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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by youngmacka123");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --Super Noob 64--
- --A physics + Character overhall--
- --Made by youngmacka123, please don't steal.--
- ---V2 by youngmacka123---
- print("Super Noob 64 V2 loaded!")
- print("Click to punch")
- print("N to mute music")
- print("M to unmute music")
- --Player things--
- plr = owner
- char = owner.Character
- hum = char.Humanoid
- mouse = plr:GetMouse()
- ws = hum.WalkSpeed
- torso = char["Torso"]
- rightarm = char["Right Arm"]
- leftarm = char["Left Arm"]
- head = char["Head"]
- leftleg = char["Left Leg"]
- rightleg = char["Right Leg"]
- bc = BrickColor
- Left_Shoulder = torso:WaitForChild("Left Shoulder")
- Right_Shoulder = torso:WaitForChild("Right Shoulder")
- Left_Hip = torso:WaitForChild("Left Hip")
- Right_Hip = torso:WaitForChild("Right Hip")
- Neck = torso:WaitForChild("Neck")
- --Apply Physics--
- ws = 26
- hammer = Instance.new("Part")
- hammer.Parent = char
- hammer.Name = "NoobHammer"
- hammer.Anchored = false
- hammer.CanCollide = false
- hammer.Size = Vector3.new(7, 21, 11)
- hammer.Position = rightarm.Position
- hammer.BrickColor = BrickColor.new("New Yeller")
- hammer.Transparency = 1
- whammer = Instance.new("Weld")
- whammer.Parent = hammer
- whammer.Part0 = hammer
- whammer.Part1 = torso
- whammer.C0 = CFrame.new(0, -1, 1)
- whammer.C1 = CFrame.Angles(200,0,0)
- --Change Character--
- torso.BrickColor = BrickColor.new("Bright blue")
- rightarm.BrickColor = BrickColor.new("Bright yellow")
- leftarm.BrickColor = BrickColor.new("Bright yellow")
- rightleg.BrickColor = BrickColor.new("Br. yellowish green")
- leftleg.BrickColor = BrickColor.new("Br. yellowish green")
- head.BrickColor = BrickColor.new("Bright yellow")
- head.face.Texture = "http://www.roblox.com/asset/?id=65724729"
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("GraphicShirt") then
- v:Destroy()
- end
- end
- for _,v in pairs(char:children()) do
- if v:IsA("Shirt") then
- v.ShirtTemplate = "rbxassetid://0"
- elseif v:IsA("Pants") then
- v.PantsTemplate = "rbxassetid://0"
- elseif v:IsA("ShirtGraphic") then
- v:Remove()
- wait(.1)
- torso.roblox:Remove()
- elseif v:IsA("Accessory") then
- v:Remove()
- end
- end
- --Music--
- music = Instance.new("Sound")
- music.Parent = head
- music.SoundId = "rbxassetid://1399386231"
- music.Playing = false
- music.Looped = true
- --Attacks--
- charge = false
- mouse.Button1Down:Connect(function()
- if charge==false then
- wait(0.0000000000000000000000000005)
- charge = true
- hitbox = Instance.new("Part")
- hitbox.Parent = rightarm
- hitbox.Size = rightarm.Size
- hitbox.Anchored = false
- hitbox.CanCollide = false
- hitbox.Transparency = 1
- hitbox.Locked = false
- hitweld = Instance.new("Weld")
- hitweld.Parent = hitbox
- hitweld.Part0 = hitbox
- hitweld.Part1 = leftarm
- hitbox.Touched:connect(function(hit)
- hum = hit.Parent:FindFirstChild("Humanoid")
- hum.Health = hum.Health - 25
- end)
- punchsound = Instance.new("Sound")
- punchsound.Parent = head
- punchsound.Playing = true
- punchsound.SoundId = "rbxassetid://367706115"
- weld1 = Instance.new("Weld")
- weld1.Parent = leftarm
- weld1.Part0 = leftarm
- weld1.Part1 = torso
- weld1.C0 = CFrame.new(1.5,0,0)
- weld1.C1 = CFrame.Angles(math.rad(-5),0,0)
- weld1.C1 = CFrame.Angles(math.rad(10),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(15),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(20),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(25),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(30),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(35),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(40),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(45),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(50),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(55),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(60),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(65),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(70),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(65),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(60),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(55),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(50),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(45),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(40),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(35),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(25),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(20),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(15),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(10),0,0)
- wait(0.05)
- weld1.C1 = CFrame.Angles(math.rad(-5),0,0)
- charge = false
- hitbox:Destroy()
- hitweld:Destroy()
- punchsound:Destroy()
- weld1:Destroy()
- end
- end)
- --Mute and unmute--
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='m' then
- if music.Playing==false then
- music.Playing = true
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='n' then
- if music.Playing==true then
- music.Playing = false
- end
- end
- end)
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