Enabled = false
- Fire453.Size = 30
- Fire453.Heat = 25
- Fire453.SecondaryColor = Color3.new(1, 0, 0)
- Fire453.size = 30
- Script454.Parent = Fire453
- table.insert(cors,sandbox(Script454,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part455.Parent = Model0
- Part455.CFrame = CFrame.new(183.401611, 8.40966988, 235.400024, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part455.Orientation = Vector3.new(0, -90, 0)
- Part455.Position = Vector3.new(183.401611, 8.40966988, 235.400024)
- Part455.Rotation = Vector3.new(0, -90, 0)
- Part455.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part455.Size = Vector3.new(7, 2.4000001, 3)
- Part455.Anchored = true
- Part455.BottomSurface = Enum.SurfaceType.Smooth
- Part455.BrickColor = BrickColor.new("Dark stone grey")
- Part455.TopSurface = Enum.SurfaceType.Smooth
- Part455.brickColor = BrickColor.new("Dark stone grey")
- Fire456.Parent = Part455
- Fire456.Color = Color3.new(1, 0.72549, 0)
- Fire456.Enabled = false
- Fire456.Size = 30
- Fire456.Heat = 25
- Fire456.SecondaryColor = Color3.new(1, 0, 0)
- Fire456.size = 30
- Script457.Name = "Spread"
- Script457.Parent = Fire456
- table.insert(cors,sandbox(Script457,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part458.Parent = Model0
- Part458.CFrame = CFrame.new(186.401611, 10.81007, 235.400024, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part458.Orientation = Vector3.new(0, -90, 0)
- Part458.Position = Vector3.new(186.401611, 10.81007, 235.400024)
- Part458.Rotation = Vector3.new(0, -90, 0)
- Part458.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part458.Size = Vector3.new(7, 2.4000001, 3)
- Part458.Anchored = true
- Part458.BottomSurface = Enum.SurfaceType.Smooth
- Part458.BrickColor = BrickColor.new("Dark stone grey")
- Part458.TopSurface = Enum.SurfaceType.Smooth
- Part458.brickColor = BrickColor.new("Dark stone grey")
- Fire459.Parent = Part458
- Fire459.Color = Color3.new(1, 0.72549, 0)
- Fire459.Enabled = false
- Fire459.Size = 30
- Fire459.Heat = 25
- Fire459.SecondaryColor = Color3.new(1, 0, 0)
- Fire459.size = 30
- Script460.Name = "Spread"
- Script460.Parent = Fire459
- table.insert(cors,sandbox(Script460,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part461.Parent = Model0
- Part461.CFrame = CFrame.new(191.001465, 13.2100878, 235.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part461.Orientation = Vector3.new(0, -90, 0)
- Part461.Position = Vector3.new(191.001465, 13.2100878, 235.5)
- Part461.Rotation = Vector3.new(0, -90, 0)
- Part461.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part461.Size = Vector3.new(7, 2.4000001, 6)
- Part461.Anchored = true
- Part461.BottomSurface = Enum.SurfaceType.Smooth
- Part461.BrickColor = BrickColor.new("Dark stone grey")
- Part461.TopSurface = Enum.SurfaceType.Smooth
- Part461.brickColor = BrickColor.new("Dark stone grey")
- Fire462.Parent = Part461
- Fire462.Color = Color3.new(1, 0.72549, 0)
- Fire462.Enabled = false
- Fire462.Size = 30
- Fire462.Heat = 25
- Fire462.SecondaryColor = Color3.new(1, 0, 0)
- Fire462.size = 30
- Script463.Name = "Spread"
- Script463.Parent = Fire462
- table.insert(cors,sandbox(Script463,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part464.Parent = Model0
- Part464.CFrame = CFrame.new(174.501465, 19.2098045, 179, 1, 1.04935471e-09, 2.98023224e-08, -9.32216748e-10, 1, 0, -2.98023224e-08, 4.77305417e-10, 1)
- Part464.Position = Vector3.new(174.501465, 19.2098045, 179)
- Part464.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part464.Size = Vector3.new(39, 14.4000006, 2)
- Part464.Anchored = true
- Part464.BottomSurface = Enum.SurfaceType.Smooth
- Part464.BrickColor = BrickColor.new("Bright blue")
- Part464.TopSurface = Enum.SurfaceType.Smooth
- Part464.brickColor = BrickColor.new("Bright blue")
- Fire465.Parent = Part464
- Fire465.Color = Color3.new(1, 0.745098, 0)
- Fire465.Enabled = false
- Fire465.Size = 30
- Fire465.Heat = 25
- Fire465.SecondaryColor = Color3.new(1, 0, 0)
- Fire465.size = 30
- Script466.Parent = Fire465
- table.insert(cors,sandbox(Script466,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part467.Parent = Model0
- Part467.CFrame = CFrame.new(156.501465, 6.00892067, 179, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part467.Orientation = Vector3.new(0, 180, 0)
- Part467.Position = Vector3.new(156.501465, 6.00892067, 179)
- Part467.Rotation = Vector3.new(-180, 0, -180)
- Part467.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part467.Size = Vector3.new(3, 12, 2)
- Part467.Anchored = true
- Part467.BrickColor = BrickColor.new("Bright blue")
- Part467.brickColor = BrickColor.new("Bright blue")
- Fire468.Parent = Part467
- Fire468.Color = Color3.new(1, 0.72549, 0)
- Fire468.Enabled = false
- Fire468.Size = 30
- Fire468.Heat = 25
- Fire468.SecondaryColor = Color3.new(1, 0, 0)
- Fire468.size = 30
- Script469.Name = "Spread"
- Script469.Parent = Fire468
- table.insert(cors,sandbox(Script469,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part470.Parent = Model0
- Part470.CFrame = CFrame.new(174.5, 1.20001602, 209.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part470.Orientation = Vector3.new(0, -90, 0)
- Part470.Position = Vector3.new(174.5, 1.20001602, 209.5)
- Part470.Rotation = Vector3.new(0, -90, 0)
- Part470.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part470.Size = Vector3.new(59, 2.4000001, 39)
- Part470.Anchored = true
- Part470.BrickColor = BrickColor.new("Dark stone grey")
- Part470.TopSurface = Enum.SurfaceType.Smooth
- Part470.brickColor = BrickColor.new("Dark stone grey")
- Fire471.Parent = Part470
- Fire471.Color = Color3.new(1, 0.745098, 0)
- Fire471.Enabled = false
- Fire471.Size = 30
- Fire471.Heat = 25
- Fire471.SecondaryColor = Color3.new(1, 0, 0)
- Fire471.size = 30
- Script472.Parent = Fire471
- table.insert(cors,sandbox(Script472,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Part473.Parent = Model0
- Part473.CFrame = CFrame.new(195.001465, 13.2100639, 209.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part473.Orientation = Vector3.new(0, -90, 0)
- Part473.Position = Vector3.new(195.001465, 13.2100639, 209.5)
- Part473.Rotation = Vector3.new(0, -90, 0)
- Part473.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part473.Size = Vector3.new(63, 26.4000015, 2)
- Part473.Anchored = true
- Part473.BrickColor = BrickColor.new("Bright blue")
- Part473.TopSurface = Enum.SurfaceType.Smooth
- Part473.brickColor = BrickColor.new("Bright blue")
- Fire474.Parent = Part473
- Fire474.Color = Color3.new(1, 0.72549, 0)
- Fire474.Enabled = false
- Fire474.Size = 30
- Fire474.Heat = 25
- Fire474.SecondaryColor = Color3.new(1, 0, 0)
- Fire474.size = 30
- Script475.Name = "Spread"
- Script475.Parent = Fire474
- table.insert(cors,sandbox(Script475,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- WedgePart476.Parent = Model0
- WedgePart476.CFrame = CFrame.new(175.501465, 1.20921421, 176.5, 1, -2.18278728e-11, -1.09126603e-07, -7.27595761e-12, 1, -4.07453626e-10, 1.14390843e-07, 4.07453626e-10, 1)
- WedgePart476.Position = Vector3.new(175.501465, 1.20921421, 176.5)
- WedgePart476.Color = Color3.new(0.427451, 0.431373, 0.423529)
- WedgePart476.Size = Vector3.new(35, 2.4000001, 7)
- WedgePart476.Anchored = true
- WedgePart476.BrickColor = BrickColor.new("Dark grey")
- WedgePart476.brickColor = BrickColor.new("Dark grey")
- Fire477.Parent = WedgePart476
- Fire477.Color = Color3.new(1, 0.745098, 0)
- Fire477.Enabled = false
- Fire477.Size = 30
- Fire477.Heat = 25
- Fire477.SecondaryColor = Color3.new(1, 0, 0)
- Fire477.size = 30
- Script478.Parent = Fire477
- table.insert(cors,sandbox(Script478,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- Model479.Parent = Model0
- Model480.Name = "Jeep"
- Model480.Parent = Model479
- Part481.Name = "Smooth Block Model"
- Part481.Parent = Model480
- Part481.CFrame = CFrame.new(182, 6.00000668, 203.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part481.Orientation = Vector3.new(0, 0, 180)
- Part481.Position = Vector3.new(182, 6.00000668, 203.5)
- Part481.Rotation = Vector3.new(0, 0, -180)
- Part481.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part481.Velocity = Vector3.new(0.288667262, -0.393538594, -0.493518174)
- Part481.Size = Vector3.new(4, 2, 1)
- Part481.BottomSurface = Enum.SurfaceType.Weld
- Part481.BrickColor = BrickColor.new("Earth green")
- Part481.LeftSurface = Enum.SurfaceType.Weld
- Part481.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part481.TopSurface = Enum.SurfaceType.Smooth
- Part481.brickColor = BrickColor.new("Earth green")
- Part481.FormFactor = Enum.FormFactor.Symmetric
- Part481.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh482.Parent = Part481
- SpecialMesh482.MeshType = Enum.MeshType.Wedge
- Part483.Name = "Smooth Block Model"
- Part483.Parent = Model480
- Part483.CFrame = CFrame.new(182, 7.20000792, 201, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part483.Position = Vector3.new(182, 7.20000792, 201)
- Part483.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part483.Velocity = Vector3.new(0.256282896, -0.294003278, -0.445741177)
- Part483.Size = Vector3.new(4, 0.400000006, 6)
- Part483.BottomParamA = -0.30000001192093
- Part483.BottomParamB = 0.30000001192093
- Part483.BottomSurface = Enum.SurfaceType.Smooth
- Part483.BrickColor = BrickColor.new("Earth green")
- Part483.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part483.TopSurface = Enum.SurfaceType.Smooth
- Part483.brickColor = BrickColor.new("Earth green")
- Part483.FormFactor = Enum.FormFactor.Plate
- Part483.formFactor = Enum.FormFactor.Plate
- Part484.Name = "Smooth Block Model"
- Part484.Parent = Model480
- Part484.CFrame = CFrame.new(182, 6.00000668, 198.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part484.Orientation = Vector3.new(0, 180, 180)
- Part484.Position = Vector3.new(182, 6.00000668, 198.5)
- Part484.Rotation = Vector3.new(-180, 0, 0)
- Part484.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part484.Velocity = Vector3.new(0.222326711, -0.194467932, -0.493518174)
- Part484.Size = Vector3.new(4, 2, 1)
- Part484.BottomSurface = Enum.SurfaceType.Weld
- Part484.BrickColor = BrickColor.new("Earth green")
- Part484.RightSurface = Enum.SurfaceType.Weld
- Part484.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part484.TopSurface = Enum.SurfaceType.Smooth
- Part484.brickColor = BrickColor.new("Earth green")
- Part484.FormFactor = Enum.FormFactor.Symmetric
- Part484.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh485.Parent = Part484
- SpecialMesh485.MeshType = Enum.MeshType.Wedge
- Seat486.Parent = Model480
- Seat486.CFrame = CFrame.new(182.5, 6.20000696, 197, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Seat486.Position = Vector3.new(182.5, 6.20000696, 197)
- Seat486.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Seat486.Velocity = Vector3.new(0.202555537, -0.135074183, -0.492189378)
- Seat486.Size = Vector3.new(3, 0.800000012, 2)
- Seat486.BrickColor = BrickColor.new("Really black")
- Seat486.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Seat486.TopSurface = Enum.SurfaceType.Smooth
- Seat486.brickColor = BrickColor.new("Really black")
- Seat486.FormFactor = Enum.FormFactor.Plate
- Seat486.formFactor = Enum.FormFactor.Plate
- Part487.Name = "Smooth Block Model"
- Part487.Parent = Model480
- Part487.CFrame = CFrame.new(182.5, 10.8000002, 197, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part487.Orientation = Vector3.new(0, 90, 0)
- Part487.Position = Vector3.new(182.5, 10.8000002, 197)
- Part487.Rotation = Vector3.new(0, 90, 0)
- Part487.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part487.Velocity = Vector3.new(0.205568194, -0.135074183, -0.309044629)
- Part487.Size = Vector3.new(4, 0.400000006, 3)
- Part487.BottomParamA = -0.30000001192093
- Part487.BottomParamB = 0.30000001192093
- Part487.BottomSurface = Enum.SurfaceType.Smooth
- Part487.BrickColor = BrickColor.new("Earth green")
- Part487.CanCollide = false
- Part487.LeftSurface = Enum.SurfaceType.Weld
- Part487.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part487.TopSurface = Enum.SurfaceType.Smooth
- Part487.brickColor = BrickColor.new("Earth green")
- Part487.FormFactor = Enum.FormFactor.Plate
- Part487.formFactor = Enum.FormFactor.Plate
- Part488.Name = "Smooth Block Model"
- Part488.Parent = Model480
- Part488.CFrame = CFrame.new(180.5, 9.59999943, 198.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part488.Orientation = Vector3.new(0, 90, 0)
- Part488.Position = Vector3.new(180.5, 9.59999943, 198.5)
- Part488.Rotation = Vector3.new(0, 90, 0)
- Part488.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part488.Velocity = Vector3.new(0.224684447, -0.193485528, -0.33028543)
- Part488.Size = Vector3.new(1, 2.79999995, 1)
- Part488.BottomSurface = Enum.SurfaceType.Weld
- Part488.BrickColor = BrickColor.new("Earth green")
- Part488.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part488.TopSurface = Enum.SurfaceType.Weld
- Part488.brickColor = BrickColor.new("Earth green")
- Part488.FormFactor = Enum.FormFactor.Plate
- Part488.formFactor = Enum.FormFactor.Plate
- SpecialMesh489.Parent = Part488
- SpecialMesh489.MeshType = Enum.MeshType.Wedge
- Part490.Name = "Smooth Block Model"
- Part490.Parent = Model480
- Part490.CFrame = CFrame.new(183, 9.40000343, 198.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part490.Orientation = Vector3.new(0, 90, 0)
- Part490.Position = Vector3.new(183, 9.40000343, 198.5)
- Part490.Rotation = Vector3.new(0, 90, 0)
- Part490.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part490.Velocity = Vector3.new(0.224553451, -0.195122853, -0.371418357)
- Part490.Size = Vector3.new(1, 2.4000001, 4)
- Part490.BottomSurface = Enum.SurfaceType.Weld
- Part490.BrickColor = BrickColor.new("Earth green")
- Part490.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part490.TopSurface = Enum.SurfaceType.Weld
- Part490.brickColor = BrickColor.new("Earth green")
- Part490.FormFactor = Enum.FormFactor.Plate
- Part490.formFactor = Enum.FormFactor.Plate
- Part491.Name = "Smooth Block Model"
- Part491.Parent = Model480
- Part491.CFrame = CFrame.new(181.99707, 4.40637493, 200.999512, 0.999996781, -0.00231241155, -0.000892987882, -0.00245824317, -0.971445084, -0.237251788, -0.000318821403, 0.237253234, -0.971447706)
- Part491.Orientation = Vector3.new(13.7199993, -179.949997, -179.860001)
- Part491.Position = Vector3.new(181.99707, 4.40637493, 200.999512)
- Part491.Rotation = Vector3.new(166.279999, -0.049999997, 0.129999995)
- Part491.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part491.Velocity = Vector3.new(-0.119526148, -0.0206653066, -1.44071794)
- Part491.Size = Vector3.new(4, 4, 4)
- Part491.BottomSurface = Enum.SurfaceType.Smooth
- Part491.BrickColor = BrickColor.new("Really black")
- Part491.Friction = 0.89999997615814
- Part491.LeftSurface = Enum.SurfaceType.Weld
- Part491.RightParamA = 0
- Part491.RightParamB = 0
- Part491.RightSurface = Enum.SurfaceType.Hinge
- Part491.RotVelocity = Vector3.new(-0.121643052, -0.302773923, -0.0357246026)
- Part491.TopSurface = Enum.SurfaceType.Smooth
- Part491.brickColor = BrickColor.new("Really black")
- Part491.FormFactor = Enum.FormFactor.Symmetric
- Part491.formFactor = Enum.FormFactor.Symmetric
- Part491.Shape = Enum.PartType.Cylinder
- Part492.Name = "Smooth Block Model"
- Part492.Parent = Model480
- Part492.CFrame = CFrame.new(185, 7.80000401, 201, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part492.Orientation = Vector3.new(0, 90, 0)
- Part492.Position = Vector3.new(185, 7.80000401, 201)
- Part492.Rotation = Vector3.new(0, 90, 0)
- Part492.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part492.Velocity = Vector3.new(0.256675839, -0.295968056, -0.461657166)
- Part492.Size = Vector3.new(6, 0.800000012, 10)
- Part492.BottomSurface = Enum.SurfaceType.Weld
- Part492.BrickColor = BrickColor.new("Earth green")
- Part492.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part492.TopSurface = Enum.SurfaceType.Smooth
- Part492.brickColor = BrickColor.new("Earth green")
- Part492.FormFactor = Enum.FormFactor.Plate
- Part492.formFactor = Enum.FormFactor.Plate
- Part493.Name = "Smooth Block Model"
- Part493.Parent = Model480
- Part493.CFrame = CFrame.new(180.5, 7.00000572, 194.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part493.Orientation = Vector3.new(0, 90, 0)
- Part493.Position = Vector3.new(180.5, 7.00000572, 194.5)
- Part493.Rotation = Vector3.new(0, 90, 0)
- Part493.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part493.Velocity = Vector3.new(0.169909209, -0.0342289843, -0.433801889)
- Part493.Size = Vector3.new(1, 2.4000001, 1)
- Part493.BottomSurface = Enum.SurfaceType.Weld
- Part493.BrickColor = BrickColor.new("Earth green")
- Part493.CanCollide = false
- Part493.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part493.TopSurface = Enum.SurfaceType.Weld
- Part493.brickColor = BrickColor.new("Earth green")
- Part493.FormFactor = Enum.FormFactor.Plate
- Part493.formFactor = Enum.FormFactor.Plate
- Part494.Name = "Smooth Block Model"
- Part494.Parent = Model480
- Part494.CFrame = CFrame.new(180.5, 9.59999943, 194.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part494.Orientation = Vector3.new(0, 90, 0)
- Part494.Position = Vector3.new(180.5, 9.59999943, 194.5)
- Part494.Rotation = Vector3.new(0, 90, 0)
- Part494.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part494.Velocity = Vector3.new(0.171612024, -0.0342289843, -0.33028537)
- Part494.Size = Vector3.new(1, 2.79999995, 1)
- Part494.BottomSurface = Enum.SurfaceType.Weld
- Part494.BrickColor = BrickColor.new("Earth green")
- Part494.CanCollide = false
- Part494.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part494.TopSurface = Enum.SurfaceType.Weld
- Part494.brickColor = BrickColor.new("Earth green")
- Part494.FormFactor = Enum.FormFactor.Plate
- Part494.formFactor = Enum.FormFactor.Plate
- SpecialMesh495.Parent = Part494
- SpecialMesh495.MeshType = Enum.MeshType.Wedge
- Part496.Name = "Smooth Block Model"
- Part496.Parent = Model480
- Part496.CFrame = CFrame.new(189.001465, 4.4047308, 187.000488, -0.999998331, 0.000319630199, -0.00165893952, -0.00168915745, -0.16914928, 0.985588968, 3.43740903e-05, 0.985590219, 0.169149563)
- Part496.Orientation = Vector3.new(-80.2599945, -0.560000002, -179.429993)
- Part496.Position = Vector3.new(189.001465, 4.4047308, 187.000488)
- Part496.Rotation = Vector3.new(-80.2599945, -0.099999994, -179.979996)
- Part496.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part496.Velocity = Vector3.new(0.171176866, -0.0214543119, 2.03022385)
- Part496.Size = Vector3.new(4, 4, 4)
- Part496.BottomSurface = Enum.SurfaceType.Smooth
- Part496.BrickColor = BrickColor.new("Really black")
- Part496.Friction = 0.89999997615814
- Part496.LeftSurface = Enum.SurfaceType.Weld
- Part496.RightParamA = 0
- Part496.RightParamB = 0
- Part496.RightSurface = Enum.SurfaceType.Hinge
- Part496.RotVelocity = Vector3.new(0.124701194, -0.286018133, 0.0738932714)
- Part496.TopSurface = Enum.SurfaceType.Smooth
- Part496.brickColor = BrickColor.new("Really black")
- Part496.FormFactor = Enum.FormFactor.Symmetric
- Part496.formFactor = Enum.FormFactor.Symmetric
- Part496.Shape = Enum.PartType.Cylinder
- Part497.Name = "Smooth Block Model"
- Part497.Parent = Model480
- Part497.CFrame = CFrame.new(185.5, 4.80000782, 194, 1, 0, 0, 0, 1, -0, 0, 0, 1)
- Part497.Position = Vector3.new(185.5, 4.80000782, 194)
- Part497.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part497.Velocity = Vector3.new(0.161834314, -0.0175965577, -0.587733448)
- Part497.Size = Vector3.new(3, 1.20000005, 20)
- Part497.BottomSurface = Enum.SurfaceType.Smooth
- Part497.BrickColor = BrickColor.new("Really black")
- Part497.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part497.TopSurface = Enum.SurfaceType.Smooth
- Part497.brickColor = BrickColor.new("Really black")
- Part497.FormFactor = Enum.FormFactor.Plate
- Part497.formFactor = Enum.FormFactor.Plate
- Part498.Name = "Smooth Block Model"
- Part498.Parent = Model480
- Part498.CFrame = CFrame.new(185.5, 6.40000582, 201, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part498.Orientation = Vector3.new(0, 90, 0)
- Part498.Position = Vector3.new(185.5, 6.40000582, 201)
- Part498.Rotation = Vector3.new(0, 90, 0)
- Part498.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part498.Velocity = Vector3.new(0.255758941, -0.296295524, -0.524030924)
- Part498.Size = Vector3.new(6, 2, 3)
- Part498.BottomSurface = Enum.SurfaceType.Weld
- Part498.BrickColor = BrickColor.new("Really black")
- Part498.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part498.TopSurface = Enum.SurfaceType.Smooth
- Part498.brickColor = BrickColor.new("Really black")
- Part498.FormFactor = Enum.FormFactor.Plate
- Part498.formFactor = Enum.FormFactor.Plate
- Part499.Name = "Smooth Block Model"
- Part499.Parent = Model480
- Part499.CFrame = CFrame.new(182, 5.00000572, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part499.Position = Vector3.new(182, 5.00000572, 194)
- Part499.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part499.Velocity = Vector3.new(0.161965296, -0.0153043102, -0.533332348)
- Part499.Size = Vector3.new(4, 0.800000012, 8)
- Part499.BackSurface = Enum.SurfaceType.Weld
- Part499.BottomParamA = -0.30000001192093
- Part499.BottomParamB = 0.30000001192093
- Part499.BottomSurface = Enum.SurfaceType.Smooth
- Part499.BrickColor = BrickColor.new("Earth green")
- Part499.FrontSurface = Enum.SurfaceType.Weld
- Part499.RightSurface = Enum.SurfaceType.Weld
- Part499.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part499.TopSurface = Enum.SurfaceType.Smooth
- Part499.brickColor = BrickColor.new("Earth green")
- Part499.FormFactor = Enum.FormFactor.Plate
- Part499.formFactor = Enum.FormFactor.Plate
- Part500.Name = "Smooth Block Model"
- Part500.Parent = Model480
- Part500.CFrame = CFrame.new(185.5, 5.60000467, 194.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part500.Position = Vector3.new(185.5, 5.60000467, 194.5)
- Part500.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part500.Velocity = Vector3.new(0.168992311, -0.0375036225, -0.555882275)
- Part500.Size = Vector3.new(11, 0.400000006, 7)
- Part500.BackSurface = Enum.SurfaceType.Weld
- Part500.BottomParamA = -0.30000001192093
- Part500.BottomParamB = 0.30000001192093
- Part500.BottomSurface = Enum.SurfaceType.Smooth
- Part500.BrickColor = BrickColor.new("Earth green")
- Part500.FrontSurface = Enum.SurfaceType.Weld
- Part500.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part500.TopSurface = Enum.SurfaceType.Weld
- Part500.brickColor = BrickColor.new("Earth green")
- Part500.FormFactor = Enum.FormFactor.Plate
- Part500.formFactor = Enum.FormFactor.Plate
- Part501.Name = "Smooth Block Model"
- Part501.Parent = Model480
- Part501.CFrame = CFrame.new(187, 10.8000002, 197, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part501.Orientation = Vector3.new(0, 90, 0)
- Part501.Position = Vector3.new(187, 10.8000002, 197)
- Part501.Rotation = Vector3.new(0, 90, 0)
- Part501.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part501.Velocity = Vector3.new(0.205568194, -0.13802135, -0.368751109)
- Part501.Size = Vector3.new(4, 0.400000006, 6)
- Part501.BottomParamA = -0.30000001192093
- Part501.BottomParamB = 0.30000001192093
- Part501.BottomSurface = Enum.SurfaceType.Smooth
- Part501.BrickColor = BrickColor.new("Earth green")
- Part501.CanCollide = false
- Part501.LeftSurface = Enum.SurfaceType.Weld
- Part501.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part501.TopSurface = Enum.SurfaceType.Smooth
- Part501.brickColor = BrickColor.new("Earth green")
- Part501.FormFactor = Enum.FormFactor.Plate
- Part501.formFactor = Enum.FormFactor.Plate
- Part502.Name = "Smooth Block Model"
- Part502.Parent = Model480
- Part502.CFrame = CFrame.new(187.5, 9.40000343, 198.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part502.Orientation = Vector3.new(0, 90, 0)
- Part502.Position = Vector3.new(187.5, 9.40000343, 198.5)
- Part502.Rotation = Vector3.new(0, 90, 0)
- Part502.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part502.Velocity = Vector3.new(0.224553451, -0.198070019, -0.431124836)
- Part502.Size = Vector3.new(1, 2.4000001, 5)
- Part502.BottomSurface = Enum.SurfaceType.Weld
- Part502.BrickColor = BrickColor.new("Earth green")
- Part502.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part502.TopSurface = Enum.SurfaceType.Weld
- Part502.brickColor = BrickColor.new("Earth green")
- Part502.FormFactor = Enum.FormFactor.Plate
- Part502.formFactor = Enum.FormFactor.Plate
- VehicleSeat503.Parent = Model480
- VehicleSeat503.CFrame = CFrame.new(185.5, 6.30000782, 193, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- VehicleSeat503.Position = Vector3.new(185.5, 6.30000782, 193)
- VehicleSeat503.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- VehicleSeat503.Velocity = Vector3.new(0.149548605, 0.0222175829, -0.528012276)
- VehicleSeat503.MaxSpeed = 50
- VehicleSeat503.Size = Vector3.new(3, 1, 2)
- VehicleSeat503.Torque = 25
- VehicleSeat503.BottomSurface = Enum.SurfaceType.Weld
- VehicleSeat503.BrickColor = BrickColor.new("Really black")
- VehicleSeat503.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- VehicleSeat503.TopSurface = Enum.SurfaceType.Smooth
- VehicleSeat503.brickColor = BrickColor.new("Really black")
- VehicleSeat503.TurnSpeed = 2
- Part504.Name = "Smooth Block Model"
- Part504.Parent = Model480
- Part504.CFrame = CFrame.new(189, 5.00000572, 194, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part504.Position = Vector3.new(189, 5.00000572, 194)
- Part504.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part504.Velocity = Vector3.new(0.161965296, -0.0198888052, -0.62620908)
- Part504.Size = Vector3.new(4, 0.800000012, 8)
- Part504.BackSurface = Enum.SurfaceType.Weld
- Part504.BottomParamA = -0.30000001192093
- Part504.BottomParamB = 0.30000001192093
- Part504.BottomSurface = Enum.SurfaceType.Smooth
- Part504.BrickColor = BrickColor.new("Earth green")
- Part504.FrontSurface = Enum.SurfaceType.Weld
- Part504.LeftSurface = Enum.SurfaceType.Weld
- Part504.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part504.TopSurface = Enum.SurfaceType.Smooth
- Part504.brickColor = BrickColor.new("Earth green")
- Part504.FormFactor = Enum.FormFactor.Plate
- Part504.formFactor = Enum.FormFactor.Plate
- Seat505.Parent = Model480
- Seat505.CFrame = CFrame.new(188.5, 6.20000696, 197, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Seat505.Position = Vector3.new(188.5, 6.20000696, 197)
- Seat505.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Seat505.Velocity = Vector3.new(0.202555537, -0.139003754, -0.571798027)
- Seat505.Size = Vector3.new(3, 0.800000012, 2)
- Seat505.BrickColor = BrickColor.new("Really black")
- Seat505.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Seat505.TopSurface = Enum.SurfaceType.Smooth
- Seat505.brickColor = BrickColor.new("Really black")
- Seat505.FormFactor = Enum.FormFactor.Plate
- Seat505.formFactor = Enum.FormFactor.Plate
- Part506.Name = "Smooth Block Model"
- Part506.Parent = Model480
- Part506.CFrame = CFrame.new(185.5, 10.8000002, 193, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part506.Position = Vector3.new(185.5, 10.8000002, 193)
- Part506.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part506.Velocity = Vector3.new(0.152495772, 0.0222175866, -0.348848939)
- Part506.Size = Vector3.new(9, 0.400000006, 4)
- Part506.BottomParamA = -0.30000001192093
- Part506.BottomParamB = 0.30000001192093
- Part506.BottomSurface = Enum.SurfaceType.Smooth
- Part506.BrickColor = BrickColor.new("Earth green")
- Part506.CanCollide = false
- Part506.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part506.TopSurface = Enum.SurfaceType.Smooth
- Part506.brickColor = BrickColor.new("Earth green")
- Part506.FormFactor = Enum.FormFactor.Plate
- Part506.formFactor = Enum.FormFactor.Plate
- Part507.Name = "Smooth Block Model"
- Part507.Parent = Model480
- Part507.CFrame = CFrame.new(189, 6.00000668, 198.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part507.Orientation = Vector3.new(0, 180, 180)
- Part507.Position = Vector3.new(189, 6.00000668, 198.5)
- Part507.Rotation = Vector3.new(-180, 0, 0)
- Part507.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part507.Velocity = Vector3.new(0.222326711, -0.199052423, -0.586394906)
- Part507.Size = Vector3.new(4, 2, 1)
- Part507.BottomSurface = Enum.SurfaceType.Weld
- Part507.BrickColor = BrickColor.new("Earth green")
- Part507.LeftSurface = Enum.SurfaceType.Weld
- Part507.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part507.TopSurface = Enum.SurfaceType.Smooth
- Part507.brickColor = BrickColor.new("Earth green")
- Part507.FormFactor = Enum.FormFactor.Symmetric
- Part507.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh508.Parent = Part507
- SpecialMesh508.MeshType = Enum.MeshType.Wedge
- Part509.Name = "Smooth Block Model"
- Part509.Parent = Model480
- Part509.CFrame = CFrame.new(189, 7.20000696, 201, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part509.Position = Vector3.new(189, 7.20000696, 201)
- Part509.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part509.Velocity = Vector3.new(0.256282896, -0.298587769, -0.538617969)
- Part509.Size = Vector3.new(4, 0.400000006, 6)
- Part509.BottomParamA = -0.30000001192093
- Part509.BottomParamB = 0.30000001192093
- Part509.BottomSurface = Enum.SurfaceType.Smooth
- Part509.BrickColor = BrickColor.new("Earth green")
- Part509.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part509.TopSurface = Enum.SurfaceType.Smooth
- Part509.brickColor = BrickColor.new("Earth green")
- Part509.FormFactor = Enum.FormFactor.Plate
- Part509.formFactor = Enum.FormFactor.Plate
- Part510.Name = "Smooth Block Model"
- Part510.Parent = Model480
- Part510.CFrame = CFrame.new(180.5, 6.60000467, 190.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part510.Orientation = Vector3.new(0, 90, 0)
- Part510.Position = Vector3.new(180.5, 6.60000467, 190.5)
- Part510.Rotation = Vector3.new(0, 90, 0)
- Part510.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part510.Velocity = Vector3.new(0.116574809, 0.125027567, -0.449727595)
- Part510.Size = Vector3.new(1, 2.4000001, 1)
- Part510.BottomSurface = Enum.SurfaceType.Weld
- Part510.BrickColor = BrickColor.new("Earth green")
- Part510.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part510.TopSurface = Enum.SurfaceType.Weld
- Part510.brickColor = BrickColor.new("Earth green")
- Part510.FormFactor = Enum.FormFactor.Plate
- Part510.formFactor = Enum.FormFactor.Plate
- Part511.Name = "Smooth Block Model"
- Part511.Parent = Model480
- Part511.CFrame = CFrame.new(190.5, 9.60000038, 194.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part511.Orientation = Vector3.new(0, -90, 0)
- Part511.Position = Vector3.new(190.5, 9.60000038, 194.5)
- Part511.Rotation = Vector3.new(0, -90, 0)
- Part511.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part511.Velocity = Vector3.new(0.171612024, -0.0407782607, -0.462966412)
- Part511.Size = Vector3.new(1, 2.79999995, 1)
- Part511.BottomSurface = Enum.SurfaceType.Weld
- Part511.BrickColor = BrickColor.new("Earth green")
- Part511.CanCollide = false
- Part511.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part511.TopSurface = Enum.SurfaceType.Weld
- Part511.brickColor = BrickColor.new("Earth green")
- Part511.FormFactor = Enum.FormFactor.Plate
- Part511.formFactor = Enum.FormFactor.Plate
- SpecialMesh512.Parent = Part511
- SpecialMesh512.MeshType = Enum.MeshType.Wedge
- Part513.Name = "Smooth Block Model"
- Part513.Parent = Model480
- Part513.CFrame = CFrame.new(181.5, 9.59999943, 190.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part513.Position = Vector3.new(181.5, 9.59999943, 190.5)
- Part513.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part513.Velocity = Vector3.new(0.118539587, 0.124372646, -0.343553513)
- Part513.Size = Vector3.new(1, 2.79999995, 1)
- Part513.BackSurface = Enum.SurfaceType.Weld
- Part513.BottomSurface = Enum.SurfaceType.Weld
- Part513.BrickColor = BrickColor.new("Earth green")
- Part513.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part513.TopSurface = Enum.SurfaceType.Weld
- Part513.brickColor = BrickColor.new("Earth green")
- Part513.FormFactor = Enum.FormFactor.Plate
- Part513.formFactor = Enum.FormFactor.Plate
- SpecialMesh514.Parent = Part513
- SpecialMesh514.MeshType = Enum.MeshType.Wedge
- Part515.Name = "Smooth Block Model"
- Part515.Parent = Model480
- Part515.CFrame = CFrame.new(190.5, 7.00000572, 194.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part515.Orientation = Vector3.new(0, 90, 0)
- Part515.Position = Vector3.new(190.5, 7.00000572, 194.5)
- Part515.Rotation = Vector3.new(0, 90, 0)
- Part515.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part515.Velocity = Vector3.new(0.169909209, -0.0407782607, -0.566482961)
- Part515.Size = Vector3.new(1, 2.4000001, 1)
- Part515.BottomSurface = Enum.SurfaceType.Weld
- Part515.BrickColor = BrickColor.new("Earth green")
- Part515.CanCollide = false
- Part515.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part515.TopSurface = Enum.SurfaceType.Weld
- Part515.brickColor = BrickColor.new("Earth green")
- Part515.FormFactor = Enum.FormFactor.Plate
- Part515.formFactor = Enum.FormFactor.Plate
- Part516.Name = "Smooth Block Model"
- Part516.Parent = Model480
- Part516.CFrame = CFrame.new(182, 6.00000668, 189.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part516.Orientation = Vector3.new(0, 0, 180)
- Part516.Position = Vector3.new(182, 6.00000668, 189.5)
- Part516.Rotation = Vector3.new(0, 0, -180)
- Part516.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part516.Velocity = Vector3.new(0.102913752, 0.163859308, -0.493518174)
- Part516.Size = Vector3.new(4, 2, 1)
- Part516.BottomSurface = Enum.SurfaceType.Weld
- Part516.BrickColor = BrickColor.new("Earth green")
- Part516.LeftSurface = Enum.SurfaceType.Weld
- Part516.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part516.TopSurface = Enum.SurfaceType.Smooth
- Part516.brickColor = BrickColor.new("Earth green")
- Part516.FormFactor = Enum.FormFactor.Symmetric
- Part516.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh517.Parent = Part516
- SpecialMesh517.MeshType = Enum.MeshType.Wedge
- Part518.Name = "Smooth Block Model"
- Part518.Parent = Model480
- Part518.CFrame = CFrame.new(185.5, 8.00000381, 190.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part518.Orientation = Vector3.new(0, 90, 0)
- Part518.Position = Vector3.new(185.5, 8.00000381, 190.5)
- Part518.Rotation = Vector3.new(0, 90, 0)
- Part518.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part518.Velocity = Vector3.new(0.117491707, 0.121752933, -0.46032837)
- Part518.Size = Vector3.new(1, 0.400000006, 11)
- Part518.BottomSurface = Enum.SurfaceType.Weld
- Part518.BrickColor = BrickColor.new("Earth green")
- Part518.RightSurface = Enum.SurfaceType.Weld
- Part518.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part518.TopSurface = Enum.SurfaceType.Smooth
- Part518.brickColor = BrickColor.new("Earth green")
- Part518.FormFactor = Enum.FormFactor.Plate
- Part518.formFactor = Enum.FormFactor.Plate
- Part519.Name = "Smooth Block Model"
- Part519.Parent = Model480
- Part519.CFrame = CFrame.new(190.5, 9.59999943, 198.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part519.Orientation = Vector3.new(0, -90, 0)
- Part519.Position = Vector3.new(190.5, 9.59999943, 198.5)
- Part519.Rotation = Vector3.new(0, -90, 0)
- Part519.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part519.Velocity = Vector3.new(0.224684447, -0.200034827, -0.462966502)
- Part519.Size = Vector3.new(1, 2.79999995, 1)
- Part519.BottomSurface = Enum.SurfaceType.Weld
- Part519.BrickColor = BrickColor.new("Earth green")
- Part519.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part519.TopSurface = Enum.SurfaceType.Weld
- Part519.brickColor = BrickColor.new("Earth green")
- Part519.FormFactor = Enum.FormFactor.Plate
- Part519.formFactor = Enum.FormFactor.Plate
- SpecialMesh520.Parent = Part519
- SpecialMesh520.MeshType = Enum.MeshType.Wedge
- Part521.Name = "Smooth Block Model"
- Part521.Parent = Model480
- Part521.CFrame = CFrame.new(189, 6.00000668, 203.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part521.Orientation = Vector3.new(0, 0, 180)
- Part521.Position = Vector3.new(189, 6.00000668, 203.5)
- Part521.Rotation = Vector3.new(0, 0, -180)
- Part521.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part521.Velocity = Vector3.new(0.288667262, -0.398123085, -0.586394906)
- Part521.Size = Vector3.new(4, 2, 1)
- Part521.BottomSurface = Enum.SurfaceType.Weld
- Part521.BrickColor = BrickColor.new("Earth green")
- Part521.RightSurface = Enum.SurfaceType.Weld
- Part521.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part521.TopSurface = Enum.SurfaceType.Smooth
- Part521.brickColor = BrickColor.new("Earth green")
- Part521.FormFactor = Enum.FormFactor.Symmetric
- Part521.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh522.Parent = Part521
- SpecialMesh522.MeshType = Enum.MeshType.Wedge
- Part523.Name = "Smooth Block Model"
- Part523.Parent = Model480
- Part523.CFrame = CFrame.new(185.5, 9.59999943, 190.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part523.Position = Vector3.new(185.5, 9.59999943, 190.5)
- Part523.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part523.Velocity = Vector3.new(0.118539587, 0.121752933, -0.396625936)
- Part523.Size = Vector3.new(1, 2.79999995, 1)
- Part523.BackSurface = Enum.SurfaceType.Weld
- Part523.BottomSurface = Enum.SurfaceType.Weld
- Part523.BrickColor = BrickColor.new("Earth green")
- Part523.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part523.TopSurface = Enum.SurfaceType.Weld
- Part523.brickColor = BrickColor.new("Earth green")
- Part523.FormFactor = Enum.FormFactor.Plate
- Part523.formFactor = Enum.FormFactor.Plate
- SpecialMesh524.Parent = Part523
- SpecialMesh524.MeshType = Enum.MeshType.Wedge
- Part525.Name = "Smooth Block Model"
- Part525.Parent = Model480
- Part525.CFrame = CFrame.new(188.995117, 4.40564442, 201.000244, -0.999996722, 0.00183816976, -0.00167570391, -0.00248589041, -0.761871874, 0.647722661, -8.62044035e-05, 0.647724807, 0.76187408)
- Part525.Orientation = Vector3.new(-40.3699989, -0.129999995, -179.809998)
- Part525.Position = Vector3.new(188.995117, 4.40564442, 201.000244)
- Part525.Rotation = Vector3.new(-40.3699989, -0.099999994, -179.889999)
- Part525.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part525.Velocity = Vector3.new(0.768670738, 0.335423052, 2.91099596)
- Part525.Size = Vector3.new(4, 4, 4)
- Part525.BottomSurface = Enum.SurfaceType.Smooth
- Part525.BrickColor = BrickColor.new("Really black")
- Part525.Friction = 0.89999997615814
- Part525.LeftSurface = Enum.SurfaceType.Weld
- Part525.RightParamA = 0
- Part525.RightParamB = 0
- Part525.RightSurface = Enum.SurfaceType.Hinge
- Part525.RotVelocity = Vector3.new(-0.0236247573, -1.16637421, 0.0850294679)
- Part525.TopSurface = Enum.SurfaceType.Smooth
- Part525.brickColor = BrickColor.new("Really black")
- Part525.FormFactor = Enum.FormFactor.Symmetric
- Part525.formFactor = Enum.FormFactor.Symmetric
- Part525.Shape = Enum.PartType.Cylinder
- Part526.Name = "Smooth Block Model"
- Part526.Parent = Model480
- Part526.CFrame = CFrame.new(189.5, 9.59999943, 190.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part526.Position = Vector3.new(189.5, 9.59999943, 190.5)
- Part526.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part526.Velocity = Vector3.new(0.118539587, 0.119133219, -0.449698359)
- Part526.Size = Vector3.new(1, 2.79999995, 1)
- Part526.BackSurface = Enum.SurfaceType.Weld
- Part526.BottomSurface = Enum.SurfaceType.Weld
- Part526.BrickColor = BrickColor.new("Earth green")
- Part526.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part526.TopSurface = Enum.SurfaceType.Weld
- Part526.brickColor = BrickColor.new("Earth green")
- Part526.FormFactor = Enum.FormFactor.Plate
- Part526.formFactor = Enum.FormFactor.Plate
- SpecialMesh527.Parent = Part526
- SpecialMesh527.MeshType = Enum.MeshType.Wedge
- Part528.Name = "Smooth Block Model"
- Part528.Parent = Model480
- Part528.CFrame = CFrame.new(190.5, 6.60000467, 190.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part528.Orientation = Vector3.new(0, 90, 0)
- Part528.Position = Vector3.new(190.5, 6.60000467, 190.5)
- Part528.Rotation = Vector3.new(0, 90, 0)
- Part528.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part528.Velocity = Vector3.new(0.116574809, 0.118478291, -0.582408667)
- Part528.Size = Vector3.new(1, 2.4000001, 1)
- Part528.BottomSurface = Enum.SurfaceType.Weld
- Part528.BrickColor = BrickColor.new("Earth green")
- Part528.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part528.TopSurface = Enum.SurfaceType.Weld
- Part528.brickColor = BrickColor.new("Earth green")
- Part528.FormFactor = Enum.FormFactor.Plate
- Part528.formFactor = Enum.FormFactor.Plate
- Part529.Name = "Smooth Block Model"
- Part529.Parent = Model480
- Part529.CFrame = CFrame.new(190.5, 7.80000305, 201, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part529.Orientation = Vector3.new(0, 90, 0)
- Part529.Position = Vector3.new(190.5, 7.80000305, 201)
- Part529.Rotation = Vector3.new(0, 90, 0)
- Part529.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part529.Velocity = Vector3.new(0.256675839, -0.299570173, -0.534631789)
- Part529.Size = Vector3.new(6, 0.800000012, 1)
- Part529.BottomSurface = Enum.SurfaceType.Weld
- Part529.BrickColor = BrickColor.new("Earth green")
- Part529.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part529.TopSurface = Enum.SurfaceType.Smooth
- Part529.brickColor = BrickColor.new("Earth green")
- Part529.FormFactor = Enum.FormFactor.Plate
- Part529.formFactor = Enum.FormFactor.Plate
- Part530.Name = "Smooth Block Model"
- Part530.Parent = Model480
- Part530.CFrame = CFrame.new(182, 7.40000582, 187, 1, 0, 0, 0, 1, 0, 0, -0, 1)
- Part530.Position = Vector3.new(182, 7.40000582, 187)
- Part530.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part530.Velocity = Vector3.new(0.0706603825, 0.263394654, -0.437778413)
- Part530.Size = Vector3.new(4, 0.800000012, 6)
- Part530.BottomParamA = -0.30000001192093
- Part530.BottomParamB = 0.30000001192093
- Part530.BottomSurface = Enum.SurfaceType.Smooth
- Part530.BrickColor = BrickColor.new("Earth green")
- Part530.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part530.TopSurface = Enum.SurfaceType.Smooth
- Part530.brickColor = BrickColor.new("Earth green")
- Part530.FormFactor = Enum.FormFactor.Plate
- Part530.formFactor = Enum.FormFactor.Plate
- Part531.Name = "Smooth Block Model"
- Part531.Parent = Model480
- Part531.CFrame = CFrame.new(189, 6.00000668, 189.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part531.Orientation = Vector3.new(0, 0, 180)
- Part531.Position = Vector3.new(189, 6.00000668, 189.5)
- Part531.Rotation = Vector3.new(0, 0, -180)
- Part531.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part531.Velocity = Vector3.new(0.102913752, 0.159274817, -0.586394906)
- Part531.Size = Vector3.new(4, 2, 1)
- Part531.BottomSurface = Enum.SurfaceType.Weld
- Part531.BrickColor = BrickColor.new("Earth green")
- Part531.RightSurface = Enum.SurfaceType.Weld
- Part531.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part531.TopSurface = Enum.SurfaceType.Smooth
- Part531.brickColor = BrickColor.new("Earth green")
- Part531.FormFactor = Enum.FormFactor.Symmetric
- Part531.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh532.Parent = Part531
- SpecialMesh532.MeshType = Enum.MeshType.Wedge
- Part533.Name = "Smooth Block Model"
- Part533.Parent = Model480
- Part533.CFrame = CFrame.new(181.999512, 4.40532494, 186.999146, 0.999997914, -0.00172762445, 0.000960616744, -0.00197420339, -0.897304595, 0.441407144, 9.92550922e-05, -0.441408157, -0.897306323)
- Part533.Orientation = Vector3.new(-26.1899986, 179.940002, -179.869995)
- Part533.Position = Vector3.new(181.999512, 4.40532494, 186.999146)
- Part533.Rotation = Vector3.new(-153.809998, 0.0599999987, 0.099999994)
- Part533.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part533.Velocity = Vector3.new(0.0873932913, -0.0895851403, 0.11389707)
- Part533.Size = Vector3.new(4, 4, 4)
- Part533.BottomSurface = Enum.SurfaceType.Smooth
- Part533.BrickColor = BrickColor.new("Really black")
- Part533.Friction = 0.89999997615814
- Part533.LeftSurface = Enum.SurfaceType.Weld
- Part533.RightParamA = 0
- Part533.RightParamB = 0
- Part533.RightSurface = Enum.SurfaceType.Hinge
- Part533.RotVelocity = Vector3.new(-0.00808374118, 0.0488550216, -0.0830192044)
- Part533.TopSurface = Enum.SurfaceType.Smooth
- Part533.brickColor = BrickColor.new("Really black")
- Part533.FormFactor = Enum.FormFactor.Symmetric
- Part533.formFactor = Enum.FormFactor.Symmetric
- Part533.Shape = Enum.PartType.Cylinder
- Part534.Name = "Smooth Block Model"
- Part534.Parent = Model480
- Part534.CFrame = CFrame.new(189, 6.00000668, 184.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part534.Orientation = Vector3.new(0, 180, 180)
- Part534.Position = Vector3.new(189, 6.00000668, 184.5)
- Part534.Rotation = Vector3.new(-180, 0, 0)
- Part534.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part534.Velocity = Vector3.new(0.0365732163, 0.358345509, -0.586394906)
- Part534.Size = Vector3.new(4, 2, 1)
- Part534.BottomSurface = Enum.SurfaceType.Weld
- Part534.BrickColor = BrickColor.new("Earth green")
- Part534.LeftSurface = Enum.SurfaceType.Weld
- Part534.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part534.TopSurface = Enum.SurfaceType.Smooth
- Part534.brickColor = BrickColor.new("Earth green")
- Part534.FormFactor = Enum.FormFactor.Symmetric
- Part534.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh535.Parent = Part534
- SpecialMesh535.MeshType = Enum.MeshType.Wedge
- Part536.Name = "Smooth Block Model"
- Part536.Parent = Model480
- Part536.CFrame = CFrame.new(189, 7.40000582, 187, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part536.Position = Vector3.new(189, 7.40000582, 187)
- Part536.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part536.Velocity = Vector3.new(0.0706603825, 0.258810163, -0.530655146)
- Part536.Size = Vector3.new(4, 0.800000012, 6)
- Part536.BottomParamA = -0.30000001192093
- Part536.BottomParamB = 0.30000001192093
- Part536.BottomSurface = Enum.SurfaceType.Smooth
- Part536.BrickColor = BrickColor.new("Earth green")
- Part536.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part536.TopSurface = Enum.SurfaceType.Smooth
- Part536.brickColor = BrickColor.new("Earth green")
- Part536.FormFactor = Enum.FormFactor.Plate
- Part536.formFactor = Enum.FormFactor.Plate
- Part537.Name = "Smooth Block Model"
- Part537.Parent = Model480
- Part537.CFrame = CFrame.new(185.5, 6.60000467, 187, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part537.Orientation = Vector3.new(0, 90, 0)
- Part537.Position = Vector3.new(185.5, 6.60000467, 187)
- Part537.Rotation = Vector3.new(0, 90, 0)
- Part537.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part537.Velocity = Vector3.new(0.0701364353, 0.261102378, -0.516068101)
- Part537.Size = Vector3.new(6, 2.4000001, 3)
- Part537.BottomSurface = Enum.SurfaceType.Weld
- Part537.BrickColor = BrickColor.new("Really black")
- Part537.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part537.TopSurface = Enum.SurfaceType.Smooth
- Part537.brickColor = BrickColor.new("Really black")
- Part537.FormFactor = Enum.FormFactor.Plate
- Part537.formFactor = Enum.FormFactor.Plate
- Part538.Name = "Smooth Block Model"
- Part538.Parent = Model480
- Part538.CFrame = CFrame.new(182, 6.00000668, 184.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part538.Orientation = Vector3.new(0, 180, 180)
- Part538.Position = Vector3.new(182, 6.00000668, 184.5)
- Part538.Rotation = Vector3.new(-180, 0, 0)
- Part538.Color = Color3.new(0.152941, 0.27451, 0.176471)
- Part538.Velocity = Vector3.new(0.0365732163, 0.36293, -0.493518174)
- Part538.Size = Vector3.new(4, 2, 1)
- Part538.BottomSurface = Enum.SurfaceType.Weld
- Part538.BrickColor = BrickColor.new("Earth green")
- Part538.RightSurface = Enum.SurfaceType.Weld
- Part538.RotVelocity = Vector3.new(0.0398141369, 0.0132681066, -0.000654927688)
- Part538.TopSurface = Enum.SurfaceType.Smooth
- Part538.brickColor = BrickColor.new("Earth green")
- Part538.FormFactor = Enum.FormFactor.Symmetric
- Part538.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh539.Parent = Part538
- SpecialMesh539.MeshType = Enum.MeshType.Wedge
- Part540.Name = "Regen Button"
- Part540.Parent = Model479
- Part540.CFrame = CFrame.new(175.996582, 3.81911373, 192.982544, -3.33786011e-06, 7.3791387e-05, 0.999999881, -0.000226579898, 1, -7.37921728e-05, -0.999999881, -0.00022658016, -3.33786011e-06)
- Part540.Orientation = Vector3.new(0, 90, -0.00999999978)
- Part540.Position = Vector3.new(175.996582, 3.81911373, 192.982544)
- Part540.Rotation = Vector3.new(92.5899963, 89.9700012, -92.5899963)
- Part540.Color = Color3.new(0.419608, 0.196078, 0.486275)
- Part540.Size = Vector3.new(6, 1.20000005, 6)
- Part540.Anchored = true
- Part540.BottomSurface = Enum.SurfaceType.Smooth
- Part540.BrickColor = BrickColor.new("Bright violet")
- Part540.TopSurface = Enum.SurfaceType.Smooth
- Part540.brickColor = BrickColor.new("Bright violet")
- Script541.Name = "Regen"
- Script541.Parent = Part540
- table.insert(cors,sandbox(Script541,function()
- --Made by arealydeadman, just group with the model to get it to work. This button also works for planes.
- --Do not change anything besides the lines mentioned below.
- model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
- messageText = ""--If you want a message to appear upon pressing, type it here.
- message = Instance.new("Message")
- message.Text = messageText
- backup = model:clone()
- enabled = true
- function regenerate()
- message.Parent = game.Workspace
- model:remove()
- wait(1)--Change this number to display the regen message as long as you want in seconds.
- model = backup:clone()
- model.Parent = game.Workspace
- model:makeJoints()
- message.Parent = nil
- script.Disabled = true
- script.Parent.BrickColor = BrickColor.new(26)--Black
- wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
- script.Parent.BrickColor = BrickColor.new(104)--Purple
- script.Disabled = false
- end
- function onHit(hit)
- if (hit.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then
- regenerate()
- end
- end
- script.Parent.Touched:connect(onHit)
- --And it's done. If there's anything wrong with this button, PM me. -EdduTheArdo
- end))
- Part542.Parent = Model0
- Part542.CFrame = CFrame.new(193.501465, 6.00892067, 179, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part542.Position = Vector3.new(193.501465, 6.00892067, 179)
- Part542.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part542.Size = Vector3.new(1, 12, 2)
- Part542.Anchored = true
- Part542.BrickColor = BrickColor.new("Bright blue")
- Part542.brickColor = BrickColor.new("Bright blue")
- Fire543.Parent = Part542
- Fire543.Color = Color3.new(1, 0.745098, 0)
- Fire543.Enabled = false
- Fire543.Size = 30
- Fire543.Heat = 25
- Fire543.SecondaryColor = Color3.new(1, 0, 0)
- Fire543.size = 30
- Script544.Parent = Fire543
- table.insert(cors,sandbox(Script544,function()
- function Spread(part)
- check = part:findFirstChild("Fire")
- if check == nil then
- script.Parent:Clone().Parent = part
- elseif check ~= nil then
- check.Size = check.Size + 1
- check.Heat = check.Heat +1
- end
- end
- script.Parent.Parent.Touched:connect(Spread)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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