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Jun 20th, 2022
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  1. local Tag
  2. for i,v in pairs(Workspace.Properties:GetChildren()) do
  3. if v.Owner.Value == game.Players.LocalPlayer then
  4. Tag = v.OriginSquare.CFrame
  5. end
  6. end
  7.  
  8. function SetBp(WT)
  9. local ItsCFrame
  10. function FillBp(PlayerName)
  11. local Remote = game.ReplicatedStorage.PlaceStructure.ClientPlacedStructure
  12. for i,v in pairs(game.Workspace.PlayerModels:GetChildren()) do
  13. if v:FindFirstChild("Owner") and v.Owner.Value == game.Players[PlayerName] then
  14. if v:FindFirstChild("Type") and v.Type.Value == "Blueprint" then
  15. if v:FindFirstChild("MainCFrame") then
  16. ItsCFrame = v.MainCFrame.Value
  17. else
  18. ItsCFrame = v.PrimaryPart.CFrame
  19. end
  20. if v ~= nil then
  21. Remote:FireServer(v.Name, ItsCFrame, game.Players.LocalPlayer, WT, v, false)
  22. end
  23. end
  24. end
  25. end
  26. end
  27. FillBp("LocalPlayer")
  28. end
  29.  
  30. function Sbp(A_1, A_2, A_3)
  31. game.ReplicatedStorage.PlaceStructure.ClientPlacedBlueprint:FireServer(A_1, A_2, A_3)
  32. end
  33.  
  34. function w()
  35. if (math.random(1,20) == 1) then
  36. game:GetService("RunService").RenderStepped:wait()
  37. end
  38. end
  39.  
  40. --Script:
  41. Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 9.1999998092651, 58), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 9.1999998092651, 58), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 9.1999998092651, 58), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 12.199999809265, 46), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(27, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(11, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(15, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(19, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 1.2000000476837, 90), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 13.199999809265, 42), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 12.199999809265, 46), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 11.199999809265, 50), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 9.1999998092651, 58), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 8.1999998092651, 62), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 7.2000002861023, 66), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 6.2000002861023, 70), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 4.2000002861023, 78), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 15.199999809265, 34), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 15.199999809265, 34), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 14.199999809265, 38), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 13.199999809265, 42), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 16.200000762939, 30), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 13.199999809265, 42), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 12.199999809265, 46), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 11.199999809265, 50), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 10.199999809265, 54), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 12.199999809265, 46), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 11.199999809265, 50), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 8.1999998092651, 62), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 10.199999809265, 54), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 7.2000002861023, 66), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 7.2000002861023, 66), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 5.2000002861023, 74), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 3.2000000476837, 82), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 2.2000000476837, 86), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 1.2000000476837, 90), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 2.2000000476837, 86), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 1.2000000476837, 90), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 2.2000000476837, 86), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 7.2000002861023, 66), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 5.2000002861023, 74), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 6.2000002861023, 70), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 11.199999809265, 50), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 10.199999809265, 54), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 1.2000000476837, 90), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 4.2000002861023, 78), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 6.2000002861023, 70), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(23, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 8.1999998092651, 62), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 8.1999998092651, 62), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 15.199999809265, 34), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 6.2000002861023, 70), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 3.2000000476837, 82), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 5.2000002861023, 74), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 3.2000000476837, 82), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 16.200000762939, 30), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 14.199999809265, 38), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 16.200000762939, 30), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 15.199999809265, 34), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 4.2000002861023, 78), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-5, 13.199999809265, 42), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 14.199999809265, 38), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 16.200000762939, 30), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 14.199999809265, 38), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 5.2000002861023, 74), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 10.199999809265, 54), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-9, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-1, 4.2000002861023, 78), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(7, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(35, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(31, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 3.2000000476837, 82), game.Players.LocalPlayer) w() Sbp('Wedge4',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(3, 2.2000000476837, 86), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(5.5, 2.2000000476837, 88.5), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(5.5, 1.2000000476837, 88.5), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-17.5, 9.6000308990479, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-16.5, 9.6000308990479, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-16.5, 10.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-18.5, 9.6000308990479, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-16.5, 11.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-19.5, 10.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-17.5, 11.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-17.5, 10.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-19.5, 11.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-18.5, 10.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-18.5, 11.600030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-19.5, 9.6000308990479, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 3.2000000476837, 86), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 6, 74), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 4.2000002861023, 82), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 11.200000762939, 54), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 14, 42), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 14.200000762939, 42), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 10.200000762939, 58), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 13.200000762939, 46), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 15.200000762939, 38), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 16, 34), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 8.2000007629395, 66), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 7.2000002861023, 70), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 5.2000002861023, 78), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 4, 82), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 3, 86), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 5, 78), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 7, 70), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 8, 66), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 9, 62), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 10, 58), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 12, 50), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 15, 38), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 6.2000002861023, 74), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 9.2000007629395, 62), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 11, 54), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(5.5, 13, 46), game.Players.LocalPlayer) w() Sbp('Wedge4_Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(5.5, 12.200000762939, 50), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 19.10000038147, 10), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-26, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-58, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-82, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-22, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-30, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-34, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-38, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-42, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-46, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-50, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-54, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-62, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-70, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-74, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-78, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-66, 21.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(6.9999694824219, 19.10000038147, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(2.9999694824219, 19.10000038147, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-77.899993896484, 3.1000001430511, 82), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 19.10000038147, 18), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 19.10000038147, 14), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 19.10000038147, 6), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-8.9999694824219, 19.10000038147, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-4.9999694824219, 19.10000038147, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-0.99996948242188, 19.10000038147, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-76.899993896484, 3.1000001430511, 78), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(11, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(19, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(31, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(23, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(27, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-0, -0, -1.5707963705063) + Vector3.new(36.100006103516, 19.10000038147, 15), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-0, -0, -1.5707963705063) + Vector3.new(36.100006103516, 19.10000038147, 19), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(15, 19.099969863892, 4.1000061035156), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-0, -0, -1.5707963705063) + Vector3.new(36.100006103516, 19.10000038147, 11), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-77.899993896484, 3.1000001430511, 78), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-76.899993896484, 3.1000001430511, 90), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-76.899993896484, 3.1000001430511, 86), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-77.899993896484, 3.1000001430511, 90), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-76.899993896484, 3.1000001430511, 82), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-77.899993896484, 3.1000001430511, 86), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-14, 10.100030899048, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-0, -0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-24, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-23.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-31.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-88, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-16.000030517578, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 4.0999999046326, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-48, 12.099969863892, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 20.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-32.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-40.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-64.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-56.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-64.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-72.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-47.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-79.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-87.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-87.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(-88, 4.0999999046326, 92.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 12.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 4.0999999046326, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(-16, 4.0999999046326, 92.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-56.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-16, 20.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 12.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-24.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-32.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-40.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-72.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-48.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-71.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-55.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-23.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-88.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(-88, 12.10000038147, 92.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(-88, 20.10000038147, 92.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 12.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 12.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-88.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 20.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-11.100006103516, 12.10000038147, 24), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 4.0999999046326, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-80.000030517578, 12.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-39.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 12.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 80), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-79.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-71.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-55.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-47.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-39.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-31.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-15.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 40), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 56), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 48), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 28.10000038147, 88), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 72), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-80, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-72, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-40, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-48, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-64, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-16, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-56, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 4.0999999046326, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -1.5707963705063) + Vector3.new(-11.899993896484, 12.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -1.5707963705063) + Vector3.new(-92.899993896484, 20.10000038147, 32), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-24.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, -0) + Vector3.new(-63.999969482422, 28.10000038147, 19.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-14, 0.20000000298023, 19.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-12.100006103516, 14.10000038147, 19.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-24.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-28.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-60.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-32.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-20.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-80.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-76.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-72.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-68.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-56.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-52.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-48.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-44.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-40.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-36.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-64.100006103516, 23.600030899048, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 59), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 63), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(7, 5, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(31, 5, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-9, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 55), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 51), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 43), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 39), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 35), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 31), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 23), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(35, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(31, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(27, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(20.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(16.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(12.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(8.8999938964844, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 87), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 75.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 83.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 79.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 47), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 71.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 67.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 63.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 59.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 47.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 51.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 43.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 39.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 35.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 88.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 75), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(24.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 79), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 31.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-5, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-1, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(3, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(7, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(11, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(19, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(23, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 27), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 83), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 71), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(35, 5, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 87.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 60.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 64.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -0, -1.5707963705063) + Vector3.new(33.100006103516, 19.10000038147, 4.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 8.8999938964844), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 72.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 24.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 28.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 32.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 36.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 40.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 44.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 48.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 52.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 68.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 76.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 80.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(5.5, 19.099969863892, 55.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(36.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(32.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(28.899993896484, 19.10000038147, 91.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(36.5, 5, 67), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(36.5, 19.099969863892, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(15, 5, 20.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-44.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-52.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-60.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-76.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-28.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-20.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-68.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-36.100006103516, 18.10000038147, 92.5), game.Players.LocalPlayer) w() Sbp('Wall2Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(36.5, 5, 90), game.Players.LocalPlayer) w() Sbp('Wall2Thin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(36.5, 21, 90), game.Players.LocalPlayer) w() Sbp('Wall2ShortThin',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(5.5, 1.2000000476837, 90), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-63.999969482422, 20.10000038147, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -0, -3.1415927410126) + Vector3.new(-32, 28.10000038147, 92.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 64), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 0, -3.1415927410126) + Vector3.new(-16, 12.10000038147, 92.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -0, -0) + Vector3.new(-80.000030517578, 4.0999999046326, 19.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 0, 1.5707963705063) + Vector3.new(-92.100006103516, 28.10000038147, 40), game.Players.LocalPlayer) w() wait(4.6913043478261)SetBp("Birch")Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -39.099975585938), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -9.0999755859375), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -48.099975585938), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -30.099975585938), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -57.099975585938), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -0.0999755859375), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 8.1000003814697, -21.099975585938), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -13), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -25), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -34), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -43), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -61), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -4), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-95, 12.199999809265, -52), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 32.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 24.10000038147, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 44.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 40.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 36.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-82, 28.10000038147, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 28.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 32.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 36.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 40.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 44.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-22, 24.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-52, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-68, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-44, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-44, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-60, 34.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-68, 34.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-52, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-28, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-28, 34.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-76, 42.100002288818, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-60, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-60, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-36, 34.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-52, 34.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-28, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-68, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-44, 34.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-76, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-36, 26.10000038147, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-36, 42.100002288818, 93.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-76, 34.100002288818, 93.100006103516), game.Players.LocalPlayer) w() wait(3.204347826087)SetBp("Walnut")Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(77, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(74.5, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(74.5, 9.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(41.5, 9.1999998092651, 56.5), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(41.5, 8.1999998092651, 56.5), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-10.5, 28, 23), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-10.5, 20.200000762939, 23), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-10.5, 32, 23), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(61, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(54, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(98.899993896484, 14.10000038147, 61), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(41.100006103516, 14.10000038147, 61), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(98.899993896484, 14.10000038147, 77), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(93, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(45, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(41.100006103516, 14.10000038147, 69), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(41.100006103516, 14.10000038147, 77), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(46, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(85, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(69, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(41.100006103516, 14.10000038147, 85), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(62, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(98.899993896484, 14.10000038147, 69), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(53, 14.099969863892, 56.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(70, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(78, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(86, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(98.899993896484, 14.10000038147, 93), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-97, 12, 0.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-91.5, 12, -19), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-97, 12, -38.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-93, 12, 0.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -37), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -17), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(64, 8, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 71), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 62), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 87), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 75), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 83), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-93, 12, -69.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-97, 12, -69.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -61), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -57), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -53), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -49), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -45), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -33), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -21), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -13), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -9), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -1), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-91.5, 2.1000001430511, -0.0999755859375), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-99.5, 2.1000001430511, -0.0999755859375), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-93, 12, -29.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-93, 12, -38.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-97, 12, -29.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-93, 12, -47.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-97, 12, -47.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(-92.100006103516, 2.1000001430511, 0.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -29), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -41), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-97, 12, -8.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -25), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(-91.5, 12, -67), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-93, 12, -8.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(-97, 12, -20.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 83), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 67), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 74), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 66), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 59), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 79), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(-91.100006103516, 2.1000001430511, -20.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(41.5, 8, 91), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 63), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 78), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(52, 8, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 91), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(41.5, 8, 95), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 87), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(88, 0.20000000298023, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-99.5, 2.1000001430511, -28.900024414063), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(76, 0.20000000298023, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 95), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(1.5707963705063, -1.5707963705063, 0) + Vector3.new(-91.5, 2.1000001430511, -28.900024414063), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 58), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 70), game.Players.LocalPlayer) w() Sbp('Wall2Tall',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -65), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-93, 12.199999809265, -67), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-97, 12.199999809265, -67), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-97, 12.199999809265, -19), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-93, 12.199999809265, -19), game.Players.LocalPlayer) w() Sbp('Floor1Small',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(98, 15.100030899048, 56.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Small',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(98, 13.100030899048, 56.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Small',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(98, 17.100030899048, 56.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Small',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(98, 11.100030899048, 56.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 75.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-91.5, 8, -56.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 8, -69.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -69.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-95.5, 0.20000000298023, -29.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 4.2000002861023, 80.499969482422), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -65.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-91.5, 4, -56.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-99.5, 0.20000000298023, -20.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(41.500030517578, 0.20000000298023, 56.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(41.500030517578, 4.2000002861023, 56.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 80.499969482422), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-99.5, 0.20000000298023, -38.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -9.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-91.5, 4, 0.50003051757813), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-92.5, 12, -20.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-92.5, 8, -20.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-91.5, 12, -56.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 89.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 66.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 62.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 75.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 80.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 89.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 90.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 66.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 59.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(60.100006103516, 3.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(60.100006103516, 2.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(64.100006103516, 2.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(72.100006103516, 3.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(64.100006103516, 3.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(72.100006103516, 2.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(76.100006103516, 2.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 90.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 80.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 71.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 2.6000001430511, 71.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 68.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 68.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(76.100006103516, 3.6000306606293, 88.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 59.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 63.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 72.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(49.5, 3.6000001430511, 62.899993896484), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 63.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 77.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 72.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 77.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 81.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 86.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 3.6000001430511, 81.100006103516), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(90.5, 2.6000001430511, 86.100006103516), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-97, 0.20000000298023, -38.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -54), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -63), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -50), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -68), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(48, 4, 58.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(44, 4, 58.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(42.100006103516, 2.1000001430511, 85.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(48, 4, 76.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(44, 4, 76.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(46.100006103516, 2.1000001430511, 85.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(48, 4, 67.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -55), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -59), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -36), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(-99.899993896484, 2.1000001430511, -29.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(71.5, 0.20000000298023, 90), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -32), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -32), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -14), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -10), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -18), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(-99.899993896484, 2.1000001430511, -8.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(92, 4, 85.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(48, 4, 94.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(68.5, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -18), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(80.5, 0.20000000298023, 90), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(-95.899993896484, 2.1000001430511, -8.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(59.5, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(71.5, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(59.5, 0.20000000298023, 90), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -59), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -41), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -41), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-93, 0.20000000298023, -47.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -51), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(44, 4, 94.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(44, 4, 67.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -45), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -45), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-97, 0.20000000298023, -47.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -63), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(68.5, 0.20000000298023, 90), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(96, 4, 85.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(96, 4, 67.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-98, 4, -69.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(93.899993896484, 2.1000001430511, 94.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -36), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(97.899993896484, 2.1000001430511, 94.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(80.5, 0.20000000298023, 94), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-91.5, 0.20000000298023, -14), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(-94.899993896484, 2.1000001430511, -29.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(-93, 0.20000000298023, -38.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-0, 0, -3.1415927410126) + Vector3.new(-94, 4, -69.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(93.899993896484, 2.1000001430511, 58.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(92, 4, 76.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(3.1415927410126, -0, 1.5707963705063) + Vector3.new(97.899993896484, 2.1000001430511, 58.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(92, 4, 67.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(-3.1415927410126, 0, -0) + Vector3.new(96, 4, 76.5), game.Players.LocalPlayer) w() Sbp('Wall2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -67), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(93, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(89, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(97, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 86), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 90), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(81, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(77, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 82), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(72, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 63), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 88), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(49.5, 2, 61), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(64, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 78), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(60, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(49.5, 2, 74), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 91), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(44, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(52, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 87), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 95), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 71), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 67), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 66), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 79), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 75), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 83), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 83), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(49.5, 2, 65), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 61), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 79), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 70), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 65), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(78, 0.20000000298023, 88.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(49.5, 0.20000000298023, 70), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 83), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(74, 0.20000000298023, 88.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(90.5, 2, 92), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(48, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(56, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(68, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 70), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(62, 0.20000000298023, 88.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 74), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 62), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(66, 0.20000000298023, 88.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 58), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 8.1999998092651, 59), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, 0, -3.1415927410126) + Vector3.new(85, 8.1999998092651, 96.5), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98.5, 8.1999998092651, 94), game.Players.LocalPlayer) w() Sbp('Wall2Short',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 79), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(3.1415927410126, 1.5707963705063, 0) + Vector3.new(-99.5, 12, -68), game.Players.LocalPlayer) w() Sbp('Wall2TallThin',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-94, 4.2000002861023, -20.5), game.Players.LocalPlayer) w() Sbp('Wall2Thin',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(90.5, 1.10003054142, 75.899993896484), game.Players.LocalPlayer) w() Sbp('Wall2Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -48), game.Players.LocalPlayer) w() Sbp('Wall2Thin',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99.5, 0.20000000298023, -11), game.Players.LocalPlayer) w() Sbp('Wall2ShortThin',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 87), game.Players.LocalPlayer) w() Sbp('Wall2ShortThin',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 89), game.Players.LocalPlayer) w() Sbp('Wall2ShortThin',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 91), game.Players.LocalPlayer) w() Sbp('Wall2ShortThin',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(49.5, 2, 93), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(94, 14.10000038147, 96.100006103516), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(41.100006103516, 14.10000038147, 93), game.Players.LocalPlayer) w() Sbp('Floor1Large',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(98.899993896484, 14.10000038147, 85), game.Players.LocalPlayer) w() wait(4.2130434782609)SetBp("Generic")Sbp('Door3',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(97.5, 8.1000003814697, 68.100006103516), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(97.5, 8.1000003814697, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(42.5, 8.1000003814697, 77.100006103516), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(97.5, 8.1000003814697, 66.899993896484), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(42.5, 8.1000003814697, 86.100006103516), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(42.5, 8.0999698638916, 59.100006103516), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(97.5, 8.1000003814697, 93.899993896484), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(42.5, 8.1000003814697, 68.100006103516), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(67.899993896484, 8.1000003814697, 95.5), game.Players.LocalPlayer) w() Sbp('Door3',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(79.899993896484, 8.1000003814697, 95.5), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-15.5, 2.099969625473, 18.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(-20.5, 2.099969625473, 18.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-55.5, 20.100030899048, 26.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-60.5, 20.100030899048, 26.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-60.5, 20.100030899048, 30.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-55.5, 20.100030899048, 30.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-55.5, 20.100030899048, 34.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-43.5, 20.100030899048, 27.100006103516), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-3.1415927410126, 0, -1.5707963705063) + Vector3.new(-59.899993896484, 20.10000038147, 23.5), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-48.5, 20.100030899048, 23.100006103516), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-48.5, 20.100030899048, 27.100006103516), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(0, 0, 1.5707963705063) + Vector3.new(-44.100006103516, 20.10000038147, 23.5), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-43.5, 20.100030899048, 31.100006103516), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-1.5707963705063, -1.5707963705063, 0) + Vector3.new(-60.5, 20.100030899048, 34.899993896484), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-48.5, 20.100030899048, 31.100006103516), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(1.5707963705063, 1.5707963705063, 0) + Vector3.new(-43.5, 20.100030899048, 23.100006103516), game.Players.LocalPlayer) w() Sbp('Door1',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-74, 1.2000000476837, 36.5), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(-60.5, 22, 35.499969482422), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(-43.5, 22, 35.499969482422), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(-55.5, 22, 35.499969482422), game.Players.LocalPlayer) w() Sbp('Post',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(-48.5, 22, 35.499969482422), game.Players.LocalPlayer) w() wait(3.1347826086957)SetBp("Volcano")Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-99.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-98.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-96.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-95.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-94.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-93.5, 0.20000000298023, 1.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-99.5, 0.20000000298023, 3.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-99.5, 0.20000000298023, 2.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(74.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(73.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(72.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(70.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(69.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(68.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(67.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(66.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(78.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(65.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(79.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(93.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(76.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(75.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(62.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(61.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(60.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(59.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(57.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(56.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(55.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(53.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(52.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(51.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(50.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(49.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(54.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(48.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(47.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(46.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(45.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(44.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(43.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(42.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(41.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(81.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(97.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(58.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(82.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(92.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(83.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(85.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(86.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(87.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(89.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(90.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(91.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(95.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(84.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(96.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(98.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(99.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(99.5, 0.20000000298023, 98.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(64.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(63.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(71.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(77.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(80.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(94.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(88.5, 0.20000000298023, 99.5), game.Players.LocalPlayer) w() Sbp('Floor2Tiny',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(99.5, 0.20000000298023, 97.5), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(99.5, 17, 59), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(99.5, 5, 59), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(99.5, 13, 59), game.Players.LocalPlayer) w() Sbp('Ladder1',Tag*CFrame.Angles(-3.1415927410126, -1.5707963705063, 0) + Vector3.new(99.5, 9, 59), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-93, 0.20000000298023, -75), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-94, 0.20000000298023, 3), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-98, 0.20000000298023, 3), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-96, 0.20000000298023, 3), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(62, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(42, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(44, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(58, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(50, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(52, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(54, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(56, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(48, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(64, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(66, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(68, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(70, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(72, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(74, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(76, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(80, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(82, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(84, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(86, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(88, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(90, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(94, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(96, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(98, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(46, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(60, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(92, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(78, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-95, 0.20000000298023, -75), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-97, 0.20000000298023, -75), game.Players.LocalPlayer) w() Sbp('Floor2Small',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-99, 0.20000000298023, -75), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-32, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(88, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(80, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(72, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(40, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(32, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(24, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(16, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(8, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-0, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-8, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-16, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-40, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-48, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-56, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-88, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-24, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-64, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-72, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-80, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(48, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(96, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(64, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(56, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-96, 0.20000000298023, -80), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 32), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 8), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 80), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 72), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 88), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 24), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-96, 0.20000000298023, -88), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-96, 0.20000000298023, -96), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 64), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 56), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 48), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 40), game.Players.LocalPlayer) w() Sbp('Floor2Large',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(-97, 0.20000000298023, 16), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-94, 0.20000000298023, -72), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(11, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-9, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-5, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(23, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(-1, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(15, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(7, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(19, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(27, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(31, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(35, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(39, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(-0, -1.5707963705063, 0) + Vector3.new(3, 0.20000000298023, 98), game.Players.LocalPlayer) w() Sbp('Floor2',Tag*CFrame.Angles(0, 1.5707963705063, 0) + Vector3.new(-98, 0.20000000298023, -72), game.Players.LocalPlayer) w() wait(3.7130434782609)SetBp("GreenSwampy")Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(71.5, 0.80000001192093, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(72.5, 0.80000001192093, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(72.5, 0.80000001192093, 85.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(60.5, 0.80000001192093, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(60.5, 0.80000001192093, 85.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(59.5, 0.80000001192093, 84.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(52.5, 0.80003052949905, 58.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(87.5, 0.80003052949905, 58.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(86.5, 0.80003052949905, 58.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(71.5, 0.80000001192093, 85.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(59.5, 0.80000001192093, 85.899993896484), game.Players.LocalPlayer) w() Sbp('Floor1Tiny',Tag*CFrame.Angles(-1.5707963705063, 1.5707963705063, 0) + Vector3.new(53.5, 0.80003052949905, 58.899993896484), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 61), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 65), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 69), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 73), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 77), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 89), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 93), game.Players.LocalPlayer) w() Sbp('Stair2',Tag*CFrame.Angles(-0, 0, -0) + Vector3.new(88, 0.40000000596046, 81), game.Players.LocalPlayer
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