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SirSkyvalky

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Aug 17th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE v1.6????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --The Other Edit by 2003boobear
  7.  
  8. --By ExplosiveDaniel or Sammylad298
  9.  
  10.  
  11. --http://sss.lnhis.cninxhtwifuu.lnhtr.se2.gsr.awhoer.net/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  29. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  30. do
  31. print("FE Compatibility code by Mokiros")
  32. script.Parent = Player.Character
  33.  
  34. --RemoteEvent for communicating
  35. local Event = Instance.new("RemoteEvent")
  36. Event.Name = "UserInput_Event"
  37.  
  38. --Fake event to make stuff like Mouse.KeyDown work
  39. local function fakeEvent()
  40. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  41. t.connect = t.Connect
  42. return t
  43. end
  44.  
  45. --Creating fake input objects with fake variables
  46. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  47. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  48. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  49. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  50. end}
  51. --Merged 2 functions into one by checking amount of arguments
  52. CAS.UnbindAction = CAS.BindAction
  53.  
  54. --This function will trigger the events that have been :Connect()'ed
  55. local function te(self,ev,...)
  56. local t = m[ev]
  57. if t and t._fakeEvent and t.Function then
  58. t.Function(...)
  59. end
  60. end
  61. m.TrigEvent = te
  62. UIS.TrigEvent = te
  63.  
  64. Event.OnServerEvent:Connect(function(plr,io)
  65. if plr~=Player then return end
  66. if io.isMouse then
  67. m.Target = io.Target
  68. m.Hit = io.Hit
  69. else
  70. local b = io.UserInputState == Enum.UserInputState.Begin
  71. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  72. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  73. end
  74. for _,t in pairs(CAS.Actions) do
  75. for _,k in pairs(t.Keys) do
  76. if k==io.KeyCode then
  77. t.Function(t.Name,io.UserInputState,io)
  78. end
  79. end
  80. end
  81. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  82. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  83. end
  84. end)
  85. Event.Parent = NLS([==[
  86. local Player = game:GetService("Players").LocalPlayer
  87. local Event = script:WaitForChild("UserInput_Event")
  88.  
  89. local UIS = game:GetService("UserInputService")
  90. local input = function(io,a)
  91. if a then return end
  92. --Since InputObject is a client-side instance, we create and pass table instead
  93. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  94. end
  95. UIS.InputBegan:Connect(input)
  96. UIS.InputEnded:Connect(input)
  97.  
  98. local Mouse = Player:GetMouse()
  99. local h,t
  100. --Give the server mouse data 30 times every second, but only if the values changed
  101. --If player is not moving their mouse, client won't fire events
  102. while wait(1/30) do
  103. if h~=Mouse.Hit or t~=Mouse.Target then
  104. h,t=Mouse.Hit,Mouse.Target
  105. Event:FireServer({isMouse=true,Target=t,Hit=h})
  106. end
  107. end]==],Player.Character)
  108. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  109. end
  110.  
  111. --The reality of my life isn't real but a Universe -makhail07
  112. wait()
  113. Player = owner
  114. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  115. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  116. local IN = Instance.new
  117. local Plrs = S.Players
  118. local plr = game:service'Players'.LocalPlayer
  119. local Plr = Plrs.LocalPlayer
  120. local Char = Plr.Character
  121. PlayerGui = Player.PlayerGui
  122. Cam = workspace.CurrentCamera
  123. Backpack = Player.Backpack
  124. repeat wait() until Player.Character
  125. Character = Player.Character
  126. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  127. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  128.  
  129. RootPart = Character["HumanoidRootPart"]
  130. Torso = Character["Torso"]
  131. Head = Character["Head"]
  132. RightArm = Character["Right Arm"]
  133. LeftArm = Character["Left Arm"]
  134. RightLeg = Character["Right Leg"]
  135. LeftLeg = Character["Left Leg"]
  136. RootJoint = RootPart["RootJoint"]
  137. Neck = Torso["Neck"]
  138. RightShoulder = Torso["Right Shoulder"]
  139. LeftShoulder = Torso["Left Shoulder"]
  140. RightHip = Torso["Right Hip"]
  141. LeftHip = Torso["Left Hip"]
  142.  
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159. Animation_Speed = 3
  160. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  161. local Speed = 16
  162. local COMBO = 1
  163. local Rooted = false
  164. local SINE = 0
  165. local KEYHOLD = false
  166. local CHANGE = 2 / Animation_Speed
  167. local WALKINGANIM = false
  168. pcall(function()char.LeftWing:destroy()end)
  169. pcall(function()char.Halo:destroy()end)
  170. local toggleTag = true
  171. local txt = Instance.new("BillboardGui", Head)
  172. txt.Adornee = nil
  173. txt.Name = "NameDetect"
  174. txt.Size = UDim2.new(4, 0, 1.2, 0)
  175. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  176. local text = Instance.new("TextLabel", txt)
  177. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  178. text.FontSize = "Size8"
  179. text.TextScaled = true
  180. text.TextTransparency = 0
  181. text.BackgroundTransparency = 1
  182. text.TextTransparency = 0
  183. text.TextStrokeTransparency = 0
  184. text.Font = "Fantasy"
  185. text.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  186. text.TextColor3 = Color3.new(1,1,1)
  187. text.Text = ""
  188. plr = game:GetService("Players").LocalPlayer
  189. char = plr.Character
  190. hum = char:FindFirstChildOfClass'Humanoid'
  191. local cam = game.Workspace.CurrentCamera
  192. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  193. Camera = cam
  194. local CamInterrupt = false
  195. local TwoD = false
  196. local TargetInfo = {nil, nil}
  197. cam.CameraType = "Custom"
  198. t = char.Torso
  199. h = char.Head
  200. ra = char["Right Arm"]
  201. la = char["Left Arm"]
  202. rl = char["Right Leg"]
  203. ll = char["Left Leg"]
  204. tors = char.Torso
  205. lleg = char["Left Leg"]
  206. root = char.HumanoidRootPart
  207. hed = char.Head
  208. rleg = char["Right Leg"]
  209. rarm = char["Right Arm"]
  210. larm = char["Left Arm"]
  211. radian = math.rad
  212. random = math.random
  213. Vec3 = Vector3.new
  214. Inst = Instance.new
  215. cFrame = CFrame.new
  216. Euler = CFrame.fromEulerAnglesXYZ
  217. vt = Vector3.new
  218. bc = BrickColor.new
  219. br = BrickColor.random
  220. it = Instance.new
  221. cf = CFrame.new
  222. local sine = 0
  223.  
  224. function chatfunc(text,color)
  225. local chat = coroutine.wrap(function()
  226. if char:FindFirstChild("TalkingBillBoard")~= nil then
  227. char:FindFirstChild("TalkingBillBoard"):destroy()
  228. end
  229. local naeeym2 = Instance.new("BillboardGui",char)
  230. naeeym2.Size = UDim2.new(0,100,0,40)
  231. naeeym2.StudsOffset = Vector3.new(0,3,0)
  232. naeeym2.Adornee = char.Head
  233. naeeym2.Name = "TalkingBillBoard"
  234. local tecks2 = Instance.new("TextLabel",naeeym2)
  235. tecks2.BackgroundTransparency = 1
  236. tecks2.BorderSizePixel = 0
  237. tecks2.Text = ""
  238. tecks2.Font = "SciFi"
  239. tecks2.TextSize = 30
  240. tecks2.TextStrokeTransparency = 0
  241. tecks2.TextColor3 = Color3.new(1,1,1)
  242. tecks2.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  243. tecks2.Size = UDim2.new(1,0,0.5,0)
  244. local tecks3 = Instance.new("TextLabel",naeeym2)
  245. tecks3.BackgroundTransparency = 1
  246. tecks3.BorderSizePixel = 0
  247. tecks3.Text = ""
  248. tecks3.Font = "SciFi"
  249. tecks3.TextSize = 30
  250. tecks3.TextStrokeTransparency = 0
  251. tecks3.TextColor3 = Color3.new(1,1,1)
  252. tecks3.TextStrokeColor3 = Color3.fromRGB(218, 133, 65)
  253. tecks3.Size = UDim2.new(1,0,0.5,0)
  254. coroutine.resume(coroutine.create(function()
  255. while true do
  256. swait(1)
  257. if chaosmode == true then
  258. tecks2.TextColor3 = BrickColor.random().Color
  259. tecks3.TextStrokeColor3 = BrickColor.random().Color
  260. end
  261. if(glitchymode)then
  262. local val = math.random(1,255)
  263. local color = Color3.fromRGB(val,val,val)
  264. tecks2.TextColor3 = color
  265. tecks3.TextStrokeColor3 = color
  266. end
  267. tecks2.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  268. tecks3.Position = UDim2.new(0,math.random(-5,5),0,math.random(-5,5))
  269. tecks2.Rotation = math.random(-5,5)
  270. tecks3.Rotation = math.random(-5,5)
  271. end
  272. end))
  273. for i = 1,string.len(text),1 do
  274. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  275. tecks2.Text = string.sub(text,1,i)
  276. tecks3.Text = string.sub(text,1,i)
  277. swait(1)
  278. end
  279. wait(1)
  280. local randomrot = math.random(1,2)
  281. if randomrot == 1 then
  282. for i = 1, 50 do
  283. swait()
  284. tecks2.Rotation = tecks2.Rotation - .75
  285. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  286. tecks2.TextTransparency = tecks2.TextTransparency + .04
  287. tecks3.Rotation = tecks2.Rotation + .75
  288. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  289. tecks3.TextTransparency = tecks2.TextTransparency + .04
  290. end
  291. elseif randomrot == 2 then
  292. for i = 1, 50 do
  293. swait()
  294. tecks2.Rotation = tecks2.Rotation + .75
  295. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  296. tecks2.TextTransparency = tecks2.TextTransparency + .04
  297. tecks3.Rotation = tecks2.Rotation - .75
  298. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  299. tecks3.TextTransparency = tecks2.TextTransparency + .04
  300. end
  301. end
  302. naeeym2:Destroy()
  303. end)
  304. chat()
  305. end
  306.  
  307. function RecolorTextAndRename(name,col1,col2)
  308. text.TextStrokeColor3 = col2
  309. text.TextColor3 = col1
  310. text.Text = name
  311. end
  312.  
  313. function Chat(text,color)
  314. coroutine.wrap(function()
  315. if(Char:FindFirstChild'ChatGUI')then Char.ChatGUI:destroy() end
  316. local BBG = NewInstance("BillboardGui",Char,{Name='ChatGUI',Size=UDim2.new(0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
  317. local offset = 0;
  318. local xsize = 0;
  319. for i = 1, #text do
  320. offset = offset - 16
  321. xsize = xsize + 32
  322. delay(i/25, function()
  323. local Txt = NewInstance("TextLabel",BBG,{Text = text:sub(i,i),Position=UDim2.new(0,0,0,300),BackgroundTransparency=1,TextColor3=(typeof(color) == 'string' and color:lower() == 'rainbow' and C3.HSV(Hue/360,1,1)) or color or Core2.Color,BorderSizePixel=0,Font=Enum.Font.Garamond,TextSize=40,TextStrokeTransparency=1,Size=UDim2.new(1,0,.5,0)})
  324. offset = offset + 32
  325. if(Txt.Parent)then Txt:TweenPosition(UDim2.new(0,offset,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Elastic,1) end
  326. end)
  327. end
  328. BBG.Size = UDim2.new(0,xsize,0,40)
  329. delay((#text/25)+3, function()
  330. for _,v in next, BBG:children() do
  331. v:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.In,Enum.EasingStyle.Linear,1)
  332. end
  333. wait(1.15)
  334. BBG:destroy()
  335. end)
  336. end)()
  337. end
  338.  
  339.  
  340. local ODers = {}
  341.  
  342. local AllowRape = false;
  343. local AllowCata = false;
  344.  
  345. local Booleans = {
  346. CamFollow = true,
  347. GyroUse = true
  348. }
  349.  
  350. function lerp(object, newCFrame, alpha)
  351. return object:lerp(newCFrame, alpha)
  352. end
  353.  
  354. local Directer = Inst("BodyGyro", root)
  355. Directer.MaxTorque = Vec3(0, 0, 0)
  356. Directer.P = 600000
  357. local CPart = Inst("Part")
  358. CPart.Anchored = true
  359. CPart.CanCollide = false
  360. CPart.Locked = true
  361. CPart.Transparency = 1
  362. local Player = game.Players.localPlayer
  363. local Character = Player.Character
  364. local plr = game:service'Players'.LocalPlayer
  365. local char = plr.Character
  366. local hum = char.Humanoid
  367. local ra = char["Right Arm"]
  368. local la= char["Left Arm"]
  369. local rl= char["Right Leg"]
  370. local ll = char["Left Leg"]
  371. local hed = char.Head
  372. local root = char.HumanoidRootPart
  373. local rootj = root.RootJoint
  374. local tors = char.Torso
  375. local mouse = plr:GetMouse()
  376. local LeftArm = Character["Left Arm"]
  377. local RightArm = Character["Right Arm"]
  378. local LeftLeg = Character["Left Leg"]
  379. local RightLeg = Character["Right Leg"]
  380. local Head = Character.Head
  381. local Torso = Character.Torso
  382. local cam = game.Workspace.CurrentCamera
  383. local RootPart = Character.HumanoidRootPart
  384. local RootJoint = RootPart.RootJoint
  385. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  386. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  387. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  388. trazx = Instance.new("ParticleEmitter")
  389. c = game.Players.LocalPlayer.Character
  390. local EdgyMode = false
  391. local Divinity = false
  392. local Fighter = false
  393. local Purity = false
  394. local Destruction = false
  395. local helpme = false
  396. local Planetary = false
  397. local Solar = false
  398. local Lunar = false
  399. local Frost = false
  400. local Ashes = false
  401. local Pixels = false
  402. local Ascend = false
  403. local Madness = false
  404. local Memer = false
  405. local Big_Black = false
  406. local Emperor = false
  407. local notmenacing = true
  408. local storehumanoidWS = 8
  409. local maincolor = BrickColor.new("Institutional white")
  410. local BODY = {}
  411. for _, c in pairs(Character:GetDescendants()) do
  412. if c:IsA("BasePart") and c.Name ~= "Handle" then
  413. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  414. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  415. end
  416. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  417. elseif c:IsA("JointInstance") then
  418. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  419. end
  420. end
  421.  
  422. function refit()
  423. Character.Parent = workspace
  424. for e = 1, #BODY do
  425. if BODY[e] ~= nil then
  426. local STUFF = BODY[e]
  427. local PART = STUFF[1]
  428. local PARENT = STUFF[2]
  429. local MATERIAL = STUFF[3]
  430. local COLOR = STUFF[4]
  431. local TRANSPARENCY = STUFF[5]
  432. --local SIZE = STUFF[6]
  433. local NAME = STUFF[7]
  434. if PART.ClassName == "Part" and PART ~= RootPart then
  435. PART.Material = MATERIAL
  436. PART.Transparency = TRANSPARENCY
  437. PART.Name = NAME
  438. end
  439. if PART.Parent ~= PARENT then
  440. Humanoid:remove()
  441. PART.Parent = PARENT
  442. Humanoid = IT("Humanoid",Character)
  443. end
  444. end
  445. end
  446. end
  447.  
  448. Humanoid.Died:connect(function()
  449. refit()
  450. end)
  451.  
  452. -------------------------------------------------------
  453. --Start Good Stuff--
  454. -------------------------------------------------------
  455. CF = CFrame.new
  456. VT = Vector3.new
  457. angles = CFrame.Angles
  458. attack = false
  459. Euler = CFrame.fromEulerAnglesXYZ
  460. Rad = math.rad
  461. IT = Instance.new
  462. BrickC = BrickColor.new
  463. Cos = math.cos
  464. Acos = math.acos
  465. Sin = math.sin
  466. Asin = math.asin
  467. Abs = math.abs
  468. Mrandom = math.random
  469. Floor = math.floor
  470. local cn = CFrame.new
  471. local mr = math.rad
  472. local angles = CFrame.Angles
  473. local ud = UDim2.new
  474. local c3 = Color3.new
  475. -------------------------------------------------------
  476. --End Good Stuff--
  477. -------------------------------------------------------
  478. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  479. RSH, LSH = nil, nil
  480. RW = Instance.new("Weld")
  481. LW = Instance.new("Weld")
  482. RH = tors["Right Hip"]
  483. LH = tors["Left Hip"]
  484. RSH = tors["Right Shoulder"]
  485. LSH = tors["Left Shoulder"]
  486. RSH.Parent = nil
  487. LSH.Parent = nil
  488. RW.Name = "RW"
  489. RW.Part0 = tors
  490. RW.C0 = CF(1.5, 0.5, 0)
  491. RW.C1 = CF(0, 0.5, 0)
  492. RW.Part1 = ra
  493. RW.Parent = tors
  494. LW.Name = "LW"
  495. LW.Part0 = tors
  496. LW.C0 = CF(-1.5, 0.5, 0)
  497. LW.C1 = CF(0, 0.5, 0)
  498. LW.Part1 = la
  499. LW.Parent = tors
  500. Effects = {}
  501.  
  502. -------------------------------------------------------
  503. --Start HeartBeat--
  504. -------------------------------------------------------
  505. ArtificialHB = Instance.new("BindableEvent", script)
  506. ArtificialHB.Name = "Heartbeat"
  507. script:WaitForChild("Heartbeat")
  508.  
  509. frame = 1 / 60
  510. tf = 0
  511. allowframeloss = false
  512. tossremainder = false
  513.  
  514.  
  515. lastframe = tick()
  516. script.Heartbeat:Fire()
  517.  
  518.  
  519. game:GetService("RunService").Heartbeat:connect(function(s, p)
  520. tf = tf + s
  521. if tf >= frame then
  522. if allowframeloss then
  523. script.Heartbeat:Fire()
  524. lastframe = tick()
  525. else
  526. for i = 1, math.floor(tf / frame) do
  527. script.Heartbeat:Fire()
  528. end
  529. lastframe = tick()
  530. end
  531. if tossremainder then
  532. tf = 0
  533. else
  534. tf = tf - frame * math.floor(tf / frame)
  535. end
  536. end
  537. end)
  538.  
  539. -------------------------------------------------------
  540. --End HeartBeat--
  541. -------------------------------------------------------
  542.  
  543. local insanity={"DIE","IMBECILE","CRUELNESS","RUN","BEGONE","OVERPOWERED","Insane","GLITCHING","NON EXISTENCE","CRAZY","PSYCHO","MAD "} --aaaaaaa
  544.  
  545. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  546.  
  547. local insanityface={"20418518","387256104","209715003","21635489","22877631","15431991","15470573","18151722","7074712","10747810"}
  548.  
  549. -------------------------------------------------------
  550. --Start Important Functions--
  551. -------------------------------------------------------
  552.  
  553.  
  554. function lerp(object, newCFrame, alpha)
  555. return object:lerp(newCFrame, alpha)
  556. end
  557.  
  558. local Directer = Inst("BodyGyro", root)
  559. Directer.MaxTorque = Vec3(0, 0, 0)
  560. Directer.P = 600000
  561. local CPart = Inst("Part")
  562. CPart.Anchored = true
  563. CPart.CanCollide = false
  564. CPart.Locked = true
  565. CPart.Transparency = 1
  566.  
  567. local rainbowmode = false
  568. local chaosmode = false
  569. local glitchymode = false
  570. kan = Instance.new("Sound",char)
  571. kan.Volume = 1.25
  572. kan.TimePosition = 0
  573. kan.PlaybackSpeed = 1
  574. kan.Pitch = 1
  575. kan.SoundId = "rbxassetid://0"
  576. kan.Name = "wrecked"
  577. kan.Looped = true
  578. kan:Play()
  579.  
  580. local MID = "rbxassetid://1564523997";
  581. local Pitch = 1;
  582.  
  583. function newTheme(ID,timepos,pitch,vol)
  584. local kanz = kan
  585. --kanz:Stop()
  586. --kanz.Volume = vol
  587. --kanz.TimePosition = timepos
  588. kanz.PlaybackSpeed = pitch
  589. kanz.Pitch = pitch
  590. kanz.SoundId = ID
  591. kanz.Name = "wrecked"
  592. kanz.Looped = true
  593. Pitch = pitch
  594. MID = ID
  595. --kanz:Play()
  596. --coroutine.resume(coroutine.create(function()
  597. --wait(0.05)
  598. --end))
  599. end
  600.  
  601. function newThemeCust(ID,timepos,pitch,vol)
  602. local kanz = kan
  603. kanz:Stop()
  604. kanz.Volume = vol
  605. kanz.TimePosition = timepos
  606. kanz.PlaybackSpeed = pitch
  607. kanz.Pitch = pitch
  608. MID = ID
  609. kanz.SoundId = ID
  610. kanz.Name = "wrecked"
  611. kanz.Looped = true
  612. kanz:Play()
  613. coroutine.resume(coroutine.create(function()
  614. wait(0.05)
  615. end))
  616. end
  617.  
  618.  
  619.  
  620. function CameraShake(Times, Power, PlayerTarget)
  621. coroutine.resume(coroutine.create(function()
  622. FV = Instance.new("BoolValue", PlayerTarget)
  623. FV.Name = "CameraShake"
  624. for ShakeNum=1,Times do
  625. swait()
  626. local ef=Power
  627. if ef>=1 then
  628. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  629. else
  630. ef=Power*10
  631. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  632. end
  633. end
  634. Humanoid.CameraOffset = Vector3.new(0,0,0)
  635. FV:Destroy()
  636. end))
  637. end
  638.  
  639. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  640. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "FileMesh"
  643. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  644. mesh.Scale = SIZE
  645. mesh.Offset = VT(0,0,-SIZE.X/8)
  646. wave.CFrame = CFRAME
  647. coroutine.resume(coroutine.create(function(PART)
  648. for i = 1, WAIT do
  649. Swait()
  650. mesh.Scale = mesh.Scale + GROW
  651. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  652. if DOESROT == true then
  653. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  654. end
  655. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  656. if wave.Transparency > 0.99 then
  657. wave:remove()
  658. end
  659. end
  660. end))
  661. end
  662.  
  663. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  664. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  665. local mesh = IT("SpecialMesh",wave)
  666. mesh.MeshType = "FileMesh"
  667. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  668. mesh.Scale = SIZE
  669. mesh.Offset = VT(0,0,-SIZE.X/8)
  670. wave.CFrame = CFRAME
  671. coroutine.resume(coroutine.create(function(PART)
  672. for i = 1, WAIT do
  673. Swait()
  674. mesh.Scale = mesh.Scale + GROW
  675. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  676. if DOESROT == true then
  677. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  678. end
  679. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  680. if wave.Transparency > 0.99 then
  681. wave:remove()
  682. end
  683. end
  684. end))
  685. end
  686.  
  687. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW,TRANS)
  688. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  689. local mesh = IT("SpecialMesh",wave)
  690. mesh.MeshType = "FileMesh"
  691. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  692. mesh.Scale = SIZE
  693. wave.CFrame = CFRAME
  694. coroutine.resume(coroutine.create(function(PART)
  695. for i = 1, WAIT do
  696. Swait()
  697. mesh.Scale = mesh.Scale + GROW
  698. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  699. if DOESROT == true then
  700. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  701. end
  702. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  703. if wave.Transparency > 0.99 then
  704. wave:remove()
  705. end
  706. end
  707. end))
  708. end
  709.  
  710. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  711. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  712. local mesh = IT("SpecialMesh",wave)
  713. mesh.MeshType = "FileMesh"
  714. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  715. mesh.Scale = SIZE
  716. wave.CFrame = CFRAME
  717. coroutine.resume(coroutine.create(function(PART)
  718. for i = 1, WAIT do
  719. Swait()
  720. mesh.Scale = mesh.Scale + GROW
  721. if DOESROT == true then
  722. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  723. end
  724. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  725. if wave.Transparency > 0.99 then
  726. wave:remove()
  727. end
  728. end
  729. end))
  730. end
  731.  
  732. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW,TRANS)
  733. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(0,0,0))
  734. local mesh = IT("SpecialMesh",wave)
  735. mesh.MeshType = "FileMesh"
  736. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  737. mesh.Scale = SIZE
  738. mesh.Offset = VT(0,0,0)
  739. wave.CFrame = CFRAME
  740. coroutine.resume(coroutine.create(function(PART)
  741. for i = 1, WAIT do
  742. Swait()
  743. mesh.Scale = mesh.Scale + GROW
  744. if DOESROT == true then
  745. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  746. end
  747. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  748. if wave.Transparency > 0.99 then
  749. wave:remove()
  750. end
  751. end
  752. end))
  753. end
  754.  
  755. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  756. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  757. local mesh = IT("SpecialMesh",wave)
  758. mesh.MeshType = "Sphere"
  759. mesh.Scale = SIZE
  760. mesh.Offset = VT(0,0,0)
  761. wave.CFrame = CFRAME
  762. coroutine.resume(coroutine.create(function(PART)
  763. for i = 1, WAIT do
  764. Swait()
  765. mesh.Scale = mesh.Scale + GROW
  766. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  767. if wave.Transparency > 0.99 then
  768. wave:remove()
  769. end
  770. end
  771. end))
  772. end
  773.  
  774. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW,TRANS)
  775. local wave = CreatePart(3, Effects, "Neon", 0, TRANS, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  776. wave.CFrame = CFRAME
  777. coroutine.resume(coroutine.create(function(PART)
  778. for i = 1, WAIT do
  779. Swait()
  780. wave.Size = wave.Size + GROW
  781. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  782. wave.Transparency = wave.Transparency + ((1-TRANS)/WAIT)
  783. if wave.Transparency > 0.99 then
  784. wave:remove()
  785. end
  786. end
  787. end))
  788. end
  789.  
  790. function MakeForm(PART,TYPE)
  791. if TYPE == "Cyl" then
  792. local MSH = IT("CylinderMesh",PART)
  793. elseif TYPE == "Ball" then
  794. local MSH = IT("SpecialMesh",PART)
  795. MSH.MeshType = "Sphere"
  796. elseif TYPE == "Wedge" then
  797. local MSH = IT("SpecialMesh",PART)
  798. MSH.MeshType = "Wedge"
  799. end
  800. end
  801.  
  802. function CheckTableForString(Table, String)
  803. for i, v in pairs(Table) do
  804. if string.find(string.lower(String), string.lower(v)) then
  805. return true
  806. end
  807. end
  808. return false
  809. end
  810.  
  811. function CheckIntangible(Hit)
  812. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  813. if Hit and Hit.Parent then
  814. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  815. return true
  816. end
  817. end
  818. return false
  819. end
  820.  
  821. Debris = game:GetService("Debris")
  822.  
  823. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  824. local Direction = CFrame.new(StartPos, Vec).lookVector
  825. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  826. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  827. if RayHit and CheckIntangible(RayHit) then
  828. if DelayIfHit then
  829. wait()
  830. end
  831. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  832. end
  833. return RayHit, RayPos, RayNormal
  834. end
  835.  
  836. function turnto(position)
  837. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  838. end
  839.  
  840. function CameraEnshaking(Length,Intensity)
  841. coroutine.resume(coroutine.create(function()
  842. local intensity = 1*Intensity
  843. local rotM = 0.01*Intensity
  844. for i = 0, Length, 0.1 do
  845. swait()
  846. intensity = intensity - 0.05*Intensity/Length
  847. rotM = rotM - 0.0005*Intensity/Length
  848. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  849. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  850. end
  851. Humanoid.CameraOffset = Vec3(0, 0, 0)
  852. end))
  853. end
  854. CamShake=function(Part,Distan,Power,Times)
  855. local de=Part.Position
  856. for i,v in pairs(workspace:children()) do
  857. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  858. for _,c in pairs(v:children()) do
  859. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  860. local Noob=vFindFirstChildOfClass'Humanoid'
  861. if Noob~=nil then
  862. coroutine.resume(coroutine.create(function()
  863. FV = Instance.new("BoolValue", Noob)
  864. FV.Name = "CameraShake"
  865. for ShakeNum=1,Times do
  866. swait()
  867. local ef=Power
  868. if ef>=1 then
  869. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  870. else
  871. ef=Power*10
  872. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  873. end
  874. end
  875. Humanoid.CameraOffset = Vector3.new(0,0,0)
  876. FV:Destroy()
  877. end))
  878. CameraShake(Times, Power, Noob)
  879. end
  880. end
  881. end
  882. end
  883. end
  884. end
  885.  
  886.  
  887. local Create = LoadLibrary("RbxUtility").Create
  888.  
  889. CFuncs = {
  890. ["Part"] = {
  891. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  892. local Part = Create("Part"){
  893. Parent = Parent,
  894. Reflectance = Reflectance,
  895. Transparency = Transparency,
  896. CanCollide = false,
  897. Locked = true,
  898. BrickColor = BrickColor.new(tostring(BColor)),
  899. Name = Name,
  900. Size = Size,
  901. Material = Material,
  902. }
  903. RemoveOutlines(Part)
  904. return Part
  905. end;
  906. };
  907.  
  908. ["Mesh"] = {
  909. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  910. local Msh = Create(Mesh){
  911. Parent = Part,
  912. Offset = OffSet,
  913. Scale = Scale,
  914. }
  915. if Mesh == "SpecialMesh" then
  916. Msh.MeshType = MeshType
  917. Msh.MeshId = MeshId
  918. end
  919. return Msh
  920. end;
  921. };
  922.  
  923. ["Mesh"] = {
  924. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  925. local Msh = Create(Mesh){
  926. Parent = Part,
  927. Offset = OffSet,
  928. Scale = Scale,
  929. }
  930. if Mesh == "SpecialMesh" then
  931. Msh.MeshType = MeshType
  932. Msh.MeshId = MeshId
  933. end
  934. return Msh
  935. end;
  936. };
  937.  
  938. ["Weld"] = {
  939. Create = function(Parent, Part0, Part1, C0, C1)
  940. local Weld = Create("Weld"){
  941. Parent = Parent,
  942. Part0 = Part0,
  943. Part1 = Part1,
  944. C0 = C0,
  945. C1 = C1,
  946. }
  947. return Weld
  948. end;
  949. };
  950.  
  951. ["Sound"] = {
  952. Create = function(id, par, vol, pit)
  953. return coroutine.wrap(function()
  954. local S = Create("Sound"){
  955. Volume = vol,
  956. Name = "EffectSoundo",
  957. Pitch = pit or 1,
  958. SoundId = id,
  959. Parent = par or workspace,
  960. }
  961. S:Play()
  962. S.Ended:connect(function()
  963. S:Destroy()
  964. end)
  965. return S;
  966. end)()
  967. end;
  968. };
  969.  
  970. ["LongSound"] = {
  971. Create = function(id, par, vol, pit)
  972. coroutine.resume(coroutine.create(function()
  973. local S = Create("Sound"){
  974. Volume = vol,
  975. Pitch = pit or 1,
  976. SoundId = id,
  977. Parent = par or workspace,
  978. }
  979. wait()
  980. S:play()
  981. game:GetService("Debris"):AddItem(S, 30)
  982. end))
  983. end;
  984. };
  985.  
  986. ["ParticleEmitter"] = {
  987. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  988. local fp = Create("ParticleEmitter"){
  989. Parent = Parent,
  990. Color = ColorSequence.new(Color1, Color2),
  991. LightEmission = LightEmission,
  992. Size = Size,
  993. Texture = Texture,
  994. Transparency = Transparency,
  995. ZOffset = ZOffset,
  996. Acceleration = Accel,
  997. Drag = Drag,
  998. LockedToPart = LockedToPart,
  999. VelocityInheritance = VelocityInheritance,
  1000. EmissionDirection = EmissionDirection,
  1001. Enabled = Enabled,
  1002. Lifetime = LifeTime,
  1003. Rate = Rate,
  1004. Rotation = Rotation,
  1005. RotSpeed = RotSpeed,
  1006. Speed = Speed,
  1007. VelocitySpread = VelocitySpread,
  1008. }
  1009. return fp
  1010. end;
  1011. };
  1012.  
  1013. CreateTemplate = {
  1014.  
  1015. };
  1016. }
  1017.  
  1018.  
  1019.  
  1020. New = function(Object, Parent, Name, Data)
  1021. local Object = Instance.new(Object)
  1022. for Index, Value in pairs(Data or {}) do
  1023. Object[Index] = Value
  1024. end
  1025. Object.Parent = Parent
  1026. Object.Name = Name
  1027. return Object
  1028. end
  1029. local halocolor = BrickColor.new("Pastel light blue")
  1030. local halocolor2 = BrickColor.new("Cool yellow")
  1031. local starcolor = BrickColor.new("Bright yellow")
  1032. local lunacolor = BrickColor.new("Navy blue")
  1033. local lunacolor2 = BrickColor.new("Bright blue")
  1034. local wepcolor = BrickColor.new("Really black")
  1035. local maincolor = BrickColor.new("Really black")
  1036. local m = Instance.new("Model",char)
  1037. local m2 = Instance.new("Model",char)
  1038. local m3 = Instance.new("Model",char)
  1039. local mw1 = Instance.new("Model",char)
  1040. local mw2 = Instance.new("Model",char)
  1041.  
  1042. local extrawingmod1 = Instance.new("Model",char)
  1043. local extrawingmod2 = Instance.new("Model",char)
  1044.  
  1045. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  1046. local p = Instance.new("Part")
  1047. p.TopSurface = 0
  1048. p.BottomSurface = 0
  1049. p.Parent = parent
  1050. p.Size = Vector3.new(0.1,0.1,0.1)
  1051. p.Transparency = transparency
  1052. p.Reflectance = reflectance
  1053. p.CanCollide = false
  1054. p.Locked = true
  1055. p.BrickColor = brickcolor
  1056. p.Material = material
  1057. return p
  1058. end
  1059.  
  1060. function CreateMesh(parent,meshtype,x1,y1,z1)
  1061. local mesh = Instance.new("SpecialMesh",parent)
  1062. mesh.MeshType = meshtype
  1063. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  1064. return mesh
  1065. end
  1066.  
  1067. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  1068. local mesh = Instance.new("SpecialMesh",parent)
  1069. mesh.MeshType = "FileMesh"
  1070. mesh.MeshId = meshid
  1071. mesh.Scale = Vector3.new(x1,y1,z1)
  1072. return mesh
  1073. end
  1074.  
  1075. local Effects = IT("Folder", Character)
  1076. Effects.Name = "Effects"
  1077. local SpecialEffects = IT("Folder", Character)
  1078. SpecialEffects.Name = "SpecialEffects"
  1079.  
  1080.  
  1081. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  1082. local mesh = Instance.new("SpecialMesh",parent)
  1083. mesh.MeshType = "FileMesh"
  1084. mesh.MeshId = meshid
  1085. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  1086. mesh.Scale = Vector3.new(x1,y1,z1)
  1087. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  1088. return mesh
  1089. end
  1090.  
  1091. --CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1092.  
  1093.  
  1094. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  1095. local weld = Instance.new("Weld")
  1096. weld.Parent = parent
  1097. weld.Part0 = part0
  1098. weld.Part1 = part1
  1099. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  1100. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  1101. return weld
  1102. end
  1103.  
  1104. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1105. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  1107. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1108.  
  1109. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1110. CreateMesh(handle,"Brick",0,0,0)
  1111. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1112. local valuaring = 10
  1113. for i = 0, 49 do
  1114. valuaring = valuaring + 10
  1115. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  1116. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  1117. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1118. end
  1119.  
  1120. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  1121. CreateMesh(handle,"Brick",0,0,0)
  1122. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1123. local valuaring = 10
  1124. for i = 0, 49 do
  1125. valuaring = valuaring + 10
  1126. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1127. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  1128. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1129. end
  1130.  
  1131.  
  1132. local handle = CreateParta(m,1,1,"Neon",maincolor)
  1133. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1134. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1135.  
  1136. --- Left wing.
  1137.  
  1138. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1139. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1140. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1141.  
  1142. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1143. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1144. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1145. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1146. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1147. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1148. A0 = Instance.new('Attachment',wed)
  1149. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1150. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1151. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1152. A1 = Instance.new('Attachment',wed)
  1153. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1154. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1155. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1156.  
  1157. tl1 = Instance.new('Trail',wed)
  1158. tl1.Attachment0 = A0
  1159. tl1.Attachment1 = A1
  1160. --tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1161. tl1.LightEmission = 1
  1162. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1163. tl1.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1164. tl1.Lifetime = 0.6
  1165.  
  1166.  
  1167. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1168. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1169. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1170.  
  1171. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1172. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1173. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1174. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1175. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1176. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1177. A0 = Instance.new('Attachment',wed)
  1178. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1179. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1180. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1181. A1 = Instance.new('Attachment',wed)
  1182. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1183. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1184. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1185.  
  1186. tl2 = Instance.new('Trail',wed)
  1187. tl2.Attachment0 = A0
  1188. tl2.Attachment1 = A1
  1189. --tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1190. tl2.LightEmission = 1
  1191. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1192. tl2.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1193. tl2.Lifetime = 0.6
  1194.  
  1195. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1196. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1197. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1198.  
  1199. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1200. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1201. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1202. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1203. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1204. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1205. A0 = Instance.new('Attachment',wed)
  1206. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1207. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1208. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1209. A1 = Instance.new('Attachment',wed)
  1210. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1211. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1212. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1213.  
  1214. tl3 = Instance.new('Trail',wed)
  1215. tl3.Attachment0 = A0
  1216. tl3.Attachment1 = A1
  1217. --tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1218. tl3.LightEmission = 1
  1219. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1220. tl3.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1221. tl3.Lifetime = 0.6
  1222.  
  1223. tl1.Enabled = false
  1224. tl2.Enabled = false
  1225. tl3.Enabled = false
  1226. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1227. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1228. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1229.  
  1230. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1231. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1232. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1233. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1234. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1235. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1236. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1237. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1238. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1239. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1240. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1241. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1242.  
  1243. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1244. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1245. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1246.  
  1247. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1248. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1249. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1250. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1251. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1252. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1253. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1254. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1255. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1256. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1257. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1258. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1259.  
  1260. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1261. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1262. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1263.  
  1264. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1265. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1266. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1267. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1268. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1269. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1270. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1271. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1272. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1273. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1274. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1275. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1276.  
  1277. -- Right wing.
  1278.  
  1279. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1280. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1281. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1282.  
  1283. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1284. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1285. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1286. A0 = Instance.new('Attachment',wed)
  1287. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1288. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1289. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1290. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1291. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1292. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1293. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1294. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1295. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1296. A1 = Instance.new('Attachment',wed)
  1297.  
  1298. tr1 = Instance.new('Trail',wed)
  1299. tr1.Attachment0 = A0
  1300. tr1.Attachment1 = A1
  1301. --tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1302. tr1.LightEmission = 1
  1303. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1304. tr1.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1305. tr1.Lifetime = 0.6
  1306.  
  1307. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1308. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1309. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1310.  
  1311. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1312. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1313. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1314. A0 = Instance.new('Attachment',wed)
  1315. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1316. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1317. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1318. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1319. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1320. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1321. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1322. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1323. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1324. A1 = Instance.new('Attachment',wed)
  1325.  
  1326. tr2 = Instance.new('Trail',wed)
  1327. tr2.Attachment0 = A0
  1328. tr2.Attachment1 = A1
  1329. --tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1330. tr2.LightEmission = 1
  1331. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1332. tr2.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1333. tr2.Lifetime = 0.6
  1334.  
  1335. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1336. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1337. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1338.  
  1339. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1340. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1341. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1342. A0 = Instance.new('Attachment',wed)
  1343. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1344. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1345. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1346. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1347. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1348. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1349. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1350. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1351. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1352. A1 = Instance.new('Attachment',wed)
  1353.  
  1354. tr3 = Instance.new('Trail',wed)
  1355. tr3.Attachment0 = A0
  1356. tr3.Attachment1 = A1
  1357. --tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1358. tr3.LightEmission = 1
  1359. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1360. tr3.Color = ColorSequence.new(BrickColor.new('Black').Color)
  1361. tr3.Lifetime = 0.6
  1362.  
  1363.  
  1364. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1365. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1366. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1367.  
  1368. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1369. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1370. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1371. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1372. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1373. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1374. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1375. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1376. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1377. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1378. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1379. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1380.  
  1381. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1382. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1383. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1384.  
  1385. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1386. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1387. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1388. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1389. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1390. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1391. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1392. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1393. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1394. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1395. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1396. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1397.  
  1398. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1399. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1400. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1401.  
  1402. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1403. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1404. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1405. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1406. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1407. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1408. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1409. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1410. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1411. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1412. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1413. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1414.  
  1415. ---- HERES THE RING
  1416.  
  1417.  
  1418. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1419. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1420. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1421. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1422. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1423. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1424. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1425. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1426. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1427.  
  1428.  
  1429. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1430. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1431. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1432.  
  1433. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1434. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1435. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1436.  
  1437.  
  1438.  
  1439. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1440. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1441. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1442.  
  1443. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1444. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1445. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1446.  
  1447. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1448. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1449. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1450.  
  1451. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1452. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1453. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1454. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1455. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1456. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1457.  
  1458. -- S section A
  1459.  
  1460. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1461. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1462. CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1463. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1464. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1465. CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1466. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1467. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1468. CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1469.  
  1470. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1471. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1472. CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1473. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1474. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1475. CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1476. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1477. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1478. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1479.  
  1480. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1481. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1482. CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1483. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1484. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1485. CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1486. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1487. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1488. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1489.  
  1490. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1491. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1492. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1493. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1494. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1495. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1496. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1497. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1498. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1499.  
  1500. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1501. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1502. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1503. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1504. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1505. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1506. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1507. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1508. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1509.  
  1510. -- S section B
  1511.  
  1512. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1513. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1514. CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1515. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1516. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1517. CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1518. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1519. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1520. CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1521.  
  1522. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1523. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1524. CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1525. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1526. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1527. CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1528. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1529. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1530. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1531.  
  1532. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1533. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1534. CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1535. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1536. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1537. CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1538. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1539. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1540. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1541.  
  1542. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1543. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1544. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1545. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1546. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1547. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1548. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1549. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1550. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1551.  
  1552. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1553. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1554. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1555. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1556. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1557. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1558. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1559. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1560. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1561.  
  1562. --- second ring
  1563.  
  1564. ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1565. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1566. CreateWeld(ran,rarm,ran,0,0.15,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1567. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1568. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1569. CreateWeld(ran,rarm,ran,0,0.155,0,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1570. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1571. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1572. CreateWeld(ran,rarm,ran,0,0.155,-0.025,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1573.  
  1574. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1575. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1576. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1577.  
  1578. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1579. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1580. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1581.  
  1582.  
  1583.  
  1584. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1585. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1586. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1587.  
  1588. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1589. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1590. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1591.  
  1592. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1593. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1594. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1595.  
  1596. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1597. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1598. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1599. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1600. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1601. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1602.  
  1603. -- S section A
  1604.  
  1605. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1606. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1607. CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1608. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1609. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1610. CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1611. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1612. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1613. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1614.  
  1615. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1616. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1617. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1618. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1619. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1620. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1621. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1622. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1623. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1624.  
  1625. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1626. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1627. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1628. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1629. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1630. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1631. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1632. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1633. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1634.  
  1635. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1636. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1637. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1638. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1639. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1640. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1641. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1642. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1643. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1644.  
  1645. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1646. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1647. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1648. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1649. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1650. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1651. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1652. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1653. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1654.  
  1655. -- S section B
  1656.  
  1657. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1658. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1659. CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1660. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1661. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1662. CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1663. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1664. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1665. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1666.  
  1667. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1668. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1669. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1670. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1671. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1672. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1673. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1674. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1675. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1676.  
  1677. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1678. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1679. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1680. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1681. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1682. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1683. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1684. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1685. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1686.  
  1687. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1688. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1689. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1690. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1691. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1692. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1693. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1694. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1695. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1696.  
  1697. dotsec = CreateParta(m3,0,0,"Neon",halocolor)
  1698. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1699. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1700. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1701. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1702. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1703. dotsecb = CreateParta(m2,0,0,"SmoothPlastic",lunacolor)
  1704. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1705. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1706.  
  1707.  
  1708. for i, v in pairs(m:GetChildren()) do
  1709. if v:IsA("Part") then
  1710. v.BrickColor = BrickColor.new("Dark grey")
  1711. v.Material = "Glass"
  1712. end
  1713. end
  1714. for i, v in pairs(m2:GetChildren()) do
  1715. if v:IsA("Part") then
  1716. v.BrickColor = BrickColor.new("Dark stone grey")
  1717. v.Material = "Granite"
  1718. end
  1719. end
  1720. for i, v in pairs(m3:GetChildren()) do
  1721. if v:IsA("Part") then
  1722. v.BrickColor = BrickColor.new("Dark grey")
  1723. v.Material = "Neon"
  1724. end
  1725. end
  1726. for i, v in pairs(mw2:GetChildren()) do
  1727. if v:IsA("Part") then
  1728. v.BrickColor = BrickColor.new("Dark grey")
  1729. v.Material = "Neon"
  1730. end
  1731. end
  1732. for i, v in pairs(mw1:GetChildren()) do
  1733. if v:IsA("Part") then
  1734. v.Transparency = 1
  1735. v.BrickColor = BrickColor.new("Dark grey")
  1736. v.Material = "Neon"
  1737. end
  1738. end
  1739. for i, v in pairs(extrawingmod1:GetChildren()) do
  1740. if v:IsA("Part") then
  1741. v.Transparency = 1
  1742. v.BrickColor = BrickColor.new("White")
  1743. v.Material = "Neon"
  1744. end
  1745. end
  1746. for i, v in pairs(extrawingmod2:GetChildren()) do
  1747. if v:IsA("Part") then
  1748. v.Transparency = 1
  1749. v.BrickColor = BrickColor.new("White")
  1750. v.Material = "Neon"
  1751. end
  1752. end
  1753. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  1754.  
  1755. function swait(num)
  1756. if num == 0 or num == nil then
  1757. game:service("RunService").Stepped:wait(0)
  1758. else
  1759. for i = 0, num do
  1760. game:service("RunService").Stepped:wait(0)
  1761. end
  1762. end
  1763. end
  1764.  
  1765. while true do
  1766. swait()
  1767. Effects.Parent = Character
  1768. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1769. v:Stop();
  1770. end
  1771.  
  1772. function thread(f)
  1773. coroutine.resume(coroutine.create(f))
  1774. end
  1775. function clerp(a, b, t)
  1776. local qa = {
  1777. QuaternionFromCFrame(a)
  1778. }
  1779. local qb = {
  1780. QuaternionFromCFrame(b)
  1781. }
  1782. local ax, ay, az = a.x, a.y, a.z
  1783. local bx, by, bz = b.x, b.y, b.z
  1784. local _t = 1 - t
  1785. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1786. end
  1787. function CameraEnshaking(Length, Intensity)
  1788. coroutine.resume(coroutine.create(function()
  1789. local intensity = 1 * Intensity
  1790. local rotM = 0.01 * Intensity
  1791. for i = 0, Length, 0.1 do
  1792. swait()
  1793. intensity = intensity - 0.05 * Intensity / Length
  1794. rotM = rotM - 5.0E-4 * Intensity / Length
  1795. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1796. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1797. end
  1798. hum.CameraOffset = Vector3.new(0, 0, 0)
  1799. end))
  1800. end
  1801. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1802. local type = type
  1803. local rng = Instance.new("Part", char)
  1804. rng.Anchored = true
  1805. rng.BrickColor = color
  1806. rng.CanCollide = false
  1807. rng.FormFactor = 3
  1808. rng.Name = "Ring"
  1809. rng.Material = "Neon"
  1810. rng.Size = Vector3.new(1, 1, 1)
  1811. rng.Transparency = 0
  1812. rng.TopSurface = 0
  1813. rng.BottomSurface = 0
  1814. rng.CFrame = pos
  1815. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1816. local rngm = Instance.new("SpecialMesh", rng)
  1817. rngm.MeshType = "Brick"
  1818. rngm.Scale = VT(x1,y1,z1)
  1819. if rainbowmode == true then
  1820. rng.Color = Color3.new(r/255,g/255,b/255)
  1821. end
  1822. local scaler2 = 1
  1823. local speeder = FastSpeed/10
  1824. if type == "Add" then
  1825. scaler2 = 1*value
  1826. elseif type == "Divide" then
  1827. scaler2 = 1/value
  1828. end
  1829. coroutine.resume(coroutine.create(function()
  1830. for i = 0,10/bonuspeed,0.1 do
  1831. swait()
  1832. if type == "Add" then
  1833. scaler2 = scaler2 - 0.01*value/bonuspeed
  1834. elseif type == "Divide" then
  1835. scaler2 = scaler2 - 0.01/value*bonuspeed
  1836. end
  1837. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1838. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1839. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1840. end
  1841. rng:Destroy()
  1842. end))
  1843. end
  1844. New = function(Object, Parent, Name, Data)
  1845. local Object = Instance.new(Object)
  1846. for Index, Value in pairs(Data or {}) do
  1847. Object[Index] = Value
  1848. end
  1849. Object.Parent = Parent
  1850. Object.Name = Name
  1851. return Object
  1852. end
  1853. function sphere(bonuspeed,type,pos,scale,value,color,heart,invert,notaffectbychaosrainbow)
  1854. local type = type
  1855. local rng = Instance.new("Part", char)
  1856. rng.Anchored = true
  1857. rng.BrickColor = color
  1858. rng.CanCollide = false
  1859. rng.FormFactor = 3
  1860. rng.Name = "Ring"
  1861. rng.Material = "Neon"
  1862. rng.Size = Vector3.new(1, 1, 1)
  1863. rng.Transparency = 0
  1864. rng.TopSurface = 0
  1865. rng.BottomSurface = 0
  1866. rng.CFrame = pos
  1867. local rngm = Instance.new("SpecialMesh", rng)
  1868. rngm.MeshType = "Sphere"
  1869.  
  1870.  
  1871. if(heart)then
  1872. rngm.MeshType = Enum.MeshType.FileMesh
  1873. rngm.MeshId = "rbxassetid://105992239"
  1874. rngm.Offset = Vector3.new(0,0,-.25)
  1875. end
  1876. rngm.Scale = scale
  1877. if rainbowmode == true and not notaffectbychaosrainbow then
  1878. rng.Color = Color3.new(r/255,g/255,b/255)
  1879. end
  1880. local scaler2 = 1
  1881. if type == "Add" then
  1882. scaler2 = 1*value
  1883. elseif type == "Divide" then
  1884. scaler2 = 1/value
  1885. end
  1886. coroutine.resume(coroutine.create(function()
  1887. for i = 0,10/bonuspeed,0.1 do
  1888. swait()
  1889. if rainbowmode == true and not notaffectbychaosrainbow then
  1890. rng.Color = Color3.new(r/255,g/255,b/255)
  1891. end
  1892. if type == "Add" then
  1893. scaler2 = scaler2 - 0.01*value/bonuspeed
  1894. elseif type == "Divide" then
  1895. scaler2 = scaler2 - 0.01/value*bonuspeed
  1896. end
  1897. if chaosmode == true and not notaffectbychaosrainbow then
  1898. rng.BrickColor = BrickColor.random()
  1899. end
  1900. if glitchymode then
  1901. local val = math.random(1,255)
  1902. local color = Color3.fromRGB(val,val,val)
  1903. rng.Color = color
  1904. end
  1905. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1906. if(invert)then
  1907. if(heart)then
  1908. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1909. else
  1910. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1911. end
  1912. else
  1913. if(heart)then
  1914. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1915. else
  1916. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1917. end
  1918. end
  1919. rng.CFrame = pos
  1920. end
  1921. rng:Destroy()
  1922. end))
  1923. end
  1924.  
  1925. function newBezier(startpos, pos2, pos3, endpos, t)
  1926. local A = clerp(startpos, pos2, t)
  1927. local B = clerp(pos2, pos3, t)
  1928. local C = clerp(pos3, endpos, t)
  1929. local lerp1 = clerp(A, B, t)
  1930. local lerp2 = clerp(B, C, t)
  1931. local cubic = clerp(lerp1, lerp2, t)
  1932. return cubic
  1933. end
  1934.  
  1935. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1936. local DIRECTION = CF(StartPos,EndPos).lookVector
  1937. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  1938. end
  1939.  
  1940. function Particles(Which,Parent,Enabled)
  1941. if script:FindFirstChild(Which) then
  1942. local PARTICLES = script:FindFirstChild(Which):Clone()
  1943. PARTICLES.Parent = Parent
  1944. PARTICLES.Name = "CurseParticles"
  1945. if Enabled ~= true then
  1946. PARTICLES:Emit(Enabled)
  1947. Debris:AddItem(PARTICLES,10)
  1948. else
  1949. PARTICLES.Enabled = true
  1950. return PARTICLES
  1951. end
  1952. end
  1953. end
  1954.  
  1955. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  1956. local type = type
  1957. local rng = Instance.new("Part", char)
  1958. rng.Anchored = true
  1959. rng.BrickColor = color
  1960. rng.CanCollide = false
  1961. rng.FormFactor = 3
  1962. rng.Name = "Ring"
  1963. rng.Material = "Neon"
  1964. rng.Size = Vector3.new(1, 1, 1)
  1965. rng.Transparency = 0
  1966. rng.TopSurface = 0
  1967. rng.BottomSurface = 0
  1968. rng.CFrame = pos
  1969. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1970. local rngm = Instance.new("SpecialMesh", rng)
  1971. rngm.MeshType = "Brick"
  1972. if(heart)then
  1973. rngm.MeshType = Enum.MeshType.FileMesh
  1974. rngm.MeshId = "rbxassetid://105992239"
  1975. rngm.Offset = Vector3.new(0,0,-.25)
  1976. end
  1977. rngm.Scale = vt(x1,y1,z1)
  1978. if rainbowmode == true then
  1979. rng.Color = Color3.new(r/255,g/255,b/255)
  1980. end
  1981. local scaler2 = 1
  1982. local speeder = FastSpeed/10
  1983. if type == "Add" then
  1984. scaler2 = 1*value
  1985. elseif type == "Divide" then
  1986. scaler2 = 1/value
  1987. end
  1988. coroutine.resume(coroutine.create(function()
  1989. for i = 0,10/bonuspeed,0.1 do
  1990. swait()
  1991. if rainbowmode == true then
  1992. rng.Color = Color3.new(r/255,g/255,b/255)
  1993. end
  1994. if type == "Add" then
  1995. scaler2 = scaler2 - 0.01*value/bonuspeed
  1996. elseif type == "Divide" then
  1997. scaler2 = scaler2 - 0.01/value*bonuspeed
  1998. end
  1999. if chaosmode == true then
  2000. rng.BrickColor = BrickColor.random()
  2001. end
  2002. if glitchymode then
  2003. local val = math.random(1,255)
  2004. local color = Color3.fromRGB(val,val,val)
  2005. rng.Color = color
  2006. end
  2007. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2008. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  2009. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2010. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2011. end
  2012. rng:Destroy()
  2013. end))
  2014. end
  2015.  
  2016.  
  2017. function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos,heart,invert)
  2018. local type = type
  2019. local rng = Instance.new("Part", char)
  2020. rng.Anchored = true
  2021. rng.BrickColor = color
  2022. rng.CanCollide = false
  2023. rng.FormFactor = 3
  2024. rng.Name = "Ring"
  2025. rng.Material = "Neon"
  2026. rng.Size = Vector3.new(1, 1, 1)
  2027. rng.Transparency = 0
  2028. rng.TopSurface = 0
  2029. rng.BottomSurface = 0
  2030. rng.CFrame = pos
  2031. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2032. local rngm = Instance.new("SpecialMesh", rng)
  2033. rngm.MeshType = "Brick"
  2034. if(heart)then
  2035. rngm.MeshType = Enum.MeshType.FileMesh
  2036. rngm.MeshId = "rbxassetid://105992239"
  2037. rngm.Offset = Vector3.new(0,0,-.25)
  2038. end
  2039. rngm.Scale = vt(x1,y1,z1)
  2040. if rainbowmode == true then
  2041. rng.Color = Color3.new(r/255,g/255,b/255)
  2042. end
  2043. local scaler2 = 0
  2044. local speeder = FastSpeed/10
  2045. if type == "Add" then
  2046. scaler2 = 1*value
  2047. elseif type == "Divide" then
  2048. scaler2 = 1/value
  2049. end
  2050. coroutine.resume(coroutine.create(function()
  2051. for i = 0,10/bonuspeed,0.1 do
  2052. swait()
  2053. if rainbowmode == true then
  2054. rng.Color = Color3.new(r/255,g/255,b/255)
  2055. end
  2056. if type == "Add" then
  2057. scaler2 = scaler2 - 0.01*value/bonuspeed
  2058. elseif type == "Divide" then
  2059. scaler2 = scaler2 - 0.01/value*bonuspeed
  2060. end
  2061. if chaosmode == true then
  2062. rng.BrickColor = BrickColor.random()
  2063. end
  2064. if glitchymode then
  2065. local val = math.random(1,255)
  2066. local color = Color3.fromRGB(val,val,val)
  2067. rng.Color = color
  2068. end
  2069. speeder = speeder + 0.01*FastSpeed*bonuspeed/10
  2070. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2071. if(invert)then rng.CFrame = rng.CFrame - rng.CFrame.lookVector*speeder*bonuspeed else rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed end
  2072. --rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2073. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  2074. end
  2075. rng:Destroy()
  2076. end))
  2077. end
  2078. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2079. local type = type
  2080. local rng = Instance.new("Part", char)
  2081. rng.Anchored = true
  2082. rng.BrickColor = color
  2083. rng.CanCollide = false
  2084. rng.FormFactor = 3
  2085. rng.Name = "Ring"
  2086. rng.Material = "Neon"
  2087. rng.Size = Vector3.new(1, 1, 1)
  2088. rng.Transparency = 0
  2089. rng.TopSurface = 0
  2090. rng.BottomSurface = 0
  2091. rng.CFrame = pos
  2092. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2093. local rngm = Instance.new("SpecialMesh", rng)
  2094. rngm.MeshType = "Sphere"
  2095. rngm.Scale = vt(x1,y1,z1)
  2096. if rainbowmode == true then
  2097. rng.Color = Color3.new(r/255,g/255,b/255)
  2098. end
  2099. local scaler2 = 1
  2100. local speeder = FastSpeed
  2101. if type == "Add" then
  2102. scaler2 = 1*value
  2103. elseif type == "Divide" then
  2104. scaler2 = 1/value
  2105. end
  2106. coroutine.resume(coroutine.create(function()
  2107. for i = 0,10/bonuspeed,0.1 do
  2108. swait()
  2109. if rainbowmode == true then
  2110. rng.Color = Color3.new(r/255,g/255,b/255)
  2111. end
  2112. if type == "Add" then
  2113. scaler2 = scaler2 - 0.01*value/bonuspeed
  2114. elseif type == "Divide" then
  2115. scaler2 = scaler2 - 0.01/value*bonuspeed
  2116. end
  2117. if chaosmode == true then
  2118. rng.BrickColor = BrickColor.random()
  2119. end
  2120. if glitchymode then
  2121. local val = math.random(1,255)
  2122. local color = Color3.fromRGB(val,val,val)
  2123. rng.Color = color
  2124. end
  2125. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2126. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2127. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2128. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2129. end
  2130. rng:Destroy()
  2131. end))
  2132. end
  2133.  
  2134.  
  2135. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2136. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2137. end
  2138.  
  2139. function PositiveAngle(NUMBER)
  2140. if NUMBER >= 0 then
  2141. NUMBER = 0
  2142. end
  2143. return NUMBER
  2144. end
  2145.  
  2146. function NegativeAngle(NUMBER)
  2147. if NUMBER <= 0 then
  2148. NUMBER = 0
  2149. end
  2150. return NUMBER
  2151. end
  2152.  
  2153. function Swait(NUMBER)
  2154. if NUMBER == 0 or NUMBER == nil then
  2155. ArtificialHB.Event:wait()
  2156. else
  2157. for i = 1, NUMBER do
  2158. ArtificialHB.Event:wait()
  2159. end
  2160. end
  2161. end
  2162.  
  2163. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  2164. local NEWPART = IT("Part")
  2165. NEWPART.formFactor = FORMFACTOR
  2166. NEWPART.Reflectance = REFLECTANCE
  2167. NEWPART.Transparency = TRANSPARENCY
  2168. NEWPART.CanCollide = false
  2169. NEWPART.Locked = true
  2170. NEWPART.Anchored = true
  2171. if ANCHOR == false then
  2172. NEWPART.Anchored = false
  2173. end
  2174. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  2175. NEWPART.Name = NAME
  2176. NEWPART.Size = SIZE
  2177. NEWPART.Position = Torso.Position
  2178. NEWPART.Material = MATERIAL
  2179. NEWPART:BreakJoints()
  2180. NEWPART.Parent = PARENT
  2181. return NEWPART
  2182. end
  2183.  
  2184. local function weldBetween(a, b)
  2185. local weldd = Instance.new("ManualWeld")
  2186. weldd.Part0 = a
  2187. weldd.Part1 = b
  2188. weldd.C0 = CFrame.new()
  2189. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2190. weldd.Parent = a
  2191. return weldd
  2192. end
  2193.  
  2194.  
  2195. function QuaternionFromCFrame(cf)
  2196. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2197. local trace = m00 + m11 + m22
  2198. if trace > 0 then
  2199. local s = math.sqrt(1 + trace)
  2200. local recip = 0.5 / s
  2201. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2202. else
  2203. local i = 0
  2204. if m11 > m00 then
  2205. i = 1
  2206. end
  2207. if m22 > (i == 0 and m00 or m11) then
  2208. i = 2
  2209. end
  2210. if i == 0 then
  2211. local s = math.sqrt(m00 - m11 - m22 + 1)
  2212. local recip = 0.5 / s
  2213. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2214. elseif i == 1 then
  2215. local s = math.sqrt(m11 - m22 - m00 + 1)
  2216. local recip = 0.5 / s
  2217. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2218. elseif i == 2 then
  2219. local s = math.sqrt(m22 - m00 - m11 + 1)
  2220. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2221. end
  2222. end
  2223. end
  2224.  
  2225. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2226. local xs, ys, zs = x + x, y + y, z + z
  2227. local wx, wy, wz = w * xs, w * ys, w * zs
  2228. local xx = x * xs
  2229. local xy = x * ys
  2230. local xz = x * zs
  2231. local yy = y * ys
  2232. local yz = y * zs
  2233. local zz = z * zs
  2234. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2235. end
  2236.  
  2237. function QuaternionSlerp(a, b, t)
  2238. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2239. local startInterp, finishInterp;
  2240. if cosTheta >= 0.0001 then
  2241. if (1 - cosTheta) > 0.0001 then
  2242. local theta = ACOS(cosTheta)
  2243. local invSinTheta = 1 / SIN(theta)
  2244. startInterp = SIN((1 - t) * theta) * invSinTheta
  2245. finishInterp = SIN(t * theta) * invSinTheta
  2246. else
  2247. startInterp = 1 - t
  2248. finishInterp = t
  2249. end
  2250. else
  2251. if (1 + cosTheta) > 0.0001 then
  2252. local theta = ACOS(-cosTheta)
  2253. local invSinTheta = 1 / SIN(theta)
  2254. startInterp = SIN((t - 1) * theta) * invSinTheta
  2255. finishInterp = SIN(t * theta) * invSinTheta
  2256. else
  2257. startInterp = t - 1
  2258. finishInterp = t
  2259. end
  2260. end
  2261. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2262. end
  2263.  
  2264. function Clerp(a, b, t)
  2265. local qa = {QuaternionFromCFrame(a)}
  2266. local qb = {QuaternionFromCFrame(b)}
  2267. local ax, ay, az = a.x, a.y, a.z
  2268. local bx, by, bz = b.x, b.y, b.z
  2269. local _t = 1 - t
  2270. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2271. end
  2272.  
  2273. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2274. local frame = IT("Frame")
  2275. frame.BackgroundTransparency = TRANSPARENCY
  2276. frame.BorderSizePixel = BORDERSIZEPIXEL
  2277. frame.Position = POSITION
  2278. frame.Size = SIZE
  2279. frame.BackgroundColor3 = COLOR
  2280. frame.BorderColor3 = BORDERCOLOR
  2281. frame.Name = NAME
  2282. frame.Parent = PARENT
  2283. return frame
  2284. end
  2285.  
  2286. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2287. local label = IT("TextLabel")
  2288. label.BackgroundTransparency = 1
  2289. label.Size = UD2(1, 0, 1, 0)
  2290. label.Position = UD2(0, 0, 0, 0)
  2291. label.TextColor3 = TEXTCOLOR
  2292. label.TextStrokeTransparency = STROKETRANSPARENCY
  2293. label.TextTransparency = TRANSPARENCY
  2294. label.FontSize = TEXTFONTSIZE
  2295. label.Font = TEXTFONT
  2296. label.BorderSizePixel = BORDERSIZEPIXEL
  2297. label.TextScaled = false
  2298. label.Text = TEXT
  2299. label.Name = NAME
  2300. label.Parent = PARENT
  2301. return label
  2302. end
  2303.  
  2304. function NoOutlines(PART)
  2305. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2306. end
  2307.  
  2308. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2309. local NEWWELD = IT(TYPE)
  2310. NEWWELD.Part0 = PART0
  2311. NEWWELD.Part1 = PART1
  2312. NEWWELD.C0 = C0
  2313. NEWWELD.C1 = C1
  2314. NEWWELD.Parent = PARENT
  2315. return NEWWELD
  2316. end
  2317.  
  2318. local S = IT("Sound")
  2319. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2320. local NEWSOUND = nil
  2321. coroutine.resume(coroutine.create(function()
  2322. NEWSOUND = S:Clone()
  2323. NEWSOUND.Parent = PARENT
  2324. NEWSOUND.Volume = VOLUME
  2325. NEWSOUND.Pitch = PITCH
  2326. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2327. NEWSOUND:play()
  2328. if DOESLOOP == true then
  2329. NEWSOUND.Looped = true
  2330. else
  2331. repeat wait(1) until NEWSOUND.Playing == false
  2332. NEWSOUND:remove()
  2333. end
  2334. end))
  2335. return NEWSOUND
  2336. end
  2337.  
  2338. function CFrameFromTopBack(at, top, back)
  2339. local right = top:Cross(back)
  2340. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2341. end
  2342.  
  2343.  
  2344. Debris = game:GetService("Debris")
  2345.  
  2346. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2347. local DIRECTION = CF(StartPos,EndPos).lookVector
  2348. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  2349. end
  2350.  
  2351. function Particles(Which,Parent,Enabled)
  2352. if script:FindFirstChild(Which) then
  2353. local PARTICLES = script:FindFirstChild(Which):Clone()
  2354. PARTICLES.Parent = Parent
  2355. PARTICLES.Name = "CurseParticles"
  2356. if Enabled ~= true then
  2357. PARTICLES:Emit(Enabled)
  2358. Debris:AddItem(PARTICLES,10)
  2359. else
  2360. PARTICLES.Enabled = true
  2361. return PARTICLES
  2362. end
  2363. end
  2364. end
  2365.  
  2366. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  2367. local type = type
  2368. local rng = Instance.new("Part", char)
  2369. rng.Anchored = true
  2370. rng.BrickColor = color
  2371. rng.CanCollide = false
  2372. rng.FormFactor = 3
  2373. rng.Name = "Ring"
  2374. rng.Material = "Neon"
  2375. rng.Size = Vector3.new(1, 1, 1)
  2376. rng.Transparency = 1
  2377. rng.TopSurface = 0
  2378. rng.BottomSurface = 0
  2379. rng.CFrame = pos
  2380. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2381. local rngm = Instance.new("SpecialMesh", rng)
  2382. rngm.MeshType = "Sphere"
  2383. rngm.Scale = vt(x1,y1,z1)
  2384. if rainbowmode == true then
  2385. rng.Color = Color3.new(r/255,g/255,b/255)
  2386. end
  2387. local scaler2 = 1
  2388. local speeder = FastSpeed
  2389. if type == "Add" then
  2390. scaler2 = 1*value
  2391. elseif type == "Divide" then
  2392. scaler2 = 1/value
  2393. end
  2394. coroutine.resume(coroutine.create(function()
  2395. for i = 0,10/bonuspeed,0.1 do
  2396. swait()
  2397. if rainbowmode == true then
  2398. rng.Color = Color3.new(r/255,g/255,b/255)
  2399. end
  2400. if type == "Add" then
  2401. scaler2 = scaler2 - 0.01*value/bonuspeed
  2402. elseif type == "Divide" then
  2403. scaler2 = scaler2 - 0.01/value*bonuspeed
  2404. end
  2405. if chaosmode == true then
  2406. rng.BrickColor = BrickColor.random()
  2407. end
  2408. if glitchymode then
  2409. local val = math.random(1,255)
  2410. local color = Color3.fromRGB(val,val,val)
  2411. rng.Color = color
  2412. end
  2413. speeder = speeder - 0.01*FastSpeed*bonuspeed
  2414. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2415. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  2416. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  2417. end
  2418. rng:Destroy()
  2419. end))
  2420. end
  2421.  
  2422. function dmg(dude)
  2423. if dude.Name ~= Character then
  2424. local bgf = Instance.new("BodyGyro",dude.Head)
  2425. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  2426. local val = Instance.new("BoolValue",dude)
  2427. val.Name = "IsHit"
  2428. local ds = coroutine.wrap(function()
  2429. local torso = dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso'
  2430. for i = 1, 10 do
  2431. sphereMK(1.5,2,"Add",torso.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),1,1,25,-.01,BrickColor.new("White"),0,true)
  2432. end
  2433. dude:WaitForChild("Head"):BreakJoints()
  2434. wait(0.5)
  2435. targetted = nil
  2436. CFuncs["Sound"].Create("rbxassetid://62339698", char, 0.5, 0.3)
  2437.  
  2438. coroutine.resume(coroutine.create(function()
  2439. for i, v in pairs(dude:GetChildren()) do
  2440. if v:IsA("Accessory") then
  2441. v:Destroy()
  2442. end
  2443. if v:IsA("Humanoid") then
  2444. v:Destroy()
  2445. end
  2446. if v:IsA("CharacterMesh") then
  2447. v:Destroy()
  2448. end
  2449. if v:IsA("Model") then
  2450. v:Destroy()
  2451. end
  2452. if v:IsA("Part") or v:IsA("MeshPart") then
  2453. for x, o in pairs(v:GetChildren()) do
  2454. if o:IsA("Decal") then
  2455. o:Destroy()
  2456. end
  2457. end
  2458. coroutine.resume(coroutine.create(function()
  2459. v.Material = "Neon"
  2460. v.CanCollide = false
  2461. local bld = Instance.new("ParticleEmitter",v)
  2462. bld.LightEmission = 1
  2463. bld.Texture = "rbxassetid://284205403"
  2464. bld.Color = ColorSequence.new(Color3.new(1,1,1))
  2465. bld.Rate = 50
  2466. bld.Lifetime = NumberRange.new(1)
  2467. bld.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.75,0),NumberSequenceKeypoint.new(1,0,0)})
  2468. bld.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2469. bld.Speed = NumberRange.new(0,0)
  2470. bld.VelocitySpread = 50000
  2471. bld.Rotation = NumberRange.new(-500,500)
  2472. bld.RotSpeed = NumberRange.new(-500,500)
  2473. local sbs = Instance.new("BodyPosition", v)
  2474. sbs.P = 3000
  2475. sbs.D = 1000
  2476. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2477. sbs.position = v.Position + Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2478. v.Color = Color3.new(1,1,1)
  2479. coroutine.resume(coroutine.create(function()
  2480. for i = 0, 49 do
  2481. swait(1)
  2482. v.Transparency = v.Transparency + 0.02
  2483. end
  2484. CFuncs["Sound"].Create("rbxassetid://1192402877", v, 0.25, 1)
  2485. bld.Speed = NumberRange.new(1,5)
  2486. bld.Acceleration = vt(0,10,0)
  2487. wait(0.5)
  2488. bld.Enabled = false
  2489. wait(3)
  2490. v:Destroy()
  2491. dude:Destroy()
  2492. end))
  2493. end))
  2494. end
  2495. end
  2496. end))
  2497. end)
  2498. ds()
  2499. end
  2500. end
  2501. function QuaternionFromCFrame(cf)
  2502. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2503. local trace = m00 + m11 + m22
  2504. if trace > 0 then
  2505. local s = math.sqrt(1 + trace)
  2506. local recip = 0.5 / s
  2507. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  2508. else
  2509. local i = 0
  2510. if m00 < m11 then
  2511. i = 1
  2512. end
  2513. if m22 > (i == 0 and m00 or m11) then
  2514. i = 2
  2515. end
  2516. if i == 0 then
  2517. local s = math.sqrt(m00 - m11 - m22 + 1)
  2518. local recip = 0.5 / s
  2519. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2520. elseif i == 1 then
  2521. local s = math.sqrt(m11 - m22 - m00 + 1)
  2522. local recip = 0.5 / s
  2523. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2524. elseif i == 2 then
  2525. local s = math.sqrt(m22 - m00 - m11 + 1)
  2526. local recip = 0.5 / s
  2527. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2528. end
  2529. end
  2530. end
  2531. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2532. local xs, ys, zs = x + x, y + y, z + z
  2533. local wx, wy, wz = w * xs, w * ys, w * zs
  2534. local xx = x * xs
  2535. local xy = x * ys
  2536. local xz = x * zs
  2537. local yy = y * ys
  2538. local yz = y * zs
  2539. local zz = z * zs
  2540. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2541. end
  2542. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2543. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2544. prt.Anchored=true
  2545. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2546. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2547. game:GetService("Debris"):AddItem(prt,2)
  2548. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2549. CF=Part.CFrame
  2550. Numbb=0
  2551. randnumb=math.random()/10
  2552. rand1=math.random()/10
  2553. for i=0,1,rand1 do
  2554. wait()
  2555. CF=CF*cf(0,math.random()/2,0)
  2556. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2557. Part.CFrame=CF*euler(Numbb,0,0)
  2558. Part.Transparency=i
  2559. Numbb=Numbb+randnumb
  2560. end
  2561. Part.Parent=nil
  2562. end),prt,CF,Numbb,randnumb)
  2563. end
  2564. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  2565. coroutine.resume(coroutine.create(function()
  2566. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  2567. wave.Anchored = true
  2568. wave.CFrame = Part.CFrame * cframe1
  2569. local Msh = Create("SpecialMesh"){
  2570. Parent = wave,
  2571. MeshType = "Sphere"
  2572. }
  2573. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  2574. for i = 0, 1, 0.2 do
  2575. wait()
  2576. local dir = wave.CFrame.lookVector * -1
  2577. local pos = rayCast(wave.Position, dir, 5, Character)
  2578. wave.CFrame = wave.CFrame * cframe2
  2579. table.insert(Effects, {
  2580. wave,
  2581. "Sphere",
  2582. 0.01,
  2583. .03,
  2584. .03,
  2585. .03,
  2586. })
  2587. end
  2588. end))
  2589. end
  2590. function QuaternionSlerp(a, b, t)
  2591. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2592. local startInterp, finishInterp
  2593. if cosTheta >= 1.0E-4 then
  2594. if 1 - cosTheta > 1.0E-4 then
  2595. local theta = math.acos(cosTheta)
  2596. local invSinTheta = 1 / Sin(theta)
  2597. startInterp = Sin((1 - t) * theta) * invSinTheta
  2598. finishInterp = Sin(t * theta) * invSinTheta
  2599. else
  2600. startInterp = 1 - t
  2601. finishInterp = t
  2602. end
  2603. elseif 1 + cosTheta > 1.0E-4 then
  2604. local theta = math.acos(-cosTheta)
  2605. local invSinTheta = 1 / Sin(theta)
  2606. startInterp = Sin((t - 1) * theta) * invSinTheta
  2607. finishInterp = Sin(t * theta) * invSinTheta
  2608. else
  2609. startInterp = t - 1
  2610. finishInterp = t
  2611. end
  2612. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2613. end
  2614. function rayCast(Position, Direction, Range, Ignore)
  2615. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2616. end
  2617. local RbxUtility = LoadLibrary("RbxUtility")
  2618. local Create = RbxUtility.Create
  2619.  
  2620. warn("Imma just gonna call this WhAT ANOTHER ONE v1.5 x Nebula Glitcher")
  2621.  
  2622. warn("Please supprt the original creator of Nebula Glitcher, Nebula_Zorua")
  2623.  
  2624. warn("Please support the original creator, makhail07 and 2003boobear.")
  2625.  
  2626. warn("Re-edit by ExplosiveDaniel")
  2627.  
  2628. warn("GuestBilmemKac did the shirt and pants")
  2629.  
  2630. shirt = Instance.new("Shirt", char)
  2631. shirt.Name = "Shirt"
  2632. pants = Instance.new("Pants", char)
  2633. pants.Name = "Pants"
  2634. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=183138398"
  2635. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=268929876"
  2636.  
  2637. local BC = char["Body Colors"]
  2638. BC.HeadColor = BrickColor.new("Nougat")
  2639. BC.LeftArmColor = BrickColor.new("Smoky grey")
  2640. BC.LeftLegColor = BrickColor.new("Smoky grey")
  2641. BC.RightArmColor = BrickColor.new("Smoky grey")
  2642. BC.RightLegColor = BrickColor.new("Smoky grey")
  2643. BC.TorsoColor = BrickColor.new("Smoky grey")
  2644. -------------------------------------------------------
  2645. --Start Damage Function--
  2646. -------------------------------------------------------
  2647. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2648. if hit.Parent == nil then
  2649. return
  2650. end
  2651. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2652. for _, v in pairs(hit.Parent:children()) do
  2653. if v:IsA("Humanoid") then
  2654. h = v
  2655. end
  2656. end
  2657. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2658.  
  2659. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2660. end
  2661.  
  2662. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2663. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2664. if hit.Parent.DebounceHit.Value == true then
  2665. return
  2666. end
  2667. end
  2668. if insta == true then
  2669. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2670. end
  2671. local c = Create("ObjectValue"){
  2672. Name = "creator",
  2673. Value = game:service("Players").LocalPlayer,
  2674. Parent = h,
  2675. }
  2676. game:GetService("Debris"):AddItem(c, .5)
  2677. if HitSound ~= nil and HitPitch ~= nil then
  2678. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2679. end
  2680. local Damage = math.random(minim, maxim)
  2681. local blocked = false
  2682. local block = hit.Parent:findFirstChild("Block")
  2683. if block ~= nil then
  2684. if block.className == "IntValue" then
  2685. if block.Value > 0 then
  2686. blocked = true
  2687. block.Value = block.Value - 1
  2688. print(block.Value)
  2689. end
  2690. end
  2691. end
  2692. if blocked == false then
  2693. h.Health = h.Health - Damage
  2694. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  2695. else
  2696. h.Health = h.Health - (Damage / 2)
  2697. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  2698. end
  2699. if Type == "Knockdown" then
  2700. local hum = hit.Parent.Humanoid
  2701. hum.PlatformStand = true
  2702. coroutine.resume(coroutine.create(function(HHumanoid)
  2703. swait(1)
  2704. HHumanoid.PlatformStand = false
  2705. end), hum)
  2706. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2707. local bodvol = Create("BodyVelocity"){
  2708. velocity = angle * knockback,
  2709. P = 5000,
  2710. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2711. Parent = hit,
  2712. }
  2713. local rl = Create("BodyAngularVelocity"){
  2714. P = 3000,
  2715. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2716. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2717. Parent = hit,
  2718. }
  2719. game:GetService("Debris"):AddItem(bodvol, .5)
  2720. game:GetService("Debris"):AddItem(rl, .5)
  2721. elseif Type == "Normal" then
  2722. local vp = Create("BodyVelocity"){
  2723. P = 500,
  2724. maxForce = Vector3.new(math.huge, 0, math.huge),
  2725. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2726. }
  2727. if knockback > 0 then
  2728. vp.Parent = hit.Parent.Torso
  2729. end
  2730. game:GetService("Debris"):AddItem(vp, .5)
  2731. elseif Type == "Up" then
  2732. local bodyVelocity = Create("BodyVelocity"){
  2733. velocity = Vector3.new(0, 20, 0),
  2734. P = 5000,
  2735. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2736. Parent = hit,
  2737. }
  2738. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2739. elseif Type == "DarkUp" then
  2740. coroutine.resume(coroutine.create(function()
  2741. for i = 0, 1, 0.1 do
  2742. swait()
  2743. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2744. end
  2745. end))
  2746. local bodyVelocity = Create("BodyVelocity"){
  2747. velocity = Vector3.new(0, 20, 0),
  2748. P = 5000,
  2749. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2750. Parent = hit,
  2751. }
  2752. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2753. elseif Type == "Snare" then
  2754. local bp = Create("BodyPosition"){
  2755. P = 2000,
  2756. D = 100,
  2757. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2758. position = hit.Parent.Torso.Position,
  2759. Parent = hit.Parent.Torso,
  2760. }
  2761. game:GetService("Debris"):AddItem(bp, 1)
  2762. elseif Type == "Freeze" then
  2763. local BodPos = Create("BodyPosition"){
  2764. P = 50000,
  2765. D = 1000,
  2766. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2767. position = hit.Parent.Torso.Position,
  2768. Parent = hit.Parent.Torso,
  2769. }
  2770. local BodGy = Create("BodyGyro") {
  2771. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2772. P = 20e+003,
  2773. Parent = hit.Parent.Torso,
  2774. cframe = hit.Parent.Torso.CFrame,
  2775. }
  2776. hit.Parent.Torso.Anchored = true
  2777. coroutine.resume(coroutine.create(function(Part)
  2778. swait(1.5)
  2779. Part.Anchored = false
  2780. end), hit.Parent.Torso)
  2781. game:GetService("Debris"):AddItem(BodPos, 3)
  2782. game:GetService("Debris"):AddItem(BodGy, 3)
  2783. end
  2784. local debounce = Create("BoolValue"){
  2785. Name = "DebounceHit",
  2786. Parent = hit.Parent,
  2787. Value = true,
  2788. }
  2789. game:GetService("Debris"):AddItem(debounce, Delay)
  2790. c = Create("ObjectValue"){
  2791. Name = "creator",
  2792. Value = Player,
  2793. Parent = h,
  2794. }
  2795. game:GetService("Debris"):AddItem(c, .5)
  2796. end
  2797. end
  2798. -------------------------------------------------------
  2799. --Start Customization--
  2800. -------------------------------------------------------
  2801. local Player_Size = 1
  2802. if Player_Size ~= 1 then
  2803. root.Size = root.Size * Player_Size
  2804. tors.Size = tors.Size * Player_Size
  2805. hed.Size = hed.Size * Player_Size
  2806. ra.Size = ra.Size * Player_Size
  2807. la.Size = la.Size * Player_Size
  2808. rl.Size = rl.Size * Player_Size
  2809. ll.Size = ll.Size * Player_Size
  2810. ----------------------------------------------------------------------------------
  2811. rootj.Parent = root
  2812. neck.Parent = tors
  2813. RW.Parent = tors
  2814. LW.Parent = tors
  2815. RH.Parent = tors
  2816. LH.Parent = tors
  2817. ----------------------------------------------------------------------------------
  2818. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2819. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2820. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2821. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2822. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2823. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2824. ----------------------------------------------------------------------------------
  2825. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2826. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2827. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2828. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2829. --hat.Parent = Character
  2830. end
  2831. -------------------------------------------------------
  2832. --End Damage Function--
  2833. -------------------------------------------------------
  2834. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  2835. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  2836. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  2837. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  2838. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  2839. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  2840. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  2841. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  2842. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  2843. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  2844. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  2845. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2846. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  2847. DTrail2.Enabled = false
  2848. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  2849. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  2850. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  2851. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2852. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  2853. DTrail3.Enabled = false
  2854. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  2855. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  2856. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  2857. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2858. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  2859. DTrail4.Enabled = false
  2860. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  2861. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  2862. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  2863. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2864. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  2865. DTrail5.Enabled = false
  2866. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  2867. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  2868. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  2869. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  2870. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  2871. DTrail.Enabled = false
  2872. -------------------------------------------------------
  2873. --Start Damage Function Customization--
  2874. -------------------------------------------------------
  2875. function ShowDamage(Pos, Text, Time, Color)
  2876. local Rate = (1 / 30)
  2877. local Pos = (Pos or Vector3.new(0, 0, 0))
  2878. local Text = (Text or "")
  2879. local Time = (Time or 2)
  2880. local Color = (Color or Color3.new(1, 0, 1))
  2881. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2882. EffectPart.Anchored = true
  2883. local BillboardGui = Create("BillboardGui"){
  2884. Size = UDim2.new(3, 0, 3, 0),
  2885. Adornee = EffectPart,
  2886. Parent = EffectPart,
  2887. }
  2888. local TextLabel = Create("TextLabel"){
  2889. BackgroundTransparency = 1,
  2890. Size = UDim2.new(1, 0, 1, 0),
  2891. Text = Text,
  2892. Font = "Highway",
  2893. TextColor3 = Color,
  2894. TextScaled = true,
  2895. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  2896. Parent = BillboardGui,
  2897. }
  2898. game.Debris:AddItem(EffectPart, (Time))
  2899. EffectPart.Parent = game:GetService("Workspace")
  2900. delay(0, function()
  2901. local Frames = (Time / Rate)
  2902. for Frame = 1, Frames do
  2903. wait(Rate)
  2904. local Percent = (Frame / Frames)
  2905. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2906. TextLabel.TextTransparency = Percent
  2907. end
  2908. if EffectPart and EffectPart.Parent then
  2909. EffectPart:Destroy()
  2910. end
  2911. end)
  2912. end
  2913. -------------------------------------------------------
  2914. --End Damage Function Customization--
  2915. -------------------------------------------------------
  2916.  
  2917. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2918. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2919. prt.Anchored=true
  2920. prt.CFrame=cframe
  2921. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2922. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2923. game:GetService("Debris"):AddItem(prt,5)
  2924. coroutine.resume(coroutine.create(function(Part,Mesh)
  2925. for i=0,1,delay do
  2926. wait()
  2927. Part.Transparency=i
  2928. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2929. end
  2930. Part.Parent=nil
  2931. end),prt,msh)
  2932. end
  2933.  
  2934. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2935. for _, c in pairs(workspace:children()) do
  2936. local hum = c:findFirstChild("Humanoid")
  2937. if hum ~= nil then
  2938. local head = c:findFirstChild("Head")
  2939. if head ~= nil then
  2940. local targ = head.Position - Part.Position
  2941. local mag = targ.magnitude
  2942. if magni >= mag and c.Name ~= plr.Name then
  2943. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=0", 1.2)
  2944. end
  2945. end
  2946. end
  2947. end
  2948. end
  2949.  
  2950. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  2951. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2952. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2953. RW.C0 = clerp(RW.C0, table[3], speed)
  2954. LW.C0 = clerp(LW.C0, table[4], speed)
  2955. RH.C0 = clerp(RH.C0, table[5], speed)
  2956. LH.C0 = clerp(LH.C0, table[6], speed)
  2957. if bool == true then
  2958. if resetc1 == false then
  2959. resetc1 = true
  2960. RootJoint.C1 = RootJoint.C1
  2961. Torso.Neck.C1 = Torso.Neck.C1
  2962. RW.C1 = rarmc1
  2963. LW.C1 = larmc1
  2964. RH.C1 = rlegc1
  2965. LH.C1 = llegc1
  2966. end
  2967. end
  2968. end
  2969.  
  2970. CFuncs = {
  2971. Part = {
  2972. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2973. local Part = Create("Part")({
  2974. Parent = Parent,
  2975. Reflectance = Reflectance,
  2976. Transparency = Transparency,
  2977. CanCollide = false,
  2978. Locked = true,
  2979. BrickColor = BrickColor.new(tostring(BColor)),
  2980. Name = Name,
  2981. Size = Size,
  2982. Material = Material
  2983. })
  2984. RemoveOutlines(Part)
  2985. return Part
  2986. end
  2987. },
  2988. Mesh = {
  2989. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2990. local Msh = Create(Mesh)({
  2991. Parent = Part,
  2992. Offset = OffSet,
  2993. Scale = Scale
  2994. })
  2995. if Mesh == "SpecialMesh" then
  2996. Msh.MeshType = MeshType
  2997. Msh.MeshId = MeshId
  2998. end
  2999. return Msh
  3000. end
  3001. },
  3002. Mesh = {
  3003. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3004. local Msh = Create(Mesh)({
  3005. Parent = Part,
  3006. Offset = OffSet,
  3007. Scale = Scale
  3008. })
  3009. if Mesh == "SpecialMesh" then
  3010. Msh.MeshType = MeshType
  3011. Msh.MeshId = MeshId
  3012. end
  3013. return Msh
  3014. end
  3015. },
  3016. Weld = {
  3017. Create = function(Parent, Part0, Part1, C0, C1)
  3018. local Weld = Create("Weld")({
  3019. Parent = Parent,
  3020. Part0 = Part0,
  3021. Part1 = Part1,
  3022. C0 = C0,
  3023. C1 = C1
  3024. })
  3025. return Weld
  3026. end
  3027. },
  3028. Sound = {
  3029. Create = function(id, par, vol, pit)
  3030. coroutine.resume(coroutine.create(function()
  3031. local S = Create("Sound")({
  3032. Volume = vol,
  3033. Pitch = pit or 1,
  3034. SoundId = id,
  3035. Parent = par or workspace
  3036. })
  3037. wait()
  3038. S:play()
  3039. game:GetService("Debris"):AddItem(S, 6)
  3040. end))
  3041. end
  3042. },
  3043. ParticleEmitter = {
  3044. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  3045. local fp = Create("ParticleEmitter")({
  3046. Parent = Parent,
  3047. Color = ColorSequence.new(Color1, Color2),
  3048. LightEmission = LightEmission,
  3049. Size = Size,
  3050. Texture = Texture,
  3051. Transparency = Transparency,
  3052. ZOffset = ZOffset,
  3053. Acceleration = Accel,
  3054. Drag = Drag,
  3055. LockedToPart = LockedToPart,
  3056. VelocityInheritance = VelocityInheritance,
  3057. EmissionDirection = EmissionDirection,
  3058. Enabled = Enabled,
  3059. Lifetime = LifeTime,
  3060. Rate = Rate,
  3061. Rotation = Rotation,
  3062. RotSpeed = RotSpeed,
  3063. Speed = Speed,
  3064. VelocitySpread = VelocitySpread
  3065. })
  3066. return fp
  3067. end
  3068. }
  3069. }
  3070. function RemoveOutlines(part)
  3071. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  3072. end
  3073. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3074. local Part = Create("Part")({
  3075. formFactor = FormFactor,
  3076. Parent = Parent,
  3077. Reflectance = Reflectance,
  3078. Transparency = Transparency,
  3079. CanCollide = false,
  3080. Locked = true,
  3081. BrickColor = BrickColor.new(tostring(BColor)),
  3082. Name = Name,
  3083. Size = Size,
  3084. Material = Material
  3085. })
  3086. RemoveOutlines(Part)
  3087. return Part
  3088. end
  3089. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3090. local Msh = Create(Mesh)({
  3091. Parent = Part,
  3092. Offset = OffSet,
  3093. Scale = Scale
  3094. })
  3095. if Mesh == "SpecialMesh" then
  3096. Msh.MeshType = MeshType
  3097. Msh.MeshId = MeshId
  3098. end
  3099. return Msh
  3100. end
  3101. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3102. local Weld = Create("Weld")({
  3103. Parent = Parent,
  3104. Part0 = Part0,
  3105. Part1 = Part1,
  3106. C0 = C0,
  3107. C1 = C1
  3108. })
  3109. return Weld
  3110. end
  3111.  
  3112.  
  3113. -------------------------------------------------------
  3114. --Start Effect Function--
  3115. -------------------------------------------------------
  3116. EffectModel = Instance.new("Model", char)
  3117. Effects = {
  3118. Block = {
  3119. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3120. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3121. prt.Anchored = true
  3122. prt.CFrame = cframe
  3123. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3124. game:GetService("Debris"):AddItem(prt, 10)
  3125. if Type == 1 or Type == nil then
  3126. table.insert(Effects, {
  3127. prt,
  3128. "Block1",
  3129. delay,
  3130. x3,
  3131. y3,
  3132. z3,
  3133. msh
  3134. })
  3135. elseif Type == 2 then
  3136. table.insert(Effects, {
  3137. prt,
  3138. "Block2",
  3139. delay,
  3140. x3,
  3141. y3,
  3142. z3,
  3143. msh
  3144. })
  3145. else
  3146. table.insert(Effects, {
  3147. prt,
  3148. "Block3",
  3149. delay,
  3150. x3,
  3151. y3,
  3152. z3,
  3153. msh
  3154. })
  3155. end
  3156. end
  3157. },
  3158. Sphere = {
  3159. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3160. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3161. prt.Anchored = true
  3162. prt.CFrame = cframe
  3163. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3164. game:GetService("Debris"):AddItem(prt, 10)
  3165. table.insert(Effects, {
  3166. prt,
  3167. "Cylinder",
  3168. delay,
  3169. x3,
  3170. y3,
  3171. z3,
  3172. msh
  3173. })
  3174. end
  3175. },
  3176. Cylinder = {
  3177. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3178. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3179. prt.Anchored = true
  3180. prt.CFrame = cframe
  3181. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3182. game:GetService("Debris"):AddItem(prt, 10)
  3183. table.insert(Effects, {
  3184. prt,
  3185. "Cylinder",
  3186. delay,
  3187. x3,
  3188. y3,
  3189. z3,
  3190. msh
  3191. })
  3192. end
  3193. },
  3194. Wave = {
  3195. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3196. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3197. prt.Anchored = true
  3198. prt.CFrame = cframe
  3199. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  3200. game:GetService("Debris"):AddItem(prt, 10)
  3201. table.insert(Effects, {
  3202. prt,
  3203. "Cylinder",
  3204. delay,
  3205. x3 / 60,
  3206. y3 / 60,
  3207. z3 / 60,
  3208. msh
  3209. })
  3210. end
  3211. },
  3212. Ring = {
  3213. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3214. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3215. prt.Anchored = true
  3216. prt.CFrame = cframe
  3217. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3218. game:GetService("Debris"):AddItem(prt, 10)
  3219. table.insert(Effects, {
  3220. prt,
  3221. "Cylinder",
  3222. delay,
  3223. x3,
  3224. y3,
  3225. z3,
  3226. msh
  3227. })
  3228. end
  3229. },
  3230. Break = {
  3231. Create = function(brickcolor, cframe, x1, y1, z1)
  3232. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3233. prt.Anchored = true
  3234. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3235. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3236. local num = math.random(10, 50) / 1000
  3237. game:GetService("Debris"):AddItem(prt, 10)
  3238. table.insert(Effects, {
  3239. prt,
  3240. "Shatter",
  3241. num,
  3242. prt.CFrame,
  3243. math.random() - math.random(),
  3244. 0,
  3245. math.random(50, 100) / 100
  3246. })
  3247. end
  3248. },
  3249. Spiral = {
  3250. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3251. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3252. prt.Anchored = true
  3253. prt.CFrame = cframe
  3254. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3255. game:GetService("Debris"):AddItem(prt, 10)
  3256. table.insert(Effects, {
  3257. prt,
  3258. "Cylinder",
  3259. delay,
  3260. x3,
  3261. y3,
  3262. z3,
  3263. msh
  3264. })
  3265. end
  3266. },
  3267. Push = {
  3268. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3269. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3270. prt.Anchored = true
  3271. prt.CFrame = cframe
  3272. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3273. game:GetService("Debris"):AddItem(prt, 10)
  3274. table.insert(Effects, {
  3275. prt,
  3276. "Cylinder",
  3277. delay,
  3278. x3,
  3279. y3,
  3280. z3,
  3281. msh
  3282. })
  3283. end
  3284. }
  3285. }
  3286. -------------------------------------------------------
  3287. --End Effect Function--
  3288. -------------------------------------------------------
  3289.  
  3290. function Cso(ID, PARENT, VOLUME, PITCH)
  3291. local NSound = nil
  3292. coroutine.resume(coroutine.create(function()
  3293. NSound = IT("Sound", PARENT)
  3294. NSound.Volume = VOLUME
  3295. NSound.Pitch = PITCH
  3296. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3297. swait()
  3298. NSound:play()
  3299. game:GetService("Debris"):AddItem(NSound, 10)
  3300. end))
  3301. return NSound
  3302. end
  3303. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3304. local NSound = nil
  3305. coroutine.resume(coroutine.create(function()
  3306. NSound = Instance.new("Sound", PARENT)
  3307. NSound.Volume = VOLUME
  3308. NSound.Pitch = PITCH
  3309. NSound.SoundId = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id="..ID
  3310. swait()
  3311. NSound:play()
  3312. game:GetService("Debris"):AddItem(NSound, 10)
  3313. end))
  3314. return NSound
  3315. end
  3316.  
  3317. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3318. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  3319. prt.Anchored = true
  3320. prt.CFrame = cframe
  3321. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3322. game:GetService("Debris"):AddItem(prt, 10)
  3323. if Type == 1 or Type == nil then
  3324. table.insert(Effects, {
  3325. prt,
  3326. "Block1",
  3327. delay,
  3328. x3,
  3329. y3,
  3330. z3,
  3331. msh
  3332. })
  3333. elseif Type == 2 then
  3334. table.insert(Effects, {
  3335. prt,
  3336. "Block2",
  3337. delay,
  3338. x3,
  3339. y3,
  3340. z3,
  3341. msh
  3342. })
  3343. elseif Type == 3 then
  3344. table.insert(Effects, {
  3345. prt,
  3346. "Block3",
  3347. delay,
  3348. x3,
  3349. y3,
  3350. z3,
  3351. msh
  3352. })
  3353. end
  3354. end
  3355.  
  3356. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  3357. local fp=Instance.new("Part")
  3358. fp.formFactor=formfactor
  3359. fp.Parent=parent
  3360. fp.Reflectance=reflectance
  3361. fp.Transparency=transparency
  3362. fp.CanCollide=false
  3363. fp.Locked=true
  3364. fp.BrickColor=brickcolor
  3365. fp.Name=name
  3366. fp.Size=size
  3367. fp.Position=tors.Position
  3368. RemoveOutlines(fp)
  3369. fp.Material="SmoothPlastic"
  3370. fp:BreakJoints()
  3371. return fp
  3372. end
  3373.  
  3374. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  3375. local mesh=Instance.new(Mesh)
  3376. mesh.Parent=part
  3377. if Mesh=="SpecialMesh" then
  3378. mesh.MeshType=meshtype
  3379. if meshid~="nil" then
  3380. mesh.MeshId="http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id="..meshid
  3381. end
  3382. end
  3383. mesh.Offset=offset
  3384. mesh.Scale=scale
  3385. return mesh
  3386. end
  3387.  
  3388. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  3389. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3390. prt.Anchored = true
  3391. prt.Material = "Neon"
  3392. prt.CFrame = cframe
  3393. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3394. game:GetService("Debris"):AddItem(prt, 5)
  3395. coroutine.resume(coroutine.create(function(Part, Mesh)
  3396. local rtype = rottype
  3397. for i = 0, 1, delay do
  3398. swait()
  3399. if rtype == 1 then
  3400. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3401. elseif rtype == 2 then
  3402. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3403. end
  3404. prt.Transparency = i
  3405. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3406. end
  3407. Part.Parent = nil
  3408. end), prt, msh)
  3409. end
  3410.  
  3411.  
  3412. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3413. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3414. prt.Anchored = true
  3415. prt.Material = "Neon"
  3416. prt.CFrame = cframe
  3417. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3418. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3419. game:GetService("Debris"):AddItem(prt, 5)
  3420. coroutine.resume(coroutine.create(function(Part, Mesh)
  3421. for i = 0, 1, delay do
  3422. swait()
  3423. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3424. Part.Transparency = i
  3425. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3426. end
  3427. Part.Parent = nil
  3428. end), prt, msh)
  3429. end
  3430.  
  3431.  
  3432. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  3433. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3434. prt.Anchored = true
  3435. prt.Material = "Neon"
  3436. prt.CFrame = cframe
  3437. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  3438. game:GetService("Debris"):AddItem(prt, 5)
  3439. coroutine.resume(coroutine.create(function(Part, Mesh)
  3440. local rtype = rottype
  3441. for i = 0, 1, delay do
  3442. swait()
  3443. if rtype == 1 then
  3444. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  3445. elseif rtype == 2 then
  3446. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  3447. end
  3448. prt.Transparency = i
  3449. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  3450. end
  3451. Part.Parent = nil
  3452. end), prt, msh)
  3453. end
  3454.  
  3455. function Eviscerate(dude)
  3456. if dude.Name ~= char then
  3457. local bgf = IT("BodyGyro", dude.Head)
  3458. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  3459. local val = IT("BoolValue", dude)
  3460. val.Name = "IsHit"
  3461. local ds = coroutine.wrap(function()
  3462. dude:WaitForChild("Head"):BreakJoints()
  3463. wait(0.5)
  3464. target = nil
  3465. coroutine.resume(coroutine.create(function()
  3466. for i, v in pairs(dude:GetChildren()) do
  3467. if v:IsA("Accessory") then
  3468. v:Destroy()
  3469. end
  3470. if v:IsA("Humanoid") then
  3471. v:Destroy()
  3472. end
  3473. if v:IsA("CharacterMesh") then
  3474. v:Destroy()
  3475. end
  3476. if v:IsA("Model") then
  3477. v:Destroy()
  3478. end
  3479. if v:IsA("Part") or v:IsA("MeshPart") then
  3480. for x, o in pairs(v:GetChildren()) do
  3481. if o:IsA("Decal") then
  3482. o:Destroy()
  3483. end
  3484. end
  3485. coroutine.resume(coroutine.create(function()
  3486. v.Material = "Neon"
  3487. v.CanCollide = false
  3488. local PartEmmit1 = IT("ParticleEmitter", v)
  3489. PartEmmit1.LightEmission = 1
  3490. PartEmmit1.Texture = "rbxassetid://284205403"
  3491. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  3492. PartEmmit1.Rate = 150
  3493. PartEmmit1.Lifetime = NumberRange.new(1)
  3494. PartEmmit1.Size = NumberSequence.new({
  3495. NumberSequenceKeypoint.new(0, 0.75, 0),
  3496. NumberSequenceKeypoint.new(1, 0, 0)
  3497. })
  3498. PartEmmit1.Transparency = NumberSequence.new({
  3499. NumberSequenceKeypoint.new(0, 0, 0),
  3500. NumberSequenceKeypoint.new(1, 1, 0)
  3501. })
  3502. PartEmmit1.Speed = NumberRange.new(0, 0)
  3503. PartEmmit1.VelocitySpread = 30000
  3504. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  3505. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  3506. local BodPoss = IT("BodyPosition", v)
  3507. BodPoss.P = 3000
  3508. BodPoss.D = 1000
  3509. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  3510. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  3511. v.Color = maincolor.Color
  3512. coroutine.resume(coroutine.create(function()
  3513. for i = 0, 49 do
  3514. swait(1)
  3515. v.Transparency = v.Transparency + 0.08
  3516. end
  3517. wait(0.5)
  3518. PartEmmit1.Enabled = false
  3519. wait(3)
  3520. v:Destroy()
  3521. dude:Destroy()
  3522. end))
  3523. end))
  3524. end
  3525. end
  3526. end))
  3527. end)
  3528. ds()
  3529. end
  3530. end
  3531. function FindNearestHead(Position, Distance, SinglePlayer)
  3532. if SinglePlayer then
  3533. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  3534. end
  3535. local List = {}
  3536. for i, v in pairs(workspace:GetChildren()) do
  3537. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  3538. table.insert(List, v)
  3539. end
  3540. end
  3541. return List
  3542. end
  3543. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  3544. local type = type
  3545. local rng = Instance.new("Part", char)
  3546. rng.Anchored = true
  3547. rng.BrickColor = color
  3548. rng.CanCollide = false
  3549. rng.FormFactor = 3
  3550. rng.Name = "Ring"
  3551. rng.Material = "Neon"
  3552. rng.Size = Vector3.new(1, 1, 1)
  3553. rng.Transparency = 0
  3554. rng.TopSurface = 0
  3555. rng.BottomSurface = 0
  3556. rng.CFrame = pos
  3557. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  3558. local rngm = Instance.new("SpecialMesh", rng)
  3559. rngm.MeshType = "Sphere"
  3560. rngm.Scale = Vector3.new(x1, y1, z1)
  3561. local scaler2 = 1
  3562. local speeder = FastSpeed
  3563. if type == "Add" then
  3564. scaler2 = 1 * value
  3565. elseif type == "Divide" then
  3566. scaler2 = 1 / value
  3567. end
  3568. coroutine.resume(coroutine.create(function()
  3569. for i = 0, 10 / bonuspeed, 0.1 do
  3570. swait()
  3571. if type == "Add" then
  3572. scaler2 = scaler2 - 0.01 * value / bonuspeed
  3573. elseif type == "Divide" then
  3574. scaler2 = scaler2 - 0.01 / value * bonuspeed
  3575. end
  3576. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  3577. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  3578. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  3579. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  3580. end
  3581. rng:Destroy()
  3582. end))
  3583. end
  3584. -------------------------------------------------------
  3585. --End Important Functions--
  3586. -------------------------------------------------------
  3587.  
  3588. chargeup = Instance.new("Sound", hed)
  3589. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  3590. chargeup.Volume = 10
  3591. chargeup.Pitch = 1
  3592. chargeup.Looped = true
  3593. chargeup.TimePosition = 1
  3594.  
  3595. meme = Instance.new("Sound", hed)
  3596. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  3597. meme.Volume = 10
  3598. meme.Pitch = 1
  3599. meme.Looped = true
  3600. meme.TimePosition = 1
  3601.  
  3602. local ohno = Instance.new("Sound")
  3603. ohno.Parent = hed
  3604. ohno.Volume = 10
  3605. ohno.Pitch = 1
  3606. ohno.Looped = true
  3607.  
  3608. local bass = Instance.new("Sound") --why
  3609. bass.Parent = hed
  3610. bass.Volume = 7
  3611. bass.Pitch = 1
  3612. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  3613. bass.Looped = true
  3614.  
  3615. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  3616. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  3617. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  3618. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  3619. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  3620. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  3621.  
  3622. STHAP = Instance.new("Sound", hed)
  3623. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  3624. STHAP.Volume = 10
  3625. STHAP.Pitch = 1
  3626. STHAP.Looped = false
  3627.  
  3628. forevergone = Instance.new("Sound", tors)
  3629. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  3630. forevergone.Volume = 10
  3631. forevergone.Pitch = 1
  3632. forevergone.Looped = true
  3633. forevergone.TimePosition = 24
  3634.  
  3635. local joyemoji = Instance.new('ParticleEmitter', tors)
  3636. joyemoji.VelocitySpread = 2000
  3637. joyemoji.Lifetime = NumberRange.new(1)
  3638. joyemoji.Speed = NumberRange.new(40)
  3639. joy= {}
  3640. for i=0, 19 do
  3641. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3642. end
  3643. joyemoji.Size = NumberSequence.new(joy)
  3644. joyemoji.Rate = 0
  3645. joyemoji.LockedToPart = false
  3646. joyemoji.LightEmission = 0
  3647. joyemoji.Texture = "rbxassetid://1176402123"
  3648. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3649.  
  3650. local LIT = Instance.new('ParticleEmitter', tors)
  3651. LIT.VelocitySpread = 2000
  3652. LIT.Lifetime = NumberRange.new(1)
  3653. LIT.Speed = NumberRange.new(45)
  3654. nani= {}
  3655. for i=0, 19 do
  3656. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3657. end
  3658. LIT.Size = NumberSequence.new(nani)
  3659. LIT.Rate = 0
  3660. LIT.LockedToPart = false
  3661. LIT.LightEmission = 0
  3662. LIT.Texture = "rbxassetid://1492670151"
  3663. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3664.  
  3665. local toast = Instance.new('ParticleEmitter', tors)
  3666. toast.VelocitySpread = 2000
  3667. toast.Lifetime = NumberRange.new(1)
  3668. toast.Speed = NumberRange.new(60)
  3669. toasterstoasttoast= {}
  3670. for i=0, 19 do
  3671. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3672. end
  3673. toast.Size = NumberSequence.new(toasterstoasttoast)
  3674. toast.Rate = 0
  3675. toast.LockedToPart = false
  3676. toast.LightEmission = 0
  3677. toast.Texture = "rbxassetid://436096230"
  3678. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3679.  
  3680. local ok = Instance.new('ParticleEmitter', tors)
  3681. ok.VelocitySpread = 2000
  3682. ok.Lifetime = NumberRange.new(1)
  3683. ok.Speed = NumberRange.new(50)
  3684. cool= {}
  3685. for i=0, 19 do
  3686. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  3687. end
  3688. ok.Size = NumberSequence.new(cool)
  3689. ok.Rate = 0
  3690. ok.LockedToPart = false
  3691. ok.LightEmission = 0
  3692. ok.Texture = "rbxassetid://636768448"
  3693. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  3694.  
  3695. --[[
  3696. Thanks for using Build-To-Lua by jarredbcv.
  3697. ]]--
  3698.  
  3699. New = function(Object, Parent, Name, Data)
  3700. local Object = Instance.new(Object)
  3701. for Index, Value in pairs(Data or {}) do
  3702. Object[Index] = Value
  3703. end
  3704. Object.Parent = Parent
  3705. Object.Name = Name
  3706. return Object
  3707. end
  3708.  
  3709. NewInstance = function(instance,parent,properties)
  3710. local inst = Instance.new(instance,parent)
  3711. if(properties)then
  3712. for i,v in next, properties do
  3713. pcall(function() inst[i] = v end)
  3714. end
  3715. end
  3716. return inst;
  3717. end
  3718.  
  3719. Gunty = New("Model",char,"Gunty",{})
  3720. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3721. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3722. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3723. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  3724. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3725. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3726. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3727. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3728. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3729. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3730. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3731. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3732. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3733. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3734. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3735. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3736. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3737. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3738. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3739. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3740. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3741. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3742. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3743. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3744. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3745. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3746. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3747. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3748. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3749. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3750. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3751. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3752. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3753. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  3754. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3755. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3756. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  3757. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3758. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3759. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  3760. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3761. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  3762. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3763. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3764. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3765. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3766. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3767. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3768. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  3769. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3770. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3771. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3772. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3773. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3774. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3775. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3776. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3777. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3778. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  3779. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  3780. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  3781.  
  3782. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  3783.  
  3784. for _,v in next, Gunty:children() do
  3785. v.CanCollide = false
  3786. end
  3787.  
  3788. local all, last = {}, nil
  3789. ArmourParts = {}
  3790. ArmourParts2 = {}
  3791. NeonParts = {}
  3792. function scan(p)
  3793. for _, v in pairs(p:GetChildren()) do
  3794. if v:IsA("BasePart") then
  3795. if v.BrickColor == BrickColor.new("Smoky grey") then
  3796. table.insert(ArmourParts, v)
  3797. end
  3798. if v.BrickColor == BrickColor.new("Fossil") then
  3799. table.insert(ArmourParts2, v)
  3800. end
  3801. if v.BrickColor == BrickColor.new("Institutional white") then
  3802. table.insert(NeonParts, v)
  3803. end
  3804. if last then
  3805. local w = Instance.new("Weld")
  3806. w.Part0, w.Part1 = last, v
  3807. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3808. w.Parent = last
  3809. end
  3810. table.insert(all, v)
  3811. last = v
  3812. end
  3813. scan(v)
  3814. end
  3815. end
  3816. scan(Gunty)
  3817. for _, v in pairs(all) do
  3818. v.Anchored = false
  3819. v.CanCollide = false
  3820. end
  3821. function resetmode()
  3822. for i, v in pairs(ArmourParts) do
  3823. v.BrickColor = BrickColor.new("Smoky grey")
  3824. end
  3825. for i, v in pairs(ArmourParts2) do
  3826. v.BrickColor = BrickColor.new("Fossil")
  3827. end
  3828. for i, v in pairs(NeonParts) do
  3829. v.BrickColor = BrickColor.new("Institutional white")
  3830. end
  3831. maincolor = BrickColor.new("Institutional white")
  3832. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3833. attack = true
  3834. hum.WalkSpeed = 0
  3835. CFuncs["Sound"].Create("rbxassetid://136007472", root, 2.5, 1.25)
  3836. for i = 0,4,0.1 do
  3837. swait()
  3838. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3839. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3840. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3841. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3842. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3843. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3844. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3845. end
  3846.  
  3847. for i = 0,4,0.05 do
  3848. swait()
  3849. Pitch = 1-i/4
  3850. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3851. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3852. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3853. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3854. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3855. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3856. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3857. end
  3858. for i = 0,3,0.1 do
  3859. swait()
  3860. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  3861. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3862. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3863. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  3864. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  3865. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  3866. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  3867. end
  3868. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  3869. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  3870. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  3871. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  3872. pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' end)
  3873. pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' end)
  3874. CameraEnshaking(5,2.5)
  3875. MAINRUINCOLOR = BrickColor.new("Really black")
  3876. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  3877. for i = 0, 49 do
  3878. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  3879. end
  3880. for i = 0,3,0.1 do
  3881. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  3882. end
  3883. for i, v in pairs(m:GetChildren()) do
  3884. if v:IsA("Part") then
  3885. v.BrickColor = BrickColor.new("Dark grey")
  3886. v.Material = "Glass"
  3887. end
  3888. end
  3889. for i, v in pairs(m2:GetChildren()) do
  3890. if v:IsA("Part") then
  3891. v.BrickColor = BrickColor.new("Dark stone grey")
  3892. v.Material = "Granite"
  3893. end
  3894. end
  3895. for i, v in pairs(m3:GetChildren()) do
  3896. if v:IsA("Part") then
  3897. v.BrickColor = BrickColor.new("Dark grey")
  3898. v.Material = "Neon"
  3899. end
  3900. end
  3901. for i, v in pairs(mw2:GetChildren()) do
  3902. if v:IsA("Part") then
  3903. v.BrickColor = BrickColor.new("Dark grey")
  3904. v.Material = "Neon"
  3905. end
  3906. end
  3907. for i, v in pairs(mw1:GetChildren()) do
  3908. if v:IsA("Part") then
  3909. v.Transparency = 1
  3910. v.BrickColor = BrickColor.new("Dark grey")
  3911. v.Material = "Neon"
  3912. end
  3913. end
  3914. for i, v in pairs(extrawingmod1:GetChildren()) do
  3915. if v:IsA("Part") then
  3916. v.Transparency = 1
  3917. v.BrickColor = BrickColor.new("White")
  3918. v.Material = "Neon"
  3919. end
  3920. end
  3921. for i, v in pairs(extrawingmod2:GetChildren()) do
  3922. if v:IsA("Part") then
  3923. v.Transparency = 1
  3924. v.BrickColor = BrickColor.new("White")
  3925. v.Material = "Neon"
  3926. end
  3927. end
  3928. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  3929. for i = 0,2,0.1 do
  3930. swait()
  3931. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  3932. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  3933. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  3934. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  3935. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  3936. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  3937. end
  3938. hum.WalkSpeed = storehumanoidWS
  3939. attack = false
  3940. end
  3941. -------------------------------------------------------
  3942. --Start Music Option--
  3943. -------------------------------------------------------
  3944. local Music = Instance.new("Sound",tors)
  3945. Music.Volume = 7.5
  3946. Music.SoundId = "rbxassetid://1117396305"
  3947. Music.Looped = true
  3948. Music.Pitch = 1 --Pitcher
  3949. Music:Play()
  3950. -------------------------------------------------------
  3951. --End Music Option--
  3952. -------------------------------------------------------
  3953.  
  3954. local naeeym2 = Instance.new("BillboardGui",char)
  3955. naeeym2.AlwaysOnTop = true
  3956. naeeym2.Size = UDim2.new(5,35,2,35)
  3957. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3958. naeeym2.Adornee = hed
  3959. naeeym2.Name = "Name"
  3960.  
  3961. local tecks2 = Instance.new("TextLabel",naeeym2)
  3962. tecks2.BackgroundTransparency = 1
  3963. tecks2.TextScaled = true
  3964. tecks2.BorderSizePixel = 0
  3965. tecks2.Text = "Casual"
  3966. tecks2.Font = "Code"
  3967. tecks2.TextSize = 30
  3968. tecks2.TextStrokeTransparency = 0
  3969. tecks2.TextColor3 = Color3.new(0,0,0)
  3970. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  3971. tecks2.Size = UDim2.new(1,0,0.5,0)
  3972. tecks2.Rotation = 0
  3973. tecks2.Parent = naeeym2
  3974.  
  3975. -------------------------------------------------------
  3976. --Start Attacks N Stuff--
  3977. -------------------------------------------------------
  3978. local sine=0
  3979. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3980. local Hitboxpart = Instance.new("Part", EffectModel)
  3981. RemoveOutlines(Hitboxpart)
  3982. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3983. Hitboxpart.CanCollide = false
  3984. Hitboxpart.Transparency = 1
  3985. Hitboxpart.Anchored = true
  3986. Hitboxpart.CFrame = Pose
  3987. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3988. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3989. end
  3990. wait2 = false
  3991. combo = 1
  3992. mouse.Button1Down:connect(function(key)
  3993. if attack == false then
  3994. attack = true
  3995. hum.WalkSpeed = 3.01
  3996. if combo == 1 and wait2 == false then
  3997. wait2 = true
  3998. for i = 0, 1.2, 0.1 do
  3999. swait()
  4000. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  4001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4002. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  4003. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4004. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  4005. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  4006. end
  4007. CreateSound("138097048", ra, 3, .8)
  4008. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  4009. for i = 0, 1.2, 0.1 do
  4010. swait()
  4011. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  4012. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  4013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  4015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4016. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  4017. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4018. end
  4019. combo = 2
  4020. end
  4021. if combo == 2 and wait2 == false then
  4022. wait2 = true
  4023. for i = 0, 1.2, 0.1 do
  4024. swait()
  4025. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  4026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4027. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  4028. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4029. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  4030. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  4031. end
  4032. CreateSound("138097048", rl, 3, 1)
  4033. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  4034. for i = 0, 1.6, 0.1 do
  4035. swait()
  4036. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  4037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4038. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  4039. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  4040. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  4041. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  4042. end
  4043. combo = 3
  4044. end
  4045. if combo == 3 and wait2 == false then
  4046. for i = 0, 1.2, 0.1 do
  4047. swait()
  4048. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  4049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4050. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  4051. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4052. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  4053. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  4054. end
  4055. CreateSound("138097048", ra, 3, .8)
  4056. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  4057. for i = 0, 1.2, 0.1 do
  4058. swait()
  4059. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  4060. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4061. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  4062. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4063. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  4064. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4065. end
  4066. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  4067. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  4068. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  4069. for i = 0, 1.2, 0.1 do
  4070. swait()
  4071. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  4072. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4073. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  4074. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4075. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  4076. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  4077. end
  4078. combo = 1
  4079. end
  4080. hum.WalkSpeed = 8
  4081. wait2 = false
  4082. attack = false
  4083. end
  4084. end)
  4085. function Decapitate()
  4086. local target = nil
  4087. local targettorso = nil
  4088. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4089. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4090. target = mouse.Target.Parent.Humanoid
  4091. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4092. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4093. end
  4094. end
  4095. if target ~= nil then
  4096. targettorso.Anchored = true
  4097. attack = true
  4098. hum.WalkSpeed = 0
  4099. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4100. for i = 0,4.2,0.1 do
  4101. swait()
  4102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4103. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4104. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4105. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4106. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4107. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4108. end
  4109. local ModelHead01 = New("Model", char, "", {})
  4110. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4111. local Head01 = targethead:Clone()
  4112. targethead.Transparency = 1
  4113. Head01.Parent = ModelHead01
  4114. local weldHead01 = Instance.new("Weld")
  4115. weldHead01.Parent = Head01
  4116. weldHead01.Part0 = targethead
  4117. weldHead01.Part1 = Head01
  4118. weldHead01.C1 = CFrame.new(0, 0, 0)
  4119. targethead.face:Remove()
  4120. weldHead01.Part0 = ra
  4121. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4122. targettorso:BreakJoints()
  4123. CreateSound("314390675", targettorso, 5, .7)
  4124. for i = 0,3.2,0.1 do
  4125. swait()
  4126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4132. end
  4133. for i = 0,4.2,0.1 do
  4134. swait()
  4135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4139. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4141. end
  4142. CreateSound("541909763", targettorso, 5, .8)
  4143. weldHead01:Destroy()
  4144. Head01.CanCollide = true
  4145. local bodyVelocity2 = Create("BodyVelocity")({
  4146. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4147. P = 5000,
  4148. maxForce = Vector3.new(8000, 8000, 8000),
  4149. Parent = Head01
  4150. })
  4151. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4152. for i = 0,6.2,0.1 do
  4153. swait()
  4154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4158. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4160. end
  4161. targettorso.Anchored = false
  4162. attack = false
  4163. hum.WalkSpeed = 8
  4164. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4165. end
  4166. end
  4167. function Ascent()
  4168. attack = true
  4169. hum.WalkSpeed = 0
  4170. Cso("987502413", tors, 10, 1.05)
  4171. local vel2 = Instance.new("BodyVelocity",tors)
  4172. vel2.Velocity = Vector3.new(0,30,0)
  4173. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4174. for i = 0,20,0.1 do
  4175. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  4176. swait()
  4177. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4178. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4179. CameraEnshaking(1, 4)
  4180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4186. end
  4187. hum.WalkSpeed = 8
  4188. vel2:Destroy()
  4189. attack = false
  4190. end
  4191. function Explosion()
  4192. attack = true
  4193. for i = 0,2,0.05 do
  4194. swait()
  4195. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4196. Effects.Block.Create(BrickC("Deep orange"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4203. end
  4204. CreateSound("331666100", tors, 10, 1)
  4205. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4206. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4207. CameraEnshaking(1.5, 10)
  4208. for i = 1,2,0.1 do
  4209. swait()
  4210. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4211. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4212. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4215. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4216. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4217. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4219. end
  4220. wait(.6)
  4221. attack = false
  4222. end
  4223. function GEtOuT()
  4224. attack = true
  4225. hum.WalkSpeed = 2.01
  4226. CreateSound("749031341", hed, 10, 1)
  4227. for i = 0,2,0.1 do
  4228. swait()
  4229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  4230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4231. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  4232. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  4233. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  4234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  4235. end
  4236. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  4237. for i = 0,4,0.1 do
  4238. swait()
  4239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  4240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  4242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  4243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  4244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  4245. end
  4246. local Blobby = Instance.new("Part", char)
  4247. Blobby.Name = "Blob"
  4248. Blobby.CanCollide = false
  4249. Blobby.BrickColor = BrickColor.new("Really black")
  4250. Blobby.Transparency = 0
  4251. Blobby.Material = "Plastic"
  4252. Blobby.Size = Vector3.new(1, 1, 2)
  4253. Blobby.TopSurface = Enum.SurfaceType.Smooth
  4254. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  4255.  
  4256. local Weld = Instance.new("Weld", Blobby)
  4257. Weld.Part0 = ra
  4258. Weld.Part1 = Blobby
  4259. Weld.C1 = CFrame.new(0, -.3, 1.4)
  4260. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  4261.  
  4262. local M2 = Instance.new("SpecialMesh")
  4263. M2.Parent = Blobby
  4264. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  4265. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  4266. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  4267. for i = 0,6,0.1 do
  4268. swait()
  4269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4271. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4272. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4273. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  4274. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  4275. end
  4276. Blobby.Transparency = 1
  4277. Blobby:Destroy()
  4278. attack = false
  4279. hum.WalkSpeed = 8
  4280. end
  4281. function EndMySufferingV2() --why
  4282. attack = true
  4283. hum.WalkSpeed = 1.01
  4284. Character.Head.face.Texture = "rbxassetid://202210455"
  4285. local A = math.random(1,5)
  4286. if A == 1 then
  4287. meme.SoundId = "rbxassetid://295810519"
  4288. end
  4289. if A == 2 then
  4290. meme.SoundId = "rbxassetid://1124778077"
  4291. end
  4292. if A == 3 then
  4293. meme.SoundId = "rbxassetid://464157070"
  4294. end
  4295. if A == 4 then
  4296. meme.SoundId = "rbxassetid://146334595"
  4297. end
  4298. if A == 5 then
  4299. meme.SoundId = "rbxassetid://145536915"
  4300. end
  4301. meme:Play()
  4302. bass:Play()
  4303. joyemoji.Rate = 70
  4304. LIT.Rate = 70
  4305. ok.Rate = 70
  4306. toast.Rate = 70
  4307.  
  4308. for i = 0,50,0.1 do
  4309. swait()
  4310. CameraEnshaking(1, 10)
  4311. bass.Parent = hed
  4312. meme.Parent = hed
  4313. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  4314. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  4315. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  4316. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  4317. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  4318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  4319. end
  4320. bass:Stop()
  4321. meme:Stop()
  4322. joyemoji.Rate = 0
  4323. LIT.Rate = 0
  4324. ok.Rate = 0
  4325. toast.Rate = 0
  4326. Character.Head.face.Texture = "rbxassetid://620619801"
  4327. attack = false
  4328. hum.WalkSpeed = 8
  4329. end
  4330. function HAAAAA() --KONO POWA
  4331. attack = true
  4332. hum.WalkSpeed = 1.01
  4333. Character.Head.face.Texture = "rbxassetid://305068389"
  4334. chargeup.Pitch = 1
  4335. for i = 0,7,0.1 do
  4336. swait()
  4337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4341. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4342. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4343. end
  4344. Character.Head.face.Texture = "rbxassetid://313921371"
  4345. chargeup:play()
  4346. for i = 0,30,0.1 do
  4347. swait()
  4348. CameraEnshaking(1, 2)
  4349. chargeup.Parent = hed
  4350. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4351. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  4352. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4353. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4354. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4355. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4356. end
  4357. chargeup:stop()
  4358. chargeup.Pitch = 1.1
  4359. chargeup.TimePosition = 1
  4360. chargeup:play()
  4361. Character.Head.face.Texture = "rbxassetid://304942859"
  4362. for i, v in pairs(c.Parent:children()) do
  4363. if v.ClassName == "Part" then
  4364. local tra = trazx:clone()
  4365. tra.Parent = v
  4366. tra.LightEmission = 1
  4367. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4368. tra.Rate = 15
  4369. tra.Rotation = NumberRange.new(-5, 5)
  4370. tra.Lifetime = NumberRange.new(1.5, 2)
  4371. tra.Size = NumberSequence.new({
  4372. NumberSequenceKeypoint.new(0, 0.1, 0),
  4373. NumberSequenceKeypoint.new(1, 0, 0)
  4374. })
  4375. tra.Transparency = NumberSequence.new({
  4376. NumberSequenceKeypoint.new(0, 1, 0),
  4377. NumberSequenceKeypoint.new(0.135, 0, 0),
  4378. NumberSequenceKeypoint.new(0.875, 0, 0),
  4379. NumberSequenceKeypoint.new(1, 1, 0)
  4380. })
  4381. tra.Speed = NumberRange.new(0.5)
  4382. tra.VelocitySpread = 360
  4383. tra.VelocityInheritance = 0.5
  4384. tra.ZOffset = 2
  4385. tra.Acceleration = Vector3.new(0, 2.5, 0)
  4386. end
  4387. end
  4388. local tra = trazx:clone()
  4389. tra.Parent = c.HumanoidRootPart
  4390. tra.Texture = "rbxassetid://347730682"
  4391. tra.LightEmission = 0.8
  4392. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  4393. tra.Rate = 250
  4394. tra.Rotation = NumberRange.new(-5, 5)
  4395. tra.Lifetime = NumberRange.new(0.75)
  4396. tra.Size = NumberSequence.new({
  4397. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  4398. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  4399. })
  4400. tra.Transparency = NumberSequence.new({
  4401. NumberSequenceKeypoint.new(0, 1, 0),
  4402. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  4403. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  4404. NumberSequenceKeypoint.new(0.699, 1, 0),
  4405. NumberSequenceKeypoint.new(1, 1, 0)
  4406. })
  4407. tra.Speed = NumberRange.new(15)
  4408. tra.VelocitySpread = 360
  4409. tra.VelocityInheritance = 0.5
  4410. tra.ZOffset = 3.5
  4411. tra.Acceleration = Vector3.new(0, 25, 0)
  4412. for i = 0,35,0.1 do
  4413. swait()
  4414. ohno.Parent = hed
  4415. CameraEnshaking(1, 3)
  4416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  4418. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4419. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4420. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4421. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4422. end
  4423. chargeup:stop()
  4424. chargeup.Pitch = 1.3
  4425. chargeup.TimePosition = 1
  4426. chargeup:play()
  4427. tra:Destroy()
  4428. tra:Destroy()
  4429. Character.Head.face.Texture = "rbxassetid://280233855"
  4430. local tra = trazx:clone()
  4431. tra.Parent = c.HumanoidRootPart
  4432. tra.Texture = "rbxassetid://347730682"
  4433. tra.LightEmission = 0.8
  4434. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  4435. tra.Rate = 250
  4436. tra.Rotation = NumberRange.new(-5, 5)
  4437. tra.Lifetime = NumberRange.new(0.3)
  4438. tra.Size = NumberSequence.new({
  4439. NumberSequenceKeypoint.new(0, 8, 0.875),
  4440. NumberSequenceKeypoint.new(1, 10, 0.875)
  4441. })
  4442. tra.Transparency = NumberSequence.new({
  4443. NumberSequenceKeypoint.new(0, 1, 0),
  4444. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  4445. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  4446. NumberSequenceKeypoint.new(0.699, 1, 0),
  4447. NumberSequenceKeypoint.new(1, 1, 0)
  4448. })
  4449. for i = 0,32,0.1 do
  4450. swait()
  4451. CameraEnshaking(1, 5)
  4452. chargeup.Parent = hed
  4453. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  4454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  4456. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4457. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4458. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  4459. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  4460. end
  4461. chargeup:stop()
  4462. CreateSound("681582832", hed, 10, 1)
  4463. game.Players.LocalPlayer.Character:BreakJoints()
  4464. local S = Instance.new("Explosion",workspace)
  4465. S.Position = tors.Position
  4466. S.BlastPressure = 9
  4467. S.BlastRadius = 30
  4468. S.ExplosionType = 0
  4469. attack = false
  4470. hum.WalkSpeed = 8
  4471. Character.Head.face.Texture = "rbxassetid://295197013"
  4472. tra:Destroy()
  4473. CameraEnshaking(4, 30)
  4474. error("Looks, like you died. (insert lenny face here)")
  4475. end
  4476. function NothingPersonal()
  4477. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  4478. local HITBODY = mouse.Target.Parent
  4479. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  4480. local HEAD = HITBODY:FindFirstChild("Head")
  4481. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  4482. if TORS ~= nil and HUMAN ~= nil then
  4483. attack = true
  4484. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  4485. TORS.Anchored = true
  4486. hum.WalkSpeed = 0
  4487. Character.Head.face.Texture = "rbxassetid://40770311"
  4488. CreateSound("1255922819", hed, 10, 1)
  4489. CameraEnshaking(2, 4)
  4490. end
  4491. wait(3.5)
  4492. for i = 0,9,0.1 do
  4493. swait()
  4494. for i = 1,2 do
  4495. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  4496. CameraEnshaking(1, 7)
  4497. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  4498. end
  4499. end
  4500. wait(.5)
  4501. TORS.Anchored = false
  4502. attack = false
  4503. Character.Head.face.Texture = "rbxassetid://620619801"
  4504. hum.WalkSpeed = 8
  4505. end
  4506. end
  4507. function Sonic()
  4508. attack = true
  4509. hum.WalkSpeed = 10
  4510. Character.Head.face.Texture = "rbxassetid://494811799"
  4511. CreateSound("814652778", hed, 10, 1)
  4512. CreateSound("537371462", hed, 10, 1)
  4513. local vel3 = Instance.new("BodyVelocity",tors)
  4514. vel3.Velocity = Vector3.new(0,25,0)
  4515. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  4516. for i = 0,12,0.1 do
  4517. swait()
  4518. CameraEnshaking(1, 2)
  4519. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  4520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  4521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  4522. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4523. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4525. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  4526. end
  4527. vel3:Destroy()
  4528. Character.Head.face.Texture = "rbxassetid://620619801"
  4529. attack = false
  4530. hum.JumpPower = 50
  4531. hum.WalkSpeed = 8
  4532. end
  4533.  
  4534. function Sonic2()
  4535. attack = true
  4536. hum.WalkSpeed = 10
  4537. hum.JumpPower = 0
  4538. Character.Head.face.Texture = "rbxassetid://494811799"
  4539. CreateSound("814652778", hed, 10, 1)
  4540. CreateSound("537371462", hed, 10, 1)
  4541. root.Velocity = root.CFrame.lookVector * 20
  4542. for i = 0,12,0.1 do
  4543. swait()
  4544. CameraEnshaking(1, 2)
  4545. root.Velocity = root.CFrame.lookVector * 50
  4546. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  4547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  4548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  4549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  4550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  4551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  4552. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  4553. end
  4554. Character.Head.face.Texture = "rbxassetid://620619801"
  4555. attack = false
  4556. hum.JumpPower = 50
  4557. hum.WalkSpeed = 8
  4558. end
  4559. function Flight() --wowthatsdiffrent
  4560. attack = true
  4561. Character.Head.face.Texture = "rbxassetid://269748407"
  4562. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  4563. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  4564. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  4565. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  4566. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  4567. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  4568. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  4569. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  4570. local vel4 = Instance.new("BodyVelocity",ll)
  4571. vel4.Velocity = Vector3.new(0,4,0)
  4572. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  4573. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  4574. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  4575. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  4576. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4577. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  4578. Trail2.Enabled = true
  4579. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  4580. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  4581. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  4582. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4583. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  4584. Trail3.Enabled = true
  4585. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  4586. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  4587. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  4588. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4589. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  4590. Trail4.Enabled = true
  4591. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  4592. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  4593. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  4594. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4595. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  4596. Trail5.Enabled = true
  4597. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  4598. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  4599. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  4600. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  4601. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  4602. Trail.Enabled = false
  4603. ragdoll(char)
  4604. wait(1)
  4605. Character.Head.face.Texture = "rbxassetid://249062487"
  4606. CreateSound("948494432", hed, 10, 1)
  4607. wait(2)
  4608. Character.Head.face.Texture = "rbxassetid://269748407"
  4609. CreateSound("633394595", hed, 10, 1)
  4610. wait(2)
  4611. Character.Head.face.Texture = "rbxassetid://494811799"
  4612. STHAP:play()
  4613. wait(11)
  4614. forevergone:play()
  4615. end
  4616. function dead()
  4617. attack = true
  4618. hum.WalkSpeed = 0
  4619. CreateSound("137225991", hed, 10, 1)
  4620. Character.Head.face.Texture = "rbxassetid://297512410"
  4621. for i = 0,1.1,0.1 do
  4622. swait()
  4623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4625. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4627. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4628. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4629. end
  4630. for i = 0,1.1,0.1 do
  4631. swait()
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4636. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4637. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4638. end
  4639. for i = 0,1.1,0.1 do
  4640. swait()
  4641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4645. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4646. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4647. end
  4648. for i = 0,1.1,0.1 do
  4649. swait()
  4650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4654. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4655. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4656. end
  4657. for i = 0,1.1,0.1 do
  4658. swait()
  4659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4663. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4664. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4665. end
  4666. for i = 0,1.1,0.1 do
  4667. swait()
  4668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  4669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4672. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4673. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4674. end
  4675. for i = 0,1.1,0.1 do
  4676. swait()
  4677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  4678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4681. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4682. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4683. end
  4684. for i = 0,1.1,0.1 do
  4685. swait()
  4686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  4687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4690. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4691. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4692. end
  4693. for i = 0,1.1,0.1 do
  4694. swait()
  4695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  4698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  4699. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  4700. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  4701. end
  4702. Character.Head.face.Texture = "rbxassetid://273309187"
  4703. for i = 0,9,0.1 do
  4704. swait()
  4705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  4706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  4709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  4711. end
  4712. attack = false
  4713. Character.Head.face.Texture = "rbxassetid://40770311"
  4714. hum.WalkSpeed = 8
  4715. end
  4716. function Pixel_Corrupt()
  4717. attack = true
  4718. corrupted = true
  4719. for i = 0,3,0.05 do
  4720. swait()
  4721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4723. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4724. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4725. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4733. end
  4734. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4735. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  4736. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4737. CreateSound("331666100", refa, 10, 1)
  4738. CameraEnshaking(1.5, 10)
  4739. coroutine.resume(coroutine.create(function()
  4740. for i = 1,20,0.1 do
  4741. swait(5)
  4742. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4743. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4744. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4745. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4746. CreateSound("331666100", refa, 10, 1)
  4747. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4748. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  4749. end
  4750. refa:Destroy()
  4751. corrupted = false
  4752. end))
  4753. for i = 1,2.5,0.1 do
  4754. swait()
  4755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4761. end
  4762. wait(.3)
  4763. attack = false
  4764. end
  4765. corrupted = false
  4766. function Pixel_Corrupt()
  4767. attack = true
  4768. corrupted = true
  4769. for i = 0,3,0.05 do
  4770. swait()
  4771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4773. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4774. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4775. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4776. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4777. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4778. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4779. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4780. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4781. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4782. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4783. end
  4784. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4785. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  4786. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4787. CreateSound("331666100", refa, 10, 1)
  4788. CameraEnshaking(1.5, 10)
  4789. coroutine.resume(coroutine.create(function()
  4790. for i = 1,20,0.1 do
  4791. swait(5)
  4792. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4793. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4794. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4795. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4796. CreateSound("331666100", refa, 10, 1)
  4797. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4798. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  4799. end
  4800. refa:Destroy()
  4801. corrupted = false
  4802. end))
  4803. for i = 1,2.5,0.1 do
  4804. swait()
  4805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4807. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4808. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4809. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4810. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4811. end
  4812. wait(.3)
  4813. attack = false
  4814. end
  4815. function Laugh()
  4816. attack = true
  4817. hum.WalkSpeed = 0
  4818. CreateSound("300208779", hed, 10, 1)
  4819. for i = 0,9,0.1 do
  4820. swait()
  4821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4823. if Mrandom(1,15) == 1 then
  4824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4825. end
  4826. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4827. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4830. end
  4831. attack = false
  4832. hum.WalkSpeed = 10
  4833. end
  4834. function Flying_Kick()
  4835. attack = true
  4836. hum.WalkSpeed = 0
  4837. for i = 0,2.7,0.1 do
  4838. swait()
  4839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4841. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  4843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  4844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  4845. end
  4846. local bodyVelocity = Create("BodyVelocity")({
  4847. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  4848. P = 5000,
  4849. maxForce = Vector3.new(9e99, 9e99, 9e99),
  4850. Parent = root
  4851. })
  4852. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  4853. CreateSound("138097048", rl, 3, 1)
  4854. for i = 0,2.1,0.1 do
  4855. swait()
  4856. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  4857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  4858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4859. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  4860. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4861. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4862. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  4863. end
  4864. attack = false
  4865. hum.WalkSpeed = 8
  4866. end
  4867. function UpperCut()
  4868. attack = true
  4869. hum.WalkSpeed = 0
  4870. for i = 0,2.3,0.1 do
  4871. swait()
  4872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  4874. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  4876. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  4877. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  4878. end
  4879. CreateSound("138097048", ra, 3, .8)
  4880. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  4881. for i = 0,2.8,0.1 do
  4882. swait()
  4883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  4884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4885. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  4886. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  4887. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  4888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  4889. end
  4890. attack = false
  4891. hum.WalkSpeed = 8
  4892. end
  4893. function Spinning_Kick()
  4894. attack = true
  4895. hum.WalkSpeed = 3.01
  4896. for i = 0, 1.2, 0.1 do
  4897. swait()
  4898. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  4899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4900. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  4901. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  4902. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  4903. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  4904. end
  4905. for i = 0, 4.6, 0.1 do
  4906. swait()
  4907. CreateSound("138097048", rl, 3, 1)
  4908. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  4909. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  4910. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4911. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  4912. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  4913. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  4914. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  4915. end
  4916. attack = false
  4917. hum.WalkSpeed = 8
  4918. end
  4919. function Beam_Of_Light()
  4920.  
  4921. end
  4922. function Blast_Of_God()
  4923. attack = true
  4924. hum.WalkSpeed = 3.01
  4925. for i = 0,6.3,0.1 do
  4926. swait()
  4927. Effects.Sphere.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  4929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  4930. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  4931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  4934. end
  4935. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4936. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  4937. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4938. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  4939. Effects.Block.Create(BrickC("Bright orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  4940. Effects.Ring.Create(BrickC("Bright orange"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  4941. CreateSound("142070127", tors, 10, 1)
  4942. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  4943. for i = 0,2.6,0.1 do
  4944. swait()
  4945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  4946. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  4947. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  4948. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4949. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  4950. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  4951. end
  4952. attack = false
  4953. hum.WalkSpeed = 8
  4954. end
  4955. function Diablo_Explosion()
  4956. attack = true
  4957. hum.WalkSpeed = 3.01
  4958. for i = 0,6.3,0.1 do
  4959. swait()
  4960. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4961. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4962. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4963. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4964. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4965. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4966. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4967. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4968. end
  4969. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  4970. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  4971. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  4972. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  4973. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  4974. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4975. CreateSound("142070127", tors, 10, 1)
  4976. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  4977. for i = 0,4.6,0.1 do
  4978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4979. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4980. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4981. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4982. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4983. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4984. end
  4985. wait(.6)
  4986. attack = false
  4987. hum.WalkSpeed = 8
  4988. end
  4989. function Multi_Bombs()
  4990. attack = true
  4991. hum.WalkSpeed = 3.01
  4992. for i = 0,3,0.1 do
  4993. swait()
  4994. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4995. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4998. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  5000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5002. end
  5003. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  5004. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  5005. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  5006. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  5007. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  5008. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  5009. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  5010. CreateSound("142070127", tors, 10, 1)
  5011. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  5012. for i = 0,1,0.1 do
  5013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5015. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5017. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  5018. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  5019. end
  5020. for i = 0,2,0.1 do
  5021. swait()
  5022. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5023. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5026. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  5028. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5029. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5030. end
  5031. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  5032. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  5033. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  5034. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  5035. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  5036. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  5037. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  5038. CreateSound("142070127", tors, 10, 1)
  5039. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  5040. for i = 0,1,0.1 do
  5041. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5042. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5043. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5044. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5045. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  5046. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  5047. end
  5048. for i = 0,2,0.1 do
  5049. swait()
  5050. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5051. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5054. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  5056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5058. end
  5059. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  5060. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  5061. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  5062. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  5063. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  5064. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  5065. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  5066. CreateSound("142070127", tors, 10, 1)
  5067. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  5068. for i = 0,1,0.1 do
  5069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5071. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5073. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  5074. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  5075. end
  5076. wait(.6)
  5077. attack = false
  5078. hum.WalkSpeed = 8
  5079. end
  5080. function Hell_From_Above()
  5081. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  5082. attack = true
  5083. hum.WalkSpeed = 3.01
  5084. for i = 0,6.3,0.1 do
  5085. swait()
  5086. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5089. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5093. end
  5094. CreateSound("142070127", tors, 10, 1)
  5095. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5096. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5097. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5098. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5099. for i = 0,3.8,0.1 do
  5100. swait()
  5101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5103. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5105. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5107. end
  5108. CreateSound("224339201", tors, 10, 0.5)
  5109. for i = 1, 3 do
  5110. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  5111. UhhhhThing.CFrame = mouse.Hit
  5112. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  5113. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  5114. end
  5115. UhhhhThing:Destroy()
  5116. attack = false
  5117. hum.WalkSpeed = 8
  5118. end
  5119. function Blizzard()
  5120. attack = true
  5121. hum.WalkSpeed = 2
  5122. hum.JumpPower = 0
  5123. for i = 0,70,0.1 do
  5124. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  5125. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  5126. swait()
  5127. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  5134. end
  5135. hum.WalkSpeed = 16
  5136. hum.JumpPower = 50
  5137. attack = false
  5138. end
  5139.  
  5140. function Cryo_Freeze()
  5141. attack = true
  5142. for i = 0,5.2,0.03 do
  5143. swait()
  5144. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5145. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5152. end
  5153. CreateSound("331666100", tors, 10, 1)
  5154. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  5155. for i = 1,3,0.1 do
  5156. hum.WalkSpeed = 0.10
  5157. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  5158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5160. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5161. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5162. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5164. end
  5165. for i = 1,10,0.1 do
  5166. swait(10)
  5167. hum.WalkSpeed = 0.10
  5168. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  5169. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  5170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5172. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5173. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5174. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5176. end
  5177. wait(.6)
  5178. attack = false
  5179. end
  5180. function Menacing_Aura()
  5181. attack = true
  5182. notmenacing = false
  5183. for i = 0,2,0.1 do
  5184. swait()
  5185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5191. end
  5192. CreateSound("331666100", tors, 10, 1)
  5193. coroutine.resume(coroutine.create(function()
  5194. for i = 0,25,0.1 do
  5195. swait(10)
  5196. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  5197. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  5198. end
  5199. notmenacing = true
  5200. end))
  5201. wait(.6)
  5202. attack = false
  5203. end
  5204. local alternatecooldownbecausewhynotdood = false
  5205. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  5206. attack = true
  5207. alternatecooldownbecausewhynotdood = true
  5208. for i = 0,2,0.1 do
  5209. swait()
  5210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5211. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5212. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5213. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5214. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5215. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5216. end
  5217. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  5218. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5219. coroutine.resume(coroutine.create(function()
  5220. for i = 1,150,0.1 do
  5221. swait()
  5222. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  5223. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5224. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5225. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  5226. end
  5227. swait(50)
  5228. alternatecooldownbecausewhynotdood = false
  5229. ref:Remove() -- still lazy to use debris
  5230. end))
  5231. attack = false
  5232. end
  5233. function Eruption()
  5234. attack = true
  5235. hum.WalkSpeed = 2
  5236. hum.JumpPower = 0
  5237. for i = 0,7,0.1 do
  5238. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5239. swait()
  5240. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5241. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5248. end
  5249. CreateSound("144699494", tors, 10, 1)
  5250. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5251. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5252. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5253. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5254. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5255. coroutine.resume(coroutine.create(function()
  5256. for i = 0,1.8,0.1 do
  5257. swait()
  5258. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5259. end
  5260. for i = 0,1.8,0.1 do
  5261. swait()
  5262. hum.CameraOffset = Vector3.new(0,0,0)
  5263. end
  5264. end))
  5265. local vel2 = Instance.new("BodyVelocity",tors)
  5266. vel2.Velocity = Vector3.new(0,55,0)
  5267. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5268. for i = 0,4,0.1 do
  5269. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5270. swait()
  5271. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5272. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5279. end
  5280. hum.WalkSpeed = 16
  5281. vel2:Destroy()
  5282. hum.JumpPower = 50
  5283. attack = false
  5284. end
  5285. function Solar_Flare()
  5286. attack = true
  5287. hum.WalkSpeed = 2
  5288. hum.JumpPower = 75
  5289. hum.Jump = true
  5290. wait(0.4)
  5291. CreateSound("144699494", tors, 10, 1)
  5292. hum.JumpPower = 0
  5293. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5294. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5295. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5296. for i = 0,20,0.1 do
  5297. root.Velocity = root.CFrame.lookVector * 60
  5298. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5299. swait()
  5300. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5301. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5304. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5305. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5306. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5307. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5308. end
  5309. hum.WalkSpeed = 16
  5310. hum.JumpPower = 50
  5311. attack = false
  5312. end
  5313. function ShadowWarp()
  5314. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  5315. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  5316. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  5317. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5318. local pos = root.Position
  5319. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  5320. CreateSound("769380905", tors, 10, 1)
  5321. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  5322. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  5323. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  5324. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  5325. end
  5326. function Shade()
  5327. hum.WalkSpeed = 3
  5328. attack = true
  5329. for i = 0,2,0.1 do
  5330. swait()
  5331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5337. end
  5338. hum.WalkSpeed = 3
  5339. CreateSound("588736969", tors, 10, 1)
  5340. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5341. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5342. for i = 0,3,0.1 do
  5343. swait()
  5344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5350. end
  5351. hum.WalkSpeed = 3
  5352. CreateSound("588736969", tors, 10, 1)
  5353. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5354. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5355. for i = 0,3,0.1 do
  5356. swait()
  5357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5363. end
  5364. CreateSound("588736969", tors, 10, 1)
  5365. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  5366. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  5367. hum.WalkSpeed = 3
  5368. wait(.6)
  5369. hum.WalkSpeed = 16
  5370. attack = false
  5371. end
  5372. function Purity_Slam()
  5373. attack = true
  5374. for i = 0,5.2,0.1 do
  5375. swait()
  5376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5382. end
  5383. CreateSound("331666100", tors, 10, 1)
  5384. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  5385. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  5386. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  5387. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  5388. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  5389. coroutine.resume(coroutine.create(function()
  5390. for i = 0,1.8,0.1 do
  5391. swait()
  5392. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5393. end
  5394. for i = 0,1.8,0.1 do
  5395. swait()
  5396. hum.CameraOffset = Vector3.new(0,0,0)
  5397. end
  5398. end))
  5399. for i = 1,4.7,0.1 do
  5400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5402. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5403. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5404. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5406. end
  5407. wait(.6)
  5408. attack = false
  5409. end
  5410. function Universal_Crush()
  5411. attack = true
  5412. for i = 0,5.2,0.05 do
  5413. swait()
  5414. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5415. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5422. end
  5423. CreateSound("331666100", tors, 10, 1)
  5424. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  5425. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  5426. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  5427. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  5428. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  5429. coroutine.resume(coroutine.create(function()
  5430. for i = 0,1.8,0.1 do
  5431. swait()
  5432. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5433. end
  5434. for i = 0,1.8,0.1 do
  5435. swait()
  5436. hum.CameraOffset = Vector3.new(0,0,0)
  5437. end
  5438. end))
  5439. for i = 1,4.7,0.1 do
  5440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  5442. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  5443. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  5444. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  5445. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  5446. end
  5447. wait(.6)
  5448. attack = false
  5449. end
  5450. function Painful_Stomp()
  5451. attack = true
  5452. for i = 0,5.2,0.1 do
  5453. swait()
  5454. tecks2.Rotation = math.random(-20, 20)
  5455. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5458. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5459. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5460. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5461. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5462. end
  5463. CreateSound("331666100", char, 10, 1)
  5464. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5465. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5466. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5467. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5468. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5469. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5470. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  5471. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5472. if v:FindFirstChild("Head") then
  5473. Eviscerate(v)
  5474. end
  5475. end
  5476. coroutine.resume(coroutine.create(function()
  5477. for i = 0,2.8,0.1 do
  5478. swait()
  5479. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5480. end
  5481. for i = 0,1.8,0.1 do
  5482. swait()
  5483. hum.CameraOffset = Vector3.new(0,0,0)
  5484. end
  5485. end))
  5486. for i = 0,3.7,0.1 do
  5487. tecks2.Rotation = math.random(-20, 20)
  5488. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5495. end
  5496. wait(.6)
  5497. attack = false
  5498. end
  5499. function Ending()
  5500. local target = nil
  5501. local targettorso = nil
  5502. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5503. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5504. targetT = mouse.Target.Parent
  5505. target = mouse.Target.Parent.Humanoid
  5506. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5507. targethead = mouse.Target.Parent:FindFirstChild("Head")
  5508. end
  5509. end
  5510. if target ~= nil then
  5511. targettorso.Anchored = true
  5512. attack = true
  5513. hum.WalkSpeed = 0
  5514. local originalpos = root.CFrame
  5515. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  5516. for i = 0,1.8,0.1 do
  5517. tecks2.Rotation = math.random(-20, 20)
  5518. swait()
  5519. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  5521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  5522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  5525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5526. end
  5527. Eviscerate(targetT)
  5528. CreateSound("331666100", ra, 4, 1)
  5529. CreateSound("180083286", targettorso, 10, 1)
  5530. coroutine.resume(coroutine.create(function()
  5531. for i = 0,1.8,0.1 do
  5532. swait()
  5533. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5534. end
  5535. for i = 0,1.8,0.1 do
  5536. swait()
  5537. hum.CameraOffset = Vector3.new(0,0,0)
  5538. end
  5539. end))
  5540. for i = 0,4.6,0.1 do
  5541. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  5543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  5544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5545. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5548. end
  5549. wait(.6)
  5550. root.CFrame = originalpos
  5551. attack = false
  5552. hum.WalkSpeed = 8
  5553. end
  5554. end
  5555.  
  5556. --[[I don't take ANY credit for this attack,
  5557. this was all nooby's hard work and the only reason i uhhh "used" it
  5558. is cause I i didn't have attack ideas at the time so yeah,
  5559. 100% nooby's credit <3]]
  5560. function Ende_der_Weld()
  5561. attack = true
  5562. hum.WalkSpeed = 0
  5563. for i = 0,4.6,0.1 do
  5564. swait()
  5565. tecks2.Rotation = math.random(-20, 20)
  5566. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  5567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  5568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  5569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  5570. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  5571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  5573. end
  5574. local a = Instance.new("Part",char)
  5575. a.BrickColor = BrickColor.random()
  5576. a.Name = "Lazer"
  5577. a.Anchored = true
  5578. a.Material = "Neon"
  5579. a.Transparency = 1
  5580. a.CanCollide = false
  5581. local hitbox = Instance.new("Part",char)
  5582. hitbox.Size = Vector3.new(5,5,5)
  5583. hitbox.CFrame = mouse.hit
  5584. hitbox.Anchored = true
  5585. hitbox.Transparency = 1
  5586. hitbox.CanCollide = false
  5587. local ray = Ray.new(
  5588. ra.CFrame.p, -- origin
  5589. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  5590. )
  5591. local ignore = char
  5592. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5593. if hit then
  5594. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  5595.  
  5596. if not humanoid then
  5597. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  5598. end
  5599. if humanoid then
  5600. if humanoid.Parent:IsA"Model" then
  5601. end
  5602. end
  5603. end
  5604. a.BottomSurface = 10
  5605. a.TopSurface = 10
  5606. local distance = (ra.CFrame.p - position).magnitude
  5607. a.Size = Vector3.new(0.1, 0.1, 0.1)
  5608. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  5609. game:GetService("Debris"):AddItem(a, 5)
  5610. game:GetService("Debris"):AddItem(hitbox, 1)
  5611. local newmesh = Instance.new("BlockMesh",a)
  5612. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  5613. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  5614. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  5615. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  5616. local lbs = Instance.new("Part")
  5617. lbs.Parent = char
  5618. CreateSound("929619479", lbs, 10, 1)
  5619. lbs.Material = "Neon"
  5620. lbs.Color = BrickColor.Random().Color
  5621. lbs.CanCollide = false
  5622. lbs.Shape = "Ball"
  5623. lbs.Anchored = true
  5624. lbs.Transparency = 0
  5625. lbs.Size = Vector3.new(20,20,20)
  5626. lbs.CFrame = a.CFrame
  5627. local thing = Instance.new("SpecialMesh",lbs)
  5628. thing.MeshType = "Sphere"
  5629. lbs.Anchored = false
  5630. local bvs = Instance.new("BodyVelocity")
  5631. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5632. bvs.velocity = a.CFrame.lookVector*75
  5633. bvs.Parent = lbs
  5634. lbs.Touched:connect(function(hit)
  5635. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5636. end)
  5637. attack = false
  5638. game:GetService("Debris"):AddItem(lbs, 10)
  5639. for x = 0, 4 do
  5640. local bulletgos = IT("Model",char)
  5641. local bulletgos2 = IT("Model",char)
  5642. for z = 0, 24 do
  5643. local lb = Instance.new("Part")
  5644. lb.Parent = bulletgos
  5645. lb.Material = "Neon"
  5646. lb.Color = BrickColor.Random().Color
  5647. lb.CanCollide = false
  5648. lb.Anchored = true
  5649. lb.Transparency = 0
  5650. lb.Size = Vector3.new(2,2,2)
  5651. local thing = Instance.new("SpecialMesh",lb)
  5652. thing.MeshType = "Sphere"
  5653. thing.Scale = Vector3.new(0.5,0.5,1.5)
  5654. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  5655. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  5656. local lb2 = Instance.new("Part")
  5657. lb2.Parent = bulletgos2
  5658. lb2.Material = "Neon"
  5659. lb2.Color = lb.Color
  5660. lb2.CanCollide = false
  5661. lb2.Anchored = true
  5662. lb2.Transparency = 0
  5663. lb2.Size = Vector3.new(2,2,2)
  5664. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  5665. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  5666. local thing2 = Instance.new("SpecialMesh",lb2)
  5667. thing2.MeshType = "Sphere"
  5668. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  5669. lb.Touched:connect(function(hit)
  5670. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5671. end)
  5672. lb2.Touched:connect(function(hit)
  5673. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  5674. end)
  5675. end
  5676. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  5677. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  5678. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  5679. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  5680. CreateSound("925629856", lbs, 5, 1)
  5681. game:GetService("Debris"):AddItem(bulletgos, 7)
  5682. game:GetService("Debris"):AddItem(bulletgos2, 7)
  5683. for i,v in pairs(bulletgos:children()) do
  5684. if v:IsA("Part") then
  5685. v.Anchored = false
  5686. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  5687. local bv = Instance.new("BodyVelocity")
  5688. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5689. bv.velocity = v.CFrame.lookVector*25
  5690. bv.Parent = v
  5691. game:GetService("Debris"):AddItem(v, 5)
  5692. end
  5693. end
  5694. for i,v in pairs(bulletgos2:children()) do
  5695. if v:IsA("Part") then
  5696. v.Anchored = false
  5697. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  5698. local bv = Instance.new("BodyVelocity")
  5699. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5700. bv.velocity = v.CFrame.lookVector*-25
  5701. bv.Parent = v
  5702. game:GetService("Debris"):AddItem(v, 5)
  5703. end
  5704. end
  5705. wait(1)
  5706. end
  5707. attack = false
  5708. hum.WalkSpeed = 8
  5709. end
  5710. -------------------------------------------------------
  5711. --End Attacks N Stuff--
  5712. -------------------------------------------------------
  5713. mouse.KeyDown:connect(function(key)
  5714. if string.byte(key) == 48 then
  5715. Swing = 2
  5716. hum.WalkSpeed = 38.82
  5717. end
  5718. end)
  5719. mouse.KeyUp:connect(function(key)
  5720. if string.byte(key) == 48 then
  5721. Swing = 1
  5722. hum.WalkSpeed = 8
  5723. end
  5724. end)
  5725. mouse.KeyDown:connect(function(key)
  5726. if attack == false then
  5727. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  5728. DTrail5.Enabled = false
  5729. DTrail4.Enabled = false
  5730. DTrail3.Enabled = false
  5731. DTrail2.Enabled = false
  5732. DTrail.Enabled = false
  5733. EdgyMode = true
  5734. tecks2.Text = "Hatred"
  5735. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5736. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5737. for i, v in pairs(ArmourParts) do
  5738. v.BrickColor = BrickColor.new("Black")
  5739. end
  5740. for i, v in pairs(ArmourParts2) do
  5741. v.BrickColor = BrickColor.new("Really black")
  5742. end
  5743. for i, v in pairs(NeonParts) do
  5744. v.BrickColor = BrickColor.new("Royal purple")
  5745. end
  5746. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1345141658"
  5747. maincolor = BrickColor.new("Royal purple")
  5748. BC.HeadColor = BrickColor.new("Nougat")
  5749. BC.LeftArmColor = BrickColor.new("Royal purple")
  5750. BC.LeftLegColor = BrickColor.new("Royal purple")
  5751. BC.RightArmColor = BrickColor.new("Royal purple")
  5752. BC.RightLegColor = BrickColor.new("Royal purple")
  5753. BC.TorsoColor = BrickColor.new("Royal purple")
  5754. Music.TimePosition = 0
  5755. Music.SoundId = "rbxassetid://1693948941"
  5756. Music.Parent = tors
  5757. Music:Play()
  5758. for i, v in pairs(m:GetChildren()) do
  5759. if v:IsA("Part") then
  5760. v.BrickColor = BrickColor.new("Royal purple")
  5761. v.Material = "Glass"
  5762. end
  5763. end
  5764. for i, v in pairs(m2:GetChildren()) do
  5765. if v:IsA("Part") then
  5766. v.BrickColor = BrickColor.new("Royal purple")
  5767. v.Material = "Granite"
  5768. end
  5769. end
  5770. for i, v in pairs(m3:GetChildren()) do
  5771. if v:IsA("Part") then
  5772. v.BrickColor = BrickColor.new("Royal purple")
  5773. v.Material = "Neon"
  5774. end
  5775. end
  5776. for i, v in pairs(mw2:GetChildren()) do
  5777. if v:IsA("Part") then
  5778. v.BrickColor = BrickColor.new("Royal purple")
  5779. v.Material = "Neon"
  5780. end
  5781. end
  5782. for i, v in pairs(mw1:GetChildren()) do
  5783. if v:IsA("Part") then
  5784. v.Transparency = 1
  5785. v.BrickColor = BrickColor.new("Royal purple")
  5786. v.Material = "Neon"
  5787. end
  5788. end
  5789. for i, v in pairs(extrawingmod1:GetChildren()) do
  5790. if v:IsA("Part") then
  5791. v.Transparency = 1
  5792. v.BrickColor = BrickColor.new("White")
  5793. v.Material = "Neon"
  5794. end
  5795. end
  5796. for i, v in pairs(extrawingmod2:GetChildren()) do
  5797. if v:IsA("Part") then
  5798. v.Transparency = 1
  5799. v.BrickColor = BrickColor.new("White")
  5800. v.Material = "Neon"
  5801. end
  5802. end
  5803. local MAINRUINCOLOR = BrickColor.new("Royal purple")
  5804. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  5805. DTrail5.Enabled = false
  5806. DTrail4.Enabled = false
  5807. DTrail3.Enabled = false
  5808. DTrail2.Enabled = false
  5809. DTrail.Enabled = false
  5810. EdgyMode = false
  5811. tecks2.Text = "Casual"
  5812. tecks2.Rotation = 0
  5813. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5814. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  5815. resetmode()
  5816. Music.TimePosition = 0
  5817. Music.SoundId = "rbxassetid://1117396305"
  5818. Music.Parent = tors
  5819. Music:Play()
  5820. BC.HeadColor = BrickColor.new("Nougat")
  5821. BC.LeftArmColor = BrickColor.new("Smoky grey")
  5822. BC.LeftLegColor = BrickColor.new("Smoky grey")
  5823. BC.RightArmColor = BrickColor.new("Smoky grey")
  5824. BC.RightLegColor = BrickColor.new("Smoky grey")
  5825. BC.TorsoColor = BrickColor.new("Smoky grey")
  5826. for i, v in pairs(m:GetChildren()) do
  5827. if v:IsA("Part") then
  5828. v.BrickColor = BrickColor.new("Dark grey")
  5829. v.Material = "Glass"
  5830. end
  5831. end
  5832. for i, v in pairs(m2:GetChildren()) do
  5833. if v:IsA("Part") then
  5834. v.BrickColor = BrickColor.new("Dark stone grey")
  5835. v.Material = "Granite"
  5836. end
  5837. end
  5838. for i, v in pairs(m3:GetChildren()) do
  5839. if v:IsA("Part") then
  5840. v.BrickColor = BrickColor.new("Dark grey")
  5841. v.Material = "Neon"
  5842. end
  5843. end
  5844. for i, v in pairs(mw2:GetChildren()) do
  5845. if v:IsA("Part") then
  5846. v.BrickColor = BrickColor.new("Dark grey")
  5847. v.Material = "Neon"
  5848. end
  5849. end
  5850. for i, v in pairs(mw1:GetChildren()) do
  5851. if v:IsA("Part") then
  5852. v.Transparency = 1
  5853. v.BrickColor = BrickColor.new("Dark grey")
  5854. v.Material = "Neon"
  5855. end
  5856. end
  5857. for i, v in pairs(extrawingmod1:GetChildren()) do
  5858. if v:IsA("Part") then
  5859. v.Transparency = 1
  5860. v.BrickColor = BrickColor.new("White")
  5861. v.Material = "Neon"
  5862. end
  5863. end
  5864. for i, v in pairs(extrawingmod2:GetChildren()) do
  5865. if v:IsA("Part") then
  5866. v.Transparency = 1
  5867. v.BrickColor = BrickColor.new("White")
  5868. v.Material = "Neon"
  5869. end
  5870. end
  5871. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  5872. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  5873. DTrail5.Enabled = false
  5874. DTrail4.Enabled = false
  5875. DTrail3.Enabled = false
  5876. DTrail2.Enabled = false
  5877. DTrail.Enabled = false
  5878. Divinity = true
  5879. tecks2.Text = "Sunlight"
  5880. tecks2.Rotation = 0
  5881. tecks2.TextColor3 = Color3.new(1, 1, 1)
  5882. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  5883. for i, v in pairs(ArmourParts) do
  5884. v.BrickColor = BrickColor.new("Institutional white")
  5885. end
  5886. for i, v in pairs(ArmourParts2) do
  5887. v.BrickColor = BrickColor.new("White")
  5888. end
  5889. for i, v in pairs(NeonParts) do
  5890. v.BrickColor = BrickColor.new("New Yeller")
  5891. end
  5892. maincolor = BrickColor.new("New Yeller")
  5893. BC.HeadColor = BrickColor.new("Nougat")
  5894. BC.LeftArmColor = BrickColor.new("New Yeller")
  5895. BC.LeftLegColor = BrickColor.new("New Yeller")
  5896. BC.RightArmColor = BrickColor.new("New Yeller")
  5897. BC.RightLegColor = BrickColor.new("New Yeller")
  5898. BC.TorsoColor = BrickColor.new("New Yeller")
  5899. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=329945268"
  5900. Music.TimePosition = 0
  5901. Music.SoundId = "rbxassetid://595800581"
  5902. Music.Parent = tors
  5903. Music:Play()
  5904. for i, v in pairs(m:GetChildren()) do
  5905. if v:IsA("Part") then
  5906. v.BrickColor = BrickColor.new("New Yeller")
  5907. v.Material = "Glass"
  5908. end
  5909. end
  5910. for i, v in pairs(m2:GetChildren()) do
  5911. if v:IsA("Part") then
  5912. v.BrickColor = BrickColor.new("New Yeller")
  5913. v.Material = "Granite"
  5914. end
  5915. end
  5916. for i, v in pairs(m3:GetChildren()) do
  5917. if v:IsA("Part") then
  5918. v.BrickColor = BrickColor.new("New Yeller")
  5919. v.Material = "Neon"
  5920. end
  5921. end
  5922. for i, v in pairs(mw2:GetChildren()) do
  5923. if v:IsA("Part") then
  5924. v.BrickColor = BrickColor.new("New Yeller")
  5925. v.Material = "Neon"
  5926. end
  5927. end
  5928. for i, v in pairs(mw1:GetChildren()) do
  5929. if v:IsA("Part") then
  5930. v.Transparency = 1
  5931. v.BrickColor = BrickColor.new("New Yeller")
  5932. v.Material = "Neon"
  5933. end
  5934. end
  5935. for i, v in pairs(extrawingmod1:GetChildren()) do
  5936. if v:IsA("Part") then
  5937. v.Transparency = 1
  5938. v.BrickColor = BrickColor.new("White")
  5939. v.Material = "Neon"
  5940. end
  5941. end
  5942. for i, v in pairs(extrawingmod2:GetChildren()) do
  5943. if v:IsA("Part") then
  5944. v.Transparency = 1
  5945. v.BrickColor = BrickColor.new("White")
  5946. v.Material = "Neon"
  5947. end
  5948. end
  5949. local MAINRUINCOLOR = BrickColor.new("New Yeller")
  5950. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  5951. DTrail5.Enabled = false
  5952. DTrail4.Enabled = false
  5953. DTrail3.Enabled = false
  5954. DTrail2.Enabled = false
  5955. DTrail.Enabled = false
  5956. Divinity = false
  5957. tecks2.Text = "Casual"
  5958. tecks2.Rotation = 0
  5959. tecks2.TextColor3 = Color3.new(0, 0, 0)
  5960. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  5961. resetmode()
  5962. BC.HeadColor = BrickColor.new("Nougat")
  5963. BC.LeftArmColor = BrickColor.new("Smoky grey")
  5964. BC.LeftLegColor = BrickColor.new("Smoky grey")
  5965. BC.RightArmColor = BrickColor.new("Smoky grey")
  5966. BC.RightLegColor = BrickColor.new("Smoky grey")
  5967. BC.TorsoColor = BrickColor.new("Smoky grey")
  5968. Music.TimePosition = 0
  5969. Music.SoundId = "rbxassetid://1117396305"
  5970. Music.Parent = tors
  5971. Music:Play()
  5972. for i, v in pairs(m:GetChildren()) do
  5973. if v:IsA("Part") then
  5974. v.BrickColor = BrickColor.new("Dark grey")
  5975. v.Material = "Glass"
  5976. end
  5977. end
  5978. for i, v in pairs(m2:GetChildren()) do
  5979. if v:IsA("Part") then
  5980. v.BrickColor = BrickColor.new("Dark stone grey")
  5981. v.Material = "Granite"
  5982. end
  5983. end
  5984. for i, v in pairs(m3:GetChildren()) do
  5985. if v:IsA("Part") then
  5986. v.BrickColor = BrickColor.new("Dark grey")
  5987. v.Material = "Neon"
  5988. end
  5989. end
  5990. for i, v in pairs(mw2:GetChildren()) do
  5991. if v:IsA("Part") then
  5992. v.BrickColor = BrickColor.new("Dark grey")
  5993. v.Material = "Neon"
  5994. end
  5995. end
  5996. for i, v in pairs(mw1:GetChildren()) do
  5997. if v:IsA("Part") then
  5998. v.Transparency = 1
  5999. v.BrickColor = BrickColor.new("Dark grey")
  6000. v.Material = "Neon"
  6001. end
  6002. end
  6003. for i, v in pairs(extrawingmod1:GetChildren()) do
  6004. if v:IsA("Part") then
  6005. v.Transparency = 1
  6006. v.BrickColor = BrickColor.new("White")
  6007. v.Material = "Neon"
  6008. end
  6009. end
  6010. for i, v in pairs(extrawingmod2:GetChildren()) do
  6011. if v:IsA("Part") then
  6012. v.Transparency = 1
  6013. v.BrickColor = BrickColor.new("White")
  6014. v.Material = "Neon"
  6015. end
  6016. end
  6017. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6018. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6019. DTrail5.Enabled = false
  6020. DTrail4.Enabled = false
  6021. DTrail3.Enabled = false
  6022. DTrail2.Enabled = false
  6023. DTrail.Enabled = false
  6024. Fighter = true
  6025. tecks2.Text = "Fighter"
  6026. tecks2.Rotation = 0
  6027. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6028. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6029. for i, v in pairs(ArmourParts) do
  6030. v.BrickColor = BrickColor.new("Black")
  6031. end
  6032. for i, v in pairs(ArmourParts2) do
  6033. v.BrickColor = BrickColor.new("Really black")
  6034. end
  6035. for i, v in pairs(NeonParts) do
  6036. v.BrickColor = BrickColor.new("Institutional white")
  6037. end
  6038. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=21635489"
  6039. maincolor = BrickColor.new("Institutional white")
  6040. BC.HeadColor = BrickColor.new("Nougat")
  6041. BC.LeftArmColor = BrickColor.new("Really black")
  6042. BC.LeftLegColor = BrickColor.new("Really black")
  6043. BC.RightArmColor = BrickColor.new("Really black")
  6044. BC.RightLegColor = BrickColor.new("Really black")
  6045. BC.TorsoColor = BrickColor.new("Really black")
  6046. Music.SoundId = "rbxassetid://207375545"
  6047. Music.Parent = tors
  6048. Music.TimePosition = 8.3
  6049. Music:Play()
  6050. for i, v in pairs(m:GetChildren()) do
  6051. if v:IsA("Part") then
  6052. v.BrickColor = BrickColor.new("Black")
  6053. v.Material = "Glass"
  6054. end
  6055. end
  6056. for i, v in pairs(m2:GetChildren()) do
  6057. if v:IsA("Part") then
  6058. v.BrickColor = BrickColor.new("Black")
  6059. v.Material = "Granite"
  6060. end
  6061. end
  6062. for i, v in pairs(m3:GetChildren()) do
  6063. if v:IsA("Part") then
  6064. v.BrickColor = BrickColor.new("Black")
  6065. v.Material = "Neon"
  6066. end
  6067. end
  6068. for i, v in pairs(mw2:GetChildren()) do
  6069. if v:IsA("Part") then
  6070. v.BrickColor = BrickColor.new("Black")
  6071. v.Material = "Neon"
  6072. end
  6073. end
  6074. for i, v in pairs(mw1:GetChildren()) do
  6075. if v:IsA("Part") then
  6076. v.Transparency = 1
  6077. v.BrickColor = BrickColor.new("Black")
  6078. v.Material = "Neon"
  6079. end
  6080. end
  6081. for i, v in pairs(extrawingmod1:GetChildren()) do
  6082. if v:IsA("Part") then
  6083. v.Transparency = 1
  6084. v.BrickColor = BrickColor.new("White")
  6085. v.Material = "Neon"
  6086. end
  6087. end
  6088. for i, v in pairs(extrawingmod2:GetChildren()) do
  6089. if v:IsA("Part") then
  6090. v.Transparency = 1
  6091. v.BrickColor = BrickColor.new("White")
  6092. v.Material = "Neon"
  6093. end
  6094. end
  6095. local MAINRUINCOLOR = BrickColor.new("Black")
  6096. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6097. DTrail5.Enabled = false
  6098. DTrail4.Enabled = false
  6099. DTrail3.Enabled = false
  6100. DTrail2.Enabled = false
  6101. DTrail.Enabled = false
  6102. Fighter = false
  6103. tecks2.Text = "Casual"
  6104. tecks2.Rotation = 0
  6105. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6106. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6107. resetmode()
  6108. BC.HeadColor = BrickColor.new("Nougat")
  6109. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6110. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6111. BC.RightArmColor = BrickColor.new("Smoky grey")
  6112. BC.RightLegColor = BrickColor.new("Smoky grey")
  6113. BC.TorsoColor = BrickColor.new("Smoky grey")
  6114. Music.TimePosition = 0
  6115. Music.SoundId = "rbxassetid://1117396305"
  6116. Music.Parent = tors
  6117. Music:Play()
  6118. for i, v in pairs(m:GetChildren()) do
  6119. if v:IsA("Part") then
  6120. v.BrickColor = BrickColor.new("Dark grey")
  6121. v.Material = "Glass"
  6122. end
  6123. end
  6124. for i, v in pairs(m2:GetChildren()) do
  6125. if v:IsA("Part") then
  6126. v.BrickColor = BrickColor.new("Dark stone grey")
  6127. v.Material = "Granite"
  6128. end
  6129. end
  6130. for i, v in pairs(m3:GetChildren()) do
  6131. if v:IsA("Part") then
  6132. v.BrickColor = BrickColor.new("Dark grey")
  6133. v.Material = "Neon"
  6134. end
  6135. end
  6136. for i, v in pairs(mw2:GetChildren()) do
  6137. if v:IsA("Part") then
  6138. v.BrickColor = BrickColor.new("Dark grey")
  6139. v.Material = "Neon"
  6140. end
  6141. end
  6142. for i, v in pairs(mw1:GetChildren()) do
  6143. if v:IsA("Part") then
  6144. v.Transparency = 1
  6145. v.BrickColor = BrickColor.new("Dark grey")
  6146. v.Material = "Neon"
  6147. end
  6148. end
  6149. for i, v in pairs(extrawingmod1:GetChildren()) do
  6150. if v:IsA("Part") then
  6151. v.Transparency = 1
  6152. v.BrickColor = BrickColor.new("White")
  6153. v.Material = "Neon"
  6154. end
  6155. end
  6156. for i, v in pairs(extrawingmod2:GetChildren()) do
  6157. if v:IsA("Part") then
  6158. v.Transparency = 1
  6159. v.BrickColor = BrickColor.new("White")
  6160. v.Material = "Neon"
  6161. end
  6162. end
  6163. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6164. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6165. DTrail5.Enabled = false
  6166. DTrail4.Enabled = false
  6167. DTrail3.Enabled = false
  6168. DTrail2.Enabled = false
  6169. DTrail.Enabled = false
  6170. Purity = true
  6171. tecks2.Text = "Pastel"
  6172. tecks2.Rotation = 0
  6173. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6174. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  6175. for i, v in pairs(ArmourParts) do
  6176. v.BrickColor = BrickColor.new("Institutional white")
  6177. end
  6178. for i, v in pairs(ArmourParts2) do
  6179. v.BrickColor = BrickColor.new("Institutional white")
  6180. end
  6181. for i, v in pairs(NeonParts) do
  6182. v.BrickColor = BrickColor.new("Toothpaste")
  6183. end
  6184. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=155195214"
  6185. maincolor = BrickColor.new("Toothpaste")
  6186. BC.HeadColor = BrickColor.new("Nougat")
  6187. BC.LeftArmColor = BrickColor.new("Toothpaste")
  6188. BC.LeftLegColor = BrickColor.new("Toothpaste")
  6189. BC.RightArmColor = BrickColor.new("Toothpaste")
  6190. BC.RightLegColor = BrickColor.new("Toothpaste")
  6191. BC.TorsoColor = BrickColor.new("Toothpaste")
  6192. Music.TimePosition = 0
  6193. Music.SoundId = "rbxassetid://174212509"
  6194. Music.Parent = tors
  6195. Music:Play()
  6196. for i, v in pairs(m:GetChildren()) do
  6197. if v:IsA("Part") then
  6198. v.BrickColor = BrickColor.new("Toothpaste")
  6199. v.Material = "Glass"
  6200. end
  6201. end
  6202. for i, v in pairs(m2:GetChildren()) do
  6203. if v:IsA("Part") then
  6204. v.BrickColor = BrickColor.new("Toothpaste")
  6205. v.Material = "Granite"
  6206. end
  6207. end
  6208. for i, v in pairs(m3:GetChildren()) do
  6209. if v:IsA("Part") then
  6210. v.BrickColor = BrickColor.new("Toothpaste")
  6211. v.Material = "Neon"
  6212. end
  6213. end
  6214. for i, v in pairs(mw2:GetChildren()) do
  6215. if v:IsA("Part") then
  6216. v.BrickColor = BrickColor.new("Toothpaste")
  6217. v.Material = "Neon"
  6218. end
  6219. end
  6220. for i, v in pairs(mw1:GetChildren()) do
  6221. if v:IsA("Part") then
  6222. v.Transparency = 1
  6223. v.BrickColor = BrickColor.new("Toothpaste")
  6224. v.Material = "Neon"
  6225. end
  6226. end
  6227. for i, v in pairs(extrawingmod1:GetChildren()) do
  6228. if v:IsA("Part") then
  6229. v.Transparency = 1
  6230. v.BrickColor = BrickColor.new("White")
  6231. v.Material = "Neon"
  6232. end
  6233. end
  6234. for i, v in pairs(extrawingmod2:GetChildren()) do
  6235. if v:IsA("Part") then
  6236. v.Transparency = 1
  6237. v.BrickColor = BrickColor.new("White")
  6238. v.Material = "Neon"
  6239. end
  6240. end
  6241. local MAINRUINCOLOR = BrickColor.new("Toothpaste")
  6242. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6243. DTrail5.Enabled = false
  6244. DTrail4.Enabled = false
  6245. DTrail3.Enabled = false
  6246. DTrail2.Enabled = false
  6247. DTrail.Enabled = false
  6248. Purity = false
  6249. tecks2.Text = "Casual"
  6250. tecks2.Rotation = 0
  6251. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6252. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6253. resetmode()
  6254. Music.TimePosition = 0
  6255. Music.SoundId = "rbxassetid://1117396305"
  6256. Music.Parent = tors
  6257. Music:Play()
  6258. BC.HeadColor = BrickColor.new("Nougat")
  6259. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6260. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6261. BC.RightArmColor = BrickColor.new("Smoky grey")
  6262. BC.RightLegColor = BrickColor.new("Smoky grey")
  6263. BC.TorsoColor = BrickColor.new("Smoky grey")
  6264. for i, v in pairs(m:GetChildren()) do
  6265. if v:IsA("Part") then
  6266. v.BrickColor = BrickColor.new("Dark grey")
  6267. v.Material = "Glass"
  6268. end
  6269. end
  6270. for i, v in pairs(m2:GetChildren()) do
  6271. if v:IsA("Part") then
  6272. v.BrickColor = BrickColor.new("Dark stone grey")
  6273. v.Material = "Granite"
  6274. end
  6275. end
  6276. for i, v in pairs(m3:GetChildren()) do
  6277. if v:IsA("Part") then
  6278. v.BrickColor = BrickColor.new("Dark grey")
  6279. v.Material = "Neon"
  6280. end
  6281. end
  6282. for i, v in pairs(mw2:GetChildren()) do
  6283. if v:IsA("Part") then
  6284. v.BrickColor = BrickColor.new("Dark grey")
  6285. v.Material = "Neon"
  6286. end
  6287. end
  6288. for i, v in pairs(mw1:GetChildren()) do
  6289. if v:IsA("Part") then
  6290. v.Transparency = 1
  6291. v.BrickColor = BrickColor.new("Dark grey")
  6292. v.Material = "Neon"
  6293. end
  6294. end
  6295. for i, v in pairs(extrawingmod1:GetChildren()) do
  6296. if v:IsA("Part") then
  6297. v.Transparency = 1
  6298. v.BrickColor = BrickColor.new("White")
  6299. v.Material = "Neon"
  6300. end
  6301. end
  6302. for i, v in pairs(extrawingmod2:GetChildren()) do
  6303. if v:IsA("Part") then
  6304. v.Transparency = 1
  6305. v.BrickColor = BrickColor.new("White")
  6306. v.Material = "Neon"
  6307. end
  6308. end
  6309. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6310. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6311. DTrail5.Enabled = false
  6312. DTrail4.Enabled = false
  6313. DTrail3.Enabled = false
  6314. DTrail2.Enabled = false
  6315. DTrail.Enabled = false
  6316. Solar = true
  6317. tecks2.Text = "Phoenix"
  6318. tecks2.Rotation = 0
  6319. tecks2.TextColor3 = Color3.new(1, 1, 0)
  6320. tecks2.TextStrokeColor3 = Color3.fromRGB(12, 12, 12)
  6321. for i, v in pairs(ArmourParts) do
  6322. v.BrickColor = BrickColor.new("Bright orange")
  6323. end
  6324. for i, v in pairs(ArmourParts2) do
  6325. v.BrickColor = BrickColor.new("Bright orange")
  6326. end
  6327. for i, v in pairs(NeonParts) do
  6328. v.BrickColor = BrickColor.new("Bright orange")
  6329. end
  6330. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=28999175"
  6331. maincolor = BrickColor.new("Deep orange")
  6332. BC.HeadColor = BrickColor.new("Nougat")
  6333. BC.LeftArmColor = BrickColor.new("Bright orange")
  6334. BC.LeftLegColor = BrickColor.new("Bright orange")
  6335. BC.RightArmColor = BrickColor.new("Bright orange")
  6336. BC.RightLegColor = BrickColor.new("Bright orange")
  6337. BC.TorsoColor = BrickColor.new("Bright orange")
  6338. Music.TimePosition = 5
  6339. Music.SoundId = "rbxassetid://1167066393"
  6340. Music.Parent = tors
  6341. Music:Play()
  6342. for i, v in pairs(m:GetChildren()) do
  6343. if v:IsA("Part") then
  6344. v.BrickColor = BrickColor.new("Bright orange")
  6345. v.Material = "Glass"
  6346. end
  6347. end
  6348. for i, v in pairs(m2:GetChildren()) do
  6349. if v:IsA("Part") then
  6350. v.BrickColor = BrickColor.new("Bright orange")
  6351. v.Material = "Granite"
  6352. end
  6353. end
  6354. for i, v in pairs(m3:GetChildren()) do
  6355. if v:IsA("Part") then
  6356. v.BrickColor = BrickColor.new("Bright orange")
  6357. v.Material = "Neon"
  6358. end
  6359. end
  6360. for i, v in pairs(mw2:GetChildren()) do
  6361. if v:IsA("Part") then
  6362. v.BrickColor = BrickColor.new("Bright orange")
  6363. v.Material = "Neon"
  6364. end
  6365. end
  6366. for i, v in pairs(mw1:GetChildren()) do
  6367. if v:IsA("Part") then
  6368. v.Transparency = 1
  6369. v.BrickColor = BrickColor.new("Bright orange")
  6370. v.Material = "Neon"
  6371. end
  6372. end
  6373. for i, v in pairs(extrawingmod1:GetChildren()) do
  6374. if v:IsA("Part") then
  6375. v.Transparency = 1
  6376. v.BrickColor = BrickColor.new("White")
  6377. v.Material = "Neon"
  6378. end
  6379. end
  6380. for i, v in pairs(extrawingmod2:GetChildren()) do
  6381. if v:IsA("Part") then
  6382. v.Transparency = 1
  6383. v.BrickColor = BrickColor.new("White")
  6384. v.Material = "Neon"
  6385. end
  6386. end
  6387. local MAINRUINCOLOR = BrickColor.new("Bright orange")
  6388. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6389. DTrail5.Enabled = false
  6390. DTrail4.Enabled = false
  6391. DTrail3.Enabled = false
  6392. DTrail2.Enabled = false
  6393. DTrail.Enabled = false
  6394. Solar = false
  6395. tecks2.Text = "Casual"
  6396. tecks2.Rotation = 0
  6397. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6398. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6399. resetmode()
  6400. Music.TimePosition = 0
  6401. Music.SoundId = "rbxassetid://1117396305"
  6402. Music.Parent = tors
  6403. Music:Play()
  6404. BC.HeadColor = BrickColor.new("Nougat")
  6405. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6406. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6407. BC.RightArmColor = BrickColor.new("Smoky grey")
  6408. BC.RightLegColor = BrickColor.new("Smoky grey")
  6409. BC.TorsoColor = BrickColor.new("Smoky grey")
  6410. for i, v in pairs(m:GetChildren()) do
  6411. if v:IsA("Part") then
  6412. v.BrickColor = BrickColor.new("Dark grey")
  6413. v.Material = "Glass"
  6414. end
  6415. end
  6416. for i, v in pairs(m2:GetChildren()) do
  6417. if v:IsA("Part") then
  6418. v.BrickColor = BrickColor.new("Dark stone grey")
  6419. v.Material = "Granite"
  6420. end
  6421. end
  6422. for i, v in pairs(m3:GetChildren()) do
  6423. if v:IsA("Part") then
  6424. v.BrickColor = BrickColor.new("Dark grey")
  6425. v.Material = "Neon"
  6426. end
  6427. end
  6428. for i, v in pairs(mw2:GetChildren()) do
  6429. if v:IsA("Part") then
  6430. v.BrickColor = BrickColor.new("Dark grey")
  6431. v.Material = "Neon"
  6432. end
  6433. end
  6434. for i, v in pairs(mw1:GetChildren()) do
  6435. if v:IsA("Part") then
  6436. v.Transparency = 1
  6437. v.BrickColor = BrickColor.new("Dark grey")
  6438. v.Material = "Neon"
  6439. end
  6440. end
  6441. for i, v in pairs(extrawingmod1:GetChildren()) do
  6442. if v:IsA("Part") then
  6443. v.Transparency = 1
  6444. v.BrickColor = BrickColor.new("White")
  6445. v.Material = "Neon"
  6446. end
  6447. end
  6448. for i, v in pairs(extrawingmod2:GetChildren()) do
  6449. if v:IsA("Part") then
  6450. v.Transparency = 1
  6451. v.BrickColor = BrickColor.new("White")
  6452. v.Material = "Neon"
  6453. end
  6454. end
  6455. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6456. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6457. DTrail5.Enabled = false
  6458. DTrail4.Enabled = false
  6459. DTrail3.Enabled = false
  6460. DTrail2.Enabled = false
  6461. DTrail.Enabled = false
  6462. Lunar = true
  6463. tecks2.Text = "Steelheart"
  6464. tecks2.Rotation = 0
  6465. tecks2.TextColor3 = Color3.new(0, 0, 1)
  6466. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  6467. for i, v in pairs(ArmourParts) do
  6468. v.BrickColor = BrickColor.new("Dark blue")
  6469. end
  6470. for i, v in pairs(ArmourParts2) do
  6471. v.BrickColor = BrickColor.new("Cyan")
  6472. end
  6473. for i, v in pairs(NeonParts) do
  6474. v.BrickColor = BrickColor.new("Steel blue")
  6475. end
  6476. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6477. maincolor = BrickColor.new("Steel blue")
  6478. BC.HeadColor = BrickColor.new("Nougat")
  6479. BC.LeftArmColor = BrickColor.new("Dark blue")
  6480. BC.LeftLegColor = BrickColor.new("Dark blue")
  6481. BC.RightArmColor = BrickColor.new("Dark blue")
  6482. BC.RightLegColor = BrickColor.new("Dark blue")
  6483. BC.TorsoColor = BrickColor.new("Dark blue")
  6484. Music.TimePosition = 0.5
  6485. Music.SoundId = "rbxassetid://1574603917"
  6486. Music.Parent = tors
  6487. Music:Play()
  6488. for i, v in pairs(m:GetChildren()) do
  6489. if v:IsA("Part") then
  6490. v.BrickColor = BrickColor.new("Dark blue")
  6491. v.Material = "Glass"
  6492. end
  6493. end
  6494. for i, v in pairs(m2:GetChildren()) do
  6495. if v:IsA("Part") then
  6496. v.BrickColor = BrickColor.new("Dark blue")
  6497. v.Material = "Granite"
  6498. end
  6499. end
  6500. for i, v in pairs(m3:GetChildren()) do
  6501. if v:IsA("Part") then
  6502. v.BrickColor = BrickColor.new("Dark blue")
  6503. v.Material = "Neon"
  6504. end
  6505. end
  6506. for i, v in pairs(mw2:GetChildren()) do
  6507. if v:IsA("Part") then
  6508. v.BrickColor = BrickColor.new("Dark blue")
  6509. v.Material = "Neon"
  6510. end
  6511. end
  6512. for i, v in pairs(mw1:GetChildren()) do
  6513. if v:IsA("Part") then
  6514. v.Transparency = 1
  6515. v.BrickColor = BrickColor.new("Dark blue")
  6516. v.Material = "Neon"
  6517. end
  6518. end
  6519. for i, v in pairs(extrawingmod1:GetChildren()) do
  6520. if v:IsA("Part") then
  6521. v.Transparency = 1
  6522. v.BrickColor = BrickColor.new("White")
  6523. v.Material = "Neon"
  6524. end
  6525. end
  6526. for i, v in pairs(extrawingmod2:GetChildren()) do
  6527. if v:IsA("Part") then
  6528. v.Transparency = 1
  6529. v.BrickColor = BrickColor.new("White")
  6530. v.Material = "Neon"
  6531. end
  6532. end
  6533. local MAINRUINCOLOR = BrickColor.new("Dark blue")
  6534. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6535. DTrail5.Enabled = false
  6536. DTrail4.Enabled = false
  6537. DTrail3.Enabled = false
  6538. DTrail2.Enabled = false
  6539. DTrail.Enabled = false
  6540. Lunar = false
  6541. tecks2.Text = "Casual"
  6542. tecks2.Rotation = 0
  6543. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6544. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6545. resetmode()
  6546. Music.TimePosition = 0
  6547. Music.SoundId = "rbxassetid://1117396305"
  6548. Music.Parent = tors
  6549. Music:Play()
  6550. BC.HeadColor = BrickColor.new("Nougat")
  6551. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6552. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6553. BC.RightArmColor = BrickColor.new("Smoky grey")
  6554. BC.RightLegColor = BrickColor.new("Smoky grey")
  6555. BC.TorsoColor = BrickColor.new("Smoky grey")
  6556. for i, v in pairs(m:GetChildren()) do
  6557. if v:IsA("Part") then
  6558. v.BrickColor = BrickColor.new("Dark grey")
  6559. v.Material = "Glass"
  6560. end
  6561. end
  6562. for i, v in pairs(m2:GetChildren()) do
  6563. if v:IsA("Part") then
  6564. v.BrickColor = BrickColor.new("Dark stone grey")
  6565. v.Material = "Granite"
  6566. end
  6567. end
  6568. for i, v in pairs(m3:GetChildren()) do
  6569. if v:IsA("Part") then
  6570. v.BrickColor = BrickColor.new("Dark grey")
  6571. v.Material = "Neon"
  6572. end
  6573. end
  6574. for i, v in pairs(mw2:GetChildren()) do
  6575. if v:IsA("Part") then
  6576. v.BrickColor = BrickColor.new("Dark grey")
  6577. v.Material = "Neon"
  6578. end
  6579. end
  6580. for i, v in pairs(mw1:GetChildren()) do
  6581. if v:IsA("Part") then
  6582. v.Transparency = 1
  6583. v.BrickColor = BrickColor.new("Dark grey")
  6584. v.Material = "Neon"
  6585. end
  6586. end
  6587. for i, v in pairs(extrawingmod1:GetChildren()) do
  6588. if v:IsA("Part") then
  6589. v.Transparency = 1
  6590. v.BrickColor = BrickColor.new("White")
  6591. v.Material = "Neon"
  6592. end
  6593. end
  6594. for i, v in pairs(extrawingmod2:GetChildren()) do
  6595. if v:IsA("Part") then
  6596. v.Transparency = 1
  6597. v.BrickColor = BrickColor.new("White")
  6598. v.Material = "Neon"
  6599. end
  6600. end
  6601. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6602. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6603. Destruction = true
  6604. tecks2.Text = "Chaos"
  6605. tecks2.Rotation = 0
  6606. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6607. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  6608. for i, v in pairs(ArmourParts) do
  6609. v.BrickColor = BrickColor.new("Really black")
  6610. end
  6611. for i, v in pairs(ArmourParts2) do
  6612. v.BrickColor = BrickColor.new("Black")
  6613. end
  6614. for i, v in pairs(NeonParts) do
  6615. v.BrickColor = BrickColor.new("Really red")
  6616. end
  6617. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=201400785"
  6618. DTrail5.Enabled = true
  6619. DTrail4.Enabled = true
  6620. DTrail3.Enabled = true
  6621. DTrail2.Enabled = true
  6622. DTrail.Enabled = true
  6623. maincolor = BrickColor.new("Really red")
  6624. BC.HeadColor = BrickColor.new("Nougat")
  6625. BC.LeftArmColor = BrickColor.new("Really red")
  6626. BC.LeftLegColor = BrickColor.new("Really red")
  6627. BC.RightArmColor = BrickColor.new("Really red")
  6628. BC.RightLegColor = BrickColor.new("Really red")
  6629. BC.TorsoColor = BrickColor.new("Really red")
  6630. Music.TimePosition = 2
  6631. Music.SoundId = "rbxassetid://1703475948"
  6632. Music.Parent = tors
  6633. Music:Play()
  6634. attack = true
  6635. hum.WalkSpeed = 3.01
  6636. CreateSound("649634100", tors, 10, 0.5)
  6637. for i = 0,6.3,0.1 do
  6638. swait()
  6639. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  6640. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  6641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6643. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6647. end
  6648. attack = false
  6649. hum.WalkSpeed = 8
  6650. for i, v in pairs(m:GetChildren()) do
  6651. if v:IsA("Part") then
  6652. v.BrickColor = BrickColor.new("Really red")
  6653. v.Material = "Glass"
  6654. end
  6655. end
  6656. for i, v in pairs(m2:GetChildren()) do
  6657. if v:IsA("Part") then
  6658. v.BrickColor = BrickColor.new("Really red")
  6659. v.Material = "Granite"
  6660. end
  6661. end
  6662. for i, v in pairs(m3:GetChildren()) do
  6663. if v:IsA("Part") then
  6664. v.BrickColor = BrickColor.new("Really red")
  6665. v.Material = "Neon"
  6666. end
  6667. end
  6668. for i, v in pairs(mw2:GetChildren()) do
  6669. if v:IsA("Part") then
  6670. v.BrickColor = BrickColor.new("Really red")
  6671. v.Material = "Neon"
  6672. end
  6673. end
  6674. for i, v in pairs(mw1:GetChildren()) do
  6675. if v:IsA("Part") then
  6676. v.Transparency = 1
  6677. v.BrickColor = BrickColor.new("Really red")
  6678. v.Material = "Neon"
  6679. end
  6680. end
  6681. for i, v in pairs(extrawingmod1:GetChildren()) do
  6682. if v:IsA("Part") then
  6683. v.Transparency = 1
  6684. v.BrickColor = BrickColor.new("White")
  6685. v.Material = "Neon"
  6686. end
  6687. end
  6688. for i, v in pairs(extrawingmod2:GetChildren()) do
  6689. if v:IsA("Part") then
  6690. v.Transparency = 1
  6691. v.BrickColor = BrickColor.new("White")
  6692. v.Material = "Neon"
  6693. end
  6694. end
  6695. local MAINRUINCOLOR = BrickColor.new("Really red")
  6696. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6697. DTrail5.Enabled = false
  6698. DTrail4.Enabled = false
  6699. DTrail3.Enabled = false
  6700. DTrail2.Enabled = false
  6701. DTrail.Enabled = false
  6702. Destruction = false
  6703. tecks2.Text = "Casual"
  6704. tecks2.Rotation = 0
  6705. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6706. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6707. resetmode()
  6708. Music.TimePosition = 0
  6709. Music.SoundId = "rbxassetid://1117396305"
  6710. Music.Parent = tors
  6711. Music:Play()
  6712. BC.HeadColor = BrickColor.new("Nougat")
  6713. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6714. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6715. BC.RightArmColor = BrickColor.new("Smoky grey")
  6716. BC.RightLegColor = BrickColor.new("Smoky grey")
  6717. BC.TorsoColor = BrickColor.new("Smoky grey")
  6718. for i, v in pairs(m:GetChildren()) do
  6719. if v:IsA("Part") then
  6720. v.BrickColor = BrickColor.new("Dark grey")
  6721. v.Material = "Glass"
  6722. end
  6723. end
  6724. for i, v in pairs(m2:GetChildren()) do
  6725. if v:IsA("Part") then
  6726. v.BrickColor = BrickColor.new("Dark stone grey")
  6727. v.Material = "Granite"
  6728. end
  6729. end
  6730. for i, v in pairs(m3:GetChildren()) do
  6731. if v:IsA("Part") then
  6732. v.BrickColor = BrickColor.new("Dark grey")
  6733. v.Material = "Neon"
  6734. end
  6735. end
  6736. for i, v in pairs(mw2:GetChildren()) do
  6737. if v:IsA("Part") then
  6738. v.BrickColor = BrickColor.new("Dark grey")
  6739. v.Material = "Neon"
  6740. end
  6741. end
  6742. for i, v in pairs(mw1:GetChildren()) do
  6743. if v:IsA("Part") then
  6744. v.Transparency = 1
  6745. v.BrickColor = BrickColor.new("Dark grey")
  6746. v.Material = "Neon"
  6747. end
  6748. end
  6749. for i, v in pairs(extrawingmod1:GetChildren()) do
  6750. if v:IsA("Part") then
  6751. v.Transparency = 1
  6752. v.BrickColor = BrickColor.new("White")
  6753. v.Material = "Neon"
  6754. end
  6755. end
  6756. for i, v in pairs(extrawingmod2:GetChildren()) do
  6757. if v:IsA("Part") then
  6758. v.Transparency = 1
  6759. v.BrickColor = BrickColor.new("White")
  6760. v.Material = "Neon"
  6761. end
  6762. end
  6763. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6764. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6765. helpme = true
  6766. DTrail5.Enabled = false
  6767. DTrail4.Enabled = false
  6768. DTrail3.Enabled = false
  6769. DTrail2.Enabled = false
  6770. DTrail.Enabled = false
  6771. for i, v in pairs(mw2:GetChildren()) do
  6772. if v:IsA("Part") then
  6773. v.BrickColor = BrickColor.new("Black")
  6774. v.Material = "Neon"
  6775. end
  6776. end
  6777. for i, v in pairs(mw1:GetChildren()) do
  6778. if v:IsA("Part") then
  6779. v.Transparency = 0.75
  6780. v.BrickColor = BrickColor.random()
  6781. v.Material = "Neon"
  6782. end
  6783. end
  6784. for i, v in pairs(m:GetChildren()) do
  6785. if v:IsA("Part") then
  6786. v.BrickColor = BrickColor.new("Black")
  6787. v.Material = "Neon"
  6788. end
  6789. end
  6790. for i, v in pairs(m2:GetChildren()) do
  6791. if v:IsA("Part") then
  6792. v.BrickColor = BrickColor.random()
  6793. v.Material = "Neon"
  6794. end
  6795. end
  6796. for i, v in pairs(m3:GetChildren()) do
  6797. if v:IsA("Part") then
  6798. v.BrickColor = BrickColor.new("Black")
  6799. v.Material = "Neon"
  6800. end
  6801. end
  6802. for i, v in pairs(extrawingmod1:GetChildren()) do
  6803. if v:IsA("Part") then
  6804. v.Transparency = .75
  6805. v.BrickColor = BrickColor.Random()
  6806. v.Material = "Neon"
  6807. end
  6808. end
  6809. for i, v in pairs(extrawingmod2:GetChildren()) do
  6810. if v:IsA("Part") then
  6811. v.Transparency = 0
  6812. v.BrickColor = BrickColor.new("Black")
  6813. v.Material = "Neon"
  6814. end
  6815. end
  6816. Music.TimePosition = 1
  6817. tecks2.Text = "InSaNiTy"
  6818. Music.SoundId = "rbxassetid://943961217"
  6819. Music.Parent = tors
  6820. Music:Play()
  6821. BC.HeadColor = BrickColor.new("Nougat")
  6822. BC.LeftArmColor = BrickColor.random()
  6823. BC.LeftLegColor = BrickColor.random()
  6824. BC.RightArmColor = BrickColor.random()
  6825. BC.RightLegColor = BrickColor.random()
  6826. BC.TorsoColor = BrickColor.random()
  6827. tl1.Enabled = true
  6828. tl2.Enabled = true
  6829. tl3.Enabled = true
  6830. for i = 0,4,0.1 do
  6831. swait()
  6832. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6833. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6834. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6835. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6836. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6837. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6838. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6839. end
  6840. for i = 0,8,0.1 do
  6841. swait()
  6842. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6843. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,.035,MAINRUINCOLOR,0)
  6844. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6845. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6846. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6847. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6848. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6849. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6850. end
  6851.  
  6852. for i = 0,3,0.1 do
  6853. swait()
  6854. sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,MAINRUINCOLOR,100)
  6855. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6856. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6857. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(30),math.rad(0),math.rad(0)),.2)
  6858. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2)
  6859. RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2)
  6860. LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2)
  6861. end
  6862. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  6863. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  6864. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  6865. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  6866. CameraEnshaking(5,2.5)
  6867. MAINRUINCOLOR = BrickColor.new("Black")
  6868. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  6869. for i = 0, 49 do
  6870. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  6871. end
  6872. for i = 0,3,0.1 do
  6873. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  6874. end
  6875. for i = 0,2,0.1 do
  6876. swait()
  6877. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  6878. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  6879. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  6880. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6881. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6882. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2)))*angles(0,0,math.rad(0 - 10 * math.cos(sine / 0.2))),.2)
  6883. end
  6884. hum.WalkSpeed = storehumanoidWS
  6885. attack = false
  6886. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6887. DTrail5.Enabled = false
  6888. DTrail4.Enabled = false
  6889. DTrail3.Enabled = false
  6890. DTrail2.Enabled = false
  6891. DTrail.Enabled = false
  6892. helpme = false
  6893. tecks2.Text = "Casual"
  6894. tecks2.Rotation = 0
  6895. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6896. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  6897. resetmode()
  6898. Music.TimePosition = 0
  6899. Music.SoundId = "rbxassetid://1117396305"
  6900. Music.Parent = tors
  6901. Music:Play()
  6902. BC.HeadColor = BrickColor.new("Nougat")
  6903. BC.LeftArmColor = BrickColor.new("Smoky grey")
  6904. BC.LeftLegColor = BrickColor.new("Smoky grey")
  6905. BC.RightArmColor = BrickColor.new("Smoky grey")
  6906. BC.RightLegColor = BrickColor.new("Smoky grey")
  6907. BC.TorsoColor = BrickColor.new("Smoky grey")
  6908. tl1.Enabled = false
  6909. tl2.Enabled = false
  6910. tl3.Enabled = false
  6911. for i, v in pairs(m:GetChildren()) do
  6912. if v:IsA("Part") then
  6913. v.BrickColor = BrickColor.new("Dark grey")
  6914. v.Material = "Glass"
  6915. end
  6916. end
  6917. for i, v in pairs(m2:GetChildren()) do
  6918. if v:IsA("Part") then
  6919. v.BrickColor = BrickColor.new("Dark stone grey")
  6920. v.Material = "Granite"
  6921. end
  6922. end
  6923. for i, v in pairs(m3:GetChildren()) do
  6924. if v:IsA("Part") then
  6925. v.BrickColor = BrickColor.new("Dark grey")
  6926. v.Material = "Neon"
  6927. end
  6928. end
  6929. for i, v in pairs(mw2:GetChildren()) do
  6930. if v:IsA("Part") then
  6931. v.BrickColor = BrickColor.new("Dark grey")
  6932. v.Material = "Neon"
  6933. end
  6934. end
  6935. for i, v in pairs(mw1:GetChildren()) do
  6936. if v:IsA("Part") then
  6937. v.Transparency = 1
  6938. v.BrickColor = BrickColor.new("Dark grey")
  6939. v.Material = "Neon"
  6940. end
  6941. end
  6942. for i, v in pairs(extrawingmod1:GetChildren()) do
  6943. if v:IsA("Part") then
  6944. v.Transparency = 1
  6945. v.BrickColor = BrickColor.new("White")
  6946. v.Material = "Neon"
  6947. end
  6948. end
  6949. for i, v in pairs(extrawingmod2:GetChildren()) do
  6950. if v:IsA("Part") then
  6951. v.Transparency = 1
  6952. v.BrickColor = BrickColor.new("White")
  6953. v.Material = "Neon"
  6954. end
  6955. end
  6956. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  6957. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  6958. Frost = true
  6959. DTrail5.Enabled = false
  6960. DTrail4.Enabled = false
  6961. DTrail3.Enabled = false
  6962. DTrail2.Enabled = false
  6963. DTrail.Enabled = false
  6964. tecks2.Text = "Ice"
  6965. tecks2.Rotation = 0
  6966. tecks2.TextColor3 = Color3.new(1, 1, 1)
  6967. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  6968. for i, v in pairs(ArmourParts) do
  6969. v.BrickColor = BrickColor.new("Cyan")
  6970. end
  6971. for i, v in pairs(ArmourParts2) do
  6972. v.BrickColor = BrickColor.new("White")
  6973. end
  6974. for i, v in pairs(NeonParts) do
  6975. v.BrickColor = BrickColor.new("Teal")
  6976. end
  6977. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  6978. maincolor = BrickColor.new("Cyan")
  6979. BC.HeadColor = BrickColor.new("Nougat")
  6980. BC.LeftArmColor = BrickColor.new("Cyan")
  6981. BC.LeftLegColor = BrickColor.new("Cyan")
  6982. BC.RightArmColor = BrickColor.new("Cyan")
  6983. BC.RightLegColor = BrickColor.new("Cyan")
  6984. BC.TorsoColor = BrickColor.new("Cyan")
  6985. Music.TimePosition = 1
  6986. Music.SoundId = "rbxassetid://1579308042"
  6987. Music.Parent = tors
  6988. Music:Play()
  6989. for i, v in pairs(m:GetChildren()) do
  6990. if v:IsA("Part") then
  6991. v.BrickColor = BrickColor.new("Cyan")
  6992. v.Material = "Glass"
  6993. end
  6994. end
  6995. for i, v in pairs(m2:GetChildren()) do
  6996. if v:IsA("Part") then
  6997. v.BrickColor = BrickColor.new("Cyan")
  6998. v.Material = "Granite"
  6999. end
  7000. end
  7001. for i, v in pairs(m3:GetChildren()) do
  7002. if v:IsA("Part") then
  7003. v.BrickColor = BrickColor.new("Cyan")
  7004. v.Material = "Neon"
  7005. end
  7006. end
  7007. for i, v in pairs(mw2:GetChildren()) do
  7008. if v:IsA("Part") then
  7009. v.BrickColor = BrickColor.new("Cyan")
  7010. v.Material = "Neon"
  7011. end
  7012. end
  7013. for i, v in pairs(mw1:GetChildren()) do
  7014. if v:IsA("Part") then
  7015. v.Transparency = 1
  7016. v.BrickColor = BrickColor.new("Cyan")
  7017. v.Material = "Neon"
  7018. end
  7019. end
  7020. for i, v in pairs(extrawingmod1:GetChildren()) do
  7021. if v:IsA("Part") then
  7022. v.Transparency = 1
  7023. v.BrickColor = BrickColor.new("White")
  7024. v.Material = "Neon"
  7025. end
  7026. end
  7027. for i, v in pairs(extrawingmod2:GetChildren()) do
  7028. if v:IsA("Part") then
  7029. v.Transparency = 1
  7030. v.BrickColor = BrickColor.new("White")
  7031. v.Material = "Neon"
  7032. end
  7033. end
  7034. local MAINRUINCOLOR = BrickColor.new("Cyan")
  7035. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes ==false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7036. DTrail5.Enabled = false
  7037. DTrail4.Enabled = false
  7038. DTrail3.Enabled = false
  7039. DTrail2.Enabled = false
  7040. DTrail.Enabled = false
  7041. Frost = false
  7042. tecks2.Text = "Casual"
  7043. tecks2.Rotation = 0
  7044. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7045. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7046. resetmode()
  7047. Music.TimePosition = 0
  7048. Music.SoundId = "rbxassetid://1117396305"
  7049. Music.Parent = tors
  7050. Music:Play()
  7051. BC.HeadColor = BrickColor.new("Nougat")
  7052. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7053. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7054. BC.RightArmColor = BrickColor.new("Smoky grey")
  7055. BC.RightLegColor = BrickColor.new("Smoky grey")
  7056. BC.TorsoColor = BrickColor.new("Smoky grey")
  7057. for i, v in pairs(m:GetChildren()) do
  7058. if v:IsA("Part") then
  7059. v.BrickColor = BrickColor.new("Dark grey")
  7060. v.Material = "Glass"
  7061. end
  7062. end
  7063. for i, v in pairs(m2:GetChildren()) do
  7064. if v:IsA("Part") then
  7065. v.BrickColor = BrickColor.new("Dark stone grey")
  7066. v.Material = "Granite"
  7067. end
  7068. end
  7069. for i, v in pairs(m3:GetChildren()) do
  7070. if v:IsA("Part") then
  7071. v.BrickColor = BrickColor.new("Dark grey")
  7072. v.Material = "Neon"
  7073. end
  7074. end
  7075. for i, v in pairs(mw2:GetChildren()) do
  7076. if v:IsA("Part") then
  7077. v.BrickColor = BrickColor.new("Dark grey")
  7078. v.Material = "Neon"
  7079. end
  7080. end
  7081. for i, v in pairs(mw1:GetChildren()) do
  7082. if v:IsA("Part") then
  7083. v.Transparency = 1
  7084. v.BrickColor = BrickColor.new("Dark grey")
  7085. v.Material = "Neon"
  7086. end
  7087. end
  7088. for i, v in pairs(extrawingmod1:GetChildren()) do
  7089. if v:IsA("Part") then
  7090. v.Transparency = 1
  7091. v.BrickColor = BrickColor.new("White")
  7092. v.Material = "Neon"
  7093. end
  7094. end
  7095. for i, v in pairs(extrawingmod2:GetChildren()) do
  7096. if v:IsA("Part") then
  7097. v.Transparency = 1
  7098. v.BrickColor = BrickColor.new("White")
  7099. v.Material = "Neon"
  7100. end
  7101. end
  7102. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7103. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7104. Ashes = true
  7105. DTrail5.Enabled = false
  7106. DTrail4.Enabled = false
  7107. DTrail3.Enabled = false
  7108. DTrail2.Enabled = false
  7109. DTrail.Enabled = false
  7110. tecks2.Text = "Ash"
  7111. tecks2.Rotation = 0
  7112. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7113. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  7114. for i, v in pairs(ArmourParts) do
  7115. v.BrickColor = BrickColor.new("Smoky grey")
  7116. end
  7117. for i, v in pairs(ArmourParts2) do
  7118. v.BrickColor = BrickColor.new("Black")
  7119. end
  7120. for i, v in pairs(NeonParts) do
  7121. v.BrickColor = BrickColor.new("Really black")
  7122. end
  7123. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  7124. maincolor = BrickColor.new("Really black")
  7125. BC.HeadColor = BrickColor.new("Nougat")
  7126. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7127. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7128. BC.RightArmColor = BrickColor.new("Smoky grey")
  7129. BC.RightLegColor = BrickColor.new("Smoky grey")
  7130. BC.TorsoColor = BrickColor.new("Smoky grey")
  7131. Music.TimePosition = 2
  7132. Music.SoundId = "rbxassetid://1514078310"
  7133. Music.Parent = tors
  7134. Music:Play()
  7135. for i, v in pairs(m:GetChildren()) do
  7136. if v:IsA("Part") then
  7137. v.BrickColor = BrickColor.new("Smoky grey")
  7138. v.Material = "Glass"
  7139. end
  7140. end
  7141. for i, v in pairs(m2:GetChildren()) do
  7142. if v:IsA("Part") then
  7143. v.BrickColor = BrickColor.new("Smoky grey")
  7144. v.Material = "Granite"
  7145. end
  7146. end
  7147. for i, v in pairs(m3:GetChildren()) do
  7148. if v:IsA("Part") then
  7149. v.BrickColor = BrickColor.new("Smoky grey")
  7150. v.Material = "Neon"
  7151. end
  7152. end
  7153. for i, v in pairs(mw2:GetChildren()) do
  7154. if v:IsA("Part") then
  7155. v.BrickColor = BrickColor.new("Smoky grey")
  7156. v.Material = "Neon"
  7157. end
  7158. end
  7159. for i, v in pairs(mw1:GetChildren()) do
  7160. if v:IsA("Part") then
  7161. v.Transparency = 1
  7162. v.BrickColor = BrickColor.new("Smoky grey")
  7163. v.Material = "Neon"
  7164. end
  7165. end
  7166. for i, v in pairs(extrawingmod1:GetChildren()) do
  7167. if v:IsA("Part") then
  7168. v.Transparency = 1
  7169. v.BrickColor = BrickColor.new("White")
  7170. v.Material = "Neon"
  7171. end
  7172. end
  7173. for i, v in pairs(extrawingmod2:GetChildren()) do
  7174. if v:IsA("Part") then
  7175. v.Transparency = 1
  7176. v.BrickColor = BrickColor.new("White")
  7177. v.Material = "Neon"
  7178. end
  7179. end
  7180. local MAINRUINCOLOR = BrickColor.new("Smoky grey")
  7181. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Pixels == false and Madness == false and Ascend == false and Memer == false and Big_Black == false and Emperor == false and Ashes == true then
  7182. DTrail5.Enabled = false
  7183. DTrail4.Enabled = false
  7184. DTrail3.Enabled = false
  7185. DTrail2.Enabled = false
  7186. DTrail.Enabled = false
  7187. Ashes = false
  7188. tecks2.Text = "Casual"
  7189. tecks2.Rotation = 0
  7190. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7191. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7192. resetmode()
  7193. Music.TimePosition = 0
  7194. Music.SoundId = "rbxassetid://1117396305"
  7195. Music.Parent = tors
  7196. Music:Play()
  7197. BC.HeadColor = BrickColor.new("Nougat")
  7198. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7199. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7200. BC.RightArmColor = BrickColor.new("Smoky grey")
  7201. BC.RightLegColor = BrickColor.new("Smoky grey")
  7202. BC.TorsoColor = BrickColor.new("Smoky grey")
  7203. for i, v in pairs(m:GetChildren()) do
  7204. if v:IsA("Part") then
  7205. v.BrickColor = BrickColor.new("Dark grey")
  7206. v.Material = "Glass"
  7207. end
  7208. end
  7209. for i, v in pairs(m2:GetChildren()) do
  7210. if v:IsA("Part") then
  7211. v.BrickColor = BrickColor.new("Dark stone grey")
  7212. v.Material = "Granite"
  7213. end
  7214. end
  7215. for i, v in pairs(m3:GetChildren()) do
  7216. if v:IsA("Part") then
  7217. v.BrickColor = BrickColor.new("Dark grey")
  7218. v.Material = "Neon"
  7219. end
  7220. end
  7221. for i, v in pairs(mw2:GetChildren()) do
  7222. if v:IsA("Part") then
  7223. v.BrickColor = BrickColor.new("Dark grey")
  7224. v.Material = "Neon"
  7225. end
  7226. end
  7227. for i, v in pairs(mw1:GetChildren()) do
  7228. if v:IsA("Part") then
  7229. v.Transparency = 1
  7230. v.BrickColor = BrickColor.new("Dark grey")
  7231. v.Material = "Neon"
  7232. end
  7233. end
  7234. for i, v in pairs(extrawingmod1:GetChildren()) do
  7235. if v:IsA("Part") then
  7236. v.Transparency = 1
  7237. v.BrickColor = BrickColor.new("White")
  7238. v.Material = "Neon"
  7239. end
  7240. end
  7241. for i, v in pairs(extrawingmod2:GetChildren()) do
  7242. if v:IsA("Part") then
  7243. v.Transparency = 1
  7244. v.BrickColor = BrickColor.new("White")
  7245. v.Material = "Neon"
  7246. end
  7247. end
  7248. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7249. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7250. tecks2.TextTransparency = 0
  7251. tecks2.TextStrokeTransparency = 0
  7252. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7253. tecks2.TextTransparency = 1
  7254. tecks2.TextStrokeTransparency = 1
  7255. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7256. DTrail5.Enabled = false
  7257. DTrail4.Enabled = false
  7258. DTrail3.Enabled = false
  7259. DTrail2.Enabled = false
  7260. DTrail.Enabled = false
  7261. Planetary = true
  7262. tecks2.Text = "Overlord Of The Galaxy"
  7263. tecks2.Rotation = 0
  7264. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  7265. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  7266. for i, v in pairs(ArmourParts) do
  7267. v.BrickColor = BrickColor.new("Dark indigo")
  7268. end
  7269. for i, v in pairs(ArmourParts2) do
  7270. v.BrickColor = BrickColor.new("Dark indigo")
  7271. end
  7272. for i, v in pairs(NeonParts) do
  7273. v.BrickColor = BrickColor.new("Dark indigo")
  7274. end
  7275. char.Head.face.Texture = "http://lnbbb.gnwtgqtc.lnhtr.se2.gsr.awhoer.net/asset/?id=148988280"
  7276. maincolor = BrickColor.new("Dark indigo")
  7277. BC.HeadColor = BrickColor.new("Nougat")
  7278. BC.LeftArmColor = BrickColor.new("Dark indigo")
  7279. BC.LeftLegColor = BrickColor.new("Dark indigo")
  7280. BC.RightArmColor = BrickColor.new("Dark indigo")
  7281. BC.RightLegColor = BrickColor.new("Dark indigo")
  7282. BC.TorsoColor = BrickColor.new("Dark indigo")
  7283. Music.TimePosition = 0
  7284. Music.SoundId = "rbxassetid://609934004"
  7285. Music.Parent = tors
  7286. Music:Play()
  7287. for i, v in pairs(m:GetChildren()) do
  7288. if v:IsA("Part") then
  7289. v.BrickColor = BrickColor.new("Dark indigo")
  7290. v.Material = "Glass"
  7291. end
  7292. end
  7293. for i, v in pairs(m2:GetChildren()) do
  7294. if v:IsA("Part") then
  7295. v.BrickColor = BrickColor.new("Dark indigo")
  7296. v.Material = "Granite"
  7297. end
  7298. end
  7299. for i, v in pairs(m3:GetChildren()) do
  7300. if v:IsA("Part") then
  7301. v.BrickColor = BrickColor.new("Dark indigo")
  7302. v.Material = "Neon"
  7303. end
  7304. end
  7305. for i, v in pairs(mw2:GetChildren()) do
  7306. if v:IsA("Part") then
  7307. v.BrickColor = BrickColor.new("Dark indigo")
  7308. v.Material = "Neon"
  7309. end
  7310. end
  7311. for i, v in pairs(mw1:GetChildren()) do
  7312. if v:IsA("Part") then
  7313. v.Transparency = 1
  7314. v.BrickColor = BrickColor.new("Dark indigo")
  7315. v.Material = "Neon"
  7316. end
  7317. end
  7318. for i, v in pairs(extrawingmod1:GetChildren()) do
  7319. if v:IsA("Part") then
  7320. v.Transparency = 1
  7321. v.BrickColor = BrickColor.new("White")
  7322. v.Material = "Neon"
  7323. end
  7324. end
  7325. for i, v in pairs(extrawingmod2:GetChildren()) do
  7326. if v:IsA("Part") then
  7327. v.Transparency = 1
  7328. v.BrickColor = BrickColor.new("White")
  7329. v.Material = "Neon"
  7330. end
  7331. end
  7332. local MAINRUINCOLOR = BrickColor.new("Dark indigo")
  7333. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7334. Planetary = false
  7335. DTrail5.Enabled = false
  7336. DTrail4.Enabled = false
  7337. DTrail3.Enabled = false
  7338. DTrail2.Enabled = false
  7339. DTrail.Enabled = false
  7340. tecks2.Text = "Casual"
  7341. tecks2.Rotation = 0
  7342. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7343. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7344. resetmode()
  7345. Music.TimePosition = 0
  7346. Music.SoundId = "rbxassetid://1117396305"
  7347. Music.Parent = tors
  7348. Music:Play()
  7349. BC.HeadColor = BrickColor.new("Nougat")
  7350. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7351. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7352. BC.RightArmColor = BrickColor.new("Smoky grey")
  7353. BC.RightLegColor = BrickColor.new("Smoky grey")
  7354. BC.TorsoColor = BrickColor.new("Smoky grey")
  7355. for i, v in pairs(m:GetChildren()) do
  7356. if v:IsA("Part") then
  7357. v.BrickColor = BrickColor.new("Dark grey")
  7358. v.Material = "Glass"
  7359. end
  7360. end
  7361. for i, v in pairs(m2:GetChildren()) do
  7362. if v:IsA("Part") then
  7363. v.BrickColor = BrickColor.new("Dark stone grey")
  7364. v.Material = "Granite"
  7365. end
  7366. end
  7367. for i, v in pairs(m3:GetChildren()) do
  7368. if v:IsA("Part") then
  7369. v.BrickColor = BrickColor.new("Dark grey")
  7370. v.Material = "Neon"
  7371. end
  7372. end
  7373. for i, v in pairs(mw2:GetChildren()) do
  7374. if v:IsA("Part") then
  7375. v.BrickColor = BrickColor.new("Dark grey")
  7376. v.Material = "Neon"
  7377. end
  7378. end
  7379. for i, v in pairs(mw1:GetChildren()) do
  7380. if v:IsA("Part") then
  7381. v.Transparency = 1
  7382. v.BrickColor = BrickColor.new("Dark grey")
  7383. v.Material = "Neon"
  7384. end
  7385. end
  7386. for i, v in pairs(extrawingmod1:GetChildren()) do
  7387. if v:IsA("Part") then
  7388. v.Transparency = 1
  7389. v.BrickColor = BrickColor.new("White")
  7390. v.Material = "Neon"
  7391. end
  7392. end
  7393. for i, v in pairs(extrawingmod2:GetChildren()) do
  7394. if v:IsA("Part") then
  7395. v.Transparency = 1
  7396. v.BrickColor = BrickColor.new("White")
  7397. v.Material = "Neon"
  7398. end
  7399. end
  7400. local MAINRUINCOLOR = BrickColor.new("Magenta")
  7401. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  7402. Pixels = true
  7403. DTrail5.Enabled = false
  7404. DTrail4.Enabled = false
  7405. DTrail3.Enabled = false
  7406. DTrail2.Enabled = false
  7407. DTrail.Enabled = false
  7408. tecks2.Text = "Pixels"
  7409. tecks2.Rotation = 0
  7410. tecks2.TextColor3 = Color3.new(0, 255, 255)
  7411. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  7412. for i, v in pairs(ArmourParts) do
  7413. v.BrickColor = BrickColor.new("Navy blue")
  7414. end
  7415. for i, v in pairs(ArmourParts2) do
  7416. v.BrickColor = BrickColor.new("Dark blue")
  7417. end
  7418. for i, v in pairs(NeonParts) do
  7419. v.BrickColor = BrickColor.new("Lapis")
  7420. end
  7421. char.Head.face.Texture = "http://www.roblox.com/asset/?id=40770311"
  7422. maincolor = BrickColor.new("Lapis")
  7423. BC.HeadColor = BrickColor.new("Nougat")
  7424. BC.LeftArmColor = BrickColor.new("Lapis")
  7425. BC.LeftLegColor = BrickColor.new("Lapis")
  7426. BC.RightArmColor = BrickColor.new("Lapis")
  7427. BC.RightLegColor = BrickColor.new("Lapis")
  7428. BC.TorsoColor = BrickColor.new("Lapis")
  7429. Music.TimePosition = 2
  7430. Music.SoundId = "rbxassetid://1244332148"
  7431. Music.Parent = tors
  7432. Music:Play()
  7433. for i, v in pairs(m:GetChildren()) do
  7434. if v:IsA("Part") then
  7435. v.BrickColor = BrickColor.new("Lapis")
  7436. v.Material = "Glass"
  7437. end
  7438. end
  7439. for i, v in pairs(m2:GetChildren()) do
  7440. if v:IsA("Part") then
  7441. v.BrickColor = BrickColor.new("Lapis")
  7442. v.Material = "Granite"
  7443. end
  7444. end
  7445. for i, v in pairs(m3:GetChildren()) do
  7446. if v:IsA("Part") then
  7447. v.BrickColor = BrickColor.new("Lapis")
  7448. v.Material = "Neon"
  7449. end
  7450. end
  7451. for i, v in pairs(mw2:GetChildren()) do
  7452. if v:IsA("Part") then
  7453. v.BrickColor = BrickColor.new("Lapis")
  7454. v.Material = "Neon"
  7455. end
  7456. end
  7457. for i, v in pairs(mw1:GetChildren()) do
  7458. if v:IsA("Part") then
  7459. v.Transparency = 1
  7460. v.BrickColor = BrickColor.new("Lapis")
  7461. v.Material = "Neon"
  7462. end
  7463. end
  7464. for i, v in pairs(extrawingmod1:GetChildren()) do
  7465. if v:IsA("Part") then
  7466. v.Transparency = 1
  7467. v.BrickColor = BrickColor.new("White")
  7468. v.Material = "Neon"
  7469. end
  7470. end
  7471. for i, v in pairs(extrawingmod2:GetChildren()) do
  7472. if v:IsA("Part") then
  7473. v.Transparency = 1
  7474. v.BrickColor = BrickColor.new("White")
  7475. v.Material = "Neon"
  7476. end
  7477. end
  7478. local MAINRUINCOLOR = BrickColor.new("Lapis")
  7479. elseif key == 'k' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Ascend == false and Memer == false and Big_Black == false and Emperor == false and Pixels == true then
  7480. Pixels = false
  7481. DTrail5.Enabled = false
  7482. DTrail4.Enabled = false
  7483. DTrail3.Enabled = false
  7484. DTrail2.Enabled = false
  7485. DTrail.Enabled = false
  7486. tecks2.Text = "Casual"
  7487. tecks2.Rotation = 0
  7488. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7489. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7490. resetmode()
  7491. Music.TimePosition = 0
  7492. Music.SoundId = "rbxassetid://1117396305"
  7493. Music.Parent = tors
  7494. Music:Play()
  7495. BC.HeadColor = BrickColor.new("Nougat")
  7496. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7497. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7498. BC.RightArmColor = BrickColor.new("Smoky grey")
  7499. BC.RightLegColor = BrickColor.new("Smoky grey")
  7500. BC.TorsoColor = BrickColor.new("Smoky grey")
  7501. for i, v in pairs(m:GetChildren()) do
  7502. if v:IsA("Part") then
  7503. v.BrickColor = BrickColor.new("Dark grey")
  7504. v.Material = "Glass"
  7505. end
  7506. end
  7507. for i, v in pairs(m2:GetChildren()) do
  7508. if v:IsA("Part") then
  7509. v.BrickColor = BrickColor.new("Dark stone grey")
  7510. v.Material = "Granite"
  7511. end
  7512. end
  7513. for i, v in pairs(m3:GetChildren()) do
  7514. if v:IsA("Part") then
  7515. v.BrickColor = BrickColor.new("Dark grey")
  7516. v.Material = "Neon"
  7517. end
  7518. end
  7519. for i, v in pairs(mw2:GetChildren()) do
  7520. if v:IsA("Part") then
  7521. v.BrickColor = BrickColor.new("Dark grey")
  7522. v.Material = "Neon"
  7523. end
  7524. end
  7525. for i, v in pairs(mw1:GetChildren()) do
  7526. if v:IsA("Part") then
  7527. v.Transparency = 1
  7528. v.BrickColor = BrickColor.new("Dark grey")
  7529. v.Material = "Neon"
  7530. end
  7531. end
  7532. for i, v in pairs(extrawingmod1:GetChildren()) do
  7533. if v:IsA("Part") then
  7534. v.Transparency = 1
  7535. v.BrickColor = BrickColor.new("White")
  7536. v.Material = "Neon"
  7537. end
  7538. end
  7539. for i, v in pairs(extrawingmod2:GetChildren()) do
  7540. if v:IsA("Part") then
  7541. v.Transparency = 1
  7542. v.BrickColor = BrickColor.new("White")
  7543. v.Material = "Neon"
  7544. end
  7545. end
  7546. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7547. elseif key == 'l' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7548. Ascend = true
  7549. DTrail5.Enabled = false
  7550. DTrail4.Enabled = false
  7551. DTrail3.Enabled = false
  7552. DTrail2.Enabled = false
  7553. DTrail.Enabled = false
  7554. tecks2.Text = "Ascend"
  7555. tecks2.Rotation = 0
  7556. tecks2.TextColor3 = Color3.new(255, 0, 255)
  7557. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  7558. for i, v in pairs(ArmourParts) do
  7559. v.BrickColor = BrickColor.new("Magenta")
  7560. end
  7561. for i, v in pairs(ArmourParts2) do
  7562. v.BrickColor = BrickColor.new("Dark indigo")
  7563. end
  7564. for i, v in pairs(NeonParts) do
  7565. v.BrickColor = BrickColor.new("White")
  7566. end
  7567. char.Head.face.Texture = "http://www.roblox.com/asset/?id=281294617"
  7568. maincolor = BrickColor.new("Magenta")
  7569. BC.HeadColor = BrickColor.new("Nougat")
  7570. BC.LeftArmColor = BrickColor.new("Magenta")
  7571. BC.LeftLegColor = BrickColor.new("Magenta")
  7572. BC.RightArmColor = BrickColor.new("Magenta")
  7573. BC.RightLegColor = BrickColor.new("Magenta")
  7574. BC.TorsoColor = BrickColor.new("Magenta")
  7575. Music.TimePosition = 2
  7576. Music.SoundId = "rbxassetid://257453119"
  7577. Music.Parent = tors
  7578. Music:Play()
  7579. for i, v in pairs(m:GetChildren()) do
  7580. if v:IsA("Part") then
  7581. v.BrickColor = BrickColor.new("Magenta")
  7582. v.Material = "Glass"
  7583. end
  7584. end
  7585. for i, v in pairs(m2:GetChildren()) do
  7586. if v:IsA("Part") then
  7587. v.BrickColor = BrickColor.new("Sand violet metallic")
  7588. v.Material = "Granite"
  7589. end
  7590. end
  7591. for i, v in pairs(m3:GetChildren()) do
  7592. if v:IsA("Part") then
  7593. v.BrickColor = BrickColor.new("Magenta")
  7594. v.Material = "Neon"
  7595. end
  7596. end
  7597. for i, v in pairs(mw2:GetChildren()) do
  7598. if v:IsA("Part") then
  7599. v.BrickColor = BrickColor.new("Magenta")
  7600. v.Material = "Neon"
  7601. end
  7602. end
  7603. for i, v in pairs(mw1:GetChildren()) do
  7604. if v:IsA("Part") then
  7605. v.Transparency = 1
  7606. v.BrickColor = BrickColor.new("Magenta")
  7607. v.Material = "Neon"
  7608. end
  7609. end
  7610. for i, v in pairs(extrawingmod1:GetChildren()) do
  7611. if v:IsA("Part") then
  7612. v.Transparency = 1
  7613. v.BrickColor = BrickColor.new("White")
  7614. v.Material = "Neon"
  7615. end
  7616. end
  7617. for i, v in pairs(extrawingmod2:GetChildren()) do
  7618. if v:IsA("Part") then
  7619. v.Transparency = 1
  7620. v.BrickColor = BrickColor.new("White")
  7621. v.Material = "Neon"
  7622. end
  7623. end
  7624. local MAINRUINCOLOR = BrickColor.new("Magenta")
  7625. elseif key == 'l' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Ascend == true then
  7626. Ascend = false
  7627. DTrail5.Enabled = false
  7628. DTrail4.Enabled = false
  7629. DTrail3.Enabled = false
  7630. DTrail2.Enabled = false
  7631. DTrail.Enabled = false
  7632. tecks2.Text = "Casual"
  7633. tecks2.Rotation = 0
  7634. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7635. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7636. resetmode()
  7637. Music.TimePosition = 0
  7638. Music.SoundId = "rbxassetid://1117396305"
  7639. Music.Parent = tors
  7640. Music:Play()
  7641. BC.HeadColor = BrickColor.new("Nougat")
  7642. BC.LeftArmColor = BrickColor.new("Smoky grey")
  7643. BC.LeftLegColor = BrickColor.new("Smoky grey")
  7644. BC.RightArmColor = BrickColor.new("Smoky grey")
  7645. BC.RightLegColor = BrickColor.new("Smoky grey")
  7646. BC.TorsoColor = BrickColor.new("Smoky grey")
  7647. for i, v in pairs(m:GetChildren()) do
  7648. if v:IsA("Part") then
  7649. v.BrickColor = BrickColor.new("Dark grey")
  7650. v.Material = "Glass"
  7651. end
  7652. end
  7653. for i, v in pairs(m2:GetChildren()) do
  7654. if v:IsA("Part") then
  7655. v.BrickColor = BrickColor.new("Dark stone grey")
  7656. v.Material = "Granite"
  7657. end
  7658. end
  7659. for i, v in pairs(m3:GetChildren()) do
  7660. if v:IsA("Part") then
  7661. v.BrickColor = BrickColor.new("Dark grey")
  7662. v.Material = "Neon"
  7663. end
  7664. end
  7665. for i, v in pairs(mw2:GetChildren()) do
  7666. if v:IsA("Part") then
  7667. v.BrickColor = BrickColor.new("Dark grey")
  7668. v.Material = "Neon"
  7669. end
  7670. end
  7671. for i, v in pairs(mw1:GetChildren()) do
  7672. if v:IsA("Part") then
  7673. v.Transparency = 1
  7674. v.BrickColor = BrickColor.new("Dark grey")
  7675. v.Material = "Neon"
  7676. end
  7677. end
  7678. for i, v in pairs(extrawingmod1:GetChildren()) do
  7679. if v:IsA("Part") then
  7680. v.Transparency = 1
  7681. v.BrickColor = BrickColor.new("White")
  7682. v.Material = "Neon"
  7683. end
  7684. end
  7685. for i, v in pairs(extrawingmod2:GetChildren()) do
  7686. if v:IsA("Part") then
  7687. v.Transparency = 1
  7688. v.BrickColor = BrickColor.new("White")
  7689. v.Material = "Neon"
  7690. end
  7691. end
  7692. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7693. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7694. tecks2.TextTransparency = 0
  7695. tecks2.TextStrokeTransparency = 0
  7696. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7697. tecks2.TextTransparency = 1
  7698. tecks2.TextStrokeTransparency = 1
  7699. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7700. Music.SoundId = "rbxassetid://0"
  7701. Music.Parent = tors
  7702. Music:Play()
  7703. Madness = true
  7704. DTrail5.Enabled = false
  7705. DTrail4.Enabled = false
  7706. DTrail3.Enabled = false
  7707. DTrail2.Enabled = false
  7708. DTrail.Enabled = false
  7709. for i, v in pairs(m:GetChildren()) do
  7710. if v:IsA("Part") then
  7711. v.BrickColor = BrickColor.new("Deep orange")
  7712. v.Material = "Glass"
  7713. end
  7714. end
  7715. for i, v in pairs(m2:GetChildren()) do
  7716. if v:IsA("Part") then
  7717. v.BrickColor = BrickColor.new("Deep orange")
  7718. v.Material = "Granite"
  7719. end
  7720. end
  7721. for i, v in pairs(m3:GetChildren()) do
  7722. if v:IsA("Part") then
  7723. v.BrickColor = BrickColor.new("Deep orange")
  7724. v.Material = "Neon"
  7725. end
  7726. end
  7727. for i, v in pairs(mw2:GetChildren()) do
  7728. if v:IsA("Part") then
  7729. v.BrickColor = BrickColor.new("Deep orange")
  7730. v.Material = "Neon"
  7731. end
  7732. end
  7733. for i, v in pairs(mw1:GetChildren()) do
  7734. if v:IsA("Part") then
  7735. v.Transparency = 1
  7736. v.BrickColor = BrickColor.new("Deep orange")
  7737. v.Material = "Neon"
  7738. end
  7739. end
  7740. for i, v in pairs(extrawingmod1:GetChildren()) do
  7741. if v:IsA("Part") then
  7742. v.Transparency = 1
  7743. v.BrickColor = BrickColor.new("White")
  7744. v.Material = "Neon"
  7745. end
  7746. end
  7747. for i, v in pairs(extrawingmod2:GetChildren()) do
  7748. if v:IsA("Part") then
  7749. v.Transparency = 1
  7750. v.BrickColor = BrickColor.new("White")
  7751. v.Material = "Neon"
  7752. end
  7753. end
  7754. local MAINRUINCOLOR = BrickColor.new("Deep orange")
  7755. maincolor = BrickColor.new("Deep orange")
  7756. BC.HeadColor = BrickColor.new("Nougat")
  7757. BC.LeftArmColor = BrickColor.new("Deep orange")
  7758. BC.LeftLegColor = BrickColor.new("Deep orange")
  7759. BC.RightArmColor = BrickColor.new("Deep orange")
  7760. BC.RightLegColor = BrickColor.new("Deep orange")
  7761. BC.TorsoColor = BrickColor.new("Deep orange")
  7762. tecks2.Text = "SakuraSylveonYT"
  7763. tecks2.Rotation = 0
  7764. tecks2.TextColor3 = Color3.new(235, 185, 48)
  7765. tecks2.TextStrokeColor3 = Color3.fromRGB(235, 185, 48)
  7766. chatfunc("...")
  7767. for i, v in pairs(ArmourParts) do
  7768. v.BrickColor = BrickColor.new("Carnation pink")
  7769. end
  7770. for i, v in pairs(ArmourParts2) do
  7771. v.BrickColor = BrickColor.new("Teal")
  7772. end
  7773. for i, v in pairs(NeonParts) do
  7774. v.BrickColor = BrickColor.new("White")
  7775. end
  7776. wait(2)
  7777. chatfunc("You messed with the wrong person...")
  7778. wait(2)
  7779. for i, v in pairs(ArmourParts) do
  7780. v.BrickColor = BrickColor.new("Carnation pink")
  7781. end
  7782. for i, v in pairs(ArmourParts2) do
  7783. v.BrickColor = BrickColor.new("Teal")
  7784. end
  7785. for i, v in pairs(NeonParts) do
  7786. v.BrickColor = BrickColor.new("White")
  7787. end
  7788. char.Head.face.Texture = "http://www.roblox.com/asset/?id=28265271"
  7789. maincolor = BrickColor.new("Light orange")
  7790. BC.HeadColor = BrickColor.new("Light orange")
  7791. BC.LeftArmColor = BrickColor.new("Light orange")
  7792. BC.LeftLegColor = BrickColor.new("Light orange")
  7793. BC.RightArmColor = BrickColor.new("Light orange")
  7794. BC.RightLegColor = BrickColor.new("Light orange")
  7795. BC.TorsoColor = BrickColor.new("Light orange")
  7796. for i, v in pairs(ArmourParts) do
  7797. v.BrickColor = BrickColor.new("Carnation pink")
  7798. end
  7799. for i, v in pairs(ArmourParts2) do
  7800. v.BrickColor = BrickColor.new("Teal")
  7801. end
  7802. for i, v in pairs(NeonParts) do
  7803. v.BrickColor = BrickColor.new("White")
  7804. end
  7805. wait(1)
  7806. char.Head.face.Texture = "http://www.roblox.com/asset/?id=28265271"
  7807. tecks2.Text = "SakuraTheSylveon"
  7808. tecks2.Rotation = 0
  7809. tecks2.TextColor3 = Color3.new(255, 152, 220)
  7810. tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248)
  7811. tecks2.TextTransparency = 0
  7812. tecks2.TextStrokeTransparency = 0
  7813. for i, v in pairs(ArmourParts) do
  7814. v.BrickColor = BrickColor.new("Carnation pink")
  7815. end
  7816. for i, v in pairs(ArmourParts2) do
  7817. v.BrickColor = BrickColor.new("Teal")
  7818. end
  7819. for i, v in pairs(NeonParts) do
  7820. v.BrickColor = BrickColor.new("White")
  7821. end
  7822. char.Head.face.Texture = "http://www.roblox.com/asset/?id=28265271"
  7823. maincolor = BrickColor.new("Light orange")
  7824. BC.HeadColor = BrickColor.new("Light orange")
  7825. BC.LeftArmColor = BrickColor.new("Light orange")
  7826. BC.LeftLegColor = BrickColor.new("Light orange")
  7827. BC.RightArmColor = BrickColor.new("Light orange")
  7828. BC.RightLegColor = BrickColor.new("Light orange")
  7829. BC.TorsoColor = BrickColor.new("Light orange")
  7830. Music.TimePosition = 2
  7831. Music.SoundId = "rbxassetid://1353354348"
  7832. Music.Parent = tors
  7833. Music:Play()
  7834. elseif key == 'm' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Madness == true then
  7835. Madness = false
  7836. DTrail5.Enabled = false
  7837. DTrail4.Enabled = false
  7838. DTrail3.Enabled = false
  7839. DTrail2.Enabled = false
  7840. DTrail.Enabled = false
  7841. tecks2.Text = "Casual"
  7842. tecks2.Rotation = 0
  7843. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7844. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7845. resetmode()
  7846. Music.TimePosition = 0
  7847. Music.SoundId = "rbxassetid://1117396305"
  7848. Music.Parent = tors
  7849. Music:Play()
  7850. BC.HeadColor = BrickColor.new("Light orange")
  7851. BC.LeftArmColor = BrickColor.new("Light orange")
  7852. BC.LeftLegColor = BrickColor.new("Light orange")
  7853. BC.RightArmColor = BrickColor.new("Light orange")
  7854. BC.RightLegColor = BrickColor.new("Light orange")
  7855. BC.TorsoColor = BrickColor.new("Light orange")
  7856. for i, v in pairs(m:GetChildren()) do
  7857. if v:IsA("Part") then
  7858. v.BrickColor = BrickColor.new("Dark grey")
  7859. v.Material = "Glass"
  7860. end
  7861. end
  7862. for i, v in pairs(m2:GetChildren()) do
  7863. if v:IsA("Part") then
  7864. v.BrickColor = BrickColor.new("Dark stone grey")
  7865. v.Material = "Granite"
  7866. end
  7867. end
  7868. for i, v in pairs(m3:GetChildren()) do
  7869. if v:IsA("Part") then
  7870. v.BrickColor = BrickColor.new("Dark grey")
  7871. v.Material = "Neon"
  7872. end
  7873. end
  7874. for i, v in pairs(mw2:GetChildren()) do
  7875. if v:IsA("Part") then
  7876. v.BrickColor = BrickColor.new("Dark grey")
  7877. v.Material = "Neon"
  7878. end
  7879. end
  7880. for i, v in pairs(mw1:GetChildren()) do
  7881. if v:IsA("Part") then
  7882. v.Transparency = 1
  7883. v.BrickColor = BrickColor.new("Dark grey")
  7884. v.Material = "Neon"
  7885. end
  7886. end
  7887. for i, v in pairs(extrawingmod1:GetChildren()) do
  7888. if v:IsA("Part") then
  7889. v.Transparency = 1
  7890. v.BrickColor = BrickColor.new("White")
  7891. v.Material = "Neon"
  7892. end
  7893. end
  7894. for i, v in pairs(extrawingmod2:GetChildren()) do
  7895. if v:IsA("Part") then
  7896. v.Transparency = 1
  7897. v.BrickColor = BrickColor.new("White")
  7898. v.Material = "Neon"
  7899. end
  7900. end
  7901. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  7902. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  7903. tecks2.TextTransparency = 0
  7904. tecks2.TextStrokeTransparency = 0
  7905. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  7906. tecks2.TextTransparency = 1
  7907. tecks2.TextStrokeTransparency = 1
  7908. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  7909. Memer = true
  7910. DTrail5.Enabled = false
  7911. DTrail4.Enabled = false
  7912. DTrail3.Enabled = false
  7913. DTrail2.Enabled = false
  7914. DTrail.Enabled = false
  7915. tecks2.Text = "Memer"
  7916. tecks2.Rotation = 0
  7917. tecks2.TextColor3 = Color3.new(0, 0, 14)
  7918. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 30)
  7919. for i, v in pairs(ArmourParts) do
  7920. v.BrickColor = BrickColor.new("Medium blue")
  7921. end
  7922. for i, v in pairs(ArmourParts2) do
  7923. v.BrickColor = BrickColor.new("Dark blue")
  7924. end
  7925. for i, v in pairs(NeonParts) do
  7926. v.BrickColor = BrickColor.new("White")
  7927. end
  7928. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  7929. maincolor = BrickColor.new("Medium blue")
  7930. BC.HeadColor = BrickColor.new("Nougat")
  7931. BC.LeftArmColor = BrickColor.new("Medium blue")
  7932. BC.LeftLegColor = BrickColor.new("Medium blue")
  7933. BC.RightArmColor = BrickColor.new("Medium blue")
  7934. BC.RightLegColor = BrickColor.new("Medium blue")
  7935. BC.TorsoColor = BrickColor.new("Medium blue")
  7936. Music.TimePosition = 2
  7937. Music.SoundId = "rbxassetid://0"
  7938. Music.Parent = tors
  7939. Music:Play()
  7940. for i, v in pairs(m:GetChildren()) do
  7941. if v:IsA("Part") then
  7942. v.BrickColor = BrickColor.new("Medium blue")
  7943. v.Material = "Glass"
  7944. end
  7945. end
  7946. for i, v in pairs(m2:GetChildren()) do
  7947. if v:IsA("Part") then
  7948. v.BrickColor = BrickColor.new("Medium blue")
  7949. v.Material = "Granite"
  7950. end
  7951. end
  7952. for i, v in pairs(m3:GetChildren()) do
  7953. if v:IsA("Part") then
  7954. v.BrickColor = BrickColor.new("Medium blue")
  7955. v.Material = "Neon"
  7956. end
  7957. end
  7958. for i, v in pairs(mw2:GetChildren()) do
  7959. if v:IsA("Part") then
  7960. v.BrickColor = BrickColor.new("Medium blue")
  7961. v.Material = "Neon"
  7962. end
  7963. end
  7964. for i, v in pairs(mw1:GetChildren()) do
  7965. if v:IsA("Part") then
  7966. v.Transparency = 1
  7967. v.BrickColor = BrickColor.new("Medium blue")
  7968. v.Material = "Neon"
  7969. end
  7970. end
  7971. for i, v in pairs(extrawingmod1:GetChildren()) do
  7972. if v:IsA("Part") then
  7973. v.Transparency = 1
  7974. v.BrickColor = BrickColor.new("White")
  7975. v.Material = "Neon"
  7976. end
  7977. end
  7978. for i, v in pairs(extrawingmod2:GetChildren()) do
  7979. if v:IsA("Part") then
  7980. v.Transparency = 1
  7981. v.BrickColor = BrickColor.new("White")
  7982. v.Material = "Neon"
  7983. end
  7984. end
  7985. local MAINRUINCOLOR = BrickColor.new("Medium blue")
  7986. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Big_Black == false and Emperor == false and Memer == true then
  7987. Memer = false
  7988. DTrail5.Enabled = false
  7989. DTrail4.Enabled = false
  7990. DTrail3.Enabled = false
  7991. DTrail2.Enabled = false
  7992. DTrail.Enabled = false
  7993. tecks2.Text = "Casual"
  7994. tecks2.Rotation = 0
  7995. tecks2.TextColor3 = Color3.new(0, 0, 0)
  7996. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  7997. resetmode()
  7998. Music.TimePosition = 0
  7999. Music.SoundId = "rbxassetid://1117396305"
  8000. Music.Parent = tors
  8001. Music:Play()
  8002. BC.HeadColor = BrickColor.new("Nougat")
  8003. BC.LeftArmColor = BrickColor.new("Smoky grey")
  8004. BC.LeftLegColor = BrickColor.new("Smoky grey")
  8005. BC.RightArmColor = BrickColor.new("Smoky grey")
  8006. BC.RightLegColor = BrickColor.new("Smoky grey")
  8007. BC.TorsoColor = BrickColor.new("Smoky grey")
  8008. for i, v in pairs(m:GetChildren()) do
  8009. if v:IsA("Part") then
  8010. v.BrickColor = BrickColor.new("Dark grey")
  8011. v.Material = "Glass"
  8012. end
  8013. end
  8014. for i, v in pairs(m2:GetChildren()) do
  8015. if v:IsA("Part") then
  8016. v.BrickColor = BrickColor.new("Dark stone grey")
  8017. v.Material = "Granite"
  8018. end
  8019. end
  8020. for i, v in pairs(m3:GetChildren()) do
  8021. if v:IsA("Part") then
  8022. v.BrickColor = BrickColor.new("Dark grey")
  8023. v.Material = "Neon"
  8024. end
  8025. end
  8026. for i, v in pairs(mw2:GetChildren()) do
  8027. if v:IsA("Part") then
  8028. v.BrickColor = BrickColor.new("Dark grey")
  8029. v.Material = "Neon"
  8030. end
  8031. end
  8032. for i, v in pairs(mw1:GetChildren()) do
  8033. if v:IsA("Part") then
  8034. v.Transparency = 1
  8035. v.BrickColor = BrickColor.new("Dark grey")
  8036. v.Material = "Neon"
  8037. end
  8038. end
  8039. for i, v in pairs(extrawingmod1:GetChildren()) do
  8040. if v:IsA("Part") then
  8041. v.Transparency = 1
  8042. v.BrickColor = BrickColor.new("White")
  8043. v.Material = "Neon"
  8044. end
  8045. end
  8046. for i, v in pairs(extrawingmod2:GetChildren()) do
  8047. if v:IsA("Part") then
  8048. v.Transparency = 1
  8049. v.BrickColor = BrickColor.new("White")
  8050. v.Material = "Neon"
  8051. end
  8052. end
  8053. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  8054. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  8055. tecks2.TextTransparency = 0
  8056. tecks2.TextStrokeTransparency = 0
  8057. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  8058. tecks2.TextTransparency = 1
  8059. tecks2.TextStrokeTransparency = 1
  8060. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  8061. Big_Black = true
  8062. Music.TimePosition = 0
  8063. Music.SoundId = "rbxassetid://0"
  8064. Music.Parent = tors
  8065. Music:Play()
  8066. tecks2.Text = "Big Black"
  8067. tecks2.Rotation = 0
  8068. tecks2.TextColor3 = Color3.new(1, 1, 1)
  8069. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  8070. DTrail5.Enabled = false
  8071. DTrail4.Enabled = false
  8072. DTrail3.Enabled = false
  8073. DTrail2.Enabled = false
  8074. DTrail.Enabled = false
  8075. for i, v in pairs(ArmourParts) do
  8076. v.BrickColor = BrickColor.new("Really black")
  8077. end
  8078. for i, v in pairs(ArmourParts2) do
  8079. v.BrickColor = BrickColor.new("Really black")
  8080. end
  8081. for i, v in pairs(NeonParts) do
  8082. v.BrickColor = BrickColor.new("White")
  8083. end
  8084. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8085. maincolor = BrickColor.new("Really black")
  8086. BC.HeadColor = BrickColor.new("Nougat")
  8087. BC.LeftArmColor = BrickColor.new("Really black")
  8088. BC.LeftLegColor = BrickColor.new("Really black")
  8089. BC.RightArmColor = BrickColor.new("Really black")
  8090. BC.RightLegColor = BrickColor.new("Really black")
  8091. BC.TorsoColor = BrickColor.new("Really black")
  8092. tl1.Enabled = true
  8093. tl2.Enabled = true
  8094. tl3.Enabled = true
  8095. attack = true
  8096. hum.WalkSpeed = 0
  8097. storehumanoidWS = 8
  8098. hum.JumpPower = 0
  8099. newThemeCust("rbxassetid://1420353940",0,1,1)
  8100. kan.TimePosition = 0
  8101. ModeOfGlitch = 8376532578634534
  8102. repeat swait() until kan.IsLoaded
  8103. Chat("Riddle me this..",text.TextStrokeColor3)
  8104. for i = 0, 14, .1 do
  8105. swait()
  8106. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8107. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8108. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8109. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,0,0),.1)
  8110. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8111. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8112. end
  8113. Chat("Riddle me that..",text.TextStrokeColor3)
  8114. for i = 0, 12, .1 do
  8115. swait()
  8116. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8117. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8118. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8119. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(25),0),.1)
  8120. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8121. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8122. end
  8123. Chat("Who's afraid of the big black..",Color3.new(1,1,1))
  8124. for i = 0, 16, .1 do
  8125. swait()
  8126. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8127. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8128. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8129. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1)
  8130. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8131. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8132. end
  8133. CFuncs["Sound"].Create("rbxassetid://206082327", root, 2.5,1)
  8134. CFuncs["Sound"].Create("rbxassetid://847061203", root, 5,1)
  8135. CFuncs["Sound"].Create("rbxassetid://239000203", root, 2.5,1)
  8136. CFuncs["Sound"].Create("rbxassetid://579687077", root, 2.5,0.75)
  8137. pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end)
  8138. pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end)
  8139. CameraEnshaking(5,2.5)
  8140. MAINRUINCOLOR = BrickColor.new("Really black")
  8141. sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR)
  8142. for i = 0, 49 do
  8143. PixelBlock(1,math.random(1,20),"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.04,MAINRUINCOLOR,0)
  8144. end
  8145. for i = 0,3,0.1 do
  8146. sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0)
  8147. end
  8148. for i, v in pairs(mw2:GetChildren()) do
  8149. if v:IsA("Part") then
  8150. v.BrickColor = BrickColor.new("Really black")
  8151. v.Material = "Glass"
  8152. end
  8153. end
  8154. for i, v in pairs(mw1:GetChildren()) do
  8155. if v:IsA("Part") then
  8156. v.Transparency = 0
  8157. v.BrickColor = BrickColor.new("Really black")
  8158. v.Material = "Glass"
  8159. end
  8160. end
  8161. for i, v in pairs(m:GetChildren()) do
  8162. if v:IsA("Part") then
  8163. v.BrickColor = BrickColor.new("Really black")
  8164. v.Material = "Glass"
  8165. end
  8166. end
  8167. for i, v in pairs(m2:GetChildren()) do
  8168. if v:IsA("Part") then
  8169. v.BrickColor = BrickColor.new("Dark stone grey")
  8170. v.Material = "Granite"
  8171. end
  8172. end
  8173. for i, v in pairs(m3:GetChildren()) do
  8174. if v:IsA("Part") then
  8175. v.BrickColor = BrickColor.new("Really black")
  8176. v.Material = "Glass"
  8177. end
  8178. end
  8179. for i, v in pairs(extrawingmod1:GetChildren()) do
  8180. if v:IsA("Part") then
  8181. v.Transparency = 0
  8182. v.BrickColor = BrickColor.new("Dark stone grey")
  8183. v.Material = "Glass"
  8184. end
  8185. end
  8186. for i, v in pairs(extrawingmod2:GetChildren()) do
  8187. if v:IsA("Part") then
  8188. v.Transparency = 0
  8189. v.BrickColor = BrickColor.new("Dark stone grey")
  8190. v.Material = "Glass"
  8191. end
  8192. end
  8193. for i = 0,2,0.1 do
  8194. swait()
  8195. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2)
  8196. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2)
  8197. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
  8198. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2)
  8199. RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2)
  8200. LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2)
  8201. end
  8202. hum.JumpPower = 50
  8203. hum.WalkSpeed = storehumanoidWS
  8204. attack = false
  8205. for i, v in pairs(ArmourParts) do
  8206. v.BrickColor = BrickColor.new("Really black")
  8207. end
  8208. for i, v in pairs(ArmourParts2) do
  8209. v.BrickColor = BrickColor.new("Really black")
  8210. end
  8211. for i, v in pairs(NeonParts) do
  8212. v.BrickColor = BrickColor.new("White")
  8213. end
  8214. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8215. maincolor = BrickColor.new("Really black")
  8216. BC.HeadColor = BrickColor.new("Nougat")
  8217. BC.LeftArmColor = BrickColor.new("Really black")
  8218. BC.LeftLegColor = BrickColor.new("Really black")
  8219. BC.RightArmColor = BrickColor.new("Really black")
  8220. BC.RightLegColor = BrickColor.new("Really black")
  8221. BC.TorsoColor = BrickColor.new("Really black")
  8222. elseif key == 'c' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Memer == false and Emperor == false and Big_Black == true then
  8223. Big_Black = false
  8224. newThemeCust("rbxassetid://0",0,1,1)
  8225. DTrail5.Enabled = false
  8226. DTrail4.Enabled = false
  8227. DTrail3.Enabled = false
  8228. DTrail2.Enabled = false
  8229. DTrail.Enabled = false
  8230. tl1.Enabled = false
  8231. tl2.Enabled = false
  8232. tl3.Enabled = false
  8233. tecks2.Text = "Casual"
  8234. tecks2.Rotation = 0
  8235. tecks2.TextColor3 = Color3.new(0, 0, 0)
  8236. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  8237. resetmode()
  8238. Music.TimePosition = 0
  8239. Music.SoundId = "rbxassetid://1117396305"
  8240. Music.Parent = tors
  8241. Music:Play()
  8242. BC.HeadColor = BrickColor.new("Nougat")
  8243. BC.LeftArmColor = BrickColor.new("Smoky grey")
  8244. BC.LeftLegColor = BrickColor.new("Smoky grey")
  8245. BC.RightArmColor = BrickColor.new("Smoky grey")
  8246. BC.RightLegColor = BrickColor.new("Smoky grey")
  8247. BC.TorsoColor = BrickColor.new("Smoky grey")
  8248. for i, v in pairs(m:GetChildren()) do
  8249. if v:IsA("Part") then
  8250. v.BrickColor = BrickColor.new("Dark grey")
  8251. v.Material = "Glass"
  8252. end
  8253. end
  8254. for i, v in pairs(m2:GetChildren()) do
  8255. if v:IsA("Part") then
  8256. v.BrickColor = BrickColor.new("Dark stone grey")
  8257. v.Material = "Granite"
  8258. end
  8259. end
  8260. for i, v in pairs(m3:GetChildren()) do
  8261. if v:IsA("Part") then
  8262. v.BrickColor = BrickColor.new("Dark grey")
  8263. v.Material = "Neon"
  8264. end
  8265. end
  8266. for i, v in pairs(mw2:GetChildren()) do
  8267. if v:IsA("Part") then
  8268. v.BrickColor = BrickColor.new("Dark grey")
  8269. v.Material = "Neon"
  8270. end
  8271. end
  8272. for i, v in pairs(mw1:GetChildren()) do
  8273. if v:IsA("Part") then
  8274. v.Transparency = 1
  8275. v.BrickColor = BrickColor.new("Dark grey")
  8276. v.Material = "Neon"
  8277. end
  8278. end
  8279. for i, v in pairs(extrawingmod1:GetChildren()) do
  8280. if v:IsA("Part") then
  8281. v.Transparency = 1
  8282. v.BrickColor = BrickColor.new("White")
  8283. v.Material = "Neon"
  8284. end
  8285. end
  8286. for i, v in pairs(extrawingmod2:GetChildren()) do
  8287. if v:IsA("Part") then
  8288. v.Transparency = 1
  8289. v.BrickColor = BrickColor.new("White")
  8290. v.Material = "Neon"
  8291. end
  8292. end
  8293. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  8294. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Memer == false and Ascend == false and Big_Black == false and Emperor == false then
  8295. Memer = true
  8296. DTrail5.Enabled = false
  8297. DTrail4.Enabled = false
  8298. DTrail3.Enabled = false
  8299. DTrail2.Enabled = false
  8300. DTrail.Enabled = false
  8301. tecks2.Text = "Memer"
  8302. tecks2.Rotation = 0
  8303. tecks2.TextColor3 = Color3.new(0, 0, 14)
  8304. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 30)
  8305. for i, v in pairs(ArmourParts) do
  8306. v.BrickColor = BrickColor.new("Medium blue")
  8307. end
  8308. for i, v in pairs(ArmourParts2) do
  8309. v.BrickColor = BrickColor.new("Dark blue")
  8310. end
  8311. for i, v in pairs(NeonParts) do
  8312. v.BrickColor = BrickColor.new("White")
  8313. end
  8314. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  8315. maincolor = BrickColor.new("Medium blue")
  8316. BC.HeadColor = BrickColor.new("Nougat")
  8317. BC.LeftArmColor = BrickColor.new("Medium blue")
  8318. BC.LeftLegColor = BrickColor.new("Medium blue")
  8319. BC.RightArmColor = BrickColor.new("Medium blue")
  8320. BC.RightLegColor = BrickColor.new("Medium blue")
  8321. BC.TorsoColor = BrickColor.new("Medium blue")
  8322. Music.TimePosition = 2
  8323. Music.SoundId = "rbxassetid://0"
  8324. Music.Parent = tors
  8325. Music:Play()
  8326. for i, v in pairs(m:GetChildren()) do
  8327. if v:IsA("Part") then
  8328. v.BrickColor = BrickColor.new("Medium blue")
  8329. v.Material = "Glass"
  8330. end
  8331. end
  8332. for i, v in pairs(m2:GetChildren()) do
  8333. if v:IsA("Part") then
  8334. v.BrickColor = BrickColor.new("Medium blue")
  8335. v.Material = "Granite"
  8336. end
  8337. end
  8338. for i, v in pairs(m3:GetChildren()) do
  8339. if v:IsA("Part") then
  8340. v.BrickColor = BrickColor.new("Medium blue")
  8341. v.Material = "Neon"
  8342. end
  8343. end
  8344. for i, v in pairs(mw2:GetChildren()) do
  8345. if v:IsA("Part") then
  8346. v.BrickColor = BrickColor.new("Medium blue")
  8347. v.Material = "Neon"
  8348. end
  8349. end
  8350. for i, v in pairs(mw1:GetChildren()) do
  8351. if v:IsA("Part") then
  8352. v.Transparency = 1
  8353. v.BrickColor = BrickColor.new("Medium blue")
  8354. v.Material = "Neon"
  8355. end
  8356. end
  8357. for i, v in pairs(extrawingmod1:GetChildren()) do
  8358. if v:IsA("Part") then
  8359. v.Transparency = 1
  8360. v.BrickColor = BrickColor.new("White")
  8361. v.Material = "Neon"
  8362. end
  8363. end
  8364. for i, v in pairs(extrawingmod2:GetChildren()) do
  8365. if v:IsA("Part") then
  8366. v.Transparency = 1
  8367. v.BrickColor = BrickColor.new("White")
  8368. v.Material = "Neon"
  8369. end
  8370. end
  8371. local MAINRUINCOLOR = BrickColor.new("Medium blue")
  8372. elseif key == 'b' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false and Madness == false and Pixels == false and Ascend == false and Big_Black == false and Emperor == false and Memer == true then
  8373. Memer = false
  8374. DTrail5.Enabled = false
  8375. DTrail4.Enabled = false
  8376. DTrail3.Enabled = false
  8377. DTrail2.Enabled = false
  8378. DTrail.Enabled = false
  8379. tecks2.Text = "Casual"
  8380. tecks2.Rotation = 0
  8381. tecks2.TextColor3 = Color3.new(0, 0, 0)
  8382. tecks2.TextStrokeColor3 = Color3.fromRGB(161, 165, 162)
  8383. resetmode()
  8384. Music.TimePosition = 0
  8385. Music.SoundId = "rbxassetid://1117396305"
  8386. Music.Parent = tors
  8387. Music:Play()
  8388. BC.HeadColor = BrickColor.new("Nougat")
  8389. BC.LeftArmColor = BrickColor.new("Smoky grey")
  8390. BC.LeftLegColor = BrickColor.new("Smoky grey")
  8391. BC.RightArmColor = BrickColor.new("Smoky grey")
  8392. BC.RightLegColor = BrickColor.new("Smoky grey")
  8393. BC.TorsoColor = BrickColor.new("Smoky grey")
  8394. for i, v in pairs(m:GetChildren()) do
  8395. if v:IsA("Part") then
  8396. v.BrickColor = BrickColor.new("Dark grey")
  8397. v.Material = "Glass"
  8398. end
  8399. end
  8400. for i, v in pairs(m2:GetChildren()) do
  8401. if v:IsA("Part") then
  8402. v.BrickColor = BrickColor.new("Dark stone grey")
  8403. v.Material = "Granite"
  8404. end
  8405. end
  8406. for i, v in pairs(m3:GetChildren()) do
  8407. if v:IsA("Part") then
  8408. v.BrickColor = BrickColor.new("Dark grey")
  8409. v.Material = "Neon"
  8410. end
  8411. end
  8412. for i, v in pairs(mw2:GetChildren()) do
  8413. if v:IsA("Part") then
  8414. v.BrickColor = BrickColor.new("Dark grey")
  8415. v.Material = "Neon"
  8416. end
  8417. end
  8418. for i, v in pairs(mw1:GetChildren()) do
  8419. if v:IsA("Part") then
  8420. v.Transparency = 1
  8421. v.BrickColor = BrickColor.new("Dark grey")
  8422. v.Material = "Neon"
  8423. end
  8424. end
  8425. for i, v in pairs(extrawingmod1:GetChildren()) do
  8426. if v:IsA("Part") then
  8427. v.Transparency = 1
  8428. v.BrickColor = BrickColor.new("White")
  8429. v.Material = "Neon"
  8430. end
  8431. end
  8432. for i, v in pairs(extrawingmod2:GetChildren()) do
  8433. if v:IsA("Part") then
  8434. v.Transparency = 1
  8435. v.BrickColor = BrickColor.new("White")
  8436. v.Material = "Neon"
  8437. end
  8438. end
  8439. local MAINRUINCOLOR = BrickColor.new("Dark grey")
  8440. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  8441. tecks2.TextTransparency = 0
  8442. tecks2.TextStrokeTransparency = 0
  8443. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  8444. tecks2.TextTransparency = 1
  8445. tecks2.TextStrokeTransparency = 1
  8446. end
  8447. end
  8448. end)
  8449. mouse.KeyDown:connect(function(key)
  8450. if attack == false then
  8451. if EdgyMode == true then
  8452. if key == 'r' then
  8453. Decapitate()
  8454. elseif key == 'e' then
  8455. Laugh()
  8456. end
  8457. end
  8458. if Divinity == true then
  8459. if key == 'r' then
  8460. Beam_Of_Light()
  8461. elseif key == 'f' then
  8462. Blast_Of_God()
  8463. end
  8464. end
  8465. if Fighter == true then
  8466. if key == 'e' then
  8467. Flying_Kick()
  8468. elseif key == 'f' then
  8469. UpperCut()
  8470. elseif key == 't' then
  8471. Spinning_Kick()
  8472. end
  8473. end
  8474. if Purity == true then
  8475. if key == 'r' then
  8476. Purity_Slam()
  8477. end
  8478. end
  8479. if Solar == true then
  8480. if key == 'r' then
  8481. Eruption()
  8482. elseif key == 't' then
  8483. Solar_Flare()
  8484. end
  8485. end
  8486. if Frost == true then
  8487. if key == 'r' then
  8488. Blizzard()
  8489. elseif key == 't' then
  8490. Cryo_Freeze()
  8491. end
  8492. end
  8493. if Ashes == true then
  8494. if key == 't' and notmenacing then
  8495. Menacing_Aura()
  8496. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  8497. Heat_Stroke()
  8498. end
  8499. end
  8500. if Lunar == true then
  8501. if key == 't' then
  8502. ShadowWarp()
  8503. elseif key == 'r' then
  8504. Shade()
  8505. end
  8506. end
  8507. if Destruction == true then
  8508. if key == 'r' then
  8509. Diablo_Explosion()
  8510. elseif key == 'f' then
  8511. Hell_From_Above()
  8512. end
  8513. end
  8514. if Planetary == true then
  8515. if key == 'r' then
  8516. Multi_Bombs()
  8517. elseif key == 't' then
  8518. Universal_Crush()
  8519. end
  8520. end
  8521. if Pixels == true then
  8522. if key == 'r' then
  8523. Pixel_Corrupt()
  8524. elseif key == 't' then
  8525. dead()
  8526. end
  8527. end
  8528. if Memer == true then
  8529. if key == 'r' then
  8530. HAAAAA()
  8531. elseif key == 't' then
  8532. EndMySufferingV2()
  8533. elseif key == 'q' then
  8534. NothingPersonal()
  8535. elseif key == 'e' then
  8536. GEtOuT()
  8537. elseif key == 'f' then
  8538. Sonic()
  8539. elseif key == 'g' then
  8540. Sonic2()
  8541. end
  8542. end
  8543. if Emperor == true then
  8544. if key == 't' then
  8545. Taunt()
  8546. end
  8547. end
  8548. if Ascend == true then
  8549. if key == 'r' then
  8550. Ascent()
  8551. end
  8552. end
  8553. if Madness == true then
  8554. if key == 'r' then
  8555. Explosion()
  8556. end
  8557. end
  8558. if helpme == true then
  8559. if key == 'r' then
  8560. Painful_Stomp()
  8561. elseif key == 'f' then
  8562. Ending()
  8563. elseif key == 't' then
  8564. Ende_der_Weld()
  8565. end
  8566. end
  8567. end
  8568. end)
  8569.  
  8570.  
  8571. coroutine.resume(coroutine.create(function()
  8572. while true do
  8573. swait(8)
  8574. if Solar == true then
  8575. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  8576. end
  8577. end
  8578. end))
  8579. coroutine.resume(coroutine.create(function()
  8580. while true do
  8581. swait(4)
  8582. if Frost == true then
  8583. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  8584. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  8585. end
  8586. end
  8587. end))
  8588. coroutine.resume(coroutine.create(function()
  8589. while true do
  8590. swait(4)
  8591. if Lunar == true then
  8592. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  8593. end
  8594. end
  8595. end))
  8596.  
  8597.  
  8598.  
  8599. -------------------------------------------------------
  8600. --Start Animations--
  8601. -------------------------------------------------------
  8602. local equipped = false
  8603. local idle = 0
  8604. local change = 1
  8605. local val = 0
  8606. local toim = 0
  8607. local idleanim = 0.4
  8608. hum.WalkSpeed = 8
  8609. hum.Animator.Parent = nil
  8610. while true do
  8611. swait()
  8612. Music.Parent = tors
  8613. if helpme == true then
  8614. for i, v in pairs(ArmourParts) do
  8615. v.BrickColor = BrickColor.random()
  8616. end
  8617. for i, v in pairs(ArmourParts2) do
  8618. v.BrickColor = BrickColor.random()
  8619. end
  8620. for i, v in pairs(NeonParts) do
  8621. v.BrickColor = BrickColor.random()
  8622. end
  8623. maincolor = BrickColor.random()
  8624. char.Head.face.Texture = "http://lcyyy.gctqdnqz.lceqo.ru2.gsr.awhoer.net/asset/?id="..insanityface[math.random(1,#insanityface)]
  8625. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  8626. tecks2.TextColor3 = maincolor.Color
  8627. tecks2.TextStrokeColor3 = maincolor.Color
  8628. tecks2.Rotation = math.random(-11, 11)
  8629. BC.HeadColor = BrickColor.new("Nougat")
  8630. BC.LeftArmColor = BrickColor.random()
  8631. BC.LeftLegColor = BrickColor.random()
  8632. BC.RightArmColor = BrickColor.random()
  8633. BC.RightLegColor = BrickColor.random()
  8634. BC.TorsoColor = BrickColor.random()
  8635. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  8636. end
  8637. if EdgyMode == true then
  8638. tecks2.Rotation = math.random(-2, 2)
  8639. end
  8640. if Planetary == true then
  8641. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  8642. tecks2.Rotation = math.random(-4, 4)
  8643. end
  8644. sine = sine + change
  8645. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  8646. local velderp = root.Velocity.y
  8647. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  8648. if equipped == true or equipped == false then
  8649. if attack == false then
  8650. idle = idle + 1
  8651. else
  8652. idle = 0
  8653. end
  8654. if 1 < root.Velocity.y and hitfloor == nil then
  8655. Anim = "Jump"
  8656. change = 1
  8657. if attack == false then
  8658. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  8659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  8660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  8661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  8662. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  8663. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  8664. end
  8665. elseif -1 > root.Velocity.y and hitfloor == nil then
  8666. Anim = "Fall"
  8667. change = 1
  8668. if attack == false then
  8669. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  8670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  8671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  8672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  8673. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  8674. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  8675. end
  8676. elseif torvel < 1 and hitfloor ~= nil then
  8677. Anim = "Idle"
  8678. change = 1
  8679. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Memer == false and Pixels == false and Big_Black == false and Emperor == false then
  8680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  8685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  8686. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false then
  8687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8689. if Mrandom(1,15) == 1 then
  8690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8691. end
  8692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  8693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  8694. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  8695. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8696. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8697. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8698. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8699. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8700. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8701. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  8702. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  8703. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  8705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8706. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  8708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  8709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  8710. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false then
  8711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  8712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  8713. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  8714. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  8715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8716. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  8717. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  8721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  8722. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8723. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8724. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Pixels == false and Ascend == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Frost == true then
  8725. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  8726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  8727. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  8728. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  8729. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  8730. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  8731. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8732. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8733. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8734. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  8735. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  8736. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8737. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8738. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  8740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  8741. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  8742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  8743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  8744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  8745. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  8748. if math.random(1,1) == 1 then
  8749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  8750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  8751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  8754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  8755. end
  8756. for i, v in pairs(ArmourParts) do
  8757. v.BrickColor = BrickColor.random()
  8758. end
  8759. for i, v in pairs(ArmourParts2) do
  8760. v.BrickColor = BrickColor.random()
  8761. end
  8762. for i, v in pairs(NeonParts) do
  8763. v.BrickColor = BrickColor.random()
  8764. end
  8765. maincolor = BrickColor.random()
  8766. tecks2.TextColor3 = maincolor.Color
  8767. tecks2.TextStrokeColor3 = maincolor.Color
  8768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  8770. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  8771. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  8772. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false then
  8773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  8774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8775. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8777. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  8778. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  8779. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Pixels == true then
  8780. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  8781. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  8782. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  8783. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  8784. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  8785. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  8786. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Pixels == false and Madness == false and Memer == false and Big_Black == false and Emperor == false and Ascend == true then
  8787. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  8788. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  8789. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  8790. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  8791. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  8792. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  8793. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Memer == false and Big_Black == false and Emperor == false and Madness == true then
  8794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  8796. if Mrandom(1,15) == 1 then
  8797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8798. end
  8799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  8800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  8801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  8802. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8803. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Big_Black == false and Emperor == false and Memer == true then
  8804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  8805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  8806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  8807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  8808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  8809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  8810. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ascend == false and Pixels == false and Madness == false and Memer == false and Emperor == false and Big_Black == true then
  8811. RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1)
  8812. LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1)
  8813. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1)
  8814. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(0,math.rad(-25),0)*angles(math.rad(0 - 25 * math.cos(sine / 0.1164)),math.rad(0 - 30 * math.cos(sine / 0.25)),math.rad(0 - 30 * math.cos(sine / 0.465))),.1)
  8815. RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1)
  8816. LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1)
  8817. end
  8818. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  8819. Anim = "Walk"
  8820. change = .6
  8821. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8824. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8825. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  8828. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Madness == false and Pixels == true then
  8829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  8830. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  8831. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  8832. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  8833. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8834. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  8835. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Pixels == false and Madness == false and Lunar == true then
  8836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8838. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8839. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8840. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  8841. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  8842. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  8844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8845. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  8848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  8849. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  8851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8852. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  8853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  8854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  8855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  8856. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false and Pixels == false and Madness == false then
  8857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  8858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  8859. if math.random(1,1) == 1 then
  8860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  8861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  8862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  8864. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8865. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8866. end
  8867. for i, v in pairs(ArmourParts) do
  8868. v.BrickColor = BrickColor.random()
  8869. end
  8870. for i, v in pairs(ArmourParts2) do
  8871. v.BrickColor = BrickColor.random()
  8872. end
  8873. for i, v in pairs(NeonParts) do
  8874. v.BrickColor = BrickColor.random()
  8875. end
  8876. maincolor = BrickColor.random()
  8877. tecks2.TextColor3 = maincolor.Color
  8878. tecks2.TextStrokeColor3 = maincolor.Color
  8879. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8880. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  8881. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  8882. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  8883. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false and Pixels == false and Madness == false then
  8884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8886. if Mrandom(1,15) == 1 then
  8887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8888. end
  8889. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8890. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8891. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  8892. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8893. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false and Pixels == false and Madness == false then
  8894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  8895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8896. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8897. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8898. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  8899. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  8900. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false and Pixels == false and Madness == true then
  8901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  8902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8903. if Mrandom(1,15) == 1 then
  8904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  8905. end
  8906. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8907. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  8909. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  8910. end
  8911. elseif torvel >= 25 and hitfloor ~= nil then
  8912. Anim = "Sprint"
  8913. change = 1.35
  8914. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  8915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  8916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  8917. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8918. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  8919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  8920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  8921. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  8922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  8923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  8924. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  8925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  8926. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  8927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  8928. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  8929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  8930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  8931. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  8932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  8933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  8934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  8935. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  8936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  8937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  8938. if math.random(1,1) == 1 then
  8939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  8941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  8942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  8943. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8944. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  8945. end
  8946. for i, v in pairs(ArmourParts) do
  8947. v.BrickColor = BrickColor.random()
  8948. end
  8949. for i, v in pairs(ArmourParts2) do
  8950. v.BrickColor = BrickColor.random()
  8951. end
  8952. for i, v in pairs(NeonParts) do
  8953. v.BrickColor = BrickColor.random()
  8954. end
  8955. maincolor = BrickColor.random()
  8956. tecks2.TextColor3 = maincolor.Color
  8957. tecks2.TextStrokeColor3 = maincolor.Color
  8958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  8959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  8960. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  8961. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  8962. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  8963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  8964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  8965. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  8966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  8967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  8968. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  8969. end
  8970. end
  8971. end
  8972. if 0 < #Effects then
  8973. for e = 1, #Effects do
  8974. if Effects[e] ~= nil then
  8975. local Thing = Effects[e]
  8976. if Thing ~= nil then
  8977. local Part = Thing[1]
  8978. local Mode = Thing[2]
  8979. local Delay = Thing[3]
  8980. local IncX = Thing[4]
  8981. local IncY = Thing[5]
  8982. local IncZ = Thing[6]
  8983. if 1 >= Thing[1].Transparency then
  8984. if Thing[2] == "Block1" then
  8985. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  8986. local Mesh = Thing[1].Mesh
  8987. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8988. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8989. elseif Thing[2] == "Block2" then
  8990. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  8991. local Mesh = Thing[7]
  8992. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8993. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8994. elseif Thing[2] == "Block3" then
  8995. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  8996. local Mesh = Thing[7]
  8997. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  8998. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  8999. elseif Thing[2] == "Cylinder" then
  9000. local Mesh = Thing[1].Mesh
  9001. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  9002. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  9003. elseif Thing[2] == "Blood" then
  9004. local Mesh = Thing[7]
  9005. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  9006. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  9007. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  9008. elseif Thing[2] == "Elec" then
  9009. local Mesh = Thing[1].Mesh
  9010. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  9011. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  9012. elseif Thing[2] == "Disappear" then
  9013. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  9014. elseif Thing[2] == "Shatter" then
  9015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  9016. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  9017. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  9018. Thing[6] = Thing[6] + Thing[5]
  9019. end
  9020. else
  9021. Part.Parent = nil
  9022. table.remove(Effects, e)
  9023. end
  9024. end
  9025. end
  9026. end
  9027. end
  9028. end
  9029. end
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