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- repeat
- wait(0.5)
- until game:service("Players").LocalPlayer.Character ~= nil
- local Player = game:service("Players").LocalPlayer
- local PGui = Player:WaitForChild("PlayerGui")
- local ch = Player.Character
- local occ = Instance.new("BoolValue", ch)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", ch)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", ch)
- trans.Name = "trans"
- repeat wait() until ch.Humanoid ~= nil
- ch.Humanoid.Died:connect(function()
- Player.CharacterAdded:connect(function(chz)
- local occ = Instance.new("BoolValue", chz)
- occ.Name = "Occupied"
- local swi = Instance.new("StringValue", chz)
- swi.Name = "switch"
- local trans = Instance.new("BoolValue", chz)
- trans.Name = "trans"
- end
- )
- end)
- local Character = Player.Character
- --repeat
- -- wait()
- --until Character:FindFirstChild("Hair")
- local Humanoid = Character:WaitForChild("Humanoid")
- local Head = Character:WaitForChild("Head")
- local Torso = Character:WaitForChild("Torso")
- local HRP = Character:WaitForChild("HumanoidRootPart")
- local RArm = Character:WaitForChild("Right Arm")
- local LArm = Character:WaitForChild("Left Arm")
- local RLeg = Character:WaitForChild("Right Leg")
- local LLeg = Character:WaitForChild("Left Leg")
- Character.Archivable = true
- _Character = Character:Clone()
- msgz = Instance.new("Message", PGui)
- msgz.Text = "Chat \'God power\' to go god power, and \'off\' to turn it off!"
- game.Debris:AddItem(msgz, 6.5)
- local Joints = {Head = Torso.Neck, Torso = HRP.RootJoint, RArm = Torso["Right Shoulder"], LArm = Torso["Left Shoulder"], RLeg = Torso["Right Hip"], LLeg = Torso["Left Hip"]}
- local Refresh = function()
- Joints.Head.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.Head.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.Torso.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Joints.RArm.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LArm.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Joints.RLeg.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Joints.LLeg.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- end
- local Transformed, Occupied = false, nil
- local Create = assert(LoadLibrary("RbxUtility")).Create
- local Part = Create("Part")({TopSurface = 0, BottomSurface = 0, formFactor = "Custom", Size = Vector3.new(1, 1, 1), Anchored = true, CanCollide = false})
- local Flash = function(Par, Col, Duration, Delay, Async)
- pcall(function()
- Par = Par or PGui
- if not Col then
- Col = BrickColor:White().Color
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- local G = Create("ScreenGui")({Parent = Par})
- if not Col then
- local F = Create("Frame")({Parent = G, BorderSizePixel = 0, Size = UDim2.new(1.2, 0, 1.2, 0), Position = UDim2.new(), ZIndex = 10, BackgroundColor3 = Color3.new(1, 1, 1), Transparency = 0})
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- F.Transparency = i / Duration
- end
- pcall(game.Destroy, G)
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- end
- end
- )
- end
- local Shake = function(Duration, Delay, Distance, Async)
- pcall(function()
- local Cam = workspace.CurrentCamera
- Duration = Duration or 10
- if not Delay then
- Delay = 1 / Duration
- Distance = Distance or 15
- local f = function()
- for i = 0, Duration, Delay do
- wait(0.016666666666667)
- local R = Cam.CoordinateFrame - Cam.CoordinateFrame.p
- local Scroll = Cam.CoordinateFrame.p - Cam.Focus.p.magnitude
- local NewF = CFrame.new(Cam.Focus.p) * R * CFrame.new(math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25), math.random(-Distance, Distance) / (Distance / 0.25))
- Cam.CoordinateFrame = NewF * CFrame.new(0, 0, Scroll)
- end
- end
- if Async then
- f = coroutine.wrap(f)
- end
- return f()
- end
- end
- )
- end
- local Sound = function(Prnt, Id, Pit, Vol)
- pcall(function()
- local cp = game:service("ContentProvider")
- if type(Id) == "number" then
- cp:Preload("rbxassetid://" .. Id)
- Id = "rbxassetid://" .. Id
- else
- if type(Id) == "string" then
- cp:Preload(Id)
- Id = Id
- end
- end
- local S = Create("Sound")({Parent = Prnt or workspace, SoundId = Id, Volume = Vol or 1, Pitch = Pit or 1})
- S:Play()
- S:Stop()
- S:Play()
- game:service("Debris"):AddItem(S, 0.9)
- end
- )
- end
- local Chat = function(Par, Msg, Col)
- if Msg then
- if not Par then
- Par = Head
- end
- if not Col then
- Col = math.random(0, 2)
- end
- game:service("Chat"):Chat(Par, Msg, Col)
- end
- end
- Transform = function(active)
- if active and not Transformed and not Occupied then
- Occupied = true
- Humanoid.WalkSpeed = 0
- local Characters = {
- {"rbxassetid://152699782", "rbxassetid://152699782", "god"}
- ,
- {"rbxassetid://143096857", "rbxassetid://143096857", "mysterious god"}
- ,
- {"rbxassetid://106326489", "rbxassetid://106326489", "haku uchiha"}
- ,
- {"rbxassetid://86623883", "rbxassetid://86623883", "saiyan"}
- ,
- {"rbxassetid://5414629", "rbxassetid://5414629", "Saiyen"}
- }
- do
- local Count = 0
- local Saiyans = {}
- local Saiyan = function(par, cf, char)
- if not par then
- par = Torso
- end
- if not cf then
- cf = CFrame.new()
- end
- local C = _Character:clone()
- local S = Instance.new("Skin", C)
- S.SkinColor = BrickColor.new("Light red")
- for _,v in pairs(_Character:GetChildren()) do
- if (v.ClassName ~= "Part" and v.ClassName ~= "Humanoid") or v.Name == "Hair" then
- v:Destroy()
- end
- end
- local cp = game:service("ContentProvider")
- local Hair = {}
- local mp = Part:clone()
- mp.Parent = C.Head
- mp.CFrame = C.Head.CFrame
- mp.Name = "Main"
- mp.Transparency = 1
- mp.Anchored = false
- local w = Create("Weld")({Parent = mp, Part0 = mp, Part1 = C.Head, C0 = CFrame.new()})
- cp:Preload("rbxassetid://105701321", "rbxassetid://9982590", "rbxassetid://3270017", "rbxassetid://13425802", "rbxassetid://98444143", "rbxassetid://98444243")
- for i = 1, 6 do
- local h = Part:clone()
- h.CFrame = Head.CFrame
- h.Parent = mp
- h.Transparency = 0
- h.Size = Vector3.new(0.2, 0.2, 0.2)
- h.Anchored = false
- h:BreakJoints()
- local w = Create("Weld")({Parent = h, Part0 = h, Part1 = mp, C0 = CFrame.new()})
- local m = Create("SpecialMesh")({Parent = h, MeshType = "FileMesh", MeshId = "rbxassetid://13425802", TextureId = "rbxassetid://98444243", Scale = Vector3.new(0.25, 0.15, 0.25)})
- if i > 1 then
- m.Scale = Vector3.new(1, 1.15, 1)
- m.MeshId = "rbxassetid://98444143"
- end
- table.insert(Hair, h)
- end
- Hair[1].Weld.C0 = CFrame.new(0.7, -0.3, -0.35) * CFrame.Angles(0, math.rad(90), 0.6)
- Hair[2].Weld.C0 = CFrame.new(0, -0.7, -0.2) * CFrame.Angles(0.2, 0, 0)
- Hair[3].Weld.C0 = CFrame.new(0, -0.6, -0.2) * CFrame.Angles(1.25, math.rad(180), 0)
- Hair[4].Weld.C0 = CFrame.new(0.1, -0.6, -0.4) * CFrame.Angles(0.35, -0.2, -0.5)
- Hair[5].Weld.C0 = CFrame.new(-0.1, -0.6, -0.4) * CFrame.Angles(0.35, 0.2, 0.5)
- Hair[4].Mesh.Scale = Vector3.new(0.7, 0.95, 1)
- Hair[6].Weld.C0 = CFrame.new(0, -1, -0.4)
- Hair[5].Mesh.Scale = Hair[4].Mesh.Scale
- Hair[6].Mesh.Scale = Hair[4].Mesh.Scale
- local ssf = Instance.new("Fire", C.Torso)
- ssf.Color = Color3.new(1, 1, 0)
- ssf.SecondaryColor = Color3.new(0.43529411764706, 0.29019607843137, 0)
- ssf.Size = 7
- ssf.Heat = 10
- C.Head.face.Texture = "rbxassetid://105701321"
- local k = char
- s = Instance.new("Shirt", C)
- s.Name = "Shirt"
- s.ShirtTemplate = k[1]
- s = Instance.new("Pants", C)
- s.Name = "Pants"
- s.PantsTemplate = k[2]
- C.Name = k[3]
- C.Parent = par
- C.Torso.CFrame = cf
- C.Humanoid.Name = k[3]
- local bp = Instance.new("BodyPosition")
- bp.maxForce = Vector3.new(1, 1, 1) / 0
- bp.position = C.Torso.Position
- bp.Parent = C.Torso
- table.insert(Saiyans, C)
- return C
- end
- for _i = 1, 360, 360 / #Characters do
- Count = Count + 1
- Saiyan(nil, Torso.CFrame * CFrame.Angles(0, math.rad(_i), 0) * CFrame.new(0, 0, #Characters), Characters[Count])
- end
- Chat(Head, "TRUE POWER!", "Red")
- local bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(1, 1, 1) / 0
- bg.cframe = Torso.CFrame
- bg.Parent = Torso
- local bp = Instance.new("BodyPosition")
- bp.maxForce = Vector3.new(1, 1, 1) / 0
- bp.position = Torso.Position
- bp.Parent = Torso
- wait(1.5)
- for _,v in ipairs(Saiyans) do
- local idk = {"You already are a god!", "You\'ve got this!", "TRUE POWER!", "Prove them all wrong!", "You were born a god!", "You\'re destined to save us all!"}
- Chat(v.Head, idk[math.random(1, #idk)], nil)
- end
- do
- for i = 0, 10, 0.25 do
- wait(0.016666666666667)
- for _,v in ipairs(Saiyans) do
- if v:FindFirstChild("Torso").Neck then
- v.Torso.Neck.C0 = v.Torso.Neck.C0 * CFrame.Angles(-0.01, 0, 0)
- end
- if v:FindFirstChild("HumanoidRootPart") then
- v.HumanoidRootPart.RootJoint.C0 = v.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.002, 0, 0)
- end
- if v:FindFirstChild("Torso")["Right Shoulder"] then
- v.Torso["Right Shoulder"].C0 = v.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.05, 0, 0.015)
- end
- if v:FindFirstChild("Torso")["Left Shoulder"] then
- v.Torso["Left Shoulder"].C0 = v.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.05, 0, -0.015)
- end
- if v:FindFirstChild("Torso")["Right Hip"] then
- v.Torso["Right Hip"].C0 = v.Torso["Right Hip"].C0 * CFrame.Angles(-0.01, -0.01, -0.005)
- end
- if v:FindFirstChild("Torso")["Left Hip"] then
- v.Torso["Left Hip"].C0 = v.Torso["Left Hip"].C0 * CFrame.Angles(-0.01, 0.01, 0.005)
- end
- end
- end
- end
- for _,v in pairs(Saiyans) do
- if v:FindFirstChild("Torso").Fire then
- v.Torso.Fire.Color = Color3.new(0.33333333333333, 1, 1)
- v.Torso.Fire.SecondaryColor = Color3.new(0.33333333333333, 0, 1)
- v.Torso.Fire.Size = 8
- end
- end
- Refresh()
- Chat(Head, "My power..", "Blue")
- ssf = Instance.new("Fire", Torso)
- ssf.Color = Color3.new(0.33333333333333, 1, 1)
- ssf.SecondaryColor = Color3.new(0.33333333333333, 0, 1)
- ssf.Size = 7
- ssf.Heat = 10
- ssf.Size = 10
- bp.position = bp.position + Vector3.new(0, 15, 0)
- local p = Part:clone()
- p.Parent = Character
- p.CFrame = HRP.CFrame
- p.Anchored = false
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Red")
- p.Transparency = 1
- p.Material = "Neon"
- w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = HRP
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://9982590"
- m.Scale = Vector3.new(1, 1, 1)
- local angle = 0
- local growing = false
- coroutine.resume(coroutine.create(function()
- while wait() do
- angle = angle % 100 + 0.2
- if growing then
- m.Scale = Vector3.new(5 + math.sin(angle), 5 + math.sin(angle), 5 + math.sin(angle))
- end
- end
- end
- ))
- Shake(5, 0.1, 55, true)
- for i = 1, 5, 0.05 do
- wait(0.016666666666667)
- if math.random(1, 5) == 1 then
- Sound(Head, 12222124, 0.2, 0.8)
- end
- p.Transparency = 0.1 + 0.04 * i
- m.Scale = Vector3.new(i + math.sin(angle), i + math.sin(angle), i + math.sin(angle))
- end
- growing = true
- Chat(Head, "...IS A GOD TRUE POWER!!", "Red")
- coroutine.resume(coroutine.create(function()
- for i = 1, 6 do
- wait(0.9)
- Sound(Head, 2248511, 0.4, 0.6)
- Sound(Head, 2691586, 0.35, 0.65)
- Sound(Head, 13775494.45, 0.8)
- Flash(nil, BrickColor.new("Red").Color, 3.5, 0.05, true)
- Shake(5, 0.1, 20, true)
- --Player.Character.Torso.Anchored = true
- coroutine.resume(coroutine.create(function()
- local p = Part:Clone()
- p.Parent = Torso
- p.Anchored = false
- p.CanCollide = false
- p.CFrame = Torso.CFrame
- p.BrickColor = BrickColor.new("BLUe")
- p.Material = "Neon"
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- w.C0 = w.C0 * CFrame.Angles(0, math.rad(90), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(10, 10, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(-0.05, 0.05 * math.random(), 0.05 * math.random())
- m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- ))
- local p = Part:Clone()
- do
- p.Parent = Torso
- p.Anchored = false
- p.CFrame = Torso.CFrame
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Red")
- p.Material = "Neon"
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(10, 10, 5)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(0.05 * math.random(), -0.05 * math.random(), -0.05 * math.random())
- m.Scale = m.Scale + Vector3.new(3, 3, 1.5)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- end
- end
- ))
- for i = 1, 6 do
- wait(0.9)
- for i = 1, math.random(4, 6) do
- local p = Part:Clone()
- p.Parent = Torso
- p.Anchored = false
- p.CFrame = Torso.CFrame
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Red")
- p.Material = "Neon"
- local w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = Torso
- w.C0 = w.C0 * CFrame.Angles(math.random() * 6.28, math.random() * 6.28, math.random() * 6.28)
- local m = Instance.new("CylinderMesh", p)
- m.Scale = Vector3.new(math.random() * 3, 320, math.random() * 3)
- coroutine.resume(coroutine.create(function()
- for i = 1, 25 do
- wait(0.071428571428571)
- w.C0 = w.C0 * CFrame.Angles(0.05, 0.05, 0.05)
- p.Transparency = i / 25
- end
- pcall(game.Destroy, p)
- end
- ))
- end
- end
- growing = false
- Chat(Head, "I\'m your lord..!", nil)
- Sound(Head, 2785493, 0.75, 0.8)
- Sound(Head, 2101137, 0.5, 0.9)
- for i = 5, 1, -0.05 do
- wait(0.016666666666667)
- if math.random(1, 5) == 1 then
- Sound(Head, 2785493, 0.75, 0.8)
- end
- p.Transparency = i / 5
- m.Scale = Vector3.new(i, i, i)
- end
- Chat(Head, "I\'M YOUR SAVIOUR..!", nil)
- BC = nil
- Hair = {}
- for _,v in pairs(Characters) do
- if v.Name == "Hair" and v.ClassName == "Part" then
- BC = v.BrickColor
- table.insert(Hair, v)
- end
- end
- for _,v in pairs(Characters) do
- if v.Name == "Hair" then
- local n = v:clone()
- n.Parent = Character
- n.Name = "Overlay"
- n.BrickColor = BrickColor.new("Really red")
- p.Material = "Neon"
- n.Transparency = 1
- if n:FindFirstChild("Mesh") then
- n.Mesh.Scale = n.Mesh.Scale + Vector3.new(0.17, 0.24, 0.17)
- end
- table.insert(Hair, n)
- end
- end
- for _,v in pairs(Characters) do
- if v.Name == "Hair" then
- v.BrickColor = BrickColor.new("Bright red")
- end
- end
- for i = 1, 0.5, -0.01 do
- wait(0.016666666666667)
- for _,v in pairs(Characters) do
- if v.Name == "Overlay" then
- if v:FindFirstChild("Weld") then
- v.Weld.C0 = v.Weld.C0 * CFrame.new(0, -0.001, 0)
- end
- v.Transparency = i
- end
- end
- end
- Chat(Head, "THIS IS THE POWER OF ALL THE GODS IN THE UNIVERSE", "Red")
- for i,v in pairs(Saiyans) do
- if v.Name == "mystery?" or v.Name == "haku Uchiha" or v.Name == "sasuke" or v.Name == "naruro" or v.Name == "boruto" then
- v:Remove()
- end
- end
- Player.Character.Torso.Anchored = false
- Sound(Head, 3264793, 0.9, 0.8)
- Sound(Head, 2691586, 0.35, 0.85)
- Flash(nil, BrickColor.new("New Yeller").Color, 10, 0.1, true)
- Flash(nil, BrickColor.new("Red").Color, 10, 0.1, true)
- Shake(10, 0.1, 20, true)
- coroutine.resume(coroutine.create(function()
- local p = Part:clone()
- p.Parent = Character
- p.CFrame = HRP.CFrame
- p.Anchored = false
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Blue")
- p.Material = "Neon"
- p.Transparency = 1
- w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = HRP
- w.C0 = CFrame.Angles(math.rad(90), math.rad(45), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(3, 3, 1.5)
- coroutine.resume(coroutine.create(function(ex)
- local x = Instance.new("Explosion", HRP)
- x.BlastPressure = 0
- x.Position = HRP.Position
- end
- ), x)
- for i = 1, 100, 2.5 do
- wait(0.016666666666667)
- w.C0 = w.C0 * CFrame.Angles(-0.1, 0.15, -0.1)
- p.Transparency = i / 50
- m.Scale = Vector3.new(i + math.cos(angle), i + math.cos(angle), i / 1.5 + math.cos(angle))
- end
- pcall(game.Destroy, p)
- end
- ))
- coroutine.resume(coroutine.create(function()
- local p = Part:clone()
- p.Parent = Character
- p.CFrame = HRP.CFrame
- p.Anchored = false
- p.CanCollide = false
- p.BrickColor = BrickColor.new("BLUE")
- p.Material = "Neon"
- p.Transparency = 1
- w = Instance.new("Weld", p)
- w.Part0 = p
- w.Part1 = HRP
- w.C0 = CFrame.Angles(math.rad(90), math.rad(-45), 0)
- local m = Instance.new("SpecialMesh", p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(3, 3, 1.5)
- coroutine.resume(coroutine.create(function(ex)
- local x = Instance.new("Explosion", HRP)
- x.BlastPressure = 0
- x.Position = HRP.Position
- end
- ), x)
- for i = 1, 100, 2.5 do
- wait(0.016666666666667)
- w.C0 = w.C0 * CFrame.Angles(-0.1, 0.15, -0.1)
- p.Transparency = i / 50
- m.Scale = Vector3.new(i + math.cos(angle), i + math.cos(angle), i / 1.5 + math.cos(angle))
- end
- pcall(game.Destroy, p)
- end
- ))
- for i = 1, 100, 2.5 do
- wait(0.016666666666667)
- if math.random(1, 5) == 1 then
- Sound(Head, 3264793, 0.75, 0.8)
- end
- w.C0 = w.C0 * CFrame.Angles(0.1, -0.15, -0.1)
- p.Transparency = i / 100
- m.Scale = Vector3.new(i + math.cos(angle), i + math.cos(angle), i + math.cos(angle))
- end
- pcall(game.Destroy, p)
- bp.position = bp.position - Vector3.new(0, 14, 0)
- wait(0.4)
- cxz = Instance.new("PointLight", Torso)
- cxz.Color = Color3.new(1, 0, 0)
- cxz.Range = 10
- cxz.Brightness = 5
- pcall(game.Destroy, bp)
- pcall(game.Destroy, bg)
- ssf.Color = Color3.new(1, 0, 0)
- ssf.SecondaryColor = Color3.new(1, 1, 0)
- for i = 0, 1, 0.01 do
- wait(0.016666666666667)
- for _,v in pairs(Characters) do
- for _,v1 in pairs(Saiyans) do
- if v1.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
- v1.Transparency = i
- end
- end
- for _,v2 in pairs(Saiyans) do
- if v2.ClassName == "Part" then
- v2.Transparency = i
- end
- end
- end
- end
- for _,v in pairs(Saiyans) do
- pcall(game.Destroy, v)
- end
- Refresh()
- Humanoid.WalkSpeed = 16
- Transformed = true
- Occupied = false
- end
- else
- do
- if not active and Transformed and not Occupied then
- Occupied = true
- Humanoid.WalkSpeed = 0
- Flash(nil, BrickColor.new("New Yeller").Color, 7, 0.1, true)
- Flash(nil, BrickColor.new("White").Color, 10, 0.7, true)
- Sound(Head, 3264923, 1, 0.9)
- Sound(Head, 2800815, 0.9, 0.7)
- Shake(7, 0.1, 20, true)
- for _,v in pairs(Character:GetChildren()) do
- if v.Name == "Hair" then
- v.BrickColor = BC
- end
- if v.Name == "Overlay" then
- pcall(game.Destroy, v)
- end
- end
- Hair = {}
- pcall(game.Destroy, cxz)
- pcall(game.Destroy, ssf)
- wait(2.5)
- Sound(Head, 2800815, 0.95, 0.9)
- Humanoid.WalkSpeed = 16
- Transformed = false
- Occupied = false
- end
- end
- end
- end
- Player.Chatted:connect(function(Msg)
- if Character.trans.Value == false and Character.Occupied.Value == false then
- if Msg:lower() == "true god" and Character.switch.Value == "" then
- Character.switch.Value = "gods"
- Character.trans.Value = true
- Transform(true)
- Humanoid.MaxHealth = math.huge
- wait(1)
- Humanoid.Health = math.huge
- Character.trans.Value = false
- else
- if Msg == "off" and Character.switch.Value == "gods" then
- Character.trans.Value = true
- Transform(false)
- Humanoid.Health = math.huge
- wait(1)
- Humanoid.MaxHealth = math.huge
- Character.trans.Value = false
- Character.switch.Value = ""
- end
- end
- end
- end
- )
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