Advertisement
kob123678

Esp

May 23rd, 2022
15
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.28 KB | None | 0 0
  1. local c = workspace.CurrentCamera local ps = game:GetService("Players") local lp = ps.LocalPlayer local rs = game:GetService("RunService") local function esp(p,cr) local h = cr:WaitForChild("Humanoid") local hrp = cr:WaitForChild("HumanoidRootPart") local text = Drawing.new("Text") text.Visible = false text.Center = true text.Outline = true text.Font = 2 text.Color = Color3.fromRGB(255,255,255) text.Size = 13 local c1 local c2 local c3 local function dc() text.Visible = false text:Remove() if c1 then c1:Disconnect() c1 = nil end if c2 then c2:Disconnect() c2 = nil end if c3 then c3:Disconnect() c3 = nil end end c2 = cr.AncestryChanged:Connect(function(_,parent) if not parent then dc() end end) c3 = h.HealthChanged:Connect(function(v) if (v<=0) or (h:GetState() == Enum.HumanoidStateType.Dead) then dc() end end) c1 = rs.RenderStepped:Connect(function() local hrp_pos,hrp_onscreen = c:WorldToViewportPoint(hrp.Position) if hrp_onscreen then text.Position = Vector2.new(hrp_pos.X, hrp_pos.Y) text.Text = p.Name text.Visible = true else text.Visible = false end end) end local function p_added(p) if p.Character then esp(p,p.Character) end p.CharacterAdded:Connect(function(cr) esp(p,cr) end) end for i,p in next, ps:GetPlayers() do if p ~= lp then p_added(p) end end ps.PlayerAdded:Connect(p_added)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement