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ArcDesLHK

Geist Soldier

Jun 8th, 2024
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  1. Polter Geist Soldier Warden Modenica
  2. Level 10 DARK Zombie/Effect
  3. 3500/3000
  4. Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. Can make a second attack during each Battle Phase. You can only use each of the following effects of "Polter Geist Soldier Warden Modenica" once per turn. If this card is in your hand (Quick Effect): You can target 2 cards with the same Pendulum Scale in your Pendulum Zone and 1 "Geist Soldier" Pendulum Monster you control; Special Summon this card, and if you do, destroy those cards. If this card on the field is destroyed: You can banish all face-up cards on the field.
  5.  
  6. Geist Soldier Kashadokuross
  7. Level 9 DARK Zombie/Effect
  8. 3000/2800
  9. During the Main Phase, if this card is in your hand (Quick Effect): You can target 2 cards with the same Pendulum Scale in your Pendulum Zone and 1 "Geist Soldier" Pendulum Monster you control; Special Summon this card, and if you do, destroy those cards, then you can banish Spells/Traps your opponent controls equal to the number of "Geist Soldier" cards destroyed. If this card is sent from the field to the GY: You can add 2 face-up "Geist Soldier" Pendulum Monsters from your Extra Deck to your hand. You can only use each effect of "Geist Soldier Kashadokuross" once per turn.
  10.  
  11. Geist Soldier X-Skeletron
  12. Level 8 DARK Zombie/Effect
  13. 2800/2000
  14. During the Main Phase, if this card is in your hand (Quick Effect): You can target 2 cards with the same Pendulum Scale in your Pendulum Zone, including a "Geist Soldier" card; Special Summon this card, and if you do, destroy those cards, then you can add face-up "Geist Soldier" Pendulum Monsters from your Extra Deck to your hand, equal to the number of "Geist Soldier" cards destroyed. If this card is sent from the field to the GY: You can inflict 1500 damage to your opponent. You can only use each effect of "Geist Soldier X-Skeletron" once per turn.
  15.  
  16. Geist Soldier Zane
  17. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  18. 1400/1000
  19. You can target 1 "Geist Soldier" card in your GY; add it to your hand, then destroy this card. You can only use this effect of "Geist Soldier Zane" once per turn.
  20. ----
  21. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 Level 5 or higher "Geist Soldier" monster from your Deck to your hand. You can only use each effect of "Geist Soldier Zane" once per turn.
  22.  
  23. Geist Soldier Oscar
  24. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  25. 1100/1800
  26. During your Main Phase: You can add 1 face-up "Geist Soldier" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Geist Soldier Oscar" once per turn.
  27. ----
  28. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; banish it. You can only use each effect of "Geist Soldier Oscar" once per turn.
  29.  
  30. Geist Soldier Martin
  31. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  32. 1800/1900
  33. Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Geist Soldier" Spell/Trap directly from your Deck.
  34. ----
  35. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If you cannot, banish it. You can only use each effect of "Geist Soldier Martin" once per turn.
  36.  
  37. Geist Soldier Blake
  38. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  39. 600/2200
  40. If you have a "Geist Soldier" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, draw 2 cards. You can only use this effect of "Geist Soldier Blake" once per turn.
  41. ----
  42. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is destroyed: You can place 1 "Geist Soldier" Pendulum Monster from your Deck in your Pendulum Zone, except "Geist Soldier Blake". You can only use each effect of "Geist Soldier Blake" once per turn.
  43.  
  44. Geist Soldier Ismael
  45. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  46. 1800/1600
  47. If you have a "Geist Soldier" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, until the end of your opponent's next turn, any card sent from the field to your opponent's GY is banished instead. You can only use this effect of "Geist Soldier Ismael" once per turn.
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  49. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is destroyed: You can add 1 "Geist Soldier" monster from your Deck or banishment to your hand, except "Geist Soldier Ismael". You can only use each effect of "Geist Soldier Ismael" once per turn.
  50.  
  51. Geist Soldier Ezra
  52. Level 4 Scale 1 DARK Zombie/Pendulum/Effect
  53. 1500/1800
  54. If another "Geist Soldier" card's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Geist Soldier Ezra" once per turn.
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  56. If you have 2 "Geist Soldier" cards in your Pendulum Zones, while this card is in your hand or face-up in your Extra Deck: You can Special Summon this card, but banish it when it leaves the field. If this card is destroyed: You can target 1 face-up monster your opponent controls; banish it when it leaves the field. You can only use each effect of "Geist Soldier Ezra" once per turn.
  57.  
  58. Geist Soldier Arms
  59. Continuous Spell
  60. When this card is activated: You can add 1 face-up "Geist Soldier" Pendulum Monster from your Extra Deck to your hand. "Geist Soldier" Pendulum Monsters you control gain 500 ATK. If a Level 5 or higher "Geist Soldier" monster(s) is Special Summoned to your field (except during the Damage Step): You can banish 1 random card from your opponent's hand. You can only use this effect of "Geist Soldier Arms" once per turn. You can only activate 1 "Geist Soldier Arms" per turn.
  61.  
  62. Geist Soldier Eclipse
  63. Field Spell
  64. When this card is activated: You can add 1 Level 5 or higher "Geist Soldier" monster from your Deck to your hand. Once per turn: You can target 1 "Geist Soldier" card in your Pendulum Zone; increase its Pendulum Scale by 4, until the end of this turn (even if this card leaves the field). If a Level 5 or higher "Geist Soldier" monster(s) is Special Summoned to your field (except during the Damage Step): You can banish the top 3 cards of your opponent's Deck. You can only use this effect of "Geist Soldier Eclipse" once per turn. You can only activate 1 "Geist Soldier Eclipse" per turn.
  65.  
  66. Undead Geist Soldier
  67. Quick-Play Spell
  68. You must have 2 "Geist Soldier" cards in your Pendulum Zones to activate either of these effects.
  69. ● When a monster your opponent controls activates its effect: Negate that effect.
  70. ● When an opponent's monster declares an attack: You can negate the attack.
  71. You can only activate 1 "Undead Geist Soldier" per turn.
  72.  
  73. Geist Soldier Insanity
  74. Normal Trap
  75. Target 1 face-up card your opponent controls and 1 "Geist Soldier" Pendulum Monster you control; until the end of this turn, negate the effects of that opponent's card, and if you do, your monster gains 1000 ATK. You can banish this card from your GY, then target 1 "Geist Soldier" monster in your GY or banishment; Special Summon it. You can only use 1 "Geist Soldier Insanity" effect per turn, and only once that turn.
  76.  
  77. Geist Soldier Siege
  78. Continuous Trap
  79. Special Summon this card as an Effect Monster (Zombie/DARK/Level 8/ATK 0/DEF 3000) with the following effects (this card is also still a Trap).
  80. ● All monsters your opponent controls that can attack must attack this card.
  81. ● Once per turn, when an opponent's monster declares an attack, while you have 2 "Geist Soldier" cards in your Pendulum Zones, or control another Level 5 or higher "Geist Soldier" monster: You can banish that monster.
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