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- --[[
- Objects Skipped: 2
- Script: 2
- --]]
- local plane = Instance.new("Model", workspace)
- plane.Name = "plane"
- plane.PrimaryPart = smooth_block_model
- local planecheck = Instance.new("IntValue", plane)
- planecheck.Name = "PlaneCheck"
- local stunt = Instance.new("IntValue", plane)
- stunt.Name = "Stunt"
- local parts = Instance.new("Model", plane)
- parts.Name = "parts"
- parts.PrimaryPart = seat
- local wheel = Instance.new("Part", parts)
- wheel.TopSurface = Enum.SurfaceType.Smooth
- wheel.Anchored = true
- wheel.Size = Vector3.new(3, 1.2, 3)
- wheel.Name = "Wheel"
- wheel.CFrame = CFrame.new(-34.48, 1.78, -22.94)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- wheel.BrickColor = BrickColor.new("Black")
- wheel.Friction = 0.3
- wheel.BottomSurface = Enum.SurfaceType.Weld
- local mesh = Instance.new("SpecialMesh", wheel)
- mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- local decal = Instance.new("Decal", wheel)
- decal.Face = Enum.NormalId.Top
- decal.Texture = "http://www.roblox.com/asset/?id=2059226"
- local wheel_2 = Instance.new("Part", parts)
- wheel_2.TopSurface = Enum.SurfaceType.Smooth
- wheel_2.Anchored = true
- wheel_2.Size = Vector3.new(3, 1, 3)
- wheel_2.Name = "Wheel"
- wheel_2.CFrame = CFrame.new(-17.48, 1.58, -32.04)* CFrame.Angles(1.5707963705063, 0, -0)
- wheel_2.BrickColor = BrickColor.new("Black")
- wheel_2.Friction = 0.3
- wheel_2.BottomSurface = Enum.SurfaceType.Weld
- local mesh_2 = Instance.new("SpecialMesh", wheel_2)
- mesh_2.Scale = Vector3.new(1.25, 1.25, 1.25)
- local decal_2 = Instance.new("Decal", wheel_2)
- decal_2.Face = Enum.NormalId.Bottom
- decal_2.Texture = "http://www.roblox.com/asset/?id=2059226"
- local wheel_3 = Instance.new("Part", parts)
- wheel_3.TopSurface = Enum.SurfaceType.Smooth
- wheel_3.Anchored = true
- wheel_3.Size = Vector3.new(3, 1.2, 3)
- wheel_3.Name = "Wheel"
- wheel_3.CFrame = CFrame.new(-16.48, 1.58, -24.94)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- wheel_3.BrickColor = BrickColor.new("Black")
- wheel_3.Friction = 0.3
- wheel_3.BottomSurface = Enum.SurfaceType.Weld
- local mesh_3 = Instance.new("SpecialMesh", wheel_3)
- mesh_3.Scale = Vector3.new(1.25, 1.25, 1.25)
- local decal_3 = Instance.new("Decal", wheel_3)
- decal_3.Face = Enum.NormalId.Top
- decal_3.Texture = "http://www.roblox.com/asset/?id=2059226"
- local wheel_4 = Instance.new("Part", parts)
- wheel_4.TopSurface = Enum.SurfaceType.Smooth
- wheel_4.Anchored = true
- wheel_4.Size = Vector3.new(3, 1.2, 3)
- wheel_4.Name = "Wheel"
- wheel_4.CFrame = CFrame.new(-33.48, 1.98, -34.14)* CFrame.Angles(-1.5707963705063, 0, 0)
- wheel_4.BrickColor = BrickColor.new("Black")
- wheel_4.Friction = 0.3
- wheel_4.BottomSurface = Enum.SurfaceType.Weld
- local mesh_4 = Instance.new("SpecialMesh", wheel_4)
- mesh_4.Scale = Vector3.new(1.25, 1.25, 1.25)
- local decal_4 = Instance.new("Decal", wheel_4)
- decal_4.Face = Enum.NormalId.Top
- decal_4.Texture = "http://www.roblox.com/asset/?id=2059226"
- local seat = Instance.new("Seat", parts)
- seat.Anchored = true
- seat.Friction = 0.3
- seat.BottomSurface = Enum.SurfaceType.Weld
- seat.TopSurface = Enum.SurfaceType.Weld
- seat.FormFactor = Enum.FormFactor.Plate
- seat.BrickColor = BrickColor.new("Reddish brown")
- seat.Size = Vector3.new(2, 0.4, 2)
- seat.CFrame = CFrame.new(-25.98, 2.08, -30.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- local bodykit = Instance.new("Model", plane)
- bodykit.Name = "BodyKit"
- bodykit.PrimaryPart = smooth_block_model
- local smooth_block_model_2 = Instance.new("Part", bodykit)
- smooth_block_model_2.Transparency = 0.3
- smooth_block_model_2.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_2.Anchored = true
- smooth_block_model_2.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_2.Name = "Smooth Block Model"
- smooth_block_model_2.CFrame = CFrame.new(-36.58, 4.18, -32.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_2.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_2.BrickColor = BrickColor.new("Bright red")
- smooth_block_model_2.Friction = 0.3
- smooth_block_model_2.BottomSurface = Enum.SurfaceType.Weld
- local mesh_5 = Instance.new("SpecialMesh", smooth_block_model_2)
- mesh_5.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_3 = Instance.new("Part", bodykit)
- smooth_block_model_3.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_3.Anchored = true
- smooth_block_model_3.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_3.Name = "Smooth Block Model"
- smooth_block_model_3.CFrame = CFrame.new(-36.48, 3.48, -32.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_3.BrickColor = BrickColor.new("Black")
- smooth_block_model_3.Friction = 0.3
- local smooth_block_model_4 = Instance.new("Part", bodykit)
- smooth_block_model_4.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_4.Anchored = true
- smooth_block_model_4.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_4.Name = "Smooth Block Model"
- smooth_block_model_4.CFrame = CFrame.new(-36.58, 4.18, -34.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_4.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_4.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_4.Friction = 0.3
- smooth_block_model_4.BottomSurface = Enum.SurfaceType.Weld
- local mesh_6 = Instance.new("SpecialMesh", smooth_block_model_4)
- mesh_6.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_5 = Instance.new("Part", bodykit)
- smooth_block_model_5.LeftSurface = Enum.SurfaceType.Glue
- smooth_block_model_5.Anchored = true
- smooth_block_model_5.Size = Vector3.new(4, 2.4, 4)
- smooth_block_model_5.Name = "Smooth Block Model"
- smooth_block_model_5.CFrame = CFrame.new(-29.98, 2.28, -32.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_5.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_5.Friction = 0.3
- local smooth_block_model_6 = Instance.new("Part", bodykit)
- smooth_block_model_6.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_6.Anchored = true
- smooth_block_model_6.Size = Vector3.new(1, 7.2, 1)
- smooth_block_model_6.Name = "Smooth Block Model"
- smooth_block_model_6.CFrame = CFrame.new(-31.58, 5.18, -32.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_6.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_6.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_6.Friction = 0.3
- smooth_block_model_6.BottomSurface = Enum.SurfaceType.Weld
- local mesh_7 = Instance.new("SpecialMesh", smooth_block_model_6)
- mesh_7.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_7 = Instance.new("Part", bodykit)
- smooth_block_model_7.Anchored = true
- smooth_block_model_7.Size = Vector3.new(4, 3.6, 1)
- smooth_block_model_7.Name = "Smooth Block Model"
- smooth_block_model_7.CFrame = CFrame.new(-25.98, 2.88, -33.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_7.RightSurface = Enum.SurfaceType.Glue
- smooth_block_model_7.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_7.Friction = 0.3
- local smooth_block_model_8 = Instance.new("Part", bodykit)
- smooth_block_model_8.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_8.Anchored = true
- smooth_block_model_8.Size = Vector3.new(1, 4.8, 1)
- smooth_block_model_8.Name = "Smooth Block Model"
- smooth_block_model_8.CFrame = CFrame.new(-25.58, 4.18, -34.04)* CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model_8.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_8.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_8.Friction = 0.3
- smooth_block_model_8.BottomSurface = Enum.SurfaceType.Weld
- local mesh_8 = Instance.new("SpecialMesh", smooth_block_model_8)
- mesh_8.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_9 = Instance.new("Part", bodykit)
- smooth_block_model_9.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_9.Anchored = true
- smooth_block_model_9.Size = Vector3.new(1, 4.8, 1)
- smooth_block_model_9.Name = "Smooth Block Model"
- smooth_block_model_9.CFrame = CFrame.new(-25.58, 1.58, -34.04)* CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model_9.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_9.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_9.Friction = 0.3
- smooth_block_model_9.BottomSurface = Enum.SurfaceType.Weld
- local mesh_9 = Instance.new("SpecialMesh", smooth_block_model_9)
- mesh_9.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_10 = Instance.new("Part", bodykit)
- smooth_block_model_10.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_10.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_10.Anchored = true
- smooth_block_model_10.Size = Vector3.new(1, 2, 1)
- smooth_block_model_10.Name = "Smooth Block Model"
- smooth_block_model_10.CFrame = CFrame.new(-17.98, 4.58, -33.04)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_10.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_10.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_10.Friction = 0.3
- smooth_block_model_10.BottomSurface = Enum.SurfaceType.Weld
- local mesh_10 = Instance.new("SpecialMesh", smooth_block_model_10)
- mesh_10.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_11 = Instance.new("Part", bodykit)
- smooth_block_model_11.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_11.Transparency = 0.3
- smooth_block_model_11.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_11.Anchored = true
- smooth_block_model_11.Size = Vector3.new(2, 0.8, 3)
- smooth_block_model_11.Name = "Smooth Block Model"
- smooth_block_model_11.CFrame = CFrame.new(-14.48, 4.48, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_11.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_11.BrickColor = BrickColor.new("White")
- smooth_block_model_11.Friction = 0.3
- smooth_block_model_11.BottomSurface = Enum.SurfaceType.Weld
- local mesh_11 = Instance.new("SpecialMesh", smooth_block_model_11)
- mesh_11.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_12 = Instance.new("Part", bodykit)
- smooth_block_model_12.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_12.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_12.Anchored = true
- smooth_block_model_12.Size = Vector3.new(2, 0.4, 3)
- smooth_block_model_12.Name = "Smooth Block Model"
- smooth_block_model_12.CFrame = CFrame.new(-17.48, 4.88, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_12.RightSurface = Enum.SurfaceType.Glue
- smooth_block_model_12.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_12.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_12.Friction = 0.3
- smooth_block_model_12.BottomSurface = Enum.SurfaceType.Weld
- local mesh_12 = Instance.new("SpecialMesh", smooth_block_model_12)
- mesh_12.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_13 = Instance.new("Part", bodykit)
- smooth_block_model_13.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_13.Anchored = true
- smooth_block_model_13.Size = Vector3.new(2, 0.8, 3)
- smooth_block_model_13.Name = "Smooth Block Model"
- smooth_block_model_13.CFrame = CFrame.new(-17.48, 4.28, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_13.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_13.Friction = 0.3
- local smooth_block_model_14 = Instance.new("Part", bodykit)
- smooth_block_model_14.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_14.Transparency = 0.3
- smooth_block_model_14.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_14.Anchored = true
- smooth_block_model_14.Size = Vector3.new(1, 1.6, 4)
- smooth_block_model_14.Name = "Smooth Block Model"
- smooth_block_model_14.CFrame = CFrame.new(-21.98, 5.88, -32.04)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_14.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_14.BrickColor = BrickColor.new("White")
- smooth_block_model_14.Friction = 0.3
- smooth_block_model_14.BottomSurface = Enum.SurfaceType.Weld
- local mesh_13 = Instance.new("SpecialMesh", smooth_block_model_14)
- mesh_13.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_15 = Instance.new("Part", bodykit)
- smooth_block_model_15.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_15.Anchored = true
- smooth_block_model_15.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_15.Name = "Smooth Block Model"
- smooth_block_model_15.CFrame = CFrame.new(-36.48, 2.68, -34.14)* CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- smooth_block_model_15.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_15.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_15.Friction = 0.3
- smooth_block_model_15.BottomSurface = Enum.SurfaceType.Weld
- local mesh_14 = Instance.new("SpecialMesh", smooth_block_model_15)
- mesh_14.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_16 = Instance.new("Part", bodykit)
- smooth_block_model_16.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_16.Anchored = true
- smooth_block_model_16.Size = Vector3.new(1, 0.4, 6)
- smooth_block_model_16.Name = "Smooth Block Model"
- smooth_block_model_16.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model_16.CFrame = CFrame.new(-36.48, 3.48, -28.54)* CFrame.Angles(-3.1415927410126, -0, -3.1415927410126)
- smooth_block_model_16.BackSurface = Enum.SurfaceType.Glue
- smooth_block_model_16.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_16.Friction = 0.3
- local smooth_block_model_17 = Instance.new("Part", bodykit)
- smooth_block_model_17.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_17.Anchored = true
- smooth_block_model_17.Size = Vector3.new(6, 1.2, 1)
- smooth_block_model_17.Name = "Smooth Block Model"
- smooth_block_model_17.CFrame = CFrame.new(-36.58, 4.18, -28.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_17.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_17.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_17.Friction = 0.3
- smooth_block_model_17.BottomSurface = Enum.SurfaceType.Weld
- local mesh_15 = Instance.new("SpecialMesh", smooth_block_model_17)
- mesh_15.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_18 = Instance.new("Part", bodykit)
- smooth_block_model_18.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_18.Anchored = true
- smooth_block_model_18.Size = Vector3.new(1, 0.4, 10)
- smooth_block_model_18.Name = "Smooth Block Model"
- smooth_block_model_18.FrontSurface = Enum.SurfaceType.Glue
- smooth_block_model_18.CFrame = CFrame.new(-36.48, 3.08, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model_18.BackSurface = Enum.SurfaceType.Glue
- smooth_block_model_18.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_18.Friction = 0.3
- local smooth_block_model_19 = Instance.new("Part", bodykit)
- smooth_block_model_19.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_19.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_19.Anchored = true
- smooth_block_model_19.Size = Vector3.new(1, 5.6, 1)
- smooth_block_model_19.Name = "Smooth Block Model"
- smooth_block_model_19.CFrame = CFrame.new(-16.18, 3.58, -33.04)* CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model_19.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_19.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_19.Friction = 0.3
- smooth_block_model_19.BottomSurface = Enum.SurfaceType.Weld
- local mesh_16 = Instance.new("SpecialMesh", smooth_block_model_19)
- mesh_16.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_20 = Instance.new("Part", bodykit)
- smooth_block_model_20.Anchored = true
- smooth_block_model_20.Size = Vector3.new(1, 3.6, 2)
- smooth_block_model_20.Name = "Smooth Block Model"
- smooth_block_model_20.CFrame = CFrame.new(-27.48, 3.28, -30.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_20.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_20.Friction = 0.3
- local smooth_block_model_21 = Instance.new("Part", bodykit)
- smooth_block_model_21.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_21.Transparency = 0.3
- smooth_block_model_21.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_21.Anchored = true
- smooth_block_model_21.Size = Vector3.new(6, 1.6, 1)
- smooth_block_model_21.Name = "Smooth Block Model"
- smooth_block_model_21.CFrame = CFrame.new(-28.48, 5.48, -28.54)* CFrame.Angles(0, 1.5707963705063, 0)
- smooth_block_model_21.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_21.BrickColor = BrickColor.new("White")
- smooth_block_model_21.Friction = 0.3
- smooth_block_model_21.BottomSurface = Enum.SurfaceType.Weld
- local mesh_17 = Instance.new("SpecialMesh", smooth_block_model_21)
- mesh_17.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_22 = Instance.new("Part", bodykit)
- smooth_block_model_22.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_22.Anchored = true
- smooth_block_model_22.Size = Vector3.new(2, 0.4, 2)
- smooth_block_model_22.Name = "Smooth Block Model"
- smooth_block_model_22.CFrame = CFrame.new(-25.98, 1.68, -30.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_22.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_22.Friction = 0.3
- local smooth_block_model_23 = Instance.new("Part", bodykit)
- smooth_block_model_23.Anchored = true
- smooth_block_model_23.Size = Vector3.new(5, 3.6, 1)
- smooth_block_model_23.Name = "Smooth Block Model"
- smooth_block_model_23.CFrame = CFrame.new(-21.48, 2.88, -33.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_23.RightSurface = Enum.SurfaceType.Glue
- smooth_block_model_23.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_23.Friction = 0.3
- local smooth_block_model_24 = Instance.new("Part", bodykit)
- smooth_block_model_24.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_24.Anchored = true
- smooth_block_model_24.Size = Vector3.new(3, 0.4, 4)
- smooth_block_model_24.Name = "Smooth Block Model"
- smooth_block_model_24.CFrame = CFrame.new(-29.48, 0.88, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_24.BrickColor = BrickColor.new("Black")
- smooth_block_model_24.Friction = 0.3
- local smooth_block_model = Instance.new("Part", bodykit)
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(8, 1.2, 12)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.CFrame = CFrame.new(-31.98, 4.08, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model.Friction = 0.3
- local smooth_block_model_25 = Instance.new("Part", bodykit)
- smooth_block_model_25.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_25.Anchored = true
- smooth_block_model_25.Size = Vector3.new(8, 2.4, 4)
- smooth_block_model_25.Name = "Smooth Block Model"
- smooth_block_model_25.CFrame = CFrame.new(-31.98, 2.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_25.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_25.Friction = 0.3
- local smooth_block_model_26 = Instance.new("Part", bodykit)
- smooth_block_model_26.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_26.Anchored = true
- smooth_block_model_26.Size = Vector3.new(1, 1.2, 4)
- smooth_block_model_26.Name = "Smooth Block Model"
- smooth_block_model_26.CFrame = CFrame.new(-36.48, 2.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_26.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_26.Friction = 0.3
- local smooth_block_model_27 = Instance.new("Part", bodykit)
- smooth_block_model_27.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_27.Anchored = true
- smooth_block_model_27.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model_27.Name = "Smooth Block Model"
- smooth_block_model_27.CFrame = CFrame.new(-36.68, 2.28, -32.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_27.BrickColor = BrickColor.new("Black")
- smooth_block_model_27.Friction = 0.3
- local smooth_block_model_28 = Instance.new("Part", bodykit)
- smooth_block_model_28.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_28.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_28.Anchored = true
- smooth_block_model_28.Size = Vector3.new(1, 1.6, 1)
- smooth_block_model_28.Name = "Smooth Block Model"
- smooth_block_model_28.CFrame = CFrame.new(-13.88, 2.28, -32.04)* CFrame.Angles(3.1415927410126, -1.5707963705063, 0)
- smooth_block_model_28.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_28.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_28.Friction = 0.3
- smooth_block_model_28.BottomSurface = Enum.SurfaceType.Weld
- local mesh_18 = Instance.new("SpecialMesh", smooth_block_model_28)
- mesh_18.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_29 = Instance.new("Part", bodykit)
- smooth_block_model_29.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_29.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_29.Anchored = true
- smooth_block_model_29.Size = Vector3.new(2, 1.6, 1)
- smooth_block_model_29.Name = "Smooth Block Model"
- smooth_block_model_29.CFrame = CFrame.new(-18.18, 2.08, -33.04)* CFrame.Angles(-0, 0, -1.5707963705063)
- smooth_block_model_29.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_29.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_29.Friction = 0.3
- smooth_block_model_29.BottomSurface = Enum.SurfaceType.Weld
- local mesh_19 = Instance.new("SpecialMesh", smooth_block_model_29)
- mesh_19.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_30 = Instance.new("Part", bodykit)
- smooth_block_model_30.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_30.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_30.Anchored = true
- smooth_block_model_30.Size = Vector3.new(1, 4.4, 1)
- smooth_block_model_30.Name = "Smooth Block Model"
- smooth_block_model_30.CFrame = CFrame.new(-12.88, 3.58, -30.54)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
- smooth_block_model_30.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_30.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_30.Friction = 0.3
- smooth_block_model_30.BottomSurface = Enum.SurfaceType.Weld
- local mesh_20 = Instance.new("SpecialMesh", smooth_block_model_30)
- mesh_20.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_31 = Instance.new("Part", bodykit)
- smooth_block_model_31.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_31.Anchored = true
- smooth_block_model_31.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_31.Name = "Smooth Block Model"
- smooth_block_model_31.CFrame = CFrame.new(-27.38, 3.18, -28.54)* CFrame.Angles(1.5707963705063, -0, -1.5707963705063)
- smooth_block_model_31.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_31.BrickColor = BrickColor.new("Black")
- smooth_block_model_31.Friction = 0.3
- smooth_block_model_31.BottomSurface = Enum.SurfaceType.Weld
- local mesh_21 = Instance.new("SpecialMesh", smooth_block_model_31)
- mesh_21.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_32 = Instance.new("Part", bodykit)
- smooth_block_model_32.CanCollide = false
- smooth_block_model_32.Anchored = true
- smooth_block_model_32.Size = Vector3.new(7, 1.2, 2)
- smooth_block_model_32.Name = "Smooth Block Model"
- smooth_block_model_32.CFrame = CFrame.new(-24.48, 2.08, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_32.BrickColor = BrickColor.new("Black")
- smooth_block_model_32.Friction = 0.3
- local smooth_block_model_33 = Instance.new("Part", bodykit)
- smooth_block_model_33.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_33.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_33.Anchored = true
- smooth_block_model_33.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_33.Name = "Smooth Block Model"
- smooth_block_model_33.CFrame = CFrame.new(-14.48, 1.98, -30.14)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
- smooth_block_model_33.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_33.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_33.Friction = 0.3
- smooth_block_model_33.BottomSurface = Enum.SurfaceType.Weld
- local mesh_22 = Instance.new("SpecialMesh", smooth_block_model_33)
- mesh_22.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_34 = Instance.new("Part", bodykit)
- smooth_block_model_34.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_34.Anchored = true
- smooth_block_model_34.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_34.Name = "Smooth Block Model"
- smooth_block_model_34.CFrame = CFrame.new(-23.58, 3.18, -28.54)* CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- smooth_block_model_34.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_34.BrickColor = BrickColor.new("Black")
- smooth_block_model_34.Friction = 0.3
- smooth_block_model_34.BottomSurface = Enum.SurfaceType.Weld
- local mesh_23 = Instance.new("SpecialMesh", smooth_block_model_34)
- mesh_23.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_35 = Instance.new("Part", bodykit)
- smooth_block_model_35.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_35.Anchored = true
- smooth_block_model_35.Size = Vector3.new(8, 0.8, 8)
- smooth_block_model_35.Name = "Smooth Block Model"
- smooth_block_model_35.CFrame = CFrame.new(-23.98, 1.08, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_35.BrickColor = BrickColor.new("Black")
- smooth_block_model_35.Friction = 0.3
- local bodygyro = Instance.new("BodyGyro", smooth_block_model_35)
- local bodyposition = Instance.new("BodyPosition", smooth_block_model_35)
- bodyposition.maxForce = Vector3.new(4000, 0, 4000)
- bodyposition.position = Vector3.new(0, 20, 0)
- local bodythrust = Instance.new("BodyThrust", smooth_block_model_35)
- bodythrust.force = Vector3.new(0, -1, 0)
- local smooth_block_model_36 = Instance.new("Part", bodykit)
- smooth_block_model_36.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_36.Anchored = true
- smooth_block_model_36.Size = Vector3.new(9, 0.4, 10)
- smooth_block_model_36.Name = "Smooth Block Model"
- smooth_block_model_36.CFrame = CFrame.new(-23.48, 0.88, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_36.BrickColor = BrickColor.new("Black")
- smooth_block_model_36.Friction = 0.3
- local smooth_block_model_37 = Instance.new("Part", bodykit)
- smooth_block_model_37.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_37.Anchored = true
- smooth_block_model_37.Size = Vector3.new(10, 1.2, 1)
- smooth_block_model_37.Name = "Smooth Block Model"
- smooth_block_model_37.CFrame = CFrame.new(-36.58, 1.18, -28.54)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- smooth_block_model_37.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_37.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_37.Friction = 0.3
- smooth_block_model_37.BottomSurface = Enum.SurfaceType.Glue
- local mesh_24 = Instance.new("SpecialMesh", smooth_block_model_37)
- mesh_24.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_38 = Instance.new("Part", bodykit)
- smooth_block_model_38.CanCollide = false
- smooth_block_model_38.Anchored = true
- smooth_block_model_38.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_38.Name = "Smooth Block Model"
- smooth_block_model_38.CFrame = CFrame.new(-21.98, 3.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_38.BrickColor = BrickColor.new("Black")
- smooth_block_model_38.Friction = 0.3
- local smooth_block_model_39 = Instance.new("Part", bodykit)
- smooth_block_model_39.CanCollide = false
- smooth_block_model_39.Anchored = true
- smooth_block_model_39.Size = Vector3.new(2, 3.6, 8)
- smooth_block_model_39.Name = "Smooth Block Model"
- smooth_block_model_39.CFrame = CFrame.new(-19.98, 3.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_39.BrickColor = BrickColor.new("Black")
- smooth_block_model_39.Friction = 0.3
- local smooth_block_model_40 = Instance.new("Part", bodykit)
- smooth_block_model_40.CanCollide = false
- smooth_block_model_40.Anchored = true
- smooth_block_model_40.Size = Vector3.new(2, 1.2, 8)
- smooth_block_model_40.Name = "Smooth Block Model"
- smooth_block_model_40.CFrame = CFrame.new(-21.98, 4.48, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_40.BrickColor = BrickColor.new("Black")
- smooth_block_model_40.Friction = 0.3
- local smooth_block_model_41 = Instance.new("Part", bodykit)
- smooth_block_model_41.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_41.Transparency = 0.3
- smooth_block_model_41.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_41.Anchored = true
- smooth_block_model_41.Size = Vector3.new(6, 1.6, 4)
- smooth_block_model_41.Name = "Smooth Block Model"
- smooth_block_model_41.CFrame = CFrame.new(-20.98, 5.88, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_41.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_41.BrickColor = BrickColor.new("White")
- smooth_block_model_41.Friction = 0.3
- smooth_block_model_41.BottomSurface = Enum.SurfaceType.Weld
- local mesh_25 = Instance.new("SpecialMesh", smooth_block_model_41)
- mesh_25.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_42 = Instance.new("Part", bodykit)
- smooth_block_model_42.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_42.Anchored = true
- smooth_block_model_42.Size = Vector3.new(1, 0.4, 8)
- smooth_block_model_42.Name = "Smooth Block Model"
- smooth_block_model_42.CFrame = CFrame.new(-14.48, 1.28, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model_42.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_42.Friction = 0.3
- local smooth_block_model_43 = Instance.new("Part", bodykit)
- smooth_block_model_43.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_43.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_43.Anchored = true
- smooth_block_model_43.Size = Vector3.new(4, 5.6, 1)
- smooth_block_model_43.Name = "Smooth Block Model"
- smooth_block_model_43.CFrame = CFrame.new(-16.18, 4.38, -28.54)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_43.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_43.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_43.Friction = 0.3
- smooth_block_model_43.BottomSurface = Enum.SurfaceType.Weld
- local mesh_26 = Instance.new("SpecialMesh", smooth_block_model_43)
- mesh_26.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_44 = Instance.new("Part", bodykit)
- smooth_block_model_44.Anchored = true
- smooth_block_model_44.Size = Vector3.new(2, 2.4, 4)
- smooth_block_model_44.Name = "Smooth Block Model"
- smooth_block_model_44.CFrame = CFrame.new(-16.98, 1.88, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_44.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_44.Friction = 0.3
- local smooth_block_model_45 = Instance.new("Part", bodykit)
- smooth_block_model_45.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_45.Anchored = true
- smooth_block_model_45.Size = Vector3.new(8, 0.4, 5)
- smooth_block_model_45.Name = "Smooth Block Model"
- smooth_block_model_45.CFrame = CFrame.new(-16.48, 3.68, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_45.BrickColor = BrickColor.new("Black")
- smooth_block_model_45.Friction = 0.3
- local smooth_block_model_46 = Instance.new("Part", bodykit)
- smooth_block_model_46.Anchored = true
- smooth_block_model_46.Size = Vector3.new(1, 3.6, 2)
- smooth_block_model_46.Name = "Smooth Block Model"
- smooth_block_model_46.CFrame = CFrame.new(-27.48, 3.28, -26.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_46.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_46.Friction = 0.3
- local smooth_block_model_47 = Instance.new("Part", bodykit)
- smooth_block_model_47.Anchored = true
- smooth_block_model_47.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_47.Name = "Smooth Block Model"
- smooth_block_model_47.CFrame = CFrame.new(-14.48, 2.08, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_47.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_47.Friction = 0.3
- local smooth_block_model_48 = Instance.new("Part", bodykit)
- smooth_block_model_48.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_48.Anchored = true
- smooth_block_model_48.Size = Vector3.new(2, 0.4, 2)
- smooth_block_model_48.Name = "Smooth Block Model"
- smooth_block_model_48.CFrame = CFrame.new(-25.98, 1.68, -26.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_48.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_48.Friction = 0.3
- local smooth_block_model_49 = Instance.new("Part", bodykit)
- smooth_block_model_49.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_49.Anchored = true
- smooth_block_model_49.Size = Vector3.new(1, 1.2, 3)
- smooth_block_model_49.Name = "Smooth Block Model"
- smooth_block_model_49.CFrame = CFrame.new(-36.68, 2.28, -25.04)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model_49.BrickColor = BrickColor.new("Black")
- smooth_block_model_49.Friction = 0.3
- local smooth_block_model_50 = Instance.new("Part", bodykit)
- smooth_block_model_50.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_50.Anchored = true
- smooth_block_model_50.Size = Vector3.new(1, 0.4, 2)
- smooth_block_model_50.Name = "Smooth Block Model"
- smooth_block_model_50.CFrame = CFrame.new(-36.48, 3.48, -24.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
- smooth_block_model_50.BrickColor = BrickColor.new("Black")
- smooth_block_model_50.Friction = 0.3
- local smooth_block_model_51 = Instance.new("Part", bodykit)
- smooth_block_model_51.Transparency = 0.3
- smooth_block_model_51.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_51.Anchored = true
- smooth_block_model_51.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_51.Name = "Smooth Block Model"
- smooth_block_model_51.CFrame = CFrame.new(-36.58, 4.18, -24.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_51.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_51.BrickColor = BrickColor.new("Bright red")
- smooth_block_model_51.Friction = 0.3
- smooth_block_model_51.BottomSurface = Enum.SurfaceType.Weld
- local mesh_27 = Instance.new("SpecialMesh", smooth_block_model_51)
- mesh_27.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_52 = Instance.new("Part", bodykit)
- smooth_block_model_52.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_52.Anchored = true
- smooth_block_model_52.Size = Vector3.new(1, 7.2, 1)
- smooth_block_model_52.Name = "Smooth Block Model"
- smooth_block_model_52.CFrame = CFrame.new(-31.58, 5.18, -25.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_52.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_52.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_52.Friction = 0.3
- smooth_block_model_52.BottomSurface = Enum.SurfaceType.Weld
- local mesh_28 = Instance.new("SpecialMesh", smooth_block_model_52)
- mesh_28.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_53 = Instance.new("Part", bodykit)
- smooth_block_model_53.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_53.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_53.Anchored = true
- smooth_block_model_53.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_53.Name = "Smooth Block Model"
- smooth_block_model_53.CFrame = CFrame.new(-14.48, 1.98, -26.94)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- smooth_block_model_53.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_53.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_53.Friction = 0.3
- smooth_block_model_53.BottomSurface = Enum.SurfaceType.Weld
- local mesh_29 = Instance.new("SpecialMesh", smooth_block_model_53)
- mesh_29.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_54 = Instance.new("Part", bodykit)
- smooth_block_model_54.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_54.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_54.Anchored = true
- smooth_block_model_54.Size = Vector3.new(1, 4.4, 1)
- smooth_block_model_54.Name = "Smooth Block Model"
- smooth_block_model_54.CFrame = CFrame.new(-12.88, 3.58, -26.14)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- smooth_block_model_54.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_54.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_54.Friction = 0.3
- smooth_block_model_54.BottomSurface = Enum.SurfaceType.Weld
- local mesh_30 = Instance.new("SpecialMesh", smooth_block_model_54)
- mesh_30.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_55 = Instance.new("Part", bodykit)
- smooth_block_model_55.LeftSurface = Enum.SurfaceType.Glue
- smooth_block_model_55.Anchored = true
- smooth_block_model_55.Size = Vector3.new(4, 2.4, 4)
- smooth_block_model_55.Name = "Smooth Block Model"
- smooth_block_model_55.CFrame = CFrame.new(-29.98, 2.28, -24.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_55.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_55.Friction = 0.3
- local smooth_block_model_56 = Instance.new("Part", bodykit)
- smooth_block_model_56.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_56.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_56.Anchored = true
- smooth_block_model_56.Size = Vector3.new(2, 0.4, 3)
- smooth_block_model_56.Name = "Smooth Block Model"
- smooth_block_model_56.CFrame = CFrame.new(-17.48, 4.88, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_56.RightSurface = Enum.SurfaceType.Glue
- smooth_block_model_56.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_56.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_56.Friction = 0.3
- smooth_block_model_56.BottomSurface = Enum.SurfaceType.Weld
- local mesh_31 = Instance.new("SpecialMesh", smooth_block_model_56)
- mesh_31.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_57 = Instance.new("Part", bodykit)
- smooth_block_model_57.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_57.Transparency = 0.3
- smooth_block_model_57.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_57.Anchored = true
- smooth_block_model_57.Size = Vector3.new(2, 0.8, 3)
- smooth_block_model_57.Name = "Smooth Block Model"
- smooth_block_model_57.CFrame = CFrame.new(-14.48, 4.48, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_57.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_57.BrickColor = BrickColor.new("White")
- smooth_block_model_57.Friction = 0.3
- smooth_block_model_57.BottomSurface = Enum.SurfaceType.Weld
- local mesh_32 = Instance.new("SpecialMesh", smooth_block_model_57)
- mesh_32.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_58 = Instance.new("Part", bodykit)
- smooth_block_model_58.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_58.Anchored = true
- smooth_block_model_58.Size = Vector3.new(2, 0.8, 3)
- smooth_block_model_58.Name = "Smooth Block Model"
- smooth_block_model_58.CFrame = CFrame.new(-17.48, 4.28, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_58.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_58.Friction = 0.3
- local smooth_block_model_59 = Instance.new("Part", bodykit)
- smooth_block_model_59.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_59.Transparency = 0.3
- smooth_block_model_59.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_59.Anchored = true
- smooth_block_model_59.Size = Vector3.new(1, 1.6, 4)
- smooth_block_model_59.Name = "Smooth Block Model"
- smooth_block_model_59.CFrame = CFrame.new(-21.98, 5.88, -25.04)* CFrame.Angles(-0, -1.5707963705063, 0)
- smooth_block_model_59.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_59.BrickColor = BrickColor.new("White")
- smooth_block_model_59.Friction = 0.3
- smooth_block_model_59.BottomSurface = Enum.SurfaceType.Weld
- local mesh_33 = Instance.new("SpecialMesh", smooth_block_model_59)
- mesh_33.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_60 = Instance.new("Part", bodykit)
- smooth_block_model_60.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_60.Anchored = true
- smooth_block_model_60.Size = Vector3.new(1, 1.2, 1)
- smooth_block_model_60.Name = "Smooth Block Model"
- smooth_block_model_60.CFrame = CFrame.new(-36.58, 4.18, -23.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
- smooth_block_model_60.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_60.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_60.Friction = 0.3
- smooth_block_model_60.BottomSurface = Enum.SurfaceType.Weld
- local mesh_34 = Instance.new("SpecialMesh", smooth_block_model_60)
- mesh_34.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_61 = Instance.new("Part", bodykit)
- smooth_block_model_61.Anchored = true
- smooth_block_model_61.Size = Vector3.new(5, 3.6, 1)
- smooth_block_model_61.Name = "Smooth Block Model"
- smooth_block_model_61.CFrame = CFrame.new(-21.48, 2.88, -24.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_61.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_61.Friction = 0.3
- local smooth_block_model_62 = Instance.new("Part", bodykit)
- smooth_block_model_62.Anchored = true
- smooth_block_model_62.Size = Vector3.new(4, 3.6, 1)
- smooth_block_model_62.Name = "Smooth Block Model"
- smooth_block_model_62.CFrame = CFrame.new(-25.98, 2.88, -24.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- smooth_block_model_62.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_62.Friction = 0.3
- local smooth_block_model_63 = Instance.new("Part", bodykit)
- smooth_block_model_63.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_63.Anchored = true
- smooth_block_model_63.Size = Vector3.new(2, 1.2, 1)
- smooth_block_model_63.Name = "Smooth Block Model"
- smooth_block_model_63.CFrame = CFrame.new(-36.48, 2.68, -22.94)* CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
- smooth_block_model_63.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_63.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_63.Friction = 0.3
- smooth_block_model_63.BottomSurface = Enum.SurfaceType.Weld
- local mesh_35 = Instance.new("SpecialMesh", smooth_block_model_63)
- mesh_35.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_64 = Instance.new("Part", bodykit)
- smooth_block_model_64.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_64.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_64.Anchored = true
- smooth_block_model_64.Size = Vector3.new(1, 1.6, 1)
- smooth_block_model_64.Name = "Smooth Block Model"
- smooth_block_model_64.CFrame = CFrame.new(-13.48, 2.28, -25.04)* CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
- smooth_block_model_64.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_64.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_64.Friction = 0.3
- smooth_block_model_64.BottomSurface = Enum.SurfaceType.Weld
- local mesh_36 = Instance.new("SpecialMesh", smooth_block_model_64)
- mesh_36.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_65 = Instance.new("Part", bodykit)
- smooth_block_model_65.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_65.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_65.Anchored = true
- smooth_block_model_65.Size = Vector3.new(1, 2, 1)
- smooth_block_model_65.Name = "Smooth Block Model"
- smooth_block_model_65.CFrame = CFrame.new(-17.98, 4.58, -24.04)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_65.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_65.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_65.Friction = 0.3
- smooth_block_model_65.BottomSurface = Enum.SurfaceType.Weld
- local mesh_37 = Instance.new("SpecialMesh", smooth_block_model_65)
- mesh_37.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_66 = Instance.new("Part", bodykit)
- smooth_block_model_66.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_66.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_66.Anchored = true
- smooth_block_model_66.Size = Vector3.new(1, 5.6, 1)
- smooth_block_model_66.Name = "Smooth Block Model"
- smooth_block_model_66.CFrame = CFrame.new(-16.18, 3.58, -24.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model_66.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_66.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_66.Friction = 0.3
- smooth_block_model_66.BottomSurface = Enum.SurfaceType.Weld
- local mesh_38 = Instance.new("SpecialMesh", smooth_block_model_66)
- mesh_38.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_67 = Instance.new("Part", bodykit)
- smooth_block_model_67.FormFactor = Enum.FormFactor.Plate
- smooth_block_model_67.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_67.Anchored = true
- smooth_block_model_67.Size = Vector3.new(2, 1.6, 1)
- smooth_block_model_67.Name = "Smooth Block Model"
- smooth_block_model_67.CFrame = CFrame.new(-18.18, 2.08, -23.84)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model_67.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_67.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_67.Friction = 0.3
- smooth_block_model_67.BottomSurface = Enum.SurfaceType.Weld
- local mesh_39 = Instance.new("SpecialMesh", smooth_block_model_67)
- mesh_39.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_68 = Instance.new("Part", bodykit)
- smooth_block_model_68.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_68.Anchored = true
- smooth_block_model_68.Size = Vector3.new(1, 4.8, 1)
- smooth_block_model_68.Name = "Smooth Block Model"
- smooth_block_model_68.CFrame = CFrame.new(-25.58, 1.58, -23.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model_68.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_68.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_68.Friction = 0.3
- smooth_block_model_68.BottomSurface = Enum.SurfaceType.Weld
- local mesh_40 = Instance.new("SpecialMesh", smooth_block_model_68)
- mesh_40.MeshType = Enum.MeshType.Wedge
- local smooth_block_model_69 = Instance.new("Part", bodykit)
- smooth_block_model_69.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_69.Anchored = true
- smooth_block_model_69.Size = Vector3.new(1, 4.8, 1)
- smooth_block_model_69.Name = "Smooth Block Model"
- smooth_block_model_69.CFrame = CFrame.new(-25.58, 4.18, -23.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model_69.BackSurface = Enum.SurfaceType.Weld
- smooth_block_model_69.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_69.Friction = 0.3
- smooth_block_model_69.BottomSurface = Enum.SurfaceType.Weld
- local mesh_41 = Instance.new("SpecialMesh", smooth_block_model_69)
- mesh_41.MeshType = Enum.MeshType.Wedge
- local seat_2 = Instance.new("Seat", bodykit)
- seat_2.Anchored = true
- seat_2.Friction = 0.3
- seat_2.BottomSurface = Enum.SurfaceType.Weld
- seat_2.TopSurface = Enum.SurfaceType.Weld
- seat_2.FormFactor = Enum.FormFactor.Plate
- seat_2.BrickColor = BrickColor.new("Reddish brown")
- seat_2.Size = Vector3.new(2, 0.4, 2)
- seat_2.CFrame = CFrame.new(-25.98, 2.08, -26.54)* CFrame.Angles(-0, -1.5707963705063, 0)
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