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- --[[
- TEAM AVARICIOUS :: /r/AVARICIOUS :: STUDIOSCRIPT :: RATSWORDSMAN
- HELLO TROLBLOX
- This Script is created by:
- anonyimuz hacxkers
- ]]
- --Player = game:GetService("Players").LocalPlayer
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- attack = false
- attackdebounce = false
- combo = 0
- mana = 400
- HeroBar = 400
- necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- mouse = nil
- mode = "Normal"
- idle = true
- idleanim = false
- Imbued = false
- Resting = false
- Sleeping = false
- Riding = false
- spikecon = nil
- heromode = false
- local Color = Torso.BrickColor
- HealBuff = false
- WalkBuff = false
- RageBuff = false
- Healing = true
- RAEG = false
- spearwave = false
- Bouncing = false
- cloning = 0
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --save hips
- RH, LH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW2, LW2 = Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- if Character:findFirstChild("Charibassa",true) ~= nil then
- Character:findFirstChild("Charibassa",true).Parent = nil
- end
- if Character:findFirstChild("Chariot",true) ~= nil then
- Character:findFirstChild("Chariot",true).Parent = nil
- end
- if Character:findFirstChild("Weapon",true) ~= nil then
- Character:findFirstChild("Weapon",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Name = "Charibassa"
- modelzorz.Parent = Character
- local prt1 = Instance.new("Part")
- prt1.formFactor = 1
- prt1.Parent = modelzorz
- prt1.CanCollide = true
- prt1.BrickColor = BrickColor.new("Black")
- prt1.Name = "Handle1"
- prt1.Size = Vector3.new(1,3,1)
- prt1.Position = Torso.Position
- local prt2 = Instance.new("Part")
- prt2.formFactor = 1
- prt2.Parent = modelzorz
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Black")
- prt2.Name = "Handle2"
- prt2.Size = Vector3.new(1,2,1)
- prt2.Position = Torso.Position
- local prt3 = Instance.new("Part")
- prt3.formFactor = 1
- prt3.Parent = modelzorz
- prt3.CanCollide = false
- prt3.BrickColor = Color
- prt3.Name = "Handle3"
- prt3.Size = Vector3.new(1,1,1)
- prt3.Position = Torso.Position
- local prt4 = Instance.new("Part")
- prt4.formFactor = 1
- prt4.Parent = modelzorz
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Black")
- prt4.Name = "Handle4"
- prt4.Size = Vector3.new(1,3,1)
- prt4.Position = Torso.Position
- local prt5 = Instance.new("Part")
- prt5.formFactor = 1
- prt5.Parent = modelzorz
- prt5.CanCollide = false
- prt5.BrickColor = Color
- prt5.Name = "Handle5"
- prt5.Size = Vector3.new(1,1,1)
- prt5.Position = Torso.Position
- local prt6 = Instance.new("Part")
- prt6.formFactor = 1
- prt6.Parent = modelzorz
- prt6.CanCollide = false
- prt6.BrickColor = Color
- prt6.Name = "Handle6"
- prt6.Size = Vector3.new(1,1,1)
- prt6.Position = Torso.Position
- local prt7 = Instance.new("Part")
- prt7.formFactor = 1
- prt7.Parent = modelzorz
- prt7.CanCollide = false
- prt7.BrickColor = Color
- prt7.Name = "Handle7"
- prt7.Size = Vector3.new(1,1,1)
- prt7.Position = Torso.Position
- local prt8 = Instance.new("Part")
- prt8.formFactor = 1
- prt8.Parent = modelzorz
- prt8.CanCollide = false
- prt8.BrickColor = Color
- prt8.Name = "Handle8"
- prt8.Size = Vector3.new(1,1,1)
- prt8.Position = Torso.Position
- local prt9 = Instance.new("Part")
- prt9.formFactor = 1
- prt9.Parent = modelzorz
- prt9.CanCollide = false
- prt9.BrickColor = Color
- prt9.Name = "Handle9"
- prt9.Size = Vector3.new(1,1,1)
- prt9.Position = Torso.Position
- local prt10 = Instance.new("Part")
- prt10.formFactor = 1
- prt10.Parent = modelzorz
- prt10.CanCollide = false
- prt10.BrickColor = BrickColor.new("Black")
- prt10.Name = "Blade1"
- prt10.Size = Vector3.new(1,1,1)
- prt10.Position = Torso.Position
- local prt11 = Instance.new("Part")
- prt11.formFactor = 1
- prt11.Parent = modelzorz
- prt11.CanCollide = false
- prt11.BrickColor = BrickColor.new("Black")
- prt11.Name = "Blade2"
- prt11.Size = Vector3.new(1,1,1)
- prt11.Position = Torso.Position
- local prt12 = Instance.new("Part")
- prt12.formFactor = 1
- prt12.Parent = modelzorz
- prt12.CanCollide = false
- prt12.BrickColor = BrickColor.new("Black")
- prt12.Name = "Blade3"
- prt12.Size = Vector3.new(1,1,1)
- prt12.Position = Torso.Position
- local prt13 = Instance.new("Part")
- prt13.formFactor = 1
- prt13.Parent = modelzorz
- prt13.CanCollide = false
- prt13.BrickColor = BrickColor.new("Black")
- prt13.Name = "Blade4"
- prt13.Size = Vector3.new(1,1,1)
- prt13.Position = Torso.Position
- local prt14 = Instance.new("Part")
- prt14.formFactor = 1
- prt14.Parent = modelzorz
- prt14.CanCollide = false
- prt14.BrickColor = BrickColor.new("Black")
- prt14.Name = "Blade5"
- prt14.Size = Vector3.new(1,1,1)
- prt14.Position = Torso.Position
- local prt15 = Instance.new("Part")
- prt15.formFactor = 1
- prt15.Parent = modelzorz
- prt15.CanCollide = false
- prt15.BrickColor = BrickColor.new("Black")
- prt15.Name = "Blade6"
- prt15.Size = Vector3.new(1,1,1)
- prt15.Position = Torso.Position
- local prt16 = Instance.new("Part")
- prt16.formFactor = 1
- prt16.Parent = modelzorz
- prt16.CanCollide = false
- prt16.BrickColor = BrickColor.new("Black")
- prt16.Name = "Blade7"
- prt16.Size = Vector3.new(1,1,1)
- prt16.Position = Torso.Position
- local prt17 = Instance.new("Part")
- prt17.formFactor = 1
- prt17.Parent = modelzorz
- prt17.CanCollide = false
- prt17.BrickColor = BrickColor.new("Black")
- prt17.Name = "Blade8"
- prt17.Size = Vector3.new(1,1,1)
- prt17.Position = Torso.Position
- local prt18 = Instance.new("Part")
- prt18.formFactor = 1
- prt18.Parent = modelzorz
- prt18.CanCollide = false
- prt18.BrickColor = BrickColor.new("Black")
- prt18.Name = "Blade9"
- prt18.Size = Vector3.new(1,1,1)
- prt18.Position = Torso.Position
- local prt19 = Instance.new("Part")
- prt19.formFactor = 1
- prt19.Parent = modelzorz
- prt19.CanCollide = false
- prt19.BrickColor = BrickColor.new("Black")
- prt19.Name = "Blade10"
- prt19.Size = Vector3.new(1,1,1)
- prt19.Position = Torso.Position
- local prt20 = Instance.new("Part")
- prt20.formFactor = 1
- prt20.Parent = modelzorz
- prt20.CanCollide = false
- prt20.BrickColor = BrickColor.new("Black")
- prt20.Name = "Blade11"
- prt20.Size = Vector3.new(1,1,1)
- prt20.Position = Torso.Position
- local prt21 = Instance.new("Part")
- prt21.formFactor = 1
- prt21.Parent = modelzorz
- prt21.CanCollide = false
- prt21.BrickColor = BrickColor.new("Black")
- prt21.Name = "Blade12"
- prt21.Size = Vector3.new(1,1,1)
- prt21.Position = Torso.Position
- local prt22 = Instance.new("Part")
- prt22.formFactor = 1
- prt22.Parent = modelzorz
- prt22.CanCollide = false
- prt22.BrickColor = BrickColor.new("Black")
- prt22.Name = "Blade13"
- prt22.Size = Vector3.new(1,1,1)
- prt22.Position = Torso.Position
- local prt23 = Instance.new("Part")
- prt23.formFactor = 1
- prt23.Parent = modelzorz
- prt23.CanCollide = false
- prt23.BrickColor = BrickColor.new("Black")
- prt23.Name = "Blade14"
- prt23.Size = Vector3.new(1,1,1)
- prt23.Position = Torso.Position
- local prt24 = Instance.new("Part")
- prt24.formFactor = 1
- prt24.Parent = modelzorz
- prt24.CanCollide = false
- prt24.BrickColor = BrickColor.new("Black")
- prt24.Name = "Blade15"
- prt24.Size = Vector3.new(1,1,1)
- prt24.Position = Torso.Position
- local prt25 = Instance.new("Part")
- prt25.formFactor = 1
- prt25.Parent = modelzorz
- prt25.CanCollide = false
- prt25.BrickColor = Color
- prt25.Name = "Blade16"
- prt25.Size = Vector3.new(1,1,1)
- prt25.Position = Torso.Position
- local prt26 = Instance.new("Part")
- prt26.formFactor = 1
- prt26.Parent = modelzorz
- prt26.CanCollide = false
- prt26.BrickColor = BrickColor.new("Black")
- prt26.Name = "Blade17"
- prt26.Size = Vector3.new(1,1,1)
- prt26.Position = Torso.Position
- local prt27 = Instance.new("Part")
- prt27.formFactor = 1
- prt27.Parent = modelzorz
- prt27.CanCollide = false
- prt27.BrickColor = BrickColor.new("Black")
- prt27.Name = "Blade18"
- prt27.Reflectance = 0.2
- prt27.Size = Vector3.new(1,1,2)
- prt27.Position = Torso.Position
- local prt28 = Instance.new("Part")
- prt28.formFactor = 1
- prt28.Parent = modelzorz
- prt28.CanCollide = false
- prt28.BrickColor = BrickColor.new("Black")
- prt28.Name = "Blade19"
- prt28.Reflectance = 0.2
- prt28.Size = Vector3.new(1,1,2)
- prt28.Position = Torso.Position
- modelzorz:BreakJoints()
- --local f = Instance.new("ForceField")
- --f.Parent = prt27
- local msh1 = Instance.new("CylinderMesh")
- msh1.Parent = prt1
- msh1.Scale = Vector3.new(0.3,1,0.3)
- local msh2 = Instance.new("CylinderMesh")
- msh2.Parent = prt2
- msh2.Scale = Vector3.new(0.2,1,0.2)
- local msh3 = Instance.new("SpecialMesh")
- msh3.Parent = prt3
- msh3.Scale = Vector3.new(0.3,0.3,0.3)
- local msh4 = Instance.new("CylinderMesh")
- msh4.Parent = prt4
- msh4.Scale = Vector3.new(0.4,0.8,0.4)
- local msh5 = Instance.new("CylinderMesh")
- msh5.Parent = prt5
- msh5.Scale = Vector3.new(0.45,0.1,0.45)
- local msh6 = Instance.new("CylinderMesh")
- msh6.Parent = prt6
- msh6.Scale = Vector3.new(0.45,0.1,0.45)
- local msh7 = Instance.new("CylinderMesh")
- msh7.Parent = prt7
- msh7.Scale = Vector3.new(0.45,0.1,0.45)
- local msh8 = Instance.new("CylinderMesh")
- msh8.Parent = prt8
- msh8.Scale = Vector3.new(0.3,0.4,0.3)
- local msh9 = Instance.new("SpecialMesh")
- msh9.Parent = prt9
- msh9.MeshType = "Sphere"
- msh9.Scale = Vector3.new(0.5,0.5,0.5)
- local msh10 = Instance.new("BlockMesh")
- msh10.Parent = prt10
- msh10.Scale = Vector3.new(0.2,0.7,0.2)
- local msh11 = Instance.new("BlockMesh")
- msh11.Parent = prt11
- msh11.Scale = Vector3.new(0.2,0.8,0.2)
- local msh12 = Instance.new("BlockMesh")
- msh12.Parent = prt12
- msh12.Scale = Vector3.new(0.2,0.9,0.2)
- local msh13 = Instance.new("BlockMesh")
- msh13.Parent = prt13
- msh13.Scale = Vector3.new(0.2,1,0.2)
- local msh14 = Instance.new("BlockMesh")
- msh14.Parent = prt14
- msh14.Scale = Vector3.new(0.2,1.1,0.2)
- local msh15 = Instance.new("BlockMesh")
- msh15.Parent = prt15
- msh15.Scale = Vector3.new(0.2,1.2,0.2)
- local msh16 = Instance.new("BlockMesh")
- msh16.Parent = prt16
- msh16.Scale = Vector3.new(0.2,1.3,0.2)
- local msh17 = Instance.new("BlockMesh")
- msh17.Parent = prt17
- msh17.Scale = Vector3.new(0.2,0.7,0.2)
- local msh18 = Instance.new("BlockMesh")
- msh18.Parent = prt18
- msh18.Scale = Vector3.new(0.2,0.8,0.2)
- local msh19 = Instance.new("BlockMesh")
- msh19.Parent = prt19
- msh19.Scale = Vector3.new(0.2,0.9,0.2)
- local msh20 = Instance.new("BlockMesh")
- msh20.Parent = prt20
- msh20.Scale = Vector3.new(0.2,1,0.2)
- local msh21 = Instance.new("BlockMesh")
- msh21.Parent = prt21
- msh21.Scale = Vector3.new(0.2,1.1,0.2)
- local msh22 = Instance.new("BlockMesh")
- msh22.Parent = prt22
- msh22.Scale = Vector3.new(0.2,1.2,0.2)
- local msh23 = Instance.new("BlockMesh")
- msh23.Parent = prt23
- msh23.Scale = Vector3.new(0.2,1.3,0.2)
- local msh24 = Instance.new("SpecialMesh")
- msh24.Parent = prt24
- msh24.MeshType = "FileMesh"
- msh24.MeshId = "http://www.roblox.com/asset/?id=1778999"
- msh24.Scale = Vector3.new(0.4,0.3,0.3)
- local msh25 = Instance.new("CylinderMesh")
- msh25.Parent = prt25
- msh25.Scale = Vector3.new(0.8,0.4,0.8)
- local msh26 = Instance.new("CylinderMesh")
- msh26.Parent = prt26
- msh26.Scale = Vector3.new(0.5,0.5,0.5)
- local msh27 = Instance.new("SpecialMesh")
- msh27.Parent = prt27
- msh27.MeshType = "Wedge"
- msh27.Scale = Vector3.new(0.3,0.5,1)
- local msh28 = Instance.new("SpecialMesh")
- msh28.Parent = prt28
- msh28.MeshType = "Wedge"
- msh28.Scale = Vector3.new(0.3,0.5,1)
- local wld1 = Instance.new("Weld")
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
- local wld2 = Instance.new("Weld")
- wld2.Parent = prt2
- wld2.Part0 = prt2
- wld2.Part1 = prt1
- wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
- local wld3 = Instance.new("Weld")
- wld3.Parent = prt3
- wld3.Part0 = prt3
- wld3.Part1 = prt2
- wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.9,0)
- local wld4 = Instance.new("Weld")
- wld4.Parent = prt4
- wld4.Part0 = prt4
- wld4.Part1 = prt1
- wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,0)
- local wld5 = Instance.new("Weld")
- wld5.Parent = prt5
- wld5.Part0 = prt5
- wld5.Part1 = prt4
- wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
- local wld6 = Instance.new("Weld")
- wld6.Parent = prt6
- wld6.Part0 = prt6
- wld6.Part1 = prt4
- wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
- local wld7 = Instance.new("Weld")
- wld7.Parent = prt7
- wld7.Part0 = prt7
- wld7.Part1 = prt4
- wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld8 = Instance.new("Weld")
- wld8.Parent = prt8
- wld8.Part0 = prt8
- wld8.Part1 = prt4
- wld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.6,0)
- local wld9 = Instance.new("Weld")
- wld9.Parent = prt9
- wld9.Part0 = prt9
- wld9.Part1 = prt4
- wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.1,0)
- local wld10 = Instance.new("Weld")
- wld10.Parent = prt10
- wld10.Part0 = prt10
- wld10.Part1 = prt9
- wld10.C0 = CFrame.new(0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,0.3)
- local wld11 = Instance.new("Weld")
- wld11.Parent = prt11
- wld11.Part0 = prt11
- wld11.Part1 = prt9
- wld11.C0 = CFrame.new(0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
- local wld12 = Instance.new("Weld")
- wld12.Parent = prt12
- wld12.Part0 = prt12
- wld12.Part1 = prt9
- wld12.C0 = CFrame.new(0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,0.7)
- local wld13 = Instance.new("Weld")
- wld13.Parent = prt13
- wld13.Part0 = prt13
- wld13.Part1 = prt9
- wld13.C0 = CFrame.new(0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,0.9)
- local wld14 = Instance.new("Weld")
- wld14.Parent = prt14
- wld14.Part0 = prt14
- wld14.Part1 = prt9
- wld14.C0 = CFrame.new(0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,1.1)
- local wld15 = Instance.new("Weld")
- wld15.Parent = prt15
- wld15.Part0 = prt15
- wld15.Part1 = prt9
- wld15.C0 = CFrame.new(0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,1.3)
- local wld16 = Instance.new("Weld")
- wld16.Parent = prt16
- wld16.Part0 = prt16
- wld16.Part1 = prt9
- wld16.C0 = CFrame.new(0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
- local wld17 = Instance.new("Weld")
- wld17.Parent = prt17
- wld17.Part0 = prt17
- wld17.Part1 = prt9
- wld17.C0 = CFrame.new(-0.2,0.4,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- local wld18 = Instance.new("Weld")
- wld18.Parent = prt18
- wld18.Part0 = prt18
- wld18.Part1 = prt9
- wld18.C0 = CFrame.new(-0.3,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- local wld19 = Instance.new("Weld")
- wld19.Parent = prt19
- wld19.Part0 = prt19
- wld19.Part1 = prt9
- wld19.C0 = CFrame.new(-0.4,0.6,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- local wld20 = Instance.new("Weld")
- wld20.Parent = prt20
- wld20.Part0 = prt20
- wld20.Part1 = prt9
- wld20.C0 = CFrame.new(-0.5,0.7,0) * CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- local wld21 = Instance.new("Weld")
- wld21.Parent = prt21
- wld21.Part0 = prt21
- wld21.Part1 = prt9
- wld21.C0 = CFrame.new(-0.6,0.85,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.1)
- local wld22 = Instance.new("Weld")
- wld22.Parent = prt22
- wld22.Part0 = prt22
- wld22.Part1 = prt9
- wld22.C0 = CFrame.new(-0.7,1.05,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.3)
- local wld23 = Instance.new("Weld")
- wld23.Parent = prt23
- wld23.Part0 = prt23
- wld23.Part1 = prt9
- wld23.C0 = CFrame.new(-0.8,1.25,0) * CFrame.fromEulerAnglesXYZ(0,0,-1.5)
- local wld24 = Instance.new("Weld")
- wld24.Parent = prt24
- wld24.Part0 = prt24
- wld24.Part1 = prt9
- wld24.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-0.3,0)
- local wld25 = Instance.new("Weld")
- wld25.Parent = prt25
- wld25.Part0 = prt25
- wld25.Part1 = prt24
- wld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.55,0)
- local wld26 = Instance.new("Weld")
- wld26.Parent = prt26
- wld26.Part0 = prt26
- wld26.Part1 = prt25
- wld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local wld27 = Instance.new("Weld")
- wld27.Parent = prt27
- wld27.Part0 = prt27
- wld27.Part1 = prt24
- wld27.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.3,1.6,0)
- local wld28 = Instance.new("Weld")
- wld28.Parent = prt28
- wld28.Part0 = prt28
- wld28.Part1 = prt24
- wld28.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,0) * CFrame.new(0.3,1.6,0)
- local mien = Instance.new("Model")
- mien.Parent = Character
- mien.Name = "Chariot "
- local chariot = Instance.new("Model")
- chariot.Name = "Chariot"
- chariot.Parent = nil
- local char1 = Instance.new("Part")
- char1.formFactor = 1
- char1.Parent = chariot
- char1.CanCollide = true
- char1.BrickColor = BrickColor.new("Black")
- char1.Name = "ChariotPart1"
- char1.Size = Vector3.new(3,1,5)
- char1.Position = Torso.Position
- local char2 = Instance.new("Part")
- char2.formFactor = 1
- char2.Parent = chariot
- char2.CanCollide = true
- char2.BrickColor = BrickColor.new("Black")
- char2.Name = "ChariotPart2"
- char2.Size = Vector3.new(1,1,1)
- char2.Position = Torso.Position
- local char3 = Instance.new("Part")
- char3.formFactor = 1
- char3.Parent = chariot
- char3.CanCollide = true
- char3.BrickColor = BrickColor.new("Black")
- char3.Name = "ChariotPart3"
- char3.Size = Vector3.new(2,2,2)
- char3.Position = Torso.Position
- local char4 = Instance.new("Part")
- char4.formFactor = 1
- char4.Parent = chariot
- char4.CanCollide = true
- char4.BrickColor = BrickColor.new("Black")
- char4.Name = "ChariotPart4"
- char4.Size = Vector3.new(3,3,3)
- char4.Position = Torso.Position
- local char5 = Instance.new("Part")
- char5.formFactor = 1
- char5.Parent = chariot
- char5.CanCollide = true
- char5.BrickColor = BrickColor.new("Black")
- char5.Name = "ChariotPart5"
- char5.Size = Vector3.new(3,3,3)
- char5.Position = Torso.Position
- local char6 = Instance.new("Part")
- char6.formFactor = 1
- char6.Parent = chariot
- char6.CanCollide = true
- char6.BrickColor = Color
- char6.Name = "ChariotPart6"
- char6.Size = Vector3.new(3,3,3)
- char6.Position = Torso.Position
- local char7 = Instance.new("Part")
- char7.formFactor = 1
- char7.Parent = chariot
- char7.CanCollide = true
- char7.BrickColor = BrickColor.new("Black")
- char7.Name = "ChariotPart7"
- char7.Size = Vector3.new(2,1,5)
- char7.Position = Torso.Position
- local char8 = Instance.new("Part")
- char8.formFactor = 1
- char8.Parent = chariot
- char8.CanCollide = true
- char8.BrickColor = Color
- char8.Name = "ChariotPart8"
- char8.Size = Vector3.new(2,1,5)
- char8.Position = Torso.Position
- local char9 = Instance.new("Part")
- char9.formFactor = 1
- char9.Parent = chariot
- char9.CanCollide = true
- char9.BrickColor = BrickColor.new("Black")
- char9.Name = "ChariotPart9"
- char9.Size = Vector3.new(1,1,1)
- char9.Position = Torso.Position
- local char10 = Instance.new("Part")
- char10.formFactor = 1
- char10.Parent = chariot
- char10.CanCollide = true
- char10.BrickColor = BrickColor.new("Black")
- char10.Name = "ChariotPart10"
- char10.Size = Vector3.new(4,4,2)
- char10.Position = Torso.Position
- local char11 = Instance.new("Part")
- char11.formFactor = 1
- char11.Parent = chariot
- char11.CanCollide = true
- char11.BrickColor = Color
- char11.Name = "ChariotPart11"
- char11.Size = Vector3.new(4,4,2)
- char11.Position = Torso.Position
- local char12 = Instance.new("Part")
- char12.formFactor = 1
- char12.Parent = chariot
- char12.CanCollide = true
- char12.BrickColor = BrickColor.new("Black")
- char12.Name = "ChariotPart12"
- char12.Size = Vector3.new(2,4,2)
- char12.Position = Torso.Position
- local char13 = Instance.new("Part")
- char13.formFactor = 1
- char13.Parent = chariot
- char13.CanCollide = true
- char13.BrickColor = Color
- char13.Name = "ChariotPart13"
- char13.Size = Vector3.new(2,4,2)
- char13.Position = Torso.Position
- local char14 = Instance.new("Part")
- char14.formFactor = 1
- char14.Parent = chariot
- char14.CanCollide = true
- char14.BrickColor = BrickColor.new("Black")
- char14.Name = "ChariotPart14"
- char14.Size = Vector3.new(2,4,2)
- char14.Position = Torso.Position
- local char15 = Instance.new("Part")
- char15.formFactor = 1
- char15.Parent = chariot
- char15.CanCollide = true
- char15.BrickColor = Color
- char15.Name = "ChariotPart15"
- char15.Size = Vector3.new(2,4,2)
- char15.Position = Torso.Position
- local char16 = Instance.new("Part")
- char16.formFactor = 1
- char16.Parent = chariot
- char16.CanCollide = true
- char16.BrickColor = BrickColor.new("Black")
- char16.Name = "ChariotPart16"
- char16.Size = Vector3.new(2,2,2)
- char16.Position = Torso.Position
- local char17 = Instance.new("Part")
- char17.formFactor = 1
- char17.Parent = chariot
- char17.CanCollide = true
- char17.BrickColor = BrickColor.new("Black")
- char17.Name = "ChariotPart17"
- char17.Size = Vector3.new(4,4,4)
- char17.Position = Torso.Position
- local char17a = Instance.new("Part")
- char17a.formFactor = 1
- char17a.Parent = chariot
- char17a.CanCollide = true
- char17a.BrickColor = Color
- char17a.Name = "ChariotPart17a"
- char17a.Size = Vector3.new(4,4,4)
- char17a.Position = Torso.Position
- local char18 = Instance.new("Part")
- char18.formFactor = 1
- char18.Parent = chariot
- char18.CanCollide = false
- char18.BrickColor = BrickColor.new("Black")
- char18.Name = "ChariotSpike"
- char18.Size = Vector3.new(3,3,3)
- char18.Position = Torso.Position
- local char19 = Instance.new("Part")
- char19.formFactor = 1
- char19.Parent = chariot
- char19.CanCollide = false
- char19.BrickColor = BrickColor.new("Black")
- char19.Name = "ChariotSpike"
- char19.Size = Vector3.new(3,3,3)
- char19.Position = Torso.Position
- local char20 = Instance.new("Part")
- char20.formFactor = 1
- char20.Parent = chariot
- char20.CanCollide = false
- char20.BrickColor = BrickColor.new("Black")
- char20.Name = "ChariotSpike"
- char20.Size = Vector3.new(3,3,3)
- char20.Position = Torso.Position
- local char21 = Instance.new("Part")
- char21.formFactor = 1
- char21.Parent = chariot
- char21.CanCollide = false
- char21.BrickColor = BrickColor.new("Black")
- char21.Name = "ChariotSpike"
- char21.Size = Vector3.new(3,3,3)
- char21.Position = Torso.Position
- local char22 = Instance.new("Part")
- char22.formFactor = 1
- char22.Parent = chariot
- char22.CanCollide = false
- char22.BrickColor = BrickColor.new("Black")
- char22.Name = "ChariotSpike"
- char22.Size = Vector3.new(3,3,3)
- char22.Position = Torso.Position
- local char23 = Instance.new("Part")
- char23.formFactor = 1
- char23.Parent = chariot
- char23.CanCollide = false
- char23.BrickColor = BrickColor.new("Black")
- char23.Name = "ChariotSpike"
- char23.Size = Vector3.new(3,3,3)
- char23.Position = Torso.Position
- local char24 = Instance.new("Part")
- char24.formFactor = 1
- char24.Parent = chariot
- char24.CanCollide = false
- char24.BrickColor = BrickColor.new("Black")
- char24.Name = "ChariotSpike"
- char24.Size = Vector3.new(3,3,3)
- char24.Position = Torso.Position
- local char25 = Instance.new("Seat")
- char25.formFactor = 1
- --char25.Parent = chariot
- char25.Parent = nil
- char25.CanCollide = false
- char25.BrickColor = BrickColor.new("Black")
- char25.Name = "ChariotSeat"
- char25.Transparency = 1
- char25.Size = Vector3.new(1,1,1)
- char25.Position = Torso.Position
- local charm1 = Instance.new("BlockMesh")
- charm1.Parent = char1
- charm1.Scale = Vector3.new(1,1,1)
- local charm2 = Instance.new("BlockMesh")
- charm2.Parent = char2
- charm2.Scale = Vector3.new(1,1,1)
- local charm3 = Instance.new("BlockMesh")
- charm3.Parent = char3
- charm3.Scale = Vector3.new(1,1,1)
- local charm4 = Instance.new("CylinderMesh")
- charm4.Parent = char4
- charm4.Scale = Vector3.new(1,1,1)
- local charm5 = Instance.new("CylinderMesh")
- charm5.Parent = char5
- charm5.Scale = Vector3.new(1,1,1)
- local charm6 = Instance.new("CylinderMesh")
- charm6.Parent = char6
- charm6.Scale = Vector3.new(0.7,1.1,0.7)
- local charm7 = Instance.new("BlockMesh")
- charm7.Parent = char7
- charm7.Scale = Vector3.new(0.9,0.9,0.9)
- local charm8 = Instance.new("BlockMesh")
- charm8.Parent = char8
- charm8.Scale = Vector3.new(1,0.7,0.8)
- local charm9 = Instance.new("CylinderMesh")
- charm9.Parent = char9
- charm9.Scale = Vector3.new(0.7,1.7,0.7)
- local charm10 = Instance.new("BlockMesh")
- charm10.Parent = char10
- charm10.Scale = Vector3.new(1,1,1)
- local charm11 = Instance.new("BlockMesh")
- charm11.Parent = char11
- charm11.Scale = Vector3.new(0.99,0.9,1)
- local charm12 = Instance.new("BlockMesh")
- charm12.Parent = char12
- charm12.Scale = Vector3.new(1,1,1)
- local charm13 = Instance.new("BlockMesh")
- charm13.Parent = char13
- charm13.Scale = Vector3.new(0.99,0.9,1)
- local charm14 = Instance.new("BlockMesh")
- charm14.Parent = char14
- charm14.Scale = Vector3.new(1,1,1)
- local charm15 = Instance.new("BlockMesh")
- charm15.Parent = char15
- charm15.Scale = Vector3.new(0.99,0.9,1)
- local charm16 = Instance.new("BlockMesh")
- charm16.Parent = char16
- charm16.Scale = Vector3.new(1,1,1)
- local charm17 = Instance.new("CylinderMesh")
- charm17.Parent = char17
- charm17.Scale = Vector3.new(1,1,1)
- local charm17a = Instance.new("CylinderMesh")
- charm17a.Parent = char17a
- charm17a.Scale = Vector3.new(0.8,1.1,0.8)
- local charm18 = Instance.new("SpecialMesh")
- charm18.Parent = char18
- charm18.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm18.Scale = Vector3.new(1.5,1.5,1.5)
- local charm19 = Instance.new("SpecialMesh")
- charm19.Parent = char19
- charm19.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm19.Scale = Vector3.new(1.5,1.5,1.5)
- local charm20 = Instance.new("SpecialMesh")
- charm20.Parent = char20
- charm20.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm20.Scale = Vector3.new(1.5,1.5,1.5)
- local charm21 = Instance.new("SpecialMesh")
- charm21.Parent = char21
- charm21.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm21.Scale = Vector3.new(1.5,1.5,1.5)
- local charm22 = Instance.new("SpecialMesh")
- charm22.Parent = char22
- charm22.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm22.Scale = Vector3.new(1.5,1.5,1.5)
- local charm23 = Instance.new("SpecialMesh")
- charm23.Parent = char23
- charm23.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm23.Scale = Vector3.new(1.5,1.5,1.5)
- local charm24 = Instance.new("SpecialMesh")
- charm24.Parent = char24
- charm24.MeshId = "http://www.roblox.com/asset/?id=1778999"
- charm24.Scale = Vector3.new(1.5,1.5,1.5)
- local charm25 = Instance.new("BlockMesh")
- charm25.Parent = char25
- charm25.Scale = Vector3.new(1,1,1)
- local charw1 = Instance.new("Weld")
- charw1.Parent = char1
- charw1.Part0 = char1
- charw1.Part1 = Torso
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2,8)
- local charw2 = Instance.new("Weld")
- charw2.Parent = char2
- charw2.Part0 = char2
- charw2.Part1 = char1
- charw2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-3)
- local charw3 = Instance.new("Weld")
- charw3.Parent = char3
- charw3.Part0 = char3
- charw3.Part1 = char2
- charw3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-1)
- local charw4 = Instance.new("Weld")
- charw4.Parent = char4
- charw4.Part0 = char4
- charw4.Part1 = char1
- charw4.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,1.5)
- local charw5 = Instance.new("Weld")
- charw5.Parent = char5
- charw5.Part0 = char5
- charw5.Part1 = char1
- charw5.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0.5,1.3)
- local charw6 = Instance.new("Weld")
- charw6.Parent = char6
- charw6.Part0 = char6
- charw6.Part1 = char5
- charw6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local charw7 = Instance.new("Weld")
- charw7.Parent = char7
- charw7.Part0 = char7
- charw7.Part1 = char1
- charw7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0)
- local charw8 = Instance.new("Weld")
- charw8.Parent = char8
- charw8.Part0 = char8
- charw8.Part1 = char7
- charw8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- local charw9 = Instance.new("Weld")
- charw9.Parent = char9
- charw9.Part0 = char9
- charw9.Part1 = char7
- charw9.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,-0.2,-1.5)
- local charw10 = Instance.new("Weld")
- charw10.Parent = char10
- charw10.Part0 = char10
- charw10.Part1 = char1
- charw10.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)) * CFrame.new(0,0,3)
- local charw11 = Instance.new("Weld")
- charw11.Parent = char11
- charw11.Part0 = char11
- charw11.Part1 = char10
- charw11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- local charw12 = Instance.new("Weld")
- charw12.Parent = char12
- charw12.Part0 = char12
- charw12.Part1 = char10
- charw12.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(-2.4,0,-0.4)
- local charw13 = Instance.new("Weld")
- charw13.Parent = char13
- charw13.Part0 = char13
- charw13.Part1 = char12
- charw13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- local charw14 = Instance.new("Weld")
- charw14.Parent = char14
- charw14.Part0 = char14
- charw14.Part1 = char10
- charw14.C0 = CFrame.fromEulerAnglesXYZ(0,0.5,0) * CFrame.new(2.1,0,0.3)
- local charw15 = Instance.new("Weld")
- charw15.Parent = char15
- charw15.Part0 = char15
- charw15.Part1 = char14
- charw15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.5)
- local charw16 = Instance.new("Weld")
- charw16.Parent = char16
- charw16.Part0 = char16
- charw16.Part1 = char10
- charw16.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5,0,2)
- local charw17 = Instance.new("Weld")
- charw17.Parent = char17
- charw17.Part0 = char17
- charw17.Part1 = char16
- charw17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,2)
- local charw18 = Instance.new("Weld")
- charw18.Parent = char18
- charw18.Part0 = char18
- charw18.Part1 = char17
- charw18.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local charw19 = Instance.new("Weld")
- charw19.Parent = char19
- charw19.Part0 = char19
- charw19.Part1 = char17
- charw19.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,0.9,0)
- local charw20 = Instance.new("Weld")
- charw20.Parent = char20
- charw20.Part0 = char20
- charw20.Part1 = char17
- charw20.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,1.8,0)
- local charw21 = Instance.new("Weld")
- charw21.Parent = char21
- charw21.Part0 = char21
- charw21.Part1 = char17
- charw21.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,2.7,0)
- local charw22 = Instance.new("Weld")
- charw22.Parent = char22
- charw22.Part0 = char22
- charw22.Part1 = char17
- charw22.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,3.6,0)
- local charw23 = Instance.new("Weld")
- charw23.Parent = char23
- charw23.Part0 = char23
- charw23.Part1 = char17
- charw23.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,4.5,0)
- local charw24 = Instance.new("Weld")
- charw24.Parent = char24
- charw24.Part0 = char24
- charw24.Part1 = char17
- charw24.C0 = CFrame.new(0,-3,0) * CFrame.fromEulerAnglesXYZ(1.57,5.4,0)
- local charw17a = Instance.new("Weld")
- charw17a.Parent = char17a
- charw17a.Part0 = char17a
- charw17a.Part1 = char17
- charw17a.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- local charw25 = Instance.new("Weld")
- charw25.Parent = char25
- charw25.Part0 = char25
- charw25.Part1 = char3
- charw25.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
- --[[local hum = Instance.new("Humanoid")
- hum.Parent = chariot
- hum.MaxHealth = 500 ]]
- local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = modelzorz
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = 1
- local fengui = Instance.new("GuiMain")
- fengui.Parent = Player.PlayerGui
- fengui.Name = "WeaponGUI"
- local fenframe = Instance.new("Frame")
- fenframe.Parent = fengui
- fenframe.BackgroundColor3 = Color3.new(255,255,255)
- fenframe.BackgroundTransparency = 1
- fenframe.BorderColor3 = Color3.new(17,17,17)
- fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
- local fentext = Instance.new("TextLabel")
- fentext.Parent = fenframe
- fentext.Text = "Mana("..mana..")"
- fentext.BackgroundTransparency = 1
- fentext.SizeConstraint = "RelativeXY"
- fentext.TextXAlignment = "Center"
- fentext.TextYAlignment = "Center"
- fentext.Position = UDim2.new(0,80,1,200)
- local fentext2 = Instance.new("TextLabel")
- fentext2.Parent = fenframe
- fentext2.Text = " "
- fentext2.BackgroundTransparency = 0
- fentext2.BackgroundColor3 = Color3.new(0,0,0)
- fentext2.SizeConstraint = "RelativeXY"
- fentext2.TextXAlignment = "Center"
- fentext2.TextYAlignment = "Center"
- fentext2.Position = UDim2.new(0,10,1,170)
- fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext3 = Instance.new("TextLabel")
- fentext3.Parent = fenframe
- fentext3.Text = " "
- fentext3.BackgroundTransparency = 0
- fentext3.BackgroundColor3 = Color3.new(1,1,0)
- fentext3.SizeConstraint = "RelativeXY"
- fentext3.TextXAlignment = "Center"
- fentext3.TextYAlignment = "Center"
- fentext3.Position = UDim2.new(0,10,1,170)
- fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
- --2.9000001, 0}, {0.450000018, 0}
- local fentext5 = Instance.new("TextLabel")
- fentext5.Parent = fenframe
- fentext5.Text = " "
- fentext5.BackgroundTransparency = 1
- fentext5.BackgroundColor3 = Color3.new(0,0,0)
- fentext5.SizeConstraint = "RelativeXY"
- fentext5.TextXAlignment = "Center"
- fentext5.TextYAlignment = "Center"
- fentext5.Position = UDim2.new(0,10,0.8,170)
- fentext5.Size = UDim2.new(2.79999995,0,0.210000306,0)
- local fentext6 = Instance.new("TextLabel")
- fentext6.Parent = fenframe
- fentext6.Text = " "
- fentext6.BackgroundTransparency = 1
- fentext6.BackgroundColor3 = Color3.new(1,1,0)
- fentext6.SizeConstraint = "RelativeXY"
- fentext6.TextXAlignment = "Center"
- fentext6.TextYAlignment = "Center"
- fentext6.Position = UDim2.new(0,10,0.8,170)
- fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
- local gairo = Instance.new("BodyGyro")
- gairo.Parent = nil
- gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo.P = 20e+003
- local gairo2 = Instance.new("BodyGyro")
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Charibassa"
- script.Parent = Tool
- end
- Bin = script.Parent
- function hideanim()
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57*i,0.3*i,1.57-0.7*i) * CFrame.new(-1*i,1-0.5*i,0.8*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+2.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- wld1.Part1 = Torso
- wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,2.3) * CFrame.new(1,-1,-0.7)
- end
- function equipanim()
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57,0.3,1.57-0.7) * CFrame.new(-1,1-0.5,0.8)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-1.57+1.57*i,0.3-0.3*i,1.57-0.7+0.7*i) * CFrame.new(-1+1*i,1-0.5+0.5*i,0.8-0.8*i)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-2.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- function onehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- ss(1)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- wait(0.2)
- attack = false
- end
- function twohit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2.5-1.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,1.4*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- ss(0.9)
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- function threehit()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5*i,1.57) * CFrame.new(0,1,-0.5*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2*i,-1.57+1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+3-2.5*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- ss(1.1)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-0.5,1.57) * CFrame.new(0,1,-0.5+0.5*i)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1.4-2+2*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- attack = false
- end
- function fourhit(mouse)
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77*i,0,1.4-1.4*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- ss(1)
- prt1.CanCollide = true
- wld1.Part1 = nil
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+2.64,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- shoottrail(mouse)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(4)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- end
- function SpinSlash()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8*i,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- end
- local vel = Instance.new("BodyGyro")
- vel.Parent = Torso
- vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- vel.P = 20e+003
- CF = Torso.CFrame
- ss(1)
- con1=prt25.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con2=prt26.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con3=prt27.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- con4=prt28.Touched:connect(function(hit) Damagefunc1(hit,20,15) end)
- for i = 0 , 1 , 0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57,-1.57,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
- vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,3.14*i,0)
- end
- wait(0.2)
- con1:disconnect()
- con2:disconnect()
- con3:disconnect()
- con4:disconnect()
- vel.Parent = nil
- for i = 0,1,0.1 do
- wait(0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5+0.5-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.8+2-1.2*i,0,0)
- RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i,-1.5+1.57*i,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2-1*i,0,0)
- end
- attack = false
- end
- --[[function Derp()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1+0.57*i,0,0.5*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-0.5*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.5)
- attack = false
- end ]]
- function Change()
- if mode == "Normal" then
- mode = "Throw"
- elseif mode == "Throw" then
- mode = "Normal"
- end
- end
- function SpearThrow(mouse)
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if RageBuff == true then
- lolololdur = 0
- while hold == true do
- wait()
- if lolololdur == 10 then
- magicsound(3)
- MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- rangepower = 30
- end
- if lolololdur == 30 then
- magicsound(2)
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- rangepower = 50
- end
- if lolololdur == 60 then
- magicsound(1)
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
- rangepower = 100
- RAEG = true
- end
- lolololdur = lolololdur + 1
- end
- end
- ss(1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- prt1.CanCollide = true
- shoottrail(mouse)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(4)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- rangepower = 10
- RAEG = false
- end
- function ChariotSummon()
- attack = true
- if Riding == false then
- Riding = true
- gairo2.Parent = nil
- if chariot.Parent == nil then
- local c = chariot:children()
- for i = 1,#c do
- c[i].Transparency = 1
- end
- bod = Instance.new("BodyPosition")
- bod.position = Torso.Position + Vector3.new(0,10,0)
- bod.Parent = Torso
- bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
- local c = chariot:children()
- for i = 1,#c do
- coroutine.resume(coroutine.create(function(Part)
- for i = 0,1,0.1 do
- wait(0.1)
- Part.Transparency = Part.Transparency - 0.1
- end
- end),c[i])
- end
- player = Player
- ch = Character
- RH = ch.Torso["Right Hip"]
- LH = ch.Torso["Left Hip"]
- --
- RW2.Part0 = ch.Torso
- RW2.C0 = CFrame.new(0, -1.5, 0)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.R = RW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = CFrame.new(0, -1.5, 0)
- LW2.C1 = CFrame.new(0.5, 0.5, 0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- --
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07*i,0,-1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07*i,0,1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0, -1.5, -0.3*i) * CFrame.fromEulerAnglesXYZ(0.8*i,0,0)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(0, -1.5, 0.1*i) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- char1.Anchored = false
- chariot.Parent = mien
- charw1.Parent = char1
- charw1.Part1 = Torso
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
- Character.Humanoid.WalkSpeed = 20
- wait(0.5)
- bod.Parent = nil
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.07-0.07*i,0,-1+1*i)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.07-1.07*i,0,1-1*i)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- else
- player = Player
- ch = Character
- RH = ch.Torso["Right Hip"]
- LH = ch.Torso["Left Hip"]
- --
- RW2.Part0 = ch.Torso
- RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8,0,0)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.Part1 = ch["Right Leg"]
- RW2.Parent = ch.Torso
- --_G.R = RW
- --
- LW2.Part0 = ch.Torso
- LW2.C0 = CFrame.new(0, -1.5, 0.1) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.Part1 = ch["Left Leg"]
- LW2.Parent = ch.Torso
- --_G.L = LW
- --
- char1.Anchored = false
- chariot.Parent = mien
- charw1.Parent = char1
- charw1.Part1 = Torso
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3.5,1)
- Character.Humanoid.WalkSpeed = 20
- end
- elseif Riding == true then
- Riding = false
- RW2.Parent = nil
- LW2.Parent = nil
- RH.Parent = player.Character.Torso
- LH.Parent = player.Character.Torso
- Character.Humanoid.WalkSpeed = 16
- gairo2.Parent = char1
- gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo2.P = 20e+003
- gairo2.cframe = char1.CFrame
- charw1.Parent = nil
- end
- attack = false
- end
- function HeroMode()
- if mana >= 200 and Character.Humanoid.Health == Character.Humanoid.MaxHealth then
- HeroBar = 400
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.05 do
- wait()
- fentext5.BackgroundTransparency = fentext5.BackgroundTransparency - 0.05
- fentext6.BackgroundTransparency = fentext6.BackgroundTransparency - 0.05
- end
- end))
- mana = 0
- magicsound(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("New Yeller"))
- heromode = true
- local heropart1 = prt10:Clone()
- heropart1.Parent = modelzorz
- heropart1.Transparency = 0.5
- heropart1.Reflectance = 0.2
- heropart1.BrickColor = BrickColor.new("New Yeller")
- heropart1.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
- local heropart2 = prt11:Clone()
- heropart2.Parent = modelzorz
- heropart2.Transparency = 0.5
- heropart2.Reflectance = 0.2
- heropart2.BrickColor = BrickColor.new("New Yeller")
- heropart2.Mesh.Scale = Vector3.new(0.25,1,0.25)
- local heropart3 = prt12:Clone()
- heropart3.Parent = modelzorz
- heropart3.Transparency = 0.5
- heropart3.Reflectance = 0.2
- heropart3.BrickColor = BrickColor.new("New Yeller")
- heropart3.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
- local heropart4 = prt13:Clone()
- heropart4.Parent = modelzorz
- heropart4.Transparency = 0.5
- heropart4.Reflectance = 0.2
- heropart4.BrickColor = BrickColor.new("New Yeller")
- heropart4.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
- local heropart5 = prt14:Clone()
- heropart5.Parent = modelzorz
- heropart5.Transparency = 0.5
- heropart5.Reflectance = 0.2
- heropart5.BrickColor = BrickColor.new("New Yeller")
- heropart5.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
- local heropart6 = prt15:Clone()
- heropart6.Parent = modelzorz
- heropart6.Transparency = 0.5
- heropart6.Reflectance = 0.2
- heropart6.BrickColor = BrickColor.new("New Yeller")
- heropart6.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
- local heropart7 = prt16:Clone()
- heropart7.Parent = modelzorz
- heropart7.Transparency = 0.5
- heropart7.Reflectance = 0.2
- heropart7.BrickColor = BrickColor.new("New Yeller")
- heropart7.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
- local heropart8 = prt17:Clone()
- heropart8.Parent = modelzorz
- heropart8.Transparency = 0.5
- heropart8.Reflectance = 0.2
- heropart8.BrickColor = BrickColor.new("New Yeller")
- heropart8.Mesh.Scale = Vector3.new(0.25,0.9,0.25)
- local heropart9 = prt18:Clone()
- heropart9.Parent = modelzorz
- heropart9.Transparency = 0.5
- heropart9.Reflectance = 0.2
- heropart9.BrickColor = BrickColor.new("New Yeller")
- heropart9.Mesh.Scale = Vector3.new(0.25,1,0.25)
- local heropart10 = prt19:Clone()
- heropart10.Parent = modelzorz
- heropart10.Transparency = 0.5
- heropart10.Reflectance = 0.2
- heropart10.BrickColor = BrickColor.new("New Yeller")
- heropart10.Mesh.Scale = Vector3.new(0.25,1.1,0.25)
- local heropart11 = prt20:Clone()
- heropart11.Parent = modelzorz
- heropart11.Transparency = 0.5
- heropart11.Reflectance = 0.2
- heropart11.BrickColor = BrickColor.new("New Yeller")
- heropart11.Mesh.Scale = Vector3.new(0.25,1.2,0.25)
- local heropart12 = prt21:Clone()
- heropart12.Parent = modelzorz
- heropart12.Transparency = 0.5
- heropart12.Reflectance = 0.2
- heropart12.BrickColor = BrickColor.new("New Yeller")
- heropart12.Mesh.Scale = Vector3.new(0.25,1.3,0.25)
- local heropart13 = prt22:Clone()
- heropart13.Parent = modelzorz
- heropart13.Transparency = 0.5
- heropart13.Reflectance = 0.2
- heropart13.BrickColor = BrickColor.new("New Yeller")
- heropart13.Mesh.Scale = Vector3.new(0.25,1.4,0.25)
- local heropart14 = prt23:Clone()
- heropart14.Parent = modelzorz
- heropart14.Transparency = 0.5
- heropart14.Reflectance = 0.2
- heropart14.BrickColor = BrickColor.new("New Yeller")
- heropart14.Mesh.Scale = Vector3.new(0.25,1.5,0.25)
- local heropart15 = prt27:Clone()
- heropart15.Parent = modelzorz
- heropart15.Transparency = 0.5
- heropart15.Reflectance = 0.2
- heropart15.BrickColor = BrickColor.new("New Yeller")
- heropart15.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
- local heropart16 = prt28:Clone()
- heropart16.Parent = modelzorz
- heropart16.Transparency = 0.5
- heropart16.Reflectance = 0.2
- heropart16.BrickColor = BrickColor.new("New Yeller")
- heropart16.Mesh.Scale = Vector3.new(0.4,0.7,1.1)
- local heroweld1 = Instance.new("Weld")
- heroweld1.Parent = heropart1
- heroweld1.Part0 = heropart1
- heroweld1.Part1 = prt10
- heroweld1.C0 = CFrame.new(0,0.3,0)
- local heroweld2 = Instance.new("Weld")
- heroweld2.Parent = heropart2
- heroweld2.Part0 = heropart2
- heroweld2.Part1 = prt11
- heroweld2.C0 = CFrame.new(0,0.3,0)
- local heroweld3 = Instance.new("Weld")
- heroweld3.Parent = heropart3
- heroweld3.Part0 = heropart3
- heroweld3.Part1 = prt12
- heroweld3.C0 = CFrame.new(0,0.3,0)
- local heroweld4 = Instance.new("Weld")
- heroweld4.Parent = heropart4
- heroweld4.Part0 = heropart4
- heroweld4.Part1 = prt13
- heroweld4.C0 = CFrame.new(0,0.3,0)
- local heroweld5 = Instance.new("Weld")
- heroweld5.Parent = heropart5
- heroweld5.Part0 = heropart5
- heroweld5.Part1 = prt14
- heroweld5.C0 = CFrame.new(0,0.3,0)
- local heroweld6 = Instance.new("Weld")
- heroweld6.Parent = heropart6
- heroweld6.Part0 = heropart6
- heroweld6.Part1 = prt15
- heroweld6.C0 = CFrame.new(0,0.3,0)
- local heroweld7 = Instance.new("Weld")
- heroweld7.Parent = heropart7
- heroweld7.Part0 = heropart7
- heroweld7.Part1 = prt16
- heroweld7.C0 = CFrame.new(0,0.3,0)
- local heroweld8 = Instance.new("Weld")
- heroweld8.Parent = heropart8
- heroweld8.Part0 = heropart8
- heroweld8.Part1 = prt17
- heroweld8.C0 = CFrame.new(0,0.3,0)
- local heroweld9 = Instance.new("Weld")
- heroweld9.Parent = heropart9
- heroweld9.Part0 = heropart9
- heroweld9.Part1 = prt18
- heroweld9.C0 = CFrame.new(0,0.3,0)
- local heroweld10 = Instance.new("Weld")
- heroweld10.Parent = heropart10
- heroweld10.Part0 = heropart10
- heroweld10.Part1 = prt19
- heroweld10.C0 = CFrame.new(0,0.3,0)
- local heroweld11 = Instance.new("Weld")
- heroweld11.Parent = heropart11
- heroweld11.Part0 = heropart11
- heroweld11.Part1 = prt20
- heroweld11.C0 = CFrame.new(0,0.3,0)
- local heroweld12 = Instance.new("Weld")
- heroweld12.Parent = heropart12
- heroweld12.Part0 = heropart12
- heroweld12.Part1 = prt21
- heroweld12.C0 = CFrame.new(0,0.3,0)
- local heroweld13 = Instance.new("Weld")
- heroweld13.Parent = heropart13
- heroweld13.Part0 = heropart13
- heroweld13.Part1 = prt22
- heroweld13.C0 = CFrame.new(0,0.3,0)
- local heroweld14 = Instance.new("Weld")
- heroweld14.Parent = heropart14
- heroweld14.Part0 = heropart14
- heroweld14.Part1 = prt23
- heroweld14.C0 = CFrame.new(0,0.3,0)
- local heroweld15 = Instance.new("Weld")
- heroweld15.Parent = heropart15
- heroweld15.Part0 = heropart15
- heroweld15.Part1 = prt27
- heroweld15.C0 = CFrame.new(0,-0.1,0.1)
- local heroweld16 = Instance.new("Weld")
- heroweld16.Parent = heropart16
- heroweld16.Part0 = heropart16
- heroweld16.Part1 = prt28
- heroweld16.C0 = CFrame.new(0,-0.1,0.1)
- coroutine.resume(coroutine.create(function()
- while HeroBar > 0 do
- wait(0.1)
- mana = 0
- HeroBar = HeroBar - 1
- --Character.Humanoid.Health = Character.Humanoid.Health + 0.1
- local bawleffect = Instance.new("Part")
- bawleffect.formFactor = 1
- bawleffect.CanCollide = false
- bawleffect.Name = "Effect"
- bawleffect.Locked = true
- bawleffect.Size = Vector3.new(1,1,1)
- bawleffect.Parent = Character
- bawleffect.Anchored = true
- bawleffect.BrickColor = BrickColor.new("New Yeller")
- bawleffect.CFrame = prt25.CFrame * CFrame.new(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-2,5)+math.random())
- local bawlmesh = Instance.new("SpecialMesh")
- bawlmesh.Parent = bawleffect
- bawlmesh.Scale = Vector3.new(0.1,0.1,0.1)
- bawlmesh.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function(Part)
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- Part.Reflectance = i
- Part.Transparency = i
- end
- Part.Parent = nil
- end),bawleffect)
- end
- heromode = false
- for i = 0,1,0.05 do
- wait()
- fentext5.BackgroundTransparency = fentext5.BackgroundTransparency + 0.05
- fentext6.BackgroundTransparency = fentext6.BackgroundTransparency + 0.05
- heropart1.Transparency = heropart1.Transparency + 0.05
- heropart2.Transparency = heropart2.Transparency + 0.05
- heropart3.Transparency = heropart3.Transparency + 0.05
- heropart4.Transparency = heropart4.Transparency + 0.05
- heropart5.Transparency = heropart5.Transparency + 0.05
- heropart6.Transparency = heropart6.Transparency + 0.05
- heropart7.Transparency = heropart7.Transparency + 0.05
- heropart8.Transparency = heropart8.Transparency + 0.05
- heropart9.Transparency = heropart9.Transparency + 0.05
- heropart10.Transparency = heropart10.Transparency + 0.05
- heropart11.Transparency = heropart11.Transparency + 0.05
- heropart12.Transparency = heropart12.Transparency + 0.05
- heropart13.Transparency = heropart13.Transparency + 0.05
- heropart14.Transparency = heropart14.Transparency + 0.05
- heropart15.Transparency = heropart15.Transparency + 0.05
- heropart16.Transparency = heropart16.Transparency + 0.05
- end
- heropart1.Parent = nil
- heropart2.Parent = nil
- heropart3.Parent = nil
- heropart4.Parent = nil
- heropart5.Parent = nil
- heropart6.Parent = nil
- heropart7.Parent = nil
- heropart8.Parent = nil
- heropart9.Parent = nil
- heropart10.Parent = nil
- heropart11.Parent = nil
- heropart12.Parent = nil
- heropart13.Parent = nil
- heropart14.Parent = nil
- heropart15.Parent = nil
- heropart16.Parent = nil
- end))
- wait(0.1)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+1*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack = false
- end
- end
- function Imbue()
- if mana >= 50 then
- attack = true
- for i = 0,1,0.1 do
- wait()
- MMMAGIC(RightArm,2,2,2,0,-1,0,BrickColor.new("White"))
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57*i,-1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.05 do
- wait()
- MMMAGIC(RightArm,3,3,3,0,-1-2*i,0,BrickColor.new("White"))
- end
- mana = mana - 50
- Imbued = true
- coroutine.resume(coroutine.create(function()
- lasersound(1)
- local Bawl1 = Instance.new("Part")
- Bawl1.Parent = modelzorz
- Bawl1.CanCollide = false
- Bawl1.BrickColor = BrickColor.new("White")
- Bawl1.Position = Torso.Position
- Bawl1.Transparency = 1
- Bawl1.Size = Vector3.new(1,1,1)
- local BawlMesh1 = Instance.new("SpecialMesh")
- BawlMesh1.Parent = Bawl1
- BawlMesh1.MeshType = "Sphere"
- BawlMesh1.Scale = Vector3.new(0,0,0)
- local BawlWeld1 = Instance.new("Weld")
- BawlWeld1.Parent = Bawl1
- BawlWeld1.Part0 = Bawl1
- BawlWeld1.Part1 = prt25
- BawlWeld1.C0 = CFrame.new(1.5,0,0)
- EVENMOARMAGIX(Bawl1,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- local Bawl2 = Instance.new("Part")
- Bawl2.Parent = modelzorz
- Bawl2.CanCollide = false
- Bawl2.BrickColor = BrickColor.new("White")
- Bawl2.Position = Torso.Position
- Bawl2.Transparency = 1
- Bawl2.Size = Vector3.new(1,1,1)
- local BawlMesh2 = Instance.new("SpecialMesh")
- BawlMesh2.Parent = Bawl2
- BawlMesh2.MeshType = "Sphere"
- BawlMesh2.Scale = Vector3.new(0,0,0)
- local BawlWeld2 = Instance.new("Weld")
- BawlWeld2.Parent = Bawl2
- BawlWeld2.Part0 = Bawl2
- BawlWeld2.Part1 = prt25
- BawlWeld2.C0 = CFrame.new(-1.5,0,0)
- EVENMOARMAGIX(Bawl2,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- coroutine.resume(coroutine.create(function()
- while Imbued == true do
- wait(0.1)
- BawlWeld1.C0 = BawlWeld1.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
- BawlWeld2.C0 = BawlWeld2.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.3)
- MMMAGIC(Bawl1,2,2,2,0,0,0,BrickColor.new("White"))
- MMMAGIC(Bawl2,2,2,2,0,0,0,BrickColor.new("White"))
- end
- Bawl1.Parent = nil
- Bawl2.Parent = nil
- end))
- end))
- MMMAGIC(RightArm,5,5,5,0,-1-2,0,BrickColor.new("White"))
- wait(0.5)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.5-0.5*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-0.57*i,-1.57+1.57*i,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.57*i*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- attack = false
- end
- end
- function Rest()
- attack = true
- Resting = true
- Character.Humanoid.WalkSpeed = 0
- gairo2.Parent = char1
- gairo2.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- gairo2.P = 20e+003
- gairo2.cframe = char1.CFrame
- bod = Instance.new("BodyPosition")
- bod.position = char1.Position
- bod.Parent = char1
- bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0.1*i, -1.5, -0.3-0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77*i,0,0.5*i)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(-0.1*i, -1.5, 0.1-0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07*i,0,-0.5*i)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
- end
- bod.Parent = nil
- coroutine.resume(coroutine.create(function()
- while Resting == true do
- wait(math.random(5,15))
- for i = 1,2 do
- wait()
- for i = 0,1,0.2 do
- wait()
- if Resting == true then
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3*i,1.57) * CFrame.new(0,1,0)
- end
- end
- for i = 0,1,0.2 do
- wait()
- if Resting == true then
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.3+0.3*i,1.57) * CFrame.new(0,1,0)
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- while Resting == true do
- wait()
- for i = 0,1,0.01 do
- wait()
- if Resting == true then
- --wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
- end
- end
- for i = 0,1,0.01 do
- wait()
- if Resting == true then
- --wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+0.2-0.2*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.2-0.2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0.1, -1.5, -0.3-0.2) * CFrame.fromEulerAnglesXYZ(0.8+0.77,0,0.5)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(-0.1, -1.5, 0.1-0.6) * CFrame.fromEulerAnglesXYZ(-0.5+2.07,0,-0.5)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3*i,0,0) * CFrame.new(0,3.5-1*i,1+1*i)
- end
- end
- end
- end))
- humanoid = Character.Humanoid
- lhh = humanoid.Health
- while Resting == true do
- wait()
- if mana < 400 then
- mana = mana + 1
- end
- Character.Humanoid.Health = Character.Humanoid.Health + 0.1
- if humanoid.Health < lhh then
- Resting = false
- print(lhh - humanoid.Health)
- test = lhh - humanoid.Health
- lhh = humanoid.Health
- else
- end
- end
- if Sleeping == true then
- bod = Instance.new("BodyPosition")
- bod.position = char1.Position
- bod.Parent = char1
- bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0.2*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5-1.07*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5-1.07*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-1.2*i,0,0.5-0.5*i)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.2*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-1.2*i,0,-0.5+0.5*i)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3+1.27*i,0,0) * CFrame.new(0,3.5-1-1*i,1+1-3*i)
- end
- bod.Parent = nil
- humanoid = Character.Humanoid
- lhh = humanoid.Health
- while Sleeping == true do
- wait()
- if mana < 400 then
- mana = mana + 5
- end
- Character.Humanoid.Health = Character.Humanoid.Health + 0.5
- if humanoid.Health < lhh then
- Sleeping = false
- print(lhh - humanoid.Health)
- test = lhh - humanoid.Health
- lhh = humanoid.Health
- else
- end
- end
- end
- bod = Instance.new("BodyPosition")
- bod.position = char1.Position
- bod.Parent = char1
- bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
- for i = 0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0.8-0.8*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-1.5+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW2.C0 = CFrame.new(0.1-0.1*i, -1.5, -0.3-0.2+0.2*i) * CFrame.fromEulerAnglesXYZ(0.8+0.77-0.77*i,0,0.5-0.5*i)
- RW2.C1 = CFrame.new(-0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW2.C0 = CFrame.new(-0.1+0.1*i, -1.5, 0.1-0.6+0.6*i) * CFrame.fromEulerAnglesXYZ(-0.5+2.07-2.07*i,0,-0.5+0.5*i)
- LW2.C1 = CFrame.new(0.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0.3-0.3*i,0,0) * CFrame.new(0,3.5-1+1*i,1+1-1*i)
- end
- bod.Parent = nil
- gairo2.Parent = nil
- Character.Humanoid.WalkSpeed = 16
- Resting = false
- Sleeping = false
- attack = false
- end
- function SpearThrow2(mouse)
- if mana >= 50 or heromode == true then
- attack = true
- for i = 0,1,0.1 do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if RageBuff == true then
- lolololdur = 0
- while hold == true do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- if lolololdur >= 60 then
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- end
- if lolololdur == 10 then
- magicsound(3)
- MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- rangepower = 30
- end
- if lolololdur == 30 then
- magicsound(2)
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- rangepower = 50
- end
- if lolololdur == 60 then
- magicsound(1)
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
- rangepower = 100
- RAEG = true
- end
- lolololdur = lolololdur + 1
- end
- end
- ss(1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- if heromode == false then
- mana = mana - 50
- end
- if Riding == true then
- for i = 1,6 do
- coroutine.resume(coroutine.create(function()
- shoottrail2(mouse)
- end))
- end
- else
- for i = 1,2 do
- coroutine.resume(coroutine.create(function()
- shoottrail2(mouse)
- end))
- end
- end
- prt1.CanCollide = true
- shoottrail(mouse)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(8)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- rangepower = 10
- RAEG = false
- end
- end
- function BouncingSpear(mouse)
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if RageBuff == true then
- lolololdur = 0
- while hold == true do
- wait()
- if lolololdur == 10 then
- magicsound(3)
- MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- rangepower = 30
- end
- if lolololdur == 30 then
- magicsound(2)
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- rangepower = 50
- end
- if lolololdur == 60 then
- magicsound(1)
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
- rangepower = 100
- RAEG = true
- end
- lolololdur = lolololdur + 1
- end
- end
- ss(1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- Bouncing = true
- prt1.CanCollide = true
- spread2 = 100000
- cloning = 0
- wait()
- attack = true
- while wld1.Parent ~= nil and Bouncing == true and attack == true do
- if wld1.Parent == nil then
- Bouncing = false
- end
- cloning = cloning + 1
- if cloning == 5 and heromode == false then
- cloning = 0
- for i = 1,2 do
- coroutine.resume(coroutine.create(function()
- shoottrail2(mouse)
- end))
- end
- end
- shoottrail(mouse)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- if heromode == true then
- rangepower = 40
- spread = 2000
- spread2 = 2500
- --spread2 = 100000
- --spread = 100000
- range = 30
- range2 = 200
- elseif heromode == false then
- rangepower = 10
- spread = 2000
- spread2 = 2500
- --spread2 = 100000
- --spread = 100000
- range = 50
- range2 = 200
- end
- wait(0)
- end
- wait(1)
- rangepower = 10
- spread = 0
- range = 1000
- range2 = 1000
- spread2 = 500
- cloning = 0
- Bouncing = false
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(4)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- rangepower = 10
- RAEG = false
- end
- function ThrowSpam(mouse)
- attack = true
- for i = 0,1,0.1 do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if RageBuff == true then
- lolololdur = 0
- while hold == true do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- if lolololdur >= 60 then
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- end
- if lolololdur == 10 then
- magicsound(3)
- MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- rangepower = 30
- end
- if lolololdur == 30 then
- magicsound(2)
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- rangepower = 50
- end
- if lolololdur == 60 then
- magicsound(1)
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
- rangepower = 100
- RAEG = true
- end
- lolololdur = lolololdur + 1
- end
- end
- ss(1)
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- coroutine.resume(coroutine.create(function()
- wait(1)
- shoottrail2(mouse)
- end))
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- prt1.CanCollide = true
- shoottrail(mouse)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(4)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- rangepower = 10
- RAEG = false
- end
- function ThrowSpam2(mouse)
- attack = true
- for i = 0,1,0.1 do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14*i,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+3.04*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.1)
- if RageBuff == true then
- lolololdur = 0
- while hold == true do
- wait()
- if heromode == true then
- MMMAGIC(LeftArm,4,4,4,0,-1,0,BrickColor.new("New Yeller"))
- else
- if lolololdur >= 60 then
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("Bright red"))
- else
- MMMAGIC(LeftArm,3,3,3,0,-1,0,BrickColor.new("White"))
- end
- end
- if lolololdur == 10 then
- magicsound(3)
- MMMAGIC(prt25,1,1,1,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- rangepower = 30
- end
- if lolololdur == 30 then
- magicsound(2)
- MMMAGIC(prt25,3,3,3,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- rangepower = 50
- end
- if lolololdur == 60 then
- magicsound(1)
- MMMAGIC(prt25,5,5,5,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,7,7,7,0,0,0,BrickColor.new("Bright red"))
- rangepower = 100
- RAEG = true
- end
- lolololdur = lolololdur + 1
- end
- end
- ss(1)
- coroutine.resume(coroutine.create(function()
- for i = 1,30 do
- wait(0.1)
- coroutine.resume(coroutine.create(function()
- shoottrail2(mouse)
- end))
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+0.57-2+1.5+2-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1.77,0,1.4-1.4)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- prt1.CanCollide = true
- shoottrail(mouse)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- if heromode == false then
- else
- wait(4)
- end
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- attack = false
- rangepower = 10
- RAEG = false
- end))
- end
- function WRYYY()
- attack = true
- if Riding == false then
- Riding = true
- bod = Instance.new("BodyPosition")
- bod.position = Torso.Position + Vector3.new(0,50,0)
- bod.Parent = Torso
- bod.maxForce = Vector3.new(4e+080, 4e+080, 4e+080)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- if chariot.Parent == nil then
- local c = chariot:children()
- for i = 1,#c do
- c[i].Transparency = 1
- end
- local c = chariot:children()
- for i = 1,#c do
- coroutine.resume(coroutine.create(function(Part)
- for i = 0,1,0.1 do
- wait(0.1)
- Part.Transparency = Part.Transparency - 0.1
- end
- end),c[i])
- end
- wait(0.1)
- gairo2.Parent = nil
- char1.Anchored = false
- chariot.Parent = mien
- charw1.Parent = char1
- charw1.Part1 = Torso
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
- Character.Humanoid.WalkSpeed = 20
- wait(1)
- else
- gairo2.Parent = nil
- char1.Anchored = false
- chariot.Parent = mien
- charw1.Parent = char1
- charw1.Part1 = Torso
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
- Character.Humanoid.WalkSpeed = 20
- wait(1)
- end
- bod.position = Torso.Position - Vector3.new(0,50,0)
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-1.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - char1.Position;
- local mag = targ.magnitude;
- if mag <= 6 and c[i].Name ~= Player.Name then
- wait()
- WRYHit(head,char1,50)
- end
- end
- end
- end
- wait(0.5)
- bod.Parent = nil
- end
- attack = false
- end
- function GroundSlasher()
- attack = true
- gairo.Parent = Head
- gairo.cframe = Head.CFrame
- spikecona1=char18.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona2=char19.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona3=char20.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona4=char21.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona5=char22.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona6=char23.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- spikecona7=char24.Touched:connect(function(hit) SpikeDamage(hit,10,20) end)
- for i = 0,1,0.1 do
- wait()
- gairo.cframe = Head.CFrame * CFrame.fromEulerAnglesXYZ(-0.1*i,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- blah = 0
- for i = 0,1,0.01 do
- wait()
- blah = blah + 0.5
- charw17.C0 = CFrame.fromEulerAnglesXYZ(0,blah,0) * CFrame.new(0,0,2)
- end
- gairo.Parent = nil
- for i = 0,1,0.1 do
- wait()
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- spikecona1:disconnect()
- spikecona2:disconnect()
- spikecona3:disconnect()
- spikecona4:disconnect()
- spikecona5:disconnect()
- spikecona6:disconnect()
- spikecona7:disconnect()
- wait(1)
- attack = false
- end
- function SpearWave(mouse)
- attack = true
- spearwave = true
- prt1.CanCollide = true
- shoottrail(Torso.Position)
- --ShootArrow(mouse.hit.p, 200, mouse.Target)
- wait(1)
- prt1.Anchored = false
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- spearwave = false
- attack = false
- end
- function Halo()
- if HealBuff == false and mana >= 50 then
- attack = true
- HealBuff = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 50
- purify(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- Character.Humanoid.MaxHealth = 200
- wait()
- Character.Humanoid.Health = Character.Humanoid.Health * 2
- local las=Instance.new("Part",workspace)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("White")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((prt25.Position+Torso.Position)/2,Torso.Position) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (prt25.Position-Torso.Position).magnitude
- msh.Scale=Vector3.new(1,mag,1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- local halo = Instance.new("Part")
- halo.Parent = modelzorz
- halo.CanCollide = false
- halo.BrickColor = BrickColor.new("White")
- halo.Position = Torso.Position
- halo.Transparency = 1
- halo.Size = Vector3.new(1,1,1)
- local haloMesh = Instance.new("SpecialMesh")
- haloMesh.Parent = halo
- haloMesh.MeshType = "Sphere"
- haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- haloMesh.Scale = Vector3.new(0,1,0)
- local haloWeld = Instance.new("Weld")
- haloWeld.Parent = halo
- haloWeld.Part0 = halo
- haloWeld.Part1 = Head
- haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- for i = 0,1,0.1 do
- wait()
- halo.Transparency = halo.Transparency - 0.1
- haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
- end
- while Character.Humanoid.Health >= 100 do
- wait()
- end
- Character.Humanoid.MaxHealth = 100
- wait()
- for i = 0,1,0.1 do
- wait()
- halo.Transparency = halo.Transparency + 0.1
- end
- halo.Parent = nil
- HealBuff = false
- end
- end
- function HaloOther(mouse)
- if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
- attack = true
- durp = mouse.Target
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 50
- purify(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- durp.Parent.Humanoid.MaxHealth = 200
- wait()
- durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health * 2
- local las=Instance.new("Part",workspace)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("White")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
- msh.Scale=Vector3.new(1,mag,1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- local halo = Instance.new("Part")
- halo.Parent = durp.Parent
- halo.CanCollide = false
- halo.BrickColor = BrickColor.new("White")
- halo.Position = Torso.Position
- halo.Transparency = 1
- halo.Size = Vector3.new(1,1,1)
- local haloMesh = Instance.new("SpecialMesh")
- haloMesh.Parent = halo
- haloMesh.MeshType = "Sphere"
- haloMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- haloMesh.Scale = Vector3.new(0,1,0)
- local haloWeld = Instance.new("Weld")
- haloWeld.Parent = halo
- haloWeld.Part0 = halo
- haloWeld.Part1 = durp.Parent:findFirstChild("Head")
- haloWeld.C0 = CFrame.new(0,0,-1.7) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- for i = 0,1,0.1 do
- wait()
- halo.Transparency = halo.Transparency - 0.1
- haloMesh.Scale = haloMesh.Scale + Vector3.new(0.1,0,0.1)
- end
- while durp.Parent.Humanoid.Health >= 100 do
- wait()
- end
- durp.Parent.Humanoid.MaxHealth = 100
- wait()
- if halo.Parent ~= nil then
- for i = 0,1,0.1 do
- wait()
- halo.Transparency = halo.Transparency + 0.1
- end
- halo.Parent = nil
- end
- end
- end
- function HealOther(mouse)
- if mana >= 20 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
- attack = true
- durp = mouse.Target
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 20
- purify(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- EVENMOARMAGIX(durp.Parent.Torso,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 20
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- end
- end
- function BuffWalk()
- if WalkBuff == false and mana >= 50 then
- attack = true
- WalkBuff = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 50
- lasersound(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed + 5
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- for i = 0,120 do
- wait(0.1)
- if LeftLeg~=nil then
- MMMAGIC(LeftLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
- end
- if RightLeg~=nil then
- MMMAGIC(RightLeg,2,2,2,0,-0.8,0,BrickColor.new("White"))
- end
- end
- Character.Humanoid.WalkSpeed = Character.Humanoid.WalkSpeed - 5
- WalkBuff = false
- end
- end
- function BuffWalkOther(mouse)
- if mana >= 50 and mouse.Target.Parent:findFirstChild("Humanoid")~=nil then
- attack = true
- durp = mouse.Target
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 50
- lasersound(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("White"))
- durp.Parent.Humanoid.WalkSpeed = durp.Parent.Humanoid.WalkSpeed + 5
- local las=Instance.new("Part",workspace)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("White")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((prt25.Position+durp.Parent.Torso.Position)/2,durp.Parent.Torso.Position) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (prt25.Position-durp.Parent.Torso.Position).magnitude
- msh.Scale=Vector3.new(1,mag,1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(-0.05,0.7,-0.05)
- end
- Part.Parent = nil
- end),las,msh)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- coroutine.resume(coroutine.create(function(Him)
- for i = 0,120 do
- wait(0.1)
- if Him.Parent:findFirstChild("Left Leg")~=nil then
- MMMAGIC(Him.Parent["Left Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
- end
- if Him.Parent:findFirstChild("Right Leg")~=nil then
- MMMAGIC(Him.Parent["Right Leg"],2,2,2,0,-0.8,0,BrickColor.new("White"))
- end
- end
- Him.Parent.Humanoid.WalkSpeed = Him.Parent.Humanoid.WalkSpeed - 5
- end),durp)
- end
- end
- function BuffRage(mouse)
- if RageBuff == false and mana >= 100 then
- attack = true
- RageBuff = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- mana = mana - 100
- lasersound(1)
- EVENMOARMAGIX(prt25,5,3,5,0,0,0,0,0,0,BrickColor.new("Bright red"))
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- attack = false
- for i = 1,10 do
- wait(1)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=BrickColor.new("Bright red")
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=false
- S.CanCollide=false
- S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- S.Parent=Character
- msh1.Parent = S
- W=Instance.new("Weld")
- W.Parent=S
- W.Part0=S
- W.Part1=prt25
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- RageBuff = false
- end
- end
- function HealOther(mouse)
- if mana >= 0 then
- attack = true
- Healing = true
- durp = mouse.Target
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- if mouse.Hit.p ~= nil then
- purify(1)
- local las=Instance.new("Part")
- las.Parent = modelzorz
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.Transparency = 1
- las.BrickColor=BrickColor.new("White")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new(mouse.Hit.p)
- local msh=Instance.new("SpecialMesh",las)
- msh.Scale=Vector3.new(10,5000,10)
- local las2=Instance.new("Part",modelzorz)
- las2.Anchored=true
- las2.Locked=true
- las2.CanCollide=false
- las2.TopSurface=0
- las2.BottomSurface=0
- las2.FormFactor = "Custom"
- las2.BrickColor=BrickColor.new("White")
- las2.Size=Vector3.new(1,1,1)
- las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
- las2.Transparency = 1
- local msh2=Instance.new("SpecialMesh",las2)
- mag = (prt25.Position-las.Position).magnitude
- msh2.Scale=Vector3.new(1,mag,1)
- for i = 0,1,0.1 do
- wait()
- las.Transparency = las.Transparency - 0.05
- las2.Transparency = las2.Transparency - 0.05
- end
- while mouse.Target ~= nil and mouse.Hit.p ~= nil and las.Parent ~= nil and las2.Parent ~= nil and Healing == true and mana >= 0 do
- wait()
- if heromode == false then
- mana = mana - 1
- end
- durp = mouse.Target
- if durp.Parent:findFirstChild("Humanoid")~=nil then
- durp.Parent.Humanoid.Health = durp.Parent.Humanoid.Health + 1
- end
- las.CFrame=CFrame.new(mouse.Hit.p)
- las2.CFrame=CFrame.new((prt25.Position+las.Position)/2,las.Position) *CFrame.Angles(math.rad(90),0,0)
- mag = (prt25.Position-las.Position).magnitude
- msh2.Scale=Vector3.new(1,mag,1)
- end
- for i = 0,1,0.1 do
- wait()
- las.Transparency = las.Transparency + 0.05
- las2.Transparency = las2.Transparency + 0.05
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,1-1*i,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1+1.5-1.5*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- las.Parent = nil
- las2.Parent = nil
- attack = false
- end
- end
- end
- --[[function ChariotThrow()
- attack = true
- for i = 0,1,0.1 do
- wait()
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- for i = 0,1,0.1 do
- wait()
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,50*i*i)
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1-3+4*i*i,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-2+4*i*i,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- wait(0.5)
- charw1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
- wait(0.5)
- attack = false
- end ]]
- spread = 0
- range = 1000
- rangepower = 10
- function shoottrail(mouse)
- local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
- local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
- local hit,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(2,0.5,2)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- if heromode == true then
- effectsg.BrickColor = BrickColor.new("New Yeller")
- else
- effectsg.BrickColor = BrickColor.new("Black")
- end
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(1,mg*5,1)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- --prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
- prt25.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(-1.57,0,1.57)
- wld1.Part0 = prt25
- wld1.Part1 = effectsg
- --wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- wld1.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(1.57,0,-1.57)
- wld1.C1 = CFrame.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- prt1.CFrame = effectsg.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(180),1.57,0)
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = prt1.Position
- local inc = rangepower
- repeat
- wait()
- rangepos = rangepos - 10
- dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit ~= nil then
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781"
- effectsmsh.Scale = Vector3.new(1,1,2.5)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = nil
- effectsmsh.Parent = effectsg
- effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
- prt1.CFrame = effectsg.CFrame
- wld1.Part0 = prt1
- wld1.Part1 = hit
- --local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
- local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
- prt1.CFrame = CFrame.new(HitPos) * CFrame.fromEulerAnglesXYZ(0,1.57,0)
- local CJ = CFrame.new(HitPos)
- local C0 = prt1.CFrame:inverse() * CJ
- local C1 = hit.CFrame:inverse() * CJ
- wld1.C0 = C0
- wld1.C1 = C1
- wld1.Parent = prt1
- Damg = 40
- hs(0.8)
- if RAEG == true then
- magicsound(1)
- Damg=Damg+10
- MMMAGIC(prt25,10,10,10,0,0,0,BrickColor.new("Bright red"))
- MMMAGIC(prt25,8,8,8,0,0,0,BrickColor.new("Bright yellow"))
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - prt25.Position;
- local mag = targ.magnitude;
- if mag <= 15 and c[i].Name ~= Player.Name then
- wait()
- DBHit(head,prt25,10)
- end
- end
- end
- end
- end
- if Imbued == true or heromode == true then
- magicsound(0.7)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - prt25.Position;
- local mag = targ.magnitude;
- if mag <= 15 and c[i].Name ~= Player.Name then
- wait()
- if heromode == true and Bouncing == true then
- DBHit(head,prt25,5)
- else
- DBHit(head,prt25,30)
- end
- end
- end
- end
- end
- local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
- msh1.Scale = Vector3.new(0.01,0.01,0.01)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(3,3,3)
- if heromode == true then
- S.BrickColor=BrickColor.new("New Yeller")
- else
- S.BrickColor=BrickColor.new("White")
- end
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- if heromode == true and Bouncing == true then
- S.Parent=Character
- else
- S.Parent=workspace
- end
- msh1.Parent = S
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
- r.Parent=workspace
- local ring = Instance.new("SpecialMesh")
- ring.Parent = r
- ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.Name = "RingMesh"
- r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
- if heromode == true then
- r.BrickColor=BrickColor.new("New Yeller")
- else
- r.BrickColor=BrickColor.new("White")
- end
- if heromode == true and Bouncing == true then
- coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- else
- coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- end
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- if heromode == true and Bouncing == true then
- r.Parent=Character
- else
- r.Parent=workspace
- end
- local ring = Instance.new("SpecialMesh")
- ring.Parent = r
- ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.Name = "RingMesh"
- r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
- if heromode == true then
- r.BrickColor=BrickColor.new("New Yeller")
- else
- r.BrickColor=BrickColor.new("White")
- end
- if heromode == true and Bouncing == true then
- coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- else
- coroutine.resume(coroutine.create(function(par) for i=1, 14 do par.Transparency=i/14 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- end
- if heromode == true and Bouncing == true then
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- else
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.01,0.01,0.01)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(3,3,3)
- if heromode == true then
- S.BrickColor=BrickColor.new("New Yeller")
- else
- S.BrickColor=BrickColor.new("White")
- end
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- if heromode == true and Bouncing == true then
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- else
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 19 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.05 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(1,0.5,1)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(8,8,8)
- if heromode == true then
- S.BrickColor=BrickColor.new("New Yeller")
- else
- S.BrickColor=BrickColor.new("White")
- end
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=prt25.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- if heromode == true and Bouncing == true then
- S.Parent=Character
- else
- S.Parent=workspace
- end
- msh1.Parent = S
- if heromode == true and Bouncing == true then
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- else
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 18 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- Imbued = false
- end
- coroutine.resume(coroutine.create(function()
- wait(15)
- effectsg.Parent = nil
- end))
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- Damagefunc1(hit,Damg,15)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- Damagefunc1(hit,Damg,15)
- end
- end
- end
- spread2 = 500
- range2 = 1000
- rangepower = 10
- function shoottrail2(mouse)
- local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt1.Position-mouse.Hit.p).magnitude/100
- local dir = CFrame.new((prt1.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector)
- local hit2,pos = rayCast(prt1.Position,dir.lookVector,10,Character)
- local rangepos = range2
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(2,0.2,2)
- effectsg.Parent = Character
- effectsmsh.Parent = effectsg
- if heromode == true then
- effectsg.BrickColor = BrickColor.new("New Yeller")
- else
- if RAEG == true then
- effectsg.BrickColor = BrickColor.new("Bright red")
- else
- effectsg.BrickColor = BrickColor.new("white")
- end
- end
- effectsg.Reflectance = 0.25
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsmsh.Scale = Vector3.new(1,mg*5,1)
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.2 do
- wait()
- effectsg.Transparency = 1*i
- effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
- end
- effectsg.Parent = nil
- end))
- end
- local newpos = prt1.Position
- local inc = rangepower
- repeat
- wait()
- rangepos = rangepos - 10
- dir = dir * CFrame.Angles(math.rad(-1),0,0)
- hit2,pos = rayCast(newpos,dir.lookVector,inc,Character)
- drawtrail(newpos,pos)
- newpos = newpos + (dir.lookVector * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit2 ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit2 ~= nil then
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- --effectsmsh.Scale = Vector3.new(1,1,2.5)
- effectsmsh.Scale = Vector3.new(3,3,3)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Arrow"
- effectsg.Locked = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = modelzorz
- if heromode == true then
- effectsg.BrickColor = BrickColor.new("New Yeller")
- else
- if RAEG == true then
- effectsg.BrickColor = BrickColor.new("Bright red")
- else
- effectsg.BrickColor = BrickColor.new("white")
- end
- end
- effectsmsh.Parent = effectsg
- effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
- local efwel = Instance.new("Weld")
- efwel.Parent = effectsg
- efwel.Part0 = effectsg
- efwel.Part1 = hit2
- local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
- --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
- local CJ = CFrame.new(HitPos)
- local C0 = effectsg.CFrame:inverse() * CJ
- local C1 = hit2.CFrame:inverse() * CJ
- efwel.C0 = C0
- efwel.C1 = C1
- efwel.Parent = effectsg
- Damg = 20
- if RAEG == true then
- Damg=Damg+5
- end
- hs(0.8)
- if heromode == true then
- magicsound(0.7)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - effectsg.Position;
- local mag = targ.magnitude;
- if mag <= 15 and c[i].Name ~= Player.Name then
- wait()
- DBHit(head,effectsg,5)
- end
- end
- end
- end
- local msh1 = Instance.new("SpecialMesh") --Messy Script incoming >_>
- msh1.Scale = Vector3.new(0.01,0.01,0.01)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(3,3,3)
- S.BrickColor=BrickColor.new("New Yeller")
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=workspace
- msh1.Parent = S
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(1,0,0)
- r.Parent=workspace
- local ring = Instance.new("SpecialMesh")
- ring.Parent = r
- ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.Name = "RingMesh"
- r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
- r.BrickColor=BrickColor.new("New Yeller")
- coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- r=Instance.new("Part")
- r.Anchored=true
- r.Name="Ring"
- r.CanCollide=false
- r.TopSurface=0
- r.BottomSurface=0
- r.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(-1,0,0)
- r.Parent=workspace
- local ring = Instance.new("SpecialMesh")
- ring.Parent = r
- ring.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ring.Name = "RingMesh"
- r.RingMesh.Scale=Vector3.new(0.1,0.1,0.1)
- r.BrickColor=BrickColor.new("New Yeller")
- coroutine.resume(coroutine.create(function(par) for i=1, 9 do par.Transparency=i/9 par.RingMesh.Scale=par.RingMesh.Scale+Vector3.new(3,3,3) wait() end par.Parent=nil end),r)
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.4,0.4,0.4) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.01,0.01,0.01)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(3,3,3)
- S.BrickColor=BrickColor.new("New Yeller")
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.3,0.3,0.3) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(1,0.5,1)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(8,8,8)
- S.BrickColor=BrickColor.new("New Yeller")
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
- S.Parent=workspace
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- coroutine.resume(coroutine.create(function()
- wait(3)
- effectsg.Parent = nil
- end))
- if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Humanoid
- attackdebounce = false
- Damagefunc1(hit2,Damg,15)
- elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit2.Parent.Parent.Humanoid
- attackdebounce = false
- Damagefunc1(hit2,Damg,15)
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
- local msh1 = Instance.new("BlockMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function MOREMAGIX(part,cframe,x,y,z,color)
- p2=Instance.new("Part")
- p2.Name="Blast"
- p2.TopSurface=0
- p2.BottomSurface=0
- p2.CanCollide=false
- p2.Anchored=true
- p2.BrickColor=color
- p2.Size=Vector3.new(x,y,z)
- p2.formFactor="Symmetric"
- p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
- p2.Parent=workspace
- m=Instance.new("BlockMesh")
- m.Parent=p2
- m.Name="BlastMesh"
- coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
- end
- function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(0.5,0.5,0.5)
- msh1.MeshType = "Sphere"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(x1,y1,z1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
- local msh1 = Instance.new("SpecialMesh")
- msh1.Scale = Vector3.new(x1,y1,z1)
- msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
- S=Instance.new("Part")
- S.Name="Effect"
- S.formFactor=0
- S.Size=Vector3.new(1,1,1)
- S.BrickColor=color
- S.Reflectance = 0
- S.TopSurface=0
- S.BottomSurface=0
- S.Transparency=0
- S.Anchored=true
- S.CanCollide=false
- S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
- S.Parent=Character
- msh1.Parent = S
- coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
- end
- function ss(pitch)
- local SlashSound = Instance.new("Sound")
- --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function equipsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function magicsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function critsound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function spikesound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
- SlashSound.Parent = workspace
- SlashSound.Volume = .7
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function lasersound(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function hs(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=10209590"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- function purify(pitch)
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://roblox.com/asset/?id=2101144"
- SlashSound.Parent = workspace
- SlashSound.Volume = .5
- SlashSound.Pitch = pitch
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait(0)
- SlashSound.Parent = nil
- end))
- end
- Damagefunc1=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h==nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 400 then
- mana = mana + math.random(20,30)
- end
- if mana > 400 then
- mana = 400
- end
- if Bouncing == false then
- if HeroBar < 400 then
- HeroBar = HeroBar + math.random(5,15)
- end
- if HeroBar > 400 then
- HeroBar = 400
- end
- end
- if heromode == false then
- Damage=Damage
- else
- Damage=Damage*1.5
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil or game.Players:GetPlayerFromCharacter(hit.Parent.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- if h==nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if Bouncing == false then
- if HeroBar < 400 then
- HeroBar = HeroBar + math.random(5,15)
- end
- if HeroBar > 400 then
- HeroBar = 400
- end
- end
- if heromode == false then
- Damage=Dmg+math.random(0,9)
- else
- Damage=Dmg+math.random(2,10)
- end
- h:TakeDamage(Damage)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- WRYHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- t=hit.Parent:FindFirstChild("Torso")
- if h~=nil and t~=nil then
- if h.Parent==Character then
- return
- end
- if mana < 400 then
- mana = mana + math.random(10,30)
- end
- if mana > 400 then
- mana = 400
- end
- if Bouncing == false then
- if HeroBar < 400 then
- HeroBar = HeroBar + math.random(5,15)
- end
- if HeroBar > 400 then
- HeroBar = 400
- end
- end
- if heromode == false then
- Damage=Dmg+math.random(0,9)
- else
- Damage=Dmg+math.random(2,10)
- end
- h:TakeDamage(Damage)
- critsound(2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- showDamage(hit.Parent,Damage,.5)
- vl=Instance.new("BodyVelocity")
- vl.P=4500
- vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
- vl.Parent=t
- game:GetService("Debris"):AddItem(vl,.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=t
- game:GetService("Debris"):AddItem(rl,.2)
- else
- if hit.CanCollide==false then
- return
- end
- MagicCom:disconnect()
- -- DBExplode(DB)
- end
- end
- SpikeDamage=function(hit,Damage,Knockback)
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- attackdebounce = false
- end))
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if mana < 400 then
- mana = mana + math.random(5,10)
- end
- if mana > 400 then
- mana = 400
- end
- if Bouncing == false then
- if HeroBar < 400 then
- HeroBar = HeroBar + math.random(5,15)
- end
- if HeroBar > 400 then
- HeroBar = 400
- end
- end
- if heromode == false then
- Damage=Damage
- else
- Damage=Damage*1.5
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game.Players.LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- -- print(c.Value)
- if math.random(0,99)+math.random()<=5 then
- CRIT=true
- Damage=Damage*1.5
- --[[ Knockback=Knockback*2
- r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- critsound(2)
- end
- Damage=Damage+math.random(0,10)
- -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
- h:TakeDamage(Damage)
- showDamage(hit.Parent,Damage,.5)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
- if Knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.25)
- --[[ r=Instance.new("BodyAngularVelocity")
- r.P=3000
- r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
- r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- r.Parent=hit.Parent.Torso]]
- game:GetService("Debris"):AddItem(r,.5)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=BrickColor:Red()
- if CRIT==true then
- c.BrickColor=BrickColor.new("Really red")
- end
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Bevel=.1
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1.25,1.5,1.25)
- ms.Bevel=.2
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- hold = false
- function ob1d(mouse)
- if attack == true then return end
- hold = true
- if mode == "Normal" then
- if combo == 0 then
- combo = 1
- onehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 1 then
- combo = 2
- twohit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 2 then
- combo = 3
- threehit()
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- if attack == false then
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end))
- elseif combo == 3 then
- combo = 4
- fourhit(mouse)
- wait(0.5)
- combo = 0
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- elseif mode == "Throw" then
- SpearThrow(mouse)
- end
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function Key(key,mouse)
- if key == "q" then
- if Resting == true then
- Resting = false
- Sleeping = true
- end
- end
- if key == "k" then
- if Riding == true then
- if Resting == false and Sleeping == false then
- Sleeping = false
- Rest()
- elseif Resting == true then
- Sleeping = false
- Resting = false
- end
- end
- end
- if key == "t" then
- coroutine.resume(coroutine.create(function()
- wait(0.1)
- rangepower = 10
- spread = 0
- range = 1000
- range2 = 1000
- spread2 = 500
- cloning = 0
- wld1.Parent = prt1
- wld1.Part0 = prt1
- wld1.Part1 = LeftArm
- wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
- wld1.C1 = CFrame.new(0,0,0)
- Bouncing = false
- attack = false
- end))
- end
- if attack == true then return end
- if key == "q" then
- Change()
- end
- --[[NORMAL ATTACKS]]--
- if key == "e" then
- if Riding == false then
- SpinSlash()
- else
- GroundSlasher()
- end
- end
- if key == "r" then
- hold = true
- --SpearWave(mouse)
- SpearThrow2(mouse)
- end
- if key == "t" then
- BouncingSpear(mouse)
- end
- if key == "y" then
- if Riding == true then
- ThrowSpam(mouse)
- else
- ThrowSpam2(mouse)
- end
- end
- --[[MISC MOVES]]--
- if key == "f" then
- ChariotSummon()
- end
- if key == "g" then
- WRYYY()
- end
- if key == "h" then
- HeroMode()
- end
- if key == "j" then
- if Imbued == false then
- Imbue()
- end
- end
- --[[BUFF ATTACKS]]--
- if key == "z" then
- if Riding == false then
- else
- Halo()
- end
- end
- if key == "x" then
- if Riding == false then
- else
- HaloOther(mouse)
- end
- end
- if key == "c" then
- if Riding == false then
- else
- HealOther(mouse)
- end
- end
- --[[if key == "v" then
- if Riding == false then
- else
- BuffWalk()
- end
- end ]]
- if key == "v" then
- if Riding == false then
- else
- BuffWalkOther(mouse)
- end
- end
- if key == "b" then
- if Riding == false then
- else
- BuffRage(mouse)
- end
- end
- end
- function key2(key,mouse)
- if key == "c" then
- Healing = false
- end
- if key == "r" then
- hold = false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(function(key) Key(key,mouse) end)
- --mouse.KeyDown:connect(key,mouse)
- mouse.KeyUp:connect(key2,mouse)
- player = Player
- ch = Character
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- function onRunning(speed)
- if attack == true then return end
- if speed>0 then
- walking = true
- --[[for i = 0,1,0.1 do
- wait()
- if attack == false then
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end ]]
- else
- walking = false
- --[[for i = 0,1,0.1 do
- wait()
- if attack == false then
- Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end ]]
- end
- end
- Character.Humanoid.Running:connect(onRunning)
- dur = 0
- coroutine.resume(coroutine.create(function()
- while true do
- wait(0)
- if Riding == true then
- if Torso.Velocity.magnitude > 1 then
- spikecon=char17.Touched:connect(function(hit) SpikeDamage(hit,10,30) end)
- --if Resting == false then
- coroutine.resume(coroutine.create(function()
- if Resting == false or Sleeping == false then
- if idle == true then
- idle = false
- for i = 0,1,0.2 do
- wait(0)
- RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1*i,0,0)
- end
- end
- end
- end))
- dur = dur + 0.3
- charw17.C0 = CFrame.fromEulerAnglesXYZ(0,dur,0) * CFrame.new(0,0,2)
- --end
- elseif Torso.Velocity.magnitude < 2 then
- wait(0)
- coroutine.resume(coroutine.create(function()
- if Resting == false or Sleeping == false then
- if idle == false then
- idle = true
- for i = 0,1,0.2 do
- wait(0)
- RW2.C0 = CFrame.new(0, -1.5, -0.3) * CFrame.fromEulerAnglesXYZ(0.8-0.1+0.1*i,0,0)
- end
- end
- end
- end))
- --end
- if spikecon ~= nil then
- spikecon:disconnect()
- end
- end
- end
- end
- end))
- blehbeh = 0
- while true do
- wait(0)
- blehbeh = blehbeh + 1
- if blehbeh == 5 then
- if mana < 400 then
- mana = mana + 1
- end
- blehbeh = 0
- end
- fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
- fentext.Text = "Mana("..mana..")"
- fentext3.BackgroundColor3 = Color3.new(1,1,1)
- fentext6.Size = UDim2.new(HeroBar*0.007,0,0.200000006,0)
- end
- -- mediafire
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