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SetsunaElysia

Derpa

Jan 16th, 2017
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  1. print'why sInstitutional white credit when you know it\'s mine?'
  2. --print'madiik cannot be resisted kthx'
  3.  
  4. function clerp(c1,c2,al)
  5.     local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  6.     local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  7.     for i,v in pairs(com1) do
  8.         com1[i] = v+(com2[i]-v)*al
  9.     end
  10.     return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  11. end
  12.  
  13.  
  14. plr = game:service'Players'.LocalPlayer
  15. plrgui = plr.PlayerGui
  16. char = plr.Character
  17. mouse = plr:GetMouse()
  18. humanoid = char:findFirstChild("Humanoid")
  19. torso = char:findFirstChild("Torso")
  20. head = char.Head
  21. ra = char:findFirstChild("Right Arm")
  22. la = char:findFirstChild("Left Arm")
  23. rl = char:findFirstChild("Right Leg")
  24. ll = char:findFirstChild("Left Leg")
  25. rs = torso:findFirstChild("Right Shoulder")
  26. ls = torso:findFirstChild("Left Shoulder")
  27. rh = torso:findFirstChild("Right Hip")
  28. lh = torso:findFirstChild("Left Hip")
  29. neck = torso:findFirstChild("Neck")
  30. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  31. rootpart = char:findFirstChild("HumanoidRootPart")
  32. camera = workspace.CurrentCamera
  33. anim = char:findFirstChild("Animate")
  34. if anim then
  35. anim:Destroy()
  36. end
  37.  
  38. wait(1)
  39.  
  40. local rm = Instance.new("Motor", torso)
  41. rm.C0 = CFrame.new(1.5, 0.5, 0)
  42. rm.C1 = CFrame.new(0, 0.5, 0)
  43. rm.Part0 = torso
  44. rm.Part1 = ra
  45. rm.Name = 'Right Shoulder'
  46.  
  47. local lm = Instance.new("Motor", torso)
  48. lm.C0 = CFrame.new(-1.5, 0.5, 0)
  49. lm.C1 = CFrame.new(0, 0.5, 0)
  50. lm.Part0 = torso
  51. lm.Part1 = la
  52. lm.Name = 'Left Shoulder'
  53.  
  54. local rlegm = Instance.new("Motor", torso)
  55. rlegm.C0 = CFrame.new(0.5, -1, 0)
  56. rlegm.C1 = CFrame.new(0, 1, 0)
  57. rlegm.Part0 = torso
  58. rlegm.Part1 = rl
  59. local llegm = Instance.new("Motor", torso)
  60. llegm.C0 = CFrame.new(-0.5, -1, 0)
  61. llegm.C1 = CFrame.new(0, 1, 0)
  62. llegm.Part0 = torso
  63. llegm.Part1 = ll
  64.  
  65. rj.C0 = CFrame.new()
  66. rj.C1 = CFrame.new()
  67.  
  68.  
  69. local speed = 0.3
  70. local angle = 0
  71. local anglespeed = 1
  72. rsc0 = rm.C0
  73. lsc0 = lm.C0
  74. llc0 = llegm.C0
  75. rlc0 = rlegm.C0
  76. rootc0 = rj.C0
  77.  
  78. mouse.KeyDown:connect(function(k)
  79.     if k == "e" then
  80.         fieryhead = not fieryhead
  81.         if fieryhead then
  82.             coroutine.wrap(function()
  83.                 while fieryhead and wait() do
  84.                     local FireColors = {'Really black', 'Institutional white'}
  85.                     local p = Instance.new('Part', char)
  86.                     p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
  87.                     p.FormFactor = 'Custom'
  88.                     p.Size = Vector3.new(3, 3, 3)
  89.                     p.CanCollide = false
  90.                     p.Anchored = true
  91.                     p.Locked = true
  92.                     Instance.new('PointLight', p).Range = 10
  93.                     p.CFrame = head.CFrame * CFrame.new(0, 1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
  94.                     Instance.new('BlockMesh', p)
  95.                     coroutine.wrap(function()
  96.                         for i = 1, 10 do
  97.                             p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
  98.                             p.CFrame = p.CFrame * CFrame.new(0, .35, 0)
  99.                             wait()
  100.                         end
  101.                     end)()
  102.                     game:service'Debris':AddItem(p, .55)
  103.                 end
  104.             end)()
  105.         end
  106.     end
  107.     if k == "r" then
  108.         if Charge1Anim or Attack1Anim then return end
  109.         Charge1Anim = true
  110.         for i = 0, 70 do
  111.             local FireColors = {'Really black', 'Institutional white'}
  112.             local p = Instance.new('Part', char)
  113.             p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
  114.             p.FormFactor = 'Custom'
  115.             p.Size = Vector3.new(.8, .8, .8)
  116.             p.CanCollide = false
  117.             p.Anchored = true
  118.             p.Locked = true
  119.             p.CFrame = ra.CFrame * CFrame.new(0, -1, 0) * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
  120.             Instance.new('BlockMesh', p)
  121.             coroutine.wrap(function()
  122.                 for i = 1, 10 do
  123.                     p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
  124.                     p.CFrame = p.CFrame * CFrame.new(0, .15, 0)
  125.                     wait()
  126.                 end
  127.             end)()
  128.             game:service'Debris':AddItem(p, 2)
  129.             wait()
  130.         end
  131.         Charge1Anim = false
  132.         Attack1Anim = true
  133.         wait(.35)
  134.         local ray = Ray.new(ra.CFrame*CFrame.new(0,-1,0).p, ra.CFrame*CFrame.new(0, -150, 0).p)
  135.         local hitz, enz = workspace:FindPartOnRay(ray, char)
  136.         local humanoid = hitz and hitz.Parent and hitz.Parent:findFirstChild("Humanoid")
  137.         if humanoid then
  138.             humanoid:TakeDamage(80)
  139.         end
  140.         local humanoid = hitz and hitz.Parent and hitz.Parent.Parent and hitz.Parent.Parent:findFirstChild("Humanoid")
  141.         if humanoid then
  142.             humanoid:TakeDamage(80)
  143.         end
  144.  
  145.         --draw the ray
  146.         local distance = (enz - ra.CFrame*CFrame.new(0,-1,0).p).magnitude
  147.         local rayPart = Instance.new("Part", char)
  148.         rayPart.BrickColor    = BrickColor.new("Bright red")
  149.         rayPart.Anchored      = true
  150.         rayPart.CanCollide    = false
  151.         rayPart.Locked = true
  152.         rayPart.TopSurface    = 0
  153.         rayPart.BottomSurface = 0
  154.         rayPart.formFactor    = 'Custom'
  155.         Instance.new('CylinderMesh', rayPart)
  156.         rayPart.Size          = Vector3.new(1, distance, 1)
  157.         rayPart.CFrame        = CFrame.new((enz + ra.CFrame*CFrame.new(0,-1,0).p)/2,enz) * CFrame.Angles(math.pi/2, 0, 0)
  158.         for i = 0, 1, .1 do
  159.             rayPart.Transparency = i
  160.             wait()
  161.         end
  162.         rayPart:remove()
  163.         Attack1Anim = false
  164.     end
  165.     if string.byte(k) == 48 then
  166.         humanoid.WalkSpeed = 70
  167.     end
  168. end)
  169.  
  170. mouse.KeyUp:connect(function(k)
  171.     if string.byte(k) == 48 then
  172.         humanoid.WalkSpeed = 24
  173.     end
  174. end)
  175.  
  176. local action = 'None'
  177. plr.Chatted:connect(function(msg)
  178.     if msg == '/e dance' or msg == '/emote dance' then
  179.         action = 'Dance'
  180.     end
  181.     if msg == '/e bernie' or msg == '/emote bernie' then
  182.         action = 'MovingLikeBernie'
  183.     end
  184. end)
  185.  
  186. local dance_move_wait = 0
  187. print'madiik cannot be resisted kthx'
  188. game:service'RunService'.RenderStepped:connect(function()
  189.         rm.MaxVelocity = 0
  190.         lm.MaxVelocity = 0
  191.         rm.DesiredAngle = 0
  192.         rm.CurrentAngle = 0
  193.         lm.DesiredAngle = 0
  194.         lm.CurrentAngle = 0
  195.         angle = (angle % 100) + anglespeed/10
  196.         mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
  197.         local rscf = rsc0
  198.         local lscf = lsc0
  199.         local rlcf = rlc0
  200.         local llcf = llc0
  201.         local rjcf = rootc0
  202.         local ray = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
  203.         local hitz, enz = workspace:FindPartOnRay(ray, char)
  204.         for i,object in pairs(char:children()) do
  205.             if object:IsA("Tool") then
  206.                 tool = true
  207.                 if not debounce then
  208.                 for x,value in pairs(object:children()) do
  209.                     if value:IsA("StringValue") and value.Name == "toolanim" and value.Value == "Slash" then
  210.                         debounce = true
  211.                         coroutine.wrap(function()
  212.                         slashing = true
  213.                         wait(.15)
  214.                         slashing = false
  215.                         debounce = false
  216.                     end)()
  217.                     value:Destroy()
  218.                     end
  219.                 end
  220.                 end
  221.             elseif not object:IsA'Tool' then
  222.                 tool = false
  223.             end
  224.         end
  225.         if action == 'Dance' then
  226.             anglespeed = 2
  227.             if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  228.                 rjcf = rootc0 * CFrame.Angles(math.rad(2), math.sin(angle)*.15, 0)
  229.                 lscf = lsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2-math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  230.                 rscf = rsc0 * CFrame.new(0, .5 + math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/1.2+math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  231.                 rlcf = rlc0 * CFrame.new(0, .3 + math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
  232.                 llcf = llc0 * CFrame.new(0, .3 - math.cos(angle)*.3, -.1) * CFrame.Angles(-math.rad(2), 0, 0)
  233.             else
  234.                 action = 'None'
  235.             end
  236.         elseif action == 'MovingLikeBernie' then
  237.             anglespeed = 1+math.random()
  238.             dance_move_wait = (dance_move_wait%40) + 1/60
  239.             if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  240.                 if dance_move_wait <= 20 then
  241.                     rjcf = rootc0 * CFrame.new(0, -.2, .6) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
  242.                     lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + -math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  243.                     rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(-math.pi/6 + math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  244.                     rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
  245.                     llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(-math.rad(25)+math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
  246.                 elseif dance_move_wait > 20 then
  247.                     rjcf = rootc0 * CFrame.new(0, -.2, -.6) * CFrame.Angles(-math.rad(25)-math.sin(angle)*0.025, math.cos(angle)*.15, 0)
  248.                     lscf = lsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + math.cos(angle)*0.4, math.sin(angle)*0.1, -.15 - -math.sin(angle)*0.4)
  249.                     rscf = rsc0 * CFrame.new(0, math.sin(angle)*0.025, 0) * CFrame.Angles(math.pi/6 + -math.cos(angle)*0.4, math.sin(-angle)*0.1, .15 + -math.sin(angle)*0.4)
  250.                     rlcf = rlc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, .1)
  251.                     llcf = llc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(25)-math.sin(angle)*0.025, -math.cos(angle)*.15, -.1)
  252.                 end
  253.             else
  254.                 action = 'None'
  255.             end
  256.         elseif not hitz and (torso.Velocity.y > 1 or torso.Velocity.y < -1) then
  257.             anglespeed = 3
  258.             rjcf = rootc0 * CFrame.Angles(math.rad(5), 0, 0)
  259.             rscf = rsc0 * CFrame.Angles(math.rad(130) + math.sin(angle)*.8, 0, .15)
  260.             lscf = lsc0 * CFrame.Angles(math.rad(130) + -math.sin(angle)*.8, 0, -.15)
  261.             rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(angle)*.3, -.3 + -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + -math.sin(angle)*1, 0, 0)
  262.             llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.3 - -math.cos(angle)*.3) * CFrame.Angles(math.pi/14 + math.sin(angle)*1, 0, 0)
  263.         elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  264.         elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
  265.             anglespeed = 2
  266.             rjcf = rootc0 * CFrame.new(0, math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
  267.             rscf = rsc0 * CFrame.Angles(math.sin(angle)*1.7, 0, .05)
  268.             lscf = lsc0 * CFrame.Angles(-math.sin(angle)*1.7, 0, -.05)
  269.             rlcf = rlc0 * CFrame.Angles(-math.sin(angle)*1.4, 0, 0)
  270.             llcf = llc0 * CFrame.Angles(math.sin(angle)*1.4, 0, 0)
  271.         elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 20 then
  272.             anglespeed = 2.5
  273.             rjcf = rootc0 * CFrame.new(0, -.3 + math.abs(math.sin(angle))*.65, 0) * CFrame.Angles(-math.rad(10)+math.rad(torso.Velocity.y)*2, 0, 0)
  274.             rscf = rsc0 * CFrame.new(0, math.cos(angle)*.5, math.sin(angle)*.5) * CFrame.Angles(math.cos(angle)*2.8, 0, math.abs(math.sin(angle))*.5)
  275.             lscf = lsc0 * CFrame.new(0, -math.cos(angle)*.5, -math.sin(angle)*.5) * CFrame.Angles(-math.cos(angle)*2.8, 0, -math.abs(math.sin(angle))*.5)
  276.             rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.4, 0, math.rad(.5))
  277.             llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.4, 0, -math.rad(.5))
  278.         end
  279.         if Charge1Anim then
  280.             rscf = rsc0 * CFrame.new(-.75, 0, .75) * CFrame.Angles(math.pi/4, 0, math.pi/4)
  281.             lscf = lsc0 * CFrame.new(.95, 0, -.45) * CFrame.Angles(math.pi/4, 0, math.pi/3)
  282.         end
  283.         if Attack1Anim then
  284.             rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  285.             lscf = lsc0 * CFrame.Angles(-math.pi/8, 0, 0)
  286.         end
  287.         if tool then
  288.             rscf = rsc0 * CFrame.Angles(math.pi/2, 0, 0)
  289.             if slashing then
  290.                 rscf = rsc0 * CFrame.Angles(-math.pi/12, 0, -.1)
  291.             end
  292.         end
  293.     rm.C0 = clerp(rm.C0,rscf,speed)
  294.     lm.C0 = clerp(lm.C0,lscf,speed)
  295.     rj.C0 = clerp(rj.C0,rjcf,speed)
  296.     rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
  297.     llegm.C0 = clerp(llegm.C0,llcf,speed)
  298. end)
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