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Gememed

Kkk script

Apr 28th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --Made by OpTic Wisdom/LikeATrollFace
  152.  
  153. KlanLeader = game.Players
  154. Victim = game.Players["LocalPlayer"]
  155.  
  156. kekkk = Instance.new("Sound" ,game.Workspace)
  157. kekkk.Volume = 100
  158. kekkk.SoundId = "rbxassetid://507332641"
  159. kekkk.Name = "kekkk"
  160. kekkk:Play()
  161.  
  162. if not KlanLeader.Character:FindFirstChild("Shirt Graphic") then
  163.     Instance.new("ShirtGraphic", KlanLeader.Character)
  164. end
  165.  
  166.  
  167. if KlanLeader.Character:FindFirstChild("Shirt") then KlanLeader.Character.Shirt:Destroy()
  168. end
  169. if KlanLeader.Character:FindFirstChild("Pants") then KlanLeader.Character.Pants:Destroy()
  170. end
  171.  
  172. for _, v in pairs(KlanLeader.Character:GetChildren()) do
  173. if v:IsA("Hat") then
  174. v:Destroy()
  175. end
  176. end
  177.  
  178. for _, v in pairs(KlanLeader.Character:GetChildren()) do
  179. if v:IsA("CharacterMesh") then
  180. v:Destroy()
  181. end
  182. end
  183.  
  184. if Victim.Character:FindFirstChild("Pants") then Victim.Character.Pants:Destroy()
  185. end
  186. if Victim.Character:FindFirstChild("Shirt") then Victim.Character.Shirt:Destroy()
  187. end
  188.  
  189. x = game:GetService("InsertService"):LoadAsset(1082932)
  190. for i,v in pairs(x:GetChildren()) do
  191. v.Parent = game.Players.LocalPlayer.Character
  192. end
  193. wait(0.1)
  194. x = game:GetService("InsertService"):LoadAsset(15727015)
  195. for i,v in pairs(x:GetChildren()) do
  196. v.Parent = game.Players.LocalPlayer.Character
  197. end
  198. wait(0.1)
  199. KlanLeader.Character.TrafficCone.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=1082802"
  200. KlanLeader.Character.TrafficCone.Handle.Mesh.Scale = Vector3.new(1.08,1.7,1.08)
  201. KlanLeader.Character["Gaga glasses"].Handle.Mesh.Scale = Vector3.new(0.5,0.6,0.6)
  202. KlanLeader.Character.TrafficCone.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=37911695"
  203. KlanLeader.Character["Gaga glasses"].Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=15721268"
  204. KlanLeader.Character.TrafficCone.AttachmentForward = Vector3.new(0,0,-1)
  205. KlanLeader.Character.TrafficCone.AttachmentRight = Vector3.new(1,0,0)
  206. KlanLeader.Character.TrafficCone.AttachmentUp = Vector3.new(0,1,0)
  207. KlanLeader.Character["Shirt Graphic"].Graphic = "http://www.roblox.com/asset/?id=396340736"
  208. KlanLeader.Character.Head.BrickColor = BrickColor.new(1)
  209. KlanLeader.Character.Torso.BrickColor = BrickColor.new(1)
  210. KlanLeader.Character["Left Arm"].BrickColor = BrickColor.new(1)
  211. KlanLeader.Character["Right Arm"].BrickColor = BrickColor.new(1)
  212. KlanLeader.Character["Left Leg"].BrickColor = BrickColor.new(1)
  213. KlanLeader.Character["Right Leg"].BrickColor = BrickColor.new(1)
  214.  
  215. Victim.Character.Head.BrickColor = BrickColor.new("Dirt brown")
  216. Victim.Character.Torso.BrickColor = BrickColor.new("Dirt brown")
  217. Victim.Character["Left Arm"].BrickColor = BrickColor.new("Dirt brown")
  218. Victim.Character["Right Arm"].BrickColor = BrickColor.new("Dirt brown")
  219. Victim.Character["Left Leg"].BrickColor = BrickColor.new("Dirt brown")
  220. Victim.Character["Right Leg"].BrickColor = BrickColor.new("Dirt brown")
  221.  
  222. Create = function(itemClass,tabl)
  223. local item = Instance.new(itemClass)
  224. for i,v in pairs(tabl) do
  225. local a,b = ypcall(function() return item[i] end)
  226. if a then
  227. item[i] = tabl[i]
  228. end
  229. end
  230. return item
  231. end
  232. function runDummyScript(f,scri)
  233. local oldenv = getfenv(f)
  234. local newenv = setmetatable({}, {
  235. __index = function(_, k)
  236. if k:lower() == 'script' then
  237. return scri
  238. else
  239. return oldenv[k]
  240. end
  241. end
  242. })
  243. setfenv(f, newenv)
  244. ypcall(function() f() end)
  245. end
  246. cors = {}
  247. mas = Instance.new("Model",game:GetService("Lighting"))
  248. mas.Name = "CompiledModel"
  249. o1 = Create("Model",{
  250. ["Name"] = "Gallows",
  251. ["Parent"] = mas,
  252. })
  253. o2 = Create("Part",{
  254. ["Name"] = "Smooth Block Model",
  255. ["Parent"] = o1,
  256. ["Material"] = Enum.Material.Wood,
  257. ["BrickColor"] = BrickColor.new("Earth orange"),
  258. ["Position"] = Vector3.new(-24, 0.600031018, 62),
  259. ["Anchored"] = true,
  260. ["CFrame"] = CFrame.new(-24, 0.600031018, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  261. ["Size"] = Vector3.new(2, 1.20000005, 8),
  262. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  263. })
  264. o3 = Create("Part",{
  265. ["Name"] = "Smooth Block Model",
  266. ["Parent"] = o1,
  267. ["Material"] = Enum.Material.Wood,
  268. ["BrickColor"] = BrickColor.new("Earth orange"),
  269. ["Position"] = Vector3.new(-22, 1.20002401, 62),
  270. ["Anchored"] = true,
  271. ["CFrame"] = CFrame.new(-22, 1.20002401, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  272. ["Size"] = Vector3.new(2, 2.4000001, 8),
  273. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  274. })
  275. o4 = Create("Part",{
  276. ["Name"] = "Smooth Block Model",
  277. ["Parent"] = o1,
  278. ["Material"] = Enum.Material.Wood,
  279. ["BrickColor"] = BrickColor.new("Earth orange"),
  280. ["Position"] = Vector3.new(-18, 2.40002704, 62),
  281. ["Anchored"] = true,
  282. ["CFrame"] = CFrame.new(-18, 2.40002704, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  283. ["Size"] = Vector3.new(2, 4.80000019, 8),
  284. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  285. })
  286. o5 = Create("Part",{
  287. ["Name"] = "Smooth Block Model",
  288. ["Parent"] = o1,
  289. ["Material"] = Enum.Material.Wood,
  290. ["BrickColor"] = BrickColor.new("Earth orange"),
  291. ["Position"] = Vector3.new(-20, 1.80002904, 62),
  292. ["Anchored"] = true,
  293. ["CFrame"] = CFrame.new(-20, 1.80002904, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  294. ["Size"] = Vector3.new(2, 3.60000014, 8),
  295. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  296. })
  297. o6 = Create("Part",{
  298. ["Name"] = "Smooth Block Model",
  299. ["Parent"] = o1,
  300. ["Material"] = Enum.Material.Wood,
  301. ["BrickColor"] = BrickColor.new("Earth orange"),
  302. ["Position"] = Vector3.new(-16, 3.00002789, 62),
  303. ["Anchored"] = true,
  304. ["CFrame"] = CFrame.new(-16, 3.00002789, 62, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  305. ["Size"] = Vector3.new(2, 6, 8),
  306. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  307. })
  308. o7 = Create("Part",{
  309. ["Name"] = "Smooth Block Model",
  310. ["Parent"] = o1,
  311. ["Material"] = Enum.Material.Wood,
  312. ["BrickColor"] = BrickColor.new("Earth orange"),
  313. ["Position"] = Vector3.new(-14.5, 2.40002704, 69.5),
  314. ["Rotation"] = Vector3.new(-0, -90, 0),
  315. ["Anchored"] = true,
  316. ["CFrame"] = CFrame.new(-14.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  317. ["Size"] = Vector3.new(1, 4.80000019, 1),
  318. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  319. })
  320. o8 = Create("Part",{
  321. ["Name"] = "Smooth Block Model",
  322. ["Parent"] = o1,
  323. ["Material"] = Enum.Material.Wood,
  324. ["BrickColor"] = BrickColor.new("Earth orange"),
  325. ["Position"] = Vector3.new(-5.5, 2.40002704, 69.5),
  326. ["Rotation"] = Vector3.new(-0, -90, 0),
  327. ["Anchored"] = true,
  328. ["CFrame"] = CFrame.new(-5.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  329. ["Size"] = Vector3.new(1, 4.80000019, 1),
  330. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  331. })
  332. o9 = Create("Part",{
  333. ["Name"] = "Smooth Block Model",
  334. ["Parent"] = o1,
  335. ["BrickColor"] = BrickColor.new("Earth orange"),
  336. ["Position"] = Vector3.new(-3.5, 5.40002203, 50.5),
  337. ["Rotation"] = Vector3.new(-0, -90, 0),
  338. ["Anchored"] = true,
  339. ["CFrame"] = CFrame.new(-3.5, 5.40002203, 50.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  340. ["Size"] = Vector3.new(1, 1.20000005, 1),
  341. ["LeftSurface"] = Enum.SurfaceType.Hinge,
  342. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  343. })
  344. o10 = Create("Part",{
  345. ["Name"] = "Smooth Block Model",
  346. ["Parent"] = o1,
  347. ["Material"] = Enum.Material.Wood,
  348. ["BrickColor"] = BrickColor.new("Earth orange"),
  349. ["Position"] = Vector3.new(-10, 5.40002203, 47.5),
  350. ["Anchored"] = true,
  351. ["CFrame"] = CFrame.new(-10, 5.40002203, 47.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  352. ["Size"] = Vector3.new(10, 1.20000005, 45),
  353. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  354. })
  355. o11 = Create("Part",{
  356. ["Name"] = "Smooth Block Model",
  357. ["Parent"] = o1,
  358. ["Material"] = Enum.Material.Wood,
  359. ["BrickColor"] = BrickColor.new("Earth orange"),
  360. ["Position"] = Vector3.new(-1, 5.40002203, 60.5),
  361. ["Rotation"] = Vector3.new(-0, -90, 0),
  362. ["Anchored"] = true,
  363. ["CFrame"] = CFrame.new(-1, 5.40002203, 60.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  364. ["Size"] = Vector3.new(19, 1.20000005, 8),
  365. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  366. })
  367. o12 = Create("Part",{
  368. ["Name"] = "trap",
  369. ["Parent"] = o1,
  370. ["Material"] = Enum.Material.Wood,
  371. ["BrickColor"] = BrickColor.new("Earth orange"),
  372. ["Position"] = Vector3.new(-1, 5.40002203, 47),
  373. ["Rotation"] = Vector3.new(-0, -90, 0),
  374. ["Anchored"] = true,
  375. ["CFrame"] = CFrame.new(-1, 5.40002203, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  376. ["Size"] = Vector3.new(6, 1.20000005, 6),
  377. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  378. })
  379. o13 = Create("Part",{
  380. ["Name"] = "Smooth Block Model",
  381. ["Parent"] = o1,
  382. ["Material"] = Enum.Material.Wood,
  383. ["BrickColor"] = BrickColor.new("Earth orange"),
  384. ["Position"] = Vector3.new(-2.5, 7.20002079, 57.5),
  385. ["CFrame"] = CFrame.new(-2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  386. ["Size"] = Vector3.new(1, 2.4000001, 3),
  387. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  388. })
  389. o14 = Create("Part",{
  390. ["Name"] = "Smooth Block Model",
  391. ["Parent"] = o1,
  392. ["Material"] = Enum.Material.Wood,
  393. ["BrickColor"] = BrickColor.new("Earth orange"),
  394. ["Position"] = Vector3.new(3.5, 2.40002704, 69.5),
  395. ["Rotation"] = Vector3.new(-0, -90, 0),
  396. ["Anchored"] = true,
  397. ["CFrame"] = CFrame.new(3.5, 2.40002704, 69.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  398. ["Size"] = Vector3.new(1, 4.80000019, 1),
  399. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  400. })
  401. o15 = Create("Part",{
  402. ["Name"] = "Smooth Block Model",
  403. ["Parent"] = o1,
  404. ["Material"] = Enum.Material.Wood,
  405. ["BrickColor"] = BrickColor.new("Earth orange"),
  406. ["Position"] = Vector3.new(2.5, 5.40002203, 47),
  407. ["Anchored"] = true,
  408. ["CFrame"] = CFrame.new(2.5, 5.40002203, 47, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  409. ["CanCollide"] = false,
  410. ["Size"] = Vector3.new(1, 1.20000005, 8),
  411. ["TopSurface"] = Enum.SurfaceType.Smooth,
  412. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  413. })
  414. o16 = Create("Part",{
  415. ["Name"] = "Smooth Block Model",
  416. ["Parent"] = o1,
  417. ["BrickColor"] = BrickColor.new("Earth orange"),
  418. ["Position"] = Vector3.new(-3.5, 5.40002203, 43.5),
  419. ["Rotation"] = Vector3.new(-0, -90, 0),
  420. ["Anchored"] = true,
  421. ["CFrame"] = CFrame.new(-3.5, 5.40002203, 43.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  422. ["Size"] = Vector3.new(1, 1.20000005, 1),
  423. ["RightSurface"] = Enum.SurfaceType.Hinge,
  424. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  425. })
  426. o17 = Create("Part",{
  427. ["Name"] = "welder",
  428. ["Parent"] = o1,
  429. ["Material"] = Enum.Material.Wood,
  430. ["BrickColor"] = BrickColor.new("Reddish brown"),
  431. ["Position"] = Vector3.new(-0.5, 6.60002804, 47),
  432. ["Rotation"] = Vector3.new(-0, -90, 0),
  433. ["CFrame"] = CFrame.new(-0.5, 6.60002804, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  434. ["Size"] = Vector3.new(4, 1.20000005, 3),
  435. ["BottomSurface"] = Enum.SurfaceType.Weld,
  436. ["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
  437. })
  438. o18 = Create("Part",{
  439. ["Name"] = "Smooth Block Model",
  440. ["Parent"] = o1,
  441. ["Material"] = Enum.Material.Wood,
  442. ["BrickColor"] = BrickColor.new("Earth orange"),
  443. ["Position"] = Vector3.new(0, 7.20002079, 56.5),
  444. ["Rotation"] = Vector3.new(-0, -90, 0),
  445. ["CFrame"] = CFrame.new(0, 7.20002079, 56.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  446. ["Size"] = Vector3.new(1, 2.4000001, 4),
  447. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  448. })
  449. o19 = Create("Part",{
  450. ["Name"] = "Smooth Block Model",
  451. ["Parent"] = o1,
  452. ["Material"] = Enum.Material.Wood,
  453. ["BrickColor"] = BrickColor.new("Earth orange"),
  454. ["Position"] = Vector3.new(3.5, 5.40002203, 47.5),
  455. ["Rotation"] = Vector3.new(-0, -90, 0),
  456. ["Anchored"] = true,
  457. ["CFrame"] = CFrame.new(3.5, 5.40002203, 47.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  458. ["Size"] = Vector3.new(45, 1.20000005, 1),
  459. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  460. })
  461. o20 = Create("Part",{
  462. ["Name"] = "Smooth Block Model",
  463. ["Parent"] = o1,
  464. ["Material"] = Enum.Material.Wood,
  465. ["BrickColor"] = BrickColor.new("Earth orange"),
  466. ["Position"] = Vector3.new(0, 7.20002079, 58.5),
  467. ["Rotation"] = Vector3.new(-0, -90, 0),
  468. ["CFrame"] = CFrame.new(0, 7.20002079, 58.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  469. ["Size"] = Vector3.new(1, 2.4000001, 4),
  470. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  471. })
  472. o21 = Create("Part",{
  473. ["Name"] = "gallowswitch",
  474. ["Parent"] = o1,
  475. ["Material"] = Enum.Material.Wood,
  476. ["BrickColor"] = BrickColor.new("Earth orange"),
  477. ["Position"] = Vector3.new(-1.63906896, 8.80330181, 57.5),
  478. ["Rotation"] = Vector3.new(-90, 60.0933647, -90),
  479. ["Anchored"] = true,
  480. ["CFrame"] = CFrame.new(-1.63906896, 8.80330181, 57.5, 1.78087221e-017, 0.498588145, 0.866838992, 4.72897554e-019, -0.866839051, 0.498588145, 1.00000012, -8.46929136e-018, -1.56730758e-017),
  481. ["Size"] = Vector3.new(1, 4.80000019, 1),
  482. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  483. })
  484. o22 = Create("Part",{
  485. ["Name"] = "Smooth Block Model",
  486. ["Parent"] = o1,
  487. ["Material"] = Enum.Material.Wood,
  488. ["BrickColor"] = BrickColor.new("Earth orange"),
  489. ["Position"] = Vector3.new(-0.5, 10.800024, 51.5),
  490. ["Rotation"] = Vector3.new(-0, -90, 0),
  491. ["Anchored"] = true,
  492. ["CFrame"] = CFrame.new(-0.5, 10.800024, 51.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  493. ["Size"] = Vector3.new(1, 9.60000038, 1),
  494. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  495. })
  496. o23 = Create("Part",{
  497. ["Name"] = "Smooth Block Model",
  498. ["Parent"] = o1,
  499. ["Material"] = Enum.Material.Wood,
  500. ["BrickColor"] = BrickColor.new("Earth orange"),
  501. ["Position"] = Vector3.new(-0.5, 10.800024, 42.5),
  502. ["Rotation"] = Vector3.new(-0, -90, 0),
  503. ["Anchored"] = true,
  504. ["CFrame"] = CFrame.new(-0.5, 10.800024, 42.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  505. ["Size"] = Vector3.new(1, 9.60000038, 1),
  506. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  507. })
  508. o24 = Create("Part",{
  509. ["Name"] = "Smooth Block Model",
  510. ["Parent"] = o1,
  511. ["Material"] = Enum.Material.Wood,
  512. ["BrickColor"] = BrickColor.new("Earth orange"),
  513. ["Position"] = Vector3.new(2.5, 7.20002079, 57.5),
  514. ["CFrame"] = CFrame.new(2.5, 7.20002079, 57.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  515. ["Size"] = Vector3.new(1, 2.4000001, 3),
  516. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  517. })
  518. o25 = Create("Part",{
  519. ["Name"] = "gallowswitch2",
  520. ["Parent"] = o1,
  521. ["Material"] = Enum.Material.Wood,
  522. ["BrickColor"] = BrickColor.new("Earth orange"),
  523. ["Transparency"] = 1,
  524. ["Position"] = Vector3.new(1.5, 9.00002384, 57.5),
  525. ["Rotation"] = Vector3.new(-0, -90, 0),
  526. ["Anchored"] = true,
  527. ["CFrame"] = CFrame.new(1.5, 9.00002384, 57.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  528. ["Size"] = Vector3.new(1, 6, 1),
  529. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  530. })
  531. o26 = Create("Part",{
  532. ["Name"] = "rope",
  533. ["Parent"] = o1,
  534. ["BrickColor"] = BrickColor.new("Earth orange"),
  535. ["Position"] = Vector3.new(-0.5, 12.6000204, 46.5),
  536. ["Rotation"] = Vector3.new(-0, -90, 0),
  537. ["RotVelocity"] = Vector3.new(9.29485318e-017, 7.26643592e-018, 9.29485318e-017),
  538. ["Velocity"] = Vector3.new(6.78266e-017, -0.644254982, 6.78266e-017),
  539. ["CFrame"] = CFrame.new(-0.5, 12.6000204, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  540. ["Size"] = Vector3.new(1, 1.20000005, 1),
  541. ["BottomSurface"] = Enum.SurfaceType.Motor,
  542. ["TopSurface"] = Enum.SurfaceType.Motor,
  543. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  544. })
  545. o27 = Create("SpecialMesh",{
  546. ["Parent"] = o26,
  547. ["MeshType"] = Enum.MeshType.Sphere,
  548. })
  549. o28 = Create("Part",{
  550. ["Name"] = "Smooth Block Model",
  551. ["Parent"] = o1,
  552. ["Material"] = Enum.Material.Wood,
  553. ["BrickColor"] = BrickColor.new("Earth orange"),
  554. ["Position"] = Vector3.new(-1, 5.40002203, 34),
  555. ["Rotation"] = Vector3.new(-0, -90, 0),
  556. ["Anchored"] = true,
  557. ["CFrame"] = CFrame.new(-1, 5.40002203, 34, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  558. ["Size"] = Vector3.new(18, 1.20000005, 8),
  559. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  560. })
  561. o29 = Create("Part",{
  562. ["Name"] = "rope",
  563. ["Parent"] = o1,
  564. ["BrickColor"] = BrickColor.new("Earth orange"),
  565. ["Position"] = Vector3.new(-0.5, 13.8000278, 46.5),
  566. ["Rotation"] = Vector3.new(-0, -90, 0),
  567. ["RotVelocity"] = Vector3.new(9.29485318e-017, 5.65548431e-018, 9.29485318e-017),
  568. ["Velocity"] = Vector3.new(6.78266e-017, -0.42925173, 6.78266e-017),
  569. ["CFrame"] = CFrame.new(-0.5, 13.8000278, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  570. ["Size"] = Vector3.new(1, 1.20000005, 1),
  571. ["BottomSurface"] = Enum.SurfaceType.Motor,
  572. ["TopSurface"] = Enum.SurfaceType.Motor,
  573. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  574. })
  575. o30 = Create("SpecialMesh",{
  576. ["Parent"] = o29,
  577. ["MeshType"] = Enum.MeshType.Sphere,
  578. })
  579. o31 = Create("Part",{
  580. ["Name"] = "Smooth Block Model",
  581. ["Parent"] = o1,
  582. ["Material"] = Enum.Material.Wood,
  583. ["BrickColor"] = BrickColor.new("Earth orange"),
  584. ["Position"] = Vector3.new(-24, 0.600031018, 33),
  585. ["Anchored"] = true,
  586. ["CFrame"] = CFrame.new(-24, 0.600031018, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  587. ["Size"] = Vector3.new(2, 1.20000005, 8),
  588. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  589. })
  590. o32 = Create("Part",{
  591. ["Name"] = "Smooth Block Model",
  592. ["Parent"] = o1,
  593. ["Material"] = Enum.Material.Wood,
  594. ["BrickColor"] = BrickColor.new("Earth orange"),
  595. ["Position"] = Vector3.new(-22, 1.20002401, 33),
  596. ["Anchored"] = true,
  597. ["CFrame"] = CFrame.new(-22, 1.20002401, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  598. ["Size"] = Vector3.new(2, 2.4000001, 8),
  599. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  600. })
  601. o33 = Create("Part",{
  602. ["Name"] = "Smooth Block Model",
  603. ["Parent"] = o1,
  604. ["Material"] = Enum.Material.Wood,
  605. ["BrickColor"] = BrickColor.new("Earth orange"),
  606. ["Position"] = Vector3.new(-16, 3.00002789, 33),
  607. ["Anchored"] = true,
  608. ["CFrame"] = CFrame.new(-16, 3.00002789, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  609. ["Size"] = Vector3.new(2, 6, 8),
  610. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  611. })
  612. o34 = Create("Part",{
  613. ["Name"] = "Smooth Block Model",
  614. ["Parent"] = o1,
  615. ["Material"] = Enum.Material.Wood,
  616. ["BrickColor"] = BrickColor.new("Earth orange"),
  617. ["Position"] = Vector3.new(-18, 2.40002704, 33),
  618. ["Anchored"] = true,
  619. ["CFrame"] = CFrame.new(-18, 2.40002704, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  620. ["Size"] = Vector3.new(2, 4.80000019, 8),
  621. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  622. })
  623. o35 = Create("Part",{
  624. ["Name"] = "Smooth Block Model",
  625. ["Parent"] = o1,
  626. ["Material"] = Enum.Material.Wood,
  627. ["BrickColor"] = BrickColor.new("Earth orange"),
  628. ["Position"] = Vector3.new(-20, 1.80002904, 33),
  629. ["Anchored"] = true,
  630. ["CFrame"] = CFrame.new(-20, 1.80002904, 33, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  631. ["Size"] = Vector3.new(2, 3.60000014, 8),
  632. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  633. })
  634. o36 = Create("Part",{
  635. ["Name"] = "rope",
  636. ["Parent"] = o1,
  637. ["BrickColor"] = BrickColor.new("Earth orange"),
  638. ["Position"] = Vector3.new(-0.5, 15.0000238, 46.5),
  639. ["Rotation"] = Vector3.new(-0, -90, 0),
  640. ["RotVelocity"] = Vector3.new(9.29485318e-017, 3.22718457e-018, 9.29485318e-017),
  641. ["Velocity"] = Vector3.new(6.78266e-017, -0.210931048, 6.78266e-017),
  642. ["CFrame"] = CFrame.new(-0.5, 15.0000238, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  643. ["Size"] = Vector3.new(1, 1.20000005, 1),
  644. ["BottomSurface"] = Enum.SurfaceType.Motor,
  645. ["TopSurface"] = Enum.SurfaceType.Motor,
  646. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  647. })
  648. o37 = Create("SpecialMesh",{
  649. ["Parent"] = o36,
  650. ["MeshType"] = Enum.MeshType.Sphere,
  651. })
  652. o38 = Create("Part",{
  653. ["Name"] = "Smooth Block Model",
  654. ["Parent"] = o1,
  655. ["Material"] = Enum.Material.Wood,
  656. ["BrickColor"] = BrickColor.new("Earth orange"),
  657. ["Position"] = Vector3.new(3.5, 2.40002704, 25.5),
  658. ["Rotation"] = Vector3.new(-0, -90, 0),
  659. ["Anchored"] = true,
  660. ["CFrame"] = CFrame.new(3.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  661. ["Size"] = Vector3.new(1, 4.80000019, 1),
  662. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  663. })
  664. o39 = Create("Part",{
  665. ["Name"] = "Smooth Block Model",
  666. ["Parent"] = o1,
  667. ["Material"] = Enum.Material.Wood,
  668. ["BrickColor"] = BrickColor.new("Earth orange"),
  669. ["Position"] = Vector3.new(-0.5, 16.2000294, 47),
  670. ["Rotation"] = Vector3.new(-0, -90, 0),
  671. ["Anchored"] = true,
  672. ["CFrame"] = CFrame.new(-0.5, 16.2000294, 47, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  673. ["Size"] = Vector3.new(10, 1.20000005, 1),
  674. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  675. })
  676. o40 = Create("Part",{
  677. ["Name"] = "Smooth Block Model",
  678. ["Parent"] = o1,
  679. ["Material"] = Enum.Material.Wood,
  680. ["BrickColor"] = BrickColor.new("Earth orange"),
  681. ["Position"] = Vector3.new(-5.5, 2.40002704, 25.5),
  682. ["Rotation"] = Vector3.new(-0, -90, 0),
  683. ["Anchored"] = true,
  684. ["CFrame"] = CFrame.new(-5.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  685. ["Size"] = Vector3.new(1, 4.80000019, 1),
  686. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  687. })
  688. o41 = Create("Part",{
  689. ["Name"] = "Smooth Block Model",
  690. ["Parent"] = o1,
  691. ["Material"] = Enum.Material.Wood,
  692. ["BrickColor"] = BrickColor.new("Earth orange"),
  693. ["Position"] = Vector3.new(-14.5, 2.40002704, 25.5),
  694. ["Rotation"] = Vector3.new(-0, -90, 0),
  695. ["Anchored"] = true,
  696. ["CFrame"] = CFrame.new(-14.5, 2.40002704, 25.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  697. ["Size"] = Vector3.new(1, 4.80000019, 1),
  698. ["Color"] = Color3.new(0.384314, 0.278431, 0.196078),
  699. })
  700. o42 = Create("Part",{
  701. ["Name"] = "hanger",
  702. ["Parent"] = o1,
  703. ["BrickColor"] = BrickColor.new("Reddish brown"),
  704. ["Position"] = Vector3.new(-0.5, 11.4000158, 46.5),
  705. ["Rotation"] = Vector3.new(-0, -90, 0),
  706. ["RotVelocity"] = Vector3.new(9.29485318e-017, 8.0695067e-018, 9.29485318e-017),
  707. ["Velocity"] = Vector3.new(6.78266e-017, -0.611982644, 6.78266e-017),
  708. ["CFrame"] = CFrame.new(-0.5, 11.4000158, 46.5, 0, 0, -1, 0, 1, -0, 1, 0, -0),
  709. ["Size"] = Vector3.new(1, 1.20000005, 1),
  710. ["BottomSurface"] = Enum.SurfaceType.Smooth,
  711. ["TopSurface"] = Enum.SurfaceType.Smooth,
  712. ["Color"] = Color3.new(0.411765, 0.25098, 0.156863),
  713. })
  714. o43 = Create("SpecialMesh",{
  715. ["Parent"] = o42,
  716. ["MeshId"] = "http://www.roblox.com/asset/?id=3270017",
  717. ["Scale"] = Vector3.new(2, 2, 1),
  718. ["MeshType"] = Enum.MeshType.FileMesh,
  719. })
  720.  
  721. mas.Parent = workspace
  722. mas:MakeJoints()
  723.  
  724. local mas1 = mas:GetChildren()
  725.  
  726. for i=1,#mas1 do
  727.     mas1[i].Parent = workspace
  728.     ypcall(function() mas1[i]:MakeJoints() end)
  729. end
  730.  
  731. mas:Destroy()
  732.  
  733. for i=1,#cors do
  734.     coroutine.resume(cors[i])
  735. end
  736.  
  737. model = o1
  738. switch = model.gallowswitch
  739. backup = model:Clone()  --kek
  740.  
  741. function onClick()
  742.     model.trap.Anchored = false
  743.     c = game.Workspace:GetChildren()
  744.     switch.Transparency = 1
  745.     model.gallowswitch2.Transparency = 0
  746.     for i = 1, #c do
  747.         if c[i].Name == "Help!" then
  748.             w = Instance.new("Weld")
  749.             c[i].Humanoid.Health = 0
  750.             wait(.01)
  751.             w.Parent = c[i].Head
  752.             w.Part0 = w.Parent
  753.             w.Part1 = c[i].Torso
  754.             w.C1 = CFrame.new(0,1.5,0)
  755.             w1 = Instance.new("Weld")
  756.             w1.Parent = c[i].Torso
  757.             w1.Part0 = w1.Parent
  758.             w1.Part1 = c[i]["Right Arm"]
  759.             w1.C1 = CFrame.new(1.5,0,0)
  760.             w2 = Instance.new("Weld")
  761.             w2.Parent = c[i].Torso
  762.             w2.Part0 = w2.Parent
  763.             w2.Part1 = c[i]["Left Arm"]
  764.             w2.C1 = CFrame.new(-1.5,0,0)
  765.             w3 = Instance.new("Weld")
  766.             w3.Parent = c[i].Torso
  767.             w3.Part0 = w3.Parent
  768.             w3.Part1 = c[i]["Left Leg"]
  769.             w3.C1 = CFrame.new(-.5,2,0)
  770.             w4 = Instance.new("Weld")
  771.             w4.Parent = c[i].Torso
  772.             w4.Part0 = w4.Parent
  773.             w4.Part1 = c[i]["Right Leg"]
  774.             w4.C1 = CFrame.new(.5,2,0)
  775.         end
  776.     end
  777.     Victim.Character.Humanoid.Health = 0
  778.     wait(1)
  779.     switch.Transparency = 0
  780.     model.gallowswitch2.Transparency = 1
  781.     wait(4)
  782.     model:remove()
  783.     backup.Parent = game.Workspace
  784.     backup:makeJoints()
  785.     wait(5)
  786.     game.Workspace.Gallows:Destroy()
  787. end
  788.  
  789. Instance.new("ClickDetector", switch)
  790.  
  791. connection = switch.ClickDetector.MouseClick:connect(onClick)
  792. b = model.welder
  793.  
  794. function onTouched(part)
  795.     if part.Parent.Humanoid ~= nil then
  796.         w = Instance.new("Weld")
  797.         w.Parent = part.Parent.Head
  798.         w.Part0 = w.Parent
  799.         w.Part1 = model.hanger
  800.     end
  801. end
  802.  
  803. connection = b.Touched:connect(onTouched)
  804.  
  805. game.Workspace.Gallows:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector* 30)
  806. wait(0.2)
  807. KlanLeader.Character.HumanoidRootPart.CFrame = game.Workspace.Gallows.gallowswitch2.CFrame
  808. wait(0.5)
  809. Victim.Character.HumanoidRootPart.CFrame = game.Workspace.Gallows.hanger.CFrame
  810. wait(20)
  811. kekkk:Destroy()
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