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[snippet] number of items from superzombie

Mar 8th, 2016
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  1. look FOR
  2. Code:
  3. void obj_Zombie::DoDeath(bool fakeDeath)
  4. AND make it look LIKE this
  5. Code:
  6. void obj_Zombie::DoDeath(bool fakeDeath){
  7.     extern wiInventoryItem RollItem(const LootBoxConfig* lootCfg, INT depth);
  8.    
  9.     // DROP loot
  10.     IF(!fakeDeath && spawnObject->lootBoxCfg)
  11.     {
  12.         INT HowManyToDrop = 1;
  13.         IF( IsSuperZombie()) HowManyToDrop = 20;
  14.  
  15.  
  16.         FOR(INT Amount = 0; Amount < HowManyToDrop; Amount++)
  17.         {
  18.             wiInventoryItem wi = RollItem(spawnObject->lootBoxCfg, 0);
  19.             IF(wi.itemID > 0)
  20.             {
  21.                 // CREATE random POSITION around zombie
  22.                 r3dPoint3D pos = GetPosition();
  23.                 pos.y += 0.4f;
  24.                 pos.x += u_GetRandom(-1, 1);
  25.                 pos.z += u_GetRandom(-1, 1);
  26.  
  27.  
  28.                 // CREATE network object
  29.                 obj_DroppedItem* obj = (obj_DroppedItem*)srv_CreateGameObject("obj_DroppedItem", "obj_DroppedItem", pos);
  30.                 obj->SetNetworkID(gServerLogic.GetFreeNetId());
  31.                 obj->NetworkLocal = TRUE;
  32.                 // vars
  33.                 obj->m_Item       = wi;
  34.             }
  35.         }
  36.     }
  37. you can CHANGE the
  38. HowManyToDrop = 20;
  39. FOR how many items you want TO DROP
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