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Zach_script_stealer2

FE medic

Mar 18th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171. local MaxHEALTH = 75
  172. local SoundHealing = 10209658
  173. local SoundCharged = 10209653
  174. local Player = game:GetService("Players").LocalPlayer
  175. local Character = Player.Character
  176. local PlayerGui = Player.PlayerGui
  177. local Humanoid = Character.Humanoid
  178. local HumanoidRootPart = Character.HumanoidRootPart
  179. local Torso = Character.Torso
  180. local Head = Character.Head
  181. local LeftArm = Character["Left Arm"]
  182. local RightArm = Character["Right Arm"]
  183. local RightLeg = Character["Right Leg"]
  184. local LeftLeg = Character["Left Leg"]
  185. local RJ = HumanoidRootPart.RootJoint
  186. local NK = Torso.Neck
  187. local LS = Torso["Left Shoulder"]
  188. local RS = Torso["Right Shoulder"]
  189. local RH = Torso["Right Hip"]
  190. local LH = Torso["Left Hip"]
  191. local tfmeemodel = Instance.new("Model")
  192. local part = Instance.new("Part")
  193. local part_2 = Instance.new("Part")
  194. local part_3 = Instance.new("Part")
  195. local part_4 = Instance.new("Part")
  196. local part_5 = Instance.new("Part")
  197. local part_6 = Instance.new("Part")
  198. local part_7 = Instance.new("Part")
  199. local part_8 = Instance.new("Part")
  200. local part_9 = Instance.new("Part")
  201. local part_10 = Instance.new("Part")
  202. local mesh = Instance.new("SpecialMesh")
  203. local tcolor = Instance.new("Part")
  204. local tcolor_2 = Instance.new("Part")
  205. local part_11 = Instance.new("Part")
  206. local mesh_2 = Instance.new("SpecialMesh")
  207. local part_12 = Instance.new("Part")
  208. local part_13 = Instance.new("Part")
  209. local tcolor_3 = Instance.new("Part")
  210. local part_14 = Instance.new("Part")
  211. local mesh_3 = Instance.new("SpecialMesh")
  212. local part_15 = Instance.new("Part")
  213. local mesh_4 = Instance.new("SpecialMesh")
  214. local part_16 = Instance.new("Part")
  215. local mesh_5 = Instance.new("SpecialMesh")
  216. local tcolor_4 = Instance.new("Part")
  217. local part_17 = Instance.new("Part")
  218. local part_18 = Instance.new("Part")
  219. local part_19 = Instance.new("Part")
  220. local part_20 = Instance.new("Part")
  221. local tcolor_5 = Instance.new("Part")
  222. local tcolor_6 = Instance.new("Part")
  223. local part_21 = Instance.new("Part")
  224. local mesh_6 = Instance.new("SpecialMesh")
  225. local part_22 = Instance.new("Part")
  226. local part_23 = Instance.new("Part")
  227. local part_24 = Instance.new("Part")
  228. local part_25 = Instance.new("Part")
  229. local part_26 = Instance.new("Part")
  230. local part_27 = Instance.new("Part")
  231. local mesh_7 = Instance.new("SpecialMesh")
  232. local part_28 = Instance.new("Part")
  233. local part_29 = Instance.new("Part")
  234. local part_30 = Instance.new("Part")
  235. local part_31 = Instance.new("Part")
  236. local mesh_8 = Instance.new("SpecialMesh")
  237. local part_32 = Instance.new("Part")
  238. local mesh_9 = Instance.new("SpecialMesh")
  239. local part_33 = Instance.new("Part")
  240. local part_34 = Instance.new("Part")
  241. local part_35 = Instance.new("Part")
  242. local part_36 = Instance.new("Part")
  243. local part_37 = Instance.new("Part")
  244. local mesh_10 = Instance.new("SpecialMesh")
  245. local part_38 = Instance.new("Part")
  246. local part_39 = Instance.new("Part")
  247. local part_40 = Instance.new("Part")
  248. local part_41 = Instance.new("Part")
  249. local part_42 = Instance.new("Part")
  250. local part_43 = Instance.new("Part")
  251. local part_44 = Instance.new("Part")
  252. local mesh_11 = Instance.new("SpecialMesh")
  253. local part_45 = Instance.new("Part")
  254. local part_46 = Instance.new("Part")
  255. local part_47 = Instance.new("Part")
  256. local Handol = Instance.new("Part")
  257. local HEY = Instance.new("Motor6D")
  258. local Grabber = Instance.new("Part")
  259. local Mainus = Instance.new("Part")
  260. local Rotate = Instance.new("Motor6D")
  261. local weld = Instance.new("Weld")
  262. local weld_2 = Instance.new("Weld")
  263. local weld_3 = Instance.new("Weld")
  264. local weld_4 = Instance.new("Weld")
  265. local weld_5 = Instance.new("Weld")
  266. local weld_6 = Instance.new("Weld")
  267. local weld_7 = Instance.new("Weld")
  268. local weld_8 = Instance.new("Weld")
  269. local weld_9 = Instance.new("Weld")
  270. local weld_10 = Instance.new("Weld")
  271. local weld_11 = Instance.new("Weld")
  272. local weld_12 = Instance.new("Weld")
  273. local weld_13 = Instance.new("Weld")
  274. local weld_14 = Instance.new("Weld")
  275. local weld_15 = Instance.new("Weld")
  276. local weld_16 = Instance.new("Weld")
  277. local weld_17 = Instance.new("Weld")
  278. local weld_18 = Instance.new("Weld")
  279. local weld_19 = Instance.new("Weld")
  280. local weld_20 = Instance.new("Weld")
  281. local weld_21 = Instance.new("Weld")
  282. local weld_22 = Instance.new("Weld")
  283. local weld_23 = Instance.new("Weld")
  284. local weld_24 = Instance.new("Weld")
  285. local weld_25 = Instance.new("Weld")
  286. local weld_26 = Instance.new("Weld")
  287. local weld_27 = Instance.new("Weld")
  288. local weld_28 = Instance.new("Weld")
  289. local weld_29 = Instance.new("Weld")
  290. local weld_30 = Instance.new("Weld")
  291. local weld_31 = Instance.new("Weld")
  292. local weld_32 = Instance.new("Weld")
  293. local weld_33 = Instance.new("Weld")
  294. local weld_34 = Instance.new("Weld")
  295. local weld_35 = Instance.new("Weld")
  296. local weld_36 = Instance.new("Weld")
  297. local weld_37 = Instance.new("Weld")
  298. local weld_38 = Instance.new("Weld")
  299. local weld_39 = Instance.new("Weld")
  300. local weld_40 = Instance.new("Weld")
  301. local weld_41 = Instance.new("Weld")
  302. local weld_42 = Instance.new("Weld")
  303. local weld_43 = Instance.new("Weld")
  304. local weld_44 = Instance.new("Weld")
  305. local weld_45 = Instance.new("Weld")
  306. local weld_46 = Instance.new("Weld")
  307. local weld_47 = Instance.new("Weld")
  308. local weld_48 = Instance.new("Weld")
  309. local weld_49 = Instance.new("Weld")
  310. local weld_50 = Instance.new("Weld")
  311. local weld_51 = Instance.new("Weld")
  312. local weld_52 = Instance.new("Weld")
  313. local weld_53 = Instance.new("Weld")
  314. tfmeemodel.Name = "TFMEeModel"
  315. tfmeemodel.Parent = Character
  316. part.Size = Vector3.new(0.14, 0.55, 0.06)
  317. part.Orientation = Vector3.new(-2, -179, -90)
  318. part.Material = Enum.Material.Metal
  319. part.Color = Color3.new(0.490196, 0.490196, 0.490196)
  320. part.BottomSurface = Enum.SurfaceType.Smooth
  321. part.TopSurface = Enum.SurfaceType.Smooth
  322. part.Parent = tfmeemodel
  323. part.CFrame = CFrame.new(-40.455, 1.868, 45.533) * CFrame.Angles(-3.107, -0.017, 1.571)
  324. part_2.Size = Vector3.new(0.2, 0.25, 0.13)
  325. part_2.Orientation = Vector3.new(-16, 1, 90)
  326. part_2.Material = Enum.Material.Metal
  327. part_2.Color = Color3.new(0.384314, 0.384314, 0.372549)
  328. part_2.BottomSurface = Enum.SurfaceType.Smooth
  329. part_2.TopSurface = Enum.SurfaceType.Smooth
  330. part_2.Parent = tfmeemodel
  331. part_2.CFrame = CFrame.new(-40.433, 2.253, 46.792) * CFrame.Angles(-0.279, 0.017, 1.576)
  332. part_3.Size = Vector3.new(0.08, 0.25, 0.09)
  333. part_3.Orientation = Vector3.new(16, -179, -90)
  334. part_3.Material = Enum.Material.Metal
  335. part_3.Color = Color3.new(0.384314, 0.384314, 0.372549)
  336. part_3.BottomSurface = Enum.SurfaceType.Smooth
  337. part_3.TopSurface = Enum.SurfaceType.Smooth
  338. part_3.Parent = tfmeemodel
  339. part_3.CFrame = CFrame.new(-40.432, 2.124, 46.849) * CFrame.Angles(2.862, -0.017, 1.566)
  340. part_4.Size = Vector3.new(0.14, 0.25, 0.09)
  341. part_4.Orientation = Vector3.new(70, -179, -90)
  342. part_4.Material = Enum.Material.Metal
  343. part_4.Color = Color3.new(0.384314, 0.384314, 0.372549)
  344. part_4.BottomSurface = Enum.SurfaceType.Smooth
  345. part_4.TopSurface = Enum.SurfaceType.Smooth
  346. part_4.Parent = tfmeemodel
  347. part_4.CFrame = CFrame.new(-40.434, 2.15, 46.759) * CFrame.Angles(1.92, -0.006, 1.554)
  348. part_5.Size = Vector3.new(0.21, 0.25, 0.06)
  349. part_5.Orientation = Vector3.new(-13, 1, 90)
  350. part_5.Material = Enum.Material.Metal
  351. part_5.Color = Color3.new(0.384314, 0.384314, 0.372549)
  352. part_5.BottomSurface = Enum.SurfaceType.Smooth
  353. part_5.TopSurface = Enum.SurfaceType.Smooth
  354. part_5.Parent = tfmeemodel
  355. part_5.CFrame = CFrame.new(-40.446, 2.079, 46.073) * CFrame.Angles(-0.227, 0.017, 1.575)
  356. part_6.Size = Vector3.new(0.24, 0.25, 0.06)
  357. part_6.Orientation = Vector3.new(-2, -179, -90)
  358. part_6.Material = Enum.Material.Metal
  359. part_6.Color = Color3.new(0.384314, 0.384314, 0.372549)
  360. part_6.BottomSurface = Enum.SurfaceType.Smooth
  361. part_6.TopSurface = Enum.SurfaceType.Smooth
  362. part_6.Parent = tfmeemodel
  363. part_6.CFrame = CFrame.new(-40.446, 2.061, 46.04) * CFrame.Angles(-3.107, -0.017, 1.571)
  364. part_7.Size = Vector3.new(0.11, 0.59, 0.06)
  365. part_7.Orientation = Vector3.new(0, -179, -90)
  366. part_7.Material = Enum.Material.Metal
  367. part_7.Color = Color3.new(0.388235, 0.364706, 0.345098)
  368. part_7.BottomSurface = Enum.SurfaceType.Smooth
  369. part_7.TopSurface = Enum.SurfaceType.Smooth
  370. part_7.Parent = tfmeemodel
  371. part_7.CFrame = CFrame.new(-40.449, 3.257, 45.905) * CFrame.Angles(-3.142, -0.017, 1.571)
  372. part_8.Size = Vector3.new(0.12, 0.57, 0.12)
  373. part_8.Orientation = Vector3.new(-2, -179, -90)
  374. part_8.Material = Enum.Material.Metal
  375. part_8.Color = Color3.new(0.490196, 0.490196, 0.490196)
  376. part_8.BottomSurface = Enum.SurfaceType.Smooth
  377. part_8.TopSurface = Enum.SurfaceType.Smooth
  378. part_8.Parent = tfmeemodel
  379. part_8.CFrame = CFrame.new(-40.459, 1.866, 45.884) * CFrame.Angles(-3.107, -0.017, 1.571)
  380. part_9.Size = Vector3.new(0.14, 0.55, 0.06)
  381. part_9.Orientation = Vector3.new(-2, -179, -90)
  382. part_9.Material = Enum.Material.Metal
  383. part_9.Color = Color3.new(0.490196, 0.490196, 0.490196)
  384. part_9.BottomSurface = Enum.SurfaceType.Smooth
  385. part_9.TopSurface = Enum.SurfaceType.Smooth
  386. part_9.Parent = tfmeemodel
  387. part_9.CFrame = CFrame.new(-40.449, 1.856, 45.883) * CFrame.Angles(-3.107, -0.017, 1.571)
  388. part_10.Size = Vector3.new(0.1, 0.55, 0.05)
  389. part_10.Orientation = Vector3.new(-2, -179, -90)
  390. part_10.Material = Enum.Material.Metal
  391. part_10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  392. part_10.BottomSurface = Enum.SurfaceType.Smooth
  393. part_10.TopSurface = Enum.SurfaceType.Smooth
  394. part_10.Parent = tfmeemodel
  395. part_10.CFrame = CFrame.new(-40.45, 1.648, 45.831) * CFrame.Angles(-3.107, -0.017, 1.571)
  396. mesh.Scale = Vector3.new(1.01, 1.1, 0.1)
  397. mesh.MeshType = Enum.MeshType.Brick
  398. mesh.Parent = part_10
  399. tcolor.Size = Vector3.new(0.451, 0.55, 0.67)
  400. tcolor.BottomSurface = Enum.SurfaceType.Smooth
  401. tcolor.Orientation = Vector3.new(0, 1, 90)
  402. tcolor.Material = Enum.Material.Metal
  403. tcolor.Color = Color3.new(0.580392, 0.384314, 0.352941)
  404. tcolor.Name = "TColor"
  405. tcolor.TopSurface = Enum.SurfaceType.Smooth
  406. tcolor.Parent = tfmeemodel
  407. tcolor.CFrame = CFrame.new(-40.452, 2.636, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  408. tcolor_2.Size = Vector3.new(0.06, 0.55, 0.55)
  409. tcolor_2.BottomSurface = Enum.SurfaceType.Smooth
  410. tcolor_2.Orientation = Vector3.new(0, -179, -90)
  411. tcolor_2.Material = Enum.Material.Metal
  412. tcolor_2.Color = Color3.new(0.580392, 0.384314, 0.352941)
  413. tcolor_2.Name = "TColor"
  414. tcolor_2.TopSurface = Enum.SurfaceType.Smooth
  415. tcolor_2.Parent = tfmeemodel
  416. tcolor_2.CFrame = CFrame.new(-40.452, 2.442, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  417. part_11.Size = Vector3.new(0.81, 0.57, 0.15)
  418. part_11.Orientation = Vector3.new(0, 1, 0)
  419. part_11.Material = Enum.Material.Metal
  420. part_11.Color = Color3.new(0.231373, 0.231373, 0.231373)
  421. part_11.BottomSurface = Enum.SurfaceType.Smooth
  422. part_11.TopSurface = Enum.SurfaceType.Smooth
  423. part_11.Parent = tfmeemodel
  424. part_11.CFrame = CFrame.new(-40.447, 2.418, 45.729) * CFrame.Angles(0, 0.017, 0)
  425. mesh_2.MeshType = Enum.MeshType.Cylinder
  426. mesh_2.Parent = part_11
  427. part_12.Size = Vector3.new(0.35, 0.69, 0.77)
  428. part_12.Orientation = Vector3.new(2, 1, 90)
  429. part_12.Material = Enum.Material.Metal
  430. part_12.Color = Color3.new(0.470588, 0.470588, 0.470588)
  431. part_12.BottomSurface = Enum.SurfaceType.Smooth
  432. part_12.TopSurface = Enum.SurfaceType.Smooth
  433. part_12.Parent = tfmeemodel
  434. part_12.CFrame = CFrame.new(-40.453, 0.108, 45.647) * CFrame.Angles(0.035, 0.017, 1.57)
  435. part_13.Size = Vector3.new(0.09, 0.55, 0.47)
  436. part_13.Orientation = Vector3.new(0, -179, -90)
  437. part_13.Material = Enum.Material.Metal
  438. part_13.Color = Color3.new(0.384314, 0.384314, 0.372549)
  439. part_13.BottomSurface = Enum.SurfaceType.Smooth
  440. part_13.TopSurface = Enum.SurfaceType.Smooth
  441. part_13.Parent = tfmeemodel
  442. part_13.CFrame = CFrame.new(-40.452, 2.247, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  443. tcolor_3.Size = Vector3.new(0.213, 0.554, 0.624)
  444. tcolor_3.BottomSurface = Enum.SurfaceType.Smooth
  445. tcolor_3.Orientation = Vector3.new(0, 1, 90)
  446. tcolor_3.Material = Enum.Material.Metal
  447. tcolor_3.Color = Color3.new(0.580392, 0.384314, 0.352941)
  448. tcolor_3.Name = "TColor"
  449. tcolor_3.TopSurface = Enum.SurfaceType.Smooth
  450. tcolor_3.Parent = tfmeemodel
  451. tcolor_3.CFrame = CFrame.new(-40.454, 2.305, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  452. part_14.Size = Vector3.new(0.586, 0.81, 0.609)
  453. part_14.Orientation = Vector3.new(0, 1, 0)
  454. part_14.Material = Enum.Material.Metal
  455. part_14.Color = Color3.new(0.243137, 0.25098, 0.247059)
  456. part_14.BottomSurface = Enum.SurfaceType.Smooth
  457. part_14.TopSurface = Enum.SurfaceType.Smooth
  458. part_14.Parent = tfmeemodel
  459. part_14.CFrame = CFrame.new(-40.449, 2.419, 45.739) * CFrame.Angles(0, 0.017, 0)
  460. mesh_3.MeshType = Enum.MeshType.Cylinder
  461. mesh_3.Parent = part_14
  462. part_15.Size = Vector3.new(0.666, 1.21, 0.429)
  463. part_15.Orientation = Vector3.new(0, 1, 0)
  464. part_15.Material = Enum.Material.Metal
  465. part_15.Color = Color3.new(0.207843, 0.196078, 0.203922)
  466. part_15.BottomSurface = Enum.SurfaceType.Smooth
  467. part_15.TopSurface = Enum.SurfaceType.Smooth
  468. part_15.Parent = tfmeemodel
  469. part_15.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
  470. mesh_4.MeshType = Enum.MeshType.Cylinder
  471. mesh_4.Parent = part_15
  472. part_16.Size = Vector3.new(0.726, 0.83, 0.289)
  473. part_16.Orientation = Vector3.new(0, 1, 0)
  474. part_16.Material = Enum.Material.Metal
  475. part_16.Color = Color3.new(0.247059, 0.247059, 0.247059)
  476. part_16.BottomSurface = Enum.SurfaceType.Smooth
  477. part_16.TopSurface = Enum.SurfaceType.Smooth
  478. part_16.Parent = tfmeemodel
  479. part_16.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
  480. mesh_5.MeshType = Enum.MeshType.Cylinder
  481. mesh_5.Parent = part_16
  482. tcolor_4.Size = Vector3.new(0.12, 0.55, 0.47)
  483. tcolor_4.BottomSurface = Enum.SurfaceType.Smooth
  484. tcolor_4.Orientation = Vector3.new(0, -179, -90)
  485. tcolor_4.Material = Enum.Material.Metal
  486. tcolor_4.Color = Color3.new(0.580392, 0.384314, 0.352941)
  487. tcolor_4.Name = "TColor"
  488. tcolor_4.TopSurface = Enum.SurfaceType.Smooth
  489. tcolor_4.Parent = tfmeemodel
  490. tcolor_4.CFrame = CFrame.new(-40.422, 2.982, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  491. part_17.Size = Vector3.new(0.1, 0.59, 0.56)
  492. part_17.Orientation = Vector3.new(7, -179, -90)
  493. part_17.Material = Enum.Material.Metal
  494. part_17.Color = Color3.new(0.254902, 0.254902, 0.254902)
  495. part_17.BottomSurface = Enum.SurfaceType.Smooth
  496. part_17.TopSurface = Enum.SurfaceType.Smooth
  497. part_17.Parent = tfmeemodel
  498. part_17.CFrame = CFrame.new(-40.452, 1.312, 45.714) * CFrame.Angles(3.019, -0.017, 1.569)
  499. part_18.Size = Vector3.new(0.1, 0.61, 0.56)
  500. part_18.Orientation = Vector3.new(11, -179, -90)
  501. part_18.Material = Enum.Material.Metal
  502. part_18.Color = Color3.new(0.254902, 0.254902, 0.254902)
  503. part_18.BottomSurface = Enum.SurfaceType.Smooth
  504. part_18.TopSurface = Enum.SurfaceType.Smooth
  505. part_18.Parent = tfmeemodel
  506. part_18.CFrame = CFrame.new(-40.452, 1.203, 45.711) * CFrame.Angles(2.95, -0.017, 1.567)
  507. part_19.Size = Vector3.new(0.1, 0.61, 0.56)
  508. part_19.Orientation = Vector3.new(-4, -179, -90)
  509. part_19.Material = Enum.Material.Metal
  510. part_19.Color = Color3.new(0.254902, 0.254902, 0.254902)
  511. part_19.BottomSurface = Enum.SurfaceType.Smooth
  512. part_19.TopSurface = Enum.SurfaceType.Smooth
  513. part_19.Parent = tfmeemodel
  514. part_19.CFrame = CFrame.new(-40.452, 1.086, 45.709) * CFrame.Angles(-3.072, -0.017, 1.572)
  515. part_20.Size = Vector3.new(0.1, 0.61, 0.56)
  516. part_20.Orientation = Vector3.new(9, -179, -90)
  517. part_20.Material = Enum.Material.Metal
  518. part_20.Color = Color3.new(0.254902, 0.254902, 0.254902)
  519. part_20.BottomSurface = Enum.SurfaceType.Smooth
  520. part_20.TopSurface = Enum.SurfaceType.Smooth
  521. part_20.Parent = tfmeemodel
  522. part_20.CFrame = CFrame.new(-40.452, 0.956, 45.7) * CFrame.Angles(2.984, -0.017, 1.568)
  523. tcolor_5.Size = Vector3.new(0.09, 0.55, 0.47)
  524. tcolor_5.BottomSurface = Enum.SurfaceType.Smooth
  525. tcolor_5.Orientation = Vector3.new(0, 1, 90)
  526. tcolor_5.Material = Enum.Material.Metal
  527. tcolor_5.Color = Color3.new(0.580392, 0.384314, 0.352941)
  528. tcolor_5.Name = "TColor"
  529. tcolor_5.TopSurface = Enum.SurfaceType.Smooth
  530. tcolor_5.Parent = tfmeemodel
  531. tcolor_5.CFrame = CFrame.new(-40.452, 3.087, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  532. tcolor_6.Size = Vector3.new(0.06, 0.55, 0.55)
  533. tcolor_6.BottomSurface = Enum.SurfaceType.Smooth
  534. tcolor_6.Orientation = Vector3.new(0, 1, 90)
  535. tcolor_6.Material = Enum.Material.Metal
  536. tcolor_6.Color = Color3.new(0.580392, 0.384314, 0.352941)
  537. tcolor_6.Name = "TColor"
  538. tcolor_6.TopSurface = Enum.SurfaceType.Smooth
  539. tcolor_6.Parent = tfmeemodel
  540. tcolor_6.CFrame = CFrame.new(-40.452, 2.892, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  541. part_21.Size = Vector3.new(0.26, 0.67, 0.15)
  542. part_21.Orientation = Vector3.new(0, 1, 0)
  543. part_21.Material = Enum.Material.Metal
  544. part_21.Color = Color3.new(0.247059, 0.247059, 0.247059)
  545. part_21.BottomSurface = Enum.SurfaceType.Smooth
  546. part_21.TopSurface = Enum.SurfaceType.Smooth
  547. part_21.Parent = tfmeemodel
  548. part_21.CFrame = CFrame.new(-40.692, 2.418, 45.733) * CFrame.Angles(0, 0.017, 0)
  549. mesh_6.MeshType = Enum.MeshType.Cylinder
  550. mesh_6.Parent = part_21
  551. part_22.Size = Vector3.new(0.07, 0.55, 0.37)
  552. part_22.Orientation = Vector3.new(0, 1, 90)
  553. part_22.Material = Enum.Material.Metal
  554. part_22.Color = Color3.new(0.427451, 0.427451, 0.427451)
  555. part_22.BottomSurface = Enum.SurfaceType.Smooth
  556. part_22.TopSurface = Enum.SurfaceType.Smooth
  557. part_22.Parent = tfmeemodel
  558. part_22.CFrame = CFrame.new(-40.452, 3.167, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  559. part_23.Size = Vector3.new(0.11, 0.55, 0.47)
  560. part_23.Orientation = Vector3.new(0, -179, -90)
  561. part_23.Material = Enum.Material.Metal
  562. part_23.Color = Color3.new(0.388235, 0.364706, 0.345098)
  563. part_23.BottomSurface = Enum.SurfaceType.Smooth
  564. part_23.TopSurface = Enum.SurfaceType.Smooth
  565. part_23.Parent = tfmeemodel
  566. part_23.CFrame = CFrame.new(-40.452, 3.257, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  567. part_24.Size = Vector3.new(0.07, 0.55, 0.57)
  568. part_24.Orientation = Vector3.new(0, 1, 90)
  569. part_24.Material = Enum.Material.Metal
  570. part_24.Color = Color3.new(0.423529, 0.419608, 0.411765)
  571. part_24.BottomSurface = Enum.SurfaceType.Smooth
  572. part_24.TopSurface = Enum.SurfaceType.Smooth
  573. part_24.Parent = tfmeemodel
  574. part_24.CFrame = CFrame.new(-40.452, 3.347, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  575. part_25.Size = Vector3.new(0.08, 0.55, 0.57)
  576. part_25.Orientation = Vector3.new(0, 1, 90)
  577. part_25.Material = Enum.Material.Metal
  578. part_25.Color = Color3.new(0.423529, 0.419608, 0.411765)
  579. part_25.BottomSurface = Enum.SurfaceType.Smooth
  580. part_25.TopSurface = Enum.SurfaceType.Smooth
  581. part_25.Parent = tfmeemodel
  582. part_25.CFrame = CFrame.new(-40.452, 3.352, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  583. part_26.Size = Vector3.new(0.08, 0.55, 0.57)
  584. part_26.Orientation = Vector3.new(0, -179, -90)
  585. part_26.Material = Enum.Material.Metal
  586. part_26.Color = Color3.new(0.423529, 0.419608, 0.411765)
  587. part_26.BottomSurface = Enum.SurfaceType.Smooth
  588. part_26.TopSurface = Enum.SurfaceType.Smooth
  589. part_26.Parent = tfmeemodel
  590. part_26.CFrame = CFrame.new(-40.452, 3.432, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  591. part_27.Size = Vector3.new(0.08, 0.55, 0.57)
  592. part_27.Orientation = Vector3.new(0, -179, -90)
  593. part_27.Material = Enum.Material.Metal
  594. part_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  595. part_27.BottomSurface = Enum.SurfaceType.Smooth
  596. part_27.TopSurface = Enum.SurfaceType.Smooth
  597. part_27.Parent = tfmeemodel
  598. part_27.CFrame = CFrame.new(-40.452, 3.392, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  599. mesh_7.Scale = Vector3.new(0.2, 1.1, 1.01)
  600. mesh_7.MeshType = Enum.MeshType.Brick
  601. mesh_7.Parent = part_27
  602. part_28.Size = Vector3.new(0.1, 0.55, 0.43)
  603. part_28.Orientation = Vector3.new(0, 1, 90)
  604. part_28.Material = Enum.Material.Metal
  605. part_28.Color = Color3.new(0.470588, 0.443137, 0.427451)
  606. part_28.BottomSurface = Enum.SurfaceType.Smooth
  607. part_28.TopSurface = Enum.SurfaceType.Smooth
  608. part_28.Parent = tfmeemodel
  609. part_28.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  610. part_29.Size = Vector3.new(0.1, 0.57, 0.05)
  611. part_29.Orientation = Vector3.new(0, 1, 90)
  612. part_29.Material = Enum.Material.Metal
  613. part_29.Color = Color3.new(0.470588, 0.443137, 0.427451)
  614. part_29.BottomSurface = Enum.SurfaceType.Smooth
  615. part_29.TopSurface = Enum.SurfaceType.Smooth
  616. part_29.Parent = tfmeemodel
  617. part_29.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  618. part_30.Size = Vector3.new(0.19, 0.55, 0.37)
  619. part_30.Orientation = Vector3.new(0, -179, -90)
  620. part_30.Material = Enum.Material.Metal
  621. part_30.Color = Color3.new(0.454902, 0.454902, 0.443137)
  622. part_30.BottomSurface = Enum.SurfaceType.Smooth
  623. part_30.TopSurface = Enum.SurfaceType.Smooth
  624. part_30.Parent = tfmeemodel
  625. part_30.CFrame = CFrame.new(-40.452, 3.667, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  626. part_31.Size = Vector3.new(0.05, 0.55, 0.37)
  627. part_31.Orientation = Vector3.new(0, -179, -90)
  628. part_31.Material = Enum.Material.Metal
  629. part_31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  630. part_31.BottomSurface = Enum.SurfaceType.Smooth
  631. part_31.TopSurface = Enum.SurfaceType.Smooth
  632. part_31.Parent = tfmeemodel
  633. part_31.CFrame = CFrame.new(-40.452, 3.617, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  634. mesh_8.Scale = Vector3.new(0.2, 1.1, 1.02)
  635. mesh_8.MeshType = Enum.MeshType.Brick
  636. mesh_8.Parent = part_31
  637. part_32.Size = Vector3.new(0.05, 0.55, 0.37)
  638. part_32.Orientation = Vector3.new(0, -179, -90)
  639. part_32.Material = Enum.Material.Metal
  640. part_32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  641. part_32.BottomSurface = Enum.SurfaceType.Smooth
  642. part_32.TopSurface = Enum.SurfaceType.Smooth
  643. part_32.Parent = tfmeemodel
  644. part_32.CFrame = CFrame.new(-40.452, 3.717, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  645. mesh_9.Scale = Vector3.new(0.2, 1.1, 1.02)
  646. mesh_9.MeshType = Enum.MeshType.Brick
  647. mesh_9.Parent = part_32
  648. part_33.Size = Vector3.new(0.13, 0.55, 0.29)
  649. part_33.Orientation = Vector3.new(0, 1, 90)
  650. part_33.Material = Enum.Material.Metal
  651. part_33.Color = Color3.new(0.286275, 0.298039, 0.294118)
  652. part_33.BottomSurface = Enum.SurfaceType.Smooth
  653. part_33.TopSurface = Enum.SurfaceType.Smooth
  654. part_33.Parent = tfmeemodel
  655. part_33.CFrame = CFrame.new(-40.452, 3.827, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  656. part_34.Size = Vector3.new(0.1, 0.55, 0.51)
  657. part_34.Orientation = Vector3.new(-2, -179, -90)
  658. part_34.Material = Enum.Material.Metal
  659. part_34.Color = Color3.new(0.490196, 0.490196, 0.490196)
  660. part_34.BottomSurface = Enum.SurfaceType.Smooth
  661. part_34.TopSurface = Enum.SurfaceType.Smooth
  662. part_34.Parent = tfmeemodel
  663. part_34.CFrame = CFrame.new(-40.452, 1.882, 45.709) * CFrame.Angles(-3.107, -0.017, 1.571)
  664. part_35.Size = Vector3.new(0.14, 0.57, 0.05)
  665. part_35.Orientation = Vector3.new(-2, -179, -90)
  666. part_35.Material = Enum.Material.Metal
  667. part_35.Color = Color3.new(0.490196, 0.490196, 0.490196)
  668. part_35.BottomSurface = Enum.SurfaceType.Smooth
  669. part_35.TopSurface = Enum.SurfaceType.Smooth
  670. part_35.Parent = tfmeemodel
  671. part_35.CFrame = CFrame.new(-40.452, 1.862, 45.708) * CFrame.Angles(-3.107, -0.017, 1.571)
  672. part_36.Size = Vector3.new(0.13, 0.55, 0.45)
  673. part_36.Orientation = Vector3.new(2, 1, 90)
  674. part_36.Material = Enum.Material.Metal
  675. part_36.Color = Color3.new(0.490196, 0.490196, 0.490196)
  676. part_36.BottomSurface = Enum.SurfaceType.Smooth
  677. part_36.TopSurface = Enum.SurfaceType.Smooth
  678. part_36.Parent = tfmeemodel
  679. part_36.CFrame = CFrame.new(-40.452, 1.767, 45.705) * CFrame.Angles(0.035, 0.017, 1.57)
  680. part_37.Size = Vector3.new(0.05, 0.55, 0.45)
  681. part_37.Orientation = Vector3.new(2, 1, 90)
  682. part_37.Material = Enum.Material.Metal
  683. part_37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  684. part_37.BottomSurface = Enum.SurfaceType.Smooth
  685. part_37.TopSurface = Enum.SurfaceType.Smooth
  686. part_37.Parent = tfmeemodel
  687. part_37.CFrame = CFrame.new(-40.452, 1.747, 45.704) * CFrame.Angles(0.035, 0.017, 1.57)
  688. mesh_10.Scale = Vector3.new(0.1, 1.1, 1.01)
  689. mesh_10.MeshType = Enum.MeshType.Brick
  690. mesh_10.Parent = part_37
  691. part_38.Size = Vector3.new(0.1, 0.55, 0.45)
  692. part_38.Orientation = Vector3.new(-2, -179, -90)
  693. part_38.Material = Enum.Material.Metal
  694. part_38.Color = Color3.new(0.372549, 0.372549, 0.372549)
  695. part_38.BottomSurface = Enum.SurfaceType.Smooth
  696. part_38.TopSurface = Enum.SurfaceType.Smooth
  697. part_38.Parent = tfmeemodel
  698. part_38.CFrame = CFrame.new(-40.452, 1.652, 45.701) * CFrame.Angles(-3.107, -0.017, 1.571)
  699. part_39.Size = Vector3.new(0.1, 0.55, 0.55)
  700. part_39.Orientation = Vector3.new(2, 1, 90)
  701. part_39.Material = Enum.Material.Metal
  702. part_39.Color = Color3.new(0.407843, 0.384314, 0.368627)
  703. part_39.BottomSurface = Enum.SurfaceType.Smooth
  704. part_39.TopSurface = Enum.SurfaceType.Smooth
  705. part_39.Parent = tfmeemodel
  706. part_39.CFrame = CFrame.new(-40.452, 1.552, 45.697) * CFrame.Angles(0.035, 0.017, 1.57)
  707. part_40.Size = Vector3.new(0.88, 0.55, 0.45)
  708. part_40.Orientation = Vector3.new(-2, -179, -90)
  709. part_40.Material = Enum.Material.Metal
  710. part_40.Color = Color3.new(0.470588, 0.470588, 0.470588)
  711. part_40.BottomSurface = Enum.SurfaceType.Smooth
  712. part_40.TopSurface = Enum.SurfaceType.Smooth
  713. part_40.Parent = tfmeemodel
  714. part_40.CFrame = CFrame.new(-40.453, 1.063, 45.68) * CFrame.Angles(-3.107, -0.017, 1.571)
  715. part_41.Size = Vector3.new(0.1, 0.61, 0.56)
  716. part_41.Orientation = Vector3.new(-14, -179, -90)
  717. part_41.Material = Enum.Material.Metal
  718. part_41.Color = Color3.new(0.254902, 0.254902, 0.254902)
  719. part_41.BottomSurface = Enum.SurfaceType.Smooth
  720. part_41.TopSurface = Enum.SurfaceType.Smooth
  721. part_41.Parent = tfmeemodel
  722. part_41.CFrame = CFrame.new(-40.452, 0.8, 45.693) * CFrame.Angles(-2.897, -0.017, 1.575)
  723. part_42.Size = Vector3.new(0.1, 0.61, 0.56)
  724. part_42.Orientation = Vector3.new(4, -179, -90)
  725. part_42.Material = Enum.Material.Metal
  726. part_42.Color = Color3.new(0.254902, 0.254902, 0.254902)
  727. part_42.BottomSurface = Enum.SurfaceType.Smooth
  728. part_42.TopSurface = Enum.SurfaceType.Smooth
  729. part_42.Parent = tfmeemodel
  730. part_42.CFrame = CFrame.new(-40.453, 0.691, 45.68) * CFrame.Angles(3.072, -0.017, 1.57)
  731. part_43.Size = Vector3.new(0.18, 0.79, 0.55)
  732. part_43.Orientation = Vector3.new(2, 1, 90)
  733. part_43.Material = Enum.Material.Metal
  734. part_43.Color = Color3.new(0.470588, 0.470588, 0.470588)
  735. part_43.BottomSurface = Enum.SurfaceType.Smooth
  736. part_43.TopSurface = Enum.SurfaceType.Smooth
  737. part_43.Parent = tfmeemodel
  738. part_43.CFrame = CFrame.new(-40.453, 0.533, 45.662) * CFrame.Angles(0.035, 0.017, 1.57)
  739. part_44.Size = Vector3.new(0.1, 0.55, 0.05)
  740. part_44.Orientation = Vector3.new(-2, -179, -90)
  741. part_44.Material = Enum.Material.Metal
  742. part_44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  743. part_44.BottomSurface = Enum.SurfaceType.Smooth
  744. part_44.TopSurface = Enum.SurfaceType.Smooth
  745. part_44.Parent = tfmeemodel
  746. part_44.CFrame = CFrame.new(-40.454, 1.656, 45.581) * CFrame.Angles(-3.107, -0.017, 1.571)
  747. mesh_11.Scale = Vector3.new(1.01, 1.1, 0.1)
  748. mesh_11.MeshType = Enum.MeshType.Brick
  749. mesh_11.Parent = part_44
  750. part_45.Size = Vector3.new(0.16, 0.65, 0.49)
  751. part_45.Orientation = Vector3.new(-2, -179, -90)
  752. part_45.Material = Enum.Material.Metal
  753. part_45.Color = Color3.new(0.470588, 0.470588, 0.470588)
  754. part_45.BottomSurface = Enum.SurfaceType.Smooth
  755. part_45.TopSurface = Enum.SurfaceType.Smooth
  756. part_45.Parent = tfmeemodel
  757. part_45.CFrame = CFrame.new(-40.453, 0.363, 45.656) * CFrame.Angles(-3.107, -0.017, 1.571)
  758. part_46.Size = Vector3.new(0.11, 0.59, 0.06)
  759. part_46.Orientation = Vector3.new(0, 1, 90)
  760. part_46.Material = Enum.Material.Metal
  761. part_46.Color = Color3.new(0.388235, 0.364706, 0.345098)
  762. part_46.BottomSurface = Enum.SurfaceType.Smooth
  763. part_46.TopSurface = Enum.SurfaceType.Smooth
  764. part_46.Parent = tfmeemodel
  765. part_46.CFrame = CFrame.new(-40.455, 3.257, 45.555) * CFrame.Angles(0, 0.017, 1.571)
  766. part_47.Size = Vector3.new(0.12, 0.57, 0.12)
  767. part_47.Orientation = Vector3.new(-2, -179, -90)
  768. part_47.Material = Enum.Material.Metal
  769. part_47.Color = Color3.new(0.490196, 0.490196, 0.490196)
  770. part_47.BottomSurface = Enum.SurfaceType.Smooth
  771. part_47.TopSurface = Enum.SurfaceType.Smooth
  772. part_47.Parent = tfmeemodel
  773. part_47.CFrame = CFrame.new(-40.465, 1.878, 45.534) * CFrame.Angles(-3.107, -0.017, 1.571)
  774. Handol.Size = Vector3.new(0.2, 0.25, 0.65)
  775. Handol.BottomSurface = Enum.SurfaceType.Smooth
  776. Handol.Orientation = Vector3.new(13, -179, -90)
  777. Handol.Material = Enum.Material.Metal
  778. Handol.Color = Color3.new(0.384314, 0.384314, 0.372549)
  779. Handol.Name = "Handol"
  780. Handol.TopSurface = Enum.SurfaceType.Smooth
  781. Handol.Parent = tfmeemodel
  782. Handol.CFrame = CFrame.new(-40.44, 2.163, 46.418) * CFrame.Angles(2.915, -0.017, 1.567)
  783. HEY.Part1 = Mainus
  784. HEY.Part0 = Handol
  785. HEY.C1 = CFrame.new(0.116, 0, 0.688) * CFrame.Angles(3.142, -0.262, 3.142)
  786. HEY.Name = "HEY"
  787. HEY.Parent = Handol
  788. Grabber.Size = Vector3.new(0.2, 0.58, 1.27)
  789. Grabber.BottomSurface = Enum.SurfaceType.Smooth
  790. Grabber.Orientation = Vector3.new(45, 1, 90)
  791. Grabber.Material = Enum.Material.Metal
  792. Grabber.Color = Color3.new(0.407843, 0.403922, 0.380392)
  793. Grabber.Name = "Grabber"
  794. Grabber.TopSurface = Enum.SurfaceType.Smooth
  795. Grabber.Parent = tfmeemodel
  796. Grabber.CFrame = CFrame.new(-40.454, 2.81, 45.326) * CFrame.Angles(0.785, 0.012, 1.558)
  797. Mainus.Size = Vector3.new(0.28, 0.55, 0.57)
  798. Mainus.BottomSurface = Enum.SurfaceType.Smooth
  799. Mainus.Orientation = Vector3.new(2, 1, 90)
  800. Mainus.Material = Enum.Material.Metal
  801. Mainus.Color = Color3.new(0.384314, 0.384314, 0.372549)
  802. Mainus.Name = "Mainus"
  803. Mainus.TopSurface = Enum.SurfaceType.Smooth
  804. Mainus.Parent = tfmeemodel
  805. Mainus.CFrame = CFrame.new(-40.452, 2.072, 45.726) * CFrame.Angles(0.035, 0.017, 1.57)
  806. Rotate.Part1 = Grabber
  807. Rotate.C0 = CFrame.new(0.351, 0, -0.025)
  808. Rotate.Part0 = Mainus
  809. Rotate.C1 = CFrame.new(0, 0.005, 0.546) * CFrame.Angles(0, 0.75, 0)
  810. Rotate.Name = "Rotate"
  811. Rotate.Parent = Mainus
  812. weld.Part0 = Mainus
  813. weld.C1 = CFrame.new(0.071, 0, -0.34) * CFrame.Angles(0, -0.262, 0)
  814. weld.Part1 = part_5
  815. weld.Parent = Mainus
  816. weld_2.Part0 = Mainus
  817. weld_2.C1 = CFrame.new(1.185, 0, 0.18) * CFrame.Angles(-3.142, 0.035, 3.142)
  818. weld_2.Part1 = part_7
  819. weld_2.Parent = Mainus
  820. weld_3.Part0 = Mainus
  821. weld_3.C1 = CFrame.new(0.119, 0, -1.075) * CFrame.Angles(0, -0.314, 0)
  822. weld_3.Part1 = part_2
  823. weld_3.Parent = Mainus
  824. weld_4.Part0 = Mainus
  825. weld_4.C1 = CFrame.new(0, 0, 0.315) * CFrame.Angles(-3.142, 0, 3.142)
  826. weld_4.Part1 = part_6
  827. weld_4.Parent = Mainus
  828. weld_5.Part0 = Mainus
  829. weld_5.C1 = CFrame.new(-0.259, 0, 1.095) * CFrame.Angles(-3.142, 0.314, 3.142)
  830. weld_5.Part1 = part_3
  831. weld_5.Parent = Mainus
  832. weld_6.Part0 = Mainus
  833. weld_6.C1 = CFrame.new(-0.944, 0, 0.427) * CFrame.Angles(-3.142, 1.257, 3.142)
  834. weld_6.Part1 = part_4
  835. weld_6.Parent = Mainus
  836. weld_7.Part0 = Mainus
  837. weld_7.C1 = CFrame.new(1.545, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  838. weld_7.Part1 = part_31
  839. weld_7.Parent = Mainus
  840. weld_8.Part0 = Mainus
  841. weld_8.C1 = CFrame.new(-1.28, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  842. weld_8.Part1 = part_25
  843. weld_8.Parent = Mainus
  844. weld_9.Part0 = Mainus
  845. weld_9.C1 = CFrame.new(1.36, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  846. weld_9.Part1 = part_26
  847. weld_9.Parent = Mainus
  848. weld_10.Part0 = Mainus
  849. weld_10.C1 = CFrame.new(0.24, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
  850. weld_10.Part1 = part_21
  851. weld_10.Parent = Mainus
  852. weld_11.Part0 = Mainus
  853. weld_11.C1 = CFrame.new(-1.275, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  854. weld_11.Part1 = part_24
  855. weld_11.Parent = Mainus
  856. weld_12.Part0 = Mainus
  857. weld_12.C1 = CFrame.new(-1.095, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  858. weld_12.Part1 = part_22
  859. weld_12.Parent = Mainus
  860. weld_13.Part0 = Mainus
  861. weld_13.C1 = CFrame.new(1.185, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  862. weld_13.Part1 = part_23
  863. weld_13.Parent = Mainus
  864. weld_14.Part0 = Mainus
  865. weld_14.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  866. weld_14.Part1 = part_16
  867. weld_14.Parent = Mainus
  868. weld_15.Part0 = Mainus
  869. weld_15.C1 = CFrame.new(-1.098, 0, -0.2) * CFrame.Angles(3.142, 0.192, -3.142)
  870. weld_15.Part1 = part_20
  871. weld_15.Parent = Mainus
  872. weld_16.Part0 = Mainus
  873. weld_16.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  874. weld_16.Part1 = part_29
  875. weld_16.Parent = Mainus
  876. weld_17.Part0 = Mainus
  877. weld_17.C1 = CFrame.new(1.595, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  878. weld_17.Part1 = part_30
  879. weld_17.Parent = Mainus
  880. weld_18.Part0 = Mainus
  881. weld_18.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  882. weld_18.Part1 = part_28
  883. weld_18.Parent = Mainus
  884. weld_19.Part0 = Mainus
  885. weld_19.C1 = CFrame.new(-0.005, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
  886. weld_19.Part1 = part_11
  887. weld_19.Parent = Mainus
  888. weld_20.Part0 = Mainus
  889. weld_20.C1 = CFrame.new(-0.2, -0.01, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
  890. weld_20.Part1 = part_47
  891. weld_20.Parent = Mainus
  892. weld_21.Part0 = Mainus
  893. weld_21.C1 = CFrame.new(-0.2, -0.01, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
  894. weld_21.Part1 = part_8
  895. weld_21.Parent = Mainus
  896. weld_22.Part0 = Mainus
  897. weld_22.C1 = CFrame.new(-1.242, 0, 0.276) * CFrame.Angles(-3.142, -0.209, -3.142)
  898. weld_22.Part1 = part_41
  899. weld_22.Parent = Mainus
  900. weld_23.Part0 = Mainus
  901. weld_23.C1 = CFrame.new(0.325, 0, 0.01) * CFrame.Angles(0, 0, 0)
  902. weld_23.Part1 = part_37
  903. weld_23.Parent = Mainus
  904. weld_24.Part0 = Mainus
  905. weld_24.C1 = CFrame.new(-0.984, 0, 0.052) * CFrame.Angles(-3.142, -0.035, -3.142)
  906. weld_24.Part1 = part_19
  907. weld_24.Parent = Mainus
  908. weld_25.Part0 = Mainus
  909. weld_25.C1 = CFrame.new(-0.753, 0, -0.104) * CFrame.Angles(3.142, 0.157, 3.142)
  910. weld_25.Part1 = part_17
  911. weld_25.Parent = Mainus
  912. weld_26.Part0 = Mainus
  913. weld_26.C1 = CFrame.new(-0.85, 0, -0.18) * CFrame.Angles(-3.142, 0.227, 3.142)
  914. weld_26.Part1 = part_18
  915. weld_26.Parent = Mainus
  916. weld_27.Part0 = Mainus
  917. weld_27.C1 = CFrame.new(1.32, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  918. weld_27.Part1 = part_27
  919. weld_27.Parent = Mainus
  920. weld_28.Part0 = Mainus
  921. weld_28.C1 = CFrame.new(-0.21, 0, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
  922. weld_28.Part1 = part
  923. weld_28.Parent = Mainus
  924. weld_29.Part0 = Mainus
  925. weld_29.C1 = CFrame.new(-1.01, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  926. weld_29.Part1 = part_40
  927. weld_29.Parent = Mainus
  928. weld_30.Part0 = Mainus
  929. weld_30.C1 = CFrame.new(-0.42, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  930. weld_30.Part1 = part_38
  931. weld_30.Parent = Mainus
  932. weld_31.Part0 = Mainus
  933. weld_31.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  934. weld_31.Part1 = part_14
  935. weld_31.Parent = Mainus
  936. weld_32.Part0 = Mainus
  937. weld_32.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  938. weld_32.Part1 = part_15
  939. weld_32.Parent = Mainus
  940. weld_33.Part0 = Mainus
  941. weld_33.C1 = CFrame.new(-1.71, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  942. weld_33.Part1 = part_45
  943. weld_33.Parent = Mainus
  944. weld_34.Part0 = Mainus
  945. weld_34.C1 = CFrame.new(-1.185, 0, 0.17) * CFrame.Angles(0, -0.035, 0)
  946. weld_34.Part1 = part_46
  947. weld_34.Parent = Mainus
  948. weld_35.Part0 = Mainus
  949. weld_35.C1 = CFrame.new(-0.42, 0, -0.13) * CFrame.Angles(-3.142, 0, -3.142)
  950. weld_35.Part1 = part_44
  951. weld_35.Parent = Mainus
  952. weld_36.Part0 = Mainus
  953. weld_36.C1 = CFrame.new(-0.42, 0, 0.12) * CFrame.Angles(-3.142, 0, -3.142)
  954. weld_36.Part1 = part_10
  955. weld_36.Parent = Mainus
  956. weld_37.Part0 = Mainus
  957. weld_37.C1 = CFrame.new(-1.755, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  958. weld_37.Part1 = part_33
  959. weld_37.Parent = Mainus
  960. weld_38.Part0 = Mainus
  961. weld_38.C1 = CFrame.new(0.305, 0, 0.01) * CFrame.Angles(0, 0, 0)
  962. weld_38.Part1 = part_36
  963. weld_38.Parent = Mainus
  964. weld_39.Part0 = Mainus
  965. weld_39.C1 = CFrame.new(1.645, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  966. weld_39.Part1 = part_32
  967. weld_39.Parent = Mainus
  968. weld_40.Part0 = Mainus
  969. weld_40.C1 = CFrame.new(0.175, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  970. weld_40.Part1 = part_13
  971. weld_40.Parent = Mainus
  972. weld_41.Part0 = Mainus
  973. weld_41.C1 = CFrame.new(-0.21, 0, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
  974. weld_41.Part1 = part_9
  975. weld_41.Parent = Mainus
  976. weld_42.Part0 = Mainus
  977. weld_42.C1 = CFrame.new(-0.21, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  978. weld_42.Part1 = part_35
  979. weld_42.Parent = Mainus
  980. weld_43.Part0 = Mainus
  981. weld_43.C1 = CFrame.new(1.965, 0, 0.01) * CFrame.Angles(0, 0, 0)
  982. weld_43.Part1 = part_12
  983. weld_43.Parent = Mainus
  984. weld_44.Part0 = Mainus
  985. weld_44.C1 = CFrame.new(-1.374, 0, -0.142) * CFrame.Angles(3.142, 0.105, 3.142)
  986. weld_44.Part1 = part_42
  987. weld_44.Parent = Mainus
  988. weld_45.Part0 = Mainus
  989. weld_45.C1 = CFrame.new(1.54, 0, 0.01) * CFrame.Angles(0, 0, 0)
  990. weld_45.Part1 = part_43
  991. weld_45.Parent = Mainus
  992. weld_46.Part0 = Mainus
  993. weld_46.C1 = CFrame.new(-0.19, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  994. weld_46.Part1 = part_34
  995. weld_46.Parent = Mainus
  996. weld_47.Part0 = Mainus
  997. weld_47.C1 = CFrame.new(0.52, 0, 0.01) * CFrame.Angles(0, 0, 0)
  998. weld_47.Part1 = part_39
  999. weld_47.Parent = Mainus
  1000. weld_48.Part0 = Mainus
  1001. weld_48.C1 = CFrame.new(-0.82, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  1002. weld_48.Part1 = tcolor_6
  1003. weld_48.Parent = Mainus
  1004. weld_49.Part0 = Mainus
  1005. weld_49.C1 = CFrame.new(0.37, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  1006. weld_49.Part1 = tcolor_2
  1007. weld_49.Parent = Mainus
  1008. weld_50.Part0 = Mainus
  1009. weld_50.C1 = CFrame.new(0.91, 0.03, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  1010. weld_50.Part1 = tcolor_4
  1011. weld_50.Parent = Mainus
  1012. weld_51.Part0 = Mainus
  1013. weld_51.C1 = CFrame.new(-0.233, -0.002, -0.005) * CFrame.Angles(0, -0.035, 0)
  1014. weld_51.Part1 = tcolor_3
  1015. weld_51.Parent = Mainus
  1016. weld_52.Part0 = Mainus
  1017. weld_52.C1 = CFrame.new(-0.564, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  1018. weld_52.Part1 = tcolor
  1019. weld_52.Parent = Mainus
  1020. weld_53.Part0 = Mainus
  1021. weld_53.C1 = CFrame.new(-1.015, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  1022. weld_53.Part1 = tcolor_5
  1023. weld_53.Parent = Mainus
  1024. local HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY = Instance.new("ScreenGui")
  1025. local F1 = Instance.new("Frame")
  1026. local U = Instance.new("TextLabel")
  1027. local P = Instance.new("TextLabel")
  1028. HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Name = "HACKER MAN DONT TOUCH THIS PLEASE >:C"
  1029. HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Parent = PlayerGui
  1030. F1.Name = "F1"
  1031. F1.Parent = HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY
  1032. F1.BackgroundColor3 = Color3.new(1, 1, 1)
  1033. F1.BackgroundTransparency = 1
  1034. F1.Position = UDim2.new(0.449999988, 0, 0.699999988, 0)
  1035. F1.Size = UDim2.new(0.0902777761, 0, 0.20480226, 0)
  1036. F1.Active = true
  1037. F1.Draggable = true
  1038. U.Name = "U"
  1039. U.Parent = F1
  1040. U.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
  1041. U.BorderSizePixel = 0
  1042. U.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
  1043. U.Font = Enum.Font.ArialBold
  1044. U.Text = "Ult"
  1045. U.TextColor3 = Color3.new(1, 1, 1)
  1046. U.TextScaled = true
  1047. U.TextSize = 14
  1048. U.TextWrapped = true
  1049. P.Name = "P"
  1050. P.Parent = F1
  1051. P.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
  1052. P.BorderSizePixel = 0
  1053. P.Position = UDim2.new(0, 0, 0.344999999, 0)
  1054. P.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
  1055. P.Font = Enum.Font.ArialBold
  1056. P.Text = "0%"
  1057. P.TextColor3 = Color3.new(1, 1, 1)
  1058. P.TextScaled = true
  1059. P.TextSize = 14
  1060. P.TextWrapped = true
  1061. local MeeMH = Instance.new("Motor6D")
  1062. MeeMH.Part0 = LeftArm
  1063. MeeMH.Part1 = Handol
  1064. MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1065. MeeMH.C1 = CFrame.new(-0.0333404765, -0.00392968766, -0.0181131065, 0.00392500125, -0.974370241, 0.224916041, -0.99984771, 1.02927265E-6, 0.0174527578, -0.0170056839, -0.224950284, -0.974221826)
  1066. MeeMH.Parent = LeftArm
  1067. LS:Destroy()
  1068. RS:Destroy()
  1069. local LS2 = Instance.new("Weld")
  1070. LS2.Name = "Left Shoulder"
  1071. LS2.Parent = Torso
  1072. LS2.Part0 = Torso
  1073. LS2.Part1 = LeftArm
  1074. LS2.C0 = CFrame.new(-1, 0.5, 0, -4.37113883E-8, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883E-8)
  1075. LS2.C1 = CFrame.new(0.63555485, 1.36559248, 0.415041864, 0.796260357, -0.224626154, -0.561705172, 0.552505076, 0.648194909, 0.524005234, 0.246389106, -0.727589369, 0.64023912)
  1076. local RS2 = Instance.new("Weld")
  1077. RS2.Name = "Right Shoulder"
  1078. RS2.Parent = Torso
  1079. RS2.Part0 = Torso
  1080. RS2.Part1 = RightArm
  1081. RS2.C0 = CFrame.new(1, 0.5, 0, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  1082. RS2.C1 = CFrame.new(-0.49999994, 0.5, 5.96046448E-8, 0.767994463, 0.214581698, 0.603439569, -0.541151762, -0.286521852, 0.790607512, 0.34254849, -0.933734417, -0.103925928)
  1083. MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1084. MeeMH.C1 = CFrame.new(-0.0716753751, -0.0971666425, -0.0214698352, -0.793579161, -0.604250908, -0.0715054274, -0.505111396, 0.588692665, 0.631112933, -0.33925572, 0.53695637, -0.772388399)
  1085. function CalculateRGBtonew(n)
  1086. local val = n / 255
  1087. return val
  1088. end
  1089. local startpos = Instance.new("Attachment")
  1090. startpos.Rotation = Vector3.new(90, 0, 180)
  1091. startpos.CFrame = CFrame.new(-2.114, 0, 0) * CFrame.Angles(1.571, 0, 3.142)
  1092. startpos.Orientation = Vector3.new(90, -180, 0)
  1093. startpos.Position = Vector3.new(-2.114, 0, 0)
  1094. startpos.Axis = Vector3.new(-1, 0, 0)
  1095. startpos.SecondaryAxis = Vector3.new(0, 0, -1)
  1096. startpos.Name = "StartPos"
  1097. startpos.Parent = Mainus
  1098. local Beam = Instance.new("Beam")
  1099. Beam.Name = "Beam"
  1100. Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1101. Beam.Enabled = false
  1102. Beam.LightEmission = 0.5
  1103. Beam.Texture = "rbxassetid://243728104"
  1104. Beam.TextureLength = 55
  1105. Beam.TextureMode = Enum.TextureMode.Wrap
  1106. Beam.TextureSpeed = 1
  1107. Beam.Parent = Mainus
  1108. Beam.ZOffset = 0
  1109. Beam.Attachment0 = startpos
  1110. Beam.CurveSize0 = 4
  1111. Beam.CurveSize1 = 4
  1112. Beam.FaceCamera = true
  1113. Beam.Segments = 60
  1114. Beam.Width0 = 2
  1115. Beam.Width1 = 1
  1116. local Beam1 = Instance.new("Beam")
  1117. Beam1.Name = "Beam1"
  1118. Beam1.Color = ColorSequence.new(Color3.new(1, 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1119. Beam1.Enabled = false
  1120. Beam1.LightEmission = 1
  1121. Beam1.Texture = "rbxassetid://1066085921"
  1122. Beam1.TextureLength = 1
  1123. Beam1.TextureMode = Enum.TextureMode.Stretch
  1124. Beam1.TextureSpeed = 1
  1125. Beam1.Parent = Mainus
  1126. Beam1.ZOffset = 0
  1127. Beam1.Attachment0 = startpos
  1128. Beam1.CurveSize0 = 4
  1129. Beam1.CurveSize1 = 4
  1130. Beam1.FaceCamera = true
  1131. Beam1.Segments = 60
  1132. Beam1.Width0 = 2
  1133. Beam1.Width1 = 1
  1134. CurHumToHeal = "nil"
  1135. Beam1.CurveSize1 = 1
  1136. Beam.CurveSize1 = 1
  1137. Bend = 4
  1138. spawn(function()
  1139. while wait(0.5) do
  1140. spawn(function()
  1141. if Player.Neutral == true or Player.Team == nil then
  1142. for i, v in pairs(tfmeemodel:GetChildren()) do
  1143. if v:IsA("BasePart") and v.Name == "TColor" then
  1144. v.Color = Color3.fromRGB(148, 98, 90)
  1145. end
  1146. end
  1147. Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1148. Beam1.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1149. elseif Player.Neutral == false and Player.Team ~= nil then
  1150. for i, v in pairs(tfmeemodel:GetChildren()) do
  1151. if v:IsA("BasePart") and v.Name == "TColor" then
  1152. v.BrickColor = Player.TeamColor
  1153. end
  1154. end
  1155. Beam1.Color = ColorSequence.new(tcolor.Color)
  1156. Beam.Color = ColorSequence.new(tcolor.Color)
  1157. end
  1158. end)
  1159. end
  1160. end)
  1161. spawn(function()
  1162. for i, v in pairs(tfmeemodel:GetChildren()) do
  1163. if v:IsA("BasePart") then
  1164. v.CanCollide = false
  1165. end
  1166. end
  1167. end)
  1168. spawn(function()
  1169. while wait(0.1) do
  1170. spawn(function()
  1171. if Character:FindFirstChild("Pants") then
  1172. Character.Pants:Destroy()
  1173. else
  1174. end
  1175. if Character:FindFirstChild("Shirt") then
  1176. Character.Shirt:Destroy()
  1177. else
  1178. end
  1179. end)
  1180. end
  1181. end)
  1182. local MemShirt = Instance.new("Shirt")
  1183. MemShirt.Name = "S"
  1184. MemShirt.ShirtTemplate = "rbxassetid://768967539"
  1185. MemShirt.Parent = Character
  1186. local MemPants = Instance.new("Pants")
  1187. MemPants.Name = "P"
  1188. MemPants.PantsTemplate = "rbxassetid://166993703"
  1189. wait(0.1)
  1190. MemPants.Parent = Character
  1191. local mach = Instance.new("Attachment")
  1192. mach.Rotation = Vector3.new(0, 0, 0)
  1193. mach.CFrame = CFrame.new(1.822, 0, -0.072) * CFrame.Angles(0, 0, 0)
  1194. mach.Orientation = Vector3.new(0, 0, 0)
  1195. mach.Name = "Mach"
  1196. mach.SecondaryAxis = Vector3.new(0, 1, 0)
  1197. mach.Position = Vector3.new(1.822, 0, -0.072)
  1198. mach.Parent = Mainus
  1199. local tach = Instance.new("Attachment")
  1200. tach.Rotation = Vector3.new(0, 0, 90)
  1201. tach.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
  1202. tach.Orientation = Vector3.new(0, 0, 90)
  1203. tach.Position = Vector3.new(1.104, -0.481, -0.415)
  1204. tach.Axis = Vector3.new(0, 1, 0)
  1205. tach.SecondaryAxis = Vector3.new(-1, 0, 0)
  1206. tach.Name = "TAch"
  1207. tach.Parent = Torso
  1208. local tach1 = Instance.new("Attachment")
  1209. tach1.Rotation = Vector3.new(0, 0, 90)
  1210. tach1.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
  1211. tach1.Orientation = Vector3.new(0, 0, 90)
  1212. tach1.Position = Vector3.new(1.104, -0.481, -0.415)
  1213. tach1.Axis = Vector3.new(0, 1, 0)
  1214. tach1.SecondaryAxis = Vector3.new(-1, 0, 0)
  1215. tach1.Name = "TAch1"
  1216. tach1.Parent = Torso
  1217. local tach2 = Instance.new("Attachment")
  1218. tach2.Rotation = Vector3.new(0, 0, 90)
  1219. tach2.CFrame = CFrame.new(1.104, -0.487, 0.557) * CFrame.Angles(0, 0, 1.571)
  1220. tach2.Orientation = Vector3.new(0, 0, 90)
  1221. tach2.Position = Vector3.new(1.104, -0.487, 0.557)
  1222. tach2.Axis = Vector3.new(0, 1, 0)
  1223. tach2.SecondaryAxis = Vector3.new(-1, 0, 0)
  1224. tach2.Name = "TAch2"
  1225. tach2.Parent = Torso
  1226. local tach3 = Instance.new("Attachment")
  1227. tach3.Rotation = Vector3.new(0, 0, 90)
  1228. tach3.CFrame = CFrame.new(-0.046, -0.481, 0.501) * CFrame.Angles(0, 0, 1.571)
  1229. tach3.Orientation = Vector3.new(0, 0, 90)
  1230. tach3.Position = Vector3.new(-0.046, -0.481, 0.501)
  1231. tach3.Axis = Vector3.new(0, 1, 0)
  1232. tach3.SecondaryAxis = Vector3.new(-1, 0, 0)
  1233. tach3.Name = "TAch3"
  1234. tach3.Parent = Torso
  1235. local ropeconstraint = Instance.new("RopeConstraint")
  1236. ropeconstraint.Visible = true
  1237. ropeconstraint.Length = 1
  1238. ropeconstraint.Attachment1 = tach2
  1239. ropeconstraint.Attachment0 = tach1
  1240. ropeconstraint.Parent = Torso
  1241. ropeconstraint.Color = BrickColor.Black("Smoky grey")
  1242. local ropeconstraint2 = Instance.new("RopeConstraint")
  1243. ropeconstraint2.Visible = true
  1244. ropeconstraint2.Length = 1
  1245. ropeconstraint2.Attachment0 = tach2
  1246. ropeconstraint2.Attachment1 = tach3
  1247. ropeconstraint2.Name = "RopeConstraint2"
  1248. ropeconstraint2.Parent = Torso
  1249. ropeconstraint2.Color = BrickColor.Black("Smoky grey")
  1250. local ropeconstraintmain = Instance.new("RopeConstraint")
  1251. ropeconstraintmain.Visible = true
  1252. ropeconstraintmain.Name = "RopeConstraintMain"
  1253. ropeconstraintmain.Attachment0 = mach
  1254. ropeconstraintmain.Attachment1 = tach
  1255. ropeconstraintmain.Parent = Mainus
  1256. ropeconstraintmain.Color = BrickColor.Black("Smoky grey")
  1257. local RandChance = math.random(1, 3)
  1258. spawn(function()
  1259. while wait() do
  1260. RandChance = math.random(1, 3)
  1261. end
  1262. end)
  1263. function RandZap(waittime)
  1264. wait(waittime)
  1265. local Sound = Instance.new("Sound")
  1266. Sound.Volume = 0.025
  1267. Sound.Looped = false
  1268. Sound.Name = "ZAP!"
  1269. Sound.Parent = Mainus
  1270. if RandChance == 1 then
  1271. Sound.SoundId = "rbxassetid://184211507"
  1272. elseif RandChance == 2 then
  1273. Sound.SoundId = "rbxassetid://184211520"
  1274. elseif RandChance == 3 then
  1275. Sound.SoundId = "rbxassetid://184211494"
  1276. end
  1277. Sound:Play()
  1278. Sound.Ended:connect(function()
  1279. Sound:Destroy()
  1280. end)
  1281. end
  1282. spawn(function()
  1283. while wait() do
  1284. Beam1.CurveSize0 = Bend
  1285. Beam.CurveSize0 = Bend
  1286. end
  1287. end)
  1288. spawn(function()
  1289. while wait() do
  1290. if Bend >= 4 then
  1291. repeat
  1292. wait()
  1293. Bend = Bend - 0.05
  1294. until Bend <= 0
  1295. Bend = 0
  1296. end
  1297. if Bend <= 0 then
  1298. repeat
  1299. wait()
  1300. Bend = Bend - 0.05
  1301. until Bend <= -4
  1302. Bend = -4
  1303. end
  1304. if Bend <= -4 then
  1305. repeat
  1306. wait()
  1307. Bend = Bend + 0.05
  1308. until Bend >= 0
  1309. Bend = 0
  1310. end
  1311. if Bend >= 0 then
  1312. repeat
  1313. wait()
  1314. Bend = Bend + 0.05
  1315. until Bend >= 4
  1316. Bend = 4
  1317. end
  1318. end
  1319. end)
  1320. Magnifier = 1
  1321. spawn(function()
  1322. while wait() do
  1323. if Humanoid.Health < Humanoid.MaxHealth then
  1324. wait(1)
  1325. repeat
  1326. wait()
  1327. Humanoid.Health = Humanoid.Health + 0.25 * Magnifier * Humanoid.MaxHealth / 96
  1328. until Humanoid.Health >= Humanoid.MaxHealth
  1329. end
  1330. end
  1331. end)
  1332. UltAmt = 0
  1333. UltMax = 100
  1334. CanIncreaseUlt = false
  1335. CanUlt = true
  1336. spawn(function()
  1337. while wait() do
  1338. P.Text = math.floor(UltAmt) .. "%"
  1339. end
  1340. end)
  1341. function ULT()
  1342. if CanUlt == true then
  1343. CanUlt = false
  1344. CanIncreaseUlt = false
  1345. spawn(function()
  1346. for i, v in pairs(tfmeemodel:GetChildren()) do
  1347. if v:IsA("BasePart") and v.Name == "TColor" then
  1348. v.Material = Enum.Material.Neon
  1349. end
  1350. end
  1351. end)
  1352. Magnifier = math.huge
  1353. repeat
  1354. wait()
  1355. spawn(function()
  1356. wait(0.5)
  1357. RandZap(0.5)
  1358. end)
  1359. UltAmt = UltAmt - 0.3
  1360. until UltAmt <= 0
  1361. UltAmt = 0
  1362. Magnifier = 1
  1363. CanIncreaseUlt = true
  1364. spawn(function()
  1365. for i, v in pairs(tfmeemodel:GetChildren()) do
  1366. if v:IsA("BasePart") and v.Name == "TColor" then
  1367. v.Material = Enum.Material.Metal
  1368. end
  1369. end
  1370. end)
  1371. CanUlt = true
  1372. end
  1373. end
  1374. local HitBoxHole = Instance.new("Part")
  1375. HitBoxHole.Size = Vector3.new(0.2, 0.2, 0.2)
  1376. HitBoxHole.CanCollide = false
  1377. HitBoxHole.Transparency = 1
  1378. HitBoxHole.Anchored = true
  1379. HitBoxHole.Parent = Character
  1380. local MedigunBeamOn = Instance.new("Sound")
  1381. MedigunBeamOn.Volume = 1.5
  1382. MedigunBeamOn.Looped = false
  1383. MedigunBeamOn.Parent = Mainus
  1384. MedigunBeamOn.SoundId = "rbxassetid://" .. SoundHealing
  1385. local MedigunCharged = Instance.new("Sound")
  1386. MedigunCharged.Volume = 2
  1387. MedigunCharged.Looped = false
  1388. MedigunCharged.Parent = Mainus
  1389. MedigunCharged.SoundId = "rbxassetid://" .. SoundCharged
  1390. spawn(function()
  1391. game:GetService("RunService").RenderStepped:connect(function()
  1392. HitBoxHole.CFrame = Mainus.CFrame * CFrame.new(-2.35, 0, 0)
  1393. end)
  1394. end)
  1395. local UIS = game:GetService("UserInputService")
  1396. UIS.InputBegan:connect(function(ip, gp)
  1397. if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
  1398. local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
  1399. local Raye = Ray.new(HitBoxHole.CFrame.p, (Mouse.Hit.p - HitBoxHole.CFrame.p).unit * 20)
  1400. local partd = workspace:FindPartOnRay(Raye, Character, false, true)
  1401. local plr = partd.Parent
  1402. local Hum = plr:FindFirstChild("Humanoid")
  1403. local Player2 = game:GetService("Players"):GetPlayerFromCharacter(plr)
  1404. if partd and Hum and plr:FindFirstChild("Torso") then
  1405. if Player2 ~= nil and Player2 and Player2.Team == Player.Team and Player.Neutral == false then
  1406. if plr.Torso:FindFirstChild("EndPos") then
  1407. MedigunBeamOn:Play()
  1408. local EndPos = plr.Torso.EndPos
  1409. EndPos.Name = "EndPos"
  1410. EndPos.Parent = plr.Torso
  1411. Beam.Attachment1 = EndPos
  1412. Beam1.Attachment1 = EndPos
  1413. Beam.Enabled = true
  1414. Beam1.Enabled = true
  1415. CurHumToHeal = Hum
  1416. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1417. spawn(function()
  1418. repeat
  1419. wait()
  1420. if UltAmt < UltMax then
  1421. UltAmt = UltAmt + 0.085
  1422. elseif UltAmt > UltMax then
  1423. UltAmt = UltMax
  1424. MedigunCharged:Play()
  1425. end
  1426. until CurHumToHeal == "nil"
  1427. end)
  1428. repeat
  1429. wait()
  1430. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1431. until CurHumToHeal == "nil"
  1432. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1433. local EndPos = Instance.new("Attachment")
  1434. MedigunBeamOn:Play()
  1435. EndPos.Name = "EndPos"
  1436. EndPos.Parent = plr.Torso
  1437. Beam.Attachment1 = EndPos
  1438. Beam1.Attachment1 = EndPos
  1439. Beam.Enabled = true
  1440. Beam1.Enabled = true
  1441. CurHumToHeal = Hum
  1442. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1443. spawn(function()
  1444. repeat
  1445. wait()
  1446. if UltAmt < UltMax then
  1447. UltAmt = UltAmt + 0.085
  1448. elseif UltAmt > UltMax then
  1449. UltAmt = UltMax
  1450. end
  1451. until CurHumToHeal == "nil"
  1452. end)
  1453. repeat
  1454. wait()
  1455. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1456. until CurHumToHeal == "nil"
  1457. end
  1458. elseif Player.Neutral == true or Player.Team == nil then
  1459. if plr.Torso:FindFirstChild("EndPos") then
  1460. MedigunBeamOn:Play()
  1461. local EndPos = plr.Torso.EndPos
  1462. EndPos.Name = "EndPos"
  1463. EndPos.Parent = plr.Torso
  1464. Beam.Attachment1 = EndPos
  1465. Beam1.Attachment1 = EndPos
  1466. Beam.Enabled = true
  1467. Beam1.Enabled = true
  1468. CurHumToHeal = Hum
  1469. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1470. spawn(function()
  1471. repeat
  1472. wait()
  1473. if UltAmt < UltMax then
  1474. UltAmt = UltAmt + 0.085
  1475. elseif UltAmt > UltMax then
  1476. UltAmt = UltMax
  1477. MedigunCharged:Play()
  1478. end
  1479. until CurHumToHeal == "nil"
  1480. end)
  1481. repeat
  1482. wait()
  1483. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1484. until CurHumToHeal == "nil"
  1485. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1486. local EndPos = Instance.new("Attachment")
  1487. MedigunBeamOn:Play()
  1488. EndPos.Name = "EndPos"
  1489. EndPos.Parent = plr.Torso
  1490. Beam.Attachment1 = EndPos
  1491. Beam1.Attachment1 = EndPos
  1492. Beam.Enabled = true
  1493. Beam1.Enabled = true
  1494. CurHumToHeal = Hum
  1495. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1496. spawn(function()
  1497. repeat
  1498. wait()
  1499. if UltAmt < UltMax then
  1500. UltAmt = UltAmt + 0.085
  1501. elseif UltAmt > UltMax then
  1502. UltAmt = UltMax
  1503. end
  1504. until CurHumToHeal == "nil"
  1505. end)
  1506. repeat
  1507. wait()
  1508. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1509. until CurHumToHeal == "nil"
  1510. end
  1511. elseif Player2 == nil then
  1512. if plr.Torso:FindFirstChild("EndPos") then
  1513. MedigunBeamOn:Play()
  1514. local EndPos = plr.Torso.EndPos
  1515. EndPos.Name = "EndPos"
  1516. EndPos.Parent = plr.Torso
  1517. Beam.Attachment1 = EndPos
  1518. Beam1.Attachment1 = EndPos
  1519. Beam.Enabled = true
  1520. Beam1.Enabled = true
  1521. CurHumToHeal = Hum
  1522. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1523. spawn(function()
  1524. repeat
  1525. wait()
  1526. if UltAmt < UltMax then
  1527. UltAmt = UltAmt + 1.0E-4
  1528. elseif UltAmt > UltMax then
  1529. UltAmt = UltMax
  1530. MedigunCharged:Play()
  1531. end
  1532. until CurHumToHeal == "nil"
  1533. end)
  1534. repeat
  1535. wait()
  1536. Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
  1537. until CurHumToHeal == "nil"
  1538. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1539. local EndPos = Instance.new("Attachment")
  1540. MedigunBeamOn:Play()
  1541. EndPos.Name = "EndPos"
  1542. EndPos.Parent = plr.Torso
  1543. Beam.Attachment1 = EndPos
  1544. Beam1.Attachment1 = EndPos
  1545. Beam.Enabled = true
  1546. Beam1.Enabled = true
  1547. CurHumToHeal = Hum
  1548. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1549. spawn(function()
  1550. repeat
  1551. wait()
  1552. if UltAmt < UltMax then
  1553. UltAmt = UltAmt + 1.0E-4
  1554. elseif UltAmt > UltMax then
  1555. UltAmt = UltMax
  1556. end
  1557. until CurHumToHeal == "nil"
  1558. end)
  1559. repeat
  1560. wait()
  1561. Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
  1562. until CurHumToHeal == "nil"
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end)
  1568. CANMEEM = true
  1569. local MEEMCHANCE = math.random(1, 2)
  1570. spawn(function()
  1571. while wait() do
  1572. MEEMCHANCE = math.random(1, 2)
  1573. end
  1574. end)
  1575. function RANDOMMEEM()
  1576. local SND = Instance.new("Sound")
  1577. SND.Volume = 1
  1578. SND.Parent = Character.Head
  1579. SND.Looped = false
  1580. if MEEMCHANCE == 1 then
  1581. SND.SoundId = "rbxassetid://132026302"
  1582. SND.Name = "MEeeM"
  1583. end
  1584. if MEEMCHANCE == 2 then
  1585. SND.SoundId = "rbxassetid://352470069"
  1586. SND.Name = "MEeeEeM"
  1587. end
  1588. SND:Play()
  1589. SND.Ended:connect(function()
  1590. SND:Destroy()
  1591. end)
  1592. end
  1593. UIS.InputBegan:connect(function(ip, gp)
  1594. if gp == false and ip.UserInputType == Enum.UserInputType.Keyboard then
  1595. local kp = ip.KeyCode
  1596. if kp == Enum.KeyCode.V then
  1597. if UltAmt >= UltMax and CanUlt == true then
  1598. ULT()
  1599. end
  1600. elseif kp == Enum.KeyCode.Q and CANMEEM == true then
  1601. CANMEEM = false
  1602. RANDOMMEEM()
  1603. wait(0.5)
  1604. CANMEEM = true
  1605. end
  1606. end
  1607. end)
  1608. function StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
  1609. CurHumToHeal = "nil"
  1610. CanIncreaseUlt = false
  1611. print(CanIncreaseUlt)
  1612. Beam.Attachment1 = nil
  1613. Beam1.Attachment1 = nil
  1614. Beam.Enabled = false
  1615. Beam1.Enabled = false
  1616. Humanoid.WalkSpeed = 17
  1617. end
  1618. spawn(function()
  1619. while wait(0.008333333333333333) do
  1620. if CurHumToHeal.Parent and (HitBoxHole.Position - CurHumToHeal.Parent.Torso.Position).Magnitude >= 21 then
  1621. StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
  1622. else
  1623. end
  1624. end
  1625. end)
  1626. UIS.InputEnded:connect(function(ip, gp)
  1627. if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
  1628. CurHumToHeal = "nil"
  1629. CanIncreaseUlt = false
  1630. print(CanIncreaseUlt)
  1631. Beam.Attachment1 = nil
  1632. Beam1.Attachment1 = nil
  1633. Beam.Enabled = false
  1634. Beam1.Enabled = false
  1635. Humanoid.WalkSpeed = 17
  1636. end
  1637. end)
  1638. Humanoid.MaxHealth = MaxHEALTH
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