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Apr 21st, 2020
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  1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
  2. Parameter name: index
  3. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  4. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  5. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
  6. OfficeRiot.Windows.Shop.CategoriesLayout.ScrollTo (Balance.Shop.Categories cat) (at Assets/Scripts/Windows/Shop/CategoriesLayout.cs:71)
  7. OfficeRiot.Windows.Shop.ShopWindow.ShowCategories () (at Assets/Scripts/Windows/Shop/ShopWindow.cs:77)
  8. OfficeRiot.Windows.Shop.ShopWindow.OnShow () (at Assets/Scripts/Windows/Shop/ShopWindow.cs:45)
  9. OfficeRiot.WindowsManagement.BaseWindow.Show (System.Boolean force) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:40)
  10. OfficeRiot.GuiManagment.NavigationLayout.OpenShop () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:337)
  11. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  12. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  13. UnityEngine.UI.Button.Press () (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
  14. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
  15. OfficeRiot.UITools.ActivatableButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/ActivatableButton.cs:34)
  16. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  17. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  18. UnityEngine.EventSystems.EventSystem:Update()
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