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- #==============================================================================
- # ** Scene_Title
- #------------------------------------------------------------------------------
- # This class performs title screen processing.
- #==============================================================================
- class Scene_Title
- #--------------------------------------------------------------------------
- # * Main Processing
- #--------------------------------------------------------------------------
- def main
- # If battle test
- if $BTEST
- battle_test
- return
- end
- # Load database
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_b_weapons = load_data("Data/B_Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- # Make system object
- $game_system = Game_System.new
- # Make title graphic
- @sprite = Sprite.new
- @sprite.bitmap = RPG::Cache.title($data_system.title_name)
- # Make command window
- s1 = "New Game"
- s2 = "Continue"
- s3 = "Shutdown"
- @command_window = Window_Command.new(192, [s1, s2, s3])
- @command_window.back_opacity = 160
- @command_window.x = 320 - @command_window.width / 2
- @command_window.y = 288
- # Continue enabled determinant
- # Check if at least one save file exists
- # If enabled, make @continue_enabled true; if disabled, make it false
- @continue_enabled = false
- for i in 0..3
- if FileTest.exist?("Save#{i+1}.rxdata")
- @continue_enabled = true
- end
- end
- # If continue is enabled, move cursor to "Continue"
- # If disabled, display "Continue" text in gray
- if @continue_enabled
- @command_window.index = 1
- else
- @command_window.disable_item(1)
- end
- # Play title BGM
- $game_system.bgm_play($data_system.title_bgm)
- # Stop playing ME and BGS
- Audio.me_stop
- Audio.bgs_stop
- # Execute transition
- Graphics.transition
- # Main loop
- loop do
- # Update game screen
- Graphics.update
- # Update input information
- Input.update
- # Frame update
- update
- # Abort loop if screen is changed
- if $scene != self
- break
- end
- end
- # Prepare for transition
- Graphics.freeze
- # Dispose of command window
- @command_window.dispose
- # Dispose of title graphic
- @sprite.bitmap.dispose
- @sprite.dispose
- end
- #--------------------------------------------------------------------------
- # * Frame Update
- #--------------------------------------------------------------------------
- def update
- # Update command window
- @command_window.update
- # If C button was pressed
- if Input.trigger?(Input::C)
- # Branch by command window cursor position
- case @command_window.index
- when 0 # New game
- command_new_game
- when 1 # Continue
- command_continue
- when 2 # Shutdown
- command_shutdown
- end
- end
- end
- #--------------------------------------------------------------------------
- # * Command: New Game
- #--------------------------------------------------------------------------
- def command_new_game
- # Play decision SE
- $game_system.se_play($data_system.decision_se)
- # Stop BGM
- Audio.bgm_stop
- # Reset frame count for measuring play time
- Graphics.frame_count = 0
- # Make each type of game object
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # Set up initial party
- $game_party.setup_starting_members
- # Set up initial map position
- $game_map.setup($data_system.start_map_id)
- # Move player to initial position
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- # Refresh player
- $game_player.refresh
- # Run automatic change for BGM and BGS set with map
- $game_map.autoplay
- # Update map (run parallel process event)
- $game_map.update
- # Switch to map screen
- $scene = Scene_Map.new
- end
- #--------------------------------------------------------------------------
- # * Command: Continue
- #--------------------------------------------------------------------------
- def command_continue
- # If continue is disabled
- unless @continue_enabled
- # Play buzzer SE
- $game_system.se_play($data_system.buzzer_se)
- return
- end
- # Play decision SE
- $game_system.se_play($data_system.decision_se)
- # Switch to load screen
- $scene = Scene_Load.new
- end
- #--------------------------------------------------------------------------
- # * Command: Shutdown
- #--------------------------------------------------------------------------
- def command_shutdown
- # Play decision SE
- $game_system.se_play($data_system.decision_se)
- # Fade out BGM, BGS, and ME
- Audio.bgm_fade(800)
- Audio.bgs_fade(800)
- Audio.me_fade(800)
- # Shutdown
- $scene = nil
- end
- #--------------------------------------------------------------------------
- # * Battle Test
- #--------------------------------------------------------------------------
- def battle_test
- # Load database (for battle test)
- $data_actors = load_data("Data/BT_Actors.rxdata")
- $data_classes = load_data("Data/BT_Classes.rxdata")
- $data_skills = load_data("Data/BT_Skills.rxdata")
- $data_items = load_data("Data/BT_Items.rxdata")
- $data_weapons = load_data("Data/BT_Weapons.rxdata")
- $data_armors = load_data("Data/BT_Armors.rxdata")
- $data_enemies = load_data("Data/BT_Enemies.rxdata")
- $data_troops = load_data("Data/BT_Troops.rxdata")
- $data_states = load_data("Data/BT_States.rxdata")
- $data_animations = load_data("Data/BT_Animations.rxdata")
- $data_tilesets = load_data("Data/BT_Tilesets.rxdata")
- $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
- $data_system = load_data("Data/BT_System.rxdata")
- # Reset frame count for measuring play time
- Graphics.frame_count = 0
- # Make each game object
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- # Set up party for battle test
- $game_party.setup_battle_test_members
- # Set troop ID, can escape flag, and battleback
- $game_temp.battle_troop_id = $data_system.test_troop_id
- $game_temp.battle_can_escape = true
- $game_map.battleback_name = $data_system.battleback_name
- # Play battle start SE
- $game_system.se_play($data_system.battle_start_se)
- # Play battle BGM
- $game_system.bgm_play($game_system.battle_bgm)
- # Switch to battle screen
- $scene = Scene_Battle.new
- end
- end
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