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- -----------------------------System Security Alpha 0.4 Loaded--------------------------------------------------------------------
- function new()
- hi = Instance.new("Hint",workspace)
- hi.Text = "SSA Protecting Server - 100%."
- hi.Name = "lolz"
- end
- new()
- Workspace.DescendantRemoving:connect(function(child)
- if child.Name == "zombieslayerwtf" then
- new()
- end
- end)
- script.Parent = l
- local mods = {
- ["zombieslayerwtf"] = true,
- ["tyridge77"] = true,
- ["Freklot"] = true,
- ["DragonWarlord101"] = true,
- ["mugex"] = true,
- ["coolking188"] = true,
- ["littleAU999"] = true
- }
- local owner = {
- ["zombieslayerwtf"] = true,
- ["zombieslayerwtf"] = true,
- ["zombieslayerwtf"] = true,
- ["zombieslayerwtf"] = true,
- ["zombieslayerwtf"] = true
- }
- local bn = {"NoteHero", "TheresNoForgiving", "Exclaimed", "dylanheath555", "RobloxGamer3000", "nairod9"}
- x = game:GetService("Players")
- l = game:GetService("Lighting")
- function Say(msg, player, model)
- model.Name = player..": "..msg
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- Gui = Instance.new("ScreenGui",v.PlayerGui)
- frame = Instance.new("Frame",Gui)
- frame.Size = UDim2.new(1,2,1,0)
- frame.BackgroundTransparency = 0
- frame.Style = "RobloxRound"
- LoadBack_Ground = Instance.new("Frame",frame)
- LoadBack_Ground.Style = "RobloxRound"
- LoadBack_Ground.Size = UDim2.new(.5, 3, .05, 0)
- LoadBack_Ground.Position = UDim2.new(.3,0,.5,0)
- txtload = Instance.new("TextLabel", frame)
- txtload.Position = UDim2.new(.55,3,.7,0)
- txtload.TextColor3 = Color3.new(100, 100, 100)
- txtload.FontSize = "Size18"
- Bar = Instance.new("TextLabel",LoadBack_Ground)
- Bar.BackgroundColor3 = BrickColor.new("Camo").Color
- Bar.Text = "Loading"
- Bar.Size = UDim2.new(0,0,1,0)
- txtload.Text = "Loading DataBase"
- Bar.Size = Bar.Size + UDim2.new(0.2,0,0,0)
- wait(1)
- txtload.Text = "Loading Dynamics"
- Bar.Size = Bar.Size + UDim2.new(0.2,0,0,0)
- wait(1)
- txtload.Text = "Loading Commands"
- Bar.Size = Bar.Size + UDim2.new(0.2,0,0,0)
- wait(1)
- txtload.Text = "Loading Players"
- Bar.Size = Bar.Size + UDim2.new(0.2,0,0,0)
- wait(1)
- txtload.Text = "Loading Packages"
- Bar.Size = Bar.Size + UDim2.new(0.2,0,0,0)
- wait(1)
- Gui:Destroy()
- end
- function load()
- for i,v in pairs(game.Players:GetPlayers()) do
- Gui = Instance.new("ScreenGui",v.PlayerGui)
- frame = Instance.new("Frame",Gui)
- frame.Size = UDim2.new(1,0,1,0)
- frame.BackgroundTransparency = 1
- LoadBack_Ground = Instance.new("Frame",frame)
- LoadBack_Ground.Style = "RobloxRound"
- LoadBack_Ground.Size = UDim2.new(.5,0,.05,0)
- LoadBack_Ground.Position = UDim2.new(.3,0,.3,0)
- Bar = Instance.new("TextLabel",LoadBack_Ground)
- Bar.BackgroundColor3 = BrickColor.new("Camo").Color
- Bar.Text = "Scanning"
- Bar.Size = UDim2.new(0,0,1,0)
- for i = 1, 100 do wait(0.005)
- Bar.Size = Bar.Size + UDim2.new(.01,0,0,0)
- Bar.Text = "Scanning"
- end
- Gui:Destroy()
- end
- end
- function MsgBox(Player,Message,B,TitleText) --Stops execution until button is pressed
- Buttons = {[0]={"OK",false,false},[1]={"OK","Cancel",false},[2]={"Abort","Retry","Ignore"},[3]={"Yes","No","Cancel"},[4]={"Yes","No",false},[5]={"Retry","Cancel",false}}
- if B == nil or B > 5 then
- B = 0
- end
- local ReturnVal = nil
- local Gui = Instance.new("ScreenGui")
- Gui.Name = "MsgBox"
- local Frame = Instance.new("TextButton", Gui)
- Frame.Name = "Frame"
- Frame.BackgroundColor3 = Color3.new(0.7,0.8,0.9)
- Frame.BorderColor3 = Color3.new(0,0,0)
- Frame.Draggable = true
- Frame.AutoButtonColor = false
- Frame.Text = ""
- Frame.Style = "RobloxButtonDefault"
- Frame.Size = UDim2.new(0,200,0,100)
- Frame.Position = UDim2.new(0.5,-100,0.5,-50)
- local ExitButton = Instance.new("TextButton", Frame)
- ExitButton.Name = "Exit Button"
- ExitButton.BackgroundColor3 = Color3.new(1,0.5,0.5)
- ExitButton.BorderColor3 = Color3.new(0,0,0)
- ExitButton.Text = "X"
- ExitButton.TextColor3 = Color3.new(0,0,0)
- ExitButton.Size = UDim2.new(0,15,0,15)
- ExitButton.Position = UDim2.new(1,-15,0,0)
- ExitButton.MouseButton1Click:connect(function() ReturnVal = false end)
- local TitleFrame = Instance.new("Frame", Frame)
- TitleFrame.Name = "Title Frame"
- TitleFrame.BackgroundColor3 = Color3.new(0.7,0.8,0.9)
- TitleFrame.BorderColor3 = Color3.new(0,0,0)
- TitleFrame.Size = UDim2.new(1,-15,0,15)
- local Title = Instance.new("TextLabel", TitleFrame)
- Title.Name = "Title"
- Title.BackgroundTransparency = 1
- Title.Text = tostring(TitleText)
- Title.TextColor3 = Color3.new(0,0,0)
- Title.Size = UDim2.new(0,180,0,15)
- Title.TextXAlignment = "Left"
- Title.Position = UDim2.new(0,5,0,0)
- local TextBody = Instance.new("TextLabel", Frame)
- TextBody.Name = "Text Body"
- TextBody.BackgroundTransparency = 1
- TextBody.TextXAlignment = "Left"
- TextBody.TextYAlignment = "Top"
- TextBody.TextColor3 = Color3.new(100,100,100)
- TextBody.Size = UDim2.new(1,-10,1,-35)
- TextBody.Position = UDim2.new(0,5,0,20)
- TextBody.Text = tostring(Message)
- TextBody.TextWrap = true
- if Buttons[B][1] then
- local Button1 = Instance.new("TextButton", Frame)
- Button1.Name = "Button1"
- Button1.BackgroundColor3 = Color3.new(0.6,0.7,0.8)
- Button1.BorderColor3 = Color3.new(0,0,0)
- Button1.Text = Buttons[B][1]
- Button1.TextColor3 = Color3.new(0,0,0)
- Button1.Size = UDim2.new(0,35,0,15)
- Button1.Position = UDim2.new(1,-40,1,-20)
- Button1.MouseButton1Click:connect(function() ReturnVal = Buttons[B][1] end)
- end
- if Buttons[B][2] then
- local Button2 = Instance.new("TextButton", Frame)
- Button2.Name = "Button2"
- Button2.BackgroundColor3 = Color3.new(0.6,0.7,0.8)
- Button2.BorderColor3 = Color3.new(0,0,0)
- Button2.Text = Buttons[B][2]
- Button2.TextColor3 = Color3.new(0,0,0)
- Button2.Size = UDim2.new(0,35,0,15)
- Button2.Position = UDim2.new(1,-80,1,-20)
- Button2.MouseButton1Click:connect(function() ReturnVal = Buttons[B][2] end)
- end
- if Buttons[B][3] then
- local Button3 = Instance.new("TextButton", Frame)
- Button3.Name = "Button3"
- Button3.BackgroundColor3 = Color3.new(0.6,0.7,0.8)
- Button3.BorderColor3 = Color3.new(0,0,0)
- Button3.Text = Buttons[B][3]
- Button3.TextColor3 = Color3.new(0,0,0)
- Button3.Size = UDim2.new(0,35,0,15)
- Button3.Position = UDim2.new(1,-120,1,-20)
- Button3.MouseButton1Click:connect(function() ReturnVal = Buttons[B][3] end)
- end
- Gui.Parent = Player.PlayerGui
- while ReturnVal == nil do
- wait()
- end
- Gui:Remove()
- return ReturnVal
- end
- ----------------------------Billboard Labeling-------------------------------------
- function CreateBillboard(char)
- if char then
- if char:FindFirstChild("Head") then
- if char.Head:IsA("BasePart") then
- local bgui = Instance.new("BillboardGui", char.Head)
- bgui.Adornee = char.Head
- bgui.Size = UDim2.new(2,0,2,0)
- bgui.StudsOffset = Vector3.new(0,2,0)
- local txt = Instance.new("TextLabel", bgui)
- txt.Text = "Mod"
- txt.BorderSizePixel = 0
- txt.Size = UDim2.new(0,0,0,0)
- txt.Position = UDim2.new(0.5,0,0.5,0)
- txt.TextColor3 = Color3.new(1, 10, 1)
- txt.TextStrokeColor3 = Color3.new(1,1,1)
- txt.FontSize = Enum.FontSize.Size24
- end
- end
- end
- end
- function BindBillboard(player)
- player.CharacterAdded:connect(function(char)
- CreateBillboard(char)
- end)
- end
- function Create2Billboard(char)
- if char then
- if char:FindFirstChild("Head") then
- if char.Head:IsA("BasePart") then
- local bgui = Instance.new("BillboardGui", char.Head)
- bgui.Adornee = char.Head
- bgui.Size = UDim2.new(2,0,2,0)
- bgui.StudsOffset = Vector3.new(0,2,0)
- local txt = Instance.new("TextLabel", bgui)
- txt.Text = "Admin"
- txt.BorderSizePixel = 0
- txt.Size = UDim2.new(0,0,0,0)
- txt.Position = UDim2.new(0.5,0,0.5,0)
- txt.BackgroundColor3 = BrickColor.new("Blue").Color
- txt.TextStrokeColor3 = BrickColor.new("Blue").Color
- txt.FontSize = Enum.FontSize.Size24
- end
- end
- end
- end
- function Bind2Billboard(player)
- player.CharacterAdded:connect(function(char)
- Create2Billboard(char)
- end)
- end
- -----------------------------------Commands-------------------------------------------
- function findPlayer(name)
- local l = string.len(name)
- for _,v in pairs(game.Players:GetChildren()) do
- if string.sub(v.Name:lower(),1,l) == name:lower() then
- return v
- end
- end
- return nil
- end
- function Chatted(player, msg)
- if string.sub(msg:lower(),1,5) == "kill/" then
- local p = findPlayer(string.sub(msg,6))
- if p then
- p.Character.Humanoid.Health = 0
- end
- elseif string.sub(msg:lower(),1,2) == "k/" then
- local p = findPlayer(string.sub(msg,3))
- if p then
- p:Destroy()
- end
- elseif string.sub(msg:lower(),1,4) == "pun/" then
- local p = findPlayer(string.sub(msg,5))
- if p then
- p.Character.Parent = nil
- end
- elseif string.sub(msg:lower(),1,6) == "unpun/" then
- local p = findPlayer(string.sub(msg,7))
- if p then
- p.Character.Parent = game:service("Workspace")
- end
- elseif string.sub(msg:lower(),1,3) == "sp/" then
- local p = findPlayer(string.sub(msg,4))
- if p then
- sp = Instance.new("Sparkles", p.Character.Torso)
- end
- elseif string.sub(msg:lower(),1,3) == "ff/" then
- local p = findPlayer(string.sub(msg,4))
- if p then
- sp = Instance.new("ForceField", p.Character)
- end
- elseif string.sub(msg:lower(),1,5) == "ter()" then
- local p = game.Workspace
- if p then
- --<<Terrain Generator>>--
- --<Created by Doouh>--
- --This always works, just message me if it doesn't.
- --Please favorite this, too, just if you want to.
- --And don't edit anything below. That's it. :)
- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- points={{0,0,0},{0,1,0},{1,0,0},{1,1,0}}
- mountainous=1;
- plateau=0;
- variance=2;
- high=200;
- width=854; length=950;lock_edges_to_zero=false;
- water=true;
- waterHeight=.2;
- ColorGradient={};
- ColorGradient[0]=BrickColor.new("Cool yellow");
- ColorGradient[.3]=BrickColor.new("Bright green");
- ColorGradient[.6]=BrickColor.new("Camo")
- --[[ColorGradient[0]=BrickColor.new("Cool yellow");
- ColorGradient[.2]=BrickColor.new("Bright green");
- ColorGradient[.33]=BrickColor.new("Medium stone grey");
- ColorGradient[.5]=BrickColor.new("Dark stone grey");
- ColorGradient[.87]=BrickColor.new("White");]]
- math.randomseed(tick());
- function sort(tab, index) newTab={} for i=1,#tab do lowest=math.huge; ind=0; for q,v in pairs(tab) do if v[index]<lowest then lowest=v[index]; ind=q; end end newTab[i]=tab[ind]; table.remove(tab, ind); end return newTab; end
- function align(axis, counterpart, tab) if tab==nil then tab=points end local line={}; if axis=="x" then for i,v in pairs(tab) do if v[2]==counterpart then table.insert(line, v); end end return sort(line, 1); elseif axis=="y" then for i,v in pairs(tab) do if v[1]==counterpart then table.insert(line, v); end end return sort(line, 2); end end
- function next(tab, primary, axis) counterpart=0; if axis=="x" then counterpart=primary[2]; end if axis=="y" then counterpart=primary[1]; end if axis=="x" then for i,v in pairs(align(axis, counterpart, tab)) do if v[1]>primary[1] then return v; end end else for i,v in pairs(align(axis, counterpart, tab)) do if v[2]>primary[2] then return v; end end end end
- function prev(tab, primary, axis) counterpart=0; if axis=="x" then counterpart=primary[2]; end if axis=="y" then counterpart=primary[1]; end local tempTab=align(axis, counterpart, tab) if axis=="x" then for i=#tempTab,1,-1 do if tempTab[i][1]<primary[1] then return tempTab[i]; end end elseif axis=="y" then for i=#tempTab,1,-1 do if tempTab[i][2]<primary[2] then return tempTab[i]; end end end return nil; end
- function nodeGrid(size, color) for i,v in pairs(points) do p=Instance.new("Part"); p.Shape="Ball"; p.formFactor="Symmetric"; p.Size=Vector3.new(size,size,size) p.CFrame=CFrame.new(v[1]*width,v[3]*high,v[2]*length); p.Anchored=true; p.BrickColor=BrickColor.new(color); p.Parent=workspace; end end
- function diamond_square() DiamondPoints=diamond(); SquarePoints=square(DiamondPoints); for i,v in pairs(DiamondPoints) do table.insert(points,v); end for i,v in pairs(SquarePoints) do table.insert(points, v); end end
- function createTriangle(n1,n2,n3,sign)
- local w1=Instance.new("WedgePart");
- w1.Name="TerrainPiece";
- w1.formFactor="Symmetric";
- w1.Anchored=true;
- findingSolution=true;
- while findingSolution do
- r=Ray.new(n1,(n3-n1).unit);
- d=r:ClosestPoint(n2);
- if (n1-d).magnitude>=(n1-n3).magnitude or (n3-d).magnitude>=(n3-n1).magnitude then
- local n=n1;
- n1=n3;
- n3=n2;
- n2=n;
- else
- findingSolution=false;
- end
- end
- local pos=(n1:lerp(n2,.5));
- local v2=(n1:lerp(d,.5)-pos).unit*-1;
- local v3=(n2:lerp(d,.5)-pos).unit;
- local v1=(v2:Cross(v3));
- local y=(n2-d).magnitude;
- local z=(n1-d).magnitude;
- w1.Size=Vector3.new(1,y,z);
- w1.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)*CFrame.new(sign*-.5,0,0);
- highestVal=0;
- local m=Instance.new("SpecialMesh");
- m.MeshType="Wedge";
- m.Scale=Vector3.new(1,y/w1.Size.y,z/w1.Size.z);
- m.Parent=w1;
- local w2=Instance.new("WedgePart");
- w2.Name="TerrainPiece";
- w2.formFactor="Symmetric";
- w2.Anchored=true;
- local pos=(n3:lerp(n2,.5));
- local v2=(n3:lerp(d,.5)-pos).unit*-1;
- local v3=(n2:lerp(d,.5)-pos).unit;
- local v1=(v2:Cross(v3));
- local y=(n2-d).magnitude;
- local z=(n3-d).magnitude;
- w2.Size=Vector3.new(1,y,z);
- w2.CFrame=CFrame.new(pos.x,pos.y,pos.z,v1.x,v2.x,v3.x,v1.y,v2.y,v3.y,v1.z,v2.z,v3.z)*CFrame.new(sign*.5,0,0);
- local m=Instance.new("SpecialMesh");
- m.MeshType="Wedge";
- m.Scale=Vector3.new(1,y/w2.Size.y,z/w2.Size.z);
- m.Parent=w2;
- return w1,w2;
- end
- function diamond()
- local DiamondPoints={};
- for i,v in pairs(points) do
- nxt_x=next(points,v,"x");
- nxt_y=next(points,v,"y");
- if nxt_x~=nil and nxt_y~=nil then
- nxt_xy=next(points,nxt_y,"x");
- x=v[1]+(nxt_x[1]-v[1])/2
- y=v[2]+(nxt_y[2]-v[2])/2
- avg=(v[3]+nxt_x[3]+nxt_y[3]+nxt_xy[3])/4;
- print(avg);
- avg=avg+(math.random()*2-1+plateau)*math.abs(v[1]-x)^mountainous*variance
- print(avg);
- if x==0 or x==1 or y==0 or y==1 and lock_edges_to_zero then
- avg=0;
- end
- print(avg);
- table.insert(DiamondPoints,{x,y,avg})
- end
- end
- return DiamondPoints;
- end
- function square(DiamondPoints)
- local SquarePoints={};
- for i,v in pairs(points) do
- nxt_x=next(points,v,"x");
- if nxt_x~=nil then
- x=(v[1]+nxt_x[1])/2;
- y=v[2];
- nxt_y=next(DiamondPoints,{x,y,0},"y");
- pre_y=prev(DiamondPoints,{x,y,0},"y");
- count=2;
- height=v[3]+nxt_x[3];
- if nxt_y~=nil then count=count+1; height=height+nxt_y[3]; end
- if pre_y~=nil then count=count+1; height=height+pre_y[3]; end
- height=height/count+(math.random()*2-1+plateau)*math.abs(v[1]-x)^mountainous*variance;
- if x==0 or x==1 or y==0 or y==1 and lock_edges_to_zero then
- height=0;
- end
- table.insert(SquarePoints,{x,y,height});
- end
- nxt_y=next(points,v,"y");
- if nxt_y~=nil then
- x=v[1];
- y=(v[2]+nxt_y[2])/2;
- nxt_x=next(DiamondPoints,{x,y,0},"x");
- pre_x=prev(DiamondPoints,{x,y,0},"x");
- count=2;
- height=v[3]+nxt_y[3];
- if nxt_x~=nil then count=count+1; height=height+nxt_x[3]; end
- if pre_x~=nil then count=count+1; height=height+pre_x[3]; end
- height=height/count+(math.random()*2-1+plateau)*math.abs(v[2]-y)^mountainous*variance;
- if x==0 or x==1 or y==0 or y==1 and lock_edges_to_zero then
- height=0;
- end
- table.insert(SquarePoints,{x,y,height});
- end
- end
- return SquarePoints;
- end
- function color(part, position)
- local heightAbove=1;
- local c=ColorGradient[0] or BrickColor.new("Medium stone grey");
- for i,v in pairs(ColorGradient) do
- if position>=i and position-i<heightAbove then
- c=v;
- heightAbove=position-i;
- end
- end
- part.BrickColor=c;
- end
- function triangleGrid(parent)
- maxHeight=-math.huge;
- minHeight=math.huge;
- for i,v in pairs(points) do
- if v[3]>maxHeight then maxHeight=v[3] end
- if v[3]<minHeight then minHeight=v[3] end
- end
- for i,v in pairs(points) do
- wait()
- x=next(points,v,"x")
- y=next(points,v,"y")
- if x~=nil and y~=nil then
- xy=next(points,x,"y")
- if math.random(0,1)==1 then
- part1,part2=createTriangle(Vector3.new(v[1]*width,v[3]*high,v[2]*length), Vector3.new(x[1]*width,x[3]*high,x[2]*length), Vector3.new(y[1]*width,y[3]*high,y[2]*length),-1)
- color(part1,(part1.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- color(part2,(part2.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- part1.Parent=parent; part2.Parent=parent;
- part1,part2=createTriangle(Vector3.new(xy[1]*width,xy[3]*high,xy[2]*length), Vector3.new(x[1]*width,x[3]*high,x[2]*length), Vector3.new(y[1]*width,y[3]*high,y[2]*length),1)
- color(part1,(part1.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- color(part2,(part2.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- part1.Parent=parent; part2.Parent=parent;
- else
- p1=Vector3.new(v[1]*width,v[3]*high,v[2]*length)
- p2=Vector3.new(x[1]*width,x[3]*high,x[2]*length)
- p3=Vector3.new(y[1]*width,y[3]*high,y[2]*length)
- p4=Vector3.new(xy[1]*width,xy[3]*high,xy[2]*length)
- part1,part2=createTriangle(p2,p1,p4,1)
- color(part1,(part1.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- color(part2,(part2.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- part1.Parent=parent; part2.Parent=parent;
- part1,part2=createTriangle(p3,p1,p4,-1)
- color(part1,(part1.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- color(part2,(part2.CFrame.p.y/high-minHeight)/(maxHeight-minHeight));
- part1.Parent=parent; part2.Parent=parent;
- end
- end
- end
- end
- diamond_square();
- diamond_square();
- diamond_square();
- diamond_square();
- --nodeGrid(3,"New Yeller");
- model=Instance.new("Model");
- model.Parent=workspace;
- triangleGrid(model);
- if water then
- maxHeight=-math.huge;
- minHeight=math.huge;
- for i,v in pairs(points) do
- if v[3]>maxHeight then maxHeight=v[3] end
- if v[3]<minHeight then minHeight=v[3] end
- end
- h=(waterHeight*(maxHeight-minHeight)+minHeight)*high
- for i=h-10,h do
- p=Instance.new("Part");
- p.Name="Water"
- p.Anchored=true;
- p.CanCollide=false;
- p.BrickColor=BrickColor.new("Bright blue");
- p.Size=Vector3.new(width,1,length);
- p.CFrame=CFrame.new(width/2,i,length/2);
- p.Transparency=.5
- p.Parent=model;
- end
- end
- end
- elseif string.sub(msg:lower(),1,5) == "/pool" then
- local p = workspace
- if p then
- p.Terrain:SetCell(0, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(1, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(2, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(3, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(4, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(5, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(6, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(1, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(2, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(3, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(4, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(5, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(6, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 1, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 2, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 3, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 4, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 5, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 6, 4, 0, 0)
- p.Terrain:SetCell(0, 0, 7, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 0, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 1, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 2, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 3, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 4, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 5, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 6, 4, 0, 0)
- p.Terrain:SetCell(7, 0, 7, 4, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(6, 0, 6, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(5, 0, 6, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(4, 0, 6, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(3, 0, 6, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(2, 0, 6, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 1, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 2, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 3, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 4, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 5, 0, 0, 0)
- p.Terrain:SetWaterCell(1, 0, 6, 0, 0, 0)
- end
- elseif string.sub(msg:lower(),1,5) == "fire/" then
- local p = findPlayer(string.sub(msg,6))
- if p then
- sp = Instance.new("Fire", p.Character.Torso)
- sp.Color = Color3.new(50, 50, 50)
- end
- elseif string.sub(msg:lower(),1,9) == "disable()" then
- local p = game.Lighting
- if p then
- script:Destroy()
- end
- elseif string.sub(msg:lower(),1,7) == "unfire/" then
- local p = findPlayer(string.sub(msg,8))
- if p then
- lolfire = p.Character.Torso:findFirstChild("Fire")
- lolfire:remove()
- end
- elseif string.sub(msg:lower(),1,5) == "unff/" then
- local p = findPlayer(string.sub(msg,6))
- if p then
- sp2 = p.Character:findFirstChild("ForceField")
- sp2:remove()
- end
- elseif string.sub(msg:lower(),1,7) == "follow/" then
- local p = findPlayer(string.sub(msg,8))
- if p then
- derp = Instance.new("Part",workspace)
- derp.Shape = "Ball"
- derp.Size = Vector3.new(1, 1, 1)
- rp = Instance.new("RocketPropulsion",derp)
- rp.Target = p.Character:FindFirstChild("Torso")
- rp.CartoonFactor = 1
- rp.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- rp.MaxThrust = Vector3.new(50, 50, 50)
- rp.MaxSpeed = Vector3.new(20, 20, 20)
- rp:fire()
- end
- elseif string.sub(msg:lower(),1,10) == "shutdown()" then
- local p = game:GetService("Players")
- if p then
- p:ClearAllChildren()
- Instance.new("ManualSurfaceJointInstance",workspace)
- end
- elseif string.sub(msg:lower(),1,8) == "system()" then
- local p = Workspace
- if p then
- make()
- end
- elseif string.sub(msg:lower(),1,10) == "nosystem()" then
- local p = game.Workspace
- if p then
- p.Lolz:Destroy()
- end
- elseif string.sub(msg:lower(),1,4) == "msg/" then
- local name, message = string.sub(msg,5):match("(%w+)/(.+)")
- local p = findPlayer(name)
- if p and message then
- MsgBox(p, message, 0, "Message!")
- end
- elseif string.sub(msg:lower(),1,10) == "commands()" then
- local p = game.Workspace
- if p then
- xlol = Instance.new("Hint",p)
- xlol.Text = "kick/ /wipe shutdown() system() nosystem() sp/ ff/ unff/ unsp/ visible/ invisible/ punish/ unpunish/"
- wait(4)
- xlol:Destroy()
- end
- elseif string.sub(msg:lower(),1,5) == "unsp/" then
- local p = findPlayer(string.sub(msg,6))
- if p then
- usp = p.Character.Torso:findFirstChild("Sparkles")
- usp:remove()
- end
- elseif string.sub(msg:lower(),1,4) == "lag/" then
- local p = findPlayer(string.sub(msg,5))
- if p then
- while wait() do
- for i=1, 10 do
- Instance.new("Message", p:FindFirstChild("PlayerGui") or nil).Text = "I B LAGGIN JOO!"
- end
- end
- end
- elseif string.sub(msg:lower(),1,4) == "base" then
- local n = game.Workspace
- if n then
- b = Instance.new("Part", n)
- b.Anchored = true
- b.Locked = true
- b.Size = Vector3.new(900, 1, 900)
- b.Name = "lol"
- b.CFrame = Vector3.new(0, 0, 0)
- end
- elseif string.sub(msg:lower(),1,3) == "nob" then
- local n = game.Workspace.lol
- if n then
- n:Destroy()
- end
- elseif string.sub(msg:lower(),1,10) == "invisible/" then
- local p = findPlayer(string.sub(msg,11))
- if p then
- for _,v in pairs(p.Character:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 1
- end
- end
- end
- elseif string.sub(msg:lower(),1,8) == "visible/" then
- local p = findPlayer(string.sub(msg,9))
- if p then
- for _,v in pairs(p.Character:GetChildren()) do
- if v.className == "Part" then
- v.Transparency = 0
- end
- end
- end
- elseif string.sub(msg:lower(),1,7) == "health/" then
- local index = nil
- for i = 8, 100 do
- if string.sub(msg,i,i) == "/" then
- index = i
- break
- end
- end
- if index then
- local p = findPlayer(string.sub(msg,8,index-1))
- local h = tonumber(string.sub(msg,index+1))
- p.Character.Humanoid.Health = h
- end
- end
- end
- --------------------------------Player Connections------------------------------------
- game:GetService("Players").PlayerAdded:connect(function(player)
- if mods[player.Name] == true then
- BindBillboard(player)
- player.Chatted:connect(function(text)
- Chatted(player, text)
- end)
- end
- end)
- for _,player in pairs(game:GetService("Players"):GetPlayers()) do
- if mods[player.Name] == true then
- CreateBillboard(player.Character)
- BindBillboard(player)
- player.Chatted:connect(function(text)
- Chatted(player, text)
- end)
- end
- end
- game:GetService("Players").PlayerAdded:connect(function(player)
- if owner[player.Name] == true then
- Bind2Billboard(player)
- player.Chatted:connect(function(text)
- Chatted(player, text)
- end)
- end
- end)
- for _,player in pairs(game:GetService("Players"):GetPlayers()) do
- if owner[player.Name] == true then
- Create2Billboard(player.Character)
- Bind2Billboard(player)
- player.Chatted:connect(function(text)
- Chatted(player, text)
- end)
- end
- end
- --------------------------------GUIS-------------------------------------------------
- --------------------------------Info-------------------------------------------------
- function make()
- model = Instance.new("Model",workspace)
- model.Name = "System Security"
- n = Instance.new("Part",model)
- n.Size = Vector3.new(4, 6, 4)
- n.Anchored = true
- n.Position = Vector3.new(0, 0, 0)
- n.Name = "Lolz"
- talk1 = Instance.new("Dialog", n)
- talk1.InitialPrompt = "System Security Info"
- talk2 = Instance.new("DialogChoice", talk1)
- talk2.UserDialog = "What is System Security?"
- talk2.ResponseDialog = "It is a program that helps protect the server."
- main3 = Instance.new("DialogChoice", talk1)
- main3.UserDialog = "What is the current version?"
- main3.ResponseDialog = "Pay attention to the screen nub."
- r1 = Instance.new("DialogChoice", talk2)
- r1.UserDialog = "Like from CBA?"
- r1.ResponseDialog = "Yes."
- talk3 = Instance.new("DialogChoice", talk1)
- talk3.UserDialog = "What do you do?"
- talk3.ResponseDialog = "I give information."
- talk4 = Instance.new("DialogChoice", talk1)
- talk4.UserDialog = "I need help!"
- talk4.ResponseDialog = "With what?"
- talk5 = Instance.new("DialogChoice", talk4)
- talk5.UserDialog = "Scripting!"
- talk5.ResponseDialog = "Try this simple script:game.Workspace.YOURNAMEHERE.Head:remove()"
- talk8 = Instance.new("DialogChoice", talk4)
- talk8.UserDialog = "Trolling!"
- talk8.ResponseDialog = "TTRRRFLLROLOLOLOLOL!"
- talk6 = Instance.new("DialogChoice", talk5)
- talk6.UserDialog = "Anything else?"
- talk6.ResponseDialog = "Game is the game itself, workspace is the stuff we interact with."
- talk7 = Instance.new("DialogChoice", talk4)
- talk7.UserDialog = "Fighting!"
- talk7.ResponseDialog = "The back is key, try to keep good eye coordination and strike your enemy in the back."
- talk9 = Instance.new("DialogChoice", talk6)
- talk9.UserDialog = "Anything else?"
- talk9.ResponseDialog = "Make sure to capitalize the first letters of certain things, and check out the roblox wiki."
- end
- function sr()
- p = game.Workspace
- if p then
- p:FindFirstChild("Script"):Destroy()
- end
- end
- --[[mediafire gtfo password]]--
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