zed_isJayTheLionJR

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Apr 21st, 2018
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  1. --By zed_isJayTheLionJR
  2. sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  3. sound.SoundId = ""
  4. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  5. mouse = game.Players.LocalPlayer:GetMouse()
  6. function key(key)
  7. key = key:lower()
  8. if key == "q" then
  9. for i = 1,5 do
  10. wait(0.01)
  11. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  12. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  13. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  14. end
  15. sound:Play()
  16. local hit = Instance.new("Explosion", plr["Right Arm"])
  17. hit.Position = plr["Right Arm"].Position
  18. hit.Visible = true
  19. hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  20. hit.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  21. wait(0.05)
  22. for i = 1,5 do
  23. wait(0.01)
  24. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  25. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  26. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  27. end
  28. hit:destroy()
  29. end
  30. if key == "e" then
  31. for i = 1,5 do
  32. wait(0.01)
  33. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
  34. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
  35. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  36. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  37. sound.PlaybackSpeed = 40
  38. end
  39. sound:Play()
  40. local hit1 = Instance.new("Explosion", plr["Right Leg"])
  41. hit1.Position = plr["Right Leg"].Position
  42. hit1.Visible = true
  43. hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  44. hit1.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  45. wait(0.1)
  46. for i = 1,5 do
  47. wait(0.01)
  48. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
  49. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  50. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  51. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  52. end
  53. sound.PlaybackSpeed = 1
  54. hit1:destory()
  55. end
  56. if key == "r" then
  57. for i = 1,5 do
  58. wait(0.01)
  59. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  60. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  61. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  62. end
  63. sound:Play()
  64. local hit2 = Instance.new("Explosion", plr["Left Arm"])
  65. hit2.Position = plr["Left Arm"].Position
  66. hit2.Visible = true
  67. hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  68. hit2.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  69. wait(0.05)
  70. for i = 1,5 do
  71. wait(0.01)
  72. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  73. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  74. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  75. end
  76. hit2:destroy()
  77. end
  78. end
  79. mouse.KeyDown:connect(key)
  80. plr = game.Players.LocalPlayer.Character
  81. sound1 = Instance.new("Sound", plr.Head)
  82. sound1.SoundId = ""
  83. sound1:Play()
  84. sound1.Looped = false
  85. sound1.Volume = 10
  86. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  87. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  88. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  89. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
  90. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
  91. while true do
  92. wait(0.01)
  93. for i = 1,2 do
  94. wait(0.05)
  95. plr = game.Players.LocalPlayer.Character
  96. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  97. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  98. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  99. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
  100. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
  101. end
  102. for i = 1,2 do
  103. wait(0.05)
  104. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  105. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  106. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  107. plr = game.Players.LocalPlayer.Character
  108. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
  109. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
  110. end
  111. for i = 1,3 do
  112. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  113. wait(0.05)
  114. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  115. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  116. plr = game.Players.LocalPlayer.Character
  117. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
  118. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
  119. end
  120. wait(1)
  121. -------------------------------------------------------------------------------------------------------
  122. for i = 1,3 do
  123. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  124. wait(0.05)
  125. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  126. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  127. plr = game.Players.LocalPlayer.Character
  128. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
  129. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
  130.  
  131. end
  132. for i = 1,2 do
  133. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  134. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  135. wait(0.05)
  136. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  137. plr = game.Players.LocalPlayer.Character
  138. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
  139. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
  140.  
  141. end
  142. for i = 1,2 do
  143. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  144. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  145. wait(0.05)
  146. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  147. plr = game.Players.LocalPlayer.Character
  148. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
  149. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
  150. game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 200
  151. --By zed_isJayTheLionJR
  152. sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  153. sound.SoundId = ""
  154. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  155. mouse = game.Players.LocalPlayer:GetMouse()
  156. function key(key)
  157. key = key:lower()
  158. if key == "q" then
  159. for i = 1,5 do
  160. wait(0.01)
  161. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  162. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  163. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  164. end
  165. sound:Play()
  166. local hit = Instance.new("Explosion", plr["Right Arm"])
  167. hit.Position = plr["Right Arm"].Position
  168. hit.Visible = true
  169. hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  170. hit.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  171. wait(0.05)
  172. for i = 1,5 do
  173. wait(0.01)
  174. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  175. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  176. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  177. end
  178. hit:destroy()
  179. end
  180. if key == "e" then
  181. for i = 1,5 do
  182. wait(0.01)
  183. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
  184. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
  185. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  186. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
  187. sound.PlaybackSpeed = 40
  188. end
  189. sound:Play()
  190. local hit1 = Instance.new("Explosion", plr["Right Leg"])
  191. hit1.Position = plr["Right Leg"].Position
  192. hit1.Visible = true
  193. hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  194. hit1.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  195. wait(0.1)
  196. for i = 1,5 do
  197. wait(0.01)
  198. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
  199. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  200. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  201. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
  202. end
  203. sound.PlaybackSpeed = 1
  204. hit1:destory()
  205. end
  206. if key == "r" then
  207. for i = 1,5 do
  208. wait(0.01)
  209. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
  210. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
  211. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
  212. end
  213. sound:Play()
  214. local hit2 = Instance.new("Explosion", plr["Left Arm"])
  215. hit2.Position = plr["Left Arm"].Position
  216. hit2.Visible = true
  217. hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  218. hit2.BlastRadius = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  219. wait(0.05)
  220. for i = 1,5 do
  221. wait(0.01)
  222. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
  223. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
  224. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
  225. end
  226. hit2:destroy()
  227. end
  228. end
  229. mouse.KeyDown:connect(key)
  230. plr = game.Players.LocalPlayer.Character
  231. sound1 = Instance.new("Sound", plr.Head)
  232. sound1.SoundId = "rbxassetid://1609083316"
  233. sound1:Play()
  234. sound1.Looped = true
  235. sound1.Volume = 10
  236. plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
  237. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  238. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
  239. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
  240. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
  241. while true do
  242. wait(0.01)
  243. for i = 1,2 do
  244. wait(0.05)
  245. plr = game.Players.LocalPlayer.Character
  246. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  247. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  248. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  249. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
  250. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
  251. end
  252. for i = 1,2 do
  253. wait(0.05)
  254. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  255. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  256. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  257. plr = game.Players.LocalPlayer.Character
  258. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
  259. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
  260. end
  261. for i = 1,3 do
  262. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
  263. wait(0.05)
  264. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
  265. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
  266. plr = game.Players.LocalPlayer.Character
  267. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
  268. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
  269. end
  270. wait(1)
  271. -------------------------------------------------------------------------------------------------------
  272. for i = 1,3 do
  273. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  274. wait(0.05)
  275. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  276. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  277. plr = game.Players.LocalPlayer.Character
  278. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
  279. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
  280.  
  281. end
  282. for i = 1,2 do
  283. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  284. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  285. wait(0.05)
  286. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  287. plr = game.Players.LocalPlayer.Character
  288. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
  289. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
  290.  
  291. end
  292. for i = 1,2 do
  293. plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
  294. plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
  295. wait(0.05)
  296. plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
  297. plr = game.Players.LocalPlayer.Character
  298. plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
  299. plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
  300. game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 200
  301. p = game.Players.LocalPlayer
  302. char = p.Character
  303. des = false
  304. fling = true
  305. dot = false
  306. falling = false
  307. jump = true
  308. char.Shirt:Remove()
  309. for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
  310. for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
  311. wait()shirt = Instance.new("Shirt", char)
  312. shirt.Name = "Shirt"
  313. pants = Instance.new("Pants", char)
  314. pants.Name = "Pants"
  315.  
  316. char.Shirt.ShirtTemplate = "rbxassetid://602429318"
  317. char.Pants.PantsTemplate = "rbxassetid://602427899"
  318. tp = true
  319. shoot = true
  320. hum = char.Humanoid
  321. punch = true
  322. neckp = char.Torso.Neck.C0
  323. neck = char.Torso.Neck
  324. hum.MaxHealth = 9e999
  325. wait()
  326. hum.Health =hum.MaxHealth
  327. des = false
  328. root=char.HumanoidRootPart
  329. torso = char.Torso
  330. char.Head.face.Texture = "rbxassetid://332768867"
  331. end
  332. end
  333. end
  334. end
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