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Xoxanityz

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Aug 21st, 2016
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  1. -----------------------------------------------------
  2. name = 'Xoxanityz'
  3. PLAYERS = game:GetService('Players')
  4. ply = PLAYERS.LocalPlayer
  5. char = ply.Character
  6. pcall(function() char:FindFirstChild("legetdg"):Remove() end)
  7. m = Instance.new("Model",char) m.Name = "legetdg"
  8. hop = Instance.new("HopperBin",ply.Backpack)
  9. hop.Name = name
  10. debris = game:GetService("Debris")
  11. cfn,ang,v3n,ud2n,V2 = CFrame.new,CFrame.Angles,Vector3.new,UDim2.new,Vector2.new
  12. floatforce = 196.25
  13. torso,head = char.Torso,char.Head
  14. attacking = false
  15. rs = torso["Right Shoulder"]
  16. ls = torso["Left Shoulder"]
  17. rh = torso["Right Hip"]
  18. lh = torso["Right Hip"]
  19. neck = torso["Neck"]
  20. rw,lw = nil,nil
  21. rhw,lhw = nil,nil
  22. local orgc1 = rs.C1
  23. rarm = char["Right Arm"]
  24. larm = char["Left Arm"]
  25. rleg = char["Right Leg"]
  26. lleg = char["Left Leg"]
  27. normposr = cfn(1.5,.5,0)
  28. normposl = cfn(-1.5,.5,0)
  29. normposl2 = cfn(.5,-1.5,0)
  30. normposr2 = cfn(-.5,-1.5,0)
  31. normposn = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
  32. holdpos = normposr*ang(math.pi/2,0,0)
  33. holdpos2 = normposl*ang(math.pi/2,0,0)
  34. function genNew(ClassName, Parent, Properties)
  35. local nObj = Instance.new(ClassName, Parent)
  36. if Properties["FormFactor"] then
  37. nObj["FormFactor"] = Properties["FormFactor"]
  38. end
  39. for Prop, Value in pairs(Properties) do
  40. nObj[Prop] = Value
  41. end
  42. return nObj
  43. end
  44. T = {["P"] = function(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  45. if typee == 'wedge' then
  46. c = Instance.new("WedgePart",m)
  47. elseif typee == 'seat' then
  48. c = Instance.new("Seat",m)
  49. elseif typee == 'vseat' then
  50. c = Instance.new("VehicleSeat",m)
  51. else
  52. c = Instance.new("Part",m)
  53. end
  54. c.TopSurface,c.BottomSurface = 0,0
  55. c.Locked = true
  56. c.formFactor = "Custom"
  57. c.Size = Vector3.new(x,y,z)
  58. if color ~= "random" then
  59. c.BrickColor = BrickColor.new(color)
  60. else c.BrickColor = BrickColor:random()
  61. end
  62. c.Transparency = transparency
  63. c.CanCollide = cancollide
  64. if anchored ~= nil then c.Anchored = anchored end
  65. if parent ~= nil then c.Parent = parent end
  66. return c
  67. end
  68. ,
  69. ["C"] = function(func) coroutine.resume(coroutine.create(func)) end
  70. ,
  71. ["W"] = function(part0,part1,x,y,z,rx,ry,rz,parent)
  72. w = Instance.new("Motor",m)
  73. if parent ~= nil then w.Parent = parent end
  74. w.Part0,w.Part1 = part0,part1
  75. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  76. return w
  77. end
  78. ,
  79. ["BG"] = function(parent)
  80. local c = Instance.new("BodyGyro",parent)
  81. c.P = 20e+003
  82. c.cframe = parent.CFrame
  83. c.maxTorque = Vector3.new(c.P,c.P,c.P)
  84. return c
  85. end
  86. ,
  87. ["BP"] = function(parent,position)
  88. local bp = Instance.new("BodyPosition",parent)
  89. bp.maxForce = Vector3.new()*math.huge
  90. bp.position = position
  91. return bp
  92. end
  93. ,
  94. ["F"] = function(parent,size,heat,color,secondcolor,enabled)
  95. f = Instance.new("Fire",parent)
  96. f.Size = size
  97. f.Heat = heat
  98. if enabled ~= nil then f.Enabled = enabled end
  99. if color ~= nil then f.Color = BrickColor.new(color).Color end
  100. if secondcolor ~= nil then f.SecondaryColor = BrickColor.new(secondcolor).Color end
  101. return f
  102. end
  103. ,
  104. ["FM"] = function(parent,meshid,x,y,z,meshtexture)
  105. if meshid == "cylinder" then
  106. mesh = Instance.new("CylinderMesh",parent)
  107. mesh.Scale = Vector3.new(x,y,z)
  108. return mesh
  109. elseif meshid == 'block' then
  110. mesh = Instance.new("BlockMesh",parent)
  111. mesh.Scale = Vector3.new(x,y,z)
  112. return mesh
  113. end
  114. mesh = Instance.new("SpecialMesh",parent)
  115. if meshid == 'wedge' then
  116. mesh.MeshType = 'Wedge'
  117. elseif meshid == 'sphere' then
  118. mesh.MeshType = 3
  119. elseif type(meshid) == "number" then
  120. mesh.MeshId = "rbxassetid://"..meshid
  121. else
  122. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  123. end
  124. mesh.Scale = Vector3.new(x,y,z)
  125. if meshtexture then
  126. if type(meshtexture) == "number" then mesh.TextureId = "rbxassetid://"..meshtexture else
  127. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  128. end
  129. return mesh
  130. end,
  131. ["Dec"] = function(parent,face,id,transparency)
  132. c = Instance.new("Decal",parent)
  133. c.Face = face
  134. c.Texture = id
  135. if transparency then c.Transparency = transparency end
  136. return c
  137. end,
  138. ["S"] = function(id,pitch,volume,parent)
  139. cur = nil
  140. found = false
  141. if type(id) == 'string' then
  142. for i,v in pairs(char.Head:children()) do
  143. if v:IsA("Sound") and v.Name == id and not found then
  144. cur = v
  145. if parent then cur = v:Clone() cur.Parent = parent end
  146. cur.Pitch = pitch
  147. if volume then cur.Volume = volume end
  148. cur:Play()
  149. found = true
  150. return cur
  151. end
  152. end
  153. elseif type(id) == 'number' then
  154. local a = char.Head:FindFirstChild('exteo')
  155. a.SoundId = 'rbxassetid://'..id
  156. a.Pitch = pitch
  157. if volume then a.Volume = volume end
  158. a:Play()
  159. return a
  160. end
  161. end
  162. }
  163. function spaas(position,radius,number,number2,color)
  164. mode = Instance.new("Model",m)
  165. for i = 1,number2 do
  166. pos = position+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  167. mag = (position-pos).magnitude
  168. col = color or 'Toothpaste'
  169. local laz = T.P(.1,mag,.1,col,0,false,true,mode)
  170. T.FM(laz,'cylinder',.3,1,.3)
  171. laz.CFrame = (cfn(position,pos)*cfn(0,0,-mag/2))*ang(math.pi/2,0,0)
  172. cframe = (laz.CFrame*cfn(0,-mag/2,0)).p
  173. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  174. mag2 = (cframe-pos2).magnitude
  175. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  176. T.FM(laz2,'cylinder',.3,1,.3)
  177. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  178. previo = laz2
  179. for i = 1,number do
  180. cframe = (previo.CFrame*cfn(0,-mag/2,0)).p
  181. pos2 = cframe+v3n(M.R(-radius,radius),M.R(-radius,radius),M.R(-radius,radius))
  182. mag2 = (cframe-pos2).magnitude
  183. local laz2 = T.P(.1,mag2,.1,col,0,false,true,mode)
  184. T.FM(laz2,'cylinder',.3,1,.3)
  185. laz2.CFrame = (cfn(cframe,pos2)*cfn(0,0,-mag2/2))*ang(math.pi/2,0,0)
  186. previo = laz2
  187. end
  188. end
  189. debris:AddItem(mode,.1)
  190. end
  191. function lightning(startpos,endpos,times,offse,livetime,col,dmg)
  192. local curpos = startpos
  193. for i = 1,times do
  194. mag = (startpos-endpos).magnitude offs = {-offse,offse}
  195. offset = v3n(offs[M.R(1,2)],offs[M.R(1,2)],offs[M.R(1,2)])
  196. laz = T.P(.1,.1,mag/times,col,0,false,true,m)
  197. if dmg then laz.Touched:connect(function(hit) damage(hit.Parent,dmg[1],dmg[2]) end) end
  198. apos = (cfn(curpos,endpos)*cfn(0,0,-mag/times)).p+offset
  199. if times == i then
  200. mag2 = (curpos-endpos).magnitude
  201. laz.Size = v3n(.1,.1,mag2)
  202. laz.CFrame = cfn(curpos,endpos)*cfn(0,0,-mag2/2)
  203. else
  204. laz.CFrame = cfn(curpos,apos)*cfn(0,0,-mag/times/2)
  205. end
  206. curpos = laz.CFrame*cfn(0,0,-mag/times/2).p debris:AddItem(laz,livetime)
  207. end
  208. end
  209. ------MESHIDS---
  210. meshids = {["penguin"] = 15853464, ["ring"] = 3270017,
  211. ["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["crossbow"] = 15886761,
  212. ["cloud"] = 1095708,["mjolnir"] = 1279013,["diamond"] = 9756362, ["hand"] = 37241605,
  213. ["fist"] = 65322375,["skull"] = 36869983,["totem"] = 35624068,["spikeb"] = 9982590,["dragon"] = 58430372,["fish"] = 31221717, ["coffee"] = 15929962,["spiral"] = 1051557,
  214. ["ramen"] = 19380188,["lightning"] = 72583597,["bullet"]=2697549,['cheese'] = 1090700,["pan"] = 24342877,["ketchup"] = 29690481,
  215. ["duck"] = 9419831}---some meshids
  216. textureids = {["cone"] = 1082804,["rainbow"] = 28488599,["fish"] = 31221733, ["coffee"] = 24181455,["monster"] = 33366441,["ramen"] = 19380153,
  217. ["cheese"] = 1090703}
  218. soundids = {["bell"] = 20005706,["flintlock"] = 13510352,["falcon"] = 1387390,['sensa'] = 4700455,
  219. ['midas'] = 17385513;
  220. ['spark'] = 10756118;
  221. ['boom'] = 10730819;
  222. ['plank'] = 10548112;
  223. ['harmonica1'] = 33069371;
  224. ['harmonica2'] = 33069412;
  225. ['thump'] = 10730819;
  226. }
  227. for i,v in pairs(soundids) do
  228. for _,q in pairs(char.Head:children()) do
  229. if q.Name == i then q:Remove() end
  230. end
  231. end
  232. for i,v in pairs(soundids) do
  233. sound = Instance.new("Sound")
  234. sound.SoundId = "http://www.roblox.com/asset/?id="..v
  235. sound.Name = i
  236. sound.Parent = char.Head
  237. end
  238. M = {["R"] = function(a,b) return math.random(a,b) end,
  239. ["Cos"] = function(a) return math.cos(a) end,
  240. ["Sin"] = function(a) return math.sin(a) end,
  241. ["D"] = function(a) return math.rad(a) end
  242. }
  243. for i,v in pairs(char:children()) do
  244. if v:IsA("Hat") then v:Remove() end
  245. end
  246. hat = T.P(1,1,1,'White',0,false,false)
  247. T.FM(hat,57475891,1,1,1,'cheese')
  248. T.W(hat,char.Head,0,1,0,0,0,0)
  249. hat = T.P(1,1,1,'White',0,false,false)
  250. T.FM(hat,28165956,1.05,1,1.1,'cheese')
  251. T.W(hat,char.Head,0,0,0,0,0,0)
  252. torso.Transparency = 1
  253. p = T.P(1,2,2,'Black',0,false,false,m,'wedge') p.formFactor = 'Symmetric'
  254. T.W(p,torso,0,0,0,-math.pi/2,0,-math.pi/2)
  255. p2 = T.P(1,2,2,'New Yeller',0,false,false,m,'wedge') p2.formFactor = 'Symmetric'
  256. T.W(p2,torso,0,0,0,math.pi/2,0,math.pi/2)
  257. r = .6
  258. o = 55
  259. for e = -.5,.5,1 do
  260. for i = o,180+o,40 do
  261. q = T.P(.1,.3,.1,'New Yeller',0,false,false)
  262. T.FM(q,'block',.99,1,.99)
  263. T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
  264. end
  265. for i = o+180,360+o,40 do
  266. q = T.P(.1,.3,.1,'Black',0,false,false)
  267. T.FM(q,'block',1,1,1)
  268. T.W(q,torso,M.Cos(M.D(i))*r,M.Sin(M.D(i))*r,e,0,0,M.D(i))
  269. end
  270. end
  271. q = T.P(1,1,1,'White',0,false,false)
  272. T.W(q,lleg,0,-.8,-.3,-math.pi/2,0,0)
  273. T.FM(q,48880435,1,1,1,'cheese')
  274. q = T.P(1,1,1,'White',0,false,false)
  275. T.W(q,rleg,0,-.8,-.3,-math.pi/2,0,0)
  276. T.FM(q,48880435,1,1,1,'cheese')
  277. staff = T.P(.3,4,.3,'Brown',0,false,false)
  278. hw = T.W(staff,torso,0,0,.5,0,0,M.D(-45)) normh = hw.C1
  279. ball = T.P(1,1,1,'Black',0,false,false) ball.Shape = 0
  280. mot = T.W(ball,staff,0,2.45,0,0,math.pi/2,0)
  281. mot.C0 = cfn()*ang(0,math.pi/2,0)
  282. eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
  283. T.W(eye,ball,.25,.2,-.35,0,0,0)
  284. eye = T.P(.1,.1,.1,'New Yeller',0,false,false) T.FM(eye,'sphere',1,1,1)
  285. T.W(eye,ball,-.25,.2,-.35,0,0,0)
  286. hat = T.P(1,1,1,'New Yeller',0,false,false)
  287. T.FM(hat,16627529,1,1,1)
  288. T.W(hat,ball,0,.4,0,M.D(5),0,0)
  289. mot.MaxVelocity = .1
  290. function zeero(mot,a) local oldvelocity = mot.MaxVelocity mot.MaxVelocity = 1.7E+308
  291. if a == nil then mot.DesiredAngle = 0
  292. else mot.DesiredAngle = a
  293. end
  294. while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
  295. mot.MaxVelocity = oldvelocity
  296. end
  297. function ventta(mot)
  298. while mot.DesiredAngle ~= mot.CurrentAngle do wait() end
  299. end
  300. function findplayers(a,b)
  301. list = {}
  302. for _,v in pairs(Workspace:children()) do
  303. if v:IsA("Model") then
  304. for _,child in pairs(v:children()) do
  305. if child:IsA("Humanoid") then
  306. if (a-child.Torso.Position).magnitude < b then
  307. table.insert(list,child.Parent)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. return list
  314. end
  315. function l(a,x,y,z,b)
  316. if b == nil then
  317. return a.CFrame*cfn(x,y,z)
  318. else
  319. return a*cfn(x,y,z)
  320. end
  321. end
  322. function damage(hit,amount,delay)
  323. for i,v in pairs(hit:children()) do
  324. if v:IsA("Humanoid") and v.Parent ~= char then
  325. if delay then
  326. local found = v:FindFirstChild('tag')
  327. if not found then
  328. local a = Instance.new("StringValue",v)
  329. a.Name = 'tag'
  330. debris:AddItem(a,delay)
  331. v.Health = v.Health - amount
  332. end
  333. else v.Health = v.Health - amount
  334. end
  335. end
  336. end
  337. end
  338. lock = {["R"] =
  339. function(a)
  340. if a == 1 then
  341. rabrick = T.P(1,1,1,"White",1,false,false)
  342. rw = T.W(rabrick,torso,1.5,.5,0,0,0,0)
  343. T.W(rarm,rabrick,0,-.5,0,0,0,0)
  344. elseif a == 2 then
  345. rlbrick = T.P(1,1,1,"White",1,false,false)
  346. rhw = T.W(rlbrick,torso,-.5,-1.5,0,0,0,0)
  347. T.W(rleg,rlbrick,0,-.5,0,0,0,0)
  348. elseif a == 0 then
  349. rs.Parent = torso
  350. rw.Parent = nil
  351. rabrick:Destroy() rabrick = nil
  352. elseif a == -1 then
  353. rhw.Parent = nil
  354. rh.Parent = torso
  355. rlbrick:Destroy() rlbrick = nil
  356. end
  357. end
  358. , ["L"] = function(a)
  359. if a == 1 then
  360. labrick = T.P(1,1,1,"White",1,false,false)
  361. lw = T.W(labrick,torso,-1.5,.5,0,0,0,0)
  362. T.W(larm,labrick,0,-.5,0,0,0,0)
  363. elseif a == 2 then
  364. llbrick = T.P(1,1,1,"White",1,false,false)
  365. lhw = T.W(llbrick,torso,.5,-1.5,0,0,0,0)
  366. T.W(lleg,llbrick,0,-.5,0,0,0,0)
  367. elseif a == 0 then
  368. ls.Parent = torso
  369. lw.Parent = nil
  370. labrick:Destroy() labrick = nil
  371. elseif a == -1 then
  372. lhw.Parent = nil
  373. lh.Parent = torso
  374. llbrick:Destroy() llbrick = nil
  375. end
  376. end
  377. }
  378. function equip()
  379. if not equipped then
  380. equipped = true
  381. hw.Part1 = rarm
  382. hw.C1 = cfn(0,-1,0)*ang(-math.pi/2,0,0)
  383. elseif equipped then
  384. equipped = false
  385. hw.Part1 = torso
  386. hw.C1 = cfn(0,0,.5)*ang(0,0,M.D(-45))
  387. end
  388. normh = hw.C1
  389. end
  390. mag = _
  391. function findground(position)
  392. local ray = Ray.new(position.p,position.p+(position.p-v3n(0,200,0)).unit*200)
  393. local obj,pos2 = Workspace:FindPartOnRay(ray,m)
  394. if obj and pos2 then return obj,pos2 else return nil end
  395. end
  396. function attack()
  397. lock.R(1)
  398. for i = 0,1,.1 do
  399. rw.C1 = normposr*ang(M.D(90*i),0,0)
  400. hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
  401. wait()
  402. end
  403. mot.DesiredAngle = math.pi/2
  404. ventta(mot)
  405. cannon = T.P(.3,.1,.3,'White',0,false,false)
  406. T.FM(cannon,'cylinder',1,1,1)
  407. wld = T.W(cannon,ball,0,-.2,-.5,math.pi/2,0,0)
  408. for i = 0,1,.1 do
  409. cannon.Size = v3n(.3,2*i,.3)
  410. wld.Parent,wld.Part1 = m,ball
  411. wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
  412. wait()
  413. end
  414. local bullet = T.P(1,1,1,'New Yeller',0,true,true) T.FM(bullet,'sphere',1,1,1)
  415. bullet.CFrame = cannon.CFrame*cfn(0,-2,0)
  416. local ray = Ray.new(cannon.Position,cannon.Position+torso.CFrame.lookVector*50)
  417. local obj,pos = Workspace:FindPartOnRay(ray,m)
  418. if obj and pos then mag = (cannon.Position-pos).magnitude else mag = 50 end
  419. cf = cannon.CFrame*cfn(0,-2,0)
  420. T.C(function()
  421. while bullet.Parent ~= nil do
  422. local obj,pos2 = findground(bullet.CFrame)
  423. if pos2 then
  424. T.C(function()
  425. local ef = T.P(1,1,1,'Magenta',0,false,true)
  426. ef.CFrame = cfn(pos2)
  427. local msh = T.FM(ef,'crown',1,1,1)
  428. for i = 1,10 do
  429. msh.Scale = v3n(i,1,i)
  430. ef.Transparency = i/10
  431. wait()
  432. end
  433. ef:Remove()
  434. end)
  435. end
  436. wait(.1)
  437. end
  438. end)
  439. T.C(function()
  440. for i = 0,mag,1 do
  441. bullet.CFrame = cf*cfn(0,-i,0)
  442. wait()
  443. end
  444. local p = T.P(1,1,1,'Black',0,false,true)
  445. p.CFrame = bullet.CFrame
  446. bullet:Remove()
  447. local msh = T.FM(p,'sphere',1,1,1)
  448. ring = T.P(1,1,1,'Black',0,false,true)
  449. ring.CFrame = p.CFrame
  450. ringm = T.FM(ring,'ring',1,1,1)
  451. local sw = T.P(1,1,1,'New Yeller',1,false,true)
  452. sw.CFrame = p.CFrame
  453. ground,groundp = findground(p.CFrame)
  454. if ground then
  455. for i = 1,5 do
  456. p2 = T.P(20,1,20,ground.BrickColor.Name,ground.Transparency,true,true)
  457. p2.TopSurface,p2.BottomSurface = ground.TopSurface,ground.BottomSurface
  458. p2.CFrame = cfn(groundp)*cfn(0,-1,0)*ang(M.D(M.R(-20,20)),M.D(M.R(-20,20)),M.D(M.R(-20,20)))
  459. end
  460. end
  461. for i = 0,1,.05 do
  462. msh.Scale = v3n(60*i,60*i,60*i)
  463. ringm.Scale = v3n(60*i,60*i,0)
  464. ring.CFrame = p.CFrame*ang(M.D(360*i),0,0)
  465. ring.Transparency = i
  466. p.Transparency = i
  467. wait()
  468. end
  469. ring:Remove()
  470. p:Remove()
  471. end)
  472. for i = 1,0,-.1 do
  473. rw.C1 = normposr*ang(M.D(90*i),0,0)
  474. hw.C1 = normh*ang(M.D(-90*i),0,0)*cfn(0,2*i,0)
  475. cannon.Size = v3n(.3,2*i,.3)
  476. wld.Parent,wld.Part1 = m,ball
  477. wld.C1 = cfn(0,-.2,-1*i)*ang(math.pi/2,0,0)
  478. wait()
  479. end
  480. cannon:Remove()
  481. lock.R(0)
  482. end
  483. function lasso(mouse)
  484. bg = T.BG(head) cf = bg.cframe
  485. lock.L(1) lock.R(1)
  486. rw.C1 = normposr*ang(0,0,M.D(10))
  487. lw.C1 = normposl*ang(0,0,-math.pi/2)
  488. cheese = T.P(1,1,1,'White',0,true,false)
  489. wld = T.W(cheese,larm,0,-1,0,0,0,0)
  490. T.FM(cheese,'cheese',1,1,1,'cheese').VertexColor = v3n(.1,.5,0)
  491. holding = true
  492. while holding do wait() bg.cframe = cfn(head.Position,v3n(mouse.hit.p.x,char.Head.Position.y,mouse.hit.p.z))*ang(0,-math.pi/2,0) end
  493. wld:Remove()
  494. cf = (larm.CFrame*cfn(0,-4,0))
  495. cheese.CFrame = cf
  496. genNew('Smoke',cheese,{
  497. Color = Color3.new(0,.5,0);
  498. Size = 1;
  499. RiseVelocity = 10;
  500. })
  501. debris:AddItem(cheese,3)
  502. Instance.new("BodyForce",cheese).force = cfn(cf.p,(cf*cfn(0,-4,0)).p).lookVector*100 + v3n(0,cheese:GetMass()+floatforce,0)
  503. lw.C1 = normposl*ang(0,0,M.D(-120))
  504. wait(.1)
  505. lw.C1 = normposl*ang(0,0,-math.pi/2)
  506. bg:Remove()
  507. lock.L(0) lock.R(0)
  508. end
  509. hum = char.Humanoid
  510. restbp = nil
  511. restbg = nil
  512. function rest()
  513. if not restbp then
  514. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  515. tyu = cfn(.2,.2,-.2)
  516. tyu1 = cfn(-.2,.2,-.2)
  517. tyu2 = cfn(-.1,.2,-.2)
  518. rw.C1 = (holdpos*tyu1)*ang(M.D(100),0,M.D(-30))
  519. lw.C1 = (holdpos2*tyu)*ang(M.D(100),0,M.D(30))
  520. neck.C0 = normposn*ang(M.D(20),0,0)
  521. lhw.C1 = (normposl2*tyu2)*ang(M.D(20),0,M.D(-20))
  522. rhw.C1 = (normposr2)*ang(M.D(5),0,M.D(10))
  523. pos = torso.CFrame
  524. restbp = T.BP(torso,pos.p)
  525. cloud = T.P(5,2,5,'White',0,false,false) T.FM(cloud,'cheese',6,2,6,'cheese').VertexColor = v3n(1,1,0)
  526. cloud.Position = pos.p
  527. T.W(cloud,torso,0,1,.8,-math.pi/2,M.D(-22.5),0)
  528. T.C(function()
  529. while wait() do
  530. for i = 0,.5,.05 do
  531. restbp.position = pos.p+v3n(0,i,0)
  532. wait(.2)
  533. end
  534. for i = .5,0,-.05 do
  535. restbp.position = pos.p+v3n(0,i,0)
  536. wait(.2)
  537. end
  538. end
  539. end)
  540. restbg = T.BG(torso)
  541. restbg.cframe = pos*ang(math.pi/2,0,0)
  542. hum.PlatformStand = true
  543. else
  544. hum.PlatformStand = false
  545. for i = -1,0 do lock.R(i) lock.L(i) end
  546. cloud:Remove()
  547. restbp:Remove()
  548. restbg:Remove()
  549. neck.C0 = normposn
  550. torso.CFrame = pos
  551. restbp,restbg = nil,nil
  552. end
  553. end
  554. function dance()
  555. lock.R(1) lock.L(1) lock.R(2) lock.L(2)
  556. for _ = 0,3 do
  557. for i = 0,1,.2 do
  558. lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
  559. rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
  560. lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
  561. rw.C1 = holdpos*ang(0,0,M.D(50*-i))
  562. neck.C0 = normposn*ang(M.D(30*i),0,0)
  563. wait()
  564. end
  565. for i = 1,-1,-.2 do
  566. lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
  567. rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
  568. lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
  569. rw.C1 = holdpos*ang(0,0,M.D(50*-i))
  570. neck.C0 = normposn*ang(M.D(30*i),0,0)
  571. wait()
  572. end
  573. for i = -1,0,.2 do
  574. lhw.C1 = normposl2*ang(M.D(50*i),0,M.D(50*i))
  575. rhw.C1 = normposr2*ang(M.D(50*-i),0,M.D(50*-i))
  576. lw.C1 = holdpos2*ang(0,0,M.D(50*-i))
  577. rw.C1 = holdpos*ang(0,0,M.D(50*-i))
  578. neck.C0 = normposn*ang(M.D(30*i),0,0)
  579. wait()
  580. end
  581. end
  582. lock.R(0) lock.L(0) lock.R(-1) lock.L(-1)
  583. end
  584. levbg = nil
  585. function levitate()
  586. if not levbp then
  587. levbp = T.BP(torso,torso.Position)
  588. else levbp:Remove() levbp = nil
  589. end
  590. end
  591. function test()
  592. lock.R(1)
  593. for i = 0,1,.1 do
  594. wait()
  595. rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
  596. end
  597. for i = 1,0,-.1 do
  598. wait()
  599. rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
  600. end
  601. lock.R(0)
  602. end
  603. function fly(mouse)
  604. levbg = T.BG(torso)
  605. holding = true
  606. lock.R(1) lock.L(1)
  607. T.C(function()
  608. while holding do
  609. for i = 0,1,.1 do
  610. wait()
  611. rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
  612. lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
  613. end
  614. for i = 1,0,-.1 do
  615. wait()
  616. rw.C1 = holdpos*ang(0,0,M.D(45+90*i))
  617. lw.C1 = holdpos2*ang(0,0,-M.D(45+90*i))
  618. end
  619. end
  620. end)
  621. while holding do
  622. ches = T.P(1,1,1,'White',0,true,false)
  623. T.FM(ches,'cheese',1,1,1,'cheese')
  624. debris:AddItem(ches,1)
  625. Instance.new("Sparkles",ches)
  626. ches.CFrame = torso.CFrame*cfn(0,-3,0)
  627. levbg.cframe = cfn(torso.Position,mouse.hit.p)*ang(-math.pi/2,0,0)
  628. levbp.position = torso.Position + (torso.Position-mouse.hit.p).unit*-10
  629. wait()
  630. end
  631. lock.R(0) lock.L(0)
  632. levbg:Remove() levbg = nil
  633. end
  634. function sel(mouse)
  635. if levbp then
  636. fly(mouse)
  637. elseif equipped then attack()
  638. else
  639. lasso(mouse)
  640. end
  641. end
  642. klist = {
  643. {'c',function() rest() end};
  644. {'f',function() dance() end};
  645. {'q',function() levitate() end};
  646. {'r',function() equip() end};
  647. }
  648. hop.Deselected:connect(function() lock.R(0) lock.L(0) end)
  649. hop.Selected:connect(function(mouse)
  650. mouse.Button1Up:connect(function() holding = false end)
  651. mouse.KeyUp:connect(function(a) for i,v in pairs(klist) do if a == v[1] and v[3] ~= nil then holding = false end end end)
  652. mouse.KeyDown:connect(function(key)
  653. if attacking then return end
  654. for i,v in pairs(klist) do
  655. if key == v[1] then attacking = true v[2](mouse) attacking = false end
  656. end
  657. end)
  658. mouse.Button1Down:connect(function() if attacking then return end attacking = true sel(mouse) attacking = false end)
  659. end)
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