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Mar 17th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. warn'Lunarist Loaded.'
  305. warn'Do not leak this, or else.'
  306. --- its obs smooth af do not touch
  307. plr = game.Players.LocalPlayer
  308. char = plr.Character
  309. hum = char.Humanoid
  310. Humanoid = char.Humanoid
  311. animate = char.Animate:Remove()
  312. local cam = game.Workspace.CurrentCamera
  313. t = char.Torso
  314. h = char.Head
  315. ra = char["Right Arm"]
  316. la = char["Left Arm"]
  317. rl = char["Right Leg"]
  318. ll = char["Left Leg"]
  319. tors = char.Torso
  320. lleg = char["Left Leg"]
  321. root = char.HumanoidRootPart
  322. hed = char.Head
  323. rleg = char["Right Leg"]
  324. rarm = char["Right Arm"]
  325. larm = char["Left Arm"]
  326. vt = Vector3.new
  327. bc = BrickColor.new
  328. br = BrickColor.random
  329. it = Instance.new
  330. cf = CFrame.new
  331.  
  332. local sick = Instance.new("Sound",Character)
  333. sick.SoundId = "rbxassetid://1720347116"
  334. sick.Looped = true
  335. sick.Pitch = 1
  336. sick.Volume = 1
  337. sick:Play()
  338.  
  339. function CameraShake(Times, Power)
  340. coroutine.resume(coroutine.create(function()
  341. FV = Instance.new("BoolValue", Character)
  342. FV.Name = "CameraShake"
  343. for ShakeNum=1,Times do
  344. swait()
  345. local ef=Power
  346. if ef>=1 then
  347. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  348. else
  349. ef=Power*10
  350. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  351. end
  352. end
  353. Humanoid.CameraOffset = Vector3.new(0,0,0)
  354. FV:Destroy()
  355. end))
  356. end
  357.  
  358. CamShake=function(Part,Distan,Power,Times)
  359. local de=Part.Position
  360. for i,v in pairs(workspace:children()) do
  361. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  362. for _,c in pairs(v:children()) do
  363. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  364. local Noob=v.Humanoid
  365. if Noob~=nil then
  366. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  367. --[[local ss=script.CamShake:clone()
  368. ss.Parent=Noob
  369. ss.Power.Value=Power
  370. ss.Times.Value=Times
  371. ss.Disabled=false]]
  372. CameraShake(Times, Power)
  373. end
  374. end
  375. end
  376. end
  377. end
  378. end
  379. end
  380.  
  381. function chatfunc(text,color)
  382. local chat = coroutine.wrap(function()
  383. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  384. Character:FindFirstChild("TalkingBillBoard"):destroy()
  385. end
  386. local naeeym2 = Instance.new("BillboardGui",Character)
  387. naeeym2.Size = UDim2.new(0,100,0,40)
  388. naeeym2.StudsOffset = Vector3.new(0,3,0)
  389. naeeym2.Adornee = Character.Head
  390. naeeym2.Name = "TalkingBillBoard"
  391. local tecks2 = Instance.new("TextLabel",naeeym2)
  392. tecks2.BackgroundTransparency = 1
  393. tecks2.BorderSizePixel = 0
  394. tecks2.Text = ""
  395. tecks2.Font = "SciFi"
  396. tecks2.TextSize = 30
  397. tecks2.TextStrokeTransparency = 0
  398. tecks2.TextColor3 = color
  399. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  400. tecks2.Size = UDim2.new(1,0,0.5,0)
  401. local tecks3 = Instance.new("TextLabel",naeeym2)
  402. tecks3.BackgroundTransparency = 1
  403. tecks3.BorderSizePixel = 0
  404. tecks3.Text = ""
  405. tecks3.Font = "SciFi"
  406. tecks3.TextSize = 30
  407. tecks3.TextStrokeTransparency = 0
  408. tecks3.TextColor3 = Color3.new(0,0,0)
  409. tecks3.TextStrokeColor3 = color
  410. tecks3.Size = UDim2.new(1,0,0.5,0)
  411. for i = 1,string.len(text),1 do
  412. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  413. tecks2.Text = string.sub(text,1,i)
  414. tecks3.Text = string.sub(text,1,i)
  415. wait(0.01)
  416. end
  417. wait(1)
  418. local randomrot = math.random(1,2)
  419. if randomrot == 1 then
  420. for i = 1, 50 do
  421. swait()
  422. tecks2.Rotation = tecks2.Rotation - .75
  423. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  424. tecks2.TextTransparency = tecks2.TextTransparency + .04
  425. tecks3.Rotation = tecks2.Rotation + .75
  426. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  427. tecks3.TextTransparency = tecks2.TextTransparency + .04
  428. end
  429. elseif randomrot == 2 then
  430. for i = 1, 50 do
  431. swait()
  432. tecks2.Rotation = tecks2.Rotation + .75
  433. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  434. tecks2.TextTransparency = tecks2.TextTransparency + .04
  435. tecks3.Rotation = tecks2.Rotation - .75
  436. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  437. tecks3.TextTransparency = tecks2.TextTransparency + .04
  438. end
  439. end
  440. naeeym2:Destroy()
  441. end)
  442. chat()
  443. end
  444.  
  445.  
  446. local Create = LoadLibrary("RbxUtility").Create
  447.  
  448. CFuncs = {
  449. ["Part"] = {
  450. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  451. local Part = Create("Part"){
  452. Parent = Parent,
  453. Reflectance = Reflectance,
  454. Transparency = Transparency,
  455. CanCollide = false,
  456. Locked = true,
  457. BrickColor = BrickColor.new(tostring(BColor)),
  458. Name = Name,
  459. Size = Size,
  460. Material = Material,
  461. }
  462. RemoveOutlines(Part)
  463. return Part
  464. end;
  465. };
  466.  
  467. ["Mesh"] = {
  468. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  469. local Msh = Create(Mesh){
  470. Parent = Part,
  471. Offset = OffSet,
  472. Scale = Scale,
  473. }
  474. if Mesh == "SpecialMesh" then
  475. Msh.MeshType = MeshType
  476. Msh.MeshId = MeshId
  477. end
  478. return Msh
  479. end;
  480. };
  481.  
  482. ["Mesh"] = {
  483. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  484. local Msh = Create(Mesh){
  485. Parent = Part,
  486. Offset = OffSet,
  487. Scale = Scale,
  488. }
  489. if Mesh == "SpecialMesh" then
  490. Msh.MeshType = MeshType
  491. Msh.MeshId = MeshId
  492. end
  493. return Msh
  494. end;
  495. };
  496.  
  497. ["Weld"] = {
  498. Create = function(Parent, Part0, Part1, C0, C1)
  499. local Weld = Create("Weld"){
  500. Parent = Parent,
  501. Part0 = Part0,
  502. Part1 = Part1,
  503. C0 = C0,
  504. C1 = C1,
  505. }
  506. return Weld
  507. end;
  508. };
  509.  
  510. ["Sound"] = {
  511. Create = function(id, par, vol, pit)
  512. coroutine.resume(coroutine.create(function()
  513. local S = Create("Sound"){
  514. Volume = vol,
  515. Pitch = pit or 1,
  516. SoundId = id,
  517. Parent = par or workspace,
  518. }
  519. wait()
  520. S:play()
  521. game:GetService("Debris"):AddItem(S, 10)
  522. end))
  523. end;
  524. };
  525.  
  526. ["LongSound"] = {
  527. Create = function(id, par, vol, pit)
  528. coroutine.resume(coroutine.create(function()
  529. local S = Create("Sound"){
  530. Volume = vol,
  531. Pitch = pit or 1,
  532. SoundId = id,
  533. Parent = par or workspace,
  534. }
  535. wait()
  536. S:play()
  537. game:GetService("Debris"):AddItem(S, 30)
  538. end))
  539. end;
  540. };
  541.  
  542. ["ParticleEmitter"] = {
  543. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  544. local fp = Create("ParticleEmitter"){
  545. Parent = Parent,
  546. Color = ColorSequence.new(Color1, Color2),
  547. LightEmission = LightEmission,
  548. Size = Size,
  549. Texture = Texture,
  550. Transparency = Transparency,
  551. ZOffset = ZOffset,
  552. Acceleration = Accel,
  553. Drag = Drag,
  554. LockedToPart = LockedToPart,
  555. VelocityInheritance = VelocityInheritance,
  556. EmissionDirection = EmissionDirection,
  557. Enabled = Enabled,
  558. Lifetime = LifeTime,
  559. Rate = Rate,
  560. Rotation = Rotation,
  561. RotSpeed = RotSpeed,
  562. Speed = Speed,
  563. VelocitySpread = VelocitySpread,
  564. }
  565. return fp
  566. end;
  567. };
  568.  
  569. CreateTemplate = {
  570.  
  571. };
  572. }
  573.  
  574.  
  575.  
  576. New = function(Object, Parent, Name, Data)
  577. local Object = Instance.new(Object)
  578. for Index, Value in pairs(Data or {}) do
  579. Object[Index] = Value
  580. end
  581. Object.Parent = Parent
  582. Object.Name = Name
  583. return Object
  584. end
  585. local halocolor = BrickColor.new("Lime green")
  586. local halocolor2 = BrickColor.new("Cool yellow")
  587. local starcolor = BrickColor.new("Gold")
  588. local lunacolor = BrickColor.new("Bright green")
  589. local lunacolor2 = BrickColor.new("Lime green")
  590. local wepcolor = BrickColor.new("Really black")
  591. local m = Instance.new("Model",char)
  592.  
  593. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  594. local p = Instance.new("Part")
  595. p.TopSurface = 0
  596. p.BottomSurface = 0
  597. p.Parent = parent
  598. p.Size = Vector3.new(1,1,1)
  599. p.Transparency = transparency
  600. p.Reflectance = reflectance
  601. p.CanCollide = false
  602. p.Locked = true
  603. p.BrickColor = brickcolor
  604. p.Material = material
  605. return p
  606. end
  607.  
  608. function CreateMesh(parent,meshtype,x1,y1,z1)
  609. local mesh = Instance.new("SpecialMesh",parent)
  610. mesh.MeshType = meshtype
  611. mesh.Scale = Vector3.new(x1,y1,z1)
  612. return mesh
  613. end
  614.  
  615. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  616. local mesh = Instance.new("SpecialMesh",parent)
  617. mesh.MeshType = "FileMesh"
  618. mesh.MeshId = meshid
  619. mesh.Scale = Vector3.new(x1,y1,z1)
  620. return mesh
  621. end
  622.  
  623.  
  624. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  625. local mesh = Instance.new("SpecialMesh",parent)
  626. mesh.MeshType = "FileMesh"
  627. mesh.MeshId = meshid
  628. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  629. mesh.Scale = Vector3.new(x1,y1,z1)
  630. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  631. return mesh
  632. end
  633.  
  634. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  635. local weld = Instance.new("Weld")
  636. weld.Parent = parent
  637. weld.Part0 = part0
  638. weld.Part1 = part1
  639. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  640. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  641. return weld
  642. end
  643.  
  644.  
  645. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  646. CreateWeld(sorb,rarm,sorb,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  647. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  648. CreateWeld(sorb2,larm,sorb2,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649.  
  650. local ga = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  651. CreateMesh(ga,"Brick",1.05,1.55,1.05)
  652. CreateWeld(ga,rarm,ga,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  653.  
  654. gal = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  655. CreateMesh(gal,"Brick",1.075,1.575,0.75)
  656. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  657.  
  658. gal = CreateParta(m,0,0,"Neon",halocolor)
  659. CreateMesh(gal,"Brick",1.0725,1.6,0.775)
  660. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  661.  
  662. gal = CreateParta(m,0,0,"Neon",halocolor)
  663. CreateMesh(gal,"Brick",0.1,1.25,0.1)
  664. CreateWeld(gal,rarm,gal,-0.495,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  665.  
  666. local gal = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  667. CreateMesh(gal,"Brick",1.07,1.625,0.8)
  668. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  669.  
  670.  
  671. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  672. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  673. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  674.  
  675. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  676. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  677. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  678.  
  679.  
  680.  
  681. gan = CreateParta(m,0,0,"Neon",halocolor2)
  682. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  683. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  684.  
  685. gan = CreateParta(m,0,0,"Neon",halocolor2)
  686. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  687. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  688.  
  689. local gane = CreateParta(m,0,0,"SmoothPlastic",lunacolor2)
  690. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  691. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  692.  
  693. local star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  694. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  695. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  696. local starl = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  697. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  698. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  699.  
  700. local stara = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  701. CreateSpecialMesh(stara,"http://www.roblox.com/asset/?id=45428961",1.5,2.45,1.5)
  702. CreateWeld(stara,rarm,stara,0,-0.475,-0.7,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  703. local stara1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  704. CreateSpecialMesh(stara1,"http://www.roblox.com/asset/?id=45428961",1.65,2.425,1.65)
  705. CreateWeld(stara1,rarm,stara1,0,-0.475,-0.7,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  706.  
  707. local starb = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  708. CreateSpecialMesh(starb,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  709. CreateWeld(starb,rarm,starb,0,-0.475,-0.3,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  710. local starb1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  711. CreateSpecialMesh(starb1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  712. CreateWeld(starb1,rarm,starb1,0,-0.475,-0.3,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713.  
  714. local starc = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  715. CreateSpecialMesh(starc,"http://www.roblox.com/asset/?id=45428961",1,2.45,1)
  716. CreateWeld(starc,rarm,starc,0,-0.475,0.1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  717. local starc1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  718. CreateSpecialMesh(starc1,"http://www.roblox.com/asset/?id=45428961",1.15,2.425,1.15)
  719. CreateWeld(starc1,rarm,starc1,0,-0.475,0.1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720.  
  721. Character = game.Players.LocalPlayer.Character
  722. local BODY = {}
  723. for _, c in pairs(Character:GetDescendants()) do
  724. if c:IsA("BasePart") and c.Name ~= "Handle" then
  725. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  726. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  727. end
  728. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  729. elseif c:IsA("JointInstance") then
  730. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  731. end
  732. end
  733.  
  734. function refit()
  735. Character.Parent = workspace
  736. for e = 1, #BODY do
  737. if BODY[e] ~= nil then
  738. local STUFF = BODY[e]
  739. local PART = STUFF[1]
  740. local PARENT = STUFF[2]
  741. local MATERIAL = STUFF[3]
  742. local COLOR = STUFF[4]
  743. local TRANSPARENCY = STUFF[5]
  744. --local SIZE = STUFF[6]
  745. local NAME = STUFF[7]
  746. if PART.ClassName == "Part" and PART ~= RootPart then
  747. PART.Material = MATERIAL
  748. PART.Transparency = TRANSPARENCY
  749. PART.Name = NAME
  750. end
  751. if PART.Parent ~= PARENT then
  752. Humanoid:remove()
  753. PART.Parent = PARENT
  754. Humanoid = IT("Humanoid",Character)
  755. end
  756. end
  757. end
  758. end
  759.  
  760. Humanoid.Died:connect(function()
  761. refit()
  762. end)
  763.  
  764. -- First
  765. dot = CreateParta(m,0,0,"Neon",halocolor)
  766. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  767. CreateWeld(dot,rarm,dot,-0.495,0,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  768.  
  769.  
  770. dot = CreateParta(m,0,0,"Neon",halocolor)
  771. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  772. CreateWeld(dot,rarm,dot,-0.495,0.2,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773.  
  774.  
  775. dot = CreateParta(m,0,0,"Neon",halocolor)
  776. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  777. CreateWeld(dot,rarm,dot,-0.495,0.4,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778.  
  779. dot = CreateParta(m,0,0,"Neon",halocolor)
  780. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  781. CreateWeld(dot,rarm,dot,-0.495,-0.2,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  782. dot = CreateParta(m,0,0,"Neon",halocolor)
  783. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  784. CreateWeld(dot,rarm,dot,-0.495,-0.4,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  785. dot = CreateParta(m,0,0,"Neon",halocolor)
  786. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  787. CreateWeld(dot,rarm,dot,-0.495,-0.6,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. dot = CreateParta(m,0,0,"Neon",halocolor)
  789. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  790. CreateWeld(dot,rarm,dot,-0.495,-0.8,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. dot = CreateParta(m,0,0,"Neon",halocolor)
  792. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  793. CreateWeld(dot,rarm,dot,-0.495,-1,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794.  
  795. --- Second
  796.  
  797. dot = CreateParta(m,0,0,"Neon",halocolor)
  798. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  799. CreateWeld(dot,rarm,dot,-0.495,0,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800.  
  801.  
  802. dot = CreateParta(m,0,0,"Neon",halocolor)
  803. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  804. CreateWeld(dot,rarm,dot,-0.495,0.2,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805.  
  806.  
  807. dot = CreateParta(m,0,0,"Neon",halocolor)
  808. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  809. CreateWeld(dot,rarm,dot,-0.495,0.4,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  810.  
  811. dot = CreateParta(m,0,0,"Neon",halocolor)
  812. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  813. CreateWeld(dot,rarm,dot,-0.495,-0.2,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. dot = CreateParta(m,0,0,"Neon",halocolor)
  815. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  816. CreateWeld(dot,rarm,dot,-0.495,-0.4,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817. dot = CreateParta(m,0,0,"Neon",halocolor)
  818. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  819. CreateWeld(dot,rarm,dot,-0.495,-0.6,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820. dot = CreateParta(m,0,0,"Neon",halocolor)
  821. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  822. CreateWeld(dot,rarm,dot,-0.495,-0.8,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823. dot = CreateParta(m,0,0,"Neon",halocolor)
  824. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  825. CreateWeld(dot,rarm,dot,-0.495,-1,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826.  
  827. -- Third section A
  828.  
  829. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  830. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  831. CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  833. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  834. CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  836. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  837. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838.  
  839. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  840. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  841. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  843. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  844. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  846. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  847. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848.  
  849. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  850. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  851. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  853. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  854. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  856. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  857. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858.  
  859. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  860. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  861. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  863. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  864. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  866. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  867. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868.  
  869. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  870. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  871. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  873. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  874. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  876. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  877. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878.  
  879. -- Third section B
  880.  
  881. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  882. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  883. CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  885. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  886. CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  888. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  889. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890.  
  891. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  892. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  893. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  895. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  896. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  898. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  899. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900.  
  901. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  902. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  903. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  905. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  906. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  908. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  909. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910.  
  911. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  912. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  913. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  915. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  916. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  918. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  919. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920.  
  921. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  922. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  923. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  925. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  926. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  928. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  929. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931.  
  932.  
  933. ---Lines
  934.  
  935.  
  936. gal = CreateParta(m,0,0,"Neon",halocolor)
  937. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  938. CreateWeld(gal,rarm,gal,0,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939.  
  940. gal = CreateParta(m,0,0,"Neon",halocolor)
  941. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  942. CreateWeld(gal,rarm,gal,0.2,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943.  
  944. gal = CreateParta(m,0,0,"Neon",halocolor)
  945. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  946. CreateWeld(gal,rarm,gal,-0.2,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947.  
  948. gala = CreateParta(m,0,0,"Neon",halocolor)
  949. CreateMesh(gala,"Brick",0.65,0.65,0.075)
  950. CreateWeld(gala,rarm,gala,0,-0.35,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951.  
  952. gala = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  953. CreateMesh(gala,"Brick",0.595,0.595,0.095)
  954. CreateWeld(gala,rarm,gala,0,-0.35,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955.  
  956.  
  957. starz = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  958. CreateSpecialMesh(starz,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  959. CreateWeld(starz,rarm,starz,0,-0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  960. starz1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  961. CreateSpecialMesh(starz1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  962. CreateWeld(starz1,rarm,starz1,0,-0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  965. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  966. CreateWeld(dotbo,rarm,dotbo,0.425,0,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967.  
  968. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  969. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  970. CreateWeld(dotbo,rarm,dotbo,0.425,-0.2,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  973. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  974. CreateWeld(dotbo,rarm,dotbo,0.425,-0.4,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975.  
  976. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  977. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  978. CreateWeld(dotbo,rarm,dotbo,0.425,-0.6,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979.  
  980. -----------
  981.  
  982. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  983. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  984. CreateWeld(dotbo,rarm,dotbo,-0.425,0,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985.  
  986. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  987. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  988. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.2,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989.  
  990. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  991. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  992. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.4,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993.  
  994. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  995. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  996. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.6,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997.  
  998. -- Second Lines
  999.  
  1000.  
  1001.  
  1002. gal = CreateParta(m,0,0,"Neon",halocolor)
  1003. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  1004. CreateWeld(gal,rarm,gal,0,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005.  
  1006. gal = CreateParta(m,0,0,"Neon",halocolor)
  1007. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  1008. CreateWeld(gal,rarm,gal,0.2,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009.  
  1010. gal = CreateParta(m,0,0,"Neon",halocolor)
  1011. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  1012. CreateWeld(gal,rarm,gal,-0.2,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013.  
  1014. gala = CreateParta(m,0,0,"Neon",halocolor)
  1015. CreateMesh(gala,"Brick",0.65,0.65,0.075)
  1016. CreateWeld(gala,rarm,gala,0,-0.35,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017.  
  1018. gala = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1019. CreateMesh(gala,"Brick",0.595,0.595,0.095)
  1020. CreateWeld(gala,rarm,gala,0,-0.35,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021.  
  1022. starz = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  1023. CreateSpecialMesh(starz,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  1024. CreateWeld(starz,rarm,starz,0,0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. starz1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1026. CreateSpecialMesh(starz1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  1027. CreateWeld(starz1,rarm,starz1,0,0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028.  
  1029.  
  1030. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1031. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1032. CreateWeld(dotbo,rarm,dotbo,0.425,0,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1033.  
  1034. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1035. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1036. CreateWeld(dotbo,rarm,dotbo,0.425,-0.2,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037.  
  1038. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1039. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1040. CreateWeld(dotbo,rarm,dotbo,0.425,-0.4,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041.  
  1042. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1043. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1044. CreateWeld(dotbo,rarm,dotbo,0.425,-0.6,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045.  
  1046. -----------
  1047.  
  1048. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1049. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1050. CreateWeld(dotbo,rarm,dotbo,-0.425,0,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051.  
  1052. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1053. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1054. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.2,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055.  
  1056. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1057. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1058. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.4,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059.  
  1060. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  1061. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  1062. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.6,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063.  
  1064.  
  1065.  
  1066. ---- HERES THE RING
  1067.  
  1068. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1069. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1070. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071.  
  1072. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1073. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1074. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075.  
  1076.  
  1077.  
  1078. gan = CreateParta(m,0,0,"Neon",halocolor2)
  1079. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1080. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081.  
  1082. gan = CreateParta(m,0,0,"Neon",halocolor2)
  1083. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1084. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1085.  
  1086. gane = CreateParta(m,0,0,"SmoothPlastic",lunacolor2)
  1087. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1088. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1089.  
  1090. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1091. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1092. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. starl = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  1094. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1095. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096.  
  1097. -- S section A
  1098.  
  1099. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1100. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1101. CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1102. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1103. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1104. CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1105. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1106. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1107. CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1108.  
  1109. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1110. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1111. CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1113. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1114. CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1115. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1116. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1117. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118.  
  1119. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1120. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1121. CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1122. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1123. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1124. CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1125. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1126. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1127. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1128.  
  1129. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1130. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1131. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1132. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1133. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1134. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1136. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1137. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1138.  
  1139. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1140. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1141. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1142. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1143. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1144. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1146. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1147. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148.  
  1149. -- S section B
  1150.  
  1151. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1152. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1153. CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1154. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1155. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1156. CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1157. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1158. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1159. CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1160.  
  1161. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1162. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1163. CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1164. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1165. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1166. CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1167. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1168. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1169. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1170.  
  1171. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1172. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1173. CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1174. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1175. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1176. CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1177. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1178. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1179. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1180.  
  1181. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1182. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1183. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1184. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1185. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1186. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1187. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1188. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1189. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1190.  
  1191. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1192. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1193. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1194. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1195. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1196. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1197. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1198. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1199. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1200.  
  1201. ------
  1202.  
  1203.  
  1204. function RemoveOutlines(part)
  1205. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1206. end
  1207. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1208. local Part = Create("Part")({
  1209. Parent = Parent,
  1210. Reflectance = Reflectance,
  1211. Transparency = Transparency,
  1212. CanCollide = false,
  1213. Locked = true,
  1214. BrickColor = BrickColor.new(tostring(BColor)),
  1215. Name = Name,
  1216. Size = Size,
  1217. Material = Material
  1218. })
  1219. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1220. RemoveOutlines(Part)
  1221. return Part
  1222. end
  1223. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1224. local Msh = Create(Mesh)({
  1225. Parent = Part,
  1226. Offset = OffSet,
  1227. Scale = Scale
  1228. })
  1229. if Mesh == "SpecialMesh" then
  1230. Msh.MeshType = MeshType
  1231. Msh.MeshId = MeshId
  1232. end
  1233. return Msh
  1234. end
  1235. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1236. local Weld = Create("Weld")({
  1237. Parent = Parent,
  1238. Part0 = Part0,
  1239. Part1 = Part1,
  1240. C0 = C0,
  1241. C1 = C1
  1242. })
  1243. return Weld
  1244. end
  1245.  
  1246. Player=game:GetService("Players").LocalPlayer
  1247. Character=Player.Character
  1248. PlayerGui=Player.PlayerGui
  1249. Backpack=Player.Backpack
  1250. Torso=Character.Torso
  1251. Head=Character.Head
  1252. Humanoid=Character.Humanoid
  1253. m=Instance.new('Model',Character)
  1254. LeftArm=Character["Left Arm"]
  1255. LeftLeg=Character["Left Leg"]
  1256. RightArm=Character["Right Arm"]
  1257. RightLeg=Character["Right Leg"]
  1258. LS=Torso["Left Shoulder"]
  1259. LH=Torso["Left Hip"]
  1260. RS=Torso["Right Shoulder"]
  1261. RH=Torso["Right Hip"]
  1262. Face = Head.face
  1263. Neck=Torso.Neck
  1264. it=Instance.new
  1265. attacktype=1
  1266. vt=Vector3.new
  1267. cf=CFrame.new
  1268. euler=CFrame.fromEulerAnglesXYZ
  1269. angles=CFrame.Angles
  1270. cloaked=false
  1271. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1272. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1273. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1274. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1275. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1276. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1277. RootPart=Character.HumanoidRootPart
  1278. RootJoint=RootPart.RootJoint
  1279. RootCF=euler(-1.57,0,3.14)
  1280. attack = false
  1281. attackdebounce = false
  1282. deb=false
  1283. equipped=true
  1284. hand=false
  1285. MMouse=nil
  1286. combo=0
  1287. mana=0
  1288. trispeed=.2
  1289. attackmode='none'
  1290. local idle=0
  1291. local Anim="Idle"
  1292. local Effects={}
  1293. local gun=false
  1294. local shoot=false
  1295. local sine = 0
  1296. local change = 1
  1297. player=nil
  1298.  
  1299. mouse=Player:GetMouse()
  1300. --save shoulders
  1301. RSH, LSH=nil, nil
  1302. --welds
  1303. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1304. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1305. LH=Torso["Left Hip"]
  1306. RH=Torso["Right Hip"]
  1307. TorsoColor=Torso.BrickColor
  1308. function NoOutline(Part)
  1309. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1310. end
  1311. player=Player
  1312. ch=Character
  1313. RSH=ch.Torso["Right Shoulder"]
  1314. LSH=ch.Torso["Left Shoulder"]
  1315. --
  1316. RSH.Parent=nil
  1317. LSH.Parent=nil
  1318. --
  1319. RW.Name="Right Shoulder"
  1320. RW.Part0=ch.Torso
  1321. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1322. RW.C1=cf(0, 0.5, 0)
  1323. RW.Part1=ch["Right Arm"]
  1324. RW.Parent=ch.Torso
  1325. --
  1326. LW.Name="Left Shoulder"
  1327. LW.Part0=ch.Torso
  1328. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1329. LW.C1=cf(0, 0.5, 0)
  1330. LW.Part1=ch["Left Arm"]
  1331. LW.Parent=ch.Torso
  1332.  
  1333. local Stats=Instance.new("BoolValue")
  1334. Stats.Name="Stats"
  1335. Stats.Parent=Character
  1336. local Atk=Instance.new("NumberValue")
  1337. Atk.Name="Damage"
  1338. Atk.Parent=Stats
  1339. Atk.Value=1
  1340. local Def=Instance.new("NumberValue")
  1341. Def.Name="Defense"
  1342. Def.Parent=Stats
  1343. Def.Value=1
  1344. local Speed=Instance.new("NumberValue")
  1345. Speed.Name="Speed"
  1346. Speed.Parent=Stats
  1347. Speed.Value=1
  1348. local Mvmt=Instance.new("NumberValue")
  1349. Mvmt.Name="Movement"
  1350. Mvmt.Parent=Stats
  1351. Mvmt.Value=1
  1352.  
  1353. local donum=0
  1354.  
  1355.  
  1356. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1357. local fp=it("Part")
  1358. fp.formFactor=formfactor
  1359. fp.Parent=parent
  1360. fp.Reflectance=reflectance
  1361. fp.Transparency=transparency
  1362. fp.CanCollide=false
  1363. fp.Locked=true
  1364. fp.BrickColor=brickcolor
  1365. fp.Name=name
  1366. fp.Size=size
  1367. fp.Position=Torso.Position
  1368. NoOutline(fp)
  1369. fp.Material="SmoothPlastic"
  1370. fp:BreakJoints()
  1371. return fp
  1372. end
  1373.  
  1374. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1375. local mesh=it(Mesh)
  1376. mesh.Parent=part
  1377. if Mesh=="SpecialMesh" then
  1378. mesh.MeshType=meshtype
  1379. if meshid~="nil" then
  1380. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1381. end
  1382. end
  1383. mesh.Offset=offset
  1384. mesh.Scale=scale
  1385. return mesh
  1386. end
  1387.  
  1388. function weld(parent,part0,part1,c0)
  1389. local weld=it("Weld")
  1390. weld.Parent=parent
  1391. weld.Part0=part0
  1392. weld.Part1=part1
  1393. weld.C0=c0
  1394. return weld
  1395. end
  1396.  
  1397. local Color1=Torso.BrickColor
  1398.  
  1399. local bodvel=Instance.new("BodyVelocity")
  1400. local bg=Instance.new("BodyGyro")
  1401.  
  1402. function swait(num)
  1403. if num==0 or num==nil then
  1404. game:service'RunService'.Stepped:wait(0)
  1405. else
  1406. for i=0,num do
  1407. game:service'RunService'.Stepped:wait(0)
  1408. end
  1409. end
  1410. end
  1411.  
  1412.  
  1413. so = function(id,par,vol,pit)
  1414. coroutine.resume(coroutine.create(function()
  1415. local sou = Instance.new("Sound",par or workspace)
  1416. sou.Volume=vol
  1417. sou.Pitch=pit or 1
  1418. sou.SoundId=id
  1419. swait()
  1420. sou:play()
  1421. game:GetService("Debris"):AddItem(sou,6)
  1422. end))
  1423. end
  1424.  
  1425. function clerp(a,b,t)
  1426. local qa = {QuaternionFromCFrame(a)}
  1427. local qb = {QuaternionFromCFrame(b)}
  1428. local ax, ay, az = a.x, a.y, a.z
  1429. local bx, by, bz = b.x, b.y, b.z
  1430. local _t = 1-t
  1431. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1432. end
  1433.  
  1434. function QuaternionFromCFrame(cf)
  1435. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1436. local trace = m00 + m11 + m22
  1437. if trace > 0 then
  1438. local s = math.sqrt(1 + trace)
  1439. local recip = 0.5/s
  1440. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1441. else
  1442. local i = 0
  1443. if m11 > m00 then
  1444. i = 1
  1445. end
  1446. if m22 > (i == 0 and m00 or m11) then
  1447. i = 2
  1448. end
  1449. if i == 0 then
  1450. local s = math.sqrt(m00-m11-m22+1)
  1451. local recip = 0.5/s
  1452. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1453. elseif i == 1 then
  1454. local s = math.sqrt(m11-m22-m00+1)
  1455. local recip = 0.5/s
  1456. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1457. elseif i == 2 then
  1458. local s = math.sqrt(m22-m00-m11+1)
  1459. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1460. end
  1461. end
  1462. end
  1463.  
  1464. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1465. local xs, ys, zs = x + x, y + y, z + z
  1466. local wx, wy, wz = w*xs, w*ys, w*zs
  1467. local xx = x*xs
  1468. local xy = x*ys
  1469. local xz = x*zs
  1470. local yy = y*ys
  1471. local yz = y*zs
  1472. local zz = z*zs
  1473. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1474. end
  1475.  
  1476. function QuaternionSlerp(a, b, t)
  1477. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1478. local startInterp, finishInterp;
  1479. if cosTheta >= 0.0001 then
  1480. if (1 - cosTheta) > 0.0001 then
  1481. local theta = math.acos(cosTheta)
  1482. local invSinTheta = 1/math.sin(theta)
  1483. startInterp = math.sin((1-t)*theta)*invSinTheta
  1484. finishInterp = math.sin(t*theta)*invSinTheta
  1485. else
  1486. startInterp = 1-t
  1487. finishInterp = t
  1488. end
  1489. else
  1490. if (1+cosTheta) > 0.0001 then
  1491. local theta = math.acos(-cosTheta)
  1492. local invSinTheta = 1/math.sin(theta)
  1493. startInterp = math.sin((t-1)*theta)*invSinTheta
  1494. finishInterp = math.sin(t*theta)*invSinTheta
  1495. else
  1496. startInterp = t-1
  1497. finishInterp = t
  1498. end
  1499. end
  1500. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1501. end
  1502.  
  1503. local function CFrameFromTopBack(at, top, back)
  1504. local right = top:Cross(back)
  1505. return CFrame.new(at.x, at.y, at.z,
  1506. right.x, top.x, back.x,
  1507. right.y, top.y, back.y,
  1508. right.z, top.z, back.z)
  1509. end
  1510.  
  1511. function Triangle(a, b, c)
  1512. local edg1 = (c-a):Dot((b-a).unit)
  1513. local edg2 = (a-b):Dot((c-b).unit)
  1514. local edg3 = (b-c):Dot((a-c).unit)
  1515. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1516. a, b, c = a, b, c
  1517. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1518. a, b, c = b, c, a
  1519. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1520. a, b, c = c, a, b
  1521. else
  1522. assert(false, "unreachable")
  1523. end
  1524.  
  1525. local len1 = (c-a):Dot((b-a).unit)
  1526. local len2 = (b-a).magnitude - len1
  1527. local width = (a + (b-a).unit*len1 - c).magnitude
  1528.  
  1529. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1530.  
  1531. local list = {}
  1532.  
  1533. if len1 > 0.01 then
  1534. local w1 = Instance.new('WedgePart', m)
  1535. game:GetService("Debris"):AddItem(w1,5)
  1536. w1.Material = "SmoothPlastic"
  1537. w1.FormFactor = 'Custom'
  1538. w1.BrickColor = BrickColor.new("Really red")
  1539. w1.Transparency = 0
  1540. w1.Reflectance = 0
  1541. w1.Material = "SmoothPlastic"
  1542. w1.CanCollide = false
  1543. local l1 = Instance.new("PointLight",w1)
  1544. l1.Color = Color3.new(170,0,0)
  1545. NoOutline(w1)
  1546. local sz = Vector3.new(0.2, width, len1)
  1547. w1.Size = sz
  1548. local sp = Instance.new("SpecialMesh",w1)
  1549. sp.MeshType = "Wedge"
  1550. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1551. w1:BreakJoints()
  1552. w1.Anchored = true
  1553. w1.Parent = workspace
  1554. w1.Transparency = 0.7
  1555. table.insert(Effects,{w1,"Disappear",.01})
  1556. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1557. table.insert(list,w1)
  1558. end
  1559.  
  1560. if len2 > 0.01 then
  1561. local w2 = Instance.new('WedgePart', m)
  1562. game:GetService("Debris"):AddItem(w2,5)
  1563. w2.Material = "SmoothPlastic"
  1564. w2.FormFactor = 'Custom'
  1565. w2.BrickColor = BrickColor.new("Really red")
  1566. w2.Transparency = 0
  1567. w2.Reflectance = 0
  1568. w2.Material = "SmoothPlastic"
  1569. w2.CanCollide = false
  1570. local l2 = Instance.new("PointLight",w2)
  1571. l2.Color = Color3.new(170,0,0)
  1572. NoOutline(w2)
  1573. local sz = Vector3.new(0.2, width, len2)
  1574. w2.Size = sz
  1575. local sp = Instance.new("SpecialMesh",w2)
  1576. sp.MeshType = "Wedge"
  1577. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1578. w2:BreakJoints()
  1579. w2.Anchored = true
  1580. w2.Parent = workspace
  1581. w2.Transparency = 0.7
  1582. table.insert(Effects,{w2,"Disappear",.01})
  1583. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1584. table.insert(list,w2)
  1585. end
  1586. return unpack(list)
  1587. end
  1588.  
  1589.  
  1590. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1591. if hit.Parent == nil then
  1592. return
  1593. end
  1594. local h = hit.Parent:FindFirstChild("Humanoid")
  1595. for _, v in pairs(hit.Parent:children()) do
  1596. if v:IsA("Humanoid") then
  1597. h = v
  1598. end
  1599. end
  1600. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1601. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1602. return
  1603. end
  1604. local c = Create("ObjectValue")({
  1605. Name = "creator",
  1606. Value = game:service("Players").LocalPlayer,
  1607. Parent = h
  1608. })
  1609. game:GetService("Debris"):AddItem(c, 0.5)
  1610. if HitSound ~= nil and HitPitch ~= nil then
  1611. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1612. end
  1613. local Damage = math.random(minim, maxim)
  1614. local blocked = false
  1615. local block = hit.Parent:findFirstChild("Block")
  1616. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1617. blocked = true
  1618. block.Value = block.Value - 1
  1619. print(block.Value)
  1620. end
  1621. if blocked == false then
  1622. HitHealth = h.Health
  1623. h.Health = h.Health - Damage
  1624. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1625. print("gained kill")
  1626. end
  1627. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1628. else
  1629. h.Health = h.Health - Damage / 2
  1630. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1631. end
  1632. if Type == "Knockdown" then
  1633. local hum = hit.Parent.Humanoid
  1634. hum.PlatformStand = true
  1635. coroutine.resume(coroutine.create(function(HHumanoid)
  1636. swait(1)
  1637. HHumanoid.PlatformStand = false
  1638. end), hum)
  1639. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1640. local bodvol = Create("BodyVelocity")({
  1641. velocity = angle * knockback,
  1642. P = 5000,
  1643. maxForce = Vector3.new(8000, 8000, 8000),
  1644. Parent = hit
  1645. })
  1646. local rl = Create("BodyAngularVelocity")({
  1647. P = 3000,
  1648. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1649. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1650. Parent = hit
  1651. })
  1652. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1653. game:GetService("Debris"):AddItem(rl, 0.5)
  1654. elseif Type == "Normal" then
  1655. local vp = Create("BodyVelocity")({
  1656. P = 500,
  1657. maxForce = Vector3.new(math.huge, 0, math.huge),
  1658. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1659. })
  1660. if knockback > 0 then
  1661. vp.Parent = hit.Parent.Torso
  1662. end
  1663. game:GetService("Debris"):AddItem(vp, 0.5)
  1664. elseif Type == "Up" then
  1665. local bodyVelocity = Create("BodyVelocity")({
  1666. velocity = Vector3.new(0, 20, 0),
  1667. P = 5000,
  1668. maxForce = Vector3.new(8000, 8000, 8000),
  1669. Parent = hit
  1670. })
  1671. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1672. local bodyVelocity = Create("BodyVelocity")({
  1673. velocity = Vector3.new(0, 20, 0),
  1674. P = 5000,
  1675. maxForce = Vector3.new(8000, 8000, 8000),
  1676. Parent = hit
  1677. })
  1678. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1679. elseif Type == "Leech" then
  1680. local hum = hit.Parent.Humanoid
  1681. if hum ~= nil then
  1682. for i = 0, 2 do
  1683. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1684. end
  1685. Humanoid.Health = Humanoid.Health + 10
  1686. end
  1687. elseif Type == "UpKnock" then
  1688. local hum = hit.Parent.Humanoid
  1689. hum.PlatformStand = true
  1690. if hum ~= nil then
  1691. hitr = true
  1692. end
  1693. coroutine.resume(coroutine.create(function(HHumanoid)
  1694. swait(5)
  1695. HHumanoid.PlatformStand = false
  1696. hitr = false
  1697. end), hum)
  1698. local bodyVelocity = Create("BodyVelocity")({
  1699. velocity = Vector3.new(0, 20, 0),
  1700. P = 5000,
  1701. maxForce = Vector3.new(8000, 8000, 8000),
  1702. Parent = hit
  1703. })
  1704. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1705. local bodyVelocity = Create("BodyVelocity")({
  1706. velocity = Vector3.new(0, 20, 0),
  1707. P = 5000,
  1708. maxForce = Vector3.new(8000, 8000, 8000),
  1709. Parent = hit
  1710. })
  1711. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1712. elseif Type == "Snare" then
  1713. local bp = Create("BodyPosition")({
  1714. P = 2000,
  1715. D = 100,
  1716. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1717. position = hit.Parent.Torso.Position,
  1718. Parent = hit.Parent.Torso
  1719. })
  1720. game:GetService("Debris"):AddItem(bp, 1)
  1721. elseif Type == "Slashnare" then
  1722. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1723. for i = 1, math.random(4, 5) do
  1724. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1725. end
  1726. local bp = Create("BodyPosition")({
  1727. P = 2000,
  1728. D = 100,
  1729. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1730. position = hit.Parent.Torso.Position,
  1731. Parent = hit.Parent.Torso
  1732. })
  1733. game:GetService("Debris"):AddItem(bp, 1)
  1734. elseif Type == "Spike" then
  1735. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1736. local bp = Create("BodyPosition")({
  1737. P = 2000,
  1738. D = 100,
  1739. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1740. position = hit.Parent.Torso.Position,
  1741. Parent = hit.Parent.Torso
  1742. })
  1743. game:GetService("Debris"):AddItem(bp, 1)
  1744. elseif Type == "Freeze" then
  1745. local BodPos = Create("BodyPosition")({
  1746. P = 50000,
  1747. D = 1000,
  1748. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1749. position = hit.Parent.Torso.Position,
  1750. Parent = hit.Parent.Torso
  1751. })
  1752. local BodGy = Create("BodyGyro")({
  1753. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1754. P = 20000,
  1755. Parent = hit.Parent.Torso,
  1756. cframe = hit.Parent.Torso.CFrame
  1757. })
  1758. hit.Parent.Torso.Anchored = true
  1759. coroutine.resume(coroutine.create(function(Part)
  1760. swait(1.5)
  1761. Part.Anchored = false
  1762. end), hit.Parent.Torso)
  1763. game:GetService("Debris"):AddItem(BodPos, 3)
  1764. game:GetService("Debris"):AddItem(BodGy, 3)
  1765. end
  1766. local debounce = Create("BoolValue")({
  1767. Name = "DebounceHit",
  1768. Parent = hit.Parent,
  1769. Value = true
  1770. })
  1771. game:GetService("Debris"):AddItem(debounce, Delay)
  1772. c = Instance.new("ObjectValue")
  1773. c.Name = "creator"
  1774. c.Value = Player
  1775. c.Parent = h
  1776. game:GetService("Debris"):AddItem(c, 0.5)
  1777. end
  1778. end
  1779. function ShowDamage(Pos, Text, Time, Color)
  1780. local Rate = 0.03333333333333333
  1781. local Pos = Pos or Vector3.new(0, 0, 0)
  1782. local Text = Text or ""
  1783. local Time = Time or 2
  1784. local Color = Color or Color3.new(1, 0, 1)
  1785. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1786. EffectPart.Anchored = true
  1787. local BillboardGui = Create("BillboardGui")({
  1788. Size = UDim2.new(3, 0, 3, 0),
  1789. Adornee = EffectPart,
  1790. Parent = EffectPart
  1791. })
  1792. local TextLabel = Create("TextLabel")({
  1793. BackgroundTransparency = 1,
  1794. Size = UDim2.new(1, 0, 1, 0),
  1795. Text = Text,
  1796. TextColor3 = Color,
  1797. TextScaled = true,
  1798. Font = Enum.Font.ArialBold,
  1799. Parent = BillboardGui
  1800. })
  1801. game.Debris:AddItem(EffectPart, Time + 0.1)
  1802. EffectPart.Parent = game:GetService("Workspace")
  1803. delay(0, function()
  1804. local Frames = Time / Rate
  1805. for Frame = 1, Frames do
  1806. wait(Rate)
  1807. local Percent = Frame / Frames
  1808. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1809. TextLabel.TextTransparency = Percent
  1810. end
  1811. if EffectPart and EffectPart.Parent then
  1812. EffectPart:Destroy()
  1813. end
  1814. end)
  1815. end
  1816. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1817. for _, c in pairs(workspace:children()) do
  1818. local hum = c:findFirstChild("Humanoid")
  1819. if hum ~= nil then
  1820. local head = c:findFirstChild("Torso")
  1821. if head ~= nil then
  1822. local targ = head.Position - Part.Position
  1823. local mag = targ.magnitude
  1824. if magni >= mag and c.Name ~= Player.Name then
  1825. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1826. end
  1827. end
  1828. end
  1829. end
  1830. end
  1831.  
  1832. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1833. for _, c in pairs(workspace:children()) do
  1834. local hum = c:findFirstChild("Humanoid")
  1835. if hum ~= nil then
  1836. local head = c:findFirstChild("Torso")
  1837. if head ~= nil then
  1838. local targ = head.Position - Part.Position
  1839. local mag = targ.magnitude
  1840. if magni >= mag and c.Name ~= Player.Name then
  1841. MagicBlock(BrickColor.new("Lime green"),head.CFrame,5,5,5,1,1,1,0.05)
  1842. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1843. end
  1844. end
  1845. end
  1846. end
  1847. end
  1848.  
  1849. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1850. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1851. end
  1852.  
  1853. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1854. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1855. prt.Anchored=true
  1856. prt.CFrame=cframe
  1857. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1858. --http://www.roblox.com/asset/?id=4770560
  1859. game:GetService("Debris"):AddItem(prt,2)
  1860. CF=prt.CFrame
  1861. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1862. for i=0,1,0.2 do
  1863. wait()
  1864. Part.CFrame=CF*cf(0,0,-0.4)
  1865. end
  1866. for i=0,1,delay do
  1867. wait()
  1868. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1869. Mesh.Scale=Mesh.Scale
  1870. end
  1871. for i=0,1,0.1 do
  1872. wait()
  1873. Part.Transparency=i
  1874. end
  1875. Part.Parent=nil
  1876. end),prt,msh,CF)
  1877. end
  1878.  
  1879. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1880. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1881. prt.Anchored=true
  1882. prt.Material = "Neon"
  1883. prt.CFrame=cframe
  1884. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1885. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1886. game:GetService("Debris"):AddItem(prt,5)
  1887. coroutine.resume(coroutine.create(function(Part,Mesh)
  1888. for i=0,1,delay do
  1889. swait()
  1890. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1891. Part.Transparency=i
  1892. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1893. end
  1894. Part.Parent=nil
  1895. end),prt,msh)
  1896. end
  1897.  
  1898. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1899. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1900. prt.Anchored=true
  1901. prt.Material = "Neon"
  1902. prt.CFrame=cframe
  1903. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1904. game:GetService("Debris"):AddItem(prt,5)
  1905. coroutine.resume(coroutine.create(function(Part,Mesh)
  1906. local rtype = rottype
  1907. for i=0,1,delay do
  1908. swait()
  1909. if rtype == 1 then
  1910. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1911. elseif rtype == 2 then
  1912. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1913. end
  1914. Part.Transparency=i
  1915. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1916. end
  1917. Part.Parent=nil
  1918. end),prt,msh)
  1919. end
  1920.  
  1921. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1922. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1923. prt.Anchored=true
  1924. prt.CFrame=cframe
  1925. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1926. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1927. game:GetService("Debris"):AddItem(prt,5)
  1928. coroutine.resume(coroutine.create(function(Part,Mesh)
  1929. for i=0,1,delay do
  1930. wait()
  1931. Part.Transparency=i
  1932. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1933. end
  1934. Part.Parent=nil
  1935. end),prt,msh)
  1936. end
  1937.  
  1938. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1939. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1940. prt.Anchored=true
  1941. prt.Material = "Neon"
  1942. prt.CFrame=cframe
  1943. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1944. game:GetService("Debris"):AddItem(prt,5)
  1945. coroutine.resume(coroutine.create(function(Part,Mesh)
  1946. local rtype = rottype
  1947. for i=0,1,delay do
  1948. swait()
  1949. if rtype == 1 then
  1950. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1951. elseif rtype == 2 then
  1952. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1953. end
  1954. Part.Transparency=i
  1955. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1956. end
  1957. Part.Parent=nil
  1958. end),prt,msh)
  1959. end
  1960.  
  1961. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1962. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1963. prt.Anchored=true
  1964. prt.Material = "Neon"
  1965. prt.CFrame=cframe
  1966. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1967. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1968. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1969. game:GetService("Debris"):AddItem(prt,5)
  1970. coroutine.resume(coroutine.create(function(Part,Mesh)
  1971. local rtype = rottype
  1972. for i=0,1,delay do
  1973. swait()
  1974. if rtype == 1 then
  1975. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1976. elseif rtype == 2 then
  1977. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1978. end
  1979. dec.Transparency=i
  1980. dec2.Transparency=i
  1981. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1982. end
  1983. Part.Parent=nil
  1984. end),prt,msh)
  1985. end
  1986.  
  1987. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1988. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1989. prt.Anchored=true
  1990. prt.Material = "Neon"
  1991. prt.CFrame=cframe
  1992. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1993. game:GetService("Debris"):AddItem(prt,5)
  1994. coroutine.resume(coroutine.create(function(Part,Mesh)
  1995. local rtype = rottype
  1996. for i=0,1,delay do
  1997. swait()
  1998. if rtype == 1 then
  1999. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2000. elseif rtype == 2 then
  2001. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2002. end
  2003. prt.Transparency=i
  2004. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  2005. end
  2006. Part.Parent=nil
  2007. end),prt,msh)
  2008. end
  2009.  
  2010. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  2011. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2012. prt.Anchored=true
  2013. prt.Material = "Neon"
  2014. prt.CFrame=cframe
  2015. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  2016. game:GetService("Debris"):AddItem(prt,5)
  2017. coroutine.resume(coroutine.create(function(Part,Mesh)
  2018. local rtype = rottype
  2019. for i=0,1,delay do
  2020. swait()
  2021. if rtype == 1 then
  2022. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  2023. elseif rtype == 2 then
  2024. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  2025. end
  2026. prt.Transparency=i
  2027. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  2028. end
  2029. Part.Parent=nil
  2030. end),prt,msh)
  2031. end
  2032.  
  2033. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  2034. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2035. prt.Anchored=true
  2036. prt.Material = "Neon"
  2037. prt.CFrame=cframe
  2038. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2039. game:GetService("Debris"):AddItem(prt,5)
  2040. coroutine.resume(coroutine.create(function(Part,Mesh)
  2041. local rtype = rottype
  2042. for i=0,1,delay do
  2043. swait()
  2044. if rtype == 1 then
  2045. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2046. elseif rtype == 2 then
  2047. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2048. end
  2049. prt.Transparency=i
  2050. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  2051. end
  2052. Part.Parent=nil
  2053. end),prt,msh)
  2054. end
  2055.  
  2056. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2057. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2058. prt.Anchored=true
  2059. prt.Material = "Neon"
  2060. prt.CFrame=cframe
  2061. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2062. game:GetService("Debris"):AddItem(prt,5)
  2063. coroutine.resume(coroutine.create(function(Part,Mesh)
  2064. local rtype = rottype
  2065. for i=0,1,delay do
  2066. swait()
  2067. if rtype == 1 then
  2068. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2069. elseif rtype == 2 then
  2070. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2071. end
  2072. prt.Transparency=i
  2073. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2074. end
  2075. Part.Parent=nil
  2076. end),prt,msh)
  2077. end
  2078.  
  2079. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2080. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2081. prt.Anchored=false
  2082. prt.CFrame=cframe
  2083. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2084. local wld=weld(prt,prt,Parent,cframe)
  2085. game:GetService("Debris"):AddItem(prt,5)
  2086. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2087. for i=0,1,delay do
  2088. wait()
  2089. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2090. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2091. Part.Transparency=i
  2092. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2093. end
  2094. Part.Parent=nil
  2095. end),prt,msh,wld)
  2096. end
  2097.  
  2098. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2099. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2100. prt.Anchored=false
  2101. prt.CFrame=cframe
  2102. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2103. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2104. game:GetService("Debris"):AddItem(prt,5)
  2105. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2106. for i=0,1,delay do
  2107. wait()
  2108. Weld.C0=euler(i*20,0,0)
  2109. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2110. Part.Transparency=i
  2111. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2112. end
  2113. Part.Parent=nil
  2114. end),prt,msh,wld)
  2115. end
  2116.  
  2117. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2118. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2119. prt.Anchored=true
  2120. prt.CFrame=cframe
  2121. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2122. game:GetService("Debris"):AddItem(prt,2)
  2123. coroutine.resume(coroutine.create(function(Part,Mesh)
  2124. for i=0,1,delay do
  2125. wait()
  2126. Part.CFrame=Part.CFrame
  2127. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2128. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2129. prt2.Anchored=true
  2130. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2131. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2132. game:GetService("Debris"):AddItem(prt2,2)
  2133. coroutine.resume(coroutine.create(function(Part,Mesh)
  2134. for i=0,1,0.1 do
  2135. wait()
  2136. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2137. end
  2138. Part.Parent=nil
  2139. end),prt2,msh2)
  2140. end
  2141. for i=0,1,delay*2 do
  2142. wait()
  2143. Part.CFrame=Part.CFrame
  2144. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2145. end
  2146. Part.Parent=nil
  2147. end),prt,msh)
  2148. end
  2149.  
  2150. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2151. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2152. prt.Anchored=true
  2153. prt.CFrame=cframe
  2154. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2155. game:GetService("Debris"):AddItem(prt,2)
  2156. coroutine.resume(coroutine.create(function(Part,Mesh)
  2157. for i=0,1,delay do
  2158. wait()
  2159. Part.CFrame=Part.CFrame
  2160. Part.Transparency=i
  2161. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2162. end
  2163. Part.Parent=nil
  2164. end),prt,msh)
  2165. end
  2166.  
  2167. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2168. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2169. prt.Anchored=true
  2170. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2171. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2172. game:GetService("Debris"):AddItem(prt,2)
  2173. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2174. CF=Part.CFrame
  2175. Numbb=0
  2176. randnumb=math.random()/10
  2177. rand1=math.random()/10
  2178. for i=0,1,rand1 do
  2179. wait()
  2180. CF=CF*cf(0,math.random()/2,0)
  2181. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2182. Part.CFrame=CF*euler(Numbb,0,0)
  2183. Part.Transparency=i
  2184. Numbb=Numbb+randnumb
  2185. end
  2186. Part.Parent=nil
  2187. end),prt,CF,Numbb,randnumb)
  2188. end
  2189.  
  2190. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2191. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2192. prt.Anchored=true
  2193. prt.CFrame=cframe
  2194. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2195. game:GetService("Debris"):AddItem(prt,5)
  2196. coroutine.resume(coroutine.create(function(Part,Mesh)
  2197. for i=0,1,delay do
  2198. wait()
  2199. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2200. Part.Transparency=i
  2201. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2202. end
  2203. Part.Parent=nil
  2204. end),prt,msh)
  2205. end
  2206.  
  2207. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2208. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2209. prt.Anchored=true
  2210. prt.CFrame=cframe
  2211. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2212. game:GetService("Debris"):AddItem(prt,2)
  2213. coroutine.resume(coroutine.create(function(Part,Mesh)
  2214. for i=0,1,delay do
  2215. wait()
  2216. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2217. Part.Transparency=i
  2218. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2219. end
  2220. Part.Parent=nil
  2221. end),prt,msh)
  2222. end
  2223.  
  2224. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2225. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2226. prt.Anchored=true
  2227. prt.CFrame=cframe*cf(x,y,z)
  2228. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2229. game:GetService("Debris"):AddItem(prt,5)
  2230. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2231. local num=math.random()
  2232. local num2=math.random(-3,2)+math.random()
  2233. local numm=0
  2234. for i=0,1,delay*2 do
  2235. swait()
  2236. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2237. Part.Transparency=i
  2238. numm=numm+0.01
  2239. end
  2240. Part.Parent=nil
  2241. Mesh.Parent=nil
  2242. end),prt,msh,x,y,z)
  2243. end
  2244.  
  2245. function dmgstart(dmg,what)
  2246. hitcon = what.Touched:connect(function(hit)
  2247. local hum = hit.Parent:FindFirstChild("Humanoid")
  2248. if hum and not hum:IsDescendantOf(Character) then
  2249. hum:TakeDamage(dmg)
  2250. end
  2251. end)
  2252. end
  2253.  
  2254. function dmgstop()
  2255. hitcon:disconnect()
  2256. end
  2257.  
  2258. function Cloak()
  2259. Face.Parent=nil
  2260. cloaked=true
  2261. for _,v in pairs(Torso.Parent:children()) do
  2262. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2263. coroutine.resume(coroutine.create(function()
  2264. for i=0,1,0.2 do
  2265. wait()
  2266. v.Transparency=i
  2267. end
  2268. v.Transparency=1
  2269. end))
  2270. end
  2271. if v.className=="Hat" then
  2272. hatp=v.Handle
  2273. coroutine.resume(coroutine.create(function(derp)
  2274. for i=0,1,0.2 do
  2275. wait()
  2276. derp.Transparency=i
  2277. end
  2278. derp.Transparency=1
  2279. end),hatp)
  2280. end
  2281. end
  2282. for _,v in pairs(m:children()) do
  2283. if v.className=="Part" then
  2284. coroutine.resume(coroutine.create(function()
  2285. for i=0,1,0.2 do
  2286. wait()
  2287. v.Transparency=i
  2288. end
  2289. v.Transparency=1
  2290. end))
  2291. end
  2292. end
  2293. end
  2294.  
  2295. function UnCloak()
  2296. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2297. Face.Parent=Head
  2298. cloaked=false
  2299. for _,v in pairs(Torso.Parent:children()) do
  2300. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2301. coroutine.resume(coroutine.create(function()
  2302. for i=0,1,0.1 do
  2303. wait()
  2304. v.Transparency=v.Transparency-0.1
  2305. end
  2306. v.Transparency=0
  2307. end))
  2308. end
  2309. if v.className=="Hat" then
  2310. hatp=v.Handle
  2311. coroutine.resume(coroutine.create(function(derp)
  2312. for i=0,1,0.1 do
  2313. wait()
  2314. derp.Transparency=derp.Transparency-0.1
  2315. end
  2316. derp.Transparency=0
  2317. end),hatp)
  2318. end
  2319. end
  2320. for _,v in pairs(m:children()) do
  2321. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2322. coroutine.resume(coroutine.create(function()
  2323. for i=0,1,0.1 do
  2324. wait()
  2325. v.Transparency=v.Transparency-0.1
  2326. end
  2327. v.Transparency=0
  2328. end))
  2329. v.Transparency=0
  2330. end
  2331. end
  2332. end
  2333.  
  2334. local origcolor = BrickColor.new("Lime green")
  2335. ---- This section of explosions.
  2336. function Explode(rad,par,pitch,vol,mindam,maxdam)
  2337. local expart = Instance.new("Part",char)
  2338. local expart2 = Instance.new("Part",char)
  2339. local rin = Instance.new("Part",char)
  2340. local rin2 = Instance.new("Part",char)
  2341. local partMesh = Instance.new("SpecialMesh",expart)
  2342. partMesh.MeshType = "Sphere"
  2343. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2344. partMesh2.MeshType = "Sphere"
  2345. local partMesh3 = Instance.new("SpecialMesh",rin)
  2346. partMesh3.MeshType = "Brick"
  2347. local partMesh4 = Instance.new("SpecialMesh",rin2)
  2348. partMesh4.MeshType = "Brick"
  2349. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  2350. partMesh.Scale = vt(rad,rad,rad)
  2351. expart.Size = vt(1,1,1)
  2352. expart.Transparency = 0
  2353. expart.Anchored = true
  2354. expart.Material = "Neon"
  2355. expart.BrickColor = bc("White")
  2356. expart.CFrame = par.CFrame
  2357. partMesh2.Scale = vt(rad,rad,rad)
  2358. expart2.Size = vt(1.15,1.15,1.15)
  2359. expart2.Transparency = 0.5
  2360. expart2.Anchored = true
  2361. expart2.Material = "Neon"
  2362. expart2.BrickColor = par.BrickColor
  2363. expart2.CFrame = par.CFrame
  2364. rin.Size = vt(1.15,1.15,1.15)
  2365. rin.Transparency = 1
  2366. rin.Anchored = true
  2367. rin.Material = "Neon"
  2368. rin.BrickColor = par.BrickColor
  2369. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2370. rin2.Size = vt(1.15,1.15,1.15)
  2371. rin2.Transparency = 1
  2372. rin2.Anchored = true
  2373. rin2.Material = "Neon"
  2374. rin2.BrickColor = par.BrickColor
  2375. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2376. partMesh3.Scale = vt(0,1,0)
  2377. partMesh4.Scale = vt(0,1,0)
  2378. local dec2 = Instance.new("Decal", rin)
  2379. dec2.Face = "Top"
  2380. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2381. dec2.Parent = rin
  2382. local dec2b = dec2:Clone()
  2383. dec2b.Face = "Bottom"
  2384. dec2b.Parent = rin
  2385.  
  2386. local dec2a = Instance.new("Decal", rin2)
  2387. dec2a.Face = "Top"
  2388. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2389. dec2a.Parent = rin2
  2390. local dec2ab = dec2a:Clone()
  2391. dec2ab.Face = "Bottom"
  2392. dec2ab.Parent = rin2
  2393. expart.CanCollide = false
  2394. expart2.CanCollide = false
  2395. rin.CanCollide = false
  2396. rin2.CanCollide = false
  2397. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  2398. local value = 1*rad/6.5
  2399. for i = 0, 199 do
  2400. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2401. expart.CFrame = expart.CFrame
  2402. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2403. expart2.CFrame = expart.CFrame
  2404. value = value - 0.035*rad/30
  2405. if value < 7.5 then
  2406. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  2407. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  2408. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  2409. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  2410. end
  2411. if value < 0 then
  2412. dec2.Transparency = dec2.Transparency + 0.025
  2413. dec2a.Transparency = dec2a.Transparency + 0.025
  2414. dec2b.Transparency = dec2b.Transparency + 0.025
  2415. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2416. expart.Transparency = expart.Transparency + 0.025
  2417. expart2.Transparency = expart2.Transparency + 0.025
  2418. rin.Transparency = rin.Transparency + 0.025
  2419. rin2.Transparency = rin2.Transparency + 0.025
  2420. end
  2421. swait()
  2422. end
  2423. game:GetService("Debris"):AddItem(expart, 1)
  2424. game:GetService("Debris"):AddItem(expart2, 1)
  2425. game:GetService("Debris"):AddItem(rin, 1)
  2426. game:GetService("Debris"):AddItem(rin2, 1)
  2427. end
  2428.  
  2429. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  2430. local expart = Instance.new("Part",char)
  2431. local expart2 = Instance.new("Part",char)
  2432. local partMesh = Instance.new("SpecialMesh",expart)
  2433. partMesh.MeshType = "Sphere"
  2434. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2435. partMesh2.MeshType = "Sphere"
  2436. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  2437. partMesh.Scale = vt(rad,rad,rad)
  2438. expart.Size = vt(1,1,1)
  2439. expart.Transparency = 0
  2440. expart.Anchored = true
  2441. expart.Material = "Neon"
  2442. expart.BrickColor = bc("White")
  2443. expart.CFrame = par.CFrame
  2444. partMesh2.Scale = vt(rad,rad,rad)
  2445. expart2.Size = vt(1.15,1.15,1.15)
  2446. expart2.Transparency = 0.5
  2447. expart2.Anchored = true
  2448. expart2.Material = "Neon"
  2449. expart2.BrickColor = par.BrickColor
  2450. expart2.CFrame = par.CFrame
  2451. expart.CanCollide = false
  2452. expart2.CanCollide = false
  2453. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  2454. local value = 1*rad/6.5
  2455. for i = 0, 75 do
  2456. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2457. expart.CFrame = expart.CFrame
  2458. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2459. expart2.CFrame = expart.CFrame
  2460. value = value - 0.035*rad/5
  2461. if value < 0 then
  2462. value = 0
  2463. expart.Transparency = expart.Transparency + 0.05
  2464. expart2.Transparency = expart2.Transparency + 0.05
  2465. end
  2466. swait()
  2467. end
  2468. game:GetService("Debris"):AddItem(expart, 1)
  2469. game:GetService("Debris"):AddItem(expart2, 1)
  2470. end
  2471.  
  2472. function AreaDanger(rad,par,mindam,maxdam)
  2473. local expart = Instance.new("Part",char)
  2474. local partMesh = Instance.new("SpecialMesh",expart)
  2475. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2476. partMesh.MeshType = "Sphere"
  2477. partMesh.Scale = vt(rad,rad,rad)
  2478. expart.Size = vt(1,1,1)
  2479. expart.Transparency = 0.5
  2480. expart.Anchored = true
  2481. expart.Material = "Neon"
  2482. expart.CanCollide = false
  2483. expart.BrickColor = par.BrickColor
  2484. expart.CFrame = par.CFrame
  2485. local value = 1*rad/5
  2486. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  2487. for i = 0, 14 do
  2488. wait()
  2489. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2490. expart.CFrame = expart.CFrame
  2491. value = value - 0.035*rad
  2492. if value < 0 then
  2493. value = 0
  2494. end
  2495. end
  2496. wait(0.25)
  2497. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2498. wait(0.5)
  2499. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2500. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2501. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2502. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2503. for i = 0, 14 do
  2504. wait()
  2505. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2506. expart.CFrame = expart.CFrame
  2507. value = value - 0.035*rad/2
  2508. end
  2509. expart.Transparency = 1
  2510. game:GetService("Debris"):AddItem(expart, 5)
  2511. end
  2512.  
  2513. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2514. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2515. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2516. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2517. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2518. MagniDamageWithEffect(par, 5, 5,5, 5, "Normal")
  2519. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2520. for i = 0, 24 do
  2521. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2522. end
  2523. for i = 0, 24 do
  2524. local expart = Instance.new("Part",char)
  2525. expart.Transparency = 1
  2526. expart.Anchored = true
  2527. expart.CanCollide = false
  2528. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2529. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2530. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2531. MagniDamage(expart, rad/2, mindam, maxdam, 20, "Normal")
  2532. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2533. for i = 0, 9 do
  2534. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2535. end
  2536. game:GetService("Debris"):AddItem(expart, 2)
  2537. wait(0.1)
  2538. end
  2539. end
  2540.  
  2541. function EXterPlosion(par)
  2542. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2543. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2544. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2545. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2546. MagniDamageWithEffect(par, 5, 5,5, 5, "Normal")
  2547. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2548. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2549. for i = 0, 24 do
  2550. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2551. end
  2552. for i = 0, 24 do
  2553. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2554. end
  2555. end
  2556. ----
  2557.  
  2558.  
  2559. function ring(type,pos,scale,value)
  2560. local type = type
  2561. local rng = Instance.new("Part", char)
  2562. rng.Anchored = true
  2563. rng.BrickColor = origcolor
  2564. rng.CanCollide = false
  2565. rng.FormFactor = 3
  2566. rng.Name = "Ring"
  2567. rng.Size = Vector3.new(1, 1, 1)
  2568. rng.Transparency = 0
  2569. rng.TopSurface = 0
  2570. rng.BottomSurface = 0
  2571. rng.CFrame = pos
  2572. local rngm = Instance.new("SpecialMesh", rng)
  2573. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2574. rngm.Scale = scale
  2575. local scaler2 = 1
  2576. if type == "Add" then
  2577. scaler2 = 1*value
  2578. elseif type == "Divide" then
  2579. scaler2 = 1/value
  2580. end
  2581. coroutine.resume(coroutine.create(function()
  2582. for i = 0,10,0.1 do
  2583. swait()
  2584. if type == "Add" then
  2585. scaler2 = scaler2 - 0.01*value
  2586. elseif type == "Divide" then
  2587. scaler2 = scaler2 - 0.01/value
  2588. end
  2589. rng.Transparency = rng.Transparency + 0.01
  2590. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2591. end
  2592. rng:Destroy()
  2593. end))
  2594. end
  2595.  
  2596.  
  2597. function wave(type,pos,scale,value)
  2598. local type = type
  2599. local rng = Instance.new("Part", char)
  2600. rng.Anchored = true
  2601. rng.BrickColor = origcolor
  2602. rng.CanCollide = false
  2603. rng.FormFactor = 3
  2604. rng.Name = "Ring"
  2605. rng.Size = Vector3.new(1, 1, 1)
  2606. rng.Transparency = 0
  2607. rng.TopSurface = 0
  2608. rng.BottomSurface = 0
  2609. rng.CFrame = pos
  2610. local rngm = Instance.new("SpecialMesh", rng)
  2611. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2612. rngm.Scale = scale
  2613. local scaler2 = 1
  2614. if type == "Add" then
  2615. scaler2 = 1*value
  2616. elseif type == "Divide" then
  2617. scaler2 = 1/value
  2618. end
  2619. coroutine.resume(coroutine.create(function()
  2620. for i = 0,10,0.1 do
  2621. swait()
  2622. if type == "Add" then
  2623. scaler2 = scaler2 - 0.01*value
  2624. elseif type == "Divide" then
  2625. scaler2 = scaler2 - 0.01/value
  2626. end
  2627. rng.Transparency = rng.Transparency + 0.01
  2628. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2629. end
  2630. rng:Destroy()
  2631. end))
  2632. end
  2633.  
  2634. function wind(type,pos,scale,value,speed)
  2635. local type = type
  2636. local rng = Instance.new("Part", char)
  2637. rng.Anchored = true
  2638. rng.BrickColor = origcolor
  2639. rng.CanCollide = false
  2640. rng.FormFactor = 3
  2641. rng.Name = "Ring"
  2642. rng.Size = Vector3.new(1, 1, 1)
  2643. rng.Transparency = 0
  2644. rng.TopSurface = 0
  2645. rng.BottomSurface = 0
  2646. rng.CFrame = pos
  2647. local rngm = Instance.new("SpecialMesh", rng)
  2648. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2649. rngm.Scale = scale
  2650. local scaler2 = 1
  2651. if type == "Add" then
  2652. scaler2 = 1*value
  2653. elseif type == "Divide" then
  2654. scaler2 = 1/value
  2655. end
  2656. coroutine.resume(coroutine.create(function()
  2657. for i = 0,10,0.1 do
  2658. swait()
  2659. if type == "Add" then
  2660. scaler2 = scaler2 - 0.01*value
  2661. elseif type == "Divide" then
  2662. scaler2 = scaler2 - 0.01/value
  2663. end
  2664. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2665. rng.Transparency = rng.Transparency + 0.01
  2666. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2667. end
  2668. rng:Destroy()
  2669. end))
  2670. end
  2671.  
  2672. function groundwind(type,pos,scale,value,speed)
  2673. local type = type
  2674. local rng = Instance.new("Part", char)
  2675. rng.Anchored = true
  2676. rng.BrickColor = origcolor
  2677. rng.CanCollide = false
  2678. rng.FormFactor = 3
  2679. rng.Name = "Ring"
  2680. rng.Size = Vector3.new(1, 1, 1)
  2681. rng.Transparency = 0
  2682. rng.TopSurface = 0
  2683. rng.BottomSurface = 0
  2684. rng.CFrame = pos
  2685. local rngm = Instance.new("SpecialMesh", rng)
  2686. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2687. rngm.Scale = scale
  2688. local scaler2 = 1
  2689. if type == "Add" then
  2690. scaler2 = 1*value
  2691. elseif type == "Divide" then
  2692. scaler2 = 1/value
  2693. end
  2694. coroutine.resume(coroutine.create(function()
  2695. for i = 0,10,0.1 do
  2696. swait()
  2697. if type == "Add" then
  2698. scaler2 = scaler2 - 0.01*value
  2699. elseif type == "Divide" then
  2700. scaler2 = scaler2 - 0.01/value
  2701. end
  2702. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2703. rng.Transparency = rng.Transparency + 0.01
  2704. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2705. end
  2706. rng:Destroy()
  2707. end))
  2708. end
  2709.  
  2710. function sphere(type,pos,scale,value)
  2711. local type = type
  2712. local rng = Instance.new("Part", char)
  2713. rng.Anchored = true
  2714. rng.BrickColor = origcolor
  2715. rng.CanCollide = false
  2716. rng.FormFactor = 3
  2717. rng.Name = "Ring"
  2718. rng.Material = "Neon"
  2719. rng.Size = Vector3.new(1, 1, 1)
  2720. rng.Transparency = 0
  2721. rng.TopSurface = 0
  2722. rng.BottomSurface = 0
  2723. rng.CFrame = pos
  2724. local rngm = Instance.new("SpecialMesh", rng)
  2725. rngm.MeshType = "Sphere"
  2726. rngm.Scale = scale
  2727. local scaler2 = 1
  2728. if type == "Add" then
  2729. scaler2 = 1*value
  2730. elseif type == "Divide" then
  2731. scaler2 = 1/value
  2732. end
  2733. coroutine.resume(coroutine.create(function()
  2734. for i = 0,10,0.1 do
  2735. swait()
  2736. if type == "Add" then
  2737. scaler2 = scaler2 - 0.01*value
  2738. elseif type == "Divide" then
  2739. scaler2 = scaler2 - 0.01/value
  2740. end
  2741. rng.Transparency = rng.Transparency + 0.01
  2742. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2743. end
  2744. rng:Destroy()
  2745. end))
  2746. end
  2747.  
  2748. function beam(type,pos,scale,value)
  2749. local type = type
  2750. local rng = Instance.new("Part", char)
  2751. rng.Anchored = true
  2752. rng.BrickColor = origcolor
  2753. rng.CanCollide = false
  2754. rng.FormFactor = 3
  2755. rng.Name = "Ring"
  2756. rng.Material = "Neon"
  2757. rng.Size = Vector3.new(1, 1, 1)
  2758. rng.Transparency = 0
  2759. rng.TopSurface = 0
  2760. rng.BottomSurface = 0
  2761. rng.CFrame = pos
  2762. local rngm = Instance.new("SpecialMesh", rng)
  2763. rngm.MeshType = "Sphere"
  2764. rngm.Scale = scale
  2765. rngm.Scale = rngm.Scale + Vector3.new(0,10000,0)
  2766. local scaler2 = 0.5
  2767. if type == "Add" then
  2768. scaler2 = 0.5*value
  2769. elseif type == "Divide" then
  2770. scaler2 = 0.5/value
  2771. end
  2772. coroutine.resume(coroutine.create(function()
  2773. for i = 0,10,0.1 do
  2774. swait()
  2775. if type == "Add" then
  2776. scaler2 = scaler2 - 0.01*value
  2777. elseif type == "Divide" then
  2778. scaler2 = scaler2 - 0.01/value
  2779. end
  2780. rng.Transparency = rng.Transparency + 0.01
  2781. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2782. end
  2783. rng:Destroy()
  2784. end))
  2785. end
  2786.  
  2787. function first()
  2788. attack = true
  2789. for i = 0,3,0.1 do
  2790. swait()
  2791. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(-20)),0.1)
  2792. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(20)),.1)
  2793. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(50)), 0.1)
  2794. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  2795. end
  2796. sphere("Divide",sorb.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),10)
  2797. local lookvalue = 15
  2798. coroutine.resume(coroutine.create(function()
  2799. local rat = Instance.new("Part")
  2800. rat.Parent = char
  2801. rat.CFrame = root.CFrame
  2802. rat.Transparency = 1
  2803. rat.CanCollide = false
  2804. rat.Anchored = true
  2805. for i = 0, 4 do
  2806. local lb = Instance.new("Part")
  2807. CFuncs["Sound"].Create("rbxassetid://142070127", lb, 1, 1)
  2808. CFuncs["Sound"].Create("rbxassetid://255679373", lb, 1, 1)
  2809. lb.Parent = char
  2810. lb.BrickColor = origcolor
  2811. lb.CanCollide = false
  2812. lb.Material = "Neon"
  2813. lb.Anchored = true
  2814. lb.TopSurface = 0
  2815. lb.BottomSurface = 0
  2816. lb.Transparency = 1
  2817. lb.Size = vt(0.5,0.5,0.5)
  2818. lb.CFrame = rat.CFrame + rat.CFrame.lookVector*lookvalue
  2819. lb.CFrame = lb.CFrame + Vector3.new(0,-3,0)
  2820. game:GetService("Debris"):AddItem(lb, 3)
  2821. beam("Divide",lb.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),3.5)
  2822. sphere("Divide",lb.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),3.5)
  2823. ring("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,10),2.5)
  2824. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.25,1),3.5)
  2825. lookvalue = lookvalue + 15
  2826. MagniDamage(lb, 5, 5, 5, "Normal")
  2827. wait(0.25)
  2828. end
  2829. rat:Destroy()
  2830. end))
  2831. for i = 0,1,0.1 do
  2832. swait()
  2833. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  2834. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  2835. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.5)
  2836. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-70)), 0.5)
  2837. end
  2838. attack = false
  2839. end
  2840.  
  2841. local dashing = false
  2842.  
  2843. function dash()
  2844. dashing = true
  2845. attack = true
  2846. local bv = Instance.new("BodyVelocity")
  2847. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2848. bv.velocity = root.CFrame.lookVector*200
  2849. bv.Parent = root
  2850. CFuncs["Sound"].Create("rbxassetid://200632211", root, 1, 0.5)
  2851. ring("Divide",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,1,10),1.5)
  2852. wave("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),2.5)
  2853. for i = 0,1,0.1 do
  2854. swait()
  2855. bv.velocity = root.CFrame.lookVector*200
  2856. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  2857. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  2858. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  2859. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  2860. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2861. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2862. end
  2863. bv:Destroy()
  2864. attack = false
  2865. dashing = false
  2866. end
  2867.  
  2868. function Spiraling()
  2869. attack = true
  2870. CFuncs["Sound"].Create("rbxassetid://214876666", root, 1, 1)
  2871. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),2.5)
  2872. for i = 0,5,0.1 do
  2873. swait()
  2874. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2875. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2876. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  2877. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  2878. end
  2879. CFuncs["Sound"].Create("rbxassetid://138079095", root, 1.5, 0.4)
  2880. CFuncs["Sound"].Create("rbxassetid://154723542", root, 2.5, 1)
  2881. coroutine.resume(coroutine.create(function()
  2882. beam("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),2)
  2883. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1.5)
  2884. for i = 0, 4 do
  2885. wait(0.1)
  2886. MagniDamage(root, 5, 5,5, 5, "Normal")
  2887. groundwind("Add",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(2,4),5)
  2888. end
  2889. end))
  2890. for z = 0, 2 do
  2891. for i = 0,1,0.5 do
  2892. swait()
  2893. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  2894. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2895. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2896. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2897. end
  2898. for i = 0,1,0.5 do
  2899. swait()
  2900. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  2901. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2902. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2903. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2904. end
  2905. for i = 0,1,0.5 do
  2906. swait()
  2907. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  2908. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2909. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2910. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2911. end
  2912. for i = 0,1,0.5 do
  2913. swait()
  2914. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  2915. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2916. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2917. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2918. end
  2919. end
  2920. attack = false
  2921. end
  2922.  
  2923. function SkyBeam()
  2924. local currentws = hum.WalkSpeed
  2925. attack = true
  2926. hum.WalkSpeed = 0
  2927. CFuncs["Sound"].Create("rbxassetid://138079095", cahr, 0.5, 0.4)
  2928. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),2.5)
  2929. for i = 0,3,0.1 do
  2930. swait()
  2931. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2932. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2933. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.5, -0.5) * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.1)
  2934. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.5, -0.5) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.1)
  2935. end
  2936. local rng = Instance.new("Part", char)
  2937. CFuncs["Sound"].Create("rbxassetid://343211019", char, 1, 0.6)
  2938. rng.Anchored = true
  2939. rng.BrickColor = origcolor
  2940. rng.CanCollide = false
  2941. rng.FormFactor = 3
  2942. rng.Name = "Ring"
  2943. rng.Material = "Neon"
  2944. rng.Size = Vector3.new(1, 1, 1)
  2945. rng.Transparency = 1
  2946. rng.TopSurface = 0
  2947. rng.BottomSurface = 0
  2948. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2949. local rngm = Instance.new("SpecialMesh", rng)
  2950. rngm.MeshType = "Brick"
  2951. local dec = Instance.new("Decal",rng)
  2952. dec.Texture = "http://www.roblox.com/asset/?id=852097462"
  2953. dec.Face = "Top"
  2954. local dec2 = dec:Clone()
  2955. dec2.Parent = rng
  2956. dec2.Face = "Bottom"
  2957.  
  2958. local scaler2 = 1
  2959. scaler2 = 1*3
  2960. for i = 0,10,0.1 do
  2961. swait()
  2962. scaler2 = scaler2 - 0.01*3
  2963. rng.Transparency = rng.Transparency + 0.01
  2964. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2965. end
  2966. groundwind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(3,4),math.random(2,10))
  2967. wind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(2,3),math.random(2,10))
  2968. CFuncs["Sound"].Create("rbxassetid://136007472", char, 0.5, 0.7)
  2969. for i = 0,14,0.1 do
  2970. swait()
  2971. MagicBlock(origcolor,sorb.CFrame,1,1,1,1,1,1,0.25)
  2972. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2973. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
  2974. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(10)), 0.1)
  2975. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.1)
  2976. end
  2977. for i = 0,2,0.1 do
  2978. swait()
  2979. MagicBlock(origcolor,sorb.CFrame,1,1,1,1,1,1,0.25)
  2980. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),0.5)
  2981. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2982. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(10)), 0.5)
  2983. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.5)
  2984. end
  2985. MagniDamage(root, 5, 5,5, 5, "Normal")
  2986. CFuncs["Sound"].Create("rbxassetid://157878578", char, 0.5, 0.5)
  2987. CFuncs["Sound"].Create("rbxassetid://919941001", char, 1, 1)
  2988. CFuncs["Sound"].Create("rbxassetid://162271116", char, 0.5, 0.65)
  2989. CFuncs["Sound"].Create("rbxassetid://151304356", char, 0.5, 0.35)
  2990. CFuncs["Sound"].Create("rbxassetid://31762335", char, 0.5, 0.5)
  2991. beam("Add",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),5)
  2992. coroutine.resume(coroutine.create(function()
  2993. for i = 0, 9 do
  2994. wait(0.1)
  2995. groundwind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(3,4),math.random(2,10))
  2996. wind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(2,3),math.random(2,10))
  2997. end
  2998. end))
  2999. wave("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),5)
  3000. wave("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(100,0,100),5)
  3001. ring("Add",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,100),7.5)
  3002. coroutine.resume(coroutine.create(function()
  3003. for i = 0,10,0.1 do
  3004. swait()
  3005. scaler2 = scaler2 - 0.01*3
  3006. rng.Transparency = rng.Transparency + 0.01
  3007. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  3008. end
  3009. rng:Destroy()
  3010. end))
  3011. attack = false
  3012. hum.WalkSpeed = currentws
  3013. end
  3014.  
  3015. --- Above is skillmoves to function.
  3016. --- I swear im watching you.
  3017. --- Dont leak this one...
  3018. -------------- Attack Combo Section -------------
  3019.  
  3020. function attackone()
  3021. attack = true
  3022. for i = 0,2,0.1 do
  3023. swait()
  3024. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
  3025. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.2)
  3026. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3027. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  3028. end
  3029.  
  3030. local a = Instance.new("Part",Character)
  3031. a.Name = "Direction"
  3032. a.Anchored = true
  3033. a.BrickColor = bc("Bright red")
  3034. a.Material = "Neon"
  3035. a.Transparency = 1
  3036. a.CanCollide = false
  3037. local ray = Ray.new(
  3038. sorb.CFrame.p, -- origin
  3039. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  3040. )
  3041. local ignore = Character
  3042. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3043. a.BottomSurface = 10
  3044. a.TopSurface = 10
  3045. local distance = (root.CFrame.p - position).magnitude
  3046. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3047. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3048. local lb = Instance.new("Part")
  3049. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  3050. lb.Parent = char
  3051. lb.BrickColor = origcolor
  3052. lb.CanCollide = false
  3053. lb.Material = "Neon"
  3054. lb.Anchored = true
  3055. lb.TopSurface = 0
  3056. lb.BottomSurface = 0
  3057. lb.Transparency = 0
  3058. lb.Size = vt(2,2,2)
  3059. lb.CFrame = a.CFrame
  3060. lb.Anchored = false
  3061. local thingery = Instance.new("SpecialMesh",lb)
  3062. thingery.MeshType = "Sphere"
  3063. game:GetService("Debris"):AddItem(lb, 5)
  3064. local bv = Instance.new("BodyVelocity")
  3065. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3066. bv.velocity = a.CFrame.lookVector*100
  3067. bv.Parent = lb
  3068. local hitted = false
  3069. game:GetService("Debris"):AddItem(a, 0.1)
  3070. coroutine.resume(coroutine.create(function()
  3071. while wait(0.5) do
  3072. if hitted == false or lb.Parent ~= nil then
  3073. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),10)
  3074. end
  3075. if hitted == true or lb.Parent == nil then
  3076. break
  3077. end
  3078. end
  3079. end))
  3080. wait(0.01)
  3081. lb.Touched:connect(function(hit)
  3082. Damagefunc(lb, hit, 522, 12, 0, "Normal", RootPart, 0.3, "588733541", 0.8)
  3083. end)
  3084. attack = false
  3085. end
  3086.  
  3087. function attacktwo()
  3088. attack = true
  3089. for i = 0,2,0.1 do
  3090. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  3091. swait()
  3092. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
  3093. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.2)
  3094. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  3095. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3096. end
  3097.  
  3098. local a = Instance.new("Part",Character)
  3099. a.Name = "Direction"
  3100. a.Anchored = true
  3101. a.BrickColor = bc("Bright red")
  3102. a.Material = "Neon"
  3103. a.Transparency = 1
  3104. a.CanCollide = false
  3105. local ray = Ray.new(
  3106. sorb2.CFrame.p, -- origin
  3107. (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  3108. )
  3109. local ignore = Character
  3110. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3111. a.BottomSurface = 10
  3112. a.TopSurface = 10
  3113. local distance = (root.CFrame.p - position).magnitude
  3114. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3115. a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  3116. local lb = Instance.new("Part")
  3117. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  3118. lb.Parent = char
  3119. lb.BrickColor = origcolor
  3120. lb.CanCollide = false
  3121. lb.Material = "Neon"
  3122. lb.Anchored = true
  3123. lb.TopSurface = 0
  3124. lb.BottomSurface = 0
  3125. lb.Transparency = 0
  3126. lb.Size = vt(2,2,2)
  3127. lb.CFrame = a.CFrame
  3128. lb.Anchored = false
  3129. local thingery = Instance.new("SpecialMesh",lb)
  3130. thingery.MeshType = "Sphere"
  3131. game:GetService("Debris"):AddItem(lb, 5)
  3132. local bv = Instance.new("BodyVelocity")
  3133. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3134. bv.velocity = a.CFrame.lookVector*100
  3135. bv.Parent = lb
  3136. local hitted = false
  3137. game:GetService("Debris"):AddItem(a, 0.1)
  3138. coroutine.resume(coroutine.create(function()
  3139. while wait(0.5) do
  3140. if hitted == false or lb.Parent ~= nil then
  3141. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),10)
  3142. end
  3143. if hitted == true or lb.Parent == nil then
  3144. break
  3145. end
  3146. end
  3147. end))
  3148. wait(0.01)
  3149. lb.Touched:connect(function(hit)
  3150. Damagefunc(lb, hit, 522, 120, 0, "Normal", RootPart, 0.3, "588733541", 0.8)
  3151. end)
  3152. attack = false
  3153. end
  3154.  
  3155.  
  3156. function attackthree()
  3157. attack = true
  3158. for i = 0,1,0.1 do
  3159. swait()
  3160. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  3161. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3162. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  3163. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  3164. end
  3165. CFuncs["Sound"].Create("rbxassetid://138079095", root, 0.5, 0.4)
  3166. CFuncs["Sound"].Create("rbxassetid://154723542", root, 1.5, 1.15)
  3167. coroutine.resume(coroutine.create(function()
  3168. for i = 0, 4 do
  3169. wait(0.1)
  3170. MagniDamage(root, 5, 5,5, 5, "Normal")
  3171. wind("Divide",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(1,2),5)
  3172. end
  3173. end))
  3174. for i = 0,1,0.5 do
  3175. swait()
  3176. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3177. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3178. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3179. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3180. end
  3181. for i = 0,1,0.5 do
  3182. swait()
  3183. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  3184. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3185. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3186. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3187. end
  3188. for i = 0,1,0.5 do
  3189. swait()
  3190. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  3191. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3192. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3193. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3194. end
  3195. for i = 0,1,0.5 do
  3196. swait()
  3197. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  3198. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3199. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3200. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3201. end
  3202. attack = false
  3203. end
  3204.  
  3205.  
  3206. function attackfour()
  3207. local currentws = hum.WalkSpeed
  3208. hum.WalkSpeed = 0
  3209. dashing = true
  3210. attack = true
  3211. for i = 0,2,0.1 do
  3212. swait()
  3213. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),0.1)
  3214. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  3215. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.1)
  3216. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.1)
  3217. RH.C0=clerp(RH.C0,cf(1,-0.35,-0.65)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3218. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.1)
  3219. end
  3220. for i = 0,1,0.1 do
  3221. swait()
  3222. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
  3223. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3224. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
  3225. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3)
  3226. RH.C0=clerp(RH.C0,cf(1,-1,-0.65)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(5)),.3)
  3227. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  3228. end
  3229. MagniDamage(root, 5, 5,5, 5, "Normal")
  3230. CFuncs["Sound"].Create("rbxassetid://142070127", root, 0.25, 1.15)
  3231. CFuncs["Sound"].Create("rbxassetid://157878578", root, 1, 1.25)
  3232. wave("Divide",rleg.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),3.5)
  3233. ring("Divide",rleg.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,25),1.5)
  3234. dashing = false
  3235. attack = false
  3236. hum.WalkSpeed = currentws
  3237. end
  3238.  
  3239. -- Functions are ready.
  3240.  
  3241. local attacktype = 1
  3242. mouse.Button1Down:connect(function()
  3243. if attack == false and attacktype == 1 then
  3244. attacktype = 2
  3245. attackone()
  3246. elseif attack == false and attacktype == 2 then
  3247. attacktype = 3
  3248. attacktwo()
  3249. elseif attack == false and attacktype == 3 then
  3250. attacktype = 4
  3251. attackthree()
  3252. elseif attack == false and attacktype == 4 then
  3253. attacktype = 1
  3254. attackfour()
  3255. end
  3256. end)
  3257. mouse.KeyDown:connect(function(k)
  3258. if k == "z" and attack == false then
  3259. first()
  3260. end
  3261. if k == "x" and attack == false then
  3262. dash()
  3263. end
  3264. if k == "c" and attack == false then
  3265. Spiraling()
  3266. end
  3267. if k == "v" and attack == false then
  3268. SkyBeam()
  3269. end
  3270. end)
  3271. Humanoid.Animator.Parent = nil
  3272. idleanim=.4
  3273. while true do
  3274.  
  3275. swait()
  3276.  
  3277. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  3278. sine = sine + change
  3279. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3280. local velderp=RootPart.Velocity.y
  3281. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3282. if equipped==true or equipped==false then
  3283. if attack==false then
  3284. idle=idle+1
  3285. else
  3286. idle=0
  3287. refit()
  3288. end
  3289. if idle>=500 then
  3290. if attack==false then
  3291. --Sheath()
  3292. end
  3293. end
  3294. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3295. Anim="Jump"
  3296. if attack==false then
  3297. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3298. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3299. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3300. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3301. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3302. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3303. end
  3304. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3305. Anim="Fall"
  3306. if attack==false then
  3307. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3308. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3309. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3310. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3311. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3312. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3313. end
  3314. elseif torvel<1 and hitfloor~=nil then
  3315. Anim="Idle"
  3316. if dashing == false then
  3317. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3318. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3319. end
  3320. if attack==false then
  3321. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(40)),.1)
  3322. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 25)),math.rad(0),math.rad(-40)),.1)
  3323. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(2.5),math.rad(0),math.rad(20 - 0.5 * math.cos(sine / 25))),.1)
  3324. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 1.5 * math.cos(sine / 25))),.1)
  3325. end
  3326. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3327. Anim="Walk"
  3328. if dashing == false then
  3329. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 12.5))),.1)
  3330. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 12.5))),.1)
  3331. end
  3332. if attack==false then
  3333. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0 - 10 * math.cos(sine / 12.5))),.1)
  3334. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0 + 10 * math.cos(sine / 12.5))),.1)
  3335. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 40 * math.cos(sine / 12.5)),math.rad(0),math.rad(10)),.1)
  3336. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 40 * math.cos(sine / 12.5)),math.rad(0),math.rad(-10)),.1)
  3337. end
  3338. elseif torvel>=22 and hitfloor~=nil then
  3339. Anim="Run"
  3340. if dashing == false then
  3341. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  3342. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  3343. end
  3344. if attack==false then
  3345. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  3346. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  3347. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  3348. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  3349. end
  3350. end
  3351. end
  3352. end
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