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- MissingReferenceException: The variable _shopItemsList of SpriteConfigs doesn't exist anymore.
- You probably need to reassign the _shopItemsList variable of the 'SpriteConfigs' script in the inspector.
- UnityEngine.Object.get_name () (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/UnityEngineObject.bindings.cs:189)
- OfficeRiot.Configs.SpriteConfigs+<>c__DisplayClass19_0.<GetShopResourceItemIcon>b__0 (UnityEngine.Sprite item) (at Assets/Scripts/Configs/SpriteConfigs.cs:152)
- System.Collections.Generic.List`1[T].FindIndex (System.Int32 startIndex, System.Int32 count, System.Predicate`1[T] match) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- System.Collections.Generic.List`1[T].FindIndex (System.Predicate`1[T] match) (at <599589bf4ce248909b8a14cbe4a2034e>:0)
- OfficeRiot.Configs.SpriteConfigs.GetShopResourceItemIcon (System.String id) (at Assets/Scripts/Configs/SpriteConfigs.cs:152)
- OfficeRiot.Windows.Shop.ShopCategoryItem.SetupLayout () (at Assets/Scripts/Windows/Shop/ShopCategoryItem.cs:143)
- OfficeRiot.Windows.Shop.ShopCategoryItem.Setup (System.Boolean big, Balance.Shop.ShopData item, System.Action`2[T1,T2] buyAction) (at Assets/Scripts/Windows/Shop/ShopCategoryItem.cs:107)
- OfficeRiot.Windows.Shop.ShopCategory.SetupItem (System.Boolean big, Balance.Shop.ShopData item, UnityEngine.Vector2 pos) (at Assets/Scripts/Windows/Shop/ShopCategory.cs:143)
- OfficeRiot.Windows.Shop.ShopCategory.SetupItems (System.Collections.Generic.List`1[T] items, System.Boolean ignoreBigItems, System.Int32 fromIndex, System.Single yPos) (at Assets/Scripts/Windows/Shop/ShopCategory.cs:124)
- OfficeRiot.Windows.Shop.ShopCategory.Show (Balance.Shop.Categories category, System.Collections.Generic.List`1[T] items, System.Action`3[T1,T2,T3] onBuy) (at Assets/Scripts/Windows/Shop/ShopCategory.cs:78)
- OfficeRiot.Windows.Shop.CategoriesLayout.SetupCategory (System.Int32 index, Balance.Shop.Categories category, System.Collections.Generic.List`1[T] items) (at Assets/Scripts/Windows/Shop/CategoriesLayout.cs:163)
- OfficeRiot.Windows.Shop.CategoriesLayout.UpdateCategoriesList (System.Collections.Generic.List`1[T] categoriesItems) (at Assets/Scripts/Windows/Shop/CategoriesLayout.cs:153)
- OfficeRiot.Windows.Shop.CategoriesLayout.OnShow (System.Collections.Generic.List`1[T] categoriesItems) (at Assets/Scripts/Windows/Shop/CategoriesLayout.cs:63)
- OfficeRiot.Windows.Shop.ShopWindow.ShowCategories () (at Assets/Scripts/Windows/Shop/ShopWindow.cs:84)
- OfficeRiot.Windows.Shop.ShopWindow.OnShow () (at Assets/Scripts/Windows/Shop/ShopWindow.cs:47)
- OfficeRiot.WindowsManagement.BaseWindow.Show (System.Boolean force) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:43)
- OfficeRiot.GuiManagment.NavigationLayout.OpenShop () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:544)
- OfficeRiot.GuiManagment.NavigationLayout.OpenShopAt (Balance.Shop.Categories category) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:423)
- OfficeRiot.Windows.TechTree.TechPointResourceView.<Init>b__10_0 () (at Assets/Scripts/Windows/TechTreeWindow/TechPointResourceView.cs:52)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- OfficeRiot.UITools.UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/UIButton.cs:89)
- OfficeRiot.TutorialManagement.TutorialPanelButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs:265)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
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