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Jun 26th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 20
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. --ROBLOXIDLEANIMATION.Parent = Humanoid
  73. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  74. WEAPONGUI.Name = "PIXELGUI"
  75. local Effects = IT("Folder", Character)
  76. Effects.Name = "Effects"
  77. local ANIMATOR = Humanoid.Animator
  78. local ANIMATE = Character.Animate
  79. local UNANCHOR = true
  80. local SONG = 806947472
  81. local DEAD = false
  82.  
  83. --//=================================\\
  84. --\\=================================//
  85.  
  86.  
  87. --//=================================\\
  88. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  89. --\\=================================//
  90.  
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "ArtificialHB"
  93.  
  94. script:WaitForChild("ArtificialHB")
  95.  
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102.  
  103. game:GetService("RunService").Heartbeat:connect(function(s, p)
  104. tf = tf + s
  105. if tf >= frame then
  106. if allowframeloss then
  107. script.ArtificialHB:Fire()
  108. lastframe = tick()
  109. else
  110. for i = 1, math.floor(tf / frame) do
  111. script.ArtificialHB:Fire()
  112. end
  113. lastframe = tick()
  114. end
  115. if tossremainder then
  116. tf = 0
  117. else
  118. tf = tf - frame * math.floor(tf / frame)
  119. end
  120. end
  121. end)
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126. --//=================================\\
  127. --|| SOME FUNCTIONS
  128. --\\=================================//
  129.  
  130. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  131. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  132. end
  133.  
  134. function PositiveAngle(NUMBER)
  135. if NUMBER >= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function NegativeAngle(NUMBER)
  142. if NUMBER <= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function Swait(NUMBER)
  149. if NUMBER == 0 or NUMBER == nil then
  150. ArtificialHB.Event:wait()
  151. else
  152. for i = 1, NUMBER do
  153. ArtificialHB.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159. local NEWMESH = IT(MESH)
  160. if MESH == "SpecialMesh" then
  161. NEWMESH.MeshType = MESHTYPE
  162. if MESHID ~= "nil" and MESHID ~= "" then
  163. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164. end
  165. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167. end
  168. end
  169. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170. NEWMESH.Scale = SCALE
  171. NEWMESH.Parent = PARENT
  172. return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176. local NEWPART = IT("Part")
  177. NEWPART.formFactor = FORMFACTOR
  178. NEWPART.Reflectance = REFLECTANCE
  179. NEWPART.Transparency = TRANSPARENCY
  180. NEWPART.CanCollide = false
  181. NEWPART.Locked = true
  182. NEWPART.Anchored = true
  183. if ANCHOR == false then
  184. NEWPART.Anchored = false
  185. end
  186. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187. NEWPART.Name = NAME
  188. NEWPART.Size = SIZE
  189. NEWPART.Position = Torso.Position
  190. NEWPART.Material = MATERIAL
  191. NEWPART:BreakJoints()
  192. NEWPART.Parent = PARENT
  193. return NEWPART
  194. end
  195.  
  196. local function weldBetween(a, b)
  197. local weldd = Instance.new("ManualWeld")
  198. weldd.Part0 = a
  199. weldd.Part1 = b
  200. weldd.C0 = CFrame.new()
  201. weldd.C1 = b.CFrame:inverse() * a.CFrame
  202. weldd.Parent = a
  203. return weldd
  204. end
  205.  
  206.  
  207. function QuaternionFromCFrame(cf)
  208. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  209. local trace = m00 + m11 + m22
  210. if trace > 0 then
  211. local s = math.sqrt(1 + trace)
  212. local recip = 0.5 / s
  213. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  214. else
  215. local i = 0
  216. if m11 > m00 then
  217. i = 1
  218. end
  219. if m22 > (i == 0 and m00 or m11) then
  220. i = 2
  221. end
  222. if i == 0 then
  223. local s = math.sqrt(m00 - m11 - m22 + 1)
  224. local recip = 0.5 / s
  225. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  226. elseif i == 1 then
  227. local s = math.sqrt(m11 - m22 - m00 + 1)
  228. local recip = 0.5 / s
  229. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  230. elseif i == 2 then
  231. local s = math.sqrt(m22 - m00 - m11 + 1)
  232. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  233. end
  234. end
  235. end
  236.  
  237. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  238. local xs, ys, zs = x + x, y + y, z + z
  239. local wx, wy, wz = w * xs, w * ys, w * zs
  240. local xx = x * xs
  241. local xy = x * ys
  242. local xz = x * zs
  243. local yy = y * ys
  244. local yz = y * zs
  245. local zz = z * zs
  246. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  247. end
  248.  
  249. function QuaternionSlerp(a, b, t)
  250. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  251. local startInterp, finishInterp;
  252. if cosTheta >= 0.0001 then
  253. if (1 - cosTheta) > 0.0001 then
  254. local theta = ACOS(cosTheta)
  255. local invSinTheta = 1 / SIN(theta)
  256. startInterp = SIN((1 - t) * theta) * invSinTheta
  257. finishInterp = SIN(t * theta) * invSinTheta
  258. else
  259. startInterp = 1 - t
  260. finishInterp = t
  261. end
  262. else
  263. if (1 + cosTheta) > 0.0001 then
  264. local theta = ACOS(-cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((t - 1) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = t - 1
  270. finishInterp = t
  271. end
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275.  
  276. function Clerp(a, b, t)
  277. local qa = {QuaternionFromCFrame(a)}
  278. local qb = {QuaternionFromCFrame(b)}
  279. local ax, ay, az = a.x, a.y, a.z
  280. local bx, by, bz = b.x, b.y, b.z
  281. local _t = 1 - t
  282. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  283. end
  284.  
  285. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  286. local frame = IT("Frame")
  287. frame.BackgroundTransparency = TRANSPARENCY
  288. frame.BorderSizePixel = BORDERSIZEPIXEL
  289. frame.Position = POSITION
  290. frame.Size = SIZE
  291. frame.BackgroundColor3 = COLOR
  292. frame.BorderColor3 = BORDERCOLOR
  293. frame.Name = NAME
  294. frame.Parent = PARENT
  295. return frame
  296. end
  297.  
  298. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  299. local label = IT("TextLabel")
  300. label.BackgroundTransparency = 1
  301. label.Size = UD2(1, 0, 1, 0)
  302. label.Position = UD2(0, 0, 0, 0)
  303. label.TextColor3 = TEXTCOLOR
  304. label.TextStrokeTransparency = STROKETRANSPARENCY
  305. label.TextTransparency = TRANSPARENCY
  306. label.FontSize = TEXTFONTSIZE
  307. label.Font = TEXTFONT
  308. label.BorderSizePixel = BORDERSIZEPIXEL
  309. label.TextScaled = false
  310. label.Text = TEXT
  311. label.Name = NAME
  312. label.Parent = PARENT
  313. return label
  314. end
  315.  
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319.  
  320. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  321. local NEWWELD = IT(TYPE)
  322. NEWWELD.Part0 = PART0
  323. NEWWELD.Part1 = PART1
  324. NEWWELD.C0 = C0
  325. NEWWELD.C1 = C1
  326. NEWWELD.Parent = PARENT
  327. return NEWWELD
  328. end
  329.  
  330. local S = IT("Sound")
  331. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  332. local NEWSOUND = nil
  333. coroutine.resume(coroutine.create(function()
  334. NEWSOUND = S:Clone()
  335. NEWSOUND.Parent = PARENT
  336. NEWSOUND.Volume = VOLUME
  337. NEWSOUND.Pitch = PITCH
  338. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  339. NEWSOUND:play()
  340. if DOESLOOP == true then
  341. NEWSOUND.Looped = true
  342. else
  343. repeat wait(1) until NEWSOUND.Playing == false
  344. NEWSOUND:remove()
  345. end
  346. end))
  347. return NEWSOUND
  348. end
  349.  
  350. function CFrameFromTopBack(at, top, back)
  351. local right = top:Cross(back)
  352. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  353. end
  354.  
  355. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  356. function WACKYEFFECT(Table)
  357. local TYPE = (Table.EffectType or "Sphere")
  358. local SIZE = (Table.Size or VT(1,1,1))
  359. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  360. local TRANSPARENCY = (Table.Transparency or 0)
  361. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  362. local CFRAME = (Table.CFrame or Torso.CFrame)
  363. local MOVEDIRECTION = (Table.MoveToPos or nil)
  364. local ROTATION1 = (Table.RotationX or 0)
  365. local ROTATION2 = (Table.RotationY or 0)
  366. local ROTATION3 = (Table.RotationZ or 0)
  367. local MATERIAL = (Table.Material or "Neon")
  368. local COLOR = (Table.Color or C3(1,0,0))
  369. local TIME = (Table.Time or 45)
  370. local SOUNDID = (Table.SoundID or nil)
  371. local SOUNDPITCH = (Table.SoundPitch or nil)
  372. local SOUNDVOLUME = (Table.SoundVolume or nil)
  373. coroutine.resume(coroutine.create(function()
  374. local PLAYSSOUND = false
  375. local SOUND = nil
  376. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  377. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  378. PLAYSSOUND = true
  379. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  380. end
  381. EFFECT.Color = COLOR
  382. local MSH = nil
  383. if TYPE == "Sphere" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  385. elseif TYPE == "Block" or TYPE == "Box" then
  386. MSH = IT("BlockMesh",EFFECT)
  387. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  388. elseif TYPE == "Wave" then
  389. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  390. elseif TYPE == "Ring" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  392. elseif TYPE == "Slash" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  394. elseif TYPE == "Round Slash" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  396. elseif TYPE == "Swirl" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Skull" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  400. elseif TYPE == "Crystal" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  402. end
  403. if MSH ~= nil then
  404. local MOVESPEED = nil
  405. if MOVEDIRECTION ~= nil then
  406. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  407. end
  408. local GROWTH = SIZE - ENDSIZE
  409. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  410. if TYPE == "Block" then
  411. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  412. else
  413. EFFECT.CFrame = CFRAME
  414. end
  415. for LOOP = 1, TIME+1 do
  416. Swait()
  417. MSH.Scale = MSH.Scale - GROWTH/TIME
  418. if TYPE == "Wave" then
  419. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  420. end
  421. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  426. end
  427. if MOVEDIRECTION ~= nil then
  428. local ORI = EFFECT.Orientation
  429. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  430. EFFECT.Orientation = ORI
  431. end
  432. end
  433. if PLAYSSOUND == false then
  434. EFFECT:remove()
  435. else
  436. repeat Swait() until SOUND.Playing == false
  437. EFFECT:remove()
  438. end
  439. else
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. repeat Swait() until SOUND.Playing == false
  444. EFFECT:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function MakeForm(PART,TYPE)
  451. if TYPE == "Cyl" then
  452. local MSH = IT("CylinderMesh",PART)
  453. elseif TYPE == "Ball" then
  454. local MSH = IT("SpecialMesh",PART)
  455. MSH.MeshType = "Sphere"
  456. elseif TYPE == "Wedge" then
  457. local MSH = IT("SpecialMesh",PART)
  458. MSH.MeshType = "Wedge"
  459. end
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  465. local DIRECTION = CF(StartPos,EndPos).lookVector
  466. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  467. end
  468.  
  469. function turnto(position)
  470. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  471. end
  472.  
  473. --//=================================\\
  474. --|| WEAPON CREATION
  475. --\\=================================//
  476.  
  477. local sick = CreateSound(806947472, Torso, 3, 0.9, true)
  478.  
  479. Head:ClearAllChildren()
  480.  
  481. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(2,0.2,2),false)
  482. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  483. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Part", VT(1.35,0.4,1.35),false)
  484. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  485. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(1.3,2.2,1.3),false)
  486. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  487.  
  488. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.5,0.5,0),false)
  489. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  490. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.2,0.5,0),false)
  491. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  492. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really red", "Detail", VT(0.5,1,0),false)
  493. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  494. ----------------------------------------------------
  495. Player = game.Players.LocalPlayer
  496. Character = Player.Character
  497. local txt = Instance.new("BillboardGui", Character)
  498. txt.Adornee = Character.Head
  499. txt.Name = "_status"
  500. txt.Size = UDim2.new(2, 0, 1.2, 0)
  501. txt.StudsOffset = Vector3.new(-9, 8, 0)
  502. local text = Instance.new("TextLabel", txt)
  503. text.Size = UDim2.new(10, 0, 7, 0)
  504. text.FontSize = "Size24"
  505. text.TextScaled = true
  506. text.TextTransparency = 0
  507. text.BackgroundTransparency = 1
  508. text.TextTransparency = 0
  509. text.TextStrokeTransparency = 0
  510. text.Font = "Antique"
  511. text.TextStrokeColor3 = Color3.new(245,205,48)
  512. text.Text = "Mr. Rixels"
  513. -----------------------------------------
  514.  
  515. local MESH = IT("BlockMesh",Head)
  516. MESH.Scale = VT(0.5,1,1)
  517.  
  518. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  519. local SKILLFONT = "Arcade"
  520. local SKILLTEXTSIZE = 7
  521.  
  522. Humanoid.Died:connect(function()
  523. for _, c in pairs(Character:GetChildren()) do
  524. if c:IsA("BasePart") then
  525. c.Anchored = true
  526. end
  527. end
  528. naeeym2:remove()
  529. ATTACK = true
  530. DEAD = true
  531. UNANCHOR = false
  532. Character.PrimaryPart = RootPart
  533. CreateSound(580288658, Effects, 3, 1, false)
  534. Humanoid:remove()
  535. for i = 1, 50 do
  536. wait()
  537. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  538. end
  539. UNANCHOR = true
  540. for _, c in pairs(Character:GetChildren()) do
  541. if c:IsA("BasePart") then
  542. c.CanCollide = true
  543. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  544. end
  545. end
  546. end)
  547.  
  548. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1, 0, 0), "Skill 1 Frame")
  549. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1, 0, 0), "Skill 2 Frame")
  550. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1, 0, 0), "Skill 3 Frame")
  551. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(1, 0, 0), "Skill 4 Frame")
  552.  
  553. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  554. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  555. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  556. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  557.  
  558. --//=================================\\
  559. --|| DAMAGING
  560. --\\=================================//
  561.  
  562. function ApplyDamage(Humanoid,Damage)
  563. Damage = Damage * DAMAGEMULTIPLIER
  564. if Humanoid.Health ~= 0 then
  565. Humanoid.Health = Humanoid.Health - Damage
  566. end
  567. end
  568.  
  569. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  570. local CHILDREN = workspace:GetDescendants()
  571. for index, CHILD in pairs(CHILDREN) do
  572. if CHILD.ClassName == "Model" and CHILD ~= Character then
  573. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  574. if HUM then
  575. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  576. if TORSO then
  577. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  578. if INSTAKILL == true then
  579. CHILD:BreakJoints()
  580. else
  581. local DMG = MRANDOM(MINDMG,MAXDMG)
  582. ApplyDamage(HUM,DMG)
  583. end
  584. if FLING > 0 then
  585. for _, c in pairs(CHILD:GetChildren()) do
  586. if c:IsA("BasePart") then
  587. local bv = Instance.new("BodyVelocity")
  588. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  589. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  590. bv.Parent = c
  591. Debris:AddItem(bv,0.05)
  592. end
  593. end
  594. end
  595. end
  596. end
  597. end
  598. end
  599. end
  600. end
  601.  
  602. function APPLYMELEE(PART,MINDMG,MAXDMG)
  603. local ONESHOT = false
  604. if MINDMG == "inf" then
  605. ONESHOT = true
  606. end
  607. local HITS = {}
  608. local TOUCH = PART.Touched:Connect(function(hit)
  609. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  610. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  611. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  612. if TORSO and HUM.Health > 0 then
  613. local PASS = true
  614. for i = 1, #HITS do
  615. if HITS[i] == hit.Parent then
  616. PASS = false
  617. end
  618. end
  619. table.insert(HITS,hit.Parent)
  620. if PASS == true then
  621. if ONESHOT == false then
  622. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  623. else
  624. CreateSound(1538571923, TORSO, 10, 1, false)
  625. HUM.Parent:BreakJoints()
  626. HUM:remove()
  627. for _, c in pairs(TORSO.Parent:GetChildren()) do
  628. if c:IsA("BasePart") then
  629. c.CanCollide = true
  630. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  631. Debris:AddItem(c,MRANDOM(5,20)/10)
  632. end
  633. end
  634. end
  635. end
  636. end
  637. end
  638. end)
  639. return TOUCH
  640. end
  641.  
  642. function GoombaStomp(OBJECT)
  643. for _, c in pairs(OBJECT:GetChildren()) do
  644. if c:IsA("BasePart") then
  645. c.Size = VT(c.Size.X,0,c.Size.Z)
  646. end
  647. end
  648. end
  649.  
  650. --//=================================\\
  651. --|| ATTACK FUNCTIONS AND STUFF
  652. --\\=================================//
  653.  
  654. function MushroomAi(Mushroom)
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 500 do
  657. wait()
  658. local DISTANCE = 500
  659. local TARGET = nil
  660. local HUMAN = nil
  661. for _, c in pairs(workspace:GetChildren()) do
  662. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  663. local HUM = c:FindFirstChildOfClass("Humanoid")
  664. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  665. if TORSO and HUM.Health > 0 then
  666. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  667. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  668. TARGET = TORSO
  669. HUMAN = HUM
  670. end
  671. end
  672. end
  673. end
  674. if TARGET then
  675. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  676. if HITFLOOR then
  677. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  678. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  679. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  680. if DIST < 4*(TARGET.Size.Y/2) then
  681. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  682. break
  683. end
  684. else
  685. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  686. end
  687. end
  688. end
  689. Mushroom:remove()
  690. end))
  691. end
  692.  
  693. function QuestionMarkBlock()
  694. ATTACK = true
  695. Rooted = true
  696. local BLOCKMODEL = IT("Model",Effects)
  697. local LOAD = false
  698. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  699. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  700. BLOCKMODEL.PrimaryPart = BLOCK
  701. for i = 1, 4 do
  702. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  703. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  704. local DECAL = IT("Decal",BASE)
  705. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  706. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Really red", "Blocc", VT(0.2,0.2,2.1))
  707. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  708. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Really red", "Blocc", VT(0.2,0.2,2.1))
  709. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  710. end
  711. local LANDED = false
  712. local HIT = false
  713. local LOOP = 0
  714. coroutine.resume(coroutine.create(function()
  715. repeat
  716. Swait()
  717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  719. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  723. until LOAD == true
  724. repeat
  725. Swait()
  726. if HIT == false then
  727. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  728. if HITFLOOR then
  729. HIT = true
  730. coroutine.resume(coroutine.create(function()
  731. local CFRAME = BLOCK.CFrame
  732. RootPart.Velocity = VT(0,0,0)
  733. RootPart.RotVelocity = VT(0,0,0)
  734. for i = 1, 5 do
  735. wait()
  736. RootPart.Velocity = VT(0,-i*4,0)
  737. RootPart.RotVelocity = VT(0,0,0)
  738. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  739. end
  740. BLOCK.BrickColor = BRICKC"Really red"
  741. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  742. if c:IsA("BasePart") and c.Name ~= "Base" then
  743. c:remove()
  744. end
  745. end
  746. CreateSound(1246464612, BLOCK, 10, 1, false)
  747. local SIZE = 2.25
  748. local MUSHROOM = IT("Model",Effects)
  749. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  750. MUSHROOM.PrimaryPart = BASE
  751. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  752. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  753. for i = 1, 2 do
  754. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  755. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  756. end
  757. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  758. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  759. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  760. for i = 1, 30 do
  761. wait()
  762. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  763. end
  764. MushroomAi(MUSHROOM)
  765. Debris:AddItem(BLOCKMODEL,5)
  766. end))
  767. end
  768. else
  769. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  770. if HITFLOOR then
  771. LANDED = true
  772. end
  773. end
  774. LOOP = LOOP + 1
  775. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  781. until LANDED == true or ATTACK == false
  782. end))
  783. wait(1)
  784. LOAD = true
  785. CreateSound(158309736, Torso, 10, 1, false)
  786. local bv = Instance.new("BodyVelocity",RootPart)
  787. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  788. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  789. Debris:AddItem(bv,0.05)
  790. repeat wait() until LANDED == true or LOOP > 45
  791. Debris:AddItem(BLOCKMODEL,5)
  792. ATTACK = false
  793. Rooted = false
  794. end
  795.  
  796. function SwordBeam()
  797. ATTACK = true
  798. Rooted = false
  799. local SWORDMODEL = IT("Model",Effects)
  800. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.2,2,0.2),false)
  801. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  802. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Really read", "Stic", VT(1,0.2,0.2),false)
  803. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  804. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.5,2,0.1),false)
  805. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  806. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,2,0.1),false)
  807. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  808. for i=0, 1, 0.1 / Animation_Speed do
  809. Swait()
  810. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. end
  817. coroutine.resume(coroutine.create(function()
  818. local BEAM = IT("Model",Effects)
  819. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  820. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  821. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  822. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  823. for i = 1, 4 do
  824. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  825. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  826. end
  827. BEAM.PrimaryPart = BASE
  828. for i = 1, 75 do
  829. wait()
  830. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  831. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  832. if HITFLOOR then
  833. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  834. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  835. ApplyDamage(HUM,15)
  836. end
  837. break
  838. end
  839. end
  840. BEAM:remove()
  841. end))
  842. for i=0, 0.05, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  850. end
  851. for i=0, 0.5, 0.1 / Animation_Speed do
  852. Swait()
  853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  859. end
  860. SWORDMODEL:remove()
  861. ATTACK = false
  862. Rooted = false
  863. end
  864.  
  865. function Candy()
  866. ATTACK = true
  867. Rooted = true
  868. local CANDYMODEL = IT("Model",Effects)
  869. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.2,1,0.2),false)
  870. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  871. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(1,1,0.21),false)
  872. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  873. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  874. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  875. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.55,0.55,0.23),false)
  876. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  877. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  878. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879. local THROWN = false
  880. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  881. THROWN = true
  882. end)
  883. for i=0, 2, 0.1 / Animation_Speed do
  884. Swait()
  885. if THROWN == true then
  886. break
  887. end
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. end
  895. THROW:disconnect()
  896. for i=0, 1, 0.1 / Animation_Speed do
  897. Swait()
  898. if THROWN == true then
  899. break
  900. end
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. end
  908. if THROWN == false then
  909. CANDYMODEL:remove()
  910. coroutine.resume(coroutine.create(function()
  911. SONG = 554418756
  912. Speed = 35
  913. sick:Play()
  914. for i = 1, 150 do
  915. local MELEES = {}
  916. for _, c in pairs(Character:GetChildren()) do
  917. if c:IsA("BasePart") then
  918. local MELEE = APPLYMELEE(c,"inf","inf")
  919. table.insert(MELEES,MELEE)
  920. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  921. end
  922. end
  923. wait(0.1)
  924. for e = 1, #MELEES do
  925. MELEES[e]:disconnect()
  926. end
  927. end
  928. sick:Play()
  929. Speed = 20
  930. SONG = 806947472
  931. end))
  932. else
  933. local GIVEINV = function(OBJECT,HUMAN)
  934. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  935. if TORSO then
  936. if TORSO:FindFirstChild("YAY") == nil then
  937. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  938. MUSIC.Name = "YAY"
  939. HUMAN.WalkSpeed = 35
  940. local HEALTH = HUMAN.MaxHealth
  941. for i = 1, 150 do
  942. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  943. HUMAN.Health = HUMAN.MaxHealth
  944. MUSIC.Parent = TORSO
  945. local MELEES = {}
  946. for _, c in pairs(OBJECT:GetChildren()) do
  947. if c:IsA("BasePart") then
  948. local MELEE = APPLYMELEE(c,"inf","inf")
  949. table.insert(MELEES,MELEE)
  950. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  951. end
  952. end
  953. wait(0.1)
  954. for e = 1, #MELEES do
  955. MELEES[e]:disconnect()
  956. end
  957. end
  958. HUMAN.MaxHealth = HEALTH
  959. HUMAN.Health = HUMAN.MaxHealth
  960. MUSIC:remove()
  961. HUMAN.WalkSpeed = 16
  962. end
  963. end
  964. end
  965. for i=0, 1, 0.1 / Animation_Speed do
  966. Swait()
  967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. end
  974. for i=0, 0.05, 0.1 / Animation_Speed do
  975. Swait()
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. end
  983. for _, c in pairs(CANDYMODEL:GetChildren()) do
  984. if c:IsA("BasePart") then
  985. c.CanCollide = true
  986. c.Touched:Connect(function(hit)
  987. if hit.Parent ~= Character then
  988. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  989. CANDYMODEL:remove()
  990. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  991. end
  992. end
  993. end)
  994. end
  995. end
  996. GRIP:remove()
  997. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  998. Debris:AddItem(CANDYMODEL,10)
  999. for i=0, 0.4, 0.1 / Animation_Speed do
  1000. Swait()
  1001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1007. end
  1008. end
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function Peashooter()
  1014. ATTACK = true
  1015. Rooted = true
  1016. local LOADED = false
  1017. local BLASTER = IT("Model",Effects)
  1018. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Really red", "Shooter", VT(1.3,1.4,1.3),false)
  1019. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  1020. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Really red", "Shooter", VT(1.1,1.4,1.1),false)
  1021. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  1022. local SHOT = false
  1023. local FINISHED = false
  1024. coroutine.resume(coroutine.create(function()
  1025. for i=0, 1, 0.1 / Animation_Speed do
  1026. Swait()
  1027. turnto(Mouse.Hit.p)
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. end
  1035. LOADED = true
  1036. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1037. for _, c in pairs(BLASTER:GetChildren()) do
  1038. if c:IsA("BasePart") then
  1039. c.Transparency = 0
  1040. end
  1041. end
  1042. repeat
  1043. Swait()
  1044. turnto(Mouse.Hit.p)
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. until SHOT == true
  1052. repeat
  1053. turnto(Mouse.Hit.p)
  1054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060. coroutine.resume(coroutine.create(function()
  1061. local BULLET = IT("Model",Effects)
  1062. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  1063. CreateSound(635556833, RightArm, 3, 1, false)
  1064. BULLET.PrimaryPart = MAIN
  1065. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  1066. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  1067. PART.CFrame = MAIN.CFrame
  1068. for i = 1, 75 do
  1069. wait()
  1070. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  1071. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  1072. if HITFLOOR then
  1073. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1074. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1075. ApplyDamage(HUM,10)
  1076. end
  1077. break
  1078. end
  1079. end
  1080. BULLET:remove()
  1081. end))
  1082. for i = 1, 25 do
  1083. Swait()
  1084. turnto(Mouse.Hit.p)
  1085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. end
  1092. until HOLD == false
  1093. for i=0, 0.2, 0.1 / Animation_Speed do
  1094. Swait()
  1095. turnto(Mouse.Hit.p)
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1104. BLASTER:remove()
  1105. FINISHED = true
  1106. end))
  1107. repeat wait() until LOADED == true
  1108. wait(0.5)
  1109. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1110. SHOT = true
  1111. end)
  1112. repeat wait() until SHOT == true
  1113. FIRE:disconnect()
  1114. repeat wait() until FINISHED == true
  1115. ATTACK = false
  1116. Rooted = false
  1117. end
  1118.  
  1119. function QuestionMarkBlock2()
  1120. ATTACK = true
  1121. Rooted = true
  1122. local BLOCKMODEL = IT("Model",Effects)
  1123. local LOAD = false
  1124. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1125. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1126. BLOCKMODEL.PrimaryPart = BLOCK
  1127. local FRAME = RootPart.CFrame*CF(0,15,0)
  1128. for i = 1, 4 do
  1129. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1130. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1131. local DECAL = IT("Decal",BASE)
  1132. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1133. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Really red", "Blocc", VT(0.2,0.2,2.1))
  1134. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1135. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Really red", "Blocc", VT(0.2,0.2,2.1))
  1136. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1137. end
  1138. local LANDED = false
  1139. local HIT = false
  1140. local LOOP = 0
  1141. coroutine.resume(coroutine.create(function()
  1142. repeat
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. until LOAD == true
  1151. repeat
  1152. Swait()
  1153. if HIT == false then
  1154. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1155. if HITFLOOR then
  1156. HIT = true
  1157. coroutine.resume(coroutine.create(function()
  1158. local CFRAME = BLOCK.CFrame
  1159. RootPart.Velocity = VT(0,0,0)
  1160. RootPart.RotVelocity = VT(0,0,0)
  1161. coroutine.resume(coroutine.create(function()
  1162. CreateSound(138702491, BLOCK, 10, 1, false)
  1163. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1164. COIN.CFrame = BLOCK.CFrame
  1165. local DECAL = IT("Decal",COIN)
  1166. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1167. local DECAL = IT("Decal",COIN)
  1168. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1169. DECAL.Face = "Back"
  1170. for i = 1, 15 do
  1171. wait()
  1172. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1173. end
  1174. COIN:remove()
  1175. end))
  1176. for i = 1, 5 do
  1177. wait()
  1178. RootPart.Velocity = VT(0,-i*4,0)
  1179. RootPart.RotVelocity = VT(0,0,0)
  1180. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1181. end
  1182. BLOCK.BrickColor = BRICKC"Really red"
  1183. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1184. if c:IsA("BasePart") and c.Name ~= "Base" then
  1185. c:remove()
  1186. end
  1187. end
  1188. Debris:AddItem(BLOCKMODEL,5)
  1189. end))
  1190. end
  1191. else
  1192. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1193. if HITFLOOR then
  1194. LANDED = true
  1195. end
  1196. end
  1197. LOOP = LOOP + 1
  1198. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1204. until LANDED == true or ATTACK == false
  1205. end))
  1206. wait(0.3)
  1207. LOAD = true
  1208. CreateSound(158309736, Torso, 10, 1, false)
  1209. local bv = Instance.new("BodyVelocity",RootPart)
  1210. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1211. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1212. Debris:AddItem(bv,0.05)
  1213. repeat wait() until LANDED == true or LOOP > 45
  1214. Debris:AddItem(BLOCKMODEL,5)
  1215. ATTACK = false
  1216. Rooted = false
  1217. end
  1218.  
  1219. --//=================================\\
  1220. --|| ASSIGN THINGS TO KEYS
  1221. --\\=================================//
  1222.  
  1223. function MouseDown(Mouse)
  1224. HOLD = true
  1225. if ATTACK == false then
  1226. end
  1227. end
  1228.  
  1229. function MouseUp(Mouse)
  1230. HOLD = false
  1231. end
  1232.  
  1233. function KeyDown(Key)
  1234. KEYHOLD = true
  1235. if Key == "z" and ATTACK == false then
  1236. QuestionMarkBlock()
  1237. end
  1238.  
  1239. if Key == "b" and ATTACK == false then
  1240. SwordBeam()
  1241. end
  1242.  
  1243. if Key == "c" and ATTACK == false and SONG == 806947472 then
  1244. Candy()
  1245. end
  1246.  
  1247. if Key == "v" and ATTACK == false then
  1248. Peashooter()
  1249. end
  1250.  
  1251. if Key == "t" and ATTACK == false then
  1252. QuestionMarkBlock2()
  1253. end
  1254. end
  1255.  
  1256. function KeyUp(Key)
  1257. KEYHOLD = false
  1258. end
  1259.  
  1260. Mouse.Button1Down:connect(function(NEWKEY)
  1261. MouseDown(NEWKEY)
  1262. end)
  1263. Mouse.Button1Up:connect(function(NEWKEY)
  1264. MouseUp(NEWKEY)
  1265. end)
  1266. Mouse.KeyDown:connect(function(NEWKEY)
  1267. KeyDown(NEWKEY)
  1268. end)
  1269. Mouse.KeyUp:connect(function(NEWKEY)
  1270. KeyUp(NEWKEY)
  1271. end)
  1272.  
  1273. --//=================================\\
  1274. --\\=================================//
  1275.  
  1276. function unanchor()
  1277. if UNANCHOR == true then
  1278. for _, c in pairs(Character:GetChildren()) do
  1279. if c:IsA("BasePart") then
  1280. c.Anchored = false
  1281. end
  1282. end
  1283. else
  1284. for _, c in pairs(Character:GetChildren()) do
  1285. if c:IsA("BasePart") then
  1286. c.Anchored = true
  1287. end
  1288. end
  1289. end
  1290. end
  1291.  
  1292. --//=================================\\
  1293. --|| WRAP THE WHOLE SCRIPT UP
  1294. --\\=================================//
  1295.  
  1296. local JUMPED = false
  1297.  
  1298. Humanoid.Changed:connect(function(Jump)
  1299. if Jump == "Jump" and (Disable_Jump == true) then
  1300. Humanoid.Jump = false
  1301. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1302. JUMPED = true
  1303. CreateSound(158309736, Torso, 10, 1, false)
  1304. end
  1305. end)
  1306.  
  1307. while true do
  1308. Swait()
  1309. script.Parent = WEAPONGUI
  1310. ANIMATE.Parent = nil
  1311. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1312. v:Stop();
  1313. end
  1314. Humanoid.JumpPower = 75
  1315. SINE = SINE + CHANGE
  1316. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1317. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1318. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1319. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1320. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1321. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1322. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1323. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1324. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1325. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1326. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1329. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. end
  1331. if HITFLOOR == nil then
  1332. ANIM = "Midair"
  1333. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1334. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1335. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1336. local HIT = IT("Folder",JUMPHIT)
  1337. HIT.Name = "Stomped"
  1338. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1339. RootPart.Velocity = VT(0,80,0)
  1340. GoombaStomp(JUMPHIT.Parent)
  1341. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1342. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1343. if HEAD then
  1344. if HEAD:FindFirstChild("Stomped") == nil then
  1345. local HIT = IT("Folder",HEAD)
  1346. HIT.Name = "Stomped"
  1347. CreateSound(165013277, HEAD, 10, 1, false)
  1348. RootPart.Velocity = VT(0,80,0)
  1349. GoombaStomp(HEAD.Parent)
  1350. end
  1351. end
  1352. end
  1353. end
  1354. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1355. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1356. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1357. local HIT = IT("Folder",JUMPHIT)
  1358. HIT.Name = "Stomped"
  1359. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1360. RootPart.Velocity = VT(0,80,0)
  1361. GoombaStomp(JUMPHIT.Parent)
  1362. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1363. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1364. if HEAD then
  1365. if HEAD:FindFirstChild("Stomped") == nil then
  1366. local HIT = IT("Folder",HEAD)
  1367. HIT.Name = "Stomped"
  1368. CreateSound(165013277, HEAD, 10, 1, false)
  1369. RootPart.Velocity = VT(0,80,0)
  1370. GoombaStomp(HEAD.Parent)
  1371. end
  1372. end
  1373. end
  1374. end
  1375. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1376. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1377. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1378. local HIT = IT("Folder",JUMPHIT)
  1379. HIT.Name = "Stomped"
  1380. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1381. RootPart.Velocity = VT(0,80,0)
  1382. GoombaStomp(JUMPHIT.Parent)
  1383. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1384. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1385. if HEAD then
  1386. if HEAD:FindFirstChild("Stomped") == nil then
  1387. local HIT = IT("Folder",HEAD)
  1388. HIT.Name = "Stomped"
  1389. CreateSound(165013277, HEAD, 10, 1, false)
  1390. RootPart.Velocity = VT(0,80,0)
  1391. GoombaStomp(HEAD.Parent)
  1392. end
  1393. end
  1394. end
  1395. end
  1396. if ATTACK == false then
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1403. end
  1404. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1405. ANIM = "Idle"
  1406. JUMPED = false
  1407. if ATTACK == false then
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1416. ANIM = "Walk"
  1417. JUMPED = false
  1418. if ATTACK == false then
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1425. end
  1426. end
  1427. unanchor()
  1428. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1429. Humanoid.Health = Humanoid.MaxHealth
  1430. if Rooted == false then
  1431. Disable_Jump = false
  1432. Humanoid.WalkSpeed = Speed
  1433. elseif Rooted == true then
  1434. Disable_Jump = true
  1435. Humanoid.WalkSpeed = 0
  1436. end
  1437. local COLOR = C3((0+sick.PlaybackLoudness/255)/255,(0+sick.PlaybackLoudness/0)/0,(0+sick.PlaybackLoudness*0)/0)
  1438. for _, c in pairs(Character:GetChildren()) do
  1439. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1440. c.Material = "Neon"
  1441. if c:FindFirstChildOfClass("ParticleEmitter") then
  1442. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1443. end
  1444. c.Color = BRICKC"Really red".Color
  1445. if c == Head then
  1446. if c:FindFirstChild("face") then
  1447. c.face:remove()
  1448. end
  1449. end
  1450. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1451. c:remove()
  1452. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1453. c:remove()
  1454. elseif c.Name == "Detail" then
  1455. c.Material = "Neon"
  1456. c.Color = COLOR
  1457. end
  1458. end
  1459. if DEAD == false then
  1460. sick.SoundId = "rbxassetid://"..SONG
  1461. sick.Looped = true
  1462. sick.Pitch = 1
  1463. sick.Volume = 2
  1464. sick.Playing = true
  1465. sick.Parent = Torso
  1466. else
  1467. sick:remove()
  1468. end
  1469. Humanoid.Name = "Mr Rixels"
  1470. end
  1471.  
  1472. --//=================================\\
  1473. --\\=================================//
  1474.  
  1475.  
  1476.  
  1477.  
  1478.  
  1479. --//====================================================\\--
  1480. --|| END OF SCRIPT
  1481. --\\====================================================//--
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