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- lp=game.Players.LocalPlayer
- chr=lp.Character
- attacking=false
- mouse = game.Players.LocalPlayer:GetMouse()
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- z=Instance.new("Part",chr)
- z.Size=chr.Torso.Size
- cloud=Instance.new("SpecialMesh",z)
- cloud.MeshId="rbxassetid://1095708"
- cloud.Scale=Vector3.new(2,2,2)
- z.Transparency=1
- Weld(z,chr.Torso,0,15,0,0,0,0,z)
- Song = function(Volume,SoundId,Looped,Object)
- sound=Instance.new("Sound")
- sound.Parent=Object
- sound.Volume=Volume
- sound.SoundId="rbxassetid://"..SoundId
- sound.Looped=Looped
- sound:Play()
- end
- Lightning = function(Start,End,Times,Offset,Color,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace)
- li.TopSurface =0
- li.BottomSurface = 0
- li.Anchored = true
- li.Material = 288
- li.Transparency = Transparency or 0.4
- li.BrickColor = BrickColor.new("Really black")
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,0.25)
- end
- end
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "q" and attacking == false then
- attacking= true
- for i=1,4 do
- Lightning(chr.Head.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- explode=Instance.new("Explosion",Workspace)
- explode.Position=mouse.Hit.p
- end
- attacking=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "." and attacking == false then
- attacking = true
- Instance.new("ForceField",chr)
- chr.Torso.Anchored=true
- z.Transparency=0
- z.Material = 288
- for i=1,20 do
- Wait()
- Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- explode=Instance.new("Explosion",chr)
- explode.Position=chr.Torso.Position
- end
- wait(2)
- chr.ForceField:Destroy()
- chr.Torso.Anchored=false
- z.Transparency=1
- z.Material = 288
- attacking=false
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "." and attacking == false then
- Song(math.huge,172949886,true,chr.Head)
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "e" and attacking == false then
- wait()
- for i=1,5 do
- Lightning(chr.Torso.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- end
- Wait()
- x=Instance.new("Part",chr)
- x.Transparency=1
- x.Material = 288
- x.Position=mouse.Hit.p
- chr.Torso.CFrame=x.CFrame*CFrame.new(0,5,0)
- x:Destroy()
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "y" and attacking == false then
- for i,v in pairs(chr.Head:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "h" and attacking == false then
- for i=1,10 do
- wait()
- Lightning(z.Position,chr.Torso.Position,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- explode=Instance.new("Explosion",chr)
- explode.Position=chr.Torso.Position
- explode.BlastPressure=0
- chr.Humanoid.Health=chr.Humanoid.Health+10
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key:lower()
- if key == "r" and attacking == false then
- attacking=true
- z.Transparency=0
- Lightning(z.Position,mouse.Hit.p,10,math.random(5,10),math.random(-2.5,2.5),"New Yeller",0.05,0.3)
- explode=Instance.new("Explosion",chr)
- explode.Position=mouse.Hit.p
- z.Transparency=1
- attacking=false
- end
- end)
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