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- turn into a turkey and use this:
- local plr = game:GetService("Players").LocalPlayer
- local chr = plr.Character
- while wait() do
- workspace.Events.Morph.Player:FireServer("Turkey")
- if chr:FindFirstChild"IsaMorph" then
- chr.IsaMorph:Destroy()
- end
- for i,v in pairs(chr.Torso:GetChildren()) do
- if v:FindFirstChildWhichIsA"SpecialMesh" then
- v:FindFirstChildWhichIsA"SpecialMesh":Destroy()
- end
- if v:IsA"BasePart" and v.Name == "Part" then
- v:BreakJoints()
- end
- end
- wait()
- end
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