billwa

Untitled

Jan 14th, 2016
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  1. --[[
  2. Objects Skipped: 2
  3.     Script: 2
  4. --]]
  5.  
  6. local plane = Instance.new("Model", workspace)
  7. plane.Name = "plane"
  8. plane.PrimaryPart = smooth_block_model
  9.  
  10. local planecheck = Instance.new("IntValue", plane)
  11. planecheck.Name = "PlaneCheck"
  12.  
  13. local stunt = Instance.new("IntValue", plane)
  14. stunt.Name = "Stunt"
  15.  
  16. local parts = Instance.new("Model", plane)
  17. parts.Name = "parts"
  18. parts.PrimaryPart = seat
  19.  
  20. local wheel = Instance.new("Part", parts)
  21. wheel.TopSurface = Enum.SurfaceType.Smooth
  22. wheel.Anchored = true
  23. wheel.Size = Vector3.new(3, 1.2, 3)
  24. wheel.Name = "Wheel"
  25. wheel.CFrame = CFrame.new(-34.48, 1.78, -22.94)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  26. wheel.BrickColor = BrickColor.new("Black")
  27. wheel.Friction = 0.3
  28. wheel.BottomSurface = Enum.SurfaceType.Weld
  29.  
  30. local mesh = Instance.new("SpecialMesh", wheel)
  31. mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  32.  
  33. local decal = Instance.new("Decal", wheel)
  34. decal.Face = Enum.NormalId.Top
  35. decal.Texture = "http://www.roblox.com/asset/?id=2059226"
  36.  
  37. local wheel_2 = Instance.new("Part", parts)
  38. wheel_2.TopSurface = Enum.SurfaceType.Smooth
  39. wheel_2.Anchored = true
  40. wheel_2.Size = Vector3.new(3, 1, 3)
  41. wheel_2.Name = "Wheel"
  42. wheel_2.CFrame = CFrame.new(-17.48, 1.58, -32.04)* CFrame.Angles(1.5707963705063, 0, -0)
  43. wheel_2.BrickColor = BrickColor.new("Black")
  44. wheel_2.Friction = 0.3
  45. wheel_2.BottomSurface = Enum.SurfaceType.Weld
  46.  
  47. local mesh_2 = Instance.new("SpecialMesh", wheel_2)
  48. mesh_2.Scale = Vector3.new(1.25, 1.25, 1.25)
  49.  
  50. local decal_2 = Instance.new("Decal", wheel_2)
  51. decal_2.Face = Enum.NormalId.Bottom
  52. decal_2.Texture = "http://www.roblox.com/asset/?id=2059226"
  53.  
  54. local wheel_3 = Instance.new("Part", parts)
  55. wheel_3.TopSurface = Enum.SurfaceType.Smooth
  56. wheel_3.Anchored = true
  57. wheel_3.Size = Vector3.new(3, 1.2, 3)
  58. wheel_3.Name = "Wheel"
  59. wheel_3.CFrame = CFrame.new(-16.48, 1.58, -24.94)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  60. wheel_3.BrickColor = BrickColor.new("Black")
  61. wheel_3.Friction = 0.3
  62. wheel_3.BottomSurface = Enum.SurfaceType.Weld
  63.  
  64. local mesh_3 = Instance.new("SpecialMesh", wheel_3)
  65. mesh_3.Scale = Vector3.new(1.25, 1.25, 1.25)
  66.  
  67. local decal_3 = Instance.new("Decal", wheel_3)
  68. decal_3.Face = Enum.NormalId.Top
  69. decal_3.Texture = "http://www.roblox.com/asset/?id=2059226"
  70.  
  71. local wheel_4 = Instance.new("Part", parts)
  72. wheel_4.TopSurface = Enum.SurfaceType.Smooth
  73. wheel_4.Anchored = true
  74. wheel_4.Size = Vector3.new(3, 1.2, 3)
  75. wheel_4.Name = "Wheel"
  76. wheel_4.CFrame = CFrame.new(-33.48, 1.98, -34.14)* CFrame.Angles(-1.5707963705063, 0, 0)
  77. wheel_4.BrickColor = BrickColor.new("Black")
  78. wheel_4.Friction = 0.3
  79. wheel_4.BottomSurface = Enum.SurfaceType.Weld
  80.  
  81. local mesh_4 = Instance.new("SpecialMesh", wheel_4)
  82. mesh_4.Scale = Vector3.new(1.25, 1.25, 1.25)
  83.  
  84. local decal_4 = Instance.new("Decal", wheel_4)
  85. decal_4.Face = Enum.NormalId.Top
  86. decal_4.Texture = "http://www.roblox.com/asset/?id=2059226"
  87.  
  88. local seat = Instance.new("Seat", parts)
  89. seat.Anchored = true
  90. seat.Friction = 0.3
  91. seat.BottomSurface = Enum.SurfaceType.Weld
  92. seat.TopSurface = Enum.SurfaceType.Weld
  93. seat.FormFactor = Enum.FormFactor.Plate
  94. seat.BrickColor = BrickColor.new("Reddish brown")
  95. seat.Size = Vector3.new(2, 0.4, 2)
  96. seat.CFrame = CFrame.new(-25.98, 2.08, -30.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  97.  
  98. local bodykit = Instance.new("Model", plane)
  99. bodykit.Name = "BodyKit"
  100. bodykit.PrimaryPart = smooth_block_model
  101.  
  102. local smooth_block_model_2 = Instance.new("Part", bodykit)
  103. smooth_block_model_2.Transparency = 0.3
  104. smooth_block_model_2.TopSurface = Enum.SurfaceType.Smooth
  105. smooth_block_model_2.Anchored = true
  106. smooth_block_model_2.Size = Vector3.new(2, 1.2, 1)
  107. smooth_block_model_2.Name = "Smooth Block Model"
  108. smooth_block_model_2.CFrame = CFrame.new(-36.58, 4.18, -32.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  109. smooth_block_model_2.BackSurface = Enum.SurfaceType.Weld
  110. smooth_block_model_2.BrickColor = BrickColor.new("Bright red")
  111. smooth_block_model_2.Friction = 0.3
  112. smooth_block_model_2.BottomSurface = Enum.SurfaceType.Weld
  113.  
  114. local mesh_5 = Instance.new("SpecialMesh", smooth_block_model_2)
  115. mesh_5.MeshType = Enum.MeshType.Wedge
  116.  
  117. local smooth_block_model_3 = Instance.new("Part", bodykit)
  118. smooth_block_model_3.FormFactor = Enum.FormFactor.Plate
  119. smooth_block_model_3.Anchored = true
  120. smooth_block_model_3.Size = Vector3.new(1, 0.4, 2)
  121. smooth_block_model_3.Name = "Smooth Block Model"
  122. smooth_block_model_3.CFrame = CFrame.new(-36.48, 3.48, -32.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  123. smooth_block_model_3.BrickColor = BrickColor.new("Black")
  124. smooth_block_model_3.Friction = 0.3
  125.  
  126. local smooth_block_model_4 = Instance.new("Part", bodykit)
  127. smooth_block_model_4.TopSurface = Enum.SurfaceType.Smooth
  128. smooth_block_model_4.Anchored = true
  129. smooth_block_model_4.Size = Vector3.new(1, 1.2, 1)
  130. smooth_block_model_4.Name = "Smooth Block Model"
  131. smooth_block_model_4.CFrame = CFrame.new(-36.58, 4.18, -34.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  132. smooth_block_model_4.BackSurface = Enum.SurfaceType.Weld
  133. smooth_block_model_4.BrickColor = BrickColor.new("Bright blue")
  134. smooth_block_model_4.Friction = 0.3
  135. smooth_block_model_4.BottomSurface = Enum.SurfaceType.Weld
  136.  
  137. local mesh_6 = Instance.new("SpecialMesh", smooth_block_model_4)
  138. mesh_6.MeshType = Enum.MeshType.Wedge
  139.  
  140. local smooth_block_model_5 = Instance.new("Part", bodykit)
  141. smooth_block_model_5.LeftSurface = Enum.SurfaceType.Glue
  142. smooth_block_model_5.Anchored = true
  143. smooth_block_model_5.Size = Vector3.new(4, 2.4, 4)
  144. smooth_block_model_5.Name = "Smooth Block Model"
  145. smooth_block_model_5.CFrame = CFrame.new(-29.98, 2.28, -32.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  146. smooth_block_model_5.BrickColor = BrickColor.new("Bright blue")
  147. smooth_block_model_5.Friction = 0.3
  148.  
  149. local smooth_block_model_6 = Instance.new("Part", bodykit)
  150. smooth_block_model_6.TopSurface = Enum.SurfaceType.Smooth
  151. smooth_block_model_6.Anchored = true
  152. smooth_block_model_6.Size = Vector3.new(1, 7.2, 1)
  153. smooth_block_model_6.Name = "Smooth Block Model"
  154. smooth_block_model_6.CFrame = CFrame.new(-31.58, 5.18, -32.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  155. smooth_block_model_6.BackSurface = Enum.SurfaceType.Weld
  156. smooth_block_model_6.BrickColor = BrickColor.new("Bright blue")
  157. smooth_block_model_6.Friction = 0.3
  158. smooth_block_model_6.BottomSurface = Enum.SurfaceType.Weld
  159.  
  160. local mesh_7 = Instance.new("SpecialMesh", smooth_block_model_6)
  161. mesh_7.MeshType = Enum.MeshType.Wedge
  162.  
  163. local smooth_block_model_7 = Instance.new("Part", bodykit)
  164. smooth_block_model_7.Anchored = true
  165. smooth_block_model_7.Size = Vector3.new(4, 3.6, 1)
  166. smooth_block_model_7.Name = "Smooth Block Model"
  167. smooth_block_model_7.CFrame = CFrame.new(-25.98, 2.88, -33.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  168. smooth_block_model_7.RightSurface = Enum.SurfaceType.Glue
  169. smooth_block_model_7.BrickColor = BrickColor.new("Bright blue")
  170. smooth_block_model_7.Friction = 0.3
  171.  
  172. local smooth_block_model_8 = Instance.new("Part", bodykit)
  173. smooth_block_model_8.TopSurface = Enum.SurfaceType.Smooth
  174. smooth_block_model_8.Anchored = true
  175. smooth_block_model_8.Size = Vector3.new(1, 4.8, 1)
  176. smooth_block_model_8.Name = "Smooth Block Model"
  177. smooth_block_model_8.CFrame = CFrame.new(-25.58, 4.18, -34.04)* CFrame.Angles(-0, 0, -1.5707963705063)
  178. smooth_block_model_8.BackSurface = Enum.SurfaceType.Weld
  179. smooth_block_model_8.BrickColor = BrickColor.new("Bright blue")
  180. smooth_block_model_8.Friction = 0.3
  181. smooth_block_model_8.BottomSurface = Enum.SurfaceType.Weld
  182.  
  183. local mesh_8 = Instance.new("SpecialMesh", smooth_block_model_8)
  184. mesh_8.MeshType = Enum.MeshType.Wedge
  185.  
  186. local smooth_block_model_9 = Instance.new("Part", bodykit)
  187. smooth_block_model_9.TopSurface = Enum.SurfaceType.Smooth
  188. smooth_block_model_9.Anchored = true
  189. smooth_block_model_9.Size = Vector3.new(1, 4.8, 1)
  190. smooth_block_model_9.Name = "Smooth Block Model"
  191. smooth_block_model_9.CFrame = CFrame.new(-25.58, 1.58, -34.04)* CFrame.Angles(-0, 0, -1.5707963705063)
  192. smooth_block_model_9.BackSurface = Enum.SurfaceType.Weld
  193. smooth_block_model_9.BrickColor = BrickColor.new("Bright blue")
  194. smooth_block_model_9.Friction = 0.3
  195. smooth_block_model_9.BottomSurface = Enum.SurfaceType.Weld
  196.  
  197. local mesh_9 = Instance.new("SpecialMesh", smooth_block_model_9)
  198. mesh_9.MeshType = Enum.MeshType.Wedge
  199.  
  200. local smooth_block_model_10 = Instance.new("Part", bodykit)
  201. smooth_block_model_10.FormFactor = Enum.FormFactor.Plate
  202. smooth_block_model_10.TopSurface = Enum.SurfaceType.Smooth
  203. smooth_block_model_10.Anchored = true
  204. smooth_block_model_10.Size = Vector3.new(1, 2, 1)
  205. smooth_block_model_10.Name = "Smooth Block Model"
  206. smooth_block_model_10.CFrame = CFrame.new(-17.98, 4.58, -33.04)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  207. smooth_block_model_10.BackSurface = Enum.SurfaceType.Weld
  208. smooth_block_model_10.BrickColor = BrickColor.new("Bright blue")
  209. smooth_block_model_10.Friction = 0.3
  210. smooth_block_model_10.BottomSurface = Enum.SurfaceType.Weld
  211.  
  212. local mesh_10 = Instance.new("SpecialMesh", smooth_block_model_10)
  213. mesh_10.MeshType = Enum.MeshType.Wedge
  214.  
  215. local smooth_block_model_11 = Instance.new("Part", bodykit)
  216. smooth_block_model_11.FormFactor = Enum.FormFactor.Plate
  217. smooth_block_model_11.Transparency = 0.3
  218. smooth_block_model_11.TopSurface = Enum.SurfaceType.Smooth
  219. smooth_block_model_11.Anchored = true
  220. smooth_block_model_11.Size = Vector3.new(2, 0.8, 3)
  221. smooth_block_model_11.Name = "Smooth Block Model"
  222. smooth_block_model_11.CFrame = CFrame.new(-14.48, 4.48, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  223. smooth_block_model_11.BackSurface = Enum.SurfaceType.Weld
  224. smooth_block_model_11.BrickColor = BrickColor.new("White")
  225. smooth_block_model_11.Friction = 0.3
  226. smooth_block_model_11.BottomSurface = Enum.SurfaceType.Weld
  227.  
  228. local mesh_11 = Instance.new("SpecialMesh", smooth_block_model_11)
  229. mesh_11.MeshType = Enum.MeshType.Wedge
  230.  
  231. local smooth_block_model_12 = Instance.new("Part", bodykit)
  232. smooth_block_model_12.FormFactor = Enum.FormFactor.Plate
  233. smooth_block_model_12.TopSurface = Enum.SurfaceType.Smooth
  234. smooth_block_model_12.Anchored = true
  235. smooth_block_model_12.Size = Vector3.new(2, 0.4, 3)
  236. smooth_block_model_12.Name = "Smooth Block Model"
  237. smooth_block_model_12.CFrame = CFrame.new(-17.48, 4.88, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  238. smooth_block_model_12.RightSurface = Enum.SurfaceType.Glue
  239. smooth_block_model_12.BackSurface = Enum.SurfaceType.Weld
  240. smooth_block_model_12.BrickColor = BrickColor.new("Bright blue")
  241. smooth_block_model_12.Friction = 0.3
  242. smooth_block_model_12.BottomSurface = Enum.SurfaceType.Weld
  243.  
  244. local mesh_12 = Instance.new("SpecialMesh", smooth_block_model_12)
  245. mesh_12.MeshType = Enum.MeshType.Wedge
  246.  
  247. local smooth_block_model_13 = Instance.new("Part", bodykit)
  248. smooth_block_model_13.FormFactor = Enum.FormFactor.Plate
  249. smooth_block_model_13.Anchored = true
  250. smooth_block_model_13.Size = Vector3.new(2, 0.8, 3)
  251. smooth_block_model_13.Name = "Smooth Block Model"
  252. smooth_block_model_13.CFrame = CFrame.new(-17.48, 4.28, -31.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  253. smooth_block_model_13.BrickColor = BrickColor.new("Bright blue")
  254. smooth_block_model_13.Friction = 0.3
  255.  
  256. local smooth_block_model_14 = Instance.new("Part", bodykit)
  257. smooth_block_model_14.FormFactor = Enum.FormFactor.Plate
  258. smooth_block_model_14.Transparency = 0.3
  259. smooth_block_model_14.TopSurface = Enum.SurfaceType.Smooth
  260. smooth_block_model_14.Anchored = true
  261. smooth_block_model_14.Size = Vector3.new(1, 1.6, 4)
  262. smooth_block_model_14.Name = "Smooth Block Model"
  263. smooth_block_model_14.CFrame = CFrame.new(-21.98, 5.88, -32.04)* CFrame.Angles(-0, -1.5707963705063, 0)
  264. smooth_block_model_14.BackSurface = Enum.SurfaceType.Weld
  265. smooth_block_model_14.BrickColor = BrickColor.new("White")
  266. smooth_block_model_14.Friction = 0.3
  267. smooth_block_model_14.BottomSurface = Enum.SurfaceType.Weld
  268.  
  269. local mesh_13 = Instance.new("SpecialMesh", smooth_block_model_14)
  270. mesh_13.MeshType = Enum.MeshType.Wedge
  271.  
  272. local smooth_block_model_15 = Instance.new("Part", bodykit)
  273. smooth_block_model_15.TopSurface = Enum.SurfaceType.Smooth
  274. smooth_block_model_15.Anchored = true
  275. smooth_block_model_15.Size = Vector3.new(2, 1.2, 1)
  276. smooth_block_model_15.Name = "Smooth Block Model"
  277. smooth_block_model_15.CFrame = CFrame.new(-36.48, 2.68, -34.14)* CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  278. smooth_block_model_15.BackSurface = Enum.SurfaceType.Weld
  279. smooth_block_model_15.BrickColor = BrickColor.new("Bright blue")
  280. smooth_block_model_15.Friction = 0.3
  281. smooth_block_model_15.BottomSurface = Enum.SurfaceType.Weld
  282.  
  283. local mesh_14 = Instance.new("SpecialMesh", smooth_block_model_15)
  284. mesh_14.MeshType = Enum.MeshType.Wedge
  285.  
  286. local smooth_block_model_16 = Instance.new("Part", bodykit)
  287. smooth_block_model_16.FormFactor = Enum.FormFactor.Plate
  288. smooth_block_model_16.Anchored = true
  289. smooth_block_model_16.Size = Vector3.new(1, 0.4, 6)
  290. smooth_block_model_16.Name = "Smooth Block Model"
  291. smooth_block_model_16.FrontSurface = Enum.SurfaceType.Glue
  292. smooth_block_model_16.CFrame = CFrame.new(-36.48, 3.48, -28.54)* CFrame.Angles(-3.1415927410126, -0, -3.1415927410126)
  293. smooth_block_model_16.BackSurface = Enum.SurfaceType.Glue
  294. smooth_block_model_16.BrickColor = BrickColor.new("Bright blue")
  295. smooth_block_model_16.Friction = 0.3
  296.  
  297. local smooth_block_model_17 = Instance.new("Part", bodykit)
  298. smooth_block_model_17.TopSurface = Enum.SurfaceType.Smooth
  299. smooth_block_model_17.Anchored = true
  300. smooth_block_model_17.Size = Vector3.new(6, 1.2, 1)
  301. smooth_block_model_17.Name = "Smooth Block Model"
  302. smooth_block_model_17.CFrame = CFrame.new(-36.58, 4.18, -28.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  303. smooth_block_model_17.BackSurface = Enum.SurfaceType.Weld
  304. smooth_block_model_17.BrickColor = BrickColor.new("Bright blue")
  305. smooth_block_model_17.Friction = 0.3
  306. smooth_block_model_17.BottomSurface = Enum.SurfaceType.Weld
  307.  
  308. local mesh_15 = Instance.new("SpecialMesh", smooth_block_model_17)
  309. mesh_15.MeshType = Enum.MeshType.Wedge
  310.  
  311. local smooth_block_model_18 = Instance.new("Part", bodykit)
  312. smooth_block_model_18.FormFactor = Enum.FormFactor.Plate
  313. smooth_block_model_18.Anchored = true
  314. smooth_block_model_18.Size = Vector3.new(1, 0.4, 10)
  315. smooth_block_model_18.Name = "Smooth Block Model"
  316. smooth_block_model_18.FrontSurface = Enum.SurfaceType.Glue
  317. smooth_block_model_18.CFrame = CFrame.new(-36.48, 3.08, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  318. smooth_block_model_18.BackSurface = Enum.SurfaceType.Glue
  319. smooth_block_model_18.BrickColor = BrickColor.new("Bright blue")
  320. smooth_block_model_18.Friction = 0.3
  321.  
  322. local smooth_block_model_19 = Instance.new("Part", bodykit)
  323. smooth_block_model_19.FormFactor = Enum.FormFactor.Plate
  324. smooth_block_model_19.TopSurface = Enum.SurfaceType.Smooth
  325. smooth_block_model_19.Anchored = true
  326. smooth_block_model_19.Size = Vector3.new(1, 5.6, 1)
  327. smooth_block_model_19.Name = "Smooth Block Model"
  328. smooth_block_model_19.CFrame = CFrame.new(-16.18, 3.58, -33.04)* CFrame.Angles(-0, 0, -1.5707963705063)
  329. smooth_block_model_19.BackSurface = Enum.SurfaceType.Weld
  330. smooth_block_model_19.BrickColor = BrickColor.new("Bright blue")
  331. smooth_block_model_19.Friction = 0.3
  332. smooth_block_model_19.BottomSurface = Enum.SurfaceType.Weld
  333.  
  334. local mesh_16 = Instance.new("SpecialMesh", smooth_block_model_19)
  335. mesh_16.MeshType = Enum.MeshType.Wedge
  336.  
  337. local smooth_block_model_20 = Instance.new("Part", bodykit)
  338. smooth_block_model_20.Anchored = true
  339. smooth_block_model_20.Size = Vector3.new(1, 3.6, 2)
  340. smooth_block_model_20.Name = "Smooth Block Model"
  341. smooth_block_model_20.CFrame = CFrame.new(-27.48, 3.28, -30.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  342. smooth_block_model_20.BrickColor = BrickColor.new("Reddish brown")
  343. smooth_block_model_20.Friction = 0.3
  344.  
  345. local smooth_block_model_21 = Instance.new("Part", bodykit)
  346. smooth_block_model_21.FormFactor = Enum.FormFactor.Plate
  347. smooth_block_model_21.Transparency = 0.3
  348. smooth_block_model_21.TopSurface = Enum.SurfaceType.Smooth
  349. smooth_block_model_21.Anchored = true
  350. smooth_block_model_21.Size = Vector3.new(6, 1.6, 1)
  351. smooth_block_model_21.Name = "Smooth Block Model"
  352. smooth_block_model_21.CFrame = CFrame.new(-28.48, 5.48, -28.54)* CFrame.Angles(0, 1.5707963705063, 0)
  353. smooth_block_model_21.BackSurface = Enum.SurfaceType.Weld
  354. smooth_block_model_21.BrickColor = BrickColor.new("White")
  355. smooth_block_model_21.Friction = 0.3
  356. smooth_block_model_21.BottomSurface = Enum.SurfaceType.Weld
  357.  
  358. local mesh_17 = Instance.new("SpecialMesh", smooth_block_model_21)
  359. mesh_17.MeshType = Enum.MeshType.Wedge
  360.  
  361. local smooth_block_model_22 = Instance.new("Part", bodykit)
  362. smooth_block_model_22.FormFactor = Enum.FormFactor.Plate
  363. smooth_block_model_22.Anchored = true
  364. smooth_block_model_22.Size = Vector3.new(2, 0.4, 2)
  365. smooth_block_model_22.Name = "Smooth Block Model"
  366. smooth_block_model_22.CFrame = CFrame.new(-25.98, 1.68, -30.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  367. smooth_block_model_22.BrickColor = BrickColor.new("Reddish brown")
  368. smooth_block_model_22.Friction = 0.3
  369.  
  370. local smooth_block_model_23 = Instance.new("Part", bodykit)
  371. smooth_block_model_23.Anchored = true
  372. smooth_block_model_23.Size = Vector3.new(5, 3.6, 1)
  373. smooth_block_model_23.Name = "Smooth Block Model"
  374. smooth_block_model_23.CFrame = CFrame.new(-21.48, 2.88, -33.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  375. smooth_block_model_23.RightSurface = Enum.SurfaceType.Glue
  376. smooth_block_model_23.BrickColor = BrickColor.new("Bright blue")
  377. smooth_block_model_23.Friction = 0.3
  378.  
  379. local smooth_block_model_24 = Instance.new("Part", bodykit)
  380. smooth_block_model_24.FormFactor = Enum.FormFactor.Plate
  381. smooth_block_model_24.Anchored = true
  382. smooth_block_model_24.Size = Vector3.new(3, 0.4, 4)
  383. smooth_block_model_24.Name = "Smooth Block Model"
  384. smooth_block_model_24.CFrame = CFrame.new(-29.48, 0.88, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  385. smooth_block_model_24.BrickColor = BrickColor.new("Black")
  386. smooth_block_model_24.Friction = 0.3
  387.  
  388. local smooth_block_model = Instance.new("Part", bodykit)
  389. smooth_block_model.Anchored = true
  390. smooth_block_model.Size = Vector3.new(8, 1.2, 12)
  391. smooth_block_model.Name = "Smooth Block Model"
  392. smooth_block_model.CFrame = CFrame.new(-31.98, 4.08, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  393. smooth_block_model.BrickColor = BrickColor.new("Bright blue")
  394. smooth_block_model.Friction = 0.3
  395.  
  396. local smooth_block_model_25 = Instance.new("Part", bodykit)
  397. smooth_block_model_25.FormFactor = Enum.FormFactor.Plate
  398. smooth_block_model_25.Anchored = true
  399. smooth_block_model_25.Size = Vector3.new(8, 2.4, 4)
  400. smooth_block_model_25.Name = "Smooth Block Model"
  401. smooth_block_model_25.CFrame = CFrame.new(-31.98, 2.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  402. smooth_block_model_25.BrickColor = BrickColor.new("Bright blue")
  403. smooth_block_model_25.Friction = 0.3
  404.  
  405. local smooth_block_model_26 = Instance.new("Part", bodykit)
  406. smooth_block_model_26.FormFactor = Enum.FormFactor.Plate
  407. smooth_block_model_26.Anchored = true
  408. smooth_block_model_26.Size = Vector3.new(1, 1.2, 4)
  409. smooth_block_model_26.Name = "Smooth Block Model"
  410. smooth_block_model_26.CFrame = CFrame.new(-36.48, 2.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  411. smooth_block_model_26.BrickColor = BrickColor.new("Bright blue")
  412. smooth_block_model_26.Friction = 0.3
  413.  
  414. local smooth_block_model_27 = Instance.new("Part", bodykit)
  415. smooth_block_model_27.FormFactor = Enum.FormFactor.Plate
  416. smooth_block_model_27.Anchored = true
  417. smooth_block_model_27.Size = Vector3.new(1, 1.2, 3)
  418. smooth_block_model_27.Name = "Smooth Block Model"
  419. smooth_block_model_27.CFrame = CFrame.new(-36.68, 2.28, -32.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  420. smooth_block_model_27.BrickColor = BrickColor.new("Black")
  421. smooth_block_model_27.Friction = 0.3
  422.  
  423. local smooth_block_model_28 = Instance.new("Part", bodykit)
  424. smooth_block_model_28.FormFactor = Enum.FormFactor.Plate
  425. smooth_block_model_28.TopSurface = Enum.SurfaceType.Smooth
  426. smooth_block_model_28.Anchored = true
  427. smooth_block_model_28.Size = Vector3.new(1, 1.6, 1)
  428. smooth_block_model_28.Name = "Smooth Block Model"
  429. smooth_block_model_28.CFrame = CFrame.new(-13.88, 2.28, -32.04)* CFrame.Angles(3.1415927410126, -1.5707963705063, 0)
  430. smooth_block_model_28.BackSurface = Enum.SurfaceType.Weld
  431. smooth_block_model_28.BrickColor = BrickColor.new("Bright blue")
  432. smooth_block_model_28.Friction = 0.3
  433. smooth_block_model_28.BottomSurface = Enum.SurfaceType.Weld
  434.  
  435. local mesh_18 = Instance.new("SpecialMesh", smooth_block_model_28)
  436. mesh_18.MeshType = Enum.MeshType.Wedge
  437.  
  438. local smooth_block_model_29 = Instance.new("Part", bodykit)
  439. smooth_block_model_29.FormFactor = Enum.FormFactor.Plate
  440. smooth_block_model_29.TopSurface = Enum.SurfaceType.Smooth
  441. smooth_block_model_29.Anchored = true
  442. smooth_block_model_29.Size = Vector3.new(2, 1.6, 1)
  443. smooth_block_model_29.Name = "Smooth Block Model"
  444. smooth_block_model_29.CFrame = CFrame.new(-18.18, 2.08, -33.04)* CFrame.Angles(-0, 0, -1.5707963705063)
  445. smooth_block_model_29.BackSurface = Enum.SurfaceType.Weld
  446. smooth_block_model_29.BrickColor = BrickColor.new("Bright blue")
  447. smooth_block_model_29.Friction = 0.3
  448. smooth_block_model_29.BottomSurface = Enum.SurfaceType.Weld
  449.  
  450. local mesh_19 = Instance.new("SpecialMesh", smooth_block_model_29)
  451. mesh_19.MeshType = Enum.MeshType.Wedge
  452.  
  453. local smooth_block_model_30 = Instance.new("Part", bodykit)
  454. smooth_block_model_30.FormFactor = Enum.FormFactor.Plate
  455. smooth_block_model_30.TopSurface = Enum.SurfaceType.Smooth
  456. smooth_block_model_30.Anchored = true
  457. smooth_block_model_30.Size = Vector3.new(1, 4.4, 1)
  458. smooth_block_model_30.Name = "Smooth Block Model"
  459. smooth_block_model_30.CFrame = CFrame.new(-12.88, 3.58, -30.54)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  460. smooth_block_model_30.BackSurface = Enum.SurfaceType.Weld
  461. smooth_block_model_30.BrickColor = BrickColor.new("Bright blue")
  462. smooth_block_model_30.Friction = 0.3
  463. smooth_block_model_30.BottomSurface = Enum.SurfaceType.Weld
  464.  
  465. local mesh_20 = Instance.new("SpecialMesh", smooth_block_model_30)
  466. mesh_20.MeshType = Enum.MeshType.Wedge
  467.  
  468. local smooth_block_model_31 = Instance.new("Part", bodykit)
  469. smooth_block_model_31.TopSurface = Enum.SurfaceType.Smooth
  470. smooth_block_model_31.Anchored = true
  471. smooth_block_model_31.Size = Vector3.new(2, 1.2, 1)
  472. smooth_block_model_31.Name = "Smooth Block Model"
  473. smooth_block_model_31.CFrame = CFrame.new(-27.38, 3.18, -28.54)* CFrame.Angles(1.5707963705063, -0, -1.5707963705063)
  474. smooth_block_model_31.BackSurface = Enum.SurfaceType.Weld
  475. smooth_block_model_31.BrickColor = BrickColor.new("Black")
  476. smooth_block_model_31.Friction = 0.3
  477. smooth_block_model_31.BottomSurface = Enum.SurfaceType.Weld
  478.  
  479. local mesh_21 = Instance.new("SpecialMesh", smooth_block_model_31)
  480. mesh_21.MeshType = Enum.MeshType.Wedge
  481.  
  482. local smooth_block_model_32 = Instance.new("Part", bodykit)
  483. smooth_block_model_32.CanCollide = false
  484. smooth_block_model_32.Anchored = true
  485. smooth_block_model_32.Size = Vector3.new(7, 1.2, 2)
  486. smooth_block_model_32.Name = "Smooth Block Model"
  487. smooth_block_model_32.CFrame = CFrame.new(-24.48, 2.08, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  488. smooth_block_model_32.BrickColor = BrickColor.new("Black")
  489. smooth_block_model_32.Friction = 0.3
  490.  
  491. local smooth_block_model_33 = Instance.new("Part", bodykit)
  492. smooth_block_model_33.FormFactor = Enum.FormFactor.Plate
  493. smooth_block_model_33.TopSurface = Enum.SurfaceType.Smooth
  494. smooth_block_model_33.Anchored = true
  495. smooth_block_model_33.Size = Vector3.new(1, 1.2, 1)
  496. smooth_block_model_33.Name = "Smooth Block Model"
  497. smooth_block_model_33.CFrame = CFrame.new(-14.48, 1.98, -30.14)* CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  498. smooth_block_model_33.BackSurface = Enum.SurfaceType.Weld
  499. smooth_block_model_33.BrickColor = BrickColor.new("Bright blue")
  500. smooth_block_model_33.Friction = 0.3
  501. smooth_block_model_33.BottomSurface = Enum.SurfaceType.Weld
  502.  
  503. local mesh_22 = Instance.new("SpecialMesh", smooth_block_model_33)
  504. mesh_22.MeshType = Enum.MeshType.Wedge
  505.  
  506. local smooth_block_model_34 = Instance.new("Part", bodykit)
  507. smooth_block_model_34.TopSurface = Enum.SurfaceType.Smooth
  508. smooth_block_model_34.Anchored = true
  509. smooth_block_model_34.Size = Vector3.new(2, 1.2, 1)
  510. smooth_block_model_34.Name = "Smooth Block Model"
  511. smooth_block_model_34.CFrame = CFrame.new(-23.58, 3.18, -28.54)* CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
  512. smooth_block_model_34.BackSurface = Enum.SurfaceType.Weld
  513. smooth_block_model_34.BrickColor = BrickColor.new("Black")
  514. smooth_block_model_34.Friction = 0.3
  515. smooth_block_model_34.BottomSurface = Enum.SurfaceType.Weld
  516.  
  517. local mesh_23 = Instance.new("SpecialMesh", smooth_block_model_34)
  518. mesh_23.MeshType = Enum.MeshType.Wedge
  519.  
  520. local smooth_block_model_35 = Instance.new("Part", bodykit)
  521. smooth_block_model_35.FormFactor = Enum.FormFactor.Plate
  522. smooth_block_model_35.Anchored = true
  523. smooth_block_model_35.Size = Vector3.new(8, 0.8, 8)
  524. smooth_block_model_35.Name = "Smooth Block Model"
  525. smooth_block_model_35.CFrame = CFrame.new(-23.98, 1.08, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  526. smooth_block_model_35.BrickColor = BrickColor.new("Black")
  527. smooth_block_model_35.Friction = 0.3
  528.  
  529. local bodygyro = Instance.new("BodyGyro", smooth_block_model_35)
  530.  
  531. local bodyposition = Instance.new("BodyPosition", smooth_block_model_35)
  532. bodyposition.maxForce = Vector3.new(4000, 0, 4000)
  533. bodyposition.position = Vector3.new(0, 20, 0)
  534.  
  535. local bodythrust = Instance.new("BodyThrust", smooth_block_model_35)
  536. bodythrust.force = Vector3.new(0, -1, 0)
  537.  
  538. local smooth_block_model_36 = Instance.new("Part", bodykit)
  539. smooth_block_model_36.FormFactor = Enum.FormFactor.Plate
  540. smooth_block_model_36.Anchored = true
  541. smooth_block_model_36.Size = Vector3.new(9, 0.4, 10)
  542. smooth_block_model_36.Name = "Smooth Block Model"
  543. smooth_block_model_36.CFrame = CFrame.new(-23.48, 0.88, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  544. smooth_block_model_36.BrickColor = BrickColor.new("Black")
  545. smooth_block_model_36.Friction = 0.3
  546.  
  547. local smooth_block_model_37 = Instance.new("Part", bodykit)
  548. smooth_block_model_37.TopSurface = Enum.SurfaceType.Smooth
  549. smooth_block_model_37.Anchored = true
  550. smooth_block_model_37.Size = Vector3.new(10, 1.2, 1)
  551. smooth_block_model_37.Name = "Smooth Block Model"
  552. smooth_block_model_37.CFrame = CFrame.new(-36.58, 1.18, -28.54)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  553. smooth_block_model_37.BackSurface = Enum.SurfaceType.Weld
  554. smooth_block_model_37.BrickColor = BrickColor.new("Bright blue")
  555. smooth_block_model_37.Friction = 0.3
  556. smooth_block_model_37.BottomSurface = Enum.SurfaceType.Glue
  557.  
  558. local mesh_24 = Instance.new("SpecialMesh", smooth_block_model_37)
  559. mesh_24.MeshType = Enum.MeshType.Wedge
  560.  
  561. local smooth_block_model_38 = Instance.new("Part", bodykit)
  562. smooth_block_model_38.CanCollide = false
  563. smooth_block_model_38.Anchored = true
  564. smooth_block_model_38.Size = Vector3.new(2, 1.2, 2)
  565. smooth_block_model_38.Name = "Smooth Block Model"
  566. smooth_block_model_38.CFrame = CFrame.new(-21.98, 3.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  567. smooth_block_model_38.BrickColor = BrickColor.new("Black")
  568. smooth_block_model_38.Friction = 0.3
  569.  
  570. local smooth_block_model_39 = Instance.new("Part", bodykit)
  571. smooth_block_model_39.CanCollide = false
  572. smooth_block_model_39.Anchored = true
  573. smooth_block_model_39.Size = Vector3.new(2, 3.6, 8)
  574. smooth_block_model_39.Name = "Smooth Block Model"
  575. smooth_block_model_39.CFrame = CFrame.new(-19.98, 3.28, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  576. smooth_block_model_39.BrickColor = BrickColor.new("Black")
  577. smooth_block_model_39.Friction = 0.3
  578.  
  579. local smooth_block_model_40 = Instance.new("Part", bodykit)
  580. smooth_block_model_40.CanCollide = false
  581. smooth_block_model_40.Anchored = true
  582. smooth_block_model_40.Size = Vector3.new(2, 1.2, 8)
  583. smooth_block_model_40.Name = "Smooth Block Model"
  584. smooth_block_model_40.CFrame = CFrame.new(-21.98, 4.48, -28.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  585. smooth_block_model_40.BrickColor = BrickColor.new("Black")
  586. smooth_block_model_40.Friction = 0.3
  587.  
  588. local smooth_block_model_41 = Instance.new("Part", bodykit)
  589. smooth_block_model_41.FormFactor = Enum.FormFactor.Plate
  590. smooth_block_model_41.Transparency = 0.3
  591. smooth_block_model_41.TopSurface = Enum.SurfaceType.Smooth
  592. smooth_block_model_41.Anchored = true
  593. smooth_block_model_41.Size = Vector3.new(6, 1.6, 4)
  594. smooth_block_model_41.Name = "Smooth Block Model"
  595. smooth_block_model_41.CFrame = CFrame.new(-20.98, 5.88, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  596. smooth_block_model_41.BackSurface = Enum.SurfaceType.Weld
  597. smooth_block_model_41.BrickColor = BrickColor.new("White")
  598. smooth_block_model_41.Friction = 0.3
  599. smooth_block_model_41.BottomSurface = Enum.SurfaceType.Weld
  600.  
  601. local mesh_25 = Instance.new("SpecialMesh", smooth_block_model_41)
  602. mesh_25.MeshType = Enum.MeshType.Wedge
  603.  
  604. local smooth_block_model_42 = Instance.new("Part", bodykit)
  605. smooth_block_model_42.FormFactor = Enum.FormFactor.Plate
  606. smooth_block_model_42.Anchored = true
  607. smooth_block_model_42.Size = Vector3.new(1, 0.4, 8)
  608. smooth_block_model_42.Name = "Smooth Block Model"
  609. smooth_block_model_42.CFrame = CFrame.new(-14.48, 1.28, -28.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  610. smooth_block_model_42.BrickColor = BrickColor.new("Bright blue")
  611. smooth_block_model_42.Friction = 0.3
  612.  
  613. local smooth_block_model_43 = Instance.new("Part", bodykit)
  614. smooth_block_model_43.FormFactor = Enum.FormFactor.Plate
  615. smooth_block_model_43.TopSurface = Enum.SurfaceType.Smooth
  616. smooth_block_model_43.Anchored = true
  617. smooth_block_model_43.Size = Vector3.new(4, 5.6, 1)
  618. smooth_block_model_43.Name = "Smooth Block Model"
  619. smooth_block_model_43.CFrame = CFrame.new(-16.18, 4.38, -28.54)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  620. smooth_block_model_43.BackSurface = Enum.SurfaceType.Weld
  621. smooth_block_model_43.BrickColor = BrickColor.new("Bright blue")
  622. smooth_block_model_43.Friction = 0.3
  623. smooth_block_model_43.BottomSurface = Enum.SurfaceType.Weld
  624.  
  625. local mesh_26 = Instance.new("SpecialMesh", smooth_block_model_43)
  626. mesh_26.MeshType = Enum.MeshType.Wedge
  627.  
  628. local smooth_block_model_44 = Instance.new("Part", bodykit)
  629. smooth_block_model_44.Anchored = true
  630. smooth_block_model_44.Size = Vector3.new(2, 2.4, 4)
  631. smooth_block_model_44.Name = "Smooth Block Model"
  632. smooth_block_model_44.CFrame = CFrame.new(-16.98, 1.88, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  633. smooth_block_model_44.BrickColor = BrickColor.new("Bright blue")
  634. smooth_block_model_44.Friction = 0.3
  635.  
  636. local smooth_block_model_45 = Instance.new("Part", bodykit)
  637. smooth_block_model_45.FormFactor = Enum.FormFactor.Plate
  638. smooth_block_model_45.Anchored = true
  639. smooth_block_model_45.Size = Vector3.new(8, 0.4, 5)
  640. smooth_block_model_45.Name = "Smooth Block Model"
  641. smooth_block_model_45.CFrame = CFrame.new(-16.48, 3.68, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  642. smooth_block_model_45.BrickColor = BrickColor.new("Black")
  643. smooth_block_model_45.Friction = 0.3
  644.  
  645. local smooth_block_model_46 = Instance.new("Part", bodykit)
  646. smooth_block_model_46.Anchored = true
  647. smooth_block_model_46.Size = Vector3.new(1, 3.6, 2)
  648. smooth_block_model_46.Name = "Smooth Block Model"
  649. smooth_block_model_46.CFrame = CFrame.new(-27.48, 3.28, -26.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  650. smooth_block_model_46.BrickColor = BrickColor.new("Reddish brown")
  651. smooth_block_model_46.Friction = 0.3
  652.  
  653. local smooth_block_model_47 = Instance.new("Part", bodykit)
  654. smooth_block_model_47.Anchored = true
  655. smooth_block_model_47.Size = Vector3.new(2, 1.2, 1)
  656. smooth_block_model_47.Name = "Smooth Block Model"
  657. smooth_block_model_47.CFrame = CFrame.new(-14.48, 2.08, -28.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  658. smooth_block_model_47.BrickColor = BrickColor.new("Bright blue")
  659. smooth_block_model_47.Friction = 0.3
  660.  
  661. local smooth_block_model_48 = Instance.new("Part", bodykit)
  662. smooth_block_model_48.FormFactor = Enum.FormFactor.Plate
  663. smooth_block_model_48.Anchored = true
  664. smooth_block_model_48.Size = Vector3.new(2, 0.4, 2)
  665. smooth_block_model_48.Name = "Smooth Block Model"
  666. smooth_block_model_48.CFrame = CFrame.new(-25.98, 1.68, -26.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  667. smooth_block_model_48.BrickColor = BrickColor.new("Reddish brown")
  668. smooth_block_model_48.Friction = 0.3
  669.  
  670. local smooth_block_model_49 = Instance.new("Part", bodykit)
  671. smooth_block_model_49.FormFactor = Enum.FormFactor.Plate
  672. smooth_block_model_49.Anchored = true
  673. smooth_block_model_49.Size = Vector3.new(1, 1.2, 3)
  674. smooth_block_model_49.Name = "Smooth Block Model"
  675. smooth_block_model_49.CFrame = CFrame.new(-36.68, 2.28, -25.04)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  676. smooth_block_model_49.BrickColor = BrickColor.new("Black")
  677. smooth_block_model_49.Friction = 0.3
  678.  
  679. local smooth_block_model_50 = Instance.new("Part", bodykit)
  680. smooth_block_model_50.FormFactor = Enum.FormFactor.Plate
  681. smooth_block_model_50.Anchored = true
  682. smooth_block_model_50.Size = Vector3.new(1, 0.4, 2)
  683. smooth_block_model_50.Name = "Smooth Block Model"
  684. smooth_block_model_50.CFrame = CFrame.new(-36.48, 3.48, -24.54)* CFrame.Angles(3.1415927410126, -0, -3.1415927410126)
  685. smooth_block_model_50.BrickColor = BrickColor.new("Black")
  686. smooth_block_model_50.Friction = 0.3
  687.  
  688. local smooth_block_model_51 = Instance.new("Part", bodykit)
  689. smooth_block_model_51.Transparency = 0.3
  690. smooth_block_model_51.TopSurface = Enum.SurfaceType.Smooth
  691. smooth_block_model_51.Anchored = true
  692. smooth_block_model_51.Size = Vector3.new(2, 1.2, 1)
  693. smooth_block_model_51.Name = "Smooth Block Model"
  694. smooth_block_model_51.CFrame = CFrame.new(-36.58, 4.18, -24.54)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  695. smooth_block_model_51.BackSurface = Enum.SurfaceType.Weld
  696. smooth_block_model_51.BrickColor = BrickColor.new("Bright red")
  697. smooth_block_model_51.Friction = 0.3
  698. smooth_block_model_51.BottomSurface = Enum.SurfaceType.Weld
  699.  
  700. local mesh_27 = Instance.new("SpecialMesh", smooth_block_model_51)
  701. mesh_27.MeshType = Enum.MeshType.Wedge
  702.  
  703. local smooth_block_model_52 = Instance.new("Part", bodykit)
  704. smooth_block_model_52.TopSurface = Enum.SurfaceType.Smooth
  705. smooth_block_model_52.Anchored = true
  706. smooth_block_model_52.Size = Vector3.new(1, 7.2, 1)
  707. smooth_block_model_52.Name = "Smooth Block Model"
  708. smooth_block_model_52.CFrame = CFrame.new(-31.58, 5.18, -25.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  709. smooth_block_model_52.BackSurface = Enum.SurfaceType.Weld
  710. smooth_block_model_52.BrickColor = BrickColor.new("Bright blue")
  711. smooth_block_model_52.Friction = 0.3
  712. smooth_block_model_52.BottomSurface = Enum.SurfaceType.Weld
  713.  
  714. local mesh_28 = Instance.new("SpecialMesh", smooth_block_model_52)
  715. mesh_28.MeshType = Enum.MeshType.Wedge
  716.  
  717. local smooth_block_model_53 = Instance.new("Part", bodykit)
  718. smooth_block_model_53.FormFactor = Enum.FormFactor.Plate
  719. smooth_block_model_53.TopSurface = Enum.SurfaceType.Smooth
  720. smooth_block_model_53.Anchored = true
  721. smooth_block_model_53.Size = Vector3.new(1, 1.2, 1)
  722. smooth_block_model_53.Name = "Smooth Block Model"
  723. smooth_block_model_53.CFrame = CFrame.new(-14.48, 1.98, -26.94)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  724. smooth_block_model_53.BackSurface = Enum.SurfaceType.Weld
  725. smooth_block_model_53.BrickColor = BrickColor.new("Bright blue")
  726. smooth_block_model_53.Friction = 0.3
  727. smooth_block_model_53.BottomSurface = Enum.SurfaceType.Weld
  728.  
  729. local mesh_29 = Instance.new("SpecialMesh", smooth_block_model_53)
  730. mesh_29.MeshType = Enum.MeshType.Wedge
  731.  
  732. local smooth_block_model_54 = Instance.new("Part", bodykit)
  733. smooth_block_model_54.FormFactor = Enum.FormFactor.Plate
  734. smooth_block_model_54.TopSurface = Enum.SurfaceType.Smooth
  735. smooth_block_model_54.Anchored = true
  736. smooth_block_model_54.Size = Vector3.new(1, 4.4, 1)
  737. smooth_block_model_54.Name = "Smooth Block Model"
  738. smooth_block_model_54.CFrame = CFrame.new(-12.88, 3.58, -26.14)* CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  739. smooth_block_model_54.BackSurface = Enum.SurfaceType.Weld
  740. smooth_block_model_54.BrickColor = BrickColor.new("Bright blue")
  741. smooth_block_model_54.Friction = 0.3
  742. smooth_block_model_54.BottomSurface = Enum.SurfaceType.Weld
  743.  
  744. local mesh_30 = Instance.new("SpecialMesh", smooth_block_model_54)
  745. mesh_30.MeshType = Enum.MeshType.Wedge
  746.  
  747. local smooth_block_model_55 = Instance.new("Part", bodykit)
  748. smooth_block_model_55.LeftSurface = Enum.SurfaceType.Glue
  749. smooth_block_model_55.Anchored = true
  750. smooth_block_model_55.Size = Vector3.new(4, 2.4, 4)
  751. smooth_block_model_55.Name = "Smooth Block Model"
  752. smooth_block_model_55.CFrame = CFrame.new(-29.98, 2.28, -24.54)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  753. smooth_block_model_55.BrickColor = BrickColor.new("Bright blue")
  754. smooth_block_model_55.Friction = 0.3
  755.  
  756. local smooth_block_model_56 = Instance.new("Part", bodykit)
  757. smooth_block_model_56.FormFactor = Enum.FormFactor.Plate
  758. smooth_block_model_56.TopSurface = Enum.SurfaceType.Smooth
  759. smooth_block_model_56.Anchored = true
  760. smooth_block_model_56.Size = Vector3.new(2, 0.4, 3)
  761. smooth_block_model_56.Name = "Smooth Block Model"
  762. smooth_block_model_56.CFrame = CFrame.new(-17.48, 4.88, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  763. smooth_block_model_56.RightSurface = Enum.SurfaceType.Glue
  764. smooth_block_model_56.BackSurface = Enum.SurfaceType.Weld
  765. smooth_block_model_56.BrickColor = BrickColor.new("Bright blue")
  766. smooth_block_model_56.Friction = 0.3
  767. smooth_block_model_56.BottomSurface = Enum.SurfaceType.Weld
  768.  
  769. local mesh_31 = Instance.new("SpecialMesh", smooth_block_model_56)
  770. mesh_31.MeshType = Enum.MeshType.Wedge
  771.  
  772. local smooth_block_model_57 = Instance.new("Part", bodykit)
  773. smooth_block_model_57.FormFactor = Enum.FormFactor.Plate
  774. smooth_block_model_57.Transparency = 0.3
  775. smooth_block_model_57.TopSurface = Enum.SurfaceType.Smooth
  776. smooth_block_model_57.Anchored = true
  777. smooth_block_model_57.Size = Vector3.new(2, 0.8, 3)
  778. smooth_block_model_57.Name = "Smooth Block Model"
  779. smooth_block_model_57.CFrame = CFrame.new(-14.48, 4.48, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  780. smooth_block_model_57.BackSurface = Enum.SurfaceType.Weld
  781. smooth_block_model_57.BrickColor = BrickColor.new("White")
  782. smooth_block_model_57.Friction = 0.3
  783. smooth_block_model_57.BottomSurface = Enum.SurfaceType.Weld
  784.  
  785. local mesh_32 = Instance.new("SpecialMesh", smooth_block_model_57)
  786. mesh_32.MeshType = Enum.MeshType.Wedge
  787.  
  788. local smooth_block_model_58 = Instance.new("Part", bodykit)
  789. smooth_block_model_58.FormFactor = Enum.FormFactor.Plate
  790. smooth_block_model_58.Anchored = true
  791. smooth_block_model_58.Size = Vector3.new(2, 0.8, 3)
  792. smooth_block_model_58.Name = "Smooth Block Model"
  793. smooth_block_model_58.CFrame = CFrame.new(-17.48, 4.28, -25.54)* CFrame.Angles(-0, -1.5707963705063, 0)
  794. smooth_block_model_58.BrickColor = BrickColor.new("Bright blue")
  795. smooth_block_model_58.Friction = 0.3
  796.  
  797. local smooth_block_model_59 = Instance.new("Part", bodykit)
  798. smooth_block_model_59.FormFactor = Enum.FormFactor.Plate
  799. smooth_block_model_59.Transparency = 0.3
  800. smooth_block_model_59.TopSurface = Enum.SurfaceType.Smooth
  801. smooth_block_model_59.Anchored = true
  802. smooth_block_model_59.Size = Vector3.new(1, 1.6, 4)
  803. smooth_block_model_59.Name = "Smooth Block Model"
  804. smooth_block_model_59.CFrame = CFrame.new(-21.98, 5.88, -25.04)* CFrame.Angles(-0, -1.5707963705063, 0)
  805. smooth_block_model_59.BackSurface = Enum.SurfaceType.Weld
  806. smooth_block_model_59.BrickColor = BrickColor.new("White")
  807. smooth_block_model_59.Friction = 0.3
  808. smooth_block_model_59.BottomSurface = Enum.SurfaceType.Weld
  809.  
  810. local mesh_33 = Instance.new("SpecialMesh", smooth_block_model_59)
  811. mesh_33.MeshType = Enum.MeshType.Wedge
  812.  
  813. local smooth_block_model_60 = Instance.new("Part", bodykit)
  814. smooth_block_model_60.TopSurface = Enum.SurfaceType.Smooth
  815. smooth_block_model_60.Anchored = true
  816. smooth_block_model_60.Size = Vector3.new(1, 1.2, 1)
  817. smooth_block_model_60.Name = "Smooth Block Model"
  818. smooth_block_model_60.CFrame = CFrame.new(-36.58, 4.18, -23.04)* CFrame.Angles(1.5707963705063, -0, 1.5707963705063)
  819. smooth_block_model_60.BackSurface = Enum.SurfaceType.Weld
  820. smooth_block_model_60.BrickColor = BrickColor.new("Bright blue")
  821. smooth_block_model_60.Friction = 0.3
  822. smooth_block_model_60.BottomSurface = Enum.SurfaceType.Weld
  823.  
  824. local mesh_34 = Instance.new("SpecialMesh", smooth_block_model_60)
  825. mesh_34.MeshType = Enum.MeshType.Wedge
  826.  
  827. local smooth_block_model_61 = Instance.new("Part", bodykit)
  828. smooth_block_model_61.Anchored = true
  829. smooth_block_model_61.Size = Vector3.new(5, 3.6, 1)
  830. smooth_block_model_61.Name = "Smooth Block Model"
  831. smooth_block_model_61.CFrame = CFrame.new(-21.48, 2.88, -24.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  832. smooth_block_model_61.BrickColor = BrickColor.new("Bright blue")
  833. smooth_block_model_61.Friction = 0.3
  834.  
  835. local smooth_block_model_62 = Instance.new("Part", bodykit)
  836. smooth_block_model_62.Anchored = true
  837. smooth_block_model_62.Size = Vector3.new(4, 3.6, 1)
  838. smooth_block_model_62.Name = "Smooth Block Model"
  839. smooth_block_model_62.CFrame = CFrame.new(-25.98, 2.88, -24.04)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  840. smooth_block_model_62.BrickColor = BrickColor.new("Bright blue")
  841. smooth_block_model_62.Friction = 0.3
  842.  
  843. local smooth_block_model_63 = Instance.new("Part", bodykit)
  844. smooth_block_model_63.TopSurface = Enum.SurfaceType.Smooth
  845. smooth_block_model_63.Anchored = true
  846. smooth_block_model_63.Size = Vector3.new(2, 1.2, 1)
  847. smooth_block_model_63.Name = "Smooth Block Model"
  848. smooth_block_model_63.CFrame = CFrame.new(-36.48, 2.68, -22.94)* CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  849. smooth_block_model_63.BackSurface = Enum.SurfaceType.Weld
  850. smooth_block_model_63.BrickColor = BrickColor.new("Bright blue")
  851. smooth_block_model_63.Friction = 0.3
  852. smooth_block_model_63.BottomSurface = Enum.SurfaceType.Weld
  853.  
  854. local mesh_35 = Instance.new("SpecialMesh", smooth_block_model_63)
  855. mesh_35.MeshType = Enum.MeshType.Wedge
  856.  
  857. local smooth_block_model_64 = Instance.new("Part", bodykit)
  858. smooth_block_model_64.FormFactor = Enum.FormFactor.Plate
  859. smooth_block_model_64.TopSurface = Enum.SurfaceType.Smooth
  860. smooth_block_model_64.Anchored = true
  861. smooth_block_model_64.Size = Vector3.new(1, 1.6, 1)
  862. smooth_block_model_64.Name = "Smooth Block Model"
  863. smooth_block_model_64.CFrame = CFrame.new(-13.48, 2.28, -25.04)* CFrame.Angles(-3.1415927410126, -1.5707963705063, 0)
  864. smooth_block_model_64.BackSurface = Enum.SurfaceType.Weld
  865. smooth_block_model_64.BrickColor = BrickColor.new("Bright blue")
  866. smooth_block_model_64.Friction = 0.3
  867. smooth_block_model_64.BottomSurface = Enum.SurfaceType.Weld
  868.  
  869. local mesh_36 = Instance.new("SpecialMesh", smooth_block_model_64)
  870. mesh_36.MeshType = Enum.MeshType.Wedge
  871.  
  872. local smooth_block_model_65 = Instance.new("Part", bodykit)
  873. smooth_block_model_65.FormFactor = Enum.FormFactor.Plate
  874. smooth_block_model_65.TopSurface = Enum.SurfaceType.Smooth
  875. smooth_block_model_65.Anchored = true
  876. smooth_block_model_65.Size = Vector3.new(1, 2, 1)
  877. smooth_block_model_65.Name = "Smooth Block Model"
  878. smooth_block_model_65.CFrame = CFrame.new(-17.98, 4.58, -24.04)* CFrame.Angles(1.5707963705063, 0, -1.5707963705063)
  879. smooth_block_model_65.BackSurface = Enum.SurfaceType.Weld
  880. smooth_block_model_65.BrickColor = BrickColor.new("Bright blue")
  881. smooth_block_model_65.Friction = 0.3
  882. smooth_block_model_65.BottomSurface = Enum.SurfaceType.Weld
  883.  
  884. local mesh_37 = Instance.new("SpecialMesh", smooth_block_model_65)
  885. mesh_37.MeshType = Enum.MeshType.Wedge
  886.  
  887. local smooth_block_model_66 = Instance.new("Part", bodykit)
  888. smooth_block_model_66.FormFactor = Enum.FormFactor.Plate
  889. smooth_block_model_66.TopSurface = Enum.SurfaceType.Smooth
  890. smooth_block_model_66.Anchored = true
  891. smooth_block_model_66.Size = Vector3.new(1, 5.6, 1)
  892. smooth_block_model_66.Name = "Smooth Block Model"
  893. smooth_block_model_66.CFrame = CFrame.new(-16.18, 3.58, -24.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  894. smooth_block_model_66.BackSurface = Enum.SurfaceType.Weld
  895. smooth_block_model_66.BrickColor = BrickColor.new("Bright blue")
  896. smooth_block_model_66.Friction = 0.3
  897. smooth_block_model_66.BottomSurface = Enum.SurfaceType.Weld
  898.  
  899. local mesh_38 = Instance.new("SpecialMesh", smooth_block_model_66)
  900. mesh_38.MeshType = Enum.MeshType.Wedge
  901.  
  902. local smooth_block_model_67 = Instance.new("Part", bodykit)
  903. smooth_block_model_67.FormFactor = Enum.FormFactor.Plate
  904. smooth_block_model_67.TopSurface = Enum.SurfaceType.Smooth
  905. smooth_block_model_67.Anchored = true
  906. smooth_block_model_67.Size = Vector3.new(2, 1.6, 1)
  907. smooth_block_model_67.Name = "Smooth Block Model"
  908. smooth_block_model_67.CFrame = CFrame.new(-18.18, 2.08, -23.84)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  909. smooth_block_model_67.BackSurface = Enum.SurfaceType.Weld
  910. smooth_block_model_67.BrickColor = BrickColor.new("Bright blue")
  911. smooth_block_model_67.Friction = 0.3
  912. smooth_block_model_67.BottomSurface = Enum.SurfaceType.Weld
  913.  
  914. local mesh_39 = Instance.new("SpecialMesh", smooth_block_model_67)
  915. mesh_39.MeshType = Enum.MeshType.Wedge
  916.  
  917. local smooth_block_model_68 = Instance.new("Part", bodykit)
  918. smooth_block_model_68.TopSurface = Enum.SurfaceType.Smooth
  919. smooth_block_model_68.Anchored = true
  920. smooth_block_model_68.Size = Vector3.new(1, 4.8, 1)
  921. smooth_block_model_68.Name = "Smooth Block Model"
  922. smooth_block_model_68.CFrame = CFrame.new(-25.58, 1.58, -23.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  923. smooth_block_model_68.BackSurface = Enum.SurfaceType.Weld
  924. smooth_block_model_68.BrickColor = BrickColor.new("Bright blue")
  925. smooth_block_model_68.Friction = 0.3
  926. smooth_block_model_68.BottomSurface = Enum.SurfaceType.Weld
  927.  
  928. local mesh_40 = Instance.new("SpecialMesh", smooth_block_model_68)
  929. mesh_40.MeshType = Enum.MeshType.Wedge
  930.  
  931. local smooth_block_model_69 = Instance.new("Part", bodykit)
  932. smooth_block_model_69.TopSurface = Enum.SurfaceType.Smooth
  933. smooth_block_model_69.Anchored = true
  934. smooth_block_model_69.Size = Vector3.new(1, 4.8, 1)
  935. smooth_block_model_69.Name = "Smooth Block Model"
  936. smooth_block_model_69.CFrame = CFrame.new(-25.58, 4.18, -23.04)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  937. smooth_block_model_69.BackSurface = Enum.SurfaceType.Weld
  938. smooth_block_model_69.BrickColor = BrickColor.new("Bright blue")
  939. smooth_block_model_69.Friction = 0.3
  940. smooth_block_model_69.BottomSurface = Enum.SurfaceType.Weld
  941.  
  942. local mesh_41 = Instance.new("SpecialMesh", smooth_block_model_69)
  943. mesh_41.MeshType = Enum.MeshType.Wedge
  944.  
  945. local seat_2 = Instance.new("Seat", bodykit)
  946. seat_2.Anchored = true
  947. seat_2.Friction = 0.3
  948. seat_2.BottomSurface = Enum.SurfaceType.Weld
  949. seat_2.TopSurface = Enum.SurfaceType.Weld
  950. seat_2.FormFactor = Enum.FormFactor.Plate
  951. seat_2.BrickColor = BrickColor.new("Reddish brown")
  952. seat_2.Size = Vector3.new(2, 0.4, 2)
  953. seat_2.CFrame = CFrame.new(-25.98, 2.08, -26.54)* CFrame.Angles(-0, -1.5707963705063, 0)
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