Dark_EccentricYT

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Sep 7th, 2018
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  1. --[[Pew pew gun thing by SezHu]]--
  2. warn("By SezHu. I like John Wick.")
  3.  
  4. wait(1 / 60)
  5. Effects = { }
  6. local Player = game.Players.localPlayer
  7. local Mouse = Player:GetMouse()
  8. local Character = Player.Character
  9. local Humanoid = Character.Humanoid
  10. local Head = Character.Head
  11. local RootPart = Character.HumanoidRootPart
  12. local Torso = Character.Torso
  13. local LeftArm = Character["Left Arm"]
  14. local RightArm = Character["Right Arm"]
  15. local LeftLeg = Character["Left Leg"]
  16. local RightLeg = Character["Right Leg"]
  17. local Camera = game.Workspace.CurrentCamera
  18. local RootJoint = RootPart.RootJoint
  19. local Equipped = false
  20. local Attack = false
  21. local Anim = 'Idle'
  22. local Idle = 0
  23. local Combo = 1
  24. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  25. local Velocity = RootPart.Velocity.y
  26. local Sine = 0
  27. local Change = 1
  28. local lockcam = workspace.CurrentCamera
  29. lockcam.CameraType = "Custom"
  30. lockcam.CameraSubject = Head
  31.  
  32. local RbxUtility = LoadLibrary("RbxUtility")
  33. local Create = RbxUtility.Create
  34.  
  35.  
  36. Humanoid.WalkSpeed = 25
  37. Humanoid.JumpPower = 100
  38. Humanoid.Animator.Parent = nil
  39. Character.Animate.Parent = nil
  40.  
  41. local newMotor = function(part0, part1, c0, c1)
  42. local w = Create('Motor'){
  43. Parent = part0,
  44. Part0 = part0,
  45. Part1 = part1,
  46. C0 = c0,
  47. C1 = c1,
  48. }
  49. return w
  50. end
  51.  
  52.  
  53.  
  54. function clerp(a, b, t)
  55. return a:lerp(b, t)
  56. end
  57.  
  58. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  59. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  60.  
  61. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  62. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  63. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  64. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  65. RootJoint.C1 = CFrame.new(0, 0, 0)
  66. RootJoint.C0 = CFrame.new(0, 0, 0)
  67. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  68. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  69.  
  70. local rarmc1 = RW.C1
  71. local larmc1 = LW.C1
  72. local rlegc1 = RH.C1
  73. local llegc1 = LH.C1
  74.  
  75. local resetc1 = false
  76.  
  77. function PlayAnimationFromTable(table, speed, bool)
  78. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  79. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  80. RW.C0 = clerp(RW.C0, table[3], speed)
  81. LW.C0 = clerp(LW.C0, table[4], speed)
  82. RH.C0 = clerp(RH.C0, table[5], speed)
  83. LH.C0 = clerp(LH.C0, table[6], speed)
  84. if bool == true then
  85. if resetc1 == false then
  86. resetc1 = true
  87. RootJoint.C1 = RootJoint.C1
  88. Torso.Neck.C1 = Torso.Neck.C1
  89. RW.C1 = rarmc1
  90. LW.C1 = larmc1
  91. RH.C1 = rlegc1
  92. LH.C1 = llegc1
  93. end
  94. end
  95. end
  96.  
  97. ArtificialHB = Create("BindableEvent"){
  98. Parent = script,
  99. Name = "Heartbeat",
  100. }
  101.  
  102. script:WaitForChild("Heartbeat")
  103.  
  104. frame = 1 / 35
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.Heartbeat:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.Heartbeat:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.Heartbeat:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. function swait(num)
  132. if num == 0 or num == nil then
  133. ArtificialHB.Event:wait()
  134. else
  135. for i = 0, num do
  136. ArtificialHB.Event:wait()
  137. end
  138. end
  139. end
  140.  
  141. local m = Create("Model"){
  142. Parent = Character,
  143. Name = "WeaponModel"
  144. }
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151.  
  152. function RemoveOutlines(part)
  153. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  154. end
  155.  
  156. CFuncs = {
  157. Part = {
  158. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  159. local Part = Create("Part"){
  160. Parent = Parent,
  161. Reflectance = Reflectance,
  162. Transparency = Transparency,
  163. CanCollide = false,
  164. Locked = true,
  165. BrickColor = BrickColor.new(tostring(BColor)),
  166. Name = Name,
  167. Size = Size,
  168. Material = Material,
  169. }
  170. RemoveOutlines(Part)
  171. if Size == Vector3.new() then
  172. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  173. else
  174. Part.Size = Size
  175. end
  176. return Part
  177. end;
  178. };
  179.  
  180. Mesh = {
  181. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  182. local Msh = Create(Mesh){
  183. Parent = Part,
  184. Offset = OffSet,
  185. Scale = Scale,
  186. }
  187. if Mesh == "SpecialMesh" then
  188. Msh.MeshType = MeshType
  189. Msh.MeshId = MeshId
  190. end
  191. return Msh
  192. end;
  193. };
  194.  
  195. Weld = {
  196. Create = function(Parent, Part0, Part1, C0, C1)
  197. local Weld = Create("Weld"){
  198. Parent = Parent,
  199. Part0 = Part0,
  200. Part1 = Part1,
  201. C0 = C0,
  202. C1 = C1,
  203. }
  204. return Weld
  205. end;
  206. };
  207.  
  208. Sound = {
  209. Create = function(id, par, vol, pit)
  210. local Sound = Create("Sound"){
  211. Volume = vol,
  212. Pitch = pit or 1,
  213. SoundId = "rbxassetid://" .. id,
  214. Parent = par or workspace,
  215. }
  216. Sound:play()
  217. return Sound
  218. end;
  219. };
  220.  
  221. Decal = {
  222. Create = function(Color, Texture, Transparency, Name, Parent)
  223. local Decal = Create("Decal"){
  224. Color3 = Color,
  225. Texture = "rbxassetid://" .. Texture,
  226. Transparency = Transparency,
  227. Name = Name,
  228. Parent = Parent,
  229. }
  230. return Decal
  231. end;
  232. };
  233.  
  234. BillboardGui = {
  235. Create = function(Parent, Image, Position, Size)
  236. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  237. BillPar.CFrame = CFrame.new(Position)
  238. local Bill = Create("BillboardGui"){
  239. Parent = BillPar,
  240. Adornee = BillPar,
  241. Size = UDim2.new(1, 0, 1, 0),
  242. SizeOffset = Vector2.new(Size, Size),
  243. }
  244. local d = Create("ImageLabel", Bill){
  245. Parent = Bill,
  246. BackgroundTransparency = 1,
  247. Size = UDim2.new(1, 0, 1, 0),
  248. Image = "rbxassetid://" .. Image,
  249. }
  250. return BillPar
  251. end
  252. };
  253.  
  254. ParticleEmitter = {
  255. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  256. local Particle = Create("ParticleEmitter"){
  257. Parent = Parent,
  258. Color = ColorSequence.new(Color1, Color2),
  259. LightEmission = LightEmission,
  260. Size = Size,
  261. Texture = Texture,
  262. Transparency = Transparency,
  263. ZOffset = ZOffset,
  264. Acceleration = Accel,
  265. Drag = Drag,
  266. LockedToPart = LockedToPart,
  267. VelocityInheritance = VelocityInheritance,
  268. EmissionDirection = EmissionDirection,
  269. Enabled = Enabled,
  270. Lifetime = LifeTime,
  271. Rate = Rate,
  272. Rotation = Rotation,
  273. RotSpeed = RotSpeed,
  274. Speed = Speed,
  275. VelocitySpread = VelocitySpread,
  276. }
  277. return Particle
  278. end;
  279. };
  280.  
  281. CreateTemplate = {
  282.  
  283. };
  284. }
  285.  
  286.  
  287.  
  288. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  289.  
  290. prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", reflect, 0, brickcolor, "Effect", Vector3.new(.1, 0.5, 0.1))
  291. prt.Anchored = true
  292. prt.CFrame = cframe
  293. prt.Material = "Neon"
  294. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  295. game:GetService("Debris"):AddItem(prt, 10)
  296. coroutine.resume(coroutine.create(function(Part, Mesh)
  297.  
  298. for i = 0, 1, delay do
  299. swait()
  300. Part.Transparency = i
  301. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  302. end
  303. Part.Parent = nil
  304. end
  305. ), prt, msh)
  306. end
  307.  
  308.  
  309.  
  310.  
  311.  
  312.  
  313. New = function(Object, Parent, Name, Data)
  314. local Object = Instance.new(Object)
  315. for Index, Value in pairs(Data or {}) do
  316. Object[Index] = Value
  317. end
  318. Object.Parent = Parent
  319. Object.Name = Name
  320. return Object
  321. end
  322.  
  323. Handle2=CFuncs.Part.Create(m,Enum.Material.Plastic,1,1,"Medium stone grey","Handle2",Vector3.new(0.440000921, 0.409999877, 0.450001299))
  324. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.47545052, 0.0741100311, 0.0649585724, 0.030649215, 0.998502314, 0.0453163981, -0.0977259576, 0.0481139421, -0.994049668, -0.99474138, 0.0260382295, 0.099054262))
  325. moter = New("Weld",Handle,"mot",{Part0 = LeftArm,Part1 = Handle2,})
  326.  
  327.  
  328. Handle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","Handle",Vector3.new(1, 0.640000343, 0.480000138))
  329. HandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  330.  
  331.  
  332. FakeHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","FakeHandle",Vector3.new(1, 0.640000343, 0.480000138))
  333. FakeHandleWeld=CFuncs.Weld.Create(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0537261963, -0.229599118, 0.664536357, 0.997408867, -0.0183529984, 0.0695609897, 0.0671602935, -0.10906899, -0.991762877, 0.0257887691, 0.993864775, -0.10755378))
  334.  
  335.  
  336. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  337. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.151900053, 0.239495739, 0.00701904297, 0.0134571567, 0.99990958, 2.01910734e-05, 7.38943927e-05, -2.11894512e-05, 1, 0.99990952, -0.0134571418, -7.41733238e-05))
  338. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.5, 0.0700000003))
  339. trigger=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","trigger",Vector3.new(1, 0.800000012, 1))
  340. triggerWeld=CFuncs.Weld.Create(m,FakeHandle,trigger,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.429587066, 0.271885633, 0.00701141357, 7.24140555e-05, 4.45842743e-05, 0.99999994, -0.0134558454, -0.999909639, 4.55528498e-05, 0.99990952, -0.0134558454, -7.18068331e-05))
  341. CFuncs.Mesh.Create("BlockMesh",trigger,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.300000012, 0.0700000003))
  342. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  343. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.300316542, 0.401988506, 0.999909699, -0.0134435743, -6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, -0.0134435818, -0.999909639, 3.13222408e-05))
  344. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.0700000003))
  345. barrel=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Medium stone grey","barrel",Vector3.new(1, 1.20000005, 1))
  346. barrelWeld=CFuncs.Weld.Create(m,FakeHandle,barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  347. CFuncs.Mesh.Create("CylinderMesh",barrel,"","",Vector3.new(0, 0.100000001, 0.0149999997),Vector3.new(1, 0.829999983, 0.119999997))
  348. barrelcore=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","barrelcore",Vector3.new(1, 1.20000005, 1))
  349. barrelcoreWeld=CFuncs.Weld.Create(m,FakeHandle,barrelcore,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.529606879, -0.5019629, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  350. CFuncs.Mesh.Create("CylinderMesh",barrelcore,"","",Vector3.new(0, 0.101000004, 0.0149999997),Vector3.new(1, 0.829999983, 0.109999999))
  351. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  352. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.243692428, 0.0935220718, 0.999909699, -0.0134435743, -6.93630427e-05, 0.000538915396, 0.034927085, 0.999389827, -0.0134329498, -0.999299467, 0.0349311605))
  353. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.449999988, 0.800000012))
  354. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  355. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00705337524, -0.280295193, -0.261995792, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  356. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.100000001, 0.119999997))
  357. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  358. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703430176, -0.0529338121, -0.133486509, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  359. CFuncs.Mesh.Create("BlockMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.899999976, 0.349999994))
  360. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 0.800000012, 1))
  361. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00706481934, -0.280296892, -0.291983843, -0.999909699, 0.0134435743, 6.93630427e-05, 6.9775153e-05, 3.03909183e-05, 1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  362. CFuncs.Mesh.Create("SpecialMesh",grip,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0700000003))
  363. grip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip",Vector3.new(1, 1.20000005, 1))
  364. gripWeld=CFuncs.Weld.Create(m,FakeHandle,grip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0203292221, -0.00703430176, -0.321979046, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  365. CFuncs.Mesh.Create("CylinderMesh",grip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  366. grip6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","grip6",Vector3.new(1, 1.20000005, 1))
  367. grip6Weld=CFuncs.Weld.Create(m,FakeHandle,grip6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.180281326, -0.00701904297, 0.178030491, -6.02649525e-05, -3.16947699e-05, -1.00000012, -0.999909699, 0.0134435594, 5.98318875e-05, 0.0134435594, 0.999909699, -3.25068831e-05))
  368. CFuncs.Mesh.Create("CylinderMesh",grip6,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.109999999, 0.0799999982))
  369. gripwood=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Grey","gripwood",Vector3.new(1, 0.800000012, 1))
  370. gripwoodWeld=CFuncs.Weld.Create(m,FakeHandle,gripwood,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.0971788168, -0.126956403, 0.999909639, -0.0134445727, -6.94710761e-05, 0.012750335, 0.949891746, -0.312319487, 0.00426499359, 0.31229037, 0.949977219))
  371. CFuncs.Mesh.Create("BlockMesh",gripwood,"","",Vector3.new(0, -0.0299999993, 0),Vector3.new(0.130999997, 0.899999976, 0.300000012))
  372. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  373. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25027138, -0.00702285767, -0.481977224, -6.77844509e-05, -2.412498e-05, -1.00000012, -0.999909759, 0.0134387538, 6.74538314e-05, 0.0134387463, 0.999909759, -2.50414014e-05))
  374. CFuncs.Mesh.Create("CylinderMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0500000007, 0.119999997))
  375. lock=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","lock",Vector3.new(1, 1.20000005, 1))
  376. lockWeld=CFuncs.Weld.Create(m,FakeHandle,lock,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, 0.364296615, -0.420812368, 0.999909699, -0.0134435743, -6.93630427e-05, -0.00309224986, -0.224969089, -0.974361002, 0.013083294, 0.974273205, -0.224990368))
  377. CFuncs.Mesh.Create("BlockMesh",lock,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.0500000007))
  378. mag=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","mag",Vector3.new(1, 0.800000012, 1))
  379. magWeld=CFuncs.Weld.Create(m,FakeHandle,mag,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701904297, -0.0528812408, -0.133502185, 0.999909878, -0.0134301931, -5.27910888e-05, 0.0127419457, 0.949895918, -0.312307149, 0.00424449332, 0.31227833, 0.949981332))
  380. CFuncs.Mesh.Create("BlockMesh",mag,"","",Vector3.new(0, 0, 0),Vector3.new(0.119999997, 0.899999976, 0.200000003))
  381. pull1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull1",Vector3.new(1, 1.20000005, 1))
  382. pull1Weld=CFuncs.Weld.Create(m,FakeHandle,pull1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.619629383, -0.401958704, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  383. CFuncs.Mesh.Create("CylinderMesh",pull1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.829999983, 0.109999999))
  384. pull10=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull10",Vector3.new(1, 1.20000005, 1))
  385. pull10Weld=CFuncs.Weld.Create(m,FakeHandle,pull10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.32965982, -0.451967001, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  386. CFuncs.Mesh.Create("BlockMesh",pull10,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.899999976, 0.100000001))
  387. pull11=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull11",Vector3.new(1, 1.20000005, 1))
  388. pull11Weld=CFuncs.Weld.Create(m,FakeHandle,pull11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0670394897, -0.189648718, -0.501974106, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  389. CFuncs.Mesh.Create("BlockMesh",pull11,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.629999995, 0.109999999))
  390. pull12=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull12",Vector3.new(1, 1.20000005, 1))
  391. pull12Weld=CFuncs.Weld.Create(m,FakeHandle,pull12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0629768372, -0.189653218, -0.501966715, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  392. CFuncs.Mesh.Create("BlockMesh",pull12,"","",Vector3.new(0, 0, 0),Vector3.new(0, 0.629999995, 0.109999999))
  393. pull13=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull13",Vector3.new(1, 1.20000005, 1))
  394. pull13Weld=CFuncs.Weld.Create(m,FakeHandle,pull13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702285767, 0.150307029, -0.481988907, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  395. CFuncs.Mesh.Create("BlockMesh",pull13,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.200000003, 0.150000006))
  396. pull14=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Really black","pull14",Vector3.new(1, 1.20000005, 1))
  397. pull14Weld=CFuncs.Weld.Create(m,FakeHandle,pull14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00701141357, 0.150305301, -0.481980801, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  398. CFuncs.Mesh.Create("BlockMesh",pull14,"","",Vector3.new(0, 0, 0),Vector3.new(0.0599999987, 0.201000005, 0.150000006))
  399. pull15=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull15",Vector3.new(1, 0.400000006, 1))
  400. pull15Weld=CFuncs.Weld.Create(m,FakeHandle,pull15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -1.04958391, -0.561964989, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  401. CFuncs.Mesh.Create("BlockMesh",pull15,"","",Vector3.new(0, 0, 0),Vector3.new(0.00999999978, 0.129999995, 0.100000001))
  402. pull16=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull16",Vector3.new(1, 0.400000006, 1))
  403. pull16Weld=CFuncs.Weld.Create(m,FakeHandle,pull16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0270347595, 0.130312085, -0.571975708, 0.999909699, -0.0134400427, -6.49569556e-05, -6.52852468e-05, -2.39983201e-05, -1, 0.0134400502, 0.999909818, -2.48774886e-05))
  404. CFuncs.Mesh.Create("BlockMesh",pull16,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  405. pull17=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull17",Vector3.new(1, 0.400000006, 1))
  406. pull17Weld=CFuncs.Weld.Create(m,FakeHandle,pull17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129585266, 0.130348355, -0.571978331, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  407. CFuncs.Mesh.Create("BlockMesh",pull17,"","",Vector3.new(0, 0, 0),Vector3.new(0.0199999996, 0.129999995, 0.100000001))
  408. pull18=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull18",Vector3.new(1, 0.400000006, 1))
  409. pull18Weld=CFuncs.Weld.Create(m,FakeHandle,pull18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, 0.13034448, -0.561985254, 0.999909759, -0.0134398267, -6.6944398e-05, -6.74682669e-05, -3.82959843e-05, -1, 0.0134398341, 0.999909759, -3.92049551e-05))
  410. CFuncs.Mesh.Create("BlockMesh",pull18,"","",Vector3.new(0, 0, 0),Vector3.new(0.0299999993, 0.129999995, 0.100000001))
  411. pull2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull2",Vector3.new(1, 1.20000005, 1))
  412. pull2Weld=CFuncs.Weld.Create(m,FakeHandle,pull2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704574585, -0.619563699, -0.451950073, 0.999909878, -0.0134311616, -6.29704446e-05, -6.34202734e-05, -3.29688191e-05, -1, 0.0134311691, 0.999909878, -3.38107347e-05))
  413. CFuncs.Mesh.Create("BlockMesh",pull2,"","",Vector3.new(0, 0, 0),Vector3.new(0.109999999, 0.829999983, 0.109999999))
  414. pull3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull3",Vector3.new(1, 0.800000012, 1))
  415. pull3Weld=CFuncs.Weld.Create(m,FakeHandle,pull3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.739553452, -0.50193429, 0.999909818, -0.0134332404, -6.21890649e-05, -6.25979155e-05, -2.99289823e-05, -1.00000012, 0.0134332553, 0.999909878, -3.07634473e-05))
  416. CFuncs.Mesh.Create("BlockMesh",pull3,"","",Vector3.new(0, 0, 0),Vector3.new(0.140000001, 0.949999988, 0.109999999))
  417. pull4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull4",Vector3.new(1, 0.800000012, 1))
  418. pull4Weld=CFuncs.Weld.Create(m,FakeHandle,pull4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704956055, -0.739597261, -0.541920185, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  419. CFuncs.Mesh.Create("BlockMesh",pull4,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.949999988, 0.109999999))
  420. pull5=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull5",Vector3.new(1, 0.800000012, 1))
  421. pull5Weld=CFuncs.Weld.Create(m,FakeHandle,pull5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00704193115, 0.0703384876, -0.541975498, 0.999909759, -0.0134378821, -6.57103956e-05, -6.59306534e-05, -1.59516931e-05, -1.00000012, 0.0134378746, 0.999909818, -1.68383121e-05))
  422. CFuncs.Mesh.Create("BlockMesh",pull5,"","",Vector3.new(0, 0, 0),Vector3.new(0.0900000036, 0.5, 0.109999999))
  423. pull6=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull6",Vector3.new(1, 0.800000012, 1))
  424. pull6Weld=CFuncs.Weld.Create(m,FakeHandle,pull6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46642971, -0.739624321, -0.295387268, 0.503457308, -0.864020228, -3.70740891e-05, -7.86371529e-05, -2.91317701e-06, -1.00000012, 0.864020169, 0.503457367, -6.94096088e-05))
  425. CFuncs.Mesh.Create("BlockMesh",pull6,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  426. pull7=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull7",Vector3.new(1, 0.800000012, 1))
  427. pull7Weld=CFuncs.Weld.Create(m,FakeHandle,pull7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.46647644, 0.070343256, -0.295406342, 0.503451586, -0.864023566, -4.46215272e-05, -8.28690827e-05, 3.34531069e-06, -1.00000012, 0.864023507, 0.503451586, -6.99199736e-05))
  428. CFuncs.Mesh.Create("BlockMesh",pull7,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.5, 0.0900000036))
  429. pull8=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull8",Vector3.new(1, 0.800000012, 1))
  430. pull8Weld=CFuncs.Weld.Create(m,FakeHandle,pull8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.459190369, -0.73966372, -0.307416916, 0.526499987, 0.850175321, -3.15755606e-05, -5.32302074e-05, -4.17232513e-06, -1.00000012, -0.850175142, 0.526500046, 4.30643559e-05))
  431. CFuncs.Mesh.Create("BlockMesh",pull8,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 0.949999988, 0.0900000036))
  432. pull9=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","pull9",Vector3.new(1, 0.800000012, 1))
  433. pull9Weld=CFuncs.Weld.Create(m,FakeHandle,pull9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460895538, -0.129637823, -0.343458176, 0.526488483, 0.850182414, -2.8014183e-05, -4.84357588e-05, -2.96533108e-06, -1.00000012, -0.850182235, 0.526488543, 3.9614737e-05))
  434. CFuncs.Mesh.Create("BlockMesh",pull9,"","",Vector3.new(0, 0, 0),Vector3.new(0.0500000007, 1, 0.0199999996))
  435. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  436. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00702667236, -0.309642404, -0.451959133, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  437. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 0.899999976, 0.100000001))
  438. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 1.20000005, 1))
  439. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703048706, -0.209693551, -0.401955605, 0.99990958, -0.0134523436, -7.23442063e-05, -7.26664439e-05, -2.34618783e-05, -1.00000012, 0.0134523511, 0.99990958, -2.44379044e-05))
  440. CFuncs.Mesh.Create("CylinderMesh",support,"","",Vector3.new(0, 0.0599999987, 0),Vector3.new(1, 0.899999976, 0.129999995))
  441. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  442. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00706863403, 0.27032581, -0.341987371, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  443. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.400000006, 0.0399999991))
  444. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  445. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00703811646, -0.350301504, 0.382001877, 0.999909699, -0.0134444609, -7.0463866e-05, 7.08810985e-05, 3.04579735e-05, 1, -0.0134444609, -0.999909759, 3.13967466e-05))
  446. CFuncs.Mesh.Create("SpecialMesh",support,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.129999995, 0.200000003, 0.0399999991))
  447. support=CFuncs.Part.Create(m,Enum.Material.Plastic,0,0,"Black","support",Vector3.new(1, 0.800000012, 1))
  448. supportWeld=CFuncs.Weld.Create(m,FakeHandle,support,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00700759888, -0.169669658, -0.381963968, 0.999909699, -0.0134435743, -6.93630427e-05, -6.9775153e-05, -3.03909183e-05, -1.00000012, 0.0134435818, 0.999909639, -3.13222408e-05))
  449. CFuncs.Mesh.Create("BlockMesh",support,"","",Vector3.new(0, -0.0399999991, 0),Vector3.new(0.129999995, 1, 0.100000001))
  450. bulletpart=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Black","bulletpart",Vector3.new(0.209999934, 0.170000002, 0.209999904))
  451. bulletpartWeld=CFuncs.Weld.Create(m,FakeHandle,bulletpart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.496771336, -1.25435734, 0.0321578979, -0.0134708509, -0.999909401, 3.74764204e-06, -7.72606581e-05, -2.71201134e-06, -1.00000012, 0.999909341, -0.013470836, -7.72150233e-05))
  452.  
  453.  
  454.  
  455.  
  456. function RayCast(Position, Direction, Range, Ignore)
  457. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  458. end
  459.  
  460. function FindNearestTorso(Position, Distance, SinglePlayer)
  461. if SinglePlayer then
  462. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  463. end
  464. local List = {}
  465. for i, v in pairs(workspace:GetChildren()) do
  466. if v:IsA("Model") then
  467. if v:findFirstChild("Torso") then
  468. if v ~= Character then
  469. if (v.Torso.Position - Position).magnitude <= Distance then
  470. table.insert(List, v)
  471. end
  472. end
  473. end
  474. end
  475. end
  476. return List
  477. end
  478.  
  479.  
  480.  
  481. function FindNearestHead(Position, Distance, SinglePlayer)
  482. if SinglePlayer then
  483. return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
  484. end
  485. local List = {}
  486. for i, v in pairs(workspace:GetChildren()) do
  487. if v:IsA("Model") then
  488. if v:findFirstChild("Head") then
  489. if v ~= Character then
  490. if (v.Head.Position - Position).magnitude <= Distance then
  491. table.insert(List, v)
  492. end
  493. end
  494. end
  495. end
  496. end
  497. return List
  498. end
  499.  
  500.  
  501.  
  502.  
  503.  
  504.  
  505.  
  506. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  507. if hit.Parent == nil then
  508. return
  509. end
  510. local h = hit.Parent:FindFirstChild("Humanoid")
  511. for _, v in pairs(hit.Parent:children()) do
  512. if v:IsA("Humanoid") then
  513. h = v
  514. end
  515. end
  516. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  517. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  518. if hit.Parent.DebounceHit.Value == true then
  519. return
  520. end
  521. end
  522. local c = Create("ObjectValue"){
  523. Name = "creator",
  524. Value = game:service("Players").LocalPlayer,
  525. Parent = h,
  526. }
  527. game:GetService("Debris"):AddItem(c, .5)
  528. if HitSound ~= nil and HitPitch ~= nil then
  529. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  530. end
  531. local Damage = math.random(minim, maxim)
  532. local blocked = false
  533. local block = hit.Parent:findFirstChild("Block")
  534. if block ~= nil then
  535. if block.className == "IntValue" then
  536. if block.Value > 0 then
  537. blocked = true
  538. block.Value = block.Value - 1
  539. print(block.Value)
  540. end
  541. end
  542. end
  543. if blocked == false then
  544. h.Health = h.Health - Damage
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  546. else
  547. h.Health = h.Health - (Damage / 2)
  548. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 6)).p + Vector3.new(0, 3, 0)), -Damage, 3, BrickColor.new(Torso.Color).Color)
  549. end
  550. if Type == "Knockdown" then
  551. local hum = hit.Parent.Humanoid
  552. hum.PlatformStand = true
  553. coroutine.resume(coroutine.create(function(HHumanoid)
  554. swait(1)
  555. HHumanoid.PlatformStand = false
  556. end), hum)
  557. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  558. local bodvol = Create("BodyVelocity"){
  559. velocity = angle * knockback,
  560. P = 5000,
  561. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562. Parent = hit,
  563. }
  564. local rl = Create("BodyAngularVelocity"){
  565. P = 3000,
  566. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  567. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodvol, .5)
  571. game:GetService("Debris"):AddItem(rl, .5)
  572. elseif Type == "Normal" then
  573. local vp = Create("BodyVelocity"){
  574. P = 500,
  575. maxForce = Vector3.new(math.huge, 0, math.huge),
  576. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  577. }
  578. if hit.Parent.Humanoid.MaxHealth > 100 then
  579. hit.Parent:BreakJoints()
  580. end
  581. if knockback > 0 then
  582. vp.Parent = hit.Parent.Torso
  583. end
  584. game:GetService("Debris"):AddItem(vp, .5)
  585. elseif Type == "Up" then
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  593. elseif Type == "DarkUp" then
  594. coroutine.resume(coroutine.create(function()
  595. for i = 0, 1, 0.1 do
  596. swait()
  597. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  598. end
  599. end))
  600. local bodyVelocity = Create("BodyVelocity"){
  601. velocity = Vector3.new(0, 20, 0),
  602. P = 5000,
  603. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  604. Parent = hit,
  605. }
  606. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  607. elseif Type == "Snare" then
  608. local bp = Create("BodyPosition"){
  609. P = 2000,
  610. D = 100,
  611. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  612. position = hit.Parent.Torso.Position,
  613. Parent = hit.Parent.Torso,
  614. }
  615. game:GetService("Debris"):AddItem(bp, 1)
  616. elseif Type == "Freeze" then
  617. local BodPos = Create("BodyPosition"){
  618. P = 50000,
  619. D = 1000,
  620. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  621. position = hit.Parent.Torso.Position,
  622. Parent = hit.Parent.Torso,
  623. }
  624. local BodGy = Create("BodyGyro") {
  625. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  626. P = 20e+003,
  627. Parent = hit.Parent.Torso,
  628. cf = hit.Parent.Torso.CFrame,
  629. }
  630. hit.Parent.Torso.Anchored = true
  631. coroutine.resume(coroutine.create(function(Part)
  632. swait(1.5)
  633. Part.Anchored = false
  634. end), hit.Parent.Torso)
  635. game:GetService("Debris"):AddItem(BodPos, 3)
  636. game:GetService("Debris"):AddItem(BodGy, 3)
  637. end
  638. local debounce = Create("BoolValue"){
  639. Name = "DebounceHit",
  640. Parent = hit.Parent,
  641. Value = true,
  642. }
  643. game:GetService("Debris"):AddItem(debounce, Delay)
  644. c = Create("ObjectValue"){
  645. Name = "creator",
  646. Value = Player,
  647. Parent = h,
  648. }
  649. game:GetService("Debris"):AddItem(c, .5)
  650. end
  651. end
  652.  
  653. function ShowDamage(Pos, Text, Time, Color)
  654. local Rate = (1 / 30)
  655. local Pos = (Pos or Vector3.new(0, 0, 0))
  656. local Text = (Text or "")
  657. local Time = (Time or 2)
  658. local Color = (Color or Color3.new(1, 0, 1))
  659. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  660. EffectPart.Anchored = true
  661. local BillboardGui = Create("BillboardGui"){
  662. Size = UDim2.new(3, 0, 3, 0),
  663. Adornee = EffectPart,
  664. Parent = EffectPart,
  665. }
  666. local TextLabel = Create("TextLabel"){
  667. BackgroundTransparency = 1,
  668. Size = UDim2.new(1, 0, 1, 0),
  669. Text = Text,
  670. Font = "SciFi",
  671. TextColor3 = Color,
  672. TextScaled = true,
  673. Parent = BillboardGui,
  674. }
  675. game.Debris:AddItem(EffectPart, (Time))
  676. EffectPart.Parent = game:GetService("Workspace")
  677. delay(0, function()
  678. local Frames = (Time / Rate)
  679. for Frame = 1, Frames do
  680. wait(Rate)
  681. local Percent = (Frame / Frames)
  682. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  683. TextLabel.TextTransparency = Percent
  684. end
  685. if EffectPart and EffectPart.Parent then
  686. EffectPart:Destroy()
  687. end
  688. end)
  689. end
  690.  
  691. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  692. for _, c in pairs(workspace:children()) do
  693. local hum = c:findFirstChild("Humanoid")
  694. if hum ~= nil then
  695. local head = c:findFirstChild("Torso")
  696. if head ~= nil then
  697. local targ = head.Position - Part.Position
  698. local mag = targ.magnitude
  699. if mag <= Magnitude and c.Name ~= Player.Name then
  700. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  701. end
  702. end
  703. end
  704. end
  705. end
  706.  
  707.  
  708.  
  709.  
  710.  
  711.  
  712.  
  713.  
  714.  
  715.  
  716.  
  717. EffectModel = Create("Model"){
  718. Parent = Character,
  719. Name = "EffectModel",
  720. }
  721.  
  722.  
  723. mosic = Instance.new("Sound",Torso)
  724. mosic.SoundId = "http://www.roblox.com/asset/?id=935752515"
  725. mosic.Looped = true
  726. mosic:Play()
  727. mosic.Volume = 3
  728.  
  729. Effects = {
  730. Block = {
  731. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  732. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  733. prt.Anchored = true
  734. prt.CFrame = cframe
  735. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  736. game:GetService("Debris"):AddItem(prt, 10)
  737. if Type == 1 or Type == nil then
  738. table.insert(Effects, {
  739. prt,
  740. "Block1",
  741. delay,
  742. x3,
  743. y3,
  744. z3,
  745. msh
  746. })
  747. elseif Type == 2 then
  748. table.insert(Effects, {
  749. prt,
  750. "Block2",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. elseif Type == 3 then
  758. table.insert(Effects, {
  759. prt,
  760. "Block3",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh,
  766. Part
  767. })
  768. elseif Type == 4 then
  769. table.insert(Effects, {
  770. prt,
  771. "Block2Fire",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. end
  779. end
  780. };
  781.  
  782. Sphere = {
  783. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  784. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  785. prt.Anchored = true
  786. prt.CFrame = cframe
  787. if parent == nil then
  788. prt.Parent = workspace
  789. else
  790. prt.Parent = parent
  791. end
  792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  793. game:GetService("Debris"):AddItem(prt, 10)
  794. table.insert(Effects, {
  795. prt,
  796. "Cylinder",
  797. delay,
  798. x3,
  799. y3,
  800. z3,
  801. msh
  802. })
  803. end
  804. };
  805.  
  806. Blood = {
  807. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  808. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  809. prt.Anchored = true
  810. prt.CFrame = cframe
  811. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  812. game:GetService("Debris"):AddItem(prt, 10)
  813. table.insert(Effects, {
  814. prt,
  815. "Blood",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. end
  823. };
  824.  
  825. Blast = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  827. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. table.insert(Effects, {
  833. prt,
  834. "Block4",
  835. delay,
  836. x3,
  837. y3,
  838. z3,
  839. msh,
  840. Part
  841. })
  842. end
  843. };
  844.  
  845. Ring = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. };
  863.  
  864. Cylinder = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Cylinder",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. end
  881. };
  882.  
  883. Head = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. };
  901.  
  902. Wave = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. };
  920.  
  921. Break = {
  922. Create = function(brickcolor, cframe, x1, y1, z1)
  923. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  924. prt.Anchored = true
  925. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  928. local num = math.random(10, 50) / 1000
  929. table.insert(Effects, {
  930. prt,
  931. "Shatter",
  932. num,
  933. prt.CFrame,
  934. math.random() - math.random(),
  935. 0,
  936. math.random(50, 100) / 100
  937. })
  938. end
  939. };
  940.  
  941. Elec = {
  942. Create = function(brickcolor, cff, x, y, z)
  943. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  944. prt.Anchored = true
  945. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  946. prt.CFrame = CFrame.new(prt.Position)
  947. game:GetService("Debris"):AddItem(prt, 10)
  948. xval = math.random() / 9
  949. yval = math.random() / 9
  950. zval = math.random() / 9
  951. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  952. eul1 = math.random(-50, 50)
  953. eul2 = math.random(-50, 50)
  954. eul3 = math.random(-50, 50)
  955. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  956. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  957. table.insert(Effects, {
  958. prt,
  959. "Elec",
  960. .05,
  961. x,
  962. y,
  963. z,
  964. xval,
  965. yval,
  966. zval,
  967. msh,
  968. euld,
  969. euld2
  970. })
  971. end
  972. };
  973.  
  974. Elec2 = {
  975. Create = function(brickcolor, cff, x, y, z)
  976. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  977. prt.Anchored = true
  978. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  979. prt.CFrame = CFrame.new(prt.Position)
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. xval = math.random() / 7
  982. yval = math.random() / 7
  983. zval = math.random() / 7
  984. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  985. eul1 = math.random(-50, 50)
  986. eul2 = math.random(-50, 50)
  987. eul3 = math.random(-50, 50)
  988. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  989. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  990. table.insert(Effects, {
  991. prt,
  992. "Elec",
  993. .1,
  994. x,
  995. y,
  996. z,
  997. xval,
  998. yval,
  999. zval,
  1000. msh,
  1001. euld,
  1002. euld2
  1003. })
  1004. end
  1005. };
  1006.  
  1007. Clone = {
  1008. Create = function()
  1009. for _, v in pairs(Torso.Parent:children()) do
  1010. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1011. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1012. c.Anchored = true
  1013. c.CFrame = v.CFrame
  1014. game:GetService("Debris"):AddItem(c, 5)
  1015. local cmsh = nil
  1016. if v.Name == "Head" then
  1017. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1018. else
  1019. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1020. end
  1021. table.insert(Effects, {
  1022. c,
  1023. "Cylinder",
  1024. 0.05,
  1025. 0.1,
  1026. 0.1,
  1027. 0.1,
  1028. cmsh
  1029. })
  1030. end
  1031. end
  1032. end
  1033. };
  1034.  
  1035. EffectTemplate = {
  1036.  
  1037. };
  1038. }
  1039.  
  1040.  
  1041. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  1042.  
  1043. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1044. local MainPos = partt.Position
  1045. local MainPos2 = mouse.Hit.p + SpreadVectors
  1046. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1047. local speed = 100
  1048. local num = 500
  1049. coroutine.resume(coroutine.create(function()
  1050.  
  1051. repeat
  1052. swait()
  1053. local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1054. local mag = (MainPos - pos).magnitude
  1055. Laser(BrickColor.new("Gold"), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .2, .2, 0, .2, 0.1)
  1056. MainPos = MainPos + MouseLook.lookVector * speed
  1057. num = num - 1
  1058. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  1059. if hit ~= nil then
  1060. if hit.Name == "Torso" or hit.Name == "Right Leg" or hit.Name == "Left Leg" or hit.Name == "Right Arm" or hit.Name == "Left Arm" then
  1061. num = 0
  1062. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1063. refpart.Anchored = true
  1064. refpart.CFrame = CFrame.new(pos)
  1065. CFuncs.Sound.Create("255661850", refpart, 1, 1)
  1066. local smonk = Instance.new("ParticleEmitter",refpart)
  1067. smonk.LightEmission = .1
  1068. smonk.Size = NumberSequence.new(0.2)
  1069. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1070. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1071. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1072. smonk.Transparency = bbb
  1073. smonk.Size = aaa
  1074. smonk.ZOffset = 0
  1075. smonk.Acceleration = Vector3.new(0, -5, 0)
  1076. smonk.LockedToPart = false
  1077. smonk.EmissionDirection = "Back"
  1078. smonk.Lifetime = NumberRange.new(.1, .5)
  1079. smonk.Rate = 50
  1080. smonk.Rotation = NumberRange.new(-100, 100)
  1081. smonk.RotSpeed = NumberRange.new(-100, 100)
  1082. smonk.Speed = NumberRange.new(4)
  1083. smonk.VelocitySpread = 50
  1084. smonk.Enabled=true
  1085. game:GetService("Debris"):AddItem(smonk, .3)
  1086. elseif hit.Name == "Head" then
  1087. num = 0
  1088. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1089. refpart.Anchored = true
  1090. refpart.CFrame = CFrame.new(pos)
  1091. CFuncs.Sound.Create("296102734", refpart, 1, 1)
  1092. game:GetService("Debris"):AddItem(refpart, 2)
  1093. local smonk = Instance.new("ParticleEmitter",refpart)
  1094. smonk.LightEmission = .1
  1095. smonk.Size = NumberSequence.new(0.2)
  1096. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1097. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.5)})
  1098. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1099. smonk.Transparency = bbb
  1100. smonk.Size = aaa
  1101. smonk.ZOffset = 0
  1102. smonk.Acceleration = Vector3.new(0, -5, 0)
  1103. smonk.LockedToPart = false
  1104. smonk.EmissionDirection = "Back"
  1105. smonk.Lifetime = NumberRange.new(.1, .5)
  1106. smonk.Rate = 50
  1107. smonk.Rotation = NumberRange.new(-100, 100)
  1108. smonk.RotSpeed = NumberRange.new(-100, 100)
  1109. smonk.Speed = NumberRange.new(4)
  1110. smonk.VelocitySpread = 100
  1111. smonk.Enabled=true
  1112. game:GetService("Debris"):AddItem(smonk, .3)
  1113. else
  1114. num = 0
  1115. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1116. refpart.Anchored = true
  1117. refpart.CFrame = CFrame.new(pos)
  1118. CFuncs.Sound.Create("341519743", prt, 1, 1)
  1119. game:GetService("Debris"):AddItem(refpart, .2)
  1120. end
  1121. end
  1122. do
  1123. if num <= 0 then
  1124. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  1125. refpart.Anchored = true
  1126. refpart.CFrame = CFrame.new(pos)
  1127. Effects.Block.Create(BrickColor.new("Flame reddish orange"), refpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1128. if hit ~= nil then
  1129. MagnitudeDamage(refpart, aoe, 2 * multiply, 2 * multiply, 0, "Normal", "233856154", 1)
  1130. end
  1131. game:GetService("Debris"):AddItem(refpart, 0)
  1132. end
  1133. end
  1134. until num <= 0
  1135. end
  1136. ))
  1137. end
  1138.  
  1139.  
  1140.  
  1141.  
  1142. local Grabbed = false
  1143.  
  1144.  
  1145. function smear()
  1146. Attack = true
  1147.  
  1148. Humanoid.AutoRotate = false
  1149. Humanoid.JumpPower = 0
  1150. Humanoid.WalkSpeed = 0
  1151. local grab = nil
  1152. executing = true
  1153. for i = 0, 1, 0.1 do
  1154. swait()
  1155. PlayAnimationFromTable({
  1156. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1158. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1160. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1161. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1162. }, .2, false)
  1163. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1164. if v:FindFirstChild('Head') then
  1165. Grabbed = true
  1166. grab = v
  1167. end
  1168. if Grabbed == true then
  1169. targetted = nil
  1170. grab.Humanoid.PlatformStand = true
  1171. end
  1172. end
  1173. end
  1174.  
  1175. local grab = nil
  1176.  
  1177. for i = 0, .5, 0.1 do
  1178. swait()
  1179. PlayAnimationFromTable({
  1180. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1185. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186. }, .3, false)
  1187. for i, v in pairs(FindNearestHead(Head.CFrame.p, 10)) do
  1188. if v:FindFirstChild('Head') then
  1189. Grabbed = true
  1190. grab = v
  1191. end
  1192. lockcam.CameraType = "Scriptable"
  1193. if Grabbed == true then
  1194. targetted = nil
  1195. grab.Humanoid.PlatformStand = true
  1196. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1197. end
  1198. end
  1199. Torso.Velocity=RootPart.CFrame.lookVector*100
  1200. end
  1201.  
  1202. if Grabbed == true and grab ~= nil then
  1203. targetted = nil
  1204. grab.Humanoid.PlatformStand = true
  1205. grab.Head.CFrame = Handle2.CFrame
  1206. grab.Head.CanCollide = false
  1207. local ow = CFuncs.Sound.Create("393884633", grab.Head, 2, 1)
  1208. for i = 0, .5, 0.1 do
  1209. swait()
  1210. PlayAnimationFromTable({
  1211. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. }, .3, false)
  1218. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1219. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1220. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1221. end
  1222. CFuncs.Sound.Create("307379917", grab.Torso, 2, 1)
  1223. for i = 0, 4, 0.1 do
  1224. swait()
  1225. PlayAnimationFromTable({
  1226. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. }, .3, false)
  1233. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,5),grab.Head.CFrame,.1)
  1234. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1235. smonk.LightEmission = .1
  1236. smonk.Size = NumberSequence.new(0.2)
  1237. smonk.Texture = "http://www.roblox.com/asset/?ID=552389687"
  1238. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .1),NumberSequenceKeypoint.new(1, .5)})
  1239. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1240. smonk.Transparency = bbb
  1241. smonk.Size = aaa
  1242. smonk.ZOffset = -1
  1243. smonk.Acceleration = Vector3.new(0, -5, 0)
  1244. smonk.LockedToPart = false
  1245. smonk.EmissionDirection = "Bottom"
  1246. smonk.Lifetime = NumberRange.new(.2, 5)
  1247. smonk.Rate = 10
  1248. smonk.Rotation = NumberRange.new(-100, 100)
  1249. smonk.RotSpeed = NumberRange.new(-100, 100)
  1250. smonk.Speed = NumberRange.new(-.3)
  1251. smonk.VelocitySpread = 10
  1252. smonk.Enabled=true
  1253. game:GetService("Debris"):AddItem(smonk, 1)
  1254. Torso.Velocity=RootPart.CFrame.lookVector*40
  1255. grab.Head.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1256. end
  1257. grab.Torso.Velocity=RootPart.CFrame.lookVector*0
  1258. Torso.Velocity=RootPart.CFrame.lookVector*0
  1259. grab.Torso.CanCollide = false
  1260. --smashy
  1261. for i = 0, .7, 0.1 do
  1262. for i = 0, .4, 0.1 do
  1263. swait()
  1264. PlayAnimationFromTable({
  1265. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. }, .3, false)
  1272. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1273. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1274. end
  1275. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1276. smonk.LightEmission = .1
  1277. smonk.Size = NumberSequence.new(0.2)
  1278. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1279. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1280. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1281. smonk.Transparency = bbb
  1282. smonk.Size = aaa
  1283. smonk.ZOffset = 1
  1284. smonk.Acceleration = Vector3.new(0,.3, 0)
  1285. smonk.LockedToPart = false
  1286. smonk.EmissionDirection = "Back"
  1287. smonk.Lifetime = NumberRange.new(.2, 5)
  1288. smonk.Rate = 100
  1289. smonk.Rotation = NumberRange.new(-10, 10)
  1290. smonk.RotSpeed = NumberRange.new(-10, 10)
  1291. smonk.Speed = NumberRange.new(2)
  1292. smonk.VelocitySpread = 1000
  1293. smonk.Enabled=true
  1294. game:GetService("Debris"):AddItem(smonk, .5)
  1295. for i = 0, .4, 0.1 do
  1296. swait()
  1297. PlayAnimationFromTable({
  1298. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1299. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1300. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. }, .3, false)
  1305. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1306. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.1)
  1307. end
  1308. CFuncs.Sound.Create("710036613", grab.Torso, 1, 1)
  1309. end
  1310. for i = 0, 3, 0.1 do
  1311. swait()
  1312. PlayAnimationFromTable({
  1313. CFrame.new(-2.62260437e-06, -0.554422975, -0.230619952, 0.642787039, -3.83130924e-07, 0.766044974, -0.754407108, 0.173647448, 0.633021772, -0.13302201, -0.984807909, 0.111618027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(0.165599957, 1.45203376, -0.1389575, 0.888377428, 0.383021414, -0.253140748, -0.249999091, 0.866026103, 0.433011889, 0.385079265, -0.321393013, 0.86511302) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(1.639135, 0.378064632, -0.171392277, 0.584366381, -0.700027764, 0.410459995, 0.671396554, 0.132976457, -0.729070723, 0.455788136, 0.701625764, 0.547703087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(-1.37148404, 0.736055136, -0.588378668, 0.84817493, -0.521483123, -0.093031399, -0.120593652, -0.019078508, -0.992518544, 0.515806735, 0.853048444, -0.0790694579) * CFrame.new(0 + 0.1 * math.cos(Sine/15), .5 + 0.1 * math.cos(Sine/30), 0) * CFrame.Angles(0 + 0.1 * math.cos(Sine/15), 0, 0),
  1317. CFrame.new(1.04601848, -1.78701377, -0.224999949, 0.642787039, -0.262003303, -0.719846725, -3.83130924e-07, 0.939692438, -0.342021108, 0.766044974, 0.219846994, 0.604021966) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1318. CFrame.new(0.479837954, -1.03251898, -1.26565886, 0.642787039, -0.586824656, -0.492404163, -3.83130924e-07, 0.642787278, -0.766044915, 0.766044974, 0.492403895, 0.413175076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1319. }, .3, false)
  1320. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1321. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,8),grab.Head.CFrame,.8)
  1322. end
  1323. local smonk = Instance.new("ParticleEmitter",grab.Head)
  1324. smonk.LightEmission = .1
  1325. smonk.Size = NumberSequence.new(0.2)
  1326. smonk.Texture = "http://www.roblox.com/asset/?ID=122022304"
  1327. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(1, 3)})
  1328. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1329. smonk.Transparency = bbb
  1330. smonk.Size = aaa
  1331. smonk.ZOffset = 1
  1332. smonk.Acceleration = Vector3.new(0,5, 0)
  1333. smonk.LockedToPart = false
  1334. smonk.EmissionDirection = "Back"
  1335. smonk.Lifetime = NumberRange.new(.2, 5)
  1336. smonk.Rate = 1000
  1337. smonk.Rotation = NumberRange.new(-10, 10)
  1338. smonk.RotSpeed = NumberRange.new(-10, 10)
  1339. smonk.Speed = NumberRange.new(5)
  1340. smonk.VelocitySpread = 1000
  1341. smonk.Enabled=true
  1342. game:GetService("Debris"):AddItem(smonk, .8)
  1343. CFuncs.Sound.Create("429400881", grab.Torso, 5, .8)
  1344. for i = 0, 3, 0.1 do
  1345. swait()
  1346. PlayAnimationFromTable({
  1347. CFrame.new(-1.78813934e-06, -0.554422975, -0.230621129, 0.766044021, -9.53147946e-07, -0.642788172, 0.633023024, 0.173646212, 0.754406333, 0.111616999, -0.984808087, 0.133021265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(-0.347562611, 1.26466119, -0.414210379, 0.766044021, -0.321392179, 0.556671917, -9.53147946e-07, 0.866026521, 0.499998033, -0.642788172, -0.383021086, 0.66341424) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(1.65797925, -0.0622069128, -0.187585682, 0.944800258, -0.261999041, 0.196745977, 0.296194345, 0.939693809, -0.17101036, -0.140076444, 0.219845727, 0.96542567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(-1.72933996, 0.531819761, -0.983813822, 0.873225331, 0.487284154, 0.00563029945, -0.11397732, 0.215456128, -0.969839096, -0.473800451, 0.846246302, 0.243681118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-0.173988, -1.20138502, -1.24044585, 0.766044021, 0.604024172, 0.219843864, -9.53147946e-07, 0.342017144, -0.939693689, -0.642788172, 0.719846606, 0.262000799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. CFrame.new(-1.31641626, -0.981757283, -0.790990889, 0.766044021, 0.111620195, 0.633022487, -9.53147946e-07, 0.98480767, -0.173648924, -0.642788172, 0.133022159, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1353. }, .3, false)
  1354. grab.Head.CFrame = LeftArm.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(-90),0)
  1355. lockcam:Interpolate(Head.CFrame*CFrame.new(2,2,0),grab.Head.CFrame,.5)
  1356. end
  1357. grab.Head.Anchored = false
  1358. end
  1359. if grab ~= nil then
  1360. grab.Head:Destroy()
  1361. end
  1362. grab=nil
  1363. Grabbed = false
  1364. executing = false
  1365. Humanoid.AutoRotate = true
  1366. Humanoid.JumpPower = 100
  1367. Humanoid.WalkSpeed = 25
  1368. Attack = false
  1369. lockcam.CameraType = "Custom"
  1370. end
  1371.  
  1372.  
  1373. crosshair = Instance.new("BillboardGui",Character)
  1374. crosshair.Size = UDim2.new(10,0,10,0)
  1375. crosshair.Enabled = false
  1376. crosshair.AlwaysOnTop = true
  1377. crosshair2 = Instance.new("BillboardGui",Character)
  1378. crosshair2.Size = UDim2.new(10,0,10,0)
  1379. crosshair2.Enabled = false
  1380. crosshair2.AlwaysOnTop = true
  1381.  
  1382. imgl = Instance.new("ImageLabel",crosshair)
  1383. imgl.Position = UDim2.new(0,0,0,0)
  1384. imgl.Size = UDim2.new(1,0,1,0)
  1385. imgl.Image = "rbxassetid://1122662303"
  1386. imgl.BackgroundTransparency = 1
  1387. imgl.ImageColor3 = Color3.new(.5,0,0)
  1388.  
  1389.  
  1390. crosshair3 = Instance.new("BillboardGui",Character)
  1391. crosshair3.Size = UDim2.new(10,0,10,0)
  1392. crosshair3.Enabled = false
  1393. crosshair3.AlwaysOnTop = true
  1394.  
  1395. imgl3 = Instance.new("ImageLabel",crosshair3)
  1396. imgl3.Position = UDim2.new(0,0,0,0)
  1397. imgl3.Size = UDim2.new(1,0,1,0)
  1398. imgl3.Image = "rbxassetid://18006519"
  1399. imgl3.BackgroundTransparency = 1
  1400. imgl3.ImageColor3 = Color3.new(0,0,0)
  1401.  
  1402. imgl2 = Instance.new("ImageLabel",crosshair)
  1403. imgl2.Position = UDim2.new(0,0,0,0)
  1404. imgl2.Size = UDim2.new(1,0,1,0)
  1405. imgl2.Image = "rbxassetid://1122660386"
  1406. imgl2.BackgroundTransparency = 1
  1407. imgl2.ImageColor3 = Color3.new(0,0,0)
  1408.  
  1409. --Credit to CKBackup for his targeting system.--
  1410.  
  1411. targetted = nil
  1412.  
  1413. function TargetSelect(person)
  1414. local dd=coroutine.wrap(function()
  1415. if targetted ~= person then
  1416. targetted = person
  1417. for i = 0,8,1 do
  1418. crosshair.Size = UDim2.new(0+i,0,0+i,0)
  1419. crosshair2.Size = UDim2.new(.1+i,0,.1+i,0)
  1420. crosshair3.Size = UDim2.new(0+i,0,0+i,0)
  1421. wait(.05)
  1422. end
  1423. end
  1424. end)
  1425. dd()
  1426. end
  1427.  
  1428. function LockOn()
  1429. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Head") ~= nil then
  1430. TargetSelect(Mouse.Target.Parent.Head)
  1431. print(Mouse.Target)
  1432. CFuncs.Sound.Create("376178316", Mouse.Target.Parent.Head, 2, .8)
  1433. else end
  1434. end
  1435.  
  1436.  
  1437.  
  1438. function pepper()
  1439. Attack = true
  1440. Humanoid.AutoRotate = false
  1441. Humanoid.JumpPower = 0
  1442. Humanoid.WalkSpeed = 0
  1443.  
  1444. local grab = nil
  1445. executing = true
  1446. for i = 0, 1, 0.1 do
  1447. swait()
  1448. PlayAnimationFromTable({
  1449. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1455. }, .2, false)
  1456. end
  1457.  
  1458. local grab = nil
  1459.  
  1460. for i = 0, 1, 0.1 do
  1461. swait()
  1462. PlayAnimationFromTable({
  1463. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0, 1.52020586, -0.279066354, 1, 0, 0, 0, 0.866024911, 0.500000954, 0, -0.500000954, 0.866024852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(1.70777297, 0.0838996619, 0.338782728, 0.939692616, -0.342020124, 1.00488698e-07, 0.296197832, 0.813797116, 0.500001192, -0.171010554, -0.469847381, 0.866024733) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(-0.786648035, 0.607858896, -1.09360671, 0.866025388, -0.500000238, 0, -0.171010032, -0.296197921, -0.939692736, 0.469846606, 0.813797772, -0.342019886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(0.500007629, -2.07035375, 0.196404651, 1, 0, 0, 0, 0.984807789, 0.173648685, 0, -0.173648715, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(-0.499992371, -1.8793813, -0.684038281, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. }, .3, false)
  1470. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1471. if v:FindFirstChild('Torso') and Grabbed ~= true then
  1472. Grabbed = true
  1473.  
  1474. grab = v
  1475. end
  1476. if Grabbed == true then
  1477. targetted = nil
  1478. grab.Humanoid.PlatformStand = true
  1479. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1480. end
  1481. end
  1482. Torso.Velocity=RootPart.CFrame.lookVector*100
  1483. end
  1484.  
  1485.  
  1486.  
  1487. if Grabbed == true and grab ~= nil then
  1488. targetted = nil
  1489. grab.Humanoid.PlatformStand = true
  1490. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1491. grab.Torso.CanCollide = false
  1492. --grab here
  1493. for i = 0, .3, 0.1 do
  1494. swait()
  1495. PlayAnimationFromTable({
  1496. CFrame.new(0, 0.0116673782, -0.230620712, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(0, 1.52020407, -0.279065013, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(1.76213956, 0.181882262, 0.169026196, 0.939693749, -0.342016995, -3.97785186e-07, 0.296195716, 0.813798964, 0.499999344, -0.171007916, -0.469846368, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(-0.795767486, 0.409343213, -1.44306374, 0.973481894, -0.226395503, 0.0328332447, 0.000464975834, -0.141566098, -0.989928722, 0.228763461, 0.963693023, -0.137706786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(0.500007629, -1.95507848, 0.396064222, 1, 0, 0, 0, 0.866025746, 0.499999493, 0, -0.499999493, 0.866025746) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. CFrame.new(-0.499992371, -1.69905818, -0.869703174, 1, 0, 0, 0, 0.766043782, -0.64278847, 0, 0.64278847, 0.766043782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. }, .3, false)
  1503. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1504. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1505. end
  1506.  
  1507. for i = 0, 1, 0.1 do
  1508. swait()
  1509. PlayAnimationFromTable({
  1510. CFrame.new(0, -0.554424644, -0.230621904, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511. CFrame.new(0, 1.26466095, -0.540713072, 1, 0, 0, 0, 0.866026163, 0.499998748, 0, -0.499998748, 0.866026163) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1512. CFrame.new(1.76214743, 0.0730022341, 0.237322643, 0.939693749, -0.342016995, -3.97785186e-07, 0.342016965, 0.939693809, -1.1920929e-06, 7.74860382e-07, 9.68575478e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1513. CFrame.new(-0.848383009, 0.642179489, -1.0361222, 0.973482251, -0.194533557, -0.120370619, -0.113977194, 0.043772921, -0.992518663, 0.198347136, 0.979918718, 0.0204397887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1514. CFrame.new(0.500007629, -1.24131715, -0.550035954, 1, 0, 0, 0, 0.939693153, 0.342018843, 0, -0.342018843, 0.939693153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1515. CFrame.new(-0.499992371, -0.981758952, -1.45210898, 1, 0, 0, 0, 0.64278692, -0.766045153, 0, 0.766045153, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1516. }, .3, false)
  1517. grab.Torso.CFrame = Handle2.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1518. end
  1519. lockcam.CameraType = "Scriptable"
  1520. --release here
  1521. for i = 0, .3, 0.1 do
  1522. swait()
  1523. PlayAnimationFromTable({
  1524. CFrame.new(-0, -0.790954828, 0.162615269, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(0, 1.55287015, 0.135475516, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(0.965891123, 0.600056291, -0.939134777, 0.984807968, 0.173647299, 6.93650236e-07, 1.01327896e-06, -1.7285347e-06, -1.00000012, -0.173647314, 0.984807849, -1.81794167e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. CFrame.new(-0.848382771, 0.642180681, -1.03612173, 0.973482251, -0.194533288, -0.120371334, -0.113977998, 0.0437724888, -0.992518544, 0.198346853, 0.979918897, 0.0204392672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1528. CFrame.new(0.500007629, -0.797153175, -0.95421052, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(-0.499992371, -0.700443864, -1.01739883, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. }, .3, false)
  1531. grab.Torso.Velocity= Vector3.new(0,0,0)
  1532. end
  1533. grab.Torso.Anchored = true
  1534. Humanoid.JumpPower = 100
  1535. Humanoid.Jump = true
  1536. Torso.Velocity=RootPart.CFrame.upVector*150
  1537. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1538. wait(.1)
  1539. for i = 0, .3, 0.1 do
  1540. Torso.Velocity=RootPart.CFrame.lookVector*40
  1541. swait()
  1542. PlayAnimationFromTable({
  1543. CFrame.new(-0, -0.486727536, -0.199950755, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1544. CFrame.new(0.0483627319, 1.54976475, 0.0516630113, 1, 0, 0, 0, 0.939691961, -0.342022002, 0, 0.342022002, 0.939691961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1545. CFrame.new(1.38765192, 1.19624639, -0.26731497, 0.98480922, 0.0301625114, -0.171000317, 1.10268593e-05, -0.984808326, -0.173645556, -0.173640087, 0.171005875, -0.969848573) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1546. CFrame.new(-1.319543, 1.38152361, -0.336561173, 0.973482132, -0.120370626, 0.194534108, -0.113977373, -0.992518663, -0.0437721014, 0.198347583, 0.0204388499, -0.979918599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1547. CFrame.new(0.500007629, -1.27044821, -0.954210758, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1548. CFrame.new(-0.499992371, -1.1737386, -1.01739967, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1549. }, .3, false)
  1550. grab.Torso.Velocity= Vector3.new(0,0,0)
  1551. end
  1552. grab.Torso.Anchored = false
  1553. grab.Torso.CanCollide = true
  1554. Humanoid.JumpPower = 0
  1555. RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,5)
  1556. for i = 0, .3, 0.1 do
  1557. swait()
  1558. PlayAnimationFromTable({
  1559. CFrame.new(0.428418577, -0.671607018, -0.504335344, 0.279453993, -0.262003154, 0.923720658, -0.663414001, 0.642787337, 0.383022666, -0.694109023, -0.719846487, 0.0058129211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560. CFrame.new(0.0483628362, 1.549775, 0.0516622961, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561. CFrame.new(1.37295699, 1.17039251, -0.337434739, 0.975084543, -0.109461486, -0.192946702, -0.170998245, -0.924961448, -0.339420587, -0.141314715, 0.363957286, -0.920633197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562. CFrame.new(-1.36459041, 0.411512792, -0.67284143, 0.973482847, -0.071649164, -0.21724999, -0.113974214, 0.671512127, -0.732176006, 0.198345765, 0.737521529, 0.645539343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563. CFrame.new(0.499992371, -1.23907411, -0.86791718, 1, 0, 0, -2.98023224e-08, 0.939692259, 0.342021227, 4.61004674e-08, -0.342021227, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564. CFrame.new(-0.49999243, -1.17373872, -1.01739335, 1, 5.96046448e-08, -2.98023224e-08, -2.98023224e-08, 0.939693034, -0.342019409, 4.61004674e-08, 0.342019379, 0.939692855) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565. }, .3, false)
  1566. grab.Torso.Velocity= Vector3.new(0,0,0)
  1567. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1568. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1569. Torso.Velocity=RootPart.CFrame.lookVector*20
  1570. end
  1571. for i = 0, .3, 0.1 do
  1572. swait()
  1573. PlayAnimationFromTable({
  1574. CFrame.new(-0.672757447, -0.735233426, -0.293752909, -0.962360024, 0.00164131995, 0.271772951, -0.0779609978, 0.956289232, -0.281838685, -0.260356098, -0.292417973, -0.920166552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1575. CFrame.new(0.0483631641, 1.42946541, -0.278911769, 1, -1.93715096e-07, 3.12924385e-06, -8.86619091e-07, 0.93969202, 0.342022359, -3.05473804e-06, -0.342022389, 0.939691842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1576. CFrame.new(1.37296712, 1.17040694, -0.337452441, 0.975084305, -0.109462924, -0.192946956, -0.17099987, -0.924960554, -0.3394216, -0.141314253, 0.363958538, -0.92063278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(-1.36458802, 0.411512852, -0.672853589, 0.973482966, -0.0716485977, -0.217249781, -0.113973796, 0.671514273, -0.73217392, 0.198345542, 0.737519622, 0.645541549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(0.499996156, -1.23906803, -0.8679353, 1, 6.51925802e-09, 2.98023224e-08, -7.4505806e-09, 0.93969214, 0.342021704, -2.98023224e-08, -0.342021674, 0.93969214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1579. CFrame.new(-0.499984771, -1.17374265, -1.01740098, 1, 1.49011612e-08, 1.49011612e-08, -7.4505806e-09, 0.939693391, -0.342018157, -2.98023224e-08, 0.342018127, 0.939693391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. }, .3, false)
  1581. grab.Torso.Velocity= Vector3.new(0,0,0)
  1582. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1583. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1584. Torso.Velocity=RootPart.CFrame.lookVector*30
  1585. end
  1586. for i = 0, 1, 0.1 do
  1587. swait()
  1588. PlayAnimationFromTable({
  1589. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1590. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1591. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1592. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1593. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595. }, .3, false)
  1596. grab.Torso.Velocity= Vector3.new(0,0,0)
  1597. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1598. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1599. Torso.Velocity=RootPart.CFrame.lookVector*40
  1600. end
  1601. --pew here
  1602. for i = 0, 1, 0.1 do
  1603. swait()
  1604. PlayAnimationFromTable({
  1605. CFrame.new(-0.672760248, -0.525442183, -0.31977427, -0.962360263, 0.00164178992, 0.271772176, 0.0157880038, 0.998630762, 0.0498734191, -0.271318138, 0.0522869304, -0.961068571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. CFrame.new(0.0483647995, 1.42946613, -0.278905123, 1, 9.983778e-07, 2.77161598e-06, -1.89431012e-06, 0.939691663, 0.342023015, -2.29477882e-06, -0.342023104, 0.939691663) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607. CFrame.new(1.09112859, 0.115017235, -1.0051564, 0.975084007, 0.192946017, -0.109467886, -0.171004131, 0.339421302, -0.924959898, -0.141311631, 0.920633078, 0.363958895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608. CFrame.new(-0.0609193072, 0.338854641, -0.991647899, 0.297654182, -0.872375369, -0.387767076, -0.132688791, 0.364431024, -0.921728671, 0.945407808, 0.325808793, -0.00728001073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609. CFrame.new(0.500003815, -1.88333619, -0.430999637, 1, 7.4505806e-09, 0, 0, 0.93969208, 0.342021674, 0, -0.342021674, 0.939692259) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610. CFrame.new(-0.499977082, -1.17373788, -1.01740336, 1, 0, -2.98023224e-08, 0, 0.939693451, -0.342018157, 0, 0.342018187, 0.939693511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611. }, .3, false)
  1612. grab.Torso.Velocity= Vector3.new(0,0,0)
  1613. lockcam:Interpolate(Torso.CFrame*CFrame.new(3,3,5),grab.Torso.CFrame,.03)
  1614. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(grab.Torso.Position.X, RootPart.Position.Y, RootPart.Position.Y))
  1615. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1616. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1617. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1618. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1619. shell.Anchored = false
  1620. shell.Position = barrelcore.Position
  1621. shell.CanCollide = true
  1622. shell.Velocity=RootPart.CFrame.rightVector*10
  1623. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1624. game:GetService("Debris"):AddItem(shell, 2)
  1625. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1626. local smonk2 = Instance.new("ParticleEmitter",bulletpart)
  1627. smonk2.LightEmission = .1
  1628. smonk2.Size = NumberSequence.new(0.2)
  1629. smonk2.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1630. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1.1)})
  1631. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1632. smonk2.Transparency = bbb2
  1633. smonk2.Size = aaa2
  1634. smonk2.ZOffset = 0
  1635. smonk2.Acceleration = Vector3.new(0, -5, 0)
  1636. smonk2.LockedToPart = false
  1637. smonk2.EmissionDirection = "Back"
  1638. smonk2.Lifetime = NumberRange.new(.1, .5)
  1639. smonk2.Rate = 1000
  1640. smonk2.Rotation = NumberRange.new(-100, 100)
  1641. smonk2.RotSpeed = NumberRange.new(-100, 100)
  1642. smonk2.Speed = NumberRange.new(4)
  1643. smonk2.VelocitySpread = 100
  1644. smonk2.Enabled=true
  1645. game:GetService("Debris"):AddItem(smonk2, .1)
  1646. Torso.Velocity=RootPart.CFrame.lookVector*50
  1647. end
  1648. CFuncs.Sound.Create("521472140", grab.Torso, 5, 1)
  1649. ShowDamage((grab.Torso.CFrame * CFrame.new(0, 0, (grab.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Crit!", 2, BrickColor.new(Torso.Color).Color)
  1650. grab.Torso:BreakJoints()
  1651. end
  1652. lockcam.CameraType = "Custom"
  1653. grab=nil
  1654. Grabbed = false
  1655. executing = false
  1656. Humanoid.AutoRotate = true
  1657. Humanoid.JumpPower = 100
  1658. Humanoid.WalkSpeed = 25
  1659. Attack = false
  1660. end
  1661.  
  1662.  
  1663.  
  1664.  
  1665. function righthop()
  1666. Attack = true
  1667. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1668. Humanoid.Jump = true
  1669. for i = 0, .5, 0.1 do
  1670. swait()
  1671. PlayAnimationFromTable({
  1672. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. }, .3, false)
  1679. end
  1680. Torso.Velocity=RootPart.CFrame.rightVector*200
  1681. for i = 0, 1, 0.1 do
  1682. swait()
  1683. PlayAnimationFromTable({
  1684. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. }, .3, false)
  1691. end
  1692. Attack = false
  1693. end
  1694.  
  1695.  
  1696.  
  1697. function backhop()
  1698. Attack = true
  1699. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1700. Humanoid.Jump = true
  1701. for i = 0, .5, 0.1 do
  1702. swait()
  1703. PlayAnimationFromTable({
  1704. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1709. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1710. }, .3, false)
  1711. end
  1712. Torso.Velocity=RootPart.CFrame.lookVector*-200
  1713. for i = 0, 1, 0.1 do
  1714. swait()
  1715. PlayAnimationFromTable({
  1716. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1721. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1722. }, .3, false)
  1723. end
  1724. Attack = false
  1725. end
  1726.  
  1727.  
  1728.  
  1729.  
  1730. function lefthop()
  1731. Attack = true
  1732. Humanoid.Jump = true
  1733. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1734. for i = 0, .5, 0.1 do
  1735. swait()
  1736. PlayAnimationFromTable({
  1737. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. }, .3, false)
  1744. end
  1745. Torso.Velocity=RootPart.CFrame.rightVector*-200
  1746. for i = 0, 1, 0.1 do
  1747. swait()
  1748. PlayAnimationFromTable({
  1749. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. }, .3, false)
  1756. end
  1757. Attack = false
  1758. end
  1759.  
  1760.  
  1761.  
  1762. focused = false
  1763.  
  1764.  
  1765.  
  1766. function fire()
  1767. Attack = true
  1768. Humanoid.WalkSpeed = 8
  1769. Humanoid.JumpPower = 0
  1770. Humanoid.AutoRotate = false
  1771. bodygyro = Instance.new("BodyGyro",RootPart)
  1772. bodygyro.MaxTorque = Vector3.new(50000,50000,50000)
  1773. bodygyro.D = 2500
  1774. bodygyro.P = 80000
  1775. for i = 0, .5, 0.1 do
  1776. swait()
  1777. PlayAnimationFromTable({
  1778. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1781. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. }, .3, false)
  1785. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1786. end
  1787.  
  1788. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1789. smonk.LightEmission = .1
  1790. smonk.Size = NumberSequence.new(0.2)
  1791. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1792. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1793. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1794. smonk.Transparency = bbb
  1795. smonk.Size = aaa
  1796. smonk.ZOffset = 0
  1797. smonk.Acceleration = Vector3.new(0, -5, 0)
  1798. smonk.LockedToPart = false
  1799. smonk.EmissionDirection = "Back"
  1800. smonk.Lifetime = NumberRange.new(.1, .3)
  1801. smonk.Rate = 50
  1802. smonk.Rotation = NumberRange.new(-100, 100)
  1803. smonk.RotSpeed = NumberRange.new(-100, 100)
  1804. smonk.Speed = NumberRange.new(4)
  1805. smonk.VelocitySpread = 100
  1806. smonk.Enabled=true
  1807.  
  1808.  
  1809. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1810. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1811. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1812. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1813. shell.Anchored = false
  1814. shell.Position = barrelcore.Position
  1815. shell.CanCollide = true
  1816. shell.Velocity=RootPart.CFrame.rightVector*10
  1817. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1818. game:GetService("Debris"):AddItem(shell, 2)
  1819. shoot(Mouse,3,bulletpart,0,10)
  1820. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1821. Torso.Velocity=RootPart.CFrame.lookVector*-5
  1822. for i = 0, 1, 0.1 do
  1823. swait()
  1824. PlayAnimationFromTable({
  1825. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1830. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1831. }, .3, false)
  1832. bodygyro.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, RootPart.Position.Y, Mouse.Hit.p.Z))
  1833. end
  1834. Attack = false
  1835. Humanoid.WalkSpeed = 25
  1836. smonk.Enabled=false
  1837. bodygyro:Destroy()
  1838. Humanoid.AutoRotate = true
  1839. Humanoid.JumpPower = 100
  1840. end
  1841.  
  1842.  
  1843.  
  1844.  
  1845. function autofire()
  1846. Attack = true
  1847. Humanoid.WalkSpeed = 0
  1848. Humanoid.JumpPower = 0
  1849. Humanoid.AutoRotate = false
  1850. focused = true
  1851. for i = 0, .5, 0.1 do
  1852. swait()
  1853. PlayAnimationFromTable({
  1854. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1855. CFrame.new(1.62422657e-06, 1.4772042, 0.113299504, 0.984807789, -2.16066837e-07, -0.173648417, 2.38418579e-07, 1, 2.98023224e-08, 0.173648387, -7.4505806e-08, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1856. CFrame.new(0.934092045, 0.617779732, -0.808870494, 0.958027482, -0.264440954, -0.110700212, -0.158811927, -0.168076277, -0.972897351, 0.238667816, 0.949642777, -0.203018084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1857. CFrame.new(-0.00781965256, 0.58910501, -0.971779227, 0.754009128, -0.616460741, 0.226818621, 0.069166556, -0.268873394, -0.960689008, 0.653212428, 0.740056396, -0.160094544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1858. CFrame.new(0.597427905, -1.81130469, -0.378196716, 0.984808087, -1.49011612e-08, -0.173647672, 0.0301536024, 0.98480773, 0.171010017, 0.17100957, -0.173648089, 0.969846487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1859. CFrame.new(-0.500000119, -1.96961212, -0.0941648632, 1.00000024, 7.4505806e-09, 2.98023224e-08, 7.4505806e-09, 1, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. }, .3, false)
  1861. end
  1862.  
  1863. local smonk = Instance.new("ParticleEmitter",bulletpart)
  1864. smonk.LightEmission = .1
  1865. smonk.Size = NumberSequence.new(0.2)
  1866. smonk.Texture = "http://www.roblox.com/asset/?ID=476778304"
  1867. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, 1)})
  1868. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1869. smonk.Transparency = bbb
  1870. smonk.Size = aaa
  1871. smonk.ZOffset = 0
  1872. smonk.Acceleration = Vector3.new(0, -5, 0)
  1873. smonk.LockedToPart = false
  1874. smonk.EmissionDirection = "Back"
  1875. smonk.Lifetime = NumberRange.new(.1, .3)
  1876. smonk.Rate = 50
  1877. smonk.Rotation = NumberRange.new(-100, 100)
  1878. smonk.RotSpeed = NumberRange.new(-100, 100)
  1879. smonk.Speed = NumberRange.new(4)
  1880. smonk.VelocitySpread = 100
  1881. smonk.Enabled=true
  1882.  
  1883.  
  1884. Effects.Block.Create(BrickColor.new("Gold"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1885. Effects.Block.Create(BrickColor.new("Flame reddish orange"), bulletpart.CFrame, .5, .5, .5, .5, .5, .5, .1, 1)
  1886. local shell = CFuncs.Part.Create(EffectModel, "SmoothPlastic", .1, 0, "Gold", "Effect", Vector3.new(.5,.8,.5))
  1887. local shllmsh = CFuncs.Mesh.Create("CylinderMesh", shell, "", "", Vector3.new(0, 0, 0), Vector3.new(.3, .4, .3))
  1888. shell.Anchored = false
  1889. shell.Position = barrelcore.Position
  1890. shell.CanCollide = true
  1891. shell.Velocity=RootPart.CFrame.rightVector*10
  1892. CFuncs.Sound.Create("1456344653", shell, 1, 1)
  1893. game:GetService("Debris"):AddItem(shell, 2)
  1894. if targetted.Parent.Humanoid.Health > 100 then
  1895. targetted.Parent.Humanoid.Health = 0
  1896. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "[Health fixed]", 2, BrickColor.new("Really red").Color)
  1897. elseif targetted.Parent.Humanoid.Health <= 100 then
  1898. targetted.Parent.Humanoid.Health = targetted.Parent.Humanoid.Health - 30
  1899. ShowDamage((targetted.Parent.Torso.CFrame * CFrame.new(0, 0, (targetted.Parent.Torso.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "-30", 2, BrickColor.new(Torso.Color).Color)
  1900. elseif targetted.Parent.Humanoid.Health <= 30 then
  1901.  
  1902. end
  1903.  
  1904. CFuncs.Sound.Create("356911785", bulletpart, .5, 1)
  1905. for i = 0, .5, 0.1 do
  1906. swait()
  1907. PlayAnimationFromTable({
  1908. CFrame.new(-0.285053253, 0, 0.000710010529, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1909. CFrame.new(-0.0369947627, 1.48165417, 0.0668118149, 0.984807968, -0.0593912825, -0.163174778, 0.0301539991, 0.983905494, -0.176127136, 0.171009004, 0.16853103, 0.970748782) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1910. CFrame.new(0.950688183, 0.676530004, -0.873103976, 0.997509122, 0.0604504608, 0.0363512188, 0.062037006, -0.506553113, -0.859974027, -0.0335720032, 0.860087097, -0.509041429) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1911. CFrame.new(-0.151879251, 0.598398328, -1.02295005, 0.881140769, -0.420461625, 0.216339961, -0.0945639759, -0.604967773, -0.790614784, 0.463301867, 0.676184893, -0.572822273) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1912. CFrame.new(0.612729192, -1.76533437, -0.18090108, 0.984807968, -0.0593911, -0.163174957, 0.0593909994, 0.998222888, -0.00488329167, 0.163175002, -0.00488201762, 0.98658514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(-0.514649093, -2.02197218, -0.350653172, 0.984807849, 3.4669165e-07, -0.173648134, -0.0301539954, 0.984807849, -0.171009868, 0.171009988, 0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. }, .3, false)
  1915. end
  1916. Attack = false
  1917. focused = false
  1918. Humanoid.WalkSpeed = 25
  1919. smonk.Enabled=false
  1920. Humanoid.AutoRotate = true
  1921. Humanoid.JumpPower = 100
  1922. end
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928.  
  1929.  
  1930. Mouse.Button1Up:connect(function()
  1931. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1932. fire()
  1933. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and targetted ~= nil then
  1934. autofire()
  1935. end
  1936. end)
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943. Mouse.KeyDown:connect(function(Key)
  1944. Key = Key:lower()
  1945. if Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'e' then
  1946. righthop()
  1947. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'q' then
  1948. lefthop()
  1949. elseif Attack == false and Anim ~= "Fall" and Anim ~= "Jump" and Key == 'r' then
  1950. backhop()
  1951. elseif Attack == false and Key == 'z' and Anim ~= "Fall" and Anim ~= "Jump" then
  1952. pepper()
  1953. elseif Attack == false and Key == 'x' and Anim ~= "Fall" and Anim ~= "Jump" then
  1954. smear()
  1955. elseif Attack == false and Key == 'f' and Anim ~= "Fall" and Anim ~= "Jump" and targetted == nil then
  1956. LockOn()
  1957. elseif Attack == false and Key == 'f' and targetted ~= nil then
  1958. targetted = nil
  1959. bodygyroo:Destroy()
  1960.  
  1961. end
  1962. end)
  1963.  
  1964.  
  1965. executing = false
  1966.  
  1967. local function OnHumanoidStateChange(oldState, newState) --last thing humanoid was doing, current thing humanoid is doing
  1968. if newState == Enum.HumanoidStateType.Landed and oldState == Enum.HumanoidStateType.Freefall and executing ~= true then --if they were falling and just landed then
  1969. if Attack == false then
  1970. Attack = true
  1971. Humanoid.AutoRotate = false
  1972. Humanoid.WalkSpeed = 0
  1973. Humanoid.JumpPower = 0
  1974. Torso.Velocity=RootPart.CFrame.lookVector*0
  1975. CFuncs.Sound.Create("608350178", Torso, 3, 1)
  1976. for i = 0, 1, 0.1 do
  1977. swait()
  1978. PlayAnimationFromTable({
  1979. CFrame.new(-0, -1.01481593, 2.98023224e-08, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1980. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1981. CFrame.new(1.50000763, -0.131187856, 0.26789096, 1, 0, 0, 0, 0.984807849, 0.173648536, 0, -0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1982. CFrame.new(-0.934591651, -0.108145729, -0.566749334, 0.984807849, 0.173647985, 0, -0.150383562, 0.852868617, -0.500000238, -0.0868240371, 0.492404163, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1983. CFrame.new(0.5, -0.643755913, -0.994426787, 1, 0, 0, 0, 0.984807789, -0.173648715, 0, 0.173648685, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984. CFrame.new(-0.5, -1.78364873, 0.343712032, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985. }, .3, false)
  1986. end
  1987.  
  1988. end
  1989. Humanoid.AutoRotate = true
  1990. Humanoid.WalkSpeed = 25
  1991. Humanoid.JumpPower = 100
  1992. Attack = false
  1993. end
  1994. end
  1995.  
  1996.  
  1997. Humanoid.StateChanged:connect(OnHumanoidStateChange)
  1998.  
  1999.  
  2000. destroyable = false
  2001.  
  2002. spawn(function()
  2003. while true do
  2004. if targetted ~= nil and targetted.Parent.Head ~= nil then
  2005. print("ghay")
  2006. bodygyroo = Instance.new("BodyGyro",RootPart)
  2007. bodygyroo.MaxTorque = Vector3.new(50000,50000,50000)
  2008. bodygyroo.D = 2500
  2009. bodygyroo.P = 50000
  2010. while targetted ~= nil do
  2011. bodygyroo.CFrame = CFrame.new(RootPart.Position, Vector3.new(targetted.Parent.Head.Position.X,RootPart.Position,targetted.Parent.Head.Position.Z))
  2012. wait(.01)
  2013. end
  2014. elseif targetted == nil and destroyable == true then
  2015. bodygyroo:Destroy()
  2016. wait(.01)
  2017. elseif targetted ~= nil and Attack ~= true and focused ~= true then
  2018. bodygyroo:Destroy()
  2019. end
  2020. wait(.001)
  2021. end
  2022. end)
  2023.  
  2024.  
  2025.  
  2026.  
  2027. while true do
  2028. swait()
  2029. for i, v in pairs(Character:GetChildren()) do
  2030. if v:IsA("Part") then
  2031. v.Material = "SmoothPlastic"
  2032. elseif v:IsA("Accessory") then
  2033. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2034. end
  2035. end
  2036. for i, v in pairs(Character:GetChildren()) do
  2037. if v:IsA'Model' then
  2038. for _, c in pairs(v:GetChildren()) do
  2039. if c:IsA'Part' then
  2040. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2041. end
  2042. end
  2043. end
  2044. end
  2045. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2046. Velocity = RootPart.Velocity.y
  2047. Sine = Sine + Change
  2048. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2049. if RootPart.Velocity.y > 1 and hit == nil then
  2050. Anim = "Jump"
  2051. if Attack == false then
  2052. Change = 1
  2053. PlayAnimationFromTable({
  2054. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2055. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2056. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2057. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2058. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2059. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2060. }, .3, false)
  2061. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2062.  
  2063. end
  2064. elseif RootPart.Velocity.y < -1 and hit == nil then
  2065. Anim = "Fall"
  2066. if Attack == false then
  2067. Change = 1
  2068. PlayAnimationFromTable({
  2069. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2071. CFrame.new(1.53209591, 0.16416876, 0.0263971146, 0.98480773, -0.173648164, -1.55591565e-07, 0.171010092, 0.969846427, 0.173648164, -0.0301535316, -0.171010077, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2072. CFrame.new(-1.64498818, 0.287739754, -0.209731221, 0.86602509, 0.500000656, 7.92254752e-07, -0.433013529, 0.750000894, -0.499998152, -0.25, 0.433010578, 0.86602664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2073. CFrame.new(0.5, -1.26449406, -1.10387921, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2074. CFrame.new(-0.5, -1.24956489, -0.292783707, 1, 0, 0, 0, 0.642787695, 0.766044557, 0, -0.766044557, 0.642787695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2075. }, .3, false)
  2076. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(0)), 0.3)
  2077. end
  2078. elseif TorsoVelocity < 1 and hit ~= nil then
  2079. Anim = "Idle"
  2080. if Attack == false then
  2081. Change = 1
  2082. PlayAnimationFromTable({
  2083. CFrame.new(-0.00794177782, -7.4505806e-09, 0.0224991869, 0.76604414, 0.111618884, 0.633022666, 0, 0.984807849, -0.173648044, -0.642788053, 0.13302207, 0.754406214) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0),
  2084. CFrame.new(-0.0413136631, 1.49691474, -0.148686588, 0.767336428, 0.138277978, -0.626158178, 0.0824353173, 0.947098911, 0.310174853, 0.635923922, -0.289626002, 0.715344429) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0, 0, 0),
  2085. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2086. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(0.62906158, -2.01587725, 0.0849169493, 0.939692438, 0, -0.342020959, 0.0593912601, 0.984807849, 0.163175747, 0.336824834, -0.173648044, 0.92541641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2088. CFrame.new(-0.43440938, -2.03143525, -0.00331869721, 0.98480773, 0, 0.173648447, -0.0301537216, 0.984807849, 0.171009928, -0.171010375, -0.173648044, 0.969846368) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2089. }, .3, false)
  2090. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2091. end
  2092. elseif TorsoVelocity > 2 and hit ~= nil then
  2093. Anim = "Walk"
  2094. if Attack == false then
  2095. PlayAnimationFromTable({
  2096. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.996187985, 0.0871556774, 0, -0.0871556699, 0.996194661) * CFrame.new(0, 0 + .1 * math.cos(Sine/35), 0) * CFrame.Angles(-.3 + 0.05 * math.cos(Sine/30), 0, 0),
  2097. CFrame.new(0, 1.49999499, 1.11760201e-08, 1, 0, 0, 0, 0.999998331, -7.45067918e-09, 0, 7.45069251e-09, 1) * CFrame.new(0, 0 + 0.05 * math.cos(Sine/15), 0) * CFrame.Angles(0 + 0.05 * math.cos(Sine/15), 0, 0),
  2098. CFrame.new(0.825092554, 0.0104905069, -0.775937021, 0.866025388, 0.433013171, -0.249999434, -0.433012217, 0.399518192, -0.808013439, -0.250001132, 0.808012903, 0.533492804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2099. CFrame.new(-0.241498172, 0.0799458325, -0.802346468, 0.866025567, -0.469846159, 0.171009794, 0.383021832, 0.40355885, -0.830923855, 0.321393847, 0.785101831, 0.529453576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2100. CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), -.1 + 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(1.8 - 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2101. CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, .4 + .8 * math.cos((Sine) / 2), .1 - 1 * math.cos((Sine) / 4)) * CFrame.Angles(math.rad(-1.8 + 50 * math.cos((Sine) / 4)), math.rad(0), math.rad(0)),
  2102. }, .3, false)
  2103. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -.1, .8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  2104.  
  2105. end
  2106. end
  2107. if #Effects > 0 then
  2108. for e = 1, #Effects do
  2109. if Effects[e] ~= nil then
  2110. local Thing = Effects[e]
  2111. if Thing ~= nil then
  2112. local Part = Thing[1]
  2113. local Mode = Thing[2]
  2114. local Delay = Thing[3]
  2115. local IncX = Thing[4]
  2116. local IncY = Thing[5]
  2117. if Thing[1].Transparency <= 1 then
  2118. if Thing[2] == "Block1" then
  2119. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2120. Mesh = Thing[7]
  2121. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2122. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2123. elseif Thing[2] == "Ice" then
  2124. if Thing[6] <= Thing[5] then
  2125. Thing[6] = Thing[6] + .05
  2126. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2127. else
  2128. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2129. end
  2130. elseif Thing[2] == "Shatter" then
  2131. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2132. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2133. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2134. Thing[6] = Thing[6] + Thing[5]
  2135. elseif Thing[2] == "Block2" then
  2136. Thing[1].CFrame = Thing[1].CFrame
  2137. Mesh = Thing[7]
  2138. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2139. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2140. elseif Thing[2] == "Block3" then
  2141. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2142. Mesh = Thing[7]
  2143. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2144. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2145. elseif Thing[2] == "Block4" then
  2146. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2147. Mesh = Thing[7]
  2148. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2149. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2150. elseif Thing[2] == "Block2Fire" then
  2151. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2152. Mesh = Thing[7]
  2153. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2154. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2155. if Thing[1].Transparency >= .3 then
  2156. Thing[1].BrickColor = BrickColor.new("Bright red")
  2157. else
  2158. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2159. end
  2160. elseif Thing[2] == "Cylinder" then
  2161. Mesh = Thing[7]
  2162. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2163. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2164. elseif Thing[2] == "Blood" then
  2165. Mesh = Thing[7]
  2166. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2167. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2168. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2169. elseif Thing[2] == "Elec" then
  2170. Mesh = Thing[10]
  2171. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2172. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2173. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2174. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2175. elseif Thing[2] == "Disappear" then
  2176. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2177. end
  2178. else
  2179. Part.Parent = nil
  2180. table.remove(Effects, e)
  2181. end
  2182. end
  2183. end
  2184. end
  2185. end
  2186. if Humanoid.PlatformStand == true then
  2187. Humanoid.PlatformStand = false
  2188. end
  2189. if targetted ~= nil then
  2190. destroyable = true
  2191. Humanoid.AutoRotate = false
  2192. crosshair.Adornee = targetted.Parent.Head
  2193. crosshair.Enabled = true
  2194. crosshair2.Adornee = targetted.Parent.Head
  2195. crosshair2.Enabled = true
  2196. crosshair3.Adornee = targetted.Parent.Head
  2197. crosshair3.Enabled = true
  2198. lockcam.CameraType = "Scriptable"
  2199. lockcam:Interpolate(RootPart.CFrame*CFrame.new(2,2,8),targetted.Parent.Head.CFrame,.1)
  2200. elseif targetted == nil and executing == false then
  2201. lockcam.CameraType = "Custom"
  2202. crosshair.Adornee = nil
  2203. crosshair.Enabled = false
  2204. crosshair2.Adornee = nil
  2205. crosshair2.Enabled = false
  2206. crosshair3.Adornee = nil
  2207. crosshair3.Enabled = false
  2208. Humanoid.AutoRotate = true
  2209. end
  2210. Humanoid.Health = math.huge
  2211. end
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